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  • Galaxy Nexus (Specificaly) camera startPreview failed

    - by Roman
    I'm having a strange issue on a galaxy nexus when trying to have a live camera view in my app. I get this error in the log cat: 06-29 16:31:26.681 I/CameraClient(133): Opening camera 0 06-29 16:31:26.681 I/CameraHAL(133): camera_device open 06-29 16:31:26.970 D/DOMX (133): ERROR: failed check:(eError == OMX_ErrorNone) || (eError == OMX_ErrorNoMore) - returning error: 0x80001005 - Error returned from OMX API in ducati 06-29 16:31:26.970 E/CameraHAL(133): Error while configuring rotation 0x80001005 06-29 16:31:27.088 I/am_on_resume_called(21274): [0,digifynotes.Activity_Camera] 06-29 16:31:27.111 V/PhoneStatusBar(693): setLightsOn(true) 06-29 16:31:27.205 E/CameraHAL(133): OMX component is not in loaded state 06-29 16:31:27.205 E/CameraHAL(133): setNSF() failed -22 06-29 16:31:27.205 E/CameraHAL(133): Error: CAMERA_QUERY_RESOLUTION_PREVIEW -22 06-29 16:31:27.252 I/MonoDroid(21274): UNHANDLED EXCEPTION: Java.Lang.Exception: Exception of type 'Java.Lang.Exception' was thrown. 06-29 16:31:27.252 I/MonoDroid(21274): at Android.Runtime.JNIEnv.CallVoidMethod (intptr,intptr) <0x00068> 06-29 16:31:27.252 I/MonoDroid(21274): at Android.Hardware.Camera.StartPreview () <0x0007f> 06-29 16:31:27.252 I/MonoDroid(21274): at DigifyNotes.CameraPreviewView.SurfaceChanged (Android.Views.ISurfaceHolder,Android.Graphics.Format,int,int) <0x000d7> 06-29 16:31:27.252 I/MonoDroid(21274): at Android.Views.ISurfaceHolderCallbackInvoker.n_SurfaceChanged_Landroid_view_SurfaceHolder_III (intptr,intptr,intptr,int,int,int) <0x0008b> 06-29 16:31:27.252 I/MonoDroid(21274): at (wrapper dynamic-method) object.4c65d912-497c-4a67-9046-4b33a55403df (intptr,intptr,intptr,int,int,int) <0x0006b> That very same source code works flawlessly on a Samsung Galaxy Ace 2X (4.0.4) and an LG G2X (2.3.7). I will later test on a galaxy s4 if my friend lends it to me. Galaxy Nexus runs Android 4.2.2 I believe. Any one have any ideas? EDIT: Here are my camera classes: [Please note I am using mono] [The formatting is more readable if you view it as raw] Camera Activity: http://pastebin.com/YPcGXJRB Camera Preview View: http://pastebin.com/zNf8AWDf

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  • What is the best way to handle autorotation with multiple subview?

    - by thangnguyen
    I am learning and programing an application. I do this project based on what I learned from the book Beginning iphone 3 development. I have two main questions here: I would like to create a multi utility application so I need multiple-view. I have a main view controller which will control switching between views. In this example I have two views A and B. I have 2 view controller A and B which will handles all of events on these 2 views. I have 2 nib files viewA.xib and viewB.xib. One of the uitility is reading PDF. So I create another class which handle the PDF file which can load a PDF page call PDFview. From Interface Builder, I selected class identity for view of the viewB.xib as PDFView class. The result is I can switching between View A and view B. View B will display the content of the PDF page. I am not sure if my solution is right or wrong but now I don't know how to handle the autorotation. The rotation will active the view controller B. But the PDFView handle how to display the PDF on the View. Could you please tell me how I should handle this in a right way? Second question: Should I create the subview automatically? In case I need to do the swipe page animation, how can I do that? I think that I need to load another subview so I can do the animation when swap view. But I think this solution will waste the resource. I can just load another page of the PDF, but in this case I don't know how to use animation? Please tell me how I should solve this? I highly appreciate your time reading and answering my question. Thang Nguyen

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  • Placement/Positioning/Alignment of UIScrollView w.r.t. length of Title NSString

    - by Shoaibi
    I have a scenario where i show stuff like: ----------------------------------- titleview (UITextView) ______________ tArea (UIScrollView) ttextview (UITextView) ----------------------------------- Now here is the condition: Length of titleview's text is dynamic, varies based on user input. Because of the condition I have trouble placing tArea e.g. UIScrollView on the screen, it either appears way too below than the titleview, or overlaps it. Previously what i did: Count the number of characters in titleview.text.length and divide them by 27 (e.g. characters in one line when using boldSystemFontOfSize:20) and multiply by 10 to get the starting X of tArea e.g. UIScrollView. But that sucked. Because i had to duplicate code for rotation to landscape. What do i have now? : CGSize titlesize = [title sizeWithFont:[UIFont systemFontOfSize:20] constrainedToSize:CGSizeMake(5, 90) lineBreakMode:UILineBreakModeWordWrap]; ttitleview = [[UITextView alloc] initWithFrame:CGRectMake(5, 5, 310,titlesize.height)]; ttitleview.text = title; ttitleview.font = [UIFont boldSystemFontOfSize:20]; ttitleview.backgroundColor = [UIColor clearColor]; ttitleview.editable = NO; [self.view addSubview:ttitleview]; CGSize textsize = [ttext sizeWithFont:[UIFont systemFontOfSize:20] constrainedToSize:CGSizeMake(5, 350) lineBreakMode:UILineBreakModeWordWrap]; tArea = [[UIScrollView alloc] initWithFrame:CGRectMake(5, titlesize.height, 310, 230)]; tArea.contentSize = CGSizeMake(310, textsize.height+20); tArea.pagingEnabled = FALSE; tArea.scrollEnabled = TRUE; tArea.backgroundColor = [UIColor clearColor]; [self.view addSubview:tArea]; ttextview = [[UITextView alloc] initWithFrame:CGRectMake(0, 0, 310, textsize.height + 20)]; ttextview.text = ttext; ttextview.font = [UIFont systemFontOfSize:20]; ttextview.backgroundColor = [UIColor clearColor]; ttextview.editable = NO; [tArea addSubview:ttextview]; But its no use. Looking for an elegant solution than this.

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  • OpenCV shape matching

    - by MAckerman
    I'm new to OpenCV (am actually using Emgu CV C# wrapper) and am attempting to do some object detection. I'm attempting to determine if an object matches a predefined set of objects (that I will have to define). The background is well lit and does not move. My objects that I am starting with are bottles and cans. My current approach is: Do absDiff with a previously taken background image to separate the background. Then dilate 4x to make the lighter areas (in labels) shrink. Then I do a binary threshold to get a big blog, followed by finding contours in this image. I then take the largest contour and draw it, which becomes my shape to either save to the accepted set or compare with the accepted set. Currently I'm using cvMatchShapes, but the double return value seems to vary widely. I'm guessing it is because it doesn't take into account rotation. Is this approach a good one? It isn't working well for glass bottles since the edges are hard to find... I've read about haar classifiers, but thinking that might be overkill for my task.

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  • Having vCam on custom classes instead of the root class.

    - by Hwang
    Maybe some of you guys know bout vCam from http://bryanheisey.com/blog/?page_id=22 I'm trying to have the script running on a custom classes instead of a MovieClip in the library. But after some trying I fail so I stick back to having the MC in the library and load the MC from the project root action-script files. Now it works fine if I run the MC on the root as files, but for more organizing purposes on my action-script files, I was thinking of calling it from a custom classes(where I can control the vCam), then call the custom classes from the root action-script files. But seems like it won't work other than the root action-script files. I'm not sure whether I'm missing any codes between the two custom classes, or its not coded to run that way. If it's not, then its fine too just that I want the things more organize. Or if you have any idea how to 'by-pass' this, please do tell me so. In case you need my code for the 2 classes, here it is: package { import flash.display.MovieClip; import classes.vCamera; public class main extends MovieClip { private var vC2:vCamera = new vCamera(); public function main():void { addChild(vC2) } } } package classes{ import flash.display.MovieClip; import flash.display.Stage; import flash.events.Event; public class vCamera extends MovieClip{ private var vC:vCam = new vCam(); public function vCamera():void{ addEventListener(Event.ADDED_TO_STAGE, add2Stage) } private function add2Stage(event:Event):void{ vC.x=stage.stageWidth/2; vC.y=stage.stageHeight/2; vC.rotation=15; addChild(vC); } } }

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  • A Digg-like rotating homepage of popular content, how to include date as a factor?

    - by Ferdy
    I am building an advanced image sharing web application. As you may expect, users can upload images and others can comments on it, vote on it, and favorite it. These events will determine the popularity of the image, which I capture in a "karma" field. Now I want to create a Digg-like homepage system, showing the most popular images. It's easy, since I already have the weighted Karma score. I just sort on that descendingly to show the 20 most valued images. The part that is missing is time. I do not want extremely popular images to always be on the homepage. I guess an easy solution is to restrict the result set to the last 24 hours. However, I'm also thinking that in order to keep the image rotation occur throughout the day, time can be some kind of variable where its offset has an influence on the image's sorting. Specific questions: Would you recommend the easy scenario (just sort for best images within 24 hours) or the more sophisticated one (use datetime offset as part of the sorting)? If you advise the latter, any help on the mathematical solution to this? Would it be best to run a scheduled service to mark images for the homepage, or would you advise a direct query (I'm using MySQL) As an extra note, the homepage should support paging and on a quiet day should include entries of days before in order to make sure it is always "filled" I'm not asking the community to build this algorithm, just looking for some advise :)

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  • HighCharts : Can I customize the colors of individual series?

    - by user1091114
    I am using HighCharts for a line graph and i am attemping to change the line color for each series. I did find this example here but the data is hard coded. My data is pulled from an Sql database and passed to the HTML page using some VB code. var chart; $(document).ready(function () { chart = new Highcharts.Chart({ chart: { renderTo: 'container', defaultSeriesType: 'column' }, title: { text: 'Chart Title' }, subtitle: { text: 'Chart subtitle' }, xAxis: { categories: [<%= GraphDate %>] , labels: { rotation: -45, align: 'right', style: { } } }, yAxis: { min: 160, title: { text: 'Temp' } }, legend: { layout: 'vertical', backgroundColor: '#FFFFFF', align: 'left', verticalAlign: 'top', x: 400, y: 0, floating: true, shadow: true }, tooltip: { formatter: function () { return '' + this.x + ': ' + this.y + ' ºC'; } }, plotOptions: { column: { pointPadding: 0.2, borderWidth: 0 } }, series: [<%= GraphSeries %>], }); I tried to style it using the other post however it failed to generate a chart. The main problem is though, the line graph has two series, so the below method would set the color for both series i assume? So, would i maybe need to format the series in my vb code somehow? series: [{ color: 'yellow', data: [ [<%= GraphSeries %>] ]},

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  • How do I position an ellipse on a Silverlight Grid?

    - by daviddennisei
    I am creating a silverlight application which will allow you to click at two places on the screen and will draw an ellipse whose major axis starts and ends at the click locations. The clickable area is a Silverlight Grid control. Currently: When you first click, I am: Dropping a marker at the click point. Creating an ellipse and parenting it to the Grid. Creating and setting an AngleTransform on the ellipse. As you move the mouse, I am: Calculating the distance to the first click point. Setting the Width of the ellipse to this length. Calculating the angle of a line to the click point and the Grid's X-Axis. Setting the Ellipse's AngleTransform Angle to this angle. So far, so good. The ellipse is displayed, and its length and angle of rotation follow the mouse as it moves. However, the major axis of the ellipse is offset from the click point. How do I position the Ellipse so its major axis starts at the click point and ends at the current mouse position?

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  • How to build a web crawler to find a specific advert, which is in an iframe loaded by Javascript

    - by ZoFreX
    I'm trying to find all instances of an advert on a website. The advert is in an iframe which is loaded by javascript (it doesn't appear at all if javascript is turned off). Detecting the advert itself is extremely simple, both the name of the flash file and the target of the href always contain a certain string. What would be the best "starting point" for achieving this? At the moment I'm considering an Adobe AIR app, which could crawl the site and examine the DOM to find the ad, and would run javascript and load the content of the iframe. The other option I can think of is using Firefox as the platform (using maybe GreaseMonkey or Selenium? I don't really know how to leverage Firefox like this). Does anyone know of anything suitable to build this, or have any suggestions on using Firefox to do it? Extra details: Being CPU intensive isn't really an issue, nor is anything depending on a browser being open. This doesn't need to run on a headless server, it will be running on a powerful desktop box. OS is also not an issue. It would be advantageous if the crawler loaded each page multiple times, as the advert is in rotation. While the crawler does need to execute the javascript and load the content of the iframe, it does not need to be able to display flash files.

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  • C# Vector maths questions

    - by Mark
    Im working in a screen coordinate space that is different to that of the classical X/Y coordinate space, where my Y direction goes down in the positive instead of up. Im also trying to figure out how to make a Circle on my screen always face away from the center point of the screen. If the center point of my screen is at x(200) y(300) and the point of my circle's center is at x(150) and y(380) then I would like to calculate the angle that the circle should be facing. At the moment I have this: Point centerPoint = new Point(200, 300); Point middleBottom = new Point(200, 400); Vector middleVector = new Vector(centerPoint.X - middleBottom.X, centerPoint.Y - middleBottom.Y); Vector vectorOfCircle = new Vector(centerPoint.X - 150, centerPoint.Y - 400); middleVector.Normalize(); vectorOfCircle.Normalize(); var angle = Math.Acos(Vector.CrossProduct(vectorOfCircle, middleVector)); Console.WriteLine("Angle: {0}", angle * (180/Math.PI)); Im not getting what I would expect. I would say that when I enter in x(150) and y(300) of my circle, I would expect to see the rotation of 90 deg, but Im not getting that... Im getting 180!! Any help here would be greatly appreciated. Cheers, Mark

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  • Vectors rotations 3D camera tiliting

    - by TallGuy
    Hopefully easy answer, but I cannot get it. I have a 3D render engine I have written. I have the camera position, the lookat position and the up vector. I want to be able to "tilt" the camera left, right, up and down. Like a camera on a fixed tripod that you can grab the handle and tilt it it up, down, left right etc. The maths stumps me. I have been able to do forwards/backwards dolly and up/down/left/right panning, but cannot work out the vector math to get it to tilt. For left and right tilt I want to rotate the lookat position around the camera position, but I need to take into account the up vector, otherwise the rotation doesn't know which axis to to turn around. The maths/algorithm I need is along the lines of... Camera=(cx,cy,cz) Lookat=(lx,ly,lz) Up=(ux,uy,uz) RotatePointAroundVector(lx,ly,lz,ux,uy,uz,amount) Can anyone assist with the maths involved? Many thanks.

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  • How do you make a static sprite be a child of another sprite in cocos2D while using SpaceManager

    - by JJBigThoughts
    I have two static (STATIC_MASS) SpaceManager sprites. One is a child of the other - by which I mean that one sort of builds up the other one, but although the child's images shows up in the right place, the child doesn't seem to exists in the chipmunk physics engine, like I would expect. In my case, I have a backboard (rectangular sprite) and a hoop (a circular sprite). Since I might want to move the backboard, I'd like to attach the hoop to backboard so that the hoop automatically moves right along with the backboard. Here, we see a rotating backboard with attached hoop. It looks OK on the screen, but other objects only bounce off the backboard but pass right through the hoop (in a bad sense of the term). What doesn't my child sprite seem to exist in the physics engine? // Add Backboard cpShape *shapeRect = [smgr addRectAt:cpvWinCenter mass:STATIC_MASS width:200 height:10 rotation:0.0f ];// We're upgrading this cpCCSprite * cccrsRect = [cpCCSprite spriteWithShape:shapeRect file:@"rect_200x10.png"]; [self addChild:cccrsRect]; // Spin the static backboard: http://stackoverflow.com/questions/2691589/how-do-you-make-a-sprite-rotate-in-cocos2d-while-using-spacemanager // Make static object update moves in chipmunk // Since Backboard is static, and since we're going to move it, it needs to know about spacemanager so its position gets updated inside chipmunk. // Setting this would make the smgr recalculate all static shapes positions every step // cccrsRect.integrationDt = smgr.constantDt; // cccrsRect.spaceManager = smgr; // Alternative method: smgr.rehashStaticEveryStep = YES; smgr.rehashStaticEveryStep = YES; // Spin the backboard [cccrsRect runAction:[CCRepeatForever actionWithAction: [CCSequence actions: [CCRotateTo actionWithDuration:2 angle:180], [CCRotateTo actionWithDuration:2 angle:360], nil] ]]; // Add the hoop cpShape *shapeHoop = [smgr addCircleAt:ccp(100,-45) mass:STATIC_MASS radius: 50 ]; cpCCSprite * cccrsHoop = [cpCCSprite spriteWithShape:shapeHoop file:@"hoop_100x100.png"]; [cccrsRect addChild:cccrsHoop]; This is only half working for me. Note: SpaceManager is a toolkit for working with cocos2D-iphone

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  • Android ViewFlipper is out of control

    - by Doug Miller
    I have an app that uses a ViewFlipper to display some text and images. I have the flipper's flipinterval set to 10 seconds, but also want to allow the user to click a button that will advance the flipper. The code blow works great on 2.2, the view is changed every 10 seconds and if I click flip_button the view is changed and the auto flip steps back in 10 seconds later. The 1.5 and 1.6 versions will remember the manual advance and it will happen every time in the rotation. What am I missing? private void initFlipButton(){ final ImageView flip_button = (ImageView) findViewById(R.id.flip_button); info_button.setOnClickListener(new View.OnClickListener() { public void onClick(View view) { flipper.stopFlipping(); flipper.showNext(); flipper.startFlipping(); } }); } private void initFlipper(){ flipper = (ViewFlipper) findViewById(R.id.flip_dog); flipper.setFlipInterval(10000); flipper.setInAnimation(inFromRightAnimation()); flipper.setOutAnimation(outToLeftAnimation()); flipper.startFlipping(); }

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  • zoomfactor value in CGAffineTransformMakeScale in iPhone

    - by suse
    Hello, 1) I'm doing pinch zoom on the UIImageView , how should i decide upon the zoomfactor value, because when the zoomfactor value goes beyond 0[i.e negative value]the image is gettig tilted, which i dont want it to happen. how to avoid this situation. 2) Y is the flickring kind of rotationis happening, Y not the smooth rotation? ll this be taken care by CGAffineTransformMakeScale(zoomfactor,zoomfactor);method? This is what i'm doing in my code: zoomFactor = 0;// Initially zoomfactor is set to zero - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{ NSLog(@" Inside touchesBegan .................."); NSArray *twoTouches = [touches allObjects]; UITouch *first = [twoTouches objectAtIndex:0]; OPERATION = [self identifyOperation:touches :first]; NSLog(@"OPERATION : %d",OPERATION); if(OPERATION == OPERATION_PINCH){ //double touch pinch UITouch *second = [twoTouches objectAtIndex:1]; f_G_initialDistance = distanceBetweenPoints([first locationInView:self.view],[second locationInView:self.view]); } NSLog(@" leaving touchesBegan .................."); } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { NSLog(@" Inside touchesMoved ................."); NSArray *twoTouchPoints = [touches allObjects]; if(OPERATION == OPERATION_PINCH){ CGFloat currentDistance = distanceBetweenPoints([[twoTouchPoints objectAtIndex:0] locationInView:self.view],[[twoTouchPoints objectAtIndex:1] locationInView:self.view]); int pinchOperation = [self identifyPinchOperation:f_G_initialDistance :currentDistance]; G_zoomFactor = [self calculateZoomFactor:pinchOperation :G_zoomFactor]; [uiImageView_G_obj setTransform:CGAffineTransformMakeScale(G_zoomFactor, G_zoomFactor)]; [self.view bringSubviewToFront:resetButton]; [self.view bringSubviewToFront:uiSlider_G_obj]; f_G_initialDistance = currentDistance; } NSLog(@" leaving touchesMoved .................."); } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { NSLog(@" Inside touchesEnded .................."); NSArray *twoTouches = [touches allObjects]; UITouch *first = [twoTouches objectAtIndex:0]; if(OPERATION == OPERATION_PINCH){ //do nothing } NSLog(@" Leaving touchesEnded .................."); } Thank You.

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  • How to remove an object from the canvas?

    - by Marius Jonsson
    Hello there, I am making this script that will rotate a needle on a tachometer using canvas. I am a newbie to this canvas. This is my code: function startup() { var canvas = document.getElementById('canvas'); var context = canvas.getContext('2d'); var meter = new Image(); meter.src = 'background.png'; var pin = new Image(); pin.src = 'needle.png'; context.drawImage(meter,0,0); context.translate(275,297); for (var frm = 0; frm < 6000; frm++){ var r=frm/1000; //handle here var i=r*36-27; //angle of rotation from value of r and span var angleInRadians = 3.14159265 * i/180; //converting degree to radian context.rotate(angleInRadians); //rotating by angle context.drawImage(pin,-250,-3); //adjusting pin center at meter center } } Here is the script in action: http://www.kingoslo.com/instruments/ The problem is, as you can see, that the red needle is not removed beetween each for-loop. What I need to do is to clear the canvas for the pin object between each cycle of the loop. How do I do this? Thanks. Kind regards, Marius

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  • Rotating UIWebView with transform, content partially off screen, how to get it to stick on screen?

    - by jarmod
    I have a 320x416 portrait-shaped UIWebView filling a UIViewController's view. I also have a 90 degree rotate button that will transform the UIWebView through 90 degrees each time the button is touched. The code is basically: webView.transform = CGAffineTransformMakeRotation(touches%4 * M_PI/2.0); After rotation through 90 degrees, the now-landscape transformed UIWebView extends beyond both the left and right edges of the screen. In the process of applying the transformation, iPhone OS has changed the UIWebView's frame from {{0,0}, {320,416}} to {{-48,48}, {416,320}}. Don't have a problem with that. I then tweak the UIWebView's frame origin to (0,0) so that it starts top-left, but extends a little further beyond the right edge of the screen. Now, I can touch the UIWebView and pull it left to view the hidden information on the right but I cannot get the right-hand end to to stay on the screen -- the moment I untouch it, the right side bounces back off the screen. What is it that causes the view to bounce back off-screen? In other words, what is it that I need to tweak to allow either the left edge or the right edge to stick on the screen and remain visible (only one at a time, obviously)? Thanks.

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  • TicTacToe strategic reduction

    - by NickLarsen
    I decided to write a small program that solves TicTacToe in order to try out the effect of some pruning techniques on a trivial game. The full game tree using minimax to solve it only ends up with 549,946 possible games. With alpha-beta pruning, the number of states required to evaluate was reduced to 18,297. Then I applied a transposition table that brings the number down to 2,592. Now I want to see how low that number can go. The next enhancement I want to apply is a strategic reduction. The basic idea is to combine states that have equivalent strategic value. For instance, on the first move, if X plays first, there is nothing strategically different (assuming your opponent plays optimally) about choosing one corner instead of another. In the same situation, the same is true of the center of the walls of the board, and the center is also significant. By reducing to significant states only, you end up with only 3 states for evaluation on the first move instead of 9. This technique should be very useful since it prunes states near the top of the game tree. This idea came from the GameShrink method created by a group at CMU, only I am trying to avoid writing the general form, and just doing what is needed to apply the technique to TicTacToe. In order to achieve this, I modified my hash function (for the transposition table) to enumerate all strategically equivalent positions (using rotation and flipping functions), and to only return the lowest of the values for each board. Unfortunately now my program thinks X can force a win in 5 moves from an empty board when going first. After a long debugging session, it became apparent to me the program was always returning the move for the lowest strategically significant move (I store the last move in the transposition table as part of my state). Is there a better way I can go about adding this feature, or a simple method for determining the correct move applicable to the current situation with what I have already done?

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  • How to display many SVGs in Java with high performance

    - by Oak
    What I want My goal is to be able to display a large number of SVG images on a single drawing area in Java, each with its own translation/rotation/scale values. I'm looking for the simplest solution allowing this, optionally even using OpenGL to speed things up. What I've Tried My initial naive approach was to use SVGSalamander to draw directly on a JPanel, but the performance was pathetic. I poked around around and learned that I should do something like manually convert each SVG into a BufferedImage created with createCompatibleImage, then do the transformations I want, then draw it using double buffering. I ran into some troubles here, and before I continued I tried looking for frameworks to simplify things. What I've Looked At I've been a bit overwhelmed by the available options, which is why I'm turning to SO for help. I've looked at: Cairo (with Glitz maybe?) Libart - not sure if this actually supports SVGs FengGUI Slick - looks promising but a bit of an overkill But couldn't decide what is best for me to start working with, and I hope someone here as experience with any of these doing similar things.

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  • Is DB logging more secure than file logging for my PHP web app?

    - by iama
    I would like to log errors/informational and warning messages from within my web application to a log. I was initially thinking of logging all of these onto a text file. However, my PHP web app will need write access to the log files and the folder housing this log file may also need write access if log file rotation is desired which my web app currently does not have. The alternative is for me to log the messages to the MySQL database since my web app is already using the MySQL database for all its data storage needs. However, this got me thinking that going with the MySQL option is much better than the file option since I already have a configuration file with the database access information protected using file system permissions. If I now go with the log file option I need to tinker the file and folder access permissions and this will only make my application less secure and defeats the whole purpose of logging. Is this correct? I am using XAMPP for development and am a newbie to LAMP. Please let me know your recommendations for logging. Thanks.

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  • Rotate using a transform, then change frame origin, and view expands??

    - by ZaBlanc
    This is quite the iPhone quandry. I am working on a library, but have narrowed down my problem to very simple code. What this code does is create a 50x50 view, applies a rotation transform of a few degrees, then shifts the frame down a few times. The result is the 50x50 view is now much larger looking. Here's the code: // a simple 50x50 view UIView *redThing = [[UIView alloc] initWithFrame:CGRectMake(50, 50, 50, 50)]; redThing.backgroundColor = [UIColor redColor]; [self.view addSubview:redThing]; // rotate a small amount (as long as it's not 90 or 180, etc.) redThing.transform = CGAffineTransformRotate(redThing.transform, 0.1234); // move the view down 2 pixels CGRect newFrame = CGRectMake(redThing.frame.origin.x, redThing.frame.origin.y + 2, redThing.frame.size.width, redThing.frame.size.height); redThing.frame = newFrame; // move the view down another 2 pixels newFrame = CGRectMake(redThing.frame.origin.x, redThing.frame.origin.y + 2, redThing.frame.size.width, redThing.frame.size.height); redThing.frame = newFrame; // move the view down another 2 pixels newFrame = CGRectMake(redThing.frame.origin.x, redThing.frame.origin.y + 2, redThing.frame.size.width, redThing.frame.size.height); redThing.frame = newFrame; // move the view down another 2 pixels newFrame = CGRectMake(redThing.frame.origin.x, redThing.frame.origin.y + 2, redThing.frame.size.width, redThing.frame.size.height); redThing.frame = newFrame; So, what the heck is going on? Now, if I move the view by applying a translation transform, it works just fine. But that's not what I want to do and this should work anyway. Any ideas?

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  • Invert the 1bbp color under a rectangle.

    - by Scott Chamberlain
    I am working with GDI+, the image I am working with is a 1bbp image. What i would like to do is draw a rectangle on the image and everything under that rectangle will be inverted (white pixels will become black and black pixels become white). All of the sample code I have seen is for 8 bit RGB color scale images, and I don't think the techniques they use will work for me. Here is the code I have so far. This is the parent control, one of the Epl2.IDrawableCommand's will be the command that does the inverting. protected override void OnPaint(PaintEventArgs e) { base.OnPaint(e); if (Label != null) { using (Bitmap drawnLabel = new Bitmap((int)((float)Label.LabelHeight * _ImageScaleFactor), (int)((float)Label.LableLength *(int) _ImageScaleFactor), System.Drawing.Imaging.PixelFormat.Format1bppIndexed)) { using (Graphics drawBuffer = Graphics.FromImage(drawnLabel)) { drawBuffer.ScaleTransform(_ImageScaleFactor, _ImageScaleFactor); foreach (Epl2.IDrawableCommand cmd in Label.Collection) { cmd.Paint(drawBuffer); } drawBuffer.ResetTransform(); } drawnLabel.RotateFlip(Rotation); pbLabelDrawArea.Size = drawnLabel.Size; using (Graphics drawArea = pbLabelDrawArea.CreateGraphics()) { drawArea.Clear(Color.White); drawArea.DrawImage(drawnLabel, new Point(0, 0)); } } } } What should I put in the Paint(Graphic g) for this command?

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  • java.lang.IllegalArgumentException: View not attached to window manager

    - by alex2k8
    I have an activity that starts AsyncTask and shows progress dialog for the duration of operation. The activity is declared NOT be recreated by rotation or keyboard slide. <activity android:name=".MyActivity" android:label="@string/app_name" android:configChanges="keyboardHidden|orientation" > <intent-filter> </intent-filter> </activity> Once task completed, I dissmiss dialog, but on some phones (framework: 1.5, 1.6) such error is thrown: java.lang.IllegalArgumentException: View not attached to window manager at android.view.WindowManagerImpl.findViewLocked(WindowManagerImpl.java:356) at android.view.WindowManagerImpl.removeView(WindowManagerImpl.java:201) at android.view.Window$LocalWindowManager.removeView(Window.java:400) at android.app.Dialog.dismissDialog(Dialog.java:268) at android.app.Dialog.access$000(Dialog.java:69) at android.app.Dialog$1.run(Dialog.java:103) at android.app.Dialog.dismiss(Dialog.java:252) at xxx.onPostExecute(xxx$1.java:xxx) My code is: final Dialog dialog = new AlertDialog.Builder(context) .setTitle("Processing...") .setCancelable(true) .create(); final AsyncTask<MyParams, Object, MyResult> task = new AsyncTask<MyParams, Object, MyResult>() { @Override protected MyResult doInBackground(MyParams... params) { // Long operation goes here } @Override protected void onPostExecute(MyResult result) { dialog.dismiss(); onCompletion(result); } }; task.execute(...); dialog.setOnCancelListener(new OnCancelListener() { @Override public void onCancel(DialogInterface arg0) { task.cancel(false); } }); dialog.show(); From what I have read (http://bend-ing.blogspot.com/2008/11/properly-handle-progress-dialog-in.html) and seen in Android sources, it looks like the only possible situation to get that exception is when activity was destroyed. But as I have mentioned, I forbid activity recreation for basic events. So any suggestions are very appreciated.

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  • Flash CS4 Actionscript 3.0 --- Make my script loop!

    - by Ross
    Here is my script... all I want to do is have it continuously loop! import fl.transitions.Tween; import fl.transitions.easing.*; yourwebsite_mc.visible=false; var uptodateFadeTween=new Tween(uptodate_mc,"alpha",Strong.easeOut,0,1,3,true); var uptodateRotateTween=new Tween(uptodate_mc,"rotation",Strong.easeOut,360,0,3,true); var uptodateXTween:Tween=new Tween(uptodate_mc,"x",Strong.easeOut,-250,200,3,true); var uptodateDone:Timer=new Timer(3000,1); uptodateDone.addEventListener(TimerEvent.TIMER, timerDoneF); uptodateDone.start(); function timerDoneF(e:TimerEvent):void { var uptodateYTween:Tween=new Tween(uptodate_mc,"y",Strong.easeOut,129,-150,3,true); } var uptodateFlyUp:Timer=new Timer(3500,1); uptodateFlyUp.addEventListener(TimerEvent.TIMER, timerDoneG); uptodateFlyUp.start(); function timerDoneG(e:TimerEvent):void { yourwebsite_mc.visible=true; var yourwebsiteXTween:Tween=new Tween(yourwebsite_mc,"x",Strong.easeOut,-200,450,1.5,true); }

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  • Find the number of congruent triangles?

    - by avd
    Say I have a square from (0,0) to (z,z). Given a triangle within this square which has integer coordinates for all its vertices. Find out the number of triangles within this square which are congruent to this triangle and have integer coordinates. My algorithm is as follows-- 1) Find out the minimum bounding rectangle(MBR) for the given triangle. 2) Find out the number of congruent triangles, y within that MBR, obtained after reflection, rotation of the given triangle. y can be either 2,4 or 8. 3) Now find out how many such MBR's can be drawn within the given big square, say x; (This is similar to finding number of squares on a chess board) 4) x*y is the required answer. Am I counting some triangles more than once or I am missing something by this algorithm? It is a problem on online judge? It gives me wrong answer. I have thought a lot about it, but I am not able to figure it out.

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  • What are CAD apps written in, and how are they organized ?

    - by ldigas
    What are CAD applications (Rhino, Autocad) of today written in and how are they organized internally ? I gave as an example, Autocad and Rhino, although I would love to hear of other examples as well. I'm particularly interested in knowing what is their backend written in (multilanguage ?) and how is it organized, and how do they handle their frontend (GUI) in real time ? Do they use native windows API's or some libraries of their own, since I imagine, as good as may be, the open source solutions on today's market won't cut it. I may be wrong ... As most of you who have used them know, they handle amongs other things relatively complex rotational operations in realtime (shading is not interesting me). I've been doing some experiments with several packages recently, and for some larger models found that there is considerable difference in speed in, for example, programed rotation (big full ship models) amongst some of them (which I won't name). So I'm wondering about their internals ... Also, if someone knows of some book on the subject, I'd be interested to hear of it.

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