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  • DIY intellisense on XPath - design approach? (WinForms app)

    - by Cheeso
    I read the DIY Intellisense article on code project, which was referenced from the Mimic Intellisense? question here on SO. I wanna do something similar, DIY intellisense, but for XPath not C#. The design approach used there makes sense to me: maintain a tree of terms, and when the "completion character" is pressed, in the case of C#, a dot, pop up the list of possible completions in a textfield. Then allow the user to select a term from the textfield either through typing, arrow keys, or double-click. How would you apply this to XPath autocompletion? should there be an autocomplete key? In XPath there is no obvious separator key like "dot" in C#. should the popup be triggered explicitly in some other way, let's say ctrl-. ? or should the parser try to autocomplete continuously? If I do the autocomplete continuously, how to scale it properly? There are 93 xpath functions, not counting overloads. I certainly don't want to popup a list of 93 choices. How do I decide when I've narrowed it enough to offer a useful lsit of possible completions? How to populate the tree of possible completions? For C#, it's easy: walk the type space via reflection. At a first level, the "syntax tree" for C# seems like a single tree, and the list of completions at any point depends on the graph of nodes you've traversed to that point. Typing System.Console. traverses to a certain node in that tree, and the list of completions is the set of child nodes available at that node in the tree. On the other hand, the xpath syntax seems like it is a "flatter" tree - function names, axis names, literals. Does this make sense? what have I not considered?

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  • PHP: Recursively get children of parent

    - by Nic Hubbard
    I have a function which gets the ids of all children of a parent from my DB. So, if I looked up id 7, it might return an array with 5, 6 and 10. What I then want to do, is recursively find the children of those returned ids, and so on, to the final depth of the children. I have tried to write a function to do this, but I am getting confused about recursion. function getChildren($parent_id) { $tree = Array(); $tree_string; if (!empty($parent_id)) { // getOneLevel() returns a one-dimentional array of child ids $tree = $this->getOneLevel($parent_id); foreach ($tree as $key => $val) { $ids = $this->getChildren($val); array_push($tree, $ids); //$tree[] = $this->getChildren($val); $tree_string .= implode(',', $tree); } return $tree_string; } else { return $tree; } }//end getChildren() After the function is run, I would like it to return a one-dimentional array of all the child ids that were found.

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  • Swing: what to do when a JTree update takes too long and freezes other GUI elements?

    - by java.is.for.desktop
    Hello, everyone! I know that GUI code in Java Swing must be put inside SwingUtilities.invokeAndWait or SwingUtilities.invokeLater. This way threading works fine. Sadly, in my situation, the GUI update it that thing which takes much longer than background thread(s). More specific: I update a JTree with about just 400 entries, nesting depth is maximum 4, so should be nothing scary, right? But it takes sometimes one second! I need to ensure that the user is able to type in a JTextPane without delays. Well, guess what, the slow JTree updates do cause delays for JTextPane during input. It refreshes only as soon as the tree gets updated. I am using Netbeans and know empirically that a Java app can update lots of information without freezing the rest of the UI. How can it be done? NOTE 1: All those DefaultMutableTreeNodes are prepared outside the invokeAndWait. NOTE 2: When I replace invokeAndWait with invokeLater the tree doesn't get updated. NOTE 3: Fond out that recursive tree expansion takes far the most time. NOTE 4: I'm using custom tree cell renderer, will try without and report. NOTE 4a: My tree cell renderer uses a map to cache and reuse created JTextComponents, depending on tree node (as a key). CLUE 1: Wow! Without setting custom cell renderer it's 10 times faster. I think, I'll need few good tutorials on writing custom tree cell renderers.

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  • Random forests for short texts

    - by Jasie
    Hi all, I've been reading about Random Forests (1,2) because I think it'd be really cool to be able to classify a set of 1,000 sentences into pre-defined categories. I'm wondering if someone can explain to me the algorithm better, I think the papers are a bit dense. Here's the gist from 1: Overview We assume that the user knows about the construction of single classification trees. Random Forests grows many classification trees. To classify a new object from an input vector, put the input vector down each of the trees in the forest. Each tree gives a classification, and we say the tree "votes" for that class. The forest chooses the classification having the most votes (over all the trees in the forest). Each tree is grown as follows: If the number of cases in the training set is N, sample N cases at random - but with replacement, from the original data. This sample will be the training set for growing the tree. If there are M input variables, a number m « M is specified such that at each node, m variables are selected at random out of the M and the best split on these m is used to split the node. The value of m is held constant during the forest growing. Each tree is grown to the largest extent possible. There is no pruning. So, does this look right? I'd have N = 1,000 training cases (sentences), M = 100 variables (let's say, there are only 100 unique words across all sentences), so the input vector is a bit vector of length 100 corresponding to each word. I randomly sample N = 1000 cases at random (with replacement) to build trees from. I pick some small number of input variables m « M, let's say 10, to build a tree off of. Do I build tree nodes randomly, using all m input variables? How many classification trees do I build? Thanks for the help!

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  • B- trees, B+ trees difference

    - by dta
    In a B- tree you can store both keys and data in the internal/leaf nodes. But in a B+ tree you have to store the data in the leaf nodes only. Is there any advantage of doing the above in a B+ tree? Why not use B- trees instead of B+ trees everywhere? As intuitively they seem much faster. I mean why do you need to replicate the key(data) in a B+ tree?

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  • Is it possible to create a C++ factory system that can create an instance of any "registered" object

    - by chrensli
    Hello, I've spent my entire day researching this topic, so it is with some scattered knowledge on the topic that i come to you with this inquiry. Please allow me to describe what I am attempting to accomplish, and maybe you can either suggest a solution to the immediate question, or another way to tackle the problem entirely. I am trying to mimic something related to how XAML files work in WPF, where you are essentially instantiating an object tree from an XML definition. If this is incorrect, please inform. This issue is otherwise unrelated to WPF, C#, or anything managed - I solely mention it because it is a similar concept.. So, I've created an XML parser class already, and generated a node tree based on ObjectNode objects. ObjectNode objects hold a string value called type, and they have an std::vector of child ObjectNode objects. The next step is to instantiate a tree of objects based on the data in the ObjectNode tree. This intermediate ObjectNode tree is needed because the same ObjectNode tree might be instantiated multiple times or delayed as needed. The tree of objects that is being created is such that the nodes in the tree are descendants of a common base class, which for now we can refer to as MyBase. Leaf nodes can be of any type, not necessarily derived from MyBase. To make this more challenging, I will not know what types of MyBase derived objects might be involved, so I need to allow for new types to be registered with the factory. I am aware of boost's factory. Their docs have an interesting little design paragraph on this page: o We may want a factory that takes some arguments that are forwarded to the constructor, o we will probably want to use smart pointers, o we may want several member functions to create different kinds of objects, o we might not necessarily need a polymorphic base class for the objects, o as we will see, we do not need a factory base class at all, o we might want to just call the constructor - without #new# to create an object on the stack, and o finally we might want to use customized memory management. I might not be understanding this all correctly, but that seems to state that what I'm trying to do can be accomplished with boost's factory. But all the examples I've located, seem to describe factories where all objects are derived from a base type. Any guidance on this would be greatly appreciated. Thanks for your time!

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  • Passing around an ElementTree

    - by PulpFiction
    Hello. In my program, I need to make use of an ElementTree object in various functions in my program. More specifically, I am doing this: tree = etree.parse('somefile.xml') I am passing this tree around in my program. I was wondering whether this is a good approach, or can I do this: Create a global tree (I come from a C++ background and I know global is bad) Create the tree again wherever required. Or is my approach ok?

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  • How can I merge the gnome clipboard and the X selection?

    - by TREE
    I'm constantly frustrated by the two separate clipboards in X/Gnome. I'm constantly doing things like control-C to copy, and then middle-click to paste, and getting the wrong data. Or select something, then go where I want to paste it, and selecting what I want to paste over, only to lose my first selection! Is there any way to merge these two clipboards?

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  • Towards Ultra-Reusability for ADF - Adaptive Bindings

    - by Duncan Mills
    The task flow mechanism embodies one of the key value propositions of the ADF Framework, it's primary contribution being the componentization of your applications and implicitly the introduction of a re-use culture, particularly in large applications. However, what if we could do more? How could we make task flows even more re-usable than they are today? Well one great technique is to take advantage of a feature that is already present in the framework, a feature which I will call, for want of a better name, "adaptive bindings". What's an adaptive binding? well consider a simple use case.  I have several screens within my application which display tabular data which are all essentially identical, the only difference is that they happen to be based on different data collections (View Objects, Bean collections, whatever) , and have a different set of columns. Apart from that, however, they happen to be identical; same toolbar, same key functions and so on. So wouldn't it be nice if I could have a single parametrized task flow to represent that type of UI and reuse it? Hold on you say, great idea, however, to do that we'd run into problems. Each different collection that I want to display needs different entries in the pageDef file and: I want to continue to use the ADF Bindings mechanism rather than dropping back to passing the whole collection into the taskflow   If I do use bindings, there is no way I want to have to declare iterators and tree bindings for every possible collection that I might want the flow to handle  Ah, joy! I reply, no need to panic, you can just use adaptive bindings. Defining an Adaptive Binding  It's easiest to explain with a simple before and after use case.  Here's a basic pageDef definition for our familiar Departments table.  <executables> <iterator Binds="DepartmentsView1" DataControl="HRAppModuleDataControl" RangeSize="25"             id="DepartmentsView1Iterator"/> </executables> <bindings> <tree IterBinding="DepartmentsView1Iterator" id="DepartmentsView1">   <nodeDefinition DefName="oracle.demo.model.vo.DepartmentsView" Name="DepartmentsView10">     <AttrNames>       <Item Value="DepartmentId"/>         <Item Value="DepartmentName"/>         <Item Value="ManagerId"/>         <Item Value="LocationId"/>       </AttrNames>     </nodeDefinition> </tree> </bindings>  Here's the adaptive version: <executables> <iterator Binds="${pageFlowScope.voName}" DataControl="HRAppModuleDataControl" RangeSize="25"             id="TableSourceIterator"/> </executables> <bindings> <tree IterBinding="TableSourceIterator" id="GenericView"> <nodeDefinition Name="GenericViewNode"/> </tree> </bindings>  You'll notice three changes here.   Most importantly, you'll see that the hard-coded View Object name  that formally populated the iterator Binds attribute is gone and has been replaced by an expression (${pageFlowScope.voName}). This of course, is key, you can see that we can pass a parameter to the task flow, telling it exactly what VO to instantiate to populate this table! I've changed the IDs of the iterator and the tree binding, simply to reflect that they are now re-usable The tree binding itself has simplified and the node definition is now empty.  Now what this effectively means is that the #{node} map exposed through the tree binding will expose every attribute of the underlying iterator's collection - neat! (kudos to Eugene Fedorenko at this point who reminded me that this was even possible in his excellent "deep dive" session at OpenWorld  this year) Using the adaptive binding in the UI Now we have a parametrized  binding we have to make changes in the UI as well, first of all to reflect the new ID that we've assigned to the binding (of course) but also to change the column list from being a fixed known list to being a generic metadata driven set: <af:table value="#{bindings.GenericView.collectionModel}" rows="#{bindings.GenericView.rangeSize}"         fetchSize="#{bindings.GenericView.rangeSize}"           emptyText="#{bindings.GenericView.viewable ? 'No data to display.' : 'Access Denied.'}"           var="row" rowBandingInterval="0"           selectedRowKeys="#{bindings.GenericView.collectionModel.selectedRow}"           selectionListener="#{bindings.GenericView.collectionModel.makeCurrent}"           rowSelection="single" id="t1"> <af:forEach items="#{bindings.GenericView.attributeDefs}" var="def">   <af:column headerText="#{bindings.GenericView.labels[def.name]}" sortable="true"            sortProperty="#{def.name}" id="c1">     <af:outputText value="#{row[def.name]}" id="ot1"/>     </af:column>   </af:forEach> </af:table> Of course you are not constrained to a simple read only table here.  It's a normal tree binding and iterator that you are using behind the scenes so you can do all the usual things, but you can see the value of using ADFBC as the back end model as you have the rich pantheon of UI hints to use to derive things like labels (and validators and converters...)  One Final Twist  To finish on a high note I wanted to point out that you can take this even further and achieve the ultra-reusability I promised. Here's the new version of the pageDef iterator, see if you can notice the subtle change? <iterator Binds="{pageFlowScope.voName}"  DataControl="${pageFlowScope.dataControlName}" RangeSize="25"           id="TableSourceIterator"/>  Yes, as well as parametrizing the collection (VO) name, we can also parametrize the name of the data control. So your task flow can graduate from being re-usable within an application to being truly generic. So if you have some really common patterns within your app you can wrap them up and reuse then across multiple developments without having to dictate data control names, or connection names. This also demonstrates the importance of interacting with data only via the binding layer APIs. If you keep any code in the task flow generic in that way you can deal with data from multiple types of data controls, not just one flavour. Enjoy!

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  • How to preselect nodes using jsTree jQuery plug-in

    - by Ed Schembor
    I am using the jsTree jQuery plug-in with its "Checkbox" plug-in and using an async http request to lazy-load each level of the tree. All works great, except that I cannot get the tree to pre-select certain nodes after the first level. I am using the "selected" attribute to provide an array of ID's to preselect. ID's in the top level of the tree are correctly pre-selected. However, ID's in lower levels of the tree are not selected when the level loads. Am I missing something? Here is the constructor code: $(sDivID).tree( { data : { async : true, opts : {url : sURL} }, plugins:{ "checkbox" : {three_state : false} }, selected : myArrayOfIDs, ui:{ theme_name : "checkbox", dots : false, animation : 400 }, callback : { beforedata : function(NODE, TREE_OBJ) { return { id : $(NODE).attr("id") || 0, rand : Math.random().toString() } } } } )

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  • Are Multiple Iterators possible in php?

    - by artvolk
    Good day! I know that C# allows multiple iterators using yield, like described here: http://stackoverflow.com/questions/1754041/is-multiple-iterators-is-possible-in-c In PHP there is and Iterator interface. Is it possible to implement more than one iteration scenario for a class? More details (EDIT): For example I have class TreeNode implementing single tree node. The whole tree can be expressed using only one this class. I want to provide iterators for iterating all direct and indirect children of current node, for example using BreadthFirst or DepthFirst order. I can implement this Iterators as separate classes but doing so I need that tree node should expose it's children collection as public. C# pseudocode: public class TreeNode<T> { ... public IEnumerable<T> DepthFirstEnumerator { get { // Some tree traversal using 'yield return' } } public IEnumerable<T> BreadthFirstEnumerator { get { // Some tree traversal using 'yield return' } } }

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  • Thumbnails from HTML pages created and used automatically in web application

    - by Jesper Rønn-Jensen
    I am working on a Ruby on Rails app that visualizes product trees. The tree is built of nodes an everything is rendered in HTML/CSS3. Some of the products make several hundred SQL queries as the tree builds up (up to 800 queries on the biggest tree). I'd like to have small thumbnails of each tree to present it on an index page. So rendering each tree once again and modifying CSS to make a tiny representation is an option. But i think it's probably easier to generate thumbnails, crop, cache, and show these on the index page. Any ideas on how to do this? Any links/articles/blog posts that could help me?

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  • PyQt4: Why does Python crash on close when using QTreeWidgetItem?

    - by Rini
    I'm using Python 3.1.1 and PyQt4 (not sure how to get that version number?). Python is crashing whenever I exit my application. I've seen this before as a garbage collection issue, but this time I'm not sure how to correct the problem. This code crashes: import sys from PyQt4 import QtGui class MyWindow(QtGui.QMainWindow): def __init__(self, parent=None): QtGui.QMainWindow.__init__(self, parent) self.tree = QtGui.QTreeWidget(self) self.setCentralWidget(self.tree) QtGui.QTreeWidgetItem(self.tree) # This line is the problem self.show() app = QtGui.QApplication(sys.argv) mw = MyWindow() sys.exit(app.exec_()) If I remove the commented line, the code exits without a problem. If I remove the 'self.tree' parent from the initialization, the code exits without a problem. If I try to use self.tree.addTopLevelItem, the code crashes again. What could be the problem?

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  • yield – Just yet another sexy c# keyword?

    - by George Mamaladze
    yield (see NSDN c# reference) operator came I guess with .NET 2.0 and I my feeling is that it’s not as wide used as it could (or should) be.   I am not going to talk here about necessarity and advantages of using iterator pattern when accessing custom sequences (just google it).   Let’s look at it from the clean code point of view. Let's see if it really helps us to keep our code understandable, reusable and testable.   Let’s say we want to iterate a tree and do something with it’s nodes, for instance calculate a sum of their values. So the most elegant way would be to build a recursive method performing a classic depth traversal returning the sum.           private int CalculateTreeSum(Node top)         {             int sumOfChildNodes = 0;             foreach (Node childNode in top.ChildNodes)             {                 sumOfChildNodes += CalculateTreeSum(childNode);             }             return top.Value + sumOfChildNodes;         }     “Do One Thing” Nevertheless it violates one of the most important rules “Do One Thing”. Our  method CalculateTreeSum does two things at the same time. It travels inside the tree and performs some computation – in this case calculates sum. Doing two things in one method is definitely a bad thing because of several reasons: ·          Understandability: Readability / refactoring ·          Reuseability: when overriding - no chance to override computation without copying iteration code and vice versa. ·          Testability: you are not able to test computation without constructing the tree and you are not able to test correctness of tree iteration.   I want to spend some more words on this last issue. How do you test the method CalculateTreeSum when it contains two in one: computation & iteration? The only chance is to construct a test tree and assert the result of the method call, in our case the sum against our expectation. And if the test fails you do not know wether was the computation algorithm wrong or was that the iteration? At the end to top it all off I tell you: according to Murphy’s Law the iteration will have a bug as well as the calculation. Both bugs in a combination will cause the sum to be accidentally exactly the same you expect and the test will PASS. J   Ok let’s use yield! That’s why it is generally a very good idea not to mix but isolate “things”. Ok let’s use yield!           private int CalculateTreeSumClean(Node top)         {             IEnumerable<Node> treeNodes = GetTreeNodes(top);             return CalculateSum(treeNodes);         }             private int CalculateSum(IEnumerable<Node> nodes)         {             int sumOfNodes = 0;             foreach (Node node in nodes)             {                 sumOfNodes += node.Value;             }             return sumOfNodes;         }           private IEnumerable<Node> GetTreeNodes(Node top)         {             yield return top;             foreach (Node childNode in top.ChildNodes)             {                 foreach (Node currentNode in GetTreeNodes(childNode))                 {                     yield return currentNode;                 }             }         }   Two methods does not know anything about each other. One contains calculation logic another jut the iteration logic. You can relpace the tree iteration algorithm from depth traversal to breath trevaersal or use stack or visitor pattern instead of recursion. This will not influence your calculation logic. And vice versa you can relace the sum with product or do whatever you want with node values, the calculateion algorithm is not aware of beeng working on some tree or graph.  How about not using yield? Now let’s ask the question – what if we do not have yield operator? The brief look at the generated code gives us an answer. The compiler generates a 150 lines long class to implement the iteration logic.       [CompilerGenerated]     private sealed class <GetTreeNodes>d__0 : IEnumerable<Node>, IEnumerable, IEnumerator<Node>, IEnumerator, IDisposable     {         ...        150 Lines of generated code        ...     }   Often we compromise code readability, cleanness, testability, etc. – to reduce number of classes, code lines, keystrokes and mouse clicks. This is the human nature - we are lazy. Knowing and using such a sexy construct like yield, allows us to be lazy, write very few lines of code and at the same time stay clean and do one thing in a method. That's why I generally welcome using staff like that.   Note: The above used recursive depth traversal algorithm is possibly the compact one but not the best one from the performance and memory utilization point of view. It was taken to emphasize on other primary aspects of this post.

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  • Multiple Context menus in PyQt based on mouse location

    - by Nader
    I have a window with multiple tables using QTableWidget (PyQt). I created a popup menu using the right click mouse and it works fine. However, I need to create different popup menu based on which table the mouse is hovering over at the time the right mouse is clicked. How can I get the mouse to tell me which table it is hovering over? or, put in another way, how to implement a method so as to have a specific context menu based on mouse location? I am using Python and PyQt. My popup menu is developed similar to this code (PedroMorgan answer from Qt and context menu): class Foo( QtGui.QWidget ): def __init__(self): QtGui.QWidget.__init__(self, None) # Toolbar toolbar = QtGui.QToolBar() # Actions self.actionAdd = toolbar.addAction("New", self.on_action_add) self.actionEdit = toolbar.addAction("Edit", self.on_action_edit) self.actionDelete = toolbar.addAction("Delete", self.on_action_delete) # Tree self.tree = QtGui.QTreeView() self.tree.setContextMenuPolicy( Qt.CustomContextMenu ) self.connect(self.tree, QtCore.SIGNAL('customContextMenuRequested(const QPoint&)'), self.on_context_menu) # Popup Menu self.popMenu = QtGui.QMenu( self ) self.popMenu.addAction( self.actionEdit ) self.popMenu.addAction( self.actionDelete ) self.popMenu.addSeparator() self.popMenu.addAction( self.actionAdd ) def on_context_menu(self, point): self.popMenu.exec_( self.tree.mapToGlobal(point) )

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  • How to set initial size of a TreeViewer?

    - by Jeff
    Hello, I'm using a TreeViewer within a jface WizardPage and the initial input into the tree causes the WizardPage to grow vertically so that it can show all of the tree's values. When expanding one of the tree's values, then the vertical scrollbar works as expected. I'd like to be able to set the tree's size initially so that it is fixed and the scrollbar is already shown when the WizardPage is first drawn, but doing this isn't particularly obvious to me - the setSize method on the TreeViewer's Tree doesn't seem to do anything. Any help would be appreciated!

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  • Does JSLint parse DOM functions?

    - by Paul
    I tried to use the parse() function of JSLint to parse three pieces of JavaScript code: function(b, c){var a = b + c; return a; } window.addEventListener('click', click_hanlder, true); document.documentElement.innerHTML; Here's the code, which is copied and pasted from the JSLint self-parse example: ` try { parse = make_parse(); var source = "something to parse";//replaced by the code above tree = parse(source); if (tree) { document.write(JSON.stringify(tree, ['key', 'name', 'message', 'value', 'arity', 'first', 'second', 'third', 'fourth'], 4)); } } catch (e) { document.write(JSON.stringify(e, ['name', 'message', 'from', 'to', 'key', 'value', 'arity', 'first', 'second', 'third', 'fourth'], 4)); } ` The output: returns a correct tree. returns a tree with only one node of "window". crashes the browser. I'm wondering whether JSLint doesn't support DOM function.

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  • What is the max LINQ Expression Trees can do?

    - by yeeen
    What is the maximun that LINQ expression Tree can do? Can it define a class? How about a method, with all the declared name, modifiers, parametertype and return type? Must the program always define the tree himself? Is it possible to generate the tree from a given C# file? Where can I get resources to learn about writing basic to advanced Expression Tree and Expression Tree Visitor? (articles and videos will be great) Thanks for those who are able to help...

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  • How to replace the image ?

    - by master123
    Below code displays the tree structure.When i click on the image Pic.gif,it has to get replaced by new image.Similarly pic1.gif to new image,pic6.gif to new image.Can you help mw with the code where exactly it fits in this code ???? var children = [{ text: 'family', icon: 'pic1.gif', children: [{ text: 'parent1', icon: 'pic2.gif', children: [{ icon: 'pic3.gif', text: 'children1', leaf: true}, { icon: 'pic4.gif', text: 'children2', leaf: true}, { icon: 'pic5.gif', text: 'children3', leaf: true}]}], }, { text: 'Parent2', icon: 'pic6.gif', children: [{ icon: 'pic7.gif', text: 'children4', leaf: true}, { icon: 'pic8.gif', text: 'children5', leaf: true}, { icon: 'pic9.gif', text: "children6", leaf: true}]}]; Ext.onReady(function() { var tree = new Ext.tree.TreePanel({ loader: new Ext.tree.TreeLoader(), width: 1000, height: 1000, renderTo: Ext.getBody(), root: new Ext.tree.AsyncTreeNode({ expanded: false, leaf: false, icon: 'pic.gif' , text: 'Head', children: children }) }); });

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  • Best Design Pattern for Coupling User Interface Components and Data Structures

    - by szahn
    I have a windows desktop application with a tree view. Due to lack of a sound data-binding solution for a tree view, I've implemented my own layer of abstraction on it to bind nodes to my own data structure. The requirements are as follows: Populate a tree view with nodes that resemble fields in a data structure. When a node is clicked, display the appropriate control to modify the value of that property in the instance of the data structure. The tree view is populated with instances of custom TreeNode classes that inherit from TreeNode. The responsibility of each custom TreeNode class is to (1) format the node text to represent the name and value of the associated field in my data structure, (2) return the control used to modify the property value, (3) get the value of the field in the control (3) set the field's value from the control. My custom TreeNode implementation has a property called "Control" which retrieves the proper custom control in the form of the base control. The control instance is stored in the custom node and instantiated upon first retrieval. So each, custom node has an associated custom control which extends a base abstract control class. Example TreeNode implementation: //The Tree Node Base Class public abstract class TreeViewNodeBase : TreeNode { public abstract CustomControlBase Control { get; } public TreeViewNodeBase(ExtractionField field) { UpdateControl(field); } public virtual void UpdateControl(ExtractionField field) { Control.UpdateControl(field); UpdateCaption(FormatValueForCaption()); } public virtual void SaveChanges(ExtractionField field) { Control.SaveChanges(field); UpdateCaption(FormatValueForCaption()); } public virtual string FormatValueForCaption() { return Control.FormatValueForCaption(); } public virtual void UpdateCaption(string newValue) { this.Text = Caption; this.LongText = newValue; } } //The tree node implementation class public class ExtractionTypeNode : TreeViewNodeBase { private CustomDropDownControl control; public override CustomControlBase Control { get { if (control == null) { control = new CustomDropDownControl(); control.label1.Text = Caption; control.comboBox1.Items.Clear(); control.comboBox1.Items.AddRange( Enum.GetNames( typeof(ExtractionField.ExtractionType))); } return control; } } public ExtractionTypeNode(ExtractionField field) : base(field) { } } //The custom control base class public abstract class CustomControlBase : UserControl { public abstract void UpdateControl(ExtractionField field); public abstract void SaveChanges(ExtractionField field); public abstract string FormatValueForCaption(); } //The custom control generic implementation (view) public partial class CustomDropDownControl : CustomControlBase { public CustomDropDownControl() { InitializeComponent(); } public override void UpdateControl(ExtractionField field) { //Nothing to do here } public override void SaveChanges(ExtractionField field) { //Nothing to do here } public override string FormatValueForCaption() { //Nothing to do here return string.Empty; } } //The custom control specific implementation public class FieldExtractionTypeControl : CustomDropDownControl { public override void UpdateControl(ExtractionField field) { comboBox1.SelectedIndex = comboBox1.FindStringExact(field.Extraction.ToString()); } public override void SaveChanges(ExtractionField field) { field.Extraction = (ExtractionField.ExtractionType) Enum.Parse(typeof(ExtractionField.ExtractionType), comboBox1.SelectedItem.ToString()); } public override string FormatValueForCaption() { return string.Empty; } The problem is that I have "generic" controls which inherit from CustomControlBase. These are just "views" with no logic. Then I have specific controls that inherit from the generic controls. I don't have any functions or business logic in the generic controls because the specific controls should govern how data is associated with the data structure. What is the best design pattern for this?

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  • Scene Graph Traversing Techniques

    - by Bunkai.Satori
    Scene Graph seems to be the most effective way of representing the game world. The game world usually tends to be as large as the memory and device can handle. In contrast, the screen of the device captures only a fraction of the Game World/Scene Graph. Ideally, I wish to process(update and render) only the visible game objects/nodes on per-frame basis. My question therefore is, how to traverse the scene graph so, that I will focus only on the game notes that are in the camera frustum? How to organize data so that I can easily focus only on the scene graph nodes visible to me? What are techniques to minimize scenegraph traversal time? Is there such way as more effective traversal, or do I have to traverse whole scene graph on per-frame basis?

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  • Developing Schema Compare for Oracle (Part 2): Dependencies

    - by Simon Cooper
    In developing Schema Compare for Oracle, one of the issues we came across was the size of the databases. As detailed in my last blog post, we had to allow schema pre-filtering due to the number of objects in a standard Oracle database. Unfortunately, this leads to some quite tricky situations regarding object dependencies. This post explains how we deal with these dependencies. 1. Cross-schema dependencies Say, in the following database, you're populating SchemaA, and synchronizing SchemaA.Table1: SOURCE   TARGET CREATE TABLE SchemaA.Table1 ( Col1 NUMBER REFERENCES SchemaB.Table1(Col1));   CREATE TABLE SchemaA.Table1 ( Col1 VARCHAR2(100) REFERENCES SchemaB.Table1(Col1)); CREATE TABLE SchemaB.Table1 ( Col1 NUMBER PRIMARY KEY);   CREATE TABLE SchemaB.Table1 ( Col1 VARCHAR2(100) PRIMARY KEY); We need to do a rebuild of SchemaA.Table1 to change Col1 from a VARCHAR2(100) to a NUMBER. This consists of: Creating a table with the new schema Inserting data from the old table to the new table, with appropriate conversion functions (in this case, TO_NUMBER) Dropping the old table Rename new table to same name as old table Unfortunately, in this situation, the rebuild will fail at step 1, as we're trying to create a NUMBER column with a foreign key reference to a VARCHAR2(100) column. As we're only populating SchemaA, the naive implementation of the object population prefiltering (sticking a WHERE owner = 'SCHEMAA' on all the data dictionary queries) will generate an incorrect sync script. What we actually have to do is: Drop foreign key constraint on SchemaA.Table1 Rebuild SchemaB.Table1 Rebuild SchemaA.Table1, adding the foreign key constraint to the new table This means that in order to generate a correct synchronization script for SchemaA.Table1 we have to know what SchemaB.Table1 is, and that it also needs to be rebuilt to successfully rebuild SchemaA.Table1. SchemaB isn't the schema that the user wants to synchronize, but we still have to load the table and column information for SchemaB.Table1 the same way as any table in SchemaA. Fortunately, Oracle provides (mostly) complete dependency information in the dictionary views. Before we actually read the information on all the tables and columns in the database, we can get dependency information on all the objects that are either pointed at by objects in the schemas we’re populating, or point to objects in the schemas we’re populating (think about what would happen if SchemaB was being explicitly populated instead), with a suitable query on all_constraints (for foreign key relationships) and all_dependencies (for most other types of dependencies eg a function using another function). The extra objects found can then be included in the actual object population, and the sync wizard then has enough information to figure out the right thing to do when we get to actually synchronize the objects. Unfortunately, this isn’t enough. 2. Dependency chains The solution above will only get the immediate dependencies of objects in populated schemas. What if there’s a chain of dependencies? A.tbl1 -> B.tbl1 -> C.tbl1 -> D.tbl1 If we’re only populating SchemaA, the implementation above will only include B.tbl1 in the dependent objects list, whereas we might need to know about C.tbl1 and D.tbl1 as well, in order to ensure a modification on A.tbl1 can succeed. What we actually need is a graph traversal on the dependency graph that all_dependencies represents. Fortunately, we don’t have to read all the database dependency information from the server and run the graph traversal on the client computer, as Oracle provides a method of doing this in SQL – CONNECT BY. So, we can put all the dependencies we want to include together in big bag with UNION ALL, then run a SELECT ... CONNECT BY on it, starting with objects in the schema we’re populating. We should end up with all the objects that might be affected by modifications in the initial schema we’re populating. Good solution? Well, no. For one thing, it’s sloooooow. all_dependencies, on my test databases, has got over 110,000 rows in it, and the entire query, for which Oracle was creating a temporary table to hold the big bag of graph edges, was often taking upwards of two minutes. This is too long, and would only get worse for large databases. But it had some more fundamental problems than just performance. 3. Comparison dependencies Consider the following schema: SOURCE   TARGET CREATE TABLE SchemaA.Table1 ( Col1 NUMBER REFERENCES SchemaB.Table1(col1));   CREATE TABLE SchemaA.Table1 ( Col1 VARCHAR2(100)); CREATE TABLE SchemaB.Table1 ( Col1 NUMBER PRIMARY KEY);   CREATE TABLE SchemaB.Table1 ( Col1 VARCHAR2(100)); What will happen if we used the dependency algorithm above on the source & target database? Well, SchemaA.Table1 has a foreign key reference to SchemaB.Table1, so that will be included in the source database population. On the target, SchemaA.Table1 has no such reference. Therefore SchemaB.Table1 will not be included in the target database population. In the resulting comparison of the two objects models, what you will end up with is: SOURCE  TARGET SchemaA.Table1 -> SchemaA.Table1 SchemaB.Table1 -> (no object exists) When this comparison is synchronized, we will see that SchemaB.Table1 does not exist, so we will try the following sequence of actions: Create SchemaB.Table1 Rebuild SchemaA.Table1, with foreign key to SchemaB.Table1 Oops. Because the dependencies are only followed within a single database, we’ve tried to create an object that already exists. To fix this we can include any objects found as dependencies in the source or target databases in the object population of both databases. SchemaB.Table1 will then be included in the target database population, and we won’t try and create objects that already exist. All good? Well, consider the following schema (again, only explicitly populating SchemaA, and synchronizing SchemaA.Table1): SOURCE   TARGET CREATE TABLE SchemaA.Table1 ( Col1 NUMBER REFERENCES SchemaB.Table1(col1));   CREATE TABLE SchemaA.Table1 ( Col1 VARCHAR2(100)); CREATE TABLE SchemaB.Table1 ( Col1 NUMBER PRIMARY KEY);   CREATE TABLE SchemaB.Table1 ( Col1 VARCHAR2(100) PRIMARY KEY); CREATE TABLE SchemaC.Table1 ( Col1 NUMBER);   CREATE TABLE SchemaC.Table1 ( Col1 VARCHAR2(100) REFERENCES SchemaB.Table1); Although we’re now including SchemaB.Table1 on both sides of the comparison, there’s a third table (SchemaC.Table1) that we don’t know about that will cause the rebuild of SchemaB.Table1 to fail if we try and synchronize SchemaA.Table1. That’s because we’re only running the dependency query on the schemas we’re explicitly populating; to solve this issue, we would have to run the dependency query again, but this time starting the graph traversal from the objects found in the other database. Furthermore, this dependency chain could be arbitrarily extended.This leads us to the following algorithm for finding all the dependencies of a comparison: Find initial dependencies of schemas the user has selected to compare on the source and target Include these objects in both the source and target object populations Run the dependency query on the source, starting with the objects found as dependents on the target, and vice versa Repeat 2 & 3 until no more objects are found For the schema above, this will result in the following sequence of actions: Find initial dependenciesSchemaA.Table1 -> SchemaB.Table1 found on sourceNo objects found on target Include objects in both source and targetSchemaB.Table1 included in source and target Run dependency query, starting with found objectsNo objects to start with on sourceSchemaB.Table1 -> SchemaC.Table1 found on target Include objects in both source and targetSchemaC.Table1 included in source and target Run dependency query on found objectsNo objects found in sourceNo objects to start with in target Stop This will ensure that we include all the necessary objects to make any synchronization work. However, there is still the issue of query performance; the CONNECT BY on the entire database dependency graph is still too slow. After much sitting down and drawing complicated diagrams, we decided to move the graph traversal algorithm from the server onto the client (which turned out to run much faster on the client than on the server); and to ensure we don’t read the entire dependency graph onto the client we also pull the graph across in bits – we start off with dependency edges involving schemas selected for explicit population, and whenever the graph traversal comes across a dependency reference to a schema we don’t yet know about a thunk is hit that pulls in the dependency information for that schema from the database. We continue passing more dependent objects back and forth between the source and target until no more dependency references are found. This gives us the list of all the extra objects to populate in the source and target, and object population can then proceed. 4. Object blacklists and fast dependencies When we tested this solution, we were puzzled in that in some of our databases most of the system schemas (WMSYS, ORDSYS, EXFSYS, XDB, etc) were being pulled in, and this was increasing the database registration and comparison time quite significantly. After debugging, we discovered that the culprits were database tables that used one of the Oracle PL/SQL types (eg the SDO_GEOMETRY spatial type). These were creating a dependency chain from the database tables we were populating to the system schemas, and hence pulling in most of the system objects in that schema. To solve this we introduced blacklists of objects we wouldn’t follow any dependency chain through. As well as the Oracle-supplied PL/SQL types (MDSYS.SDO_GEOMETRY, ORDSYS.SI_COLOR, among others) we also decided to blacklist the entire PUBLIC and SYS schemas, as any references to those would likely lead to a blow up in the dependency graph that would massively increase the database registration time, and could result in the client running out of memory. Even with these improvements, each dependency query was taking upwards of a minute. We discovered from Oracle execution plans that there were some columns, with dependency information we required, that were querying system tables with no indexes on them! To cut a long story short, running the following query: SELECT * FROM all_tab_cols WHERE data_type_owner = ‘XDB’; results in a full table scan of the SYS.COL$ system table! This single clause was responsible for over half the execution time of the dependency query. Hence, the ‘Ignore slow dependencies’ option was born – not querying this and a couple of similar clauses to drastically speed up the dependency query execution time, at the expense of producing incorrect sync scripts in rare edge cases. Needless to say, along with the sync script action ordering, the dependency code in the database registration is one of the most complicated and most rewritten parts of the Schema Compare for Oracle engine. The beta of Schema Compare for Oracle is out now; if you find a bug in it, please do tell us so we can get it fixed!

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  • Would this be a good web application architecture?

    - by Gustav Bertram
    My problem Our MVC based framework does not allow us to cache only part of our output. Ideally we want to cahce static and semi-static bits, and run dynamic bits. In addition, we need to consider data caching that reacts to database changes. My idea The concept I came up with was to represent a page as a tree of XML fragment objects. (I say XML, but I mean XHTML). Some of the fragments are dynamic, and can pull their data directly from models or other sources, but most of the fragments are static scaffolding. If a subtree of fragments is completely static, then I imagine that they could unfold into pure XML that would then be cached as the text representation of their parent element. This process would ideally continue until we are left with a root element that contains all of the static XML, and has a couple of dynamic XML fragments that are resolved and attached to the relevant nodes of the XML tree just before the page is displayed. In addition to separating content into dynamic and static fragments, some fragments could be dynamic and cached. A simple expiry time which propagates up through the XML fragment tree would indicate that a specific fragment should periodically be refreshed. A newspaper section or front page does not need to be updated each second. Minutes or sometimes even longer is sufficient. Other fragments would be dynamic and uncached. Typically too many articles are viewed for them to be cached - the cache would overflow. Some individual articles may be cached if they are extremely popular. Functional notes The folding mechanism could be to be smart enough to judge when it would be more profitable to fold a dynamic cached fragment and propagate the expiry date to the parent fragment, or to keep it separate and simple attach to the XML tree when resolving the page. If some dynamic cached fragments are associated to database objects through mechanisms like a globally unique content id, then changes to the database could trigger changes to the output cache. If fragments store the identifiers of parent fragments, then they could trigger a refolding process that would then include the updated data. A set of pure XML with an ordered array of fragment objects (that each store the identifying information of the node to which they should be attached), can be resolved in a fairly simple way by walking the XML tree, and merging the data from the fragments. Because it is not necessary to parse and construct the entire tree in memory before attaching nodes, processing should be fairly fast. The identifiers of each fragment would be a combination of relevant identity data and the type of fragment object. Cached parent fragments would contain references to these identifiers, in order to then either pull them from the fragment cache, or to run their code. The controller's responsibility is reduced to making changes to the database, and telling the root XML fragment object to render itself. The Question My question has two parts: Is this a good design? Are there any obvious flaws I'm missing? Has somebody else thought of this before? References? Is there an existing alternative that I should consider? A cool templating engine maybe?

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  • Exporting a non public Type through public API

    - by sachin
    I am trying to follow Trees tutorial at: http://cslibrary.stanford.edu/110/BinaryTrees.html Here is the code I have written so far: package trees.bst; import java.util.ArrayList; import java.util.List; import java.util.StringTokenizer; /** * * @author sachin */ public class BinarySearchTree { Node root = null; class Node { Node left = null; Node right = null; int data = 0; public Node(int data) { this.left = null; this.right = null; this.data = data; } } public void insert(int data) { root = insert(data, root); } public boolean lookup(int data) { return lookup(data, root); } public void buildTree(int numNodes) { for (int i = 0; i < numNodes; i++) { int num = (int) (Math.random() * 10); System.out.println("Inserting number:" + num); insert(num); } } public int size() { return size(root); } public int maxDepth() { return maxDepth(root); } public int minValue() { return minValue(root); } public int maxValue() { return maxValue(root); } public void printTree() { //inorder traversal System.out.println("inorder traversal:"); printTree(root); System.out.println("\n--------------"); } public void printPostorder() { //inorder traversal System.out.println("printPostorder traversal:"); printPostorder(root); System.out.println("\n--------------"); } public int buildTreeFromOutputString(String op) { root = null; int i = 0; StringTokenizer st = new StringTokenizer(op); while (st.hasMoreTokens()) { String stNum = st.nextToken(); int num = Integer.parseInt(stNum); System.out.println("buildTreeFromOutputString: Inserting number:" + num); insert(num); i++; } return i; } public boolean hasPathSum(int pathsum) { return hasPathSum(pathsum, root); } public void mirror() { mirror(root); } public void doubleTree() { doubleTree(root); } public boolean sameTree(BinarySearchTree bst) { //is this tree same as another given tree? return sameTree(this.root, bst.getRoot()); } public void printPaths() { if (root == null) { System.out.println("print path sum: tree is empty"); } List pathSoFar = new ArrayList(); printPaths(root, pathSoFar); } ///-------------------------------------------Public helper functions public Node getRoot() { return root; } //Exporting a non public Type through public API ///-------------------------------------------Helper Functions private boolean isLeaf(Node node) { if (node == null) { return false; } if (node.left == null && node.right == null) { return true; } return false; } ///----------------------------------------------------------- private boolean sameTree(Node n1, Node n2) { if ((n1 == null && n2 == null)) { return true; } else { if ((n1 == null || n2 == null)) { return false; } else { if ((n1.data == n2.data)) { return (sameTree(n1.left, n2.left) && sameTree(n1.right, n2.right)); } } } return false; } private void doubleTree(Node node) { //create a copy //bypass the copy to continue looping if (node == null) { return; } Node copyNode = new Node(node.data); Node temp = node.left; node.left = copyNode; copyNode.left = temp; doubleTree(copyNode.left); doubleTree(node.right); } private void mirror(Node node) { if (node == null) { return; } Node temp = node.left; node.left = node.right; node.right = temp; mirror(node.left); mirror(node.right); } private void printPaths(Node node, List pathSoFar) { if (node == null) { return; } pathSoFar.add(node.data); if (isLeaf(node)) { System.out.println("path in tree:" + pathSoFar); pathSoFar.remove(pathSoFar.lastIndexOf(node.data)); //only the current node, a node.data may be duplicated return; } else { printPaths(node.left, pathSoFar); printPaths(node.right, pathSoFar); } } private boolean hasPathSum(int pathsum, Node node) { if (node == null) { return false; } int val = pathsum - node.data; boolean ret = false; if (val == 0 && isLeaf(node)) { ret = true; } else if (val == 0 && !isLeaf(node)) { ret = false; } else if (val != 0 && isLeaf(node)) { ret = false; } else if (val != 0 && !isLeaf(node)) { //recurse further ret = hasPathSum(val, node.left) || hasPathSum(val, node.right); } return ret; } private void printPostorder(Node node) { //inorder traversal if (node == null) { return; } printPostorder(node.left); printPostorder(node.right); System.out.print(" " + node.data); } private void printTree(Node node) { //inorder traversal if (node == null) { return; } printTree(node.left); System.out.print(" " + node.data); printTree(node.right); } private int minValue(Node node) { if (node == null) { //error case: this is not supported return -1; } if (node.left == null) { return node.data; } else { return minValue(node.left); } } private int maxValue(Node node) { if (node == null) { //error case: this is not supported return -1; } if (node.right == null) { return node.data; } else { return maxValue(node.right); } } private int maxDepth(Node node) { if (node == null || (node.left == null && node.right == null)) { return 0; } int ldepth = 1 + maxDepth(node.left); int rdepth = 1 + maxDepth(node.right); if (ldepth > rdepth) { return ldepth; } else { return rdepth; } } private int size(Node node) { if (node == null) { return 0; } return 1 + size(node.left) + size(node.right); } private Node insert(int data, Node node) { if (node == null) { node = new Node(data); } else if (data <= node.data) { node.left = insert(data, node.left); } else { node.right = insert(data, node.right); } //control should never reach here; return node; } private boolean lookup(int data, Node node) { if (node == null) { return false; } if (node.data == data) { return true; } if (data < node.data) { return lookup(data, node.left); } else { return lookup(data, node.right); } } public static void main(String[] args) { BinarySearchTree bst = new BinarySearchTree(); int treesize = 5; bst.buildTree(treesize); //treesize = bst.buildTreeFromOutputString("4 4 4 6 7"); treesize = bst.buildTreeFromOutputString("3 4 6 3 6"); //treesize = bst.buildTreeFromOutputString("10"); for (int i = 0; i < treesize; i++) { System.out.println("Searching:" + i + " found:" + bst.lookup(i)); } System.out.println("tree size:" + bst.size()); System.out.println("maxDepth :" + bst.maxDepth()); System.out.println("minvalue :" + bst.minValue()); System.out.println("maxvalue :" + bst.maxValue()); bst.printTree(); bst.printPostorder(); int pathSum = 10; System.out.println("hasPathSum " + pathSum + ":" + bst.hasPathSum(pathSum)); pathSum = 6; System.out.println("hasPathSum " + pathSum + ":" + bst.hasPathSum(pathSum)); pathSum = 19; System.out.println("hasPathSum " + pathSum + ":" + bst.hasPathSum(pathSum)); bst.printPaths(); bst.printTree(); //bst.mirror(); System.out.println("Tree after mirror function:"); bst.printTree(); //bst.doubleTree(); System.out.println("Tree after double function:"); bst.printTree(); System.out.println("tree size:" + bst.size()); System.out.println("Same tree:" + bst.sameTree(bst)); BinarySearchTree bst2 = new BinarySearchTree(); bst2.buildTree(treesize); treesize = bst2.buildTreeFromOutputString("3 4 6 3 6"); bst2.printTree(); System.out.println("Same tree:" + bst.sameTree(bst2)); System.out.println("---"); } } Now the problem is that netbeans shows Warning: Exporting a non public Type through public API for function getRoot(). I write this function to get root of tree to be used in sameTree() function, to help comparison of "this" with given tree. Perhaps this is a OOP design issue... How should I restructure the above code that I do not get this warning and what is the concept I am missing here?

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