Search Results

Search found 15700 results on 628 pages for 'vertex array'.

Page 42/628 | < Previous Page | 38 39 40 41 42 43 44 45 46 47 48 49  | Next Page >

  • Understanding an interesting array update/replace function

    - by dave
    I'm a PHP amateur. This array function is an adaption of a function I noticed while reading this article. I thought this was an interesting type of array function, but I have a question about the way it works. my_func( array( 'sky' => 'blue' ) ); function my_func( array $settings = array() ) { $settings = $settings + array( 'grass'=>'green','sky'=>'dark' ); print_r( $settings ) ; // outputs: Array ( [sky] => blue [grass] => green ) } but..................... my_func( array( 'sky' => 'blue' ) ); function my_func( array $settings = array() ) { $settings = array( 'clock'=>'time' ) ; $settings = $settings + array( 'grass'=>'green','sky'=>'dark' ); print_r( $settings ) ; // outputs: Array ( [clock] => time [grass] => green [sky] => dark ) } Why does [sky] not equal 'blue' in the second instance? Thanks.

    Read the article

  • How to mark array value types in PHP (Java)Doc?

    - by Christian Sciberras
    It might be a bit difficult to explain, so I'll give some example code. Note that I'm using NetBeans IDE (latest). class Dummy { public function say(){ } } /** * Builds dummy class and returns it. * @return Dummy The dummy class. */ function say_something(){ return new Dummy(); } $s=say_something(); While developing in netbeans I can invoke auto-complete by hitting ctrl+space after typing "$s-". In the the hint window that follows, there is the item "say()". This is because the javadoc says say_something returns a Dummy and NetBeans parsed Dummy class to know that it has a method called "say()". So far so good. My problem is with arrays. Example code follows: /** * Builds array of 2 dummy classes and returns it. * @return Array The dummy class. (*) */ function say_something2(){ return array(new Dummy(),new Dummy()); } $s=say_something2(); If I try the auto-complete thing again but with "$s[0]-" instead, I don't get the methods fro Dummy class. This is because in the JavaDoc I only said that it is an array, but not the values' type. So the question would be, is there any JavaDoc syntax, cheat, whatever which allows me to tell JavaDoc what type of variables to expect in an array?

    Read the article

  • How do I shift items in an array in C#?

    - by Andy Evans
    Let's say that I have an array of strings like this: 1, 2, 3, 4, 5, 6, 7, 8 and I want to shift the elements of the array such that The first element always remains fixed Only the remaining elements get shifted like so ... The last element in the array becomes the 2nd element and is shifted through the array with each pass. Pass #1: 1, 2, 3, 4, 5, 6, 7, 8 Pass #2: 1, 8, 2, 3, 4, 5, 6, 7 Pass #3: 1, 7, 8, 2, 3, 4, 5, 6 Pass #4: 1, 6, 7, 8, 2, 3, 4, 5 Any assistance would be greatly appreciated.

    Read the article

  • How can I find the last value in a multidimensional array in php?

    - by Chris
    I am using a multidimensional array and I am trying to use php to find the last value of one of the arrays and based on that last number(value), add one more to it. Here is my multidimensional array structure: $_SESSION['cart']['add_complete'][1]['deck_id'] I am trying to create this structure, but instead of where it says 1 now, I want to find out what the last number in the add_complete array is and then add one more to it and put that in the place of the 1. How can I do that?

    Read the article

  • how to pass an array into an function and in the function count how many numbers are in a range?

    - by user320950
    #include <iostream> #include <fstream> using namespace std; int calculate_total(int exam1[], int exam2[], int exam3[]); // function that calcualates grades to see how many 90,80,70,60 int exam1[100];// array that can hold 100 numbers for 1st column int exam2[100];// array that can hold 100 numbers for 2nd column int exam3[100];// array that can hold 100 numbers for 3rd column // here i am passing an array into the function calcualate_total int calculate_total(exam1[],exam2[],exam3[]) { int above90=0, above80=0, above70=0, above60=0; if((num<=90) && (num >=100)) { above90++; { if((num<=80) && (num >=89)) { above80++; { if((num<=70) && (num >=79)) { above70++; { if((num<=60) && (num >=69)) { above60++; } } } } } } } }

    Read the article

  • Numpy: Creating a complex array from 2 real ones?

    - by Duncan Tait
    I swear this should be so easy... Why is it not? :( In fact, I want to combine 2 parts of the same array to make a complex array: Data[:,:,:,0] , Data[:,:,:,1] These don't work: x = np.complex(Data[:,:,:,0], Data[:,:,:,1]) x = complex(Data[:,:,:,0], Data[:,:,:,1]) Am I missing something? Does numpy not like performing array functions on complex numbers? Here's the error: TypeError: only length-1 arrays can be converted to Python scalars Cheers

    Read the article

  • Filtering a PHP array containing dates into a yearly summary

    - by privateace
    I'm looking at a way to create a summary of transactions within a certain month based on the contents of a PHP array. Intended outcome (excusing layout): ------------------------------------------- | December 2009 | 12 | | January 2010 | 02 | | February 2010 | 47 | | March 2010 | 108 | | April 2010 | 499 | ------------------------------------------- Based on my array: Array ( [0] => Array ( [name] => 2009-10-23 [values] => Array ( [0] => INzY2MTI4ZWM4OGRm ) ) [1] => Array ( [name] => 2009-10-26 [values] => Array ( [0] => IYmIzOWNmMmU3OWQz ) ) [2] => Array ( [name] => 2009-11-23 [values] => Array ( [0] => INTg4YzgxYWU1ODkx [1] => IMjhkNDZkY2FjNDhl ) ) [3] => Array ( [name] => 2009-11-24 [values] => Array ( [0] => INTg4YzgxYWU1ODkx [1] => INTg4YzgxYWU1ODkx ) ) [4] => Array ( [name] => 2009-12-01 [values] => Array ( [0] => IMWFiODk5ZjU1OTFk ) ) I've had absolutely no luck no matter what I've tried. Especially with adding months that do not contain any variables.

    Read the article

  • How to fill two-dimensional array using java enhanced loop?

    - by Shark
    Basically, I am trying this, but this only leaves array filled with zeros. I know how to fill it with normal for loop (such as for (int i = 0; i < array.length; i++) and so on), but why is my variant is not working? Any help would be appreciated. char[][] array = new char[x][y]; for (char[] row : array) for (char element : row) element = '~';

    Read the article

  • Accessing appropriate array of double arrays in order of last created.

    - by Zach
    I have an array of double arrays, they are within a specified time window (8am-5pm), and are in order of last created over a period of several days. They are all timestamped and as such I have access to all C# DateTime methods. I then have a different iterative function that goes in the same order of the array of double arrays, however it isn't within a specified time window, it's 24/7. I want to access from this iterative function, the appropriate double array from the one within the window. Let's say that it's 4:30PM on DayOfYear 52, I'd like to access the last double array less than or equal to 4:30PM on DayOfYear 52. I'd expect the same double array if the time were 12:30AM on DayOfYear 53. However, if it were 9:00 AM of DayOfYear 53, well then I'd expect it to return something from the DayOfYear 53, less than or equal to 9:00AM. I think you get the idea. So I'm a having a bit of trouble grokking how to do this. Is anyone willing to offer a starting point or how they'd approach it? Edit: It is not a literal double[][], it is exactly as Anthony Pegram says: Dictionary<DateTime, double[]>

    Read the article

  • Is it good practice to initialize array in C/C++?

    - by sand
    I recently encountered a case where I need to compare two files (golden and expected) for verification of test results and even though the data written to both the files were same, the files does not match. On further investigation, I found that there is a structure which contains some integers and a char array of 64 bytes, and not all the bytes of char array were getting used in most of the cases and unused fields from the array contain random data and that was causing the mismatch. This brought me ask the question whether it is good practice to initialize the array in C/C++ as well, as it is done in Java?

    Read the article

  • How to make sure a method returns an array, even when there is only one element in Ruby

    - by doctororange
    I have a Ruby method that searches an array of hashes and returns a subset of that array. def last_actions(type = 'all') actions = @actions if type == 'run' actions = actions.select {|a| a['type'] == "run" } end return actions end This works, except when there is only one action to return, in which case I don't think it is returning an array with one element, but just the element itself. This becomes problematic later. What's a good way to ensure it returns an array of 1 element in this case? Thanks.

    Read the article

  • Sorting mysql array value after string chars swapped from fetched DB data.

    - by Shail Patel
    I want to sort one column fetched from mysql DB, and stored in an array. After fetching I am doing below steps. 1- DB Fetching fields array in row format. ->Field1, Field2, Field3, Field4, Field5 2- From that fields array One columns data [Field3], swapping string keywords. eg. AB013, DB131, RS001 to->013AB, 131DB, 001RS Now I want to sort above value in new string format like-> 001RS, 013AB, 131DB

    Read the article

  • PHP: Collect all variables passed to a function as array?

    - by Industrial
    Hi everybody, I was thinking about the possibility of accessing all the variables that are passed into an function, and merge them into an array. (Without passing variables into an array from the beginning) Pseudo-code: // Call function newFunction('one', 'two', 'three' ) ;// All values are interpreted as a one rray in some way // Function layout newFunction( ) { // $functionvariables = array( All passed variables) foreach ($functionvariable as $k => $v) { // Do stuff } }

    Read the article

  • When should I use indexed arrays of OpenGL vertices?

    - by Tartley
    I'm trying to get a clear idea of when I should be using indexed arrays of OpenGL vertices, drawn with gl[Multi]DrawElements and the like, versus when I should simply use contiguous arrays of vertices, drawn with gl[Multi]DrawArrays. (Update: The consensus in the replies I got is that one should always be using indexed vertices.) I have gone back and forth on this issue several times, so I'm going to outline my current understanding, in the hopes someone can either tell me I'm now finally more or less correct, or else point out where my remaining misunderstandings are. Specifically, I have three conclusions, in bold. Please correct them if they are wrong. One simple case is if my geometry consists of meshes to form curved surfaces. In this case, the vertices in the middle of the mesh will have identical attributes (position, normal, color, texture coord, etc) for every triangle which uses the vertex. This leads me to conclude that: 1. For geometry with few seams, indexed arrays are a big win. Follow rule 1 always, except: For geometry that is very 'blocky', in which every edge represents a seam, the benefit of indexed arrays is less obvious. To take a simple cube as an example, although each vertex is used in three different faces, we can't share vertices between them, because for a single vertex, the surface normals (and possible other things, like color and texture co-ord) will differ on each face. Hence we need to explicitly introduce redundant vertex positions into our array, so that the same position can be used several times with different normals, etc. This means that indexed arrays are of less use. e.g. When rendering a single face of a cube: 0 1 o---o |\ | | \ | | \| o---o 3 2 (this can be considered in isolation, because the seams between this face and all adjacent faces mean than none of these vertices can be shared between faces) if rendering using GL_TRIANGLE_FAN (or _STRIP), then each face of the cube can be rendered thus: verts = [v0, v1, v2, v3] colors = [c0, c0, c0, c0] normal = [n0, n0, n0, n0] Adding indices does not allow us to simplify this. From this I conclude that: 2. When rendering geometry which is all seams or mostly seams, when using GL_TRIANGLE_STRIP or _FAN, then I should never use indexed arrays, and should instead always use gl[Multi]DrawArrays. (Update: Replies indicate that this conclusion is wrong. Even though indices don't allow us to reduce the size of the arrays here, they should still be used because of other performance benefits, as discussed in the comments) The only exception to rule 2 is: When using GL_TRIANGLES (instead of strips or fans), then half of the vertices can still be re-used twice, with identical normals and colors, etc, because each cube face is rendered as two separate triangles. Again, for the same single cube face: 0 1 o---o |\ | | \ | | \| o---o 3 2 Without indices, using GL_TRIANGLES, the arrays would be something like: verts = [v0, v1, v2, v2, v3, v0] normals = [n0, n0, n0, n0, n0, n0] colors = [c0, c0, c0, c0, c0, c0] Since a vertex and a normal are often 3 floats each, and a color is often 3 bytes, that gives, for each cube face, about: verts = 6 * 3 floats = 18 floats normals = 6 * 3 floats = 18 floats colors = 6 * 3 bytes = 18 bytes = 36 floats and 18 bytes per cube face. (I understand the number of bytes might change if different types are used, the exact figures are just for illustration.) With indices, we can simplify this a little, giving: verts = [v0, v1, v2, v3] (4 * 3 = 12 floats) normals = [n0, n0, n0, n0] (4 * 3 = 12 floats) colors = [c0, c0, c0, c0] (4 * 3 = 12 bytes) indices = [0, 1, 2, 2, 3, 0] (6 shorts) = 24 floats + 12 bytes, and maybe 6 shorts, per cube face. See how in the latter case, vertices 0 and 2 are used twice, but only represented once in each of the verts, normals and colors arrays. This sounds like a small win for using indices, even in the extreme case of every single geometry edge being a seam. This leads me to conclude that: 3. When using GL_TRIANGLES, one should always use indexed arrays, even for geometry which is all seams. Please correct my conclusions in bold if they are wrong.

    Read the article

  • Negative numbers, arrays javascript!

    - by zizzamia
    I was implementing a routing algorithm in javascript, but when I assign a negative one variable in the array gives me this error: invalid array length. var node = new Array() node[0] = new Array(6,7) node[1] = new Array(5,-4,8) node[2] = new Array(-2) //Here, invalid array length I do not know how to resolve this error.

    Read the article

  • HP MSA 1000 SAN: Can I use 1 array/shelf?

    - by CC
    Hi all, I'm planning some expansion on an HP MSA1000 SAN. My boss says that we need to have two separate arrays on the new enclosure, one for Bays 1-7, the other for Bays 8-14. Is there any reason that we need to do this? My plan was to have the entire expansion shelf be 1 array, then create RAID 6 logical drives from that. I don't understand what splitting drives into separate arrays gain us. We don't have dual controllers, so there's no benefit there. Thanks, CC

    Read the article

  • calculating the potential effect of inaccurate triangle vertex positions on the triangle edge lenght

    - by stingrey
    i'm not sure how to solve the following problem: i have a triangle with each of the three known vertex positions A,B,C being inaccurate, meaning they can each deviate up to certain known radii rA, rB, rC into arbitrary directions. given such a triangle, i want to calculate how much the difference of two specific edge lengths (for instance the difference between lengths of edge a and edge b) of the triangle may change in the worst case. is there any elegant mathematical solution to this problem? the naive way i thought of is calculating all 360^3 angle combinations and measuring the edge differences for each case, which is a rather high overhead.

    Read the article

  • Vertex Buffer Object not drawing in SDL window

    - by intregus
    I'm just using the opengl SDL template with Xcode, and everything runs fine. I removed the Atlantis code, and changed the main extension to .mm, then added some testing code to drawGL. Drawing a simple triangle (using immediate mode) at this point inside drawGL gives me a white triangle, but when I add the code to draw using a vertex buffer object, i just get a black window. Here is my VBO drawing code: glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear The Screen And The Depth Buffer glLoadIdentity(); GLuint buffer; float vertices[] = { 0.0f, 1.0f, 0.0f, -1.0f,-1.0f, 0.0f, 1.0f,-1.0f, 0.0f }; // VBO doesn't work :( glGenBuffers(1, &buffer); glBindBuffer(GL_ARRAY_BUFFER, buffer); glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 9, vertices, GL_STATIC_DRAW); glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(3, GL_FLOAT, 0, vertices); glDrawArrays(GL_TRIANGLES, 0, 3); glDisableClientState(GL_VERTEX_ARRAY);

    Read the article

  • Accumulate 2D Array by Index

    - by Tegan Snyder
    I have an array that looks like this: Array ( [0] => Array ( [amount] => 60.00 [store_id] => 1 ) [1] => Array ( [amount] => 40.00 [store_id] => 1 ) [2] => Array ( [amount] => 10.00 [store_id] => 2 ) ) What would be a good method to reduce the array to a similar array that totals the 'amount' related to a store_id. For Instance I'd like to get this: Array ( [0] => Array ( [amount] => 100.00 [store_id] => 1 ) [2] => Array ( [amount] => 10.00 [store_id] => 2 ) )

    Read the article

< Previous Page | 38 39 40 41 42 43 44 45 46 47 48 49  | Next Page >