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  • CodePlex Daily Summary for Thursday, March 29, 2012

    CodePlex Daily Summary for Thursday, March 29, 2012Popular ReleasesWouter's SharePoint Demo Land: Custom Views and Forms: Samples showing how to provision custom lists. Custom view rendering with code, XSLT, XSLT + code. Custom forms with database lookups.YouTube API Class & Server Control for ASP.NET 4.0: Binary dll Files with Demo: . You can find binary dll files under :- Demo\bin\ folder Demo url :- http://demo.svinn.com/YouTube/Default.aspx 1 GB Hosting + Free Domain => http://ghosting.in/ .callisto: callisto 2.0.23: Patched Script static class and peak user count bug fix.Circuit Diagram: Circuit Diagram 2.0 Alpha 3: New in this release: Added components: Microcontroller Demultiplexer Flip & rotate components Open XML files from older versions of Circuit Diagram Text formatting for components New CDDX syntax Other fixesUmbraco CMS: Umbraco 5.1 CMS (Beta): Beta build for testing - please report issues at issues.umbraco.org (Latest uploaded: 5.1.0.123) What's new in 5.1? The full list of changes is on our http://progress.umbraco.org task tracking page. It shows items complete for 5.1, and 5.1 includes items for 5.0.1 and 5.0.2 listed there too. Here's two headline acts: Members5.1 adds support for backoffice editing of Members. We support the pairing up of our content type system in Hive with regular ASP.NET Membership providers (we ship a def...51Degrees.mobi - Mobile Device Detection and Redirection: 2.1.2.11: One Click Install from NuGet Changes to Version 2.1.2.11Code Changes 1. The project is now licenced under the Mozilla Public Licence 2. 2. User interface control and associated data access layer classes have been added to aid developers integrating 51Degrees.mobi into wider projects such as content management systems or web hosting management solutions. Use the following in a web form or user control to access these new UI components. <%@ Register Assembly="FiftyOne.Foundation" Namespace="...JSON Toolkit: JSON Toolkit 3.1: slight performance improvement (5% - 10%) new JsonException classPicturethrill: Version 2.3.28.0: Straightforward image selection. New clean UI look. Super stable. Simplified user experience.Indent Guides for Visual Studio: Indent Guides v12 (beta 2): Note This beta is likely to be less stable than the previous one. If you have severe troubles using this version, please report them with as much detail as possible (especially other extensions/addins that you may have) and downgrade to the last stable release. Version History Changed since v12 (beta 1): new options dialog with Quick Set selections for behavior restructured settings storage (should be more reliable) asynchronous background document analysis glow effect now appears in p...SQL Monitor - managing sql server performance: SQL Monitor 4.2 alpha 16: 1. finally fixed problem with logic fault checking for temporary table name... I really mean finally ...ScintillaNET: ScintillaNET 2.5: A slew of bug-fixes with a few new features sprinkled in. This release also upgrades the SciLexer and SciLexer64 DLLs to version 3.0.4. The official stuff: Issue # Title 32402 32402 27137 27137 31548 31548 30179 30179 24932 24932 29701 29701 31238 31238 26875 26875 30052 30052 Mugen MVVM Toolkit: Mugen MVVM Toolkit ver 1.1: Added Design mode support.Multiwfn: Multiwfn 2.3.2: Multiwfn 2.3.2Harness: Harness 2.0.2: change to .NET Framework Client Profile bug fix the download dialog auto answer. bug fix setFocus command. add "SendKeys" command. remove "closeAll" command. minor bugs fixed.BugNET Issue Tracker: BugNET 0.9.161: Below is a list of fixes in this release. Bug BGN-2092 - Link in Email "visit your profile" not functional BGN-2083 - Manager of bugnet can not edit project when it is not public BGN-2080 - clicking on a link in the project summary causes error (0.9.152.0) BGN-2070 - Missing Functionality On Feed.aspx BGN-2069 - Calendar View does not work BGN-2068 - Time tracking totals not ok BGN-2067 - Issues List Page Size Bug: Index was out of range. Must be non-negative and less than the si...YAF.NET (aka Yet Another Forum.NET): v1.9.6.1 RTW: v1.9.6.1 FINAL is .NET v4.0 ONLY v1.9.6.1 has: Performance Improvements .NET v4.0 improvements Improved FaceBook Integration KNOWN ISSUES WITH THIS RELEASE: ON INSTALL PLEASE DON'T CHECK "Upgrade BBCode Extensions...". More complete change list and discussion here: http://forum.yetanotherforum.net/yaf_postst14201_v1-9-6-1-RTW-Dated--3-26-2012.aspxmenu4web: menu4web 0.0.3: menu4web 0.0.3ArcGIS Editor for OpenStreetMap: ArcGIS Editor for OSM 2.0 Final: This release installs both the ArcGIS Editor for OSM Server Component and/or ArcGIS Editor for OSM Desktop components. The Desktop tools allow you to download data from the OpenStreetMap servers and store it locally in a geodatabase. You can then use the familiar editing environment of ArcGIS Desktop to create, modify, or delete data. Once you are done editing, you can post back the edit changes to OSM to make them available to all OSM users. The Server Component allows you to quickly create...Craig's Utility Library: Craig's Utility Library 3.1: This update adds about 60 new extension methods, a couple of new classes, and a number of fixes including: Additions Added DateSpan class Added GenericDelimited class Random additions Added static thread friendly version of Random.Next called ThreadSafeNext. AOP Manager additions Added Destroy function to AOPManager (clears out all data so system can be recreated. Really only useful for testing...) ORM additions Added PagedCommand and PageCount functions to ObjectBaseClass (same as M...DotSpatial: DotSpatial 1.1: This is a Minor Release. See the changes in the issue tracker. Minimal -- includes DotSpatial core and essential extensions Extended -- includes debugging symbols and additional extensions Just want to run the software? End user (non-programmer) version available branded as MapWindow Want to add your own feature? Develop a plugin, using the template and contribute to the extension feed (you can also write extensions that you distribute in other ways). Components are available as NuGet pa...New ProjectsAeroFichierAchats: Program that reworks excel files into PDFArepa: A lightweight non-invasive tool that helps you to implement Behavior Driven Development (BDD) on .NET projects. Arepa produces guidelines of using BDD on your current tests, and customisable and portable test reports integrating XML Documentation Comments. It's developed in C# using Scrum and BDD.Azure User Management Console - AUMC: Azure User Management Console - AUMC is a User Graphic Interface (GUI) that manages the users and logins of an Azure SQL database. The tool is simply converting your action into T-SQL commands and execute them on the Azure SQL Database. BaseProject: BaseProjectCraftBukkit Updater: I don't activly monitor the status of CraftBukkit's updates, but I want to stay on top of the updated versions. This will track the last version in cache then check for updates. Upon update there should be an option to download automaticly to location XYZ or to send an email/sms.Dan Dot Com: Dan's SandboxEjemplos Windows 8 Javascript: Este proyecto pretende recoger todos los ejemplos de aplicaciones metro para Windows 8 en JavaScript que vaya desarrollando para fines didácticos. Todas las colaboraciones son bienvenidas.EntityFramework Generic Patterns: EntityFramework Generic PatternsEpFamvir: EpFamvir is a Visual C++ software framework that supports data-intensive distributed applications under a GPL3.0 license. It enables applications to work with thousands of nodes and petabytes of data. Famvir was inspired by Apache Hadoop, Google's MapReduce, and Google FS.etdc/etp: ???????????????? ???????? ??????? etest.ru. IndieCiv: IndieCiv - An independent look at how a new game could be made using fan-made graphics from Civ3. You can visit the discussion at www.civfanatics.com http://forums.civfanatics.com/showthread.php?t=421582Libro SQL Server 2012: Databases and examples for my Italian book on "SQL Server 2012"Linq2Rest: Parses OData system query parameters to create a LINQ query that can be used to filter a model set. Also exposes a LINQ provider for web services supporting the OData query parameters. Use extension method Filter (in Linq2Rest namespace) on any IEnumerable source.LittleUmph: It's a little library to help you to alleviate some of the mundane stuff during your development. It has some nifty stuff like a neat database wrapper, conversion utilities, string functions and vast of other mini helpers to improve the efficiency and consistency of your code.LonghornRPG: LonghornRPGMemberManager: Keep track of membersMSU Student Teaching DataBase: A C# application to manage student placements for MSU.MvcContrib4: This is the MvcContrib project to support MVC 4MYFIRSTDEMOPROJECT: Introduction to CSharpOrchard Page Title Override: This Orchard CMS module allows a user to manage the Page Title. You can now have the Site Name show up last in the Page Title or hide the Site Name completely from the Page Title. The module also contains a Content Part allowing a Page Title to be separate from content title.phoenixtree: .net linux sql php python html javascript c exampleProject Explorer for Notepad++: This project mainly aims at providing a functional rich project explorer experience on notepad++. Features include Folder based file browsing, searching, filtering and more.Projeto Exemplo FPU: Projeto Exemplo FPUPureCalendar: simple web calendarrails study: rails studySafe IM: a safe IM software use AES,SHA,RSA.Contain a server and a clientScoreboard: Scoreboard is a simple sports and/or activities scoreboard which can be used for a variety of purposes It was developed for use with a 1024x768 projector and features home and away scores, countdown clock, even a buzzer. It's developed in VB.net.SharePoint System dates and editor fields updater: The SPChangeDate is a utility used to modify some of the system fields in a SharePoint 2010 document library using a datagridview (Excel Like). It allows the modification of the following SharePoint fields: 1. Created 2. Modified 3. Modified By 4. Created By Shi Ji Xiang CRM 2012: Shi Ji XiangSIGECAR: SIGECARStable Dependencies Principle Checker for nDepend: Small console app for parsing nDepend output files and find assemblies that breaks the Stable Dependencies PrincipleStudentsPointManager: StudentsPointManagertclh123test: 4testThai Sign Language Translator: Thai Sign Language Translator with Kinect Sensor.The House FM / My Praise FM Desktop App: An App to play Christian radio on the desktop of windows Vista and Windows 7 computersTradeSea: Uni ProjectVisual Dependency Tracer: This tool will help you understand how an excel formula is derived/calculated. It provides a visual representation (tree) of the formula, including the precendents and dependents.VK Video Player: Video player for russian social network vk.comXrmSvcToolkit: XrmSvcToolkit is a small JavaScript library that helps you access Microsoft Dynamics CRM 2011 web service interfaces (SOAP and REST).

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  • Top 50 ASP.Net Interview Questions & Answers

    - by Samir R. Bhogayta
    1. What is ASP.Net? It is a framework developed by Microsoft on which we can develop new generation web sites using web forms(aspx), MVC, HTML, Javascript, CSS etc. Its successor of Microsoft Active Server Pages(ASP). Currently there is ASP.NET 4.0, which is used to develop web sites. There are various page extensions provided by Microsoft that are being used for web site development. Eg: aspx, asmx, ascx, ashx, cs, vb, html, xml etc. 2. What’s the use of Response.Output.Write()? We can write formatted output  using Response.Output.Write(). 3. In which event of page cycle is the ViewState available?   After the Init() and before the Page_Load(). 4. What is the difference between Server.Transfer and Response.Redirect?   In Server.Transfer page processing transfers from one page to the other page without making a round-trip back to the client’s browser.  This provides a faster response with a little less overhead on the server.  The clients url history list or current url Server does not update in case of Server.Transfer. Response.Redirect is used to redirect the user’s browser to another page or site.  It performs trip back to the client where the client’s browser is redirected to the new page.  The user’s browser history list is updated to reflect the new address. 5. From which base class all Web Forms are inherited? Page class.  6. What are the different validators in ASP.NET? Required field Validator Range  Validator Compare Validator Custom Validator Regular expression Validator Summary Validator 7. Which validator control you use if you need to make sure the values in two different controls matched? Compare Validator control. 8. What is ViewState? ViewState is used to retain the state of server-side objects between page post backs. 9. Where the viewstate is stored after the page postback? ViewState is stored in a hidden field on the page at client side.  ViewState is transported to the client and back to the server, and is not stored on the server or any other external source. 10. How long the items in ViewState exists? They exist for the life of the current page. 11. What are the different Session state management options available in ASP.NET? In-Process Out-of-Process. In-Process stores the session in memory on the web server. Out-of-Process Session state management stores data in an external server.  The external server may be either a SQL Server or a State Server.  All objects stored in session are required to be serializable for Out-of-Process state management. 12. How you can add an event handler?  Using the Attributes property of server side control. e.g. [csharp] btnSubmit.Attributes.Add(“onMouseOver”,”JavascriptCode();”) [/csharp] 13. What is caching? Caching is a technique used to increase performance by keeping frequently accessed data or files in memory. The request for a cached file/data will be accessed from cache instead of actual location of that file. 14. What are the different types of caching? ASP.NET has 3 kinds of caching : Output Caching, Fragment Caching, Data Caching. 15. Which type if caching will be used if we want to cache the portion of a page instead of whole page? Fragment Caching: It caches the portion of the page generated by the request. For that, we can create user controls with the below code: [xml] <%@ OutputCache Duration=”120? VaryByParam=”CategoryID;SelectedID”%> [/xml] 16. List the events in page life cycle.   1) Page_PreInit 2) Page_Init 3) Page_InitComplete 4) Page_PreLoad 5) Page_Load 6) Page_LoadComplete 7) Page_PreRender 8)Render 17. Can we have a web application running without web.Config file?   Yes 18. Is it possible to create web application with both webforms and mvc? Yes. We have to include below mvc assembly references in the web forms application to create hybrid application. [csharp] System.Web.Mvc System.Web.Razor System.ComponentModel.DataAnnotations [/csharp] 19. Can we add code files of different languages in App_Code folder?   No. The code files must be in same language to be kept in App_code folder. 20. What is Protected Configuration? It is a feature used to secure connection string information. 21. Write code to send e-mail from an ASP.NET application? [csharp] MailMessage mailMess = new MailMessage (); mailMess.From = “[email protected]”; mailMess.To = “[email protected]”; mailMess.Subject = “Test email”; mailMess.Body = “Hi This is a test mail.”; SmtpMail.SmtpServer = “localhost”; SmtpMail.Send (mailMess); [/csharp] MailMessage and SmtpMail are classes defined System.Web.Mail namespace.  22. How can we prevent browser from caching an ASPX page?   We can SetNoStore on HttpCachePolicy object exposed by the Response object’s Cache property: [csharp] Response.Cache.SetNoStore (); Response.Write (DateTime.Now.ToLongTimeString ()); [/csharp] 23. What is the good practice to implement validations in aspx page? Client-side validation is the best way to validate data of a web page. It reduces the network traffic and saves server resources. 24. What are the event handlers that we can have in Global.asax file? Application Events: Application_Start , Application_End, Application_AcquireRequestState, Application_AuthenticateRequest, Application_AuthorizeRequest, Application_BeginRequest, Application_Disposed,  Application_EndRequest, Application_Error, Application_PostRequestHandlerExecute, Application_PreRequestHandlerExecute, Application_PreSendRequestContent, Application_PreSendRequestHeaders, Application_ReleaseRequestState, Application_ResolveRequestCache, Application_UpdateRequestCache Session Events: Session_Start,Session_End 25. Which protocol is used to call a Web service? HTTP Protocol 26. Can we have multiple web config files for an asp.net application? Yes. 27. What is the difference between web config and machine config? Web config file is specific to a web application where as machine config is specific to a machine or server. There can be multiple web config files into an application where as we can have only one machine config file on a server. 28.  Explain role based security ?   Role Based Security used to implement security based on roles assigned to user groups in the organization. Then we can allow or deny users based on their role in the organization. Windows defines several built-in groups, including Administrators, Users, and Guests. [xml] <AUTHORIZATION>< authorization > < allow roles=”Domain_Name\Administrators” / >   < !– Allow Administrators in domain. — > < deny users=”*”  / >                            < !– Deny anyone else. — > < /authorization > [/xml] 29. What is Cross Page Posting? When we click submit button on a web page, the page post the data to the same page. The technique in which we post the data to different pages is called Cross Page posting. This can be achieved by setting POSTBACKURL property of  the button that causes the postback. Findcontrol method of PreviousPage can be used to get the posted values on the page to which the page has been posted. 30. How can we apply Themes to an asp.net application? We can specify the theme in web.config file. Below is the code example to apply theme: [xml] <configuration> <system.web> <pages theme=”Windows7? /> </system.web> </configuration> [/xml] 31: What is RedirectPermanent in ASP.Net?   RedirectPermanent Performs a permanent redirection from the requested URL to the specified URL. Once the redirection is done, it also returns 301 Moved Permanently responses. 32: What is MVC? MVC is a framework used to create web applications. The web application base builds on  Model-View-Controller pattern which separates the application logic from UI, and the input and events from the user will be controlled by the Controller. 33. Explain the working of passport authentication. First of all it checks passport authentication cookie. If the cookie is not available then the application redirects the user to Passport Sign on page. Passport service authenticates the user details on sign on page and if valid then stores the authenticated cookie on client machine and then redirect the user to requested page 34. What are the advantages of Passport authentication? All the websites can be accessed using single login credentials. So no need to remember login credentials for each web site. Users can maintain his/ her information in a single location. 35. What are the asp.net Security Controls? <asp:Login>: Provides a standard login capability that allows the users to enter their credentials <asp:LoginName>: Allows you to display the name of the logged-in user <asp:LoginStatus>: Displays whether the user is authenticated or not <asp:LoginView>: Provides various login views depending on the selected template <asp:PasswordRecovery>:  email the users their lost password 36: How do you register JavaScript for webcontrols ? We can register javascript for controls using <CONTROL -name>Attribtues.Add(scriptname,scripttext) method. 37. In which event are the controls fully loaded? Page load event. 38: what is boxing and unboxing? Boxing is assigning a value type to reference type variable. Unboxing is reverse of boxing ie. Assigning reference type variable to value type variable. 39. Differentiate strong typing and weak typing In strong typing, the data types of variable are checked at compile time. On the other hand, in case of weak typing the variable data types are checked at runtime. In case of strong typing, there is no chance of compilation error. Scripts use weak typing and hence issues arises at runtime. 40. How we can force all the validation controls to run? The Page.Validate() method is used to force all the validation controls to run and to perform validation. 41. List all templates of the Repeater control. ItemTemplate AlternatingltemTemplate SeparatorTemplate HeaderTemplate FooterTemplate 42. List the major built-in objects in ASP.NET?  Application Request Response Server Session Context Trace 43. What is the appSettings Section in the web.config file? The appSettings block in web config file sets the user-defined values for the whole application. For example, in the following code snippet, the specified ConnectionString section is used throughout the project for database connection: [csharp] <em><configuration> <appSettings> <add key=”ConnectionString” value=”server=local; pwd=password; database=default” /> </appSettings></em> [/csharp] 44.      Which data type does the RangeValidator control support? The data types supported by the RangeValidator control are Integer, Double, String, Currency, and Date. 45. What is the difference between an HtmlInputCheckBox control and anHtmlInputRadioButton control? In HtmlInputCheckBoxcontrol, multiple item selection is possible whereas in HtmlInputRadioButton controls, we can select only single item from the group of items. 46. Which namespaces are necessary to create a localized application? System.Globalization System.Resources 47. What are the different types of cookies in ASP.NET? Session Cookie – Resides on the client machine for a single session until the user does not log out. Persistent Cookie – Resides on a user’s machine for a period specified for its expiry, such as 10 days, one month, and never. 48. What is the file extension of web service? Web services have file extension .asmx.. 49. What are the components of ADO.NET? The components of ADO.Net are Dataset, Data Reader, Data Adaptor, Command, connection. 50. What is the difference between ExecuteScalar and ExecuteNonQuery? ExecuteScalar returns output value where as ExecuteNonQuery does not return any value but the number of rows affected by the query. ExecuteScalar used for fetching a single value and ExecuteNonQuery used to execute Insert and Update statements.

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  • Render To Texture Using OpenGL is not working but normal rendering works just fine

    - by Franky Rivera
    things I initialize at the beginning of the program I realize not all of these pertain to my issue I just copy and pasted what I had //overall initialized //things openGL related I initialize earlier on in the project glClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); glClearDepth( 1.0f ); glEnable(GL_ALPHA_TEST); glEnable( GL_STENCIL_TEST ); glEnable(GL_DEPTH_TEST); glDepthFunc( GL_LEQUAL ); glEnable(GL_CULL_FACE); glFrontFace( GL_CCW ); glEnable(GL_COLOR_MATERIAL); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ); //we also initialize our shader programs //(i added some shader program functions for definitions) //this enum list is else where in code //i figured it would help show you guys more about my //shader compile creation function right under this enum list VVVVVV /*enum eSHADER_ATTRIB_LOCATION { VERTEX_ATTRIB = 0, NORMAL_ATTRIB = 2, COLOR_ATTRIB, COLOR2_ATTRIB, FOG_COORD, TEXTURE_COORD_ATTRIB0 = 8, TEXTURE_COORD_ATTRIB1, TEXTURE_COORD_ATTRIB2, TEXTURE_COORD_ATTRIB3, TEXTURE_COORD_ATTRIB4, TEXTURE_COORD_ATTRIB5, TEXTURE_COORD_ATTRIB6, TEXTURE_COORD_ATTRIB7 }; */ //if we fail making our shader leave if( !testShader.CreateShader( "SimpleShader.vp", "SimpleShader.fp", 3, VERTEX_ATTRIB, "vVertexPos", NORMAL_ATTRIB, "vNormal", TEXTURE_COORD_ATTRIB0, "vTexCoord" ) ) return false; if( !testScreenShader.CreateShader( "ScreenShader.vp", "ScreenShader.fp", 3, VERTEX_ATTRIB, "vVertexPos", NORMAL_ATTRIB, "vNormal", TEXTURE_COORD_ATTRIB0, "vTexCoord" ) ) return false; SHADER PROGRAM FUNCTIONS bool CShaderProgram::CreateShader( const char* szVertexShaderName, const char* szFragmentShaderName, ... ) { //here are our handles for the openGL shaders int iGLVertexShaderHandle = -1, iGLFragmentShaderHandle = -1; //get our shader data char *vData = 0, *fData = 0; int vLength = 0, fLength = 0; LoadShaderFile( szVertexShaderName, &vData, &vLength ); LoadShaderFile( szFragmentShaderName, &fData, &fLength ); //data if( !vData ) return false; //data if( !fData ) { delete[] vData; return false; } //create both our shader objects iGLVertexShaderHandle = glCreateShader( GL_VERTEX_SHADER ); iGLFragmentShaderHandle = glCreateShader( GL_FRAGMENT_SHADER ); //well we got this far so we have dynamic data to clean up //load vertex shader glShaderSource( iGLVertexShaderHandle, 1, (const char**)(&vData), &vLength ); //load fragment shader glShaderSource( iGLFragmentShaderHandle, 1, (const char**)(&fData), &fLength ); //we are done with our data delete it delete[] vData; delete[] fData; //compile them both glCompileShader( iGLVertexShaderHandle ); //get shader status int iShaderOk; glGetShaderiv( iGLVertexShaderHandle, GL_COMPILE_STATUS, &iShaderOk ); if( iShaderOk == GL_FALSE ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLVertexShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLVertexShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szVertexShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLVertexShaderHandle); return false; } glCompileShader( iGLFragmentShaderHandle ); //get shader status glGetShaderiv( iGLFragmentShaderHandle, GL_COMPILE_STATUS, &iShaderOk ); if( iShaderOk == GL_FALSE ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLFragmentShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLFragmentShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szFragmentShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLFragmentShaderHandle); return false; } //lets check to see if the fragment shader compiled int iCompiled = 0; glGetShaderiv( iGLVertexShaderHandle, GL_COMPILE_STATUS, &iCompiled ); if( !iCompiled ) { //this shader did not compile leave return false; } //lets check to see if the fragment shader compiled glGetShaderiv( iGLFragmentShaderHandle, GL_COMPILE_STATUS, &iCompiled ); if( !iCompiled ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLFragmentShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLFragmentShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szFragmentShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLFragmentShaderHandle); return false; } //make our new shader program m_iShaderProgramHandle = glCreateProgram(); glAttachShader( m_iShaderProgramHandle, iGLVertexShaderHandle ); glAttachShader( m_iShaderProgramHandle, iGLFragmentShaderHandle ); glLinkProgram( m_iShaderProgramHandle ); int iLinked = 0; glGetProgramiv( m_iShaderProgramHandle, GL_LINK_STATUS, &iLinked ); if( !iLinked ) { //we didn't link return false; } //NOW LETS CREATE ALL OUR HANDLES TO OUR PROPER LIKING //start from this parameter va_list parseList; va_start( parseList, szFragmentShaderName ); //read in number of variables if any unsigned uiNum = 0; uiNum = va_arg( parseList, unsigned ); //for loop through our attribute pairs int enumType = 0; for( unsigned x = 0; x < uiNum; ++x ) { //specify our attribute locations enumType = va_arg( parseList, int ); char* name = va_arg( parseList, char* ); glBindAttribLocation( m_iShaderProgramHandle, enumType, name ); } //end our list parsing va_end( parseList ); //relink specify //we have custom specified our attribute locations glLinkProgram( m_iShaderProgramHandle ); //fill our handles InitializeHandles( ); //everything went great return true; } void CShaderProgram::InitializeHandles( void ) { m_uihMVP = glGetUniformLocation( m_iShaderProgramHandle, "mMVP" ); m_uihWorld = glGetUniformLocation( m_iShaderProgramHandle, "mWorld" ); m_uihView = glGetUniformLocation( m_iShaderProgramHandle, "mView" ); m_uihProjection = glGetUniformLocation( m_iShaderProgramHandle, "mProjection" ); ///////////////////////////////////////////////////////////////////////////////// //texture handles m_uihDiffuseMap = glGetUniformLocation( m_iShaderProgramHandle, "diffuseMap" ); if( m_uihDiffuseMap != -1 ) { //store what texture index this handle will be in the shader glUniform1i( m_uihDiffuseMap, RM_DIFFUSE+GL_TEXTURE0 ); (0)+ } m_uihNormalMap = glGetUniformLocation( m_iShaderProgramHandle, "normalMap" ); if( m_uihNormalMap != -1 ) { //store what texture index this handle will be in the shader glUniform1i( m_uihNormalMap, RM_NORMAL+GL_TEXTURE0 ); (1)+ } } void CShaderProgram::SetDiffuseMap( const unsigned& uihDiffuseMap ) { (0)+ glActiveTexture( RM_DIFFUSE+GL_TEXTURE0 ); glBindTexture( GL_TEXTURE_2D, uihDiffuseMap ); } void CShaderProgram::SetNormalMap( const unsigned& uihNormalMap ) { (1)+ glActiveTexture( RM_NORMAL+GL_TEXTURE0 ); glBindTexture( GL_TEXTURE_2D, uihNormalMap ); } //MY 2 TEST SHADERS also my math order is correct it pertains to my matrix ordering in my math library once again i've tested the basic rendering. rendering to the screen works fine ----------------------------------------SIMPLE SHADER------------------------------------- //vertex shader looks like this #version 330 in vec3 vVertexPos; in vec3 vNormal; in vec2 vTexCoord; uniform mat4 mWorld; // Model Matrix uniform mat4 mView; // Camera View Matrix uniform mat4 mProjection;// Camera Projection Matrix out vec2 vTexCoordVary; // Texture coord to the fragment program out vec3 vNormalColor; void main( void ) { //pass the texture coordinate vTexCoordVary = vTexCoord; vNormalColor = vNormal; //calculate our model view projection matrix mat4 mMVP = (( mWorld * mView ) * mProjection ); //result our position gl_Position = vec4( vVertexPos, 1 ) * mMVP; } //fragment shader looks like this #version 330 in vec2 vTexCoordVary; in vec3 vNormalColor; uniform sampler2D diffuseMap; uniform sampler2D normalMap; out vec4 fragColor[2]; void main( void ) { //CORRECT fragColor[0] = texture( normalMap, vTexCoordVary ); fragColor[1] = vec4( vNormalColor, 1.0 ); }; ----------------------------------------SCREEN SHADER------------------------------------- //vertext shader looks like this #version 330 in vec3 vVertexPos; // This is the position of the vertex coming in in vec2 vTexCoord; // This is the texture coordinate.... out vec2 vTexCoordVary; // Texture coord to the fragment program void main( void ) { vTexCoordVary = vTexCoord; //set our position gl_Position = vec4( vVertexPos.xyz, 1.0f ); } //fragment shader looks like this #version 330 in vec2 vTexCoordVary; // Incoming "varying" texture coordinate uniform sampler2D diffuseMap;//the tile detail texture uniform sampler2D normalMap; //the normal map from earlier out vec4 vTheColorOfThePixel; void main( void ) { //CORRECT vTheColorOfThePixel = texture( normalMap, vTexCoordVary ); }; .Class RenderTarget Main Functions //here is my render targets create function bool CRenderTarget::Create( const unsigned uiNumTextures, unsigned uiWidth, unsigned uiHeight, int iInternalFormat, bool bDepthWanted ) { if( uiNumTextures <= 0 ) return false; //generate our variables glGenFramebuffers(1, &m_uifboHandle); // Initialize FBO glBindFramebuffer(GL_FRAMEBUFFER, m_uifboHandle); m_uiNumTextures = uiNumTextures; if( bDepthWanted ) m_uiNumTextures += 1; m_uiTextureHandle = new unsigned int[uiNumTextures]; glGenTextures( uiNumTextures, m_uiTextureHandle ); for( unsigned x = 0; x < uiNumTextures-1; ++x ) { glBindTexture( GL_TEXTURE_2D, m_uiTextureHandle[x]); // Reserve space for our 2D render target glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, iInternalFormat, uiWidth, uiHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + x, GL_TEXTURE_2D, m_uiTextureHandle[x], 0); } //if we need one for depth testing if( bDepthWanted ) { glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_uiTextureHandle[uiNumTextures-1], 0); glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_uiTextureHandle[uiNumTextures-1], 0);*/ // Must attach texture to framebuffer. Has Stencil and depth glBindRenderbuffer(GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); glRenderbufferStorage(GL_RENDERBUFFER, /*GL_DEPTH_STENCIL*/GL_DEPTH24_STENCIL8, TEXTURE_WIDTH, TEXTURE_HEIGHT ); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); } glBindFramebuffer(GL_FRAMEBUFFER, 0); //everything went fine return true; } void CRenderTarget::Bind( const int& iTargetAttachmentLoc, const unsigned& uiWhichTexture, const bool bBindFrameBuffer ) { if( bBindFrameBuffer ) glBindFramebuffer( GL_FRAMEBUFFER, m_uifboHandle ); if( uiWhichTexture < m_uiNumTextures ) glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + iTargetAttachmentLoc, m_uiTextureHandle[uiWhichTexture], 0); } void CRenderTarget::UnBind( void ) { //default our binding glBindFramebuffer( GL_FRAMEBUFFER, 0 ); } //this is all in a test project so here's my straight forward rendering function for testing this render function does basic rendering steps keep in mind i have already tested my textures i have already tested my box thats being rendered all basic rendering works fine its just when i try to render to a texture then display it in a render surface that it does not work. Also I have tested my render surface it is bound exactly to the screen coordinate space void TestRenderSteps( void ) { //Clear the color and the depth glClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); //bind the shader program glUseProgram( testShader.m_iShaderProgramHandle ); //1) grab the vertex buffer related to our rendering glBindBuffer( GL_ARRAY_BUFFER, CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().GetBufferHandle() ); //2) how our stream will be split here ( 4 bytes position, ..ext ) CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().MapVertexStride(); //3) set the index buffer if needed glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, CIndexBuffer::GetInstance()->GetBufferHandle() ); //send the needed information into the shader testShader.SetWorldMatrix( boxPosition ); testShader.SetViewMatrix( Static_Camera.GetView( ) ); testShader.SetProjectionMatrix( Static_Camera.GetProjection( ) ); testShader.SetDiffuseMap( iTextureID ); testShader.SetNormalMap( iTextureID2 ); GLenum buffers[] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 }; glDrawBuffers(2, buffers); //bind to our render target //RM_DIFFUSE, RM_NORMAL are enums (0 && 1) renderTarget.Bind( RM_DIFFUSE, 1, true ); renderTarget.Bind( RM_NORMAL, 1, false); //false because buffer is already bound //i clear here just to clear the texture to make it a default value of white //by doing this i can see if what im rendering to my screen is just drawing to the screen //or if its my render target defaulted glClearColor( 1.0f, 1.0f, 1.0f, 1.0f ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); //i have this box object which i draw testBox.Draw(); //the draw call looks like this //my normal rendering works just fine so i know this draw is fine // glDrawElementsBaseVertex( m_sides[x].GetPrimitiveType(), // m_sides[x].GetPrimitiveCount() * 3, // GL_UNSIGNED_INT, // BUFFER_OFFSET(sizeof(unsigned int) * m_sides[x].GetStartIndex()), // m_sides[x].GetStartVertex( ) ); //we unbind the target back to default renderTarget.UnBind(); //i stop mapping my vertex format CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().UnMapVertexStride(); //i go back to default in using no shader program glUseProgram( 0 ); //now that everything is drawn to the textures //lets draw our screen surface and pass it our 2 filled out textures //NOW RENDER THE TEXTURES WE COLLECTED TO THE SCREEN QUAD //bind the shader program glUseProgram( testScreenShader.m_iShaderProgramHandle ); //1) grab the vertex buffer related to our rendering glBindBuffer( GL_ARRAY_BUFFER, CVertexBufferManager::GetInstance()->GetPositionTexBuffer().GetBufferHandle() ); //2) how our stream will be split here CVertexBufferManager::GetInstance()->GetPositionTexBuffer().MapVertexStride(); //3) set the index buffer if needed glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, CIndexBuffer::GetInstance()->GetBufferHandle() ); //pass our 2 filled out textures (in the shader im just using the diffuse //i wanted to see if i was rendering anything before i started getting into other techniques testScreenShader.SetDiffuseMap( renderTarget.GetTextureHandle(0) ); //SetDiffuseMap definitions in shader program class testScreenShader.SetNormalMap( renderTarget.GetTextureHandle(1) ); //SetNormalMap definitions in shader program class //DO the draw call drawing our screen rectangle glDrawElementsBaseVertex( m_ScreenRect.GetPrimitiveType(), m_ScreenRect.GetPrimitiveCount() * 3, GL_UNSIGNED_INT, BUFFER_OFFSET(sizeof(unsigned int) * m_ScreenRect.GetStartIndex()), m_ScreenRect.GetStartVertex( ) );*/ //unbind our vertex mapping CVertexBufferManager::GetInstance()->GetPositionTexBuffer().UnMapVertexStride(); //default to no shader program glUseProgram( 0 ); } Last words: 1) I can render my box just fine 2) i can render my screen rect just fine 3) I cannot render my box into a texture then display it into my screen rect 4) This entire project is just a test project I made to test different rendering practices. So excuse any "ugly-ish" unclean code. This was made just on a fly run through when I was trying new test cases.

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  • Problem using Hibernate-Search

    - by KCore
    Hi, I am using hibernate search for my application. It is well configured and running perfectly till some time back, when it stopped working suddenly. The reason according to me being the number of my model (bean) classes. I have some 90 classes, which I add to my configuration, while building my Hibernate Configuration. When, I disable hibernate search (remove the search annotations and use Configuration instead of AnnotationsConfiguration), I try to start my application, it Works fine. But,the same app when I enable search, it just hangs up. I tried debugging and found the exact place where it hangs. After adding all the class to my AnnotationsConfiguration object, when I say cfg.buildSessionfactory(), It never comes out of that statement. (I have waited for hours!!!) Also when I decrease the number of my model classes (like say to half i.e. 50) it comes out of that statement and the application works fine.. Can Someone tell why is this happening?? My versions of hibernate are: hibernate-core-3.3.1.GA.jar hibernate-annotations-3.4.0.GA.jar hibernate-commons-annotations-3.1.0.GA.jar hibernate-search-3.1.0.GA.jar Also if need to avoid using AnnotationsConfiguration, I read that I need to configure the search event listeners explicitly.. can anyone list all the neccessary listeners and their respective classes? (I tried the standard ones given in Hibernate Search books, but they give me ClassNotFound exception and I have all the neccesarty libs in classpath) Here are the last few lines of hibernate trace I managed to pull : 16:09:32,814 INFO AnnotationConfiguration:369 - Hibernate Validator not found: ignoring 16:09:32,892 INFO ConnectionProviderFactory:95 - Initializing connection provider: org.hibernate.connection.C3P0ConnectionProvider 16:09:32,895 INFO C3P0ConnectionProvider:103 - C3P0 using driver: com.mysql.jdbc.Driver at URL: jdbc:mysql://localhost:3306/autolinkcrmcom_data 16:09:32,898 INFO C3P0ConnectionProvider:104 - Connection properties: {user=root, password=****} 16:09:32,900 INFO C3P0ConnectionProvider:107 - autocommit mode: false 16:09:33,694 INFO SettingsFactory:116 - RDBMS: MySQL, version: 5.1.37-1ubuntu5.1 16:09:33,696 INFO SettingsFactory:117 - JDBC driver: MySQL-AB JDBC Driver, version: mysql-connector-java-3.1.10 ( $Date: 2005/05/19 15:52:23 $, $Revision: 1.1.2.2 $ ) 16:09:33,701 INFO Dialect:175 - Using dialect: org.hibernate.dialect.MySQLDialect 16:09:33,707 INFO TransactionFactoryFactory:59 - Using default transaction strategy (direct JDBC transactions) 16:09:33,709 INFO TransactionManagerLookupFactory:80 - No TransactionManagerLookup configured (in JTA environment, use of read-write or transactional second-level cache is not recommended) 16:09:33,711 INFO SettingsFactory:170 - Automatic flush during beforeCompletion(): disabled 16:09:33,714 INFO SettingsFactory:174 - Automatic session close at end of transaction: disabled 16:09:32,814 INFO AnnotationConfiguration:369 - Hibernate Validator not found: ignoring 16:09:32,892 INFO ConnectionProviderFactory:95 - Initializing connection provider: org.hibernate.connection.C3P0ConnectionProvider 16:09:32,895 INFO C3P0ConnectionProvider:103 - C3P0 using driver: com.mysql.jdbc.Driver at URL: jdbc:mysql://localhost:3306/autolinkcrmcom_data 16:09:32,898 INFO C3P0ConnectionProvider:104 - Connection properties: {user=root, password=****} 16:09:32,900 INFO C3P0ConnectionProvider:107 - autocommit mode: false 16:09:33,694 INFO SettingsFactory:116 - RDBMS: MySQL, version: 5.1.37-1ubuntu5.1 16:09:33,696 INFO SettingsFactory:117 - JDBC driver: MySQL-AB JDBC Driver, version: mysql-connector-java-3.1.10 ( $Date: 2005/05/19 15:52:23 $, $Revision: 1.1.2.2 $ ) 16:09:33,701 INFO Dialect:175 - Using dialect: org.hibernate.dialect.MySQLDialect 16:09:33,707 INFO TransactionFactoryFactory:59 - Using default transaction strategy (direct JDBC transactions) 16:09:33,709 INFO TransactionManagerLookupFactory:80 - No TransactionManagerLookup configured (in JTA environment, use of read-write or transactional second-level cache is not recommended) 16:09:33,711 INFO SettingsFactory:170 - Automatic flush during beforeCompletion(): disabled 16:09:33,714 INFO SettingsFactory:174 - Automatic session close at end of transaction: disabled 16:09:33,716 INFO SettingsFactory:181 - JDBC batch size: 15 16:09:33,719 INFO SettingsFactory:184 - JDBC batch updates for versioned data: disabled 16:09:33,721 INFO SettingsFactory:189 - Scrollable result sets: enabled 16:09:33,723 DEBUG SettingsFactory:193 - Wrap result sets: disabled 16:09:33,725 INFO SettingsFactory:197 - JDBC3 getGeneratedKeys(): enabled 16:09:33,727 INFO SettingsFactory:205 - Connection release mode: auto 16:09:33,730 INFO SettingsFactory:229 - Maximum outer join fetch depth: 2 16:09:33,732 INFO SettingsFactory:232 - Default batch fetch size: 1000 16:09:33,735 INFO SettingsFactory:236 - Generate SQL with comments: disabled 16:09:33,737 INFO SettingsFactory:240 - Order SQL updates by primary key: disabled 16:09:33,740 INFO SettingsFactory:244 - Order SQL inserts for batching: disabled 16:09:33,742 INFO SettingsFactory:420 - Query translator: org.hibernate.hql.ast.ASTQueryTranslatorFactory 16:09:33,744 INFO ASTQueryTranslatorFactory:47 - Using ASTQueryTranslatorFactory 16:09:33,747 INFO SettingsFactory:252 - Query language substitutions: {} 16:09:33,750 INFO SettingsFactory:257 - JPA-QL strict compliance: disabled 16:09:33,752 INFO SettingsFactory:262 - Second-level cache: enabled 16:09:33,754 INFO SettingsFactory:266 - Query cache: disabled 16:09:33,757 INFO SettingsFactory:405 - Cache region factory : org.hibernate.cache.impl.bridge.RegionFactoryCacheProviderBridge 16:09:33,759 INFO RegionFactoryCacheProviderBridge:61 - Cache provider: net.sf.ehcache.hibernate.EhCacheProvider 16:09:33,762 INFO SettingsFactory:276 - Optimize cache for minimal puts: disabled 16:09:33,764 INFO SettingsFactory:285 - Structured second-level cache entries: disabled 16:09:33,766 INFO SettingsFactory:314 - Statistics: disabled 16:09:33,769 INFO SettingsFactory:318 - Deleted entity synthetic identifier rollback: disabled 16:09:33,771 INFO SettingsFactory:333 - Default entity-mode: pojo 16:09:33,774 INFO SettingsFactory:337 - Named query checking : enabled 16:09:33,869 INFO Version:20 - Hibernate Search 3.1.0.GA 16:09:35,134 DEBUG DocumentBuilderIndexedEntity:157 - Field selection in projections is set to false for entity **com.xyz.abc**. recognized hibernaterecognized hibernaterecognized hibernaterecognized hibernaterecognized hibernaterecognized hibernaterecognized hibernaterecognized hibernaterecognized hibernaterecognized hibernateDocumentBuilderIndexedEntity Donno what the last line indicates ??? (hibernaterecognized....) After the last line it doesnt do anything (no trace too ) and just hangs....

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  • How-to configure Spring Social via XML

    - by Matthias Steiner
    I spend a few hours trying to get Twitter integration to work with Spring Social using the XML configuration approach. All the examples I could find on the web (and on stackoverflow) always use the @Config approach as shown in the samples For whatever reason the bean definition to get an instance to the twitter API throws an AOP exception: Caused by: java.lang.IllegalStateException: Cannot create scoped proxy for bean 'scopedTarget.twitter': Target type could not be determined at the time of proxy creation. Here's the complete config file I have: <?xml version="1.0" encoding="UTF-8"?> <beans xmlns="http://www.springframework.org/schema/beans" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:jaxrs="http://cxf.apache.org/jaxrs" xmlns:context="http://www.springframework.org/schema/context" xmlns:util="http://www.springframework.org/schema/util" xmlns:cxf="http://cxf.apache.org/core" xmlns:aop="http://www.springframework.org/schema/aop" xmlns:jee="http://www.springframework.org/schema/jee" xmlns:mvc="http://www.springframework.org/schema/mvc" xmlns:jdbc="http://www.springframework.org/schema/jdbc" xsi:schemaLocation=" http://www.springframework.org/schema/beans http://www.springframework.org/schema/beans/spring-beans-3.1.xsd http://cxf.apache.org/jaxrs http://cxf.apache.org/schemas/jaxrs.xsd http://www.springframework.org/schema/context http://www.springframework.org/schema/context/spring-context.xsd http://www.springframework.org/schema/util http://www.springframework.org/schema/util/spring-util-3.1.xsd http://cxf.apache.org/core http://cxf.apache.org/schemas/core.xsd http://www.springframework.org/schema/aop http://www.springframework.org/schema/aop/spring-aop-3.1.xsd http://www.springframework.org/schema/jee http://www.springframework.org/schema/jee/spring-jee-3.1.xsd http://www.springframework.org/schema/mvc http://www.springframework.org/schema/mvc/spring-mvc-3.1.xsd http://www.springframework.org/schema/jdbc http://www.springframework.org/schema/jdbc/spring-jdbc-3.1.xsd"> <import resource="classpath:META-INF/cxf/cxf.xml" /> <import resource="classpath:META-INF/cxf/cxf-servlet.xml" /> <jee:jndi-lookup id="dataSource" jndi-name="java:comp/env/jdbc/DefaultDB" /> <!-- initialize DB required to store user auth tokens --> <jdbc:initialize-database data-source="dataSource" ignore-failures="ALL"> <jdbc:script location="classpath:/org/springframework/social/connect/jdbc/JdbcUsersConnectionRepository.sql"/> </jdbc:initialize-database> <bean id="connectionFactoryLocator" class="org.springframework.social.connect.support.ConnectionFactoryRegistry"> <property name="connectionFactories"> <list> <ref bean="twitterConnectFactory" /> </list> </property> </bean> <bean id="twitterConnectFactory" class="org.springframework.social.twitter.connect.TwitterConnectionFactory"> <constructor-arg value="xyz" /> <constructor-arg value="xzy" /> </bean> <bean id="usersConnectionRepository" class="org.springframework.social.connect.jdbc.JdbcUsersConnectionRepository"> <constructor-arg ref="dataSource" /> <constructor-arg ref="connectionFactoryLocator" /> <constructor-arg ref="textEncryptor" /> </bean> <bean id="connectionRepository" factory-method="createConnectionRepository" factory-bean="usersConnectionRepository" scope="request"> <constructor-arg value="#{request.userPrincipal.name}" /> <aop:scoped-proxy proxy-target-class="false" /> </bean> <bean id="twitter" factory-method="?ndPrimaryConnection" factory-bean="connectionRepository" scope="request" depends-on="connectionRepository"> <constructor-arg value="org.springframework.social.twitter.api.Twitter" /> <aop:scoped-proxy proxy-target-class="false" /> </bean> <bean id="textEncryptor" class="org.springframework.security.crypto.encrypt.Encryptors" factory-method="noOpText" /> <bean id="connectController" class="org.springframework.social.connect.web.ConnectController"> <constructor-arg ref="connectionFactoryLocator"/> <constructor-arg ref="connectionRepository"/> <property name="applicationUrl" value="https://socialscn.int.netweaver.ondemand.com/socialspringdemo" /> </bean> <bean id="signInAdapter" class="com.sap.netweaver.cloud.demo.social.SimpleSignInAdapter" /> </beans> What puzzles me is that the connectionRepositoryinstantiation works perfectly fine (I commented-out the twitter bean and tested the code!) ?!? It uses the same features: request scope and interface AOP proxy and works, but the twitter bean instantiation fails ?!? The spring social config code looks as follows (I can not see any differences, can you?): @Configuration public class SocialConfig { @Inject private Environment environment; @Inject private DataSource dataSource; @Bean @Scope(value="singleton", proxyMode=ScopedProxyMode.INTERFACES) public ConnectionFactoryLocator connectionFactoryLocator() { ConnectionFactoryRegistry registry = new ConnectionFactoryRegistry(); registry.addConnectionFactory(new TwitterConnectionFactory(environment.getProperty("twitter.consumerKey"), environment.getProperty("twitter.consumerSecret"))); return registry; } @Bean @Scope(value="singleton", proxyMode=ScopedProxyMode.INTERFACES) public UsersConnectionRepository usersConnectionRepository() { return new JdbcUsersConnectionRepository(dataSource, connectionFactoryLocator(), Encryptors.noOpText()); } @Bean @Scope(value="request", proxyMode=ScopedProxyMode.INTERFACES) public ConnectionRepository connectionRepository() { Authentication authentication = SecurityContextHolder.getContext().getAuthentication(); if (authentication == null) { throw new IllegalStateException("Unable to get a ConnectionRepository: no user signed in"); } return usersConnectionRepository().createConnectionRepository(authentication.getName()); } @Bean @Scope(value="request", proxyMode=ScopedProxyMode.INTERFACES) public Twitter twitter() { Connection<Twitter> twitter = connectionRepository().findPrimaryConnection(Twitter.class); return twitter != null ? twitter.getApi() : new TwitterTemplate(); } @Bean public ConnectController connectController() { ConnectController connectController = new ConnectController(connectionFactoryLocator(), connectionRepository()); connectController.addInterceptor(new PostToWallAfterConnectInterceptor()); connectController.addInterceptor(new TweetAfterConnectInterceptor()); return connectController; } @Bean public ProviderSignInController providerSignInController(RequestCache requestCache) { return new ProviderSignInController(connectionFactoryLocator(), usersConnectionRepository(), new SimpleSignInAdapter(requestCache)); } } Any help/pointers would be appreciated!!! Cheers, Matthias

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  • What's the best Communication Pattern for EJB3-based applications?

    - by Hank
    I'm starting a JEE project that needs to be strongly scalable. So far, the concept was: several Message Driven Beans, responsible for different parts of the architecture each MDB has a Session Bean injected, handling the business logic a couple of Entity Beans, providing access to the persistence layer communication between the different parts of the architecture via Request/Reply concept via JMS messages: MDB receives msg containing activity request uses its session bean to execute necessary business logic returns response object in msg to original requester The idea was that by de-coupling parts of the architecture from each other via the message bus, there is no limit to the scalability. Simply start more components - as long as they are connected to the same bus, we can grow and grow. Unfortunately, we're having massive problems with the request-reply concept. Transaction Mgmt seems to be in our way plenty. It seams that session beans are not supposed to consume messages?! Reading http://blogs.sun.com/fkieviet/entry/request_reply_from_an_ejb and http://forums.sun.com/message.jspa?messageID=10338789, I get the feeling that people actually recommend against the request/reply concept for EJBs. If that is the case, how do you communicate between your EJBs? (Remember, scalability is what I'm after) Details of my current setup: MDB 1 'TestController', uses (local) SLSB 1 'TestService' for business logic TestController.onMessage() makes TestService send a message to queue XYZ and requests a reply TestService uses Bean Managed Transactions TestService establishes a connection & session to the JMS broker via a joint connection factory upon initialization (@PostConstruct) TestService commits the transaction after sending, then begins another transaction and waits 10 sec for the response Message gets to MDB 2 'LocationController', which uses (local) SLSB 2 'LocationService' for business logic LocationController.onMessage() makes LocationService send a message back to the requested JMSReplyTo queue Same BMT concept, same @PostConstruct concept all use the same connection factory to access the broker Problem: The first message gets send (by SLSB 1) and received (by MDB 2) ok. The sending of the returning message (by SLSB 2) is fine as well. However, SLSB 1 never receives anything - it just times out. I tried without the messageSelector, no change, still no receiving message. Is it not ok to consume message by a session bean? SLSB 1 - TestService.java @Resource(name = "jms/mvs.MVSControllerFactory") private javax.jms.ConnectionFactory connectionFactory; @PostConstruct public void initialize() { try { jmsConnection = connectionFactory.createConnection(); session = jmsConnection.createSession(false, Session.AUTO_ACKNOWLEDGE); System.out.println("Connection to JMS Provider established"); } catch (Exception e) { } } public Serializable sendMessageWithResponse(Destination reqDest, Destination respDest, Serializable request) { Serializable response = null; try { utx.begin(); Random rand = new Random(); String correlationId = rand.nextLong() + "-" + (new Date()).getTime(); // prepare the sending message object ObjectMessage reqMsg = session.createObjectMessage(); reqMsg.setObject(request); reqMsg.setJMSReplyTo(respDest); reqMsg.setJMSCorrelationID(correlationId); // prepare the publishers and subscribers MessageProducer producer = session.createProducer(reqDest); // send the message producer.send(reqMsg); System.out.println("Request Message has been sent!"); utx.commit(); // need to start second transaction, otherwise the first msg never gets sent utx.begin(); MessageConsumer consumer = session.createConsumer(respDest, "JMSCorrelationID = '" + correlationId + "'"); jmsConnection.start(); ObjectMessage respMsg = (ObjectMessage) consumer.receive(10000L); utx.commit(); if (respMsg != null) { response = respMsg.getObject(); System.out.println("Response Message has been received!"); } else { // timeout waiting for response System.out.println("Timeout waiting for response!"); } } catch (Exception e) { } return response; } SLSB 2 - LocationService.Java (only the reply method, rest is same as above) public boolean reply(Message origMsg, Serializable o) { boolean rc = false; try { // check if we have necessary correlationID and replyTo destination if (!origMsg.getJMSCorrelationID().equals("") && (origMsg.getJMSReplyTo() != null)) { // prepare the payload utx.begin(); ObjectMessage msg = session.createObjectMessage(); msg.setObject(o); // make it a response msg.setJMSCorrelationID(origMsg.getJMSCorrelationID()); Destination dest = origMsg.getJMSReplyTo(); // send it MessageProducer producer = session.createProducer(dest); producer.send(msg); producer.close(); System.out.println("Reply Message has been sent"); utx.commit(); rc = true; } } catch (Exception e) {} return rc; } sun-resources.xml <admin-object-resource enabled="true" jndi-name="jms/mvs.LocationControllerRequest" res-type="javax.jms.Queue" res-adapter="jmsra"> <property name="Name" value="mvs.LocationControllerRequestQueue"/> </admin-object-resource> <admin-object-resource enabled="true" jndi-name="jms/mvs.LocationControllerResponse" res-type="javax.jms.Queue" res-adapter="jmsra"> <property name="Name" value="mvs.LocationControllerResponseQueue"/> </admin-object-resource> <connector-connection-pool name="jms/mvs.MVSControllerFactoryPool" connection-definition-name="javax.jms.QueueConnectionFactory" resource-adapter-name="jmsra"/> <connector-resource enabled="true" jndi-name="jms/mvs.MVSControllerFactory" pool-name="jms/mvs.MVSControllerFactoryPool" />

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  • setIncludesSubentities: in an NSFetchRequest is broken for entities across multiple persistent store

    - by SG
    Prior art which doesn't quite address this: http://stackoverflow.com/questions/1774359/core-data-migration-error-message-model-does-not-contain-configuration-xyz I have narrowed this down to a specific issue. It takes a minute to set up, though; please bear with me. The gist of the issue is that a persistentStoreCoordinator (apparently) cannot preserve the part of an object graph where a managedObject is marked as a subentity of another when they are stored in different files. Here goes... 1) I have 2 xcdatamodel files, each containing a single entity. In runtime, when the managed object model is constructed, I manually define one entity as subentity of another using setSubentities:. This is because defining subentities across multiple files in the editor is not supported yet. I then return the complete model with modelByMergingModels. //Works! [mainEntity setSubentities:canvasEntities]; NSLog(@"confirm %@ is super for %@", [[[canvasEntities lastObject] superentity] name], [[canvasEntities lastObject] name]); //Output: "confirm Note is super for Browser" 2) I have modified the persistentStoreCoordinator method so that it sets a different store for each entity. Technically, it uses configurations, and each entity has one and only one configuration defined. //Also works! for ( NSString *configName in [[HACanvasPluginManager shared].registeredCanvasTypes valueForKey:@"viewControllerClassName"] ) { storeUrl = [NSURL fileURLWithPath:[[self applicationDocumentsDirectory] stringByAppendingPathComponent:[configName stringByAppendingPathExtension:@"sqlite"]]]; //NSLog(@"entities for configuration '%@': %@", configName, [[[self managedObjectModel] entitiesForConfiguration:configName] valueForKey:@"name"]); //Output: "entities for configuration 'HATextCanvasController': (Note)" //Output: "entities for configuration 'HAWebCanvasController': (Browser)" if (![persistentStoreCoordinator addPersistentStoreWithType:NSSQLiteStoreType configuration:configName URL:storeUrl options:options error:&error]) //etc 3) I have a fetchRequest set for the parent entity, with setIncludesSubentities: and setAffectedStores: just to be sure we get both 1) and 2) covered. When inserting objects of either entity, they both are added to the context and they both are fetched by the fetchedResultsController and displayed in the tableView as expected. // Create the fetch request for the entity. NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; [fetchRequest setEntity:entity]; [fetchRequest setIncludesSubentities:YES]; //NECESSARY to fetch all canvas types [fetchRequest setSortDescriptors:sortDescriptors]; [fetchRequest setFetchBatchSize:20]; // Set the batch size to a suitable number. [fetchRequest setAffectedStores:[[managedObjectContext persistentStoreCoordinator] persistentStores]]; [fetchRequest setReturnsObjectsAsFaults:NO]; Here is where it starts misbehaving: after closing and relaunching the app, ONLY THE PARENT ENTITY is fetched. If I change the entity of the request using setEntity: to the entity for 'Note', all notes are fetched. If I change it to the entity for 'Browser', all the browsers are fetched. Let me reiterate that during the run in which an object is first inserted into the context, it will appear in the list. It is only after save and relaunch that a fetch request fails to traverse the hierarchy. Therefore, I can only conclude that it is the storage of the inheritance that is the problem. Let's recap why: - Both entities can be created, inserted into the context, and viewed, so the model is working - Both entities can be fetched with a single request, so the inheritance is working - I can confirm that the files are being stored separately and objects are going into their appropriate stores, so saving is working - Launching the app with either entity set for the request works, so retrieval from the store is working - This also means that traversing different stores with the request is working - By using a single store instead of multiple, the problem goes away completely, so creating, storing, fetching, viewing etc is working correctly. This leaves only one culprit (to my mind): the inheritance I'm setting with setSubentities: is effective only for objects creating during the session. Either objects/entities are being stored stripped of the inheritance info, or entity inheritance as defined programmatically only applies to new instances, or both. Either of these is unacceptable. Either it's a bug or I am way, way off course. I have been at this every which way for two days; any insight is greatly appreciated. The current workaround - just using a single store - works completely, except it won't be future-proof in the event that I remove one of the models from the app etc. It also boggles the mind because I can't see why you would have all this infrastructure for storing across multiple stores and for setting affected stores in fetch requests if it by core definition (of setSubentities:) doesn't work.

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  • Need help debugging a PHP 5 SOAP hello world application

    - by WarDoGG
    I've been trying to get PHP 5 SOAP extension to work after reading every tutorial there is on the web, but to no avail. This has been very frustrating and i would really appreciate it if someone could point out where i am going wrong and why. Thanks for your help in advance, and any more details needed i'll oblige. The WSDL is as follows : <?xml version="1.0" encoding="utf-8"?> <wsdl:definitions name="test" xmlns:soap="http://schemas.xmlsoap.org/wsdl/soap/" xmlns:tm="http://microsoft.com/wsdl/mime/textMatching/" xmlns:soapenc="http://schemas.xmlsoap.org/soap/encoding/" xmlns:mime="http://schemas.xmlsoap.org/wsdl/mime/" xmlns:tns="http://tempuri.org/" xmlns:s1="http://microsoft.com/wsdl/types/" xmlns:s="http://www.w3.org/2001/XMLSchema" xmlns:soap12="http://schemas.xmlsoap.org/wsdl/soap12/" xmlns:http="http://schemas.xmlsoap.org/wsdl/http/" targetNamespace="http://tempuri.org/" xmlns:wsdl="http://schemas.xmlsoap.org/wsdl/"> <wsdl:types> <s:schema elementFormDefault="qualified" targetNamespace="http://tempuri.org/"> <s:import namespace="http://microsoft.com/wsdl/types/" /> <s:element name="getUser"> <s:complexType> <s:sequence> <s:element minOccurs="0" maxOccurs="1" name="username" type="s:string" /> <s:element minOccurs="0" maxOccurs="1" name="password" type="s:string" /> </s:sequence> </s:complexType> </s:element> <s:element name="getUserResponse"> <s:complexType> <s:sequence> <s:element minOccurs="0" maxOccurs="1" name="getUserResult" type="tns:bookUser" /> </s:sequence> </s:complexType> </s:element> <s:complexType name="bookUser"> <s:sequence> <s:element minOccurs="1" maxOccurs="1" name="ID" type="s:int" /> <s:element minOccurs="1" maxOccurs="1" name="GUID" type="s1:guid" /> <s:element minOccurs="0" maxOccurs="1" name="login" type="s:string" /> <s:element minOccurs="0" maxOccurs="1" name="pass" type="s:string" /> </s:sequence> </s:complexType> </s:schema> </wsdl:types> <wsdl:message name="getUserSoapIn"> <wsdl:part name="parameters" element="tns:getUser" /> </wsdl:message> <wsdl:message name="getUserSoapOut"> <wsdl:part name="parameters" element="tns:getUserResponse" /> </wsdl:message> <wsdl:portType name="test"> <wsdl:operation name="getUser"> <wsdl:input message="tns:getUserSoapIn" /> <wsdl:output message="tns:getUserSoapOut" /> </wsdl:operation> </wsdl:portType> <wsdl:binding name="testBinding" type="tns:test"> <soap:binding style="document" transport="http://schemas.xmlsoap.org/soap/http" /> <wsdl:operation name="getUser"> <soap:operation soapAction="http://tempuri.org/getUser" /> <wsdl:input> <soap:body use="literal" /> </wsdl:input> <wsdl:output> <soap:body use="literal" /> </wsdl:output> </wsdl:operation> </wsdl:binding> <wsdl:service name="testService"> <wsdl:port name="testPort" binding="tns:testBinding"> <soap:address location="http://127.0.0.1/index.php" /> </wsdl:port> </wsdl:service> </wsdl:definitions> The code for the server : <?php function getUser($param) { return array( 'bookUser'=>array ( 'ID'=>1, 'GUID'=>2, 'login'=>$param->username, 'pass'=>$param->password ) ); } ini_set("soap.wsdl_cache_enabled", "0"); // disabling WSDL cache $server = new SoapServer("http://127.0.0.1/1.wsdl"); $server->addFunction("getUser"); $server->handle(); ?> and the code for the client : $client = new SoapClient("http://127.0.0.1/index.php?wsdl", array('exceptions' => 0)); try { $arr_data = array ( array ( 'username'=>'xyz', 'password'=>'abc' ) ); print_r($client->__soapCall("getUser",$arr_data)); } catch (SoapFault $result) { print_r($result); }

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  • LevelToVisibilityConverter in silverligt 4

    - by prince23
    <UserControl x:Class="SLGridImage.MainPage" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" d:DesignHeight="300" d:DesignWidth="400" xmlns:sdk="http://schemas.microsoft.com/winfx/2006/xaml/presentation/sdk"> <UserControl.Resources> <local:LevelToVisibilityConverter x:Key="LevelToVisibility" /> </UserControl.Resources> <Grid x:Name="LayoutRoot" Background="White"> <sdk:DataGrid x:Name="dgMarks" CanUserResizeColumns="False" SelectionMode="Single" AutoGenerateColumns="False" VerticalAlignment="Top" ItemsSource="{Binding MarkCollection}" IsReadOnly="True" Margin="13,44,0,0" RowDetailsVisibilityMode="Collapsed" Height="391" HorizontalAlignment="Left" Width="965" VerticalScrollBarVisibility="Visible" > <sdk:DataGrid.Columns> <sdk:DataGridTemplateColumn> <sdk:DataGridTemplateColumn.CellTemplate> <DataTemplate> <Button x:Name="myButton" Click="myButton_Click"> <StackPanel Orientation="Horizontal"> <Image Margin="2, 2, 2, 2" x:Name="imgMarks" Stretch="Fill" Width="12" Height="12" Source="Images/test.png" VerticalAlignment="Center" HorizontalAlignment="Center" Visibility="{Binding Level, Converter={StaticResource LevelToVisibility}}" /> <TextBlock Text="{Binding Level}" TextWrapping="NoWrap" ></TextBlock> </StackPanel> </Button> </DataTemplate> </sdk:DataGridTemplateColumn.CellTemplate> </sdk:DataGridTemplateColumn> <sdk:DataGridTemplateColumn Header="Name" > <sdk:DataGridTemplateColumn.CellTemplate> <DataTemplate > <Border> <TextBlock Text="{Binding Name}" /> </Border> </DataTemplate> </sdk:DataGridTemplateColumn.CellTemplate> </sdk:DataGridTemplateColumn> <sdk:DataGridTemplateColumn Header="Marks" Width="80"> <sdk:DataGridTemplateColumn.CellTemplate> <DataTemplate> <Border> <TextBlock Text="{Binding Marks}" /> </Border> </DataTemplate> </sdk:DataGridTemplateColumn.CellTemplate> </sdk:DataGridTemplateColumn> </sdk:DataGrid.Columns> </sdk:DataGrid> </Grid> </UserControl> in .cs using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using System.Collections.ObjectModel; using System.ComponentModel; namespace SLGridImage { public partial class MainPage : UserControl { private MarksViewModel model = new MarksViewModel(); public MainPage() { InitializeComponent(); this.DataContext = model; } private void myButton_Click(object sender, RoutedEventArgs e) { } } public class MarksViewModel : INotifyPropertyChanged { public MarksViewModel() { markCollection.Add(new Mark() { Name = "ABC", Marks = 23, Level = 0 }); markCollection.Add(new Mark() { Name = "XYZ", Marks = 67, Level = 1 }); markCollection.Add(new Mark() { Name = "YU", Marks = 56, Level = 0 }); markCollection.Add(new Mark() { Name = "AAA", Marks = 89, Level = 1 }); } private ObservableCollection<Mark> markCollection = new ObservableCollection<Mark>(); public ObservableCollection<Mark> MarkCollection { get { return this.markCollection; } set { this.markCollection = value; OnPropertyChanged("MarkCollection"); } } public event PropertyChangedEventHandler PropertyChanged; public void OnPropertyChanged(string propName) { if (PropertyChanged != null) this.PropertyChanged(this, new PropertyChangedEventArgs(propName)); } } public class Mark { public string Name { get; set; } public int Marks { get; set; } public int Level { get; set; } } public class LevelToVisibilityConverter : System.Windows.Data.IValueConverter { #region IValueConverter Members public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { Visibility isVisible = Visibility.Collapsed; if ((value == null)) return isVisible; int condition = (int)value; isVisible = condition == 1 ? Visibility.Visible : Visibility.Collapsed; return isVisible; } public object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { throw new NotImplementedException(); } #endregion } } when i run getting error The type 'local:LevelToVisibilityConverter' was not found. Verify that you are not missing an assembly reference and that all referenced assemblies have been built. what i am i missing here looking forward for an solution thank you

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  • Getting a NullPointerException at seemingly random intervals, not sure why

    - by Miles
    I'm running an example from a Kinect library for Processing (http://www.shiffman.net/2010/11/14/kinect-and-processing/) and sometimes get a NullPointerException pointing to this line: int rawDepth = depth[offset]; The depth array is created in this line: int[] depth = kinect.getRawDepth(); I'm not exactly sure what a NullPointerException is, and much googling hasn't really helped. It seems odd to me that the code compiles 70% of the time and returns the error unpredictably. Could the hardware itself be affecting it? Here's the whole example if it helps: // Daniel Shiffman // Kinect Point Cloud example // http://www.shiffman.net // https://github.com/shiffman/libfreenect/tree/master/wrappers/java/processing import org.openkinect.*; import org.openkinect.processing.*; // Kinect Library object Kinect kinect; float a = 0; // Size of kinect image int w = 640; int h = 480; // We'll use a lookup table so that we don't have to repeat the math over and over float[] depthLookUp = new float[2048]; void setup() { size(800,600,P3D); kinect = new Kinect(this); kinect.start(); kinect.enableDepth(true); // We don't need the grayscale image in this example // so this makes it more efficient kinect.processDepthImage(false); // Lookup table for all possible depth values (0 - 2047) for (int i = 0; i < depthLookUp.length; i++) { depthLookUp[i] = rawDepthToMeters(i); } } void draw() { background(0); fill(255); textMode(SCREEN); text("Kinect FR: " + (int)kinect.getDepthFPS() + "\nProcessing FR: " + (int)frameRate,10,16); // Get the raw depth as array of integers int[] depth = kinect.getRawDepth(); // We're just going to calculate and draw every 4th pixel (equivalent of 160x120) int skip = 4; // Translate and rotate translate(width/2,height/2,-50); rotateY(a); for(int x=0; x<w; x+=skip) { for(int y=0; y<h; y+=skip) { int offset = x+y*w; // Convert kinect data to world xyz coordinate int rawDepth = depth[offset]; PVector v = depthToWorld(x,y,rawDepth); stroke(255); pushMatrix(); // Scale up by 200 float factor = 200; translate(v.x*factor,v.y*factor,factor-v.z*factor); // Draw a point point(0,0); popMatrix(); } } // Rotate a += 0.015f; } // These functions come from: http://graphics.stanford.edu/~mdfisher/Kinect.html float rawDepthToMeters(int depthValue) { if (depthValue < 2047) { return (float)(1.0 / ((double)(depthValue) * -0.0030711016 + 3.3309495161)); } return 0.0f; } PVector depthToWorld(int x, int y, int depthValue) { final double fx_d = 1.0 / 5.9421434211923247e+02; final double fy_d = 1.0 / 5.9104053696870778e+02; final double cx_d = 3.3930780975300314e+02; final double cy_d = 2.4273913761751615e+02; PVector result = new PVector(); double depth = depthLookUp[depthValue];//rawDepthToMeters(depthValue); result.x = (float)((x - cx_d) * depth * fx_d); result.y = (float)((y - cy_d) * depth * fy_d); result.z = (float)(depth); return result; } void stop() { kinect.quit(); super.stop(); } And here are the errors: processing.app.debug.RunnerException: NullPointerException at processing.app.Sketch.placeException(Sketch.java:1543) at processing.app.debug.Runner.findException(Runner.java:583) at processing.app.debug.Runner.reportException(Runner.java:558) at processing.app.debug.Runner.exception(Runner.java:498) at processing.app.debug.EventThread.exceptionEvent(EventThread.java:367) at processing.app.debug.EventThread.handleEvent(EventThread.java:255) at processing.app.debug.EventThread.run(EventThread.java:89) Exception in thread "Animation Thread" java.lang.NullPointerException at org.openkinect.processing.Kinect.enableDepth(Kinect.java:70) at PointCloud.setup(PointCloud.java:48) at processing.core.PApplet.handleDraw(PApplet.java:1583) at processing.core.PApplet.run(PApplet.java:1503) at java.lang.Thread.run(Thread.java:637)

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  • Will creating a background thread in a WCF service during a call, take up a thread in the ASP .NET t

    - by Nate Pinchot
    The following code is part of a WCF service. Will eventWatcher take up a thread in the ASP .NET thread pool, even if it is set IsBackground = true? /// <summary> /// Provides methods to work with the PhoneSystem web services SDK. /// This is a singleton since we need to keep track of what lines (extensions) are open. /// </summary> public sealed class PhoneSystemWebServiceFactory : IDisposable { // singleton instance reference private static readonly PhoneSystemWebServiceFactory instance = new PhoneSystemWebServiceFactory(); private static readonly object l = new object(); private static volatile Hashtable monitoredExtensions = new Hashtable(); private static readonly PhoneSystemWebServiceClient webServiceClient = CreateWebServiceClient(); private static volatile bool isClientRegistered; private static volatile string clientHandle; private static readonly Thread eventWatcherThread = new Thread(EventPoller) {IsBackground = true}; #region Constructor // these constructors are hacks to make the C# compiler not mark beforefieldinit // more info: http://www.yoda.arachsys.com/csharp/singleton.html static PhoneSystemWebServiceFactory() { } PhoneSystemWebServiceFactory() { } #endregion #region Properties /// <summary> /// Gets a thread safe instance of PhoneSystemWebServiceFactory /// </summary> public static PhoneSystemWebServiceFactory Instance { get { return instance; } } #endregion #region Private methods /// <summary> /// Create and configure a PhoneSystemWebServiceClient with basic http binding and endpoint from app settings. /// </summary> /// <returns>PhoneSystemWebServiceClient</returns> private static PhoneSystemWebServiceClient CreateWebServiceClient() { string url = ConfigurationManager.AppSettings["PhoneSystemWebService_Url"]; if (string.IsNullOrEmpty(url)) { throw new ConfigurationErrorsException( "The AppSetting \"PhoneSystemWebService_Url\" could not be found. Check the application configuration and ensure that the element exists. Example: <appSettings><add key=\"PhoneSystemWebService_Url\" value=\"http://xyz\" /></appSettings>"); } return new PhoneSystemWebServiceClient(new BasicHttpBinding(), new EndpointAddress(url)); } #endregion #region Event poller public static void EventPoller() { while (true) { if (Thread.CurrentThread.ThreadState == ThreadState.Aborted || Thread.CurrentThread.ThreadState == ThreadState.AbortRequested || Thread.CurrentThread.ThreadState == ThreadState.Stopped || Thread.CurrentThread.ThreadState == ThreadState.StopRequested) break; // get events //webServiceClient.GetEvents(clientHandle, 30, 100); } Thread.Sleep(5000); } #endregion #region Client registration methods private static void RegisterClientIfNeeded() { if (isClientRegistered) { return; } lock (l) { // double lock check if (isClientRegistered) { return; } //clientHandle = webServiceClient.RegisterClient("PhoneSystemWebServiceFactoryInternal", null); isClientRegistered = true; } } private static void UnregisterClient() { if (!isClientRegistered) { return; } lock (l) { // double lock check if (!isClientRegistered) { return; } //webServiceClient.UnegisterClient(clientHandle); } } #endregion #region Phone extension methods public bool SubscribeToEventsForExtension(string extension) { if (monitoredExtensions.Contains(extension)) { return false; } lock (monitoredExtensions.SyncRoot) { // double lock check if (monitoredExtensions.Contains(extension)) { return false; } RegisterClientIfNeeded(); // open line so we receive events for extension LineInfo lineInfo; try { //lineInfo = webServiceClient.OpenLine(clientHandle, extension); } catch (FaultException<PhoneSystemWebSDKErrorDetail>) { // TODO: log error return false; } // add extension to list of monitored extensions //monitoredExtensions.Add(extension, lineInfo.lineID); monitoredExtensions.Add(extension, 1); // start event poller thread if not already started if (eventWatcherThread.ThreadState == ThreadState.Stopped || eventWatcherThread.ThreadState == ThreadState.Unstarted) { eventWatcherThread.Start(); } return true; } } public bool UnsubscribeFromEventsForExtension(string extension) { if (!monitoredExtensions.Contains(extension)) { return false; } lock (monitoredExtensions.SyncRoot) { if (!monitoredExtensions.Contains(extension)) { return false; } // close line try { //webServiceClient.CloseLine(clientHandle, (int) monitoredExtensions[extension]); } catch (FaultException<PhoneSystemWebSDKErrorDetail>) { // TODO: log error return false; } // remove extension from list of monitored extensions monitoredExtensions.Remove(extension); // if we are not monitoring anything else, stop the poller and unregister the client if (monitoredExtensions.Count == 0) { eventWatcherThread.Abort(); UnregisterClient(); } return true; } } public bool IsExtensionMonitored(string extension) { lock (monitoredExtensions.SyncRoot) { return monitoredExtensions.Contains(extension); } } #endregion #region Dispose public void Dispose() { lock (l) { // close any open lines var extensions = monitoredExtensions.Keys.Cast<string>().ToList(); while (extensions.Count > 0) { UnsubscribeFromEventsForExtension(extensions[0]); extensions.RemoveAt(0); } if (!isClientRegistered) { return; } // unregister web service client UnregisterClient(); } } #endregion }

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  • Is there a better way to avoid an infinite loop using winforms?

    - by Hamish Grubijan
    I am using .Net 3.5 for now. Right now I am using a using trick to disable and enable events around certain sections of code. The user can change either days, hours, minutes or total minutes, and that should not cause an infinite cascade of events (e.g. minutes changing total, total changing minutes, etc.) While the code does what I want, there might be a better / more straight-forward way. Do you know of any? For brawny points: This control will be used by multiple teams - I do not want to make it embarrassing. I suspect that I do not need to reinvent the wheel when defining hours in a day, days in week, etc. Some other standard .Net library out there must have it. Any other remarks regarding code? This using (EventHacker.DisableEvents(this)) business - that must be a common pattern in .Net ... changing the setting temporarily. What is the name of it? I'd like to be able to refer to it in a comment and also read up more on current implementations. In the general case not only a handle to the thing being changed needs to be remembered, but also the previous state (in this case previous state does not matter - events are turned on and off unconditionally). Then there is also a possibility of multi-threaded hacking. One could also utilize generics to make the code arguably cleaner. Figuring all this out can lead to a multi-page blog post. I'd be happy to hear some of the answers. P.S. Does it seem like I suffer from obsessive compulsive disorder? Some people like to get things finished and move on; I like to keep them open ... there is always a better way. // Corresponding Designer class is omitted. using System; using System.Windows.Forms; namespace XYZ // Real name masked { interface IEventHackable { void EnableEvents(); void DisableEvents(); } public partial class PollingIntervalGroupBox : GroupBox, IEventHackable { private const int DAYS_IN_WEEK = 7; private const int MINUTES_IN_HOUR = 60; private const int HOURS_IN_DAY = 24; private const int MINUTES_IN_DAY = MINUTES_IN_HOUR * HOURS_IN_DAY; private const int MAX_TOTAL_DAYS = 100; private static readonly decimal MIN_TOTAL_NUM_MINUTES = 1; // Anything faster than once per minute can bog down our servers. private static readonly decimal MAX_TOTAL_NUM_MINUTES = (MAX_TOTAL_DAYS * MINUTES_IN_DAY) - 1; // 99 days should be plenty. // The value above was chosen so to not cause an overflow exception. // Watch out for it - numericUpDownControls each have a MaximumValue setting. public PollingIntervalGroupBox() { InitializeComponent(); InitializeComponentCustom(); } private void InitializeComponentCustom() { this.m_upDownDays.Maximum = MAX_TOTAL_DAYS - 1; this.m_upDownHours.Maximum = HOURS_IN_DAY - 1; this.m_upDownMinutes.Maximum = MINUTES_IN_HOUR - 1; this.m_upDownTotalMinutes.Maximum = MAX_TOTAL_NUM_MINUTES; this.m_upDownTotalMinutes.Minimum = MIN_TOTAL_NUM_MINUTES; } private void m_upDownTotalMinutes_ValueChanged(object sender, EventArgs e) { setTotalMinutes(this.m_upDownTotalMinutes.Value); } private void m_upDownDays_ValueChanged(object sender, EventArgs e) { updateTotalMinutes(); } private void m_upDownHours_ValueChanged(object sender, EventArgs e) { updateTotalMinutes(); } private void m_upDownMinutes_ValueChanged(object sender, EventArgs e) { updateTotalMinutes(); } private void updateTotalMinutes() { this.setTotalMinutes( MINUTES_IN_DAY * m_upDownDays.Value + MINUTES_IN_HOUR * m_upDownHours.Value + m_upDownMinutes.Value); } public decimal TotalMinutes { get { return m_upDownTotalMinutes.Value; } set { m_upDownTotalMinutes.Value = value; } } public decimal TotalHours { set { setTotalMinutes(value * MINUTES_IN_HOUR); } } public decimal TotalDays { set { setTotalMinutes(value * MINUTES_IN_DAY); } } public decimal TotalWeeks { set { setTotalMinutes(value * DAYS_IN_WEEK * MINUTES_IN_DAY); } } private void setTotalMinutes(decimal nTotalMinutes) { if (nTotalMinutes < MIN_TOTAL_NUM_MINUTES) { setTotalMinutes(MIN_TOTAL_NUM_MINUTES); return; // Must be carefull with recursion. } if (nTotalMinutes > MAX_TOTAL_NUM_MINUTES) { setTotalMinutes(MAX_TOTAL_NUM_MINUTES); return; // Must be carefull with recursion. } using (EventHacker.DisableEvents(this)) { // First set the total minutes this.m_upDownTotalMinutes.Value = nTotalMinutes; // Then set the rest this.m_upDownDays.Value = (int)(nTotalMinutes / MINUTES_IN_DAY); nTotalMinutes = nTotalMinutes % MINUTES_IN_DAY; // variable reuse. this.m_upDownHours.Value = (int)(nTotalMinutes / MINUTES_IN_HOUR); nTotalMinutes = nTotalMinutes % MINUTES_IN_HOUR; this.m_upDownMinutes.Value = nTotalMinutes; } } // Event magic public void EnableEvents() { this.m_upDownTotalMinutes.ValueChanged += this.m_upDownTotalMinutes_ValueChanged; this.m_upDownDays.ValueChanged += this.m_upDownDays_ValueChanged; this.m_upDownHours.ValueChanged += this.m_upDownHours_ValueChanged; this.m_upDownMinutes.ValueChanged += this.m_upDownMinutes_ValueChanged; } public void DisableEvents() { this.m_upDownTotalMinutes.ValueChanged -= this.m_upDownTotalMinutes_ValueChanged; this.m_upDownDays.ValueChanged -= this.m_upDownDays_ValueChanged; this.m_upDownHours.ValueChanged -= this.m_upDownHours_ValueChanged; this.m_upDownMinutes.ValueChanged -= this.m_upDownMinutes_ValueChanged; } // We give as little info as possible to the 'hacker'. private sealed class EventHacker : IDisposable { IEventHackable _hackableHandle; public static IDisposable DisableEvents(IEventHackable hackableHandle) { return new EventHacker(hackableHandle); } public EventHacker(IEventHackable hackableHandle) { this._hackableHandle = hackableHandle; this._hackableHandle.DisableEvents(); } public void Dispose() { this._hackableHandle.EnableEvents(); } } } }

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  • HLSL/XNA Ambient light texture mixed up with multi pass lighting

    - by Manu-EPITA
    I've been having some troubles lately with lighting. I have found a source on google which is working pretty good on the example. However, when I try to implement it to my current project, I am getting some very weird bugs. The main one is that my textures are "mixed up" when I only activate the ambient light, which means that a model gets the texture of another one . I am using the same effect for every meshes of my models. I guess this could be the problem, but I don't really know how to "reset" an effect for a new model. Is it possible? Here is my shader: float4x4 WVP; float4x4 WVP; float3x3 World; float3 Ke; float3 Ka; float3 Kd; float3 Ks; float specularPower; float3 globalAmbient; float3 lightColor; float3 eyePosition; float3 lightDirection; float3 lightPosition; float spotPower; texture2D Texture; sampler2D texSampler = sampler_state { Texture = <Texture>; MinFilter = anisotropic; MagFilter = anisotropic; MipFilter = linear; MaxAnisotropy = 16; }; struct VertexShaderInput { float4 Position : POSITION0; float2 Texture : TEXCOORD0; float3 Normal : NORMAL0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 Texture : TEXCOORD0; float3 PositionO: TEXCOORD1; float3 Normal : NORMAL0; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; output.Position = mul(input.Position, WVP); output.Normal = input.Normal; output.PositionO = input.Position.xyz; output.Texture = input.Texture; return output; } float4 PSAmbient(VertexShaderOutput input) : COLOR0 { return float4(Ka*globalAmbient + Ke,1) * tex2D(texSampler,input.Texture); } float4 PSDirectionalLight(VertexShaderOutput input) : COLOR0 { //Difuze float3 L = normalize(-lightDirection); float diffuseLight = max(dot(input.Normal,L), 0); float3 diffuse = Kd*lightColor*diffuseLight; //Specular float3 V = normalize(eyePosition - input.PositionO); float3 H = normalize(L + V); float specularLight = pow(max(dot(input.Normal,H),0),specularPower); if(diffuseLight<=0) specularLight=0; float3 specular = Ks * lightColor * specularLight; //sum all light components float3 light = diffuse + specular; return float4(light,1) * tex2D(texSampler,input.Texture); } technique MultiPassLight { pass Ambient { VertexShader = compile vs_3_0 VertexShaderFunction(); PixelShader = compile ps_3_0 PSAmbient(); } pass Directional { PixelShader = compile ps_3_0 PSDirectionalLight(); } } And here is how I actually apply my effects: public void ApplyLights(ModelMesh mesh, Matrix world, Texture2D modelTexture, Camera camera, Effect effect, GraphicsDevice graphicsDevice) { graphicsDevice.BlendState = BlendState.Opaque; effect.CurrentTechnique.Passes["Ambient"].Apply(); foreach (ModelMeshPart part in mesh.MeshParts) { graphicsDevice.SetVertexBuffer(part.VertexBuffer); graphicsDevice.Indices = part.IndexBuffer; // Texturing graphicsDevice.BlendState = BlendState.AlphaBlend; if (modelTexture != null) { effect.Parameters["Texture"].SetValue( modelTexture ); } graphicsDevice.DrawIndexedPrimitives( PrimitiveType.TriangleList, part.VertexOffset, 0, part.NumVertices, part.StartIndex, part.PrimitiveCount ); // Applying our shader to all the mesh parts effect.Parameters["WVP"].SetValue( world * camera.View * camera.Projection ); effect.Parameters["World"].SetValue(world); effect.Parameters["eyePosition"].SetValue( camera.Position ); graphicsDevice.BlendState = BlendState.Additive; // Drawing lights foreach (DirectionalLight light in DirectionalLights) { effect.Parameters["lightColor"].SetValue(light.Color.ToVector3()); effect.Parameters["lightDirection"].SetValue(light.Direction); // Applying changes and drawing them effect.CurrentTechnique.Passes["Directional"].Apply(); graphicsDevice.DrawIndexedPrimitives( PrimitiveType.TriangleList, part.VertexOffset, 0, part.NumVertices, part.StartIndex, part.PrimitiveCount ); } } I am also applying this when loading the effect: effect.Parameters["lightColor"].SetValue(Color.White.ToVector3()); effect.Parameters["globalAmbient"].SetValue(Color.White.ToVector3()); effect.Parameters["Ke"].SetValue(0.0f); effect.Parameters["Ka"].SetValue(0.01f); effect.Parameters["Kd"].SetValue(1.0f); effect.Parameters["Ks"].SetValue(0.3f); effect.Parameters["specularPower"].SetValue(100); Thank you very much UPDATE: I tried to load an effect for each model when drawing, but it doesn't seem to have changed anything. I suppose it is because XNA detects that the effect has already been loaded before and doesn't want to load a new one. Any idea why?

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  • Scroll Viewer not visible in wpf DataGrid

    - by cre-johnny07
    I have a datagrid in a grid but the scrollviewer is not visibile even though I made it auto. Below in my code. I can't figure out where's the problem. <Grid Grid.Row="0" Grid.Column="0"> <Grid.RowDefinitions> <RowDefinition Height="Auto" ></RowDefinition> <RowDefinition Height="Auto" ></RowDefinition> <RowDefinition Height="Auto" ></RowDefinition> <RowDefinition Height="Auto" ></RowDefinition> <RowDefinition Height="Auto" ></RowDefinition> <RowDefinition Height="Auto" ></RowDefinition> <RowDefinition Height="Auto" ></RowDefinition> <RowDefinition Height="Auto" ></RowDefinition> <RowDefinition Height="Auto"></RowDefinition> <RowDefinition Height="Auto"></RowDefinition> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto"></ColumnDefinition> <ColumnDefinition Width="Auto"></ColumnDefinition> </Grid.ColumnDefinitions> <TextBlock Text="Doctor Name" Grid.Row="0" Grid.Column="0" Margin="5,5,0,0"/> <TextBlock Text="Doctor Address" Grid.Row="1" Grid.Column="0" Margin="5,5,0,0"/> <TextBlock Text="Entry Note" Grid.Row="2" Grid.Column="0" Margin="5,5,0,0"/> <TextBlock Text="Join Date" Grid.Row="3" Grid.Column="0" Margin="5,5,0,0"/> <TextBlock Text="Default Discount" Grid.Row="4" Grid.Column="0" Margin="5,5,0,0"/> <TextBlock Text="Discount Valid Till" Grid.Row="5" Grid.Column="0" Margin="5,5,0,0"/> <TextBlock Text="Employee Name" Grid.Row="6" Grid.Column="0" Margin="5,5,0,0"/> <Grid Grid.Row="7" Grid.Column="0" Grid.ColumnSpan="2"> <Grid.ColumnDefinitions> <ColumnDefinition></ColumnDefinition> <ColumnDefinition></ColumnDefinition> <ColumnDefinition></ColumnDefinition> </Grid.ColumnDefinitions> <TextBlock Text="Report Type" Grid.Row="0" Grid.Column="0" Margin="5,5,0,0"/> <ComboBox Grid.Row="0" Grid.Column="1" Name="cmbReportType" Text="{Binding CurrentEntity.ReportType}"/> <Button Grid.Row="0" Grid.Column="2" Name="btnAddDetail" Content="Add Details" Command="{Binding AddDetailsCommand}"/> </Grid> <TextBox Grid.Row="0" Grid.Column="1" Margin="5,5,0,0" Width="190" Name="txtDocName" Text="{Binding CurrentEntity.RefName}"/> <TextBox Grid.Row="1" Grid.Column="1" Margin="5,5,0,0" Width="190" Height="75" Name="txtDocAddress" Text="{Binding CurrentEntity.RefAddress}"/> <TextBox Grid.Row="2" Grid.Column="1" Margin="5,5,0,0" Width="190" Height="100" Name="txtEntryNote" Text="{Binding CurrentEntity.EntryNotes}"/> <Custom:DatePicker Grid.Row="3" Grid.Column="1" Margin="5,3,0,0" Width="125" Name="dtpJoinDate" Height="24" HorizontalAlignment="Left" VerticalAlignment="Top" SelectedDate="{Binding CurrentEntity.DateStarted}" SelectedDateFormat="Short"/> <TextBox Grid.Row="4" Grid.Column="1" Height="25" Width="75" Name="txtDefaultDiscount" HorizontalAlignment="Left" Margin="5,0,0,0" VerticalAlignment="Top" Text="{Binding CurrentEntity.DefaultDiscount}"/> <Custom:DatePicker Grid.Row="5" Grid.Column="1" Margin="5,3,0,0" Width="125" Name="dtpValidTill" Height="24" HorizontalAlignment="Left" VerticalAlignment="Top" SelectedDate="{Binding CurrentEntity.DefaultDiscountValidTill}" SelectedDateFormat="Short"/> <ComboBox Grid.Row="6" Grid.Column="1" Margin="5,3,0,0" Width="190" Height="30" Name="cmbEmployeeName" ItemsSource="{Binding Employees}" DisplayMemberPath="FullName" SelectedIndex="{Binding SelecteIndex}"> </ComboBox> <Custom:DataGrid Grid.Row="8" Grid.Column="0" Grid.ColumnSpan="2" ItemsSource="{Binding XYZ}" AutoGenerateColumns="False" Name="grdTestDept"> <Custom:DataGrid.Columns> <Custom:DataGridTextColumn Binding="{Binding dep_id}" Width="40" Header="ID"/> <Custom:DataGridTextColumn Binding="{Binding dep_name}" Width="125" Header="Name"/> <Custom:DataGridTextColumn Binding="{Binding default_data}" Width="100" Header="Default Data"/> </Custom:DataGrid.Columns> </Custom:DataGrid> </Grid> <Grid Grid.Row="0" Grid.Column="1" Grid.RowSpan="9"> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto" MinWidth="43"></ColumnDefinition> <ColumnDefinition Width="Auto" MinWidth="150"></ColumnDefinition> <ColumnDefinition Width="Auto" MinWidth="50"></ColumnDefinition> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height="34*" ></RowDefinition> <RowDefinition Height="337.88*"></RowDefinition> </Grid.RowDefinitions> <TextBlock Text="Name: " Grid.Row="0" Grid.Column="0" Margin="5,4,0,0" /> <cc:ValueEnabledCombo Grid.Column="1" x:Name="cmbfilEmployeeName" Width="150" Height="30" Margin="5,4,0,0" VerticalAlignment="Top" SelectedIndex="0" ItemsSource="{Binding Employees}" DisplayMemberPath="FullName" SelectedValuePath="EmployeeId" cc:ValueEnabledCombo.SelectionChanged="{Binding SelectionChangedCommand}"> </cc:ValueEnabledCombo> <Button Grid.Column="2" Name="btnReport" Width="50" Content="Report" Height="28" Margin="5,4,0,0" Command="{Binding ReportCommand}" VerticalAlignment="Top" /> <Grid Grid.Row="1" Grid.Column="0" Grid.ColumnSpan="3"> <Custom:DataGrid ItemsSource="{Binding DoctorList}" AutoGenerateColumns="False" Name="grdDoctor" ScrollViewer.HorizontalScrollBarVisibility="Auto" ScrollViewer.VerticalScrollBarVisibility="Auto"> <Custom:DataGrid.Columns> <Custom:DataGridTextColumn Binding="{Binding RefName}" Width="Auto" Header="Doctor Name"/> <Custom:DataGridTextColumn Binding="{Binding EmployeeFullName}" Width="Auto" Header="Employee Name"/> </Custom:DataGrid.Columns> </Custom:DataGrid> </Grid> </Grid> </Grid>

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  • Help with Java Program for Prime numbers

    - by Ben
    Hello everyone, I was wondering if you can help me with this program. I have been struggling with it for hours and have just trashed my code because the TA doesn't like how I executed it. I am completely hopeless and if anyone can help me out step by step, I would greatly appreciate it. In this project you will write a Java program that reads a positive integer n from standard input, then prints out the first n prime numbers. We say that an integer m is divisible by a non-zero integer d if there exists an integer k such that m = k d , i.e. if d divides evenly into m. Equivalently, m is divisible by d if the remainder of m upon (integer) division by d is zero. We would also express this by saying that d is a divisor of m. A positive integer p is called prime if its only positive divisors are 1 and p. The one exception to this rule is the number 1 itself, which is considered to be non-prime. A positive integer that is not prime is called composite. Euclid showed that there are infinitely many prime numbers. The prime and composite sequences begin as follows: Primes: 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, … Composites: 1, 4, 6, 8, 9, 10, 12, 14, 15, 16, 18, 20, 21, 22, 24, 25, 26, 27, 28, … There are many ways to test a number for primality, but perhaps the simplest is to simply do trial divisions. Begin by dividing m by 2, and if it divides evenly, then m is not prime. Otherwise, divide by 3, then 4, then 5, etc. If at any point m is found to be divisible by a number d in the range 2 d m-1, then halt, and conclude that m is composite. Otherwise, conclude that m is prime. A moment’s thought shows that one need not do any trial divisions by numbers d which are themselves composite. For instance, if a trial division by 2 fails (i.e. has non-zero remainder, so m is odd), then a trial division by 4, 6, or 8, or any even number, must also fail. Thus to test a number m for primality, one need only do trial divisions by prime numbers less than m. Furthermore, it is not necessary to go all the way up to m-1. One need only do trial divisions of m by primes p in the range 2 p m . To see this, suppose m 1 is composite. Then there exist positive integers a and b such that 1 < a < m, 1 < b < m, and m = ab . But if both a m and b m , then ab m, contradicting that m = ab . Hence one of a or b must be less than or equal to m . To implement this process in java you will write a function called isPrime() with the following signature: static boolean isPrime(int m, int[] P) This function will return true or false according to whether m is prime or composite. The array argument P will contain a sufficient number of primes to do the testing. Specifically, at the time isPrime() is called, array P must contain (at least) all primes p in the range 2 p m . For instance, to test m = 53 for primality, one must do successive trial divisions by 2, 3, 5, and 7. We go no further since 11 53 . Thus a precondition for the function call isPrime(53, P) is that P[0] = 2 , P[1] = 3 , P[2] = 5, and P[3] = 7 . The return value in this case would be true since all these divisions fail. Similarly to test m =143 , one must do trial divisions by 2, 3, 5, 7, and 11 (since 13 143 ). The precondition for the function call isPrime(143, P) is therefore P[0] = 2 , P[1] = 3 , P[2] = 5, P[3] = 7 , and P[4] =11. The return value in this case would be false since 11 divides 143. Function isPrime() should contain a loop that steps through array P, doing trial divisions. This loop should terminate when 2 either a trial division succeeds, in which case false is returned, or until the next prime in P is greater than m , in which case true is returned. Function main() in this project will read the command line argument n, allocate an int array of length n, fill the array with primes, then print the contents of the array to stdout according to the format described below. In the context of function main(), we will refer to this array as Primes[]. Thus array Primes[] plays a dual role in this project. On the one hand, it is used to collect, store, and print the output data. On the other hand, it is passed to function isPrime() to test new integers for primality. Whenever isPrime() returns true, the newly discovered prime will be placed at the appropriate position in array Primes[]. This process works since, as explained above, the primes needed to test an integer m range only up to m , and all of these primes (and more) will already be stored in array Primes[] when m is tested. Of course it will be necessary to initialize Primes[0] = 2 manually, then proceed to test 3, 4, … for primality using function isPrime(). The following is an outline of the steps to be performed in function main(). • Check that the user supplied exactly one command line argument which can be interpreted as a positive integer n. If the command line argument is not a single positive integer, your program will print a usage message as specified in the examples below, then exit. • Allocate array Primes[] of length n and initialize Primes[0] = 2 . • Enter a loop which will discover subsequent primes and store them as Primes[1] , Primes[2], Primes[3] , ……, Primes[n -1] . This loop should contain an inner loop which walks through successive integers and tests them for primality by calling function isPrime() with appropriate arguments. • Print the contents of array Primes[] to stdout, 10 to a line separated by single spaces. In other words Primes[0] through Primes[9] will go on line 1, Primes[10] though Primes[19] will go on line 2, and so on. Note that if n is not a multiple of 10, then the last line of output will contain fewer than 10 primes. Your program, which will be called Prime.java, will produce output identical to that of the sample runs below. (As usual % signifies the unix prompt.) % java Prime Usage: java Prime [PositiveInteger] % java Prime xyz Usage: java Prime [PositiveInteger] % java Prime 10 20 Usage: java Prime [PositiveInteger] % java Prime 75 2 3 5 7 11 13 17 19 23 29 31 37 41 43 47 53 59 61 67 71 73 79 83 89 97 101 103 107 109 113 127 131 137 139 149 151 157 163 167 173 179 181 191 193 197 199 211 223 227 229 233 239 241 251 257 263 269 271 277 281 283 293 307 311 313 317 331 337 347 349 353 359 367 373 379 % 3 As you can see, inappropriate command line argument(s) generate a usage message which is similar to that of many unix commands. (Try doing the more command with no arguments to see such a message.) Your program will include a function called Usage() having signature static void Usage() that prints this message to stderr, then exits. Thus your program will contain three functions in all: main(), isPrime(), and Usage(). Each should be preceded by a comment block giving it’s name, a short description of it’s operation, and any necessary preconditions (such as those for isPrime().) See examples on the webpage.

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  • JBoss https on port other than 8080 not working

    - by MilindaD
    We have a server with two JBoss instances where one runs on 8080, the other on 8081. We need to have HTTPS enabled for the 8081 server, firstly we tried enabling https on the 8080 port instance by generating the keystore and editing the server.xml and it successfully worked. However when we tried the same thing for 8081 it did not, note that we removed https for the 8080 server first before enabling it for 8081. This is what was used for both server.xml for 8080 and 8081. The only difference was that the port was changed from 8080 to 8081 when trying to enable https for 8081 port instance. What am I doing wrong and what needs to be changed? NOTE : When I meant enabled for 8080 I meant when you visit https:// URL:8484 you will actually be visiting the 8080 port instance. However when ssl is enabled for 8081 and I visit https:// URL:8484 I get that the web page is unavailable. COMMENTLESS VERSION <Server> <Listener className="org.apache.catalina.core.AprLifecycleListener" SSLEngine="on" /> <Listener className="org.apache.catalina.core.JasperListener" /> <Service name="jboss.web"> <!-- https --> <Connector port="8080" address="${jboss.bind.address}" maxThreads="350" maxHttpHeaderSize="8192" emptySessionPath="true" protocol="HTTP/1.1" enableLookups="false" redirectPort="8443" acceptCount="100" connectionTimeout="20000" disableUploadTimeout="true" compression="on" ompressableMimeType="text/html,text/css,text/javascript,application/json,text/xml,text/plain,application/x-javascript,application/javascript"/> <Connector port="8443" protocol="HTTP/1.1" SSLEnabled="true" maxThreads="150" scheme="https" secure="true" clientAuth="false" sslProtocol="TLS" address="${jboss.bind.address}" keystoreFile="${jboss.server.home.dir}/conf/supun1.keystore" keystorePass="aaaaaa" truststoreFile="${jboss.server.home.dir}/conf/supun1.keystore" truststorePass="aaaaaa" /> <!-- https1 --> <Connector port="8009" address="${jboss.bind.address}" protocol="AJP/1.3" emptySessionPath="true" enableLookups="false" redirectPort="8443" /> <Engine name="jboss.web" defaultHost="localhost" jvmRoute="khms1"> <Realm className="org.jboss.web.tomcat.security.JBossSecurityMgrRealm" certificatePrincipal="org.jboss.security.auth.certs.SubjectDNMapping" allRolesMode="authOnly" /> <Host name="localhost" autoDeploy="false" deployOnStartup="false" deployXML="false" configClass="org.jboss.web.tomcat.security.config.JBossContextConfig" > <Valve className="org.jboss.web.tomcat.service.sso.ClusteredSingleSignOn" /> <Valve className="org.jboss.web.tomcat.service.jca.CachedConnectionValve" cachedConnectionManagerObjectName="jboss.jca:service=CachedConnectionManager" transactionManagerObjectName="jboss:service=TransactionManager" /> </Host> </Engine> </Service> </Server> WITH COMMENTS VERSION <Server> <!--APR library loader. Documentation at /docs/apr.html --> <Listener className="org.apache.catalina.core.AprLifecycleListener" SSLEngine="on" /> <!--Initialize Jasper prior to webapps are loaded. Documentation at /docs/jasper-howto.html --> <Listener className="org.apache.catalina.core.JasperListener" /> <!-- Use a custom version of StandardService that allows the connectors to be started independent of the normal lifecycle start to allow web apps to be deployed before starting the connectors. --> <Service name="jboss.web"> <!-- A "Connector" represents an endpoint by which requests are received and responses are returned. Documentation at : Java HTTP Connector: /docs/config/http.html (blocking & non-blocking) Java AJP Connector: /docs/config/ajp.html APR (HTTP/AJP) Connector: /docs/apr.html Define a non-SSL HTTP/1.1 Connector on port 8080 --> <Connector port="8080" address="${jboss.bind.address}" maxThreads="350" maxHttpHeaderSize="8192" emptySessionPath="true" protocol="HTTP/1.1" enableLookups="false" redirectPort="8443" acceptCount="100" connectionTimeout="20000" disableUploadTimeout="true" compression="on" ompressableMimeType="text/html,text/css,text/javascript,application/json,text/xml,text/plain,application/x-javascript,application/javascript"/> <!-- Define a SSL HTTP/1.1 Connector on port 8443 This connector uses the JSSE configuration, when using APR, the connector should be using the OpenSSL style configuration described in the APR documentation --> <!-- <Connector port="8443" protocol="HTTP/1.1" SSLEnabled="true" maxThreads="150" scheme="https" secure="true" keystoreFile="${jboss.server.home.dir}/conf/zara.keystore" keystorePass="zara2010" clientAuth="false" sslProtocol="TLS" compression="on" /> --> <Connector port="8443" protocol="HTTP/1.1" SSLEnabled="true" maxThreads="150" scheme="https" secure="true" clientAuth="false" sslProtocol="TLS" address="${jboss.bind.address}" keystoreFile="${jboss.server.home.dir}/conf/supun1.keystore" keystorePass="aaaaaa" truststoreFile="${jboss.server.home.dir}/conf/supun1.keystore" truststorePass="aaaaaa" /> <!-- Define an AJP 1.3 Connector on port 8009 --> <Connector port="8009" address="${jboss.bind.address}" protocol="AJP/1.3" emptySessionPath="true" enableLookups="false" redirectPort="8443" /> <Engine name="jboss.web" defaultHost="localhost" jvmRoute="khms1"> <!-- The JAAS based authentication and authorization realm implementation that is compatible with the jboss 3.2.x realm implementation. - certificatePrincipal : the class name of the org.jboss.security.auth.certs.CertificatePrincipal impl used for mapping X509[] cert chains to a Princpal. - allRolesMode : how to handle an auth-constraint with a role-name=*, one of strict, authOnly, strictAuthOnly + strict = Use the strict servlet spec interpretation which requires that the user have one of the web-app/security-role/role-name + authOnly = Allow any authenticated user + strictAuthOnly = Allow any authenticated user only if there are no web-app/security-roles --> <Realm className="org.jboss.web.tomcat.security.JBossSecurityMgrRealm" certificatePrincipal="org.jboss.security.auth.certs.SubjectDNMapping" allRolesMode="authOnly" /> <!-- A subclass of JBossSecurityMgrRealm that uses the authentication behavior of JBossSecurityMgrRealm, but overrides the authorization checks to use JACC permissions with the current java.security.Policy to determine authorized access. - allRolesMode : how to handle an auth-constraint with a role-name=*, one of strict, authOnly, strictAuthOnly + strict = Use the strict servlet spec interpretation which requires that the user have one of the web-app/security-role/role-name + authOnly = Allow any authenticated user + strictAuthOnly = Allow any authenticated user only if there are no web-app/security-roles <Realm className="org.jboss.web.tomcat.security.JaccAuthorizationRealm" certificatePrincipal="org.jboss.security.auth.certs.SubjectDNMapping" allRolesMode="authOnly" /> --> <Host name="localhost" autoDeploy="false" deployOnStartup="false" deployXML="false" configClass="org.jboss.web.tomcat.security.config.JBossContextConfig" > <!-- Uncomment to enable request dumper. This Valve "logs interesting contents from the specified Request (before processing) and the corresponding Response (after processing). It is especially useful in debugging problems related to headers and cookies." --> <!-- <Valve className="org.apache.catalina.valves.RequestDumperValve" /> --> <!-- Access logger --> <!-- <Valve className="org.apache.catalina.valves.AccessLogValve" prefix="localhost_access_log." suffix=".log" pattern="common" directory="${jboss.server.log.dir}" resolveHosts="false" /> --> <!-- Uncomment to enable single sign-on across web apps deployed to this host. Does not provide SSO across a cluster. If this valve is used, do not use the JBoss ClusteredSingleSignOn valve shown below. A new configuration attribute is available beginning with release 4.0.4: cookieDomain configures the domain to which the SSO cookie will be scoped (i.e. the set of hosts to which the cookie will be presented). By default the cookie is scoped to "/", meaning the host that presented it. Set cookieDomain to a wider domain (e.g. "xyz.com") to allow an SSO to span more than one hostname. --> <!-- <Valve className="org.apache.catalina.authenticator.SingleSignOn" /> --> <!-- Uncomment to enable single sign-on across web apps deployed to this host AND to all other hosts in the cluster. If this valve is used, do not use the standard Tomcat SingleSignOn valve shown above. Valve uses a JBossCache instance to support SSO credential caching and replication across the cluster. The JBossCache instance must be configured separately. By default, the valve shares a JBossCache with the service that supports HttpSession replication. See the "jboss-web-cluster-service.xml" file in the server/all/deploy directory for cache configuration details. Besides the attributes supported by the standard Tomcat SingleSignOn valve (see the Tomcat docs), this version also supports the following attributes: cookieDomain see above treeCacheName JMX ObjectName of the JBossCache MBean used to support credential caching and replication across the cluster. If not set, the default value is "jboss.cache:service=TomcatClusteringCache", the standard ObjectName of the JBossCache MBean used to support session replication. --> <Valve className="org.jboss.web.tomcat.service.sso.ClusteredSingleSignOn" /> <!-- Check for unclosed connections and transaction terminated checks in servlets/jsps. Important: The dependency on the CachedConnectionManager in META-INF/jboss-service.xml must be uncommented, too --> <Valve className="org.jboss.web.tomcat.service.jca.CachedConnectionValve" cachedConnectionManagerObjectName="jboss.jca:service=CachedConnectionManager" transactionManagerObjectName="jboss:service=TransactionManager" /> </Host> </Engine> </Service> </Server>

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  • Handling inheritance with overriding efficiently

    - by Fyodor Soikin
    I have the following two data structures. First, a list of properties applied to object triples: Object1 Object2 Object3 Property Value O1 O2 O3 P1 "abc" O1 O2 O3 P2 "xyz" O1 O3 O4 P1 "123" O2 O4 O5 P1 "098" Second, an inheritance tree: O1 O2 O4 O3 O5 Or viewed as a relation: Object Parent O2 O1 O4 O2 O3 O1 O5 O3 O1 null The semantics of this being that O2 inherits properties from O1; O4 - from O2 and O1; O3 - from O1; and O5 - from O3 and O1, in that order of precedence. NOTE 1: I have an efficient way to select all children or all parents of a given object. This is currently implemented with left and right indexes, but hierarchyid could also work. This does not seem important right now. NOTE 2: I have tiggers in place that make sure that the "Object" column always contains all possible objects, even when they do not really have to be there (i.e. have no parent or children defined). This makes it possible to use inner joins rather than severely less effiecient outer joins. The objective is: Given a pair of (Property, Value), return all object triples that have that property with that value either defined explicitly or inherited from a parent. NOTE 1: An object triple (X,Y,Z) is considered a "parent" of triple (A,B,C) when it is true that either X = A or X is a parent of A, and the same is true for (Y,B) and (Z,C). NOTE 2: A property defined on a closer parent "overrides" the same property defined on a more distant parent. NOTE 3: When (A,B,C) has two parents - (X1,Y1,Z1) and (X2,Y2,Z2), then (X1,Y1,Z1) is considered a "closer" parent when: (a) X2 is a parent of X1, or (b) X2 = X1 and Y2 is a parent of Y1, or (c) X2 = X1 and Y2 = Y1 and Z2 is a parent of Z1 In other words, the "closeness" in ancestry for triples is defined based on the first components of the triples first, then on the second components, then on the third components. This rule establishes an unambigous partial order for triples in terms of ancestry. For example, given the pair of (P1, "abc"), the result set of triples will be: O1, O2, O3 -- Defined explicitly O1, O2, O5 -- Because O5 inherits from O3 O1, O4, O3 -- Because O4 inherits from O2 O1, O4, O5 -- Because O4 inherits from O2 and O5 inherits from O3 O2, O2, O3 -- Because O2 inherits from O1 O2, O2, O5 -- Because O2 inherits from O1 and O5 inherits from O3 O2, O4, O3 -- Because O2 inherits from O1 and O4 inherits from O2 O3, O2, O3 -- Because O3 inherits from O1 O3, O2, O5 -- Because O3 inherits from O1 and O5 inherits from O3 O3, O4, O3 -- Because O3 inherits from O1 and O4 inherits from O2 O3, O4, O5 -- Because O3 inherits from O1 and O4 inherits from O2 and O5 inherits from O3 O4, O2, O3 -- Because O4 inherits from O1 O4, O2, O5 -- Because O4 inherits from O1 and O5 inherits from O3 O4, O4, O3 -- Because O4 inherits from O1 and O4 inherits from O2 O5, O2, O3 -- Because O5 inherits from O1 O5, O2, O5 -- Because O5 inherits from O1 and O5 inherits from O3 O5, O4, O3 -- Because O5 inherits from O1 and O4 inherits from O2 O5, O4, O5 -- Because O5 inherits from O1 and O4 inherits from O2 and O5 inherits from O3 Note that the triple (O2, O4, O5) is absent from this list. This is because property P1 is defined explicitly for the triple (O2, O4, O5) and this prevents that triple from inheriting that property from (O1, O2, O3). Also note that the triple (O4, O4, O5) is also absent. This is because that triple inherits its value of P1="098" from (O2, O4, O5), because it is a closer parent than (O1, O2, O3). The straightforward way to do it is the following. First, for every triple that a property is defined on, select all possible child triples: select Children1.Id as O1, Children2.Id as O2, Children3.Id as O3, tp.Property, tp.Value from TriplesAndProperties tp -- Select corresponding objects of the triple inner join Objects as Objects1 on Objects1.Id = tp.O1 inner join Objects as Objects2 on Objects2.Id = tp.O2 inner join Objects as Objects3 on Objects3.Id = tp.O3 -- Then add all possible children of all those objects inner join Objects as Children1 on Objects1.Id [isparentof] Children1.Id inner join Objects as Children2 on Objects2.Id [isparentof] Children2.Id inner join Objects as Children3 on Objects3.Id [isparentof] Children3.Id But this is not the whole story: if some triple inherits the same property from several parents, this query will yield conflicting results. Therefore, second step is to select just one of those conflicting results: select * from ( select Children1.Id as O1, Children2.Id as O2, Children3.Id as O3, tp.Property, tp.Value, row_number() over( partition by Children1.Id, Children2.Id, Children3.Id, tp.Property order by Objects1.[depthInTheTree] descending, Objects2.[depthInTheTree] descending, Objects3.[depthInTheTree] descending ) as InheritancePriority from ... (see above) ) where InheritancePriority = 1 The window function row_number() over( ... ) does the following: for every unique combination of objects triple and property, it sorts all values by the ancestral distance from the triple to the parents that the value is inherited from, and then I only select the very first of the resulting list of values. A similar effect can be achieved with a GROUP BY and ORDER BY statements, but I just find the window function semantically cleaner (the execution plans they yield are identical). The point is, I need to select the closest of contributing ancestors, and for that I need to group and then sort within the group. And finally, now I can simply filter the result set by Property and Value. This scheme works. Very reliably and predictably. It has proven to be very powerful for the business task it implements. The only trouble is, it is awfuly slow. One might point out the join of seven tables might be slowing things down, but that is actually not the bottleneck. According to the actual execution plan I'm getting from the SQL Management Studio (as well as SQL Profiler), the bottleneck is the sorting. The problem is, in order to satisfy my window function, the server has to sort by Children1.Id, Children2.Id, Children3.Id, tp.Property, Parents1.[depthInTheTree] descending, Parents2.[depthInTheTree] descending, Parents3.[depthInTheTree] descending, and there can be no indexes it can use, because the values come from a cross join of several tables. EDIT: Per Michael Buen's suggestion (thank you, Michael), I have posted the whole puzzle to sqlfiddle here. One can see in the execution plan that the Sort operation accounts for 32% of the whole query, and that is going to grow with the number of total rows, because all the other operations use indexes. Usually in such cases I would use an indexed view, but not in this case, because indexed views cannot contain self-joins, of which there are six. The only way that I can think of so far is to create six copies of the Objects table and then use them for the joins, thus enabling an indexed view. Did the time come that I shall be reduced to that kind of hacks? The despair sets in.

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  • how to export bind and keyframe bone poses from blender to use in OpenGL

    - by SaldaVonSchwartz
    EDIT: I decided to reformulate the question in much simpler terms to see if someone can give me a hand with this. Basically, I'm exporting meshes, skeletons and actions from blender into an engine of sorts that I'm working on. But I'm getting the animations wrong. I can tell the basic motion paths are being followed but there's always an axis of translation or rotation which is wrong. I think the problem is most likely not in my engine code (OpenGL-based) but rather in either my misunderstanding of some part of the theory behind skeletal animation / skinning or the way I am exporting the appropriate joint matrices from blender in my exporter script. I'll explain the theory, the engine animation system and my blender export script, hoping someone might catch the error in either or all of these. The theory: (I'm using column-major ordering since that's what I use in the engine cause it's OpenGL-based) Assume I have a mesh made up of a single vertex v, along with a transformation matrix M which takes the vertex v from the mesh's local space to world space. That is, if I was to render the mesh without a skeleton, the final position would be gl_Position = ProjectionMatrix * M * v. Now assume I have a skeleton with a single joint j in bind / rest pose. j is actually another matrix. A transform from j's local space to its parent space which I'll denote Bj. if j was part of a joint hierarchy in the skeleton, Bj would take from j space to j-1 space (that is to its parent space). However, in this example j is the only joint, so Bj takes from j space to world space, like M does for v. Now further assume I have a a set of frames, each with a second transform Cj, which works the same as Bj only that for a different, arbitrary spatial configuration of join j. Cj still takes vertices from j space to world space but j is rotated and/or translated and/or scaled. Given the above, in order to skin vertex v at keyframe n. I need to: take v from world space to joint j space modify j (while v stays fixed in j space and is thus taken along in the transformation) take v back from the modified j space to world space So the mathematical implementation of the above would be: v' = Cj * Bj^-1 * v. Actually, I have one doubt here.. I said the mesh to which v belongs has a transform M which takes from model space to world space. And I've also read in a couple textbooks that it needs to be transformed from model space to joint space. But I also said in 1 that v needs to be transformed from world to joint space. So basically I'm not sure if I need to do v' = Cj * Bj^-1 * v or v' = Cj * Bj^-1 * M * v. Right now my implementation multiples v' by M and not v. But I've tried changing this and it just screws things up in a different way cause there's something else wrong. Finally, If we wanted to skin a vertex to a joint j1 which in turn is a child of a joint j0, Bj1 would be Bj0 * Bj1 and Cj1 would be Cj0 * Cj1. But Since skinning is defined as v' = Cj * Bj^-1 * v , Bj1^-1 would be the reverse concatenation of the inverses making up the original product. That is, v' = Cj0 * Cj1 * Bj1^-1 * Bj0^-1 * v Now on to the implementation (Blender side): Assume the following mesh made up of 1 cube, whose vertices are bound to a single joint in a single-joint skeleton: Assume also there's a 60-frame, 3-keyframe animation at 60 fps. The animation essentially is: keyframe 0: the joint is in bind / rest pose (the way you see it in the image). keyframe 30: the joint translates up (+z in blender) some amount and at the same time rotates pi/4 rad clockwise. keyframe 59: the joint goes back to the same configuration it was in keyframe 0. My first source of confusion on the blender side is its coordinate system (as opposed to OpenGL's default) and the different matrices accessible through the python api. Right now, this is what my export script does about translating blender's coordinate system to OpenGL's standard system: # World transform: Blender -> OpenGL worldTransform = Matrix().Identity(4) worldTransform *= Matrix.Scale(-1, 4, (0,0,1)) worldTransform *= Matrix.Rotation(radians(90), 4, "X") # Mesh (local) transform matrix file.write('Mesh Transform:\n') localTransform = mesh.matrix_local.copy() localTransform = worldTransform * localTransform for col in localTransform.col: file.write('{:9f} {:9f} {:9f} {:9f}\n'.format(col[0], col[1], col[2], col[3])) file.write('\n') So if you will, my "world" matrix is basically the act of changing blenders coordinate system to the default GL one with +y up, +x right and -z into the viewing volume. Then I also premultiply (in the sense that it's done by the time we reach the engine, not in the sense of post or pre in terms of matrix multiplication order) the mesh matrix M so that I don't need to multiply it again once per draw call in the engine. About the possible matrices to extract from Blender joints (bones in Blender parlance), I'm doing the following: For joint bind poses: def DFSJointTraversal(file, skeleton, jointList): for joint in jointList: bindPoseJoint = skeleton.data.bones[joint.name] bindPoseTransform = bindPoseJoint.matrix_local.inverted() file.write('Joint ' + joint.name + ' Transform {\n') translationV = bindPoseTransform.to_translation() rotationQ = bindPoseTransform.to_3x3().to_quaternion() scaleV = bindPoseTransform.to_scale() file.write('T {:9f} {:9f} {:9f}\n'.format(translationV[0], translationV[1], translationV[2])) file.write('Q {:9f} {:9f} {:9f} {:9f}\n'.format(rotationQ[1], rotationQ[2], rotationQ[3], rotationQ[0])) file.write('S {:9f} {:9f} {:9f}\n'.format(scaleV[0], scaleV[1], scaleV[2])) DFSJointTraversal(file, skeleton, joint.children) file.write('}\n') Note that I'm actually grabbing the inverse of what I think is the bind pose transform Bj. This is so I don't need to invert it in the engine. Also note I went for matrix_local, assuming this is Bj. The other option is plain "matrix", which as far as I can tell is the same only that not homogeneous. For joint current / keyframe poses: for kfIndex in keyframes: bpy.context.scene.frame_set(kfIndex) file.write('keyframe: {:d}\n'.format(int(kfIndex))) for i in range(0, len(skeleton.data.bones)): file.write('joint: {:d}\n'.format(i)) currentPoseJoint = skeleton.pose.bones[i] currentPoseTransform = currentPoseJoint.matrix translationV = currentPoseTransform.to_translation() rotationQ = currentPoseTransform.to_3x3().to_quaternion() scaleV = currentPoseTransform.to_scale() file.write('T {:9f} {:9f} {:9f}\n'.format(translationV[0], translationV[1], translationV[2])) file.write('Q {:9f} {:9f} {:9f} {:9f}\n'.format(rotationQ[1], rotationQ[2], rotationQ[3], rotationQ[0])) file.write('S {:9f} {:9f} {:9f}\n'.format(scaleV[0], scaleV[1], scaleV[2])) file.write('\n') Note that here I go for skeleton.pose.bones instead of data.bones and that I have a choice of 3 matrices: matrix, matrix_basis and matrix_channel. From the descriptions in the python API docs I'm not super clear which one I should choose, though I think it's the plain matrix. Also note I do not invert the matrix in this case. The implementation (Engine / OpenGL side): My animation subsystem does the following on each update (I'm omitting parts of the update loop where it's figured out which objects need update and time is hardcoded here for simplicity): static double time = 0; time = fmod((time + elapsedTime),1.); uint16_t LERPKeyframeNumber = 60 * time; uint16_t lkeyframeNumber = 0; uint16_t lkeyframeIndex = 0; uint16_t rkeyframeNumber = 0; uint16_t rkeyframeIndex = 0; for (int i = 0; i < aClip.keyframesCount; i++) { uint16_t keyframeNumber = aClip.keyframes[i].number; if (keyframeNumber <= LERPKeyframeNumber) { lkeyframeIndex = i; lkeyframeNumber = keyframeNumber; } else { rkeyframeIndex = i; rkeyframeNumber = keyframeNumber; break; } } double lTime = lkeyframeNumber / 60.; double rTime = rkeyframeNumber / 60.; double blendFactor = (time - lTime) / (rTime - lTime); GLKMatrix4 bindPosePalette[aSkeleton.jointsCount]; GLKMatrix4 currentPosePalette[aSkeleton.jointsCount]; for (int i = 0; i < aSkeleton.jointsCount; i++) { F3DETQSType& lPose = aClip.keyframes[lkeyframeIndex].skeletonPose.joints[i]; F3DETQSType& rPose = aClip.keyframes[rkeyframeIndex].skeletonPose.joints[i]; GLKVector3 LERPTranslation = GLKVector3Lerp(lPose.t, rPose.t, blendFactor); GLKQuaternion SLERPRotation = GLKQuaternionSlerp(lPose.q, rPose.q, blendFactor); GLKVector3 LERPScaling = GLKVector3Lerp(lPose.s, rPose.s, blendFactor); GLKMatrix4 currentTransform = GLKMatrix4MakeWithQuaternion(SLERPRotation); currentTransform = GLKMatrix4TranslateWithVector3(currentTransform, LERPTranslation); currentTransform = GLKMatrix4ScaleWithVector3(currentTransform, LERPScaling); GLKMatrix4 inverseBindTransform = GLKMatrix4MakeWithQuaternion(aSkeleton.joints[i].inverseBindTransform.q); inverseBindTransform = GLKMatrix4TranslateWithVector3(inverseBindTransform, aSkeleton.joints[i].inverseBindTransform.t); inverseBindTransform = GLKMatrix4ScaleWithVector3(inverseBindTransform, aSkeleton.joints[i].inverseBindTransform.s); if (aSkeleton.joints[i].parentIndex == -1) { bindPosePalette[i] = inverseBindTransform; currentPosePalette[i] = currentTransform; } else { bindPosePalette[i] = GLKMatrix4Multiply(inverseBindTransform, bindPosePalette[aSkeleton.joints[i].parentIndex]); currentPosePalette[i] = GLKMatrix4Multiply(currentPosePalette[aSkeleton.joints[i].parentIndex], currentTransform); } aSkeleton.skinningPalette[i] = GLKMatrix4Multiply(currentPosePalette[i], bindPosePalette[i]); } Finally, this is my vertex shader: #version 100 uniform mat4 modelMatrix; uniform mat3 normalMatrix; uniform mat4 projectionMatrix; uniform mat4 skinningPalette[6]; uniform lowp float skinningEnabled; attribute vec4 position; attribute vec3 normal; attribute vec2 tCoordinates; attribute vec4 jointsWeights; attribute vec4 jointsIndices; varying highp vec2 tCoordinatesVarying; varying highp float lIntensity; void main() { tCoordinatesVarying = tCoordinates; vec4 skinnedVertexPosition = vec4(0.); for (int i = 0; i < 4; i++) { skinnedVertexPosition += jointsWeights[i] * skinningPalette[int(jointsIndices[i])] * position; } vec4 skinnedNormal = vec4(0.); for (int i = 0; i < 4; i++) { skinnedNormal += jointsWeights[i] * skinningPalette[int(jointsIndices[i])] * vec4(normal, 0.); } vec4 finalPosition = mix(position, skinnedVertexPosition, skinningEnabled); vec4 finalNormal = mix(vec4(normal, 0.), skinnedNormal, skinningEnabled); vec3 eyeNormal = normalize(normalMatrix * finalNormal.xyz); vec3 lightPosition = vec3(0., 0., 2.); lIntensity = max(0.0, dot(eyeNormal, normalize(lightPosition))); gl_Position = projectionMatrix * modelMatrix * finalPosition; } The result is that the animation displays wrong in terms of orientation. That is, instead of bobbing up and down it bobs in and out (along what I think is the Z axis according to my transform in the export clip). And the rotation angle is counterclockwise instead of clockwise. If I try with a more than one joint, then it's almost as if the second joint rotates in it's own different coordinate space and does not follow 100% its parent's transform. Which I assume it should from my animation subsystem which I assume in turn follows the theory I explained for the case of more than one joint. Any thoughts?

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  • Segfaulting Java process

    - by zenmonkey
    I've a java process that is working on some large data set in memory. I've seen it crash with a SIGSEGV signal sometimes, so i was wondering some potential causes and fixes could do. Caues: - JVM bug - Native library bug (e.g pthreads etc) - JNI bug in user code Fixes: - Upgrade to new JVM In my particular case, this is the output form the log file (pruned) A fatal error has been detected by the Java Runtime Environment: # SIGSEGV (0xb) at pc=0x00002aaaaacd1b94, pid=32116, tid=1086544208 # JRE version: 6.0_14-b08 Java VM: Java HotSpot(TM) 64-Bit Server VM (14.0-b16 mixed mode linux-amd64 ) Problematic frame: C [libpthread.so.0+0xab94] pthread_cond_timedwait+0x154 # If you would like to submit a bug report, please visit: http://java.sun.com/webapps/bugreport/crash.jsp # --------------- T H R E A D --------------- Current thread (0x00002aacaad41000): WatcherThread [stack: 0x0000000040b35000,0x0000000040c36000] [id=32141] siginfo:si_signo=SIGSEGV: si_errno=0, si_code=1 (SEGV_MAPERR), si_addr=0x00002aabc40008c0 Registers: RAX=0x0000000000000000, RBX=0x0000000000000000, RCX=0x0000000000000000, RDX=0x0000000000000002 RSP=0x0000000040c34cc0, RBP=0x0000000040c34d80, RSI=0x0000000000000001, RDI=0x00002aabc40008c0 R8 =0x00002aacaad42528, R9 =0x0000000000000000, R10=0x0000000040c34cd8, R11=0x0000000000000202 R12=0x0000000000000001, R13=0x0000000040c34d40, R14=0xffffffffffffff92, R15=0x00002aacaad42550 RIP=0x00002aaaaacd1b94, EFL=0x0000000000010246, CSGSFS=0x000000000000e033, ERR=0x0000000000000006 TRAPNO=0x000000000000000e Top of Stack: (sp=0x0000000040c34cc0) 0x0000000040c34cc0: 0000000000000000 00002aabc40008c0 0x0000000040c34cd0: 00002aacaad42528 0000000000000000 0x0000000040c34ce0: 0000000002fae0e0 0000000000000000 0x0000000040c34cf0: 00002aaaaacd1750 0000000040c34cc0 0x0000000040c34d00: 00002aacaad42528 0000000000000000 0x0000000040c34d10: 00002aacaad42528 00002aacaad42500 0x0000000040c34d20: 0000000000000032 00002aaaabadf876 0x0000000040c34d30: fffffffdaad40e80 0000000040c34d40 0x0000000040c34d40: 000000004bbb7166 0000000015f07098 0x0000000040c34d50: 0000000040c34d80 00138cd32df59cce 0x0000000040c34d60: 431bde82d7b634db 00002aacaad429c0 0x0000000040c34d70: 0000000000000032 00002aacaad429c0 0x0000000040c34d80: 0000000040c34e00 00002aaaabadda6d 0x0000000040c34d90: 0000000040c34da0 00002aacaad42500 0x0000000040c34da0: 00002aacaad429c0 00002aaa00000002 0x0000000040c34db0: 0000000000000001 0000000000000002 0x0000000040c34dc0: 0000000040c34dd0 00002aaaabb6f613 0x0000000040c34dd0: 0000000040c34e00 00002aacaad41000 0x0000000040c34de0: 0000000000000032 00002aacaad429c0 0x0000000040c34df0: 00002aacaad41000 0000000000001000 0x0000000040c34e00: 0000000040c34e60 00002aaaabbc39fb 0x0000000040c34e10: 0000000040c34e40 00002aaaabab868f 0x0000000040c34e20: 00002aacaad41000 00002aacaad42aa0 0x0000000040c34e30: 00002aacaad42aa0 00002aaaabe10630 0x0000000040c34e40: 00002aaaabe10630 00002aacaad42aa0 0x0000000040c34e50: 00002aacaad429c0 00002aacaad41000 0x0000000040c34e60: 0000000040c35130 00002aaaabadff9f 0x0000000040c34e70: 0000000000000000 0000000000000000 0x0000000040c34e80: 0000000000000000 0000000000000000 0x0000000040c34e90: 0000000000000000 0000000000000000 0x0000000040c34ea0: 0000000000000000 0000000000000000 0x0000000040c34eb0: 0000000000000000 0000000000000000 Instructions: (pc=0x00002aaaaacd1b94) 0x00002aaaaacd1b84: 88 22 00 00 48 8b 7c 24 08 be 01 00 00 00 31 c0 0x00002aaaaacd1b94: f0 0f b1 37 0f 85 e8 00 00 00 8b 57 2c 48 8b 47 Stack: [0x0000000040b35000,0x0000000040c36000], sp=0x0000000040c34cc0, free space=1023k Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code) C [libpthread.so.0+0xab94] pthread_cond_timedwait+0x154 V [libjvm.so+0x594a6d] V [libjvm.so+0x67a9fb] V [libjvm.so+0x596f9f] --------------- P R O C E S S --------------- Java Threads: ( = current thread ) 0x00002aacaad3f000 JavaThread "Low Memory Detector" daemon [_thread_blocked, id=32140, stack(0x0000000040a34000,0x0000000040b35000)] 0x00002aacaad3c000 JavaThread "CompilerThread1" daemon [_thread_blocked, id=32139, stack(0x0000000040933000,0x0000000040a34000)] 0x00002aacaad37800 JavaThread "CompilerThread0" daemon [_thread_blocked, id=32138, stack(0x0000000040832000,0x0000000040933000)] 0x00002aacaad36800 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=32137, stack(0x0000000040731000,0x0000000040832000)] 0x00002aacaab7d800 JavaThread "Finalizer" daemon [_thread_blocked, id=32136, stack(0x0000000040630000,0x0000000040731000)] 0x00002aacaab7b800 JavaThread "Reference Handler" daemon [_thread_blocked, id=32135, stack(0x000000004052f000,0x0000000040630000)] 0x0000000040115800 JavaThread "main" [_thread_blocked, id=32117, stack(0x000000004012b000,0x000000004022c000)] Other Threads: 0x00002aacaab75000 VMThread [stack: 0x000000004042e000,0x000000004052f000] [id=32134] =0x00002aacaad41000 WatcherThread [stack: 0x0000000040b35000,0x0000000040c36000] [id=32141] VM state:at safepoint (normal execution) VM Mutex/Monitor currently owned by a thread: ([mutex/lock_event]) [0x0000000040112e80] Threads_lock - owner thread: 0x00002aacaab75000 [0x0000000040113380] Heap_lock - owner thread: 0x0000000040115800 Heap PSYoungGen total 1854528K, used 1029248K [0x00002aac025a0000, 0x00002aaca8340000, 0x00002aaca9040000) eden space 1029248K, 100% used [0x00002aac025a0000,0x00002aac412c0000,0x00002aac412c0000) from space 825280K, 0% used [0x00002aac412c0000,0x00002aac412c0000,0x00002aac738b0000) to space 812800K, 0% used [0x00002aac76980000,0x00002aac76980000,0x00002aaca8340000) PSOldGen total 4423680K, used 4423651K [0x00002aaab5040000, 0x00002aabc3040000, 0x00002aac025a0000) object space 4423680K, 99% used [0x00002aaab5040000,0x00002aabc3038fe8,0x00002aabc3040000) PSPermGen total 21248K, used 5848K [0x00002aaaafc40000, 0x00002aaab1100000, 0x00002aaab5040000) object space 21248K, 27% used [0x00002aaaafc40000,0x00002aaab01f61f0,0x00002aaab1100000) Dynamic libraries: 40000000-40009000 r-xp 00000000 08:01 313415 /usr/java/jdk1.6.0_14/bin/java 40108000-4010a000 rwxp 00008000 08:01 313415 /usr/java/jdk1.6.0_14/bin/java 4010a000-4012b000 rwxp 4010a000 00:00 0 [heap] 4012b000-4012e000 ---p 4012b000 00:00 0 4012e000-4022c000 rwxp 4012e000 00:00 0 4022c000-4022d000 ---p 4022c000 00:00 0 4022d000-4032d000 rwxp 4022d000 00:00 0 4032d000-4032e000 ---p 4032d000 00:00 0 4032e000-4042e000 rwxp 4032e000 00:00 0 4042e000-4042f000 ---p 4042e000 00:00 0 4042f000-4052f000 rwxp 4042f000 00:00 0 4052f000-40532000 ---p 4052f000 00:00 0 40532000-40630000 rwxp 40532000 00:00 0 40630000-40633000 ---p 40630000 00:00 0 40633000-40731000 rwxp 40633000 00:00 0 40731000-40734000 ---p 40731000 00:00 0 40734000-40832000 rwxp 40734000 00:00 0 40832000-40835000 ---p 40832000 00:00 0 40835000-40933000 rwxp 40835000 00:00 0 40933000-40936000 ---p 40933000 00:00 0 40936000-40a34000 rwxp 40936000 00:00 0 40a34000-40a37000 ---p 40a34000 00:00 0 40a37000-40b35000 rwxp 40a37000 00:00 0 40b35000-40b36000 ---p 40b35000 00:00 0 40b36000-40c36000 rwxp 40b36000 00:00 0 2aaaaaaab000-2aaaaaac6000 r-xp 00000000 08:01 49198 /lib64/ld-2.7.so 2aaaaaac6000-2aaaaaac7000 rwxp 2aaaaaac6000 00:00 0 2aaaaaac7000-2aaaaaad0000 r-xs 0006d000 08:10 29851669 /mnt/home/jatten/workspace/common/build/lib/common.jar 2aaaaaad2000-2aaaaaad3000 rwxp 2aaaaaad2000 00:00 0 2aaaaaad3000-2aaaaaae0000 r-xp 00000000 08:01 315357 /usr/java/jdk1.6.0_14/jre/lib/amd64/libverify.so 2aaaaaae0000-2aaaaabdf000 ---p 0000d000 08:01 315357 /usr/java/jdk1.6.0_14/jre/lib/amd64/libverify.so 2aaaaabdf000-2aaaaabe2000 rwxp 0000c000 08:01 315357 /usr/java/jdk1.6.0_14/jre/lib/amd64/libverify.so 2aaaaabe2000-2aaaaac0a000 rwxp 2aaaaabe2000 00:00 0 2aaaaac0a000-2aaaaac0f000 r-xs 0003a000 08:10 30326840 /mnt/home/jatten/workspace/common_ml20010405/build/lib/common_ml.jar 2aaaaac0f000-2aaaaac12000 r-xs 00020000 08:10 29786222 /mnt/home/jatten/pagescorer.jar 2aaaaacc5000-2aaaaacc6000 r-xp 0001a000 08:01 49198 /lib64/ld-2.7.so 2aaaaacc6000-2aaaaacc7000 rwxp 0001b000 08:01 49198 /lib64/ld-2.7.so 2aaaaacc7000-2aaaaacdd000 r-xp 00000000 08:01 49280 /lib64/libpthread-2.7.so 2aaaaacdd000-2aaaaaedc000 ---p 00016000 08:01 49280 /lib64/libpthread-2.7.so 2aaaaaedc000-2aaaaaedd000 r-xp 00015000 08:01 49280 /lib64/libpthread-2.7.so 2aaaaaedd000-2aaaaaede000 rwxp 00016000 08:01 49280 /lib64/libpthread-2.7.so 2aaaaaede000-2aaaaaee2000 rwxp 2aaaaaede000 00:00 0 2aaaaaee2000-2aaaaaee9000 r-xp 00000000 08:01 315360 /usr/java/jdk1.6.0_14/jre/lib/amd64/jli/libjli.so 2aaaaaee9000-2aaaaafea000 ---p 00007000 08:01 315360 /usr/java/jdk1.6.0_14/jre/lib/amd64/jli/libjli.so 2aaaaafea000-2aaaaafec000 rwxp 00008000 08:01 315360 /usr/java/jdk1.6.0_14/jre/lib/amd64/jli/libjli.so 2aaaaafec000-2aaaaafee000 r-xp 00000000 08:01 49240 /lib64/libdl-2.7.so 2aaaaafee000-2aaaab1ee000 ---p 00002000 08:01 49240 /lib64/libdl-2.7.so 2aaaab1ee000-2aaaab1ef000 r-xp 00002000 08:01 49240 /lib64/libdl-2.7.so 2aaaab1ef000-2aaaab1f0000 rwxp 00003000 08:01 49240 /lib64/libdl-2.7.so 2aaaab1f0000-2aaaab1f1000 rwxp 2aaaab1f0000 00:00 0 2aaaab1f1000-2aaaab33e000 r-xp 00000000 08:01 49219 /lib64/libc-2.7.so 2aaaab33e000-2aaaab53e000 ---p 0014d000 08:01 49219 /lib64/libc-2.7.so 2aaaab53e000-2aaaab542000 r-xp 0014d000 08:01 49219 /lib64/libc-2.7.so 2aaaab542000-2aaaab543000 rwxp 00151000 08:01 49219 /lib64/libc-2.7.so 2aaaab543000-2aaaab549000 rwxp 2aaaab543000 00:00 0 2aaaab549000-2aaaabca7000 r-xp 00000000 08:01 315371 /usr/java/jdk1.6.0_14/jre/lib/amd64/server/libjvm.so 2aaaabca7000-2aaaabda6000 ---p 0075e000 08:01 315371 /usr/java/jdk1.6.0_14/jre/lib/amd64/server/libjvm.so 2aaaabda6000-2aaaabf1e000 rwxp 0075d000 08:01 315371 /usr/java/jdk1.6.0_14/jre/lib/amd64/server/libjvm.so 2aaaabf1e000-2aaaabf5c000 rwxp 2aaaabf1e000 00:00 0 2aaaabf67000-2aaaabfe9000 r-xp 00000000 08:01 49263 /lib64/libm-2.7.so 2aaaabfe9000-2aaaac1e8000 ---p 00082000 08:01 49263 /lib64/libm-2.7.so 2aaaac1e8000-2aaaac1e9000 r-xp 00081000 08:01 49263 /lib64/libm-2.7.so 2aaaac1e9000-2aaaac1ea000 rwxp 00082000 08:01 49263 /lib64/libm-2.7.so 2aaaac1ea000-2aaaac1f2000 r-xp 00000000 08:01 49283 /lib64/librt-2.7.so 2aaaac1f2000-2aaaac3f1000 ---p 00008000 08:01 49283 /lib64/librt-2.7.so 2aaaac3f1000-2aaaac3f2000 r-xp 00007000 08:01 49283 /lib64/librt-2.7.so 2aaaac3f2000-2aaaac3f3000 rwxp 00008000 08:01 49283 /lib64/librt-2.7.so 2aaaac3f3000-2aaaac41c000 r-xp 00000000 08:01 315336 /usr/java/jdk1.6.0_14/jre/lib/amd64/libjava.so 2aaaac41c000-2aaaac51b000 ---p 00029000 08:01 315336 /usr/java/jdk1.6.0_14/jre/lib/amd64/libjava.so 2aaaac51b000-2aaaac522000 rwxp 00028000 08:01 315336 /usr/java/jdk1.6.0_14/jre/lib/amd64/libjava.so 2aaaac522000-2aaaac523000 ---p 2aaaac522000 00:00 0 2aaaac523000-2aaaac524000 rwxp 2aaaac523000 00:00 0 2aaaac52d000-2aaaac542000 r-xp 00000000 08:01 49265 /lib64/libnsl-2.7.so 2aaaac542000-2aaaac741000 ---p 00015000 08:01 49265 /lib64/libnsl-2.7.so 2aaaac741000-2aaaac742000 r-xp 00014000 08:01 49265 /lib64/libnsl-2.7.so 2aaaac742000-2aaaac743000 rwxp 00015000 08:01 49265 /lib64/libnsl-2.7.so 2aaaac743000-2aaaac745000 rwxp 2aaaac743000 00:00 0 2aaaac745000-2aaaac74c000 r-xp 00000000 08:01 315362 /usr/java/jdk1.6.0_14/jre/lib/amd64/native_threads/libhpi.so 2aaaac74c000-2aaaac84d000 ---p 00007000 08:01 315362 /usr/java/jdk1.6.0_14/jre/lib/amd64/native_threads/libhpi.so 2aaaac84d000-2aaaac84f000 rwxp 00008000 08:01 315362 /usr/java/jdk1.6.0_14/jre/lib/amd64/native_threads/libhpi.so 2aaaac84f000-2aaaac850000 rwxp 2aaaac84f000 00:00 0 2aaaac850000-2aaaac858000 rwxs 00000000 08:01 229379 /tmp/hsperfdata_jatten/32116 2aaaac85b000-2aaaac865000 r-xp 00000000 08:01 49269 /lib64/libnss_files-2.7.so 2aaaac865000-2aaaaca64000 ---p 0000a000 08:01 49269 /lib64/libnss_files-2.7.so 2aaaaca64000-2aaaaca65000 r-xp 00009000 08:01 49269 /lib64/libnss_files-2.7.so 2aaaaca65000-2aaaaca66000 rwxp 0000a000 08:01 49269 /lib64/libnss_files-2.7.so 2aaaaca66000-2aaaaca74000 r-xp 00000000 08:01 315358 /usr/java/jdk1.6.0_14/jre/lib/amd64/libzip.so 2aaaaca74000-2aaaacb76000 ---p 0000e000 08:01 315358 /usr/java/jdk1.6.0_14/jre/lib/amd64/libzip.so 2aaaacb76000-2aaaacb79000 rwxp 00010000 08:01 315358 /usr/java/jdk1.6.0_14/jre/lib/amd64/libzip.so 2aaaacb79000-2aaaacdea000 rwxp 2aaaacb79000 00:00 0 2aaaacdea000-2aaaafb7a000 rwxp 2aaaacdea000 00:00 0 2aaaafb7a000-2aaaafb84000 rwxp 2aaaafb7a000 00:00 0 2aaaafb84000-2aaaafc3a000 rwxp 2aaaafb84000 00:00 0 2aaaafc40000-2aaab1100000 rwxp 2aaaafc40000 00:00 0 2aaab1100000-2aaab5040000 rwxp 2aaab1100000 00:00 0 2aaab5040000-2aabc3040000 rwxp 2aaab5040000 00:00 0 2aac025a0000-2aaca8340000 rwxp 2aac025a0000 00:00 0 2aaca8340000-2aaca9040000 rwxp 2aaca8340000 00:00 0 2aaca9040000-2aaca904b000 rwxp 2aaca9040000 00:00 0 2aaca904b000-2aaca906a000 rwxp 2aaca904b000 00:00 0 2aaca906a000-2aaca98da000 rwxp 2aaca906a000 00:00 0 2aaca98da000-2aaca9ad4000 rwxp 2aaca98da000 00:00 0 2aaca9ad4000-2aacaa004000 rwxp 2aaca9ad4000 00:00 0 2aacaa004000-2aacaa00a000 rwxp 2aacaa004000 00:00 0 2aacaa00a000-2aacaa87b000 rwxp 2aacaa00a000 00:00 0 2aacaa87b000-2aacaaa76000 rwxp 2aacaa87b000 00:00 0 2aacaaa76000-2aacaaa81000 rwxp 2aacaaa76000 00:00 0 2aacaaa81000-2aacaaaa0000 rwxp 2aacaaa81000 00:00 0 2aacaaaa0000-2aacaaba0000 rwxp 2aacaaaa0000 00:00 0 2aacaaba0000-2aacaad36000 r-xs 02fb1000 08:01 315318 /usr/java/jdk1.6.0_14/jre/lib/rt.jar 2aacaad36000-2aacaaf36000 rwxp 2aacaad36000 00:00 0 2aacaaf36000-2aacaaf49000 r-xp 00000000 08:01 315349 /usr/java/jdk1.6.0_14/jre/lib/amd64/libnet.so 2aacaaf49000-2aacab04a000 ---p 00013000 08:01 315349 /usr/java/jdk1.6.0_14/jre/lib/amd64/libnet.so 2aacab04a000-2aacab04d000 rwxp 00014000 08:01 315349 /usr/java/jdk1.6.0_14/jre/lib/amd64/libnet.so 2aacab058000-2aacab05c000 r-xp 00000000 08:01 49268 /lib64/libnss_dns-2.7.so 2aacab05c000-2aacab25b000 ---p 00004000 08:01 49268 /lib64/libnss_dns-2.7.so 2aacab25b000-2aacab25c000 r-xp 00003000 08:01 49268 /lib64/libnss_dns-2.7.so 2aacab25c000-2aacab25d000 rwxp 00004000 08:01 49268 /lib64/libnss_dns-2.7.so 2aacab25d000-2aacab26e000 r-xp 00000000 08:01 49282 /lib64/libresolv-2.7.so 2aacab26e000-2aacab46e000 ---p 00011000 08:01 49282 /lib64/libresolv-2.7.so 2aacab46e000-2aacab46f000 r-xp 00011000 08:01 49282 /lib64/libresolv-2.7.so 2aacab46f000-2aacab470000 rwxp 00012000 08:01 49282 /lib64/libresolv-2.7.so 2aacab470000-2aacab572000 rwxp 2aacab470000 00:00 0 2aacab572000-2aacab57e000 r-xs 00081000 08:10 29851828 /mnt/home/jatten/workspace/common/lib/google-collect-1.0.jar 2aacab57e000-2aacab585000 r-xs 000aa000 08:10 29851946 /mnt/home/jatten/workspace/common/lib/mysql-connector-java-5.1.8-bin.jar 2aacab585000-2aacab58d000 r-xs 00028000 08:10 29851949 /mnt/home/jatten/workspace/common/lib/xml-apis.jar 2aacab58d000-2aacab591000 r-xs 0002f000 08:10 29851947 /mnt/home/jatten/workspace/common/lib/commons-beanutils-core-1.8.2.jar 2aacab591000-2aacab59e000 r-xs 0007f000 08:10 29851943 /mnt/home/jatten/workspace/common/lib/commons-collections-3.2.jar 2aacab59e000-2aacab5a3000 r-xs 00026000 08:10 29851942 /mnt/home/jatten/workspace/common/lib/httpcore-4.0.jar 2aacab5a3000-2aacab5a9000 r-xs 00030000 08:10 29851932 /mnt/home/jatten/workspace/common/lib/junit-dep-4.8.1.jar 2aacab5a9000-2aacab5ac000 r-xs 00011000 08:10 29851922 /mnt/home/jatten/workspace/common/lib/servlet.jar 2aacab5ac000-2aacab5ae000 r-xs 00009000 08:10 29851937 /mnt/home/jatten/workspace/common/lib/gsb.jar 2aacab5ae000-2aacab5b5000 r-xs 00059000 08:10 29851930 /mnt/home/jatten/workspace/common/lib/log4j-1.2.15.jar 2aacab5b5000-2aacab6b5000 rwxp 2aacab5b5000 00:00 0 2aacab6b5000-2aacab6b7000 r-xs 00009000 08:10 29851956 /mnt/home/jatten/workspace/common/lib/gsb-src.jar 2aacab6b7000-2aacab7b7000 rwxp 2aacab6b7000 00:00 0 2aacab7b7000-2aacab7cf000 r-xs 00115000 08:10 29851938 /mnt/home/jatten/workspace/common/lib/xercesImpl.jar 2aacab7cf000-2aacab7d1000 r-xs 00009000 08:10 29851957 /mnt/home/jatten/workspace/common/lib/velocity-tools-view-1.0.jar 2aacab7d1000-2aacab7d3000 r-xs 00009000 08:10 29851939 /mnt/home/jatten/workspace/common/lib/commons-cli-1.2.jar 2aacab7d3000-2aacab7d9000 r-xs 00034000 08:10 29851955 /mnt/home/jatten/workspace/common/lib/junit-4.8.1.jar 2aacab7d9000-2aacab7db000 r-xs 0000e000 08:10 29851917 /mnt/home/jatten/workspace/common/lib/jakarta-oro-2.0.8.jar 2aacab7db000-2aacab858000 r-xs 0031d000 08:10 29851916 /mnt/home/jatten/workspace/common/lib/poi-ooxml-schemas-3.6-20091214.jar 2aacab858000-2aacab85c000 r-xs 00028000 08:10 29851936 /mnt/home/jatten/workspace/common/lib/httpcore-nio-4.0.jar 2aacab85c000-2aacab85e000 r-xs 00005000 08:10 29851940 /mnt/home/jatten/workspace/common/lib/commons-beanutils-bean-collections-1.8.2.jar 2aacab85e000-2aacab864000 r-xs 00059000 08:10 29851919 /mnt/home/jatten/workspace/common/lib/mail-1.4.jar 2aacab864000-2aacab866000 r-xs 0000d000 08:10 29851950 /mnt/home/jatten/workspace/common/lib/commons-logging-1.1.1.jar 2aacab866000-2aacab86c000 r-xs 00045000 08:10 29851924 /mnt/home/jatten/workspace/common/lib/commons-httpclient-3.1.jar 2aacab86c000-2aacab877000 r-xs 00074000 08:10 29851931 /mnt/home/jatten/workspace/common/lib/velocity-dep-1.4.jar 2aacab877000-2aacab87f000 r-xs 00051000 08:10 29851954 /mnt/home/jatten/workspace/common/lib/velocity-1.4.jar 2aacab87f000-2aacab884000 r-xs 00034000 08:10 29851958 /mnt/home/jatten/workspace/common/lib/commons-beanutils-1.8.2.jar 2aacab884000-2aacab889000 r-xs 00048000 08:10 29851918 /mnt/home/jatten/workspace/common/lib/dom4j-1.6.1.jar 2aacab889000-2aacab8c6000 r-xs 0024f000 08:10 29851914 /mnt/home/jatten/workspace/common/lib/xmlbeans-2.3.0.jar 2aacab8c6000-2aacab8cb000 r-xs 00033000 08:10 29851929 /mnt/home/jatten/workspace/common/lib/xmemcached-1.2.3.jar 2aacab8cb000-2aacab8cd000 r-xs 00005000 08:10 29851928 /mnt/home/jatten/workspace/common/lib/org.hamcrest.core_1.1.0.v20090501071000.jar 2aacab8cd000-2aacab8d0000 r-xs 0000a000 08:10 29851944 /mnt/home/jatten/workspace/common/lib/persistence-api-1.0.jar 2aacab8d0000-2aacab8d6000 r-xs 0005f000 08:10 29851926 /mnt/home/jatten/workspace/common/lib/poi-ooxml-3.6-20091214.jar 2aacab8d6000-2aacab8d7000 r-xs 0002b000 08:10 29851951 /mnt/home/jatten/workspace/common/lib/maxmind.jar 2aacab8d7000-2aacab8d8000 r-xs 00002000 08:10 29851935 /mnt/home/jatten/workspace/common/lib/jackson-jaxrs-1.2.0.jar 2aacab8d8000-2aacab8d9000 r-xs 00002000 08:10 29851913 /mnt/home/jatten/workspace/common/lib/slf4j-log4j12-1.5.6.jar 2aacab8d9000-2aacab8dd000 r-xs 00025000 08:10 29851945 /mnt/home/jatten/workspace/common/lib/yanf4j-1.1.1.jar 2aacab8dd000-2aacab8df000 r-xs 00003000 08:10 29851952 /mnt/home/jatten/workspace/common/lib/clickstream-1.0.2.jar 2aacab8df000-2aacab8e1000 r-xs 00004000 08:10 29851953 /mnt/home/jatten/workspace/common/lib/slf4j-api-1.5.6.jar 2aacab8e1000-2aacab8e9000 r-xs 0004d000 08:10 29851920 /mnt/home/jatten/workspace/common/lib/jackson-mapper-asl-1.2.0.jar 2aacab8e9000-2aacab8ed000 r-xs 0001f000 08:10 29851925 /mnt/home/jatten/workspace/common/lib/jackson-core-asl-1.2.0.jar 2aacab8ed000-2aacab8f1000 r-xs 0001b000 08:10 29851912 /mnt/home/jatten/workspace/common/lib/oscache-2.3.jar 2aacab8f1000-2aacab90c000 r-xs 0015d000 08:10 29851927 /mnt/home/jatten/workspace/common/lib/poi-3.6-20091214.jar 2aacab90c000-2aacab911000 r-xs 00040000 08:10 29851831 /mnt/home/jatten/workspace/common/lib/commons-lang-2.5.jar 2aacab911000-2aacab914000 r-xs 00012000 08:10 29851923 /mnt/home/jatten/workspace/common/lib/jgooglesafebrowser-0.1a.2.jar 2aacab914000-2aacab918000 r-xs 00023000 08:10 29851933 /mnt/home/jatten/workspace/common/lib/gson-1.3.jar 2aacab918000-2aacabb18000 rwxp 2aacab918000 00:00 0 2aacabb82000-2aacabd82000 rwxp 2aacabb82000 00:00 0 2aacabe05000-2aacaf204000 rwxp 2aacabe05000 00:00 0 7fffaa12a000-7fffaa141000 rwxp 7fffaa12a000 00:00 0 [stack] ffffffffff600000-ffffffffff601000 r-xp 00000000 00:00 0 [vdso] VM Arguments: jvm_args: -Xmx8000M java_command: com.scorers.ModelImplementingPageScorer -t data/data/golds/adult.all.json -b 18 -s data/models/pagetext.binary. adult.april6.all.model -m com.models.MultiClassUpdateableModel -p 30 --goldsilver -v --cat adult --fakeinput -e /mnt/tmp/xyz.15647.pageo bjects.txt -o Launcher Type: SUN_STANDARD Environment Variables: JAVA_HOME=/usr/java/jdk1.6.0_14 PATH=/usr/kerberos/bin:/usr/local/bin:/bin:/usr/bin:/home/jatten/bin LD_LIBRARY_PATH=/usr/java/jdk1.6.0_14/jre/lib/amd64/server:/usr/java/jdk1.6.0_14/jre/lib/amd64:/usr/java/jdk1.6.0_14/jre/../lib/amd64 SHELL=/bin/bash Signal Handlers: SIGSEGV: [libjvm.so+0x6bd980], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 SIGBUS: [libjvm.so+0x6bd980], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 SIGFPE: [libjvm.so+0x594cc0], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 SIGPIPE: [libjvm.so+0x594cc0], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 SIGXFSZ: [libjvm.so+0x594cc0], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 SIGILL: [libjvm.so+0x594cc0], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 SIGUSR1: SIG_DFL, sa_mask[0]=0x00000000, sa_flags=0x00000000 SIGUSR2: [libjvm.so+0x597480], sa_mask[0]=0x00000000, sa_flags=0x10000004 SIGHUP: [libjvm.so+0x5971d0], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 SIGINT: [libjvm.so+0x5971d0], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 SIGTERM: [libjvm.so+0x5971d0], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 SIGQUIT: [libjvm.so+0x5971d0], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 --------------- S Y S T E M --------------- OS:Fedora release 8 (Werewolf) uname:Linux 2.6.21.7-2.fc8xen #1 SMP Fri Feb 15 12:34:28 EST 2008 x86_64 libc:glibc 2.7 NPTL 2.7 rlimit: STACK 10240k, CORE 0k, NPROC 61504, NOFILE 1024, AS infinity load average:2.83 2.73 2.78 CPU:total 2 (4 cores per cpu, 1 threads per core) family 6 model 23 stepping 10, cmov, cx8, fxsr, mmx, sse, sse2, sse3, ssse3, sse4.1 Memory: 4k page, physical 7872040k(14540k free), swap 0k(0k free) vm_info: Java HotSpot(TM) 64-Bit Server VM (14.0-b16) for linux-amd64 JRE (1.6.0_14-b08), built on May 21 2009 01:11:11 by "java_re" with gcc 3.2.2 (SuSE Lin ux) [error occurred during error reporting (printing date and time), id 0xb]

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  • OpenGL 3.x Assimp trouble implementing phong shading (normals?)

    - by Defcronyke
    I'm having trouble getting phong shading to look right. I'm pretty sure there's something wrong with either my OpenGL calls, or the way I'm loading my normals, but I guess it could be something else since 3D graphics and Assimp are both still very new to me. When trying to load .obj/.mtl files, the problems I'm seeing are: The models seem to be lit too intensely (less phong-style and more completely washed out, too bright). Faces that are lit seem to be lit equally all over (with the exception of a specular highlight showing only when the light source position is moved to be practically right on top of the model) Because of problems 1 and 2, spheres look very wrong: picture of sphere And things with larger faces look (less-noticeably) wrong too: picture of cube I could be wrong, but to me this doesn't look like proper phong shading. Here's the code that I think might be relevant (I can post more if necessary): file: assimpRenderer.cpp #include "assimpRenderer.hpp" namespace def { assimpRenderer::assimpRenderer(std::string modelFilename, float modelScale) { initSFML(); initOpenGL(); if (assImport(modelFilename)) // if modelFile loaded successfully { initScene(); mainLoop(modelScale); shutdownScene(); } shutdownOpenGL(); shutdownSFML(); } assimpRenderer::~assimpRenderer() { } void assimpRenderer::initSFML() { windowWidth = 800; windowHeight = 600; settings.majorVersion = 3; settings.minorVersion = 3; app = NULL; shader = NULL; app = new sf::Window(sf::VideoMode(windowWidth,windowHeight,32), "OpenGL 3.x Window", sf::Style::Default, settings); app->setFramerateLimit(240); app->setActive(); return; } void assimpRenderer::shutdownSFML() { delete app; return; } void assimpRenderer::initOpenGL() { GLenum err = glewInit(); if (GLEW_OK != err) { /* Problem: glewInit failed, something is seriously wrong. */ std::cerr << "Error: " << glewGetErrorString(err) << std::endl; } // check the OpenGL context version that's currently in use int glVersion[2] = {-1, -1}; glGetIntegerv(GL_MAJOR_VERSION, &glVersion[0]); // get the OpenGL Major version glGetIntegerv(GL_MINOR_VERSION, &glVersion[1]); // get the OpenGL Minor version std::cout << "Using OpenGL Version: " << glVersion[0] << "." << glVersion[1] << std::endl; return; } void assimpRenderer::shutdownOpenGL() { return; } void assimpRenderer::initScene() { // allocate heap space for VAOs, VBOs, and IBOs vaoID = new GLuint[scene->mNumMeshes]; vboID = new GLuint[scene->mNumMeshes*2]; iboID = new GLuint[scene->mNumMeshes]; glClearColor(0.4f, 0.6f, 0.9f, 0.0f); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); glEnable(GL_CULL_FACE); shader = new Shader("shader.vert", "shader.frag"); projectionMatrix = glm::perspective(60.0f, (float)windowWidth / (float)windowHeight, 0.1f, 100.0f); rot = 0.0f; rotSpeed = 50.0f; faceIndex = 0; colorArrayA = NULL; colorArrayD = NULL; colorArrayS = NULL; normalArray = NULL; genVAOs(); return; } void assimpRenderer::shutdownScene() { delete [] iboID; delete [] vboID; delete [] vaoID; delete shader; } void assimpRenderer::renderScene(float modelScale) { sf::Time elapsedTime = clock.getElapsedTime(); clock.restart(); if (rot > 360.0f) rot = 0.0f; rot += rotSpeed * elapsedTime.asSeconds(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); viewMatrix = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, -3.0f, -10.0f)); // move back a bit modelMatrix = glm::scale(glm::mat4(1.0f), glm::vec3(modelScale)); // scale model modelMatrix = glm::rotate(modelMatrix, rot, glm::vec3(0, 1, 0)); //modelMatrix = glm::rotate(modelMatrix, 25.0f, glm::vec3(0, 1, 0)); glm::vec3 lightPosition( 0.0f, -100.0f, 0.0f ); float lightPositionArray[3]; lightPositionArray[0] = lightPosition[0]; lightPositionArray[1] = lightPosition[1]; lightPositionArray[2] = lightPosition[2]; shader->bind(); int projectionMatrixLocation = glGetUniformLocation(shader->id(), "projectionMatrix"); int viewMatrixLocation = glGetUniformLocation(shader->id(), "viewMatrix"); int modelMatrixLocation = glGetUniformLocation(shader->id(), "modelMatrix"); int ambientLocation = glGetUniformLocation(shader->id(), "ambientColor"); int diffuseLocation = glGetUniformLocation(shader->id(), "diffuseColor"); int specularLocation = glGetUniformLocation(shader->id(), "specularColor"); int lightPositionLocation = glGetUniformLocation(shader->id(), "lightPosition"); int normalMatrixLocation = glGetUniformLocation(shader->id(), "normalMatrix"); glUniformMatrix4fv(projectionMatrixLocation, 1, GL_FALSE, &projectionMatrix[0][0]); glUniformMatrix4fv(viewMatrixLocation, 1, GL_FALSE, &viewMatrix[0][0]); glUniformMatrix4fv(modelMatrixLocation, 1, GL_FALSE, &modelMatrix[0][0]); glUniform3fv(lightPositionLocation, 1, lightPositionArray); for (unsigned int i = 0; i < scene->mNumMeshes; i++) { colorArrayA = new float[3]; colorArrayD = new float[3]; colorArrayS = new float[3]; material = scene->mMaterials[scene->mNumMaterials-1]; normalArray = new float[scene->mMeshes[i]->mNumVertices * 3]; unsigned int normalIndex = 0; for (unsigned int j = 0; j < scene->mMeshes[i]->mNumVertices * 3; j+=3, normalIndex++) { normalArray[j] = scene->mMeshes[i]->mNormals[normalIndex].x; // x normalArray[j+1] = scene->mMeshes[i]->mNormals[normalIndex].y; // y normalArray[j+2] = scene->mMeshes[i]->mNormals[normalIndex].z; // z } normalIndex = 0; glUniformMatrix3fv(normalMatrixLocation, 1, GL_FALSE, normalArray); aiColor3D ambient(0.0f, 0.0f, 0.0f); material->Get(AI_MATKEY_COLOR_AMBIENT, ambient); aiColor3D diffuse(0.0f, 0.0f, 0.0f); material->Get(AI_MATKEY_COLOR_DIFFUSE, diffuse); aiColor3D specular(0.0f, 0.0f, 0.0f); material->Get(AI_MATKEY_COLOR_SPECULAR, specular); colorArrayA[0] = ambient.r; colorArrayA[1] = ambient.g; colorArrayA[2] = ambient.b; colorArrayD[0] = diffuse.r; colorArrayD[1] = diffuse.g; colorArrayD[2] = diffuse.b; colorArrayS[0] = specular.r; colorArrayS[1] = specular.g; colorArrayS[2] = specular.b; // bind color for each mesh glUniform3fv(ambientLocation, 1, colorArrayA); glUniform3fv(diffuseLocation, 1, colorArrayD); glUniform3fv(specularLocation, 1, colorArrayS); // render all meshes glBindVertexArray(vaoID[i]); // bind our VAO glDrawElements(GL_TRIANGLES, scene->mMeshes[i]->mNumFaces*3, GL_UNSIGNED_INT, 0); glBindVertexArray(0); // unbind our VAO delete [] normalArray; delete [] colorArrayA; delete [] colorArrayD; delete [] colorArrayS; } shader->unbind(); app->display(); return; } void assimpRenderer::handleEvents() { sf::Event event; while (app->pollEvent(event)) { if (event.type == sf::Event::Closed) { app->close(); } if ((event.type == sf::Event::KeyPressed) && (event.key.code == sf::Keyboard::Escape)) { app->close(); } if (event.type == sf::Event::Resized) { glViewport(0, 0, event.size.width, event.size.height); } } return; } void assimpRenderer::mainLoop(float modelScale) { while (app->isOpen()) { renderScene(modelScale); handleEvents(); } } bool assimpRenderer::assImport(const std::string& pFile) { // read the file with some example postprocessing scene = importer.ReadFile(pFile, aiProcess_CalcTangentSpace | aiProcess_Triangulate | aiProcess_JoinIdenticalVertices | aiProcess_SortByPType); // if the import failed, report it if (!scene) { std::cerr << "Error: " << importer.GetErrorString() << std::endl; return false; } return true; } void assimpRenderer::genVAOs() { int vboIndex = 0; for (unsigned int i = 0; i < scene->mNumMeshes; i++, vboIndex+=2) { mesh = scene->mMeshes[i]; indexArray = new unsigned int[mesh->mNumFaces * sizeof(unsigned int) * 3]; // convert assimp faces format to array faceIndex = 0; for (unsigned int t = 0; t < mesh->mNumFaces; ++t) { const struct aiFace* face = &mesh->mFaces[t]; std::memcpy(&indexArray[faceIndex], face->mIndices, sizeof(float) * 3); faceIndex += 3; } // generate VAO glGenVertexArrays(1, &vaoID[i]); glBindVertexArray(vaoID[i]); // generate IBO for faces glGenBuffers(1, &iboID[i]); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, iboID[i]); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(GLuint) * mesh->mNumFaces * 3, indexArray, GL_STATIC_DRAW); // generate VBO for vertices if (mesh->HasPositions()) { glGenBuffers(1, &vboID[vboIndex]); glBindBuffer(GL_ARRAY_BUFFER, vboID[vboIndex]); glBufferData(GL_ARRAY_BUFFER, mesh->mNumVertices * sizeof(GLfloat) * 3, mesh->mVertices, GL_STATIC_DRAW); glEnableVertexAttribArray((GLuint)0); glVertexAttribPointer((GLuint)0, 3, GL_FLOAT, GL_FALSE, 0, 0); } // generate VBO for normals if (mesh->HasNormals()) { normalArray = new float[scene->mMeshes[i]->mNumVertices * 3]; unsigned int normalIndex = 0; for (unsigned int j = 0; j < scene->mMeshes[i]->mNumVertices * 3; j+=3, normalIndex++) { normalArray[j] = scene->mMeshes[i]->mNormals[normalIndex].x; // x normalArray[j+1] = scene->mMeshes[i]->mNormals[normalIndex].y; // y normalArray[j+2] = scene->mMeshes[i]->mNormals[normalIndex].z; // z } normalIndex = 0; glGenBuffers(1, &vboID[vboIndex+1]); glBindBuffer(GL_ARRAY_BUFFER, vboID[vboIndex+1]); glBufferData(GL_ARRAY_BUFFER, mesh->mNumVertices * sizeof(GLfloat) * 3, normalArray, GL_STATIC_DRAW); glEnableVertexAttribArray((GLuint)1); glVertexAttribPointer((GLuint)1, 3, GL_FLOAT, GL_FALSE, 0, 0); delete [] normalArray; } // tex coord stuff goes here // unbind buffers glBindVertexArray(0); glBindBuffer(GL_ARRAY_BUFFER, 0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); delete [] indexArray; } vboIndex = 0; return; } } file: shader.vert #version 150 core in vec3 in_Position; in vec3 in_Normal; uniform mat4 projectionMatrix; uniform mat4 viewMatrix; uniform mat4 modelMatrix; uniform vec3 lightPosition; uniform mat3 normalMatrix; smooth out vec3 vVaryingNormal; smooth out vec3 vVaryingLightDir; void main() { // derive MVP and MV matrices mat4 modelViewProjectionMatrix = projectionMatrix * viewMatrix * modelMatrix; mat4 modelViewMatrix = viewMatrix * modelMatrix; // get surface normal in eye coordinates vVaryingNormal = normalMatrix * in_Normal; // get vertex position in eye coordinates vec4 vPosition4 = modelViewMatrix * vec4(in_Position, 1.0); vec3 vPosition3 = vPosition4.xyz / vPosition4.w; // get vector to light source vVaryingLightDir = normalize(lightPosition - vPosition3); // Set the position of the current vertex gl_Position = modelViewProjectionMatrix * vec4(in_Position, 1.0); } file: shader.frag #version 150 core out vec4 out_Color; uniform vec3 ambientColor; uniform vec3 diffuseColor; uniform vec3 specularColor; smooth in vec3 vVaryingNormal; smooth in vec3 vVaryingLightDir; void main() { // dot product gives us diffuse intensity float diff = max(0.0, dot(normalize(vVaryingNormal), normalize(vVaryingLightDir))); // multiply intensity by diffuse color, force alpha to 1.0 out_Color = vec4(diff * diffuseColor, 1.0); // add in ambient light out_Color += vec4(ambientColor, 1.0); // specular light vec3 vReflection = normalize(reflect(-normalize(vVaryingLightDir), normalize(vVaryingNormal))); float spec = max(0.0, dot(normalize(vVaryingNormal), vReflection)); if (diff != 0) { float fSpec = pow(spec, 128.0); // Set the output color of our current pixel out_Color.rgb += vec3(fSpec, fSpec, fSpec); } } I know it's a lot to look through, but I'm putting most of the code up so as not to assume where the problem is. Thanks in advance to anyone who has some time to help me pinpoint the problem(s)! I've been trying to sort it out for two days now and I'm not getting anywhere on my own.

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