Search Results

Search found 56661 results on 2267 pages for 'class library'.

Page 420/2267 | < Previous Page | 416 417 418 419 420 421 422 423 424 425 426 427  | Next Page >

  • LibGDX onTouch() method kill on touch

    - by johnny-b
    How can I add this on my application. i want to use the onTouch() method from the implementation of the InputProcessor to kill the enemies on screen. how do i do that? do i have to do anything to the enemy class? please help Thank you M @Override public boolean touchDown(int screenX, int screenY, int pointer, int button) { return false; } here is my enemy class public class Bullet extends Sprite { private Vector2 velocity; private float lifetime; public Bullet(float x, float y) { velocity = new Vector2(0, 0); } public void update(float delta) { float targetX = GameWorld.getBall().getX(); float targetY = GameWorld.getBall().getY(); float dx = targetX - getX(); float dy = targetY - getY(); float distToTarget = (float) Math.sqrt(dx * dx + dy * dy); velocity.x += dx * delta; velocity.y += dy * delta; } } i am rendering all graphics in a GameRender class and a gameworld class if you need more info please let me know Thank you

    Read the article

  • Invoking JavaScript from Java

    - by Geertjan
    Here's an Action class defined in Java. The Action class executes a script via the JavaFX WebEngine: @NbBundle.Messages("CTL_AddBananasAction=Add Banana") private class AddBananasAction extends AbstractAction { public AddBananasAction() { super(Bundle.CTL_AddBananasAction()); } @Override public void actionPerformed(ActionEvent e) { Platform.runLater(new Runnable() { @Override public void run() { webengine.executeScript("addBanana(' " + newBanana + " ') "); } }); } }How does the 'executescript' call know where to find the JavaScript file? Well, earlier in the code, the WebEngine loaded an HTML file, where the JavaScript file was registered: WebView view = new WebView(); view.setMinSize(widthDouble, heightDouble); view.setPrefSize(widthDouble, heightDouble); webengine = view.getEngine(); URL url = getClass().getResource("home.html"); webengine.load(url.toExternalForm()); Finally, here's a skeleton 'addBanana' method, which is invoked via the Action class shown above: function addBanana(user){ statustext.text(user); } By the way, if you have your JavaScript and CSS embedded within your HTML file, the code navigator combines all three into the same window, which is kind of cool:

    Read the article

  • Appropriate design / technologies to handle dynamic string formatting?

    - by Mark W
    recently I was tasked with implementing a way of adding support for versioning of hardware packet specifications to one of our libraries. First a bit of information about the project. We have a hardware library which has classes for each of the various commands we support sending to our hardware. These hardware modules are essentially just lights with a few buttons, and a 2 or 4 digit display. The packets typically follow the format {SOH}AADD{ETX}, where AA is our sentinel action code, and DD is the device ID. These packet specs are different from one command to the next obviously, and the different firmware versions we have support different specifications. For example, on version 1 an action code of 14 may have a spec of {SOH}AADDTEXT{ETX} which would be AA = 14 literal, DD = device ID, TEXT = literal text to display on the device. Then we come out with a revision with adds an extended byte(s) onto the end of the packet like this {SOH}AADDTEXTE{ETX}. Assume the TEXT field is fixed width for this example. We have now added a new field onto the end which could be used to say specify the color or flash rate of the text/buttons. Currently this java library only supports one version of the commands, the latest. In our hardware library we would have a class for this command, say a DisplayTextArgs.java. That class would have fields for the device ID, the text, and the extended byte. The command class would expose a method which generates the string ("{SOH}AADDTEXTE{ETX}") using the value from the class. In practice we would create the Args class as needed, populate the fields, call the method to get our packet string, then ship that down across the CAN. Some of our other commands specification can vary for the same command, on the same version, depending on some runtime state. For example, another command for version 1 may be {SOH}AA{ETX}, where this action code clears all of the modules behind a specific controller device of their text. We may overload this packet to have option fields with multiple meanings like {SOH}AAOC{ETX} where OC is literal text, which tells the controller to only clear text on a specific module type, and to leave the others alone, or the spec could also have an option format of {SOH}AADD{ETX} to clear the text off a a specific device. Currently, in the method which generates the packet string, we would evaluate fields on the args class to determine which spec we will be using when formatting the packet. For this example, it would be along the lines of: if m_DeviceID != null then use {SOH}AADD{ETX} else if m_ClearOCs == true then use {SOH}AAOC{EXT} else use {SOH}AA{ETX} I had considered using XML, or a database to store String.format format strings, which were linked to firmware version numbers in some table. We would load them up at startup, and pass in the version number of the hardwares firmware we are currently using (I can query the devices for their firmware version, but the version is not included in all packets as part of the spec). This breaks down pretty quickly because of the dynamic nature of how we select which version of the command to use. I then considered using a rule engine to possibly build out expressions which could be interpreted at runtume, to evaluate the args class's state, and from that select the appropriate format string to use, but my brief look at rule engines for java scared me away with its complexity. While it seems like it might be a viable solution, it seems overly complex. So this is why I am here. I wouldn't say design is my strongest skill, and im having trouble figuring out the best way to approach this problem. I probably wont be able to radically change the args classes, but if the trade off was good enough, I may be able to convince my boss that the change is appropriate. What I would like from the community is some feedback on some best practices / design methodologies / API or other resources which I could use to accomplish: Logic to determine which set of commands to use for a given firmware version Of those command, which version of each command to use (based on the args classes state) Keep the rules logic decoupled from the application so as to avoid needing releases for every firmware version Be simple enough so I don't need weeks of study and trial and error to implement effectively.

    Read the article

  • Sync content from my iPad to iTunes? i.e. "reverse" syncing

    - by Jim
    I recently had to reset my PC back to factory settings which lost my entire iTunes library. I still have my music and other files on my iPad and want to sync it back to the PC. Upon syncing it only gives me two options. "Erase and Sync" which replaces the contents of my iPad with the blank iTunes library, or, "Transfer Purchases" which reads like it will only transfer the purchases from iPad to iTunes. I would like to avoid re-burning my entire CD library to iTunes all over again. Is there a way for me to sync the iPad to the iTunes library (aka the computer)?

    Read the article

  • Why can't Java/C# implement RAII?

    - by mike30
    Question: Why can't Java/C# implement RAII? Clarification: I am aware the garbage collector is not deterministic. So with the current language features it is not possible for an object's Dispose() method to be called automatically on scope exit. But could such a deterministic feature be added? My understanding: I feel an implementation of RAII must satisfy two requirements: 1. The lifetime of a resource must be bound to a scope. 2. Implicit. The freeing of the resource must happen without an explicit statement by the programmer. Analogous to a garbage collector freeing memory without an explicit statement. The "implicitness" only needs to occur at point of use of the class. The class library creator must of course explicitly implement a destructor or Dispose() method. Java/C# satisfy point 1. In C# a resource implementing IDisposable can be bound to a "using" scope: void test() { using(Resource r = new Resource()) { r.foo(); }//resource released on scope exit } This does not satisfy point 2. The programmer must explicitly tie the object to a special "using" scope. Programmers can (and do) forget to explicitly tie the resource to a scope, creating a leak. In fact the "using" blocks are converted to try-finally-dispose() code by the compiler. It has the same explicit nature of the try-finally-dispose() pattern. Without an implicit release, the hook to a scope is syntactic sugar. void test() { //Programmer forgot (or was not aware of the need) to explicitly //bind Resource to a scope. Resource r = new Resource(); r.foo(); }//resource leaked!!! I think it is worth creating a language feature in Java/C# allowing special objects that are hooked to the stack via a smart-pointer. The feature would allow you to flag a class as scope-bound, so that it always is created with a hook to the stack. There could be a options for different for different types of smart pointers. class Resource - ScopeBound { /* class details */ void Dispose() { //free resource } } void test() { //class Resource was flagged as ScopeBound so the tie to the stack is implicit. Resource r = new Resource(); //r is a smart-pointer r.foo(); }//resource released on scope exit. I think implicitness is "worth it". Just as the implicitness of garbage collection is "worth it". Explicit using blocks are refreshing on the eyes, but offer no semantic advantage over try-finally-dispose(). Is it impractical to implement such a feature into the Java/C# languages? Could it be introduced without breaking old code?

    Read the article

  • Android Bitmap: Collision Detecting

    - by Aekasitt Guruvanich
    I am writing an Android game right now and I would need some help in the collision of the Pawns on screen. I figured I could run a for loop on the Player class with all Pawn objects on the screen checking whether or not Width*Height intersects with each other, but is there a more efficient way to do this? And if you do it this way, many of the transparent pixel inside the rectangular area will also be considered as collision as well. Is there a way to check for collision between Bitmap on a Canvas that disregard transparent pixels? The class for player is below and the Pawn class uses the same method of display. Class Player { private Resources res; // Used for referencing Bitmap from predefined location private Bounds bounds; // Class that holds the boundary of the screen private Bitmap image; private float x, y; private Matrix position; private int width, height; private float velocity_x, velocity_y; public Player (Resources resources, Bounds boundary) { res = resources; bounds = boundary; image = BitmapFactory.decodeResource(res, R.drawable.player); width = image.getWidth(); height = image.getHeight(); position = new Matrix(); x = bounds.xMax / 2; // Initially puts the Player in the middle of screen y = bounds.yMax / 2; position.preTranslate(x,y); } public void draw(Canvas canvas) { canvas.drawBitmap(image, position, null); } }

    Read the article

  • How to create repeatable table with unique ID's using jQuery

    - by milbert
    I need to create a table structure that can be "copied" and populated with a new set of data. However, each table must have unique IDs for functions that must access them later. For example: <table class="main"> <thead><tr><th class="header"></th></tr></thead> <tbody> <tr class="row"><td class="col0"></td><td class="col1"></td></tr> </tbody> </table> My current thought is to use jQuery to load the table from a seperate html file into a variable. Using this saved table I could then create a function that copies it, traverses the table to add an ID to each section where information will need to be appended from a seperate data source, and return this new table. I am new to jQuery and feel like I may be missing an easier/better way to accomplish this. Any help on this subject would be appreciated.

    Read the article

  • Is it OK to introduce methods that are used only during unit tests?

    - by Mchl
    Recently I was TDDing a factory method. The method was to create either a plain object, or an object wrapped in a decorator. The decorated object could be of one of several types all extending StrategyClass. In my test I wanted to check, if the class of returned object is as expected. That's easy when plain object os returned, but what to do when it's wrapped within a decorator? I code in PHP so I could use ext/Reflection to find out a class of wrapped object, but it seemed to me to be overcomplicating things, and somewhat agains rules of TDD. Instead I decided to introduce getClassName() that would return object's class name when called from StrategyClass. When called from the decorator however, it would return the value returned by the same method in decorated object. Some code to make it more clear: interface StrategyInterface { public function getClassName(); } abstract class StrategyClass implements StrategyInterface { public function getClassName() { return \get_class($this); } } abstract class StrategyDecorator implements StrategyInterface { private $decorated; public function __construct(StrategyClass $decorated) { $this->decorated = $decorated; } public function getClassName() { return $this->decorated->getClassName(); } } And a PHPUnit test /** * @dataProvider providerForTestGetStrategy * @param array $arguments * @param string $expected */ public function testGetStrategy($arguments, $expected) { $this->assertEquals( __NAMESPACE__.'\\'.$expected, $this->object->getStrategy($arguments)->getClassName() ) } //below there's another test to check if proper decorator is being used My point here is: is it OK to introduce such methods, that have no other use than to make unit tests easier? Somehow it doesn't feel right to me.

    Read the article

  • What's is the point of PImpl pattern while we can use interface for same purpose in C++?

    - by ZijingWu
    I see a lot of source code which using PIMPL idiom in C++. I assume Its purposes are hidden the private data/type/implementation, so it can resolve dependence, and then reduce compile time and header include issue. But interface class in C++ also have this capability, it can also used to hidden data/type and implementation. And to hidden let the caller just see the interface when create object, we can add an factory method in it declaration in interface header. The comparison is: Cost: The interface way cost is lower, because you doesn't even need to repeat the public wrapper function implementation void Bar::doWork() { return m_impl->doWork(); }, you just need to define the signature in the interface. Well understand: The interface technology is more well understand by every C++ developer. Performance: Interface way performance not worse than PIMPL idiom, both an extra memory access. I assume the performance is same. Following is the pseudocode code to illustrate my question: // Forward declaration can help you avoid include BarImpl header, and those included in BarImpl header. class BarImpl; class Bar { public: // public functions void doWork(); private: // You doesn't need to compile Bar.cpp after change the implementation in BarImpl.cpp BarImpl* m_impl; }; The same purpose can be implement using interface: // Bar.h class IBar { public: virtual ~IBar(){} // public functions virtual void doWork() = 0; }; // to only expose the interface instead of class name to caller IBar* createObject(); So what's the point of PIMPL?

    Read the article

  • Observing MVC, can/should the Model be instantiated in the ViewController? Or where?

    - by user19410
    I'm writing an experimental iPhone app to learn about the MVC paradigm. I instantiate my Model class in the ViewController class. Is this stupid? I'm asking because storing the id of the Model class, and using it works where it's initialized, but referring to it later (in response to an interface action) crashes. Seemingly, the pointer address of my Model class instance changes, but how can that be? The code in question: @interface Soundcheck_Tone_GeneratorViewController : UIViewController { IBOutlet UIPickerView * frequencyWheel; @public Sinewave_Generation * sineGenerator; } @property(nonatomic,retain) Sinewave_Generation * sineGenerator; @end @implementation Soundcheck_Tone_GeneratorViewController @synthesize sineGenerator; - (void)viewDidLoad { [super viewDidLoad]; [self setSineGenerator:[[Sinewave_Generation alloc] initWithFrequency:20.0]]; // using reference -> fine } // pickerView handling is omitted here... - (void)pickerView:(UIPickerView *)thePickerView didSelectRow:(NSInteger)row inComponent:(NSInteger)component { [[self sineGenerator] setFrequency:20.0]; // using reference -> crash } @end // the Sinewave_Generation class... only to be thorough. Works fine so far. @interface Sinewave_Generation : NSObject { AudioComponentInstance toneUnit; @public double frequency,theta; } @property double frequency; - (Sinewave_Generation *) initWithFrequency: (int) f; @end @implementation Sinewave_Generation @synthesize frequency; - (Sinewave_Generation *) initWithFrequency: (int) f { self = [super init]; if ( self ) { [self setFrequency: f]; } return self; } @end

    Read the article

  • How should dependencies be managed across a modular application?

    - by bear
    Let's say that we have a structure like this: Application -- Modules --Module1 -- Controller -- PublicHelper --Module2 -- Controller -- PublicHelper Whereby a module's Public Helper can provide helper functions. In nearly every module helper, the helper needs to access another module's public helper methods. Let's say for instance, in a PHP application: Module1 provides functionality to create a sale, and as part of the class Module1PublicHelper extends AbstractModuleHelper { public function createSale($customerId, $param, $param) { $userPublicHelper = // grab an instance of the user public helper $currentUser = $userPublicHelper->getCurrentUser(); } } class Module2PublicHelper extends AbstractModuleHelper { public function getCurrentUser() { //do something return $user; } } In this situation, the method needs to obtain an instance, either new or whatever of the user public helper. Given that all of Module Public Helper classes are instantiated with a minimum set of constructor params, e.g. EntityManager, what would be the best way to get a copy of it? Obviously, we can't really inject the user public helper class into the class containing createSale One solution would be to use a service locator or registry, however, testing the application isn't exactly easy.

    Read the article

  • Should my game handle collisions in the Player object?

    - by user1264811
    I'm making a 2D platform game. Right now I'm just working on making a very generic Player class. I'm wondering if it would be more efficient/better practice to have an ActionListener within the Player class to detect collisions with Enemy objects (also have an ActionListener) or to handle all the collisions in the main world. Furthermore, I'm thinking ahead about how I will handle collisions with the platforms themselves. I've looked into the double boolean arrays to see which tiles players can go to and which they can't. I don't understand how to use this class and the player class at the same time.

    Read the article

  • svn:externals cache and stale URLs

    - by dcaunt
    I have a subversion externals entry in a library folder which looks like this: Z https://svn/Z/trunk/library/Z Fetching external item into '/home/releases/50/library/Z' svn: OPTIONS of 'http://svn/repo/trunk/library/Z': could not connect to server (http://svn) The externals URL was the same, but over the HTTP protocol. Having changed the externals to point to the HTTPS, I can't figure out why subversion is still trying to use the old URL. Does subversion cache the externals path, and if so how can I clear this? If not, what else could be causing this? I can check out from the correct (HTTPS) URL fine from the server. NOTE: svn is an entry in the server's local hosts file, pointing to our subversion server's IP.

    Read the article

  • From concept to reality. Teach me how to CSS style my divs [closed]

    - by unixman83
    I have the html layout of my simple web page below (commented). What css do I add to <div> classes to get the rendering that I want? I want to learn. Give me the CSS file for it please. <!DOCTYPE html> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>My Website</title> </head> <body> <div class="outer"> <!--Outer content box 750px wide--> <div class="header"> The heading of the page. </div> <div class="main"> <div class="leftbar"> A sidebar on the left with categories. </div> <div class="content"> The main content of the page. </div> </div> </div> </body> </html>

    Read the article

  • How to parse many div's using Simple HTML DOM? [closed]

    - by user1892833
    I have this HTML code <div id="first" class="first"> One <div id="second" class="second"> Second <div id="third" class="third"> Third <div id="fourth" class="fourth"> Fourth <div id="fifth" clas="fifth"> Fifht <div id="sixth" class="sixth"> Sixth </div> </div> </div> </div> </div> This code is from an external website. I want to display 'Hi' using Simple HTML DOM from a URL. I'm sick of trying and thinking codes to make this possible. Thank you very much.

    Read the article

  • ASP.NET MVC File Upload Error - "The input is not a valid Base-64 string"

    - by Justin
    Hey all, I'm trying to add a file upload control to my ASP.NET MVC 2 form but after I select a jpg and click Save, it gives the following error: The input is not a valid Base-64 string as it contains a non-base 64 character, more than two padding characters, or a non-white space character among the padding characters. Here's the view: <% using (Html.BeginForm("Save", "Developers", FormMethod.Post, new {enctype = "multipart/form-data"})) { %> <%: Html.ValidationSummary(true) %> <fieldset> <legend>Fields</legend> <div class="editor-label"> Login Name </div> <div class="editor-field"> <%: Html.TextBoxFor(model => model.LoginName) %> <%: Html.ValidationMessageFor(model => model.LoginName) %> </div> <div class="editor-label"> Password </div> <div class="editor-field"> <%: Html.Password("Password") %> <%: Html.ValidationMessageFor(model => model.Password) %> </div> <div class="editor-label"> First Name </div> <div class="editor-field"> <%: Html.TextBoxFor(model => model.FirstName) %> <%: Html.ValidationMessageFor(model => model.FirstName) %> </div> <div class="editor-label"> Last Name </div> <div class="editor-field"> <%: Html.TextBoxFor(model => model.LastName) %> <%: Html.ValidationMessageFor(model => model.LastName) %> </div> <div class="editor-label"> Photo </div> <div class="editor-field"> <input id="Photo" name="Photo" type="file" /> </div> <p> <%: Html.Hidden("DeveloperID") %> <%: Html.Hidden("CreateDate") %> <input type="submit" value="Save" /> </p> </fieldset> <% } %> And the controller: //POST: /Secure/Developers/Save/ [AcceptVerbs(HttpVerbs.Post)] public ActionResult Save(Developer developer) { //get profile photo. var upload = Request.Files["Photo"]; if (upload.ContentLength > 0) { string savedFileName = Path.Combine( ConfigurationManager.AppSettings["FileUploadDirectory"], "Developer_" + developer.FirstName + "_" + developer.LastName + ".jpg"); upload.SaveAs(savedFileName); } developer.UpdateDate = DateTime.Now; if (developer.DeveloperID == 0) {//inserting new developer. DataContext.DeveloperData.Insert(developer); } else {//attaching existing developer. DataContext.DeveloperData.Attach(developer); } //save changes. DataContext.SaveChanges(); //redirect to developer list. return RedirectToAction("Index"); } Thanks, Justin

    Read the article

  • Ivy resolve not working with dynamic artifact

    - by richever
    I've been using Ivy a bit but I seem to still have a lot to learn. I have two projects. One is a web app and the other is a library upon which the web app depends. The set up is that the library project is compiled to a jar file and published using Ivy to a directory within the project. In the web app build file, I have an ant target that calls the Ivy resolve ant task. What I'd like to do is have the web app using the dynamic resolve mode during development (on developer's local machines) and default resolve mode for test and production builds. Previously I was appending a time stamp to the library archive file so that Ivy would notice changes in file when the web app tried to resolve its dependency on it. Within Eclipse this is cumbersome because, in the web app, the project had to be refreshed and the build path tweaked every time a new library jar was published. Publishing a similarly named jar file every time would, I figure, only require developers to refresh the project. The problem is that the web app is unable to retrieve the dynamic jar file. The output I get looks something like this: resolve: [ivy:configure] :: Ivy 2.1.0 - 20090925235825 :: http://ant.apache.org/ivy/ :: [ivy:configure] :: loading settings :: file = /Users/richard/workspace/webapp/web/WEB-INF/config/ivy/ivysettings.xml [ivy:resolve] :: resolving dependencies :: com.webapp#webapp;[email protected] [ivy:resolve] confs: [default] [ivy:resolve] found com.webapp#library;latest.integration in local [ivy:resolve] :: resolution report :: resolve 142ms :: artifacts dl 0ms --------------------------------------------------------------------- | | modules || artifacts | | conf | number| search|dwnlded|evicted|| number|dwnlded| --------------------------------------------------------------------- | default | 1 | 0 | 0 | 0 || 0 | 0 | --------------------------------------------------------------------- [ivy:resolve] [ivy:resolve] :: problems summary :: [ivy:resolve] :::: WARNINGS [ivy:resolve] :::::::::::::::::::::::::::::::::::::::::::::: [ivy:resolve] :: UNRESOLVED DEPENDENCIES :: [ivy:resolve] :::::::::::::::::::::::::::::::::::::::::::::: [ivy:resolve] :: com.webapp#library;latest.integration: impossible to resolve dynamic revision [ivy:resolve] :::::::::::::::::::::::::::::::::::::::::::::: [ivy:resolve] :::: ERRORS [ivy:resolve] impossible to resolve dynamic revision for com.webapp#library;latest.integration: check your configuration and make sure revision is part of your pattern [ivy:resolve] [ivy:resolve] :: USE VERBOSE OR DEBUG MESSAGE LEVEL FOR MORE DETAILS BUILD FAILED /Users/richard/workspace/webapp/build.xml:71: impossible to resolve dependencies: resolve failed - see output for details The web app resolve target looks like this: <target name="resolve" depends="load-ivy"> <ivy:configure file="${ivy.dir}/ivysettings.xml" /> <ivy:resolve file="${ivy.dir}/ivy.xml" resolveMode="${ivy.resolve.mode}"/> <ivy:retrieve pattern="${lib.dir}/[artifact]-[revision].[ext]" type="jar" sync="true" /> </target> In this case, ivy.resolve.mode has a value of 'dynamic' (without quotes). The web app's Ivy file is simple. It looks like this: <ivy-module version="2.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://ant.apache.org/ivy/schemas/ivy.xsd"> <info organisation="com.webapp" module="webapp"/> <dependencies> <dependency name="library" rev="${ivy.revision.default}" revConstraint="${ivy.revision.dynamic}" /> </dependencies> </ivy-module> During development, ivy.revision.dynamic has a value of 'latest.integration'. While, during production or test, 'ivy.revision.default' has a value of '1.0'. Any ideas? Please let me know if there's any more information I need to supply. Thanks!

    Read the article

  • Simple Observation in Django: How Can I Correctly Modify The `attrs` sent to __new__ of a Django Mod

    - by DGGenuine
    Hello, I'm a strong proponent of the observer pattern, and this is what I'd like to be able to do in my Django models.py: class AModel(Model): __metaclass__ = SomethingMagical @post_save(AnotherModel) @classmethod def observe_another_model_saved(klass, sender, instance, created, **kwargs): pass @pre_init('YetAnotherModel') @classmethod def observe_yet_another_model_initializing(klass, sender, *args, **kwargs): pass @post_delete('DifferentApp.SomeModel') @classmethod def observe_some_model_deleted(klass, sender, **kwargs): pass This would connect a signal with sender = the decorator's argument and receiver = the decorated method. Right now my signal connection code all exists in __init__.py which is okay, but a little unmaintainable. I want this code all in one place, the models.py file. Thanks to helpful feedback from the community I'm very close (I think.) (I'm using a metaclass solution instead of the class decorator solution in the previous question/answer because you can't set attributes on classmethods, which I need.) I am having a strange error I don't understand. At the end of my post are the contents of a models.py that you can pop into a fresh project/application to see the error. Set your database to sqlite and add the application to installed apps. This is the error: Validating models... Unhandled exception in thread started by Traceback (most recent call last): File "/Library/Python/2.6/site-packages//lib/python2.6/site-packages/django/core/management/commands/runserver.py", line 48, in inner_run File "/Library/Python/2.6/site-packages/django/core/management/base.py", line 253, in validate raise CommandError("One or more models did not validate:\n%s" % error_text) django.core.management.base.CommandError: One or more models did not validate: local.myothermodel: 'my_model' has a relation with model MyModel, which has either not been installed or is abstract. I've indicated a few different things you can comment in/out to fix the error. First, if you don't modify the attrs sent to the metaclass's __new__, then the error does not arise. (Note even if you copy the dictionary element by element into a new dictionary, it still fails; only using the exact attrs dictionary works.) Second, if you reference the first model by class rather than by string, the error also doesn't arise regardless of what you do in __new__. I appreciate your help. I'll be githubbing the solution if and when it works. Maybe other people would enjoy a simplified way to use Django signals to observe application happenings. #models.py from django.db import models from django.db.models.base import ModelBase from django.db.models import signals import pdb class UnconnectedMethodWrapper(object): sender = None method = None signal = None def __init__(self, signal, sender, method): self.signal = signal self.sender = sender self.method = method def post_save(sender): return _make_decorator(signals.post_save, sender) def _make_decorator(signal, sender): def decorator(view): return UnconnectedMethodWrapper(signal, sender, view) return decorator class ConnectableModel(ModelBase): """ A meta class for any class that will have static or class methods that need to be connected to signals. """ def __new__(cls, name, bases, attrs): unconnecteds = {} ## NO WORK newattrs = {} for name, attr in attrs.iteritems(): if isinstance(attr, UnconnectedMethodWrapper): unconnecteds[name] = attr newattrs[name] = attr.method #replace the UnconnectedMethodWrapper with the method it wrapped. else: newattrs[name] = attr ## NO WORK # newattrs = {} # for name, attr in attrs.iteritems(): # newattrs[name] = attr ## WORKS # newattrs = attrs new = super(ConnectableModel, cls).__new__(cls, name, bases, newattrs) for name, unconnected in unconnecteds.iteritems(): _connect_signal(unconnected.signal, unconnected.sender, getattr(new, name), new._meta.app_label) return new def _connect_signal(signal, sender, receiver, default_app_label): # full implementation also accepts basestring as sender and will look up model accordingly signal.connect(sender=sender, receiver=receiver) class MyModel(models.Model): __metaclass__ = ConnectableModel @post_save('In my application this string matters') @classmethod def observe_it(klass, sender, instance, created, **kwargs): pass @classmethod def normal_class_method(klass): pass class MyOtherModel(models.Model): ## WORKS # my_model = models.ForeignKey(MyModel) ## NO WORK my_model = models.ForeignKey('MyModel')

    Read the article

  • adv. styling list with css

    - by Ayrton
    Hi I need to style a regular html list like the following picture: as you see each each list item has a padding on the sides and a top&bottom border. When hovered the border has a width of 100% of the <ul> item. Now the problem actually is: when you give each <li> element a top & bottom border I have a border of 2 px between each element (bottom border from the first element and the top border from the second element), I don't want that however I do not know any solution for this. my html: <div id="tab_top" class="tab"> <div class="bottom"> <div class="cont"> <ul> <li><a href="#">Here’s a Sample Post <span class="ct">32</span></a></li> <li><a href="#">Here’s a Sample Post <span class="ct">32</span></a></li> <li><a href="#">Here’s a Sample Post <span class="ct">32</span></a></li> <li><a href="#">Here’s a Sample Post <span class="ct">32</span></a></li> <li><a href="#">Here’s a Sample Post <span class="ct">32</span></a></li> <li><a href="#">Here’s a Sample Post <span class="ct">32</span></a></li> <li><a href="#">Here’s a Sample Post <span class="ct">32</span></a></li> </ul> </div> </div> </div> my css: #tabs .tab div.cont ul li a{line-height:30px; height:30px; color:#3ca097; display:block; padding-left:11px; padding-right:13px; width:259px;} #tabs .tab div.cont ul li a span.ct{float:right;background:url(images/count_comments.gif) no-repeat left top; height:13px; padding-left:16px; margin-top:10px; line-height:12px;} #tabs .tab div.cont ul li a:hover{color:#fff; background-color:#6fd2c8; border-top:1px solid #7db9b2; border-bottom:1px solid #7db9b2; height:28px; line-height:28px;} #tabs .tab div.cont ul li a:hover span.ct{background-position:left bottom; color:#23665f; margin-top:9px;} I would be pleased if you can help me Yours truthfully

    Read the article

  • invalid context 0x0 under iOS 7.0 and system degradation

    - by Alex
    I've read as many search results I could find on this dreaded problem, unfortunatelly, each one seems to focus on a specific function call. My problem is that I get the same error from multiple functions, which I am guessing are being called back from functions that I use. To make matters worse, the actual code is within a custom private framework which is being imported in another project, and as such, debugging isn't as simple? Can anyone point me to the right direction? I have a feeling I'm calling certain methods wrongly or with bad context, but the output from xcode is not very helpful at this point. : CGContextSetFillColorWithColor: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update. : CGContextSetStrokeColorWithColor: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update. CGContextSaveGState: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update. : CGContextSetFlatness: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update. : CGContextAddPath: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update. : CGContextDrawPath: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update. : CGContextRestoreGState: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update. : CGContextGetBlendMode: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update. Those errors may occur when a custom view is presented, or one of its inherited classes. At which point they spawn multiple times, until the keyboard won't provide any input. Touch events are still registered, but system slows down, and eventually may lead to unallocated object errors.

    Read the article

< Previous Page | 416 417 418 419 420 421 422 423 424 425 426 427  | Next Page >