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  • Using multiple servers for hosting [on hold]

    - by foo
    I need help understanding the concept of using multiple servers (for hosting at home). More specifically multiple WAMP servers. (I have tried looking online but have found no good resources, maybe i am searching for for the wrong things to answer my questions) Questions -How do multiple servers work together? -Do they all have their independent hard drives storing different information? and if so, does the server dynamically locate files? -How do shell commands get executed? -How do they share the "load"? i.e. processing power, resources? Please tag links to resources so i may use a reference. Cheers!

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  • IIS7 Mixed Mode Authentication

    - by drachenstern
    We're getting ready to start migrating some of our IIS6 sites to IIS7, and the application currently uses Forms Authentication. We have started getting some requests from various sites to use the Windows Authentication for the users. While this is easy enough to implement (and I've shown internally that there is no issue with the app, as expected) the question then is how to continue to keep Forms authentication for when Integrated Windows doesn't work. I've seen several walkthroughs on how to have it configured on IIS6, and I could do the same thing on IIS7, but then I have to turn on Classic Mode processing. Any solution should also be back portable to IIS6, if possible, to keep the build tree simple. So what are my options on this? Do I setup the app with Integrated Windows Authentication in IIS7, Forms Auth in the web.config, and redirect 401 errors to an "error page" allowing them to login using forms, then back to the regular app? The case when Forms is likely to be needed is going to be reserved for Contract workers, our support staff, and if someone needs to access it on their site from their Extranet. So primarily it's for our staff to login to check functionality and confirm bug reports. I suggested we just maintain that for our support staff to work, we need a Windows login that will always be live, and then we'll just enforce local responsibility on who can login to the site, but I'm told that we would do better to have Forms Authentication. Any thoughts? I can post some of the links of the articles I've already read through if that would help the forum better narrow my needs. Many thanks. tl;dr: How to do mixed mode authentication (forms, windows) in IIS7 without changing to classic pipeline and still be able to use the build in IIS6 if possible.

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  • Using a Mac for cross platform development?

    - by mdec
    Who uses Macs for cross-platform development? By cross platform I essentially mean you can compile to target Windows or Unix (not necessarily both at the same time). I understand that this also has a lot to do with writing portable code, but I am more interested in people's experience with Mac OS X to develop software. I understand that there are a range of IDEs to choose from, I would probably use Eclipse (I like the GCC toolchain) however Xcode seems to be quite popular. Could it be used as described above? At a pinch I could always virtualise with VirtualBox or VMware Player or parallels to use Visual Studio (or dual boot for that matter). Having said that I am open to any other suggested compilers (with preferably an IDE that uses GCC.) Also with the range of Macs available, which one would you recommend? I would prefer a laptop (as I already have a desktop) but am unsure of reasonable specifications. If you are currently using a Mac to do development, I would love to hear what you develop on your Mac and what you like and don't like about it. I would primarily be developing in C/C++/Java. I am also looking to experiment with Boost and Qt, so I'm interested in hearing about any (potential) compatibility issues. If you have any other tips I'd love you hear what you have to say.

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  • Navigating through a sea of hype

    - by wouldLikeACrystalBall
    This is a vague, open question, so if you have no interest in these, please leave now. A few years ago it seemed everyone thought the death of desktop software was imminent. Web applications were the future. Everyone would move to cloud-based software-as-a-service systems, and developing applications for specific end-user platforms like Windows would soon become something of a ghetto. Joel's "How Microsoft Lost the API War" was but one of many such pieces sounding the death knell for this way of software development. Flash-forward to 2010, and the hype is all around mobile devices, particularly the iPhone. Software-as-a-Service vendors--even small ones such as YCombinator startups--go out of their way to build custom applications for the iPhone and other smart phone devices; applications that can be quite sophisticated, that run only on specific hardware and software architectures and are thus inherently incompatible. Now some of you are probably thinking, "Well, only the decline of desktop software was predicted; mobile devices aren't desktops." But the term was used by those predicting its demise to mean laptops also, and really any platform capable of running a browser. What was promised was a world where HTML and related standards would supplant native applications and their inherent difficulties. We would all code to the browser, not the OS. But here we are in 2010 with the AppStore bulging and development for the iPad just revving up. A few days ago, I saw someone on Hacker News claim that the future of computing was entirely in small, portable devices. Apparently the future is underpowered, requires dexterous thumbs and induces near-sightedness. How do those who so vehemently asserted one thing now assert the opposite with equal vehemence, without making even the slightest admission of error? And further, how are we as developers supposed to sift through all of this? I bought into the whole web-standards utopianism that was in vogue back in '06-'07 and now feel like it was a mistake. Is there some formula one can apply rather than a mere appeal to experience?

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  • While porting a windows application to web, is it better to stick to conventional web technologies o

    - by Kabeer
    Hello. The web based application I am working on currently is a port from a windows application. This application is very data intensive. There are scores of modules and each of these modules have number of forms (data entry screens) and reports whereas the forms have many many fields and likewise the reports. I have been trying to identify the most suitable architecture for the presentation tier. There are many functions that are not very easily portable, for example printing (this too is very complex). For most of the others, I am planning to us "Ext JS" library which looks like capable of handling about 70% of complexity out of the box while for the remaining I would be custom coding or extending Ext JS. Having said that (sorry for being so descriptive), I wonder, if this is an Intranet application, why not port the entire application to SilverLight? While I am good at .Net, I'm somewhat alien to SilverLight. Considering I know my target audience and that the software will be used per seat license, would it be better to ride on SilverLight or is it better to stick to conventional web (XHTML, JS, CSS, etc)? Further, I have to support multiple devices in future and considering that SilverLight plug-ins for many devices are yet not out, would it be a risk?

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  • Use the Django ORM in a standalone script (again)

    - by Rishabh Manocha
    I'm trying to use the Django ORM in some standalone screen scraping scripts. I know this question has been asked before, but I'm unable to figure out a good solution for my particular problem. I have a Django project with defined models. What I would like to do is use these models and the ORM in my scraping script. My directory structure is something like this: project scrape #scraping scripts ... test.py web django_project settings.py ... #Django files I tried doing the following in project/scrape/test.py: print os.path.join(os.path.abspath('..'), 'web', 'django_project') sys.path.append(os.path.join(os.path.abspath('..'), 'web', 'django_project')) print sys.path print "-------" os.environ['DJANGO_SETTINGS_MODULE'] = 'django_project.settings' #print os.environ from django_project.myapp.models import MyModel print MyModel.objects.count() However, I get an ImportError when I try to run test.py: Traceback (most recent call last): File "test.py", line 12, in <module> from django_project.myapp.models import MyModel ImportError: No module named django_project.myapp.models One solution I found around this problem is to create a symbolic link to ../web/govcheck in the scrape folder: :scrape rmanocha$ ln -s ../web/govcheck ./govcheck With this, I can then run test.py just fine. However, this seems like a hack, and more importantly, is not very portable (I will have to create this symbolic link everywhere I run this code). So, I was wondering if anyone has any better solutions for my problem?

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  • NPTL Default Stack Size Problem

    - by eyazici
    Hello, I am developing a multithread modular application using C programming language and NPTL 2.6. For each plugin, a POSIX thread is created. The problem is each thread has its own stack area, since default stack size depends on user's choice, this may results in huge memory consumption in some cases. To prevent unnecessary memory usage I used something similar to this to change stack size before creating each thread: pthread_attr_t attr; pthread_attr_init (&attr); pthread_attr_getstacksize(&attr, &st1); if(pthread_attr_setstacksize (&attr, MODULE_THREAD_SIZE) != 0) perror("Stack ERR"); pthread_attr_getstacksize(&attr, &st2); printf("OLD:%d, NEW:%d - MIN: %d\n", st1, st2, PTHREAD_STACK_MIN); pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED); /* "this" is static data structure that stores plugin related data */ pthread_create(&this->runner, &attr, (void *)(void *)this->run, NULL); EDIT I: pthread_create() section added. This did not work work as I expected, the stack size reported by pthread_attr_getstacksize() is changed but total memory usage of the application (from ps/top/pmap output) did not changed: OLD:10485760, NEW:65536 - MIN: 16384 When I use ulimit -s MY_STACK_SIZE_LIMIT before starting application I achieve the expected result. My questions are: 1-) Is there any portable(between UNIX variants) way to change (default)thread stack size after starting application(before creating thread of course)? 2-) Is it possible to use same stack area for every thread? 3-) Is it possible completely disable stack for threads without much pain?

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  • How should I implement reverse AJAX in a Django application?

    - by Carson Myers
    How should I implement reverse AJAX when building a chat application in Django? I've looked at Django-Orbited, and from my understanding, this puts a comet server in front of the HTTP server. This seems fine if I'm just running the Django development server, but how does this work when I start running the application from mod_wsgi? How does having the orbited server handling every request scale? Is this the correct approach? I've looked at another approach (long polling) that seems like it would work, although I'm not sure what all would be involved. Would the client request a page that would live in its own thread, so as not to block the rest of the application? Would it even block? Wouldn't the script requested by the client have to continuously poll for information? Which of the approaches is more proper? Which is more portable, scalable, sane, etc? Are there other good approaches to this (aside from the client polling for messages) that I have overlooked?

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  • makefile pathing issues on OSX

    - by Justin808
    OK, I thought I would try one last update and see if it gets me anywhere. I've created a very small test case. This should not build anything, it just tests the path settings. Also I've setup the path so there are no spaces. The is the smallest, simplest test case I could come up with. This makefile will set the path, echo the path, run avr-gcc -v with the full path specified and then try to run it without the full path specified. It should find avr-gcc in the path on the second try, but does not. makefile TOOLCHAIN := /Users/justinzaun/Desktop/AVRBuilder.app/Contents/Resources/avrchain PATH := ${TOOLCHAIN}/bin:${PATH} export PATH all: @echo ${PATH} @echo -------- "${TOOLCHAIN}/bin/avr-gcc" -v @echo -------- avr-gcc -v output JUSTINs-MacBook-Air:Untitled justinzaun$ make /Users/justinzaun/Desktop/AVRBuilder.app/Contents/Resources/avrchain/bin:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin:/usr/X11/bin -------- "/Users/justinzaun/Desktop/AVRBuilder.app/Contents/Resources/avrchain/bin/avr-gcc" -v Using built-in specs. COLLECT_GCC=/Users/justinzaun/Desktop/AVRBuilder.app/Contents/Resources/avrchain/bin/avr-gcc COLLECT_LTO_WRAPPER=/Users/justinzaun/Desktop/AVRBuilder.app/Contents/Resources/avrchain/bin/../libexec/gcc/avr/4.6.3/lto-wrapper Target: avr Configured with: /Users/justinzaun/Development/AVRBuilder/Packages/gccobj/../gcc/configure --prefix=/Users/justinzaun/Development/AVRBuilder/Packages/gccobj/../build/ --exec-prefix=/Users/justinzaun/Development/AVRBuilder/Packages/gccobj/../build/ --datadir=/Users/justinzaun/Development/AVRBuilder/Packages/gccobj/../build/ --target=avr --enable-languages=c,objc,c++ --disable-libssp --disable-lto --disable-nls --disable-libgomp --disable-gdbtk --disable-threads --enable-poison-system-directories Thread model: single gcc version 4.6.3 (GCC) -------- avr-gcc -v make: avr-gcc: No such file or directory make: *** [all] Error 1 JUSTINs-MacBook-Air:Untitled justinzaun$ Original Question I'm trying to set the path from within the makefile. I can't seem to do this on OSX. Setting the path with PATH := /new/bin/:$(PATH) does not work. See my makefile below. makefile PROJECTNAME = Untitled # Name of target controller # (e.g. 'at90s8515', see the available avr-gcc mmcu # options for possible values) MCU = atmega640 # id to use with programmer # default: PROGRAMMER_MCU=$(MCU) # In case the programer used, e.g avrdude, doesn't # accept the same MCU name as avr-gcc (for example # for ATmega8s, avr-gcc expects 'atmega8' and # avrdude requires 'm8') PROGRAMMER_MCU = $(MCU) # Source files # List C/C++/Assembly source files: # (list all files to compile, e.g. 'a.c b.cpp as.S'): # Use .cc, .cpp or .C suffix for C++ files, use .S # (NOT .s !!!) for assembly source code files. PRJSRC = main.c \ utils.c # additional includes (e.g. -I/path/to/mydir) INC = # libraries to link in (e.g. -lmylib) LIBS = # Optimization level, # use s (size opt), 1, 2, 3 or 0 (off) OPTLEVEL = s ### You should not have to touch anything below this line ### PATH := /Users/justinzaun/Library/Developer/Xcode/DerivedData/AVR_Builder-gxiykwiwjywvoagykxvmotvncbyd/Build/Products/Debug/AVR\ Builder.app/Contents/Resources/avrchain/bin:/usr/bin:/bin:$(PATH) CPATH := /Users/justinzaun/Library/Developer/Xcode/DerivedData/AVR_Builder-gxiykwiwjywvoagykxvmotvncbyd/Build/Products/Debug/AVR\ Builder.app/Contents/Resources/avrchain/include # HEXFORMAT -- format for .hex file output HEXFORMAT = ihex # compiler CFLAGS = -I. $(INC) -g -mmcu=$(MCU) -O$(OPTLEVEL) \ -fpack-struct -fshort-enums \ -funsigned-bitfields -funsigned-char \ -Wall -Wstrict-prototypes \ -Wa,-ahlms=$(firstword \ $(filter %.lst, $(<:.c=.lst))) # c++ specific flags CPPFLAGS = -fno-exceptions \ -Wa,-ahlms=$(firstword \ $(filter %.lst, $(<:.cpp=.lst)) \ $(filter %.lst, $(<:.cc=.lst)) \ $(filter %.lst, $(<:.C=.lst))) # assembler ASMFLAGS = -I. $(INC) -mmcu=$(MCU) \ -x assembler-with-cpp \ -Wa,-gstabs,-ahlms=$(firstword \ $(<:.S=.lst) $(<.s=.lst)) # linker LDFLAGS = -Wl,-Map,$(TRG).map -mmcu=$(MCU) \ -lm $(LIBS) ##### executables #### CC=avr-gcc OBJCOPY=avr-objcopy OBJDUMP=avr-objdump SIZE=avr-size AVRDUDE=avrdude REMOVE=rm -f ##### automatic target names #### TRG=$(PROJECTNAME).out DUMPTRG=$(PROJECTNAME).s HEXROMTRG=$(PROJECTNAME).hex HEXTRG=$(HEXROMTRG) $(PROJECTNAME).ee.hex # Start by splitting source files by type # C++ CPPFILES=$(filter %.cpp, $(PRJSRC)) CCFILES=$(filter %.cc, $(PRJSRC)) BIGCFILES=$(filter %.C, $(PRJSRC)) # C CFILES=$(filter %.c, $(PRJSRC)) # Assembly ASMFILES=$(filter %.S, $(PRJSRC)) # List all object files we need to create OBJDEPS=$(CFILES:.c=.o) \ $(CPPFILES:.cpp=.o) \ $(BIGCFILES:.C=.o) \ $(CCFILES:.cc=.o) \ $(ASMFILES:.S=.o) # Define all lst files. LST=$(filter %.lst, $(OBJDEPS:.o=.lst)) # All the possible generated assembly # files (.s files) GENASMFILES=$(filter %.s, $(OBJDEPS:.o=.s)) .SUFFIXES : .c .cc .cpp .C .o .out .s .S \ .hex .ee.hex .h .hh .hpp # Make targets: # all, disasm, stats, hex, writeflash/install, clean all: $(TRG) $(TRG): $(OBJDEPS) $(CC) $(LDFLAGS) -o $(TRG) $(OBJDEPS) #### Generating assembly #### # asm from C %.s: %.c $(CC) -S $(CFLAGS) $< -o $@ # asm from (hand coded) asm %.s: %.S $(CC) -S $(ASMFLAGS) $< > $@ # asm from C++ .cpp.s .cc.s .C.s : $(CC) -S $(CFLAGS) $(CPPFLAGS) $< -o $@ #### Generating object files #### # object from C .c.o: $(CC) $(CFLAGS) -c $< -o $@ # object from C++ (.cc, .cpp, .C files) .cc.o .cpp.o .C.o : $(CC) $(CFLAGS) $(CPPFLAGS) -c $< -o $@ # object from asm .S.o : $(CC) $(ASMFLAGS) -c $< -o $@ #### Generating hex files #### # hex files from elf .out.hex: $(OBJCOPY) -j .text \ -j .data \ -O $(HEXFORMAT) $< $@ .out.ee.hex: $(OBJCOPY) -j .eeprom \ --change-section-lma .eeprom=0 \ -O $(HEXFORMAT) $< $@ #### Information #### info: @echo PATH: @echo "$(PATH)" $(CC) -v which $(CC) #### Cleanup #### clean: $(REMOVE) $(TRG) $(TRG).map $(DUMPTRG) $(REMOVE) $(OBJDEPS) $(REMOVE) $(LST) $(REMOVE) $(GENASMFILES) $(REMOVE) $(HEXTRG) error JUSTINs-MacBook-Air:Untitled justinzaun$ make avr-gcc -I. -g -mmcu=atmega640 -Os -fpack-struct -fshort-enums -funsigned-bitfields -funsigned-char -Wall -Wstrict-prototypes -Wa,-ahlms=main.lst -c main.c -o main.o make: avr-gcc: No such file or directory make: *** [main.o] Error 1 JUSTINs-MacBook-Air:Untitled justinzaun$ If I change my CC= to include the full path: CC=/Users/justinzaun/Library/Developer/Xcode/DerivedData/AVR_Builder-gxiykwiwjywvoagykxvmotvncbyd/Build/Products/Debug/AVR\ Builder.app/Contents/Resources/avrchain/bin/avr-gcc then it finds it, but this doesn't seem the correct way to do things. For instance its trying to use the system as not the one in the correct path. update - Just to be sure, I'm adding the output of my ls command too so everyone knows the file exist. Also I've added a make info target to the makefile and showing that output as well. JUSTINs-MacBook-Air:Untitled justinzaun$ ls /Users/justinzaun/Library/Developer/Xcode/DerivedData/AVR_Builder-gxiykwiwjywvoagykxvmotvncbyd/Build/Products/Debug/AVR\ Builder.app/Contents/Resources/avrchain/bin ar avr-elfedit avr-man avr-strip objcopy as avr-g++ avr-nm avrdude objdump avr-addr2line avr-gcc avr-objcopy c++ ranlib avr-ar avr-gcc-4.6.3 avr-objdump g++ strip avr-as avr-gcov avr-ranlib gcc avr-c++ avr-gprof avr-readelf ld avr-c++filt avr-ld avr-size ld.bfd avr-cpp avr-ld.bfd avr-strings nm JUSTINs-MacBook-Air:Untitled justinzaun$ Output of make info with the \ in my path JUSTINs-MacBook-Air:Untitled justinzaun$ make info PATH: /Users/justinzaun/Library/Developer/Xcode/DerivedData/AVR_Builder-gxiykwiwjywvoagykxvmotvncbyd/Build/Products/Debug/AVR\ Builder.app/Contents/Resources/avrchain/bin:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin:/usr/X11/bin avr-gcc -v make: avr-gcc: No such file or directory make: *** [info] Error 1 JUSTINs-MacBook-Air:Untitled justinzaun$ Output of make info with the \ not in my path JUSTINs-MacBook-Air:Untitled justinzaun$ make info PATH: /Users/justinzaun/Library/Developer/Xcode/DerivedData/AVR_Builder-gxiykwiwjywvoagykxvmotvncbyd/Build/Products/Debug/AVR Builder.app/Contents/Resources/avrchain/bin:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin:/usr/X11/bin avr-gcc -v make: avr-gcc: No such file or directory make: *** [info] Error 1 JUSTINs-MacBook-Air:Untitled justinzaun$ update - When I have my CC set to include the full path as described above, this is the result of make info. JUSTINs-MacBook-Air:Untitled justinzaun$ make info PATH: /Users/justinzaun/Library/Developer/Xcode/DerivedData/AVR_Builder-gxiykwiwjywvoagykxvmotvncbyd/Build/Products/Debug/AVR Builder.app/Contents/Resources/avrchain/bin:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin:/usr/X11/bin /Users/justinzaun/Library/Developer/Xcode/DerivedData/AVR_Builder-gxiykwiwjywvoagykxvmotvncbyd/Build/Products/Debug/AVR\ Builder.app/Contents/Resources/avrchain/bin/avr-gcc -v Using built-in specs. COLLECT_GCC=/Users/justinzaun/Library/Developer/Xcode/DerivedData/AVR_Builder-gxiykwiwjywvoagykxvmotvncbyd/Build/Products/Debug/AVR Builder.app/Contents/Resources/avrchain/bin/avr-gcc COLLECT_LTO_WRAPPER=/Users/justinzaun/Library/Developer/Xcode/DerivedData/AVR_Builder-gxiykwiwjywvoagykxvmotvncbyd/Build/Products/Debug/AVR Builder.app/Contents/Resources/avrchain/bin/../libexec/gcc/avr/4.6.3/lto-wrapper Target: avr Configured with: /Users/justinzaun/Development/AVRBuilder/Packages/gccobj/../gcc/configure --prefix=/Users/justinzaun/Development/AVRBuilder/Packages/gccobj/../build/ --exec-prefix=/Users/justinzaun/Development/AVRBuilder/Packages/gccobj/../build/ --datadir=/Users/justinzaun/Development/AVRBuilder/Packages/gccobj/../build/ --target=avr --enable-languages=c,objc,c++ --disable-libssp --disable-lto --disable-nls --disable-libgomp --disable-gdbtk --disable-threads --enable-poison-system-directories Thread model: single gcc version 4.6.3 (GCC) which /Users/justinzaun/Library/Developer/Xcode/DerivedData/AVR_Builder-gxiykwiwjywvoagykxvmotvncbyd/Build/Products/Debug/AVR\ Builder.app/Contents/Resources/avrchain/bin/avr-gcc /Users/justinzaun/Library/Developer/Xcode/DerivedData/AVR_Builder-gxiykwiwjywvoagykxvmotvncbyd/Build/Products/Debug/AVR Builder.app/Contents/Resources/avrchain/bin/avr-gcc JUSTINs-MacBook-Air:Untitled justinzaun$

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  • Best approach to storing image pixels in bottom-up order in Java

    - by finnw
    I have an array of bytes representing an image in Windows BMP format and I would like my library to present it to the Java application as a BufferedImage, without copying the pixel data. The main problem is that all implementations of Raster in the JDK store image pixels in top-down, left-to-right order whereas BMP pixel data is stored bottom-up, left-to-right. If this is not compensated for, the resulting image will be flipped vertically. The most obvious "solution" is to set the SampleModel's scanlineStride property to a negative value and change the band offsets (or the DataBuffer's array offset) to point to the top-left pixel, i.e. the first pixel of the last line in the array. Unfortunately this does not work because all of the SampleModel constructors throw an exception if given a negative scanlineStride argument. I am currently working around it by forcing the scanlineStride field to a negative value using reflection, but I would like to do it in a cleaner and more portable way if possible. e.g. is there another way to fool the Raster or SampleModel into arranging the pixels in bottom-up order but without breaking encapsulation? Or is there a library somewhere that will wrap the Raster and SampleModel, presenting the pixel rows in reverse order? I would prefer to avoid the following approaches: Copying the whole image (for performance reasons. The code must process hundreds of large (= 1Mpixels) images per second and although the whole image must be available to the application, it will normally access only a tiny (but hard-to-predict) portion of the image.) Modifying the DataBuffer to perform coordinate transformation (this actually works but is another "dirty" solution because the buffer should not need to know about the scanline/pixel layout.) Re-implementing the Raster and/or SampleModel interfaces from scratch (but I have a hunch that I will be unable to avoid this.)

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  • Where to find algorithms for standard math functions?

    - by dsimcha
    I'm looking to submit a patch to the D programming language standard library that will allow much of std.math to be evaluated at compile time using the compile-time function evaluation facilities of the language. Compile-time function evaluation has several limitations, the most important ones being: You can't use assembly language. You can't call C code or code for which the source is otherwise unavailable. Several std.math functions violate these and compile-time versions need to be written. Where can I get information on good algorithms for computing things such as logarithms, exponents, powers, and trig functions? I prefer just high level descriptions of algorithms to actual code, for two reasons: To avoid legal ambiguity and the need to make my code look "different enough" from the source to make sure I own the copyright. I want simple, portable algorithms. I don't care about micro-optimization as long as they're at least asymptotically efficient. Edit: D's compile time function evaluation model allows floating point results computed at compile time to differ from those computed at runtime anyhow, so I don't care if my compile-time algorithms don't give exactly the same result as the runtime version as long as they aren't less accurate to a practically significant extent.

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  • Perl - How to get the number of elements in an anonymous array, for concisely trimming pathnames

    - by NXT
    Hi Everyone, I'm trying to get a block of code down to one line. I need a way to get the number of items in a list. My code currently looks like this: # Include the lib directory several levels up from this directory my @ary = split('/', $Bin); my @ary = @ary[0 .. $#ary-4]; my $res = join '/',@ary; lib->import($res.'/lib'); That's great but I'd like to make that one line, something like this: lib->import( join('/', ((split('/', $Bin)) [0 .. $#ary-4])) ); But of course the syntax $#ary is meaningless in the above line. Is there equivalent way to get the number of elements in an anonymous list? Thanks! PS: The reason for consolidating this is that it will be in the header of a bunch of perl scripts that are ancillary to the main application, and I want this little incantation to be more cut & paste proof. Thanks everyone There doesn't seem to be a shorthand for the number of elements in an anonymous list. That seems like an oversight. However the suggested alternatives were all good. I'm going with: lib->import(join('/', splice( @{[split('/', $Bin)]}, 0, -4)).'/lib'); But Ether suggested the following, which is much more correct and portable: my $lib = File::Spec->catfile( realpath(File::Spec->catfile($FindBin::Bin, ('..') x 4)), 'lib'); lib->import($lib);

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  • Glassfish: Defining Custom JNDI Names for Session Beans

    - by Adeel Ansari
    Background: Want to use GF3 in development, where as actual SIT, UAT, and production is using WAS. Problem: With the remote session beans everything is good to go, as GF3 gives a non-standard JNDI name, which is same as what WAS suggests, i.e. an absolute class name. Now for the local session beans WAS use the same absolute class name but with the prefix, i.e. ejblocal:. Whereas GF3 doesn't give any non-standard JNDI name for local session beans. GF3 came up with only portable name, java:global/..I need to find a way so I can use the same names for both. I am using EJB 3.0, WAS 7.9, and Glassfish 3. Don't have any xml confiuration for ejbs. Using Spring to inject the bean in Struts2 actions. With remote interfaces both servers are okay and agreed on a single convention, but for locals they differ. Is there any solution for this? Or just sun-ejb-jar.xml will solve it? Thanks.

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  • exception message getting lost in IIOP between glassfish domains

    - by Michael Borgwardt
    I'm running two glassfish v2 domains containing stateless session EJBs. In a few cases, an EJB in one domain has to call one in the other. My problem is that when the called EJB aborts with an exception, the caller does not receive the message of the exception and instead reports an internal error that is not helpful at all in diagnosing the problem. What happens seems to be this: At the transport layer, a org.omg.CORBA.portable.ApplicationException is created,which already loses all detail information about the exception except its class. Inside com.sun.jts.CosTransactions.TopCoordinator.get_txcontext(), the status of the transaction ass rolled back causes a org.omg.CosTransactions.Unavailable to be thrown, which gets wrapped and passed around a few times and eventually results into this error being displayed to the user: org.omg.CORBA.INVALID_TRANSACTION: vmcid: 0x0 minor code: 0 completed: No at com.sun.jts.CosTransactions.CurrentTransaction.sendingRequest(CurrentTransaction.java:807) at com.sun.jts.CosTransactions.SenderReceiver.sending_request(SenderReceiver.java:139) at com.sun.jts.pi.InterceptorImpl.send_request(InterceptorImpl.java:344) at com.sun.corba.ee.impl.interceptors.InterceptorInvoker.invokeClientInterceptorStartingPoint(InterceptorInvoker.java:271) at com.sun.corba.ee.impl.interceptors.PIHandlerImpl.invokeClientPIStartingPoint(PIHandlerImpl.java:348) at com.sun.corba.ee.impl.protocol.CorbaClientRequestDispatcherImpl.beginRequest(CorbaClientRequestDispatcherImpl.java:284) at com.sun.corba.ee.impl.protocol.CorbaClientDelegateImpl.request(CorbaClientDelegateImpl.java:184) at com.sun.corba.ee.impl.presentation.rmi.StubInvocationHandlerImpl.privateInvoke(StubInvocationHandlerImpl.java:186) at com.sun.corba.ee.impl.presentation.rmi.StubInvocationHandlerImpl.invoke(StubInvocationHandlerImpl.java:152) at com.sun.corba.ee.impl.presentation.rmi.bcel.BCELStubBase.invoke(BCELStubBase.java:225) Is there anything I can do here to preserve information about the actual cause of the problem?

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  • Get directory path by fd

    - by tylerl
    I've run into the need to be able refer to a directory by path given its file descriptor in Linux. The path doesn't have to be canonical, it just has to be functional so that I can pass it to other functions. So, taking the same parameters as passed to a function like fstatat(), I need to be able to call a function like getxattr() which doesn't have a f-XYZ-at() variant. So far I've come up with these solutions; though none are particularly elegant. The simplest solution is to avoid the problem by calling openat() and then using a function like fgetxattr(). This works, but not in every situation. So another method is needed to fill the gaps. The next solution involves looking up the information in proc: if (!access("/proc/self/fd",X_OK)) { sprintf(path,"/proc/self/fd/%i/",fd); } This, of course, totally breaks on systems without proc, including some chroot environments. The last option, a more portable but potentially-race-condition-prone solution, looks like this: DIR* save = opendir("."); fchdir(fd); getcwd(path,PATH_MAX); fchdir(dirfd(save)); closedir(save); The obvious problem here is that in a multithreaded app, changing the working directory around could have side effects. However, the fact that it works is compelling: if I can get the path of a directory by calling fchdir() followed by getcwd(), why shouldn't I be able to just get the information directly: fgetcwd() or something. Clearly the kernel is tracking the necessary information. So how do I get to it?

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  • What is the right approach to checksumming UDP packets

    - by mr.b
    I'm building UDP server application in C#. I've come across a packet checksum problem. As you probably know, each packet should carry some simple way of telling receiver if packet data is intact. Now, UDP already has 2-byte checksum as part of header, which is optional, at least in IPv4 world. Alternative method is to have custom checksum as part of data section in each packet, and to verify it on receiver. My question boils down to: is it better to rely on (optional) checksum in UDP packet header, or to make a custom checksum implementation as part of packet data section? Perhaps the right answer depends on circumstances (as usual), so one circumstance here is that, even though code is written and developed in .NET on Windows, it might have to run under platform-independent Mono.NET, so eventual solution should be compatible with other platforms. I believe that custom checksum algorithm would be easily portable, but I'm not so sure about the first one. Any thoughts? Also, shouts about packet checksumming in general are welcome.

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  • problems with openGl on eclipse

    - by lego69
    I'm working on Windows XP I have portable version of Eclipse Galileo, but I didn't find there glut so I decided to add it using this link I made all steps and and now I'm trying to compile this code #include "GL/glut.h" #include "GL/gl.h" #include "GL/glu.h" /////////////////////////////////////////////////////////// // Called to draw scene void RenderScene(void) { // Clear the window with current clearing color glClear(GL_COLOR_BUFFER_BIT); // Flush drawing commands glFlush(); } /////////////////////////////////////////////////////////// // Setup the rendering state void SetupRC(void) { glClearColor(0.0f, 0.0f, 1.0f, 1.0f); } /////////////////////////////////////////////////////////// // Main program entry point void main(int argc, char* argv[]) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); glutInitWindowSize(800,600); glutCreateWindow("Simple"); glutDisplayFunc(RenderScene); SetupRC(); glutMainLoop(); } and I have this errors Simple.o: In function `RenderScene': C:/Documents and Settings/Administrator/Desktop/workspace/open/Debug/../Simple.c:16: undefined reference to `_imp__glClear' C:/Documents and Settings/Administrator/Desktop/workspace/open/Debug/../Simple.c:20: undefined reference to `_imp__glFlush' Simple.o: In function `SetupRC': C:/Documents and Settings/Administrator/Desktop/workspace/open/Debug/../Simple.c:27: undefined reference to `_imp__glClearColor' Simple.o: In function `main': C:/Documents and Settings/Administrator/Desktop/workspace/open/Debug/../Simple.c:34: undefined reference to `glutInit' C:/Documents and Settings/Administrator/Desktop/workspace/open/Debug/../Simple.c:35: undefined reference to `glutInitDisplayMode' C:/Documents and Settings/Administrator/Desktop/workspace/open/Debug/../Simple.c:36: undefined reference to `glutInitWindowSize' C:/Documents and Settings/Administrator/Desktop/workspace/open/Debug/../Simple.c:37: undefined reference to `glutCreateWindow' C:/Documents and Settings/Administrator/Desktop/workspace/open/Debug/../Simple.c:38: undefined reference to `glutDisplayFunc' C:/Documents and Settings/Administrator/Desktop/workspace/open/Debug/../Simple.c:42: undefined reference to `glutMainLoop' collect2: ld returned 1 exit status please can somebody help me, thanks in advance

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  • What is the general feeling about reflection extensions in std::type_info?

    - by Evan Teran
    I've noticed that reflection is one feature that developers from other languages find very lacking in c++. For certain applications I can really see why! It is so much easier to write things like an IDE's auto-complete if you had reflection. And certainly serialization APIs would be a world easier if we had it. On the other side, one of the main tenets of c++ is don't pay for what you don't use. Which makes complete sense. That's something I love about c++. But it occurred to me there could be a compromise. Why don't compilers add extensions to the std::type_info structure? There would be no runtime overhead. The binary could end up being larger, but this could be a simple compiler switch to enable/disable and to be honest, if you are really concerned about the space savings, you'll likely disable exceptions and RTTI anyway. Some people cite issues with templates, but the compiler happily generates std::type_info structures for template types already. I can imagine a g++ switch like -fenable-typeinfo-reflection which could become very popular (and mainstream libs like boost/Qt/etc could easily have a check to generate code which uses it if there, in which case the end user would benefit with no more cost than flipping a switch). I don't find this unreasonable since large portable libraries like this already depend on compiler extensions. So why isn't this more common? I imagine that I'm missing something, what are the technical issues with this?

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  • WPD on XP, Vista, and 7 (need to transfer photo and video files)

    - by Bradley Dean
    I need to transfer files (still photos and videos) from any portable device that a user may connect (still camera, video camera, mobile phone, etc.) I don't need to worry about plain storage devices as these have drive letters. And I only care about existing files, I don't care about live video, preview video, taking new pictures, etc. I originally tried WIA, which works great except it can not transfer video files. So then I tried WPD, following along with dimeby8's tutorial: http://blogs.msdn.com/b/dimeby8/archive/2006/09/27/774259.aspx I haven't gotten the transfer working yet (I'm converting it over to C#), but I can at least see the device and enumerate the files in Win7. In XP I get nothing. It's pointed out in this thread that WPD won't enumerate devices on XP (see Lisa O [MSFT]'s post): http://social.msdn.microsoft.com/Forums/en/windowssdk/thread/56459945-b757-45df-8c9f-4ebdbbb18a2c So WIA is out because it won't do video. And WPD is out because it won't do XP. Has anyone gotten this to work? Am I missing something simple here? Thanks.

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  • event.clientX is readonly?

    - by Duracell
    Working in IE 8, mostly, but trying to write a portable solution for modern browsers. Using telerik controls. I'm catching the 'Showing' client-side event of the RadContextMenu and trying to adjust it's coordinates. The clientX, clientY and x,y members of the DOM event cannot be assigned a new value. Visual Studio breaks with a "htmlfile: Member not found" error. My goal is to get a RadContextMenu to show inside a RadEditor when the user clicks in it (under certain conditions, this is a requirement from management). So I capture the onclick event for the RadEditor's content area (radEditor.get_document().body;). I then call show(evt) on the context menu, where 'evt' is the event object corresponding to the click event. Because the RadEditor's content is in an IFRAME, you have to adjust the position of the click event before the context menu displays. This is done in the "Showing" event. However, I cannot assign a value to the members .clientX and friends. It's as if javascript has temporarily forgotten about integer + and += operators. Is it possible that these members have become readonly/const at some point? var evt = args.get_domEvent(); while (node) { evt.clientX += node.offsetLeft; //'Member not found' here. evt.clientY += node.offsetTop; node = node.offsetParent; } evt.clientY += sender.get_element().clientHeight;

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  • Can I ignore a SIGFPE resulting from division by zero?

    - by Mikeage
    I have a program which deliberately performs a divide by zero (and stores the result in a volatile variable) in order to halt in certain circumstances. However, I'd like to be able to disable this halting, without changing the macro that performs the division by zero. Is there any way to ignore it? I've tried using #include <signal.h> ... int main(void) { signal(SIGFPE, SIG_IGN); ... } but it still dies with the message "Floating point exception (core dumped)". I don't actually use the value, so I don't really care what's assigned to the variable; 0, random, undefined... EDIT: I know this is not the most portable, but it's intended for an embedded device which runs on many different OSes. The default halt action is to divide by zero; other platforms require different tricks to force a watchdog induced reboot (such as an infinite loop with interrupts disabled). For a PC (linux) test environment, I wanted to disable the halt on division by zero without relying on things like assert.

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  • How can I get bitfields to arrange my bits in the right order?

    - by Jim Hunziker
    To begin with, the application in question is always going to be on the same processor, and the compiler is always gcc, so I'm not concerned about bitfields not being portable. gcc lays out bitfields such that the first listed field corresponds to least significant bit of a byte. So the following structure, with a=0, b=1, c=1, d=1, you get a byte of value e0. struct Bits { unsigned int a:5; unsigned int b:1; unsigned int c:1; unsigned int d:1; } __attribute__((__packed__)); (Actually, this is C++, so I'm talking about g++.) Now let's say I'd like a to be a six bit integer. Now, I can see why this won't work, but I coded the following structure: struct Bits2 { unsigned int a:6; unsigned int b:1; unsigned int c:1; unsigned int d:1; } __attribute__((__packed__)); Setting b, c, and d to 1, and a to 0 results in the following two bytes: c0 01 This isn't what I wanted. I was hoping to see this: e0 00 Is there any way to specify a structure that has three bits in the most significant bits of the first byte and six bits spanning the five least significant bits of the first byte and the most significant bit of the second? Please be aware that I have no control over where these bits are supposed to be laid out: it's a layout of bits that are defined by someone else's interface.

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  • Cross-platform and language (de)serialization

    - by fwgx
    I'm looking for a way to serialize a bunch of C++ structs in the most convenient way so that the serialization is portable across C++ and Java (at a minimum) and across 32bit/64bit, big/little endian platforms. The structures to be serialized just contain data, i.e. they're pure data objects with no state or behavior. The idea being that we serialize the structs into an octet blob that we can store in a database "generically" and be read out later on. Thus avoiding changing the database whenever a struct changes and also avoiding assigning each data member to a field - i.e. we only want one table to hold everything "generically" as a binary blob. This should make less work for developers and require less changes when structures change. I've looked at boost.serialize but don't think there's a way to enable compatibility with Java. And likewise for inheriting Serializable in Java. If there is a way to do it by starting with an IDL file that would be best as we already have IDL files that describe the structures. Cheers in advance!

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  • How do I process the configure file when cross-compiling with mingw?

    - by vy32
    I have a small open source program that builds with an autoconf configure script. I ran configure I tried to compile with: make CC="/opt/local/bin/i386-mingw32-g++" That didn't work because the configure script found include files that were not available to the mingw system. So then I tried: ./configure CC="/opt/local/bin/i386-mingw32-g++" But that didn't work; the configure script gives me this error: ./configure: line 5209: syntax error near unexpected token `newline' ./configure: line 5209: ` *_cv_*' Because of this code: # The following way of writing the cache mishandles newlines in values, # but we know of no workaround that is simple, portable, and efficient. # So, we kill variables containing newlines. # Ultrix sh set writes to stderr and can't be redirected directly, # and sets the high bit in the cache file unless we assign to the vars. ( for ac_var in `(set) 2>&1 | sed -n 's/^\(a-zA-Z_a-zA-Z0-9_*\)=.*/\1/p'`; do eval ac_val=\$$ac_var case $ac_val in #( *${as_nl}*) case $ac_var in #( *_cv_* fi Which is generated then the AC_OUTPUT is called. Any thoughts? Is there a correct way to do this?

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  • Python OOP and lists

    - by Mikk
    Hi, I'm new to Python and it's OOP stuff and can't get it to work. Here's my code: class Tree: root = None; data = []; def __init__(self, equation): self.root = equation; def appendLeft(self, data): self.data.insert(0, data); def appendRight(self, data): self.data.append(data); def calculateLeft(self): result = []; for item in (self.getLeft()): if (type(item) == type(self)): data = item.calculateLeft(); else: data = item; result.append(item); return result; def getLeft(self): return self.data; def getRight(self): data = self.data; data.reverse(); return data; tree2 = Tree("*"); tree2.appendRight(44); tree2.appendLeft(20); tree = Tree("+"); tree.appendRight(4); tree.appendLeft(10); tree.appendLeft(tree2); print(tree.calculateLeft()); It looks like tree2 and tree are sharing list "data"? At the moment I'd like it to output something like [[20,44], 10, 4], but when I tree.appendLeft(tree2) I get RuntimeError: maximum recursion depth exceeded, and when i even won't appendLeft(tree2) it outputs [10, 20, 44, 4] (!!!). What am I missing here? I'm using Portable Python 3.0.1. Thank you

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