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  • C# .Net 3.5 Asynchronous Socket Server Performance Problem

    - by iBrAaAa
    I'm developing an Asynchronous Game Server using .Net Socket Asynchronous Model( BeginAccept/EndAccept...etc.) The problem I'm facing is described like that: When I have only one client connected, the server response time is very fast but once a second client connects, the server response time increases too much. I've measured the time from a client sends a message to the server until it gets the reply in both cases. I found that the average time in case of one client is about 17ms and in case of 2 clients about 280ms!!! What I really see is that: When 2 clients are connected and only one of them is moving(i.e. requesting service from the server) it is equivalently equal to the case when only one client is connected(i.e. fast response). However, when the 2 clients move at the same time(i.e. requests service from the server at the same time) their motion becomes very slow (as if the server replies each one of them in order i.e. not simultaneously). Basically, what I am doing is that: When a client requests a permission for motion from the server and the server grants him the request, the server then broadcasts the new position of the client to all the players. So if two clients are moving in the same time, the server is eventually trying to broadcast to both clients the new position of each of them at the same time. EX: Client1 asks to go to position (2,2) Client2 asks to go to position (5,5) Server sends to each of Client1 & Client2 the same two messages: message1: "Client1 at (2,2)" message2: "Client2 at (5,5)" I believe that the problem comes from the fact that Socket class is thread safe according MSDN documentation http://msdn.microsoft.com/en-us/library/system.net.sockets.socket.aspx. (NOT SURE THAT IT IS THE PROBLEM) Below is the code for the server: /// /// This class is responsible for handling packet receiving and sending /// public class NetworkManager { /// /// An integer to hold the server port number to be used for the connections. Its default value is 5000. /// private readonly int port = 5000; /// /// hashtable contain all the clients connected to the server. /// key: player Id /// value: socket /// private readonly Hashtable connectedClients = new Hashtable(); /// /// An event to hold the thread to wait for a new client /// private readonly ManualResetEvent resetEvent = new ManualResetEvent(false); /// /// keeps track of the number of the connected clients /// private int clientCount; /// /// The socket of the server at which the clients connect /// private readonly Socket mainSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); /// /// The socket exception that informs that a client is disconnected /// private const int ClientDisconnectedErrorCode = 10054; /// /// The only instance of this class. /// private static readonly NetworkManager networkManagerInstance = new NetworkManager(); /// /// A delegate for the new client connected event. /// /// the sender object /// the event args public delegate void NewClientConnected(Object sender, SystemEventArgs e); /// /// A delegate for the position update message reception. /// /// the sender object /// the event args public delegate void PositionUpdateMessageRecieved(Object sender, PositionUpdateEventArgs e); /// /// The event which fires when a client sends a position message /// public PositionUpdateMessageRecieved PositionUpdateMessageEvent { get; set; } /// /// keeps track of the number of the connected clients /// public int ClientCount { get { return clientCount; } } /// /// A getter for this class instance. /// /// only instance. public static NetworkManager NetworkManagerInstance { get { return networkManagerInstance; } } private NetworkManager() {} /// Starts the game server and holds this thread alive /// public void StartServer() { //Bind the mainSocket to the server IP address and port mainSocket.Bind(new IPEndPoint(IPAddress.Any, port)); //The server starts to listen on the binded socket with max connection queue //1024 mainSocket.Listen(1024); //Start accepting clients asynchronously mainSocket.BeginAccept(OnClientConnected, null); //Wait until there is a client wants to connect resetEvent.WaitOne(); } /// /// Receives connections of new clients and fire the NewClientConnected event /// private void OnClientConnected(IAsyncResult asyncResult) { Interlocked.Increment(ref clientCount); ClientInfo newClient = new ClientInfo { WorkerSocket = mainSocket.EndAccept(asyncResult), PlayerId = clientCount }; //Add the new client to the hashtable and increment the number of clients connectedClients.Add(newClient.PlayerId, newClient); //fire the new client event informing that a new client is connected to the server if (NewClientEvent != null) { NewClientEvent(this, System.EventArgs.Empty); } newClient.WorkerSocket.BeginReceive(newClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), newClient); //Start accepting clients asynchronously again mainSocket.BeginAccept(OnClientConnected, null); } /// Waits for the upcoming messages from different clients and fires the proper event according to the packet type. /// /// private void WaitForData(IAsyncResult asyncResult) { ClientInfo sendingClient = null; try { //Take the client information from the asynchronous result resulting from the BeginReceive sendingClient = asyncResult.AsyncState as ClientInfo; // If client is disconnected, then throw a socket exception // with the correct error code. if (!IsConnected(sendingClient.WorkerSocket)) { throw new SocketException(ClientDisconnectedErrorCode); } //End the pending receive request sendingClient.WorkerSocket.EndReceive(asyncResult); //Fire the appropriate event FireMessageTypeEvent(sendingClient.ConvertBytesToPacket() as BasePacket); // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } catch (SocketException e) { if (e.ErrorCode == ClientDisconnectedErrorCode) { // Close the socket. if (sendingClient.WorkerSocket != null) { sendingClient.WorkerSocket.Close(); sendingClient.WorkerSocket = null; } // Remove it from the hash table. connectedClients.Remove(sendingClient.PlayerId); if (ClientDisconnectedEvent != null) { ClientDisconnectedEvent(this, new ClientDisconnectedEventArgs(sendingClient.PlayerId)); } } } catch (Exception e) { // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } } /// /// Broadcasts the input message to all the connected clients /// /// public void BroadcastMessage(BasePacket message) { byte[] bytes = message.ConvertToBytes(); foreach (ClientInfo client in connectedClients.Values) { client.WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, client); } } /// /// Sends the input message to the client specified by his ID. /// /// /// The message to be sent. /// The id of the client to receive the message. public void SendToClient(BasePacket message, int id) { byte[] bytes = message.ConvertToBytes(); (connectedClients[id] as ClientInfo).WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, connectedClients[id]); } private void SendAsync(IAsyncResult asyncResult) { ClientInfo currentClient = (ClientInfo)asyncResult.AsyncState; currentClient.WorkerSocket.EndSend(asyncResult); } /// Fires the event depending on the type of received packet /// /// The received packet. void FireMessageTypeEvent(BasePacket packet) { switch (packet.MessageType) { case MessageType.PositionUpdateMessage: if (PositionUpdateMessageEvent != null) { PositionUpdateMessageEvent(this, new PositionUpdateEventArgs(packet as PositionUpdatePacket)); } break; } } } The events fired are handled in a different class, here are the event handling code for the PositionUpdateMessage (Other handlers are irrelevant): private readonly Hashtable onlinePlayers = new Hashtable(); /// /// Constructor that creates a new instance of the GameController class. /// private GameController() { //Start the server server = new Thread(networkManager.StartServer); server.Start(); //Create an event handler for the NewClientEvent of networkManager networkManager.PositionUpdateMessageEvent += OnPositionUpdateMessageReceived; } /// /// this event handler is called when a client asks for movement. /// private void OnPositionUpdateMessageReceived(object sender, PositionUpdateEventArgs e) { Point currentLocation = ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position; Point locationRequested = e.PositionUpdatePacket.Position; ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position = locationRequested; // Broadcast the new position networkManager.BroadcastMessage(new PositionUpdatePacket { Position = locationRequested, PlayerId = e.PositionUpdatePacket.PlayerId }); }

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  • Large Object Heap Fragmentation

    - by Paul Ruane
    The C#/.NET application I am working on is suffering from a slow memory leak. I have used CDB with SOS to try to determine what is happening but the data does not seem to make any sense so I was hoping one of you may have experienced this before. The application is running on the 64 bit framework. It is continuously calculating and serialising data to a remote host and is hitting the Large Object Heap (LOH) a fair bit. However, most of the LOH objects I expect to be transient: once the calculation is complete and has been sent to the remote host, the memory should be freed. What I am seeing, however, is a large number of (live) object arrays interleaved with free blocks of memory, e.g., taking a random segment from the LOH: 0:000> !DumpHeap 000000005b5b1000 000000006351da10 Address MT Size ... 000000005d4f92e0 0000064280c7c970 16147872 000000005e45f880 00000000001661d0 1901752 Free 000000005e62fd38 00000642788d8ba8 1056 <-- 000000005e630158 00000000001661d0 5988848 Free 000000005ebe6348 00000642788d8ba8 1056 000000005ebe6768 00000000001661d0 6481336 Free 000000005f214d20 00000642788d8ba8 1056 000000005f215140 00000000001661d0 7346016 Free 000000005f9168a0 00000642788d8ba8 1056 000000005f916cc0 00000000001661d0 7611648 Free 00000000600591c0 00000642788d8ba8 1056 00000000600595e0 00000000001661d0 264808 Free ... Obviously I would expect this to be the case if my application were creating long-lived, large objects during each calculation. (It does do this and I accept there will be a degree of LOH fragmentation but that is not the problem here.) The problem is the very small (1056 byte) object arrays you can see in the above dump which I cannot see in code being created and which are remaining rooted somehow. Also note that CDB is not reporting the type when the heap segment is dumped: I am not sure if this is related or not. If I dump the marked (<--) object, CDB/SOS reports it fine: 0:015> !DumpObj 000000005e62fd38 Name: System.Object[] MethodTable: 00000642788d8ba8 EEClass: 00000642789d7660 Size: 1056(0x420) bytes Array: Rank 1, Number of elements 128, Type CLASS Element Type: System.Object Fields: None The elements of the object array are all strings and the strings are recognisable as from our application code. Also, I am unable to find their GC roots as the !GCRoot command hangs and never comes back (I have even tried leaving it overnight). So, I would very much appreciate it if anyone could shed any light as to why these small (<85k) object arrays are ending up on the LOH: what situations will .NET put a small object array in there? Also, does anyone happen to know of an alternative way of ascertaining the roots of these objects? Thanks in advance. Update 1 Another theory I came up with late yesterday is that these object arrays started out large but have been shrunk leaving the blocks of free memory that are evident in the memory dumps. What makes me suspicious is that the object arrays always appear to be 1056 bytes long (128 elements), 128 * 8 for the references and 32 bytes of overhead. The idea is that perhaps some unsafe code in a library or in the CLR is corrupting the number of elements field in the array header. Bit of a long shot I know... Update 2 Thanks to Brian Rasmussen (see accepted answer) the problem has been identified as fragmentation of the LOH caused by the string intern table! I wrote a quick test application to confirm this: static void Main() { const int ITERATIONS = 100000; for (int index = 0; index < ITERATIONS; ++index) { string str = "NonInterned" + index; Console.Out.WriteLine(str); } Console.Out.WriteLine("Continue."); Console.In.ReadLine(); for (int index = 0; index < ITERATIONS; ++index) { string str = string.Intern("Interned" + index); Console.Out.WriteLine(str); } Console.Out.WriteLine("Continue?"); Console.In.ReadLine(); } The application first creates and dereferences unique strings in a loop. This is just to prove that the memory does not leak in this scenario. Obviously it should not and it does not. In the second loop, unique strings are created and interned. This action roots them in the intern table. What I did not realise is how the intern table is represented. It appears it consists of a set of pages -- object arrays of 128 string elements -- that are created in the LOH. This is more evident in CDB/SOS: 0:000> .loadby sos mscorwks 0:000> !EEHeap -gc Number of GC Heaps: 1 generation 0 starts at 0x00f7a9b0 generation 1 starts at 0x00e79c3c generation 2 starts at 0x00b21000 ephemeral segment allocation context: none segment begin allocated size 00b20000 00b21000 010029bc 0x004e19bc(5118396) Large object heap starts at 0x01b21000 segment begin allocated size 01b20000 01b21000 01b8ade0 0x00069de0(433632) Total Size 0x54b79c(5552028) ------------------------------ GC Heap Size 0x54b79c(5552028) Taking a dump of the LOH segment reveals the pattern I saw in the leaking application: 0:000> !DumpHeap 01b21000 01b8ade0 ... 01b8a120 793040bc 528 01b8a330 00175e88 16 Free 01b8a340 793040bc 528 01b8a550 00175e88 16 Free 01b8a560 793040bc 528 01b8a770 00175e88 16 Free 01b8a780 793040bc 528 01b8a990 00175e88 16 Free 01b8a9a0 793040bc 528 01b8abb0 00175e88 16 Free 01b8abc0 793040bc 528 01b8add0 00175e88 16 Free total 1568 objects Statistics: MT Count TotalSize Class Name 00175e88 784 12544 Free 793040bc 784 421088 System.Object[] Total 1568 objects Note that the object array size is 528 (rather than 1056) because my workstation is 32 bit and the application server is 64 bit. The object arrays are still 128 elements long. So the moral to this story is to be very careful interning. If the string you are interning is not known to be a member of a finite set then your application will leak due to fragmentation of the LOH, at least in version 2 of the CLR. In our application's case, there is general code in the deserialisation code path that interns entity identifiers during unmarshalling: I now strongly suspect this is the culprit. However, the developer's intentions were obviously good as they wanted to make sure that if the same entity is deserialised multiple times then only one instance of the identifier string will be maintained in memory.

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  • OpenLDAP and SSL

    - by Stormshadow
    I am having trouble trying to connect to a secure OpenLDAP server which I have set up. On running my LDAP client code java -Djavax.net.debug=ssl LDAPConnector I get the following exception trace (java version 1.6.0_17) trigger seeding of SecureRandom done seeding SecureRandom %% No cached client session *** ClientHello, TLSv1 RandomCookie: GMT: 1256110124 bytes = { 224, 19, 193, 148, 45, 205, 108, 37, 101, 247, 112, 24, 157, 39, 111, 177, 43, 53, 206, 224, 68, 165, 55, 185, 54, 203, 43, 91 } Session ID: {} Cipher Suites: [SSL_RSA_WITH_RC4_128_MD5, SSL_RSA_WITH_RC4_128_SHA, TLS_RSA_WITH_AES_128_CBC_SHA, TLS_DHE_RSA_WITH_AES_128_CBC_SHA, TLS_DHE_DSS_WITH_AES_128_CBC_SHA, SSL_RSA_W ITH_3DES_EDE_CBC_SHA, SSL_DHE_RSA_WITH_3DES_EDE_CBC_SHA, SSL_DHE_DSS_WITH_3DES_EDE_CBC_SHA, SSL_RSA_WITH_DES_CBC_SHA, SSL_DHE_RSA_WITH_DES_CBC_SHA, SSL_DHE_DSS_WITH_DES_CBC_SH A, SSL_RSA_EXPORT_WITH_RC4_40_MD5, SSL_RSA_EXPORT_WITH_DES40_CBC_SHA, SSL_DHE_RSA_EXPORT_WITH_DES40_CBC_SHA, SSL_DHE_DSS_EXPORT_WITH_DES40_CBC_SHA] Compression Methods: { 0 } *** Thread-0, WRITE: TLSv1 Handshake, length = 73 Thread-0, WRITE: SSLv2 client hello message, length = 98 Thread-0, received EOFException: error Thread-0, handling exception: javax.net.ssl.SSLHandshakeException: Remote host closed connection during handshake Thread-0, SEND TLSv1 ALERT: fatal, description = handshake_failure Thread-0, WRITE: TLSv1 Alert, length = 2 Thread-0, called closeSocket() main, handling exception: javax.net.ssl.SSLHandshakeException: Remote host closed connection during handshake javax.naming.CommunicationException: simple bind failed: ldap.natraj.com:636 [Root exception is javax.net.ssl.SSLHandshakeException: Remote host closed connection during hands hake] at com.sun.jndi.ldap.LdapClient.authenticate(Unknown Source) at com.sun.jndi.ldap.LdapCtx.connect(Unknown Source) at com.sun.jndi.ldap.LdapCtx.<init>(Unknown Source) at com.sun.jndi.ldap.LdapCtxFactory.getUsingURL(Unknown Source) at com.sun.jndi.ldap.LdapCtxFactory.getUsingURLs(Unknown Source) at com.sun.jndi.ldap.LdapCtxFactory.getLdapCtxInstance(Unknown Source) at com.sun.jndi.ldap.LdapCtxFactory.getInitialContext(Unknown Source) at javax.naming.spi.NamingManager.getInitialContext(Unknown Source) at javax.naming.InitialContext.getDefaultInitCtx(Unknown Source) at javax.naming.InitialContext.init(Unknown Source) at javax.naming.InitialContext.<init>(Unknown Source) at javax.naming.directory.InitialDirContext.<init>(Unknown Source) at LDAPConnector.CallSecureLDAPServer(LDAPConnector.java:43) at LDAPConnector.main(LDAPConnector.java:237) Caused by: javax.net.ssl.SSLHandshakeException: Remote host closed connection during handshake at com.sun.net.ssl.internal.ssl.SSLSocketImpl.readRecord(Unknown Source) at com.sun.net.ssl.internal.ssl.SSLSocketImpl.performInitialHandshake(Unknown Source) at com.sun.net.ssl.internal.ssl.SSLSocketImpl.readDataRecord(Unknown Source) at com.sun.net.ssl.internal.ssl.AppInputStream.read(Unknown Source) at java.io.BufferedInputStream.fill(Unknown Source) at java.io.BufferedInputStream.read1(Unknown Source) at java.io.BufferedInputStream.read(Unknown Source) at com.sun.jndi.ldap.Connection.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Caused by: java.io.EOFException: SSL peer shut down incorrectly at com.sun.net.ssl.internal.ssl.InputRecord.read(Unknown Source) ... 9 more I am able to connect to the same secure LDAP server however if I use another version of java (1.6.0_14) I have created and installed the server certificates in the cacerts of both the JRE's as mentioned in this guide -- OpenLDAP with SSL When I run ldapsearch -x on the server I get # extended LDIF # # LDAPv3 # base <dc=localdomain> (default) with scope subtree # filter: (objectclass=*) # requesting: ALL # # localdomain dn: dc=localdomain objectClass: top objectClass: dcObject objectClass: organization o: localdomain dc: localdomain # admin, localdomain dn: cn=admin,dc=localdomain objectClass: simpleSecurityObject objectClass: organizationalRole cn: admin description: LDAP administrator # search result search: 2 result: 0 Success # numResponses: 3 # numEntries: 2 On running openssl s_client -connect ldap.natraj.com:636 -showcerts , I obtain the self signed certificate. My slapd.conf file is as follows ####################################################################### # Global Directives: # Features to permit #allow bind_v2 # Schema and objectClass definitions include /etc/ldap/schema/core.schema include /etc/ldap/schema/cosine.schema include /etc/ldap/schema/nis.schema include /etc/ldap/schema/inetorgperson.schema # Where the pid file is put. The init.d script # will not stop the server if you change this. pidfile /var/run/slapd/slapd.pid # List of arguments that were passed to the server argsfile /var/run/slapd/slapd.args # Read slapd.conf(5) for possible values loglevel none # Where the dynamically loaded modules are stored modulepath /usr/lib/ldap moduleload back_hdb # The maximum number of entries that is returned for a search operation sizelimit 500 # The tool-threads parameter sets the actual amount of cpu's that is used # for indexing. tool-threads 1 ####################################################################### # Specific Backend Directives for hdb: # Backend specific directives apply to this backend until another # 'backend' directive occurs backend hdb ####################################################################### # Specific Backend Directives for 'other': # Backend specific directives apply to this backend until another # 'backend' directive occurs #backend <other> ####################################################################### # Specific Directives for database #1, of type hdb: # Database specific directives apply to this databasse until another # 'database' directive occurs database hdb # The base of your directory in database #1 suffix "dc=localdomain" # rootdn directive for specifying a superuser on the database. This is needed # for syncrepl. rootdn "cn=admin,dc=localdomain" # Where the database file are physically stored for database #1 directory "/var/lib/ldap" # The dbconfig settings are used to generate a DB_CONFIG file the first # time slapd starts. They do NOT override existing an existing DB_CONFIG # file. You should therefore change these settings in DB_CONFIG directly # or remove DB_CONFIG and restart slapd for changes to take effect. # For the Debian package we use 2MB as default but be sure to update this # value if you have plenty of RAM dbconfig set_cachesize 0 2097152 0 # Sven Hartge reported that he had to set this value incredibly high # to get slapd running at all. See http://bugs.debian.org/303057 for more # information. # Number of objects that can be locked at the same time. dbconfig set_lk_max_objects 1500 # Number of locks (both requested and granted) dbconfig set_lk_max_locks 1500 # Number of lockers dbconfig set_lk_max_lockers 1500 # Indexing options for database #1 index objectClass eq # Save the time that the entry gets modified, for database #1 lastmod on # Checkpoint the BerkeleyDB database periodically in case of system # failure and to speed slapd shutdown. checkpoint 512 30 # Where to store the replica logs for database #1 # replogfile /var/lib/ldap/replog # The userPassword by default can be changed # by the entry owning it if they are authenticated. # Others should not be able to see it, except the # admin entry below # These access lines apply to database #1 only access to attrs=userPassword,shadowLastChange by dn="cn=admin,dc=localdomain" write by anonymous auth by self write by * none # Ensure read access to the base for things like # supportedSASLMechanisms. Without this you may # have problems with SASL not knowing what # mechanisms are available and the like. # Note that this is covered by the 'access to *' # ACL below too but if you change that as people # are wont to do you'll still need this if you # want SASL (and possible other things) to work # happily. access to dn.base="" by * read # The admin dn has full write access, everyone else # can read everything. access to * by dn="cn=admin,dc=localdomain" write by * read # For Netscape Roaming support, each user gets a roaming # profile for which they have write access to #access to dn=".*,ou=Roaming,o=morsnet" # by dn="cn=admin,dc=localdomain" write # by dnattr=owner write ####################################################################### # Specific Directives for database #2, of type 'other' (can be hdb too): # Database specific directives apply to this databasse until another # 'database' directive occurs #database <other> # The base of your directory for database #2 #suffix "dc=debian,dc=org" ####################################################################### # SSL: # Uncomment the following lines to enable SSL and use the default # snakeoil certificates. #TLSCertificateFile /etc/ssl/certs/ssl-cert-snakeoil.pem #TLSCertificateKeyFile /etc/ssl/private/ssl-cert-snakeoil.key TLSCipherSuite TLS_RSA_AES_256_CBC_SHA TLSCACertificateFile /etc/ldap/ssl/server.pem TLSCertificateFile /etc/ldap/ssl/server.pem TLSCertificateKeyFile /etc/ldap/ssl/server.pem My ldap.conf file is # # LDAP Defaults # # See ldap.conf(5) for details # This file should be world readable but not world writable. HOST ldap.natraj.com PORT 636 BASE dc=localdomain URI ldaps://ldap.natraj.com TLS_CACERT /etc/ldap/ssl/server.pem TLS_REQCERT allow #SIZELIMIT 12 #TIMELIMIT 15 #DEREF never

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  • XSLT big integer (int64) handling msxml

    - by Farid Z
    When trying to do math on an big integer (int64) large number in xslt template I get the wrong result since there is no native 64-bit integer support in xslt (xslt number is 64-bit double). I am using msxml 6.0 on Windows XP SP3. Are there any work around for this on Windows? <tables> <table> <table_schem>REPADMIN</table_schem> <table_name>TEST_DESCEND_IDENTITY_BIGINT</table_name> <column> <col_name>COL1</col_name> <identity> <col_min_val>9223372036854775805</col_min_val> <col_max_val>9223372036854775805</col_max_val> <autoincrementvalue>9223372036854775807</autoincrementvalue> <autoincrementstart>9223372036854775807</autoincrementstart> <autoincrementinc>-1</autoincrementinc> </identity> </column> </table> </tables> This test returns true due to overflow (I am assuming) but actually is false if I could tell the xslt processor somehow to use int64 rather than the default 64-bit double for the data since big integer is the actual data type for the numbers in the xml input. <xsl:when test="autoincrementvalue = (col_min_val + autoincrementinc)"> <xsl:value-of select="''"/> </xsl:when> here is the complete template <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform" > <!--Reseed Derby identity column--> <xsl:output omit-xml-declaration='yes' method='text' /> <xsl:param name="stmtsep">;</xsl:param> <xsl:param name="schemprefix"></xsl:param> <xsl:template match="tables"> <xsl:variable name="identitycount" select="count(table/column/identity)"></xsl:variable> <xsl:for-each select="table/column/identity"> <xsl:variable name="table_schem" select="../../table_schem"></xsl:variable> <xsl:variable name="table_name" select="../../table_name"></xsl:variable> <xsl:variable name="tablespec"> <xsl:if test="$schemprefix"> <xsl:value-of select="$table_schem"/>.</xsl:if><xsl:value-of select="$table_name"/></xsl:variable> <xsl:variable name="col_name" select="../col_name"></xsl:variable> <xsl:variable name="newstart"> <xsl:choose> <xsl:when test="autoincrementinc > 0"> <xsl:choose> <xsl:when test="col_max_val = '' and autoincrementvalue = autoincrementstart"> <xsl:value-of select="''"/> </xsl:when> <xsl:when test="col_max_val = ''"> <xsl:value-of select="autoincrementstart"/> </xsl:when> <xsl:when test="autoincrementvalue = (col_max_val + autoincrementinc)"> <xsl:value-of select="''"/> </xsl:when> <xsl:when test="(col_max_val + autoincrementinc) &lt; autoincrementstart"> <xsl:value-of select="autoincrementstart"/> </xsl:when> <xsl:otherwise> <xsl:value-of select="col_max_val + autoincrementinc"/> </xsl:otherwise> </xsl:choose> </xsl:when> <xsl:when test="autoincrementinc &lt; 0"> <xsl:choose> <xsl:when test="col_min_val = '' and autoincrementvalue = autoincrementstart"> <xsl:value-of select="''"/> </xsl:when> <xsl:when test="col_min_val = ''"> <xsl:value-of select="autoincrementstart"/> </xsl:when> <xsl:when test="autoincrementvalue = (col_min_val + autoincrementinc)"> <xsl:value-of select="''"/> </xsl:when> <xsl:when test="(col_min_val + autoincrementinc) > autoincrementstart"> <xsl:value-of select="autoincrementstart"/> </xsl:when> <xsl:otherwise> <xsl:value-of select="col_min_val + autoincrementinc"/> </xsl:otherwise> </xsl:choose> </xsl:when> </xsl:choose> </xsl:variable> <xsl:if test="not(position()=1)"><xsl:text> </xsl:text></xsl:if> <xsl:choose> <!--restart with ddl changes both the next identity value AUTOINCREMENTVALUE and the identity start number AUTOINCREMENTSTART eventhough in this casewe only want to change only the next identity number--> <xsl:when test="$newstart != '' and $newstart != autoincrementvalue">alter table <xsl:value-of select="$tablespec"/> alter column <xsl:value-of select="$col_name"/> restart with <xsl:value-of select="$newstart"/><xsl:if test="$identitycount>1">;</xsl:if></xsl:when> <xsl:otherwise>-- reseed <xsl:value-of select="$tablespec"/> is not necessary</xsl:otherwise> </xsl:choose> </xsl:for-each> </xsl:template> </xsl:stylesheet>

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  • strings and textfields, AS3

    - by VideoDnd
    How do I get my text fields to populate correctly and show single digits? Description Each textfield receives a substring. This doesn't limit it's input, because the text fields shows extra numbers. See illustration. Ex A //Tweening method 'could substitute code with Tweener' import fl.transitions.Tween; import fl.transitions.easing.*; //Timer that will run a sec and repeat var timer:Timer = new Timer(1000); //Integer values var count:int = +220000000; var fcount:int = 0; //Events and starting timer timer.addEventListener(TimerEvent.TIMER, incrementCounter); addEventListener(Event.ENTER_FRAME, checkOdometerPosition); timer.start(); //Tween Variables var smoothLoop:int = 0; var originalYPosition:Number = 0; var upwardYPosition:Number = -99; //Formatting String function formatCount(i:int):String { var fraction:int = i % 100; var whole:int = i / 100; return ("0000000" + whole).substr(-7, 7) + "." + (fraction < 10 ? "0" + fraction : fraction); } //First Digit 'trigger set by using var upwardPosition as a constant' function checkOdometerPosition(event:Event):void{ if (seconds9.y <= upwardYPosition){ var toText:String = formatCount(fcount); //seconds9.firstDigit.text = formatCount(fcount); seconds9.firstDigit.text = toText.substr(9, 9); seconds9.y = originalYPosition; seconds8.firstDigit.text = toText.substr(8, 8); seconds8.y = originalYPosition; seconds7dec.firstDigit.text = toText.substr(7, 7); seconds7dec.y = originalYPosition; seconds6.firstDigit.text = toText.substr(6, 6); seconds6.y = originalYPosition; seconds5.firstDigit.text = toText.substr(5, 5); seconds5.y = originalYPosition; seconds5.firstDigit.text = toText.substr(4, 4); seconds5.y = originalYPosition; seconds3.firstDigit.text = toText.substr(3, 3); seconds3.y = originalYPosition; seconds2.firstDigit.text = toText.substr(2, 2); seconds2.y = originalYPosition; seconds1.firstDigit.text = toText.substr(1, 1); seconds1.y = originalYPosition; seconds1.firstDigit.text = toText.substr(1, 1); seconds1.y = originalYPosition; seconds0.firstDigit.text = toText.substr(0, 1); seconds0.y = originalYPosition; } } //Second Digit function incrementCounter(event:TimerEvent):void{ count++; fcount=int(count) if (smoothLoop < 9){ smoothLoop++; } else { smoothLoop = 0; } var lolly:String = formatCount(fcount-1); //seconds9.secondDigit.text = formatCount(fcount); seconds9.secondDigit.text = lolly.substr(9, 9); var addTween9:Tween = new Tween(seconds9, "y", Strong.easeOut,0,-222, .7, true); seconds8.secondDigit.text = lolly.substr(8, 8); var addTween8:Tween = new Tween(seconds8, "y", Strong.easeOut,0,-222, .7, true); seconds7dec.secondDigit.text = lolly.substr(7, 7); var addTween7dec:Tween = new Tween(seconds7dec, "y", Strong.easeOut,0,-222, .7, true); seconds6.secondDigit.text = lolly.substr(6, 6); var addTween6:Tween = new Tween(seconds6, "y", Strong.easeOut,0,-222, .7, true); seconds5.secondDigit.text = lolly.substr(5, 5); var addTween5:Tween = new Tween(seconds5, "y", Strong.easeOut,0,-222, .7, true); seconds4.secondDigit.text = lolly.substr(4, 4); var addTween4:Tween = new Tween(seconds4, "y", Strong.easeOut,0,-222, .7, true); seconds3.secondDigit.text = lolly.substr(3, 3); var addTween3:Tween = new Tween(seconds3, "y", Strong.easeOut,0,-222, .7, true); seconds2.secondDigit.text = lolly.substr(2, 2); var addTween2:Tween = new Tween(seconds2, "y", Strong.easeOut,0,-222, .7, true); seconds1.secondDigit.text = lolly.substr(1, 1); var addTween1:Tween = new Tween(seconds1, "y", Strong.easeOut,0,-222, .7, true); seconds0.secondDigit.text = lolly.substr(0, 1); var addTween0:Tween = new Tween(seconds0, "y", Strong.easeOut,0,-222, .7, true); } Ex A has 10 text objects, each with a pair of text fields. It’s move complex than Ex B, because it has a Y animation and pairs of numbers. The text objects are animated to create a scrolling effect. It moves vertically, and has a lead number and a catch up number contained in each symbol. See illustration for more description. The counters are set to 2,200,000.00, just to see if the numbers are populating. Ex B work fine! for example only //STRING SPLITTER COUNTER with nine individual text fields //Timer settings var delay:uint = 1000/100; var repeat:uint = 0; var timer:Timer; timer = new Timer(delay,repeat); timer.addEventListener(TimerEvent.TIMER, incrementCounter); timer.start(); //Integer values var count:int = 0; var fcount:int = 0; //Format Count function formatCount(i:int):String { var fraction:int = i % 100; var whole:int = i / 100; return ("0000000" + whole).substr(-7, 7) + "." + (fraction < 10 ? "0" + fraction : fraction); } //Split strings off to individual text fields function incrementCounter(event:TimerEvent) { count++; fcount=int(count+220000000) var toText:String = formatCount(fcount); mytext9.text = toText.substr(9, 9); mytext8.text = toText.substr(8, 8); mytext7dec.text = toText.substr(7, 7); mytext6.text = toText.substr(6, 6); mytext5.text = toText.substr(5, 5); mytext4.text = toText.substr(4, 4); mytext3.text = toText.substr(3, 3); mytext2.text = toText.substr(2, 2); mytext1.text = toText.substr(1, 1); mytext0.text = toText.substr(0, 1); } Here's a link to the files

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  • Why is my simple recusive method for this game always off by 1?

    - by FrankTheTank
    I'm attempting to create a text-based version of this game: http://www.cse.nd.edu/java/SameGame.html Here is the code I have so far: #include <iostream> #include <vector> #include <ctime> class Clickomania { public: Clickomania(); std::vector<std::vector<int> > board; int move(int, int); bool isSolved(); void print(); void pushDown(); bool isValid(); }; Clickomania::Clickomania() : board(12, std::vector<int>(8,0)) { srand((unsigned)time(0)); for(int i = 0; i < 12; i++) { for(int j = 0; j < 8; j++) { int color = (rand() % 3) + 1; board[i][j] = color; } } } void Clickomania::pushDown() { for(int i = 0; i < 8; i++) { for(int j = 0; j < 12; j++) { if (board[j][i] == 0) { for(int k = j; k > 0; k--) { board[k][i] = board[k-1][i]; } board[0][i] = 0; } } } } int Clickomania::move(int row, int col) { bool match = false; int totalMatches = 0; if (row > 12 || row < 0 || col > 8 || col < 0) { return 0; } int currentColor = board[row][col]; board[row][col] = 0; if ((row + 1) < 12) { if (board[row+1][col] == currentColor) { match = true; totalMatches++; totalMatches += move(row+1, col); } } if ((row - 1) >= 0) { if (board[row-1][col] == currentColor) { match = true; totalMatches++; totalMatches += move(row-1, col); } } if ((col + 1) < 8) { if (board[row][col+1] == currentColor) { match = true; totalMatches++; totalMatches += move(row, col+1); } } if ((col - 1) >= 0) { if (board[row][col-1] == currentColor) { match = true; totalMatches++; totalMatches += move(row, col-1); } } return totalMatches; } void Clickomania::print() { for(int i = 0; i < 12; i++) { for(int j = 0; j < 8; j++) { std::cout << board[i][j]; } std::cout << "\n"; } } int main() { Clickomania game; game.print(); int row; int col; std::cout << "Enter row: "; std::cin >> row; std::cout << "Enter col: "; std::cin >> col; int numDestroyed = game.move(row,col); game.print(); std::cout << "Destroyed: " << numDestroyed << "\n"; } The method that is giving me trouble is my "move" method. This method, given a pair of coordinates, should delete all the squares at that coordinate with the same number and likewise with all the squares with the same number connected to it. If you play the link I gave above you'll see how the deletion works on a click. int Clickomania::move(int row, int col) { bool match = false; int totalMatches = 0; if (row > 12 || row < 0 || col > 8 || col < 0) { return 0; } int currentColor = board[row][col]; board[row][col] = 0; if ((row + 1) < 12) { if (board[row+1][col] == currentColor) { match = true; totalMatches++; totalMatches += move(row+1, col); } } if ((row - 1) >= 0) { if (board[row-1][col] == currentColor) { match = true; totalMatches++; totalMatches += move(row-1, col); } } if ((col + 1) < 8) { if (board[row][col+1] == currentColor) { match = true; totalMatches++; totalMatches += move(row, col+1); } } if ((col - 1) >= 0) { if (board[row][col-1] == currentColor) { match = true; totalMatches++; totalMatches += move(row, col-1); } } return totalMatches; } My move() method above works fine, as in, it will delete the appropriate "blocks" and replace them with zeros. However, the number of destroyed (value returned) is always one off (too small). I believe this is because the first call of move() isn't being counted but I don't know how to differentiate between the first call or subsequent calls in that recursive method. How can I modify my move() method so it returns the correct number of destroyed blocks?

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  • Why is my Pre to Postfix code not working?

    - by Anthony Glyadchenko
    For a class assignment, I have to use two stacks in C++ to make an equation to be converted to its left to right equivalent: 2+4*(3+4*8) -- 35*4+2 -- 142 Here is the main code: #include <iostream> #include <cstring> #include "ctStack.h" using namespace std; int main (int argc, char * const argv[]) { string expression = "2+4*2"; ctstack *output = new ctstack(expression.length()); ctstack *stack = new ctstack(expression.length()); bool previousIsANum = false; for(int i = 0; i < expression.length(); i++){ switch (expression[i]){ case '(': previousIsANum = false; stack->cmstackPush(expression[i]); break; case ')': previousIsANum = false; char x; while (x != '('){ stack->cmstackPop(x); output->cmstackPush(x); } break; case '0': case '1': case '2': case '3': case '4': case '5': case '6': case '7': case '8': case '9': cout << "A number" << endl; previousIsANum = true; output->cmstackPush(expression[i]); break; case '+': previousIsANum = false; cout << "+" << endl; break; case '-': previousIsANum = false; cout << "-" << endl; break; case '*': previousIsANum = false; cout << "*" << endl; break; case '/': previousIsANum = false; cout << "/" << endl; break; default: break; } } char i = ' '; while (stack->ltopOfStack > 0){ stack->cmstackPop(i); output->cmstackPush(i); cout << i << endl; } return 0; } Here is the stack code (watch out!): #include <cstdio> #include <assert.h> #include <new.h> #include <stdlib.h> #include <iostream> class ctstack { private: long* lpstack ; // the stack itself long ltrue ; // constructor sets to 1 long lfalse ; // constructor sets to 0 // offset to top of the stack long lmaxEleInStack ; // maximum possible elements of stack public: long ltopOfStack ; ctstack ( long lnbrOfEleToAllocInStack ) { // Constructor lfalse = 0 ; // set to zero ltrue = 1 ; // set to one assert ( lnbrOfEleToAllocInStack > 0 ) ; // assure positive argument ltopOfStack = -1 ; // ltopOfStack is really an index lmaxEleInStack = lnbrOfEleToAllocInStack ; // set lmaxEleInStack to max ele lpstack = new long [ lmaxEleInStack ] ; // allocate stack assert ( lpstack ) ; // assure new succeeded } ~ctstack ( ) { // Destructor delete [ ] lpstack ; // Delete the stack itself } ctstack& operator= ( const ctstack& ctoriginStack) { // Assignment if ( this == &ctoriginStack ) // verify x not assigned to x return *this ; if ( this -> lmaxEleInStack < ctoriginStack . lmaxEleInStack ) { // if destination stack is smaller than delete [ ] this -> lpstack ; // original stack, delete dest and alloc this -> lpstack = // sufficient memory new long [ ctoriginStack . lmaxEleInStack ] ; assert ( this -> lpstack ) ; // assure new succeeded // reset stack size attribute this -> lmaxEleInStack = ctoriginStack . lmaxEleInStack ; } // copy original to destination stack for ( long i = 0 ; i < ctoriginStack . lmaxEleInStack ; i ++ ) *( this -> lpstack + i ) = *( ctoriginStack . lpstack + i ) ; this -> ltopOfStack = ctoriginStack . ltopOfStack ; // reset stack position attribute return *this ; } long cmstackPush (char lplaceInStack ) { // Push Method if ( ltopOfStack == lmaxEleInStack - 1 ) // stack is full can't add element return lfalse ; ltopOfStack ++ ; // acquire free slot *(lpstack + ltopOfStack ) = lplaceInStack ; // add element return ltrue ; // any number other than zero is true } long cmstackPop (char& lretrievedStackEle ) { // Pop Method if ( ltopOfStack < 0 ) { // stack has no elements lretrievedStackEle = -1 ; // dummy element return lfalse ; } lretrievedStackEle = *( lpstack + ltopOfStack ) ; // stack has element -- return it ltopOfStack -- ; // stack is pop'd return ltrue ; // any number other than zero is true } long cmstackLookAtTop (char& lretrievedStackEle ) { // Pop Method if ( ltopOfStack < 0 ) { // stack has no elements lretrievedStackEle = -1 ; // dummy element return lfalse ; } lretrievedStackEle = *( lpstack + ltopOfStack ) ; // stack has element -- return it return ltrue ; // any number other than zero is true } long cmstackHasAnEle (char& lretrievedTopOfStack ) { // Has element method lretrievedTopOfStack = ltopOfStack ; return ltopOfStack < 0 ? lfalse : ltrue ; // 0 - false stack does not have any ele } // 1 - true stack has at least one element long cmstackMaxNbrOfEle (char& lretrievedMaxStackEle ) { // Maximum element method lretrievedMaxStackEle = lmaxEleInStack ; // return stack size in reference var return ltrue ; // Return Maximum Size of Stack } } ; Thanks, Anthony.

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  • C++ scoping error

    - by Pat Murray
    I have the following code: #include "Student.h" #include "SortedList.h" using namespace std; int main() { // points to the sorted list object SortedList *list = new SortedList; //This is line 17 // array to hold 100 student objects Student create[100]; int num = 100000; // holds different ID numbers // fills an array with 100 students of various ID numbers for (Student &x : create) { x = new Student(num); num += 100; } // insert all students into the sorted list for (Student &x : create) list->insert(&x); delete list; return 0; } And I keep getting the compile time error: main.cpp: In function ‘int main()’: main.cpp:17: error: ‘SortedList’ was not declared in this scope main.cpp:17: error: ‘list’ was not declared in this scope main.cpp:17: error: expected type-specifier before ‘SortedList’ main.cpp:17: error: expected `;' before ‘SortedList’ main.cpp:20: error: ‘Student’ was not declared in this scope main.cpp:20: error: expected primary-expression before ‘]’ token main.cpp:20: error: expected `;' before ‘create’ main.cpp:25: error: expected `;' before ‘x’ main.cpp:31: error: expected primary-expression before ‘for’ main.cpp:31: error: expected `;' before ‘for’ main.cpp:31: error: expected primary-expression before ‘for’ main.cpp:31: error: expected `)' before ‘for’ main.cpp:31: error: expected `;' before ‘x’ main.cpp:34: error: type ‘<type error>’ argument given to ‘delete’, expected pointer main.cpp:35: error: expected primary-expression before ‘return’ main.cpp:35: error: expected `)' before ‘return’ My Student.cpp and SortedList.cpp files compile just fine. They both also include .h files. I just do not understand why I get an error on that line. It seems to be a small issue though. Any insight would be appreciated. UPDATE1: I originally had .h files included, but i changed it when trying to figure out the cause of the error. The error remains with the .h files included though. UPDATE2: SortedList.h #ifndef SORTEDLIST_H #define SORTEDLIST_H #include "Student.h" /* * SortedList class * * A SortedList is an ordered collection of Students. The Students are ordered * from lowest numbered student ID to highest numbered student ID. */ class SortedList { public: SortedList(); // Constructs an empty list. SortedList(const SortedList & l); // Constructs a copy of the given student object ~SortedList(); // Destructs the sorted list object const SortedList & operator=(const SortedList & l); // Defines the assignment operator between two sorted list objects bool insert(Student *s); // If a student with the same ID is not already in the list, inserts // the given student into the list in the appropriate place and returns // true. If there is already a student in the list with the same ID // then the list is not changed and false is returned. Student *find(int studentID); // Searches the list for a student with the given student ID. If the // student is found, it is returned; if it is not found, NULL is returned. Student *remove(int studentID); // Searches the list for a student with the given student ID. If the // student is found, the student is removed from the list and returned; // if no student is found with the given ID, NULL is returned. // Note that the Student is NOT deleted - it is returned - however, // the removed list node should be deleted. void print() const; // Prints out the list of students to standard output. The students are // printed in order of student ID (from smallest to largest), one per line private: // Since Listnodes will only be used within the SortedList class, // we make it private. struct Listnode { Student *student; Listnode *next; }; Listnode *head; // pointer to first node in the list static void freeList(Listnode *L); // Traverses throught the linked list and deallocates each node static Listnode *copyList(Listnode *L); // Returns a pointer to the first node within a particular list }; #endif #ifndef STUDENT_H #define STUDENT_H Student.h #ifndef STUDENT_H #define STUDENT_H /* * Student class * * A Student object contains a student ID, the number of credits, and an * overall GPA. */ class Student { public: Student(); // Constructs a default student with an ID of 0, 0 credits, and 0.0 GPA. Student(int ID); // Constructs a student with the given ID, 0 credits, and 0.0 GPA. Student(int ID, int cr, double grPtAv); // Constructs a student with the given ID, number of credits, and GPA.\ Student(const Student & s); // Constructs a copy of another student object ~Student(); // Destructs a student object const Student & operator=(const Student & rhs); // Defines the assignment operator between two student objects // Accessors int getID() const; // returns the student ID int getCredits() const; // returns the number of credits double getGPA() const; // returns the GPA // Other methods void update(char grade, int cr); // Updates the total credits and overall GPA to take into account the // additions of the given letter grade in a course with the given number // of credits. The update is done by first converting the letter grade // into a numeric value (A = 4.0, B = 3.0, etc.). The new GPA is // calculated using the formula: // // (oldGPA * old_total_credits) + (numeric_grade * cr) // newGPA = --------------------------------------------------- // old_total_credits + cr // // Finally, the total credits is updated (to old_total_credits + cr) void print() const; // Prints out the student to standard output in the format: // ID,credits,GPA // Note: the end-of-line is NOT printed after the student information private: int studentID; int credits; double GPA; }; #endif

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  • Generic Aggregation of C++ Objects by Attribute When Attribute Name is Unknown at Runtime

    - by stretch
    I'm currently implementing a system with a number of class's representing objects such as client, business, product etc. Standard business logic. As one might expect each class has a number of standard attributes. I have a long list of essentially identical requirements such as: the ability to retrieve all business' whose industry is manufacturing. the ability to retrieve all clients based in London Class business has attribute sector and client has attribute location. Clearly this a relational problem and in pseudo SQL would look something like: SELECT ALL business in business' WHERE sector == manufacturing Unfortunately plugging into a DB is not an option. What I want to do is have a single generic aggregation function whose signature would take the form: vector<generic> genericAggregation(class, attribute, value); Where class is the class of object I want to aggregate, attribute and value being the class attribute and value of interest. In my example I've put vector as return type, but this wouldn't work. Probably better to declare a vector of relevant class type and pass it as an argument. But this isn't the main problem. How can I accept arguments in string form for class, attribute and value and then map these in a generic object aggregation function? Since it's rude not to post code, below is a dummy program which creates a bunch of objects of imaginatively named classes. Included is a specific aggregation function which returns a vector of B objects whose A object is equal to an id specified at the command line e.g. .. $ ./aggregations 5 which returns all B's whose A objects 'i' attribute is equal to 5. See below: #include <iostream> #include <cstring> #include <sstream> #include <vector> using namespace std; //First imaginativly names dummy class class A { private: int i; double d; string s; public: A(){} A(int i, double d, string s) { this->i = i; this->d = d; this->s = s; } ~A(){} int getInt() {return i;} double getDouble() {return d;} string getString() {return s;} }; //second imaginativly named dummy class class B { private: int i; double d; string s; A *a; public: B(int i, double d, string s, A *a) { this->i = i; this->d = d; this->s = s; this->a = a; } ~B(){} int getInt() {return i;} double getDouble() {return d;} string getString() {return s;} A* getA() {return a;} }; //Containers for dummy class objects vector<A> a_vec (10); vector<B> b_vec;//100 //Util function, not important.. string int2string(int number) { stringstream ss; ss << number; return ss.str(); } //Example function that returns a new vector containing on B objects //whose A object i attribute is equal to 'id' vector<B> getBbyA(int id) { vector<B> result; for(int i = 0; i < b_vec.size(); i++) { if(b_vec.at(i).getA()->getInt() == id) { result.push_back(b_vec.at(i)); } } return result; } int main(int argc, char** argv) { //Create some A's and B's, each B has an A... //Each of the 10 A's are associated with 10 B's. for(int i = 0; i < 10; ++i) { A a(i, (double)i, int2string(i)); a_vec.at(i) = a; for(int j = 0; j < 10; j++) { B b((i * 10) + j, (double)j, int2string(i), &a_vec.at(i)); b_vec.push_back(b); } } //Got some objects so lets do some aggregation //Call example aggregation function to return all B objects //whose A object has i attribute equal to argv[1] vector<B> result = getBbyA(atoi(argv[1])); //If some B's were found print them, else don't... if(result.size() != 0) { for(int i = 0; i < result.size(); i++) { cout << result.at(i).getInt() << " " << result.at(i).getA()->getInt() << endl; } } else { cout << "No B's had A's with attribute i equal to " << argv[1] << endl; } return 0; } Compile with: g++ -o aggregations aggregations.cpp If you wish :) Instead of implementing a separate aggregation function (i.e. getBbyA() in the example) I'd like to have a single generic aggregation function which accounts for all possible class attribute pairs such that all aggregation requirements are met.. and in the event additional attributes are added later, or additional aggregation requirements, these will automatically be accounted for. So there's a few issues here but the main one I'm seeking insight into is how to map a runtime argument to a class attribute. I hope I've provided enough detail to adequately describe what I'm trying to do...

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  • doubt regarding carrying data in custom events using actionscript

    - by user267530
    Hi I am working on actionscript to generate a SWF dynamically using JSON data coming from an HTTP request. I receive the data on creationComplete and try to generate a tree like structure. I don’t create the whole tree at the same time. I create 2 levels, level 1 and level 2. My goal is to attach custom events on the panels which represent tree nodes. When users click the panels, it dispatches custom events and try to generate the next level. So, it goes like this : On creation complete - get JSON- create top tow levels - click on level 2- create the level 2 and level 3 - click on level 3- create level 3 and 4. …and so on and so on. I am attaching my code with this email. Please take a look at it and if you have any hints on how you would do this if you need to paint a tree having total level number = “n” where( 0 import com.iwobanas.effects.*; import flash.events.MouseEvent; import flash.filters.BitmapFilterQuality; import flash.filters.BitmapFilterType; import flash.filters.GradientGlowFilter; import mx.controls.Alert; private var roundedMask:Sprite; private var panel:NewPanel; public var oldPanelIds:Array = new Array(); public var pages:Array = new Array();//cleanup public var delPages:Array = new Array(); public function DrawPlaybook(pos:Number,title:String,chld:Object):void { panel = new NewPanel(chld); panel.title = title; panel.name=title; panel.width = 100; panel.height = 80; panel.x=pos+5; panel.y=40; // Define a gradient glow. var gradientGlow:GradientGlowFilter = new GradientGlowFilter(); gradientGlow.distance = 0; gradientGlow.angle = 45; gradientGlow.colors = [0xFFFFF0, 0xFFFFFF]; gradientGlow.alphas = [0, 1]; gradientGlow.ratios = [0, 255]; gradientGlow.blurX = 10; gradientGlow.blurY = 10; gradientGlow.strength = 2; gradientGlow.quality = BitmapFilterQuality.HIGH; gradientGlow.type = BitmapFilterType.OUTER; panel.filters =[gradientGlow]; this.rawChildren.addChild(panel); pages.push(panel); panel.addEventListener(MouseEvent.CLICK, function(e:MouseEvent){onClickHandler(e,title,chld)}); this.addEventListener(CustomPageClickEvent.PANEL_CLICKED, function(e:CustomPageClickEvent){onCustomPanelClicked(e,title)}); } public function onClickHandler(e:MouseEvent,title:String,chld:Object):void { //var panel:Panel; for each(var stp1:NewPanel in pages){ if(stp1.title==title){ var eventObj:CustomPageClickEvent = new CustomPageClickEvent("panelClicked"); eventObj.panelClicked = stp1; dispatchEvent(eventObj); } } } private function onCustomPanelClicked(e:CustomPageClickEvent,title:String):void { //cleanup itself Alert.show("onCustomPanelClicked" + title); var panel:NewPanel; for each(var stp:NewPanel in pages){ startAnimation(e,stp); } if(title == e.panelClicked.title){ panel = new NewPanel(null); panel.title = title; panel.name=title; panel.width = 150; panel.height = 80; panel.x=100; panel.y=40; this.rawChildren.addChild(panel); // var slideRight:SlideRight = new SlideRight(); slideRight.target=panel; slideRight.duration=750; slideRight.showTarget=true; slideRight.play(); //draw the steps var jsonData = this.map.getValue(title); var posX:Number = 50; var posY:Number = 175; for each ( var pnl:NewPanel in pages){ pages.pop(); } for each ( var stp1:Object in jsonData.children){ //Alert.show("map step=" + stp.text ); panel = new NewPanel(null); panel.title = stp1.text; panel.name=stp1.id; panel.width = 100; panel.id=stp1.id; panel.height = 80; panel.x = posX; panel.y=posY; posX+=150; var s:String="hi" + stp1.text; panel.addEventListener(MouseEvent.CLICK, function(e:MouseEvent){onChildClick(e,s);}); this.addEventListener(CustomPageClickEvent.PANEL_CLICKED, function(e:CustomPageClickEvent){onCustomPnlClicked(e)}); this.rawChildren.addChild(panel); // Alert.show("map step=" + this.getChildIndex(panel) ); // oldPanelIds.push(panel); pages.push(panel); //this.addEventListener(CustomPageClickEvent.PANEL_CLICKED, //function(e:CustomPageClickEvent){onCustomPanelClicked(e,title)}); var slide:SlideUp = new SlideUp(); slide.target=panel; slide.duration=1500; slide.showTarget=false; slide.play(); } } } public function onChildClick(e:MouseEvent,s:String):void { //var panel:Panel; //Alert.show(e.currentTarget.title); for each(var stp1:NewPanel in pages){ if(stp1.title==e.currentTarget.title){ var eventObj:CustomPageClickEvent = new CustomPageClickEvent("panelClicked"); eventObj.panelClicked = stp1; dispatchEvent(eventObj); } } } private function onCustomPnlClicked(e:CustomPageClickEvent):void { for each ( var pnl:NewPanel in pages){ pages.pop(); } //onCustomPanelClicked(e,e.currentTarget.title); //Alert.show("hi from cstm" + e.panelClicked.title); } private function fadePanel(event:Event,panel:NewPanel):void{ panel.alpha -= .005; if (panel.alpha <= 0){ //Alert.show(panel.title); panel.removeEventListener(Event.ENTER_FRAME, function(e:Event){fadePanel(e,panel);}); }; panel.title=""; } private function startAnimation(event:CustomPageClickEvent,panel:NewPanel):void{ panel.addEventListener(Event.ENTER_FRAME, function(e:Event){fadePanel(e,panel)}); } Thanks in advance. Palash

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  • Casting an object using 'as' returns null: myObject = newObject as MyObject; // null

    - by John Russell
    I am trying to create a custom object in AS3 to pass information to and from a server, which in this case will be Red5. In the below screenshots you will see that I am able to send a request for an object from as3, and receive it successfully from the java server. However, when I try to cast the received object to my defined objectType using 'as', it takes the value of null. It is my understanding that that when using "as" your checking to see if your variable is a member of the specified data type. If the variable is not, then null will be returned. This screenshot illustrates that I am have successfully received my object 'o' from red5 and I am just about to cast it to the (supposedly) identical datatype testObject of LobbyData: However, when testObject = o as LobbyData; runs, it returns null. :( Below you will see my specifications both on the java server and the as3 client. I am confident that both objects are identical in every way, but for some reason flash does not think so. I have been pulling my hair out for a long time, does anyone have any thoughts? AS3 Object: import flash.utils.IDataInput; import flash.utils.IDataOutput; import flash.utils.IExternalizable; import flash.net.registerClassAlias; [Bindable] [RemoteClass(alias = "myLobbyData.LobbyData")] public class LobbyData implements IExternalizable { private var sent:int; // java sentinel private var u:String; // red5 username private var sen:int; // another sentinel? private var ui:int; // fb uid private var fn:String; // fb name private var pic:String; // fb pic private var inb:Boolean; // is in the table? private var t:int; // table number private var s:int; // seat number public function setSent(sent:int):void { this.sent = sent; } public function getSent():int { return sent; } public function setU(u:String):void { this.u = u; } public function getU():String { return u; } public function setSen(sen:int):void { this.sen = sen; } public function getSen():int { return sen; } public function setUi(ui:int):void { this.ui = ui; } public function getUi():int { return ui; } public function setFn(fn:String):void { this.fn = fn; } public function getFn():String { return fn; } public function setPic(pic:String):void { this.pic = pic; } public function getPic():String { return pic; } public function setInb(inb:Boolean):void { this.inb = inb; } public function getInb():Boolean { return inb; } public function setT(t:int):void { this.t = t; } public function getT():int { return t; } public function setS(s:int):void { this.s = s; } public function getS():int { return s; } public function readExternal(input:IDataInput):void { sent = input.readInt(); u = input.readUTF(); sen = input.readInt(); ui = input.readInt(); fn = input.readUTF(); pic = input.readUTF(); inb = input.readBoolean(); t = input.readInt(); s = input.readInt(); } public function writeExternal(output:IDataOutput):void { output.writeInt(sent); output.writeUTF(u); output.writeInt(sen); output.writeInt(ui); output.writeUTF(fn); output.writeUTF(pic); output.writeBoolean(inb); output.writeInt(t); output.writeInt(s); } } Java Object: package myLobbyData; import org.red5.io.amf3.IDataInput; import org.red5.io.amf3.IDataOutput; import org.red5.io.amf3.IExternalizable; public class LobbyData implements IExternalizable { private static final long serialVersionUID = 115280920; private int sent; // java sentinel private String u; // red5 username private int sen; // another sentinel? private int ui; // fb uid private String fn; // fb name private String pic; // fb pic private Boolean inb; // is in the table? private int t; // table number private int s; // seat number public void setSent(int sent) { this.sent = sent; } public int getSent() { return sent; } public void setU(String u) { this.u = u; } public String getU() { return u; } public void setSen(int sen) { this.sen = sen; } public int getSen() { return sen; } public void setUi(int ui) { this.ui = ui; } public int getUi() { return ui; } public void setFn(String fn) { this.fn = fn; } public String getFn() { return fn; } public void setPic(String pic) { this.pic = pic; } public String getPic() { return pic; } public void setInb(Boolean inb) { this.inb = inb; } public Boolean getInb() { return inb; } public void setT(int t) { this.t = t; } public int getT() { return t; } public void setS(int s) { this.s = s; } public int getS() { return s; } @Override public void readExternal(IDataInput input) { sent = input.readInt(); u = input.readUTF(); sen = input.readInt(); ui = input.readInt(); fn = input.readUTF(); pic = input.readUTF(); inb = input.readBoolean(); t = input.readInt(); s = input.readInt(); } @Override public void writeExternal(IDataOutput output) { output.writeInt(sent); output.writeUTF(u); output.writeInt(sen); output.writeInt(ui); output.writeUTF(fn); output.writeUTF(pic); output.writeBoolean(inb); output.writeInt(t); output.writeInt(s); } } AS3 Client: public function refreshRoom(event:Event) { var resp:Responder=new Responder(handleResp,null); ncLobby.call("getLobbyData", resp, null); } public function handleResp(o:Object):void { var testObject:LobbyData=new LobbyData; testObject = o as LobbyData; trace(testObject); } Java Client public LobbyData getLobbyData(String param) { LobbyData lobbyData1 = new LobbyData(); lobbyData1.setSent(5); lobbyData1.setU("lawlcats"); lobbyData1.setSen(5); lobbyData1.setUi(5); lobbyData1.setFn("lulz"); lobbyData1.setPic("lulzagain"); lobbyData1.setInb(true); lobbyData1.setT(5); lobbyData1.setS(5); return lobbyData1; }

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  • Why is my simple recusive method's final return value always off by 1?

    - by FrankTheTank
    I'm attempting to create a text-based version of this game: http://www.cse.nd.edu/java/SameGame.html Here is the code I have so far: #include <iostream> #include <vector> #include <ctime> class Clickomania { public: Clickomania(); std::vector<std::vector<int> > board; int move(int, int); bool isSolved(); void print(); void pushDown(); bool isValid(); }; Clickomania::Clickomania() : board(12, std::vector<int>(8,0)) { srand((unsigned)time(0)); for(int i = 0; i < 12; i++) { for(int j = 0; j < 8; j++) { int color = (rand() % 3) + 1; board[i][j] = color; } } } void Clickomania::pushDown() { for(int i = 0; i < 8; i++) { for(int j = 0; j < 12; j++) { if (board[j][i] == 0) { for(int k = j; k > 0; k--) { board[k][i] = board[k-1][i]; } board[0][i] = 0; } } } } int Clickomania::move(int row, int col) { bool match = false; int totalMatches = 0; if (row > 12 || row < 0 || col > 8 || col < 0) { return 0; } int currentColor = board[row][col]; board[row][col] = 0; if ((row + 1) < 12) { if (board[row+1][col] == currentColor) { match = true; totalMatches++; totalMatches += move(row+1, col); } } if ((row - 1) >= 0) { if (board[row-1][col] == currentColor) { match = true; totalMatches++; totalMatches += move(row-1, col); } } if ((col + 1) < 8) { if (board[row][col+1] == currentColor) { match = true; totalMatches++; totalMatches += move(row, col+1); } } if ((col - 1) >= 0) { if (board[row][col-1] == currentColor) { match = true; totalMatches++; totalMatches += move(row, col-1); } } return totalMatches; } void Clickomania::print() { for(int i = 0; i < 12; i++) { for(int j = 0; j < 8; j++) { std::cout << board[i][j]; } std::cout << "\n"; } } int main() { Clickomania game; game.print(); int row; int col; std::cout << "Enter row: "; std::cin >> row; std::cout << "Enter col: "; std::cin >> col; int numDestroyed = game.move(row,col); game.print(); std::cout << "Destroyed: " << numDestroyed << "\n"; } The method that is giving me trouble is my "move" method. This method, given a pair of coordinates, should delete all the squares at that coordinate with the same number and likewise with all the squares with the same number connected to it. If you play the link I gave above you'll see how the deletion works on a click. int Clickomania::move(int row, int col) { bool match = false; int totalMatches = 0; if (row > 12 || row < 0 || col > 8 || col < 0) { return 0; } int currentColor = board[row][col]; board[row][col] = 0; if ((row + 1) < 12) { if (board[row+1][col] == currentColor) { match = true; totalMatches++; totalMatches += move(row+1, col); } } if ((row - 1) >= 0) { if (board[row-1][col] == currentColor) { match = true; totalMatches++; totalMatches += move(row-1, col); } } if ((col + 1) < 8) { if (board[row][col+1] == currentColor) { match = true; totalMatches++; totalMatches += move(row, col+1); } } if ((col - 1) >= 0) { if (board[row][col-1] == currentColor) { match = true; totalMatches++; totalMatches += move(row, col-1); } } return totalMatches; } My move() method above works fine, as in, it will delete the appropriate "blocks" and replace them with zeros. However, the number of destroyed (value returned) is always one off (too small). I believe this is because the first call of move() isn't being counted but I don't know how to differentiate between the first call or subsequent calls in that recursive method. How can I modify my move() method so it returns the correct number of destroyed blocks?

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  • .Net 3.5 Asynchronous Socket Server Performance Problem

    - by iBrAaAa
    I'm developing an Asynchronous Game Server using .Net Socket Asynchronous Model( BeginAccept/EndAccept...etc.) The problem I'm facing is described like that: When I have only one client connected, the server response time is very fast but once a second client connects, the server response time increases too much. I've measured the time from a client sends a message to the server until it gets the reply in both cases. I found that the average time in case of one client is about 17ms and in case of 2 clients about 280ms!!! What I really see is that: When 2 clients are connected and only one of them is moving(i.e. requesting service from the server) it is equivalently equal to the case when only one client is connected(i.e. fast response). However, when the 2 clients move at the same time(i.e. requests service from the server at the same time) their motion becomes very slow (as if the server replies each one of them in order i.e. not simultaneously). Basically, what I am doing is that: When a client requests a permission for motion from the server and the server grants him the request, the server then broadcasts the new position of the client to all the players. So if two clients are moving in the same time, the server is eventually trying to broadcast to both clients the new position of each of them at the same time. EX: Client1 asks to go to position (2,2) Client2 asks to go to position (5,5) Server sends to each of Client1 & Client2 the same two messages: message1: "Client1 at (2,2)" message2: "Client2 at (5,5)" I believe that the problem comes from the fact that Socket class is thread safe according MSDN documentation http://msdn.microsoft.com/en-us/library/system.net.sockets.socket.aspx. (NOT SURE THAT IT IS THE PROBLEM) Below is the code for the server: /// /// This class is responsible for handling packet receiving and sending /// public class NetworkManager { /// /// An integer to hold the server port number to be used for the connections. Its default value is 5000. /// private readonly int port = 5000; /// /// hashtable contain all the clients connected to the server. /// key: player Id /// value: socket /// private readonly Hashtable connectedClients = new Hashtable(); /// /// An event to hold the thread to wait for a new client /// private readonly ManualResetEvent resetEvent = new ManualResetEvent(false); /// /// keeps track of the number of the connected clients /// private int clientCount; /// /// The socket of the server at which the clients connect /// private readonly Socket mainSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); /// /// The socket exception that informs that a client is disconnected /// private const int ClientDisconnectedErrorCode = 10054; /// /// The only instance of this class. /// private static readonly NetworkManager networkManagerInstance = new NetworkManager(); /// /// A delegate for the new client connected event. /// /// the sender object /// the event args public delegate void NewClientConnected(Object sender, SystemEventArgs e); /// /// A delegate for the position update message reception. /// /// the sender object /// the event args public delegate void PositionUpdateMessageRecieved(Object sender, PositionUpdateEventArgs e); /// /// The event which fires when a client sends a position message /// public PositionUpdateMessageRecieved PositionUpdateMessageEvent { get; set; } /// /// keeps track of the number of the connected clients /// public int ClientCount { get { return clientCount; } } /// /// A getter for this class instance. /// /// only instance. public static NetworkManager NetworkManagerInstance { get { return networkManagerInstance; } } private NetworkManager() {} /// Starts the game server and holds this thread alive /// public void StartServer() { //Bind the mainSocket to the server IP address and port mainSocket.Bind(new IPEndPoint(IPAddress.Any, port)); //The server starts to listen on the binded socket with max connection queue //1024 mainSocket.Listen(1024); //Start accepting clients asynchronously mainSocket.BeginAccept(OnClientConnected, null); //Wait until there is a client wants to connect resetEvent.WaitOne(); } /// /// Receives connections of new clients and fire the NewClientConnected event /// private void OnClientConnected(IAsyncResult asyncResult) { Interlocked.Increment(ref clientCount); ClientInfo newClient = new ClientInfo { WorkerSocket = mainSocket.EndAccept(asyncResult), PlayerId = clientCount }; //Add the new client to the hashtable and increment the number of clients connectedClients.Add(newClient.PlayerId, newClient); //fire the new client event informing that a new client is connected to the server if (NewClientEvent != null) { NewClientEvent(this, System.EventArgs.Empty); } newClient.WorkerSocket.BeginReceive(newClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), newClient); //Start accepting clients asynchronously again mainSocket.BeginAccept(OnClientConnected, null); } /// Waits for the upcoming messages from different clients and fires the proper event according to the packet type. /// /// private void WaitForData(IAsyncResult asyncResult) { ClientInfo sendingClient = null; try { //Take the client information from the asynchronous result resulting from the BeginReceive sendingClient = asyncResult.AsyncState as ClientInfo; // If client is disconnected, then throw a socket exception // with the correct error code. if (!IsConnected(sendingClient.WorkerSocket)) { throw new SocketException(ClientDisconnectedErrorCode); } //End the pending receive request sendingClient.WorkerSocket.EndReceive(asyncResult); //Fire the appropriate event FireMessageTypeEvent(sendingClient.ConvertBytesToPacket() as BasePacket); // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } catch (SocketException e) { if (e.ErrorCode == ClientDisconnectedErrorCode) { // Close the socket. if (sendingClient.WorkerSocket != null) { sendingClient.WorkerSocket.Close(); sendingClient.WorkerSocket = null; } // Remove it from the hash table. connectedClients.Remove(sendingClient.PlayerId); if (ClientDisconnectedEvent != null) { ClientDisconnectedEvent(this, new ClientDisconnectedEventArgs(sendingClient.PlayerId)); } } } catch (Exception e) { // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } } /// /// Broadcasts the input message to all the connected clients /// /// public void BroadcastMessage(BasePacket message) { byte[] bytes = message.ConvertToBytes(); foreach (ClientInfo client in connectedClients.Values) { client.WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, client); } } /// /// Sends the input message to the client specified by his ID. /// /// /// The message to be sent. /// The id of the client to receive the message. public void SendToClient(BasePacket message, int id) { byte[] bytes = message.ConvertToBytes(); (connectedClients[id] as ClientInfo).WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, connectedClients[id]); } private void SendAsync(IAsyncResult asyncResult) { ClientInfo currentClient = (ClientInfo)asyncResult.AsyncState; currentClient.WorkerSocket.EndSend(asyncResult); } /// Fires the event depending on the type of received packet /// /// The received packet. void FireMessageTypeEvent(BasePacket packet) { switch (packet.MessageType) { case MessageType.PositionUpdateMessage: if (PositionUpdateMessageEvent != null) { PositionUpdateMessageEvent(this, new PositionUpdateEventArgs(packet as PositionUpdatePacket)); } break; } } } The events fired are handled in a different class, here are the event handling code for the PositionUpdateMessage (Other handlers are irrelevant): private readonly Hashtable onlinePlayers = new Hashtable(); /// /// Constructor that creates a new instance of the GameController class. /// private GameController() { //Start the server server = new Thread(networkManager.StartServer); server.Start(); //Create an event handler for the NewClientEvent of networkManager networkManager.PositionUpdateMessageEvent += OnPositionUpdateMessageReceived; } /// /// this event handler is called when a client asks for movement. /// private void OnPositionUpdateMessageReceived(object sender, PositionUpdateEventArgs e) { Point currentLocation = ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position; Point locationRequested = e.PositionUpdatePacket.Position; ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position = locationRequested; // Broadcast the new position networkManager.BroadcastMessage(new PositionUpdatePacket { Position = locationRequested, PlayerId = e.PositionUpdatePacket.PlayerId }); }

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  • Uneditable file and Unreadable(for further processing) file( WHY? ) after processing it through C++

    - by mgj
    Hi...:) This might look to be a very long question to you I understand, but trust me on this its not long. I am not able to identify why after processing this text is not being able to be read and edited. I tried using the ord() function in python to check if the text contains any Unicode characters( non ascii characters) apart from the ascii ones.. I found quite a number of them. I have a strong feeling that this could be due to the original text itself( The INPUT ). Input-File: Just copy paste it into a file "acle5v1.txt" The objective of this code below is to check for upper case characters and to convert it to lower case and also to remove all punctuations so that these words are taken for further processing for word alignment #include<iostrea> #include<fstream> #include<ctype.h> #include<cstring> using namespace std; ifstream fin2("acle5v1.txt"); ofstream fin3("acle5v1_op.txt"); ofstream fin4("chkcharadded.txt"); ofstream fin5("chkcharntadded.txt"); ofstream fin6("chkprintchar.txt"); ofstream fin7("chknonasci.txt"); ofstream fin8("nonprinchar.txt"); int main() { char ch,ch1; fin2.seekg(0); fin3.seekp(0); int flag = 0; while(!fin2.eof()) { ch1=ch; fin2.get(ch); if (isprint(ch))// if the character is printable flag = 1; if(flag) { fin6<<"Printable character:\t"<<ch<<"\t"<<(int)ch<<endl; flag = 0; } else { fin8<<"Non printable character caught:\t"<<ch<<"\t"<<int(ch)<<endl; } if( isalnum(ch) || ch == '@' || ch == ' ' )// checks for alpha numeric characters { fin4<<"char added: "<<ch<<"\tits ascii value: "<<int(ch)<<endl; if(isupper(ch)) { //tolower(ch); fin3<<(char)tolower(ch); } else { fin3<<ch; } } else if( ( ch=='\t' || ch=='.' || ch==',' || ch=='#' || ch=='?' || ch=='!' || ch=='"' || ch != ';' || ch != ':') && ch1 != ' ' ) { fin3<<' '; } else if( (ch=='\t' || ch=='.' || ch==',' || ch=='#' || ch=='?' || ch=='!' || ch=='"' || ch != ';' || ch != ':') && ch1 == ' ' ) { //fin3<<" '; } else if( !(int(ch)>=0 && int(ch)<=127) ) { fin5<<"Char of ascii within range not added: "<<ch<<"\tits ascii value: "<<int(ch)<<endl; } else { fin7<<"Non ascii character caught(could be a -ve value also)\t"<<ch<<int(ch)<<endl; } } return 0; } I have a similar code as the above written in python which gives me an otput which is again not readable and not editable The code in python looks like this: #!/usr/bin/python # -*- coding: UTF-8 -*- import sys input_file=sys.argv[1] output_file=sys.argv[2] list1=[] f=open(input_file) for line in f: line=line.strip() #line=line.rstrip('.') line=line.replace('.','') line=line.replace(',','') line=line.replace('#','') line=line.replace('?','') line=line.replace('!','') line=line.replace('"','') line=line.replace('?','') line=line.replace('|','') line = line.lower() list1.append(line) f.close() f1=open(output_file,'w') f1.write(' '.join(list1)) f1.close() the file takes ip and op at runtime.. as: python punc_remover.py acle5v1.txt acle5v1_op.txt The output of this file is in "acle5v1_op.txt" now after processing this particular output file is needed for further processing. This particular file "aclee5v1_op.txt" is the UNREADABLE Aand UNEDITABLE File that I am not being able to use for further processing. I need this for Word alignment in NLP. I tried readin this output with the following program #include<iostream> #include<fstream> using namespace std; ifstream fin1("acle5v1_op.txt"); ofstream fout1("chckread_acle5v1_op.txt"); ofstream fout2("chcknotread_acle5v1_op.txt"); int main() { char ch; int flag = 0; long int r = 0; long int nr = 0; while(!(fin1)) { fin1.get(ch); if(ch) { flag = 1; } if(flag) { fout1<<ch; flag = 0; r++; } else { fout2<<"Char not been able to be read from source file\n"; nr++; } } cout<<"Number of characters able to be read: "<<r; cout<<endl<<"Number of characters not been able to be read: "<<nr; return 0; } which prints the character if its readable and if not it doesn't print them but I observed the output of both the file is blank thus I could draw a conclusion that this file "acle5v1_op.txt" is UNREADABLE AND UNEDITABLE. Could you please help me on how to deal with this problem.. To tell you a bit about the statistics wrt the original input file "acle5v1.txt" file it has around 3441 lines in it and around 3 million characters in it. Keeping in mind the number of characters in the file you editor might/might not be able to manage to open the file.. I was able to open the file in gedit of Fedora 10 which I am currently using .. This is just to notify you that opening with a particular editor was not actually an issue at least in my case... Can I use scripting languages like Python and Perl to deal with this problem if Yes how? could please be specific on that regard as I am a novice to Perl and Python. Or could you please tell me how do I solve this problem using C++ itself.. Thank you...:) I am really looking forward to some help or guidance on how to go about this problem....

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  • Can't figure out where race condition is occuring

    - by Nik
    I'm using Valgrind --tool=drd to check my application that uses Boost::thread. Basically, the application populates a set of "Book" values with "Kehai" values based on inputs through a socket connection. On a seperate thread, a user can connect and get the books send to them. Its fairly simple, so i figured using a boost::mutex::scoped_lock on the location that serializes the book and the location that clears out the book data should be suffice to prevent any race conditions. Here is the code: void Book::clear() { boost::mutex::scoped_lock lock(dataMutex); for(int i =NUM_KEHAI-1; i >= 0; --i) { bid[i].clear(); ask[i].clear(); } } int Book::copyChangedKehaiToString(char* dst) const { boost::mutex::scoped_lock lock(dataMutex); sprintf(dst, "%-4s%-13s",market.c_str(),meigara.c_str()); int loc = 17; for(int i = 0; i < Book::NUM_KEHAI; ++i) { if(ask[i].changed > 0) { sprintf(dst+loc,"A%i%-21s%-21s%-21s%-8s%-4s",i,ask[i].price.c_str(),ask[i].volume.c_str(),ask[i].number.c_str(),ask[i].postTime.c_str(),ask[i].status.c_str()); loc += 77; } } for(int i = 0; i < Book::NUM_KEHAI; ++i) { if(bid[i].changed > 0) { sprintf(dst+loc,"B%i%-21s%-21s%-21s%-8s%-4s",i,bid[i].price.c_str(),bid[i].volume.c_str(),bid[i].number.c_str(),bid[i].postTime.c_str(),bid[i].status.c_str()); loc += 77; } } return loc; } The clear() function and the copyChangedKehaiToString() function are called in the datagetting thread and data sending thread,respectively. Also, as a note, the class Book: struct Book { private: Book(const Book&); Book& operator=(const Book&); public: static const int NUM_KEHAI=10; struct Kehai; friend struct Book::Kehai; struct Kehai { private: Kehai& operator=(const Kehai&); public: std::string price; std::string volume; std::string number; std::string postTime; std::string status; int changed; Kehai(); void copyFrom(const Kehai& other); Kehai(const Kehai& other); inline void clear() { price.assign(""); volume.assign(""); number.assign(""); postTime.assign(""); status.assign(""); changed = -1; } }; std::vector<Kehai> bid; std::vector<Kehai> ask; tm recTime; mutable boost::mutex dataMutex; Book(); void clear(); int copyChangedKehaiToString(char * dst) const; }; When using valgrind --tool=drd, i get race condition errors such as the one below: ==26330== Conflicting store by thread 1 at 0x0658fbb0 size 4 ==26330== at 0x653AE68: std::string::_M_mutate(unsigned int, unsigned int, unsigned int) (in /usr/lib/libstdc++.so.6.0.8) ==26330== by 0x653AFC9: std::string::_M_replace_safe(unsigned int, unsigned int, char const*, unsigned int) (in /usr/lib/libstdc++.so.6.0.8) ==26330== by 0x653B064: std::string::assign(char const*, unsigned int) (in /usr/lib/libstdc++.so.6.0.8) ==26330== by 0x653B134: std::string::assign(char const*) (in /usr/lib/libstdc++.so.6.0.8) ==26330== by 0x8055D64: Book::Kehai::clear() (Book.h:50) ==26330== by 0x8094A29: Book::clear() (Book.cpp:78) ==26330== by 0x808537E: RealKernel::start() (RealKernel.cpp:86) ==26330== by 0x804D15A: main (main.cpp:164) ==26330== Allocation context: BSS section of /usr/lib/libstdc++.so.6.0.8 ==26330== Other segment start (thread 2) ==26330== at 0x400BB59: pthread_mutex_unlock (drd_pthread_intercepts.c:633) ==26330== by 0xC59565: pthread_mutex_unlock (in /lib/libc-2.5.so) ==26330== by 0x805477C: boost::mutex::unlock() (mutex.hpp:56) ==26330== by 0x80547C9: boost::unique_lock<boost::mutex>::~unique_lock() (locks.hpp:340) ==26330== by 0x80949BA: Book::copyChangedKehaiToString(char*) const (Book.cpp:134) ==26330== by 0x80937EE: BookSerializer::serializeBook(Book const&, std::string const&) (BookSerializer.cpp:41) ==26330== by 0x8092D05: BookSnapshotManager::getSnaphotDataList() (BookSnapshotManager.cpp:72) ==26330== by 0x8088179: SnapshotServer::getDataList() (SnapshotServer.cpp:246) ==26330== by 0x808870F: SnapshotServer::run() (SnapshotServer.cpp:183) ==26330== by 0x808BAF5: boost::_mfi::mf0<void, RealThread>::operator()(RealThread*) const (mem_fn_template.hpp:49) ==26330== by 0x808BB4D: void boost::_bi::list1<boost::_bi::value<RealThread*> >::operator()<boost::_mfi::mf0<void, RealThread>, boost::_bi::list0>(boost::_bi::type<void>, boost::_mfi::mf0<void, RealThread>&, boost::_bi::list0&, int) (bind.hpp:253) ==26330== by 0x808BB90: boost::_bi::bind_t<void, boost::_mfi::mf0<void, RealThread>, boost::_bi::list1<boost::_bi::value<RealThread*> > >::operator()() (bind_template.hpp:20) ==26330== Other segment end (thread 2) ==26330== at 0x400B62A: pthread_mutex_lock (drd_pthread_intercepts.c:580) ==26330== by 0xC59535: pthread_mutex_lock (in /lib/libc-2.5.so) ==26330== by 0x80546B8: boost::mutex::lock() (mutex.hpp:51) ==26330== by 0x805473B: boost::unique_lock<boost::mutex>::lock() (locks.hpp:349) ==26330== by 0x8054769: boost::unique_lock<boost::mutex>::unique_lock(boost::mutex&) (locks.hpp:227) ==26330== by 0x8094711: Book::copyChangedKehaiToString(char*) const (Book.cpp:113) ==26330== by 0x80937EE: BookSerializer::serializeBook(Book const&, std::string const&) (BookSerializer.cpp:41) ==26330== by 0x808870F: SnapshotServer::run() (SnapshotServer.cpp:183) ==26330== by 0x808BAF5: boost::_mfi::mf0<void, RealThread>::operator()(RealThread*) const (mem_fn_template.hpp:49) ==26330== by 0x808BB4D: void boost::_bi::list1<boost::_bi::value<RealThread*> >::operator()<boost::_mfi::mf0<void, RealThread>, boost::_bi::list0>(boost::_bi::type<void>, boost::_mfi::mf0<void, RealThread>&, boost::_bi::list0&, int) (bind.hpp:253) For the life of me, i can't figure out where the race condition is. As far as I can tell, clearing the kehai is done only after having taken the mutex, and the same holds true with copying it to a string. Does anyone have any ideas what could be causing this, or where I should look? Thank you kindly.

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  • php syntax error

    - by Jacksta
    I have 3 files 1) show_createtable.html 2) do_showfielddef.php 3) do_showtble.php 1) First file is for creating a new table for a data base, it is a fom with 2 inputs, Table Name and Number of Fields. THIS WORKS FINE! <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Untitled Document</title> </head> <body> <h1>Step 1: Name and Number</h1> <form method="post" action="do_showfielddef.php" /> <p><strong>Table Name:</strong><br /> <input type="text" name="table_name" size="30" /></p> <p><strong>Number of fields:</strong><br /> <input type="text" name="num_fields" size="30" /></p> <p><input type="submit" name="submit" value="go to step2" /></p> </form> </body> </html> 2) this script validates fields and createa another form to enter all the table rows. This for also WORKS FINE! <?php //validate important input if ((!$_POST[table_name]) || (!$_POST[num_fields])) { header( "location: show_createtable.html"); exit; } //begin creating form for display $form_block = " <form action=\"do_createtable.php\" method=\"post\"> <input name=\"table_name\" type=\"hidden\" value=\"$_POST[table_name]\"> <table cellspacing=\"5\" cellpadding=\"5\"> <tr> <th>Field Name</th><th>Field Type</th><th>Table Length</th> </tr>"; //count from 0 until you reach the number fo fields for ($i = 0; $i <$_POST[num_fields]; $i++) { $form_block .=" <tr> <td align=center><input type=\"texr\" name=\"field name[]\" size=\"30\"></td> <td align=center> <select name=\"field_type[]\"> <option value=\"char\">char</option> <option value=\"date\">date</option> <option value=\"float\">float</option> <option value=\"int\">int</option> <option value=\"text\">text</option> <option value=\"varchar\">varchar</option> </select> </td> <td align=center><input type=\"text\" name=\"field_length[]\" size=\"5\"> </td> </tr>"; } //finish up the form $form_block .= " <tr> <td align=center colspan=3><input type =\"submit\" value=\"create table\"> </td> </tr> </table> </form>"; ?> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Create a database table: Step 2</title> </head> <body> <h1>defnie fields for <? echo "$_POST[table_name]"; ?> </h1> <? echo "$form_block"; ?> </body> </html> Problem is here 3) this form creates the tables and enteres them into the database. I am getting an error on line 37 "Parse error: syntax error, unexpected $end in /home/admin/domains/domaina.com.au/public_html/do_createtable.php on line 37" <? $db_name = "testDB"; $connection = @mysql_connect("localhost", "admin_user", "pass") or die(mysql_error()); $db = @mysql_select_db($db_name, $connection) or die(mysql_error()); $sql = "CREATE TABLE $_POST[table_name]("; for ($i = 0; $i < count($_POST[field_name]); $i++) { $sql .= $_POST[field_name][$i]." ".$_POST[field_type][$i]; if ($_POST[field_length][$i] !="") { $sql .=" (".$_POST[field_length][$i]."),"; } else { $sql .=","; } $sql = substr($sql, 0, -1); $sql .= ")"; $result = mysql_query($sql, $connection) or die(mysql_error()); if ($result) { $msg = "<p>" .$_POST[table_name]." has been created!</p>"; ?> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Create A Database Table: Step 3</title> </head> <body> <h1>Adding table to <? echo "$db_name"; ?>...</h1> <? echo "$msg"; ?> </body> </html>

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  • Integrating PayMill: The token filled input field is not created, error "field_invalid_amount"

    - by automatix
    I'm implementing the Credit Card Payment form of PayMill according to the Payment Form docu. So I copied the JS from the Bridge docu page and the form from the Payment Form docu page. But no token is created. When I try to debug the JS and add console.info(error.apierror); into the paymillResponseHandler(...) function, I get the error code: field_invalid_amount. According to the support page There are three possible reasons for this error message: no amount value was provided numbers were rounded wrong delimiter symbol But the amuont is provided and I've already tried different delimiter symbols. What "numbers were rounded" means, is not clear. What can be the problem and how to fix this issue? Code: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <meta name="generator" content="PSPad editor, www.pspad.com"> <script src="https://ajax.googleapis.com/ajax/libs/jquery/1.7.2/jquery.min.js"></script> <title> </title> </head> <body> <!-- PayMill HEAD start --> <link rel="stylesheet" href="https://netdna.bootstrapcdn.com/twitter-bootstrap/2.2.1/css/bootstrap.no-responsive.no-icons.min.css" /> <script type="text/javascript"> var PAYMILL_PUBLIC_KEY = '51668632777bf03b57f861c5a7278a38'; </script> <script type="text/javascript" src="https://bridge.paymill.com/"></script> <!-- PayMill HEAD stop --> <!-- PayMill FORM start --> <form id="payment-form" class="span4" action="payment.php" method="POST"> <p class="payment-errors alert-error span3" style="display:none;"> </p> <div id="payment-form-cc"> <div class="controls controls-row"> <div class="span2"> <label class="card-number-label">Kreditkarte </label> <input class="card-number span2" type="text" size="20" value="4111111111111111"/> </div> <div class="span1"> <label class="card-cvc-label">CVC </label> <input class="card-cvc span1" type="text" size="4" value="111"/> </div> </div> <div class="controls controls-row"> <div class="span3 card-icon"> </div> </div> <div class="controls controls-row"> <div class="span3"> <label class="card-holdername-label">Karteninhaber </label> <input class="card-holdername span3" type="text" size="20" value="lala"/> </div> </div> <div class="controls controls-row"> <div class="span3"> <label class="card-expiry-label">Gültigkeitsdatum (MM/YYYY) </label> <input class="card-expiry-month span1" type="text" size="2" value="12"/> <span style="float:left;"> / </span> <input class="card-expiry-year span1" type="text" size="4" value="2015"/> </div> </div> </div> <div class="controls controls-row"> <div class="span2"> <label class="amount-label">Betrag </label> <input class="amount span2" type="text" size="5" value="9,99" name="amount"/> </div> <div class="span1"> <label class="currency-label">Währung </label> <input class="currency span1" type="text" size="3" value="EUR" name="currency"/> </div> </div> <div class="controls controls-row"> <div class="span4"> <button class="submit-button btn btn-primary" type="submit" >Pay!</button> </div> </div> </form> <!-- PayMill FORM stop --> <!-- PayMill FOOT start --> <script type="text/javascript"> function paymillResponseHandler(error, result) { if (error) { console.info(error.apierror); // Displays the error above the form $(".payment-errors").text(error.apierror); } else { console.info('OK'); var form = $("#payment-form"); // Output token var token = result.token; // Insert token into form in order to submit to server form.append( "<input type='hidden' name='paymillToken' value='"+token+"'/>" ); // Submit form form.get(0).submit(); } } </script> <script type="text/javascript"> paymill.createToken({ number: $('.card-number').val(), // required exp_month: $('.card-expiry-month').val(), // required exp_year: $('.card-expiry-year').val(), // required cvc: $('.card-cvc').val(), // required amount_int: $('.card-amount-int').val(), // required, e.g. "4900" for 49.00 EUR currency: $('.currency').val(), // required cardholder: $('.card-holdername').val() // optional }, paymillResponseHandler); </script> <!-- PayMill FOOT stop --> </body> </html>

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  • substrings and multiple textfields, AS3

    - by VideoDnd
    How do I get my text fields to populate correctly and show single digits? Description Each textfield receives a substring. This doesn't limit it's input, because the text fields shows extra numbers. The counters are set to 2,200,000.00, just to see if the numbers are populating. Ex A is the one I'm trying to fix. Ex A the one I want to fix //Tweening method 'could substitute code with Tweener' import fl.transitions.Tween; import fl.transitions.easing.*; //Timer that will run a sec and repeat var timer:Timer = new Timer(1000); //Integer values var count:int = +220000000; var fcount:int = 0; //Events and starting timer timer.addEventListener(TimerEvent.TIMER, incrementCounter); addEventListener(Event.ENTER_FRAME, checkOdometerPosition); timer.start(); //Tween Variables var smoothLoop:int = 0; var originalYPosition:Number = 0; var upwardYPosition:Number = -99; //Formatting String function formatCount(i:int):String { var fraction:int = i % 100; var whole:int = i / 100; return ("0000000" + whole).substr(-7, 7) + "." + (fraction < 10 ? "0" + fraction : fraction); } //First Digit function checkOdometerPosition(event:Event):void{ if (seconds9.y <= upwardYPosition){ var toText:String = formatCount(fcount); //seconds9.firstDigit.text = formatCount(fcount); seconds9.firstDigit.text = toText.substr(9, 9); seconds9.y = originalYPosition; seconds8.firstDigit.text = toText.substr(8, 8); seconds8.y = originalYPosition; seconds7dec.firstDigit.text = toText.substr(7, 7); seconds7dec.y = originalYPosition; seconds6.firstDigit.text = toText.substr(6, 6); seconds6.y = originalYPosition; seconds5.firstDigit.text = toText.substr(5, 5); seconds5.y = originalYPosition; seconds5.firstDigit.text = toText.substr(4, 4); seconds5.y = originalYPosition; seconds3.firstDigit.text = toText.substr(3, 3); seconds3.y = originalYPosition; seconds2.firstDigit.text = toText.substr(2, 2); seconds2.y = originalYPosition; seconds1.firstDigit.text = toText.substr(1, 1); seconds1.y = originalYPosition; seconds1.firstDigit.text = toText.substr(1, 1); seconds1.y = originalYPosition; seconds0.firstDigit.text = toText.substr(0, 1); seconds0.y = originalYPosition; } } //Second Digit function incrementCounter(event:TimerEvent):void{ count++; fcount=int(count) if (smoothLoop < 9){ smoothLoop++; } else { smoothLoop = 0; } var lolly:String = formatCount(fcount-1); //seconds9.secondDigit.text = formatCount(fcount); seconds9.secondDigit.text = lolly.substr(9, 9); var addTween9:Tween = new Tween(seconds9, "y", Strong.easeOut,0,-222, .7, true); seconds8.secondDigit.text = lolly.substr(8, 8); var addTween8:Tween = new Tween(seconds8, "y", Strong.easeOut,0,-222, .7, true); seconds7dec.secondDigit.text = lolly.substr(7, 7); var addTween7dec:Tween = new Tween(seconds7dec, "y", Strong.easeOut,0,-222, .7, true); seconds6.secondDigit.text = lolly.substr(6, 6); var addTween6:Tween = new Tween(seconds6, "y", Strong.easeOut,0,-222, .7, true); seconds5.secondDigit.text = lolly.substr(5, 5); var addTween5:Tween = new Tween(seconds5, "y", Strong.easeOut,0,-222, .7, true); seconds4.secondDigit.text = lolly.substr(4, 4); var addTween4:Tween = new Tween(seconds4, "y", Strong.easeOut,0,-222, .7, true); seconds3.secondDigit.text = lolly.substr(3, 3); var addTween3:Tween = new Tween(seconds3, "y", Strong.easeOut,0,-222, .7, true); seconds2.secondDigit.text = lolly.substr(2, 2); var addTween2:Tween = new Tween(seconds2, "y", Strong.easeOut,0,-222, .7, true); seconds1.secondDigit.text = lolly.substr(1, 1); var addTween1:Tween = new Tween(seconds1, "y", Strong.easeOut,0,-222, .7, true); seconds0.secondDigit.text = lolly.substr(0, 1); var addTween0:Tween = new Tween(seconds0, "y", Strong.easeOut,0,-222, .7, true); } Ex A has 10 text objects, each with a pair of text fields. It’s move complex than Ex B, because it has a Y animation and pairs of numbers. The text objects are animated to create a scrolling effect. It moves vertically, and has a lead number and a catch up number contained in each symbol. See illustration for more description. Ex B work fine! for example only //STRING SPLITTER COUNTER with nine individual text fields //Timer settings var delay:uint = 1000/100; var repeat:uint = 0; var timer:Timer; timer = new Timer(delay,repeat); timer.addEventListener(TimerEvent.TIMER, incrementCounter); timer.start(); //Integer values var count:int = 0; var fcount:int = 0; //Format Count function formatCount(i:int):String { var fraction:int = i % 100; var whole:int = i / 100; return ("0000000" + whole).substr(-7, 7) + "." + (fraction < 10 ? "0" + fraction : fraction); } //Split strings off to individual text fields function incrementCounter(event:TimerEvent) { count++; fcount=int(count+220000000) var toText:String = formatCount(fcount); mytext9.text = toText.substr(9, 9); mytext8.text = toText.substr(8, 8); mytext7dec.text = toText.substr(7, 7); mytext6.text = toText.substr(6, 6); mytext5.text = toText.substr(5, 5); mytext4.text = toText.substr(4, 4); mytext3.text = toText.substr(3, 3); mytext2.text = toText.substr(2, 2); mytext1.text = toText.substr(1, 1); mytext0.text = toText.substr(0, 1); }

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  • PHP syntax error “unexpected $end”

    - by Jacksta
    I have 3 files 1) show_createtable.html 2) do_showfielddef.php 3) do_showtble.php 1) First file is for creating a new table for a data base, it is a fom with 2 inputs, Table Name and Number of Fields. THIS WORKS FINE! <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Untitled Document</title> </head> <body> <h1>Step 1: Name and Number</h1> <form method="post" action="do_showfielddef.php" /> <p><strong>Table Name:</strong><br /> <input type="text" name="table_name" size="30" /></p> <p><strong>Number of fields:</strong><br /> <input type="text" name="num_fields" size="30" /></p> <p><input type="submit" name="submit" value="go to step2" /></p> </form> </body> </html> 2) this script validates fields and createa another form to enter all the table rows. This for also WORKS FINE! <?php //validate important input if ((!$_POST[table_name]) || (!$_POST[num_fields])) { header( "location: show_createtable.html"); exit; } //begin creating form for display $form_block = " <form action=\"do_createtable.php\" method=\"post\"> <input name=\"table_name\" type=\"hidden\" value=\"$_POST[table_name]\"> <table cellspacing=\"5\" cellpadding=\"5\"> <tr> <th>Field Name</th><th>Field Type</th><th>Table Length</th> </tr>"; //count from 0 until you reach the number fo fields for ($i = 0; $i <$_POST[num_fields]; $i++) { $form_block .=" <tr> <td align=center><input type=\"texr\" name=\"field name[]\" size=\"30\"></td> <td align=center> <select name=\"field_type[]\"> <option value=\"char\">char</option> <option value=\"date\">date</option> <option value=\"float\">float</option> <option value=\"int\">int</option> <option value=\"text\">text</option> <option value=\"varchar\">varchar</option> </select> </td> <td align=center><input type=\"text\" name=\"field_length[]\" size=\"5\"> </td> </tr>"; } //finish up the form $form_block .= " <tr> <td align=center colspan=3><input type =\"submit\" value=\"create table\"> </td> </tr> </table> </form>"; ?> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Create a database table: Step 2</title> </head> <body> <h1>defnie fields for <? echo "$_POST[table_name]"; ?> </h1> <? echo "$form_block"; ?> </body> </html> Problem is here 3) this form creates the tables and enteres them into the database. I am getting an error on line 37 "Parse error: syntax error, unexpected $end in /home/admin/domains/domaina.com.au/public_html/do_createtable.php on line 37" <? $db_name = "testDB"; $connection = @mysql_connect("localhost", "admin_user", "pass") or die(mysql_error()); $db = @mysql_select_db($db_name, $connection) or die(mysql_error()); $sql = "CREATE TABLE $_POST[table_name]("; for ($i = 0; $i < count($_POST[field_name]); $i++) { $sql .= $_POST[field_name][$i]." ".$_POST[field_type][$i]; if ($_POST[field_length][$i] !="") { $sql .=" (".$_POST[field_length][$i]."),"; } else { $sql .=","; } $sql = substr($sql, 0, -1); $sql .= ")"; $result = mysql_query($sql, $connection) or die(mysql_error()); if ($result) { $msg = "<p>" .$_POST[table_name]." has been created!</p>"; ?> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Create A Database Table: Step 3</title> </head> <body> <h1>Adding table to <? echo "$db_name"; ?>...</h1> <? echo "$msg"; ?> </body> </html>

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  • Microbenchmark showing process-switching faster than thread-switching; what's wrong?

    - by Yang
    I have two simple microbenchmarks trying to measure thread- and process-switching overheads, but the process-switching overhead. The code is living here, and r1667 is pasted below: https://assorted.svn.sourceforge.net/svnroot/assorted/sandbox/trunk/src/c/process_switch_bench.c // on zs, ~2.1-2.4us/switch #include <stdlib.h> #include <fcntl.h> #include <stdint.h> #include <stdio.h> #include <semaphore.h> #include <unistd.h> #include <sys/wait.h> #include <sys/types.h> #include <sys/time.h> #include <pthread.h> uint32_t COUNTER; pthread_mutex_t LOCK; pthread_mutex_t START; sem_t *s0, *s1, *s2; void * threads ( void * unused ) { // Wait till we may fire away sem_wait(s2); for (;;) { pthread_mutex_lock(&LOCK); pthread_mutex_unlock(&LOCK); COUNTER++; sem_post(s0); sem_wait(s1); } return 0; } int64_t timeInMS () { struct timeval t; gettimeofday(&t, NULL); return ( (int64_t)t.tv_sec * 1000 + (int64_t)t.tv_usec / 1000 ); } int main ( int argc, char ** argv ) { int64_t start; pthread_t t1; pthread_mutex_init(&LOCK, NULL); COUNTER = 0; s0 = sem_open("/s0", O_CREAT, 0022, 0); if (s0 == 0) { perror("sem_open"); exit(1); } s1 = sem_open("/s1", O_CREAT, 0022, 0); if (s1 == 0) { perror("sem_open"); exit(1); } s2 = sem_open("/s2", O_CREAT, 0022, 0); if (s2 == 0) { perror("sem_open"); exit(1); } int x, y, z; sem_getvalue(s0, &x); sem_getvalue(s1, &y); sem_getvalue(s2, &z); printf("%d %d %d\n", x, y, z); pid_t pid = fork(); if (pid) { pthread_create(&t1, NULL, threads, NULL); pthread_detach(t1); // Get start time and fire away start = timeInMS(); sem_post(s2); sem_post(s2); // Wait for about a second sleep(1); // Stop thread pthread_mutex_lock(&LOCK); // Find out how much time has really passed. sleep won't guarantee me that // I sleep exactly one second, I might sleep longer since even after being // woken up, it can take some time before I gain back CPU time. Further // some more time might have passed before I obtained the lock! int64_t time = timeInMS() - start; // Correct the number of thread switches accordingly COUNTER = (uint32_t)(((uint64_t)COUNTER * 2 * 1000) / time); printf("Number of process switches in about one second was %u\n", COUNTER); printf("roughly %f microseconds per switch\n", 1000000.0 / COUNTER); // clean up kill(pid, 9); wait(0); sem_close(s0); sem_close(s1); sem_unlink("/s0"); sem_unlink("/s1"); sem_unlink("/s2"); } else { if (1) { sem_t *t = s0; s0 = s1; s1 = t; } threads(0); // never return } return 0; } https://assorted.svn.sourceforge.net/svnroot/assorted/sandbox/trunk/src/c/thread_switch_bench.c // From <http://stackoverflow.com/questions/304752/how-to-estimate-the-thread-context-switching-overhead> // on zs, ~4-5us/switch; tried making COUNTER updated only by one thread, but no difference #include <stdlib.h> #include <stdint.h> #include <stdio.h> #include <pthread.h> #include <unistd.h> #include <sys/time.h> uint32_t COUNTER; pthread_mutex_t LOCK; pthread_mutex_t START; pthread_cond_t CONDITION; void * threads ( void * unused ) { // Wait till we may fire away pthread_mutex_lock(&START); pthread_mutex_unlock(&START); int first=1; pthread_mutex_lock(&LOCK); // If I'm not the first thread, the other thread is already waiting on // the condition, thus Ihave to wake it up first, otherwise we'll deadlock if (COUNTER > 0) { pthread_cond_signal(&CONDITION); first=0; } for (;;) { if (first) COUNTER++; pthread_cond_wait(&CONDITION, &LOCK); // Always wake up the other thread before processing. The other // thread will not be able to do anything as long as I don't go // back to sleep first. pthread_cond_signal(&CONDITION); } pthread_mutex_unlock(&LOCK); return 0; } int64_t timeInMS () { struct timeval t; gettimeofday(&t, NULL); return ( (int64_t)t.tv_sec * 1000 + (int64_t)t.tv_usec / 1000 ); } int main ( int argc, char ** argv ) { int64_t start; pthread_t t1; pthread_t t2; pthread_mutex_init(&LOCK, NULL); pthread_mutex_init(&START, NULL); pthread_cond_init(&CONDITION, NULL); pthread_mutex_lock(&START); COUNTER = 0; pthread_create(&t1, NULL, threads, NULL); pthread_create(&t2, NULL, threads, NULL); pthread_detach(t1); pthread_detach(t2); // Get start time and fire away start = timeInMS(); pthread_mutex_unlock(&START); // Wait for about a second sleep(1); // Stop both threads pthread_mutex_lock(&LOCK); // Find out how much time has really passed. sleep won't guarantee me that // I sleep exactly one second, I might sleep longer since even after being // woken up, it can take some time before I gain back CPU time. Further // some more time might have passed before I obtained the lock! int64_t time = timeInMS() - start; // Correct the number of thread switches accordingly COUNTER = (uint32_t)(((uint64_t)COUNTER * 2 * 1000) / time); printf("Number of thread switches in about one second was %u\n", COUNTER); printf("roughly %f microseconds per switch\n", 1000000.0 / COUNTER); return 0; }

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  • Logic error for Gauss elimination

    - by iwanttoprogram
    Logic error problem with the Gaussian Elimination code...This code was from my Numerical Methods text in 1990's. The code is typed in from the book- not producing correct output... Sample Run: SOLUTION OF SIMULTANEOUS LINEAR EQUATIONS USING GAUSSIAN ELIMINATION This program uses Gaussian Elimination to solve the system Ax = B, where A is the matrix of known coefficients, B is the vector of known constants and x is the column matrix of the unknowns. Number of equations: 3 Enter elements of matrix [A] A(1,1) = 0 A(1,2) = -6 A(1,3) = 9 A(2,1) = 7 A(2,2) = 0 A(2,3) = -5 A(3,1) = 5 A(3,2) = -8 A(3,3) = 6 Enter elements of [b] vector B(1) = -3 B(2) = 3 B(3) = -4 SOLUTION OF SIMULTANEOUS LINEAR EQUATIONS The solution is x(1) = 0.000000 x(2) = -1.#IND00 x(3) = -1.#IND00 Determinant = -1.#IND00 Press any key to continue . . . The code as copied from the text... //Modified Code from C Numerical Methods Text- June 2009 #include <stdio.h> #include <math.h> #define MAXSIZE 20 //function prototype int gauss (double a[][MAXSIZE], double b[], int n, double *det); int main(void) { double a[MAXSIZE][MAXSIZE], b[MAXSIZE], det; int i, j, n, retval; printf("\n \t SOLUTION OF SIMULTANEOUS LINEAR EQUATIONS"); printf("\n \t USING GAUSSIAN ELIMINATION \n"); printf("\n This program uses Gaussian Elimination to solve the"); printf("\n system Ax = B, where A is the matrix of known"); printf("\n coefficients, B is the vector of known constants"); printf("\n and x is the column matrix of the unknowns."); //get number of equations n = 0; while(n <= 0 || n > MAXSIZE) { printf("\n Number of equations: "); scanf ("%d", &n); } //read matrix A printf("\n Enter elements of matrix [A]\n"); for (i = 0; i < n; i++) for (j = 0; j < n; j++) { printf(" A(%d,%d) = ", i + 1, j + 1); scanf("%lf", &a[i][j]); } //read {B} vector printf("\n Enter elements of [b] vector\n"); for (i = 0; i < n; i++) { printf(" B(%d) = ", i + 1); scanf("%lf", &b[i]); } //call Gauss elimination function retval = gauss(a, b, n, &det); //print results if (retval == 0) { printf("\n\t SOLUTION OF SIMULTANEOUS LINEAR EQUATIONS\n"); printf("\n\t The solution is"); for (i = 0; i < n; i++) printf("\n \t x(%d) = %lf", i + 1, b[i]); printf("\n \t Determinant = %lf \n", det); } else printf("\n \t SINGULAR MATRIX \n"); return 0; } /* Solves the system of equations [A]{x} = {B} using */ /* the Gaussian elimination method with partial pivoting. */ /* Parameters: */ /* n - number of equations */ /* a[n][n] - coefficient matrix */ /* b[n] - right-hand side vector */ /* *det - determinant of [A] */ int gauss (double a[][MAXSIZE], double b[], int n, double *det) { double tol, temp, mult; int npivot, i, j, l, k, flag; //initialization *det = 1.0; tol = 1e-30; //initial tolerance value npivot = 0; //mult = 0; //forward elimination for (k = 0; k < n; k++) { //search for max coefficient in pivot row- a[k][k] pivot element for (i = k + 1; i < n; i++) { if (fabs(a[i][k]) > fabs(a[k][k])) { //interchange row with maxium element with pivot row npivot++; for (l = 0; l < n; l++) { temp = a[i][l]; a[i][l] = a[k][l]; a[k][l] = temp; } temp = b[i]; b[i] = b[k]; b[k] = temp; } } //test for singularity if (fabs(a[k][k]) < tol) { //matrix is singular- terminate flag = 1; return flag; } //compute determinant- the product of the pivot elements *det = *det * a[k][k]; //eliminate the coefficients of X(I) for (i = k; i < n; i++) { mult = a[i][k] / a[k][k]; b[i] = b[i] - b[k] * mult; //compute constants for (j = k; j < n; j++) //compute coefficients a[i][j] = a[i][j] - a[k][j] * mult; } } //adjust the sign of the determinant if(npivot % 2 == 1) *det = *det * (-1.0); //backsubstitution b[n] = b[n] / a[n][n]; for(i = n - 1; i > 1; i--) { for(j = n; j > i + 1; j--) b[i] = b[i] - a[i][j] * b[j]; b[i] = b[i] / a[i - 1][i]; } flag = 0; return flag; } The solution should be: 1.058824, 1.823529, 0.882353 with det as -102.000000 Any insight is appreciated...

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  • Java homework help, Error <identifier> expected

    - by user2900126
    Help with java homework this is my assignment that I have, this assignment code I've tried. But when I try to compile it I keep getting errors which I cant seem to find soloutions too: Error says <identifier> expected for Line 67 public static void () Assignment brief To write a simple java classMobile that models a mobile phone. Details the information stored about each mobile phone will include • Its type e.g. “Sony ericsson x90” or “Samsung Galaxy S”; • Its screen size in inches; You may assume that this a whole number from the scale 3 to 5 inclusive. • Its memory card capacity in gigabytes You may assume that this a whole number • The name of its present service provider You may assume this is a single line of text. • The type of contract with service provider You may assume this is a single line of text. • Its camera resolution in megapixels; You should not assume that this a whole number; • The percentage of charge left on the phone e.g. a fully charged phone will have a charge of 100. You may assume that this a whole number • Whether the phone has GPS or not. Your class will have fields corresponding to these attributes . Start by opening BlueJ, creating a new project called myMobile which has a classMobile and set up the fields that you need, Next you will need to write a Constructor for the class. Assume that each phone is manufactured by creating an object and specifying its type, its screen size, its memory card capacity, its camera resolution and whether it has GPS or not. Therefore you will need a constructor that allows you to pass arguments to initialise these five attributes. Other fields should be set to appropriate default values. You may assume that a new phone comes fully charged. When the phone is sold to its owner, you will need to set the service provider and type of contract with that provider so you will need mutator methods • setProvider () - - to set service provider. • setContractType - - to set the type of contract These methods will be used when the phones provider is changed. You should also write a mutator method ChargeUp () which simulates fully charging the phone. To obtain information about your mobile object you should write • accessor methods corresponding to four of its fields: • getType () – which returns the type of mobile; • getProvider () – which returns the present service provider; • getContractType () – which returns its type of contract; • getCharge () – which returns its remaining charge. An accessor method to printDetails () to print, to the terminal window, a report about the phone e.g. This mobile phone is a sony Erricsson X90 with Service provider BigAl and type of contract PAYG. At present it has 30% of its battery charge remaining. Check that the new method works correctly by for example, • creating a Mobile object and setting its fields; • calling printDetails () and t=checking the report corresponds to the details you have just given the mobile; • changing the service provider and contract type by calling setprovider () and setContractType (); • calling printDetails () and checking the report now prints out the new details. Challenging excercises • write a mutator methodswitchedOnFor () =which simulates using the phone for a specified period. You may assume the phone loses 1% of its charge for each hour that it is switched on . • write an accessor method checkcharge () whichg checks the phone remaing charge. If this charge has a value less than 25%, then this method returns a string containg the message Be aware that you will soon need to re-charge your phone, otherwise it returns a string your phone charge is sufficient. • Write a method changeProvider () which simulates changing the provider (and presumably also the type of service contract). Finally you may add up to four additional fields, with appropriate methods, that might be required in a more detailed model. above is my assignment that I have, this assignment code I've tried. But when I try to oompile it I keep getting errors which I cant seem to find soloutions too: Error says <identifier> expected for Line 67 public static void () /** * to write a simple java class Mobile that models a mobile phone. * * @author (Lewis Burte-Clarke) * @version (14/10/13) */ public class Mobile { // type of phone private String phonetype; // size of screen in inches private int screensize; // menory card capacity private int memorycardcapacity; // name of present service provider private String serviceprovider; // type of contract with service provider private int typeofcontract; // camera resolution in megapixels private int cameraresolution; // the percentage of charge left on the phone private int checkcharge; // wether the phone has GPS or not private String GPS; // instance variables - replace the example below with your own private int x; // The constructor method public Mobile(String mobilephonetype, int mobilescreensize, int mobilememorycardcapacity,int mobilecameraresolution,String mobileGPS, String newserviceprovider) { this.phonetype = mobilephonetype; this.screensize = mobilescreensize; this.memorycardcapacity = mobilememorycardcapacity; this.cameraresolution = mobilecameraresolution; this.GPS = mobileGPS; // you do not use this ones during instantiation,you can remove them if you do not need or assign them some default values //this.serviceprovider = newserviceprovider; //this.typeofcontract = 12; //this.checkcharge = checkcharge; Mobile samsungPhone = new Mobile("Samsung", "1024", "2", "verizon", "8", "GPS"); 1024 = screensize; 2 = memorycardcapacity; 8 = resolution; GPS = gps; "verizon"=serviceprovider; //typeofcontract = 12; //checkcharge = checkcharge; } // A method to display the state of the object to the screen public void displayMobileDetails() { System.out.println("phonetype: " + phonetype); System.out.println("screensize: " + screensize); System.out.println("memorycardcapacity: " + memorycardcapacity); System.out.println("cameraresolution: " + cameraresolution); System.out.println("GPS: " + GPS); System.out.println("serviceprovider: " + serviceprovider); System.out.println("typeofcontract: " + typeofcontract); } /** * The mymobile class implements an application that * simply displays "new Mobile!" to the standard output. */ public class mymobile { public static void main(String[] args) { System.out.println("new Mobile!"); //Display the string. } } public static void buildPhones(){ Mobile Samsung = new Mobile("Samsung", "3.0", "4gb", "8mega pixels", "GPS"); Mobile Blackberry = new Mobile("Blackberry", "3.0", "4gb", "8mega pixels", "GPS"); Samsung.displayMobileDetails(); Blackberry.displayMobileDetails(); } public static void main(String[] args) { buildPhones(); } } any answers.replies and help would be greatly appreciated as I really lost!

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  • A free standing ASP.NET Pager Web Control

    - by Rick Strahl
    Paging in ASP.NET has been relatively easy with stock controls supporting basic paging functionality. However, recently I built an MVC application and one of the things I ran into was that I HAD TO build manual paging support into a few of my pages. Dealing with list controls and rendering markup is easy enough, but doing paging is a little more involved. I ended up with a small but flexible component that can be dropped anywhere. As it turns out the task of creating a semi-generic Pager control for MVC was fairly easily. Now I’m back to working in Web Forms and thought to myself that the way I created the pager in MVC actually would also work in ASP.NET – in fact quite a bit easier since the whole thing can be conveniently wrapped up into an easily reusable control. A standalone pager would provider easier reuse in various pages and a more consistent pager display regardless of what kind of 'control’ the pager is associated with. Why a Pager Control? At first blush it might sound silly to create a new pager control – after all Web Forms has pretty decent paging support, doesn’t it? Well, sort of. Yes the GridView control has automatic paging built in and the ListView control has the related DataPager control. The built in ASP.NET paging has several issues though: Postback and JavaScript requirements If you look at paging links in ASP.NET they are always postback links with javascript:__doPostback() calls that go back to the server. While that works fine and actually has some benefit like the fact that paging saves changes to the page and post them back, it’s not very SEO friendly. Basically if you use javascript based navigation nosearch engine will follow the paging links which effectively cuts off list content on the first page. The DataPager control does support GET based links via the QueryStringParameter property, but the control is effectively tied to the ListView control (which is the only control that implements IPageableItemContainer). DataSource Controls required for Efficient Data Paging Retrieval The only way you can get paging to work efficiently where only the few records you display on the page are queried for and retrieved from the database you have to use a DataSource control - only the Linq and Entity DataSource controls  support this natively. While you can retrieve this data yourself manually, there’s no way to just assign the page number and render the pager based on this custom subset. Other than that default paging requires a full resultset for ASP.NET to filter the data and display only a subset which can be very resource intensive and wasteful if you’re dealing with largish resultsets (although I’m a firm believer in returning actually usable sets :-}). If you use your own business layer that doesn’t fit an ObjectDataSource you’re SOL. That’s a real shame too because with LINQ based querying it’s real easy to retrieve a subset of data that is just the data you want to display but the native Pager functionality doesn’t support just setting properties to display just the subset AFAIK. DataPager is not Free Standing The DataPager control is the closest thing to a decent Pager implementation that ASP.NET has, but alas it’s not a free standing component – it works off a related control and the only one that it effectively supports from the stock ASP.NET controls is the ListView control. This means you can’t use the same data pager formatting for a grid and a list view or vice versa and you’re always tied to the control. Paging Events In order to handle paging you have to deal with paging events. The events fire at specific time instances in the page pipeline and because of this you often have to handle data binding in a way to work around the paging events or else end up double binding your data sources based on paging. Yuk. Styling The GridView pager is a royal pain to beat into submission for styled rendering. The DataPager control has many more options and template layout and it renders somewhat cleaner, but it too is not exactly easy to get a decent display for. Not a Generic Solution The problem with the ASP.NET controls too is that it’s not generic. GridView, DataGrid use their own internal paging, ListView can use a DataPager and if you want to manually create data layout – well you’re on your own. IOW, depending on what you use you likely have very different looking Paging experiences. So, I figured I’ve struggled with this once too many and finally sat down and built a Pager control. The Pager Control My goal was to create a totally free standing control that has no dependencies on other controls and certainly no requirements for using DataSource controls. The idea is that you should be able to use this pager control without any sort of data requirements at all – you should just be able to set properties and be able to display a pager. The Pager control I ended up with has the following features: Completely free standing Pager control – no control or data dependencies Complete manual control – Pager can render without any data dependency Easy to use: Only need to set PageSize, ActivePage and TotalItems Supports optional filtering of IQueryable for efficient queries and Pager rendering Supports optional full set filtering of IEnumerable<T> and DataTable Page links are plain HTTP GET href Links Control automatically picks up Page links on the URL and assigns them (automatic page detection no page index changing events to hookup) Full CSS Styling support On the downside there’s no templating support for the control so the layout of the pager is relatively fixed. All elements however are stylable and there are options to control the text, and layout options such as whether to display first and last pages and the previous/next buttons and so on. To give you an idea what the pager looks like, here are two differently styled examples (all via CSS):   The markup for these two pagers looks like this: <ww:Pager runat="server" id="ItemPager" PageSize="5" PageLinkCssClass="gridpagerbutton" SelectedPageCssClass="gridpagerbutton-selected" PagesTextCssClass="gridpagertext" CssClass="gridpager" RenderContainerDiv="true" ContainerDivCssClass="gridpagercontainer" MaxPagesToDisplay="6" PagesText="Item Pages:" NextText="next" PreviousText="previous" /> <ww:Pager runat="server" id="ItemPager2" PageSize="5" RenderContainerDiv="true" MaxPagesToDisplay="6" /> The latter example uses default style settings so it there’s not much to set. The first example on the other hand explicitly assigns custom styles and overrides a few of the formatting options. Styling The styling is based on a number of CSS classes of which the the main pager, pagerbutton and pagerbutton-selected classes are the important ones. Other styles like pagerbutton-next/prev/first/last are based on the pagerbutton style. The default styling shown for the red outlined pager looks like this: .pagercontainer { margin: 20px 0; background: whitesmoke; padding: 5px; } .pager { float: right; font-size: 10pt; text-align: left; } .pagerbutton,.pagerbutton-selected,.pagertext { display: block; float: left; text-align: center; border: solid 2px maroon; min-width: 18px; margin-left: 3px; text-decoration: none; padding: 4px; } .pagerbutton-selected { font-size: 130%; font-weight: bold; color: maroon; border-width: 0px; background: khaki; } .pagerbutton-first { margin-right: 12px; } .pagerbutton-last,.pagerbutton-prev { margin-left: 12px; } .pagertext { border: none; margin-left: 30px; font-weight: bold; } .pagerbutton a { text-decoration: none; } .pagerbutton:hover { background-color: maroon; color: cornsilk; } .pagerbutton-prev { background-image: url(images/prev.png); background-position: 2px center; background-repeat: no-repeat; width: 35px; padding-left: 20px; } .pagerbutton-next { background-image: url(images/next.png); background-position: 40px center; background-repeat: no-repeat; width: 35px; padding-right: 20px; margin-right: 0px; } Yup that’s a lot of styling settings although not all of them are required. The key ones are pagerbutton, pager and pager selection. The others (which are implicitly created by the control based on the pagerbutton style) are for custom markup of the ‘special’ buttons. In my apps I tend to have two kinds of pages: Those that are associated with typical ‘grid’ displays that display purely tabular data and those that have a more looser list like layout. The two pagers shown above represent these two views and the pager and gridpager styles in my standard style sheet reflect these two styles. Configuring the Pager with Code Finally lets look at what it takes to hook up the pager. As mentioned in the highlights the Pager control is completely independent of other controls so if you just want to display a pager on its own it’s as simple as dropping the control and assigning the PageSize, ActivePage and either TotalPages or TotalItems. So for this markup: <ww:Pager runat="server" id="ItemPagerManual" PageSize="5" MaxPagesToDisplay="6" /> I can use code as simple as: ItemPagerManual.PageSize = 3; ItemPagerManual.ActivePage = 4;ItemPagerManual.TotalItems = 20; Note that ActivePage is not required - it will automatically use any Page=x query string value and assign it, although you can override it as I did above. TotalItems can be any value that you retrieve from a result set or manually assign as I did above. A more realistic scenario based on a LINQ to SQL IQueryable result is even easier. In this example, I have a UserControl that contains a ListView control that renders IQueryable data. I use a User Control here because there are different views the user can choose from with each view being a different user control. This incidentally also highlights one of the nice features of the pager: Because the pager is independent of the control I can put the pager on the host page instead of into each of the user controls. IOW, there’s only one Pager control, but there are potentially many user controls/listviews that hold the actual display data. The following code demonstrates how to use the Pager with an IQueryable that loads only the records it displays: protected voidPage_Load(objectsender, EventArgs e) {     Category = Request.Params["Category"] ?? string.Empty;     IQueryable<wws_Item> ItemList = ItemRepository.GetItemsByCategory(Category);     // Update the page and filter the list down     ItemList = ItemPager.FilterIQueryable<wws_Item>(ItemList); // Render user control with a list view Control ulItemList = LoadControl("~/usercontrols/" + App.Configuration.ItemListType + ".ascx"); ((IInventoryItemListControl)ulItemList).InventoryItemList = ItemList; phItemList.Controls.Add(ulItemList); // placeholder } The code uses a business object to retrieve Items by category as an IQueryable which means that the result is only an expression tree that hasn’t execute SQL yet and can be further filtered. I then pass this IQueryable to the FilterIQueryable() helper method of the control which does two main things: Filters the IQueryable to retrieve only the data displayed on the active page Sets the Totaltems property and calculates TotalPages on the Pager and that’s it! When the Pager renders it uses those values, plus the PageSize and ActivePage properties to render the Pager. In addition to IQueryable there are also filter methods for IEnumerable<T> and DataTable, but these versions just filter the data by removing rows/items from the entire already retrieved data. Output Generated and Paging Links The output generated creates pager links as plain href links. Here’s what the output looks like: <div id="ItemPager" class="pagercontainer"> <div class="pager"> <span class="pagertext">Pages: </span><a href="http://localhost/WestWindWebStore/itemlist.aspx?Page=1" class="pagerbutton" />1</a> <a href="http://localhost/WestWindWebStore/itemlist.aspx?Page=2" class="pagerbutton" />2</a> <a href="http://localhost/WestWindWebStore/itemlist.aspx?Page=3" class="pagerbutton" />3</a> <span class="pagerbutton-selected">4</span> <a href="http://localhost/WestWindWebStore/itemlist.aspx?Page=5" class="pagerbutton" />5</a> <a href="http://localhost/WestWindWebStore/itemlist.aspx?Page=6" class="pagerbutton" />6</a> <a href="http://localhost/WestWindWebStore/itemlist.aspx?Page=20" class="pagerbutton pagerbutton-last" />20</a>&nbsp;<a href="http://localhost/WestWindWebStore/itemlist.aspx?Page=3" class="pagerbutton pagerbutton-prev" />Prev</a>&nbsp;<a href="http://localhost/WestWindWebStore/itemlist.aspx?Page=5" class="pagerbutton pagerbutton-next" />Next</a></div> <br clear="all" /> </div> </div> The links point back to the current page and simply append a Page= page link into the page. When the page gets reloaded with the new page number the pager automatically detects the page number and automatically assigns the ActivePage property which results in the appropriate page to be displayed. The code shown in the previous section is all that’s needed to handle paging. Note that HTTP GET based paging is different than the Postback paging ASP.NET uses by default. Postback paging preserves modified page content when clicking on pager buttons, but this control will simply load a new page – no page preservation at this time. The advantage of not using Postback paging is that the URLs generated are plain HTML links that a search engine can follow where __doPostback() links are not. Pager with a Grid The pager also works in combination with grid controls so it’s easy to bypass the grid control’s paging features if desired. In the following example I use a gridView control and binds it to a DataTable result which is also filterable by the Pager control. The very basic plain vanilla ASP.NET grid markup looks like this: <div style="width: 600px; margin: 0 auto;padding: 20px; "> <asp:DataGrid runat="server" AutoGenerateColumns="True" ID="gdItems" CssClass="blackborder" style="width: 600px;"> <AlternatingItemStyle CssClass="gridalternate" /> <HeaderStyle CssClass="gridheader" /> </asp:DataGrid> <ww:Pager runat="server" ID="Pager" CssClass="gridpager" ContainerDivCssClass="gridpagercontainer" PageLinkCssClass="gridpagerbutton" SelectedPageCssClass="gridpagerbutton-selected" PageSize="8" RenderContainerDiv="true" MaxPagesToDisplay="6" /> </div> and looks like this when rendered: using custom set of CSS styles. The code behind for this code is also very simple: protected void Page_Load(object sender, EventArgs e) { string category = Request.Params["category"] ?? ""; busItem itemRep = WebStoreFactory.GetItem(); var items = itemRep.GetItemsByCategory(category) .Select(itm => new {Sku = itm.Sku, Description = itm.Description}); // run query into a DataTable for demonstration DataTable dt = itemRep.Converter.ToDataTable(items,"TItems"); // Remove all items not on the current page dt = Pager.FilterDataTable(dt,0); // bind and display gdItems.DataSource = dt; gdItems.DataBind(); } A little contrived I suppose since the list could already be bound from the list of elements, but this is to demonstrate that you can also bind against a DataTable if your business layer returns those. Unfortunately there’s no way to filter a DataReader as it’s a one way forward only reader and the reader is required by the DataSource to perform the bindings.  However, you can still use a DataReader as long as your business logic filters the data prior to rendering and provides a total item count (most likely as a second query). Control Creation The control itself is a pretty brute force ASP.NET control. Nothing clever about this other than some basic rendering logic and some simple calculations and update routines to determine which buttons need to be shown. You can take a look at the full code from the West Wind Web Toolkit’s Repository (note there are a few dependencies). To give you an idea how the control works here is the Render() method: /// <summary> /// overridden to handle custom pager rendering for runtime and design time /// </summary> /// <param name="writer"></param> protected override void Render(HtmlTextWriter writer) { base.Render(writer); if (TotalPages == 0 && TotalItems > 0) TotalPages = CalculateTotalPagesFromTotalItems(); if (DesignMode) TotalPages = 10; // don't render pager if there's only one page if (TotalPages < 2) return; if (RenderContainerDiv) { if (!string.IsNullOrEmpty(ContainerDivCssClass)) writer.AddAttribute("class", ContainerDivCssClass); writer.RenderBeginTag("div"); } // main pager wrapper writer.WriteBeginTag("div"); writer.AddAttribute("id", this.ClientID); if (!string.IsNullOrEmpty(CssClass)) writer.WriteAttribute("class", this.CssClass); writer.Write(HtmlTextWriter.TagRightChar + "\r\n"); // Pages Text writer.WriteBeginTag("span"); if (!string.IsNullOrEmpty(PagesTextCssClass)) writer.WriteAttribute("class", PagesTextCssClass); writer.Write(HtmlTextWriter.TagRightChar); writer.Write(this.PagesText); writer.WriteEndTag("span"); // if the base url is empty use the current URL FixupBaseUrl(); // set _startPage and _endPage ConfigurePagesToRender(); // write out first page link if (ShowFirstAndLastPageLinks && _startPage != 1) { writer.WriteBeginTag("a"); string pageUrl = StringUtils.SetUrlEncodedKey(BaseUrl, QueryStringPageField, (1).ToString()); writer.WriteAttribute("href", pageUrl); if (!string.IsNullOrEmpty(PageLinkCssClass)) writer.WriteAttribute("class", PageLinkCssClass + " " + PageLinkCssClass + "-first"); writer.Write(HtmlTextWriter.SelfClosingTagEnd); writer.Write("1"); writer.WriteEndTag("a"); writer.Write("&nbsp;"); } // write out all the page links for (int i = _startPage; i < _endPage + 1; i++) { if (i == ActivePage) { writer.WriteBeginTag("span"); if (!string.IsNullOrEmpty(SelectedPageCssClass)) writer.WriteAttribute("class", SelectedPageCssClass); writer.Write(HtmlTextWriter.TagRightChar); writer.Write(i.ToString()); writer.WriteEndTag("span"); } else { writer.WriteBeginTag("a"); string pageUrl = StringUtils.SetUrlEncodedKey(BaseUrl, QueryStringPageField, i.ToString()).TrimEnd('&'); writer.WriteAttribute("href", pageUrl); if (!string.IsNullOrEmpty(PageLinkCssClass)) writer.WriteAttribute("class", PageLinkCssClass); writer.Write(HtmlTextWriter.SelfClosingTagEnd); writer.Write(i.ToString()); writer.WriteEndTag("a"); } writer.Write("\r\n"); } // write out last page link if (ShowFirstAndLastPageLinks && _endPage < TotalPages) { writer.WriteBeginTag("a"); string pageUrl = StringUtils.SetUrlEncodedKey(BaseUrl, QueryStringPageField, TotalPages.ToString()); writer.WriteAttribute("href", pageUrl); if (!string.IsNullOrEmpty(PageLinkCssClass)) writer.WriteAttribute("class", PageLinkCssClass + " " + PageLinkCssClass + "-last"); writer.Write(HtmlTextWriter.SelfClosingTagEnd); writer.Write(TotalPages.ToString()); writer.WriteEndTag("a"); } // Previous link if (ShowPreviousNextLinks && !string.IsNullOrEmpty(PreviousText) && ActivePage > 1) { writer.Write("&nbsp;"); writer.WriteBeginTag("a"); string pageUrl = StringUtils.SetUrlEncodedKey(BaseUrl, QueryStringPageField, (ActivePage - 1).ToString()); writer.WriteAttribute("href", pageUrl); if (!string.IsNullOrEmpty(PageLinkCssClass)) writer.WriteAttribute("class", PageLinkCssClass + " " + PageLinkCssClass + "-prev"); writer.Write(HtmlTextWriter.SelfClosingTagEnd); writer.Write(PreviousText); writer.WriteEndTag("a"); } // Next link if (ShowPreviousNextLinks && !string.IsNullOrEmpty(NextText) && ActivePage < TotalPages) { writer.Write("&nbsp;"); writer.WriteBeginTag("a"); string pageUrl = StringUtils.SetUrlEncodedKey(BaseUrl, QueryStringPageField, (ActivePage + 1).ToString()); writer.WriteAttribute("href", pageUrl); if (!string.IsNullOrEmpty(PageLinkCssClass)) writer.WriteAttribute("class", PageLinkCssClass + " " + PageLinkCssClass + "-next"); writer.Write(HtmlTextWriter.SelfClosingTagEnd); writer.Write(NextText); writer.WriteEndTag("a"); } writer.WriteEndTag("div"); if (RenderContainerDiv) { if (RenderContainerDivBreak) writer.Write("<br clear=\"all\" />\r\n"); writer.WriteEndTag("div"); } } As I said pretty much brute force rendering based on the control’s property settings of which there are quite a few: You can also see the pager in the designer above. unfortunately the VS designer (both 2010 and 2008) fails to render the float: left CSS styles properly and starts wrapping after margins are applied in the special buttons. Not a big deal since VS does at least respect the spacing (the floated elements overlay). Then again I’m not using the designer anyway :-}. Filtering Data What makes the Pager easy to use is the filter methods built into the control. While this functionality is clearly not the most politically correct design choice as it violates separation of concerns, it’s very useful for typical pager operation. While I actually have filter methods that do something similar in my business layer, having it exposed on the control makes the control a lot more useful for typical databinding scenarios. Of course these methods are optional – if you have a business layer that can provide filtered page queries for you can use that instead and assign the TotalItems property manually. There are three filter method types available for IQueryable, IEnumerable and for DataTable which tend to be the most common use cases in my apps old and new. The IQueryable version is pretty simple as it can simply rely on on .Skip() and .Take() with LINQ: /// <summary> /// <summary> /// Queries the database for the ActivePage applied manually /// or from the Request["page"] variable. This routine /// figures out and sets TotalPages, ActivePage and /// returns a filtered subset IQueryable that contains /// only the items from the ActivePage. /// </summary> /// <param name="query"></param> /// <param name="activePage"> /// The page you want to display. Sets the ActivePage property when passed. /// Pass 0 or smaller to use ActivePage setting. /// </param> /// <returns></returns> public IQueryable<T> FilterIQueryable<T>(IQueryable<T> query, int activePage) where T : class, new() { ActivePage = activePage < 1 ? ActivePage : activePage; if (ActivePage < 1) ActivePage = 1; TotalItems = query.Count(); if (TotalItems <= PageSize) { ActivePage = 1; TotalPages = 1; return query; } int skip = ActivePage - 1; if (skip > 0) query = query.Skip(skip * PageSize); _TotalPages = CalculateTotalPagesFromTotalItems(); return query.Take(PageSize); } The IEnumerable<T> version simply  converts the IEnumerable to an IQuerable and calls back into this method for filtering. The DataTable version requires a little more work to manually parse and filter records (I didn’t want to add the Linq DataSetExtensions assembly just for this): /// <summary> /// Filters a data table for an ActivePage. /// /// Note: Modifies the data set permanently by remove DataRows /// </summary> /// <param name="dt">Full result DataTable</param> /// <param name="activePage">Page to display. 0 to use ActivePage property </param> /// <returns></returns> public DataTable FilterDataTable(DataTable dt, int activePage) { ActivePage = activePage < 1 ? ActivePage : activePage; if (ActivePage < 1) ActivePage = 1; TotalItems = dt.Rows.Count; if (TotalItems <= PageSize) { ActivePage = 1; TotalPages = 1; return dt; } int skip = ActivePage - 1; if (skip > 0) { for (int i = 0; i < skip * PageSize; i++ ) dt.Rows.RemoveAt(0); } while(dt.Rows.Count > PageSize) dt.Rows.RemoveAt(PageSize); return dt; } Using the Pager Control The pager as it is is a first cut I built a couple of weeks ago and since then have been tweaking a little as part of an internal project I’m working on. I’ve replaced a bunch of pagers on various older pages with this pager without any issues and have what now feels like a more consistent user interface where paging looks and feels the same across different controls. As a bonus I’m only loading the data from the database that I need to display a single page. With the preset class tags applied too adding a pager is now as easy as dropping the control and adding the style sheet for styling to be consistent – no fuss, no muss. Schweet. Hopefully some of you may find this as useful as I have or at least as a baseline to build ontop of… Resources The Pager is part of the West Wind Web & Ajax Toolkit Pager.cs Source Code (some toolkit dependencies) Westwind.css base stylesheet with .pager and .gridpager styles Pager Example Page © Rick Strahl, West Wind Technologies, 2005-2010Posted in ASP.NET  

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  • The Complete List of iPad Tips, Tricks, and Tutorials

    - by Ross
    The Apple iPad is the latest new toy, and we’ve put together a comprehensive list of every tip, trick, and tutorial that we could find to help you get the most out of it—and we’re even giving one away to one lucky reader. So read on! Note: We’ll be keeping this page updated as we find more great articles, so you should bookmark this page for future reference. Want Your Own iPad? How-To Geek is Giving One Away! All you have to do to enter is become a fan of our Facebook page, and we’ll pick a random fan to win the prize. Win an iPad on the How-To Geek Facebook Fan Page Disable the “clicking sound” on the iPad Keyboard Does the clicking sound when you tap the iPad keyboard bother you? Thankfully it’s easy to disable with a couple of taps. How to disable the “clicking sound” on your iPad’s keyboard Enable and add bookmarks to the Safari Bookmarks Bar on your iPad By default, Safari doesn’t display the Bookmarks Bar. This tip shows you how to change that. How to enable and add bookmarks to the Safari Bookmarks Bar on your iPad Clear the Cache, History and Cookies in Safari for the iPad You’re probably used to clearing this kind of data right from within the browser. Not so with Safari on the iPad – but here’s how you can. How to clear the cache, history and cookies in Safari for iPad How to add more Apps to your iPad Dock The iPad has four icons in its ‘dock’. Did you know it can hold 6? How to add more Apps to your iPad Dock Convert PDF files to ePub files to read on your iPad with iBooks ePub is the format that iBooks are in. So for those of you with large eBook collections in PDF, here’s how you convert them to read in iBooks. How to convert PDF files to ePub files to read on your iPad with iBooks How to force your iPad to restart Has an app caused your iPad to freeze up, and you can’t escape? This tip shows you how to force your iPad to restart. How to force your iPad to restart How to export Keynote for iPad presentations to your Mac or PC Exporting Keynote presentations from your iPad to your Mac or PC isn’t as straight forward as you might have expected. This tutorial shows you how. How to export Keynote for iPad presentations to your Mac or PC How to import presentations to Keynote on your iPad Having trouble getting your presentations onto your iPad? How to import presentations to Keynote on your iPad How to import documents to Pages on your iPad This guide shows you how to transfer documents (MS Word or Pages) from your Mac/PC to your iPad. How to import documents to Pages on your iPad How to insert photos in a Pages document using iPad and share it as a PDF Want to spice up that doc with a picture you just took? This tutorial will show you how – and how to export that document as a PDF. How to insert photos in a Pages document using iPad and share it as a PDF How to lock your iPad If you have kids or co-workers/friends who think it’s funny to mess with your iPad – lock it. How to lock your iPad How to remove the “Sent from my iPad” signature from outgoing email on your iPad Does everyone need to know you just sent that email from your iPad? Probably not. This guide shows you how to remove the “Sent from my iPad” signature and replace it with your own (or none). How to remove the “Sent from my iPad” signature from outgoing email on your iPad How To Sync Multiple Calendars to the iPad With Google Sync This tutorial will show you a workaround on how to sync multiple calendars on your iPad using Google Sync. How to Sync Multiple Calendars to the iPad With Google Sync How to determine the MAC address of your iPad If your network restricts connections via MAC address – this guide will show you how to determine what yours is. How to determine the MAC address of your iPad How to take a screenshot of your iPad Do you need to take a screenshot of your iPad? This quick tip shows you how to do just that. How to take a screenshot of your iPad How to delete apps from your iPod Touch, iPhone or iPad Anyone who had an iPod Touch or iPhone before they had an iPad won’t need this tutorial. But if you’re new to the experience, this one will help. How to delete apps from your iPod Touch, iPhone or iPad How to determine the iPad ECID on Windows and Mac iPadintosh shows us how to determine the iPad’s ECID code – something you’ll want to have come Jailbreak time. How to grab the iPad ECID in Windows or OS X iPad Apps: Twitter and social networking essentials Enggadget has you covered with reviews of the first slew of iPad specific Twitter and other social networking apps. iPad Apps: Twitter and social networking essentials What does your website look like on an iPad? iPad Peek is a web based tool that allows you to enter any given URL, and it will display that page the same way Safari on the iPad does. Great for web site owners who don’t have access to an iPad. iPadPeek Stream Music and Videos to your iPad Gizmodo reviews the iPad app StreamToMe, which allows you to stream media from your Mac to your iPad across your local network. Their feelings in a nutshell – worth the $3, but not perfect. Review: StreamToMe for the iPad Apple iPad : Change links in Google Reader to point to full HTML webpage How to change links in Safari for iPad so that Google Reader points to a full HTML webpage How to connect an iPad to your existing wireless keyboard This video will show you how to connect your iPad to a wireless keyboard if you’re having any problems – and from the sound of things, quite a few folks are. via TUAW How to get started with the iPad Mashable has a very entry-level guide that will help you set up your iPad for the first time. Mashable’s Guide to Setting up the iPad Essential iPad Apps Downloadsquad gives mini-reviews to 8 iPad apps that you should install as soon as you get your iPad. iPad App Buyers Guide: Essential Apps you should get on day one Videos: The Official iPad Guided Tours From none other than Apple! Great getting started videos for all the included iPad apps. The Official iPad Guided Tours The Official iPad Manual When you buy an iPad, you don’t get a manual. But that’s not to say there isn’t one. Apple provides a 150 guide for your iPad in PDF format. The Official iPad Manual (pdf) How to print from your iPad Sure, it’s actually just an App (PrintCentral – $9.99 USD), but as of right now, it’s the only way. PrintCentral How to make your own iPad Wallpaper A perfectly detailed tutorial on how to make your own wallpaper for your iPad. The author also provides a really nice sample wallpaper, published under the Attribution-Noncommercial 2.0 Generic license. How to make your own iPad Wallpaper Got any more tips? Share them in the comments, and we’ll update the post with the links, or just the tip itself. Similar Articles Productive Geek Tips Want an iPad? How-To Geek is Giving One Away!Why Wait? Amazing New Add-on Turns Your iPhone into an iPad! [Comic]Clear the Auto-Complete Email Address Cache in OutlookAsk the Readers: Share Your Tips for Defeating Viruses and MalwareStupid Geek Tricks: Tile or Cascade Multiple Windows in Windows 7 TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Are You Blocked On Gtalk? Find out Discover Latest Android Apps On AppBrain The Ultimate Guide For YouTube Lovers Will it Blend? iPad Edition Penolo Lets You Share Sketches On Twitter Visit Woolyss.com for Old School Games, Music and Videos

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  • Remotely Schedule and Stream Recorded TV in Windows 7 Media Center

    - by DigitalGeekery
    Have you ever been away from home and suddenly realized you forgot to record your favorite program? Now Windows 7 Media Center, users can schedule recordings remotely from their phones or mobile devices with Remote Potato. How it Works Remote Potato installs server software on the host computer running Windows 7 Media Center. Once the software is installed, we’ll need to do some port forwarding on the router and setup an optional dynamic DNS address. When setup is completed, we will access the application through a web based interface. Silverlight is required for Streaming recorded TV, but scheduling recordings can be done through an HTML interface. Installing Remote Potato Download and install Remote Potato on the Media Center PC. (See download link below) If you plan to stream any Recorded TV, you’ll also want to install the streaming pack located on the same page. It isn’t required to stream all shows, only shows that require the AC3 audio codec. Click Yes to allow Remote Potato to add rules to the Windows Firewall for remote access. You’ll likely need to accept a few UAC prompts. When notified that the rules were added, click OK. Remote Potato will then prompt you to allow administrator privileges to reserve a URL for it’s web server. Click Yes. Remote Potato server will start. Click on the configuration button at the right to to reveal the settings tabs.   One the General tab, you’ll have the option to run Remote Potato on startup and minimized in the System Tray. If you’re running Media Center on a dedicated HTPC, you’ll probably want to enable both startup options. Forwarding Ports on Your Router You’ll need to forward a couple ports on your router. By default, these will be ports 9080 and 9081. In this example we’re using a Linksys WRT54GL router, however, the steps for port forwarding will vary from router to router. On the Linksys configuration page, click on the Applications & Gaming Tab, and then the Port Range Forward tab. Under Application, type in a name of your choosing. In both the Start and End boxes, type the port number 9080. Enter the local IP address of your Media Center computer in the IP address column. Click the check box under Enable. Repeat the process on the next line, but this time use port 9081. When finished, click the Save Settings button. Note: It’s highly recommended that you configure the home computer running Media Center & Remote Potato with a static IP address.   Find your IP Address You’ll need to find the IP address assigned to your router from your ISP. There are many ways to do this but a quick and easy way is to visit a site like checkip.dyndns.org (link available below) The current external IP address of your router will be displayed in the browser.   Dynamic DNS This is an optional step, but  it’s highly recommended. Many routers, such as the Linksys WRT54GL we are using, support Dynamic DNS (DDNS). What Dynamic DNS allows you to do is affiliate your home router’s external IP address to a domain name. Every time your home router is assigned a a new IP address by your ISP, the domain name is updated to point to your new IP address. Remote Potato’s user interface is accessed over the Internet is by connecting to your router’s IP address followed by a colon and the port number. (Ex: XXX.XXX.XXX.XXX:9080) Instead of constantly having to look up and remember an IP address, you can use DDNS along with a 3rd party provider like DynDNS.com, to sign up for a free domain name and configure it to be updated each time your router is assigned a new IP address. Go to the DynDNS.com website (See link at the end of the article) and sign up for a free Domain name. You’ll need to register and confirm by email.   Once you’ve signed in and selected your domain name click Activate Services. You’ll get a confirmation message that your domain name has been activated.    On the Linksys WRT54GL click on the Setup tab an then DDNS. Select DynDNS.org, or TZO.com if you prefer to use their service, from the drop down list.   With DynDNS, you’ll need to fill in your username and password you signed up with at the DynDNS website and the hostname you chose. Note: You can connect over your local network with the IP Address of the computer running Remote Potato followed by a colon and the port number. Ex: 192.168.1.2:9080 Logging in Remote Potato and Recording a Show Once you connect, you’ll see the start page. To view the TV listings, click on TV Guide. You’ll then see your guide listings. There are a few ways to navigate the listings. At the top left, you can click on any of the preset time buttons to jump to  the listings at that time of the day.  Click on the arrows to the right and left of the day and date at the top center to proceed to the previous or next day. Or, jump to a specific day with the date and date buttons at the top right.   To setup a recording, click on a program.   You can choose to record the individual show or the entire series by clicking on Record Show or Record Series.   Remote Potato on Mobile Devices Perhaps the coolest feature of Remote Potato is the ability to schedule recording from your phone or mobile device. Note: For any devices or computers without Silverlight, you will be prompted to view the HTML page. Select Browse Listings. Select your program to record. In the Program Details, select Record Show to record the single episode or Record Series to record all instances of the series. You will then see a red dot on the program listing to indicate that the show is scheduled for recording.   Streaming Recorded TV Click on Recorded TV from the home screen to access your previously recorded TV programs. Click on the selection you wish to stream. Click on Play. If you receive this error message, you’ll need to install the streaming pack for Remote Potato. This is found on the same download page as installation files. (See link below) The Begin from slider allows you to start playback from the start (by default) or a different time of the program by moving the slider. The Quality (bitrate) setting  allows you to choose the quality of the playback. We found the video quality on the Normal setting to be pretty lousy, and Low was just pointless. High was the best overall viewing experience as it provided smooth quality video playback. We experienced significant stuttering during playback using the Ultra High setting.   Click Start when you are ready to begin. When playback begins you’ll see a slider at the top right.   Move the slider left or right to increase or decrease the size of the video. There’s also a button to switch to full screen.   Media Center users who travel frequently or are always on the go will likely find Remote Potato to be a blessing. Since being released earlier this year, updates for Remote Potato have come fast and furious. The latest beta release includes support for streaming music and photos. If you like those nice network TV logos, check out our article on adding TV channel logos to Windows Media Center. Downloads and Links Download Remote Potato and Streaming Pack Find your IP address Sign Up for a Domain Name at DynDNS.com Similar Articles Productive Geek Tips Schedule Updates for Windows Media CenterUsing Netflix Watchnow in Windows Vista Media Center (Gmedia)Add a Sleep Timer to Windows 7 Media CenterStartup Customizations for Media Center in Windows 7Enable Media Streaming in Windows Home Server to Windows Media Player TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 FoxClocks adds World Times in your Statusbar (Firefox) Have Fun Editing Photo Editing with Citrify Outlook Connector Upgrade Error Gadfly is a cool Twitter/Silverlight app Enable DreamScene in Windows 7 Microsoft’s “How Do I ?” Videos

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