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  • Exiting full screen mode in Flash

    - by OleK
    I am working on a flash game, that will be distributed as and EXE file. I would very much like the game to run full screen, which is not a problem, but I am struggling with replacing flash default behavior when escape is pressed. When escape is pressed I would like to display a custom menu asking the user if they want to exit the game or continue playing, not just exit full screen more. Is this possible in Flash?

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  • Create a class that inherets DrawableGameComponent in XNA as a CLASS with custom functions

    - by user3675013
    using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; namespace TileEngine { class Renderer : DrawableGameComponent { public Renderer(Game game) : base(game) { } SpriteBatch spriteBatch ; protected override void LoadContent() { base.LoadContent(); } public override void Draw(GameTime gameTime) { base.Draw(gameTime); } public override void Update(GameTime gameTime) { base.Update(gameTime); } public override void Initialize() { base.Initialize(); } public RenderTarget2D new_texture(int width, int height) { Texture2D TEX = new Texture2D(GraphicsDevice, width, height); //create the texture to render to RenderTarget2D Mine = new RenderTarget2D(GraphicsDevice, width, height); GraphicsDevice.SetRenderTarget(Mine); //set the render device to the reference provided //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. return Mine; //I'm hoping that this returns the same instance and not a copy. } public void draw_texture(int width, int height, RenderTarget2D Mine) { GraphicsDevice.SetRenderTarget(null); //Set the renderer to render to the backbuffer again Rectangle drawrect = new Rectangle(0, 0, width, height); //Set the rendering size to what we want spriteBatch.Begin(); //This uses spritebatch to draw the texture directly to the screen spriteBatch.Draw(Mine, drawrect, Color.White); //This uses the color white spriteBatch.End(); //ends the spritebatch //Call base.draw after this since it doesn't seem to recognize inside the function //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. } } } I solved a previous issue where I wasn't allowed to access GraphicsDevice outside the main Default 'main' class Ie "Game" or "Game1" etc. Now I have a new issue. FYi no one told me that it would be possible to use GraphicsDevice References to cause it to not be null by using the drawable class. (hopefully after this last bug is solved it doesn't still return null) Anyways at present the problem is that I can't seem to get it to initialize as an instance in my main program. Ie Renderer tileClipping; and I'm unable to use it such as it is to be noted i haven't even gotten to testing these two steps below but before it compiled but when those functions of this class were called it complained that it can't render to a null device. Which meant that the device wasn't being initialized. I had no idea why. It took me hours to google this. I finally figured out the words I needed.. which were "do my rendering in XNA in a seperate class" now I haven't used the addcomponent function because I don't want it to only run these functions automatically and I want to be able to call the custom ones. In a nutshell what I want is: *access to rendering targets and graphics device OUTSIDE default class *passing of Rendertarget2D (which contain textures and textures should automatically be passed with a rendering target? ) *the device should be passed to this function as well OR the device should be passed to this function as a byproduct of passing the rendertarget (which is automatically associated with the render device it was given originally) *I'm assuming I'm dealing with abstracted pointers here so when I pass a class object or instance, I should be recieving the SAME object , I referenced, and not a copy that has only the lifespan of the function running. *the purpose for all these options: I want to initialize new 2d textures on the fly to customize tileclipping and even the X , y Offsets of where a WHOLE texture will be rendered, and the X and Y offsets of where tiles will be rendered ON that surface. This is why. And I'll be doing region based lighting effects per tile or even per 8X8 pixel spaces.. we'll see I'll also be doing sprite rotations on the whole texture then copying it again to a circular masked texture, and then doing a second copy for only solid tiles for masked rotated collisions on sprites. I'll be checking the masked pixels for my collision, and using raycasting possibly to check for collisions on those areas. The sprite will stay in the center, when this rotation happens. Here is a detailed diagram: http://i.stack.imgur.com/INf9K.gif I'll be using texture2D for steps 4-6 I suppose for steps 1 as well. Now ontop of that, the clipping size (IE the sqaure rendered) will be able to be shrunk or increased, on a per frame basis Therefore I can't use the same static size for my main texture2d and I can't use just the backbuffer Or we get the annoying flicker. Also I will have multiple instances of the renderer class so that I can freely pass textures around as if they are playing cards (in a sense) layering them ontop of eachother, cropping them how i want and such. and then using spritebatch to simply draw them at the locations I want. Hopefully this makes sense, and yes I will be planning on using alpha blending but only after all tiles have been drawn.. The masked collision is important and Yes I am avoiding using math on the tile rendering and instead resorting to image manipulation in video memory which is WHY I need this to work the way I'm intending it to work and not in the default way that XNA seems to handle graphics. Thanks to anyone willing to help. I hate the code form offered, because then I have to rely on static presence of an update function. What if I want to kill that update function or that object, but have it in memory, but just have it temporarily inactive? I'm making the assumption here the update function of one of these gamecomponents is automatic ? Anyways this is as detailed as I can make this post hopefully someone can help me solve the issue. Instead of tell me "derrr don't do it this wayyy" which is what a few people told me (but they don't understand the actual goal I have in mind) I'm trying to create basically a library where I can copy images freely no matter the size, i just have to specify the size in the function then as long as a reference to that object exists it should be kept alive? right? :/ anyways.. Anything else? I Don't know. I understand object oriented coding but I don't understand this XNA It's beggining to feel impossible to do anything custom in it without putting ALL my rendering code into the draw function of the main class tileClipping.new_texture(GraphicsDevice, width, height) tileClipping.Draw_texture(...)

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  • Rails: i would need to load a haml file in a class and render in the caller

    - by Totty
    I have this: app/modules/grid_module.rb app/modules/grid.html.haml then in my view: app/views/layouts/default.html.haml I want to make a new instance of the grid_module and render it content. Its content is into the grid.html.haml and this file can only use the instance vars set in the grid_module.rb is this possible to do? (the grid name is just an example, it must be more flexible, to load the html.haml file based on the .rb class) the grid_module must has access to models too* like this: User.find_by_id(4) thanks for help

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  • firebug and _moz_dirty

    - by shivesh
    I am developing Javascript app that will wrap every line of text entered inside iframe (designmode) with P (or div) like it happens by default in IE. For now I am not pasting my code because I just started, the first problem is when i type some text in firefox and even before I click enter or calling any function firebug inserts <br _moz_dirty=""> under the entered text. Why? How can I prevent it? If you still need my code please tell.

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  • Published software not displayed in Add/Remove Programs

    - by vikramsjn
    I just followed How to use Group Policy to remotely install software in Windows Server 2003 to try publishing a software (MSI file). I could follow all the steps, but the supposedly successfully published software does not appear on client/user machine's Add/Remove Programs. Could some help figure why this may not be working. Update: On reading this question on Experts-Exchange, tried gpresults. Output extract follows: COMPUTER SETTINGS The following GPOs were not applied because they were filtered out XADistribution Filtering: Denied (Security) Default Domain Policy Filtering: Denied (Security)

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  • MKMapView maptype not changing!

    - by TheLearner
    I cannot understand why my MKMapView does not want to change to satellite view. This method is called and case 1 is called I have stepped over it but it simply does not change to satellite type it always changes to standard. It only works when it goes back to Map type. Anyone have any ideas? - (IBAction)mapSatelliteSegmentControlTapped:(UISegmentedControl *)sender { switch (sender.selectedSegmentIndex) { case 1: //Satellite self.mapView.mapType = MKMapTypeSatellite; default: //Map self.mapView.mapType = MKMapTypeStandard; } }

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  • How can I access the "through" object of a Django ManyToManyField?

    - by Macha
    I have the following models in my Django app. How can I from the Team model find all the User objects who have accepted as True in the Membership model? I know I need to use Team.objects.filter(), but I'm not sure how to check the value of the accepted field. from django.contrib.auth.models import User class Team(models.Model): members = models.ManyToManyField(User, through="Membership") class Membership(models.Model): user = models.ForeignKey(User) team = models.ForeignKey(Team) accepted = models.BooleanField(default=False)

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  • magento show categories on left sidebar on a page

    - by misulicus
    I cant manage to show on a page, on the left side the categories. I selected for the page under Design - layout to 3 columns, Right side shows fine but nothing on left side. New to magento so i`m not sure in wich file in the template i have to look for. Its a custom template installed so i got so far to: app/design/frontend/default/f001/template/ but not sure now if to look under catalog or paeg folders

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  • Disable mobile textbox popup while taping on a textbox

    - by Vishal Suthar
    I have used Kendo UI Multiselect control and it is working fine. But I have one issue now that if I tap on a textbox for selecting different values then the default mobile textbox popup window come up which I want to prevent. I tried Readonly="true" but that will simply disable the function and not able to select any values from that. So I want to prevent this input window when I click on a textbox.

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  • unset in Varnish - syntax error

    - by Dude
    I'm trying to hide the "Server" header returned by Apache on every request, from Varnish. Using in sub vcl_fetch: unset obj.http.Server; on Varnish start I get: Expected action, 'if' or '}' (/etc/varnish/default.vcl Line 43 Pos 9) unset obj.http.Server; --------#####----------------- Any ideas?

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  • Path variable to mso.dll and msoutl.olb

    - by Stefanie
    Hey, I'm trying to develop a toolbar for Microsoft Outlook. For getting it to work I need mso.dll and msoutl.olb as an import. My problem is: the path is hardcoded , but it varies for every OS and of course if someone doesn't install Office to the default path. I tried it this way http://support.microsoft.com/kb/234788/en-us/ but it didn't work, because I couldn't get the return value I needed (OK, after four type conversions but I thought there had to be a better way ;) ) Thanks for helping

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  • How to read a file from bottom to top in Ruby?

    - by two2twelve
    I've been working on a log viewer for a Rails app and have found that I need to read around 200 lines of a log file from bottom to top instead of the default top to bottom. Log files can get quite large, so I've already tried and ruled out the IO.readlines("log_file.log")[-200..-1] method. Are there any other ways to go about reading a file backwards in Ruby without the need for a plugin or gem?

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  • Is there a "method_missing" for rake tasks?

    - by James Wenton
    If my Rakefile does not find a task with a particular name, I'd like rake to instead create a new task by that name according to certain rules, if a file with the missing task name exists. But if it doesn't, I want to fall back to the default ("Don't know how to build task 'foo'!"). In short, is there a method_missing for Rake?

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  • How to use value in Application Settings load?

    - by monkey_boys
    private void Form1_FormClosing(object sender, FormClosingEventArgs e) { Properties.Settings.Default.Save(); } I used Application Settings and When Form was load i see value in control but i can't use its when Form load event. how to use value that bind from Application Settings when event Form1_Load ?

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