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  • Error With CBitmapContextCreate, CGContextDrawImage, CGBitmapContextCreateImage

    - by wsidell
    Error: CGBitmapContextCreate: invalid data bytes/row: should be at least 400 for 8 integer bits/component, 3 components, kCGImageAlphaNoneSkipFirst. Error: CGContextDrawImage: invalid context Error: CGBitmapContextCreateImage: invalid context Currently, I have in application that runs perfectly in OS 4.0, but I have been trying to get it to work properly in 3.1.3 and I keep getting the errors mentioned above. I am fairly new to iPhone development and am not exactly sure what the problem would be. I am using image resize code that I found in another post on stackoverflow. Here is the code: - (UIImage*)imageWithImage:(UIImage*)sourceImage scaledToSizeWithSameAspectRatio:(CGSize)targetSize{ CGSize imageSize = sourceImage.size; CGFloat width = imageSize.width; CGFloat height = imageSize.height; CGFloat targetWidth = targetSize.width; CGFloat targetHeight = targetSize.height; CGFloat scaleFactor = 0.0; CGFloat scaledWidth = targetWidth; CGFloat scaledHeight = targetHeight; CGPoint thumbnailPoint = CGPointMake(0.0,0.0); if (CGSizeEqualToSize(imageSize, targetSize) == NO) { CGFloat widthFactor = targetWidth / width; CGFloat heightFactor = targetHeight / height; if (widthFactor > heightFactor) { scaleFactor = widthFactor; // scale to fit height } else { scaleFactor = heightFactor; // scale to fit width } scaledWidth = width * scaleFactor; scaledHeight = height * scaleFactor; // center the image if (widthFactor > heightFactor) { thumbnailPoint.y = (targetHeight - scaledHeight) * 0.5; } else if (widthFactor < heightFactor) { thumbnailPoint.x = (targetWidth - scaledWidth) * 0.5; } } CGImageRef imageRef = [sourceImage CGImage]; CGBitmapInfo bitmapInfo = CGImageGetBitmapInfo(imageRef); CGColorSpaceRef colorSpaceInfo = CGImageGetColorSpace(imageRef); if (bitmapInfo == kCGImageAlphaNone) { bitmapInfo = kCGImageAlphaNoneSkipLast; } CGContextRef bitmap; if (sourceImage.imageOrientation == UIImageOrientationUp || sourceImage.imageOrientation == UIImageOrientationDown) { bitmap = CGBitmapContextCreate(NULL, targetWidth, targetHeight, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo); } else { bitmap = CGBitmapContextCreate(NULL, targetHeight, targetWidth, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo); } // In the right or left cases, we need to switch scaledWidth and scaledHeight, // and also the thumbnail point if (sourceImage.imageOrientation == UIImageOrientationLeft) { thumbnailPoint = CGPointMake(thumbnailPoint.y, thumbnailPoint.x); CGFloat oldScaledWidth = scaledWidth; scaledWidth = scaledHeight; scaledHeight = oldScaledWidth; CGContextRotateCTM (bitmap, radians(90)); CGContextTranslateCTM (bitmap, 0, -targetHeight); } else if (sourceImage.imageOrientation == UIImageOrientationRight) { thumbnailPoint = CGPointMake(thumbnailPoint.y, thumbnailPoint.x); CGFloat oldScaledWidth = scaledWidth; scaledWidth = scaledHeight; scaledHeight = oldScaledWidth; CGContextRotateCTM (bitmap, radians(-90)); CGContextTranslateCTM (bitmap, -targetWidth, 0); } else if (sourceImage.imageOrientation == UIImageOrientationUp) { // NOTHING } else if (sourceImage.imageOrientation == UIImageOrientationDown) { CGContextTranslateCTM (bitmap, targetWidth, targetHeight); CGContextRotateCTM (bitmap, radians(-180.)); } CGContextDrawImage(bitmap, CGRectMake(thumbnailPoint.x, thumbnailPoint.y, scaledWidth, scaledHeight), imageRef); CGImageRef ref = CGBitmapContextCreateImage(bitmap); UIImage* newImage = [UIImage imageWithCGImage:ref]; CGContextRelease(bitmap); CGImageRelease(ref); return newImage; Any help would be appreciated. If you need more info, I will gladly post it.

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  • Objective-C: Scope problems cellForRowAtIndexPath

    - by Mr. McPepperNuts
    How would I set each individual row in cellForRowAtIndexPath to the results of an array populated by a Fetch Request? (Fetch Request made when button is pressed.) - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { // ... set up cell code here ... cell.textLabel.text = [results objectAtIndex:indexPath valueForKey:@"name"]; } warning: 'NSArray' may not respond to '-objectAtIndexPath:' Edit: - (NSArray *)SearchDatabaseForText:(NSString *)passdTextToSearchFor{ NSManagedObject *searchObj; XYZAppDelegate *appDelegate = [[UIApplication sharedApplication] delegate]; NSManagedObjectContext *managedObjectContext = appDelegate.managedObjectContext; NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSPredicate *predicate = [NSPredicate predicateWithFormat:@"name contains [cd] %@", passdTextToSearchFor]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Entry" inManagedObjectContext:managedObjectContext]; NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"name" ascending:NO]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [request setSortDescriptors:sortDescriptors]; [request setEntity: entity]; [request setPredicate: predicate]; NSError *error; results = [managedObjectContext executeFetchRequest:request error:&error]; // NSLog(@"results %@", results); if([results count] == 0){ NSLog(@"No results found"); searchObj = nil; self.tempString = @"No results found."; }else{ if ([[[results objectAtIndex:0] name] caseInsensitiveCompare:passdTextToSearchFor] == 0) { NSLog(@"results %@", [[results objectAtIndex:0] name]); searchObj = [results objectAtIndex:0]; }else{ NSLog(@"No results found"); self.tempString = @"No results found."; searchObj = nil; } } [tableView reloadData]; [request release]; [sortDescriptors release]; return results; } - (void)searchBarSearchButtonClicked:(UISearchBar *)searchBar{ textToSearchFor = mySearchBar.text; results = [self SearchDatabaseForText:textToSearchFor]; self.tempString = [myGlobalSearchObject valueForKey:@"name"]; NSLog(@"results count: %d", [results count]); NSLog(@"results 0: %@", [[results objectAtIndex:0] name]); NSLog(@"results 1: %@", [[results objectAtIndex:1] name]); } @end Console prints: 2010-06-10 16:11:18.581 XYZApp[10140:207] results count: 2 2010-06-10 16:11:18.581 XYZApp[10140:207] results 0: BB Bugs 2010-06-10 16:11:18.582 XYZApp[10140:207] results 1: BB Annie Program received signal: “EXC_BAD_ACCESS”. (gdb) Edit 2: BT: #0 0x95a91edb in objc_msgSend () #1 0x03b1fe20 in ?? () #2 0x0043cd2a in -[UITableViewRowData(UITableViewRowDataPrivate) _updateNumSections] () #3 0x0043ca9e in -[UITableViewRowData invalidateAllSections] () #4 0x002fc82f in -[UITableView(_UITableViewPrivate) _updateRowData] () #5 0x002f7313 in -[UITableView noteNumberOfRowsChanged] () #6 0x00301500 in -[UITableView reloadData] () #7 0x00008623 in -[SearchViewController SearchDatabaseForText:] (self=0x3d16190, _cmd=0xf02b, passdTextToSearchFor=0x3b29630) #8 0x000086ad in -[SearchViewController searchBarSearchButtonClicked:] (self=0x3d16190, _cmd=0x16492cc, searchBar=0x3d2dc50) #9 0x0047ac13 in -[UISearchBar(UISearchBarStatic) _searchFieldReturnPressed] () #10 0x0031094e in -[UIControl(Deprecated) sendAction:toTarget:forEvent:] () #11 0x00312f76 in -[UIControl(Internal) _sendActionsForEventMask:withEvent:] () #12 0x0032613b in -[UIFieldEditor webView:shouldInsertText:replacingDOMRange:givenAction:] () #13 0x01d5a72d in __invoking___ () #14 0x01d5a618 in -[NSInvocation invoke] () #15 0x0273fc0a in SendDelegateMessage () #16 0x033168bf in -[_WebSafeForwarder forwardInvocation:] () #17 0x01d7e6f4 in ___forwarding___ () #18 0x01d5a6c2 in __forwarding_prep_0___ () #19 0x03320fd4 in WebEditorClient::shouldInsertText () #20 0x0279dfed in WebCore::Editor::shouldInsertText () #21 0x027b67a5 in WebCore::Editor::insertParagraphSeparator () #22 0x0279d662 in WebCore::EventHandler::defaultTextInputEventHandler () #23 0x0276cee6 in WebCore::EventTargetNode::defaultEventHandler () #24 0x0276cb70 in WebCore::EventTargetNode::dispatchGenericEvent () #25 0x0276c611 in WebCore::EventTargetNode::dispatchEvent () #26 0x0279d327 in WebCore::EventHandler::handleTextInputEvent () #27 0x0279d229 in WebCore::Editor::insertText () #28 0x03320f4d in -[WebHTMLView(WebNSTextInputSupport) insertText:] () #29 0x0279d0b4 in -[WAKResponder tryToPerform:with:] () #30 0x03320a33 in -[WebView(WebViewEditingActions) _performResponderOperation:with:] () #31 0x03320990 in -[WebView(WebViewEditingActions) insertText:] () #32 0x00408231 in -[UIWebDocumentView insertText:] () #33 0x003ccd31 in -[UIKeyboardImpl acceptWord:firstDelete:addString:] () #34 0x003d2c8c in -[UIKeyboardImpl addInputString:fromVariantKey:] () #35 0x004d1a00 in -[UIKeyboardLayoutStar sendStringAction:forKey:] () #36 0x004d0285 in -[UIKeyboardLayoutStar handleHardwareKeyDownFromSimulator:] () #37 0x002b5bcb in -[UIApplication handleEvent:withNewEvent:] () #38 0x002b067f in -[UIApplication sendEvent:] () #39 0x002b7061 in _UIApplicationHandleEvent () #40 0x02542d59 in PurpleEventCallback () #41 0x01d55b80 in CFRunLoopRunSpecific () #42 0x01d54c48 in CFRunLoopRunInMode () #43 0x02541615 in GSEventRunModal () #44 0x025416da in GSEventRun () #45 0x002b7faf in UIApplicationMain () #46 0x00002578 in main (argc=1, argv=0xbfffef5c) at /Users/default/Documents/iPhone Projects/XYZApp/main.m:14

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  • segmented controls mangled during initial transition animation

    - by dLux
    greetings and salutations folks, i'm relatively new to objective c & iphone programming, so bare with me if i've overlooked something obvious.. i created a simple app to play with the different transition animations, setting up a couple segmented controls and a slider.. (Flip/Curl), (left/right) | (up/down), (EaseInOut/EaseIn/EaseOut/Linear) i created a view controller class, and the super view controller switches between 2 instances of the sub class. as you can see from the following image, the first time switching to the 2nd instance, while the animation is occurring the segmented controls are mangled; i'd guess they haven't had enuff time to draw themselves completely.. http://img689.imageshack.us/img689/2320/mangledbuttonsduringtra.png they're fine once the animation is done, and any subsequent times.. if i specify cache:NO in the setAnimationTransition it helps, but there still seems to be some sort of progressive reveal for the text in the segmented controls; they still don't seem to be pre-rendered or initialized properly.. (and surely there's a way to do this while caching the view being transitioned to, since in this case the view isn't changing and should be cacheable.) i'm building my code based on a couple tutorials from a book, so i updated the didReceiveMemoryWarning to set the instanced view controllers to nil; when i invoke a memory warning in the simulator, i assume it's purging the other view, and it acts like a first transition after loading, the view being transitioned to appears just like the image above.. i guess it can't hurt to include the code (sorry if it's considered spamming), this is basically half of it, with a similar chunk following this in an else statement, for the case of the 2nd side being present, switching back to the 1st..: - (IBAction)switchViews:(id)sender { [UIView beginAnimations:@"Transition Animation" context:nil]; if (self.sideBViewController.view.superview == nil) // sideA is active, sideB is coming { if (self.sideBViewController == nil) { SideAViewController *sBController = [[SideAViewController alloc] initWithNibName:@"SideAViewController" bundle:nil]; self.sideBViewController = sBController; [sBController release]; } [UIView setAnimationDuration:sideAViewController.transitionDurationSlider.value]; if ([sideAViewController.transitionAnimation selectedSegmentIndex] == 0) { // flip: 0 == left, 1 == right if ([sideAViewController.flipDirection selectedSegmentIndex] == 0) [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:self.view cache:YES]; else [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:self.view cache:YES]; } else { // curl: 0 == up, 1 == down if ([sideAViewController.curlDirection selectedSegmentIndex] == 0) [UIView setAnimationTransition:UIViewAnimationTransitionCurlUp forView:self.view cache:YES]; else [UIView setAnimationTransition:UIViewAnimationTransitionCurlDown forView:self.view cache:YES]; } if ([sideAViewController.animationCurve selectedSegmentIndex] == 0) [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; else if ([sideAViewController.animationCurve selectedSegmentIndex] == 1) [UIView setAnimationCurve:UIViewAnimationCurveEaseIn]; else if ([sideAViewController.animationCurve selectedSegmentIndex] == 2) [UIView setAnimationCurve:UIViewAnimationCurveEaseOut]; else if ([sideAViewController.animationCurve selectedSegmentIndex] == 3) [UIView setAnimationCurve:UIViewAnimationCurveLinear]; [sideBViewController viewWillAppear:YES]; [sideAViewController viewWillDisappear:YES]; [sideAViewController.view removeFromSuperview]; [self.view insertSubview:sideBViewController.view atIndex:0]; [sideBViewController viewDidAppear:YES]; [sideAViewController viewDidDisappear:YES]; } any other tips or pointers about writing good clean code is also appreciated, i realize i still have a lot to learn.. thank u for ur time, -- d

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  • Why doe my UITableView only show two rows of each section?

    - by Mike Owens
    I have a UITableView and when I build it only two rows will be displayed. Each section has more than two cells to be displayed, I am confused since they are all done the same?`#import #import "Store.h" import "VideoViewController.h" @implementation Store @synthesize listData; // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [self createTableData]; [super viewDidLoad]; } (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } (void)viewDidUnload { //self.listData = nil; //[super viewDidUnload]; // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } pragma mark - pragma mark Table View Data Source Methods // Customize the number of sections in the table view. - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return [videoSections count]; } //Get number of rows -(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [self.listData count]; } -(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *StoreTableIdentifier = @"StoreTableIdentifier"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:StoreTableIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:StoreTableIdentifier] autorelease]; } cell.textLabel.text = [[[listData objectAtIndex:indexPath.section] objectAtIndex:indexPath.row] objectForKey:@"name"]; //Change font and color of tableView cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; cell.textLabel.font=[UIFont fontWithName:@"Georgia" size:16.0]; cell.textLabel.textColor = [UIColor brownColor]; return cell; } -(NSString *)tableView: (UITableView *)tableView titleForHeaderInSection: (NSInteger) section { return [videoSections objectAtIndex:section]; } -(void)tableView: (UITableView *)tableView didSelectRowAtIndexPath: (NSIndexPath *)indexPath { VideoViewController *videoViewController = [[VideoViewController alloc] initWithNibName: @"VideoViewController" bundle:nil]; videoViewController.detailURL = [[NSURL alloc] initWithString: [[[listData objectAtIndex:indexPath.section] objectAtIndex:indexPath.row] objectForKey:@"url"]]; videoViewController.title = [[[listData objectAtIndex:indexPath.section] objectAtIndex:indexPath.row] objectForKey:@"name"]; [self.navigationController pushViewController:videoViewController animated:YES]; [videoViewController release]; } pragma mark Table View Methods //Data in table cell -(void) createTableData { NSMutableArray *beginningVideos; NSMutableArray *intermediateVideos; videoSections = [[NSMutableArray alloc] initWithObjects: @"Beginning Videos", @"Intermediate Videos", nil]; beginningVideos = [[NSMutableArray alloc] init]; intermediateVideos = [[NSMutableArray alloc] init]; [beginningVideos addObject:[[NSMutableDictionary alloc] initWithObjectsAndKeys:@"Shirts", @"name", @"http://www.andalee.com/iPhoneVideos/testMovie.m4v", @"url", nil]]; [beginningVideos addObject:[[NSMutableDictionary alloc] initWithObjectsAndKeys:@"Posters", @"name", @"http://devimages.apple.com/iphone/samples/bipbopall.html", @"url", nil]]; [beginningVideos addObject:[[NSMutableDictionary alloc] initWithObjectsAndKeys:@"Stickers",@"name", @"http://www.andalee.com/iPhoneVideos/mov.MOV",@"url",nil]]; [beginningVideos addObject:[[NSMutableDictionary alloc] initWithObjectsAndKeys:@"Egyptian",@"name", @"http://www.andalee.com/iPhoneVideos/2ndMovie.MOV",@"url",nil]]; [intermediateVideos addObject:[[NSMutableDictionary alloc] initWithObjectsAndKeys:@"Drum Solo", @"name", @"http://www.andalee.com", @"url", nil]]; [intermediateVideos addObject:[[NSMutableDictionary alloc] initWithObjectsAndKeys:@"Veil", @"name", @"http://www.andalee.com", @"url", nil]]; [intermediateVideos addObject:[[NSMutableDictionary alloc] initWithObjectsAndKeys:@"Three Quarter Shimmy",@"name", @"http://www.andalee.com", @"url",nil]]; listData = [[NSMutableArray alloc] initWithObjects:beginningVideos, intermediateVideos, nil]; [beginningVideos release]; [intermediateVideos release]; } (void)dealloc { [listData release]; [videoSections release]; [super dealloc]; } @end `

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  • Why is my NSURLConnection so slow?

    - by Bama91
    I have setup an NSURLConnection using the guidelines in Using NSURLConnection from the Mac OS X Reference Library, creating an NSMutableURLRequest as POST to a PHP script with a custom body to upload 20 MB of data (see code below). Note that the post body is what it is (line breaks and all) to exactly match an existing desktop implementation. When I run this in the iPhone simulator, the post is successful, but takes an order of magnitude longer than if I run the equivalent code locally on my Mac in C++ (20 minutes vs. 20 seconds, respectively). Any ideas why the difference is so dramatic? I understand that the simulator will give different results than the actual device, but I would expect at least similar results. Thanks const NSUInteger kDataSizePOST = 20971520; const NSString* kServerBDC = @"WWW.SOMEURL.COM"; const NSString* kUploadURL = @"http://WWW.SOMEURL.COM/php/test/upload.php"; const NSString* kUploadFilename = @"test.data"; const NSString* kUsername = @"testuser"; const NSString* kHostname = @"testhost"; srandom(time(NULL)); NSMutableData *uniqueData = [[NSMutableData alloc] initWithCapacity:kDataSizePOST]; for (unsigned int i = 0 ; i < kDataSizePOST ; ++i) { u_int32_t randomByte = ((random() % 95) + 32); [uniqueData appendBytes:(void*)&randomByte length:1]; } NSMutableURLRequest *request = [[NSMutableURLRequest alloc] init]; [request setURL:[NSURL URLWithString:kUploadURL]]; [request setHTTPMethod:@"POST"]; NSString *boundary = @"aBcDd"; NSString *contentType = [NSString stringWithFormat:@"multipart/form-data; boundary=%@",boundary]; [request addValue:contentType forHTTPHeaderField: @"Content-Type"]; NSMutableData *postbody = [NSMutableData data]; [postbody appendData:[[NSString stringWithFormat:@"--%@\nContent-Size:%d",boundary,[uniqueData length]] dataUsingEncoding:NSUTF8StringEncoding]]; [postbody appendData:[[NSString stringWithFormat:@"\nContent-Disposition: form-data; name=test; filename=%@", kUploadFilename] dataUsingEncoding:NSUTF8StringEncoding]]; [postbody appendData:[[NSString stringWithString:@";\nContent-Type: multipart/mixed;\n\r\n"] dataUsingEncoding:NSUTF8StringEncoding]]; [postbody appendData:[NSData dataWithData:uniqueData]]; [postbody appendData:[[NSString stringWithFormat:@"--%@\nContent-Size:%d",boundary,[kUsername length]] dataUsingEncoding:NSUTF8StringEncoding]]; [postbody appendData:[[NSString stringWithFormat:@"\nContent-Disposition: inline; name=Username;\n\r\n%@",kUsername] dataUsingEncoding:NSUTF8StringEncoding]]; [postbody appendData:[[NSString stringWithFormat:@"--%@\nContent-Size:%d",boundary,[kHostname length]] dataUsingEncoding:NSUTF8StringEncoding]]; [postbody appendData:[[NSString stringWithFormat:@"\nContent-Disposition: inline; name=Hostname;\n\r\n%@",kHostname] dataUsingEncoding:NSUTF8StringEncoding]]; [postbody appendData:[[NSString stringWithFormat:@"\n--%@--",boundary] dataUsingEncoding:NSUTF8StringEncoding]]; [request setHTTPBody:postbody]; NSURLConnection *theConnection = [[NSURLConnection alloc] initWithRequest:request delegate:self]; if (theConnection) { _receivedData = [[NSMutableData data] retain]; } else { // Inform the user that the connection failed. } [request release]; [uniqueData release];

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  • Javascript style objects in Objective-C

    - by awolf
    Background: I use a ton of NSDictionary objects in my iPhone and iPad code. I'm sick of the verbose way of getting/setting keys to these state dictionaries. So a little bit of an experiment: I just created a class I call Remap. Remap will take any arbitrary set[VariableName]:(NSObject *) obj selector and forward that message to a function that will insert obj into an internal NSMutableDictionary under the key [vairableName]. Remap will also take any (zero argument) arbitrary [variableName] selector and return the NSObject mapped in the NSMutableDictionary under the key [variableName]. e.g. Remap * remap = [[Remap alloc] init]; NSNumber * testNumber = [NSNumber numberWithInt:46]; [remap setTestNumber:testNumber]; testNumber = [remap testNumber]; [remap setTestString:@"test string"]; NSString * testString = [remap testString]; NSMutableDictionary * testDict = [NSMutableDictionary dictionaryWithObject:testNumber forKey:@"testNumber"]; [remap setTestDict:testDict]; testDict = [remap testDict]; where none of the properties testNumber, testString, or testDict are actually defined in Remap. The crazy thing? It works... My only question is how can I disable the "may not respond to " warnings for JUST accesses to Remap? P.S. : I'll probably end up scrapping this and going with macros since message forwarding is quite inefficient... but aside from that does anyone see other problems with Remap? Here's Remap's .m for those who are curious: #import "Remap.h" @interface Remap () @property (nonatomic, retain) NSMutableDictionary * _data; @end @implementation Remap @synthesize _data; - (void) dealloc { relnil(_data); [super dealloc]; } - (id) init { self = [super init]; if (self != nil) { NSMutableDictionary * dict = [[NSMutableDictionary alloc] init]; [self set_data:dict]; relnil(dict); } return self; } - (void)forwardInvocation:(NSInvocation *)anInvocation { NSString * selectorName = [NSString stringWithUTF8String: sel_getName([anInvocation selector])]; NSRange range = [selectorName rangeOfString:@"set"]; NSInteger numArguments = [[anInvocation methodSignature] numberOfArguments]; if (range.location == 0 && numArguments == 4) { //setter [anInvocation setSelector:@selector(setData:withKey:)]; [anInvocation setArgument:&selectorName atIndex:3]; [anInvocation invokeWithTarget:self]; } else if (numArguments == 3) { [anInvocation setSelector:@selector(getDataWithKey:)]; [anInvocation setArgument:&selectorName atIndex:2]; [anInvocation invokeWithTarget:self]; } } - (NSMethodSignature *) methodSignatureForSelector:(SEL) aSelector { NSString * selectorName = [NSString stringWithUTF8String: sel_getName(aSelector)]; NSMethodSignature * sig = [super methodSignatureForSelector:aSelector]; if (sig == nil) { NSRange range = [selectorName rangeOfString:@"set"]; if (range.location == 0) { sig = [self methodSignatureForSelector:@selector(setData:withKey:)]; } else { sig = [self methodSignatureForSelector:@selector(getDataWithKey:)]; } } return sig; } - (NSObject *) getDataWithKey: (NSString *) key { NSObject * returnValue = [[self _data] objectForKey:key]; return returnValue; } - (void) setData: (NSObject *) data withKey:(NSString *)key { if (key && [key length] >= 5 && data) { NSRange range; range.length = 1; range.location = 3; NSString * firstChar = [key substringWithRange:range]; firstChar = [firstChar lowercaseString]; range.length = [key length] - 5; // the 4 we have processed plus the training : range.location = 4; NSString * adjustedKey = [NSString stringWithFormat:@"%@%@", firstChar, [key substringWithRange:range]]; [[self _data] setObject:data forKey:adjustedKey]; } else { //assert? } } @end

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  • TableView doesnt show any Data(CoreData) - App crashe

    - by brush51
    Hey @all, i cant read my data from my database. I have an app with a tabbarcontroller. in the first tab the iphone camera takes a picture from a barcode and send the result to another view (CameraReturnDetailViewController). In CameraReturnDetailViewController is the savebutton, and here is the code from this save button: - (IBAction)saveAndQuitScan:(id) sender { XLog(@"saveAndQuitScan button wurde geklickt!"); ProjectQRCodeAppDelegate *appDelegate = [[UIApplication sharedApplication]delegate]; NSManagedObjectContext *context = [appDelegate managedObjectContext]; NSManagedObject *newData; newData = [NSEntityDescription insertNewObjectForEntityForName:@"BarcodeDaten" inManagedObjectContext:context]; [newData setValue:dataLabel.text forKey:@"Barcode_CD"]; NSError *error; [context save:&error]; //Aktuelle ansicht (self) animiert verlassen [self dismissModalViewControllerAnimated:YES]; // Nachdem die ansicht verlassen wurde, // auf das zweite Tab wechseln(scanverlauf) /** TO DO - Funktioniert noch nicht **/ [self.tabBarController setSelectedIndex:1]; } Now, my aim is to show the taba in the second tab, in a TableView (ScansViewController): - (void)viewDidLoad { [super viewDidLoad]; if (managedObjectContext_ == nil) { managedObjectContext_ = [(ProjectQRCodeAppDelegate *)[[UIApplication sharedApplication]delegate] managedObjectContext]; NSLog(@"After managedObjectContext: %@", managedObjectContext_); } myTableView = [[UITableView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame] style:UITableViewStylePlain]; myTableView.delegate = self; myTableView.dataSource = self; myTableView.autoresizesSubviews = YES; self.navigationItem.title = @"Code Liste"; self.view = myTableView; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [itemsList count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease]; } return cell; } - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSString *selectDay = [NSString stringWithFormat:@"%d", indexPath.row]; TableDetailViewController *fvController = [[TableDetailViewController alloc] initWithNibName:@"TableDetailViewController" bundle:[NSBundle mainBundle]]; fvController.selectDay = selectDay; [self.navigationController pushViewController:fvController animated:YES]; [fvController release]; fvController = nil; } - (void) configureCell:(UITableViewCell *)cell atIndexPath:(NSIndexPath *)indexPath { NSManagedObject *managedObject = [self.fetchedResultsController objectAtIndexPath:indexPath]; cell.textLabel.text = [[managedObject valueForKey:@"Barcode_CD"] description]; } - (NSFetchedResultsController *) fetchedResultsController { if (fetchedResultsController_ !=nil) { return fetchedResultsController_; } NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"BarcodeDaten" inManagedObjectContext:self.managedObjectContext]; [fetchRequest setEntity:entity]; [fetchRequest setFetchBatchSize:20]; NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"Barcode_CD" ascending:NO]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [fetchRequest setSortDescriptors:sortDescriptors]; NSFetchedResultsController *aFetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:fetchRequest managedObjectContext:self.managedObjectContext sectionNameKeyPath:nil cacheName:@"Root"]; aFetchedResultsController.delegate = self; self.fetchedResultsController = aFetchedResultsController; [aFetchedResultsController release]; [fetchRequest release]; [sortDescriptor release]; [sortDescriptors release]; NSError *error = nil; if (![fetchedResultsController_ performFetch:&error]) { XLog(@"Error: %@, %@", error, [error userInfo]); abort(); } return fetchedResultsController_; } At first i get this error when i choosed the second tab(ScansViewController): " Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: '+entityForName: could not locate an NSManagedObjectModel for entity name 'BarcodeDaten'' " The Name is correct but i dont understand my mistake. No data is showed in the Tableview, why? Have I missed something..? Or something wrong? Thanks for help, brush51

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  • UIImage rounded corners

    - by catlan
    I try to get rounded corners on a UIImage, what I read so far, the easiest way is to use a mask images. For this I used code from TheElements iPhone Example and some image resize code I found. My problem is that resizedImage is always nil and I don't find the error... - (UIImage *)imageByScalingProportionallyToSize:(CGSize)targetSize { CGSize imageSize = [self size]; float width = imageSize.width; float height = imageSize.height; // scaleFactor will be the fraction that we'll // use to adjust the size. For example, if we shrink // an image by half, scaleFactor will be 0.5. the // scaledWidth and scaledHeight will be the original, // multiplied by the scaleFactor. // // IMPORTANT: the "targetHeight" is the size of the space // we're drawing into. The "scaledHeight" is the height that // the image actually is drawn at, once we take into // account the ideal of maintaining proportions float scaleFactor = 0.0; float scaledWidth = targetSize.width; float scaledHeight = targetSize.height; CGPoint thumbnailPoint = CGPointMake(0,0); // since not all images are square, we want to scale // proportionately. To do this, we find the longest // edge and use that as a guide. if ( CGSizeEqualToSize(imageSize, targetSize) == NO ) { // use the longeset edge as a guide. if the // image is wider than tall, we'll figure out // the scale factor by dividing it by the // intended width. Otherwise, we'll use the // height. float widthFactor = targetSize.width / width; float heightFactor = targetSize.height / height; if ( widthFactor < heightFactor ) scaleFactor = widthFactor; else scaleFactor = heightFactor; // ex: 500 * 0.5 = 250 (newWidth) scaledWidth = width * scaleFactor; scaledHeight = height * scaleFactor; // center the thumbnail in the frame. if // wider than tall, we need to adjust the // vertical drawing point (y axis) if ( widthFactor < heightFactor ) thumbnailPoint.y = (targetSize.height - scaledHeight) * 0.5; else if ( widthFactor > heightFactor ) thumbnailPoint.x = (targetSize.width - scaledWidth) * 0.5; } CGContextRef mainViewContentContext; CGColorSpaceRef colorSpace; colorSpace = CGColorSpaceCreateDeviceRGB(); // create a bitmap graphics context the size of the image mainViewContentContext = CGBitmapContextCreate (NULL, targetSize.width, targetSize.height, 8, 0, colorSpace, kCGImageAlphaPremultipliedLast); // free the rgb colorspace CGColorSpaceRelease(colorSpace); if (mainViewContentContext==NULL) return NULL; //CGContextSetFillColorWithColor(mainViewContentContext, [[UIColor whiteColor] CGColor]); //CGContextFillRect(mainViewContentContext, CGRectMake(0, 0, targetSize.width, targetSize.height)); CGContextDrawImage(mainViewContentContext, CGRectMake(thumbnailPoint.x, thumbnailPoint.y, scaledWidth, scaledHeight), self.CGImage); // Create CGImageRef of the main view bitmap content, and then // release that bitmap context CGImageRef mainViewContentBitmapContext = CGBitmapContextCreateImage(mainViewContentContext); CGContextRelease(mainViewContentContext); CGImageRef maskImage = [[UIImage imageNamed:@"Mask.png"] CGImage]; CGImageRef resizedImage = CGImageCreateWithMask(mainViewContentBitmapContext, maskImage); CGImageRelease(mainViewContentBitmapContext); // convert the finished resized image to a UIImage UIImage *theImage = [UIImage imageWithCGImage:resizedImage]; // image is retained by the property setting above, so we can // release the original CGImageRelease(resizedImage); // return the image return theImage; }

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  • How do I rotate only some views when working with a uinavigationcontroller as a tab of a uitabbarcon

    - by maxpower
    Here is a flow that I can not figure out how to work. ( when I state (working) it means that in that current state the rules for orientation for that view are working correctly) First View: TableView on the stack of a UINavigationController that is a tab of UITabBarController. TableView is only allowed to be portrait. (working) When you rotate the TableView to landscape a modal comes up with a custom UIView that is like a coverflow (which i'll explain the problem there in a moment). A Selection made on tableview pushes a UIScrollview on to the stack. UIScrollView is allowed all orientations. (working) When UIScrollView is in landscape mode and the user hits back they are taken to the custom UIView that is like the coverflow and only allows landscape. The problem is here. Because the UIScrollView allows full rotation it permitted the TableView to rotate as well to landscape. I have a method attached to a notification "UIDeviceOrientationDidChangeNotification" that checks to see if the custom view is the current controller and if it is and if the user has rotated back to portrait I need to pop the custom view and show the table view. The table view has to rotate back to portrait, which really is okay as long as the user doesn't see it. When I create custom animations it works pretty good except for some odd invisible black box that seems to rotate with the device right before I fade out the customview to the tableview. Further inorder to ensure that my tableview will rotate to portrait I have to allow the customview to support all orientations because the system looks to the current view (in my code) as to whether or not that app is allowed to rotate to a certain orientation. Because of this I many proposed solutions will show the customview rotating to portrait as the table view comes back to focus. My other problem is very similar. If you are viewing the tableview and rotate the modalview of the customview is presented. When you make a selection on this view it pushes the UIScrollview onto the stack, but because the Tableview only supports portrait the UIScrollview comes in in portrait while the device is in landscape mode. How can I overcome these awful blocks? This is my current attempt: When it comes to working with UITabBarController the system really only cares what the tabbarcontroller has to say about rotation. Currently whenever a view loads it reports it supported orientations. TabBarController.m - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { switch (self.supportedOrientation) { case SupportPortraitOrientation: [[UIApplication sharedApplication] setStatusBarHidden:NO animated:YES]; return (interfaceOrientation == UIInterfaceOrientationPortrait); break; case SupportPortraitUpsideDownOrientation: [[UIApplication sharedApplication] setStatusBarHidden:NO animated:YES]; return (interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown); break; case SupportPortraitAllOrientation: [[UIApplication sharedApplication] setStatusBarHidden:NO animated:YES]; return (interfaceOrientation == UIInterfaceOrientationPortrait || interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown); break; case SupportLandscapeLeftOrientation: [[UIApplication sharedApplication] setStatusBarHidden:YES animated:YES]; return (interfaceOrientation == UIInterfaceOrientationLandscapeLeft); break; case SupportLandscapeRightOrienation: [[UIApplication sharedApplication] setStatusBarHidden:YES animated:YES]; return (interfaceOrientation == UIInterfaceOrientationLandscapeRight); break; case SupportLandscapeAllOrientation: [[UIApplication sharedApplication] setStatusBarHidden:YES animated:YES]; return (interfaceOrientation == UIInterfaceOrientationLandscapeLeft || interfaceOrientation == UIInterfaceOrientationLandscapeRight); break; case SupportAllOrientation: if (interfaceOrientation == UIInterfaceOrientationLandscapeLeft || interfaceOrientation == UIInterfaceOrientationLandscapeRight) { [[UIApplication sharedApplication] setStatusBarHidden:YES animated:YES]; }else { //[[UIApplication sharedApplication] setStatusBarHidden:NO animated:YES]; } return YES; break; default: return (interfaceOrientation == UIInterfaceOrientationPortrait); break; } } This block of code is part of my UINavigationController and is in a method that responds to the UIDeviceOrientationDidChangeNotification Notification. It is responsible for poping the customview and showing the tableview. There are two different versions in place that originally were for two different versions of the SDK but both are pretty close to solutions. The reason the first is not supported on 3.0 is for some reason you can't have a view showing and then showen as a modal view. Not sure if that is a bug or a feature. The second solution works pretty good except that I see an outer box rotating around the iphone. if ([[self topViewController] isKindOfClass:FlowViewController.class]) { NSString *iphoneVersion = [[UIDevice currentDevice] systemVersion]; double version = [iphoneVersion doubleValue]; if(version > 3.0){ //1st solution //if the delivered app is not built with the 3.1 SDK I don't think this will happen anyway //we need to test this [self presentModalViewController:self.flowViewController animated:NO]; //[self toInterfaceOrientation:UIDeviceOrientationPortrait animated:NO]; [self popViewControllerAnimated:NO]; [self setNavigationBarHidden:NO animated:NO]; [self dismissModalViewControllerAnimated:YES]; }else{ //2nd solution DLog(@"3.0!!"); //[self toInterfaceOrientation:UIDeviceOrientationPortrait animated:NO]; CATransition *transition = [CATransition animation]; transition.duration = 0.50; transition.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; transition.type = kCATransitionPush; transition.subtype = kCATransitionFade; CATransition *tabBarControllerLayer = [CATransition animation]; tabBarControllerLayer.duration = 0.50; tabBarControllerLayer.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; tabBarControllerLayer.type = kCATransitionPush; tabBarControllerLayer.subtype = kCATransitionFade; [self.tabBarController.view.layer addAnimation:transition forKey:kCATransition]; [self.view.layer addAnimation:transition forKey:kCATransition]; [self popViewControllerAnimated:NO]; [self setNavigationBarHidden:NO animated:NO]; } [self performSelector:@selector(resetFlow) withObject:nil afterDelay:0.75]; } I'm near convinced there is no solution except for manual rotation which messes up the keyboard rotation. Any advice would be appreciated! Thanks.

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  • How to manage memory using classes in Objective-C?

    - by Flipper
    This is my first time creating an iPhone App and I am having difficulty with the memory management because I have never had to deal with it before. I have a UITableViewController and it all works fine until I try to scroll down in the simulator. It crashes saying that it cannot allocate that much memory. I have narrowed it down to where the crash is occurring: - (UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { // Dequeue or create a cell UITableViewCellStyle style = UITableViewCellStyleDefault; UITableViewCell *cell = [aTableView dequeueReusableCellWithIdentifier:@"BaseCell"]; if (!cell) cell = [[[UITableViewCell alloc] initWithStyle:style reuseIdentifier:@"BaseCell"] autorelease]; NSString* crayon; // Retrieve the crayon and its color if (aTableView == self.tableView) { crayon = [[[self.sectionArray objectAtIndex:indexPath.section] objectAtIndex:indexPath.row] getName]; } else { crayon = [FILTEREDKEYS objectAtIndex:indexPath.row]; } cell.textLabel.text = crayon; if (![crayon hasPrefix:@"White"]) cell.textLabel.textColor = [self.crayonColors objectForKey:crayon]; else cell.textLabel.textColor = [UIColor blackColor]; return cell; } Here is the getName method: - (NSString*)getName { return name; } name is defined as: @property (nonatomic, retain) NSString *name; Now sectionArray is an NSMutableArray with instances of a class that I created Term in it. Term has a method getName that returns a NSString*. The problem seems to be the part of where crayon is being set and getName is being called. I have tried adding autorelease, release, and other stuff like that but that just causes the entire app to crash before even launching. Also if I do: cell.textLabel.text = @"test"; //crayon; /*if (![crayon hasPrefix:@"White"]) cell.textLabel.textColor = [self.crayonColors objectForKey:crayon]; else cell.textLabel.textColor = [UIColor blackColor];*/ Then I get no error whatsoever and it all scrolls just fine. Thanks in advance for the help! Edit: Here is the full Log of when I try to run the app and the error it gives when it crashes: [Session started at 2010-12-29 04:23:38 -0500.] [Session started at 2010-12-29 04:23:44 -0500.] GNU gdb 6.3.50-20050815 (Apple version gdb-967) (Tue Jul 14 02:11:58 UTC 2009) Copyright 2004 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "i386-apple-darwin".sharedlibrary apply-load-rules all Attaching to process 1429. gdb-i386-apple-darwin(1430,0x778720) malloc: * mmap(size=1420296192) failed (error code=12) error: can't allocate region ** set a breakpoint in malloc_error_break to debug gdb stack crawl at point of internal error: [ 0 ] /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/libexec/gdb/gdb-i386-apple-darwin (align_down+0x0) [0x1222d8] [ 1 ] /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/libexec/gdb/gdb-i386-apple-darwin (xstrvprintf+0x0) [0x12336c] [ 2 ] /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/libexec/gdb/gdb-i386-apple-darwin (xmalloc+0x28) [0x12358f] [ 3 ] /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/libexec/gdb/gdb-i386-apple-darwin (dyld_info_read_raw_data+0x50) [0x1659af] [ 4 ] /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/libexec/gdb/gdb-i386-apple-darwin (dyld_info_read+0x1bc) [0x168a58] [ 5 ] /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/libexec/gdb/gdb-i386-apple-darwin (macosx_dyld_update+0xbf) [0x168c9c] [ 6 ] /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/libexec/gdb/gdb-i386-apple-darwin (macosx_solib_add+0x36b) [0x169fcc] [ 7 ] /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/libexec/gdb/gdb-i386-apple-darwin (macosx_child_attach+0x478) [0x17dd11] [ 8 ] /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/libexec/gdb/gdb-i386-apple-darwin (attach_command+0x5d) [0x64ec5] [ 9 ] /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/libexec/gdb/gdb-i386-apple-darwin (mi_cmd_target_attach+0x4c) [0x15dbd] [ 10 ] /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/libexec/gdb/gdb-i386-apple-darwin (captured_mi_execute_command+0x16d) [0x17427] [ 11 ] /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/libexec/gdb/gdb-i386-apple-darwin (catch_exception+0x41) [0x7a99a] [ 12 ] /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/libexec/gdb/gdb-i386-apple-darwin (mi_execute_command+0xa9) [0x16f63] /SourceCache/gdb/gdb-967/src/gdb/utils.c:1144: internal-error: virtual memory exhausted: can't allocate 1420296192 bytes. A problem internal to GDB has been detected, further debugging may prove unreliable. The Debugger has exited with status 1.The Debugger has exited with status 1. Here is the backtrace that I get when I set the breakpoint for malloc_error_break: #0 0x0097a68c in objc_msgSend () #1 0x01785bef in -[UILabel setText:] () #2 0x000030e0 in -[TableViewController tableView:cellForRowAtIndexPath:] (self=0x421d760, _cmd=0x29cfad8, aTableView=0x4819600, indexPath=0x42190f0) at /Volumes/Main2/Enayet/TableViewController.m:99 #3 0x016cee0c in -[UITableView(UITableViewInternal) _createPreparedCellForGlobalRow:withIndexPath:] () #4 0x016c6a43 in -[UITableView(UITableViewInternal) _createPreparedCellForGlobalRow:] () #5 0x016d954f in -[UITableView(_UITableViewPrivate) _updateVisibleCellsNow] () #6 0x016d08ff in -[UITableView layoutSubviews] () #7 0x03e672b0 in -[CALayer layoutSublayers] () #8 0x03e6706f in CALayerLayoutIfNeeded () #9 0x03e668c6 in CA::Context::commit_transaction () #10 0x03e6653a in CA::Transaction::commit () #11 0x03e6e838 in CA::Transaction::observer_callback () #12 0x00b00252 in __CFRunLoopDoObservers () #13 0x00aff65f in CFRunLoopRunSpecific () #14 0x00afec48 in CFRunLoopRunInMode () #15 0x00156615 in GSEventRunModal () #16 0x001566da in GSEventRun () #17 0x01689faf in UIApplicationMain () #18 0x00002398 in main (argc=1, argv=0xbfffefb0) at /Volumes/Main2/Enayet/main.m:14

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  • Problem in In-App purchase-consumable model

    - by kunal-dutta
    I have created a nonconsumable in app purchase item and now I want to create a consumable in-app purchase by which a user to buy it every time he uses it,and also I want to create a subscription model In-App purchase. Everything works as expected except when I buy the item more than one time, iPhone pop ups a message saying "You've already purchased the item. Do You want to buy it again?". Is It possible to disable this dialog and proceed to the actual purchase?And what will have to change in following code with different model:- in InApp purchase manager.m: @implementation InAppPurchaseManager //@synthesize purchasableObjects; //@synthesize storeObserver; @synthesize proUpgradeProduct; @synthesize productsRequest; //BOOL featureAPurchased; //BOOL featureBPurchased; //static InAppPurchaseManager* _sharedStoreManager; // self (void)dealloc { //[_sharedStoreManager release]; //[storeObserver release]; [super dealloc]; } (void)requestProUpgradeProductData { NSSet *productIdentifiers = [NSSet setWithObject:@"com.vigyaapan.iWorkOut1" ]; productsRequest = [[SKProductsRequest alloc] initWithProductIdentifiers:productIdentifiers]; productsRequest.delegate = self; [productsRequest start]; // we will release the request object in the delegate callback } pragma mark - pragma mark SKProductsRequestDelegate methods (void)productsRequest:(SKProductsRequest *)request didReceiveResponse:(SKProductsResponse *)response { //NSArray *products = response.products; //proUpgradeProduct = [products count] == 1 ? [[products firstObject] retain]: nil; if (proUpgradeProduct) { NSLog(@"Product title: %@", proUpgradeProduct.localizedTitle); NSLog(@"Product description: %@", proUpgradeProduct.localizedDescription); NSLog(@"Product price: %@", proUpgradeProduct.price); NSLog(@"Product id:%@", proUpgradeProduct.productIdentifier); } /*for (NSString invalidProductId in response.invalidProductIdentifiers) { NSLog(@"Invalid product id: %@" , invalidProductId); }/ //finally release the reqest we alloc/init’ed in requestProUpgradeProductData [productsRequest release]; [[NSNotificationCenter defaultCenter] postNotificationName:kInAppPurchaseManagerProductsFetchedNotification object:self userInfo:nil]; } pragma - pragma Public methods /* call this method once on startup*/ (void)loadStore { /* restarts any purchases if they were interrupted last time the app was open*/ [[SKPaymentQueue defaultQueue] addTransactionObserver:self]; /* get the product description (defined in early sections)*/ [self requestProUpgradeProductData]; } /* call this before making a purchase*/ (BOOL)canMakePurchases { return [SKPaymentQueue canMakePayments]; } /* kick off the upgrade transaction*/ (void)purchaseProUpgrade { SKPayment *payment = [SKPayment paymentWithProductIdentifier:@"9820091347"]; [[SKPaymentQueue defaultQueue] addPayment:payment]; } pragma - pragma Purchase helpers /* saves a record of the transaction by storing the receipt to disk*/ (void)recordTransaction:(SKPaymentTransaction )transaction { if ([transaction.payment.productIdentifier isEqualToString:kInAppPurchaseProUpgradeProductId]) { / save the transaction receipt to disk*/ [[NSUserDefaults standardUserDefaults] setValue:transaction.transactionReceipt forKey:@"proUpgradeTransactionReceipt" ]; [[NSUserDefaults standardUserDefaults] synchronize]; } } /* enable pro features*/ (void)provideContent:(NSString )productId { if ([productId isEqualToString:kInAppPurchaseProUpgradeProductId]) { / enable the pro features*/ [[NSUserDefaults standardUserDefaults] setBool:YES forKey:@"isProUpgradePurchased" ]; [[NSUserDefaults standardUserDefaults] synchronize]; } } (void)finishTransaction:(SKPaymentTransaction )transaction wasSuccessful:(BOOL)wasSuccessful { // / remove the transaction from the payment queue.*/ [[SKPaymentQueue defaultQueue] finishTransaction:transaction]; NSDictionary *userInfo = [NSDictionary dictionaryWithObjectsAndKeys:transaction, @"transaction" , nil]; if (wasSuccessful) { /* send out a notification that we’ve finished the transaction*/ [[NSNotificationCenter defaultCenter]postNotificationName:kInAppPurchaseManagerTransactionSucceededNotification object:self userInfo:userInfo]; } else { /* send out a notification for the failed transaction*/ [[NSNotificationCenter defaultCenter] postNotificationName:kInAppPurchaseManagerTransactionFailedNotification object:self userInfo:userInfo]; } } (void)completeTransaction:(SKPaymentTransaction *)transaction { [self recordTransaction:transaction]; [self provideContent:transaction.payment.productIdentifier]; [self finishTransaction:transaction wasSuccessful:YES]; } (void)restoreTransaction:(SKPaymentTransaction *)transaction { [self recordTransaction:transaction.originalTransaction]; [self provideContent:transaction.originalTransaction.payment.productIdentifier]; [self finishTransaction:transaction wasSuccessful:YES]; } (void)failedTransaction:(SKPaymentTransaction )transaction { if (transaction.error.code != SKErrorPaymentCancelled) { / error!/ [self finishTransaction:transaction wasSuccessful:NO]; } else { / this is fine, the user just cancelled, so don’t notify*/ [[SKPaymentQueue defaultQueue] finishTransaction:transaction]; } } (void)paymentQueue:(SKPaymentQueue *)queue updatedTransactions:(NSArray *)transactions { for (SKPaymentTransaction *transaction in transactions) { switch (transaction.transactionState) { case SKPaymentTransactionStatePurchased: [self completeTransaction:transaction]; break; case SKPaymentTransactionStateFailed: [self failedTransaction:transaction]; break; case SKPaymentTransactionStateRestored: [self restoreTransaction:transaction]; break; default: break; } } } @end in SKProduct.m:- @implementation SKProduct (LocalizedPrice) - (NSString *)localizedPrice { NSNumberFormatter *numberFormatter = [[NSNumberFormatter alloc] init]; [numberFormatter setFormatterBehavior:NSNumberFormatterBehavior10_4]; [numberFormatter setNumberStyle:NSNumberFormatterCurrencyStyle]; [numberFormatter setLocale:self.priceLocale]; NSString *formattedString = [numberFormatter stringFromNumber:self.price]; [numberFormatter release]; return formattedString; }

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  • cant populate cells with an array when i have loaded a second UITableViewController

    - by richard Stephenson
    hi there, im very new to iphone programming, im creating my first app, (a world cup one) the first view is a table view. the cell text label is filled with an array, so it shows all the groups (group a, B, c,ect) then when you select a group, it pulls on another UITableViewcontroller, but whatever i do i cant set the text label of the cells (e.g france,mexico,south africa, etc. infact nothin i do to the cellForRowAtIndexPath makes a difference , could someone tell me what im doing wrong please Thanks `here is my code for the view controller #import "GroupADetailViewController.h" @implementation GroupADetailViewController @synthesize groupLabel = _groupLabel; @synthesize groupADetail = _groupADetail; @synthesize teamsInGroupA; #pragma mark Memory management - (void)dealloc { [_groupADetail release]; [_groupLabel release]; [super dealloc]; } #pragma mark View lifecycle - (void)viewDidLoad { [super viewDidLoad]; // Set the number label to show the number data teamsInGroupA = [[NSArray alloc]initWithObjects:@"France",@"Mexico",@"Uruguay",@"South Africa",nil]; NSLog(@"loaded"); // Set the title to also show the number data [[self navigationItem]setTitle:@"Group A"]; //[[self navigationItem]cell.textLabel.text:@"test"]; //[[self navigationItem] setTitle[NSString String } - (void)viewDidUnload { [self setgroupLabel:nil]; } #pragma mark Table view methods - (NSInteger)numberOfSectionsInTableView:(UITableView*)tableView { // Return the number of sections in the table view return 1; } - (NSInteger)tableView:(UITableView*)tableView numberOfRowsInSection:(NSInteger)section { // Return the number of rows in a specific section // Since we only have one section, just return the number of rows in the table return 4; NSLog:("count is %d",[teamsInGroupA count]); } - (UITableViewCell*)tableView:(UITableView*)tableView cellForRowAtIndexPath:(NSIndexPath*)indexPath { static NSString *cellIdentifier2 = @"Cell2"; // Reuse an existing cell if one is available for reuse UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:cellIdentifier2]; // If no cell was available, create a new one if (cell == nil) { NSLog(@"no cell, creating"); cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:cellIdentifier2] autorelease]; [cell setAccessoryType:UITableViewCellAccessoryDisclosureIndicator]; } NSLog(@"cell already there"); // Configure the cell to show the data for this row //[[cell textLabel]setText:[NSString string //[[cell textLabel]setText:[teamsInGroupA objectAtIndex:indexPath.row]]; //NSUInteger row = [indexPath row]; //[cell setText:[[teamsInGroupA objectAtIndex:indexPath:row]retain]]; //cell.textLabel.text:@"Test" [[cell textLabel]setText:[teamsInGroupA objectAtIndex:indexPath.row]]; return cell; } @end #import "GroupADetailViewController.h" @implementation GroupADetailViewController @synthesize groupLabel = _groupLabel; @synthesize groupADetail = _groupADetail; @synthesize teamsInGroupA; #pragma mark Memory management - (void)dealloc { [_groupADetail release]; [_groupLabel release]; [super dealloc]; } #pragma mark View lifecycle - (void)viewDidLoad { [super viewDidLoad]; // Set the number label to show the number data teamsInGroupA = [[NSArray alloc]initWithObjects:@"France",@"Mexico",@"Uruguay",@"South Africa",nil]; NSLog(@"loaded"); // Set the title to also show the number data [[self navigationItem]setTitle:@"Group A"]; //[[self navigationItem]cell.textLabel.text:@"test"]; //[[self navigationItem] setTitle[NSString String } - (void)viewDidUnload { [self setgroupLabel:nil]; } #pragma mark Table view methods - (NSInteger)numberOfSectionsInTableView:(UITableView*)tableView { // Return the number of sections in the table view return 1; } - (NSInteger)tableView:(UITableView*)tableView numberOfRowsInSection:(NSInteger)section { // Return the number of rows in a specific section // Since we only have one section, just return the number of rows in the table return 4; NSLog:("count is %d",[teamsInGroupA count]); } - (UITableViewCell*)tableView:(UITableView*)tableView cellForRowAtIndexPath:(NSIndexPath*)indexPath { static NSString *cellIdentifier2 = @"Cell2"; // Reuse an existing cell if one is available for reuse UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:cellIdentifier2]; // If no cell was available, create a new one if (cell == nil) { NSLog(@"no cell, creating"); cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:cellIdentifier2] autorelease]; [cell setAccessoryType:UITableViewCellAccessoryDisclosureIndicator]; } NSLog(@"cell already there"); // Configure the cell to show the data for this row //[[cell textLabel]setText:[NSString string //[[cell textLabel]setText:[teamsInGroupA objectAtIndex:indexPath.row]]; //NSUInteger row = [indexPath row]; //[cell setText:[[teamsInGroupA objectAtIndex:indexPath:row]retain]]; //cell.textLabel.text:@"Test" [[cell textLabel]setText:[teamsInGroupA objectAtIndex:indexPath.row]]; return cell; } @end

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  • Thread 1: Program received signal:"Sigbart"

    - by user813678
    When i try to run my app on my iPhone, I get " Thread 1: Program received signal:"Sigbart" xCode say that points to [self.navigationController pushViewController:detailViewController animated:YES]; import "RootViewController.h" import "global.h" import "golfbaner.h" @implementation RootViewController @synthesize banenavn; (void)viewDidLoad { [super viewDidLoad]; NSArray *temp = [[NSArray alloc] initWithObjects: @"Alsten Golfklubb", @"Arendal og Omegn Golfklubb", @"Asker Golfklubb", @"Askim Golfklubb", @"Atlungstad Golfklubb", @"Aurskog Golfpark", @"Ballerud Golfklubb", @"Bamble Golfklubb", @"Bergen Golfklubb", @"Bjorli Golfklubb", @"Bjørnefjorden Golfklubb", @"Bjaavann Golfklubb", @"Bodø Golfbane", @"Borre Golfbane", @"Borregaard Golfklubb", @"Brønnøysund Golfklubb", @"Byneset Golfklubb", @"Bærum Golfklubb", @"Drammen Golfklubb", @"Drøbak Golfklubb", @"Egersund Golfklubb", @"Eidskog Golfklubb", @"Eiker Golfklubb", @"Ekholt Golfklubb", @"Elverum Golfklubb", @"Fana Golfklubb", @"Fet Golfklubb", @"Frosta Golfklubb", @"Geilo Golfklubb", @"Giske Golfklubb", @"Gjerdrum Golfpark", @"Gjersjøen Golfklubb", @"Gjøvik og Toten Golfklubb", @"Gran Golfklubb", @"Grenland Golfklubb", @"Grimstad Golfklubb", @"Grini Golfklubb", @"Groruddalen Golfklubb", @"Grønmo Golfklubb", @"Hafjell Golfklubb", @"Haga Golfpark", @"Hakadal Golfklubb", @"Halden Golfklubb", @"Hallingdal Golfklubb", @"Hammerfest og Kvalsund Golfklubb", @"Hardanger Golfklubb", @"Harstad Golfklubb", @"Haugaland Golfklubb", @"Hauger Golf", @"Haugesund Golfklubb", @"Helgeland Golfklubb", @"Hemsedal Golfklubb", @"Herdla Golfklubb", @"Hitra Golfklubb", @"Hof Golfklubb", @"Holtsmark Golfklubb", @"Hovden Golfklubb", @"Hurum Golfklubb", @"Huseby og Hankø Golfklubb", @"Hvaler Golfklubb", @"Hvam Golfklubb", @"Jæren Golfklubb", @"Karasjok Golfklubb", @"Karmøy Golfklubb", @"Kjekstad Golfklubb", @"Klæbu Golfklubb", @"Kongsberg Golfklubb", @"Kongsvinger Golfklubb", @"Kragerø Golfklubb", @"Kristiansand Golfklubb", @"Kristiansund og Omegn Golfklubb", @"Krokhol Golfklubb", @"Kvinesdal og Omegn Golfklubb", @"Kvinnherad Golfklubb", @"Kvitfjell", @"Larvik Golfklubb", @"Lillehammer Golf Park", @"Lillestrøm Golfklubb", @"Lofoten Golf Links", @"Lommedalen Golfklubb", @"Losby Golfklubb", @"Lærdal Golfklubb", @"Lønne Golfklubb", @"Mandal Golfklubb", @"Meland Golfklubb", @"Midt-Troms Golfklubb", @"Miklagard Golfklubb", @"Mjøsen Golfklubb", @"Moa Golfklubb", @"Modum Golfklubb", @"Molde Golfklubb", @"Moss og Rygge Golfklubb", @"Mørk Golfklubb", @"Namdal Golfklubb", @"Namsos Golfklubb", @"Narvik Golfklubb", @"Nes Golfklubb", @"Nittedal Golfklubb", @"Nordfjord Golfklubb", @"Nordvegen Golfklubb", @"Norefjell Golfklubb", @"Norsjø og Omegn Golfklubb", @"North Cape Golf Club", @"Nærøysund Golfklubb", @"Nøtterøy Golfklubb", @"Odda Golfklubb", @"Ogna Golfklubb", @"Onsøy Golfklubb", @"Oppdal Golfklubb", @"Oppegård Golfklubb", @"Oslo Golfklubb", @"Oustøen Country Club", @"Polarsirkelen Golf", @"Preikestolen Golfklubb", @"Randaberg Golfklubb", @"Randsfjorden Golfklubb", @"Rauma Golfklubb", @"Re Golfklubb", @"Ringerike Golfklubb", @"Rygge Flystasjon Golf Club", @"Røros Golfklubb", @"Salten Golfklubb", @"Sandane Golfklubb", @"Sande Golfklubb", @"Sandefjord Golfklubb", @"Sandnes Golfklubb", @"Sauda Golfklubb", @"Selbu Golfklubb", @"Selje Golfklubb", @"Setesdal Golfklubb", @"Skei Golfklubb", @"Ski Golfklubb", @"Skjeberg Golfklubb", @"Smøla Golfklubb", @"Sola Golfklubb", @"Solastranden Golfklubb", @"Solum Golfklubb", @"Soon Golfklubb", @"Sorknes Golfklubb", @"Sotra Golfklubb", @"Stavanger Golfklubb", @"Steinkjer Golfklubb", @"Stiklestad Golfklubb", @"Stjørdal Golfklubb", @"Stord Golfklubb", @"Stranda Golfklubb", @"Stryn Golfklubb", @"Sunndal Golfklubb", @"Sunnfjord Golfklubb", @"Sunnmøre Golfklubb", @"Surnadal Golfklubb", @"Tjøme Golfklubb", @"Tromsø Golfklubb", @"Trondheim Golfklubb", @"Trysil Golfklubb", @"Tyrifjord Golfklubb", @"Ullensaker Golfklubb", @"Valdres Golfklubb", @"Vanylven Golfklubb", @"Varanger Golfklubb", @"Vesterålen Golfklubb", @"Vestfold Golfklubb", @"Vildmarken Golfklubb", @"Volda Golfklubb", @"Voss Golfklubb", @"Vrådal Golfklubb", @"Østmarka Golfklubb", @"Øya Golfpark", @"Ålesund Golfklubb", nil]; self.banenavn = temp; [temp release]; self.title = @"Golfbaner i Norge"; self.navigationController.navigationBar.barStyle = UIBarStyleBlackTranslucent; } (void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; } (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; } (void)viewWillDisappear:(BOOL)animated { [super viewWillDisappear:animated]; } (void)viewDidDisappear:(BOOL)animated { [super viewDidDisappear:animated]; } /* // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations. return (interfaceOrientation == UIInterfaceOrientationPortrait); } */ // Customize the number of sections in the table view. - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [banenavn count]; } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } cell.textLabel.text = [banenavn objectAtIndex:indexPath.row]; return cell; } /* // Override to support conditional editing of the table view. - (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath { // Return NO if you do not want the specified item to be editable. return YES; } */ /* // Override to support editing the table view. - (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { if (editingStyle == UITableViewCellEditingStyleDelete) { // Delete the row from the data source. [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade]; } else if (editingStyle == UITableViewCellEditingStyleInsert) { // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view. } } */ /* // Override to support rearranging the table view. - (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath { } */ /* // Override to support conditional rearranging of the table view. - (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath { // Return NO if you do not want the item to be re-orderable. return YES; } */ (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { golf = [banenavn objectAtIndex:indexPath.row]; golfbaner *detailViewController = [[golfbaner alloc] initWithNibName:@"Golfbaner" bundle:nil]; [self.navigationController pushViewController:detailViewController animated:YES]; [detailViewController release]; } (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Relinquish ownership any cached data, images, etc that aren't in use. } (void)viewDidUnload { [super viewDidUnload]; // Relinquish ownership of anything that can be recreated in viewDidLoad or on demand. // For example: self.myOutlet = nil; } (void)dealloc { [super dealloc]; } @end

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  • So many technologies to choose from. Where does the beginner start?

    - by Sahat
    WPF Silverlight Windows phone 7 w/ Silverlight iPhone OS w/ Objective-C Cocoa w/ Objective-C ASP.NET Android Facebook FBML HTML5 I will be graduating with B.S. in Computer Science soon and have to decide what do I want to learn from this list. I believe it's better to focus on one thing, master it and build up a portfolio to enhance my resume. Bachelor's Degree with no experience, no portfolio won't do me any good. It won't get me a job by itself. I need to have something that will greatly boost my resume. What would it be? iPhone development? ASP.NET web development? Facebook development? Or completely something else that I haven't listed? I understand it's natural for silverlight developers to say "Learn Silverlight", and iPhone developers say "Learn iPhone SDK and Objective-C". So please try to give a constructive, non-biased, non-objective opinion on which technology should I focus on. Please don't close the topic for "subjective/argumentative" reasons. I am just looking for some guidance.

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  • Losing NSManaged Objects in my Application

    - by Wayfarer
    I've been doing quite a bit of work on a fun little iPhone app. At one point, I get a bunch of player objects from my Persistant store, and then display them on the screen. I also have the options of adding new player objects (their just custom UIButtons) and removing selected players. However, I believe I'm running into some memory management issues, in that somehow the app is not saving which "players" are being displayed. Example: I have 4 players shown, I select them all and then delete them all. They all disappear. But if I exit and then reopen the application, they all are there again. As though they had never left. So somewhere in my code, they are not "really" getting removed. MagicApp201AppDelegate *appDelegate = [[UIApplication sharedApplication] delegate]; context = [appDelegate managedObjectContext]; NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSEntityDescription *desc = [NSEntityDescription entityForName:@"Player" inManagedObjectContext:context]; [request setEntity:desc]; NSError *error; NSMutableArray *objects = [[[context executeFetchRequest:request error:&error] mutableCopy] autorelease]; if (objects == nil) { NSLog(@"Shit man, there was an error taking out the single player object when the view did load. ", error); } int j = 0; while (j < [objects count]) { if ([[[objects objectAtIndex:j] valueForKey:@"currentMultiPlayer"] boolValue] == NO) { [objects removeObjectAtIndex:j]; j--; } else { j++; } } [self setPlayers:objects]; //This is a must, it NEEDS to work Objects are all the players playing So in this snippit (in the viewdidLoad method), I grab the players out of the persistant store, and then remove the objects I don't want (those whose boolValue is NO), and the rest are kept. This works, I'm pretty sure. I think the issue is where I remove the players. Here is that code: NSLog(@"Remove players"); /** For each selected player: Unselect them (remove them from SelectedPlayers) Remove the button from the view Remove the button object from the array Remove the player from Players */ NSLog(@"Debugging Removal: %d", [selectedPlayers count]); for (int i=0; i < [selectedPlayers count]; i++) { NSManagedObject *rPlayer = [selectedPlayers objectAtIndex:i]; [rPlayer setValue:[NSNumber numberWithBool:NO] forKey:@"currentMultiPlayer"]; int index = [players indexOfObjectIdenticalTo:rPlayer]; //this is the index we need for (int j = (index + 1); j < [players count]; j++) { UIButton *tempButton = [playerButtons objectAtIndex:j]; tempButton.tag--; } NSError *error; if ([context hasChanges] && ![context save:&error]) { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); } UIButton *aButton = [playerButtons objectAtIndex:index]; [players removeObjectAtIndex:index]; [aButton removeFromSuperview]; [playerButtons removeObjectAtIndex:index]; } [selectedPlayers removeAllObjects]; NSError *error; if ([context hasChanges] && ![context save:&error]) { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); } NSLog(@"About to refresh YES"); [self refreshAllPlayers:YES]; The big part in the second code snippet is I set them to NO for currentMultiPlayer. NO NO NO NO NO, they should NOT come back when the view does load, NEVER ever ever. Not until I say so. No other relevant part of the code sets that to YES. Which makes me think... perhaps they aren't being saved. Perhaps that doesn't save, perhaps those objects aren't being managed anymore, and so they don't get saved in. Is there a lifetime (metaphorically) of NSManaged object? The Players array is the same I set in the "viewDidLoad" method, and SelectedPlayers holds players that are selected, references to NSManagedObjects. Does it have something to do with Removing them from the array? I'm so confused, some insight would be greatly appreciated!!

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  • another question about OpenGL ES rendering to texture

    - by ensoreus
    Hello, pros and gurus! Here is another question about rendering to texture. The whole stuff is all about saving texture between passing image into different filters. Maybe all iPhone developers knows about Apple's sample code with OpenGL processing where they used GL filters(functions), but pass into them the same source image. I need to edit an image by passing it sequentelly with saving the state of the image to edit. I am very noob in OpenGL, so I spent increadibly a lot of to solve the issue. So, I desided to create 2 FBO's and attach source image and temporary image as a textures to render in. Here is my init routine: glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glEnable(GL_TEXTURE_2D); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glGetIntegerv(GL_FRAMEBUFFER_BINDING_OES, (GLint *)&SystemFBO); glImage = [self loadTexture:preparedImage]; //source image for (int i = 0; i < 4; i++) { fullquad[i].s *= glImage->s; fullquad[i].t *= glImage->t; flipquad[i].s *= glImage->s; flipquad[i].t *= glImage->t; } tmpImage = [self loadEmptyTexture]; //editing image glGenFramebuffersOES(1, &tmpImageFBO); glBindFramebufferOES(GL_FRAMEBUFFER_OES, tmpImageFBO); glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tmpImage->texID, 0); GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); if(status != GL_FRAMEBUFFER_COMPLETE_OES) { NSLog(@"failed to make complete tmp framebuffer object %x", status); } glBindTexture(GL_TEXTURE_2D, 0); glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); glGenRenderbuffersOES(1, &glImageFBO); glBindFramebufferOES(GL_FRAMEBUFFER_OES, glImageFBO); glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, glImage->texID, 0); status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) ; if(status != GL_FRAMEBUFFER_COMPLETE_OES) { NSLog(@"failed to make complete cur framebuffer object %x", status); } glBindTexture(GL_TEXTURE_2D, 0); glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); When user drag the slider, this routine invokes to apply changes -(void)setContrast:(CGFloat)value{ contrast = value; if(flag!=mfContrast){ NSLog(@"contrast: dumped"); flag = mfContrast; glBindFramebufferOES(GL_FRAMEBUFFER_OES, glImageFBO); glClearColor(1,1,1,1); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(0, 512, 0, 512, -1, 1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glScalef(512, 512, 1); glBindTexture(GL_TEXTURE_2D, tmpImage->texID); glViewport(0, 0, 512, 512); glVertexPointer(2, GL_FLOAT, sizeof(V2fT2f), &fullquad[0].x); glTexCoordPointer(2, GL_FLOAT, sizeof(V2fT2f), &fullquad[0].s); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); } glBindFramebufferOES(GL_FRAMEBUFFER_OES,tmpImageFBO); glClearColor(0,0,0,1); glClear(GL_COLOR_BUFFER_BIT); glEnable(GL_TEXTURE_2D); glActiveTexture(GL_TEXTURE0); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(0, 512, 0, 512, -1, 1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glScalef(512, 512, 1); glBindTexture(GL_TEXTURE_2D, glImage->texID); glViewport(0, 0, 512, 512); [self contrastProc:fullquad value:contrast]; glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); [self redraw]; } Here are two cases: if it is the same filter(edit mode) to use, I bind tmpFBO to draw into tmpImage texture and edit glImage texture. contrastProc is a pure routine from Apples's sample. If it is another mode, than I save edited image by drawing tmpImage texture in source texture glImage, binded with glImageFBO. After that I call redraw: glBindFramebufferOES(GL_FRAMEBUFFER_OES, SystemFBO); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(0, kTexWidth, 0, kTexHeight, -1, 1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glScalef(kTexWidth, kTexHeight, 1); glBindTexture(GL_TEXTURE_2D, glImage->texID); glViewport(0, 0, kTexWidth, kTexHeight); glVertexPointer(2, GL_FLOAT, sizeof(V2fT2f), &flipquad[0].x); glTexCoordPointer(2, GL_FLOAT, sizeof(V2fT2f), &flipquad[0].s); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); And here it binds visual framebuffer and dispose glImage texture. So, the result is VERY aggresive filtering. Increasing contrast volume by just 0.2 brings image to state that comparable with 0.9 contrast volume in Apple's sample code project. I miss something obvious, I guess. Interesting, if I disabple line glBindTexture(GL_TEXTURE_2D, glImage->texID); in setContrast routine it brings no effect. At all. If I replace tmpImageFBO with SystemFBO to draw glImage directly on display(and disabling redraw invoking line), all works fine. Please, HELP ME!!! :(

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  • Core Data: Fetch all entities in a to-many-relationship of a particular object?

    - by Björn Marschollek
    Hi there, in my iPhone application I am using simple Core Data Model with two entities (Item and Property): Item name properties Property name value item Item has one attribute (name) and one one-to-many-relationship (properties). Its inverse relationship is item. Property has two attributes the according inverse relationship. Now I want to show my data in table views on two levels. The first one lists all items; when one row is selected, a new UITableViewController is pushed onto my UINavigationController's stack. The new UITableView is supposed to show all properties (i.e. their names) of the selected item. To achieve this, I use a NSFetchedResultsController stored in an instance variable. On the first level, everything works fine when setting up the NSFetchedResultsController like this: -(NSFetchedResultsController *) fetchedResultsController { if (fetchedResultsController) return fetchedResultsController; // goal: tell the FRC to fetch all item objects. NSFetchRequest *fetch = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Item" inManagedObjectContext:self.moContext]; [fetch setEntity:entity]; NSSortDescriptor *sort = [[NSSortDescriptor alloc] initWithKey:@"name" ascending:YES]; [fetch setSortDescriptors:[NSArray arrayWithObject:sort]]; [fetch setFetchBatchSize:10]; NSFetchedResultsController *frController = [[NSFetchedResultsController alloc] initWithFetchRequest:fetch managedObjectContext:self.moContext sectionNameKeyPath:nil cacheName:@"cache"]; self.fetchedResultsController = frController; fetchedResultsController.delegate = self; [sort release]; [frController release]; [fetch release]; return fetchedResultsController; } However, on the second-level UITableView, I seem to do something wrong. I implemented the fetchedresultsController in a similar way: -(NSFetchedResultsController *) fetchedResultsController { if (fetchedResultsController) return fetchedResultsController; // goal: tell the FRC to fetch all property objects that belong to the previously selected item NSFetchRequest *fetch = [[NSFetchRequest alloc] init]; // fetch all Property entities. NSEntityDescription *entity = [NSEntityDescription entityForName:@"Property" inManagedObjectContext:self.moContext]; [fetch setEntity:entity]; // limit to those entities that belong to the particular item NSPredicate *predicate = [NSPredicate predicateWithFormat:[NSString stringWithFormat:@"item.name like '%@'",self.item.name]]; [fetch setPredicate:predicate]; // sort it. Boring. NSSortDescriptor *sort = [[NSSortDescriptor alloc] initWithKey:@"name" ascending:YES]; [fetch setSortDescriptors:[NSArray arrayWithObject:sort]]; NSError *error = nil; NSLog(@"%d entities found.",[self.moContext countForFetchRequest:fetch error:&error]); // logs "3 entities found."; I added those properties before. See below for my saving "problem". if (error) NSLog("%@",error); // no error, thus nothing logged. [fetch setFetchBatchSize:20]; NSFetchedResultsController *frController = [[NSFetchedResultsController alloc] initWithFetchRequest:fetch managedObjectContext:self.moContext sectionNameKeyPath:nil cacheName:@"cache"]; self.fetchedResultsController = frController; fetchedResultsController.delegate = self; [sort release]; [frController release]; [fetch release]; return fetchedResultsController; } Now it's getting weird. The above NSLog statement returns me the correct number of properties for the selected item. However, the UITableViewDelegate method tells me that there are no properties: -(NSInteger) tableView:(UITableView *)table numberOfRowsInSection:(NSInteger)section { id <NSFetchedResultsSectionInfo> sectionInfo = [[self.fetchedResultsController sections] objectAtIndex:section]; NSLog(@"Found %d properties for item \"%@\". Should have found %d.",[sectionInfo numberOfObjects], self.item.name, [self.item.properties count]); // logs "Found 0 properties for item "item". Should have found 3." return [sectionInfo numberOfObjects]; } The same implementation works fine on the first level. It's getting even weirder. I implemented some kind of UI to add properties. I create a new Property instance via Property *p = [NSEntityDescription insertNewObjectForEntityForName:@"Property" inManagedObjectContext:self.moContext];, set up the relationships and call [self.moContext save:&error]. This seems to work, as error is still nil and the object gets saved (I can see the number of properties when logging the Item instance, see above). However, the delegate methods are not fired. This seems to me due to the possibly messed up fetchRequest(Controller). Any ideas? Did I mess up the second fetch request? Is this the right way to fetch all entities in a to-many-relationship for a particular instance at all?

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  • Is it possible for beginner to learn and develop an application in rails in 4 months?

    - by Parth
    I want to develop a web application or a website using rails. My current knowledge includes 1. HTML 2. CSS 3. C 4. Java And I am currently going through 5th chapter of the well grounded rubyist book by David A. Thomas. I came to know that learning ruby is beneficial for good knowledge of rails. So currently I am going through the basics of ruby. And learning rails in parallel. I want to know if in this scenario is it practically feasible to understand rails and develop an application/website in it within the time frame of 4 months. I need to develop an application which have atleast 3 complexity (complex functionality). Any ideas of good application for rails beginners is welcomed. But the application should be large or if it is small than it should have some complexity. Time is a constraint for me. I would have to develop application for college work but rails technology is my choice as I want to learn it.

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  • Beginner Geek: How to Link Contacts to Their Social Network Profiles in the Windows 8 People App

    - by Taylor Gibb
    The built-in People app in Windows 8 allows you to pull in your contact lists from a few different social networks. The problem comes when you start to get duplicate entries, here’s how to link contacts together without losing any information. How To Boot Your Android Phone or Tablet Into Safe Mode HTG Explains: Does Your Android Phone Need an Antivirus? How To Use USB Drives With the Nexus 7 and Other Android Devices

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  • How to learn programming for a medium scale project form a beginner? [closed]

    - by Lin Xiangyu
    I study programming by myself.I have learn servel programming languages. but I never write a project more than 1000 lines. I know the best way to improve programming skills is practise. The problem is many books, just talk about the programming language, or talk about build a project from a high level. Fews of books will teach how to build a middle scale project. For example, I want to build a simple HTTP Server(Nor like Apache or just a simple listenr to a port), a Markdown Parser, or a download tools just like emule or wget. I don't know what to do. I may found peaces of code in the web, or found familiar project in the Github. I don't know how to read the code. I want to some tutorial that can told me how to build the project step by step, teacher me how to write thousands lines of code. Any suggest?

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  • Could spending time on Programmers.SE or Stack Overflow be substitute of good programming books for a non-beginner?

    - by Atul Goyal
    Could spending time (and actively participating) on Programmers.SE and Stack Overflow help me improve my programming skills any close to what spending time on reading a book like Code Complete 2 (which would otherwise be next in my reading list) will help. Ok, may be the answer to this question for someone who is beginning with programming might be a straight no, but I'd like to add that this question I'm asking in context when the person is familiar with programming languages but wants to improve his programming skills. I was reading this question on SO and also this book has been recommended by many others (including Jeff and Joel). To be more specific, I'd also add that even though I do programming in C, Java, Python,etc but still I'm not happy with my coding skills and reading the review of CC2 I realized I still need to improve a lot. So, basically I want to know what's the best way for me to improve programming skills - spend more time on here/SO or continue with CC2 and may be come here as and when time permits.

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  • beginner - best way to do a 'Confirm' page? [closed]

    - by W_P
    I am a beginning web app developer, wondering about the best way to implement a "Confirm Page" upon form submission. I have heard that it's best for the script that a form POSTs to to be implemented by handling the POST data and then redirecting to another page, so the user isn't directly viewing the page that was POSTed to. My question is about the best way to implement a "Confirm before data save" page. Do I Have my form POST to a script, which marshals the data, puts in a GET, and redirects to the confirm page, which unmarshals and displays the data in another form, where the user can then either confirm (which causes another POST to a script that actually saves the data) or deny (which causes the user to be redirected back to the original form, with their input added)? Have my form POST directly to the confirm page, which is displayed to the user and then, like #1, gives the user the option to confirm or deny? Have my form GET the confirm page, which then does the expected behavior? I feel like there is a common-sense answer to this question that I am just not getting.

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  • Why is my class worse than the hierarchy of classes in the book (beginner OOP)?

    - by aditya menon
    I am reading this book. The author is trying to model a lesson in a college. The goal is to output the Lesson Type (Lecture or Seminar), and the Charges for the lesson depending on whether it is a hourly or fixed price lesson. So the output should be: lesson charge 20. Charge type: hourly rate. lesson type seminar. lesson charge 30. Charge type: fixed rate. lesson type lecture. When the input is as follows: $lessons[] = new Lesson('hourly rate', 4, 'seminar'); $lessons[] = new Lesson('fixed rate', null, 'lecture'); I wrote this: class Lesson { private $chargeType; private $duration; private $lessonType; public function __construct($chargeType, $duration, $lessonType) { $this->chargeType = $chargeType; $this->duration = $duration; $this->lessonType = $lessonType; } public function getChargeType() { return $this->getChargeType; } public function getLessonType() { return $this->getLessonType; } public function cost() { if($this->chargeType == 'fixed rate') { return "30"; } else { return $this->duration * 5; } } } $lessons[] = new Lesson('hourly rate', 4, 'seminar'); $lessons[] = new Lesson('fixed rate', null, 'lecture'); foreach($lessons as $lesson) { print "lesson charge {$lesson->cost()}."; print " Charge type: {$lesson->getChargeType()}."; print " lesson type {$lesson->getLessonType()}."; print "<br />"; } But according to the book, I am wrong (I am pretty sure I am, too). The author gave a large hierarchy of classes as the solution instead. In a previous chapter, the author stated the following 'four signposts' as the time when I should consider changing my class structure: Code Duplication The Class Who Knew Too Much About His Context The Jack of All Trades - Classes that try to do many things Conditional Statements The only problem I can see is Conditional Statements, and that too in a vague manner - so why refactor this? What problems do you think might arise in the future that I have not foreseen?

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  • How to understand Linux kernel source code for a beginner?

    - by Amit Chavan
    Hi, I am a student interested in working on Memory Management, particularly the page replacement component of the linux kernel. What are the different guides that can help me to begin understanding the kernel source? I have tried to read the book Understanding the Linux Virutal Memory Manager by Mel Gorman and Understanding the Linux Kernel by Cesati and Bovet, but they do not explain the flow of control through the code. They only end up explaining various data structures used and the work various functions perform. This makes the code more confusing. My project deals with tweaking the page replacement algorithm in a mainstream kernel and analyse its performance for a set of workloads. Is there a flavor of the linux kernel that would be easier to understand(if not the linux-2.6.xx kernel)?

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  • Objective-C 2.0 : Le langage de programmation iPhone et Cocoa sur Mac Os X (par Pejvan Beigui)

    Découvrez la critique du livre "Objective-C 2.0 : Le langage de programmation iPhone et Cocoa sur Mac Os X" (par Pejvan Beigui) aux éditions Pearson par Aurélien Gaymay. [IMG]http://images-eu.amazon.com/images/P/2744023345.08.MZZZZZZZ.jpg[/IMG] Résumé : Citation: Ce Guide de survie est l'outil indispensable pour maîtriser Objective-C, le langage utilisé pour écrire les applications natives Mac OS X et iPhone. Vous y tr...

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