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  • Inconsistencies in Health Monitoring Between WebForms and MVC

    As I have written and spoken on numerous occasions, Health Monitoring happens to be one of my favorite features in ASP.NET. In WebForms, it's a path well trodden. However, while building Morts & Elvises with MVC2, I ran into a strange inconsistency, which I'd like to describe here. WebForms Whenever a WebForm throws an unhandled exception, at the very least the error is written to the system's even log. Suppose we have this silly simple page method: protected override void OnLoad...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Easiest turn-base games you can think of?

    - by Edgar Miranda
    I'm planning to get into the process of programming multiplayer turn-base games. I would like to start off by making some of the simplest (yet fun) multiplayer turn-base games out there. What are some that you can provide? For example... Tic-Tac-Toe Rock-Paper-Scissors Checkers Some not so easy games... 4 in a row chess poker In terms of "ease" of implementation I'm mainly looking at logic. For example, Rock-Paper-Scissors has very simple logic, while chess has logic that is more complicated. So far I have the following: Hexagon Heroes of Might and Magic Nine Men's Morris Connect 4 21 (card game) Pen the Pig (The Dot game) Memory Match

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  • How can i get latency when using Game Center?

    - by Freddy
    I'm pretty new to network programming. Basically I'm using game center for making a relatively simple iPhone game using Game-center p2p. However i'm now working on a algorithm to improve the multiplayer performance. But, I need to know how long it took for a package to travel from one device to the another device (latency) for the algorithm to work good. As for now, I have solved the problem by sending a double with time interval since 1970 in the package and then I compare it with the time at the other device. However I have heard that the NSDate methods is connected to the internet, which also will cause latency so the time interval would not be perfectly correct. What is the ideal way to check for how long it take for a package to be sent?

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  • How can I factor momentum into my space sim?

    - by Josh Petite
    I am trying my hand at creating a simple 2d physics engine right now, and I'm running into some problems figuring out how to incorporate momentum into movement of a spaceship. If I am moving in a given direction at a certain velocity, I am able to currently update the position of my ship easily (Position += Direction * Velocity). However, if the ship rotates at all, and I recalculate the direction (based on the new angle the ship is facing), and accelerate in that direction, how can I take momentum into account to alter the "line" that the ship travels? Currently the ship changes direction instantaneously and continues at its current velocity in that new direction when I press the thrust button. I want it to be a more gradual turning motion so as to give the impression that the ship itself has some mass. If there is already a nice post on this topic I apologize, but nothing came up in my searches. Let me know if any more information is needed, but I'm hoping someone can easily tell me how I can throw mass * velocity into my game loop update.

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  • Cool projects at Codeplex

    - by Tiago Salgado
    There’s a significant number of useful projects at Codeplex who were meeting with some of our needs. As such, here are two that already have been useful to me: Droid Explorer As the name implies, allows us to explore an Android device and has features such as: Copy local files to device Reboot device Reboot device in to recovery mode Open files for viewing / execution locally with the default file type executable Package Manager (Install & Uninstall) Take a Screen Shot (landscape or portrait) etc Virtual Router – Wifi Hot Spot (Windows 7 / 2008 R2) Allows you to create an Access Point, sharing your local Internet connection, with other wireless devices. Its no doubt an application to be always installed, by the simple way to create a resource like this one.

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  • A little SQL tip for C# developers

    - by MikeParks
    The other day at work I came across a handy little block of SQL code from Jeremiah Clark's blog. It's pretty simple logic but through the mind of a C# developer making some quick DB updates, seems to me that it's more likely to end up writing out the code in Solution 1 instead of Solution 2 below to solve the problem. Basically, I needed to check and see if a specific record existed in Table1. If it does exist, then update that record, otherwise insert a new record into Table1. Solution 1: IF EXISTS (SELECT * FROM Table1 WHERE Column1='SomeValue')     UPDATE Table1 SET (...) WHERE Column1='SomeValue' ELSE     INSERT INTO Table1 VALUES (...) Solution 2: UPDATE Table1 SET (...) WHERE Column1='SomeValue' IF @@ROWCOUNT=0     INSERT INTO Table1 VALUES (...)         As Jeremiah explains, they both accomplish the same thing but from a performance standpoint, Solution 2 is the better way to go (saved table/index scan). Just wanted to throw this small tip out there. Thanks! - Mike

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  • Embed IF text parser in another game?

    - by DragonFax
    Are there any existing interactive fiction text parsing engines that I can embed in another game or application? I'm looking to use something as a library. I can pass it the available objects and verbs from my own side. It will parse the sentences from the user and give me back some sort of structure/AST describing what the user asked for. Then my own code can then act upon that request. I don't need something SIRI level. The simple sentences and actions that current IF games support is fine. But I'm not looking to write a whole text/sentence parser myself. This isn't an If game and I can't write it entirely in an interactive-fiction language like inform 7. Unfortunatly, I can't seem to find any examples of anyone using the text parsing capabilities of these engines without writing the entire game in that engine's language.

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  • Le créateur de Minecraft dévoile 0x10c, un nouveau jeu ou l'utilisateur sera amené à programmer

    Le créateur de Minecraft dévoile 0x10c un nouveau jeu ou l'utilisateur sera amené à programmer Après le succès de Minecraft, le créateur du jeu de construction mêlant action et réflexion dans un environnement pixélisé 3D s'est lancé récemment dans un nouveau projet. Markus Persson a dévoilé un nouveau projet baptisé 0x10c, qui est une sorte de jeu de science-fiction où l'utilisateur tient les rênes d'un vaisseau spatial. 0x10c reprend plusieurs idées ayant entrainé le succès de Minecraft, avec plusieurs contenus créés par l'utilisateur qui pourra personnaliser son environnement et un graphisme relativement simple. [IMG]http://rdonfack.developpez.com/0x10c.jpg[/IM...

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  • Ever wonder why Earth spins?

    - by Gopinath
    Have you ever wonder why Earth spins on its axis and completes a revolution every day? Is there any force that keeps Earth spinning? Is that because of  Gravity or any Magnetic force? Check out this video to learn why Earth spins and the basics of physics behind the magic If you find that above video is in simple English and it’s not convincing physicist inside you, lets hear from a NASA scientist in the embedded video. A NASA scientist explains how Earth rotation has started, how fast it was billions of years ago and what caused it to slow down to 24 hours to complete a revolution   Thanks @pinaldev

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  • Why is my google translate data not showing up in analytics?

    - by learnvst
    I have a google translate widget on my website with gaTrack set to true and the correct gaId, but no translate events show up in analytics under content Events Overview after a week of the widget being live. The code snippet below was auto generated by the translate website, and works fine on the site. Any ideas why I'm not getting any translate events data? <li> <div id="google_translate_element"></div><script type="text/javascript"> function googleTranslateElementInit() { new google.translate.TranslateElement({pageLanguage: 'en', layout: google.translate.TranslateElement.InlineLayout.SIMPLE, gaTrack: true, gaId: 'UA-blahblah'}, 'google_translate_element'); } </script><script type="text/javascript" src="//translate.google.com/translate_a/element.js?cb=googleTranslateElementInit"></script> </li>

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  • How do i fight spam against my mail servers ?

    - by tawfekov
    Hello , the problem I am having is the ability to fight spammers who add unsubscribe form this mail list by clicking here into their spam emails , turns out i am not the only suffer form this , gmail don't filter these mail as well . i made a simple test case , created an email on gmail and contacted one the spammer asking him to add my address to his list such a bad idea :P and google thought that i am already subscribed to that list and put it in my inbox . these kind of spammer uses many accounts to send their spam which make this job much harder how do i report those spammer , and block them in gmail or mail mail servers ?? what is the fastest way to do that ???

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  • Connectify Dispatch Links Multiple Network Nodes Into a Mega Connection

    - by Jason Fitzpatrick
    Connectify Dispatch wants to change the way you interact with the networks around you by making it dead simple to mesh all available Wi-Fi, Cellular, and Ethernet connections into a massive and stable pipeline. Dispatch makes it open-and-click easy to hook up multiple Wi-Fi nodes, your cellphone, and even Ethernet connections into a single blended connection. While the video above gives a great overview of the process, check out the video below to see it in real world action: The project is currently in the last phase of KickStarter funding, so now is a great time to score Connectify Dispatch at a steep discount–pledging as little as $10 to fund the project, for example, scores you 50% of a 6-month Pro license. Hit up the link below to read more about the project, check the KickStarter status, and see all the neat features in the development pipeline. Dispatch: The Internet, Faster. [KickStarter] HTG Explains: What The Windows Event Viewer Is and How You Can Use It HTG Explains: How Windows Uses The Task Scheduler for System Tasks HTG Explains: Why Do Hard Drives Show the Wrong Capacity in Windows?

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  • xbox thumbstick used to rotate sprite, basic formula makes it "stick" or feel "sticky" at 90 degree intervals! how do get smooth rotation?

    - by Hugh
    Context: C#, XNA game I am using a very basic formula to calculate what angle my sprite (spaceship for example) should be facing based on the xbox controller thumbstick ie. you use the thumbstick to rotate the ship! in my main update method: shuttleAngle = (float) Math.Atan2(newGamePadState.ThumbSticks.Right.X, newGamePadState.ThumbSticks.Right.Y); in my main draw method: spriteBatch.Draw(shuttle, shuttleCoords, sourceRectangle, Color.White, shuttleAngle, origin, 1.0f, SpriteEffects.None, 1); as you can see its quite simple, i take the current radians from the thumbstick and store it in a float "shuttleAngle" and then use this as the rotation angle (in radians) arguement for drawing the shuttle. For some reason when i rotate the sprint it feels sticky at 0, 90, 180 and 270 degrees angles, it wants to settle at those angles. its not giving me a smooth and natural rotation like i would feel in a game that uses a similar mechanic. PS: my xbox controller is fine!

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  • How vibrations might effect Kinect depth measurements

    - by dreza
    I'm currently doing some research into development with the Microsoft Kinect product. My project manager has come up with a potential design for mounting the camera to do the capturing. However the solution means that the camera might be subject to vibrations as the platform it is on is directly connected to where the subjects will be moving. It was my thought that vibrations would effect the quality of the results, however I could not come up with a viable explanation as to why, other than it's the same as if you held a camera in your hand and your hand was shaking vs using a tripod. Do vibrations effect the depth measurements on a Kinect and if so how can I explain this in simple terms to my PM to help come up with a better design to attach the sensor to?

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  • Fair 2-combinations

    - by Tometzky
    I need to fairly assign 2 experts from x experts (x is rather small - less than 50) for every n applications, so that: each expert has the same number of applications (+-1); each pair of experts (2-combination of x) has the same number of applications (+-1); It is simple to generate all 2-combinations: for (i=0; i<n; i++) { for (j=i+1; j<n; j++) { combinations.append(tuple(i,j)); } } But to assign experts fairly I need to assign a combination to an application i correct order, for example: experts: 0 1 2 3 4 fair combinations: counts 01234 01 11000 23 11110 04 21111 12 22211 34 22222 02 32322 13 33332 14 34333 03 44343 24 44444 I'm unable to come up with a good algorithm for this (the best I came up with is rather complicated and with O(x4) complexity). Could you help me?

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  • Redirect a URL to another URL with IIS 7.5

    - by Jason White
    I have no idea why this isn't working. I've tried creating map rules and then rewriting and redirecting the URL. I've tried just redirecting it with a simple rewrite rule and no matter what, the only time I can get it to work is if I set the match URL to match this regex .*. I'm trying to redirect webmail.example.com to mail.example.com. Seemed like it would have taken but a couple seconds; boy was I wrong. I'm thinking I must be doing something wrong with the regex, but I'm not sure what as when I test it it seems to work fine. <rule name="webmail" patternSyntax="ECMAScript" stopProcessing="true"> <match url=".*webmail.*" /> <conditions logicalGrouping="MatchAll" trackAllCaptures="false"> </conditions> <action type="Redirect" url="https://mail.example.com:8000" appendQueryString="false" logRewrittenUrl="true" /> </rule>

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  • PHP API to trade products from eshop through REST/xml

    - by Donatas Veikutis
    I need algorithm, or PHP api example, or existing decision how to make system for trade big information for B2B xml with goods information. Now I try to use Slim framework to do that system. But for me need some documentation what architecture have to be in here. System requiments is simple: User have autentification username and password Then he can see which product groups assigned to it Then he can see all product with information (price, title, description, images, specifications etc.). Its will the easiest way to get a free php api for that I think, and try too edit some code. But I did not found anything.

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  • Managing Social Relationships for the Enterprise – Part 2

    - by Michael Snow
    12.00 Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Calibri","sans-serif"; mso-fareast-font-family:Calibri; mso-bidi-font-family:"Times New Roman";} Reggie Bradford, Senior Vice President, Oracle  On September 13, 2012, I sat down with Altimeter Analyst Jeremiah Owyang to talk about how enterprise businesses are approaching the management of both their social media strategies and internal structures. There’s no longer any question as to whether companies are adopting social full throttle. That’s exactly the way it should be, because it’s a top online behavior across all age groups. For your consumers, it’s an ingrained, normal form of communication. And beyond connecting with friends, social users are reaching out for information and service from brands. Jeremiah tells us 29% of Twitter followers follow a brand and 58% of Facebook users have “Liked” a brand. Even on the B2B side, people act on reviews and recommendations. Just as in the early 90’s we saw companies move from static to dynamic web sites, businesses of all sizes are moving from just establishing a social presence to determining effective and efficient ways to use it. I like to say we’re in the 2nd or 3rd inning of a 9-inning game. Corporate social started out as a Facebook page, it’s multiple channels servicing customers wherever they are. Social is also moving from merely moderating to analyzing so that the signal can be separated from the noise, so that impactful influencers can be separated from other users. Organizationally, social started with the marketers. Now we’re getting into social selling, commerce, service, HR, recruiting, and collaboration. That’s Oracle’s concept of enterprise social relationship management, a framework to extend social across the entire organization real-time in as holistic a way as possible. Social requires more corporate coordination than ever before. One of my favorite statistics is that the average corporation at enterprise has 178 social accounts, according to Altimeter. Not all of them active, not all of them necessary, but 178 of them. That kind of fragmentation creates risk, so the smarter companies will look for solutions (as opposed to tools) that can organize, scale and defragment, as well as quickly integrate other networks and technologies that will come along. Our conversation goes deep into the various corporate social structures we’re seeing, as well as the advantages and disadvantages of each. There are also a couple of great examples of how known brands used an integrated, holistic approach to achieve stated social goals. What’s especially exciting to me is the Oracle SRM framework for the enterprise provides companywide integration into one seamless system. This is not a dream. This is going to have substantial business impact in the next several years.

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  • designing classes with similar goal but widely different decisional core

    - by Stefano Borini
    I am puzzled on how to model this situation. Suppose you have an algorithm operating in a loop. At every loop, a procedure P must take place, whose role is to modify an input data I into an output data O, such that O = P(I). In reality, there are different flavors of P, say P1, P2, P3 and so on. The choice of which P to run is user dependent, but all P have the same finality, produce O from I. This called well for a base class PBase with a method PBase::apply, with specific reimplementations of P1::apply(I), P2::apply(I), and P3::apply(I). The actual P class gets instantiated in a factory method, and the loop stays simple. Now, I have a case of P4 which follows the same principle, but this time needs additional data from the loop (such as the current iteration, and the average value of O during the previous iterations). How would you redesign for this case?

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  • What's a good tool for Scrum Project Management in game development? [closed]

    - by BleakCabalist
    I'm looking for an efficient, easy-to-learn tool for Scrum project management not for proffesional use but to use it in my thesis concerning the use of Scrum in game development. Basically I want to visualize a production process of a hypothetical game. Some fragments of the production process should be really detailed to make my point, so basically user stories, tasks, burndown charts etc. are a must. I'm using Scrum, Kanban and some Lean practices for eliminating waste. I also want to use Extreme Programming practices in this production process including TDD and Continuous Integration. I have zero experience in proffesional project management so I need something that's fairly simple to use for a newb like me. Anyone can recommend a tool like that? For now I was thinking about TargetProcess and ScrumWorks. Thanks.

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  • What is the most effective way to add functionality to unfamiliar, structurally unsound code?

    - by Coder
    This is probably something everyone has to face during the development sooner or later. You have an existing code written by someone else, and you have to extend it to work under new requirements. Sometimes it's simple, but sometimes the modules have medium to high coupling and medium to low cohesion, so the moment you start touching anything, everything breaks. And you don't feel that it's fixed correctly when you get the new and old scenarios working again. One approach would be to write tests, but in reality, in all cases I've seen, that was pretty much impossible (reliance on GUI, missing specifications, threading, complex dependencies and hierarchies, deadlines, etc). So everything sort of falls back to good ol' cowboy coding approach. But I refuse to believe there is no other systematic way that would make everything easier. Does anyone know a better approach, or the name of the methodology that should be used in such cases?

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  • Is It bad for SEO to have internal redirected links? [closed]

    - by Jonas Lindqvist
    I have a large number of pages having similar but not identical content. Example: site.com/dream_dictionary_flying and site.com/dream_interpretation_flying. The problem is that although not being identical, they are sometimes on the edge of being duplicate content. The solution via redirect 301 in htaccess is simple and can be done in a minute, BUT, changing all existing links on the whole site from "/something" to "/something_else" would take ages, it would be thousands of manual changes taking x hundreds of hours. My question is this; is it bad for SEO to have internal links that are redirected, or rather HOW bad is it? For the human user it would not matter at all but from what I have experienced, the search engines don't like it. Is there any rule of thumb here? Please come back with your thoughts and experience on this. Thanks!

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  • Un chercheur utilise le cloud d'Amazon pour hacker les réseaux protégés, en cassant le chiffrage WPA-PSK par force brute

    Un chercheur utilise le cloud d'Amazon pour hacker les réseaux protégés, en cassant le chiffrage WPA-PSK par force brute Un chercheur en sécurité informatique vient de déclarer avoir identifié une manière simple, rapide et économique d'exploiter une faille dans les Amazon Web Services. Il s'agit de Thomas Roth, consultant allemand, qui affirme pouvoir s'infiltrer dans des réseaux protégés. Comment ? Grâce à un programme spécifique, qu'il a écrit et qui tourne sur les ordinateurs basés sur le Cloud d'Amazon. Ce dernier lance alors des attaques par force brute et teste pas loin de 400.000 mots de passes différents par seconde via les machines d'Amazon. La technique s'en prends à un type précis et très co...

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  • How to properly add texture to multi-fixture/shape b2Body

    - by Blazej Wdowikowski
    Hello to everyone this is my first poste here I hope that will be not fail start. At start I must say I make part 1 in Ray's Tutorial "How To Make A Game Like Fruit Ninja With Box2D and Cocos2D". But I wonder what when I want make more complex body with texture? Simple just add n b2FixtureDef to the same body. OK but what about texture? If I will take code from that tutorial it only fill last fixture. Probably it does not takes every b2Vec2 point. I was right, it did not. So quick refactor and from that -(id)initWithTexture:(CCTexture2D*)texture body:(b2Body*)body original:(BOOL)original { // gather all the vertices from our Box2D shape b2Fixture *originalFixture = body->GetFixtureList(); b2PolygonShape *shape = (b2PolygonShape*)originalFixture->GetShape(); int vertexCount = shape->GetVertexCount(); NSMutableArray *points = [NSMutableArray arrayWithCapacity:vertexCount]; for(int i = 0; i < vertexCount; i++) { CGPoint p = ccp(shape->GetVertex(i).x * PTM_RATIO, shape->GetVertex(i).y * PTM_RATIO); [points addObject:[NSValue valueWithCGPoint:p]]; } if ((self = [super initWithPoints:points andTexture:texture])) { _body = body; _body->SetUserData(self); _original = original; // gets the center of the polygon _centroid = self.body->GetLocalCenter(); // assign an anchor point based on the center self.anchorPoint = ccp(_centroid.x * PTM_RATIO / texture.contentSize.width, _centroid.y * PTM_RATIO / texture.contentSize.height); } return self; } I came up with that -(id)initWithTexture:(CCTexture2D*)texture body:(b2Body*)body original:(BOOL)original { int vertexCount = 0; //gather total number of b2Vect2 points b2Fixture *currentFixture = body->GetFixtureList(); while (currentFixture) { //new b2PolygonShape *shape = (b2PolygonShape*)currentFixture->GetShape(); vertexCount += shape->GetVertexCount(); currentFixture = currentFixture->GetNext(); } NSMutableArray *points = [NSMutableArray arrayWithCapacity:vertexCount]; // gather all the vertices from our Box2D shape b2Fixture *originalFixture = body->GetFixtureList(); while (originalFixture) { //new NSLog((NSString*)@"-"); b2PolygonShape *shape = (b2PolygonShape*)originalFixture->GetShape(); int currentVertexCount = shape->GetVertexCount(); for(int i = 0; i < currentVertexCount; i++) { CGPoint p = ccp(shape->GetVertex(i).x * PTM_RATIO, shape->GetVertex(i).y * PTM_RATIO); [points addObject:[NSValue valueWithCGPoint:p]]; } originalFixture = originalFixture->GetNext(); } if ((self = [super initWithPoints:points andTexture:texture])) { _body = body; _body->SetUserData(self); _original = original; // gets the center of the polygon _centroid = self.body->GetLocalCenter(); // assign an anchor point based on the center self.anchorPoint = ccp(_centroid.x * PTM_RATIO / texture.contentSize.width,_centroid.y * PTM_RATIO / texture.contentSize.height); } return self; } I was working for simple two fixtures body like b2BodyDef bodyDef; bodyDef.type = b2_dynamicBody; bodyDef.position = position; bodyDef.angle = rotation; b2Body *body = world->CreateBody(&bodyDef); b2FixtureDef fixtureDef; fixtureDef.density = 1.0; fixtureDef.friction = 0.5; fixtureDef.restitution = 0.2; fixtureDef.filter.categoryBits = 0x0001; fixtureDef.filter.maskBits = 0x0001; b2Vec2 vertices[] = { b2Vec2(0.0/PTM_RATIO,50.0/PTM_RATIO), b2Vec2(0.0/PTM_RATIO,0.0/PTM_RATIO), b2Vec2(50.0/PTM_RATIO,30.1/PTM_RATIO), b2Vec2(60.0/PTM_RATIO,60.0/PTM_RATIO) }; b2PolygonShape shape; shape.Set(vertices, 4); fixtureDef.shape = &shape; body->CreateFixture(&fixtureDef); b2Vec2 vertices2[] = { b2Vec2(20.0/PTM_RATIO,50.0/PTM_RATIO), b2Vec2(20.0/PTM_RATIO,0.0/PTM_RATIO), b2Vec2(70.0/PTM_RATIO,30.1/PTM_RATIO), b2Vec2(80.0/PTM_RATIO,60.0/PTM_RATIO) }; shape.Set(vertices2, 4); fixtureDef.shape = &shape; body->CreateFixture(&fixtureDef); But if I try put secondary shape upper than first it starting wierd, texture goes crazy. For example not mention about more complex shapes. What's more if shapes have one common point texture will not render for them at all [For that I use Physics Edytor like in tutorial part1] BTW. I use PolygonSprite and in method createWithWorld... another shapes. Uff.. Question So my question is, why texture coords are in such a mess up? It's my modify method or just wrong approach? Maybe I should remove duplicated from points array?

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  • Good floor planner program?

    - by torbengb
    I'm planning to have a house built. I want to draw up some sketches on the computer, so I am looking for a program that can help me do this. It doesn't have to be a professional architecture tool; in fact that would be too complicated just yet (but maybe later on, for the detailed work...?). A simpler tool would be better. Features should include such things as ability to draw and move walls (not just using simple boxes), calculate room/floor area, add windows and doors, and the like. That's why Inkscape or OOo Presentation won't do. On Windows, a friend would just download a cracked professional architecture tool but that is not what I want to do. Suggestions?

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