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  • Euler Problem 13

    - by MarkPearl
    The Problem Work out the first ten digits of the sum of the following one-hundred 50-digit numbers. 37107287533902102798797998220837590246510135740250 46376937677490009712648124896970078050417018260538 74324986199524741059474233309513058123726617309629 91942213363574161572522430563301811072406154908250 23067588207539346171171980310421047513778063246676 89261670696623633820136378418383684178734361726757 28112879812849979408065481931592621691275889832738 44274228917432520321923589422876796487670272189318 47451445736001306439091167216856844588711603153276 70386486105843025439939619828917593665686757934951 62176457141856560629502157223196586755079324193331 64906352462741904929101432445813822663347944758178 92575867718337217661963751590579239728245598838407 58203565325359399008402633568948830189458628227828 80181199384826282014278194139940567587151170094390 35398664372827112653829987240784473053190104293586 86515506006295864861532075273371959191420517255829 71693888707715466499115593487603532921714970056938 54370070576826684624621495650076471787294438377604 53282654108756828443191190634694037855217779295145 36123272525000296071075082563815656710885258350721 45876576172410976447339110607218265236877223636045 17423706905851860660448207621209813287860733969412 81142660418086830619328460811191061556940512689692 51934325451728388641918047049293215058642563049483 62467221648435076201727918039944693004732956340691 15732444386908125794514089057706229429197107928209 55037687525678773091862540744969844508330393682126 18336384825330154686196124348767681297534375946515 80386287592878490201521685554828717201219257766954 78182833757993103614740356856449095527097864797581 16726320100436897842553539920931837441497806860984 48403098129077791799088218795327364475675590848030 87086987551392711854517078544161852424320693150332 59959406895756536782107074926966537676326235447210 69793950679652694742597709739166693763042633987085 41052684708299085211399427365734116182760315001271 65378607361501080857009149939512557028198746004375 35829035317434717326932123578154982629742552737307 94953759765105305946966067683156574377167401875275 88902802571733229619176668713819931811048770190271 25267680276078003013678680992525463401061632866526 36270218540497705585629946580636237993140746255962 24074486908231174977792365466257246923322810917141 91430288197103288597806669760892938638285025333403 34413065578016127815921815005561868836468420090470 23053081172816430487623791969842487255036638784583 11487696932154902810424020138335124462181441773470 63783299490636259666498587618221225225512486764533 67720186971698544312419572409913959008952310058822 95548255300263520781532296796249481641953868218774 76085327132285723110424803456124867697064507995236 37774242535411291684276865538926205024910326572967 23701913275725675285653248258265463092207058596522 29798860272258331913126375147341994889534765745501 18495701454879288984856827726077713721403798879715 38298203783031473527721580348144513491373226651381 34829543829199918180278916522431027392251122869539 40957953066405232632538044100059654939159879593635 29746152185502371307642255121183693803580388584903 41698116222072977186158236678424689157993532961922 62467957194401269043877107275048102390895523597457 23189706772547915061505504953922979530901129967519 86188088225875314529584099251203829009407770775672 11306739708304724483816533873502340845647058077308 82959174767140363198008187129011875491310547126581 97623331044818386269515456334926366572897563400500 42846280183517070527831839425882145521227251250327 55121603546981200581762165212827652751691296897789 32238195734329339946437501907836945765883352399886 75506164965184775180738168837861091527357929701337 62177842752192623401942399639168044983993173312731 32924185707147349566916674687634660915035914677504 99518671430235219628894890102423325116913619626622 73267460800591547471830798392868535206946944540724 76841822524674417161514036427982273348055556214818 97142617910342598647204516893989422179826088076852 87783646182799346313767754307809363333018982642090 10848802521674670883215120185883543223812876952786 71329612474782464538636993009049310363619763878039 62184073572399794223406235393808339651327408011116 66627891981488087797941876876144230030984490851411 60661826293682836764744779239180335110989069790714 85786944089552990653640447425576083659976645795096 66024396409905389607120198219976047599490197230297 64913982680032973156037120041377903785566085089252 16730939319872750275468906903707539413042652315011 94809377245048795150954100921645863754710598436791 78639167021187492431995700641917969777599028300699 15368713711936614952811305876380278410754449733078 40789923115535562561142322423255033685442488917353 44889911501440648020369068063960672322193204149535 41503128880339536053299340368006977710650566631954 81234880673210146739058568557934581403627822703280 82616570773948327592232845941706525094512325230608 22918802058777319719839450180888072429661980811197 77158542502016545090413245809786882778948721859617 72107838435069186155435662884062257473692284509516 20849603980134001723930671666823555245252804609722 53503534226472524250874054075591789781264330331690   The Solution private static List<string> table = new List<string> { "37107287533902102798797998220837590246510135740250", "46376937677490009712648124896970078050417018260538", "74324986199524741059474233309513058123726617309629", "91942213363574161572522430563301811072406154908250", "23067588207539346171171980310421047513778063246676", "89261670696623633820136378418383684178734361726757", "28112879812849979408065481931592621691275889832738", "44274228917432520321923589422876796487670272189318", "47451445736001306439091167216856844588711603153276", "70386486105843025439939619828917593665686757934951", "62176457141856560629502157223196586755079324193331", "64906352462741904929101432445813822663347944758178", "92575867718337217661963751590579239728245598838407", "58203565325359399008402633568948830189458628227828", "80181199384826282014278194139940567587151170094390", "35398664372827112653829987240784473053190104293586", "86515506006295864861532075273371959191420517255829", "71693888707715466499115593487603532921714970056938", "54370070576826684624621495650076471787294438377604", "53282654108756828443191190634694037855217779295145", "36123272525000296071075082563815656710885258350721", "45876576172410976447339110607218265236877223636045", "17423706905851860660448207621209813287860733969412", "81142660418086830619328460811191061556940512689692", "51934325451728388641918047049293215058642563049483", "62467221648435076201727918039944693004732956340691", "15732444386908125794514089057706229429197107928209", "55037687525678773091862540744969844508330393682126", "18336384825330154686196124348767681297534375946515", "80386287592878490201521685554828717201219257766954", "78182833757993103614740356856449095527097864797581", "16726320100436897842553539920931837441497806860984", "48403098129077791799088218795327364475675590848030", "87086987551392711854517078544161852424320693150332", "59959406895756536782107074926966537676326235447210", "69793950679652694742597709739166693763042633987085", "41052684708299085211399427365734116182760315001271", "65378607361501080857009149939512557028198746004375", "35829035317434717326932123578154982629742552737307", "94953759765105305946966067683156574377167401875275", "88902802571733229619176668713819931811048770190271", "25267680276078003013678680992525463401061632866526", "36270218540497705585629946580636237993140746255962", "24074486908231174977792365466257246923322810917141", "91430288197103288597806669760892938638285025333403", "34413065578016127815921815005561868836468420090470", "23053081172816430487623791969842487255036638784583", "11487696932154902810424020138335124462181441773470", "63783299490636259666498587618221225225512486764533", "67720186971698544312419572409913959008952310058822", "95548255300263520781532296796249481641953868218774", "76085327132285723110424803456124867697064507995236", "37774242535411291684276865538926205024910326572967", "23701913275725675285653248258265463092207058596522", "29798860272258331913126375147341994889534765745501", "18495701454879288984856827726077713721403798879715", "38298203783031473527721580348144513491373226651381", "34829543829199918180278916522431027392251122869539", "40957953066405232632538044100059654939159879593635", "29746152185502371307642255121183693803580388584903", "41698116222072977186158236678424689157993532961922", "62467957194401269043877107275048102390895523597457", "23189706772547915061505504953922979530901129967519", "86188088225875314529584099251203829009407770775672", "11306739708304724483816533873502340845647058077308", "82959174767140363198008187129011875491310547126581", "97623331044818386269515456334926366572897563400500", "42846280183517070527831839425882145521227251250327", "55121603546981200581762165212827652751691296897789", "32238195734329339946437501907836945765883352399886", "75506164965184775180738168837861091527357929701337", "62177842752192623401942399639168044983993173312731", "32924185707147349566916674687634660915035914677504", "99518671430235219628894890102423325116913619626622", "73267460800591547471830798392868535206946944540724", "76841822524674417161514036427982273348055556214818", "97142617910342598647204516893989422179826088076852", "87783646182799346313767754307809363333018982642090", "10848802521674670883215120185883543223812876952786", "71329612474782464538636993009049310363619763878039", "62184073572399794223406235393808339651327408011116", "66627891981488087797941876876144230030984490851411", "60661826293682836764744779239180335110989069790714", "85786944089552990653640447425576083659976645795096", "66024396409905389607120198219976047599490197230297", "64913982680032973156037120041377903785566085089252", "16730939319872750275468906903707539413042652315011", "94809377245048795150954100921645863754710598436791", "78639167021187492431995700641917969777599028300699", "15368713711936614952811305876380278410754449733078", "40789923115535562561142322423255033685442488917353", "44889911501440648020369068063960672322193204149535", "41503128880339536053299340368006977710650566631954", "81234880673210146739058568557934581403627822703280", "82616570773948327592232845941706525094512325230608", "22918802058777319719839450180888072429661980811197", "77158542502016545090413245809786882778948721859617", "72107838435069186155435662884062257473692284509516", "20849603980134001723930671666823555245252804609722", "53503534226472524250874054075591789781264330331690"}; static void Main(string[] args) { BigInteger result = 0; table.ForEach(x => result += BigInteger.Parse(x)); Console.WriteLine(result.ToString().Substring(0,10)); Console.ReadLine(); }

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  • Can I share data between two users in an ASP.NET Application?

    - by Dave
    I have an issue with Roles.IsUserInRole function. It take hell amount of time to just check if the logged-in user is in particular role(typ 3-9 sec). I searched to find a solution and arrived on this but I am not sure If I have fully grasped it. What I got from the above, A new derived class is created. Inside that class, there is a list which retrieves all user at once. The next time you check IsUserInRole, you do not use the actual IsUserInRole method but rather use the one you overrode in your class. Is this the correct description? Am I on track? My question is, can data be share between two different users in ASP.NET application? If yes, will the shared data exist only if there is at least one user logged in. If all users logs out, that shared data is destroyed? My point is this data will be created only one time whenever a user logs in. For all subsequent users they can use this data and check their roles against the list? I need a detailed answer. My application has users and different roles. We are using ASP.NET roles.

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  • Update-manager fails silently on 14.04

    - by pabuisson
    I recently reinstalled a lubuntu from scratch, to upgrade to 14.04. Everything's working as expected, except for the update-manager that silently fails when trying to upgrade my system's packages. It does correctly list the packages to be upgraded, I can then click on the "Install now" button (or something like this, I'm running a French flavour of Ubuntu). When I click the button, it seems unresponsive for 5 to 10 seconds, then the upgrade dialog with the progress bar appears, displays "Loading package list", then very shortly something about "authentication" (not long enough so that I can read it).. and closes. The install is fresh and I have no idea where to look. I tried launching update-manager in a term but it doesn't display any error when it fails, only this message when the window first shows up : ** (update-manager:3642): WARNING **: Couldn't connect to accessibility bus: Failed to connect to socket /tmp/dbus-m0jkFlZ3yo: Connexion refusée. Any idea where this might come from ? I can upgrade the packages using the command line and sudo apt-get but this is not my computer, and I do not wish its owner to have to do this to upgrade the packages. Thanks for your help !

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  • knowing all available entity types

    - by plofplof
    I'm making a game where at some point the game will create enemies of random types. Each type of enemy available is defined on its own class derived from an enemy superclass. To do this, obviously the different types of enemies should be known. This is what I have thought of: Just make a list manually. Very simple to do, but I don't like it because I'll be adding more enemy types over time, so any time I add a new class I have to remember to update this (same if I remove an enemy). I would like some kind of auto-updating list. A completely component based system. There are no different classes for each enemy, but definitions of enemies in some file where all enemy types can be found. I really don't need that level of complexity for my game. I'm still using a component based model to some degree, but each Enemy type gets defined on its own class. Java Annotation processing. Give each enemy subclass an annotation like @EnemyType("whatever"), then code an annotation processor that writes in a file all available enemy types. Any time a new class is added the file gets updated after compilation.This gives me a feeling of failure even if its a good solution, it's very dependant on Java, so it means I cant think of a general design good for any kind of language. Also I think that this would be too much work for something so simple. I would like to see comments on these ideas and other possible solutions Thanks

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  • How to avoid tons of `instanceof` in collision detection?

    - by Prog
    Consider a simple game with 4 kinds of entities: Robots, Dogs, Missiles, Walls. Here's a simple collision-detection mechanism in psuedocode: (I know, O(n^2). Irrelevant for this question). for(Entity entityA in entities){ for(Entity entityB in entities){ if(collision(entityA, entityB)){ if(entityA instanceof Robot && entityB instanceof Dog) entityB.die(); if(entityA instanceof Robot && entityB instanceof Missile){ entityA.die(); entityB.die(); } if(entityA instanceof Missile && entityB instanceof Wall) entityB.die(); // .. and so on } } } Obviously this is very ugly, and will get bigger and harder to maintain the more entities there are, and the more conditions there are. One option to make this better is to have separate lists for each kind of entity. For example a Robots list, a Dogs list etc. And than check for collisions of all Robots with Dogs, and all Dogs with Walls, etc. This is better, but I still don't think it's good. So my question is: The collision detection system spotted a collision. Now what? What is the common way to react to the collision? Should the system notify the entity itself that it collided with something, and have it decide for itself how to react? E.g. entityA.reactToCollision(entityB). Or is there some other solution?

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  • How should I implement multiple threads in a game? [duplicate]

    - by xerwin
    This question already has an answer here: Multi-threaded games best practices. One thread for 'logic', one for rendering, or more? 6 answers So I recently started learning Java, and having a interest in playing games as well as developing them, naturally I want to create game in Java. I have experience with games in C# and C++ but all of them were single-threaded simple games. But now, I learned how easy it is to make threads in Java, I want to take things to the next level. I started thinking about how would I actually implement threading in a game. I read couple of articles that say the same thing "Usually you have thread for rendering, for updating game logic, for AI, ..." but I haven't (or didn't look hard enough) found example of implementation. My idea how to make implementation is something like this (example for AI) public class AIThread implements Runnable{ private List<AI> ai; private Player player; /*...*/ public void run() { for (int i = 0; i < ai.size(); i++){ ai.get(i).update(player); } Thread.sleep(/* sleep until the next game "tick" */); } } I think this could work. If I also had a rendering and updating thread list of AI in both those threads, since I need to draw the AI and I need to calculate the logic between player and AI(But that could be moved to AIThread, but as an example) . Coming from C++ I'm used to do thing elegantly and efficiently, and this seems like neither of those. So what would be the correct way to handle this? Should I just keep multiple copies of resources in each thread or should I have the resources on one spot, declared with synchronized keyword? I'm afraid that could cause deadlocks, but I'm not yet qualified enough to know when a code will produce deadlock.

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  • C# creating a queue to handle jobs triggered by FileSystemWatcher

    - by John S
    I have built a small tray app that will watch a folder and when a new file is added it runs a job. The job is to watch for video files and convert them to .mp4 using handBrakeCli. I have all this logic worked out. The problem I run into is that if there is more than one file I want it to queue the job til the prior one is complete. I am fairly new to c# and I am not sure of the best way to handle this. one idea is to create a queue somehow, a file to store the commands in order maybe, then execute the next one after the process is complete. We are dealing with large movie files here so it can take a while. I am doing this on a quad core with 8gb of RAM and it seems to generally take about 30mins to complete a full length movie. here is the code I have so far. there are some bits in here that are for future functionality so it refers to some classes that you wont see but it doesnt matter as they arent used here. any suggestions are welcome. using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.IO; using System.Diagnostics; using System.Threading; namespace movie_converter { public partial class Form1 : Form { public Form1() { InitializeComponent(); } string hbCli; string cmd; string file; string strfilter = "*.*"; string[] filter = new string[3] { ".mkv", ".avi", ".wmv" }; //static list of types List<string> Ext = new List<string>(); //list of extensions to watch (dynamic) NotifyIcon notifyIcon = new System.Windows.Forms.NotifyIcon(); private void SetUpTrayIcon() { notifyIcon.BalloonTipText = "Movie Converter is running minimized."; notifyIcon.BalloonTipTitle = "I'm still here"; notifyIcon.Text = "John's movie converter"; notifyIcon.Icon = new Icon(@"C:\\Users\\John\\Pictures\\appicon.ico"); notifyIcon.Click += new EventHandler(notifyIcon_Click); if (notifyIcon != null) { notifyIcon.Visible = true; notifyIcon.ShowBalloonTip(2000); } } private void Form_Resize(object sender, EventArgs e) { if (WindowState == FormWindowState.Minimized) { this.Hide(); SetUpTrayIcon(); } } private void notifyIcon_Click(object sender, EventArgs e) { this.Show(); this.WindowState = FormWindowState.Normal; notifyIcon.Visible = false; } public void Watcher() { FileSystemWatcher watcher = new FileSystemWatcher(); watcher.Path = textBox1.Text + "\\"; //path to watch watcher.Filter = strfilter; //what types to look for set to * and i will filter later as it cant accept an array watcher.NotifyFilter = NotifyFilters.FileName | NotifyFilters.DirectoryName; //properties to look at watcher.IncludeSubdirectories = true; //scan subdirs watcher.Created += new FileSystemEventHandler(OnChanged); //TODO: make this only run if the files are of a certain type watcher.EnableRaisingEvents = true; // start the watcher } static bool IsFileLocked(FileInfo file) { FileStream stream = null; try { stream = file.Open(FileMode.Open, FileAccess.ReadWrite, FileShare.None); } catch (IOException) { //the file is unavailable because it is: //still being written to //or being processed by another thread //or does not exist (has already been processed) return true; } finally { if (stream != null) stream.Close(); } //file is not locked return false; } // Define the event handlers. private void OnChanged(object source, FileSystemEventArgs e) { string sFile = e.FullPath; //check that file is available FileInfo fileInfo = new FileInfo(sFile); while (IsFileLocked(fileInfo)) { Thread.Sleep(500); } if (System.Diagnostics.Process.GetProcessesByName("HandBrakeCLI").Length != 0) { Thread.Sleep(500); } else { //hbOptions hbCl = new hbOptions(); //hbCli = hbCl.HbCliOptions(); if (textBox3.Text != "") { hbCli = textBox3.Text.ToString(); } else { hbCli = "-e x264 -q 20 -B 160"; } string t = e.Name; string s = t.Substring(0, t.Length - 4); //TODO: fix this its not reliable file = e.FullPath; string opath = textBox1.Text.ToString(); cmd = "-i \"" + file + "\" -o \"" + opath + "\\" + s + ".mp4\" " + hbCli; try { for (int i = 0; i < Ext.Count(); i++) { if (e.Name.Contains(Ext[i])) { Process hb = new Process(); hb.StartInfo.FileName = "D:\\Apps\\Handbrake\\Install\\Handbrake\\HandBrakeCLI.exe"; hb.StartInfo.Arguments = cmd; notifyIcon.BalloonTipTitle = "Now Converting"; notifyIcon.BalloonTipText = file; notifyIcon.ShowBalloonTip(2000); hb.Start(); } } } catch (Exception ex) { MessageBox.Show(ex.Message); } } } private void button1_Click(object sender, EventArgs e) //ok button { //add each array item to the list for (int i = 0; i < filter.Count(); i++) { Ext.Add(filter[i]); } if (textBox1.Text != "" && textBox1.Text.Length > 2) { Watcher(); //call watcher to run } this.WindowState = FormWindowState.Minimized; } private void button2_Click(object sender, EventArgs e) //browse button { //broswe button DialogResult result = folderBrowserDialog1.ShowDialog(); if (result == DialogResult.OK) { textBox1.Text = folderBrowserDialog1.SelectedPath; } } private void button3_Click(object sender, EventArgs e) //commands button { Process np = new Process(); np.StartInfo.FileName = "notepad.exe"; np.StartInfo.Arguments = "hbCLI.txt"; np.Start(); } private void button4_Click(object sender, EventArgs e) //options button { hbOptions options = new hbOptions(); options.ShowDialog(); } private void button5_Click(object sender, EventArgs e) //exit button { this.Close(); } private void Form1_Load(object sender, EventArgs e) { this.Resize += Form_Resize; } } }

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  • Problem with onRetainNonConfigurationInstance

    - by David
    I am writing a small app using the Android SDK, 1.6 target, and the Eclipse plug-in. I have layouts for both portrait and landscape mode, and most everything is working well. I say most because I am having issues with the orientation change. One part of the app has a ListView "on top of" another section. That section consists of 4 checkboxes, a button, and some TextViews. That is the portrait version. The landscape version replaces the ListView with a Spinner and rearranges some of the other components (but leaves the ALL resource ids the same). While in either orientation things work like they should. It's when the app switches orientation that things go off. Only 1 of the checkboxes maintains it's state throughout both layout changes. The other three CBs only maintain their state when going from landscape-portrait. I am also having problem getting the ListView/Spinner to correctly set themselves on changing. I am using onRetainNonConfigurationInstance() and creating a custom object that is returned. When I step through the code during a orientation change, the custom object is successfully pulled back out the the ether, and the widgets are being set to the correct values (inspecting them). But for some reason, once the onCreate is done, the checkboxes are not set to true. public class SkillSelectionActivity extends Activity { private Button rollDiceButton; private ListView skillListView; private CheckBox makeCommonCB; private CheckBox useEdgeCB; private CheckBox useSpecializationCB; private CheckBox isExtendedCB; private TextView skillNameView; private TextView skillRanksView; private TextView rollResultView; private TextView rollSuccessesView; private TextView rollFailuresView; private TextView extendedTestTotalView; private TextView extendedTestTimeView; private TextView skillSpecNameView; private int extendedTestTotal = 0; private int extendedTestTime = 0; private Skill currentSkill; private int currentPosition = 0; private SRCharacter character; private int skillSelectionType; private Spinner skillSpinnerView; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.skill_selection2); Intent intent = getIntent(); Bundle extras = intent.getExtras(); skillSelectionType = extras.getInt("SKILL_SELECTION"); skillListView = (ListView) findViewById(R.id.skillList); skillSpinnerView = (Spinner) findViewById(R.id.skillSpinner); rollDiceButton = (Button) findViewById(R.id.rollDiceButton); makeCommonCB = (CheckBox) findViewById(R.id.makeCommonCB); useEdgeCB = (CheckBox) findViewById(R.id.useEdgeCB); useSpecializationCB = (CheckBox) findViewById(R.id.useSpecializationCB); isExtendedCB = (CheckBox) findViewById(R.id.extendedTestCB); skillNameView = (TextView) findViewById(R.id.skillName); skillRanksView = (TextView) findViewById(R.id.skillRanks); rollResultView = (TextView) findViewById(R.id.rollResult); rollSuccessesView = (TextView) findViewById(R.id.rollSuccesses); rollFailuresView = (TextView) findViewById(R.id.rollFailures); extendedTestTotalView = (TextView) findViewById(R.id.extendedTestTotal); extendedTestTimeView = (TextView) findViewById(R.id.extendedTestTime); skillSpecNameView = (TextView) findViewById(R.id.skillSpecName); character = ((SR4DR) getApplication()).getCharacter(); ConfigSaver data = (ConfigSaver) getLastNonConfigurationInstance(); if (data == null) { makeCommonCB.setChecked(false); useEdgeCB.setChecked(false); useSpecializationCB.setChecked(false); isExtendedCB.setChecked(false); currentSkill = null; } else { currentSkill = data.getSkill(); currentPosition = data.getPosition(); useEdgeCB.setChecked(data.isEdge()); useSpecializationCB.setChecked(data.isSpec()); isExtendedCB.setChecked(data.isExtended()); makeCommonCB.setChecked(data.isCommon()); if (skillSpinnerView != null) { skillSpinnerView.setSelection(currentPosition); } if (skillListView != null) { skillListView.setSelection(currentPosition); } } // Register handler for UI elements rollDiceButton.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { // guts removed for clarity } }); makeCommonCB.setOnCheckedChangeListener(new OnCheckedChangeListener() { public void onCheckedChanged(CompoundButton buttonView, boolean isChecked) { // guts removed for clarity } }); isExtendedCB.setOnCheckedChangeListener(new OnCheckedChangeListener() { public void onCheckedChanged(CompoundButton buttonView, boolean isChecked) { // guts removed for clarity } }); useEdgeCB.setOnCheckedChangeListener(new OnCheckedChangeListener() { public void onCheckedChanged(CompoundButton buttonView, boolean isChecked) { // guts removed for clarity } }); useSpecializationCB.setOnCheckedChangeListener(new OnCheckedChangeListener() { public void onCheckedChanged(CompoundButton buttonView, boolean isChecked) { // guts removed for clarity } }); if (skillListView != null) { skillListView.setOnItemClickListener(new OnItemClickListener() { @Override public void onItemClick(AdapterView<?> parent, View v, int position, long id) { // guts removed for clarity } }); } if (skillSpinnerView != null) { skillSpinnerView.setOnItemSelectedListener(new MyOnItemSelectedListener()); } populateSkillList(); } private void populateSkillList() { String[] list = character.getSkillNames(skillSelectionType); if (list == null) { list = new String[0]; } if (skillListView != null) { ArrayAdapter<String> adapter = new ArrayAdapter<String>(this, R.layout.list_item, list); skillListView.setAdapter(adapter); } if (skillSpinnerView != null) { ArrayAdapter<String> adapter = new ArrayAdapter<String>(this, android.R.layout.simple_spinner_item, list); adapter.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item); skillSpinnerView.setAdapter(adapter); } } public class MyOnItemSelectedListener implements OnItemSelectedListener { public void onItemSelected(AdapterView<?> parent, View view, int position, long id) { // guts removed for clarity } public void onNothingSelected(AdapterView<?> parent) { // Do nothing. } } @Override public Object onRetainNonConfigurationInstance() { ConfigSaver cs = new ConfigSaver(currentSkill, currentPosition, useEdgeCB.isChecked(), useSpecializationCB.isChecked(), makeCommonCB.isChecked(), isExtendedCB.isChecked()); return cs; } class ConfigSaver { private Skill skill = null; private int position = 0; private boolean edge; private boolean spec; private boolean common; private boolean extended; public ConfigSaver(Skill skill, int position, boolean useEdge, boolean useSpec, boolean isCommon, boolean isExt) { this.setSkill(skill); this.position = position; this.edge = useEdge; this.spec = useSpec; this.common = isCommon; this.extended = isExt; } // public getters and setters removed for clarity } }

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  • Recursion in an ASP.NET MVC view

    - by Dennis Palmer
    I have a nested data object for a set of items within categories. Each category can contain sub categories and there is no set limit to the depth of sub categories. (A file system would have a similar structure.) It looks something like this: class category { public int id; public string name; public IQueryable<category> categories; public IQueryable<item> items; } class item { public int id; public string name; } I am passing a list of categories to my view as IQueryable<category>. I want to output the categories as a set of nested unordered list (<ul>) blocks. I could nest foreach loops, but then the depth of sub categories would be limited by the number of nested foreach blocks. In WinForms, I have done similar processing using recursion to populate a TreeView, but I haven't seen any examples of using recursion within an ASPX MVC view. Can recursion be done within an ASPX view? Are there other view engines that include recursion for view output?

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  • How can I add headers to DualList control wpf

    - by devnet247
    Hi all I am trying to write a Dual List usercontrol in wpf. I am new to wpf and I am finding it quite difficult. This is something I have put together in a couple of hours.It's not that good but a start. I would be extremely grateful if somebody with wpf experience could improve it. The aim is to simplify the usage as much as possible I am kind of stuck. I would like the user of the DualList Control to be able to set up headers how do you do that. Do I need to expose some dependency properties in my control? At the moment when loading the user has to pass a ObservableCollection is there a better way? Could you have a look and possibly make any suggestions with some code? Thanks a lot!!!!! xaml <Grid ShowGridLines="False"> <Grid.ColumnDefinitions> <ColumnDefinition Width="*"/> <ColumnDefinition Width="25px"></ColumnDefinition> <ColumnDefinition Width="*"/> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height="*"></RowDefinition> </Grid.RowDefinitions> <StackPanel Orientation="Vertical" Grid.Column="0" Grid.Row="0"> <Label Name="lblLeftTitle" Content="Available"></Label> <ListView Name="lvwLeft"> </ListView> </StackPanel> <WrapPanel Grid.Column="1" Grid.Row="0"> <Button Name="btnMoveRight" Content=">" Width="25" Margin="0,35,0,0" Click="btnMoveRight_Click" /> <Button Name="btnMoveAllRight" Content=">>" Width="25" Margin="0,05,0,0" Click="btnMoveAllRight_Click" /> <Button Name="btnMoveLeft" Content="&lt;" Width="25" Margin="0,25,0,0" Click="btnMoveLeft_Click" /> <Button Name="btnMoveAllLeft" Content="&lt;&lt;" Width="25" Margin="0,05,0,0" Click="btnMoveAllLeft_Click" /> </WrapPanel> <StackPanel Orientation="Vertical" Grid.Column="2" Grid.Row="0"> <Label Name="lblRightTitle" Content="Selected"></Label> <ListView Name="lvwRight"> </ListView> </StackPanel> </Grid> Client public partial class DualListTest { public ObservableCollection<ListViewItem> LeftList { get; set; } public ObservableCollection<ListViewItem> RightList { get; set; } public DualListTest() { InitializeComponent(); LoadCustomers(); LoadDualList(); } private void LoadDualList() { dualList1.Load(LeftList, RightList); } private void LoadCustomers() { //Pretend we are getting a list of Customers from a repository. //Some go in the left List(Good Customers) some go in the Right List(Bad Customers). LeftList = new ObservableCollection<ListViewItem>(); RightList = new ObservableCollection<ListViewItem>(); var customers = GetCustomers(); foreach (var customer in customers) { if (customer.Status == CustomerStatus.Good) { LeftList.Add(new ListViewItem { Content = customer }); } else { RightList.Add(new ListViewItem{Content=customer }); } } } private static IEnumerable<Customer> GetCustomers() { return new List<Customer> { new Customer {Name = "Jo Blogg", Status = CustomerStatus.Good}, new Customer {Name = "Rob Smith", Status = CustomerStatus.Good}, new Customer {Name = "Michel Platini", Status = CustomerStatus.Good}, new Customer {Name = "Roberto Baggio", Status = CustomerStatus.Good}, new Customer {Name = "Gio Surname", Status = CustomerStatus.Bad}, new Customer {Name = "Diego Maradona", Status = CustomerStatus.Bad} }; } } UserControl public partial class DualList:UserControl { public ObservableCollection<ListViewItem> LeftListCollection { get; set; } public ObservableCollection<ListViewItem> RightListCollection { get; set; } public DualList() { InitializeComponent(); } public void Load(ObservableCollection<ListViewItem> leftListCollection, ObservableCollection<ListViewItem> rightListCollection) { LeftListCollection = leftListCollection; RightListCollection = rightListCollection; lvwLeft.ItemsSource = leftListCollection; lvwRight.ItemsSource = rightListCollection; EnableButtons(); } public static DependencyProperty LeftTitleProperty = DependencyProperty.Register("LeftTitle", typeof(string), typeof(Label)); public static DependencyProperty RightTitleProperty = DependencyProperty.Register("RightTitle", typeof(string), typeof(Label)); public static DependencyProperty LeftListProperty = DependencyProperty.Register("LeftList", typeof(ListView), typeof(DualList)); public static DependencyProperty RightListProperty = DependencyProperty.Register("RightList", typeof(ListView), typeof(DualList)); public string LeftTitle { get { return (string)lblLeftTitle.Content; } set { lblLeftTitle.Content = value; } } public string RightTitle { get { return (string)lblRightTitle.Content; } set { lblRightTitle.Content = value; } } public ListView LeftList { get { return lvwLeft; } set { lvwLeft = value; } } public ListView RightList { get { return lvwRight; } set { lvwRight = value; } } private void EnableButtons() { if (lvwLeft.Items.Count > 0) { btnMoveRight.IsEnabled = true; btnMoveAllRight.IsEnabled = true; } else { btnMoveRight.IsEnabled = false; btnMoveAllRight.IsEnabled = false; } if (lvwRight.Items.Count > 0) { btnMoveLeft.IsEnabled = true; btnMoveAllLeft.IsEnabled = true; } else { btnMoveLeft.IsEnabled = false; btnMoveAllLeft.IsEnabled = false; } if (lvwLeft.Items.Count != 0 || lvwRight.Items.Count != 0) return; btnMoveLeft.IsEnabled = false; btnMoveAllLeft.IsEnabled = false; btnMoveRight.IsEnabled = false; btnMoveAllRight.IsEnabled = false; } private void MoveRight() { while (lvwLeft.SelectedItems.Count > 0) { var selectedItem = (ListViewItem)lvwLeft.SelectedItem; LeftListCollection.Remove(selectedItem); RightListCollection.Add(selectedItem); } lvwRight.ItemsSource = RightListCollection; lvwLeft.ItemsSource = LeftListCollection; EnableButtons(); } private void MoveAllRight() { while (lvwLeft.Items.Count > 0) { var item = (ListViewItem)lvwLeft.Items[lvwLeft.Items.Count - 1]; LeftListCollection.Remove(item); RightListCollection.Add(item); } lvwRight.ItemsSource = RightListCollection; lvwLeft.ItemsSource = LeftListCollection; EnableButtons(); } private void MoveAllLeft() { while (lvwRight.Items.Count > 0) { var item = (ListViewItem)lvwRight.Items[lvwRight.Items.Count - 1]; RightListCollection.Remove(item); LeftListCollection.Add(item); } lvwRight.ItemsSource = RightListCollection; lvwLeft.ItemsSource = LeftListCollection; EnableButtons(); } private void MoveLeft() { while (lvwRight.SelectedItems.Count > 0) { var selectedCustomer = (ListViewItem)lvwRight.SelectedItem; LeftListCollection.Add(selectedCustomer); RightListCollection.Remove(selectedCustomer); } lvwRight.ItemsSource = RightListCollection; lvwLeft.ItemsSource = LeftListCollection; EnableButtons(); } private void btnMoveLeft_Click(object sender, RoutedEventArgs e) { MoveLeft(); } private void btnMoveAllLeft_Click(object sender, RoutedEventArgs e) { MoveAllLeft(); } private void btnMoveRight_Click(object sender, RoutedEventArgs e) { MoveRight(); } private void btnMoveAllRight_Click(object sender, RoutedEventArgs e) { MoveAllRight(); } }

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  • Problem with qTip - Tips not showing because elements load after the script

    - by msvalkon
    Hey, I'm not very experienced with javascript, jQuery or it's plugins but usually I manage. Anyways, my client is building a site and one of its purposes is to pick up news articles from different sites and show the titles in unordered html lists. I don't have access to his code, the news articles load up rather slow(much after the site has loaded). I'm using qTIP and the idea is that once you hover over a news title, it will generate a tooltip. This works fine in my dev environment, because I have dummy title's that are not generated from anywhere. The problem is that once the client sets the site up in his test environment, the scripts that load the news titles into the lists are so slow, that the qTIP-script loads before there are any elements in the lists. Hence it's not aware of any <li>'s to pick up and generate tooltips from. Is there a way make sure that ALL of the news articles are loaded before the tooltip-script loads? I think that a simple delay in loading the script is not very smart because some of the titles seem to take longer to load than others, so the delay would have to be rather long.

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  • SQL Server Search Proper Names Full Text Index vs LIKE + SOUNDEX

    - by Matthew Talbert
    I have a database of names of people that has (currently) 35 million rows. I need to know what is the best method for quickly searching these names. The current system (not designed by me), simply has the first and last name columns indexed and uses "LIKE" queries with the additional option of using SOUNDEX (though I'm not sure this is actually used much). Performance has always been a problem with this system, and so currently the searches are limited to 200 results (which still takes too long to run). So, I have a few questions: Does full text index work well for proper names? If so, what is the best way to query proper names? (CONTAINS, FREETEXT, etc) Is there some other system (like Lucene.net) that would be better? Just for reference, I'm using Fluent NHibernate for data access, so methods that work will with that will be preferred. I'm using SQL Server 2008 currently. EDIT I want to add that I'm very interested in solutions that will deal with things like commonly misspelled names, eg 'smythe', 'smith', as well as first names, eg 'tomas', 'thomas'. Query Plan |--Parallelism(Gather Streams) |--Nested Loops(Inner Join, OUTER REFERENCES:([testdb].[dbo].[Test].[Id], [Expr1004]) OPTIMIZED WITH UNORDERED PREFETCH) |--Hash Match(Inner Join, HASH:([testdb].[dbo].[Test].[Id])=([testdb].[dbo].[Test].[Id])) | |--Bitmap(HASH:([testdb].[dbo].[Test].[Id]), DEFINE:([Bitmap1003])) | | |--Parallelism(Repartition Streams, Hash Partitioning, PARTITION COLUMNS:([testdb].[dbo].[Test].[Id])) | | |--Index Seek(OBJECT:([testdb].[dbo].[Test].[IX_Test_LastName]), SEEK:([testdb].[dbo].[Test].[LastName] >= 'WHITDþ' AND [testdb].[dbo].[Test].[LastName] < 'WHITF'), WHERE:([testdb].[dbo].[Test].[LastName] like 'WHITE%') ORDERED FORWARD) | |--Parallelism(Repartition Streams, Hash Partitioning, PARTITION COLUMNS:([testdb].[dbo].[Test].[Id])) | |--Index Seek(OBJECT:([testdb].[dbo].[Test].[IX_Test_FirstName]), SEEK:([testdb].[dbo].[Test].[FirstName] >= 'THOMARþ' AND [testdb].[dbo].[Test].[FirstName] < 'THOMAT'), WHERE:([testdb].[dbo].[Test].[FirstName] like 'THOMAS%' AND PROBE([Bitmap1003],[testdb].[dbo].[Test].[Id],N'[IN ROW]')) ORDERED FORWARD) |--Clustered Index Seek(OBJECT:([testdb].[dbo].[Test].[PK__TEST__3214EC073B95D2F1]), SEEK:([testdb].[dbo].[Test].[Id]=[testdb].[dbo].[Test].[Id]) LOOKUP ORDERED FORWARD) SQL for above: SELECT * FROM testdb.dbo.Test WHERE LastName LIKE 'WHITE%' AND FirstName LIKE 'THOMAS%' Based on advice from Mitch, I created an index like this: CREATE INDEX IX_Test_Name_DOB ON Test (LastName ASC, FirstName ASC, BirthDate ASC) INCLUDE (and here I list the other columns) My searches are now incredibly fast for my typical search (last, first, and birth date).

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  • jQuery find value then replace SRC

    - by Charles Web Dev
    Hello all, Can anyone see anything that is wrong with this code it just isn't working... I am tring to: get the value of #product-variants-option-0 search #preload for the relevant image and then change div.image img src to that image jQuery(document).ready(function($) { $('#product-variants-option-0').change(function() { // What is the sku of the current variant selection. var select_value = $(this).find(':selected').val(); if (select_value == "Kelly Green") { var keyword = "kly"; }; var new_src = $('#preload img[src*=keyword]'); $('div.image img').attr('src', new_src); }); }); The selection: <select class="single-option-selector-0" id="product-variants-option-0"> <option value="Kelly Green">Kelly Green</option> <option value="Navy">Navy</option> <option value="Olive">Olive</option> <option value="Cocoa">Cocoa</option> </select> I'm trying to search an unordered list: <ul id="preload" style="display:none;"> <li><img src="0z-kelly-green-medium.jpg"/></li> <li><img src="0z-olive-medium.jpg"/></li> </ul> The image I'm trying to replace is this:

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  • Is there a way to get YQL to return HTML?

    - by Joe Shaw
    I am trying to use YQL to extract a portion of HTML from a series of web pages. The pages themselves have slightly different structure (so a Yahoo Pipes "Fetch Page" with its "Cut content" feature does not work well) but the fragment I am interested in always has the same class attribute. If I have an HTML page like this: <html> <body> <div class="foo"> <p>Wolf</p> <ul> <li>Dog</li> <li>Cat</li> </ul> </div> </body> </html> and use a YQL expression like this: SELECT * FROM html WHERE url="http://example.com/containing-the-fragment-above" AND xpath="//div[@class='foo']" what I get back are the (apparently unordered?) DOM elements, where what I want is the HTML content itself. I've tried SELECT content as well, but that only selects textual content. I want HTML. Is this possible?

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  • Adding "Next Topic" and "Previous Topic" Buttons to 130 webpages, code not working unless alerted fi

    - by John Guise
    I have put "Next Topic" and "Previous Topic" ( fixed)on each web page so you can click to move one page back or forward through the web site. Here is the code: $(document).ready(function($){ $("#fixed").prepend(''); $("#fixed").prepend(''); $('#nt').css({'position':'relative','top':'0','left':'24px','font-size':'9px'}); $('#pt').css({'position':'relative','top':'0','left':'0','font-size':'9px'}); var fname = document.location.href; var thistopic = (fname).split('/').pop(); alert(thistopic); var nexttopic = $('#jsddm li a'); nexttopic.each(function(index) { var ref = $(this).attr('href'); if (ref == thistopic){ var num =(index) }else{ return; } var flnk =($(nexttopic)[num+1].getAttribute('href', 2)); var blnk =($(nexttopic)[num-1].getAttribute('href', 2)); $('#nt').live('click', function(){ location.href=flnk; }); $('#pt').live('click', function(){ location.href=blnk; }); }); }); id=nt is the "Next Topic" Button,id=pt is the "Previous Topic" Button flnk is the HREF of the next topic page, blnk is the HREF of the prvious topic page. HREFs are grabbed from - ul#jsddm li ul li a - a large unordered list menu. This code works correctly if I have the eighth line included "alert(nexttopic)" If I take this line out (which I want to, as I do not want alert box popping up) - then the code will not work. Can anybody put me right please, so the buttons work without "alert(nexttopic)" line included

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  • jquery how to create a new div, assign some attributes, and create an id from some other elements at

    - by Ronedog
    How can I accomplish this...what I've tried below is not working and I'm unsure how to make it work. What I'm trying to do is create a div and assign it some attributes, then append this div to all the < li elements that are the on the last node of my unordered list. And lastly, but most important I want to retrieve the value of the attribute called "p_node" from the < li that is being appended to and insert it in as part of the ID of the newely created div Here's my current jquery code: $('<div />,{id:"'+ $("#nav li:not(:has(li))").attr("p_node").val() +'_p_cont_div", class:"property_position"}').appendTo("#nav li:not(:has(li))"); Here's the HTML before the div creation: <ul> <li p_node="98" class="page_name">Category A</li> </ul> <ul> <li p_node="99" class="page_name">Category B</li> </ul> Here's what I want it to look like after the new div creation: <ul> <li p_node="98" class="page_name">Category A</li> <div id="98_p_cont_div" class="property_position"></div> </ul> <ul> <li p_node="99" class="page_name">Category B</li> <div id="99_p_cont_div" class="property_position"></div> </ul> Thanks for your help.

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  • jQuery Accordion: IE animation issues

    - by Nathan Long
    Update I am making this a community wiki, for three reasons: I don't feel like I got a definitive answer, but I have long since stopped needing an answer, because I rolled my own accordion function this question gets tons of views, so clearly lots of people are still interested So if anybody wants to change/clarify this question and make it a definitive guide, be my guest. I'm working on a page using jQuery's accordion UI element. I modeled my HTML on that example, except that inside the <li> elements, I have some unordered lists of links. Like this: $(document).ready(function() { $(".ui-accordion-container").accordion( {active: "a.default", alwaysOpen: true, autoHeight: false} ); }); <ul class="ui-accordion-container"> <li> <!-- Start accordion section --> <a href='#' class="accordion-label">A Group of Links</a> <ul class="linklist"> <li><a href="http://example.com">Example Link</a></li> <li><a href="http://example.com">Example Link</a></li> </ul> <!--and of course there's another group --> Problem: IE Animation stinks Although IE7 animates the documentation's example accordion menu just fine, it has problems with mine. Specifically, one accordion menu on the page moves jerkily and has flashes of content. I know that it's not a CSS issue because the same thing happens if I don't include my CSS files. The other accordion menu on the page opens the first section you click and, after that, won't open any of them. Both of these problems are IE-specific, and both go away if I use the option animated: false. But I'd like to keep the default slide animation, since it helps the user understand what the menu is doing. Is there another way?

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  • haml - if-else with different identations

    - by egarcia
    Hi everyone, I'm trying to render a calendar with rails and haml. The dates used come from a variable called @dates. It is a Date range that contains the first and last days to be presented on the calendar. The first day is always sunday and the last one is always monday. I'm planning to render a typical calendar, with one column per weekday (sunday is going to be the first day of the week) using an html table. So, I need to put a %tr followed by a %td on sundays, but the rest of the days I just need a %td. I'm having trouble modelling that on haml. This seems to require different levels of identation, and that's something it doesn't like. Here's my failed attempt: %table %tr %th= t('date.day_names')[0] # Sunday %th= t('date.day_names')[1] %th= t('date.day_names')[2] %th= t('date.day_names')[3] %th= t('date.day_names')[4] %th= t('date.day_names')[5] %th= t('date.day_names')[6] # Monday [email protected] do |date| - if(date.wday == 0) # if date is sunday %tr %td=date.to_s - else %td=date.to_s This doesn't work the way I want. The %tds for the non-sunday days appear outside of the %tr: <tr> <td>2010-04-24</td> </tr> <td>2010-04-25</td> <td>2010-04-26</td> <td>2010-04-27</td> <td>2010-04-28</td> <td>2010-04-29</td> <td>2010-04-30</td> I tried adding two more spaces to the else but then haml complained about improper identation. What's the best way to do this? Note: I'm not interested on rendering the calendar using unordered lists. Please don't suggest that.

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  • How do I get the element after my horizontal css navigation bar to appear below it?

    - by Curyous
    I'm using a css unordered list to make a site navigation bar, using display: inline, display: block, and float: left. The next element that I put after the navigation bar is placed to the right of it. How can I align the next element so that it is displayed below? The html: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Frameset//EN" "http://www.w3.org/TR/html4/frameset.dtd"> <html> <head> <link type="text/css" rel="stylesheet" href="/stylesheets/test.css" /> </head> <body> <div> <ul class="nav"> <li class="nav"><a class="nav" href="#">One1</a></li> <li class="nav"><a class="nav" href="#">Two</a></li> <li class="nav"><a class="nav" href="#">Three</a></li> <li class="nav"><a class="nav" href="#">Four</a></li> </ul> </div> <div><h2>Heading</h2></div> </body> </html> The css: ul.nav, ul li.nav { display: inline; margin: 0px; padding: 0px; } ul.nav { list-style-type: none; } li.nav { display: block; float: left; background-color: red; } a.nav { background-color: green; padding: 10px; margin: 0px; } a:hover.nav { background-color: gray; }

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  • What arguments do I send a function being called by a button in python?

    - by Jared
    I have a UI, in that UI is 4 text fields and 1 int field, then I have a function that calls to another function based on what's inside of the text fields, this function has (self, *args). My function that is being called to takes five arguments and I don't know what to put in it to make it actually work with my UI because python button's send an argument of their own. I have tried self and *args, but it doesn't work. Here is my code, didn't include most of the UI code since it is self explanatory: def crBC(self, IKJoint, FKJoint, bindJoint, xQuan, switch): ''' You should have a controller with an attribute 'ikFkBlend' - The name can be changed after the script executes. Controller should contain an enum - FK/DYN(0), IK(1). Specify the IK joint, then either the dynamic or FK joint, then the bind joint. Then a quantity of joints to pass through and connect. Tested currently on 600 joints (200 x 3), executed in less than a second. Returns nothing. Please open your script editor for details. ''' import itertools # gets children joints of the selected joint chHipIK = cmds.listRelatives(IKJoint, ad = True, type = 'joint') chHipFK = cmds.listRelatives(FKJoint, ad = True, type = 'joint') chHipBind = cmds.listRelatives(bindJoint, ad = True, type = 'joint') # list is built backwards, this reverses the list chHipIK.reverse() chHipFK.reverse() chHipBind.reverse() # appends the initial joint to the list chHipIK.append(IKJoint) chHipFK.append(FKJoint) chHipBind.append(bindJoint) # puts the last joint at the start of the list because the initial joint # was added to the end chHipIK.insert(0, chHipIK.pop()) chHipFK.insert(0, chHipFK.pop()) chHipBind.insert(0, chHipBind.pop()) # pops off the remaining joints in the list the user does not wish to be blended chHipBind[xQuan:] = [] chHipIK[xQuan:] = [] chHipFK[xQuan:] = [] # goes through the bind joints, makes a blend colors for each one, connects # the switch to the blender for a, b, c in itertools.izip(chHipBind, chHipIK, chHipFK): rotBC = cmds.shadingNode('blendColors', asUtility = True, n = a + 'rotate_BC') tranBC = cmds.shadingNode('blendColors', asUtility = True, n = a + 'tran_BC') scaleBC = cmds.shadingNode('blendColors', asUtility = True, n = a + 'scale_BC') cmds.connectAttr(switch + '.ikFkSwitch', rotBC + '.blender') cmds.connectAttr(switch + '.ikFkSwitch', tranBC + '.blender') cmds.connectAttr(switch + '.ikFkSwitch', scaleBC + '.blender') # goes through the ik joints, connects to the blend colors cmds.connectAttr(b + '.rotate', rotBC + '.color1', force = True) cmds.connectAttr(b + '.translate', tranBC + '.color1', force = True) cmds.connectAttr(b + '.scale', scaleBC + '.color1', force = True) # connects FK joints to the blend colors cmds.connectAttr(c + '.rotate', rotBC + '.color2') cmds.connectAttr(c + '.translate', tranBC + '.color2') cmds.connectAttr(c + '.scale', scaleBC + '.color2') # connects blend colors to bind joints cmds.connectAttr(rotBC + '.output', a + '.rotate') cmds.connectAttr(tranBC + '.output', a + '.translate') cmds.connectAttr(scaleBC + '.output', a + '.scale') ------------------- def execCrBC(self, *args): g.crBC(cmds.textField(self.ikJBC, q = True, tx = True), cmds.textField(self.fkJBC, q = True, tx = True), cmds.textField(self.bindJBC, q = True, tx = True), cmds.intField(self.bQBC, q = True, v = True), cmds.textField(self.sCBC, q = True, tx = True)) ------------------- self.bQBC = cmds.intField() cmds.text(l = '') self.sCBC = cmds.textField() cmds.text(l = '') cmds.button(l = 'Help Docs', c = self.crBC.__doc__) cmds.setParent('..') cmds.button(l = 'Create', c = self.execCrBC) Here is the code causing the problem as requested: import maya.cmds as cmds import jtRigUI.createDummyRig as dum import jtRigUI.createSkeleton as sk import jtRigUI.generalUtilities as gu import jtRigUI.createLegRig as lr import jtRigUI.createArmRig as ar class RUI(dum.Dict, dum.Dummy, sk.Skel, sk.FiSkel, lr.LeanLocs, lr.LegRig, ar.ArmRig, gu.Gutils): def __init__(self, charNameUI, gScaleUI, fingButtonGrp, thumbCheckBox, spineButtonGrp, neckButtonGrp, ikJBC, fkJBC, bindJBC, bQBC, sCBC): rigUI = 'rigUI' if cmds.window(rigUI, exists = True): cmds.deleteUI(rigUI) rigUI = cmds.window(rigUI, t = 'JT Rigging UI', sizeable = False, tb = True, mnb = False, mxb = False, menuBar = True, tlb = True, nm = 5) form = cmds.formLayout() tabs = cmds.tabLayout(innerMarginWidth = 1, innerMarginHeight = 1) rigUIMenu = cmds.menu('Help', hm = True) aboutMenu = cmds.menuItem('about') cmds.popupMenu('about', button = 1) deleteUIMenu = cmds.menu('Delete', hm = True) cmds.menuItem('dummySkeleton') cmds.formLayout(form, edit = True, attachForm = ((tabs, 'top', 0), (tabs, 'left', 0), (tabs, 'bottom', 0), (tabs, 'right', 0)), w = 30) tab1 = cmds.rowColumnLayout('Dummy') #cmds.columnLayout(rowSpacing = 10) #cmds.setParent('..') cmds.frameLayout(l = 'A: Dummy Skeleton Setup', w = 400) self.charNameUI = cmds.textFieldGrp (label="Optional Character Name:", ann="Insert a name for the character or leave empty.", tx = '', w = 1) fingJUI = cmds.frameLayout(l = 'B: Number of Fingers', w = 10) cmds.text('\n', h = 5) self.fingButtonGrp = cmds.radioButtonGrp('fingRadio', p = fingJUI, l = 'Fingers: ', sl = 4, w = 1, numberOfRadioButtons = 4, labelArray4 = ['One', 'Two', 'Three', 'Four'], ct2 = ('left', 'left'), cw5 = [60,60,60,60,60]) self.thumbCheckBox = cmds.checkBoxGrp(l = 'Thumb: ', v1 = True) cmds.text('\n', h = 5) spineJUI = cmds.frameLayout(l = 'C: Number of Spine Joints') cmds.text('\n', h = 5) self.spineButtonGrp = cmds.radioButtonGrp('spineRadio', p = spineJUI, l = 'Spine Joints: ', sl = 2, w = 1, numberOfRadioButtons = 3, labelArray3 = ['Three', 'Five', 'Ten'], ct2 = ('left', 'left'), cw4 = [95,95,95,95]) cmds.text('\n', h = 5) neckJUI = cmds.frameLayout(l = 'D: Number of Neck Joints') cmds.text('\n', h = 5) self.neckButtonGrp = cmds.radioButtonGrp('neckRadio', p = neckJUI, l = 'Neck Joints: ', sl = 0, w = 1, numberOfRadioButtons = 3, labelArray3 = ['Two', 'Three', 'Four'], ct2 = ('left', 'left'), cw4 = [95,95,95,95]) cmds.text('\n', h = 5) cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') cmds.frameLayout('E: Creation') cmds.text('SAVE FIRST: CAN NOT UNDO', bgc = (0.2,0.2,0.2)) cmds.button(l = '\nCreate Dummy Skeleton\n', c = self.build) # also have it make char name field grey cmds.text('Elbows and Knees must have bend.', bgc = (0.2,0.2,0.2)) cmds.columnLayout() cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') tab2 = cmds.rowColumnLayout('Skeleton') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'A: Skeleton Setup') cmds.text('SAVE FIRST: CAN NOT UNDO', bgc = (0.2,0.2,0.2)) cmds.button(l = '\nConvert to Skeleton - Orient - Set LRA\n', c = self.buildSkel) self.gScaleUI = cmds.textFieldGrp (label="Scale Multiplier:", ann="Scale multipler of Character: basis for all further base controllers", tx = '1.0', w = 1, ed = False, en = False, visible = True) cmds.frameLayout('B: Manual Orientation') cmds.text('You must manually check finger, thumb, leg, foot orientation specifically.\nConfirm rest of joints.\nSpine: X aim, Y point backwards from spine, Z to the side.\nFingers: X is aim, Y points upwards, Z to the side - Spread on Y, curl on Z.\nFoot: Pivots on Y, rolls on Z, leans on X.') cmds.columnLayout() cmds.setParent('..') cmds.frameLayout('C: Finalize Creation of Skeleton') cmds.button(l = '\nFinalize Skeleton\n', c = self.finishS) cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') tab3 = cmds.rowColumnLayout('Legs') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'A: Leg Rig Setup') cmds.button(l = '\nGenerate Foot Lean Locators\n', c = self.makeLean) cmds.text('Place on either side of the foot.\nDo not rotate: Automatic orientation in place.') cmds.frameLayout(l = 'B: Rig Legs') cmds.button(l = '\nRig Legs\n', c = self.makeLegs) cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') tab4 = cmds.rowColumnLayout('Arms') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'A: Arm Rig Setup') cmds.button(l = '\nA: Rig Arms\n', c = self.makeArms) cmds.setParent('..') cmds.setParent('..') tab5 = cmds.rowColumnLayout('Spine and Head') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'Spine Rig Setup') cmds.setParent('..') cmds.setParent('..') tab6 = cmds.rowColumnLayout('Stretchy IK') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'Stretchy Setup') cmds.setParent('..') cmds.setParent('..') tab6 = cmds.rowColumnLayout('Extras') cmds.scrollLayout(saw = 600, sah = 600, cr = True) cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'General Utitlities') cmds.text('\nHere are all my general utilities for various things') cmds.frameLayout(l = 'Automatic Blend Colors Creation and Connection') cmds.rowColumnLayout(nc = 5, w = 10) cmds.text('IK Joint:') cmds.text(l = '') cmds.text('FK/Dyn Joint:') cmds.text(l = '') cmds.text('Bind Joint:') self.ikJBC = cmds.textField() cmds.text(l = '') self.fkJBC = cmds.textField() cmds.text(l = '') self.bindJBC = cmds.textField() cmds.text(' \nBlend Quantity:') cmds.text(l = '') cmds.text(' \nSwitch Control:') cmds.text(l = '') cmds.text(l = '') self.bQBC = cmds.intField() cmds.text(l = '') self.sCBC = cmds.textField() cmds.text(l = '') cmds.button(l = 'Help Docs', c = self.crBC.__doc__) cmds.setParent('..') cmds.button(l = 'Create', c = self.execCrBC) cmds.text(l = '') cmds.setParent('..') cmds.frameLayout(l = 'Make Spline IK Curve Stretch And Squash') cmds.rowColumnLayout(nc = 5, w = 10) cmds.text('Curve Name:') cmds.text(l = '') cmds.text('Setup Name:') cmds.text(l = '') cmds.text('Joint Quantity:') self.ikJBC = cmds.textField() cmds.text(l = '') self.fkJBC = cmds.textField() cmds.text(l = '') self.bindJBC = cmds.textField() cmds.text(' \nSwitch Control:') cmds.text(l = '') cmds.text(' \nGlobal Control:') cmds.text(l = '') cmds.text(l = '') self.bQBC = cmds.intField() cmds.text(l = '') self.sCBC = cmds.textField() cmds.text(l = '') cmds.button(l = 'Help Docs', c = self.crBC.__doc__) cmds.setParent('..') cmds.button(l = 'Create', c = self.execCrBC) cmds.setParent('..') cmds.showWindow(rigUI) r = RUI('charNameUI', 'gScaleUI', 'fingButtonGrp', 'thumbCheckBox', 'spineButtonGrp', 'neckButtonGrp', 'ikJBC', 'fkJBC', 'bindJBC', 'bQBC', 'sCBC') # last modified at 6.20 pm 29th June 2011

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  • find the children in jquery

    - by armin etemadi
    i have a tree structure,there is an unordered list(ul) in that tree.i have li items in it,and in that li items it could be a span or an ul list. this is one part of my codes : <li id="main_li"> <div class="first_division"></div> <span>products</span> <ul style="display: block;"> <li> <div class="division1"></div> <span>products_cat_1</span> <ul style="display: none;"> <li> <span>products_cat_1_milk</span> </li> </ul> </li> <li> <span>products_yoghurt</span> </li> <li> <span>products_butter</span> </li> </ul> </li> i want to access li elements in ul tag where the parent li id is "main_li",i want to get it done by clicking on the span within li. how can i do this with jquery?

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  • Preserve HTML font-size when iPhone orientation changes from portrait to landscape

    - by DShultz
    I have a mobile web application with an unordered list containing multiple listitems with a hyperlink inside of each li: <ul> <li id="home" class="active"> <a href="home.html">HOME</a></div> </li> <li id="home" class="active"> <a href="test.html">TEST</a></div> </li> </ul> ...My question is how can I format the hyperlinks so that they DON'T change size when viewed on an iPhone, and the accellerometer switches from portrait - landscape? Right now, I have the hyperlink font size spec'ed to 14px, but when switching to landscape, it blows way up to like 20px. I want the font-size to stay the same. Here is the selector: ul li a { font-size:14px; text-decoration: none; color: #cc9999; }

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  • css background image is being cut off..

    - by Ronedog
    I have an unordered list and the background image is being cut off when trying to place it next to the text. I'm using jquery to add the class to the anchor tag to display the image, and its working fine, the only problem is the image gets cut off. I've been playing around with the css, but can't seem to figure out how to make the image display properly...it seems like the < li is hiding the image behind it somehow...can I place the image in front of the < li to make it display...or am I missing something else? Can someone help me? Thanks. Here's the HTML: <ul id="nav> <li> <a class="folder_closed">Item 1</a> </li> </ul> Here's the CSS: ul#nav{ margin-left:0; margin-right:0; padding-left:0px; text-indent:15px; } #nav > li{ vertical-align: top; text-align:left; clear: both; margin-left:0px; margin-right:0px; padding-right:0px; padding-left:15px; } .folder_open{ position:relative; background-image: url(../images/maximize.png); background-repeat: no-repeat; background-position: -5px 1px; } .folder_closed{ position:relative; background-image: url(../images/minimize.png); background-repeat: no-repeat; background-position: -5px 1px; }

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  • JQuery set img src depending on where you click

    - by Anna
    Hello ! I used javascript for loading a picture on my website depending on which "small" photos in ul you clicked... I had something like that : <script type="text/javascript"> function viewImage(src, legende) { document.getElementById("imageBig").src = "images/photos/"+src; document.getElementById("legend").innerHTML = legende; } </script> and in html simply : things like that : <li><a href="#centre" onclick="javascript:viewImage('flute.jpg','La Reine de la Nuit au Comedia')"><img src="images/photos/carre-09.jpg" alt="" /></a> <a href="#centre" onclick="javascript:viewImage('perichole.jpg','Manuelita - <em>La P&eacute;richole</em> &agrave; l&#8217;Op&eacute;ra Comique')"><img src="images/photos/carre-03.jpg" alt="" /></a></li> <li><a href="#centre" onclick="javascript:viewImage('12.png','R&eacute;cital &agrave; Carnac, septembre 2008')"><img src="images/photos/carre-12.jpg" alt="Marion Baglan Carnac R&eacute;" /></a> <a href="#centre" onclick="javascript:viewImage('01.jpg','')"><img src="images/photos/carre-01.jpg" alt="" /></a></li> so you see, I could, depending on which small photos in the unordered list you clicked, load some particular photos, by passing the src string in argument... but I decided to use Jquery to get some fade-in effect. But I can't find a way to pass an argument that would tell my JQuery function which photo to load depending on where I clicked... stuck here : $(document).ready(function(){ $('#ulPhotos').click(function() { var newSrc= $('#imageBig').attr("src", "images/photos/11.jpg"); }); }); I don't want the 11.jpg to be hardcoded, I need to pass it through argument when I click on a special li element in my ul element of id #ulPhotos... I hope I'm clear enough sorry !

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  • Null-free "maps": Is a callback solution slower than tryGet()?

    - by David Moles
    In comments to "How to implement List, Set, and Map in null free design?", Steven Sudit and I got into a discussion about using a callback, with handlers for "found" and "not found" situations, vs. a tryGet() method, taking an out parameter and returning a boolean indicating whether the out parameter had been populated. Steven maintained that the callback approach was more complex and almost certain to be slower; I maintained that the complexity was no greater and the performance at worst the same. But code speaks louder than words, so I thought I'd implement both and see what I got. The original question was fairly theoretical with regard to language ("And for argument sake, let's say this language don't even have null") -- I've used Java here because that's what I've got handy. Java doesn't have out parameters, but it doesn't have first-class functions either, so style-wise, it should suck equally for both approaches. (Digression: As far as complexity goes: I like the callback design because it inherently forces the user of the API to handle both cases, whereas the tryGet() design requires callers to perform their own boilerplate conditional check, which they could forget or get wrong. But having now implemented both, I can see why the tryGet() design looks simpler, at least in the short term.) First, the callback example: class CallbackMap<K, V> { private final Map<K, V> backingMap; public CallbackMap(Map<K, V> backingMap) { this.backingMap = backingMap; } void lookup(K key, Callback<K, V> handler) { V val = backingMap.get(key); if (val == null) { handler.handleMissing(key); } else { handler.handleFound(key, val); } } } interface Callback<K, V> { void handleFound(K key, V value); void handleMissing(K key); } class CallbackExample { private final Map<String, String> map; private final List<String> found; private final List<String> missing; private Callback<String, String> handler; public CallbackExample(Map<String, String> map) { this.map = map; found = new ArrayList<String>(map.size()); missing = new ArrayList<String>(map.size()); handler = new Callback<String, String>() { public void handleFound(String key, String value) { found.add(key + ": " + value); } public void handleMissing(String key) { missing.add(key); } }; } void test() { CallbackMap<String, String> cbMap = new CallbackMap<String, String>(map); for (int i = 0, count = map.size(); i < count; i++) { String key = "key" + i; cbMap.lookup(key, handler); } System.out.println(found.size() + " found"); System.out.println(missing.size() + " missing"); } } Now, the tryGet() example -- as best I understand the pattern (and I might well be wrong): class TryGetMap<K, V> { private final Map<K, V> backingMap; public TryGetMap(Map<K, V> backingMap) { this.backingMap = backingMap; } boolean tryGet(K key, OutParameter<V> valueParam) { V val = backingMap.get(key); if (val == null) { return false; } valueParam.value = val; return true; } } class OutParameter<V> { V value; } class TryGetExample { private final Map<String, String> map; private final List<String> found; private final List<String> missing; public TryGetExample(Map<String, String> map) { this.map = map; found = new ArrayList<String>(map.size()); missing = new ArrayList<String>(map.size()); } void test() { TryGetMap<String, String> tgMap = new TryGetMap<String, String>(map); for (int i = 0, count = map.size(); i < count; i++) { String key = "key" + i; OutParameter<String> out = new OutParameter<String>(); if (tgMap.tryGet(key, out)) { found.add(key + ": " + out.value); } else { missing.add(key); } } System.out.println(found.size() + " found"); System.out.println(missing.size() + " missing"); } } And finally, the performance test code: public static void main(String[] args) { int size = 200000; Map<String, String> map = new HashMap<String, String>(); for (int i = 0; i < size; i++) { String val = (i % 5 == 0) ? null : "value" + i; map.put("key" + i, val); } long totalCallback = 0; long totalTryGet = 0; int iterations = 20; for (int i = 0; i < iterations; i++) { { TryGetExample tryGet = new TryGetExample(map); long tryGetStart = System.currentTimeMillis(); tryGet.test(); totalTryGet += (System.currentTimeMillis() - tryGetStart); } System.gc(); { CallbackExample callback = new CallbackExample(map); long callbackStart = System.currentTimeMillis(); callback.test(); totalCallback += (System.currentTimeMillis() - callbackStart); } System.gc(); } System.out.println("Avg. callback: " + (totalCallback / iterations)); System.out.println("Avg. tryGet(): " + (totalTryGet / iterations)); } On my first attempt, I got 50% worse performance for callback than for tryGet(), which really surprised me. But, on a hunch, I added some garbage collection, and the performance penalty vanished. This fits with my instinct, which is that we're basically talking about taking the same number of method calls, conditional checks, etc. and rearranging them. But then, I wrote the code, so I might well have written a suboptimal or subconsicously penalized tryGet() implementation. Thoughts?

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