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  • Rails model relations depending on count of nested relations

    - by Lowgain
    I am putting together a messaging system for a rails app I am working on. I am building it in a similar fashion to facebook's system, so messages are grouped into threads, etc. My related models are: MsgThread - main container of a thread Message - each message/reply in thread Recipience - ties to user to define which users should subscribe to this thread Read - determines whether or not a user has read a specific message My relationships look like class User < ActiveRecord::Base #stuff... has_many :msg_threads, :foreign_key => 'originator_id' #threads the user has started has_many :recipiences has_many :subscribed_threads, :through => :recipiences, :source => :msg_thread #threads the user is subscribed to end class MsgThread < ActiveRecord::Base has_many :messages has_many :recipiences belongs_to :originator, :class_name => "User", :foreign_key => "originator_id" end class Recipience < ActiveRecord::Base belongs_to :user belongs_to :msg_thread end class Message < ActiveRecord::Base belongs_to :msg_thread belongs_to :author, :class_name => "User", :foreign_key => "author_id" end class Read < ActiveRecord::Base belongs_to :user belongs_to :message end I'd like to create a new selector in the user sort of like: has_many :updated_threads, :through => :recipiencies, :source => :msg_thread, :conditions => {THREAD CONTAINS MESSAGES WHICH ARE UNREAD (have no 'read' models tying a user to a message)} I was thinking of either writing a long condition with multiple joins, or possibly writing giving the model an updated_threads method to return this, but I'd like to see if there is an easier way first. Any ideas? Also, if there is something fundamentally wrong with my structure for this functionality let me know! Thanks!!

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  • Android Hashtable Serialization

    - by Nsyed
    Hi All, I am having a weird issue with serialization of a Hashtable. I have made a Server, Client app. Where server(PC/MAC) is serializing a Hashtable and sending it to Client(Android) through UDP. The data is sent/read correctly but I get a bunch of these messages below on LogCat. 04-12 11:19:43.059: DEBUG/dalvikvm(407): GetFieldID: unable to find field Ljava/util/Hashtable;.loadFactor:F Occasionally, I would see these 04-12 11:21:19.150: DEBUG/dalvikvm(407): GC freed 10814 objects / 447184 bytes in 97ms The app would run for 2-3 mins and then crash. Interestingly enough I do not see the Loadfactor errors on SDK 1.5. But I do see the GC Free xxxx objects, quiet often. After debugging I have found that the issue is with de-serialization and the error/warning are coming from following code Code: ByteArrayInputStream bis = new ByteArrayInputStream(bytes); ObjectInputStream ois = new ObjectInputStream(bis); object = ois.readObject(); at Code: object = ois.readObject(); on the client. My server is serializing code is the following. Code: ByteArrayOutputStream bos = new ByteArrayOutputStream(); ObjectOutputStream oos = new ObjectOutputStream(bos); oos.writeObject(obj); Any idea what is going on? Thanks for the Help!

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  • flex actionscript not uploading file to PHP page HELP!

    - by Rees
    hello, please help! I am using actionscript 3 with flex sdk 3.5 and PHP to allow a user to upload a file -that is my goal. However, when I check my server directory for the file... NOTHING is there! For some reason SOMETHING is going wrong, even though the actionscript alerts a successful upload (and I have even tried all the event listeners for uploading errors and none are triggered). I have also tested the PHP script and it uploads SUCCESSFULLY when receiving a file from another PHP page (so i'm left to believe there is nothing wrong with my PHP). However, actionscript is NOT giving me any errors when I upload -in fact it gives me a successful event...and I know the my flex application is actually trying to send the data because when I attempt to upload a large file, it takes significantly more time to alert a "successful" event than when I upload a small file. I feel I have debugged every aspect of this code and am now spent. pleaseeee, anyone, can you tell me whats going wrong?? or at least how I can find out whats happening? -I'm using flash bugger and I'm still getting zero errors. private var fileRef:FileReference = new FileReference(); private var flyerrequest:URLRequest = new URLRequest("http://mysite.com/sub/upload_file.php"); private function uploadFile():void{ fileRef.browse(); fileRef.addEventListener(Event.SELECT, selectHandler); fileRef.addEventListener(Event.COMPLETE, completeHandler); } private function selectHandler(event:Event):void{ fileRef.upload(flyerrequest); } private function completeHandler(event:Event):void{ Alert.show("uploaded"); }

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  • Why is OpenSubKey() returning null on my Win 7 64 bit system?

    - by BrMcMullin
    Has anyone seen OpenSubKey() and other Microsoft.Win32 registry functions return null on 64 bit systems when 32 bit registry keys are under Wow6432node in the registry? I'm working on a unit testing framework that makes a call to OpenSubKey() from the .net library. My dev system is a Win 7 64 bit environment with VS 2008 SP1 and the Win 7 SDK installed. The application we're unit testing is a 32 bit application, so the registry is virtualized under HKLM\Software\Wow6432node. When we call: Registry.LocalMachine.OpenSubKey( @"Software\MyCompany\MyApp\" ); Null is returned, however explicitly stating to look here works: Registry.LocalMachine.OpenSubKey( @"Software\Wow6432node\MyCompany\MyApp\" ); From what I understand this function should be agnostic to 32 bit or 64 bit environments and should know to jump to the virtual node. Even stranger is the fact that the exact same call inside a compiled and installed version of our application is running just fine on the same system and is getting the registry keys necessary to run; which are also being placed in HKLM\Software\Wow6432node. Any suggestions? Thanks in advance!

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  • Can't create new xib files in Xcode projects

    - by Reed Olsen
    This one is a doozy... My buddy just downloaded the iPhone SDK on his Snow Leopard MacBook Pro. No matter what kind of project he creates (Window Based, View Based, etc...,) he can't create or use his own xib files. The project will compile and run fine until he adds a new xib file. Here are some symptoms: When he selects a pre-generated xib in Xcode (such as MainWindow.xib), no preview is shown on the right hand side. Double clicking on this file will open it in interface builder (This is correct behavior). When he selects his own custom xib, the preview pane displays the XML content of the xib. Double clicking on his custom xib opens up the XML file in Xcode - as if it were a standard code file (This is jacked up). Opening his custom xib from finder opens it in Interface Builder. When building the application, the build warning says something to the effect of "Warning: No rule to process file /path/to/CustomXib of type sourcecode.xib for architecture i386" At runtime he gets the error: Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[UIViewController _loadViewFromNibNamed:bundle:] was unable to load a nib named "MyCustomXib"' We've uninstalled Xcode from the command line and reinstalled. I've verified that it's the right version for his machine. I'm stumped!

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  • Removing a view from it's superview causes memory error - why?

    - by mystify
    Xcode is throwing an error at me: malloc: * error for object 0x103f000: pointer being freed was not allocated * set a breakpoint in malloc_error_break to debug I tracked down the code until a line where I do this: - (void)inputValueCommitted:(NSString *)animationID finished:(BOOL)finished context:(void *)context { // retainCount of myView is 2! (one for the retain-property, one for beeing a subview) [self.myView removeFromSuperview]; // ERROR-LINE !! self.myView = nil; } When I remove that errorful line, the error is gone. So in conclusion: I can't get rid of my view! It's an UIImageView with nothing else inside, just showing an image. What I do is this: I create an UIView Animation Block, create that UIImageView, assign it to an retain-property with self.myView = ..., and after the animation is done, I just want to get rid of that view. So I remove it from it's superview and then set my property to nil, which lets it go away - in theory. Did anyone else encounter such issues? iPhone SDK 3.0.

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  • Social Network News Feed Database & Design

    - by pws5068
    I'm designing a News Feed system using PHP/MySQL similar to facebook's. I have asked a similar question before but now I've changed the design and I'm looking for feedback. Example Notifications: User_A commented on User_B's new album. "Hey man nice picture!" User_B added a new Photo to [his/her] profile. [show photo thumbnail] Initially, I implemented this using excessive columns for Obj1:Type1 | Obj2:Type2 | etc.. Now the design is set up using a couple special keywords, and actor/receiver relationships. My database is designed for efficiency - using a table of messages joined on a table containing userid,actionid,receiverid,receiverObjectTypeID, Here's a condensed version of what it will look like once joined: News_ID | User_ID | Message | Timestamp 2643 A %a commented on %o's new %r. SomeTimestamp 2644 B %a added a new %r to [his/her] profile. SomeTimestamp %a = the User_ID of the person doing the action %r = the receiving object %o = the owner of the receiving object (for example the owner of the album) (NULL if %r is a user) Questions: Is this a smart (efficient/scalable) way to move forward? How can I show messages like: "User_B added 4 new photos to his profile."?

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  • Problem with Silverlight 3 projects in Web Developer Express 2008

    - by MNT
    Hi, I have a strange problem when working with silverlight 3 projects in Web Developer Express 2008. Mainly, I cannot show the design view of a XAML file. Also the XAML files (markup) are shown as plain text files (No Syntax coloring & No Intellisense). However I can write an application that is compiled and run successfully. I have the following installed on my machine: Windows XP SP3 Visual Web Developer Express 2008 SP1 & .NET 3.5 SP1 SL3 Requirements I had a few problems while installing SL3 SDK & Tool for VS. I repeated the process many times until the installation succeeded. The main problem was in the "SL Tools for VS" installation where I used to get an error in the middle. My workaround was to extract the MSI file and manually run the VWDxxx installer from the extracted files. Is this the cause of the problem? Kindly advise as it's impractical to work w/o Intellisense. Thnak you

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  • Eclipse on windows doesnt start

    - by sap
    I usually do all my java development on linux, using fedora package manager setting up a development environment is easy and fast. Now I have to start using windows but I never used it for java development and im having a few difficulties having it setup. So I downloaded and installed thye java 6 JDK (just the standard edition, not the EE) and installed it. Next I downloaded eclipse classic package, which doesnt have an installer, you just unzip it and run it. I had to add the java bin directory to the PATH variable, which I did. But when I start eclipse.exe I get this: http://img02.imagefra.me/img/img02/1/12/12/f_12c33ivd2m_c79c09f.jpg I already made a new environment variable called CLASSPATH and add the d:/java sdk/lib directory to it, but it the same thing. Am I missing something? Thanks. UPDATE: so i wrote the path to the java.exe on the eclipse.ini file (linking to jvm.dll didnt work) and now it just opens a console window for a few seconds and then closes (doesnt output anything). also launching it like: java -jar plugins/org.eclipse.equinox.launcher_1.0.0.v20070208a.jar make the vm work for about 1-2 seconds and then it returns, with no outputs. UPDATE2: i didnt know it was writting a log file, found it and read it and it said i was using GWT x32 libraries on a x64 VM, so i just downloaded an eclipse x64 version and it worked. i still had to use the .ini trick to say where the JVM is installed. thanks a lot for the help.

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  • Getting an Android App to Show Up in the market for "Sony Internet TV"(Google TV)

    - by user1291659
    I'm having a bit of trouble getting my app to show up in the market under GoogleTV. I've searched google's official documentation and I don't believe the manifest lists any elements which would invalidate the program; the only hardware requirement specified is landscape mode, wakelock and external storage(neither which should cause it to be filtered for GTV according to the documentation) and I set the uses touchscreen elements "required" attribute to false. below is the AndroidManifest.xml for my project: <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.whateversoft" android:versionCode="2" android:versionName="0.1" > <uses-sdk android:minSdkVersion="8" /> <application android:icon="@drawable/ic_launcher" android:label="Color Shafted" android:theme="@style/Theme.NoBackground" android:debuggable="false"> <activity android:label="Color Shafted" android:name=".colorshafted.ColorShafted" android:configChanges = "keyboard|keyboardHidden|orientation" android:screenOrientation = "landscape"> <!-- Set as the default run activity --> <intent-filter > <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:label="Color Shafted Settings" android:name=".colorshafted.Settings" android:theme="@android:style/Theme" android:configChanges = "keyboard|keyboardHidden"> <!-- --> </activity> </application> <!-- DEFINE PERMISSIONS FOR CAPABILITIES --> <uses-permission android:name = "android.permission.WRITE_EXTERNAL_STORAGE"/> <uses-permission android:name = "android.permission.WAKE_LOCK"/> <uses-feature android:name="android.hardware.touchscreen" android:required="false" /> <!-- END OF PERMISSIONS FOR CAPABILITIES --> </manifest> I'm about to start promoting the app after the next major release so its been kind of a bummer since I can't seem to get this to work. Any help would be appreciated, thanks in advance : )

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  • Applet to Object tags

    - by Andy
    im trying to get from applet to object so i can resolve z-index issues. The first applet tag works...my conversion to object doesn't. Can anyone point me in the right direction? From: <applet name='previewersGraph' codebase="http://www.mydomain.info/sub/" archive="TMApplets.jar" code='info.tm.web.applet.PreviewerStatsGraphApplet' width='446' height='291'> <param name="background-color" value="#ffffff" /> <param name="border-color" value="#8c8cad" /> To: <OBJECT id="previewersGraph" name="previewersGraph" classid="clsid:CAFEEFAC-0014-0002-0000-ABCDEFFEDCBA" width="200" height="200" align="baseline" codebase="http://java.sun.com/products/plugin/autodl/jinstall-1_4_2-windows-i586.cab#Version=1,4,2,0"> <PARAM name="code" value="info.tm.web.applet.PreviewerStatsGraphApplet"> <PARAM name="codebase" value="http://www.mydomain.info/sub/"> <PARAM name="type" value="application/x-java-applet;jpi-version=1.4.2"> <PARAM name="archive" value="TMApplets.jar"> <PARAM name="scriptable" value="true"> No Java 2 SDK, Standard Edition v 1.4.2 support for APPLET!! </OBJECT>

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  • Getting nice sound from Java

    - by Peter Lang
    I managed to play midi files using Java, but it produces some distracting noise. I figured out that this is caused by the poor quality soundbank file shipped with Java 6 SDK/JRE. How can I improve that quality? Here is what I have so far: MidiNote example using a Receiver works fine (sounds the same as when playing midi files with other players), so it does not seem to use the Soundbank shipped with Java but the fallback mechanism that uses a hardware MIDI port. Using SimpleMidiPlayer example to play a Midi file works, but the quality is poor. When I delete lib/audio/soundbank.gm, the quality is not bad any more, so the fallback is used again. When I put soundbank-deluxe.gm into the same directory, it is used and produces much better sound. Messing with the clients soundbank file as described in the official Installation Instructions certainly isn't an option, so I tried to put the new soundbank-file into the jar-file and load it: Soundbank soundbank = MidiSystem.getSoundbank( getClass().getResourceAsStream("soundbank-deluxe.gm")); if(synthesizer.isSoundbankSupported(soundbank)) { System.out.println(synthesizer.loadAllInstruments(soundbank)); } This prints true, but the sound remains unchanged. What am I doing wrong loading the soundbank file? Can I force the hardware MIDI port to be used instead of the standard soundbank file?

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  • Using GDataXMLDocument in iPad app

    - by INs
    I'm trying to use GDataXML library in my ipad application. I followed by instructions: Download the gdata-objective-c client library. Unzip the file, navigate to Source\XMLSupport, and drag the two files GDataXMLNode.h and GDataXMLNode.m into your project In XCode, click Project\Edit Project Settings and make sure “All Configurations” are checked. Find the Search Paths\Header Search Paths setting and add /usr/include/libxml2 to the list. Finally, find the Linking\Other Linker Flags section and add -lxml2 to the list. If in code i add #import "GDataXMLNode.h", all is fine. But when i try to use GDataXMLDocument class in my app GDataXMLDocument *doc = [[GDataXMLDocument alloc] initWithData:xmlData options:0 error:nil]; I received the following message: Ld build/Debug-iphonesimulator/DemoApp.app/DemoApp normal i386 cd /Users/svp/Projects/DemoApp setenv MACOSX_DEPLOYMENT_TARGET 10.6 setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 -arch i386 -isysroot /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk -L/Users/svp/Projects/DemoApp/build/Debug-iphonesimulator -F/Users/svp/Projects/DemoApp/build/Debug-iphonesimulator -filelist /Users/svp/Projects/DemoApp/build/DemoApp.build/Debug-iphonesimulator/DemoApp.build/Objects-normal/i386/DemoApp.LinkFileList -mmacosx-version-min=10.6 -Xlinker -objc_abi_version -Xlinker 2 -framework Foundation -framework UIKit -framework CoreGraphics -framework MapKit -framework QuartzCore -lxml2.2 -o /Users/svp/Projects/DemoApp/build/Debug-iphonesimulator/DemoApp.app/DemoApp Undefined symbols: "_OBJC_CLASS_$_GDataXMLDocument", referenced from: objc-class-ref-to-GDataXMLDocument in TwitterService.o ld: symbol(s) not found collect2: ld returned 1 exit status Any thoughts?

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  • Why can't I install psycopg2? (Python 2.6.4, PostgreSQL 8.4, OS X 10.6.3)

    - by cojadate
    UPDATE: After updating all my software, the error message has changed. Now, when I run "python setup.py install" I get the following: Warning: Unable to find 'pg_config' filebuilding 'psycopg2._psycopg' extension gcc-4.0 -arch ppc -arch i386 -isysroot /Developer/SDKs/MacOSX10.4u.sdk -fno-strict-aliasing -fno-common -dynamic -DNDEBUG -g -O3 -DPSYCOPG_DEFAULT_PYDATETIME=1 -DPSYCOPG_VERSION="2.2.1 (dt dec ext pq3)" -DPSYCOPG_EXTENSIONS=1 -DPSYCOPG_NEW_BOOLEAN=1 -DHAVE_PQFREEMEM=1 -DHAVE_PQPROTOCOL3=1 -I/Library/Frameworks/Python.framework/Versions/2.6/include/python2.6 -I. -c psycopg/psycopgmodule.c -o build/temp.macosx-10.3-fat-2.6/psycopg/psycopgmodule.o followed by a very long list of other error messages. After running python setup.py install I get the following: Warning: Unable to find 'pg_config' filebuilding 'psycopg2._psycopg' extension gcc-4.0 -arch ppc -arch i386 -fno-strict-aliasing -fno-common -dynamic -DNDEBUG -g -O3 - DPSYCOPG_DEFAULT_PYDATETIME=1 -DPSYCOPG_VERSION="2.2.1 (dt dec ext pq3)" -DPSYCOPG_EXTENSIONS=1 -DPSYCOPG_NEW_BOOLEAN=1 -DHAVE_PQFREEMEM=1 -DHAVE_PQPROTOCOL3=1 -I/Library/Frameworks/Python.framework/Versions/2.6/include/python2.6 -I. -c psycopg/psycopgmodule.c -o build/temp.macosx-10.3-fat-2.6/psycopg/psycopgmodule.o unable to execute gcc-4.0: No such file or directory error: command 'gcc-4.0' failed with exit status 1 There's probably something screamingly obvious there to anyone who knows the first thing about back-end web programming, but unfortunately it's all gobbledegook to me. The psycopg2 documentation was not helpful.

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  • Delphi - working with dll's for beginners

    - by doubleu
    Hi there, I'm a total newbie regarding to DLL. And I don't need to creat them I just need to use one. I've read some tutorials, but they weren't as helpful as I hoped. Here's the way I started: I've downloaded the SDK which I need to use (ESTOS Tapi Server). I read in the docs and spotted out the DLL which I need to use, which is the ENetSN.dll, and so I registered it. Next I've used the Dependency Walker to take a look at the DLL - and I was wondering because there are only these functions: DllCanUnloadNow, DllGetClassObject, DllRegisterServer and DllUnregisterServer, and these are not the functions mentioned in the docs. I think I have to call DllGetClassObject to get an object out of the DLL with which I can start to work. Unfortunately the tutorials I found doesn't mentioned how this is done (or I didn't understood it). There are also 3 exmaples delivered for VB and C++, but I wasn't able to 'translate' them into delphi. If somebody knows a tutorial where this is explained or could give me a pointer to the right direcetion, I would be very thankful .

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  • Creating and using a static lib in xcode

    - by Alasdair Morrison
    I am trying to create a static library in xcode and link to that static library from another program. So as a test i have created a BSD static C library project and just added the following code: //Test.h int testFunction(); //Test.cpp #include "Test.h" int testFunction() { return 12; } This compiles fine and create a .a file (libTest.a). Now i want to use it in another program so I create a new xcode project (cocoa application) Have the following code: //main.cpp #include <iostream> #include "Testlib.h" int main (int argc, char * const argv[]) { // insert code here... std::cout << "Result:\n" <<testFunction(); return 0; } //Testlib.h extern int testFunction(); I right clicked on the project - add - existing framework - add other Selected the .a file and it added it into the project view. I always get this linker error: Build TestUselibrary of project TestUselibrary with configuration Debug Ld build/Debug/TestUselibrary normal x86_64 cd /Users/myname/location/TestUselibrary setenv MACOSX_DEPLOYMENT_TARGET 10.6 /Developer/usr/bin/g++-4.2 -arch x86_64 -isysroot /Developer/SDKs/MacOSX10.6.sdk -L/Users/myname/location/TestUselibrary/build/Debug -L/Users/myname/location/TestUselibrary/../Test/build/Debug -F/Users/myname/location/TestUselibrary/build/Debug -filelist /Users/myname/location/TestUselibrary/build/TestUselibrary.build/Debug/TestUselibrary.build/Objects-normal/x86_64/TestUselibrary.LinkFileList -mmacosx-version-min=10.6 -lTest -o /Users/myname/location/TestUselibrary/build/Debug/TestUselibrary Undefined symbols: "testFunction()", referenced from: _main in main.o ld: symbol(s) not found collect2: ld returned 1 exit status I am new to macosx development and fairly new to c++. I am probably missing something fairly obvious, all my experience comes from creating dlls on the windows platform. I really appreciate any help.

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  • Getting entitlement warning while building an Ad Hoc Distribution Bundle for an Iphone App.

    - by nefsu
    I followed Apple's instructions on how to create an Ad Hoc Distrubution bundle but I keep getting what appears to be a fatal Warning during the build process. As per the instructions, I set the signing identity to my distribution profile at the target (instead of the project), created my Entitlement.plist file and unchecked get-task-allow, linked this file to my target and run the build in distribution for device mode. When I do that, the build completes successful but only after giving the following warning. [WARN]CodeSign warning: entitlements are not applicable for product type 'Application' in SDK 'Device - iPhone OS 3.1.2'; ignoring... The last step in the build is the CodeSign and I've noticed that although it ran without errors, it's missing the --entitlement command line option that is given on the official apple instruction guide. Here is my CodeSign line /usr/bin/codesign -f -s "iPhone Distribution: My Name" --resource-rules=/Volumes/Data/projects/xcode/MyAppName/build/Distribution-iphoneos/MyAppName.app/ResourceRules.plist /Volumes/Data/projects/xcode/MyAppName/build/Distribution-iphoneos/MyAppName.app And here is apple's screen shot of what's expected. Can someone please help me figure out if this is something I'm doing wrong because much to my dismay even the dev forum at apple has very little information on this CodeSign warning.

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  • CMBufferQueueCreate fail, required parameters?

    - by Agustin
    Reading the documentation about iOS SDK CMBufferQueueCreate, it says that getDuration and version are required, all the others callbacks can be NULL. but running the following code: CFAllocatorRef allocator; CMBufferCallbacks *callbacks; callbacks = malloc(sizeof(CMBufferCallbacks)); callbacks->version = 0; callbacks->getDuration = timeCallback; callbacks->refcon = NULL; callbacks->getDecodeTimeStamp = NULL; callbacks->getPresentationTimeStamp = NULL; callbacks->isDataReady = NULL; callbacks->compare = NULL; callbacks->dataBecameReadyNotification = NULL; CMItemCount capacity = 4; OSStatus s = CMBufferQueueCreate(allocator, capacity, callbacks, queue); NSLog(@"QUEUE: %x", queue); NSLog(@"STATUS: %i", s); with timeCallback: CMTime timeCallback(CMBufferRef buf, void *refcon){ return CMTimeMake(1, 1); } and queue is: CMBufferQueueRef* queue; queue creations fails (queue = 0) and returns a status of: kCMBufferQueueError_RequiredParameterMissing = -12761, The callbacks variable is correctly initialized, at least the debugger says so. Somebody have played arround with CMBufferQueue? google doesn't know about that! Thanks

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  • How do I find a source code position from an address given by a crash in Window CE

    - by Shane MacLaughlin
    I have a Windows mobile 4.0 application, written using EVC++ 4.0 SP4 with MFC, that is exhibiting a random occasional crash in the field. e.g. Exception ox800000002 at 00112584. It does not happen under various emulators and simulators, hence is very difficult to trace using a debugger. The crash throws up and address and exception type. Given that I have the PDB is there any way to track this address to the source. I can't recompile using VC++ 8 as it doesn't support the mobile 4 SDK. My guess is that without a stack trace I'm not going to have much joy, as the chances are that the exception may not be in my source. Worth a try all the same. Edit As suggested, I have looked at the address in the context of the .MAP file for the program. This reveals the following Address Publics by Value Rva+Base Lib:Object 0001:00000000 ?GetUnduValue@@YANMM@Z 00011000 f 7Par.obj ' ' ' 0001:001124b8 ?OnLButtonUp@CGXGridUserDragSelectRangeImp@@UAAHPAVCGXGridCore@@AAVCPoint@@AAI@Z 001234b8 f gxseldrg.obj 0001:001126d8 ?OnSelDragStart@CGXGridUserDragSelectRangeImp@@UAAHPAVCGXGridCore@@KK@Z 001236d8 f gxseldrg.obj Which suggests the error occured during CGXGridUserDragSelectRangeImp::OnLButtonUp(), which seems a bit odd as I don't think there was a mouse / keyboard / screen button pressed at the time. Could be the stack got fragged before the crash got reported, and I'm wasting my time. I'll recompile with assembler output to try to isolate it to a given line, but don't hold out much hope :( Does the fact that the map file reports segmented addresses e.g. 0001:xxxxxxxxx and the crash report unsegmented addresses mean I have to carry out some computation to get the map address from the crash address?

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  • J2ME cache issue

    - by kiennt
    I have to write a J2ME app to retrieve images from server and display in mobile phone. I have seen and test that Snaptu have a mechanism to cache image, event with 100 images (both normal size and zoom size). I wonder how they can do that? I though that those guys use rms to save image stream to data. But when i check in working folder of simulater( I use Windows XP and Sun Wireless Toolkit 3.0, the Emulator device i use to run my program is CLDC Device 1 - my working folder is C:\Document And Settings\Administrator\javame-sdk\3.0\work\6\appdb), i see some .db file. When i delete these files, i still can view cache image in my emulator???? I also thought that those guys use heap memory to save image. But it is not correct because when i set limit device memory is 2MB (like some mobile phones), and i load and view 100 images in zoom size, it didn't make OutOfMemory Error? It so weird. Any one can help me? Thanks

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  • Linker flags for one library break loading of another

    - by trevrosen
    I'm trying to use FMOD and HTTPriot in the same app. FMOD works fine until I add in linker flags for HTTPriot, at which point I get a bunch of linking errors wherein FMOD is complaining about undefined symbols. In other words, adding in linker flags for HTTPriot seems to break the loading of FMOD's library. These are the kinds of errors I'm getting, all coming during the linking phase of my build: Undefined symbols: "_FMOD_Sound_Lock", referenced from: -[FMODEngine recordedSoundAsNSData] in FMODEngine.o -[FMODEngine writeRecordingToDiskWithName:] in FMODEngine.o "_FMOD_MusicSystem_PrepareCue", referenced from: -[FMODEngine addCue:] in FMODEngine.o These are the linker flags for HTTPriot: -lhttpriot -lxml2 -ObjC -all_load I added those as well as a path to the HTTPriot SDK per the instructions here: http://labratrevenge.com/httpriot/docs/iphone-setup.html I was hoping someone could enlighten me on why adding linker flags for one library might cause a failure of another to load. If I DON'T have these flags in, HTTPriot and FMOD both work fine on the simulator, but HTTPriot has runtime errors on the device, I assume because its libraries are not linked. FMOD works fine on the device though. I placed header search paths and library search paths in my build settings in order for XCode to find FMOD. That seemed to be OK until I tried adding these HTTPriot linker flags. I also tried adding a linker flag for the FMOD library (-lfmodex), but I get the same errors as I do without it.

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  • Directly accessing the modem in Windows Mobile

    - by kigurai
    For some reasons I need to be able to access the internal modem of a Windows Mobile smartphone (a HTC s740 with WM version 6.1). What I want is to be able to access it like it was a serial port in order to give AT-commands. I have code that uses the TAPI Line interface and lineGetID() to get a "handle" on which I shuld be able to do ReadFile()/WriteFile(). Sadly I have not gotten it to work. What I do currently is: Initialize TAPI with lineInitializeEx() Open the Line with lineOpen() Iterate through each available device and get info. Currently I am selecting the "UNIMODEM"/"Hayes compatible on COM1" device. But maybe I should choose the "TAPI cellular service"/"Cellular Line" instead? I have tried the "Cellular Line" device with the same result. Use lineGetID() on the selected device to get a handle. Do WriteFile("AT\r") and then directly do a ReadFile(), which should give me a "OK" back if it really was the modem I accessed. Realize that it doesn't work and get annoyed... But this has so far been a no-go. Does anyone have any idea on how to do it? I am doing this in Native WIN32 C++ on Windows Mobile 6 SDK. UPDATE: I have so far managed to get a data connection between two phones using RIL, which gives me a serial port handle to write and read from. BUT, I still would like to be able to interact directly with the modem to send AT-commands. So, the bounty I am starting only concerns getting direct access to the modem in order to give AT-commands. My investigations so far indicates that this was possible in previous versions of Windows Mobile (by opening COM2 and/or COM9 and slaying RIL, or something like that) but I have not yet seen code which works on WM6.

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  • How can I start using twill?

    - by brilliant
    I am sorry I have already asked this question on "Superuser", but nobody answers there, so I deleted it from "Superuser" and decided to post it here. Hope it's not a big crime, especially given the fact that I was firstly advised to use twill here on "StackOverflow" (not on "SuperUser") How do I start using twill? I have just downloaded it, unpacked it and clicked on the setup .py file in the folder. The black window (terminal) appeared for a moment and vanished. (I do have Python 2.5 installed on my computer - along with SDK from Google App Engine) In the twill documentation section it says: Downloading twill The latest release of twill is twill 0.9, released Thursday, December 27th, 2007; it is available for download at http://darcs.idyll.org/~t/projects/twill-0.9.tar.gz. You can also use Python's easy_install to install or upgrade twill. twill works with Python 2.3 or later. To start using twill, install it and then type twill-sh. At the prompt type: go http://www.slashdot.org/ show showforms showhistory I am not clear from this passage what I am supposed to type (only "twill-sh" or "twill-sh" and all the words under that line) and where (I tried typing it in the command prompt window of my computer - to no avail) Can, anyone, please, help me out here? Thank You in advance.

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  • paypal verify payment

    - by yozhik
    I am testing PayPal payments through Sandbox. So what do I do: Make a payment from my Android device, using SDK AppID: "APP-80W284485P519543T". Receive RESULT_OK in applicationResult and receive response on server side through IPN service. Now I am taking all responce from IPN and send it to paypal verification sandbox server to verify payment. It cat return (VERIFIED or INVALID). But the problem is that it is return INVALID. So whats can be the problem? What I am doing wrong? Thanks. This is what I send to verify: https://www.sandbox.paypal.com/cgi-bin/webscr?cmd=_notify-validate&payment_request_date=Mon+Mar+26+02%3A37%3A10+PDT+2012&fees_payer=EACHRECEIVER&transaction[0].is_primary_receiver=false&memo=Buy+1500+coins&transaction_type=Adaptive+Payment+PAY&verify_sign=AWimjEpfvS2eR6IgBwHtiwM0rMDUA.b2twU2ADjkAY-kg5szeluxcqKb&log_default_shipping_address_in_transaction=false&pay_key=AP-2YR77828AV574621G&transaction[0].amount=USD+1.99&reverse_all_parallel_payments_on_error=true&ipn_notification_url=http%3A%2F%2Fdev-vs.upiter.com%2Fvspayment%2Fproviders%2Fvs%2Ffb%2Fpaypalcallback&action_type=CREATE&notify_version=UNVERSIONED&transaction[0].status_for_sender_txn=Pending&test_ipn=1&cancel_url=https%3A%2F%2Fwww.paypal.com&transaction[0].pending_reason=UNILATERAL&status=COMPLETED&charset=windows-1252&transaction[0].paymentType=GOODS&request_body=&request_url=http%3A%2F%2Fdev-vs-mobile.stagika.com%2Fvspayment%2Fproviders%2Fvs%2Ffb%2Fpaypalcallback&return_url=https%3A%2F%2Fwww.paypal.com&transaction[0].receiver=a.merchant1.kv%40gmail.com&request_method=POST&transaction[0].id_for_sender_txn=0X355330VH030952T&sender.useCredentials=true

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  • Origin null is not allowed by Access-Control-Allow-Origin

    - by JIGGABITS
    I'm currently working with the SoundCloud API and would like to have a track embed when a button is clicked. I get two errors: XMLHttpRequest cannot load http://soundcloud.com/oembed.json?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F48419073. Origin null is not allowed by Access-Control-Allow-Origin. AND Uncaught TypeError: Cannot read property 'html' of null Here is my code: <button onclick="getPopular()">+1</button> <div id="track"></div> <script src="http://connect.soundcloud.com/sdk.js" type="text/JavaScript"></script> <script type="text/JavaScript"> SC.initialize({ client_id: "**************", }); var getPopular = function() { SC.get("/tracks", {limit: 1}, function(tracks) { var track = tracks[0]; alert("Latest track: " + track.title); SC.oEmbed(track.uri, document.getElementById("track")); }); }; </script> I use an alert in my code to let me know that it is actually taking information from the SoundCloud API. I'm just not sure what else is preventing it from embedding. Thanks, ahead of time, or looking at my question. jiggabits

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