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  • Access violation writing location, in my loop

    - by numerical25
    The exact error I am getting is First-chance exception at 0x0096234a in chp2.exe: 0xC0000005: Access violation writing location 0x002b0000. Windows has triggered a breakpoint in chp2.exe. And the breakpoint stops here for(DWORD i = 0; i < m; ++i) { //we are start at the top of z float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { //to the left of us float x = -halfWidth + j*dx; float y = 0.0f; vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); //<----- Right here vertices[i*n+j].color = D3DXVECTOR4(1.0f, 0.0f, 0.0f, 0.0f); } } I am not sure what I am doing wrong. below is the code in its entirety #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix //The first line of code creates your identity matrix. Second line of code //second combines your camera position, target location, and which way is up respectively D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(200.0f, 60.0f, -20.0f), new D3DXVECTOR3(200.0f, 50.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { //dx will represent the width and the height of the spacing of each vector float dx = 1; //Below are the number of vertices //m is the vertices of each row. n is the columns DWORD m = 30; DWORD n = 30; //This get the width of the entire land //30 - 1 = 29 rows * 1 = 29 * 0.5 = 14.5 float halfWidth = (n-1)*dx*0.5f; float halfDepth = (m-1)*dx*0.5f; float vertexsize = m * n; VertexPos vertices[80]; for(DWORD i = 0; i < m; ++i) { //we are start at the top of z float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { //to the left of us float x = -halfWidth + j*dx; float y = 0.0f; vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); vertices[i*n+j].color = D3DXVECTOR4(1.0f, 0.0f, 0.0f, 0.0f); } } int k = 0; DWORD indices[540]; for(DWORD i = 0; i < n-1; ++i) { for(DWORD j = 0; j < n-1; ++j) { indices[k] = (i * n) + j; indices[k + 1] = (i * n) + j + 1; indices[k + 2] = (i + 1) * n + j; indices[k + 3] = (i + 1) * n + j; indices[k + 4] = (i * n) + j + 1; indices[k + 5] = (i + 1) * n + j+ 1; k += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • Visual Studio solution parser

    - by gsirianni
    I'm looking for a tool that reads a .sln file and parses out all the sub projects and then parses all the sub project files into a list so that I can write a build list for a release? I just want the directory structure of the entier solution minus any excess that may exist in the solution's directory structure.

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  • Classic asp paging and session state

    - by flavour404
    Hi, Working on a classic asp page that uses paging. The error I am having a problem with is this: Lets say that you have 5 pages returned in your record set and you are on page 2. You leave and come back, you then press the link for page 3, the trouble is your session has timed out. I don't know why this happens but the page is reloaded, but the session check is bypassed and of course when the page attempts to retrieve the record set the session variables are now empty so I am getting a message stating: error near ',' line 1, because now the query is defunct. How do I get around this? Thanks, Ron.

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  • Why does Visual Studio's "Unused References..." button not flag System.Xml and System.Xml.Linq?

    - by mcjabberz
    I was trying to finish up a VB.NET class library project when I tried to remove all unused references. I know for a fact that I'm not explicitly using any thing from the System.Xml and System.Xml.Linq assemblies yet the "Unused References..." button never flags them for removal. In fact I even tried "Unused References..." on a blank project and it still never flagged them. The only reason I could think of is that either mscorlib.dll or System.dll is using System.Xml.dll or System.Xml.Linq.dll. Are they safe to remove?

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  • Help with visual programming??

    - by tjk0102
    i'm making a program that i need help with i'm trying to duplicate impero's policy lock screen i need help i'm trying to have my program search to see if a file is there. the concept is if the file exists it will launch it,but i'm having troubles would i use background worker do search for it and if so how would i make it search for it? if you can help that will be great

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  • How do I use a concatenation of 2 columns in a SQL DB in ASP.NET properly?

    - by user293357
    I'm using LinqToSql like this with a CheckBoxList in ASP.NET: var teachers = from x in dc.teachers select x; cbl.DataSource = teachers; cbl.DataTextField = "name"; cbl.DataValueField = "teacherID"; cbl.DataBind(); I want to display both "firstname" and "name" in the DataTextField however. I found this solution but I'm using LINQ: http://stackoverflow.com/questions/839223/concatenate-two-fields-in-a-dropdown How do I do this?

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  • Why are types found on an imported namepace but not on a fully qualified namespace after retargeting the framework?

    - by Paul Ferguson
    We've just re-targeted a VB.NET project from .Net 2.0 to 3.5. Various framework types are now missing from our project. Wherever the type is referenced using a fully qualified namespace it's missing. If the relevant namespace is imported for the type; it's found. For example, this doesn't find the type Object, with compiler error "System.Object is not defined.": Public Class Foo Inherits System.Object End Class However, this works ok: Imports System Public Class Foo Inherits [Object] End Class I've already tried re-opening the solution with no success.

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  • Does Microsoft make available the .obj files for its CRT versions to enable whole program optimizati

    - by Leeks and Leaks
    Given the potential performance improvements from LTCG (link time code generation, or whole program optimization), which requires the availability of .obj files, does Microsoft make available the .obj files for the various flavors of its MSVCRT releases? One would think this would be a good place for some potential gain. Not sure what they have to lose since the IL that is generated in the .obj files is not documented and processor specific.

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  • Store latitudes and longitudes in database for proximity/radius search using Google Maps API, .NET a

    - by poojad
    What is the approach for storing the latitudes and longitudes for multiple addresses as a one time set up. I need to find the nearby stores using Google Maps and I have to get the latitudes and longitudes of all the available stores. As the data is huge and may increase or change in future, can anyone suggest an approach taking performance and maintenance into consideration. Thank you.

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  • VisualStudio: Toggle Archive Attribute When Saving File?

    - by John Dibling
    We use Tortoise CVS in out shop, but in my last job we used Visual SourceSafe. VSS is generally a pile, but it did have one nice feature. You could right-click on a branch and ask it for a list of all the files you had checked-out. As far as I can tell there is no similar feature in CVS. So what I'm looking for is some kind of VS plusgin that will automatically reset (turn off) the archive attribute when saving a file. Then I can recursively dir to find the files I have checked-out. Does anyone know of a VS plugin or something I can do to get this behavior? Or is there something else I can do in CVS to get my ultimately desired result?

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  • Using LINQ to isolate a particular obect from a list of objects

    - by dezkev
    Hello All, I am trying my hand at making an invaders clone. there are 30 aliens arranged in a 5x 6 matrix on screen. I need to give the bottom most alien the ability to fire a shot. I am using LINQ to group the aliens into 5 groups based on Location.X and then sort the groups descending.I then need to choose one of the groups ( that gives me 5 groups) and select the First alien in the group and use it;s coordinate to fire a shot. My code below ,well ,works , but aliens in ANY row are merrily firing shots- not just the bottom most. Pl look at my code below and tell me whats wrong. (r = an instance of the Random class, all aliens are in a list called invaders). { var query = (from inv in invaders group inv by inv.Location.X into invgroup orderby invgroup.Key descending select invgroup).ToList(); var invfirst = query[r.Next(query.Count)].First(); invaderShots.Add(new Shot( new Point(invfirst.Area.X + invfirst.Area.Width / 2, invfirst.Area.Y + invfirst.Area.Height + 5), displayrect, Shot.Direction.Down)); }

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  • first major web app

    - by vbNewbie
    I have created a web app version of my previous crawler app and the initial form has controls to allow the client to make selections and start a search 'job'. These searches 'jobs' will be run my different threads created individually and added to a list to keep track of. Now the idea is to have another web form that will display this list of 'jobs' and their current status and will allow the jobs to be cancelled or removed only from the server side. This second form contains a grid to display these jobs. Now I have no idea if I should create the threads in the initial form code or send all user input to my main class which runs the search and if so how do I pass the the thread list to the second form to have it displayed on the grid. Any ideas really appreciated. Dim count As Integer = 0 Dim numThread As Integer = 0 Dim jobStartTime As Date Dim thread = New Thread(AddressOf ResetFormControlValues) 'StartBlogDiscovery) jobStartTime = Date.Now thread.Name = "Job" & jobStartTime 'clientName Session("Job") = "Job" & jobStartTime 'clientName thread.start() thread.sleep(50000) If numThread >= 10 Then For Each thread In threadlist thread.Join() Next Else numThread = numThread + 1 SyncLock threadlist threadlist.Enqueue(thread) End SyncLock End If this is the code that is called when the user clicks the search button on the inital form. this is what I just thought might work on the second web form if i used the session method. Try If Not Page.IsPostBack Then If Not Session("Job") = Nothing Then Grid1.DataSource = Session("Job") Grid1.DataBind() End If End If Finally

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  • Unable to drop constraint in sql server 2005 "Could not drop constraint. See previous errors"

    - by DannykPowell
    I'm trying to drop a constraint on a db table, something like: ALTER TABLE MyTable drop CONSTRAINT FK_MyTable_AnotherTable But the execution just runs and runs. If I stop it I see: Msg 3727, Level 16, State 0, Line 2 Could not drop constraint. See previous errors. Web search throws up various pages but note that the constraint is properly named and I am trying to remove it using the correct name

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  • How do I correlate build configurations in dependant vcproj files with different names?

    - by Tim
    I have a solution file that requires a third party library (open source). The containing solution uses the typical configuration names of "Debug" and "release". The 3rd party one has debug and release configs for both DLL and static libs - their names are not "Debug" and "Release". How do I tell the solution to build the dependency first and how do I correlate which config to the dependant config? i.e. MyProject:Debug should build either 3rdParty:debug_shared or 3rdParty:debug_static

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  • File.Exists() returns false, but not in debug

    - by Tor Haugen
    I'm being completely confused here folks, My code throws an exception because File.Exists() returns false public override sealed TCargo ReadFile(string fileName) { if (!File.Exists(fileName)) { throw new ArgumentException("Provided file name does not exist", "fileName"); } Visual studio breaks at the throw statement, and I immediately check the value of File.Exists(fileName) in the immediate window. It returns true. When I drag the breakpoint back up to the if statement and execute it again, it throws again. fileName is an absolute path to a file. I'm not creating the file, nor writing to it (it's there all along). If I paste the path into the open dialog in Notepad, it reads the file without problems. The code is executing in a background worker. It's the only complicating factor I can think of. I am positive the file has not been opened already, either in the worker thread or elsewhere. What's going on here?

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  • Screen Resolution Question VS2008 - C++ CLI

    - by MrMcC
    Hi, I have a program that has a SIZE of 800x600. I want to make this program expand if it is maximized, so that all the elements(buttons, picturebox's) change size to fit the new ratio depending on the users windows screen resolution. The way I am thinking to approach this is to take the users screen resolution and manual change the size of everything, and do this for all common resolutions, if a user has some rare resolution, ill just make it so the maximize/minimize buttons are disabled. But this will be very very time consuming as there are lots of elements in the forms, and their are multiple forms..... Basically, is there a shortcut? Perhaps a built in feature or some kind of add in for VS2008. What are some methods to tackle this issue?

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