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  • Name for Osherove's modified singleton pattern?

    - by Kazark
    I'm pretty well sold on the "singletons are evil" line of thought. Nevertheless, there are limited occurrences when you want to limit the creation of an object. Roy Osherove advises, If you're planning to use a singleton in your design, separate the logic of the singleton class and the logic that makes it a singleton (the part that initializes a static variables, for example) into two separate classes. That way, you can keep the single responsibility principle (SRP) and also have a way to override singleton logic. (The Art of Unit Testing 261-262) This pattern still perpetuates the global state. However, it does result in a testable design, so it seems to me to be a good pattern for mitigating the damage of a singleton. However, Osherove does not give a name to this pattern; but naming a pattern, according to the Gang of Four, is important: Naming a pattern immediately increases our design vocabulary. It lets us design at a higher level of abstraction. (3) Is there a standard name for this pattern? It seems different enough from a standard singleton to deserve a separate name. Decoupled Singleton, perhaps?

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  • How can I make permanent death in a MUD seem acceptable and fair to players?

    - by Luke Laupheimer
    I have considered writing a MUD for years, and I have a lot of ideas my friends think are really cool (and that's how I'd hope to get anywhere -- word of mouth). Thing is, there's one thing I have always wanted, that my friends and strangers hated: permanent death. Now, the emotional response I get to this is visceral revulsion, every time. I'm pretty sure I am the only person that wants this, or if I'm not, I'm a tiny minority. Now, the reason I want it is because I want the actions of the players to matter. Unlike a lot of other MUDs, which have a set of static city-states and social institutions etc, I want the things my players do, should I get any, to actually change the situation. And that includes killing people. If you kill someone, you didn't send them to time out, you killed them. What happens when you kill people? They go away. They don't come back in half an hour to smack talk you some more. They're gone. Forever. By making death non-permanent, you make death not matter. It would be similar if a climax to a character's arc is getting a speeding ticket. It cheapens it. Non-permanent death cheapens death. How can I: 1) Convince my players (and random people!) that this is actually a good idea?, or 2) Find some other way to make death and violence matter as much as it does in real life (except within the game, of course) sans character deletion? What alternatives are there out there?

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  • Bizarre SSH Problem - It won't even start

    - by thallium85
    I recently got Ubuntu 12.04 Precise, got it up and running with some MediaWiki software, static IP on the box and router and was able to access the main page even from a cell phone. Everything seemed great... Then I wanted to finally get rid of the monitor and keyboard and login remotely via SSH. I installed openssh-server, let everything point to port 22 for a test run and installed putty on my Windows XP machine. I got a connection refused. Went back and started checking the Ubuntu install itself... (I'm under root from this point on) $ sudo -s $ service ssh status ssh stop/waiting $ service ssh start ssh start/running, process 2212 $ service ssh status ssh stop/waiting Apparently ssh has stopped or is waiting for something.... $ ssh localhost ssh: connect to host localhost port 22: Connection refused I can't even connect to myself... I checked ufw (firewall) to see if port 22 is doing alright... $ sudo ufw status Status: active To Action From 22 ALLOW Anywhere 22/tcp ALLOW Anywhere 22 ALLOW Anywhere (v6) 22/tcp ALLOW Anywhere (v6) sshd_config shows only Port 22 Is ssh not using the right IP address at all? I just don't get what I did wrong here. When this is up and running I will def change the port number, but for now, I don't want to mess with the default install too much until a test run with putty is successful. Edit: Here are my sshd_config file and my ssh_config file. The command /usr/sbin/sshd -p 22 -D -d -e returns: /etc/ssh/sshd_config line 159: Subsystem 'sftp' already defined. Edit: @phoibus moving the sshd_config file and reinstalling did the trick! service ssh status the above command shows that ssh is now running and I am now able to log in from my windows xp computer remotely via putty. Thanks so much! I can now use my monitor for other things!

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  • Connect to wired and wireless networks at same time, Ubuntu

    - by Gary Chambers
    Currently, I have a media PC running Ubuntu 10.04 that I am trying to connect via a wired network cable directly to a NAS box, and wirelessly to the router. This works no problem after I run sudo /etc/init.d/networking restart but I can't get both interfaces to come up on system startup. My /etc/network/interfaces file reads as follows: auto eth0 iface eth0 inet static address 10.0.1.2 netmask 255.255.254.0 broadcast 10.0.1.255 network 10.0.1.0 auto wlan2 iface wlan2 inet dhcp As I say, I know this works, because I can get it to work by restarting the network interfaces, but I can't bring them both up on system startup. Does anyone know why this might be?

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  • What's the best way to compare blocks in a matching game that can be multiple colors?

    - by Ryan Detzel
    I have a match 3-4 game and the blocks can be one of 7 colors. There are an addition 7 blocks that are a mix of the original 7 colors so for example there is a red and blue block and there is also a red/blue block which can be matched with either the red or the blue. My original thought is just to use binary operations so. int red = 0x000000001; int blue = 0x000000010; int redblue = 0x000000011; Then just do an & operation so see if they match. Does this sound like a decent plan or am I over complicating it? edit: Better yet so it's more readable. int red = 1; int blue = 2; int red_blue = 3; int yellow = 4; int red_yellow = 5; maybe as defines or static vars?

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  • Rails time stamps on images in CSS

    - by brad
    Just posted this on Stack but realized it may be more appropriate here: So Rails time stamping is great. I'm using it to add expires headers to all files that end in the 10 digit timestamp. Most of my images however are referenced in my CSS. Has anyone come across any method that allows for timestamps to be added to CSS referenced images, or some funky re-write rule that achieves this? I'd love for ALL images in my site, both inline and in css to have this timestamp so I can tell the browser to cache them, but refresh any time the file itself changes. I couldn't find anything on the net regarding this and I can't believe this isn't a more frequently discussed topic. I don't think my setup will matter because the actual expiring will hopefully happen the same way, based on the 10 digit timestamp, but I'm using apache to serve all static content if that matters

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  • Why does a redirect from a local IP address assume localhost?

    - by Jeremy
    I am developing a web application on my desktop and it is running on port 80. I am able to access the application from my laptop connected to the LAN by entering my desktop's LAN IP address 192.168.1.8. Now, my application sends a redirect after login, but my laptop assumes the final address is localhost/login. If I manually type in the IP address and URI for any page, it shows that I am logged in, so it works as expected. So, why does the redirect assume localhost? Both of my machines are linux-based. The laptop being Chrome OS. I am running nginx which proxies non-static file requests to jetty on port 8080.

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  • LinkSys WRT54GL + AM200 in half-bridge mode - UK setup guide recommendations?

    - by Peter Mounce
    I am basically looking for a good guide on how to set up my home network with this set of hardware. I need: Dynamic DNS Firewall + port-forwarding VPN Wake-on-LAN from outside firewall VOIP would be nice QoS would be nice (make torrents take lower priority to other services when those other services are happening) DHCP Wireless + WPA2 security Ability to play multiplayer computer games I am not a networking or computing neophyte, but the last time I messed with network gear was a few years ago, so am needing to dust off knowledge I kinda half have. I have read that I should be wanting to set up the AM200 in half-bridge mode, so that the WRT54GL gets the WAN IP - this sounds like a good idea, but I'd still like to be advised. I have read that the dd-wrt firmware will meet my needs (though I gather I'll need the vpn-specific build, which appears to preclude supporting VOIP), but I'm not wedded to using it. I live in the UK and my ISP supplies me with: a block of 8 static IPs, of which 5 are usable to me a PPPoA ADSL2+ connection

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  • LinkSys WRT54GL + AM200 in half-bridge mode - UK setup guide recommendations?

    - by Peter Mounce
    Crossposted from here I am basically looking for a good guide on how to set up my home network with this set of hardware. I need: Dynamic DNS Firewall + port-forwarding VPN Wake-on-LAN from outside firewall VOIP would be nice QoS would be nice (make torrents take lower priority to other services when those other services are happening) DHCP Wireless + WPA2 security Ability to play multiplayer computer games I am not a networking or computing neophyte, but the last time I messed with network gear was a few years ago, so am needing to dust off knowledge I kinda half have. I have read that I should be wanting to set up the AM200 in half-bridge mode, so that the WRT54GL gets the WAN IP - this sounds like a good idea, but I'd still like to be advised. I have read that the dd-wrt firmware will meet my needs (though I gather I'll need the vpn-specific build, which appears to preclude supporting VOIP), but I'm not wedded to using it. I live in the UK and my ISP supplies me with: a block of 8 static IPs, of which 5 are usable to me a PPPoA ADSL2+ connection

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  • Abstract Factory Method and Polymorphism

    - by Scotty C.
    Being a PHP programmer for the last couple of years, I'm just starting to get into advanced programming styles and using polymorphic patterns. I was watching a video on polymorphism the other day, and the guy giving the lecture said that if at all possible, you should get rid of if statements in your code, and that a switch is almost always a sign that polymorphism is needed. At this point I was quite inspired and immediately went off to try out these new concepts, so I decided to make a small caching module using a factory method. Of course the very first thing I have to do is create a switch to decide what file encoding to choose. DANG! class Main { public static function methodA($parameter='') { switch ($parameter) { case 'a': $object = new \name\space\object1(); break; case 'b': $object = new \name\space\object2(); break; case 'c': $object = new \name\space\object3(); break; default: $object = new \name\space\object1(); } return (sekretInterface $object); } } At this point I'm not really sure what to do. As far as I can tell, I either have to use a different pattern and have separate methods for each object instance, or accept that a switch is necessary to "switch" between them. What do you guys think?

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  • Frustrated with MythTV 0.26

    - by Mike
    I've been using MythTV for a while now. Until a hardware crash I had a 0.25 box running without problems. Had to get new hardware and am now in the process of setting up 0.26. Every time I pick a menu option, it hangs for 1 minute. Every time I try to start the backend, same thing. I pick a new theme in the frontend, but it never gets used. I try to test audio, but all I get is static (from the proper channels though). I've setup the storage groups in the backend and put a video in /storage/videos but the front end won't see it when I scan for changes. I make changes in the front end configuration and they don't get saved (or get lost randomly 2-3 reloads later). Obviously there is something I am doing catastrophically wrong, but I have no idea what. Are the storage groups not working yet? Maybe I need to delete all the storage group entries and just use the front end override to set the path? I'm currently using lvm across 3 hard disks, and this has worked well for me in the past. I'd like to use storage groups, but frankly I don't see them working yet at all - especially not for videos (which is what we watch 99% of the time). Anyone have any suggestions for me to try before I just call 0.26 bad names and wipe the system?

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  • setting up bridged adapter for VPN server

    - by B. VB.
    I have an Ubuntu linux Linode server that I am trying to install OpenVPN on. I'm following the tutorials (which, it turns out, are quite incomplete). auto br0 iface br0 inet static address 192.168.0.10 network 192.168.0.0 netmask 255.255.255.0 broadcast 192.168.0.255 gateway 192.168.0.1 bridge_ports eth0 bridge_fd 9 bridge_hello 2 bridge_maxage 12 bridge_stp off When I add this chunk in my /etc/network/interfaces, and I restart networking, my eth0 interface does not have an IP and I cannot get on the network (I need to use a buggy, slow, and annoying AJAX term to do damage repair). Why does adding this screw everything up? Any tips on how to set up this bridged adapter?? Thanks in advance!

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  • Passenger, Apache and avoiding page caching

    - by user38382
    I'm hosting a rack application with passenger and apache. The application is setup to cache the content of each request to the public directory after each request. This allows apache to serve the content directly as a static page for future requests. I would like to tell Apache, presumably through some rewrite rules that any requests with query parameters should not be cached, but instead passed down to the rack application. With a mongrel setup I would just redirect it to the balancer if it meets my rewrite conditions. How do you do the same with passenger?

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  • Why can't my networks reach each other?

    - by HOLOGRAPHICpizza
    We have two Buffalo WZR-HP-G300NH2 routers, with the default firmware, DD-WRT v24SP2-MULTI (10/31/11) std - build 17798. Each has a separate cable internet connection with a public static IP address. They are both in the 24.123.68.0/24 space. Both of them can contact pretty much the whole internet, and they can both be accessed out on the internet with no problem, but for some reason they can't talk to each other! When I try to ping one from the other I always get "Destination Host Unreachable". There are no strange routing or firewall rules in place. And they are both set to respond to pings, I can ping them from outside. Our main IT guy is going to call our ISP on Monday, but I'm impatient, so does anyone have any ideas?

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  • How to ssh to my dorm computer with shared public IP and no admin rights over the router?

    - by Aamir
    First of all, I am not a Linux or ssh newbie. I have searched for this problem on many forums extensively but nobody seemed to have discussed this. Please help me! I live in a student dorm (off-campus) and all students of the dorm share the same WAN IP (Internet or public IP), which is fortunately static. I am not an admin and have no control over the router that assigns private IP's to all of the students, so I can't really forward port 22 to my computer :( Is it still possible to establish an ssh connection to my dorm computer from a computer on campus?

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  • Cryptswap boot error - can't mount?

    - by woody
    I believe i have my swap set up but am not sure because on start up it says that it is something along the lines of "could not mount /dev/mapper/cryptswap1 M for manual S for skip". But it appears to be mounted? I have already tried this solution with no success. When i run free -m the output is: total used free shared buffers cached Mem: 3887 769 3117 0 54 348 -/+ buffers/cache: 366 3520 Swap: 4026 0 4026 and sudo bklid is: /dev/sda1: UUID="9fb3ccd6-3732-4989-bfa4-e943a09f1153" TYPE="ext4" /dev/mapper/cryptswap1: UUID="bd9fe154-8621-48b3-95d2-ae5c91f373fd" TYPE="swap" and cat /etc/crypttab is: cryptswap1 /dev/sda5 /dev/urandom swap,cipher=aes-cbc-essiv:sha256 my /etc/fstab is: # /etc/fstab: static file system information. # # Use 'blkid' to print the universally unique identifier for a # device; this may be used with UUID= as a more robust way to name devices # that works even if disks are added and removed. See fstab(5). # # proc /proc proc nodev,noexec,nosuid 0 0 # / was on /dev/sda1 during installation UUID=9fb3ccd6-3732-4989-bfa4-e943a09f1153 / ext4 errors=remount-ro 0 1 # swap was on /dev/sda5 during installation #UUID=bb0e378e-8742-435a-beda-ae7788a7c1b0 none swap sw 0 0 /dev/mapper/cryptswap1 none swap sw 0 0 cat /proc/swaps output is: Filename Type Size Used Priority /dev/dm-0 partition 4123644 0 -1 Is my swap not setup correctly or how can i fix my boot message?

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  • How to manage many mobile device users at server side?

    - by Rami
    I built a social Android application in which users can see other users around them by GPS location. At the beginning thing went well as I had low number of users, but now that I have increasing number of users (about 1500 +100 every day) it has revealed a major problem in my design. In my Google App Engine servlet I have static HashMap that holds all the users profiles objects, currently 1500 and this number will increase as more users register. Why I'm doing it? Every user that requests for the users around him compares his GPS with other users and checks if they are in his 10km radius. This happens every five minutes on average. Consequently, I can't get the users from db every time because GAE read/write operation quota will tear me apart. The problem with this design is? As the number of users increases, the Hashmap turns to null every 4-6 hours, I think that this time is getting shorter, but I'm not sure. I'm fixing this by reloading the users from the db every time I detect that it becomes null, but this causes DOS to my users for 30 sec, so I'm looking for better solution. I'm guessing that it happens because the size of the hashmap. Am I right? I have been advised to use a spatial database, but that means that I can't work with GAE any more and it means that I need to build my big server all over again and lose my existing DB. Is there something I can do with the existing tools? Thanks.

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  • How to enable RDP to a Server 2008 R2 on another network? VM network

    - by Saariko
    I have a W2008 R2 installed on a different network (I am on 192.168.0.x - new server on 192.168.3.x) I had trouble ping and RDP to it. I disabled the firewall to test the connection: and that opened the ping feature but I still can not RDP to that machine. the allow remote access is enabled As per sinni80 idea - Here is the error message The networks are divided by a Fortigate 60-B router - 2ndy interface for the gateway is 192.168.3.254 (and pingable from all) any to any rule on both networks is in place. As per Joe Schmoe idea - I am able to RDP to 192.168.3.1 from 192.168.3.3 (which is on the same network) Data to add: - The servers are on a VM host, each of the servers has 2 nics one is DHCP enabled into the 192.168.0.x network 2nd is static IP in the 192.168.3.x -- Further information: The network 192.168.0.x - are on a domain network (active Directory) The network 192.168.3.x - are grouped in a workgroup What should I check more please?

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  • Why does my VertexDeclaration apparently not contain Position0?

    - by Phil
    I'm trying to get my code from calling each individual draw call down to using at least a VertexBuffer, and preferably an indexBuffer, but now that I'm attempting to test my code, I'm getting the error: The current vertex declaration does not include all the elements required by the current vertex shader. Position0 is missing. Which makes absolutely no sense to me, as my VertexDeclaration is: public readonly static VertexDeclaration VertexDeclaration = new VertexDeclaration( new VertexElement(0, VertexElementFormat.Vector3, VertexElementUsage.Position, 0), new VertexElement(sizeof(float) * 3, VertexElementFormat.Color, VertexElementUsage.Color, 0), new VertexElement(sizeof(float) * 3 + 4, VertexElementFormat.Vector3, VertexElementUsage.Normal, 0) ); Which clearly contains the information. I am attempting to draw with the following lines: VertexBuffer vb = new VertexBuffer(GraphicsDevice, VertexPositionColorNormal.VertexDeclaration, c.VertexList.Count, BufferUsage.WriteOnly); IndexBuffer ib = new IndexBuffer(GraphicsDevice, typeof(int), c.IndexList.Count, BufferUsage.WriteOnly); vb.SetData<VertexPositionColorNormal>(c.VertexList.ToArray()); ib.SetData<int>(c.IndexList.ToArray()); GraphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, vb.VertexCount, 0, c.IndexList.Count/3); Where c is a Chunk class containing an 8x8x8 array of boxes. Full code is available at https://github.com/mrbaggins/Box/tree/ProperMeshing/box/box. Relevant locations are Chunk.cs (Contains the VertexDeclaration) and Game1.cs (Draw() is in Lines 230-250). Not much else of relevance to this problem anywhere else. Note that large commented sections are from old version of drawing.

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  • Every file on cPanel got deleted (then restored hours later), and I have no idea why

    - by mcranston18
    I apologize in advance if I don't provide proper detail; I am new to server stuff and am looking for general advice about this issue: I was helping out a client doing web design last month. They have about a dozen static sites on one server. The sites are all built on Joomla, except one which I built on Wordpress. Everything was working fine last month when we did the redesign but all of a sudden this morning, every single file on their server got deleted: every web page, file, and all e-mail addresses. I phoned the hosting company (alliancewww.com) to ask, "why did every single file suddenly delete off the server?" They said, "because someone must have deleted it." I said, "well no one did." (Which I'm pretty damn sure no one did.) They said, "you can pay us to look into the problem." I authorized $150 for them to look into the problem. About an hour later, everything was magically re-instated. The host said they had a back-up of everything and just restored everything. What I'm wondering: Does anyone have recommendations of logs I can go through to investigate how the files got deleted in the first place? I've checked out their cPanel logs but found nothing. Is it likely that this is a mess-up on the host's part?

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  • Best way to mask 2D sprites in XNA?

    - by electroflame
    I currently am trying to mask some sprites. Rather than explaining it in words, I've made up some example pictures: The area to mask (in white) Now, the red sprite that needs to be cropped. The final result. Now, I'm aware that in XNA you can do two things to accomplish this: Use the Stencil Buffer. Use a Pixel Shader. I have tried to do a pixel shader, which essentially did this: float4 main(float2 texCoord : TEXCOORD0) : COLOR0 { float4 tex = tex2D(BaseTexture, texCoord); float4 bitMask = tex2D(MaskTexture, texCoord); if (bitMask.a > 0) { return float4(tex.r, tex.g, tex.b, tex.a); } else { return float4(0, 0, 0, 0); } } This seems to crop the images (albeit, not correct once the image starts to move), but my problem is that the images are constantly moving (they aren't static), so this cropping needs to be dynamic. Is there a way I could alter the shader code to take into account it's position? Alternatively, I've read about using the Stencil Buffer, but most of the samples seem to hinge on using a rendertarget, which I really don't want to do. (I'm already using 3 or 4 for the rest of the game, and adding another one on top of it seems overkill) The only tutorial I've found that doesn't use Rendertargets is one from Shawn Hargreaves' blog over here. The issue with that one, though is that it's for XNA 3.1, and doesn't seem to translate well to XNA 4.0. It seems to me that the pixel shader is the way to go, but I'm unsure of how to get the positioning correct. I believe I would have to change my onscreen coordinates (something like 500, 500) to be between 0 and 1 for the shader coordinates. My only problem is trying to work out how to correctly use the transformed coordinates. Thanks in advance for any help!

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  • Port Forwarding on Actiontec GT704-WG Router Issues

    - by adamweeks
    I am trying to setup a server at customer's location that has the Actiontec GT704-WG DSL router. The port forwarding it not working at all. Here's the details: Server: OpenSuse Linux box with a static IP address of 192.168.1.200 Application running accepting connections on port 8060 Firewall disabled Local connections (within the network) working properly Router: Updated to latest firmware available DHCP range set to 192.168.1.69-192.168.1.199 to not have any conflicts with the server Firewall set to "off" Rule set in the "Applications" setting to forward 8060 TCP and UDP to 192.168.1.200 machine (I've tried using the "TCP,UDP" option as well as both individual options) I've also tried just simply putting the server in the DMZ to see if I could connect to anything, but still nothing. Looking for any clues before I call and waste hours explaining the issue to tech support.

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  • Airport Express configuration

    - by Christina
    We are trying to set up remote access to a computer that houses a server fro a particular program we are running. The program says we need to configure the office router. In the firewall settings it says to open ports 5345-5351 (TCP only). Port Forwarding: You will also need to forward the same range of ports (5345-5351) to the computer running the Server. This typically requires that the computer running the Server be assigned a static IP on the local network. Having trouble figuring out which IP address we actually need to be using on the client side of this program in order to access the server computer. Can someone walk through this process?? We are working on Mac OSX 10.5. Thank you in advance!

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  • Is a 302 redirect to a random URL from the homepage an SEO problem?

    - by CookieMonster
    I originally posted this on Stackoverflow, but I believe here is a better place to ask. My web application is very similar to notepad.cc which redirects to a randomly generated URL upon access, e.g. http://myapp.com/roTr94h4Gd. (Please note that notepad.cc is not my site.) Probably because of this redirect feature, when I do "fetch as Google" or "fetch as Bingbot", I get a 302 and no html content. Not even a <html></html> tag. HTTP/1.1 302 Moved Temporarily Server: nginx/1.4.1 Date: Tue, 01 Oct 2013 04:37:37 GMT Content-Type: text/html Transfer-Encoding: chunked Connection: keep-alive X-Powered-By: PHP/5.4.17-1~dotdeb.1 Set-Cookie: PHPSESSID=vp99q5e5t5810e3bnnnvi6sfo2; expires=Thu, 03-Oct-2013 04:37:37 GMT; path=/ Expires: Thu, 19 Nov 1981 08:52:00 GMT Cache-Control: no-store, no-cache, must-revalidate, post-check=0, pre-check=0 Pragma: no-cache Location: /roTr94h4Gd How should I avoid 302 in this case? I suppose I could modify my site to prevent the redirect, but it is a necessary feature of my web app to generate a random URL on each access. I added <meta name="fragment" content="!"> tag into my index page and set it to return a static snapshot of my page when the flag is set. But this still returns a 302. I also added a header to return 200 before redirecting, but this had no effect, either. Could someone tell me a good suggestion to solve this problem?

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  • 15 Puzzle Shuffle Method Issues

    - by Codemiester
    I am making a 15 puzzle game in C# that allows the user to enter a custom row and column value up to a maximum of a 10 x 10 puzzle. Because of this I am having problems with the shuffle method. I want to make it so the puzzle is always solvable. By first creating a winning puzzle then shuffling the empty space. The problem is it is too inefficient to call every click event each time. I need a way to invoke the click event of a button adjacent to the empty space but not diagonal. I also use an invisible static button for the empty spot. The PuzzlePiece class inherits from Button. I am not too sure how to do this. I would appreciate any help. Thanks here is what I have: private void shuffleBoard() { //5 is just for test purposes for (int i = 0; i < 5; i++) { foreach (Control item in this.Controls) { if (item is PuzzlePiece) { ((PuzzlePiece)item).PerformClick(); } } } } void PuzzlePiece_Click(object sender, EventArgs e) { PuzzlePiece piece = (PuzzlePiece)sender; if (piece.Right == puzzleForm.emptyPiece.Left && piece.Top == puzzleForm.emptyPiece.Top) { movePiece(piece); } else if (piece.Left == puzzleForm.emptyPiece.Right && piece.Top == puzzleForm.emptyPiece.Top) { movePiece(piece); } else if (piece.Top == puzzleForm.emptyPiece.Bottom && piece.Left == puzzleForm.emptyPiece.Left) { movePiece(piece); } else if (piece.Bottom == puzzleForm.emptyPiece.Top && piece.Left == puzzleForm.emptyPiece.Left) { movePiece(piece); } }

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