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  • What steps should be taken to make sure your software is usable by disabled people?

    - by Cromulent
    I want to make sure a piece of software I am writing is usable by people with various disabilities such as blindness and an inability to use a mouse and / or keyboard. Unfortunately I have no experience with things such as screen readers or other methods that disabled people use to make using a computer easier / possible. I've never really had much experience with disabilities at all and unfortunately I don't know any disabled people who I can ask. I was wondering what other people do to make sure that their software is available to a wide range of people with varying abilities? This seems to be a subject matter that is often ignored by developers and I think it is a real shame.

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  • Displaying a grid based map using C++ and sdl

    - by user15386
    I am trying to create a roguelike game using c++ and SDL. However, I am having trouble getting it to display the map, which is represented by a 2d array of a tile class. Currently, my code is this: for (int y = 0; y!=MAPHEIGHT; y++) { for (int x = 0; x!=MAPWIDTH 1; x++) { apply_surface( x * TILEWIDTH, y * TILEHEIGHT, mymap[x][y].image, screen ); } } However, running this code causes it to both dither for a while before opening the SDL window, and (usually) tell me there is an access violation. How can I display my map?

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  • Does Hauppauge WinTVR 900H work with Digital TV in the UK

    - by SimplySimon
    I have been trying to sort out my Hauppauge WinTV 900H USB Tuner. Here in the UK, we do not have Analogue TV any more as we are fully converted to digital. I have had this working in Windows a while ago, but am having no joy in Ubuntu 13.04 all I get is a blue screen and no settings for the UK. Can anyone advise me how to set this up on my laptop. I have tried: Does Hauppauge WinTV HVR-900 (r2) [USB ID 2040:6502] work with ubuntu 12.04 LTS? I am using TVTime I have also read this page, which makes me think that this unit can only receive Analogue signals, which are no longer transmitted in the UK (which could be my problem!) Laptop Specifications: Intel® Core™ i3-2350M CPU @ 2.30GHz × 4 Intel® Sandybridge Mobile 6MB RAM Any advice would be greatly appreciated.

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  • Problems while upgrading from 11.10 to 12.04

    - by Jignesh
    I was upgrading from ubuntu 11.10 to ubuntu 12.04 using the alternate cd method. Everything went fine upto installing upgrades, but during the cleanup phase , it asked me to remove obselete packages or not, and to close all open applications. I used Alt+Tab to view open applications, and then it just hanged, I could only move mouse ,entire screen got blank, and I was forced to restart , leaving the upgrade in middle. After restarting my ubuntu 12.04 is working fine , I think ubuntu got upgraded as only cleanup and restarting phases were remaining when I restarted, can there be problems with this ubuntu, or is this fine ?

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  • LVD1 goes blurry if HDMI (DFP1) gets plugged in

    - by Jordon Bedwell
    I was wondering if anyone can explain why all of a sudden on 12.04 when I plug the HDMI in the text on my laptops monitor gets blurry. When I unplug the HDMI everything goes perfect again, text is crisp, plugin the HDMI text goes blurry. Screen 0: minimum 320 x 200, current 3280 x 1080, maximum 3280 x 1920 LVDS connected 1360x768+0+0 (normal left inverted right x axis y axis) 344mm x 194mm 1360x768 60.0*+ 1366x768 60.0 + 1280x768 60.0 1280x720 60.0 1024x768 60.0 1024x600 60.0 800x600 60.0 800x480 60.0 640x480 60.0 DFP1 connected 1920x1080+1360+0 (normal left inverted right x axis y axis) 160mm x 90mm 1920x1080 30.0 + 60.0* 59.9 30.0 1776x1000 59.9 30.0 1680x1050 60.0 59.9 1400x1050 60.0 59.9 1600x900 59.9 1280x1024 60.0 1440x900 59.9 1280x960 60.0 1360x768 60.0 1280x768 59.9 1280x720 60.0 59.9 1024x768 75.0 70.1 60.0 1152x648 59.9 1024x600 75.0 70.1 60.0 800x600 72.2 75.0 60.3 56.2 800x480 72.2 75.0 60.3 56.2 720x480 60.0 30.0 59.9 640x480 75.0 72.8 59.9 CRT1 disconnected (normal left inverted right x axis y axis) The TV is actually 1080p@60 not @75 and definably not preferred @30. Both are set to 60hz. The proprietary driver is installed and says it's working alright to me.

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  • Key Windows Phone Development Concepts

    - by Tim Murphy
    As I am doing more development in and out of the enterprise arena for Windows Phone I decide I would study for the 70-599 test.  I generally take certification tests as a way to force me to dig deeper into a technology.  Between the development and studying I decided it would be good to put a post together of key development features in Windows Phone 7 environment.  Contrary to popular belief the launch of Windows Phone 8 will not obsolete Windows Phone 7 development.  With the launch of 7.8 coming shortly and people who will remain on 7.X for the foreseeable future there are still consumers needing these apps so don’t throw out the baby with the bath water. PhoneApplicationService This is a class that every Windows Phone developer needs to become familiar with.  When it comes to application state this is your go to repository.  It also contains events that help with management of your application’s lifecycle.  You can access it like the following code sample. 1: PhoneApplicationService.Current.State["ValidUser"] = userResult; DeviceNetworkInformation This class allows you to determine the connectivity of the device and be notified when something changes with that connectivity.  If you are making web service calls you will want to check here before firing off. I have found that this class doesn’t actually work very well for determining if you have internet access.  You are better of using the following code where IsConnectedToInternet is an App level property. private void Application_Launching(object sender, LaunchingEventArgs e){ // Validate user access if (Microsoft.Phone.Net.NetworkInformation.NetworkInterface.NetworkInterfaceType != Microsoft.Phone.Net.NetworkInformation.NetworkInterfaceType.None) { IsConnectedToInternet = true; } else { IsConnectedToInternet = false; } NetworkChange.NetworkAddressChanged += new NetworkAddressChangedEventHandler(NetworkChange_NetworkAddressChanged);}void NetworkChange_NetworkAddressChanged(object sender, EventArgs e){ IsConnectedToInternet = (Microsoft.Phone.Net.NetworkInformation.NetworkInterface.NetworkInterfaceType != Microsoft.Phone.Net.NetworkInformation.NetworkInterfaceType.None);} Push Notification Push notification allows your application to receive notifications in a way that reduces the application’s power needs. This MSDN article is a good place to get the basics of push notification, but you can see the essential concept in the diagram below.  There are three types of push notification: toast, Tile and raw.  The first two work regardless of the state of the application where as raw messages are discarded if your application is not running.   Live Tiles Live tiles are one of the main differentiators of the Windows Phone platform.  They allow users to find information at a glance from their start screen without navigating into individual apps.  Knowing how to implement them can be a great boost to the attractiveness of your application. The simplest step-by-step explanation for creating live tiles is here. Local Database While your application really only has Isolated Storage as a data store there are some ways of giving you database functionality to develop against.  There are a number of open source ORM style solutions.  Probably the best and most native way I have found is to use LINQ to SQL.  It does take a significant amount of setup, but the ease of use once it is configured is worth the cost.  Rather than repeat the full concepts here I will point you to a post that I wrote previously. Tasks (Bing, Email) Leveraging built in features of the Windows Phone platform is an easy way to add functionality that would be expensive to develop on your own.  The classes that you need to make yourself familiar with are BingMapsDirectionsTask and EmailComposeTask.  This will allow your application to supply directions and give the user an email path to relay information to friends and associates. Event model Because of the ability for users to switch quickly to switch to other apps or the home screen is just one reason why knowing the Windows Phone event model is important.  You need to be able to save data so that if a user gets a phone call they can come back to exactly where they were in your application.  This means that you will need to handle such events as Launching, Activated, Deactivated and Closing at an application level.  You will probably also want to get familiar with the OnNavigatedTo and OnNavigatedFrom events at the page level.  These will give you an opportunity to save data as a user navigates through your app. Summary This is just a small portion of the concepts that you will use while building Windows Phone apps, but these are some of the most critical.  With the launch of Windows Phone 8 this list will probably expand.  Take the time to investigate these topics further and try them out in your apps. del.icio.us Tags: Windows Phone 7,Windows Phone,WP7,Software Development,70-599

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  • Ubuntu 12.10 update doesnt boot. (please help)

    - by Hugtrw
    my name is Anthony. I updated to 12.10 and it the OS will not load accept in "pae" under advanced options. I used the boot repair cd, the only thing that workds is the monodeset option in the kernel and the graphics are terrible, mouse disappears and unity will not boot. Ubuntu 12.04 Runs great, on a clean install of 12.10 Ubuntu 12.10 wont even load to install unless under monodeset. I get left a termial like screen with just a bilking bar. Im running a HP Compaq NC6400 Laptop, Ubuntu 32-bit, 2gb ram.

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  • Ask the Readers: How Do You Give an Old Laptop a New Life?

    - by Jason Fitzpatrick
    That powerhouse laptop you bought back in 2006 can’t compete with the sleek ultrabook you just unboxed–but that doesn’t mean you should ship it to the dump. How do you give an old laptop a new lease on life? Whether you tear it apart and rebuild it into something brand new, put it on night duty as a backup station, or install a lightweight Linux distro before passing it on to your relatives, we want to hear all about your tools and methods for keeping old laptops out of the junk bin. However big or small your repurposing project, sound off in the comments below with your tips, tricks, and tools. Make sure to check back in on Friday for the What You Said roundup to see how your fellow readers revitalize their old laptops. How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary 6 Ways Windows 8 Is More Secure Than Windows 7

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  • Weird execution of ruby/git executables in Windows [migrated]

    - by Frexuz
    Something strange has happened. I can't run some command line executables in Windows anymore. Steps: Open cmd Run an executable, such as ruby -v or git -h When I do that, a new command prompt opens, running that command (I think, it's too fast to see), and instantly closes again. I've managed to print screen the new command prompt, and it shows that it's running inside this path: C:\Documents and Settings\Administrator\Local Settings\Temp\3582-490 Inside this folder, is the executable I'm tring to run. If I run ruby, then ruby.exe is in there. If I run git, then git.exe is in there. And it's always emptying the folder in between, so there is always just one .exe file

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  • Move Camera Freely Around Object While Looking at It

    - by Alex_Hyzer_Kenoyer
    I've got a 3D model loaded (a planet) and I have a camera that I want to allow the user to move freely around it. I have no problem getting the camera to orbit the planet around either the x or y axis. My problem is when I try to move the camera on a different axis I have no idea how to go about doing it. I am using OpenGL on Android with the libGDX library. I want the camera to orbit the planet in the direction that the user swipes their finger on the screen.

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  • Problem with keyboard and trackpad on ubuntu 12.04

    - by Cdub
    Have a really strange issue with my keyboard and trackpad after installing ubuntu 12.04. It picked up both fine with the livecd and in the install, but for quite awhile now, I find when I power my laptop up (Toshiba Satellite L775D-S7132), when I hit the login screen much of the time I won't have any keyboard or touchpad. I can plug in a usb mouse and then at least restart or shut the laptop down and then keep trying until it picks it up correctly, but it's really a pain to have to do that all the time. Are there quite a few bugs related to keyboard and trackpad issues with the new version? I really want to get this issue resolved as it's a major nuisance. Otherwise, my hardware gets picked up fine. Video, audio, wlan, usb work perfectly and I don't ever have any issues with them. What's the best way to figure out the problem? Thanks in advance, C.

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  • xrandr shows VGA1 as disconnected

    - by Felix
    I have a Thinkpad W520 with Nvidia Optimus graphics. I have disabled the Nvidia card in BIOS (by selecting "integrated graphics"), so I'm running only on the integrated Intel graphics. I get full 3D acceleration, which would suggest the drivers are properly installed. However, I'm not able to use an external monitor. With the external monitor connected and turned on, running xrandr always gives: $ xrandr Screen 0: minimum 320 x 200, current 1920 x 1080, maximum 8192 x 8192 LVDS1 connected 1920x1080+0+0 (normal left inverted right x axis y axis) 344mm x 193mm 1920x1080 60.0*+ 59.9 50.0 1680x1050 60.0 59.9 1600x1024 60.2 1400x1050 60.0 1280x1024 60.0 1440x900 59.9 1280x960 60.0 1360x768 59.8 60.0 1152x864 60.0 1024x768 60.0 800x600 60.3 56.2 640x480 59.9 VGA1 disconnected (normal left inverted right x axis y axis) What gives? It sees the VGA1 port (to which the external display is connected), but it appears disconnected. I have tried forcing a resolution as per these instructions, but when I do that X becomes unresponsive and I have to Ctrl-Alt-F1 and restart it.

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  • Only one resolution available in Xorg.conf

    - by Kévin Guilbeault
    I recently upgraded to Ubuntu 12.10 and when I try to change my resolution in NVIDIA X server settings, I only get the native one (1600x900). When I had 12.04 installed, all resolutions were available in the drop down list. My goal is to have twinview working again. I used to set my two screens to twinview and clones, using my HDTV resolution (1360x768) which was previously available in 12.04 for my laptop screen too. In 12.10, I tried to install all of the NVIDIA drivers available except the nouveau driver. I tried to add a new mode using Xrandr --newmode / --addmode, but it didn't work; it coudn't detect my output. I'd like to know if this is a known bug and if there's something to do with that. Thanks!

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  • After 14.04 update video/totem won't play midi

    - by bruce
    Prior to the upgrade, I could be on wikipedia and play the 'play' links fine where totem would open a window and have screen graphics go on. Now, after researching, installing VLC and it's extensions, making sure the gnome codec installer is activated, and on and on, all I get is : "The parameters passed to the application had an invalid format. Please file a bug! The parameters were: --transient-for=16777296 gstreamer|1.0|totem-plugin-viewer|audio/x-midi-event decoder|decoder-audio/x-midi-event" When totem/video opens and I'm not sure whether the bug is being reported or not. Meaning I don't know if APPOrt is active for this as there's no box with a checkmark in it display. AND the window for totem/video ALWAYS has the sound muted when it opens.

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  • NVidia control panel SSAO not working

    - by János Turánszki
    I am just before implementing screen space ambient occlusion in my game, but first I wanted to try enabling it from NVidia control panel only to find out that it is greyed out so that I can not enable it. With this I could enable SSAO for some other games, but not every one. I know this technique requires the depth buffer and (optionally) a normal map texture to sample information from which I already have access to given I have a deferred renderer working. After that I actually thought to roll back to a previous version of my game which still uses forward rendering so the depth buffer is actually bound to the backbuffer which I render to from the get-go so that maybe the NVidia control panel would somehow make use of it. It was not working with forward rendering either. (I also tried FXAA in the control panel and that works - but it doesn't need any depth or normal texture) So my question is that how can I enable this function so that it would work by enabling it in the NVidia control panel?

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  • Visual Studio 2010 - Faster Startup with /nosplash

    - by MikeParks
    I read a blog the other day about the /nosplash switch in Visual Studio. Apparently, it's been around a while and I'm a little late on finding out about it. I figured I'd share it for those of you that come across this and didn't know about it as well. Basically all it does is turn off the Visual Studio splash screen which speeds up initial startup time. It's not a big difference but every little bit helps. I choose speed over looks. You can set the switch by right clicking on Visual Studio, selecting Properties, and adding "/nosplash" on the target Property, so it will look like this: "C:\Program Files\Microsoft Visual Studio 10.0\Common7\IDE\devenv.exe" /nosplash. Feel free to try it out and see if you like it. You can always change it back by just removing the /nosplash switch when you're done testing. There are plenty more Visual Studio switches out there but this is the main one that came in handy for me.   - Mike

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  • Ubuntu 12.04 very slow on samsung netbook

    - by vallllll
    I have a samsung netbook n150 1Gb Ram (Intel graphic card), 1,66GHz Intel Atom processor. It was working great with the ubuntu 10.04 netbook edition, really fast boot very eficient but I have updated to 12.04 (the netbook edition doesn't exist anymore) and now the system is so slow: slow boot, sometimes it doesn't even boot properly, strange screen light on and off behaviour, when you click on an icon takes for ever to open the app even the terminal it takes like more than 10s! It seems that this new distro was made for a far more powerful systems than this netbook. I am considering to revert back to 10.04 or choose another linux distro but is there anythhing i can do to fix these problems? Any body else had similar problems. Thanks in advance

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  • How do I remove nitrogen back to Ubuntu's default wallpaper manager?

    - by jonalmeida
    I was using nitrogen when I using openbox, but now I'm trying to stop it from setting the wallpaper so I can use the Ubuntu default (i.e via the System Settings panel). What I've done so far: sudo apt-get remove nitrogen Removed nitrogen configs at ~/.config/nitrogen/ Checked to make sure that draw_background in /desktop/gnome/background was checked So far it still doesn't work. I can't right-click on the desktop, so I'm guessing that I've missed something to get Nautilus back to drawing icons on the screen. Any help is much appreciated. Thanks!

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  • New Dash features and Online accounts missing after 12.04 to 12.10 upgrade

    - by motobói
    I performed upgrade to 12.10 from 12.04 using update-manager. Unfortunately, there was some error, because when I came back from the coffee, the screen was black. I opened a terminal (Ctrl+Alt+T) and killall dpkg, which seemed to be waiting for user input for configuration file update (xdg package , if I remember well). After that, I did a do-release-upgrade, which seemed to work well, because I ended on a graphic session after reboot. The problem is that some 12.10 features are missing, as Online Accounts and Dash new online results. This made me suspicious of missing packages or something like that. Please take a look at upgrade logs and my new dpkg --get-selections output: https://gist.github.com/3919006 dpkg --reconfigure -a didn't solved the problem nor apt-get -f install showed any problem. do-release-upgrade say my system need no news packages (even if I change /etc/lsb-release to 12.04) If someone give me a dpkg --get-selections of a vanilla 12.10 installation, may be I can force system reconfiguration.

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  • How to remove shells?

    - by MyNameIs...
    I installed few shells that I wanted to try out on Ubuntu 12.04, but none of them worked at all. It could be that I installed them all at the same time, meaning the OS didn't get a chance to work everything out, but either way, they didn't work. I would now like to remove them. The one's that I installed are Fluxbox, OpenBox, XFCE, and MATE. I installed them through the help of this site. Everything seemed to have been working properly until I actually tried to use the shells and nothing loaded at all. Except for Fluxbox, I think that one worked. I want to know of any way to repair or perhaps just remove the packages entirely. I might have already removed them because I did the apt-get remove command on all of them, but they were still in the list on the login screen.

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  • Useful design patterns for working with FragmentManager on Android

    - by antman8969
    When working with fragments, I have been using a class composed of static methods that define actions on fragments. For any given project, I might have a class called FragmentActions, which contains methods similar to the following: public static void showDeviceFragment(FragmentManager man){ String tag = AllDevicesFragment.getFragmentTag(); AllDevicesFragment fragment = (AllDevicesFragment)man.findFragmentByTag(tag); if(fragment == null){ fragment = new AllDevicesFragment(); } FragmentTransaction t = man.beginTransaction(); t.add(R.id.main_frame, fragment, tag); t.commit(); } I'll usually have one method per application screen. I do something like this when I work with small local databases (usually SQLite) so I applied it to fragments, which seem to have a similar workflow; I'm not married to it though. How have you organized your applications to interface with the Fragments API, and what (if any) design patterns do you think apply do this?

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  • Efficient skeletal animation

    - by Will
    I am looking at adopting a skeletal animation format (as prompted here) for an RTS game. The individual representation of each model on-screen will be small but there will be lots of them! In skeletal animation e.g. MD5 files, each individual vertex can be attached to an arbitrary number of joints. How can you efficiently support this whilst doing the interpolation in GLSL? Or do engines do their animation on the CPU? Or do engines set arbitrary limits on maximum joints per vertex and invoke nop multiplies for those joints that don't use the maximum number? Are there games that use skeletal animation in an RTS-like setting thus proving that on integrated graphics cards I have nothing to worry about in going the bones route?

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  • Clone User Profile with Encrypted Home Folder

    - by doublerainbow64
    I'd like to clone my user profile on my local machine. I'd like to do so, just to keep all the preferences and not to have to redefine all of them manually. I've tried this, but when I login, it will just return to KDM login screen. BTW I'm using Kubuntu 14.04. What might be interesting: I have encrypted my home folder. Does this make any difference? I've also tried to copy the contents of .kde folder into /etc/skel, but this had no effect. Thank you very much in advance, doublerainbow64

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  • Why doesn't max-height hold in Mobile safari in landscape mode?

    - by Mick79
    I am building a small portfolio site for myself and have come across an odd quirk. I have an image inside a container, and to allow for multiple screen sizes, I am setting all dimensions in % rather than pixels. in iphone portrait mode, everything is fine. However in landscape mode, my image bursts out of its container, completely ignoring the max-height:100%; rule that works fine in portrait. code: #centralident{ position:relative; width:50%; height:50%; box-shadow: 0 0 10px black; margin-left:25%; margin-top:13%; } #centralident img{ max-height:100%; }

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  • "Unclutter" units in RTS game

    - by TravisG
    For intentional reasons, certain units in the game I'm currently programming don't have any collision detection and response among each other. This enables them to clutter right on top of each other. This is a wanted behavior, since there will be situations in the game when the player does want them to stack like that. However, I want to make the process of uncluttering them easy for the player, so that they just have to press a hotkey or click some button on the screen and have the units disperse just enough so it's easy to select a group of them with the mouse (if they stand on top of each other one mouseclick selects all units). How could I do this without running a brute force N^2 nearest neighbor search on all units?

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