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  • matrix = *((fxMatrix*)&d3dMatrix); //Evil?

    - by Xilliah
    I've been using matrix = *((fxMatrix*)&d3dMatrix); for quite a while. It worked fine until my screen turned black and received a bucket of frustration on my desk. fxMatrix contains 4 fxVectors. fxVector used to be 16 bytes, but now it was suddenly 20. This was because it inherited fxStreamable, which added the vTable. So one solution is of course just to not inherit fxStreamable, and leave a comment saying that it must always be 16 bytes and never more. Another solution would be to make conversion functions, and copy the matrix completely. This makes it more secure, but has an impact on the performance. I suppose this is the best idea. Another solution is to not convert at all, and stick to D3DXMATRIX, but this makes the engine inconsistent and I personally really dislike this idea. What is your opinion?

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  • DB management for Heroku apps

    - by zetarun
    Hi all, I'm fairly new to both Rails and Heroku but I'm seriously thinking of using it as a platform to deploy my Ruby/Rails applications. I want to use all the power of Heroku, so I prefer the "embedded" PostgreSQL managed by Heroku instead of the addon for Amazon RDS for MySQL, but I'm not so confident without the possibility to access my data in a SQL client... I know that in a well made app you have no need to access DB, but there are some situations (add rows to a config table, see data not mapped in a view, update some columns for debugging issues, performance monitoring, running queries for reporting, etc.) when this can be good... How do you solve this problem? What's you experience in a real life app powered by Heroku? Thanks!

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  • MySQL indexes - what are the best practises?

    - by Haroldo
    I've been using indexes on my mysql databases for a while now but never properly learnt about them. Generally I put an index on any fields that i will be searching or selecting using a WHERE clause but sometimes it doesn't seem so black and white. What are the best practises for mysql indexes? example situations/dilemas: If a table has six columns and all of them are searchable, should i index all of them or none of them? . What are the negetive performance impacts of indexing? . If i have a VARCHAR 2500 column which is searchable from parts of my site, should i index it?

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  • Designing entire webpages as SVG files

    - by user1311390
    Disclaimer I realize that given the absurdity of the title, this sounds like a troll. However, it's a genuine question. My background involves OpenGL / x86 assembly. I've recently started learning web programming. I really like SVG + CSS, and was wondering -- why do people not design entire webpages in SVG? Context SVG provides beautiful primitive: quadratic + cubic bezier curves; lines + filling -- all as vector graphics SVG provides text SVG provides affine transformations Questions Are there examples of people designing entire websites as a giant SVG file? If not, what the limitations? Are there performance hits when using SVG primitives as opposed to divs/tables?

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  • How do I change the class of an object to a subclass of its current class in C++?

    - by Jared P
    I have an array of pointers to a base class, so that I can make those pointers point to (different) subclasses of the base class, but still interact with them. (really only a couple of methods which I made virtual and overloaded) I'm wondering if I can avoid using the pointers, and instead just make an array of the base class, but have some way to set the class to the subclass of my choosing. I know there must be something there specifying the class, as it needs to use that to look up the function pointer for virtual methods. By the way, the subclasses all have the same ivars and layout. Note: the design is actually based on using a template argument instead of a variable, due to performance increases, so really the abstract base class is just the interface for the subclasses, which are all the same except for their compiled code. Thanks

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  • C# asp.net MVC: When to update LastActivityDate?

    - by Oskar Kjellin
    I'm using asp.net mvc and creating a public website. I need to keep track of users that are online. I see that the standard way in asp.net of doing this is to keep track of LastActivityDate. My question is when should I update this? If I update it every time the users clicks somewhere, I will feel a performance draw back. However if I do not do that, people that only surf arround will be listed as offline. What is the best way to do this in asp.net MVC?

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  • Is referencing a selector faster in jquery than actually calling the selector? if so, how much does it make a difference?

    - by anthonypliu
    Hi, I have this code: $(preview-button).click(...) $(preview-button).slide(...) $(preview-button).whatever(...) Is it a better practice to do this: var preview-button = $(preview-button); preview-button.click(...); preview-button.click(...); preview-button).slide(...); preview-button.whatever(...); It probably would be better practice to do this for the sake of keeping code clean and modular, BUT does it make a difference performance wise? Does one take longer to process than the other? Thanks guys.

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  • Design guidelines for cache mechanism

    - by Delashmate
    Hi All, I got assignment to write design for cache mechanism (this is work assignment, not homework), This is my first time writing a design document, Our program display images for doctors, and we want to reduce the parsing time of the images So we want to save the parsed data in advance (in files or inside database) Currently I have several design key ideas: Handle locks - each shared data structure should be handled, also files Test - add test to verify the data from the cache is equal to the data from the files To decouple the connection to the database- not to call directly to the database Cleanup mechanisem- to delete old files if the cahce directory exceed configurable threshold Support config file Support performance tool in the feature I will also add class diagram, data flow charts, and workflow What do you think I should add to the key ideas? Do you know good link to atricales about design? Thanks in advance, Dan

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  • C#. Struct design. Why 16 byte is recommended size?

    - by maxima120
    I read Cwalina book (recommendations on development and design of .NET apps). He says that good designed struct has to be less than 16 bytes in size (for performance purpose). My questions is - why exactly is this? And (more important) can I have larger struct with same efficiency if I run my .NET 3.5 (soon to be .NET 4.0) 64-bit application on i7 under Win7 x64 (is this limitation CPU / OS based)? Just to stress again - I need as efficient struct as it is possible. I try to keep it in stack all the time, the application is heavily multi-threaded and runs on sub-millisecond intervals, the current size of the struct is 64 byte.

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  • Question About Eclipse Java Debugger Conditional Breakpoints Inefficiency

    - by Personman
    I just set a conditional breakpoint in Eclipse's debugger with a mildly inefficient condition by breakpoint standards - checking whether a HashMap's value list (8 elements) contains Double.NaN. This resulted in an extremely noticeable slowdown in performance - after about five minutes, I gave up. Then I copy pasted the condition into an if statement at the exact same line, put a noop in the if, and set a normal breakpoint there. That breakpoint was reached in the expected 20-30 seconds. Is there something special that conditional breakpoints do that is different from this, or is Eclipse's implementation just kinda stupid? It seems like they could fairly easily just do exactly the same thing behind the scenes.

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  • How to pass a reference to a string in JavaScript?

    - by ijjo
    Maybe a closure is my solution? Not exactly sure how to pull it off though. The code is set up like so: var globalVar = ''; var globalVar2 = ''; function func() { if (condition) func2(globalVar) else func2(globalVar2) } In func2() I cache some HTML in a main container into the appropriate global variable that I pass to it. Basically I have a main container that holds different pages depending on what tab they choose. For performance I want to cache the page into global vars so I need to know what tab is active to figure out which global var to assign the HTML to.

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  • Why is 'using namespace std;' considered a bad practice in C++?

    - by Mana
    Okay, sorry for the simplistic question, but this has been bugging me ever since I finished high school C++ last year. I've been told by others on numerous occasions that my teacher was wrong in saying that we should have "using namespace std;" in our programs, and that std::cout and std::cin are more proper. However, they would always be vague as to why this is a bad practice. So, I'm asking now: Why is "using namespace std;" considered bad? Is it really that inefficient, or risk declaring ambiguous vars(variables that share the same name as a function in std namespace) that much? Or does this impact program performance noticeably as you get into writing larger applications? I'm sorry if this is something I should have googled to solve; I figured it would be nice to have this question on here regardless in case anyone else was wondering.

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  • Phonegap and JqueryMobile freeze UI events and functions

    - by techytee
    I am developing a Phonegap app with JQuery mobile with their latest stable versinos (Phonegap 3 and JQM 1.3.2) for Android platform. My app downloads feeds from Google Feeds API and saves in a SQLite database. But whenever it starts fetching and saving data from the web (the no of feeds that download at a time can be many), the other functionality such as button events halt and freeze. To be precise the a button that opens and closes a panel does not either open or close the panel until the data fetching stops. How am I supposed to solve this issue? The performance has dropped drastically due to this issue in my app.

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  • Can I replicate some of the optimisations done by the JVM by hand?

    - by Subb
    I'm working on a Sudoku solver at school and we're having a little performance contest. Right now, my algorithm is pretty fast on the first run (about 2.5ms), but even faster when I solve the same puzzle 10 000 times (about 0.5ms for each run). Those timing are, of course, depend of the puzzle being solved. I know the JVM do some optimization when a method is called multiple time, and this is what I suspect is happening. I don't think I can further optimize the algorithm itself (though I'll keep looking), so I was wondering if I could replicate some of the optimizations done by the JVM. Note : compiling to native code is not an option Thanks!

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  • Why is this loop over mysql resultset slow? (1.4ms per cycle)

    - by pawpro
    The $res contains around 488k rows the whole loop takes 61s! that's over 1.25ms per cycle! What is taking all that time? while($row = $res->fetch_assoc()) { $clist[$row['upload_id']][$row['dialcode_id']][$row['carrier_id']]['std'] = $row['cost_std']; $clist[$row['upload_id']][$row['dialcode_id']][$row['carrier_id']]['ecn'] = $row['cost_ecn']; $clist[$row['upload_id']][$row['dialcode_id']][$row['carrier_id']]['wnd'] = $row['cost_wnd']; $dialcode_destination[$row['upload_id']][$row['carrier_id']][$row['dialcode_id']]['other_destination'] = $row['destination_id']; $dialcode_destination[$row['upload_id']][$row['carrier_id']][$row['dialcode_id']]['carrier_destination'] = $row['carrier_destination_id']; } Now resultset of 10 rows, smaller arrays and performance 30 times higher (0.041ms) not the fastest still but better. while($row = $res->fetch_assoc()) { $customer[$row['id']]['name'] = $row['name']; $customer[$row['id']]['code'] = $row['customer']; }

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  • Which are the current/emerging desktop development technologies worth looking into?

    - by heeboir
    Greetings, With all the existing development towards web development and emerging technologies in that area, I'm left wondering; what is a state of the art way to implement desktop applications in this day and age? If you were to start a new application of considerable size from scratch what technology would you invest your efforts in (focusing on cross platform portability, decent performance and interoperability with existing standards)? I've looked into the Adobe Air platform which appears quite impressive but seems rather limited to support a large application. Would something like Java/SWT still be the sensible choice? Do things like GWT fit the bill? Thanks P.S. I'm leaving my question a bit open-ended in an effort to gather diverse answers. Surely this a subjective matter and there is no right and wrong answer.

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  • Using pthread condition variable with rwlock

    - by Doomsday
    Hello, I'm looking for a way to use pthread rwlock structure with conditions routines in C++. I have two questions: First: How is it possible and if we can't, why ? Second: Why current POSIX pthread have not implemented this behaviour ? To understand my purpose, I explain what will be my use: I've a producer-consumer model dealing with one shared array. The consumer will cond_wait when the array is empty, but rdlock when reading some elems. The producer will wrlock when adding(+signal) or removing elems from the array. The benefit of using rdlock instead of mutex_lock is to improve performance: when using mutex_lock, several readers would block, whereas using rdlock several readers would not block.

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  • Can Silverlight be linked with a C++ static library ?

    - by Niklaos
    Hi, I'm currently doing research to start a new project. This project will be in 2 parts a light Client (probably console) and an heavy one using silverlight. The light client must be cross-platform. However, they will both use the same Core (by the way, the core will need to use the sockets). I'd like to use C++ to build the light client but given that the core is common to both applications, it would be much appreciated if it's could be the same code. So the question is quite simple : Can Silverlight be compilated with a C++ static library ? And if it's possible, what about cross-platform issues (with moonlight) ? If it's not possible. Which language can i use to work with silverlight while being cross-platform ? Because of performance, a compilated language will be better ! Thanks for your expertise :)

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  • Is there a way to ignore Cache errors in Django?

    - by Josh Smeaton
    I've just set our development Django site to use redis for a cache backend and it was all working fine. I brought down redis to see what would happen, and sure enough Django 404's due to cache backend behaviour. Either the Connection was refused, or various other errors. Is there any way to instruct Django to ignore Cache errors, and continue processing the normal way? It seems weird that caching is a performance optimization, but can bring down an entire site if it fails. I tried to write a wrapper around the backend like so: class CacheClass(redis_backend.CacheClass): """ Wraps the desired Cache, and falls back to global_settings default on init failure """ def __init__(self, server, params): try: super(CacheClass, self).__init__(server, params) except Exception: from django.core import cache as _ _.cache = _.get_cache('locmem://') But that won't work, since I'm trying to set the cache type in the call that sets the cache type. It's all a very big mess. So, is there any easy way to swallow cache errors? Or to set the default cache backend on failure?

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  • using arrays to get best memory alignment and cache use, is it necessary?

    - by Alberto Toglia
    I'm all about performance these days cause I'm developing my first game engine. I'm no c++ expert but after some research I discovered the importance of the cache and the memory alignment. Basically what I found is that it is recommended to have memory well aligned specially if you need to access them together, for example in a loop. Now, In my project I'm doing my Game Object Manager, and I was thinking to have an array of GameObjects references. meaning I would have the actual memory of my objects one after the other. static const size_t MaxNumberGameObjects = 20; GameObject mGameObjects[MaxNumberGameObjects]; But, as I will be having a list of components per object -Component based design- (Mesh, RigidBody, Transformation, etc), will I be gaining something with the array at all? Anyway, I have seen some people just using a simple std::map for storing game objects. So what do you guys think? Am I better off using a pure component model?

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  • Using function arguments as local variables

    - by Rubys
    Something like this (yes, this doesn't deal with some edge cases - that's not the point): int CountDigits(int num) { int count = 1; while (num >= 10) { count++; num /= 10; } return count; } What's your opinion about this? That is, using function arguments as local variables. Both are placed on the stack, and pretty much identical performance wise, I'm wondering about the best-practices aspects of this. I feel like an idiot when I add an additional and quite redundant line to that function consisting of int numCopy = num, however it does bug me. What do you think? Should this be avoided?

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  • Help choosing the right data structure

    - by devoured elysium
    I need a data structure with the following requirements: Needs to be able to get elements by index (like a List). I will always just add / remove elements from the end of the structure. I am inclined to use an ArrayList. In this situation, it seems to be O(1) both to read elements (they always are?), remove elements (I only need to remove them at the end of the list) and to add(I only add to the end of the list). There is only the problem that time to time the ArrayList will have a performance penalty when it's completly full and I need to add more elements to it. Is there any other better idea? I don't think of a data structure that'd beat the ArrayList here. Thanks

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  • Java : VolatileImage slower than BufferedImage.

    - by Norswap
    I'm making a game in java and in used BufferedImages to render content to the screen. I had performance issues on low end machines where the game is supposed to run, so I switched to VolatileImage which are normally faster. Except they actually slow the whole thing down. The images are created with GraphicsConfiguration.createCompatibleVolatileImage(...) and are drawn to the screen with Graphics.drawImage(...) (follow link to see which one specifically). They are drawn upon a Canvas using double buffering. Does someone has an idea of what is going wrong here ?

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  • Parallelism on two duo-core processor system

    - by Qin
    I wrote a Java program that draw the Mandelbrot image. To make it interesting, I divided the for loop that calculates the color of each pixel into 2 halves; each half will be executed as a thread thus parallelizing the task. On a two core one cpu system, the performance of using two thread approach vs just one main thread is nearly two fold. My question is on a two dual-core processor system, will the parallelized task be split among different processor instead of just utilize the two core on one processor? I suppose the former scenario will be slower than the latter one simply because the latency of communicating between 2 CPU over the motherboard wires. Any ideas? Thanks

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  • Is Android (read typical devices) fast enough for a game that requires plotting pixel by pixel rather than blitting

    - by mP
    i have an idea for an Android game which is a little different from the typical game that usually moves sprites(bitmaps) around the screen. Id want to plot lots of little pixels to create my visuals. PROS no bitmaps required pixel plotting of stuff like "fire" can react to wind. no need to scale bitmaps, works w/ any screen res (lets pretend device can handle more drawing because its got a bigger screen). CONS slower to plot pixels than blit bitmaps need lot of animation frames. WISHES id like to update my game in real time, more is better 30fps is good but not essential, 15fps is enough. PERFORMANCE Q... Is the typical Android device fast enough to plot say half a screenful of pixels w/ a default background ? if full screen is not practical what window size should be able to handle such refreshes

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