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  • what should I read in Windows [closed]

    - by Umesha MS
    I think I am asking generic question. Being a developer in windows what should I read to improve my skills? Do I need to read concepts on need basis or do I need to read concepts well in advance? If I want to read the concepts in advance then what topics do I need to read. (Note : I am a Windows developer. I use c++ programming language, Win32/MFC frame work and I use Visual studio IDE.) Updated: To be more specific when a fresher comes to my team I will ask him to read the following things and I tell him that these are very important. 1)C++ : 1 The C++ Programming Language by Bjarne Stroustrup's 2 Thinking in C++ 2nd Edition by Bruce Eckel 2)Win32/MFC : 1 Programming Applications for Microsoft Windows by Jeffrey Richter 2 windows programming by charles petzold 3 Programming Windows with MFC –by Jeff Prosise For 2 years and above developer I ask them to read 1)Above concepts (C++ and Win32/MFC)are mandate 2)Design Pattern : 1)Gang Of Four. 2)Head first patter. 3)Design princples. But for above 6 years’ experience developer what are the concepts are important.

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  • A Brand-new Automated Testing Tool is the Result of Telerik and ArtOfTest Merger

    Im sure youve already heard the great news about Telerik expansion and the new Telerik Automated Testing Tools division. I am excited to share what we worked on and produced for the last couple of months. New Release The latest Telerik release that went live this week added a completely new tool to Teleriks automated testing product line. The new QA Edition is tailored for QA Professionals. The QA Edition is a standalone tool that allows QAs to freely create, execute and maintain their tests without having to install Visual Studio. If you are a developer and you want something much faster and lightweight than VS, then the Standalone tool is worth trying. New IDE The QA Edition is a WPF application with interface built on top of the latest and greatest RadControls for WPF. This allowed us to configure and build intuitive and easy-to-use UI. Additionally, the rich ...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • From the Coalface - 3 - Work as hard as you can to be as lazy as you can!

    - by TATWORTH
    The saga of the Change Log A recent conversation reminded me of the need for change logs within a database, to record when various change scripts were run. Creating such the required table is simple. A typical table for this consists of: Id - identity Integer primary key ChangeFileName - NVARCHAR(128) to hold the name of the file run. DateAdded - DateTime non-null with default value of getutcdate() Purpose - NVARCHAR(128) Rerunnable - Bit non-null default 0. By good design of the table only two data values normally need to be supplied. Two stored procedures, one for inserting data and one to list in reverse sequence the log complete the database essentials. The complete implementation can be found in the CommonData solution at http://CommonData.CodePlex.Com By including a call the add Change Log stored procedure, each script can log its name and purpose for posterity. The scripts that were applied to say the UAT system and their sequence of application can be readily identified for running on the Live system. Formatting XML XML is often produced as one continous string with no embedded CR/LF. To get it into human readable form, open it in visual studio, swap to another tab and back and click the format document button. The XML will then be nicely formatted!

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  • HTML5 - Does it have the power to handle a large 2D game with a huge world?

    - by user15858
    I have been using XNA game studio, but due to private reasons (as well as the ability to publish anywhere & my heavy interest in isogenic engine), I would like to switch to HTML5. However, I have very high 2D graphic demands for my game. The game itself will have a HDD size of anywhere between 6GB (min) to 12GB (max) which would be a full game deployed offline. The size of the images aren't significantly large, so streaming would be entirely possible if only those assets required were streamed as needed. The game has a massive file size because of the sheer amount of content. For some images or spritesheets, they would be quite massive. (ex. a very large Dragon, which if animated in a spritesheet would be split into two 4096x4096 sheets or one 8192x8192 sheet). Most assets would be very small, and about 7MB for a full character with 15 animations in every direction (all animations not required immediately) so in the size of a few hundred KB to download before the game loads. My question, however, is if the graphical power of HTML5 is enough to animate several characters on screen at once, when it flips through frames quite rapidly. All my sprites have about 25 frames per animation, 5 directions (a spritesheet for each direction & animation), and run at 30fps. Upon changing direction, animation, or a new character entering, spritesheets would change and be constantly loading/unloading. If I pack all directions in a single sheet, it would be about 2048x2048 per sheet. Most frameworks have no problem with this, but I am afraid from what I read that HTML5's graphical capabilities will limit me. Since it takes significant time simply to animate characters in any language, I'd like a quick answer.

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  • New functionality in TFS Build Manager &ndash; Managing Triggers and Build Resources

    - by Jakob Ehn
    Yesterday we pushed out a new release (August 2012) of the Community TFS Build Extension, including a new version of the Community TFS Build Manager (1.0.4.6) The two big new features in the Build Manager in this release are: Set Triggers It is now possible to select one or more build definitions and update the triggers for them in one simple operation: You’ll note that we have started collapsing the context menu a bit, the list of commands are getting long! When selecting the Trigger command, you’ll see a dialog where the options should be self-explanatory: The only thing missing here is the Scheduled trigger option, you’ll have to do that using Team Explorer for now.   Manage Build Resources The other feature is that it is now possible to view the build controllers and agents in your current collection and also perform some actions against them. The new functionality is available by select the Build Resources item in the drop down menu: Selecting this, you’ll see a (sort of) hierarchical view of the build controllers and their agents: In this view you can quickly see all the resources and their status. You can also view the build directory of each build agent and the tags that are associated with them. On the action menu, you can enable and disable both agents and controllers (several at a time), and you can also select to remove them. By selecting Manage, you’ll be presented with the standard Manage Controller dialog from Visual Studio where you can set the rest of the properties. Hopefully we’ll be able to implement most of the existing functionality so that we can remove that menu option Our plan is to add more functionality to this view, such as adding new agents/controllers, restarting build service hosts, maybe view diagnostic information such as disk space and error logs.   Hope you’ll find the new functionality useful. Remember to log any bugs and feature requests on the CodePlex site. Happy building!

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  • Is it a good idea to dynamically position and size controls on a form or statically set them?

    - by CrystalBlue
    I've worked mostly with interface building tools such as xCode's Interface Builder and Visual Studio's environment to place forms and position them on screens. But I'm finding that with my latest project, placing controls on the form through a graphical interface is not going to work. This more has to do with the number of custom controls I have to create that I can't visually see before hand. When I first tackled this, I began to position all of my controls relative to the last ones that I created. Doing this had its own pros and cons. On the one hand, this gave me the opportunity to set one number (a margin for example) and when I changed the margin, the controls all sized correctly to one another (such as shortening controls in the center while keeping controls next to the margin the same). But this started to become a spiders-web of code that I knew wouldn't go very far before getting dangerous. Change one number and everything re sizes, but remove one control and you've created many more errors and size problems for all the other controls. It became more surgery then small changes to controls and layout. Is there a good way or maybe a preferred way to determine when I should be using relative or absolute positioning in forms?

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  • Installing software from source

    - by Learning
    I'm trying to understand the rational behind installing from software from source in Ubuntu 12.04. Obviously, I know I can download what I need from repos, but I want to develop a deeper understanding of Linux. As a Windows users, when I download a program I double click it, and it installs into the program files directory unless I specify otherwise. When I want to uninstall it, Windows has a tools that does that for me. When I install a program in Linux, where does it install to? How do I uninstall it afterwards? Are there residual files left over? How would I tell if it's been fully removed? For instance, I'm going to install LMMS (Linux Multimedia Studio) from source. I download and decompress the tar ball, and have a folder name lmms_XXX.tar (whatever). The folder is now on my desktop with an install file. If I run the install file from that location, does it install into that folder? If so, can I move that folder to where ever I want? I want thinking about putting it in /opt/lmms

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  • .net developers and web designers: how to interact?

    - by just_name
    I'm an asp.net developer, and I face some problems when I deal with designers. The designer always complains about the asp.net server controls. They rather just have an html file and create css files along with the required images to go with those. Sometimes if the design phase is done in advance I get html files with related css files, but then we face many problems integrating the design with the aspx files (sever controls an telerik controls ... etc). What I want to ask about is: How to overcome these problems? The designers prefer php- and mvc developers because of the problems with .net server controls. I need to know how to interact with the designers in a correct way. Are there any tools or applications to provide the designers with the rendered (html page) of the .aspx pages? By that I mean the page in runtime rather than the aspx in visual studio. They do use Web Expression but they want the rendered page in html as well.

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  • Pixel Shader Issues :

    - by Morphex
    I have issues with a pixel shader, my issue is mostly that I get nothing draw on the screen. float4x4 MVP; // TODO: add effect parameters here. struct VertexShaderInput { float4 Position : POSITION; float4 normal : NORMAL; float2 TEXCOORD : TEXCOORD; }; struct VertexShaderOutput { float4 Position : POSITION; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { input.Position.w = 0; VertexShaderOutput output; output.Position = mul(input.Position, MVP); // TODO: add your vertex shader code here. return output; } float4 PixelShaderFunction(VertexShaderOutput input) : SV_TARGET { return float4(1, 0, 0, 1); } technique { pass { Profile = 11.0; VertexShader = VertexShaderFunction; PixelShader = PixelShaderFunction; } } My matrix is calculated like this : Matrix MVP = Matrix.Multiply(Matrix.Multiply(Matrix.Identity, Matrix.LookAtLH(new Vector3(-10, 10, -10), new Vector3(0), new Vector3(0, 1, -0))), Camera.Projection); VoxelEffect.Parameters["MVP"].SetValue(MVP); Visual Studio Graphics Debug shows me that my vertex shader is actually working, but not the PixelShader. I striped the Shader to the bare minimums so that I was sure the shader was correct. But why is my screen still black?

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  • Windows Phone 7 v. Windows 8 Metro &ldquo;Same but Different&rdquo;

    - by ryanabr
    I have been doing development on both the Windows Phone 7 and Windows 8 Metro style applications over the past month and have really been enjoying doing both. What is great is that Silverlight is used for both development platforms. What is frustrating is the "Same but Different" nature of both platforms. Many similar services and ways of doing things are available on both platforms, but the objects, namespaces, and ways of handling certain cases are different. I almost had a heart attack when I thought that XmlDocument had been removed from the new WinRT. I was relived (but a little annoyed)  when I found out that it had shifted from the "System.Xml" namespace to the "Windows.Data.Xml.Dom" namespace. In my opinion this is worse than deprecating and reintroducing it since there isn't the lead time to know that the change is coming, maker changes and adjust. I also think the breaks the compatibility that is advertised between the WinRT and .NET framework from a programming perspective, as the code base will have to be physically different if compiled for one platform versus the other. Which brings up another issue, the need for separate DLLs with for the different platforms that contain the same C# code behind them which seems like the beginning of a code maintenance headache. Historically, I have kept source files "co-located" with the projects that they are compiled into. After doing some research, I think I will end up keeping "common" files that need to be compiled in to DLLs for the different platforms in a seperate location in TFS, not directly included in any one Visual Studio project, but added as links in the project that would get compiled into the windows 7 phone, or Windows 8. This will work fine, except for the case where dependencies don't line up for each platform as described above, but will work fine for base classes that do the raw work at the most basic programming level.

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  • Wireless (Broadcom) just stopped working after putting machine to sleep!

    - by tommed
    Had the wireless working on my Dell Studio 15 for months now (Ubuntu 10.04 64bit, now 10.10 64bit). But I shut the lid this morning, which put the machine to sleep; when I openend it again the wireless would no longer connect to anything :'( I rebooted the machine, but that didn't help. I then did ifconfig eth1 {down,up}, but that didn't help, then I did iwconfig eth1 power {down,on}, but that didn't work. So I uninstalled the wireless driver (Broadcom STA) from additional drivers (reboot in the middle), but it still won't work anymore!! This is the trace from daemon.log, looks like it is a driver issue? Nov 28 12:26:39 ulap NetworkManager[1218]: (eth1): supplicant connection state: disconnected - scanning Nov 28 12:26:39 ulap NetworkManager[1218]: (eth1): supplicant connection state: scanning - disconnected Nov 28 12:26:45 ulap NetworkManager[1218]: (eth1): supplicant connection state: disconnected - scanning Nov 28 12:26:50 ulap wpa_supplicant[1295]: Trying to associate with MY_MAC_CODE (SSID='MY_WIRESS_SSID' freq=2417 MHz) Nov 28 12:26:50 ulap wpa_supplicant[1295]: Association request to the driver failed Nov 28 12:26:50 ulap NetworkManager[1218]: (eth1): supplicant connection state: scanning - associating Nov 28 12:26:51 ulap wpa_supplicant[1295]: Associated with MY_MAC_CODE Nov 28 12:26:51 ulap NetworkManager[1218]: (eth1): supplicant connection state: associating - associated Nov 28 12:27:01 ulap wpa_supplicant[1295]: Authentication with MY_MAC_CODE timed out. Nov 28 12:27:01 ulap NetworkManager[1218]: (eth1): supplicant connection state: associated - disconnected Anyone seen this, or know how I can get around this issue? It had been working fine up until now?! Even ran update-manager, but there wasn't any changes to the wireless drivers (or any related networking areas). Running the most up-to-date version of 10.10 x64. My android phone and other devices are still working on the wireless.

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  • Managing TFS Workspaces

    - by Enrique Lima
    You are the administrator (or since you may be the one that knows the most about it) and you need to do some cleanup on what is connected and perhaps even cleanup after people that have left the organization and left some code checked out in their workspace. What permissions do I need? You will need to have Administer Workspaces permission to perform the following tasks. The commands. In order to execute the commands, you will need to open a Visual Studio Command Prompt, once there you will be able to use the tf command.  This has a nice set of options, which I will be providing a listing for later on in another post. To list all workspaces registered: tf workspaces /collection:<url to your TPC> <workspace>;<owner> To delete a specific workspace: tf workspace /delete /server:<url to your TPC> <workspace>;<owner> If for any reason a workspace has embedded spaces, then surround that with “” (double quotes).

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  • Selectively Including files in C#.net web application [migrated]

    - by segnosaur
    I am attempting to modify an application with the following characteristics: Written in C#.net Using Visual Studio 2010 The application uses a Master sheet to maintain commonality The Master sheet has the following: <%@ Master Language="C#" AutoEventWireup="true" CodeFile="mysheet.master.cs" Inherits="master_mysheet" %> Now, currently, the master sheet has an include file that brings in a common footer: #include file="inc/my-footer.inc" Here's what I want to do: I would like to modify the master sheet to be able to read in a footer based on the value contained in a session variable... i.e. (not real code, but just something to give an idea of what I want) if session("x") = "a" then #include file="inc/my-footer1.inc" else #include file="inc/my-footer2.inc" My first instinct was to go with some vbscript: <script type="text/vbscript" language="vbscript"> document.write("vbscript example.") </script> However, it doesn't run the vbscript code automatically on page load. Does anyone know: - The syntax I need to actually get this to work? i.e. to get the vbscript to run automatically on page load, AND to do the page include? - Or, is there a better way to go about this? (perhaps by doing some coding in C#) Note: I am experienced in C#; however, I haven't done any vbscript since the days of ASP classic, so my knowledge there is out of date.

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  • How to undelete files in TFS

    - by Tarun Arora
    Have you accidently deleted files from TFS and are looking at a way to undelete the file? You don’t have to undo your previous check in to get the files back, there is a simpler way. 01 – View Deleted items in Team Explorer Have you been wondering how you can view deleted items in Team Explorer? Well, go to tools, options, Source Control. From Visual Studio Team Foundation check ‘show deleted items in the Source Control Explorer’.  02 – Undelete files from TFS Simply right click the deleted file or folder and from the context menu select ‘Undelete’. This will roll back the files to the version before the delete operation was committed on them.  The undeleted changes now show up as pending changes in your workspace. You need to right click the folder and select Check In Pending changes from the context menu to restore the files. Add a comment and check in the files back to TFS to undelete them Right click the folder and view history. You’ll see both the check in that deleted the file/folder and the check in that restored it. So, that’s how you can restoring deleted files in TFS… Nice and simple… Right?

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  • increment values in printf [migrated]

    - by ravi_arya
    #include <stdio.h> int main() { int i=1; printf("%d %d %d\n",i,++i,i++); i=1; printf("%d %d %d\n",++i,i,i++); i=1; printf("%d %d %d\n",i++,++i,i); i=1; printf("%d %d %d\n",i++,i,++i); i=1; printf("%d %d %d\n",++i,i++,i); i=1; printf("%d \n",(++i)*(++i)*(++i)); i=1; printf("%d %d %d\n",++i, ++i, ++i); return 0; } Output (GCC) 3 3 1 3 3 1 2 3 3 2 3 3 3 1 3 36 4 4 4 Output(Visual Studio) 3 3 1 3 3 1 2 3 3 2 3 3 3 1 3 64 4 4 4 Can any one explain this?

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  • Gnome-shell partially freezes

    - by user568021
    My specs: Ubuntu 12.04.1 LTS, Gnome3, Dell Studio laptop This is not happening all the time, but only sometimes .. totally randomly. When I'm in the middle of some work something totally weird happens. Keyboard suddenly stops working. I can't type, no matter which key I press nothing happens. I can't press Alt+Tab, I can't press Alt+F4, Alt+F2... nothing. Activities button is dead. Also right click does not work...and something even more annoying. I can click on the 'menu' in the top right corner(the menu pops up), but clicking on 'power-off' or 'suspend' option doesn't do anything. The only little thing I can do is: Close the lid of my laptop so it goes to sleep. Than wake it up again. And than it's ok. Everything works. So I guess restarting (or refreshing) gnome-shell fixes the problem. Sorry if the title of this question is odd... I don't know how to properly describe this.

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  • How can I use AjaxFileUpLoad control? [migrated]

    - by DWHelper
    Now I'm using Visual Studio 2013 and I imported the AJAX Toolkit downloaded from Microsoft specific site successfully and drag and drop AjaxFileUpLoad control into my page form, and the generated codes are: <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="WebForm1.aspx.cs" Inherits="CSharp.WebForm1" %> <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/> <title></title> </head> <body> <form id="form1" runat="server"> <div> <ajaxToolkit:ToolkitScriptManager ID="ToolkitScriptManager1" runat="server"> </ajaxToolkit:ToolkitScriptManager> <ajaxToolkit:AjaxFileUpload ID="AjaxFileUpload1" runat="server" MaximumNumberOfFiles="5" AllowedFileTypes="jpg"/> </div> </form> But the question is that I can run the page properly, click the black "Submit" button and upload a file, but it occurs an error……Why? This is the image attached:

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  • "Unable to read data from the transport connection: net_io_connectionclosed." - Windows Vista Busine

    - by John DaCosta
    Unable to test sending email from .NET code in Windows Vista Business. I am writing code which I will migrate to an SSIS Package once it its proven. The code is to send an error message via email to a list of recipients. The code is below, however I am getting an exception when I execute the code. I created a simple class to do the mailing... the design could be better, I am testing functionality before implementing more robust functionality, methods, etc. namespace LabDemos { class Program { static void Main(string[] args) { Mailer m = new Mailer(); m.test(); } } } namespace LabDemos { class MyMailer { List<string> _to = new List<string>(); List<string> _cc = new List<string>(); List<string> _bcc = new List<string>(); String _msgFrom = ""; String _msgSubject = ""; String _msgBody = ""; public void test(){ //create the mail message MailMessage mail = new MailMessage(); //set the addresses mail.From = new MailAddress("[email protected]"); //set the content mail.Subject = "This is an email"; mail.Body = "this is a sample body"; mail.IsBodyHtml = false; //send the message SmtpClient smtp = new SmtpClient(); smtp.Host = "emailservername"; smtp.Port = 25; smtp.UseDefaultCredentials = true; smtp.Send(mail); } } Exception Message Inner Exception {"Unable to read data from the transport connection: net_io_connectionclosed."} Stack Trace " at System.Net.Mail.SmtpReplyReaderFactory.ProcessRead(Byte[] buffer, Int32 offset, Int32 read, Boolean readLine)\r\n at System.Net.Mail.SmtpReplyReaderFactory.ReadLines(SmtpReplyReader caller, Boolean oneLine)\r\n at System.Net.Mail.SmtpReplyReaderFactory.ReadLine(SmtpReplyReader caller)\r\n at System.Net.Mail.SmtpConnection.GetConnection(String host, Int32 port)\r\n at System.Net.Mail.SmtpTransport.GetConnection(String host, Int32 port)\r\n at System.Net.Mail.SmtpClient.GetConnection()\r\n at System.Net.Mail.SmtpClient.Send(MailMessage message)" Outer Exception System.Net.Mail.SmtpException was unhandled Message="Failure sending mail." Source="System" StackTrace: at System.Net.Mail.SmtpClient.Send(MailMessage message) at LabDemos.Mailer.test() in C:\Users\username\Documents\Visual Studio 2008\Projects\LabDemos\LabDemos\Mailer.cs:line 40 at LabDemos.Program.Main(String[] args) in C:\Users\username\Documents\Visual Studio 2008\Projects\LabDemos\LabDemos\Program.cs:line 48 at System.AppDomain._nExecuteAssembly(Assembly assembly, String[] args) at System.AppDomain.nExecuteAssembly(Assembly assembly, String[] args) at System.Runtime.Hosting.ManifestRunner.Run(Boolean checkAptModel) at System.Runtime.Hosting.ManifestRunner.ExecuteAsAssembly() at System.Runtime.Hosting.ApplicationActivator.CreateInstance(ActivationContext activationContext, String[] activationCustomData) at System.Runtime.Hosting.ApplicationActivator.CreateInstance(ActivationContext activationContext) at System.Activator.CreateInstance(ActivationContext activationContext) at Microsoft.VisualStudio.HostingProcess.HostProc.RunUsersAssemblyDebugInZone() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() InnerException: System.IO.IOException Message="Unable to read data from the transport connection: net_io_connectionclosed." Source="System" StackTrace: at System.Net.Mail.SmtpReplyReaderFactory.ProcessRead(Byte[] buffer, Int32 offset, Int32 read, Boolean readLine) at System.Net.Mail.SmtpReplyReaderFactory.ReadLines(SmtpReplyReader caller, Boolean oneLine) at System.Net.Mail.SmtpReplyReaderFactory.ReadLine(SmtpReplyReader caller) at System.Net.Mail.SmtpConnection.GetConnection(String host, Int32 port) at System.Net.Mail.SmtpTransport.GetConnection(String host, Int32 port) at System.Net.Mail.SmtpClient.GetConnection() at System.Net.Mail.SmtpClient.Send(MailMessage message) InnerException:

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  • cmake doesn't work in windows XP

    - by Runner
    I'm new with cmake,just installed it and following this article: http://www.cs.swarthmore.edu/~adanner/tips/cmake.php D:\Works\c\cmake\build>cmake .. -- Building for: NMake Makefiles CMake Warning at CMakeLists.txt:2 (project): To use the NMake generator, cmake must be run from a shell that can use the compiler cl from the command line. This environment does not contain INCLUDE, LIB, or LIBPATH, and these must be set for the cl compiler to work. -- The C compiler identification is unknown -- The CXX compiler identification is unknown CMake Warning at D:/Tools/CMake 2.8/share/cmake-2.8/Modules/Platform/Windows-cl.cmake:32 (ENABLE_LANGUAGE): To use the NMake generator, cmake must be run from a shell that can use the compiler cl from the command line. This environment does not contain INCLUDE, LIB, or LIBPATH, and these must be set for the cl compiler to work. Call Stack (most recent call first): D:/Tools/CMake 2.8/share/cmake-2.8/Modules/CMakeCInformation.cmake:58 (INCLUDE) CMakeLists.txt:2 (project) CMake Error: your RC compiler: "CMAKE_RC_COMPILER-NOTFOUND" was not found. Please set CMAKE_RC_COMPILER to a valid compiler path or name. -- Check for CL compiler version -- Check for CL compiler version - failed -- Check if this is a free VC compiler -- Check if this is a free VC compiler - yes -- Using FREE VC TOOLS, NO DEBUG available -- Check for working C compiler: cl CMake Warning at CMakeLists.txt:2 (PROJECT): To use the NMake generator, cmake must be run from a shell that can use the compiler cl from the command line. This environment does not contain INCLUDE, LIB, or LIBPATH, and these must be set for the cl compiler to work. CMake Warning at D:/Tools/CMake 2.8/share/cmake-2.8/Modules/Platform/Windows-cl.cmake:32 (ENABLE_LANGUAGE): To use the NMake generator, cmake must be run from a shell that can use the compiler cl from the command line. This environment does not contain INCLUDE, LIB, or LIBPATH, and these must be set for the cl compiler to work. Call Stack (most recent call first): D:/Tools/CMake 2.8/share/cmake-2.8/Modules/CMakeCInformation.cmake:58 (INCLUDE) CMakeLists.txt:2 (PROJECT) CMake Error at D:/Tools/CMake 2.8/share/cmake-2.8/Modules/CMakeRCInformation.cmake:22 (GET_FILENAME_COMPONENT): get_filename_component called with incorrect number of arguments Call Stack (most recent call first): D:/Tools/CMake 2.8/share/cmake-2.8/Modules/Platform/Windows-cl.cmake:32 (ENABLE_LANGUAGE) D:/Tools/CMake 2.8/share/cmake-2.8/Modules/CMakeCInformation.cmake:58 (INCLUDE) CMakeLists.txt:2 (PROJECT) CMake Error: CMAKE_RC_COMPILER not set, after EnableLanguage CMake Error: your C compiler: "cl" was not found. Please set CMAKE_C_COMPILER to a valid compiler path or name. CMake Error: Internal CMake error, TryCompile configure of cmake failed -- Check for working C compiler: cl -- broken CMake Error at D:/Tools/CMake 2.8/share/cmake-2.8/Modules/CMakeTestCCompiler.cmake:52 (MESSAGE): The C compiler "cl" is not able to compile a simple test program. It fails with the following output: CMake will not be able to correctly generate this project. Call Stack (most recent call first): CMakeLists.txt:2 (project) CMake Error: your C compiler: "cl" was not found. Please set CMAKE_C_COMPILER to a valid compiler path or name. CMake Error: your CXX compiler: "cl" was not found. Please set CMAKE_CXX_COMPILER to a valid compiler path or name. -- Configuring incomplete, errors occurred! What are the complete requirement to use cmake successfully in windows XP?I've already installed Visual Studio under D:\Tools\Microsoft Visual Studio 9.0

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  • Python: how do I install SciPy on 64 bit Windows?

    - by Peter Mortensen
    How do I install SciPy on my system? Update 1: for the NumPy part (that SciPy depends on) there is actually an installer for 64 bit Windows: numpy-1.3.0.win-amd64-py2.6.msi (is direct download URL, 2310144 bytes). Running the SciPy superpack installer results in this message in a dialog box: "Cannot install. Python version 2.6 required, which was not found in the registry." I already have Python 2.6.2 installed (and a working Django installation in it), but I don't know about any Registry story. The registry entries seems to already exist: REGEDIT4 [HKEY_LOCAL_MACHINE\SOFTWARE\Python] [HKEY_LOCAL_MACHINE\SOFTWARE\Python\PythonCore] [HKEY_LOCAL_MACHINE\SOFTWARE\Python\PythonCore\2.6] [HKEY_LOCAL_MACHINE\SOFTWARE\Python\PythonCore\2.6\Help] [HKEY_LOCAL_MACHINE\SOFTWARE\Python\PythonCore\2.6\Help\Main Python Documentation] @="D:\\Python262\\Doc\\python262.chm" [HKEY_LOCAL_MACHINE\SOFTWARE\Python\PythonCore\2.6\InstallPath] @="D:\\Python262\\" [HKEY_LOCAL_MACHINE\SOFTWARE\Python\PythonCore\2.6\InstallPath\InstallGroup] @="Python 2.6" [HKEY_LOCAL_MACHINE\SOFTWARE\Python\PythonCore\2.6\Modules] [HKEY_LOCAL_MACHINE\SOFTWARE\Python\PythonCore\2.6\PythonPath] @="D:\\Python262\\Lib;D:\\Python262\\DLLs;D:\\Python262\\Lib\\lib-tk" What I have done so far: Step 1 Downloaded the NumPy superpack installer numpy-1.3.0rc2-win32-superpack-python2.6.exe (direct download URL, 4782592 bytes). Running this installer resulted in the same message, "Cannot install. Python version 2.6 required, which was not found in the registry.". Update: there is actually an installer for NumPy that works - see beginning of the question. Step 2 Tried to install NumPy in another way. Downloaded the zip package numpy-1.3.0rc2.zip (direct download URL, 2404011 bytes), extracted the zip file in a normal way to a temporary directory, D:\temp7\numpy-1.3.0rc2 (where setup.py and README.txt is). I then opened a command line window and: d: cd D:\temp7\numpy-1.3.0rc2 setup.py install This ran for a long time and also included use of cl.exe (part of Visual Studio). Here is a nearly 5000 lines long transcript (230 KB). This seemed to work. I can now do this in Python: import numpy as np np.random.random(10) with this result: array([ 0.35667511, 0.56099423, 0.38423629, 0.09733172, 0.81560421, 0.18813222, 0.10566666, 0.84968066, 0.79472597, 0.30997724]) Step 3 Downloaded the SciPy superpack installer, scipy-0.7.1rc3- win32-superpack-python2.6.exe (direct download URL, 45597175 bytes). Running this installer resulted in the message listed in the beginning Step 4 Tried to install SciPy in another way. Downloaded the zip package scipy-0.7.1rc3.zip (direct download URL, 5506562 bytes), extracted the zip file in a normal way to a temporary directory, D:\temp7\scipy-0.7.1 (where setup.py and README.txt is). I then opened a command line window and: d: cd D:\temp7\scipy-0.7.1 setup.py install This did not achieve much - here is a transcript (about 95 lines). And it fails: >>> import scipy as sp2 Traceback (most recent call last): File "<stdin>", line 1, in <module> ImportError: No module named scipy Platform: Python 2.6.2 installed in directory D:\Python262, Windows XP 64 bit SP2, 8 GB RAM, Visual Studio 2008 Professional Edition installed. The startup screen of the installed Python is: Python 2.6.2 (r262:71605, Apr 14 2009, 22:46:50) [MSC v.1500 64 bit (AMD64)] on win32 Type "help", "copyright", "credits" or "license" for more information. >>> Value of PATH, result from SET in a command line window: Path=D:\Perl64\site\bin;D:\Perl64\bin;C:\Program Files (x86)\PC Connectivity Solution\;D:\Perl\site\bin;D:\Perl\bin;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static;d:\Program Files (x86)\WinSCP\;D:\MassLynx\;D:\Program Files (x86)\Analyst\bin;d:\Python262;d:\Python262\Scripts;D:\Program Files (x86)\TortoiseSVN\bin;D:\Program Files\TortoiseSVN\bin;C:\WINDOWS\system32\WindowsPowerShell\v1.0;D:\Program Files (x86)\IDM Computer Solutions\UltraEdit\

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  • Parameter index is out of range

    - by czuroski
    Hello, I am getting the following error when trying to update an object using nhibernate. I am attempting to update a field which is a foreign key. Any thoughts why I might be getting this error? I can't figure it out from that error and my log4net log doesn't give any hints either. Thanks System.IndexOutOfRangeException was unhandled by user code Message="Parameter index is out of range." Source="MySql.Data" StackTrace: at MySql.Data.MySqlClient.MySqlParameterCollection.CheckIndex(Int32 index) at MySql.Data.MySqlClient.MySqlParameterCollection.GetParameter(Int32 index) at System.Data.Common.DbParameterCollection.System.Collections.IList.get_Item(Int32 index) at NHibernate.Type.Int32Type.Set(IDbCommand rs, Object value, Int32 index) at NHibernate.Type.NullableType.NullSafeSet(IDbCommand cmd, Object value, Int32 index) at NHibernate.Type.NullableType.NullSafeSet(IDbCommand st, Object value, Int32 index, ISessionImplementor session) at NHibernate.Persister.Entity.AbstractEntityPersister.Dehydrate(Object id, Object[] fields, Object rowId, Boolean[] includeProperty, Boolean[][] includeColumns, Int32 table, IDbCommand statement, ISessionImplementor session, Int32 index) at NHibernate.Persister.Entity.AbstractEntityPersister.Update(Object id, Object[] fields, Object[] oldFields, Object rowId, Boolean[] includeProperty, Int32 j, Object oldVersion, Object obj, SqlCommandInfo sql, ISessionImplementor session) at NHibernate.Persister.Entity.AbstractEntityPersister.UpdateOrInsert(Object id, Object[] fields, Object[] oldFields, Object rowId, Boolean[] includeProperty, Int32 j, Object oldVersion, Object obj, SqlCommandInfo sql, ISessionImplementor session) at NHibernate.Persister.Entity.AbstractEntityPersister.Update(Object id, Object[] fields, Int32[] dirtyFields, Boolean hasDirtyCollection, Object[] oldFields, Object oldVersion, Object obj, Object rowId, ISessionImplementor session) at NHibernate.Action.EntityUpdateAction.Execute() at NHibernate.Engine.ActionQueue.Execute(IExecutable executable) at NHibernate.Engine.ActionQueue.ExecuteActions(IList list) at NHibernate.Engine.ActionQueue.ExecuteActions() at NHibernate.Event.Default.AbstractFlushingEventListener.PerformExecutions(IEventSource session) at NHibernate.Event.Default.DefaultFlushEventListener.OnFlush(FlushEvent event) at NHibernate.Impl.SessionImpl.Flush() at NHibernate.Transaction.AdoTransaction.Commit() at DataAccessLayer.NHibernateDataProvider.UpdateItem_temp(items_temp item_temp) in C:\Documents and Settings\user\My Documents\Visual Studio 2008\Projects\mySolution\DataAccessLayer\NHibernateDataProvider.cs:line 225 at InventoryDataClean.Controllers.ImportController.Edit(Int32 id, FormCollection formValues) in C:\Documents and Settings\user\My Documents\Visual Studio 2008\Projects\mySolution\InventoryDataClean\Controllers\ImportController.cs:line 101 at lambda_method(ExecutionScope , ControllerBase , Object[] ) at System.Web.Mvc.ActionMethodDispatcher.Execute(ControllerBase controller, Object[] parameters) at System.Web.Mvc.ReflectedActionDescriptor.Execute(ControllerContext controllerContext, IDictionary`2 parameters) at System.Web.Mvc.ControllerActionInvoker.InvokeActionMethod(ControllerContext controllerContext, ActionDescriptor actionDescriptor, IDictionary`2 parameters) at System.Web.Mvc.ControllerActionInvoker.<>c__DisplayClassa.<InvokeActionMethodWithFilters>b__7() at System.Web.Mvc.ControllerActionInvoker.InvokeActionMethodFilter(IActionFilter filter, ActionExecutingContext preContext, Func`1 continuation) InnerException: Here is my item mapping - <?xml version="1.0" encoding="utf-8" ?> <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2" assembly="DataTransfer" namespace="DataTransfer"> <class name="DataTransfer.items_temp, DataTransfer" table="items_temp"> <id name="id" unsaved-value="any" > <generator class="assigned"/> </id> <property name="assetid"/> <property name="description"/> <property name="caretaker"/> <property name="category"/> <property name="status" /> <property name="vendor" /> <many-to-one name="statusName" class="status" column="status" /> </class> </hibernate-mapping> Here is my status mapping - <?xml version="1.0" encoding="utf-8" ?> <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2" assembly="DataTransfer" namespace="DataTransfer"> <class name="DataTransfer.status, DataTransfer" table="status"> <id name="id" unsaved-value="0"> <generator class="assigned"/> </id> <property name="name"/> <property name="def"/> </class> </hibernate-mapping> and here is my update function - public void UpdateItem_temp(items_temp item_temp) { ITransaction t = _session.BeginTransaction(); try { _session.SaveOrUpdate(item_temp); t.Commit(); } catch (Exception) { t.Rollback(); throw; } finally { t.Dispose(); } }

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  • flash core engine by Dinesh [closed]

    - by hdinesh
    This post was a dump of the following code (without the highlights). No question, just a dump. Please update this q. with a real question to have it reopened. You (the asker) risk to be flagged as spammer (if not already) and a bad reputation. This is a q/a site, not a site to promote your own code libraries. package facers { import flash.display.*; import flash.events.*; import flash.geom.ColorTransform; import flash.utils.Dictionary; import org.papervision3d.cameras.*; import org.papervision3d.scenes.*; import org.papervision3d.objects.*; import org.papervision3d.objects.special.*; import org.papervision3d.objects.primitives.*; import org.papervision3d.materials.*; import org.papervision3d.events.FileLoadEvent; import org.papervision3d.materials.special.*; import org.papervision3d.materials.shaders.*; import org.papervision3d.materials.utils.*; import org.papervision3d.lights.*; import org.papervision3d.render.*; import org.papervision3d.view.*; import org.papervision3d.events.InteractiveScene3DEvent; import org.papervision3d.events.*; import org.papervision3d.core.utils.*; import org.papervision3d.core.geom.renderables.Vertex3D; import caurina.transitions.*; public class Main extends Sprite { public var viewport :BasicView; public var displayObject :DisplayObject3D; private var light :PointLight3D; private var shadowPlane :Plane; private var dataArray :Array; private var material :BitmapFileMaterial; private var planeByContainer :Dictionary = new Dictionary(); private var paperSize :Number = 0.5; private var cloudSize :Number = 1500; private var rotSize :Number = 360; private var maxAlbums :Number = 50; private var num :Number = 0; public function Main():void { trace("START APPLICATION"); viewport = new BasicView(1024, 690, true, true, CameraType.FREE); viewport.camera.zoom = 50; viewport.camera.extra = { goPosition: new DisplayObject3D(),goTarget: new DisplayObject3D() }; addChild(viewport); displayObject = new DisplayObject3D(); viewport.scene.addChild(displayObject); createAlbum(); addEventListener(Event.ENTER_FRAME, onRenderEvent); } private function createAlbum() { dataArray = new Array("images/thums/pic1.jpg", "images/thums/pic2.jpg", "images/thums/pic3.jpg", "images/thums/pic4.jpg", "images/thums/pic5.jpg", "images/thums/pic6.jpg", "images/thums/pic7.jpg", "images/thums/pic8.jpg", "images/thums/pic9.jpg", "images/thums/pic10.jpg", "images/thums/pic1.jpg", "images/thums/pic2.jpg", "images/thums/pic3.jpg", "images/thums/pic4.jpg", "images/thums/pic5.jpg", "images/thums/pic6.jpg", "images/thums/pic7.jpg", "images/thums/pic8.jpg", "images/thums/pic9.jpg", "images/thums/pic10.jpg"); for (var i:int = 0; i < dataArray.length; i++) { material = new BitmapFileMaterial(dataArray[i]); material.doubleSided = true; material.addEventListener(FileLoadEvent.LOAD_COMPLETE, loadMaterial); } } public function loadMaterial(event:Event) { var plane:Plane = new Plane(material, 300, 180); displayObject.addChild(plane); var _x:int = Math.random() * cloudSize - cloudSize/2; var _y:int = Math.random() * cloudSize - cloudSize/2; var _z:int = Math.random() * cloudSize - cloudSize/2; var _rotationX:int = Math.random() * rotSize; var _rotationY:int = Math.random() * rotSize; var _rotationZ:int = Math.random() * rotSize; Tweener.addTween(plane, { x:_x, y:_y, z:_z, rotationX:_rotationX, rotationY:_rotationY, rotationZ:_rotationZ, time:5, transition:"easeIn" } ); } protected function onRenderEvent(event:Event):void { var rotY: Number = (mouseY-(stage.stageHeight/2))/(900/2)*(1200); var rotX: Number = (mouseX-(stage.stageWidth/2))/(600/2)*(-1200); displayObject.rotationY = viewport.camera.x + (rotX - viewport.camera.x) / 50; displayObject.rotationX = viewport.camera.y + (rotY - viewport.camera.y) / 30; viewport.singleRender(); } } } package designLab.events { import flash.display.BlendMode; import flash.display.Sprite; import flash.events.Event; import flash.filters.BlurFilter; // Import designLab import designLab.layer.IntroLayer; import designLab.shadow.ShadowCaster; import designLab.utils.LayerConstant; // Import Papervision3D import org.papervision3d.cameras.*; import org.papervision3d.scenes.*; import org.papervision3d.objects.*; import org.papervision3d.objects.special.*; import org.papervision3d.objects.primitives.*; import org.papervision3d.materials.*; import org.papervision3d.materials.special.*; import org.papervision3d.materials.shaders.*; import org.papervision3d.materials.utils.*; import org.papervision3d.lights.*; import org.papervision3d.render.*; import org.papervision3d.view.*; import org.papervision3d.events.InteractiveScene3DEvent; import org.papervision3d.events.*; import org.papervision3d.core.utils.*; import org.papervision3d.core.geom.renderables.Vertex3D; public class CoreEnging extends Sprite { public var viewport :BasicView; // Create BasicView public var displayObject :DisplayObject3D; // Create DisplayObject public var shadowCaster :ShadowCaster; // Create ShadowCaster private var light :PointLight3D; // Create PointLight private var shadowPlane :Plane; // Create Plane private var layer :LayerConstant; // Create constant resource layer private static var instance :CoreEnging; // Create CoreEnging class static instance // CoreEnging class static instance mathod function public static function getinstance() { if (instance != null) return instance; else { instance = new CoreEnging(); return instance; } } // CoreEnging constrictor public function CoreEnging () { trace("INFO: Design Lab Application : Core Enging v0.1"); layer = new LayerConstant(); viewport = new BasicView(900, 600, true, true, CameraType.FREE); // pass the width, height, scaleToStage, interactive, cameraType to BasicView viewport.camera.zoom = 100; // Define the zoom level of camera addChild(viewport); createFloor(); // Create the floor displayObject = new DisplayObject3D(); // Create new instance of DisplayObject viewport.scene.addChild(displayObject); // Add the DisplayObject to the BasicView light = new PointLight3D(); // Create new instance of PointLight light.z = -50; // Position the Z of create instance light.x = 0; //Position the X of create instance light.rotationZ = 45; //Position the rotation angel of the Z of create instance light.y = 500; //Position the Y of create instance shadowCaster = new ShadowCaster("shadow", 0x000000, BlendMode.MULTIPLY, .1, [new BlurFilter(20, 20, 1)]); // pass shadowcaster name, color, blend mode, alpha and filters shadowCaster.setType(ShadowCaster.SPOTLIGHT); // Define the shadow type addEventListener(Event.ENTER_FRAME, onRenderEvent); // Add frame render event } // Start create floor public function createFloor() { var spr:Sprite = new Sprite(); // Create Sprite spr.graphics.beginFill(0xFFFFFF); // Define the fill color for sprite spr.graphics.drawRect(0, 0, 600, 600); // Define the X, Y, width, height of the sprite var sprMaterial:MovieMaterial = new MovieMaterial(spr, true, true, true); //Create a texture from an existing sprite instance shadowPlane = new Plane(sprMaterial, 2000, 2000, 1, 1); // create new instance of the Plane and pass the texture material, width, height, segmentsW and segmentsH shadowPlane.rotationX = 80; //Position the rotation angel of the X of Plane shadowPlane.y = -200; //Position the Y of Plane viewport.scene.addChild(shadowPlane); // Add the Plane to the BasicView } // switch method function of the page layer control public function addLayer(type:String) { switch (type) { case layer.INTRO: var intro:IntroLayer = new IntroLayer(); break; } } // Create get mathod function for DisplayObject public function getDisplayObject():DisplayObject3D { return displayObject; } // Create get mathod function for BasicView public function getViewport():BasicView { return viewport; } // Rendering function protected function onRenderEvent(event:Event):void { var rotY: Number = (mouseY-(stage.stageHeight/2))/(900/2)*(1200); var rotX: Number = (mouseX-(stage.stageWidth/2))/(600/2)*(-1200); displayObject.rotationY = viewport.camera.x + (rotX - viewport.camera.x) / 50; displayObject.rotationX = viewport.camera.y + (rotY - viewport.camera.y) / 30; // Remove the shadow shadowCaster.invalidate(); // create new shadow on DisplayObject move shadowCaster.castModel(displayObject, light, shadowPlane); viewport.singleRender(); } } } package designLab.layer { import flash.display.Sprite; import flash.events.Event; // Import designLab import designLab.materials.iBusinessCard; import designLab.events.CoreEnging; // Import Papervision3D import org.papervision3d.objects.primitives.Cube; import org.papervision3d.materials.ColorMaterial; import org.papervision3d.materials.MovieMaterial; public class IntroLayer { // IntroLayer constrictor public function IntroLayer() { trace("INFO: Load Intro layer"); var indexDP:DP_index = new DP_index(); //Create the library MovieClip var blackMaterial:MovieMaterial = new MovieMaterial(indexDP, true); //Create a texture from an existing library MovieClip instance blackMaterial.smooth = true; blackMaterial.doubleSided = false; var mycolor:ColorMaterial = new ColorMaterial(0x000000); //Create solid color material var mycard:iBusinessCard = new iBusinessCard(blackMaterial, blackMaterial, mycolor, 372, 10, 207); // Create custom 3D cube object to pass the Front, Back, All, CubeWidth, CubeDepth and CubeHeight CoreEnging.getinstance().getDisplayObject().addChild(mycard.create3DCube()); // Add the custom 3D cube to the DisplayObject } } } package designLab.materials { import flash.display.*; import flash.events.*; // Import Papervision3D import org.papervision3d.materials.*; import org.papervision3d.materials.utils.MaterialsList; import org.papervision3d.objects.primitives.Cube; public class iBusinessCard extends Sprite { private var materialsList :MaterialsList; private var cube :Cube; private var Front :MovieMaterial = new MovieMaterial(); private var Back :MovieMaterial = new MovieMaterial(); private var All :ColorMaterial = new ColorMaterial(); private var CubeWidth :Number; private var CubeDepth :Number; private var CubeHeight :Number; public function iBusinessCard(Front:MovieMaterial, Back:MovieMaterial, All:ColorMaterial, CubeWidth:Number, CubeDepth:Number, CubeHeight:Number) { setFront(Front); setBack(Back); setAll(All); setCubeWidth(CubeWidth); setCubeDepth(CubeDepth); setCubeHeight(CubeHeight); } public function create3DCube():Cube { materialsList = new MaterialsList(); materialsList.addMaterial(Front, "front"); materialsList.addMaterial(Back, "back"); materialsList.addMaterial(All, "left"); materialsList.addMaterial(All, "right"); materialsList.addMaterial(All, "top"); materialsList.addMaterial(All, "bottom"); cube = new Cube(materialsList, CubeWidth, CubeDepth, CubeHeight); cube.x = 0; cube.y = 0; cube.z = 0; cube.rotationY = 180; return cube; } public function setFront(Front:MovieMaterial) { this.Front = Front; } public function getFront():MovieMaterial { return Front; } public function setBack(Back:MovieMaterial) { this.Back = Back; } public function getBack():MovieMaterial { return Back; } public function setAll(All:ColorMaterial) { this.All = All; } public function getAll():ColorMaterial { return All; } public function setCubeWidth(CubeWidth:Number) { this.CubeWidth = CubeWidth; } public function getCubeWidth():Number { return CubeWidth; } public function setCubeDepth(CubeDepth:Number) { this.CubeDepth = CubeDepth; } public function getCubeDepth():Number { return CubeDepth; } public function setCubeHeight(CubeHeight:Number) { this.CubeHeight = CubeHeight; } public function getCubeHeight():Number { return CubeHeight; } } } package designLab.shadow { import flash.display.Sprite; import flash.filters.BlurFilter; import flash.geom.Point; import flash.geom.Rectangle; import flash.utils.Dictionary; import org.papervision3d.core.geom.TriangleMesh3D; import org.papervision3d.core.geom.renderables.Triangle3D; import org.papervision3d.core.geom.renderables.Vertex3D; import org.papervision3d.core.math.BoundingSphere; import org.papervision3d.core.math.Matrix3D; import org.papervision3d.core.math.Number3D; import org.papervision3d.core.math.Plane3D; import org.papervision3d.lights.PointLight3D; import org.papervision3d.materials.MovieMaterial; import org.papervision3d.objects.DisplayObject3D; import org.papervision3d.objects.primitives.Plane; public class ShadowCaster { private var vertexRefs:Dictionary; private var numberRefs:Dictionary; private var lightRay:Number3D = new Number3D() private var p3d:Plane3D = new Plane3D(); public var color:uint = 0; public var alpha:Number = 0; public var blend:String = ""; public var filters:Array; public var uid:String; private var _type:String = "point"; private var dir:Number3D; private var planeBounds:Dictionary; private var targetBounds:Dictionary; private var models:Dictionary; public static var DIRECTIONAL:String = "dir"; public static var SPOTLIGHT:String = "spot"; public function ShadowCaster(uid:String, color:uint = 0, blend:String = "multiply", alpha:Number = 1, filters:Array=null) { this.uid = uid; this.color = color; this.alpha = alpha; this.blend = blend; this.filters = filters ? filters : [new BlurFilter()]; numberRefs = new Dictionary(true); targetBounds = new Dictionary(true); planeBounds = new Dictionary(true); models = new Dictionary(true); } public function castModel(model:DisplayObject3D, light:PointLight3D, plane:Plane, faces:Boolean = true, cull:Boolean = false):void{ var ar:Array; if(models[model]) { ar = models[model]; }else{ ar = new Array(); getChildMesh(model, ar); models[model] = ar; } var reset:Boolean = true; for each(var t:TriangleMesh3D in ar){ if(faces) castFaces(light, t, plane, cull, reset); else castBoundingSphere(light, t, plane, 0.75, reset); reset = false; } } private function getChildMesh(do3d:DisplayObject3D, ar):void{ if(do3d is TriangleMesh3D) ar.push(do3d); for each(var d:DisplayObject3D in do3d.children) getChildMesh(d, ar); } public function setType(type:String="point"):void{ _type = type; } public function getType():String{ return _type; } public function castBoundingSphere(light:PointLight3D, target:TriangleMesh3D, plane:Plane, scaleRadius:Number=0.8, clear:Boolean = true):void{ var planeVertices:Array = plane.geometry.vertices; //convert to target space? var world:Matrix3D = plane.world; var inv:Matrix3D = Matrix3D.inverse(plane.transform); var lp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(inv, lp); p3d.setNormalAndPoint(plane.geometry.faces[0].faceNormal, new Number3D()); var b:BoundingSphere = target.geometry.boundingSphere; var bounds:Object = planeBounds[plane]; if(!bounds){ bounds = plane.boundingBox(); planeBounds[plane] = bounds; } var tbounds:Object = targetBounds[target]; if(!tbounds){ tbounds = target.boundingBox(); targetBounds[target] = tbounds; } var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); var castClip:Sprite = getCastClip(plane); castClip.blendMode = this.blend; castClip.filters = this.filters; castClip.alpha = this.alpha; if(clear) castClip.graphics.clear(); vertexRefs = new Dictionary(true); var tlp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(Matrix3D.inverse(target.world), tlp); var center:Number3D = new Number3D(tbounds.min.x+tbounds.size.x*0.5, tbounds.min.y+tbounds.size.y*0.5, tbounds.min.z+tbounds.size.z*0.5); var dif:Number3D = Number3D.sub(lp, center); dif.normalize(); var other:Number3D = new Number3D(); other.x = -dif.y; other.y = dif.x; other.z = 0; other.normalize(); var cross:Number3D = Number3D.cross(new Number3D(plane.transform.n12, plane.transform.n22, plane.transform.n32), p3d.normal); cross.normalize(); //cross = new Number3D(-dif.y, dif.x, 0); //cross.normalize(); cross.multiplyEq(b.radius*scaleRadius); if(_type == DIRECTIONAL){ var oPos:Number3D = new Number3D(target.x, target.y, target.z); Matrix3D.multiplyVector(target.world, oPos); Matrix3D.multiplyVector(inv, oPos); dir = new Number3D(oPos.x-lp.x, oPos.y-lp.y, oPos.z-lp.z); } //numberRefs = new Dictionary(true); var pos:Number3D; var c2d:Point; var r2d:Point; //_type = SPOTLIGHT; pos = projectVertex(new Vertex3D(center.x, center.y, center.z), lp, inv, target.world); c2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); pos = projectVertex(new Vertex3D(center.x+cross.x, center.y+cross.y, center.z+cross.z), lp, inv, target.world); r2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); var dx:Number = r2d.x-c2d.x; var dy:Number = r2d.y-c2d.y; var rad:Number = Math.sqrt(dx*dx+dy*dy); castClip.graphics.beginFill(color); castClip.graphics.moveTo(c2d.x, c2d.y); castClip.graphics.drawCircle(c2d.x, c2d.y, rad); castClip.graphics.endFill(); } public function getCastClip(plane:Plane):Sprite{ var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); var castClip:Sprite;// = new Sprite(); if(planeMovie.getChildByName("castClip"+uid)) return Sprite(planeMovie.getChildByName("castClip"+uid)); else{ castClip = new Sprite(); castClip.name = "castClip"+uid; castClip.scrollRect = new Rectangle(0, 0, movieSize.x, movieSize.y); //castClip.alpha = 0.4; planeMovie.addChild(castClip); return castClip; } } public function castFaces(light:PointLight3D, target:TriangleMesh3D, plane:Plane, cull:Boolean=false, clear:Boolean = true):void{ var planeVertices:Array = plane.geometry.vertices; //convert to target space? var world:Matrix3D = plane.world; var inv:Matrix3D = Matrix3D.inverse(plane.transform); var lp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(inv, lp); var tlp:Number3D; if(cull){ tlp = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(Matrix3D.inverse(target.world), tlp); } //Matrix3D.multiplyVector(Matrix3D.inverse(target.transform), tlp); //p3d.setThreePoints(planeVertices[0].getPosition(), planeVertices[1].getPosition(), planeVertices[2].getPosition()); p3d.setNormalAndPoint(plane.geometry.faces[0].faceNormal, new Number3D()); if(_type == DIRECTIONAL){ var oPos:Number3D = new Number3D(target.x, target.y, target.z); Matrix3D.multiplyVector(target.world, oPos); Matrix3D.multiplyVector(inv, oPos); dir = new Number3D(oPos.x-lp.x, oPos.y-lp.y, oPos.z-lp.z); } var bounds:Object = planeBounds[plane]; if(!bounds){ bounds = plane.boundingBox(); planeBounds[plane] = bounds; } var castClip:Sprite = getCastClip(plane); castClip.blendMode = this.blend; castClip.filters = this.filters; castClip.alpha = this.alpha; var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); if(clear) castClip.graphics.clear(); vertexRefs = new Dictionary(true); //numberRefs = new Dictionary(true); var pos:Number3D; var p2d:Point; var s2d:Point; var hitVert:Number3D = new Number3D(); for each(var t:Triangle3D in target.geometry.faces){ if( cull){ hitVert.x = t.v0.x; hitVert.y = t.v0.y; hitVert.z = t.v0.z; if(Number3D.dot(t.faceNormal, Number3D.sub(tlp, hitVert)) <= 0) continue; } castClip.graphics.beginFill(color); pos = projectVertex(t.v0, lp, inv, target.world); s2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.moveTo(s2d.x, s2d.y); pos = projectVertex(t.v1, lp, inv, target.world); p2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.lineTo(p2d.x, p2d.y); pos = projectVertex(t.v2, lp, inv, target.world); p2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.lineTo(p2d.x, p2d.y); castClip.graphics.lineTo(s2d.x, s2d.y); castClip.graphics.endFill(); } } public function invalidate():void{ invalidateModels(); invalidatePlanes(); } public function invalidatePlanes():void{ planeBounds = new Dictionary(true); } public function invalidateTargets():void{ numberRefs = new Dictionary(true); targetBounds = new Dictionary(true); } public function invalidateModels():void{ models = new Dictionary(true); invalidateTargets(); } private function get2dPoint(pos3D:Number3D, min3D:Number3D, size3D:Number3D, movieSize:Point):Point{ return new Point((pos3D.x-min3D.x)/size3D.x*movieSize.x, ((-pos3D.y-min3D.y)/size3D.y*movieSize.y)); } private function projectVertex(v:Vertex3D, light:Number3D, invMat:Matrix3D, world:Matrix3D):Number3D{ var pos:Number3D = vertexRefs[v]; if(pos) return pos; var n:Number3D = numberRefs[v]; if(!n){ n = new Number3D(v.x, v.y, v.z); Matrix3D.multiplyVector(world, n); Matrix3D.multiplyVector(invMat, n); numberRefs[v] = n; } if(_type == SPOTLIGHT){ lightRay.x = light.x; lightRay.y = light.y; lightRay.z = light.z; }else{ lightRay.x = n.x-dir.x; lightRay.y = n.y-dir.y; lightRay.z = n.z-dir.z; } pos = p3d.getIntersectionLineNumbers(lightRay, n); vertexRefs[v] = pos; return pos; } } } package designLab.utils { public class LayerConstant { public const INTRO:String = "INTRO"; // Intro layer string constant } }*emphasized text*

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  • User Input That Involves A ' ' Causes A Substring Out Of Range Error

    - by Greenhouse Gases
    Hi Stackoverflow people. You have already helped me quite a bit but near the end of writing this program I have somewhat of a bug. You see in order to read in city names with a space in from a text file I use a '/' that is then replaced by the program for a ' ' (and when the serializer runs the opposite happens for next time the program is run). The problem is when a user inputs a name too add, search for, or delete that contains a space, for instance 'New York' I get a Debug Assertion Error with a substring out of range expression. I have a feeling it's to do with my correctCase function, or setElementsNull that looks at the string until it experiences a null element in the array, however ' ' is not null so I'm not sure how to fix this and I'm going a bit insane. Any help would be much appreciated. Here is my code: // U08221.cpp : main project file. #include "stdafx.h" #include <_iostream> #include <_string> #include <_fstream> #include <_cmath> using namespace std; class locationNode { public: string nodeCityName; double nodeLati; double nodeLongi; locationNode* Next; locationNode(string nameOf, double lat, double lon) { this->nodeCityName = nameOf; this->nodeLati = lat; this->nodeLongi = lon; this->Next = NULL; } locationNode() // NULL constructor { } void swapProps(locationNode *node2) { locationNode place; place.nodeCityName = this->nodeCityName; place.nodeLati = this->nodeLati; place.nodeLongi = this->nodeLongi; this->nodeCityName = node2->nodeCityName; this->nodeLati = node2->nodeLati; this->nodeLongi = node2->nodeLongi; node2->nodeCityName = place.nodeCityName; node2->nodeLati = place.nodeLati; node2->nodeLongi = place.nodeLongi; } void modify(string name) { this->nodeCityName = name; } void modify(double latlon, int mod) { switch(mod) { case 2: this->nodeLati = latlon; break; case 3: this->nodeLongi = latlon; break; } } void correctCase() // Correct upper and lower case letters of input { int MAX_SIZE = 35; int firstLetVal = this->nodeCityName[0], letVal; int n = 1; // variable for name index from second letter onwards if((this->nodeCityName[0] >90) && (this->nodeCityName[0] < 123)) // First letter is lower case { firstLetVal = firstLetVal - 32; // Capitalise first letter this->nodeCityName[0] = firstLetVal; } while(this->nodeCityName[n] != NULL) { if((this->nodeCityName[n] >= 65) && (this->nodeCityName[n] <= 90)) { if(this->nodeCityName[n - 1] != 32) { letVal = this->nodeCityName[n] + 32; this->nodeCityName[n] = letVal; } } n++; } } }; Here is the main part of the program: // U08221.cpp : main project file. #include "stdafx.h" #include "Locations2.h" #include <_iostream> #include <_string> #include <_fstream> #include <_cmath> using namespace std; #define pi 3.14159265358979323846264338327950288 #define radius 6371 #define gig 1073741824 //size of a gigabyte in bytes int n = 0,x, locationCount = 0, MAX_SIZE = 35 , g = 0, i = 0, modKey = 0, xx; string cityNameInput, alter; char targetCity[35], skipKey = ' '; double lat1, lon1, lat2, lon2, dist, dummy, modVal, result; bool acceptedInput = false, match = false, nodeExists = false;// note: addLocation(), set to true to enable user input as opposed to txt file locationNode *temp, *temp2, *example, *seek, *bridge, *start_ptr = NULL; class Menu { int junction; public: /* Convert decimal degrees to radians */ public: void setElementsNull(char cityParam[]) { int y=0; while(cityParam[y] != NULL) { y++; } while(y < MAX_SIZE) { cityParam[y] = NULL; y++; } } void correctCase(string name) // Correct upper and lower case letters of input { int MAX_SIZE = 35; int firstLetVal = name[0], letVal; int n = 1; // variable for name index from second letter onwards if((name[0] >90) && (name[0] < 123)) // First letter is lower case { firstLetVal = firstLetVal - 32; // Capitalise first letter name[0] = firstLetVal; } while(name[n] != NULL) { if((name[n] >= 65) && (name[n] <= 90)) { letVal = name[n] + 32; name[n] = letVal; } n++; } for(n = 0; targetCity[n] != NULL; n++) { targetCity[n] = name[n]; } } bool nodeExistTest(char targetCity[]) // see if entry is present in the database { match = false; seek = start_ptr; int letters = 0, letters2 = 0, x = 0, y = 0; while(targetCity[y] != NULL) { letters2++; y++; } while(x <= locationCount) // locationCount is number of entries currently in list { y=0, letters = 0; while(seek->nodeCityName[y] != NULL) // count letters in the current name { letters++; y++; } if(letters == letters2) // same amount of letters in the name { y = 0; while(y <= letters) // compare each letter against one another { if(targetCity[y] == seek->nodeCityName[y]) { match = true; y++; } else { match = false; y = letters + 1; // no match, terminate comparison } } } if(match) { x = locationCount + 1; //found match so terminate loop } else{ if(seek->Next != NULL) { bridge = seek; seek = seek->Next; x++; } else { x = locationCount + 1; // end of list so terminate loop } } } return match; } double deg2rad(double deg) { return (deg * pi / 180); } /* Convert radians to decimal degrees */ double rad2deg(double rad) { return (rad * 180 / pi); } /* Do the calculation */ double distance(double lat1, double lon1, double lat2, double lon2, double dist) { dist = sin(deg2rad(lat1)) * sin(deg2rad(lat2)) + cos(deg2rad(lat1)) * cos(deg2rad(lat2)) * cos(deg2rad(lon1 - lon2)); dist = acos(dist); dist = rad2deg(dist); dist = (radius * pi * dist) / 180; return dist; } void serialise() { // Serialize to format that can be written to text file fstream outfile; outfile.open("locations.txt",ios::out); temp = start_ptr; do { for(xx = 0; temp->nodeCityName[xx] != NULL; xx++) { if(temp->nodeCityName[xx] == 32) { temp->nodeCityName[xx] = 47; } } outfile << endl << temp->nodeCityName<< " "; outfile<<temp->nodeLati<< " "; outfile<<temp->nodeLongi; temp = temp->Next; }while(temp != NULL); outfile.close(); } void sortList() // do this { int changes = 1; locationNode *node1, *node2; while(changes > 0) // while changes are still being made to the list execute { node1 = start_ptr; node2 = node1->Next; changes = 0; do { xx = 1; if(node1->nodeCityName[0] > node2->nodeCityName[0]) //compare first letter of name with next in list { node1->swapProps(node2); // should come after the next in the list changes++; } else if(node1->nodeCityName[0] == node2->nodeCityName[0]) // if same first letter { while(node1->nodeCityName[xx] == node2->nodeCityName[xx]) // check next letter of name { if((node1->nodeCityName[xx + 1] != NULL) && (node2->nodeCityName[xx + 1] != NULL)) // check next letter until not the same { xx++; } else break; } if(node1->nodeCityName[xx] > node2->nodeCityName[xx]) { node1->swapProps(node2); // should come after the next in the list changes++; } } node1 = node2; node2 = node2->Next; // move to next pair in list } while(node2 != NULL); } } void initialise() { cout << "Populating List..."; ifstream inputFile; inputFile.open ("locations.txt", ios::in); char inputName[35] = " "; double inputLati = 0, inputLongi = 0; //temp = new locationNode(inputName, inputLati, inputLongi); do { inputFile.get(inputName, 35, ' '); inputFile >> inputLati; inputFile >> inputLongi; if(inputName[0] == 10 || 13) //remove linefeed from input { for(int i = 0; inputName[i] != NULL; i++) { inputName[i] = inputName[i + 1]; } } for(xx = 0; inputName[xx] != NULL; xx++) { if(inputName[xx] == 47) // if it is a '/' { inputName[xx] = 32; // replace it for a space } } temp = new locationNode(inputName, inputLati, inputLongi); if(start_ptr == NULL){ // if list is currently empty, start_ptr will point to this node start_ptr = temp; } else { temp2 = start_ptr; // We know this is not NULL - list not empty! while (temp2->Next != NULL) { temp2 = temp2->Next; // Move to next link in chain until reach end of list } temp2->Next = temp; } ++locationCount; // increment counter for number of records in list } while(!inputFile.eof()); cout << "Successful!" << endl << "List contains: " << locationCount << " entries" << endl; inputFile.close(); cout << endl << "*******************************************************************" << endl << "DISTANCE CALCULATOR v2.0\tAuthors: Darius Hodaei, Joe Clifton" << endl; } void menuInput() { char menuChoice = ' '; while(menuChoice != 'Q') { // Menu if(skipKey != 'X') // This is set by case 'S' below if a searched term does not exist but wants to be added { cout << endl << "*******************************************************************" << endl; cout << "Please enter a choice for the menu..." << endl << endl; cout << "(P) To print out the list" << endl << "(O) To order the list alphabetically" << endl << "(A) To add a location" << endl << "(D) To delete a record" << endl << "(C) To calculate distance between two points" << endl << "(S) To search for a location in the list" << endl << "(M) To check memory usage" << endl << "(U) To update a record" << endl << "(Q) To quit" << endl; cout << endl << "*******************************************************************" << endl; cin >> menuChoice; if(menuChoice >= 97) { menuChoice = menuChoice - 32; // Turn the lower case letter into an upper case letter } } skipKey = ' '; //Reset skipKey so that it does not skip the menu switch(menuChoice) { case 'P': temp = start_ptr; // set temp to the start of the list do { if (temp == NULL) { cout << "You have reached the end of the database" << endl; } else { // Display details for what temp points to at that stage cout << "Location : " << temp->nodeCityName << endl; cout << "Latitude : " << temp->nodeLati << endl; cout << "Longitude : " << temp->nodeLongi << endl; cout << endl; // Move on to next locationNode if one exists temp = temp->Next; } } while (temp != NULL); break; case 'O': { sortList(); // pass by reference??? cout << "List reordered alphabetically" << endl; } break; case 'A': char cityName[35]; double lati, longi; cout << endl << "Enter the name of the location: "; cin >> cityName; for(xx = 0; cityName[xx] != NULL; xx++) { if(cityName[xx] == 47) // if it is a '/' { cityName[xx] = 32; // replace it for a space } } if(!nodeExistTest(cityName)) { cout << endl << "Please enter the latitude value for this location: "; cin >> lati; cout << endl << "Please enter the longitude value for this location: "; cin >> longi; cout << endl; temp = new locationNode(cityName, lati, longi); temp->correctCase(); //start_ptr allignment if(start_ptr == NULL){ // if list is currently empty, start_ptr will point to this node start_ptr = temp; } else { temp2 = start_ptr; // We know this is not NULL - list not empty! while (temp2->Next != NULL) { temp2 = temp2->Next; // Move to next link in chain until reach end of list } temp2->Next = temp; } ++locationCount; // increment counter for number of records in list cout << "Location sucessfully added to the database! There are " << locationCount << " location(s) stored" << endl; } else { cout << "Node is already present in the list and so cannot be added again" << endl; } break; case 'D': { junction = 0; locationNode *place; cout << "Enter the name of the city you wish to remove" << endl; cin >> targetCity; setElementsNull(targetCity); correctCase(targetCity); for(xx = 0; targetCity[xx] != NULL; xx++) { if(targetCity[xx] == 47) { targetCity[xx] = 32; } } if(nodeExistTest(targetCity)) //if this node does exist { if(seek == start_ptr) // if it is the first in the list { junction = 1; } if(seek->Next == NULL) // if it is last in the list { junction = 2; } switch(junction) // will alter list accordingly dependant on where the searched for link is { case 1: start_ptr = start_ptr->Next; delete seek; --locationCount; break; case 2: place = seek; seek = bridge; seek->Next = NULL; delete place; --locationCount; break; default: bridge->Next = seek->Next; delete seek; --locationCount; break; } cout << endl << "Link deleted. There are now " << locationCount << " locations." << endl; } else { cout << "That entry does not currently exist" << endl << endl << endl; } } break; case 'C': { char city1[35], city2[35]; cout << "Enter the first city name" << endl; cin >> city1; setElementsNull(city1); correctCase(targetCity); if(nodeExistTest(city1)) { lat1 = seek->nodeLati; lon1 = seek->nodeLongi; cout << "Lati = " << seek->nodeLati << endl << "Longi = " << seek->nodeLongi << endl << endl; } cout << "Enter the second city name" << endl; cin >> city2; setElementsNull(city2); correctCase(targetCity); if(nodeExistTest(city2)) { lat2 = seek->nodeLati; lon2 = seek->nodeLongi; cout << "Lati = " << seek->nodeLati << endl << "Longi = " << seek->nodeLongi << endl << endl; } result = distance (lat1, lon1, lat2, lon2, dist); cout << "The distance between these two locations is " << result << " kilometres." << endl; } break; case 'S': { char choice; cout << "Enter search term..." << endl; cin >> targetCity; setElementsNull(targetCity); correctCase(targetCity); if(nodeExistTest(targetCity)) { cout << "Latitude: " << seek->nodeLati << endl << "Longitude: " << seek->nodeLongi << endl; } else { cout << "Sorry, that city is not currently present in the list." << endl << "Would you like to add this city now Y/N?" << endl; cin >> choice; /*while(choice != ('Y' || 'N')) { cout << "Please enter a valid choice..." << endl; cin >> choice; }*/ switch(choice) { case 'Y': skipKey = 'X'; menuChoice = 'A'; break; case 'N': break; default : cout << "Invalid choice" << endl; break; } } break; } case 'M': { cout << "Locations currently stored: " << locationCount << endl << "Memory used for this: " << (sizeof(start_ptr) * locationCount) << " bytes" << endl << endl << "You can store " << ((gig - (sizeof(start_ptr) * locationCount)) / sizeof(start_ptr)) << " more locations" << endl ; break; } case 'U': { cout << "Enter the name of the Location you would like to update: "; cin >> targetCity; setElementsNull(targetCity); correctCase(targetCity); if(nodeExistTest(targetCity)) { cout << "Select (1) to alter City Name, (2) to alter Longitude, (3) to alter Latitude" << endl; cin >> modKey; switch(modKey) { case 1: cout << "Enter the new name: "; cin >> alter; cout << endl; seek->modify(alter); break; case 2: cout << "Enter the new latitude: "; cin >> modVal; cout << endl; seek->modify(modVal, modKey); break; case 3: cout << "Enter the new longitude: "; cin >> modVal; cout << endl; seek->modify(modVal, modKey); break; default: break; } } else cout << "Location not found" << endl; break; } } } } }; int main(array<System::String ^> ^args) { Menu mm; //mm.initialise(); mm.menuInput(); mm.serialise(); }

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  • ObjectContext.SaveChanges() fails with SQL CE

    - by David Veeneman
    I am creating a model-first Entity Framework 4 app that uses SQL CE as its data store. All is well until I call ObjectContext.SaveChanges() to save changes to the entities in the model. At that point, SaveChanges() throws a System.Data.UpdateException, with an inner exception message that reads as follows: Server-generated keys and server-generated values are not supported by SQL Server Compact. I am completely puzzled by this message. Any idea what is going on and how to fix it? Thanks. Here is the Exception dump: System.Data.UpdateException was unhandled Message=An error occurred while updating the entries. See the inner exception for details. Source=System.Data.Entity StackTrace: at System.Data.Mapping.Update.Internal.UpdateTranslator.Update(IEntityStateManager stateManager, IEntityAdapter adapter) at System.Data.EntityClient.EntityAdapter.Update(IEntityStateManager entityCache) at System.Data.Objects.ObjectContext.SaveChanges(SaveOptions options) at System.Data.Objects.ObjectContext.SaveChanges() at FsDocumentationBuilder.ViewModel.Commands.SaveFileCommand.Execute(Object parameter) in D:\Users\dcveeneman\Documents\Visual Studio 2010\Projects\FsDocumentationBuilder\FsDocumentationBuilder\ViewModel\Commands\SaveFileCommand.cs:line 68 at MS.Internal.Commands.CommandHelpers.CriticalExecuteCommandSource(ICommandSource commandSource, Boolean userInitiated) at System.Windows.Controls.Primitives.ButtonBase.OnClick() at System.Windows.Controls.Button.OnClick() at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e) at System.Windows.UIElement.OnMouseLeftButtonUpThunk(Object sender, MouseButtonEventArgs e) at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent) at System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e) at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args) at System.Windows.UIElement.RaiseEvent(RoutedEventArgs args, Boolean trusted) at System.Windows.Input.InputManager.ProcessStagingArea() at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input) at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport) at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel) at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler) at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam) at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg) at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame) at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame) at System.Windows.Threading.Dispatcher.Run() at System.Windows.Application.RunDispatcher(Object ignore) at System.Windows.Application.RunInternal(Window window) at System.Windows.Application.Run(Window window) at System.Windows.Application.Run() at FsDocumentationBuilder.App.Main() in D:\Users\dcveeneman\Documents\Visual Studio 2010\Projects\FsDocumentationBuilder\FsDocumentationBuilder\obj\x86\Debug\App.g.cs:line 50 at System.AppDomain._nExecuteAssembly(RuntimeAssembly assembly, String[] args) at System.AppDomain.ExecuteAssembly(String assemblyFile, Evidence assemblySecurity, String[] args) at Microsoft.VisualStudio.HostingProcess.HostProc.RunUsersAssembly() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() InnerException: System.Data.EntityCommandCompilationException Message=An error occurred while preparing the command definition. See the inner exception for details. Source=System.Data.Entity StackTrace: at System.Data.Mapping.Update.Internal.UpdateTranslator.CreateCommand(DbModificationCommandTree commandTree) at System.Data.Mapping.Update.Internal.DynamicUpdateCommand.CreateCommand(UpdateTranslator translator, Dictionary`2 identifierValues) at System.Data.Mapping.Update.Internal.DynamicUpdateCommand.Execute(UpdateTranslator translator, EntityConnection connection, Dictionary`2 identifierValues, List`1 generatedValues) at System.Data.Mapping.Update.Internal.UpdateTranslator.Update(IEntityStateManager stateManager, IEntityAdapter adapter) InnerException: System.NotSupportedException Message=Server-generated keys and server-generated values are not supported by SQL Server Compact. Source=System.Data.SqlServerCe.Entity StackTrace: at System.Data.SqlServerCe.SqlGen.DmlSqlGenerator.GenerateReturningSql(StringBuilder commandText, DbModificationCommandTree tree, ExpressionTranslator translator, DbExpression returning) at System.Data.SqlServerCe.SqlGen.DmlSqlGenerator.GenerateInsertSql(DbInsertCommandTree tree, List`1& parameters, Boolean isLocalProvider) at System.Data.SqlServerCe.SqlGen.SqlGenerator.GenerateSql(DbCommandTree tree, List`1& parameters, CommandType& commandType, Boolean isLocalProvider) at System.Data.SqlServerCe.SqlCeProviderServices.CreateCommand(DbProviderManifest providerManifest, DbCommandTree commandTree) at System.Data.SqlServerCe.SqlCeProviderServices.CreateDbCommandDefinition(DbProviderManifest providerManifest, DbCommandTree commandTree) at System.Data.Common.DbProviderServices.CreateCommandDefinition(DbCommandTree commandTree) at System.Data.Common.DbProviderServices.CreateCommand(DbCommandTree commandTree) at System.Data.Mapping.Update.Internal.UpdateTranslator.CreateCommand(DbModificationCommandTree commandTree) InnerException:

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  • "interface not found" in WCF Moniker without registration for excel

    - by tbischel
    I'm trying to connect excel to a WCF service, but I can't seem to get even a trivial case to work... I get an Invalid Syntax error when I try and create the proxy in excel. I've attached the visual studio debugger to excel, and get that the real error is "interface not found". I know the service works because the test client created by visual studio is ok... so the problem is in the VBA moniker string. I'm hoping to find one of two things: 1) a correction to my moniker string that will make this work, or 2) an existing sample project to download that has the source for both the host and client that does work. Here is the code for my VBA client: Dim addr As String addr = "service:mexAddress=net.tcp://localhost:7891/Test/WcfService1/Service1/mex, " addr = addr + "address=net.tcp://localhost:7891/Test/WcfService1/Service1/, " addr = addr + "contract=IService1, contractNamespace=http://tempuri.org, " addr = addr + "binding=NetTcpBinding_IService1, bindingNamespace=""http://tempuri.org""" MsgBox (addr) Dim service1 As Object Set service1 = GetObject(addr) MsgBox service1.Test(12) I have the following service: [ServiceContract] public interface IService1 { [OperationContract] string GetData(int value); } public class Service1 : IService1 { public string GetData(int value) { return string.Format("You entered: {0}", value); } } It has the following config file: <?xml version="1.0" encoding="utf-8" ?> <configuration> <system.web> <compilation debug="true" /> </system.web> <!-- When deploying the service library project, the content of the config file must be added to the host's app.config file. System.Configuration does not support config files for libraries. --> <system.serviceModel> <services> <service behaviorConfiguration="WcfService1.Service1Behavior" name="WcfService1.Service1"> <endpoint address="" binding="netTcpBinding" bindingConfiguration="" contract="WcfService1.IService1"> <identity> <dns value="localhost" /> </identity> </endpoint> <endpoint address="mex" binding="mexTcpBinding" bindingConfiguration="" contract="IMetadataExchange" /> <host> <baseAddresses> <add baseAddress="net.tcp://localhost:7891/Test/WcfService1/Service1/" /> </baseAddresses> </host> </service> </services> <behaviors> <serviceBehaviors> <behavior name="WcfService1.Service1Behavior"> <serviceMetadata httpGetEnabled="false" /> <serviceDebug includeExceptionDetailInFaults="false" /> </behavior> </serviceBehaviors> </behaviors> </system.serviceModel> </configuration>

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