Search Results

Search found 45920 results on 1837 pages for 'java design patterns'.

Page 426/1837 | < Previous Page | 422 423 424 425 426 427 428 429 430 431 432 433  | Next Page >

  • Map, Set use cases in a general web app

    - by user2541902
    I am currently working on my own Java web app (to be shown in interview to get a Java job). So I've not worked on Java in professional environment, so no guidance. I have database, entity classes, JPA relationships. Use cases are like, user has albums, album has pics, user has locations, location has co-ordinates etc. I used List (ArrayList) everywhere. I can do anything with List and DB, get some entry, find etc. For example, I will keep the list of users in List, then use queries to get some entry (why would I keep them in Map with id/email as key?). I know very well the working and features, implementing classes of Map, Set. I can use them for solving some algorithm, processing some data etc. In interviews, I get asked have you worked with these, where have you used them etc. So, Please tell me cases where they should be used (DB or any popular real use case).

    Read the article

  • Do I have to learn html and javascript to create web applications?

    - by vainolo
    I am an experienced Java programmer, and I want to create a complex web application requiring dynamic pages, drawings, etc (take SO as an example). Do I have to learn javascript/html in order to create such an application? It is not that I don't want to learn another language (I've done this before), but technology on the javascript environment seems to change so fast that when you finish learning one framework it is already obsolete. I have checked a number of java framework for web development (spring, play), but not deeply. So can these frameworks (or other possible java frameworks that I'm not aware of) be used without learning html/javascript? I also have some python experience. So if I can do the app in python it is also an option.

    Read the article

  • Should a new programmer nowadays start with C/C++ or OOP language? [closed]

    - by deviDave
    I've been a programmer for 15+ years. In my time, we all started with C or C++ and then moved to C# or Java. At that time it was a usual practice. Now, my brother wants to follow my steps and I am not sure what advice to give him. So, I am asking the community for an opinion. Should nowadays new programmer with zero programming knowledge start with functional languages (C, C++, etc.) or he should start directly with OOP languages (Java, C#, etc.)? The reply should be considered in the context of my brother's future assignments. He will mainly work on Java mobile applications as well as ASP.NET web apps. He will have to touch with desktop apps, low level programming, drivers, etc. This is the reason I am not sure if he should ever need to learn functional languages.

    Read the article

  • Runescape - Ubuntu 12.04 - Jaggex cache folder

    - by user214179
    does anyone here know how to hide the jaggexcache folder, jagexappletviewer file and jagex_cl_runescape_LIVE file from the home folder? The problem is this, everytime you play runescape (in both windows or linux), it creates those files and folders. The problem is that on windows, you can hide them and everything is fine. On linux, if you add ( /.) to the folder or file to hide it, when you play runescape, those files and folders are again created, because they cannot be found. As far as I know, the game is Java based (needs java iced tea plug in and java 7), so is there any way of changing the directory where the game puts all those files? like home/documents instead of just /home thanks!

    Read the article

  • How to retrieve certificate from my store personal? [closed]

    - by shariphwar
    I want to use the following code by java program. How to convert the following C# code to java code or how to write just like this code by java programming language? Access certificate by C# X509Store store = null; X509Certificate2Collection _recipients = null; // select the right store //if (lstRecipients.Text=="Personal") store = new X509Store(StoreName.My, StoreLocation.CurrentUser); // else // store = new X509Store(StoreName.AddressBook, StoreLocation.CurrentUser); // open store and show certificate picker store.Open(OpenFlags.ReadOnly); X509Certificate2Collection tempCollection = X509Certificate2UI.SelectFromCollection(store.Certificates, "Crypter", "Select a Certificate for Encryption", X509SelectionFlag.MultiSelection); store.Close();

    Read the article

  • Can not export JARS in lwjgl!

    - by NerdyLegend
    I did it before but for some reason it's doing the stupid problem again. I want to export as a regular Jar file, not a folder full of files. I export it like in Oskar Veerhoak. cmd says Exception in thread "main" java.lang.RuntimeException: Resource not found: res/F lubberFlap.png at org.newdawn.slick.util.ResourceLoader.getResourceAsStream(ResourceLoa der.java:69) at com_FlubberSpace.MainFS.main(MainFS.java:118) I tested it out with my other project with the same code pretty much. This is how I load my Textures wood = TextureLoader.getTexture("PNG", ResourceLoader.getResourceAsStream("res/wood.png")); of course it works fine in eclipse but not after export. I havn't tried giving the previous game its' own project, I have it in a package. Can someone record how to export properly? I want a jar file that you just double click to start it. I also want it so nobody can extract the files and see my classes and res.

    Read the article

  • What methodology to use for planning/developing a Language conversion project?

    - by user 123
    I am trying to help my friend by creating a part of his on-going project. What I'm going to do is create a Java parser to break up the Java code into operators, parameters etc to build XML representation. Next I want to create a code generator to convert the parsed java code to XML conforming to the schema I've created. Finally I want to use an XML style-sheet to transform the XML into another programming language type. Basically I just wanted some advice on which methodology/model I should use for planning and developing this project. Is there some benefit to using Agile etc for instance?

    Read the article

  • Starts as Coldfusion developer and want to move into another language? [closed]

    - by Atrh
    I am working as a coldfusion developer for 2 years. Currently, I quit my job and doing master degree in computer science. I want to learn a new language. Before I start my career, I have some experience in .Net Framework and C#.Net. During these days, I learned PHP and it's going well. Now, I am doing some university project with Java. What I am thinking is that should I learn Java? It's really difficult for me.to know libraries and especially, Object Oriented concepts. After my degree, I want to work as software engineer. What should I do? What might be the best choice for me? PHP? Java? .Net?

    Read the article

  • Very simple application fails with "multiple target patterns" from Eclipse

    - by Paul Lammertsma
    Since I'm more comfortable using Eclipse, I thought I'd try converting my project from Visual Studio. Yesterday I tried a very simple little test. No matter what I try, make fails with "multiple target patterns". (This is similar to this unanswered question.) I have three files: Application.cpp: using namespace std; #include "Window.h" int main() { Window *win = new Window(); delete &win; return 0; } Window.h: #ifndef WINDOW_H_ #define WINDOW_H_ class Window { public: Window(); ~Window(); }; #endif Window.cpp: #include <cv.h> #include <highgui.h> #include "Window.h" const char* WINDOW_NAME = "MyApp"; Window::Window() { cvNamedWindow(WINDOW_NAME, CV_WINDOW_AUTOSIZE); cvResizeWindow(WINDOW_NAME, 200, 200); cvMoveWindow(WINDOW_NAME, 0, 0); int key = 0; while (true) { key = cvWaitKey(0); if (key==27 || cvGetWindowHandle(WINDOW_NAME)==0) { break; } } } Window::~Window() { cvDestroyWindow(WINDOW_NAME); } I have added the following paths to the compiler include path (-I): "$(OPENCV)/cv/include" "$(OPENCV)/cxcore/include" "$(OPENCV)/otherlibs/highgui" I have added the following libraries to the linker (-l): cv cxcore highgui And the following library search path (-L): "$(OPENCV)/lib/" Eclipse, the compiler and the linker all succeed in including the headers and libraries. I am using the GNU C/C++ compiler & linker from Cygwin. When compiling, I get the following make error: src/Window.d:1: *** multiple target patterns. Stop. Window.d contains: src/Window.d src/Window.o: ../src/Window.cpp \ C:/Program\ Files/OpenCV/cv/include/cv.h \ C:/Program\ Files/OpenCV/cxcore/include/cxcore.h \ C:/Program\ Files/OpenCV/cxcore/include/cxtypes.h \ C:/Program\ Files/OpenCV/cxcore/include/cxerror.h \ C:/Program\ Files/OpenCV/cxcore/include/cvver.h \ C:/Program\ Files/OpenCV/cxcore/include/cxcore.hpp \ C:/Program\ Files/OpenCV/cv/include/cvtypes.h \ C:/Program\ Files/OpenCV/cv/include/cv.hpp \ C:/Program\ Files/OpenCV/cv/include/cvcompat.h \ C:/Program\ Files/OpenCV/otherlibs/highgui/highgui.h \ C:/Program\ Files/OpenCV/cxcore/include/cxcore.h ../src/Constants.h \ ../src/Window.h C:/Program\ Files/OpenCV/cv/include/cv.h: C:/Program\ Files/OpenCV/cxcore/include/cxcore.h: C:/Program\ Files/OpenCV/cxcore/include/cxtypes.h: C:/Program\ Files/OpenCV/cxcore/include/cxerror.h: C:/Program\ Files/OpenCV/cxcore/include/cvver.h: C:/Program\ Files/OpenCV/cxcore/include/cxcore.hpp: C:/Program\ Files/OpenCV/cv/include/cvtypes.h: C:/Program\ Files/OpenCV/cv/include/cv.hpp: C:/Program\ Files/OpenCV/cv/include/cvcompat.h: C:/Program\ Files/OpenCV/otherlibs/highgui/highgui.h: C:/Program\ Files/OpenCV/cxcore/include/cxcore.h: ../src/Constants.h: ../src/Window.h: I tried removing all OpenCV headers from Window.d (from line 2 onwards), but the error remains. Also, I've updated Eclipse and OpenCV, all to no avail. Do you have any ideas worth trying? I'm willing to try anything!

    Read the article

  • Disconnected Service Agent from the Patterns and Practices group at Microsoft

    - by VansFannel
    Hello! I'm developing a WinForm application for Windows Mobile 5.0 and above, using C#, .NET Compact Framework 2.0 SP2. This application uses Web Services and I've found the Disconnected Service Agent from the patterns and practices group at Microsoft, because I want to deal with disconnected eviroments. Is there any other software to deal with web services connections on disconnected enviroments? Thank you!

    Read the article

  • Are there any ball tracking algorithms/patterns around in game programming

    - by user214626
    Hello, I am a newbie to game programming,I would need the suggestions and help of the wonderful people around here. I have set of players, and a ball, the players can kick the ball around the ground (not yet a football game, neither a foosball game too ).Are there any algorithms/ patterns for addressing the problems with tracking the ball and taking decisions, Is that too much to ask.What I was looking at is something like a collision detection algorithm for the common problem of 2 objects interacting with one another.

    Read the article

  • Finding patterns in source code

    - by trex279
    If I wanted to learn about pattern recognition in general what would be a good place to start (recommend a book)? Also, does anybody have any experience/knowledge on how to go about applying these algorithms to find abstraction patterns in programs? (repeated code, chunks of code that do the same thing, but in slightly different ways, etc.) Thanks Edit: I don't mind mathematically intensive books. In fact, that would be a good thing.

    Read the article

  • Best practices and Design Patterns for iPhone forms?

    - by cannyboy
    Part of the app I'm making requires the user to fill in a multi-page form, the contents of which will be saved locally (perhaps using Core Data). Are there any best practices for this? This form just includes text fields. I guess the options are UITextFields, or perhaps a UIWebView, with the fields as part of an html form? Are there are any best practices, or design patterns, which are good for this kind of thing?

    Read the article

  • patterns in case statement in bash scripting

    - by Ramiro Rela
    The man says that case statements use "filename expansion pattern matching". I usually want to have short names for some parameters, so I go: case $1 in req|reqs|requirements) TASK="Functional Requirements";; met|meet|meetings) TASK="Meetings with the client";; esac logTimeSpentIn "$TASK" I tried patterns like "req*" or "me{e,}t" which I understand would expand correctly to match those values in the context of filename expansion, but it doesn't work. Thanks.

    Read the article

  • Which laptop should I get for web design / development?

    - by Mikey1010
    Hi, I require to buy a laptop, but I'm clueless really-need a laptop that will run the usual software for web work-photoshop,fireworks,dreamweaver,flash etc but also run php and .net, maybe most programs open at same time. My budget is between £400-£600 ($600-$900) please provide links if possible! Any help is very much appreciated.

    Read the article

  • Would you re-design completely under .Net?

    - by dboarman
    A very extensive application began as an Access-based system (for database storage). Forms were written in VB5 and/or VB6. As .Net became a fixture in the development community, certain modules have been rewritten. This seems very awkward and potentially costly just to maintain because of the cross-technologies and extra work to keep the two technologies happy with each other. Of course, the application uses a mix of ODBC OleDb and MySql. Would you think spending the time and resources to completely re-develop the application under .Net would be more cost effective? In an effort to develop a more stable application, wouldn't it make sense to use .Net? Or continue chasing Access bugs, adding new features in .Net (which may or may not create new bugs between .Net and Access), and rewriting old Access modules into .Net modules under time constraints that prevent proper design and development? Update The application uses OleDb and MySql - I corrected my previous statement. Also, to lend further support to rewriting: I have since found out that when the "porting" to .Net began, the VBA/VB6 code that existed was basically translated to the .Net equivalent. From my understanding, nothing was done to improve performance, or take advantage of new libraries or technologies. In my opinion, this creates a very fragile and unstable application. With every new update, this becomes more and more visible. As a help desk technician, I have noticed an increase in problems reported. The customers using the software have noticed an increase in problems and are commenting on it.

    Read the article

  • Java - System design with distributed Queues and Locks

    - by sunny
    Looking for inputs to evaluate a design for a system (java) which would have a distributed queue serving several (but not too many) nodes. These nodes would process objects present in the distributed queue and on occasion require a distributed lock across the cluster on an arbitrary (distributed) data structures. These (distributed) data structures could potentially lie in a distributed cache. Eliminating Terracotta (DSO),Hazelcast and Akka what could be alternative choices. Currently considering zookeeper as a distributed locking mechanism. Since the recommendation of a znode is not to exceed the 1M size , the understanding is that zookeeper should not be used a distributed queue. And also from Netflix curator tech note 4. So should a distributed cache, say like memcached, or redis be used to emulate a distributed queue ? i.e. The distributed queue will be stored in the caches and will be locked cluster-wide via zookeeper. Are there potential pitfalls with this high-level approach. The objects don't need to be taken off the queue. The object will pass through a lifecycle which will determine its removal from the queue. There would be about 10k+ objects in a queue at a given time changing states and any node could service one stage of the object's lifecycle. (Although not strictly necessary .. i.e. one node could serve the entire lifecycle if that is more efficient.) Any suggestions/alternatives ? sidenote: new to zookeeper ; redis etc.

    Read the article

  • Design and Print Your Own Christmas Cards in MS Word, Part 2: How to Print

    - by Eric Z Goodnight
    Creating greeting cards can be a lot of DIY fun around the holidays, but printing them can often be a nightmare. This simple How-To will show you how to figure out how to perfectly print your half fold card. Last week we showed you how to create a simple, attractive greeting card in Microsoft Word using Creative Commons images and basic fonts. If you missed out, it is still available, and the Word template used here can still be downloaded. If you have already made your Christmas card and are struggling to get it printed right, then this simple How-To is for you Latest Features How-To Geek ETC The How-To Geek Guide to Learning Photoshop, Part 8: Filters Get the Complete Android Guide eBook for Only 99 Cents [Update: Expired] Improve Digital Photography by Calibrating Your Monitor The How-To Geek Guide to Learning Photoshop, Part 7: Design and Typography How to Choose What to Back Up on Your Linux Home Server How To Harmonize Your Dual-Boot Setup for Windows and Ubuntu Hang in There Scrat! – Ice Age Wallpaper How Do You Know When You’ve Passed Geek and Headed to Nerd? On The Tip – A Lamborghini Theme for Chrome and Iron What if Wile E. Coyote and the Road Runner were Human? [Video] Peaceful Winter Cabin Wallpaper Store Tabs for Later Viewing in Opera with Tab Vault

    Read the article

  • Design pattern for procedural terrain assets

    - by Alex
    I'm developing a procedural terrain class at the moment and am stuck on the correct design pattern. The terrain is 2D and is constructed from a series of (x,y) points. I currently have a method that just randomly adds points to an array of points to generate a random spread of points. However I need a more elaborate system for generating the terrain. The terrain will be built form a series of re-accuring terrain structures eg. a pit, jump, hill etc. Each structure will have some randomness assigned to it, each height of hill will be random, pit size will be random etc. Each terrain structure will have: A property detailing the number of points making up that structure A method for generating the points (not absolutely necessary) My current thinking is to have a class for each terrain structure, create a fixed amount of terrain elements ahead of the player, loop over these and add the corresponding points to the game. What is the best way to create these procedural terrain structures when they are ultimately just a set of functions for generating terrain elements? Is a class for each terrain element excessive? I'm developing the game for iphone so any objective-c related answers would be welcome.

    Read the article

  • Correct For Loop Design

    - by Yttrill
    What is the correct design for a for loop? Felix currently uses if len a > 0 do for var i in 0 upto len a - 1 do println a.[i]; done done which is inclusive of the upper bound. This is necessary to support the full range of values of a typical integer type. However the for loop shown does not support zero length arrays, hence the special test, nor will the subtraction of 1 work convincingly if the length of the array is equal to the number of integers. (I say convincingly because it may be that 0 - 1 = maxval: this is true in C for unsigned int, but are you sure it is true for unsigned char without thinking carefully about integral promotions?) The actual implementation of the for loop by my compiler does correctly handle 0 but this requires two tests to implement the loop: continue: if not (i <= bound) goto break body if i == bound goto break ++i goto continue break: Throw in the hand coded zero check in the array example and three tests are needed. If the loop were exclusive it would handle zero properly, avoiding the special test, but there'd be no way to express the upper bound of an array with maximum size. Note the C way of doing this: for(i=0; predicate(i); increment(i)) has the same problem. The predicate is tested after the increment, but the terminating increment is not universally valid! There is a general argument that a simple exclusive loop is enough: promote the index to a large type to prevent overflow, and assume no one will ever loop to the maximum value of this type.. but I'm not entirely convinced: if you promoted to C's size_t and looped from the second largest value to the largest you'd get an infinite loop!

    Read the article

  • Regarding sprite design and resolution for tablets and phones

    - by Dimitris P.
    I am about to start working on a game for android devices, in my spare time, to get familiar with android development. I'm more interested in using the best practices possible than getting a quick result, and that is why I need some guidance regarding graphics. I think the game is going to be fully sprite based. Everything is going to be in .bmp form, or something similar, and my question is: Should I design the sprites in a small resolution (ie for phone screens) and scale them up to fit into larger screens (tablet screens), should I do it vice-versa or should I consider a completely different approach? Would designing a different set of sprites for each of the most used resolution settings be worth it or are there simpler solutions to the problem with fewer drawbacks than the ones I mentioned above? (If I follow the first approach, for example, the larger the screen the worse the graphics will get, since every pixel of the original drawing will cover several pixels on the screen). Is there a standard approach for dealing with this kind of problems? If you need me to be more detailed or more clear about something I mentioned (or forgot to) please don't hesitate to ask. Also, excuse me for any inaccurate use of the English language. Thank you in advance for your input.

    Read the article

  • The best way to structure/design game code

    - by Edward
    My question is quite broad and related to the 2D game code design/architecture/structure. Usually the main game consists of the main loop where you update & render your world states. However, it's recommended for many purposes to separate rendering from the game-logic and so on. I am kinda confused about the whole situation. Many game engines/libs/sdks don't follow separation schema. They propagate a way where you define some scenes/stages and they contain some objects and the scene/stage controls the user input and so on. For example, in cocos2d(-x) and libgdx (stage2d) the games are usually done the way that the update logic happens at the same time/place as rendering. Also, the propagated way is to have a structure where an object knows how to draw itself - which is not a separation of updating & rendering. The same with Flash based games, they are usually done the way when an object (class) contains a swf or a texture and some data and holds some update logic itself, or updated from main Scene. And again this object already knows how to draw itself via "addChild". Also, some people recommend to use MVC pattern, which will require to completely obey the structure of those engines/libs/sdks. Maybe I am overthinking everything, but I am totally confused. I would be grateful if somebody could point me to a correct direction with the game code structures. What is your way of doing things in libgdx/cocos2d/flash?

    Read the article

  • Oracle Advanced Benefits: Plan Design Maintenance for Open Enrollment

    - by Annemarie Provisero
    ADVISOR WEBCAST: Oracle Advanced Benefits: Plan Design Maintenance for Open Enrollment PRODUCT FAMILY: Oracle HCM - Benefits  July 13, 2011 at 1 pm PT, 2 pm MT, 4 pm ET This session AU gives you the information to define new and maintain all Compensation Objects used in your Benefits setup. Course highlights things to consider when getting ready for Open Enrollment or when there is a need to change compensation objects. We will review creating a new or ending an old program, plan, or option. We also review what to do when you need to move from an Unrestricted program to a Restricted one. TOPICS WILL INCLUDE: Adding or Modifying Compensation Objects Ending Compensation Objects Elements and Element Links Standard and Variable Rates Dependents and Beneficiaries Moving from Oracle Standard Benefits to Oracle Advanced Benefits A short, live demonstration (only if applicable) and question and answer period will be included. Oracle Advisor Webcasts are dedicated to building your awareness around our products and services. This session does not replace offerings from Oracle Global Support Services. Click here to register for this session ------------------------------------------------------------------------------------------------------------- The above webcast is a service of the E-Business Suite Communities in My Oracle Support. For more information on other webcasts, please reference the Oracle Advisor Webcast Schedule.Click here to visit the E-Business Communities in My Oracle Support Note that all links require access to My Oracle Support.

    Read the article

< Previous Page | 422 423 424 425 426 427 428 429 430 431 432 433  | Next Page >