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  • Storage of leftover values in a situation of having to round down

    - by jt0dd
    I'm writing an app (client and server side) where the number of sales required by each employee must be kept track of in round-number form. Each month, the employees are required to sell a certain number, and this app needs to keep track of how many sales must be made for each 12 hour interval during the work week. Because I have to round the values down to a whole number, I must keep track of leftovers in the rounding process and ensure that they are always carried over. My method must ensure the storage of the leftover value even when client and server side crash, restart, close, etc. Right now, I'm working on doing this by storing the leftovers in a field in the user's account row in the database each time a value is rounded, reading the stored value, removing any portion that is used (when a whole number is reached, most of the leftover is used up), and storing the new value. This practice seems weird because while the leftovers are calculated on the client side, it's the same number for each employee, and every employee using the app is storing a copy of the same leftover data. Alternatively, I could have all clients store the data at once into the same data field on a general table, but this is just as weird. Is there a better way that this can be handled or is my method correct?

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  • Advertising on personalized pages behind a login

    - by johneth
    I am currently building a web app which requires a user to log in. After they log in, they can see the content they've added to the web app, and things that the web app has done with the content they added. The URL structure won't differentiate different users (e.g. all user's 'homepage' would be example.com/home, not something like example.com/username/home). This is much the same way that Facebook works (all FB user's messages are at facebook.com/messages, for example). This presents a problem with advertising. I know that you can use AdSense behind a login, but as far as I'm aware, that's for things like forums, where everyone sees the same things (which wouldn't be the case in this site). I also know that I could put AdSense on the pages without allowing it to log in, which would produce inferior ads. I'm fairly certain it would be against the Terms of Service to give AdSense a login to a 'dummy' account with typical content, as it would not be seeing the same thing as every other user (which is impossible, as they all see different things). So, my question is: Is there an ad network, or other method, that can serve ads behind a login, maybe based on keywords rather than content?

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  • Can we use Google Earth images by applying our Unity3D mesh ?

    - by Jake M
    We are developing a commercial app for iOS and Android. The app will display development plans(architectural drawings) in a real world 3D environment. The app will work by creating a Unity3D mesh, applies a google earth image as the texture then draws out 3d lines(architectural drawings) over the Unity Mesh. Question: We are unsure if this is allowed under Google's terms and agreements? See quoted text below. In the bold text below its a little vague whether what we are doing(explained above) is violating their terms and agreements. What do you think? Does anyone know how we contact google to ask them? You may not mass download or use bulk feeds of any Content, including but not limited to extracting numerical latitude or longitude coordinates, geocoding, text-based directions, imagery, visible map data, or Places data (including business listings) for use in other applications. You also may not trace Google Maps or Earth as the basis for tracing your own maps or geographic materials. For full details, please read section 10.3.1 of the Maps/Earth API Terms of Service. Does anyone have any advice/experience dealing with this stuff?

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  • What is the standard technique for shifting the frames of a sprite according to user input?

    - by virtual__
    From my own experience, I developed two techniques for changing the sprites of a character that's reacting to user input -- this in the context of a classic 2D platformer. The first one is to store all character's pixmaps in a list, putting the index of the currently used pixmap in an ordinary variable. This way, every time the player presses a key -- say the right arrow for moving the character forward -- the graphics engine sees what's the next pixmap to draw, draws it, and increments the index counter. That's a pretty common approach I believe, the problem is that in this case the animation's quality depends not only on the number of sprites available but also on how often your engine listens to user input. The second technique is to actually play an animation every key press event. For this you can use any sort of animation framework you want. It's only necessary to set the timer, the animation steps and to call the animation's play() method on your key press event handler. The problem with that approach is that is lacks responsiveness, since the character won't react to any input while the current animation is still being played. What I want to know is whether you are using one of these techniques -- or something similar -- in your games, or whether there's a standard method for animating sprites out there that's widely known by everybody but me.

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  • Common way to store model transformations

    - by redreggae
    I ask myself what's the best way to store the transformations in a model class. What I came up with is to store the translation and scaling in a Vector3 and the rotation in a Matrix4. On each update (frame) I multiply the 3 matrices (first build a Translation and Scaling Matrix) to get the world matrix. In this way I have no accumulated error. world = translation * scaling * rotation Another way would be to store the rotation in a quaternion but then I would have a high cost to convert to a matrix every time step. If I lerp the model I convert the rotation matrix to quaternion and then back to matrix. For speed optimization I have a dirty flag for each transformation so that I only do a matrix multiplication if necessary. world = translation if (isScaled) { world *= scaling } if (isRotated) { world *= rotation } Is this a common way or is it more common to have only one Matrix4 for all transformations? And is it better to store the rotation only as quaternion? For info: Currently I'm building a CSS3D engine in Javascript but these questions are relevant for every 3D engine.

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  • Do you think we will ever settle on a "standard" platform? [closed]

    - by GazTheDestroyer
    The recent explosion of phone platforms has depressed me (slightly), and made me wonder if we will ever reach any kind of standard for presentation? I don't mean language or IDE. Different languages have different strengths and I can see that there may always be a need for disparity, although I do note that languages are merging somewhat in functionality, with traditional imperitive languages like C++ now supporting things like lambdas. What I'm really talking about is a common presentation mechanism. Before smart phones and tablets came along, the web seemed to be finally becoming a reasonable platform for presenting an application that was globally accessible, not just geographically, but by platform too. Sure there are still (sometimes infuriating) implementation differences and quirks, but if you wrote a decent site you knew it could be accessed on anything from a PC to a phone to a C64 running the right software. "Write Once Run Anywhere" seemed to finally be becoming a reality. However, in the last few years we've seen an explosion of mobile operating systems, and the ubiquitous "app". A good site is no longer enough, you need a native "app", and of course we have a sudden massive disparity in OS, language, and APIs needed to write them as each battles for supremecy. It's kind of weird how the cycle of popularity goes. Mainframes with terminals - thin client. PC - thick client. Web browser - thin client. Phone app - thick(ish) client. I just wonder if you think there will ever be a global standard for clients, or whether the "shiny and different" cycle will always continue along with the battle of the tech du jour.

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  • How to Keep SEO Score from Dropping with Duplicate Content

    - by joeh0717
    I'm hoping that someone has a solution for what I'm trying to accomplish. I'm working on a travel agency web site and there's a "Overview" section for each cruise line. These overviews are located on the index page for each cruise line. Here's my issue: The company is creating a search engine that includes details on each cruise line. Their write-ups on each cruise line are great, so I'd like to include the overview they created for each cruise line, rather than having to create all new ones. However, I don't want duplicating their content to negatively affect the SEO scores of the pages they originally put this content on. It's gong to duplicate, since each page that's dynamically generated by their search engine is going to include a section about the cruise line (where I'd want to place the overview). Question: Is there any way that I can include these overviews (ideally, copying the exact HTML that they've already implemented) without the search engines indexing those particular code sections? I'd want the rest of the search result pages to be indexed...just not the section of each page that contains this duplicate code. I saw something about using a span class named robots-nocontent in Yahoo (not sure if this also applies to Bing) and googleon / googleoff tags in Google. Is this the best solution? I'm open to any suggestions, thanks!

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  • A quick tip for those working with the Windows Phone 7 AD SDK.

    - by mbcrump
    One thing that I’ve noticed in several apps in the Windows Phone 7 marketplace is the ad chopping off on the right hand side. I decided that my next Windows Phone 7 app will be ad supported so why not sign up for the Advertising SDK and investigate this issue. *Note: If you want to see this in an actual app then download the free app called “Road Rage”. So here is an example of what I am talking about: You will notice that the right hand side of the AD is chopped off using the default ad banner. You can see the border on the left hand side clearly. So, what exactly is going on? Let’s take a look at this in the designer. From this image we can see it clearer, the margin of the grid that the ad is contained in needs to be removed. By default, the ContentPanel in a Windows Phone Page has a margin already set on it. See below for an example of this: <!--ContentPanel - place additional content here--> <Grid x:Name="ContentPanel" Grid.Row="1" Margin="12,0,12,0"> </Grid> If you simply remove that margin then your ad will display properly as shown below. It’s strange that I’ve seen this in multiple WP7 applications in the marketplace. If you are trying to make money off Ads, you would probably want to make sure the full ad is displayed. I am hoping this short post helped someone.   Subscribe to my feed

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  • Task-It Source Code

    Download Source Code I've received many questions about when the source code for the Task-It application will be released. Well, the time has finally come. I haven't been able to release this sooner due to the flurry of releases that have been coming out lately. Silverlight 4, WCF RIA Services, and even our Q1 Rad Controls. Each time I got the latest bits I ran into issues (either bugs or visual issues) in the Task-It that needed to be fixed. Having said that, the app is far from perfect. There are still some bugs lurking and things that need to be fixed up visually (especially the RadGridView filtering popup), but the main purpose of this app is to show the RadControls for Silverlight 4 in the context of a real-world application, and I don't want to keep delaying the release of the source code. Minimum requirements To run the app you will need the latest Silverlight bits. Silverlight 4 RTM, VS2010 and the ...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Determining whether two fast moving objects should be submitted for a collision check

    - by dreta
    I have a basic 2D physics engine running. It's pretty much a particle engine, just uses basic shapes like AABBs and circles, so no rotation is possible. I have CCD implemented that can give accurate TOI for two fast moving objects and everything is working smoothly. My issue now is that i can't figure out how to determine whether two fast moving objects should even be checked against each other in the first place. I'm using a quad tree for spacial partitioning and for each fast moving object, i check it against objects in each cell that it passes. This works fine for determining collision with static geometry, but it means that any other fast moving object that could collide with it, but isn't in any of the cells that are checked, is never considered. The only solution to this i can think of is to either have the cells large enough and cross fingers that this is enough, or to implement some sort of a brute force algorithm. Is there a proper way of dealing with this, maybe somebody solved this issue in an efficient manner. Or maybe there's a better way of partitioning space that accounts for this?

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  • Google Rolls Out Secured Search. It’s Slightly Different From Regular Search

    - by Gopinath
    Google rolled out secured version of it’s search engine at https://google.com (did you notice https instead of http?). This search engine lets everyone to use Google search in a secured way. How is it secured? When you use https://google.com, the data exchanged between your browser and Google servers is encrypted to make sure that no one can sniff it. Is my search history secured from Google? No. The search queries you submit to Google are stored in Google servers. There is no change Google’s search history recording. Any differences between Regular Search and Secured Search Results? Yes. Secured search is slightly different from regular search. When you are accessing Google Secured Search Image search options will not be available on the left side bar. Site may respond slow compared to regular search site as there is a overhead to establish between your browser and the server. Join us on Facebook to read all our stories right inside your Facebook news feed.

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  • Mirroring of Apps across servers

    - by user1038814
    We wish to host multiple apps across multiple servers. What we are looking for (ideally) is an existing solution which will work. For example, normally to do it we'd follow a route (for failover) like: App is installed on one server along with mysql database App is also installed on a second server. Rsync is used to mirror the files over to the second server and ensure consistency MySQL is installed with a Master-Slave setup. We use a service such as DNS Made Easy which has a DNS failover. If one server goes down it automatically routes traffic to the backup server We have done the above a few times and generally its fine. The issue I have here is that the above is for one app. What I would like to look at is how we can manage for multiple apps and if there is a layer (such as VMWare) that has complete mirroring built in at the OS level? For example how do web hosts currently do it when they ensure that more than one machine is running a bunch of hosted websites. If you were running hosting and you had 200 clients on a server you would want the same clients across 2 or more servers and want everything mirrored. Any advice would be much appreciated.

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  • One sentence descriptions of the various common software licenses?

    - by Rich
    Instead of having to read entire documentation and sift through all the legalese, can someone outline the more common licenses in language that is short and sweet and gets right to the point? Specifically, I'm using a 3rd party control that uses the Apache 2.0 license. My intention is to use this in a proprietary application that I am building for a corporation's use (not resold, but I'm being paid for my work). Does this mean I can or cannot use this control? Does it mean that I must maintain copyright/license information in my code? Does it mean that I must mention copyright/license information in a clearly visible location in the app? EDIT In response to an answer below with a link to an article by Jeff Atwood, the Apache license is described as follows: Apache License Open Permissive 9 Requires derivative works to provide notification of any licensed or proprietary code in a common location. Does this notification need to be in a "common location" in my source code or a common location visible within the app? What if this were a non GUI app (I'm assuming that could very well be my answer)? Thanks for the responses!!!

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  • colliding btRigidBody objects behave strangely when moving slowly

    - by Piku
    I'm trying to use Bullet Physics in my iOS game. The engine appears to be correctly compiled in that the demos work fine. In my game I have the player's ship and some enemy ships. They're defined as btRigidBody objects and btCollisionObjects and I'm using btSphereShapes for collision. At 'fast' speeds, collisions appear to happen sensibly - things collide and nothing goes 'weird'. If the speeds are very slow though and the player's ship touches a non-moving object the collision happens, but then the player's ship moves at incredible speed over the next few frames and appears a long distance from where it collided - completely out of proportion to the speed it was moving before impact. To move the things around I'm using setLinearVelocity() each frame, ticking the physics engine, then using getMotionState() to update the rendering code I have. Part of the issue might be I don't quite understand how to set the correct mass or what the best speeds are to use for anything. I'm mostly sticking numbers in and seeing what happens. Should I be using Bullet in this way, and are there any guidelines for deciding on the mass of objects? (am I right in assuming that in collisions heavier objects will force lighter objects to move more)

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  • Game with changing logic

    - by rsprat
    I'm planing to develop a puzzle like mobile game (android/ios) with a different logic for each puzzle. Say, for example one puzzle could be a Rubik's cube and another one a ball maze. Many more new puzzles will appear during the life of the game, and I want the users to be able to play those new puzzles. The standard way for managing this would be through application updates. Each time a new puzzle or bunch of puzzles appear, create a new update for the app that the user can download. However, I would like to do it in a more transparent way. When a new puzzle appears, the basic info of the puzzle would be displayed in the app menu, and the user would be able to play it by just clicking it. What comes to my mind is that the app would automatically download a .dll or .jar and inject it in the application at runtime. Is that even possible? Are there any restrictions from the OS? Is there a better way for solving it? Thanks alot

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  • designing solution to dynamically load class

    - by dot
    Background Information I have a web app that allows end users to connect to ssh-enabled devices and manipulate them. Right now, i only support one version of firmware. The logic is something like this: user clicks on a button to run some command on device. web application looks up the class name containing the correct ssh interface for the device, using the device's model name. (because the number of hardware models is so small, i have a list that's hardcoded in my web app) web app creates a new ssh object using the class loaded in step 2. ssh command is run and session closed. command results displayed on web page. This all works fine. Now the end user wants me to be able to support multiple versions of firmware. But the catch is, they don't want to have to document the firmware version anywhere becuase the amount of overhead this will create in maintaining the system database. In other words, I can't look up the firmware version based on the device. The good news is that it sounds like at most, I'll have to support two different versions of firmware per device. One option is to name the the classes like this: deviceX.1.php deviceX.2.php deviceY.1.php deviceY.2.php where "X" and "Y" represent the model names, and 1 and 2 represent the firmware versions. When a user runs a command, I will first try it with one of the class files, if it fails, i can try with the second. I think always try the newer version of firmware first... so let's say in the above example, I would load deviceX.2.php before deviceX.1.php. This will work, but it's not very efficient. But I can't think of another way around this. Any suggestions?

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  • ?????Exadata????

    - by Liu Maclean(???)
    ??check Exadata Image & OS versions , GI & DB patches sundiag exacheck cellserv ==> imageinfo dbhost ==> /usr/local/bin/imagehistory Also check the version of the switch. Login to Switch and execute the following command [root@myswitch-1 sbin]# version [root@dmorlsw-ib2 sbin]# cd /usr/local/bin [root@dmorlsw-ib2 bin]# ls -lrt version -rwxr-xr-x 1 root root 20356 Apr 4 2011 version Output will look as below. [root@dmorlsw-ib2 ~]# version SUN DCS 36p version: 1.3.3-2 Build time: Apr 4 2011 11:15:19 SP board info: Manufacturing Date: 2009.05.05 Serial Number: "NCD3X0178" Hardware Revision: 0x0006 Firmware Revision: 0x0102 BIOS version: NOW1R112 BIOS date: 04/24/2009 ib8# cat /sys/class/infiniband/is4_0/fw_ver 7.2.300 ib8 # cat /sys/class/dmi/id/bios_version NOW1R112 ib8 # nm2version NM2-36p version: 1.0.1-1 Build time: Sep 14 2009 12:52:51 ComExpress info: Manufacturing Date: 2009.08.19 Serial Number: Hardware Revision: 0x0006 Firmware Revision: 0x0102 { case `uname` in Linux ) ILOM="/usr/bin/ipmitool sunoem cli" ;; SunOS ) ILOM="/opt/ipmitool/bin/ipmitool sunoem cli" ;; esac ; ImageInfo="/opt/oracle.cellos/imageinfo" ; uname -srm ; head -1 /etc/*release ; uptime | cut -d, -f1 ; $ILOM "show /SP system_description system_identifier" | grep = ; $ImageInfo -activated -node -status -ver | grep -v ^$ ; } | tee /tmp/ExaInfo.log $GRID_HOME/OPatch/opatch lsinv -all -oh $GRID_HOME | tee /tmp/OPatchInv.log $ORACLE_HOME/OPatch/opatch lsinv -all | tee -a /tmp/OPatchInv.log cat /tmp/ExaInfo.log Linux 2.6.18-128.1.16.0.1.el5 x86_64 ==> /etc/enterprise-release <== Enterprise Linux Enterprise Linux Server release 5.3 (Carthage) ==> /etc/redhat-release <== Enterprise Linux Enterprise Linux Server release 5.3 (Carthage) 20:37:56 up 458 days system_description = SUN FIRE X4170 SERVER, ILOM v3.0.6.10.b, r52264 system_identifier = Sun Oracle Database Machine Active image version: 11.2.1.2.3 Active image activated: XXXX-XX-XX 12:27:12 +0800 Active image status: success Active node type: COMPUTE Inactive image version: undefined FileName: OPatchInv.log ---------------- ... Oracle Home       : /u01/app/11.2.0/grid Central Inventory : /u01/app/oraInventory   from           : /etc/oraInst.loc OPatch version    : 11.2.0.1.2 OUI version       : 11.2.0.1.0 OUI location      : /u01/app/11.2.0/grid/oui ... -------------------------------------------------------------------------------- List of Oracle Homes:   Name                                       Location   Ora11g_gridinfrahome1         /u01/app/11.2.0/grid   OraDb11g_home1                  /u01/app/oracle/product/11.2.0/dbhome_1 -------------------------------------------------------------------------------- Installed Top-level Products (1): Oracle Grid Infrastructure                                           11.2.0.1.0 ... Interim patches (2) : Patch  9524394      : applied on Thu Jun 03 20:46:05 CST 2010 ... {TRACKING BUG FOR 11.2.0.1 DB MACHINE BUNDLE PATCH 3} Patch  9455587      : applied on Fri Apr 02 18:27:47 CST 2010 ... {MERGE REQUEST ON TOP OF 11.2.0.1.0 FOR BUGS 8483425 8667622 8702731 8730804} Rac system comprising of multiple nodes  Local node = dbserv01  Remote node = dbserv02  Remote node = dbserv03  Remote node = dbserv04 -------------------------------------------------------------------------------- OPatch succeeded. ... Oracle Home       : /u01/app/oracle/product/11.2.0/dbhome_1 ... Oracle Database 11g                                                  11.2.0.1.0 ... Interim patches (5) : Patch  8888434      : applied on Sat Jan 08 00:27:33 CST 2011 ... {AIX-ASM-CF: LMHB TERMINATE INSTANCE WHEN OFFLINE ONE FAILGROUP IN ASM DG} Patch  8730312      : applied on Thu Jun 03 21:30:03 CST 2010 ... {FWD MERGE FOR BASE BUG 8715387 FOR 12G} Patch  9502717      : applied on Thu Jun 03 21:25:54 CST 2010 ... {LMS HIT ORA-600 [KJBLDRMNEXTPKEY:SEEN] AND CRASHED THE INSTANCE} { + same 2 as GI above} ?? cell server Cache Policy cell08# MegaCli64 -LDInfo -Lall -aALL | grep 'Current Cache Policy' Current Cache Policy: WriteThrough, ReadAheadNone, Direct, No Write Cache if Bad BBU cell09# MegaCli64 -LDInfo -Lall -aALL | grep 'Current Cache Policy' Current Cache Policy: WriteBack, ReadAheadNone, Direct, No Write Cache if Bad BBU Default Cache Policy: WriteBack, ReadAheadNone, Direct, No Write Cache if Bad BBU Current Cache Policy: WriteThrough, ReadAheadNone, Direct, No Write Cache if Bad BBU Cache policy is in WB Would recommend proactive  battery repalcement. Example : a. /opt/MegaRAID/MegaCli/MegaCli64 -LDGetProp  -Cache -LALL -aALL ####( Will list the cache policy) b. /opt/MegaRAID/MegaCli/MegaCli64 -LDSetProp  -WB  -LALL -aALL ####( Will try to change teh policy from xx to WB)     So policy Change to WB will not come into effect immediately     Set Write Policy to WriteBack on Adapter 0, VD 0 (target id: 0) success     Battery capacity is below the threshold value ??cell BBU??????: cell08# /opt/MegaRAID/MegaCli/MegaCli64 -AdpBbuCmd -GetBbuStatus -a0 BBU status for Adapter: 0 BatteryType: iBBU Voltage: 4061 mV Current: 0 mA Temperature: 36 C BBU Firmware Status: Charging Status : None Voltage : OK Temperature : OK Learn Cycle Requested : No Learn Cycle Active : No Learn Cycle Status : OK Learn Cycle Timeout : No I2c Errors Detected : No Battery Pack Missing : No Battery Replacement required : No Remaining Capacity Low : Yes Periodic Learn Required : No Battery state: GasGuageStatus: Fully Discharged : No Fully Charged : Yes Discharging : Yes Initialized : Yes Remaining Time Alarm : No Remaining Capacity Alarm: No Discharge Terminated : No Over Temperature : No Charging Terminated : No Over Charged : No Relative State of Charge: 99 % Charger System State: 49168 Charger System Ctrl: 0 Charging current: 0 mA Absolute state of charge: 21 % Max Error: 2 % Exit Code: 0x00 ????BBU ??: dcli -g ~/cell_group -l root -t '{ uname -srm ; head -1 /etc/*release ; uptime | cut -d, -f1 ; imagehistory ; ipmitool sunoem cli "show /SP system_description system_identifier" | grep = ; ipmitool sunoem cli "show /SP/policy FLASH_ACCELERATOR_CARD_INSTALLED /opt/MegaRAID/MegaCli/MegaCli64 -AdpBbuCmd -GetBbuStatus -a0 | egrep -i 'BBU|Battery|Charge:|Fully|Low|Learn' ; }' | tee /tmp/ExaInfo.log Target cells: ['cellserv01', 'cellserv02', 'cellserv03', 'cellserv04', 'cellserv05', 'cellserv06', 'cellserv07'] cellserv01: Linux 2.6.18-128.1.16.0.1.el5 x86_64 cellserv01: ==> /etc/enterprise-release <== cellserv01: Enterprise Linux Enterprise Linux Server release 5.3 (Carthage) cellserv01: cellserv01: ==> /etc/redhat-release <== cellserv01: Enterprise Linux Enterprise Linux Server release 5.3 (Carthage) cellserv01: 01:17:39 up 635 days cellserv01: Version : 11.2.1.2.1 cellserv01: Image activation date : 2011-03-25 11:59:34 -0800 cellserv01: Imaging mode : fresh cellserv01: Imaging status : success cellserv01: cellserv01: Version : 11.2.1.2.3 cellserv01: Image activation date : 2011-04-13 12:15:46 +0800 cellserv01: Imaging mode : patch cellserv01: Imaging status : success cellserv01: cellserv01: Version : 11.2.1.2.6 cellserv01: Image activation date : 2011-05-27 23:08:22 +0800 cellserv01: Imaging mode : patch cellserv01: Imaging status : success cellserv01: cellserv01: system_description = SUN FIRE X4275 SERVER, ILOM v3.0.6.10.b, r52264 cellserv01: system_identifier = Sun Oracle Database Machine cellserv01: Connected. Use ^D to exit. cellserv01: -> show /SP/policy FLASH_ACCELERATOR_CARD_INSTALLED cellserv01: show: No matching properties found. cellserv01: cellserv01: -> Session closed cellserv01: Disconnected cellserv01: BBU status for Adapter: 0 cellserv01: BatteryType: iBBU cellserv01: BBU Firmware Status: cellserv01: Learn Cycle Requested : No cellserv01: Learn Cycle Active : No cellserv01: Learn Cycle Status : OK cellserv01: Learn Cycle Timeout : No cellserv01: Battery Pack Missing : No cellserv01: Battery Replacement required : No cellserv01: Remaining Capacity Low : Yes cellserv01: Periodic Learn Required : No cellserv01: Battery state: cellserv01: Fully Discharged : No cellserv01: Fully Charged : Yes cellserv01: Relative State of Charge: 99 % cellserv01: Absolute state of charge: 21 % dcli -l root -g /root/all_group '/opt/MegaRAID/MegAaCli/MegaCli64 -AdpBbuCmd -a0' > BBU.out check ipmi: dcli -g ~/cell_group -l root -t '{ > ipmitool sunoem cli "show /SP/policy FLASH_ACCELERATOR_CARD_INSTALLED" | grep = ; MegaCli64 -LDInfo -Lall -aALL | grep 'Current Cache Policy' ; }' | tee /tmp/ExaCells.log

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  • Stumped by "The remote server returned an error: (403) Forbidden" with WCF Service in https

    - by RJ
    I have a WCF Service that I have boiled down to next to nothing because of this error. It is driving me up the wall. Here's what I have now. A very simple WCF service with one method that returns a string with the value, "test". A very simple Web app that uses the service and puts the value of the string into a label. A web server running IIS 6 on Win 2003 with a SSL certificate. Other WCF services on the same server that work. I publish the WCF service to it's https location I run the web app in debug mode in VS and it works perfectly. I publish the web app to it's https location on the same server the WCF service resides under the same SSL certificate I get, "The remote server returned an error: (403) Forbidden" I have changed almost every setting in IIS as well as the WCF and Web apps to no avail. I have compared setting in the WCF services that work and everything is the same. Below are the setting in the web.config for the WCF Service and the WEB app: It appears the problem has to do with the Web app but I am out of ideas. Any ideas: WCF Service: <system.serviceModel> <bindings> <client /> <services> <service behaviorConfiguration="Ucf.Smtp.Wcf.SmtpServiceBehavior" name="Ucf.Smtp.Wcf.SmtpService"> <host> <baseAddresses> <add baseAddress="https://test.net.ucf.edu/webservices/Smtp/" /> </baseAddresses> </host> <endpoint address="" binding="wsHttpBinding" contract="Ucf.Smtp.Wcf.ISmtpService" bindingConfiguration="SSLBinding"> <identity> <dns value="localhost"/> </identity> </endpoint> <endpoint address="mex" binding="mexHttpsBinding" contract="IMetadataExchange"/> </service> </services> <behaviors> <serviceBehaviors> <behavior name="Ucf.Smtp.Wcf.SmtpServiceBehavior"> <serviceMetadata httpsGetEnabled="true" /> <serviceDebug includeExceptionDetailInFaults="true" httpsHelpPageEnabled="True"/> </behavior> </serviceBehaviors> </behaviors> Web App: <system.serviceModel> <bindings><wsHttpBinding> <binding name="WSHttpBinding_ISmtpService" closeTimeout="00:01:00" openTimeout="00:01:00" receiveTimeout="00:10:00" sendTimeout="00:01:00" bypassProxyOnLocal="false" transactionFlow="false" hostNameComparisonMode="StrongWildcard" maxBufferPoolSize="524288" maxReceivedMessageSize="65536" messageEncoding="Text" textEncoding="utf-8" useDefaultWebProxy="true" allowCookies="false"> <readerQuotas maxDepth="32" maxStringContentLength="8192" maxArrayLength="16384" maxBytesPerRead="4096" maxNameTableCharCount="16384" /> <reliableSession ordered="true" inactivityTimeout="00:10:00" enabled="false" /> <security mode="Transport"> <transport clientCredentialType="None" proxyCredentialType="None" realm="" /> <message clientCredentialType="Windows" negotiateServiceCredential="true" establishSecurityContext="true" /> </security> </binding> <client> <endpoint address="https://net228.net.ucf.edu/webservices/smtp/SmtpService.svc" binding="wsHttpBinding" bindingConfiguration="WSHttpBinding_ISmtpService" contract="SmtpService.ISmtpService" name="WSHttpBinding_ISmtpService"> <identity> <dns value="localhost" /> </identity> </client> </system.serviceModel>

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  • .NET SerialPort DataReceived event not firing

    - by Klay
    I have a WPF test app for evaluating event-based serial port communication (vs. polling the serial port). The problem is that the DataReceived event doesn't seem to be firing at all. I have a very basic WPF form with a TextBox for user input, a TextBlock for output, and a button to write the input to the serial port. Here's the code: public partial class Window1 : Window { SerialPort port; public Window1() { InitializeComponent(); port = new SerialPort("COM2", 9600, Parity.None, 8, StopBits.One); port.DataReceived += new SerialDataReceivedEventHandler(port_DataReceived); port.Open(); } void port_DataReceived(object sender, SerialDataReceivedEventArgs e) { Debug.Print("receiving!"); string data = port.ReadExisting(); Debug.Print(data); outputText.Text = data; } private void Button_Click(object sender, RoutedEventArgs e) { Debug.Print("sending: " + inputText.Text); port.WriteLine(inputText.Text); } } Now, here are the complicating factors: The laptop I'm working on has no serial ports, so I'm using a piece of software called Virtual Serial Port Emulator to setup a COM2. VSPE has worked admirably in the past, and it's not clear why it would only malfunction with .NET's SerialPort class, but I mention it just in case. When I hit the button on my form to send the data, my Hyperterminal window (connected on COM2) shows that the data is getting through. Yes, I disconnect Hyperterminal when I want to test my form's ability to read the port. I've tried opening the port before wiring up the event. No change. I've read through another post here where someone else is having a similar problem. None of that info has helped me in this case. EDIT: Here's the console version (modified from http://mark.michaelis.net/Blog/TheBasicsOfSystemIOPortsSerialPort.aspx): class Program { static SerialPort port; static void Main(string[] args) { port = new SerialPort("COM2", 9600, Parity.None, 8, StopBits.One); port.DataReceived += new SerialDataReceivedEventHandler(port_DataReceived); port.Open(); string text; do { text = Console.ReadLine(); port.Write(text + "\r\n"); } while (text.ToLower() != "q"); } public static void port_DataReceived(object sender, SerialDataReceivedEventArgs args) { string text = port.ReadExisting(); Console.WriteLine("received: " + text); } } This should eliminate any concern that it's a Threading issue (I think). This doesn't work either. Again, Hyperterminal reports the data sent through the port, but the console app doesn't seem to fire the DataReceived event. EDIT #2: I realized that I had two separate apps that should both send and receive from the serial port, so I decided to try running them simultaneously... If I type into the console app, the WPF app DataReceived event fires, with the expected threading error (which I know how to deal with). If I type into the WPF app, the console app DataReceived event fires, and it echoes the data. I'm guessing the issue is somewhere in my use of the VSPE software, which is set up to treat one serial port as both input and output. And through some weirdness of the SerialPort class, one instance of a serial port can't be both the sender and receiver. Anyway, I think it's solved.

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  • Android Title bar leaving space in when application is resumed

    - by user466607
    I am using a Tab Host in my Android App. I have the Titlebar hidden. When I leave the App and resume to it, I have some strange behaviour. If I resume to a tab using a list activity with listView.setAdapter, the title bar is hidden and the space it takes up is consumed by the App. However, if I resume to any tab without the listView.setAdapter, the Titlebar is hidden, but space which was used by it is left behind. This is pushes my tabs (which are positioned at the bottom of the screen) off the screen. The space is once again consumed by my app if I then change to any other tab. I have tried to invalidate most of the obvious Views in my App without and success. Below is my tab_activity xml. many thanks <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <TabHost xmlns:android="http://schemas.android.com/apk/res/android" android:id="@android:id/tabhost" android:layout_width="fill_parent" android:layout_height="fill_parent"> <LinearLayout android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <FrameLayout android:id="@android:id/tabcontent" android:layout_width="fill_parent" android:layout_height="0dip" android:layout_weight="1" /> <TabWidget android:id="@android:id/tabs" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_weight="0" /> </LinearLayout> </TabHost> </LinearLayout> Here is the Manifest <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.tar.projectx" android:versionCode="1" android:versionName="1.0"> <uses-sdk android:minSdkVersion="8" /> <uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" /> <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" /> <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/> <uses-permission android:name="android.permission.CALL_PHONE" /> <uses-permission android:name="android.permission.READ_PHONE_STATE" /> <uses-permission android:name="android.permission.GET_ACCOUNTS" /> <uses-permission android:name="android.permission.READ_CONTACTS" /> <uses-permission android:name="android.permission.WRITE_CONTACTS" /> <application android:theme="@android:style/Theme.Light.NoTitleBar.Fullscreen" android:icon="@drawable/icon" android:label="@string/app_name" android:debuggable="true"> <activity android:name=".Splash" android:theme="@android:style/Theme.Light.NoTitleBar.Fullscreen" android:label="@string/app_name" android:screenOrientation="portrait"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name="SearchActivity" android:label="SearchActivity" android:screenOrientation="portrait"></activity> <activity android:name="SearchListActivity" android:label="SearchListActivity" android:screenOrientation="portrait"></activity> <activity android:name="ContactActivity" android:label="ContactActivity" android:screenOrientation="portrait"></activity> </application> </manifest> Interestingly, if I use the code below in the onResume method of my mainActivity which holds the tabhost, once the toast disappears, the view is refreshed and the space at the top is taken up by my app again. Obviously, this isn't much of a fix, but may help someone understand what is happening. @Override protected void onResume() { super.onResume(); Toast.makeText(this, "Welcome Back", Toast.LENGTH_LONG).show(); }

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  • C++ virtual functions.Problem with vtable

    - by adivasile
    I'm doing a little project in C++ and I've come into some problems regarding virtual functions. I have a base class with some virtual functions: #ifndef COLLISIONSHAPE_H_ #define COLLISIONSHAPE_H_ namespace domino { class CollisionShape : public DominoItem { public: // CONSTRUCTOR //------------------------------------------------- // SETTERS //------------------------------------------------- // GETTERS //------------------------------------------------- virtual void GetRadius() = 0; virtual void GetPosition() = 0; virtual void GetGrowth(CollisionShape* other) = 0; virtual void GetSceneNode(); // OTHER //------------------------------------------------- virtual bool overlaps(CollisionShape* shape) = 0; }; } #endif /* COLLISIONSHAPE_H_ */ and a SphereShape class which extends CollisionShape and implements the methods above /* SphereShape.h */ #ifndef SPHERESHAPE_H_ #define SPHERESHAPE_H_ #include "CollisionShape.h" namespace domino { class SphereShape : public CollisionShape { public: // CONSTRUCTOR //------------------------------------------------- SphereShape(); SphereShape(CollisionShape* shape1, CollisionShape* shape2); // DESTRUCTOR //------------------------------------------------- ~SphereShape(); // SETTERS //------------------------------------------------- void SetPosition(); void SetRadius(); // GETTERS //------------------------------------------------- cl_float GetRadius(); cl_float3 GetPosition(); SceneNode* GetSceneNode(); cl_float GetGrowth(CollisionShape* other); // OTHER //------------------------------------------------- bool overlaps(CollisionShape* shape); }; } #endif /* SPHERESHAPE_H_ */ and the .cpp file: /*SphereShape.cpp*/ #include "SphereShape.h" #define max(a,b) (a>b?a:b) namespace domino { // CONSTRUCTOR //------------------------------------------------- SphereShape::SphereShape(CollisionShape* shape1, CollisionShape* shape2) { } // DESTRUCTOR //------------------------------------------------- SphereShape::~SphereShape() { } // SETTERS //------------------------------------------------- void SphereShape::SetPosition() { } void SphereShape::SetRadius() { } // GETTERS //------------------------------------------------- void SphereShape::GetRadius() { } void SphereShape::GetPosition() { } void SphereShape::GetSceneNode() { } void SphereShape::GetGrowth(CollisionShape* other) { } // OTHER //------------------------------------------------- bool SphereShape::overlaps(CollisionShape* shape) { return true; } } These classes, along some other get compiled into a shared library. Building libdomino.so g++ -m32 -lpthread -ldl -L/usr/X11R6/lib -lglut -lGLU -lGL -shared -lSDKUtil -lglut -lGLEW -lOpenCL -L/home/adrian/AMD-APP-SDK-v2.4-lnx32/lib/x86 -L/home/adrian/AMD-APP-SDK-v2.4-lnx32/TempSDKUtil/lib/x86 -L"/home/adrian/AMD-APP-SDK-v2.4-lnx32/lib/x86" -lSDKUtil -lglut -lGLEW -lOpenCL -o build/debug/x86/libdomino.so build/debug/x86//Material.o build/debug/x86//Body.o build/debug/x86//SphereShape.o build/debug/x86//World.o build/debug/x86//Engine.o build/debug/x86//BVHNode.o When I compile the code that uses this library I get the following error: ../../../lib/x86//libdomino.so: undefined reference to `vtable for domino::CollisionShape' ../../../lib/x86//libdomino.so: undefined reference to `typeinfo for domino::CollisionShape' Command used to compile the demo that uses the library: g++ -o build/debug/x86/startdemo build/debug/x86//CMesh.o build/debug/x86//CSceneNode.o build/debug/x86//OFF.o build/debug/x86//Light.o build/debug/x86//main.o build/debug/x86//Camera.o -m32 -lpthread -ldl -L/usr/X11R6/lib -lglut -lGLU -lGL -lSDKUtil -lglut -lGLEW -ldomino -lSDKUtil -lOpenCL -L/home/adrian/AMD-APP-SDK-v2.4-lnx32/lib/x86 -L/home/adrian/AMD-APP-SDK-v2.4-lnx32/TempSDKUtil/lib/x86 -L../../../lib/x86/ -L"/home/adrian/AMD-APP-SDK-v2.4-lnx32/lib/x86" (the -ldomino flag) And when I run the demo, I manually tell it about the library: LD_LIBRARY_PATH=../../lib/x86/:$AMDAPPSDKROOT/lib/x86:$LD_LIBRARY_PATH bin/x86/startdemo After reading a bit about virtual functions and virtual tables I understood that virtual tables are handled by the compiler and I shouldn't worry about it, so I'm a little bit confused on how to handle this issue. I'm using gcc version 4.6.0 20110530 (Red Hat 4.6.0-9) (GCC) Later edit: I'm really sorry, but I wrote the code by hand directly here. I have defined the return types in the code. I apologize to the 2 people that answered below. I have to mention that I am a beginner at using more complex project layouts in C++.By this I mean more complex makefiles, shared libraries, stuff like that.

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  • Memory Troubles with UIImagePicker

    - by Dan Ray
    I'm building an app that has several different sections to it, all of which are pretty image-heavy. It ties in with my client's website and they're a "high-design" type outfit. One piece of the app is images uploaded from the camera or the library, and a tableview that shows a grid of thumbnails. Pretty reliably, when I'm dealing with the camera version of UIImagePickerControl, I get hit for low memory. If I bounce around that part of the app for a while, I occasionally and non-repeatably crash with "status:10 (SIGBUS)" in the debugger. On low memory warning, my root view controller for that aspect of the app goes to my data management singleton, cruises through the arrays of cached data, and kills the biggest piece, the image associated with each entry. Thusly: - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Low Memory Warning" message:@"Cleaning out events data" delegate:nil cancelButtonTitle:@"All right then." otherButtonTitles:nil]; [alert show]; [alert release]; NSInteger spaceSaved; DataManager *data = [DataManager sharedDataManager]; for (Event *event in data.eventList) { spaceSaved += [(NSData *)UIImagePNGRepresentation(event.image) length]; event.image = nil; spaceSaved -= [(NSData *)UIImagePNGRepresentation(event.image) length]; } NSString *titleString = [NSString stringWithFormat:@"Saved %d on event images", spaceSaved]; for (WondrMark *mark in data.wondrMarks) { spaceSaved += [(NSData *)UIImagePNGRepresentation(mark.image) length]; mark.image = nil; spaceSaved -= [(NSData *)UIImagePNGRepresentation(mark.image) length]; } NSString *messageString = [NSString stringWithFormat:@"And total %d on event and mark images", spaceSaved]; NSLog(@"%@ - %@", titleString, messageString); // Relinquish ownership any cached data, images, etc that aren't in use. } As you can see, I'm making a (poor) attempt to eyeball the memory space I'm freeing up. I know it's not telling me about the actual memory footprint of the UIImages themselves, but it gives me SOME numbers at least, so I can see that SOMETHING'S happening. (Sorry for the hamfisted way I build that NSLog message too--I was going to fire another UIAlertView, but realized it'd be more useful to log it.) Pretty reliably, after toodling around in the image portion of the app for a while, I'll pull up the camera interface and get the low memory UIAlertView like three or four times in quick succession. Here's the NSLog output from the last time I saw it: 2010-05-27 08:55:02.659 EverWondr[7974:207] Saved 109591 on event images - And total 1419756 on event and mark images wait_fences: failed to receive reply: 10004003 2010-05-27 08:55:08.759 EverWondr[7974:207] Saved 4 on event images - And total 392695 on event and mark images 2010-05-27 08:55:14.865 EverWondr[7974:207] Saved 4 on event images - And total 873419 on event and mark images 2010-05-27 08:55:14.969 EverWondr[7974:207] Saved 4 on event images - And total 4 on event and mark images 2010-05-27 08:55:15.064 EverWondr[7974:207] Saved 4 on event images - And total 4 on event and mark images And then pretty soon after that we get our SIGBUS exit. So that's the situation. Now my specific questions: THE time I see this happening is when the UIPickerView's camera iris shuts. I click the button to take the picture, it does the "click" animation, and Instruments shows my memory footprint going from about 10mb to about 25mb, and sitting there until the image is delivered to my UIViewController, where usage drops back to 10 or 11mb again. If we make it through that without a memory warning, we're golden, but most likely we don't. Anything I can do to make that not be so expensive? Second, I have NSZombies enabled. Am I understanding correctly that that's actually preventing memory from being freed? Am I subjecting my app to an unfair test environment? Third, is there some way to programmatically get my memory usage? Or at least the usage for a UIImage object? I've scoured the docs and don't see anything about that.

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  • "type" Command Not Working As Expected on Git Bash

    - by trysis
    The type command, in Linux, returns the location, on the filesystem, of the given file, if it is in the current folder or the $PATH. This functionality is also available through Windows with the Git Bash command line program. The command also returns a file's location given the file without its extension (.exe, .vbs, etc.) However, I have run into what seems like a strange corner case where the file exists on the $PATH but doesn't get returned using the command. I am thinking of buying a new computer soon, so I looked up the method of transferring the license key from one computer to another, in preparation for actually doing this. The method I found mentioned the files slmgr.vbs and slui.exe, both of which reside in the C:/Windows\System32 folder, which is in my $PATH, as usual for a Windows computer. However, these two files aren't showing up when I use the type command. Also, neither gets executed when I call the files as commands without their extensions in Git Bash, and only slmgr.vbs gets executed when I call them with the extensions. Finally, slmgr.vbs is shown when listing the folder's contents in Git Bash, as well, but slui.exe isn't. I thought this might have to do with permissions, and, indeed, both files have very restrictive permissions, as you can see in the pictures below, but they both have the same permissions, which wouldn't explain why one gets executed and the other doesn't when called directly, nor why one file is listed on command line but the other isn't. C:\Windows\System32 folder, proving the files exist: File permissions for the Users and Administrators groups for the two files (they are identical): And the folder: type command and its output in Git Bash for the 2 files, plus listing the files in the folder (using grep to filter as the folder is huge), as well as listing part of the $PATH (keep in mind, for all these, that Git Bash changes the paths as they are displayed): Sean@MYPC ~ $ type -a slmgr sh.exe": type: slmgr: not found Sean@MYPC ~ $ type -a slmgr.vbs sh.exe": type: slmgr.vbs: not found Sean@MYPC ~ $ type -a slui sh.exe": type: slui: not found Sean@MYPC ~ $ type -a slui.exe sh.exe": type: slui.exe: not found Sean@MYPC ~ $ slmgr sh.exe": slmgr: command not found Sean@MYPC ~ $ slmgr.vbs /c/WINDOWS/system32/slmgr.vbs: line 2: syntax error near unexpected token `(' /c/WINDOWS/system32/slmgr.vbs: line 2: `' Copyright (c) Microsoft Corporation. A ll rights reserved.' Sean@MYPC ~ $ slui sh.exe": slui: command not found Sean@MYPC ~ $ slui.exe sh.exe": slui.exe: command not found Sean@MYPC ~ $ ls /c/Windows/System32/slui.exe /c/Windows/System32/slmgr.vbs ls: /c/Windows/System32/slui.exe: No such file or directory /c/Windows/System32/slmgr.vbs Sean@MYPC ~ $ echo $PATH /c/Users/Sean/bin:.:/usr/local/bin:/mingw/bin:/bin:/cmd:/c/Python33/:/c/Program Files (x86)/Intel/iCLS Client/:/c/Program Files/Intel/iCLS Client/:/c/WINDOWS/sy stem32:/c/WINDOWS:/c/WINDOWS/System32/Wbem:/c/WINDOWS/System32/WindowsPowerShell /v1.0/:/c/Program Files/Intel/Intel(R) Management Engine Components/DAL:/c/Progr am Files/Intel/Intel(R) Management Engine Components/IPT:/c/Program Files (x86)/ Intel/Intel(R) Management Engine Components/DAL:/c/Program Files (x86)/Intel/Int el(R) Management Engine Components/IPT:/c/Program Files/Intel/WiFi/bin/:/c/Progr am Files/Common Files/Intel/WirelessCommon/:/c/strawberry/c/bin:/c/strawberry/pe rl/site/bin:/c/strawberry/perl/bin:/c/Program Files (x86)/Microsoft ASP.NET/ASP. NET Web Pages/v1.0/:/c/Program Files/Microsoft SQL Server/110/Tools/Binn/:/c/Pro gram Files (x86)/Microsoft SQL Server/90/Tools/binn/:/c/Program Files (x86)/Open AFS/Common:/c/HashiCorp/Vagrant/bin:/c/Program Files (x86)/Windows Kits/8.1/Wind ows Performance Toolkit/:/c/Program Files/nodejs/:/c/Program Files (x86)/Git/cmd :/c/Program Files (x86)/Git/bin:/c/Program Files/Microsoft/Web Platform Installe r/:/c/Ruby200-x64/bin:/c/Users/Sean/AppData/Local/Box/Box Edit/:/c/Program Files (x86)/SSH Communications Security/SSH Secure Shell:/c/Users/Sean/Documents/Lisp :/c/Program Files/GCL-2.6.1/lib/gcl-2.6.1/unixport:/c/Chocolatey/bin:/c/Users/Se an/AppData/Roaming/npm:/c/wamp/bin/mysql/mysql5.6.12/bin:/c/Program Files/Oracle /VirtualBox:/c/Program Files/Java/jdk1.7.0_51/bin:/c/Program Files/Node-Growl:/c /chocolatey/bin:/c/Program Files/eclipse:/c/MongoDB/bin:/c/Program Files/7-Zip:/ c/Program Files (x86)/Google/Chrome/Application:/c/Program Files (x86)/LibreOffi ce 4/program:/c/Program Files (x86)/OpenOffice 4/program What's happening? Why aren't these files listed with the type command? Is this issue because of weird Windows permissions, or something even weirder? If permissions, why do they seem to have the same permissions, yet both are not handled in the same way?

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  • Apple push Notification Feedback service Not working

    - by Yassmeen
    Hi, I am developing an iPhone App that uses Apple Push Notifications. On the iPhone side everything is fine, on the server side I have a problem. Notifications are sent correctly however when I try to query the feedback service to obtain a list of devices from which the App has been uninstalled, I always get zero results. I know that I should obtain one result as the App has been uninstalled from one of my test devices. After 24 hours and more I still have no results from the feedback service.. Any ideas? Does anybody know how long it takes for the feedback service to recognize that my App has been uninstalled from my test device? Note: I have another push notification applications on the device so I know that my app is not the only app. The code - C#: public static string CheckFeedbackService(string certaName, string hostName) { SYLogger.Log("Check Feedback Service Started"); ServicePointManager.ServerCertificateValidationCallback = new RemoteCertificateValidationCallback(ValidateServerCertificate); // Create a TCP socket connection to the Apple server on port 2196 TcpClient tcpClientF = null; SslStream sslStreamF = null; string result = string.Empty; //Contect to APNS& Add the Apple cert to our collection X509Certificate2Collection certs = new X509Certificate2Collection { GetServerCert(certaName) }; //Set up byte[] buffer = new byte[38]; int recd = 0; DateTime minTimestamp = DateTime.Now.AddYears(-1); // Create a TCP socket connection to the Apple server on port 2196 try { using (tcpClientF = new TcpClient(hostName, 2196)) { SYLogger.Log("Client Connected ::" + tcpClientF.Connected); // Create a new SSL stream over the connection sslStreamF = new SslStream(tcpClientF.GetStream(), true,ValidateServerCertificate); // Authenticate using the Apple cert sslStreamF.AuthenticateAsClient(hostName, certs, SslProtocols.Default, false); SYLogger.Log("Stream Readable ::" + sslStreamF.CanRead); SYLogger.Log("Host Name ::"+hostName); SYLogger.Log("Cert Name ::" + certs[0].FriendlyName); if (sslStreamF != null) { SYLogger.Log("Connection Started"); //Get the first feedback recd = sslStreamF.Read(buffer, 0, buffer.Length); SYLogger.Log("Buffer length ::" + recd); //Continue while we have results and are not disposing while (recd > 0) { SYLogger.Log("Reading Started"); //Get our seconds since 1970 ? byte[] bSeconds = new byte[4]; byte[] bDeviceToken = new byte[32]; Array.Copy(buffer, 0, bSeconds, 0, 4); //Check endianness if (BitConverter.IsLittleEndian) Array.Reverse(bSeconds); int tSeconds = BitConverter.ToInt32(bSeconds, 0); //Add seconds since 1970 to that date, in UTC and then get it locally var Timestamp = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc).AddSeconds(tSeconds).ToLocalTime(); //Now copy out the device token Array.Copy(buffer, 6, bDeviceToken, 0, 32); string deviceToken = BitConverter.ToString(bDeviceToken).Replace("-", "").ToLower().Trim(); //Make sure we have a good feedback tuple if (deviceToken.Length == 64 && Timestamp > minTimestamp) { SYLogger.Log("Feedback " + deviceToken); result = deviceToken; } //Clear array to reuse it Array.Clear(buffer, 0, buffer.Length); //Read the next feedback recd = sslStreamF.Read(buffer, 0, buffer.Length); } SYLogger.Log("Reading Ended"); } } } catch (Exception e) { SYLogger.Log("Authentication failed - closing the connection::" + e); return "NOAUTH"; } finally { // The client stream will be closed with the sslStream // because we specified this behavior when creating the sslStream. if (sslStreamF != null) sslStreamF.Close(); if (tcpClientF != null) tcpClientF.Close(); //Clear array on error Array.Clear(buffer, 0, buffer.Length); } SYLogger.Log("Feedback ended "); return result; }

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  • CastClassException on Custom View

    - by tuxGurl
    When I try to findViewById() on my custom view I keep getting a ClassCastException. I've tried so many things that I'm sure I've botched the code now! To make sure I'm not going insane I stripped down the classes to their bare minimum inorder to find what was wrong. I'm new to android programming and I'm sure I'm missing something basic. This is BaseImageView an extended view class. package com.company.product.client.android.gui.views; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.view.View; public class BaseImageView extends View { public BaseImageView(Context context) { super(context); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); canvas.drawColor(Color.GREEN); } } This is LiveImageView an extension of the BaseImageView class. package com.company.product.client.android.gui.views; import android.content.Context; import android.util.AttributeSet; public class LiveImageView extends BaseImageView { public LiveImageView(Context context, AttributeSet attrs) { super(context); } } Here is the Layout my_view.xml. <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:gravity="center"> <View class="com.company.product.client.android.gui.views.LiveImageView" android:id="@+id/lvImage" android:layout_width="wrap_content" android:layout_height="wrap_content" /> </LinearLayout> And here is the onCreate in my Activity LiveViewActivity. @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); try { setContentView(R.layout.my_view); final LiveImageView lvImage = (LiveImageView) findViewById(R.id.lvImage); } catch (final Exception e) { Log.e(TAG, "onCreate() Exception: " + e.toString()); e.printStackTrace(); } Finally, this is stack trace. 02-11 17:25:24.829: ERROR/LiveViewActivity(1942): onCreate() Exception: java.lang.ClassCastException: android.view.View 02-11 17:25:24.839: WARN/System.err(1942): java.lang.ClassCastException: android.view.View 02-11 17:25:24.839: WARN/System.err(1942): at com.company.product.client.android.gui.screen.LiveViewActivity.onCreate(LiveViewActivity.java:26) 02-11 17:25:24.839: WARN/System.err(1942): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1047) 02-11 17:25:24.849: WARN/System.err(1942): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2459) 02-11 17:25:24.849: WARN/System.err(1942): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2512) 02-11 17:25:24.849: WARN/System.err(1942): at android.app.ActivityThread.access$2200(ActivityThread.java:119) 02-11 17:25:24.849: WARN/System.err(1942): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1863) 02-11 17:25:24.859: WARN/System.err(1942): at android.os.Handler.dispatchMessage(Handler.java:99) 02-11 17:25:24.859: WARN/System.err(1942): at android.os.Looper.loop(Looper.java:123) 02-11 17:25:24.859: WARN/System.err(1942): at android.app.ActivityThread.main(ActivityThread.java:4363) 02-11 17:25:24.869: WARN/System.err(1942): at java.lang.reflect.Method.invokeNative(Native Method) 02-11 17:25:24.869: WARN/System.err(1942): at java.lang.reflect.Method.invoke(Method.java:521) 02-11 17:25:24.869: WARN/System.err(1942): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) 02-11 17:25:24.869: WARN/System.err(1942): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) 02-11 17:25:24.879: WARN/System.err(1942): at dalvik.system.NativeStart.main(Native Method)

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