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  • reassembling http packets with perl and parsing it

    - by johnny2
    I am using net::pcap module to capture packets with this filter: dst $my_host and dst port 80 inside the net::pcap::loop i use the below callback function: net::pcap::loop($pcap_t,-1,\my_callback,'') where my_callback look like this : my_callback { my ($user_data, $header, $packet) = @_; # Strip ethernet IP and TCP my $ether_data = NetPacket::Ethernet::strip($packet); my $ip = NetPacket::IP->decode($ether_data); my $tcp = NetPacket::TCP->decode($ip->{'data'}); } could someone help me how can i assemble the http packets to one packet and extract its header .

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  • Fortran: output format dependent on a variable

    - by Flux Capacitor
    I would like to have a FORTRAN write statement formatted to depend on some variable. For example, I could write: write(*,'(3f15.3,3f9.2)') x,y,z,(var(i),i=1,nvari) where nvari = 3 But, what if, in some cases, I actually have 4 variables (i.e. nvari = 4) I would like to write something like this: write(*,'(3f15.3,nvari(f9.2))') x,y,z,(var(i),i=1,nvari) Now, nvari can be anything and the output will work as I like. How can I make something like this work?

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  • How can I demonstrate the benefits of abstractions to an old-time C programmer?

    - by Zaban Khuli
    Hi, there's this senior developer in my company that programs in C. I happen to be from functional background (ML, to be specific). This senior C programmer refuses to use abstractions because "abstraction is for lame programmers and _real_ programmers do not need it." I can not seem to convince him otherwise Is it a problem with only this programmer or do all C (and other lower level language) programmers have this opinion that abstraction is for lame programmers?

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  • What are the limitations of assembler? (NASM)

    - by citronas
    Is there a technical limitation of what kind of programs I can write with assembler (NASM)? For now I've only seem some program that do arithmetic operations, like adding two numbers. Is it possible to write complex assembler programs, that provide a GUI, access the file system, plays sounds et cetera? I know I wouldn't write such programs, but I'm curious, if there are technical limitations on what kind of programs I can write with assembler.

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  • Any merit to a lazy-ish juxt function?

    - by NielsK
    In answering a question about a function that maps over multiple functions with the same arguments (A: juxt), I came up with a function that basically took the same form as juxt, but used map: (defn could-be-lazy-juxt [& funs] (fn [& args] (map #(apply %1 %2) funs (repeat args)))) => ((juxt inc dec str) 1) [2 0 "1"] => ((could-be-lazy-juxt inc dec str) 1) (2 0 "1") => ((juxt * / -) 6 2) [12 3 4] => ((could-be-lazy-juxt * / -) 6 2) (12 3 4) As posted in the original question, I have little clue about the laziness or performance of it, but timing in the REPL does suggest something lazy-ish is going on. => (time (apply (juxt + -) (range 1 100))) "Elapsed time: 0.097198 msecs" [4950 -4948] => (time (apply (could-be-lazy-juxt + -) (range 1 100))) "Elapsed time: 0.074558 msecs" (4950 -4948) => (time (apply (juxt + -) (range 10000000))) "Elapsed time: 1019.317913 msecs" [49999995000000 -49999995000000] => (time (apply (could-be-lazy-juxt + -) (range 10000000))) "Elapsed time: 0.070332 msecs" (49999995000000 -49999995000000) I'm sure this function is not really that quick (the print of the outcome 'feels' about as long in both). Doing a 'take x' on the function only limits the amount of functions evaluated, which probably is limited in it's applicability, and limiting the other parameters by 'take' should be just as lazy in normal juxt. Is this juxt really lazy ? Would a lazy juxt bring anything useful to the table, for instance as a compositing step between other lazy functions ? What are the performance (mem / cpu / object count / compilation) implications ? Is that why the Clojure juxt implementation is done with a reduce and returns a vector ? Edit: Somehow things can always be done simpler in Clojure. (defn could-be-lazy-juxt [& funs] (fn [& args] (map #(apply % args) funs)))

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  • What language/compiler for native running of application in any windows platform?

    - by Xinxua
    Hi, I want to develop an application that runs on any windows platform (XP, Vista, 7) but does not require a dependency like .NET Framework or JVM. I have given the other requirements below: Runs in any windows platform Must have GUI libraries to create windows/primitive controls I also want the output file size of the application to be minimal (So cannot include .net frameword etc in the exe file) Any suggestions for this requirement?

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  • CodeRush Tricks of the Trade

    - by dr. evil
    I was using CodeRush quite while ago and now I'm planning to use it again. I've install the trial but I forgot all cool features except Alt + Home (drop a marker). And when you don't know some cool tricks it's really like burning money (since it's not cheap for personal use) What do you like about it? What are your best features? My best feature is marker: Alt + Home (and use escape to go back) P.S Dear Devxpress, if you think I helped you by asking this question I can accept some donations, a free license of CodeRush would be nice! Currently What I like most ps/pi etc. shortcut to create properties cc to create constructors pressing tab to navigate between the references F12 to find references in new cool window Ctrl + Shift + . for recent files Ctrl + Shift + Q for jumping to any function / class fe/fi for "for loops"

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  • Data retrieval error in Jquery

    - by Ben
    I'm trying to retrieve data from a php file named return that contains <?php echo 'here is a string'; ?>. I'm doing this through an html file containing ` div { color:blue; } span { color:red; } var x; $.get("return.php", function(data){ x = data; }) function showAlert() {alert(x);} $(document).ready(function(){ alert(x); }); ` When the button is clicked it retrieves and displays the code fine, but on the page loading, it displays "undefined" instead of the data in return.php. Any solutions?

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  • Ant - using vssadd to add multiple file

    - by mamendex
    Hi, I'm trying to use vssadd task to add a tree of source files to a recent created project on VSS. But it happens to be adding only the folder tree, all files missing. <vsscp vsspath="$/DEV/APL_${version}" ssdir="${vssapl}" serverPath="${vsssvr}"/> The vssadd task displays the name of the folders it's creating: ... (vssadd) $/DEV/APL_0.0.10c/src/domain: (vssadd) $/DEV/APL_0.0.10c/src/mbeans: (vssadd) $/DEV/APL_0.0.10c/src/service: ... The script runs successfully but the files never get in the repository. Trying to use wilcards are no good, the task says it found no matching files and ss returns with a code of 100: <vssadd ssdir="${vssapl}" localPath="C:\Workspace\APL_Build*.*" recursive="true" serverPath="${vsssvr}" comment="Build ${versao} at ${to.timestamp}"/ I've noticed that vssadd does not accept fileset tag either, so I'm kind of lost here. Any tips? tks

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  • Simple XNA 2D demo: why is my F# version slower than C# version?

    - by Den
    When running this XNA application it should display a rotated rectangle that moves from top-left corner to bottom-right corner. It looks like my F# version is noticeably much slower. It seems that the Draw method skips a lot of frames. I am using VS 2012 RC, XNA 4.0, .NET 4.5, F# 3.0. I am trying to make it as functional as possible. What could be the reason for poor performance? C#: class Program { static void Main(string[] args) { using (var game = new FlockGame()) { game.Run(); } } } public class FlockGame : Game { private GraphicsDeviceManager graphics; private DrawingManager drawingManager; private Vector2 position = Vector2.Zero; public FlockGame() { graphics = new GraphicsDeviceManager(this); } protected override void Initialize() { drawingManager = new DrawingManager(graphics.GraphicsDevice); this.IsFixedTimeStep = false; } protected override void Update(GameTime gameTime) { position = new Vector2(position.X + 50.1f * (float)gameTime.ElapsedGameTime.TotalSeconds, position.Y + 50.1f * (float)gameTime.ElapsedGameTime.TotalSeconds); base.Update(gameTime); } protected override void Draw(GameTime gameTime) { //this.GraphicsDevice.Clear(Color.Lavender) drawingManager.DrawRectangle(position, new Vector2(100.0f, 100.0f), 0.7845f, Color.Red); base.Draw(gameTime); } } public class DrawingManager { private GraphicsDevice GraphicsDevice; private Effect Effect; public DrawingManager(GraphicsDevice graphicsDevice) { GraphicsDevice = graphicsDevice; this.Effect = new BasicEffect(this.GraphicsDevice) { VertexColorEnabled = true, Projection = Matrix.CreateOrthographicOffCenter(0.0f, this.GraphicsDevice.Viewport.Width, this.GraphicsDevice.Viewport.Height, 0.0f, 0.0f, 1.0f) }; } private VertexPositionColor[] GetRectangleVertices (Vector2 center, Vector2 size, float radians, Color color) { var halfSize = size/2.0f; var topLeft = -halfSize; var bottomRight = halfSize; var topRight = new Vector2(bottomRight.X, topLeft.Y); var bottomLeft = new Vector2(topLeft.X, bottomRight.Y); topLeft = Vector2.Transform(topLeft, Matrix.CreateRotationZ(radians)) + center; topRight = Vector2.Transform(topRight, Matrix.CreateRotationZ(radians)) + center; bottomRight = Vector2.Transform(bottomRight, Matrix.CreateRotationZ(radians)) + center; bottomLeft = Vector2.Transform(bottomLeft, Matrix.CreateRotationZ(radians)) + center; return new VertexPositionColor[] { new VertexPositionColor(new Vector3(topLeft, 0.0f), color), new VertexPositionColor(new Vector3(topRight, 0.0f), color), new VertexPositionColor(new Vector3(topRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color), new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color), new VertexPositionColor(new Vector3(topLeft, 0.0f), color) }; } public void DrawRectangle(Vector2 center, Vector2 size, float radians, Color color) { var vertices = GetRectangleVertices(center, size, radians, color); foreach (var pass in this.Effect.CurrentTechnique.Passes) { pass.Apply(); this.GraphicsDevice.DrawUserPrimitives(PrimitiveType.LineList, vertices, 0, vertices.Length/2); } } } F#: namespace Flocking module FlockingProgram = open System open Flocking [<STAThread>] [<EntryPoint>] let Main _ = use g = new FlockGame() g.Run() 0 //------------------------------------------------------------------------------ namespace Flocking open System open System.Diagnostics open Microsoft.Xna.Framework open Microsoft.Xna.Framework.Graphics open Microsoft.Xna.Framework.Input type public FlockGame() as this = inherit Game() let mutable graphics = new GraphicsDeviceManager(this) let mutable drawingManager = null let mutable position = Vector2.Zero override Game.LoadContent() = drawingManager <- new Rendering.DrawingManager(graphics.GraphicsDevice) this.IsFixedTimeStep <- false override Game.Update gameTime = position <- Vector2(position.X + 50.1f * float32 gameTime.ElapsedGameTime.TotalSeconds, position.Y + 50.1f * float32 gameTime.ElapsedGameTime.TotalSeconds) base.Update gameTime override Game.Draw gameTime = //this.GraphicsDevice.Clear(Color.Lavender) Rendering.DrawRectangle(drawingManager, position, Vector2(100.0f, 100.0f), 0.7845f, Color.Red) base.Draw gameTime //------------------------------------------------------------------------------ namespace Flocking open System open System.Collections.Generic open Microsoft.Xna.Framework open Microsoft.Xna.Framework.Graphics open Microsoft.Xna.Framework.Input module Rendering = [<AllowNullLiteral>] type DrawingManager (graphicsDevice : GraphicsDevice) = member this.GraphicsDevice = graphicsDevice member this.Effect = new BasicEffect(this.GraphicsDevice, VertexColorEnabled = true, Projection = Matrix.CreateOrthographicOffCenter(0.0f, float32 this.GraphicsDevice.Viewport.Width, float32 this.GraphicsDevice.Viewport.Height, 0.0f, 0.0f, 1.0f)) let private GetRectangleVertices (center:Vector2, size:Vector2, radians:float32, color:Color) = let halfSize = size / 2.0f let mutable topLeft = -halfSize let mutable bottomRight = halfSize let mutable topRight = new Vector2(bottomRight.X, topLeft.Y) let mutable bottomLeft = new Vector2(topLeft.X, bottomRight.Y) topLeft <- Vector2.Transform(topLeft, Matrix.CreateRotationZ(radians)) + center topRight <- Vector2.Transform(topRight, Matrix.CreateRotationZ(radians)) + center bottomRight <- Vector2.Transform(bottomRight, Matrix.CreateRotationZ(radians)) + center bottomLeft <- Vector2.Transform(bottomLeft, Matrix.CreateRotationZ(radians)) + center [| new VertexPositionColor(new Vector3(topLeft, 0.0f), color) new VertexPositionColor(new Vector3(topRight, 0.0f), color) new VertexPositionColor(new Vector3(topRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color) new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color) new VertexPositionColor(new Vector3(topLeft, 0.0f), color) |] let DrawRectangle (drawingManager:DrawingManager, center:Vector2, size:Vector2, radians:float32, color:Color) = let vertices = GetRectangleVertices(center, size, radians, color) for pass in drawingManager.Effect.CurrentTechnique.Passes do pass.Apply() drawingManager.GraphicsDevice.DrawUserPrimitives(PrimitiveType.LineList, vertices, 0, vertices.Length/2)

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  • Code Review "ToDo" Follow Up Items

    - by Blake Blackwell
    I am trying to institute code reviews at my company, and recently we had our first code review meeting. During the meeting, several positive suggestions were made and I added TODO comments in my code for following up. After reading suggestions on here on best practices for code reviews, I would like to follow up on all the items I corrected at the start of the next meeting. Is there a way to add a similar type of comment to the code such as FOLLOWUP so that I can quickly highlight through those code segments in the next meeting?

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  • Creating a project, from Makefile to static/dynamic libraries in UNIX

    - by Sasha
    Guys, would you describe a few things about c++ building blocks, on unix. I want to create an application that links against static libs and dynamic libs (.so). Question 1: How do I create static library using gcc/g++ ?How do I make my app link against it. Question 2: How to specify it in the makefile, linking against static and dynamic libs, assuming that both libraries have header files Summary: I have been using makefiles and libraries for years, written by someone else. Thus every time I modified it, I simply cut-and-pasted things around, without really understanding it. Now I want to get down to the ground and understand the building/linking/Creating Makfile process in-depth. What is a good book describing these concepts in intimate details? Thanks

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  • Program ends abruptly even in debugger - how did that happen?

    - by Mick
    I am trying to debug a program that unexpectedly shuts down. When I say "shuts down, I mean one moment I am seeing all the windows being displayed, each of which is showing all the right data,then suddenly all the windows disappear. The is no messagebox reporting anything wrong. So I tried running the program in the debugger hoping that it would somehow trap whatever was causing the program to abort, but even within the debugger the program simply ends abruptly. The last line in the debugger is: The program '[5500] test.exe: Native' has exited with code 0 (0x0). My program which is extremely large and extremely old has a lot of self diagnostics. My suspicion is that perhaps a self test has failed and maybe I just called "exit()", forgetting to pop up a dialog explaining why. My question now is, how can I find out from which point in the code, my program quit?

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  • What "exotic" language feature do you use every day?

    - by fmark
    For most programmers using procedural or object-oriented languages there is a language-feature lowest common denominator: variables, procedures, standard control structures, and classes. However, almost all languages add features on top of this. Recent C# versions have LINQ and delegates. C++ has template metaprogramming. Java has annotations. What features such as these do you use every day?

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  • Where can I find a tool to convert a VS solution to a gcc makefile?

    - by Tim
    I know about CMake and bakefile already, but that is not what I am looking for. Is there a tool that will generate a makefile given a VC project? (or at least a first attempt at one) so I don't have to do all the work by hand? Alternatively, is there a tool that makes CMake files? Edit: Following the link below leads me to this: http://www.winehq.org/docs/winemaker That is a great help. I have not tried it yet.

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  • Why do some languages not use semicolons and braces?

    - by Incognito
    It is interesting that some languages do not use semicolons and braces, even though their predecessors had them. Personally, it makes me nervous to write code in Python because of this. Semicolons are also missing from Google's GO language, although the lexer uses a rule to insert semicolons automatically as it scans. Why do some languages not use semicolons and braces?

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  • Get Process ID of Program Started with C# Process.Start

    - by ThaKidd
    Thanks in advance of all of your help! I am currently developing a program in C# 2010 that launches PLink (Putty) to create a SSH Tunnel. I am trying to make the program able to keep track of each tunnel that is open so a user may terminate those instances that are no longer needed. I am currently using System.Diagnostics.Process.Start to run PLink (currently Putty being used). I need to determine the PID of each plink program when it is launched so a user can terminate it at will. Question is how to do that and am I using the right .Net name space or is there something better? Code snippet: private void btnSSHTest_Click(object sender, EventArgs e) { String puttyConString; puttyConString = "-ssh -P " + cboSSHVersion.SelectedText + " -" + txtSSHPort.Text + " -pw " + txtSSHPassword.Text + " " + txtSSHUsername.Text + "@" + txtSSHHostname.Text; Process.Start("C:\\Program Files (x86)\\Putty\\putty.exe", puttyConString); }

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  • ASP.NET files necessary for development

    - by apollo-creed
    I am just getting started in ASP.NET and have some existing projects to maintain. I have read that ASP.NET projects include a folder called app_data, a code behind DLL, .sln project files, .proj files etc Which of these files are necessary for the continued development of a ASP.NET website? Also, are there others which are key to building ASP.NET applications?

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  • how to insert record in database with each date of month on single button click ?

    - by Mr. Goo
    I have two textbox .... textbox1 and textbox2 textbox1 == choose from date textbox2 == choose to date if user select from date in textbox1 as 01-May-2011 and in textbox2 as 30-May-2011 then all the dates from 01-MAy-2011 to 30-May-2011 will be inserted in each row of mssql2005 datatable... example. . : IN database Table1 structure ... ID Date 1 01-MAy-2011 2 02-MAy-2011 3 03-MAy-2011 4 04-MAy-2011 5 05-MAy-2011 and so on till 30-May-2011

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  • what do you do while code is compiling

    - by Jacob
    I'm looking for the best idea for what to do while code is compiling or tests are running. Typically around 5 minutes of thumb twiddling. Only so many cups of coffee can be made and drunk in a day, and I don't want to be seen always in the kitchen or bothering other people.

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