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  • (For what) Are Fortran, Cobol and Co. used today?

    - by lamas
    I'm a relatively young programmer and so I don't really know much about languages like Fortran or Cobol that have their origins in the beginning of modern informatics. I'm a bit confused because it seems like there are many people out there saying that these two languages are still very alive and being used all over the world whereas others say the opposite. In addition, it seems like there are only very few questions tagged Fortran or Cobol here on stackoverflow. Can someone "demystify" the situation for me? Who uses these senior languages these days and are they even used anymore? Do you have any experiences with one of the languages or do you know something about their latest developments?

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  • reassembling http packets with perl and parsing it

    - by johnny2
    I am using net::pcap module to capture packets with this filter: dst $my_host and dst port 80 inside the net::pcap::loop i use the below callback function: net::pcap::loop($pcap_t,-1,\my_callback,'') where my_callback look like this : my_callback { my ($user_data, $header, $packet) = @_; # Strip ethernet IP and TCP my $ether_data = NetPacket::Ethernet::strip($packet); my $ip = NetPacket::IP->decode($ether_data); my $tcp = NetPacket::TCP->decode($ip->{'data'}); } could someone help me how can i assemble the http packets to one packet and extract its header .

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  • Data retrieval error in Jquery

    - by Ben
    I'm trying to retrieve data from a php file named return that contains <?php echo 'here is a string'; ?>. I'm doing this through an html file containing ` div { color:blue; } span { color:red; } var x; $.get("return.php", function(data){ x = data; }) function showAlert() {alert(x);} $(document).ready(function(){ alert(x); }); ` When the button is clicked it retrieves and displays the code fine, but on the page loading, it displays "undefined" instead of the data in return.php. Any solutions?

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  • Internet zone is opened when broswer is opened from installer created by .Net 3.5sp1

    - by priya
    Hi All, I have project created in VS2005 and .Net 2.0. The installation is a web-based installation. After installing the proe-requisites the installer opens up the browser to continue with web-based install. On this, it opens up in intranet zone and works perfectly. I recently migrated the project to VS2008 Sp1 and .Net 3.5sp1. No change in my code and the test environment. Here the browser gets opened up in the Internet zone which prevents it from moving forward, until unless I open up a new browser manually and copy paste the url. The internet security options on the both the case are - Internet --- High. For the case2, if i have the security internet option to be 'Medium', it works well. I am not sure why this issue comes up when I change the VS and .Net version. More over the browser gets opened with system priveleges rather than administrator privileges. Please let me know any solution on this. Thanks, Priya.R

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  • What causes my borderless C++ app to crash when overriding WndProc?

    - by Ste
    I use a form with border NONE. I need to override WndProc for resize and move form. However, using this code, my app crashes! static const int WM_NCHITTEST = 0x0084; static const int HTCLIENT = 1; static const int HTCAPTION = 2; protected: virtual void Form1::WndProc(System::Windows::Forms::Message %m) override { switch (m.Msg) { case WM_NCHITTEST: if (m.Result == IntPtr(HTCLIENT)) { m.Result = IntPtr(HTCAPTION); } break; } Form1::WndProc(m); } virtual System::Windows::Forms::CreateParams^ get() override { System::Windows::Forms::CreateParams^ cp = __super::CreateParams; cp->Style |= 0x40000; return cp; } How can I fix my code not to crash but still allow my form to be moved and resized?

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  • unresolved external symbol _D3D10CreateDeviceAndSwapChain@32 referenced in function "public: bool

    - by numerical25
    Having trouble creating my swap chain. I receive the following error. DX3dApp.obj : error LNK2019: unresolved external symbol _D3D10CreateDeviceAndSwapChain@32 referenced in function "public: bool __thiscall DX3dApp::InitDirect3D(void)" (?InitDirect3D@DX3dApp@@QAE_NXZ) Below is the code ive done so far. #include "DX3dApp.h" bool DX3dApp::Init(HINSTANCE hInstance, int width, int height) { mhInst = hInstance; mWidth = width; mHeight = height; if(!WindowsInit()) { return false; } if(!InitDirect3D()) { return false; } } int DX3dApp::Run() { MSG msg = {0}; while (WM_QUIT != msg.message) { while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE) == TRUE) { TranslateMessage(&msg); DispatchMessage(&msg); } Render(); } return (int) msg.wParam; } bool DX3dApp::WindowsInit() { WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = (WNDPROC)WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = mhInst; wcex.hIcon = 0; wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = NULL; wcex.lpszClassName = TEXT("DirectXExample"); wcex.hIconSm = 0; RegisterClassEx(&wcex); // Resize the window RECT rect = { 0, 0, mWidth, mHeight }; AdjustWindowRect(&rect, WS_OVERLAPPEDWINDOW, FALSE); // create the window from the class above mMainhWnd = CreateWindow(TEXT("DirectXExample"), TEXT("DirectXExample"), WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, mhInst, NULL); if (!mMainhWnd) { return false; } ShowWindow(mMainhWnd, SW_SHOW); UpdateWindow(mMainhWnd); return true; } bool DX3dApp::InitDirect3D() { DXGI_SWAP_CHAIN_DESC scd; ZeroMemory(&scd, sizeof(scd)); scd.BufferCount = 1; scd.BufferDesc.Width = mWidth; scd.BufferDesc.Height = mHeight; scd.BufferDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM; scd.BufferDesc.RefreshRate.Numerator = 60; scd.BufferDesc.RefreshRate.Denominator = 1; scd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; scd.OutputWindow = mMainhWnd; scd.SampleDesc.Count = 1; scd.SampleDesc.Quality = 0; scd.Windowed = TRUE; HRESULT hr = D3D10CreateDeviceAndSwapChain(NULL,D3D10_DRIVER_TYPE_REFERENCE, NULL, 0, D3D10_SDK_VERSION, &scd, &mpSwapChain, &mpD3DDevice); if(!hr != S_OK) { return FALSE; } ID3D10Texture2D *pBackBuffer; return TRUE; } void DX3dApp::Render() { } LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) { // Allow the user to press the escape key to end the application case WM_KEYDOWN: switch(wParam) { // Check if the user hit the escape key case VK_ESCAPE: PostQuitMessage(0); break; } break; // The user hit the close button, close the application case WM_DESTROY: PostQuitMessage(0); break; } return DefWindowProc(hWnd, message, wParam, lParam); }

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  • Get Process ID of Program Started with C# Process.Start

    - by ThaKidd
    Thanks in advance of all of your help! I am currently developing a program in C# 2010 that launches PLink (Putty) to create a SSH Tunnel. I am trying to make the program able to keep track of each tunnel that is open so a user may terminate those instances that are no longer needed. I am currently using System.Diagnostics.Process.Start to run PLink (currently Putty being used). I need to determine the PID of each plink program when it is launched so a user can terminate it at will. Question is how to do that and am I using the right .Net name space or is there something better? Code snippet: private void btnSSHTest_Click(object sender, EventArgs e) { String puttyConString; puttyConString = "-ssh -P " + cboSSHVersion.SelectedText + " -" + txtSSHPort.Text + " -pw " + txtSSHPassword.Text + " " + txtSSHUsername.Text + "@" + txtSSHHostname.Text; Process.Start("C:\\Program Files (x86)\\Putty\\putty.exe", puttyConString); }

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  • Definition of the job titles involved in a software development process.

    - by Rafael Romão
    I have seen many job titles for people involved in a software development process, but never found a consensus about they mean. I know many of them are equivalent, and found some other questions about that here in SO, but I would like to know your definitions and comments about them. I want not only to know if there is really a consensus, but also to know if what I suppose to be a Software Architect, is really a Software Architect, and so on. The job titles I mean are: Developer; System Analyst; Programmer; Analyst Programmer; Software Engineer; Software Architect; Designer; Software Designer; Business Manager; Business Analyst; Program Manager; Project Manager; Development Manager; Tester; Support Analyst; Please, feel free to add more titles to this list in your answers. It would be very helpful.

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  • CodeRush Tricks of the Trade

    - by dr. evil
    I was using CodeRush quite while ago and now I'm planning to use it again. I've install the trial but I forgot all cool features except Alt + Home (drop a marker). And when you don't know some cool tricks it's really like burning money (since it's not cheap for personal use) What do you like about it? What are your best features? My best feature is marker: Alt + Home (and use escape to go back) P.S Dear Devxpress, if you think I helped you by asking this question I can accept some donations, a free license of CodeRush would be nice! Currently What I like most ps/pi etc. shortcut to create properties cc to create constructors pressing tab to navigate between the references F12 to find references in new cool window Ctrl + Shift + . for recent files Ctrl + Shift + Q for jumping to any function / class fe/fi for "for loops"

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  • Creating a project, from Makefile to static/dynamic libraries in UNIX

    - by Sasha
    Guys, would you describe a few things about c++ building blocks, on unix. I want to create an application that links against static libs and dynamic libs (.so). Question 1: How do I create static library using gcc/g++ ?How do I make my app link against it. Question 2: How to specify it in the makefile, linking against static and dynamic libs, assuming that both libraries have header files Summary: I have been using makefiles and libraries for years, written by someone else. Thus every time I modified it, I simply cut-and-pasted things around, without really understanding it. Now I want to get down to the ground and understand the building/linking/Creating Makfile process in-depth. What is a good book describing these concepts in intimate details? Thanks

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  • How to best convert Flash compatible mp4 files with FFMPEG

    - by Espen Christensen
    I am trying to convert different files to a flash compatible .mp4 file with ffmpeg, but i cant seem to succeed. Off cource the objective is to get the greatest quality with the smallest filesize. So far I have this, that works but it doesnt play in a flash player of some reason, and the result isnt that great, anybody got any tips on how to improve this conversion? ffmpeg -i input.file -f mp4 -vcodec mpeg4 -r 25 -b 560000 -s 610x340 -acodec aac -ac 2 -ab 64 -ar 44100 output.file Would be great the se other peoples experiences with this type of conversion.

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  • No "redefinition of default parameter error" for class template member function?

    - by STingRaySC
    Why does the following give no compilation error?: // T.h template<class T> class X { public: void foo(int a = 42); }; // Main.cpp #include "T.h" #include <iostream> template<class T> void X<T>::foo(int a = 13) { std::cout << a << std::endl; } int main() { X<int> x; x.foo(); // prints 42 } It seems as though the 13 is just silently ignored by the compiler. Why is this? The cooky thing is that if the template declaration is in Main.cpp instead of a header file, I do indeed get the default parameter redefinition error. Now I know the compiler will complain about this if it were just an ordinary (non-template) function. What does the standard have to say about default parameters in class template member functions or function templates?

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  • Could I be writing this code better?

    - by Ben Dauphinee
    Is there any website out there somewhere where a programmer such as myself might be able to post pieces of code to be looked at by more experienced people? I am thinking of something that programmers could use to have advice given on how to improve their ability. I really like the atmosphere here, but am not sure that posting code for review here is appropriate.

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  • DebuggerDisplay attribute does not work as expected!

    - by mark
    Dear ladies and sirs. I know that this attribute should work in C# and yet, in my case it does not. I have a class with a lazy property Children. Accessing this property may have a side effect of roundtripping to the server. So, naturally, I do not want this to happen when I just watch it in the debugger watch window. Omitting all the irrelevant details the source looks pretty ordinary: [DebuggerDisplay("(Frozen) {m_children}")] public IList<IEntityBase> Children { get { if (m_children == null) { m_children = FetchChildrenFromDB(this); } return m_children; } } And yet, when I watch the object and expand this in the watch window I do not see (Frozen) in the display, meaning the debugger simply ignores the attribute. Provided the image link is still valid it should be visible below: http://i28.tinypic.com/2zxo9s5.jpg The attribute is really there, according to Reflector. I use VS2008. Any ideas?

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  • Ramifications of CheckForIllegalCrossThreadCalls=false

    - by Ron Skufca
    I recently updated an application from VS2003 to VS2008 and I knew I would be dealing with a host of "Cross-thread operation not valid: Control 'myControl' accessed from a thread other than the thread it was created on" I am handling this in what I beleive is the correct way (see code sample below). I am running into numerous controls that are going to need a similar fix. Not wanting to have similar code for every label, textbox etc.. that are being accessed by a non UI thread. What are the ramifications of just setting the CheckForIllegalCrossThreadCalls = false for the entire app? I found a CodeProject article with various workarounds and a warning at the bottom to NOT set the property. I am looking for other opinions/experiences on this issue. private void ShowStatus(string szStatus) { try { if (this.statusBar1.InvokeRequired) { BeginInvoke(new MethodInvoker(delegate() { ShowStatus(szStatus); })); } else { statusBar1.Panels[0].Text = szStatus; } } catch (Exception ex) { LogStatus.WriteErrorLog(ex, "Error", "frmMNI.ShowStatus()"); } }

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  • missing ';' before namespace when using boost 1.4.2

    - by Adam Haile
    Working on moving some C++ code from Linux over to Windows. The code uses boost 1.4.2, however it keeps failing out on building the boost modules. Basically, every boost hpp file that happens to contain "namespace boost" errors with: error C2143: syntax error : missing ';' before 'namespace' Any idea what could be causing this?

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  • Simple XNA 2D demo: why is my F# version slower than C# version?

    - by Den
    When running this XNA application it should display a rotated rectangle that moves from top-left corner to bottom-right corner. It looks like my F# version is noticeably much slower. It seems that the Draw method skips a lot of frames. I am using VS 2012 RC, XNA 4.0, .NET 4.5, F# 3.0. I am trying to make it as functional as possible. What could be the reason for poor performance? C#: class Program { static void Main(string[] args) { using (var game = new FlockGame()) { game.Run(); } } } public class FlockGame : Game { private GraphicsDeviceManager graphics; private DrawingManager drawingManager; private Vector2 position = Vector2.Zero; public FlockGame() { graphics = new GraphicsDeviceManager(this); } protected override void Initialize() { drawingManager = new DrawingManager(graphics.GraphicsDevice); this.IsFixedTimeStep = false; } protected override void Update(GameTime gameTime) { position = new Vector2(position.X + 50.1f * (float)gameTime.ElapsedGameTime.TotalSeconds, position.Y + 50.1f * (float)gameTime.ElapsedGameTime.TotalSeconds); base.Update(gameTime); } protected override void Draw(GameTime gameTime) { //this.GraphicsDevice.Clear(Color.Lavender) drawingManager.DrawRectangle(position, new Vector2(100.0f, 100.0f), 0.7845f, Color.Red); base.Draw(gameTime); } } public class DrawingManager { private GraphicsDevice GraphicsDevice; private Effect Effect; public DrawingManager(GraphicsDevice graphicsDevice) { GraphicsDevice = graphicsDevice; this.Effect = new BasicEffect(this.GraphicsDevice) { VertexColorEnabled = true, Projection = Matrix.CreateOrthographicOffCenter(0.0f, this.GraphicsDevice.Viewport.Width, this.GraphicsDevice.Viewport.Height, 0.0f, 0.0f, 1.0f) }; } private VertexPositionColor[] GetRectangleVertices (Vector2 center, Vector2 size, float radians, Color color) { var halfSize = size/2.0f; var topLeft = -halfSize; var bottomRight = halfSize; var topRight = new Vector2(bottomRight.X, topLeft.Y); var bottomLeft = new Vector2(topLeft.X, bottomRight.Y); topLeft = Vector2.Transform(topLeft, Matrix.CreateRotationZ(radians)) + center; topRight = Vector2.Transform(topRight, Matrix.CreateRotationZ(radians)) + center; bottomRight = Vector2.Transform(bottomRight, Matrix.CreateRotationZ(radians)) + center; bottomLeft = Vector2.Transform(bottomLeft, Matrix.CreateRotationZ(radians)) + center; return new VertexPositionColor[] { new VertexPositionColor(new Vector3(topLeft, 0.0f), color), new VertexPositionColor(new Vector3(topRight, 0.0f), color), new VertexPositionColor(new Vector3(topRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color), new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color), new VertexPositionColor(new Vector3(topLeft, 0.0f), color) }; } public void DrawRectangle(Vector2 center, Vector2 size, float radians, Color color) { var vertices = GetRectangleVertices(center, size, radians, color); foreach (var pass in this.Effect.CurrentTechnique.Passes) { pass.Apply(); this.GraphicsDevice.DrawUserPrimitives(PrimitiveType.LineList, vertices, 0, vertices.Length/2); } } } F#: namespace Flocking module FlockingProgram = open System open Flocking [<STAThread>] [<EntryPoint>] let Main _ = use g = new FlockGame() g.Run() 0 //------------------------------------------------------------------------------ namespace Flocking open System open System.Diagnostics open Microsoft.Xna.Framework open Microsoft.Xna.Framework.Graphics open Microsoft.Xna.Framework.Input type public FlockGame() as this = inherit Game() let mutable graphics = new GraphicsDeviceManager(this) let mutable drawingManager = null let mutable position = Vector2.Zero override Game.LoadContent() = drawingManager <- new Rendering.DrawingManager(graphics.GraphicsDevice) this.IsFixedTimeStep <- false override Game.Update gameTime = position <- Vector2(position.X + 50.1f * float32 gameTime.ElapsedGameTime.TotalSeconds, position.Y + 50.1f * float32 gameTime.ElapsedGameTime.TotalSeconds) base.Update gameTime override Game.Draw gameTime = //this.GraphicsDevice.Clear(Color.Lavender) Rendering.DrawRectangle(drawingManager, position, Vector2(100.0f, 100.0f), 0.7845f, Color.Red) base.Draw gameTime //------------------------------------------------------------------------------ namespace Flocking open System open System.Collections.Generic open Microsoft.Xna.Framework open Microsoft.Xna.Framework.Graphics open Microsoft.Xna.Framework.Input module Rendering = [<AllowNullLiteral>] type DrawingManager (graphicsDevice : GraphicsDevice) = member this.GraphicsDevice = graphicsDevice member this.Effect = new BasicEffect(this.GraphicsDevice, VertexColorEnabled = true, Projection = Matrix.CreateOrthographicOffCenter(0.0f, float32 this.GraphicsDevice.Viewport.Width, float32 this.GraphicsDevice.Viewport.Height, 0.0f, 0.0f, 1.0f)) let private GetRectangleVertices (center:Vector2, size:Vector2, radians:float32, color:Color) = let halfSize = size / 2.0f let mutable topLeft = -halfSize let mutable bottomRight = halfSize let mutable topRight = new Vector2(bottomRight.X, topLeft.Y) let mutable bottomLeft = new Vector2(topLeft.X, bottomRight.Y) topLeft <- Vector2.Transform(topLeft, Matrix.CreateRotationZ(radians)) + center topRight <- Vector2.Transform(topRight, Matrix.CreateRotationZ(radians)) + center bottomRight <- Vector2.Transform(bottomRight, Matrix.CreateRotationZ(radians)) + center bottomLeft <- Vector2.Transform(bottomLeft, Matrix.CreateRotationZ(radians)) + center [| new VertexPositionColor(new Vector3(topLeft, 0.0f), color) new VertexPositionColor(new Vector3(topRight, 0.0f), color) new VertexPositionColor(new Vector3(topRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color) new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color) new VertexPositionColor(new Vector3(topLeft, 0.0f), color) |] let DrawRectangle (drawingManager:DrawingManager, center:Vector2, size:Vector2, radians:float32, color:Color) = let vertices = GetRectangleVertices(center, size, radians, color) for pass in drawingManager.Effect.CurrentTechnique.Passes do pass.Apply() drawingManager.GraphicsDevice.DrawUserPrimitives(PrimitiveType.LineList, vertices, 0, vertices.Length/2)

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  • Virtual destructor - How does it work?

    - by Prabhu
    Hello All, Few hours back I was fiddling with a Memory Leak issue and it turned out that I really got some basic stuff about virtual destructor wrong!! Let me put explain my class design. class Base { virtual push_elements()<br>{}<br> }; class Derived:public Base { vector<int> x; public: void push_elements(){ for(int i=0;i <5;i++) x.push_back(i); } }; void main() { Base* b = new Derived(); b->push_elements(); delete b; } The bounds checker tool reported a memory leak in the derived class vector. And I figured out that the destructor is not virtual and the derived class destructor is not called.And it surprisingly got fixed when I made the destructor virtual. But my question is "isn't the vector deallocated automatically even if the derived class destructor is not called"? Is that a quirk in BoundsChecker tool or is my understanding of virtual destructor is wrong:)

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  • Why do some languages not use semicolons and braces?

    - by Incognito
    It is interesting that some languages do not use semicolons and braces, even though their predecessors had them. Personally, it makes me nervous to write code in Python because of this. Semicolons are also missing from Google's GO language, although the lexer uses a rule to insert semicolons automatically as it scans. Why do some languages not use semicolons and braces?

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