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  • Java Animation Memory Overload [on hold]

    - by user2425429
    I need a way to reduce the memory usage of these programs while keeping the functionality. Every time I add 50 milliseconds or so to the set&display loop in AnimationTest1, it throws an out of memory error. Here is the code I have now: import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executor; import java.util.concurrent.Executors; import javax.swing.ImageIcon; public class AnimationTest1 { public static void main(String args[]) { AnimationTest1 test = new AnimationTest1(); test.run(); } private static final DisplayMode POSSIBLE_MODES[] = { new DisplayMode(800, 600, 32, 0), new DisplayMode(800, 600, 24, 0), new DisplayMode(800, 600, 16, 0), new DisplayMode(640, 480, 32, 0), new DisplayMode(640, 480, 24, 0), new DisplayMode(640, 480, 16, 0) }; private static final long DEMO_TIME = 4000; private ScreenManager screen; private Image bgImage; private Animation anim; public void loadImages() { // create animation List<Polygon> polygons=new ArrayList(); int[] x=new int[]{20,4,4,20,40,56,56,40}; int[] y=new int[]{20,32,40,44,44,40,32,20}; polygons.add(new Polygon(x,y,8)); anim = new Animation(); //# of frames long startTime = System.currentTimeMillis(); long currTimer = startTime; long elapsedTime = 0; boolean animated = false; Graphics2D g = screen.getGraphics(); int width=200; int height=200; //set&display loop while (currTimer - startTime < DEMO_TIME*2) { //draw the polygons if(!animated){ for(int j=0; j<polygons.size();j++){ for(int pos=0; pos<polygons.get(j).npoints; pos++){ polygons.get(j).xpoints[pos]+=1; } } anim.setNewPolyFrame(polygons , width , height , 64); } else{ // update animation anim.update(elapsedTime); draw(g); g.dispose(); screen.update(); try{ Thread.sleep(20); } catch(InterruptedException ie){} } if(currTimer - startTime == DEMO_TIME) animated=true; elapsedTime = System.currentTimeMillis() - currTimer; currTimer += elapsedTime; } } public void run() { screen = new ScreenManager(); try { DisplayMode displayMode = screen.findFirstCompatibleMode(POSSIBLE_MODES); screen.setFullScreen(displayMode); loadImages(); } finally { screen.restoreScreen(); } } public void draw(Graphics g) { // draw background g.drawImage(bgImage, 0, 0, null); // draw image g.drawImage(anim.getImage(), 0, 0, null); } } ScreenManager: import java.awt.Color; import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.GraphicsConfiguration; import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import java.awt.Toolkit; import java.awt.Window; import java.awt.event.KeyListener; import java.awt.event.MouseListener; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import javax.swing.JFrame; import javax.swing.JPanel; public class ScreenManager extends JPanel { private GraphicsDevice device; /** Creates a new ScreenManager object. */ public ScreenManager() { GraphicsEnvironment environment=GraphicsEnvironment.getLocalGraphicsEnvironment(); device = environment.getDefaultScreenDevice(); setBackground(Color.white); } /** Returns a list of compatible display modes for the default device on the system. */ public DisplayMode[] getCompatibleDisplayModes() { return device.getDisplayModes(); } /** Returns the first compatible mode in a list of modes. Returns null if no modes are compatible. */ public DisplayMode findFirstCompatibleMode( DisplayMode modes[]) { DisplayMode goodModes[] = device.getDisplayModes(); for (int i = 0; i < modes.length; i++) { for (int j = 0; j < goodModes.length; j++) { if (displayModesMatch(modes[i], goodModes[j])) { return modes[i]; } } } return null; } /** Returns the current display mode. */ public DisplayMode getCurrentDisplayMode() { return device.getDisplayMode(); } /** Determines if two display modes "match". Two display modes match if they have the same resolution, bit depth, and refresh rate. The bit depth is ignored if one of the modes has a bit depth of DisplayMode.BIT_DEPTH_MULTI. Likewise, the refresh rate is ignored if one of the modes has a refresh rate of DisplayMode.REFRESH_RATE_UNKNOWN. */ public boolean displayModesMatch(DisplayMode mode1, DisplayMode mode2) { if (mode1.getWidth() != mode2.getWidth() || mode1.getHeight() != mode2.getHeight()) { return false; } if (mode1.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode2.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode1.getBitDepth() != mode2.getBitDepth()) { return false; } if (mode1.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode2.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode1.getRefreshRate() != mode2.getRefreshRate()) { return false; } return true; } /** Enters full screen mode and changes the display mode. If the specified display mode is null or not compatible with this device, or if the display mode cannot be changed on this system, the current display mode is used. <p> The display uses a BufferStrategy with 2 buffers. */ public void setFullScreen(DisplayMode displayMode) { JFrame frame = new JFrame(); frame.setUndecorated(true); frame.setIgnoreRepaint(true); frame.setResizable(true); device.setFullScreenWindow(frame); if (displayMode != null && device.isDisplayChangeSupported()) { try { device.setDisplayMode(displayMode); } catch (IllegalArgumentException ex) { } } frame.createBufferStrategy(2); Graphics g=frame.getGraphics(); g.setColor(Color.white); g.drawRect(0, 0, frame.WIDTH, frame.HEIGHT); frame.paintAll(g); g.setColor(Color.black); g.dispose(); } /** Gets the graphics context for the display. The ScreenManager uses double buffering, so applications must call update() to show any graphics drawn. <p> The application must dispose of the graphics object. */ public Graphics2D getGraphics() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); return (Graphics2D)strategy.getDrawGraphics(); } else { return null; } } /** Updates the display. */ public void update() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); if (!strategy.contentsLost()) { strategy.show(); } } // Sync the display on some systems. // (on Linux, this fixes event queue problems) Toolkit.getDefaultToolkit().sync(); } /** Returns the window currently used in full screen mode. Returns null if the device is not in full screen mode. */ public Window getFullScreenWindow() { return device.getFullScreenWindow(); } /** Returns the width of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getWidth() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getWidth(); } else { return 0; } } /** Returns the height of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getHeight() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getHeight(); } else { return 0; } } /** Restores the screen's display mode. */ public void restoreScreen() { Window window = device.getFullScreenWindow(); if (window != null) { window.dispose(); } device.setFullScreenWindow(null); } /** Creates an image compatible with the current display. */ public BufferedImage createCompatibleImage(int w, int h, int transparency) { Window window = device.getFullScreenWindow(); if (window != null) { GraphicsConfiguration gc = window.getGraphicsConfiguration(); return gc.createCompatibleImage(w, h, transparency); } return null; } } Animation: import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.awt.image.BufferedImage; import java.util.ArrayList; import java.util.List; /** The Animation class manages a series of images (frames) and the amount of time to display each frame. */ public class Animation { private ArrayList frames; private int currFrameIndex; private long animTime; private long totalDuration; /** Creates a new, empty Animation. */ public Animation() { frames = new ArrayList(); totalDuration = 0; start(); } /** Adds an image to the animation with the specified duration (time to display the image). */ public synchronized void addFrame(BufferedImage image, long duration){ ScreenManager s = new ScreenManager(); totalDuration += duration; frames.add(new AnimFrame(image, totalDuration)); } /** Starts the animation over from the beginning. */ public synchronized void start() { animTime = 0; currFrameIndex = 0; } /** Updates the animation's current image (frame), if necessary. */ public synchronized void update(long elapsedTime) { if (frames.size() >= 1) { animTime += elapsedTime; /*if (animTime >= totalDuration) { animTime = animTime % totalDuration; currFrameIndex = 0; }*/ while (animTime > getFrame(0).endTime) { frames.remove(0); } } } /** Gets the Animation's current image. Returns null if this animation has no images. */ public synchronized Image getImage() { if (frames.size() > 0&&!(currFrameIndex>=frames.size())) { return getFrame(currFrameIndex).image; } else{ System.out.println("There are no frames!"); System.exit(0); } return null; } private AnimFrame getFrame(int i) { return (AnimFrame)frames.get(i); } private class AnimFrame { Image image; long endTime; public AnimFrame(Image image, long endTime) { this.image = image; this.endTime = endTime; } } public void setNewPolyFrame(List<Polygon> polys,int imagewidth,int imageheight,int time){ BufferedImage image=new BufferedImage(imagewidth, imageheight, 1); Graphics g=image.getGraphics(); for(int i=0;i<polys.size();i++){ g.drawPolygon(polys.get(i)); } addFrame(image,time); g.dispose(); } }

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  • Animation Color [on hold]

    - by user2425429
    I'm having problems in my java program for animation. I'm trying to draw a hexagon with a shape similar to that of a trapezoid. Then, I'm making it move to the right for a certain amount of time (DEMO_TIME). Animation and ScreenManager are "API" classes, and AnimationTest1 is a demo. In my test program, it runs with a black screen and white stroke color. I'd like to know why this happened and how to fix it. I'm a beginner, so I apologize for this question being stupid to all you game programmers. Here is the code I have now: import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executor; import java.util.concurrent.Executors; import javax.swing.ImageIcon; public class AnimationTest1 { public static void main(String args[]) { AnimationTest1 test = new AnimationTest1(); test.run(); } private static final DisplayMode POSSIBLE_MODES[] = { new DisplayMode(800, 600, 32, 0), new DisplayMode(800, 600, 24, 0), new DisplayMode(800, 600, 16, 0), new DisplayMode(640, 480, 32, 0), new DisplayMode(640, 480, 24, 0), new DisplayMode(640, 480, 16, 0) }; private static final long DEMO_TIME = 4000; private ScreenManager screen; private Image bgImage; private Animation anim; public void loadImages() { // create animation List<Polygon> polygons=new ArrayList(); int[] x=new int[]{20,4,4,20,40,56,56,40}; int[] y=new int[]{20,32,40,44,44,40,32,20}; polygons.add(new Polygon(x,y,8)); anim = new Animation(); //# of frames long startTime = System.currentTimeMillis(); long currTimer = startTime; long elapsedTime = 0; boolean animated = false; Graphics2D g = screen.getGraphics(); int width=200; int height=200; while (currTimer - startTime < DEMO_TIME*2) { //draw the polygons if(!animated){ for(int j=0; j<polygons.size();j++){ for(int pos=0; pos<polygons.get(j).npoints; pos++){ polygons.get(j).xpoints[pos]+=1; } } anim.setNewPolyFrame(polygons , width , height , 64); } else{ // update animation anim.update(elapsedTime); draw(g); g.dispose(); screen.update(); try{ Thread.sleep(20); } catch(InterruptedException ie){} } if(currTimer - startTime == DEMO_TIME) animated=true; elapsedTime = System.currentTimeMillis() - currTimer; currTimer += elapsedTime; } } public void run() { screen = new ScreenManager(); try { DisplayMode displayMode = screen.findFirstCompatibleMode(POSSIBLE_MODES); screen.setFullScreen(displayMode); loadImages(); } finally { screen.restoreScreen(); } } public void draw(Graphics g) { // draw background g.drawImage(bgImage, 0, 0, null); // draw image g.drawImage(anim.getImage(), 0, 0, null); } } ScreenManager: import java.awt.Color; import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.GraphicsConfiguration; import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import java.awt.Toolkit; import java.awt.Window; import java.awt.event.KeyListener; import java.awt.event.MouseListener; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import javax.swing.JFrame; import javax.swing.JPanel; public class ScreenManager extends JPanel { private GraphicsDevice device; /** Creates a new ScreenManager object. */ public ScreenManager() { GraphicsEnvironment environment=GraphicsEnvironment.getLocalGraphicsEnvironment(); device = environment.getDefaultScreenDevice(); setBackground(Color.white); } /** Returns a list of compatible display modes for the default device on the system. */ public DisplayMode[] getCompatibleDisplayModes() { return device.getDisplayModes(); } /** Returns the first compatible mode in a list of modes. Returns null if no modes are compatible. */ public DisplayMode findFirstCompatibleMode( DisplayMode modes[]) { DisplayMode goodModes[] = device.getDisplayModes(); for (int i = 0; i < modes.length; i++) { for (int j = 0; j < goodModes.length; j++) { if (displayModesMatch(modes[i], goodModes[j])) { return modes[i]; } } } return null; } /** Returns the current display mode. */ public DisplayMode getCurrentDisplayMode() { return device.getDisplayMode(); } /** Determines if two display modes "match". Two display modes match if they have the same resolution, bit depth, and refresh rate. The bit depth is ignored if one of the modes has a bit depth of DisplayMode.BIT_DEPTH_MULTI. Likewise, the refresh rate is ignored if one of the modes has a refresh rate of DisplayMode.REFRESH_RATE_UNKNOWN. */ public boolean displayModesMatch(DisplayMode mode1, DisplayMode mode2) { if (mode1.getWidth() != mode2.getWidth() || mode1.getHeight() != mode2.getHeight()) { return false; } if (mode1.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode2.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode1.getBitDepth() != mode2.getBitDepth()) { return false; } if (mode1.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode2.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode1.getRefreshRate() != mode2.getRefreshRate()) { return false; } return true; } /** Enters full screen mode and changes the display mode. If the specified display mode is null or not compatible with this device, or if the display mode cannot be changed on this system, the current display mode is used. <p> The display uses a BufferStrategy with 2 buffers. */ public void setFullScreen(DisplayMode displayMode) { JFrame frame = new JFrame(); frame.setUndecorated(true); frame.setIgnoreRepaint(true); frame.setResizable(true); device.setFullScreenWindow(frame); if (displayMode != null && device.isDisplayChangeSupported()) { try { device.setDisplayMode(displayMode); } catch (IllegalArgumentException ex) { } } frame.createBufferStrategy(2); Graphics g=frame.getGraphics(); g.setColor(Color.white); g.drawRect(0, 0, frame.WIDTH, frame.HEIGHT); frame.paintAll(g); g.setColor(Color.black); g.dispose(); } /** Gets the graphics context for the display. The ScreenManager uses double buffering, so applications must call update() to show any graphics drawn. <p> The application must dispose of the graphics object. */ public Graphics2D getGraphics() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); return (Graphics2D)strategy.getDrawGraphics(); } else { return null; } } /** Updates the display. */ public void update() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); if (!strategy.contentsLost()) { strategy.show(); } } // Sync the display on some systems. // (on Linux, this fixes event queue problems) Toolkit.getDefaultToolkit().sync(); } /** Returns the window currently used in full screen mode. Returns null if the device is not in full screen mode. */ public Window getFullScreenWindow() { return device.getFullScreenWindow(); } /** Returns the width of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getWidth() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getWidth(); } else { return 0; } } /** Returns the height of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getHeight() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getHeight(); } else { return 0; } } /** Restores the screen's display mode. */ public void restoreScreen() { Window window = device.getFullScreenWindow(); if (window != null) { window.dispose(); } device.setFullScreenWindow(null); } /** Creates an image compatible with the current display. */ public BufferedImage createCompatibleImage(int w, int h, int transparency) { Window window = device.getFullScreenWindow(); if (window != null) { GraphicsConfiguration gc = window.getGraphicsConfiguration(); return gc.createCompatibleImage(w, h, transparency); } return null; } } Animation: import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.awt.image.BufferedImage; import java.util.ArrayList; import java.util.List; /** The Animation class manages a series of images (frames) and the amount of time to display each frame. */ public class Animation { private ArrayList frames; private int currFrameIndex; private long animTime; private long totalDuration; /** Creates a new, empty Animation. */ public Animation() { frames = new ArrayList(); totalDuration = 0; start(); } /** Adds an image to the animation with the specified duration (time to display the image). */ public synchronized void addFrame(BufferedImage image, long duration){ ScreenManager s = new ScreenManager(); totalDuration += duration; frames.add(new AnimFrame(image, totalDuration)); } /** Starts the animation over from the beginning. */ public synchronized void start() { animTime = 0; currFrameIndex = 0; } /** Updates the animation's current image (frame), if necessary. */ public synchronized void update(long elapsedTime) { if (frames.size() >= 1) { animTime += elapsedTime; /*if (animTime >= totalDuration) { animTime = animTime % totalDuration; currFrameIndex = 0; }*/ while (animTime > getFrame(0).endTime) { frames.remove(0); } } } /** Gets the Animation's current image. Returns null if this animation has no images. */ public synchronized Image getImage() { if (frames.size() > 0&&!(currFrameIndex>=frames.size())) { return getFrame(currFrameIndex).image; } else{ System.out.println("There are no frames!"); System.exit(0); } return null; } private AnimFrame getFrame(int i) { return (AnimFrame)frames.get(i); } private class AnimFrame { Image image; long endTime; public AnimFrame(Image image, long endTime) { this.image = image; this.endTime = endTime; } } public void setNewPolyFrame(List<Polygon> polys,int imagewidth,int imageheight,int time){ BufferedImage image=new BufferedImage(imagewidth, imageheight, 1); Graphics g=image.getGraphics(); for(int i=0;i<polys.size();i++){ g.drawPolygon(polys.get(i)); } addFrame(image,time); g.dispose(); } }

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  • From HttpRuntime.Cache to Windows Azure Caching (Preview)

    - by Jeff
    I don’t know about you, but the announcement of Windows Azure Caching (Preview) (yes, the parentheses are apparently part of the interim name) made me a lot more excited about using Azure. Why? Because one of the great performance tricks of any Web app is to cache frequently used data in memory, so it doesn’t have to hit the database, a service, or whatever. When you run your Web app on one box, HttpRuntime.Cache is a sweet and stupid-simple solution. Somewhere in the data fetching pieces of your app, you can see if an object is available in cache, and return that instead of hitting the data store. I did this quite a bit in POP Forums, and it dramatically cuts down on the database chatter. The problem is that it falls apart if you run the app on many servers, in a Web farm, where one server may initiate a change to that data, and the others will have no knowledge of the change, making it stale. Of course, if you have the infrastructure to do so, you can use something like memcached or AppFabric to do a distributed cache, and achieve the caching flavor you desire. You could do the same thing in Azure before, but it would cost more because you’d need to pay for another role or VM or something to host the cache. Now, you can use a portion of the memory from each instance of a Web role to act as that cache, with no additional cost. That’s huge. So if you’re using a percentage of memory that comes out to 100 MB, and you have three instances running, that’s 300 MB available for caching. For the uninitiated, a Web role in Azure is essentially a VM that runs a Web app (worker roles are the same idea, only without the IIS part). You can spin up many instances of the role, and traffic is load balanced to the various instances. It’s like adding or removing servers to a Web farm all willy-nilly and at your discretion, and it’s what the cloud is all about. I’d say it’s my favorite thing about Windows Azure. The slightly annoying thing about developing for a Web role in Azure is that the local emulator that’s launched by Visual Studio is a little on the slow side. If you’re used to using the built-in Web server, you’re used to building and then alt-tabbing to your browser and refreshing a page. If you’re just changing an MVC view, you’re not even doing the building part. Spinning up the simulated Azure environment is too slow for this, but ideally you want to code your app to use this fantastic distributed cache mechanism. So first off, here’s the link to the page showing how to code using the caching feature. If you’re used to using HttpRuntime.Cache, this should be pretty familiar to you. Let’s say that you want to use the Azure cache preview when you’re running in Azure, but HttpRuntime.Cache if you’re running local, or in a regular IIS server environment. Through the magic of dependency injection, we can get there pretty quickly. First, design an interface to handle the cache insertion, fetching and removal. Mine looks like this: public interface ICacheProvider {     void Add(string key, object item, int duration);     T Get<T>(string key) where T : class;     void Remove(string key); } Now we’ll create two implementations of this interface… one for Azure cache, one for HttpRuntime: public class AzureCacheProvider : ICacheProvider {     public AzureCacheProvider()     {         _cache = new DataCache("default"); // in Microsoft.ApplicationServer.Caching, see how-to      }         private readonly DataCache _cache;     public void Add(string key, object item, int duration)     {         _cache.Add(key, item, new TimeSpan(0, 0, 0, 0, duration));     }     public T Get<T>(string key) where T : class     {         return _cache.Get(key) as T;     }     public void Remove(string key)     {         _cache.Remove(key);     } } public class LocalCacheProvider : ICacheProvider {     public LocalCacheProvider()     {         _cache = HttpRuntime.Cache;     }     private readonly System.Web.Caching.Cache _cache;     public void Add(string key, object item, int duration)     {         _cache.Insert(key, item, null, DateTime.UtcNow.AddMilliseconds(duration), System.Web.Caching.Cache.NoSlidingExpiration);     }     public T Get<T>(string key) where T : class     {         return _cache[key] as T;     }     public void Remove(string key)     {         _cache.Remove(key);     } } Feel free to expand these to use whatever cache features you want. I’m not going to go over dependency injection here, but I assume that if you’re using ASP.NET MVC, you’re using it. Somewhere in your app, you set up the DI container that resolves interfaces to concrete implementations (Ninject call is a “kernel” instead of a container). For this example, I’ll show you how StructureMap does it. It uses a convention based scheme, where if you need to get an instance of IFoo, it looks for a class named Foo. You can also do this mapping explicitly. The initialization of the container looks something like this: ObjectFactory.Initialize(x =>             {                 x.Scan(scan =>                         {                             scan.AssembliesFromApplicationBaseDirectory();                             scan.WithDefaultConventions();                         });                 if (Microsoft.WindowsAzure.ServiceRuntime.RoleEnvironment.IsAvailable)                     x.For<ICacheProvider>().Use<AzureCacheProvider>();                 else                     x.For<ICacheProvider>().Use<LocalCacheProvider>();             }); If you use Ninject or Windsor or something else, that’s OK. Conceptually they’re all about the same. The important part is the conditional statement that checks to see if the app is running in Azure. If it is, it maps ICacheProvider to AzureCacheProvider, otherwise it maps to LocalCacheProvider. Now when a request comes into your MVC app, and the chain of dependency resolution occurs, you can see to it that the right caching code is called. A typical design may have a call stack that goes: Controller –> BusinessLogicClass –> Repository. Let’s say your repository class looks like this: public class MyRepo : IMyRepo {     public MyRepo(ICacheProvider cacheProvider)     {         _context = new MyDataContext();         _cache = cacheProvider;     }     private readonly MyDataContext _context;     private readonly ICacheProvider _cache;     public SomeType Get(int someTypeID)     {         var key = "somename-" + someTypeID;         var cachedObject = _cache.Get<SomeType>(key);         if (cachedObject != null)         {             _context.SomeTypes.Attach(cachedObject);             return cachedObject;         }         var someType = _context.SomeTypes.SingleOrDefault(p => p.SomeTypeID == someTypeID);         _cache.Add(key, someType, 60000);         return someType;     } ... // more stuff to update, delete or whatever, being sure to remove // from cache when you do so  When the DI container gets an instance of the repo, it passes an instance of ICacheProvider to the constructor, which in this case will be whatever implementation was specified when the container was initialized. The Get method first tries to hit the cache, and of course doesn’t care what the underlying implementation is, Azure, HttpRuntime, or otherwise. If it finds the object, it returns it right then. If not, it hits the database (this example is using Entity Framework), and inserts the object into the cache before returning it. The important thing not pictured here is that other methods in the repo class will construct the key for the cached object, in this case “somename-“ plus the ID of the object, and then remove it from cache, in any method that alters or deletes the object. That way, no matter what instance of the role is processing the request, it won’t find the object if it has been made stale, that is, updated or outright deleted, forcing it to attempt to hit the database. So is this good technique? Well, sort of. It depends on how you use it, and what your testing looks like around it. Because of differences in behavior and execution of the two caching providers, for example, you could see some strange errors. For example, I immediately got an error indicating there was no parameterless constructor for an MVC controller, because the DI resolver failed to create instances for the dependencies it had. In reality, the NuGet packaged DI resolver for StructureMap was eating an exception thrown by the Azure components that said my configuration, outlined in that how-to article, was wrong. That error wouldn’t occur when using the HttpRuntime. That’s something a lot of people debate about using different components like that, and how you configure them. I kinda hate XML config files, and like the idea of the code-based approach above, but you should be darn sure that your unit and integration testing can account for the differences.

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  • Jenkins and Ant - ant.bat not recognized but env vars are set well

    - by Blue
    I'm trying to set Jenkins to work with Ant but I get the following error: Started by user anonymous Building in workspace C:.jenkins\workspace\CI Demo Checking out a fresh workspace because there's no workspace at C:.jenkins\workspace\CI Demo Cleaning local Directory . Checking out https:///svn/CI_Demo/trunk at revision '2013-10-27T19:34:31.549 +0000' At revision 6 [CI Demo] $ cmd.exe /C '"ant.bat jar && exit %%ERRORLEVEL%%"' 'ant.bat' is not recognized as an internal or external command, operable program or batch file. Build step 'Invoke Ant' marked build as failure Finished: FAILURE however, JAVA_HOME, ANT_HOME and I added the following to "Path": %ANT_HOME%\bin;%JAVA_HOME%\bin And as you can see the command is recognizable when executed in CMD: C:\Users\Administratorjava -version java version "1.7.0_45" Java(TM) SE Runtime Environment (build 1.7.0_45-b18) Java HotSpot(TM) 64-Bit Server VM (build 24.45-b08, mixed mode) C:\Users\Administratorant -version Apache Ant(TM) version 1.9.2 compiled on July 8 2013 C:\Users\Administratorant.bat Buildfile: build.xml does not exist! Build failed I would appreciate our help. Thank you, N

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  • How to set java_home on Windows 7?

    - by Derek
    I went to the Environment Variables in 'System' in the control panel and made 2 new variables. one for user variables and one for system variables, both named JAVA_HOME and both pointing to C:\Sun\SDK\jdk\bin but for some reason, I still get the below error when running a java command... BUILD FAILED C:\Users\Derek\Desktop\eclipse\eclipse\glassfish\setup.xml:161: The following error occurred while executing this line: C:\Users\Derek\Desktop\eclipse\eclipse\glassfish\setup.xml:141: The following error occurred while executing this line: C:\Users\Derek\Desktop\eclipse\eclipse\glassfish\setup.xml:137: Please set java.home to a JDK installation Total time: 1 second C:\Users\Derek\Desktop\eclipse\eclipse\glassfish>lib\ant\bin\ant -f setup.xml Unable to locate tools.jar. Expected to find it in C:\Program Files\Java\jre6\lib\tools.jar Buildfile: setup.xml

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  • TeamCity error: svn: connection refused by the server

    - by chrisk
    We have a Continuous Integration environment setup with TeamCity and subversion. TeamCity gets the latest source from svn and does a build (Visual Studio) on every commit. Sometimes we get the following TeamCity error when the build runs. Doing a couple of force builds gets TeamCity running succesfully. Build errors [12:35:24]: Patch is broken, can be found in file: C:\TeamCity\buildAgent\temp\cache\temp6036patch_803[12:35:24]: RunBuildException when running build stage UpdateSourcesFromServer: Failed to build patch for build 519 {build id=803}, VCS root: svn: https://svn.myDomain.com/repos/myApplication {id=2}, due to error: org.tmatesoft.svn.core.SVNException: svn: connection refused by the server svn: REPORT request failed on '/repos/myApplication/!svn/vcc/default' Any ideas why this might be happening ?

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  • Is there a Windows equivalent for eventfd?

    - by Leaurus
    I am writing a cross-platform library which emulates sockets behaviour, having additional functionality in the between (App-mylib-sockets). I want it to be the most transparent possible for the programmer, so primitives like select and poll must work with accordingly with this lib. The problem is when data becomes available (for instance) in the real socket, it will have to go through a lot of processing, so if select points to the real socket fd, app will be blocked a lot of time. I want the select/poll to unblock only when data is ready to be consumed (after my lib has done all the processing). So I came across this eventfd which allows me to do exactly what I want, i.e. to manipule select/poll behaviour on a given fd. Since I am much more familiarized with Linux environment, I don't know what is the windows equivalent of eventfd. Tried to search but got no luck. Anyone can help me, please?

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  • Visual studio 2008 problem

    - by Thomas Manalil
    i am using visual studio team system 2008 and VSS 2005. I took a latest copy of a project from VSS. Now when i try to open that project, it is showing error "This version of visual studio does not support source control" and " Unexpected error enocountered. Restart the application Error : no such interfaces are supported File : vsee\internal\vscomptr.inl". When i open solution explorer, all projects are showing as unavailable. I tried VS--Tools--options-- source control--plugin selection and set plug in to Microsoft "Visual source safe" and when i open "Environment" tab it is showing "an error occured while loading this property page" Can someone help me???

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  • Having problems using haml and rails3

    - by Victor Rodrigues
    After installing rails3, I'm experiencing problems when trying to use haml with it. I have the updated gem installed, and after rails PROJECT_NAME , I did haml --rails in its root. It apparently had worked fine, since I have haml folder inside plugins, init.rb, as expected. But when I try to rake, or rails server, I get: rake aborted! no such file to load -- haml With --trace I get this: ** Invoke default (first_time) ** Invoke test (first_time) ** Execute test ** Invoke test:units (first_time) ** Invoke db:test:prepare (first_time) ** Invoke db:abort_if_pending_migrations (first_time) ** Invoke environment (first_time) ** Execute environment rake aborted! no such file to load -- haml /usr/local/lib/ruby/gems/1.8/gems/activesupport-3.0.0.beta/lib/active_support/dependencies.rb:167:in `require' /usr/local/lib/ruby/gems/1.8/gems/activesupport-3.0.0.beta/lib/active_support/dependencies.rb:167:in `require' /usr/local/lib/ruby/gems/1.8/gems/activesupport-3.0.0.beta/lib/active_support/dependencies.rb:537:in `new_constants_in' /usr/local/lib/ruby/gems/1.8/gems/activesupport-3.0.0.beta/lib/active_support/dependencies.rb:167:in `require' RAILS_PROJECT_ROOT/vendor/plugins/haml/init.rb:5 /usr/local/lib/ruby/gems/1.8/gems/railties-3.0.0.beta/lib/rails/plugin.rb:49 /usr/local/lib/ruby/gems/1.8/gems/railties-3.0.0.beta/lib/rails/initializable.rb:25:in `instance_exec' /usr/local/lib/ruby/gems/1.8/gems/railties-3.0.0.beta/lib/rails/initializable.rb:25:in `run' /usr/local/lib/ruby/gems/1.8/gems/railties-3.0.0.beta/lib/rails/initializable.rb:55:in `run_initializers' /usr/local/lib/ruby/gems/1.8/gems/railties-3.0.0.beta/lib/rails/initializable.rb:54:in `each' /usr/local/lib/ruby/gems/1.8/gems/railties-3.0.0.beta/lib/rails/initializable.rb:54:in `run_initializers' /usr/local/lib/ruby/gems/1.8/gems/railties-3.0.0.beta/lib/rails/application.rb:71:in `initialize!' /usr/local/lib/ruby/gems/1.8/gems/railties-3.0.0.beta/lib/rails/application.rb:112:in `initialize_tasks' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:636:in `call' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:636:in `execute' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:631:in `each' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:631:in `execute' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:597:in `invoke_with_call_chain' /usr/local/lib/ruby/1.8/monitor.rb:242:in `synchronize' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:590:in `invoke_with_call_chain' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:607:in `invoke_prerequisites' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:604:in `each' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:604:in `invoke_prerequisites' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:596:in `invoke_with_call_chain' /usr/local/lib/ruby/1.8/monitor.rb:242:in `synchronize' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:590:in `invoke_with_call_chain' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:607:in `invoke_prerequisites' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:604:in `each' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:604:in `invoke_prerequisites' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:596:in `invoke_with_call_chain' /usr/local/lib/ruby/1.8/monitor.rb:242:in `synchronize' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:590:in `invoke_with_call_chain' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:607:in `invoke_prerequisites' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:604:in `each' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:604:in `invoke_prerequisites' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:596:in `invoke_with_call_chain' /usr/local/lib/ruby/1.8/monitor.rb:242:in `synchronize' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:590:in `invoke_with_call_chain' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:583:in `invoke' /usr/local/lib/ruby/gems/1.8/gems/railties-3.0.0.beta/lib/rails/test_unit/testing.rake:45 /usr/local/lib/ruby/gems/1.8/gems/railties-3.0.0.beta/lib/rails/test_unit/testing.rake:43:in `collect' /usr/local/lib/ruby/gems/1.8/gems/railties-3.0.0.beta/lib/rails/test_unit/testing.rake:43 /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:636:in `call' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:636:in `execute' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:631:in `each' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:631:in `execute' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:597:in `invoke_with_call_chain' /usr/local/lib/ruby/1.8/monitor.rb:242:in `synchronize' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:590:in `invoke_with_call_chain' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:607:in `invoke_prerequisites' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:604:in `each' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:604:in `invoke_prerequisites' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:596:in `invoke_with_call_chain' /usr/local/lib/ruby/1.8/monitor.rb:242:in `synchronize' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:590:in `invoke_with_call_chain' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:583:in `invoke' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:2051:in `invoke_task' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:2029:in `top_level' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:2029:in `each' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:2029:in `top_level' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:2068:in `standard_exception_handling' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:2023:in `top_level' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:2001:in `run' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:2068:in `standard_exception_handling' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:1998:in `run' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/bin/rake:31 /usr/local/bin/rake:19:in `load' /usr/local/bin/rake:19

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  • Need Java https proxy which can be enhanced to emulate production https proxy behaviour

    - by Thorbjørn Ravn Andersen
    I have a production environment which require access through a proxy server. Occasionally said server returns blank responses badly confusing the Metro web service library causing all kinds of interesting RuntimeExceptions. I believe the proxy is Squid. In order to handle these better, I would like to set up a similar scenario here with a local proxy under my control causing all kinds of interesting failures. A quick survey strongly indicated I was not asking right. So, the question is, is there a simple, open source HTTPS/HTTP whatever proxy written in Java suitable for this purpose?

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  • Launching waiting for xdebug session 57%

    - by Lee Timms
    Problem: In short, I am getting the "Launching waiting for xdebug session 57%" problem. I am running Eclipse Gallileo Build id: 20100218-1602 on Windows 7 Ultimate I am running php 5.3.8 The Zend Extension Build and PHP Extension Build are both - API220090626,TS,VC9 Solutions Tried: I have verified that port 9000 is available for use, I have even tried other ports as a double check that ports was not the issue. That includes setting the ports in both the php.ini file and in the Eclipse development environment. I have set the php.ini file as follows (I have also tried numerous other configurations - none worked): zend_extension = "c:/wamp/bin/php/php_xdebug-2.1.3-5.3-vc9.dll" [xdebug] xdebug.remote_enable=on xdebug.remote_host="localhost" xdebug.remote_port=9000 xdebug.remote_handler="dbgp" I am at a loss, can anyone help?

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  • Distributing IronPython applications - how to detect the location of ipyw.exe

    - by Kragen
    I'm thinking of developing a small application using Iron python, however I want to distribute my app to non-techies and so ideally I want to be able to give them a standard shortcut to my application along with the instructions that they need to install IronPython first. If possible I even want my shortcut to detect if IronPython is not present and display a suitable warning if this is the case (which I can do using a simple VbScript) The trouble is that IronPython doesn't place itself in the %PATH% environment variable, and so if IronPython is installed to a nonstandard location my shortcut don't work. Now I could also tell my users "If you install IronPython to a different location you need to go and edit this shortcut and...", but this is all getting far too technical for my target audience. Is there any foolproof way of distributing my IronPython dependent app?

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  • Couldn't attachto Firefox 3.x browser by using Browser.AttachTo<FireFox>method in WatiN 2.0 RC1

    - by Shu Yang
    I am using HTTPWatch automation API to launch a new Firefox instance like that: HttpWatch.Controller ct = new HttpWatch.Controller(); HttpWatch.Plugin plugin = ct.FireFox.New(""); plugin.GotoURL("http://www.google.com"); These codes could start a Firefox browser successfully. Then I want to control the browser in WatiN 2.0: FireFox ff = Browser.AttachTo<FireFox>(Find.ByTitle("Google")); WatiN could not find Firefox window (JSSH plugin has been added in Firefox). But the same test on IE 7 is ok. I even tried to open a Firefox window manually and visit google.com page. WaitN in IE7 could attach to the browser, but Firefox failed. Is there anything wrong with my codes? Or any other advice? Thanks in advance! Here is the config for my environment: OS: Windows XP Pro SP2 WatiN: 2.0 RC1 Browser: IE 7, Firefox 3.0/3.5/3.6 with JSSH plugin

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  • Rails 3 / RVM - Acts_as_list compiled locally - Why Can't Ruby See This Gem?

    - by rabbit on rails
    I cannot figure out why rails/ruby cannot see this gem, despite each telling me that the gem is visible. I compiled this gem locally from a github branch since the main version seems to be broken in Rails 3. Or perhaps I am missing something else entirely. Ovid:lightserve dlipa$ gem list *** LOCAL GEMS *** .. acts_as_list (0.2.1) .. And Ovid:lightserve dlipa$ cat Gemfile ... gem "acts_as_list", "0.2.1" ... And Ovid:lightserve dlipa$ bundle install ... Using acts_as_list (0.2.1) Your bundle is updated! Use `bundle show [gemname]` to see where a bundled gem is installed But Ovid:lightserve dlipa$ r c RubyGems Environment: - RUBYGEMS VERSION: 1.6.1 - RUBY VERSION: 1.9.2 (2011-02-18 patchlevel 180) [x86_64-darwin10.6.0] - INSTALLATION DIRECTORY: /Users/dlipa/.rvm/gems/ruby-1.9.2-p180 - RUBY EXECUTABLE: /Users/dlipa/.rvm/rubies/ruby-1.9.2-p180/bin/ruby - EXECUTABLE DIRECTORY: /Users/dlipa/.rvm/gems/ruby-1.9.2-p180/bin - RUBYGEMS PLATFORMS: - ruby - x86_64-darwin-10 - GEM PATHS: - /Users/dlipa/.rvm/gems/ruby-1.9.2-p180 - /Users/dlipa/.rvm/gems/ruby-1.9.2-p180@global - GEM CONFIGURATION: - :update_sources => true - :verbose => true - :benchmark => false - :backtrace => false - :bulk_threshold => 1000 - :sources => ["http://rubygems.org/", "http://gems.github.com"] - REMOTE SOURCES: - http://rubygems.org/ - http://gems.github.com Loading development environment (Rails 3.0.5) ruby-1.9.2-p180 :001 > require 'acts_as_list' LoadError: no such file to load -- acts_as_list from /Users/dlipa/.rvm/gems/ruby-1.9.2-p180/gems/activesupport-3.0.5/lib/active_support/dependencies.rb:239:in `require' from /Users/dlipa/.rvm/gems/ruby-1.9.2-p180/gems/activesupport-3.0.5/lib/active_support/dependencies.rb:239:in `block in require' from /Users/dlipa/.rvm/gems/ruby-1.9.2-p180/gems/activesupport-3.0.5/lib/active_support/dependencies.rb:225:in `block in load_dependency' from /Users/dlipa/.rvm/gems/ruby-1.9.2-p180/gems/activesupport-3.0.5/lib/active_support/dependencies.rb:596:in `new_constants_in' from /Users/dlipa/.rvm/gems/ruby-1.9.2-p180/gems/activesupport-3.0.5/lib/active_support/dependencies.rb:225:in `load_dependency' from /Users/dlipa/.rvm/gems/ruby-1.9.2-p180/gems/activesupport-3.0.5/lib/active_support/dependencies.rb:239:in `require' from (irb):1 from /Users/dlipa/.rvm/gems/ruby-1.9.2-p180/gems/railties-3.0.5/lib/rails/commands/console.rb:44:in `start' from /Users/dlipa/.rvm/gems/ruby-1.9.2-p180/gems/railties-3.0.5/lib/rails/commands/console.rb:8:in `start' from /Users/dlipa/.rvm/gems/ruby-1.9.2-p180/gems/railties-3.0.5/lib/rails/commands.rb:23:in `<top (required)>' from script/rails:6:in `require' from script/rails:6:in `<main>' ruby-1.9.2-p180 :002 > And Ovid:lightserve dlipa$ irb ruby-1.9.2-p180 :001 > require 'acts_as_list' LoadError: no such file to load -- acts_as_list from /Users/dlipa/.rvm/rubies/ruby-1.9.2-p180/lib/ruby/site_ruby/1.9.1/rubygems/custom_require.rb:36:in `require' from /Users/dlipa/.rvm/rubies/ruby-1.9.2-p180/lib/ruby/site_ruby/1.9.1/rubygems/custom_require.rb:36:in `require' from (irb):1 from /Users/dlipa/.rvm/rubies/ruby-1.9.2-p180/bin/irb:16:in `<main>' ruby-1.9.2-p180 :002 > Can anyone explain why this might be happening? I'd really appreciate it! ** UPDATE -- Response to Andrew Marshall's suggestion** I changed Gemfile to read the gem directly from git, but it did not resolve the problem. Does this mean that there is a problem with this gem? The error message is not very helpful ;-) Removed: Ovid:lightserve dlipa$ bundle show acts_as_list Could not find gem 'acts_as_list' in the current bundle. Then added back via: gem "acts_as_list", :git => "git://github.com/vpereira/acts_as_list.git" Ovid:lightserve dlipa$ bundle install Updating git://github.com/vpereira/acts_as_list.git ... Same problem even though bundle show matches the commit on that page: Ovid:lightserve dlipa$ bundle show acts_as_list /Users/dlipa/.rvm/gems/ruby-1.9.2-p180/bundler/gems/acts_as_list-4cb76a8b198c Ovid:lightserve dlipa$ irb ruby-1.9.2-p180 :001 > require 'acts_as_list' LoadError: no such file to load -- acts_as_list from /Users/dlipa/.rvm/rubies/ruby-1.9.2-.. I just looked in the gem and it appears there is no file called 'acts_as_list' in the gem. So it appears to be idiosyncratic, albeit poorly reported by Rails/Ruby. The API appears to have changed to: ruby-1.9.2-p180 :003 > require 'active_record/acts/list' => nil ruby-1.9.2-p180 :004 > ActiveRecord::Acts::List => ActiveRecord::Acts::List

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  • problem with seam and mdb on jboss5.1

    - by simoncigoj
    I have a problem when using a mdb as a seam component. In the bean I inject some other seam somponents. The problem is that when the server restart after a crash and the mdb is deployed it starts reading the messages but seam is not initialized yet and I got an exception(listed above). If i start the server whith the queues empty and submit a message to queue after the server start it is working ok. Is there a posibility to stop or delay the sending off messages on server startup and start sending them only when seam is fully funcional? I tried the @Depends antotatin on the bean but withowt success my environment : jboss5.1 GA seam 2.2.0 GA jboss messaging 1.4 Any help would be appreceated the error on startup : 11:24:20,477 ERROR [TxPolicy] javax.ejb.EJBTransactionRolledbackException: java.lang.IllegalStateException: Attempted to invoke a Seam component outside an initialized application 11:24:30,483 ERROR [TxPolicy] javax.ejb.EJBException: Failed to acquire the pool semaphore, strictTimeout=10000

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  • Hierarchical templating multiple object types in silverlight

    - by Dan Wray
    Is it possible and if so what is the best way to implement the following hierarchical structure in a silverlight (4) TreeView control? (where Item and Group are classes which can exist in the tree). Group | |-Item | |-Group | | | |-Item | | | |-Item | |-Item The structure could of course be arbitrarily more complex than this, if needed. HierarchicalDataTemplates appear to be the way to approach this, but I'm specifically having trouble understanding how I might apply the template to interpret the different classes correctly. A similar question was asked for WPF, the answer for which made use of the TargetType property on the HierarchicalDataTemplate, but I am uncertain whether that property is available in the silverlight version since I don't appear to have access to it in my environment.

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  • How To debug Android app on Emulator using NetBeans IDE

    - by tobrien
    I recently downloaded the latest NetBeans IDE (for MACOSX) and imported/migrated a project over from the ECLIPSE environment. Everything looks, and works well... except that EMULATOR gets stuck "waiting for the debugger to attach." I tried "Attaching Debugger..." and set the PORT value to every case I've ever read about (8200, 8700, 5555, etc.) but the connection is refused. I am of the opinion that this is not the preferred way to start a debugging session in NetBeans for Android. What am I missing?

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  • FSharp.Compiler.CodeDom for VS2008 and VS2010 side-by-side

    - by SztupY
    I'm using FSharp.Compiler.CodeDom to dynamically create F# classes. The problem is, that I have both VS2008 and VS2010 on my computer side-by-side (they works fine), and using F# in this configuration is buggy at best: If I don't install InstallFSharp.msi, then under VS2008 the built classes complain about not finding FSharp.Core (even if they're referenced) If I install InstallFSharp.msi, then under VS2008 the built classes will use the F# built for VS2010, and will throw a binary-incompatibility exception, because it will load the .net4 variant: FSC: error FS0219: The referenced or default base CLI library 'mscorlib' is binary- incompatible with the referenced F# core library 'C:\Program Files (x86)\Microsoft F#\v4.0\FSharp.Core.dll'. Consider recompiling the library or making an explicit reference to a version of this library that matches the CLI version you are using. If I replace the F# found at the previous location to the separately installed dll-s, then of course VS2010 will complain about binary-incompatibility Am I overlooking something, or they won't simply work for a shared environment like this? This might mean real problems when I deploy the applications. Thanks

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  • CruiseControl.NET: using $(CCNetLabel ) inside ccnet.config file

    - by minty
    When calling external processes like MSBuild cruise control sets environment variables. One of values is CCNetLabel. it holds the value of the current projects label. I want to use the same values in ccnet config itself but when I try ccnet config has a problem. I get the following error: [CCNet Server:ERROR] INTERNAL ERROR: Reference to unknown symbol CCNetLabel ---------- ThoughtWorks.CruiseControl.Core.Config.Preprocessor.EvaluationException: Reference to unknown symbol CCNetLabel at ThoughtWorks.CruiseControl.Core.Config.Preprocessor.ConfigPreprocessorEnvironment._GetConstantDef(String name) at ThoughtWorks.CruiseControl.Core.Config.Preprocessor.ConfigPreprocessorEnvironment.eval_text_constant(String name) ..... ---------- I actually want to append the CCNetLabel to another variable so I need to access the property in ccnet.config. is there a different way to reference these variables?

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  • CruiseControl [.Net] vs TeamCity for continuous integration?

    - by zappan
    i would like to ask you which automated build environment you consider better, based on practical experience. i'm planning to do some .Net and some Java development, so i would like to have a tool that supports both these platforms. i've been reading around and found out about CruiseControl.NET, used on stackoverflow development, and TeamCity with its support for build agents on different OS-platforms and based on different programming languages. so, if you have some practical experience on both of those, which one you prefer and why. currently, i'm mostly interested in the ease of use and management of the tool, much less in the fact that CC is open source, and TC is a subject to licensing at some point when you have much projects to run (because, i need it for a small amount of projects). also, if there is some other tool that meets the above-mentioned and you believe it's worth a recommendation - feel free to include it in the discussion.

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  • MSBuild cannot find SGen when compiling a solution

    - by Jaxidian
    I've looked at several other SGen-related questions on here and either their answers don't apply or their answers don't fix this for me. I have installed several SDKs to fix this issue with no luck. Reference types should not be changed since this is the only place this is a problem. Once suggestion is to put SGen.exe into the C:\Windows\Microsoft.NET\Framework\v3.5 folder, but that's not been done on the box where this is not a problem. In this scenario, SGen.exe actually exists and is right where it's supposed to be, but MSBuild still is having issues with finding it for some reason! Background: We have a NAnt script that automates our builds. In this scenario, NAnt is calling MSBuild and MSBuild is generating the error claiming to be unable to find SGen. The project is .NET 3.5-based. I have my primary dev environment (64-bit Vista Ultimate) where the script works perfectly and I am attempting to duplicate it in a VM (64-bit Win 7 Ultimate). I THINK I have everything to the point where I should be good-to-go but this fails on the Win7 box (works perfectly on the Vista box). I have done some comparisons between the two boxes and they both look identical in this regard, but it still fails. For example, the HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\.NETFramework's sdkInstallRootv2.0 value is set to C:\Program Files\Microsoft.NET\SDK\v2.0 64bit\ on both machines. In both machines, SGen.exe is in that path's bin subdirectory. NAnt Script: <target name="report-installer" depends="fail-if-environment-not-set"> <exec program="MSBuild.exe" basedir="${framework35.directory}"> <arg value="${tools.directory.current}\ReportInstaller\ReportInstaller.sln" /> <arg value="/p:Configuration=${buildconfiguration.current}" /> </exec> </target> The error message I get is this: report-installer: [exec] Microsoft (R) Build Engine Version 3.5.30729.4926 [exec] [Microsoft .NET Framework, Version 2.0.50727.4927] [exec] Copyright (C) Microsoft Corporation 2007. All rights reserved. [exec] [exec] Build started 4/8/2010 11:28:23 AM. [exec] Project "C:\Projects\Production\Tools\ReportInstaller\ReportInstaller.sln" on node 0 (default targets). [exec] Building solution configuration "Release|Any CPU". [exec] Project "C:\Projects\Production\Tools\ReportInstaller\ReportInstaller.sln" (1) is building "C:\Projects\Production\Tools\ReportInstaller\ReportInstaller.csproj" (2) on node 0 (default targets). [exec] Could not locate the .NET Framework SDK. The task is looking for the path to the .NET Framework SDK at the location specified in the SDKInstallRootv2.0 value of the registry key HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\.NETFramework. You may be able to solve the problem by doing one of the following: 1.) Install the .NET Framework SDK. 2.) Manually set the above registry key to the correct location. [exec] CoreCompile: [exec] Skipping target "CoreCompile" because all output files are up-to-date with respect to the input files. [exec] C:\Windows\Microsoft.NET\Framework\v2.0.50727\Microsoft.Common.targets(1902,9): error MSB3091: Task failed because "sgen.exe" was not found, or the .NET Framework SDK v2.0 is not installed. The task is looking for "sgen.exe" in the "bin" subdirectory beneath the location specified in the SDKInstallRootv2.0 value of the registry key HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\.NETFramework. You may be able to solve the problem by doing one of the following: 1.) Install the .NET Framework SDK v2.0. 2.) Manually set the above registry key to the correct location. 3.) Pass the correct location into the "ToolPath" parameter of the task. [exec] Done Building Project "C:\Projects\Production\Tools\ReportInstaller\ReportInstaller.csproj" (default targets) -- FAILED. [exec] Done Building Project "C:\Projects\Production\Tools\ReportInstaller\ReportInstaller.sln" (default targets) -- FAILED. [exec] [exec] Build FAILED. [exec] [exec] "C:\Projects\Production\Tools\ReportInstaller\ReportInstaller.sln" (default target) (1) -> [exec] "C:\Projects\Production\Tools\ReportInstaller\ReportInstaller.csproj" (default target) (2) -> [exec] (GenerateSerializationAssemblies target) -> [exec] C:\Windows\Microsoft.NET\Framework\v2.0.50727\Microsoft.Common.targets(1902,9): error MSB3091: Task failed because "sgen.exe" was not found, or the .NET Framework SDK v2.0 is not installed. The task is looking for "sgen.exe" in the "bin" subdirectory beneath the location specified in the SDKInstallRootv2.0 value of the registry key HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\.NETFramework. You may be able to solve the problem by doing one of the following: 1.) Install the .NET Framework SDK v2.0. 2.) Manually set the above registry key to the correct location. 3.) Pass the correct location into the "ToolPath" parameter of the task. [exec] [exec] 0 Warning(s) [exec] 1 Error(s) [exec] [exec] Time Elapsed 00:00:00.24 [call] C:\Projects\Production\Source\reports.build(15,4): [call] External Program Failed: C:\Windows\Microsoft.NET\Framework\v3.5\MSBuild.exe (return code was 1) What am I doing wrong here that is causing MSBuild to STILL be unable to find SGen?

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  • Strawberry Perl command line question

    - by Nano HE
    I replaced ActivePerl with Strawberry Perl on my WinXP last week. I found I must run my Perl script with the command of perl myperl.pl; otherwise I only need run myperl.pl before install Strawberry. How can I only run myperl.pl as before? I checked my environment configuration as below. C:\> Path C:\Program Files\ActiveState Komodo Edit 5\;C:\Perl\site\bin;C:\Perl\bin;C:\Perl\bin\;C:\Program Files\CodeSynthesis XSD 3.2\bin\;%SystemRoot%\system32;%SystemRoot%;%SystemRoot%\System32\Wbem; C:\Program Files\ATI Technologies\ATI Control Panel;C:\Program Files\Microsoft SQL Server\90\Tools\binn\;C:\Program Files\Common Files\Thunder Network\KanKan \Codecs;C:\strawberry\c\bin;C:\strawberry\perl\bin` Strawberry Perl path already listed in the Path value after install successfully. Anything I missed? Thank you for your suggestion.

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  • Email Net::SMTPFatalError when sending email from Rails App

    - by Danny McClelland
    Hi Everyone, I have setup my application to send an email when a new case is created. if @kase.save UserMailer.deliver_contact_confirmation(@user) I have added the following to my user_mailer.rb def contact_confirmation(user) @subject = 'Message Subject' @body = "Message content" @from = "[email protected]" end but...when I create a new case and click submit I get the following: Net::SMTPFatalError in KasesController#create 555 5.5.2 Syntax error. x1sm110877wbx.1 I have added the SMTP details to the environment.rb as follows: ActionMailer::Base.delivery_method = :smtp ActionMailer::Base.smtp_settings = { :enable_starttls_auto => true, :address => "smtp.gmail.com", :port => "587", :domain => "XXXX.co.uk", :authentication => :plain, :user_name => "[email protected]", :password => "XXXX" } Any ideas? Thanks, Danny

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  • Ruby on Rail using MYSQL database

    - by Joseph Misiti
    Hey guys, New to rails, trying to figure out something simple. Seems as though I cannot migrate a very simple mysql database using "rake db:migrate" command. Here is the issue: I know rails defaults to sqllite right now, but I need to use mysql for a series of reasons. Use the following commands rails -d mysql MyMoviesSQL cd MyMoviesSQL script/generate scaffold Movies title:string rating:integer rake db:migrate never get past here because i see the following error: in /Users/user/websites/MyMovieSQL) rake aborted! NoMethodError: undefined method `ord' for 0:Fixnum: SET NAMES 'utf8' (See full trace by running task with --trace) using trace XXXXX-macbook-pro:MyMovieSQL user$ rake db:migrate --trace (in /Users/user/websites/MyMovieSQL) ** Invoke db:migrate (first_time) ** Invoke environment (first_time) ** Execute environment ** Execute db:migrate rake aborted! NoMethodError: undefined method ord' for 0:Fixnum: SET NAMES 'utf8' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.5/lib/active_record/connection_adapters/abstract_adapter.rb:219:inlog' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.5/lib/active_record/connection_adapters/mysql_adapter.rb:323:in execute' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.5/lib/active_record/connection_adapters/mysql_adapter.rb:599:inconfigure_connection' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.5/lib/active_record/connection_adapters/mysql_adapter.rb:594:in connect' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.5/lib/active_record/connection_adapters/mysql_adapter.rb:203:ininitialize' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.5/lib/active_record/connection_adapters/mysql_adapter.rb:75:in new' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.5/lib/active_record/connection_adapters/mysql_adapter.rb:75:inmysql_connection' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.5/lib/active_record/connection_adapters/abstract/connection_pool.rb:223:in send' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.5/lib/active_record/connection_adapters/abstract/connection_pool.rb:223:innew_connection' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.5/lib/active_record/connection_adapters/abstract/connection_pool.rb:245:in checkout_new_connection' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.5/lib/active_record/connection_adapters/abstract/connection_pool.rb:188:incheckout' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.5/lib/active_record/connection_adapters/abstract/connection_pool.rb:184:in loop' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.5/lib/active_record/connection_adapters/abstract/connection_pool.rb:184:incheckout' /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/monitor.rb:242:in synchronize' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.5/lib/active_record/connection_adapters/abstract/connection_pool.rb:183:incheckout' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.5/lib/active_record/connection_adapters/abstract/connection_pool.rb:98:in connection' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.5/lib/active_record/connection_adapters/abstract/connection_pool.rb:326:inretrieve_connection' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.5/lib/active_record/connection_adapters/abstract/connection_specification.rb:123:in retrieve_connection' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.5/lib/active_record/connection_adapters/abstract/connection_specification.rb:115:inconnection' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.5/lib/active_record/migration.rb:435:in initialize' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.5/lib/active_record/migration.rb:400:innew' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.5/lib/active_record/migration.rb:400:in up' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.5/lib/active_record/migration.rb:383:inmigrate' /Library/Ruby/Gems/1.8/gems/rails-2.3.5/lib/tasks/databases.rake:116 /Library/Ruby/Gems/1.8/gems/rake-0.8.7/lib/rake.rb:636:in call' /Library/Ruby/Gems/1.8/gems/rake-0.8.7/lib/rake.rb:636:inexecute' /Library/Ruby/Gems/1.8/gems/rake-0.8.7/lib/rake.rb:631:in each' /Library/Ruby/Gems/1.8/gems/rake-0.8.7/lib/rake.rb:631:inexecute' /Library/Ruby/Gems/1.8/gems/rake-0.8.7/lib/rake.rb:597:in invoke_with_call_chain' /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/monitor.rb:242:insynchronize' /Library/Ruby/Gems/1.8/gems/rake-0.8.7/lib/rake.rb:590:in invoke_with_call_chain' /Library/Ruby/Gems/1.8/gems/rake-0.8.7/lib/rake.rb:583:ininvoke' /Library/Ruby/Gems/1.8/gems/rake-0.8.7/lib/rake.rb:2051:in invoke_task' /Library/Ruby/Gems/1.8/gems/rake-0.8.7/lib/rake.rb:2029:intop_level' /Library/Ruby/Gems/1.8/gems/rake-0.8.7/lib/rake.rb:2029:in each' /Library/Ruby/Gems/1.8/gems/rake-0.8.7/lib/rake.rb:2029:intop_level' /Library/Ruby/Gems/1.8/gems/rake-0.8.7/lib/rake.rb:2068:in standard_exception_handling' /Library/Ruby/Gems/1.8/gems/rake-0.8.7/lib/rake.rb:2023:intop_level' /Library/Ruby/Gems/1.8/gems/rake-0.8.7/lib/rake.rb:2001:in run' /Library/Ruby/Gems/1.8/gems/rake-0.8.7/lib/rake.rb:2068:instandard_exception_handling' /Library/Ruby/Gems/1.8/gems/rake-0.8.7/lib/rake.rb:1998:in run' /Library/Ruby/Gems/1.8/gems/rake-0.8.7/bin/rake:31 /usr/bin/rake:19:inload' /usr/bin/rake:19 no clue what is going on, if they want me to add a patch because the methods does not exist, please tell me which file to add it to, and also, how in the future do i figure out which file I need to patch (I see it looks like its a method in FixNum class) here is a patch to a problem that looks similar, but its a different version of ruby http://www.mail-archive.com/[email protected]/msg00250.html versions rails 2.3.5 ruby 1.8.6 gem list yeilds: * LOCAL GEMS * actionmailer (2.3.5, 1.3.6) actionpack (2.3.5, 1.13.6) actionwebservice (1.2.6) activerecord (2.3.5, 1.15.6) activeresource (2.3.5) activesupport (2.3.5, 1.4.4) acts_as_ferret (0.4.1) capistrano (2.0.0) cgi_multipart_eof_fix (2.5.0) daemons (1.0.9) dbi (0.4.3) deprecated (2.0.1) dnssd (0.6.0) fastthread (1.0.1) fcgi (0.8.7) ferret (0.11.4) gem_plugin (0.2.3) highline (1.2.9) hpricot (0.6) libxml-ruby (0.9.5, 0.3.8.4) mongrel (1.1.4) needle (1.3.0) net-sftp (1.1.0) net-ssh (1.1.2) rack (1.0.1) rails (2.3.5) rake (0.8.7, 0.7.3) RedCloth (3.0.4) ruby-openid (1.1.4) ruby-yadis (0.3.4) rubygems-update (1.3.6) rubynode (0.1.3) sqlite3-ruby (1.2.1) termios (0.9.4) thanks in advanced

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  • Handling nmake errorlevel/return codes

    - by tlianza
    Hi all, I have an nmake-based project which in turn calls the asp compiler, which can throw an error, which nmake seems to recognize: NMAKE : fatal error U1077: 'C:\Windows\Microsoft.NET\Framework\v2.0.50727\aspnet_compiler.exe' : return code '0x1' However, when I call nmake from within a batch file, the environment variable %ERRORLEVEL% remains set at zero: nmake /NOLOGO echo BUILD RETURNING: %ERRORLEVEL% If I control-c the nmake task, I do end up getting a non-zero ERRORLEVEL (it's set to 2) so my assumption is that I'm able to catch errors okay, but nmake isn't bubbling up the non-zero exit code from it's task. Or, at least, I'm mis-trapping it. Any help would be appreciated.

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