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  • How to Set up Virtual Static Subdomain

    - by Chip D
    Given current rewrite rules at http://www.example.com/: Options +FollowSymlinks +Includes RewriteEngine on RewriteBase / RewriteCond %{HTTP_HOST} !^www\.example\.com [NC] RewriteCond %{HTTP_HOST} !^$ RewriteRule ^/?(.*) http://www.example.com/$1 [L,R,NE] # Remove all "index.html"s. RewriteCond %{THE_REQUEST} \ /(.+/)?index\.html(\?.*)?\ [NC] RewriteRule ^(.+/)?index\.html$ /%1 [R=301,L] # Remove all "index.php"s. RewriteCond %{THE_REQUEST} \ /(.+/)?index\.php(\?.*)?\ [NC] RewriteRule ^(.+/)?index\.php$ /%1 [R=301,L] I'm attempting to serve some site assets (.png|.ico|.jpg|.gif|.css|.js) from a static subdomain like http://static.example.com which my Apache 1.3 shared host (GoDaddy) has mapped to a subdirectory for file management (http://www.example.com/static/). Currently these assets live in same-site subdirectories such as images/, js/, css/, etc. (1) Something...maybe the "+www" rewrite rule?...is not letting me access the subdomain. Is this likely caused by my rewrite rules above, or do I need to set up DNS changes with the host to enable access to the subdirectory, in addition to changing the rewrite rules? (2) Do I have to move those assets to that subdirectory and change all references sitewide? Would that perform the fastest? (3) Or can .htaccess make this much easier? (4) Should my first rewrite rule above include L,R=301,NE instead of [L,R,NE]?

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  • Firefox and Chrome do not support cross-domian ajax by default?

    - by Ethan
    The following code works as expected in IE8 and Safari4, but not work in Firefox3.6 and Chrome. All browsers are on Windows. <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <link href="http://ajax.googleapis.com/ajax/libs/jqueryui/1.8/themes/smoothness/jquery-ui.css" rel="stylesheet" type="text/css" /> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.min.js"></script> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jqueryui/1.8.1/jquery-ui.min.js"></script> <script type="text/javascript"> $(function() { $('#tabs').tabs(); }); </script> </head> <body> <div id="tabs"> <ul> <li><a href="http://www.google.com/">Google</a></li> <li><a href="http://www.msn.com/">MSN</a></li> </ul> </div> </body> </html> Seems that Firefox and Chrome do not support cross-domian ajax by default, right? Is there any easy way to turn on cross-domian ajax in Firefox and Chrome?

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  • Codeigniter .htaccess not working in subdirectory

    - by xzdead
    I have this codeingniter project structure webRoot | |/application | | | |/controllers | | | |/admin | |/public | | | |/admin | | | | | |/css | | |/img | |/css | |/img And this is my .htacess file, located in /public. I use this in every local project running xampp: <IfModule mod_rewrite.c> RewriteEngine On RewriteBase / RewriteCond %{REQUEST_FILENAME} !-f RewriteRule ^(.*)$ index.php/$1 [L] </IfModule> <IfModule !mod_rewrite.c> # If we don't have mod_rewrite installed, all 404's # can be sent to index.php, and everything works as normal. # Submitted by: ElliotHaughin ErrorDocument 404 /index.php </IfModule> It works fine in localhost, but doesn't work in a dreamhost server. I always get "no input file specified". So after searching the web and trying lots of combinations, the best I got is this .htaccess file: Options +FollowSymLinks RewriteEngine On RewriteCond %{REQUEST_FILENAME} !-d RewriteCond %{REQUEST_FILENAME} !-f RewriteRule ^ index.php [L] With this one, if I go to http://development.mydomain.com - I see the codeigniter welcome page But if I go to: http://development.mydomain.com/admin - I see the directory listing of /public/admin and doesn't execute the controller in /application/controllers/admin Again, if I go to: http://development.mydomain.com/admin/admin - I see the private area, it executes the controller and goes to the default controller defined in routes, "dashboard" This works fine too: http://development.mydomain.com/admin/dashboard I have set in my config file: $config['index_page'] = ''; $config['base_url'] = ''; $config['uri_protocol'] = 'AUTO'; I think that whatever is wrong in my .htaccess is causing other path issues I have with my project. Any help would be great. Thanks to all in advance EDIT: I removed this line: RewriteCond %{REQUEST_FILENAME} !-d because admin directory exists, that's why I see the public directory listing. But now I see the codeigniter welcome page when I go to http://development.mydomain.com/admin So now my .htaccess file looks like: Options +FollowSymLinks RewriteEngine On RewriteCond %{REQUEST_FILENAME} !-f RewriteRule ^ index.php [L] #RewriteRule ^(.*)$ /index.php?/$1 [L] I also tried with the commented RewriteRule but I get the same result.

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  • How do I extract this value using PHP Dom

    - by mathew
    Hello I do have html file this is just a prt of it though... <div id="result" > <div class="res_item" id="1" h="63c2c439b62a096eb3387f88465d36d0"> <div class="res_main"> <h2 class="res_main_top"> <img src="/ff/gigablast.com.png" alt="favicon for gigablast.com" width=16 height=16 />&nbsp; <a href="http://www.gigablast.com/" rel="nofollow" > Gigablast </a> <div class="res_main"> <h2 class="res_main_top"> <img src="/ff/ask.com.png" alt="favicon for ask.com" width=16 height=16 />&nbsp; <a href="http://ask.com/" rel="nofollow" > Ask.com - What&#039;s Your Question? </a>.... I want extract only url address (for example: http://www.gigablast.com and http://ask.com/ - there are atleast 10 urls in that html) from above using PHP Dom Document..I know up to this but dont know how to move ahead?? $doc = new DomDocument; $doc->loadHTMLFile('urllist.html'); $data = $doc->getElementById('result'); then what?? this is inside tag hence I cant use $data->getElementsByTagName() here!! any help??

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  • Cocos2d on iPhone: Using Sprites Defined in Separate Class Files.

    - by srikanth rongali
    I'm trying to draw two sprites on the same screen. I have defined the two sprite objects in two separate class files. If I comment out two lines (see "item 1" comment below) then I get a display as [a backgroundimage[background2.jpg] with a sprite[grossini.png] on the left side. If I uncomment the two lines I do not get the background image and sprite of (gameScreen.m). I get only the sprite [grossinis_sister1.png] defined in (enemy.m). But what I need is a [backgroundimage[background2.jpg]], sprite[grossini.png] and sprite [grossinis_sister1.png] in one screen. This is implementation file of my first class: #import "gameScreen.h" #import "enemy.h" @implementation gameScreen -(id)init { if((self = [super init])) { CCSprite *backGroundImage = [CCSprite spriteWithFile:@"background2.jpg"]; backGroundImage.anchorPoint = ccp(0,0); CCParallaxNode *voidNode = [CCParallaxNode node]; [voidNode addChild:backGroundImage z:-1 parallaxRatio:ccp(0.0f,0.0f) positionOffset:CGPointZero]; [self addChild:voidNode]; CGSize windowSize = [[CCDirector sharedDirector] winSize]; CCSprite *player = [CCSprite spriteWithFile:@"grossini.png"]; player.position = ccp(player.contentSize.width/2, windowSize.height/2); [self addChild:player z:0]; //eSprite = [[enemy alloc]init]; //<-- see item 1 //[self addChild:eSprite]; } return self; } This is my implementation file of my second class: #import "enemy.h" #import "gameScreen.h" @implementation enemy -(id)init { if ((self = [super init])) { CGSize windowSize = [[CCDirector sharedDirector] winSize]; CCSprite *enemySprite = [CCSprite spriteWithFile:@"grossinis_sister1.png" ]; enemySprite.position = ccp(windowSize.width/2, windowSize.height/2); [self addChild:enemySprite]; } return self; } @end

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  • Updating Embedded Video in Firefox

    - by Slevin
    I am working on a Videos page where my intention is to load a video with the page but by clicking a link, the original video will be updated and replaced with the corresponding video. For instance, if video1 loads with the page and the user clicks to view video2, the original div's innerHTML holding video1 is updated to play video2. Now, I have works great in IE and Chrome but nothing loads at all in Firefox. Below are some snippets of my code. Any idea how to load these videos in a manner that Firefox supports? Javascript Function function updateVideo(arraynum) { var arraynum; var vidId = document.anchors(arraynum).name; document.getElementById("movieDiv").innerHTML = "<object width='340' height='300'><param name='movie' value='http://www.youtube.com/v/" + vidId + "&h1=en&fs=1&color1=0x5d1719&color2=0xcd311b'></param><param name='wmode' value='opaque'></param><embed src='http://www.youtube.com/v/" + vidId + "&h1=en&fs=1&color1=0x5d1719&color2=0xcd311b' type='application/x-shockwave-flash' wmode='opaque' width='340' height='300'></embed></object>"; Html <div id = "movieDiv"> </div> Links <a name="-MQf_Ol00nk" href = "#" onclick="updateVideo(4)"><img src="../images/content/videos/kaleidoscope/2010/May/Arts-and-Events.jpg" border = "0"></a> Any help with this issue would be greatly appreciated. And on a smaller note, every time a link in clicked in IE, a '#' is added into the title bar. So clicking three or four videos would result in the page title being followed up with three or four # signs.

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  • GDI: Dynamical Multiple Graphics in a page?

    - by SirLenz0rlot
    Hi all, I'm quite new to drawing shapes, graphics, bitmaps etc. I googled for a few days,but still havent got a real clue what to do, so please help me: I want to draw a floorplan with certain objects(represented as circles) moving on it. When I click on a object, it needs to show something. So far, I ve been able to draw some circles on a graphic and been able to move the dots by clearing the graphic every time. Ofcourse, this isnt a real solution, since I cant keep track of the different objects on the floorplan (which i need for my clickevent and movings). I hope I explained my problem ok here. This is the (stripped version of the) sourcecode that gets called every second: (dev (of type Device) is the object i want to draw) Graphics gfx = FloorplanTabPage.CreateGraphics(); gfx.Clear(Color.White); foreach (Device dev in _deviceList) { Pen myPen = new Pen(Color.Black) { Width = 10 }; dev.InRoom != null) { myPen.Color = Color.DarkOrchid; int x = dev.InRoom.XPos + (dev.InRoom.Width / 2) - 5; int y = (dev.InRoom.YPos + (dev.InRoom.Height / 2) - 5; if (dev.ToRoom != null) { x = (x + (dev.ToRoom.XPos + (dev.ToRoom.Width / 2)) / 2; y = (y + (dev.ToRoom.YPos + (dev.ToRoom.Height / 2)) / 2; } gfx.DrawEllipse(myPen, x, y, 10, 10); gfx.DrawString(dev.Name, new Font("Arial", 10), Brushes.Purple, x, y - 15); } }

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  • How can I change the language of dynamic text in a SWF using flashvars?

    - by Cormac
    I have a SWF with text embedded from an external .txt file. Is there a way I can have a different file used as the text source through the embedcode (swfObject) depending on the language? Here is my current actionscript: myData = new LoadVars(); myData.onLoad = function() { text_clips.project_title.text = this.projecttitle1; }; myData.load("translatetext.txt"); var loader:MovieClipLoader = new MovieClipLoader(); loader.loadClip(_level0.projectimage1,pic1.image_holder); This is the content of translatetext.txt: projecttitle1=This is my translatable text This is the embed code I'm using: <div> <object width="960" height="275" id="rvFlashcontent"> <param name="movie" value="lang_test_3.swf" /> <param name="wmode" value="transparent" /> <param name="flashvars" value="projectimage1=flashimages/testimage.jpg" /> <!--[if !IE]>--> <object type="application/x-shockwave-flash" data="lang_test_3.swf" width="960" height="275"> <param name="wmode" value="transparent" /> <param name="flashvars" value="projectimage1=flashimages/testimage.jpg" /> <!--<![endif]--> <h1>Alt Content</h1> <!--[if !IE]>--> </object> <!--<![endif]--> </object> </div> What I want to do is add a Flashvars parameter to name the file to load, so I can change the language: <param name="flashvars" value="projectimage1=flashimages/image.jpg&projecttext=textfrench.txt" /> There are four languages needed so far, but this will grow so it needs to be flexible enough to let the developers add languages without getting a new SWF each time. Thanks in advance all!

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  • Problem with derived ControlTemplates in WPF

    - by Frank Fella
    The following xaml code works: <Window x:Class="DerivedTemplateBug.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:DerivedTemplateBug" Title="Window1" Height="300" Width="300"> <Button> <Button.Template> <ControlTemplate> <Border BorderBrush="Black" BorderThickness="2"> <TextBlock>Testing!</TextBlock> </Border> </ControlTemplate> </Button.Template> </Button> </Window> Now, if you define the following data template: using System.Windows.Controls; namespace DerivedTemplateBug { public class DerivedTemplate : ControlTemplate { } } And then swap the ControlTemplate for the derived class: <Window x:Class="DerivedTemplateBug.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:DerivedTemplateBug" Title="Window1" Height="300" Width="300"> <Button> <Button.Template> <local:DerivedTemplate> <Border BorderBrush="Black" BorderThickness="2"> <TextBlock>Testing!</TextBlock> </Border> </local:DerivedTemplate> </Button.Template> </Button> </Window> You get the following error: Invalid ContentPropertyAttribute on type 'DerivedTemplateBug.DerivedTemplate', property 'Content' not found. Can anyone tell me why this is the case?

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  • How do I avoid killing the native controls on a html5-video when i've started it programmaticly?

    - by Nils
    OK, so the deal is I've started making a little videoplayer, that works by clicking a div with an image, expanding the div and the image, and then exchanges the image with a html5-videotag. the code is as below. (It's very early on, so i know theres a lot that need improving, as in not using javascript to set styles and so on, but nevertheless, any insigts and tips are welcome, besides the answer to the main question) /*Begin Expander*/ var $videoplayer = $('<video width="640" height="360" preload="none" controls="" tabindex="0" style="position: relative;"><source type="video/mp4" src="/restalive/movies/big_buck_bunny.mp4"></source><source type="video/ogg" src="/restalive/movies/big_buck_bunny.ogv"></source></video>').appendTo('body'); $videoplayer.hide(); $(".ExpandVideo").each(function(i){ var $trigger = $(this); var $image = $trigger.find("img"); $image.css({ "width" : "100%" ,"height" : "auto" }) $trigger.css({ "display" : "block" ,"overflow" : "hidden" ,"width" : "200px" ,"float" : "left" }); $trigger.bind("click", function(e){ $trigger.animate({"width" : "640px"}, "fast", function(){ $image.replaceWith($videoplayer); $videoplayer.show(); $videoplayer.attr("id", "video" + i); var video = document.getElementById("video" + i); video.play(); }) }) }); However, the main problem is that when i've fired of the video like this (video.play()), the native controls stop working, i can no longer pause the video, even though the controls are there, and clickable, the video just starts playing immidiatley again when i trie to pause it. Which is a shame, because i want to use the native controls for simplicity.

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  • i have this code but when i run it i get an exception:

    - by nisnis84
    i have this code but when i run it i get an exception: java.security.AccessControlException: access denied (java.net.SocketPermission 127.0.0.1:8081 connect,resolve) this is the code, the server running good but the client dont work <OBJECT classid="clsid:8AD9C840-044E-11D1-B3E9-00805F499D93" width="615" height="360" codebase="http://java.sun.com/products/plugin/autodl/jinstall-1_4-windows-i586.cab#Version=1,4,0,mn"> <PARAM name="code" value="client/LlamaChat.class"> <PARAM name="archive" value="LlamaChat.jar"> <PARAM name="type" value="application/x-java-applet;version=1.4"> <PARAM name="scriptable" value="true"> <PARAM name="username" value="[replace with username]"> <PARAM name="port" value="[replace with port]"> <COMMENT> <EMBED type="application/x-java-applet;version=1.4" width="615" height="360" code="client/LlamaChat.class" archive="LlamaChat.jar" pluginspage="http://java.sun.com/j2se/1.4.1/download.html" username="nis" port="8081" <NOEMBED> No Java 1.4 plugin </NOEMBED></EMBED> </COMMENT> </OBJECT>

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  • Coordinate system problem with the grid control

    - by Jason94
    In my WPF application im trying to visualize some temperature data. I have a list of temperatures for the 7 past days and want to make a point to point line diagram. My problem is with the different koordinatesystems and adjusting data to the grid. XAML: <Grid Height="167" HorizontalAlignment="Left" Margin="6,6,0,0" Name="grid1" VerticalAlignment="Bottom" Width="455" /> C# (draft): http://pastebin.com/6UWkMFj1 scale is a global variable that changes with a slider (1-10). How to i correct my application so the line always is centered? As it is now it starts out centeded but if i crank up the slider to 3-4 the line goes up and above the applicationwindow. I also would like to use the full height of the grid window not just a small piece like images below: http://img32.imageshack.us/i/002wtvu.jpg/ http://img691.imageshack.us/i/001tqco.jpg/ As you can see i have worked out my data so day 1 with temperature 62 F is lower then day 2 with temperature of 76 F but i have scaling issues and placementissues... could somebody straighten out my math? :-)

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  • Why wouldn't an embedded silverlight control work in a page?

    - by rsteckly
    Hi, I have a silverlight application project in my solution. The other project is a web application project that has a .xap file in ClientBin. When I created the silverlight project, it asked if I wanted the asp.net application to host it (and I said yes). In the root directory, there is a test page for the silverlight control. That loads the control. In another directory, I insert the SAME asp markup to get the silverlight control to launch again. Nothing happens. Why would the silverlight launch on one page and not on the other? Can people help point me to documentation about dependencies that I might not know about? I've put a reference to Silverlight.js on the page as well. Here's the markup: <div id="silverlightControlHost"> <object data="data:application/x-silverlight-2," type="application/x-silverlight-2" width="100%" height="100%"> <param name="source" value="../ClientBin/Editor.xap"/> <param name="onError" value="onSilverlightError" /> <param name="background" value="white" /> <param name="minRuntimeVersion" value="3.0.40818.0" /> <param name="autoUpgrade" value="true" /> <a href="http://go.microsoft.com/fwlink/?LinkID=149156&v=3.0.40818.0" style="text-decoration:none"> <img src="http://go.microsoft.com/fwlink/?LinkId=108181" alt="Get Microsoft Silverlight" style="border-style:none"/> </a> </object><iframe id="_sl_historyFrame" style="visibility:hidden;height:0px;width:0px;border:0px"></iframe></div> </div>

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  • Post parameters to a frame of new window

    - by st.stoqnov
    I have to modify an existing web search page. There is a page, where all the search filters are (form with name "searchform"). When the search button is pressed, results are shown in new window. Because the search takes up to 30 seconds, and while searching the window stays blank, I have to add a label "Searching. Please wait..." at the new created window with the results. So the search window is created, and I set it's location to a frameset. First frame will show the label, and the second will show the results. But i can't manage to update the second frame with the results. Result windows is created as: var left = (screen.width/2) - 750/2; var top = (screen.height/2) - 600/2-100; var styleStr = 'toolbar=no,location=no,directories=no,status=no,menubar=no,scrollbars=yes,resizable=yes,copyhistory=yes,width=750,height=600,left='+left+',top='+top+',screenX='+left+',screenY='+top; var msgWindow = window.open('ex_search_frameset.php', 'results_exi', styleStr); msgWindow.focus(); Than the search is requested: f = document.searchform; f.action = 'ex_search_results.php'; f.target = msgWindow.document.res_frame; // here i can't figure out what the target must be // or how to post the params from "f" to the second frame "res_frame" f.submit(); Here is the frameset. <frameset rows="200,*" border="1" name="SearchFrame"> <frame name="wait_frame" src="ex_search_wait.php" target="right"> <frame name="res_frame" src="ex_search_results.php" target="_self"> </frameset> Any idea how to do this?

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  • Flex component setActualSize

    - by dlots
    I am a little confused about the setActualSize method. It appears from what I've read, that if it is not called on a component by its parent, the component will not be rendered. So it appears that setActualSize is a critical method that is directly bound to rendering the UIComponent. It also appears that the width and height properties of UIComponent override the functionality of the width and height properties of flash.display.DisplayObject, in that they are not directly bound to the rendering of the object but are virtual values that are mainly used by the getExplicitOrMeasured when the parent of the component calls the component's setActualSize method. So the question are: 1) Why isn't the default behavior of every component to just call setActualSize(getExplicitOrMeasuredWidth(),getExplicitOrMeasuredHeight()) on itself? 2) I guess this question stems from the above question and the behavior as I understand it as described above: does setActualSize change the visibility of the component? It appears that that the behavior is that a component is not rendered until setActualSize is called, but if it contains display object children itself (expected behavior as it can calculate measure on itself) and is added to the display list, the only reason why flash isn't rendering it, is because its not visible. 3) Relating to question #1, does updateDisplayList of UIComponent have a method that goes through its children calling setActualSize on each of them?

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  • CustomButton Field not aligning in the center

    - by rupesh
    Hi all I have created a custom button and i am placing the bunch of Custombuttons in a verticalfieldManager , I have aligned the verticalField Manager in the center. when i am creating a default buttonField then verticalfield Manager is able to align the buttonfield in the center. but when i am assigning custombuttonfield in the verticalField Manager it's not aligning in the center. here is my custombuttoncode enter code herepublic CustomButtonField(String label,long style) { super(style); this.label = label; onPicture = Bitmap.getBitmapResource(onPicturePath); font = getFont(); this.setPadding(5,5, 5, 5); } public String getLabel() { return label; } public int getPreferredHeight() { return onPicture.getHeight(); } public int getPreferredWidth() { return onPicture.getWidth(); } protected void layout(int width , int height) { setExtent(Math.min(width, Display.getWidth()), Math.min(height,getPreferredHeight())); } protected void paint(Graphics graphics) { int texty =(getHeight()-getFont().getHeight())/2; if (isFocus()) { graphics.setColor(Color.BLACK); graphics.drawBitmap(0, 0, getWidth(), getHeight(),onPicture , 0, 0); graphics.setColor(Color.WHITE); graphics.setFont(font); graphics.drawText(label,0,texty,DrawStyle.ELLIPSIS,getWidth()); } else { graphics.drawBitmap(0, 0, getWidth(), getHeight(),onPicture , 0, 0); graphics.setColor(Color.WHITE); graphics.setFont(font); graphics.drawText(label,0,texty,DrawStyle.ELLIPSIS,getWidth()); } } public boolean isFocusable() { return true; } protected void onFocus(int direction) { super.onFocus(direction); invalidate(); } protected void onUnfocus() { super.onUnfocus(); invalidate(); } protected boolean navigationClick(int status, int time) { fieldChangeNotify(0); return true; } protected boolean keyChar(char character, int status, int time) { if (character == Keypad.KEY_ENTER) { fieldChangeNotify(0); return true; } return super.keyChar(character, status, time); } }

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  • HTML5 on iPhone Safari - data stored by localStorage does not always persist. Why?

    - by Aerodyne
    Hi, I write a simple iPhone web app using HTML5's localStorage. Tests on a 2G device show that data stored using localStorage does not persist after the Safari process is killed although the opened Safari windows are remembered. The data is also lost in a case where I am on a different site on a different Safari window, then I change the window to where the web app in subject is shown. When Safari loads the page it automatically refreshes the page. Then the data is lost. This is a simple test code: <html> <head> <meta name="viewport" content="height=device-height, width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" /> </head> <body> <script> alert("1:" + localStorage.getItem("test")); localStorage.setItem("test", "123"); alert("2:" + localStorage.getItem("test")); </script> </body> As far as I understand the data should persist! Can anyone shed some light on this behavior? What should I do to get the persistence to work? Thanks! Tom.

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  • How to open popup behind main window (HTML,jQuery)

    - by sara.ma
    I'm new. i have a popup code that when user click anywhere in the HTML page, a popup window shows up: (function () { document.onclick = function () { var sUrl = "http://URL.com"; if (typeof daily_capping == "undefined") var daily_capping = 10; if (typeof capping_minutes == "undefined") var capping_minutes = 60; if (document.cookie.indexOf("_popwin=") === -1) { var ads2day = document.cookie.split("_popwinDaily=")[1]; ads2day = typeof ads2day == "undefined" ? 0 : parseInt(ads2day.split(";")[0]); if (ads2day < daily_capping) { var isMSIE = navigator.userAgent.indexOf("MSIE") != -1 ? !0 : !1, _parent = self, sOptions, popunder; if (top != self) try { top.document.location.toString() && (_parent = top) } catch (err) {} sOptions = "toolbar=no,scrollbars=yes,location=yes,statusbar=yes,menubar=no,resizable=1,width=" + screen.width.toString() + ",height=" + (screen.height - 20).toString() + ",screenX=0,screenY=0,left=0,top=0", popunder = _parent.window.open(sUrl, "rhpop", sOptions); if (popunder) { popunder.blur(); if (isMSIE) { window.focus(); try { opener.window.focus() } catch (err) {} } else popunder.init = function (e) { with(e)(function () { if (typeof window.mozPaintCount != "undefined" || typeof navigator.webkitGetUserMedia == "function") { var e = window.open("about:blank"); e.close() } try { opener.window.focus() } catch (t) {} })() }, popunder.params = { url: sUrl }, popunder.init(popunder) } var now = new Date, popDaily = (new Date(now.getUTCFullYear(), now.getUTCMonth(), now.getUTCDate(), 23, 59, 59)).toGMTString(); document.cookie = "_popwinDaily=" + (ads2day + 1) + ";expires=" + popDaily + ";path=/"; var popInterval = new Date; popInterval.setTime(popInterval.getTime() + capping_minutes * 60 * 1e3), document.cookie = "_popwin=1;expires=" + popInterval.toGMTString() + ";path=/" } } } })(); but popup is on top. is it possible to make it open behind main page?? is there any lighter popup code for this purpose? thanks guys

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  • JavaScript, jQuery, XML - if statement not executing for unknown reason

    - by Jack Roscoe
    Hi, I have a 'for' loop which extracts data from an XML document and adds it into some JavaScript objects, each time the loop executes I want it to run a certain function depending on the value of the attribute 'typ' which is being retrieved from the xml. Currently, the data from the XML is successfully being parsed, which is proven by the first 'alert' you can see which produces the correct value. However, neither of the 'alert' lines in the 'if' statement lower down are being executed and as a result I cannot test the 'ctyp3' function which is supposed to be called. Where have I gone wrong? for (j=0; j<arrayIds.length; j++) { $(xml).find("C[ID='" + arrayIds[j] + "']").each(function(){ // pass values questions[j] = { typ: $(this).attr('typ'), width: $(this).find("I").attr('wid'), height: $(this).find("I").attr('hei'), x: $(this).find("I").attr('x'), y: $(this).find("I").attr('x'), baC: $(this).find("I").attr('baC'), boC: $(this).find("I").attr('boC'), boW: $(this).find("I").attr('boW') } alert($(this).attr('typ')); if ($(this).attr('typ') == '3') { ctyp3(x,y,width,height,baC); alert('pass'); } else { // Add here alert('fail'); } }); }

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  • json parser empty result

    - by graybow
    I'm new in gwt and new in using firebug.I have valid json result from tesdb3.php {"item": [{"kode":"002","nama":"bambang gentolet"}, {"kode":"012","nama":"Algiz"}]} I add the xml with inherits name='com.google.gwt.json.JSON'/ inherits name="com.google.gwt.http.HTTP" / then i try to show it in the gwt with this code. public class Tesdb3 implements EntryPoint { String url= "http://localhost/phpmyadmin/tesdb3/datauser.php"; public void LoadData() throws RequestException{ RequestBuilder builder = new RequestBuilder(RequestBuilder.GET, URL.encode(url)); builder.sendRequest(null, new RequestCallback(){ @Override public void onError(Request request, Throwable exception) { Window.alert("error " + exception); } public void onResponseReceived(Request request, Response response) { if (200 == response.getStatusCode()) { Window.alert("ok -" + response.getText() + "-" + response.getStatusCode()); } else { Window.alert("error2 -" + response.getText()+ response.getStatusText() + "-" + response.getStatusCode()); } } }); } public void onModuleLoad() { try { LoadData(); } catch (RequestException e) { e.printStackTrace(); } } } I run it in development mode. not hosted mode. My code didn't show any error. But the result in window alert is "error2 --OK-0". result Net from firebug is 7 request: get Tesdb3.html?gwt.codeserv = 200ok get Tesdb3.css = 200ok get tesdb3.nocache.js = 200ok get hosted.html?tesdb3 = aborted get standard.css = 304 not modified get hosted.html?tesdb3 = 403 not modified get datauser.php = 200ok my question is: Why the response status code is 0, and the response status text is 'OK'? there was no eror in json or java code. why response.getText is empty? Why i can't get any json result even a single character?

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  • How to clip and fill a canvas using an alpha mask

    - by Jay Koutavas
    I have some .png icons that are alpha masks. I need to render them as an drawable image using the Android SDK. On the iPhone, I use the following to get this result, converting the "image" alpha mask to the 'imageMasked' image using black as a fill: CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef context = CGBitmapContextCreate(NULL, thumbWidth, thumbHeight, 8, 4*thumbWidth, colorSpace, kCGImageAlphaPremultipliedFirst); CGRect frame = CGRectMake(0,0,thumbWidth,thumbHeight); CGContextClipToMask(context, frame, [image CGImage]); CGContextFillRect(context, frame); CGImageRef imageMasked = CGBitmapContextCreateImage(context); CGContextRelease(context); How do I accomplish the above in Android SDK? I've started to write the following: Drawable image = myPngImage; final int width = image.getMinimumWidth(); final int height = image.getMinimumHeight(); Bitmap imageMasked = Bitmap.createBitmap(width, height, Config.ARGB_8888); Canvas canvas = new Canvas(iconMasked); image.draw(canvas); ??? I'm not finding how to do the clipping on imageMasked using image.

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  • Using the standard OBJECT tag, how can I display a java applet with automatic prompts to install Java and with fallback content?

    - by CB
    This is the code i'm currently using: (note - %s is replaced on the server side) <!--[if !IE]>--> <object type="application/x-java-applet" width="300" height="300" > <!--<![endif]--> <!--[if IE]> <object classid="clsid:8AD9C840-044E-11D1-B3E9-00805F499D93" codebase="http://java.sun.com/update/1.6.0/jinstall-6u22-windows-i586.cab" type="application/x-java-applet" width="300" height="300" > <!--><!-- <![endif]--> <param name="codebase" value="/media/vnc/" > <param name="archive" value="TightVncViewer.jar" /> <param name="code" value="com.tightvnc.vncviewer.VncViewer" /> <param name="port" value="%s" /> <param name="Open New Window" value="yes" /> </object> When Java is installed, this works perfectly in both IE and Firefox. When Java is not installed, IE and Firefox both correctly prompt for an autodownload of Java 1.6 from the codebase line. (IE via the activex url given firefox via the Plugin Finder Service) Now, suppose I want fallback content to be shown if the plugin isn't installed, say a simple message like "Get Java". From reading the specs, i'd assume this should not change the plugin finding prompt - that is, rendering the fallback should be seen as a failure to render the object tag. Thus, I should still get the plugin finder service prompting me to install Java. Instead, simply adding a single character to the innerHTML of the object element causes Firefox to no longer prompt. Test this by visiting data:text/html,<object type='application/x-java-applet'>Java failed to load</object>. How can I keep firefox prompting to install Java while providing fallback content? URL to test Firefox's Java Plugin Finder Service: data:text/html,<object type='application/x-java-applet'/>

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  • Switch front-end's of a website after X amount of hits

    - by Derek Adair
    Sorry about the title - not sure what to call this one. A client of mine would like to redirect users to different front-ends of his eCommerce site based on a hit-counter (possibly a timer?). important: -The content is moderately different in the two sites, enough to consider them two different websites. Knowing this client he will likely add more drastic content changes and other front-ends. So for this question consider the content to be -This site has a rather large back-end. With affiliate networking, multiple payment gateways, order-tracking, and several other features in the works. It is essential that these two front-ends have identical back-end functionality I know that if it was just a simple CSS swap this would be as simple as an if statement that ran off some kind of counter stored in a DB... but the different HTML markup is throwing me for a loop. Q: How can I serve two different front-ends (HTML/CSS) based on a hit counter? Also, I don't have any clue what to tag this one as...

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  • Freeing ImageData when deleting a Canvas

    - by user578770
    I'm writing a XUL application using HTML Canvas to display Bitmap images. I'm generating ImageDatas and imporingt them in a canvas using the putImageData function : for(var pageIndex=0;pageIndex<100;pageIndex++){ this.img = imageDatas[pageIndex]; /* Create the Canvas element */ var imgCanvasTmp = document.createElementNS("http://www.w3.org/1999/xhtml",'html:canvas'); imgCanvasTmp.setAttribute('width', this.img.width); imgCanvasTmp.setAttribute('height', this.img.height); /* Import the image into the Canvas */ imgCanvasTmp.getContext('2d').putImageData(this.img, 0, 0); /* Use the Canvas into another part of the program (Commented out for testing) */ // this.displayCanvas(imgCanvasTmp,pageIndex); } The images are well imported but there seems to be a memory leak due to the putImageData function. When exiting the "for" loop, I would expect the memory allocated for the Canvas to be freed but, by executing the code without executing putImageData, I noticed that my program at the end use 100Mb less (my images are quite big). I came to the conclusion that the putImageData function prevent the garbage collector to free the allocated memory. Do you have any idea how I could force the garbage collector to free the memory? Is there any way to empty the Canvas? I already tried to delete the canvas using the delete operator or to use the clearRect function but it did nothing. I also tried to reuse the same canvas to display the image at each iteration but the amount of memory used did not changed, as if the image where imported without deleting the existing ones...

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  • Detect mouseover and show tooltip text for dots on an HTML Canvas

    - by carl asquith
    Ive recently created a "map" although not very sophisticated (im working on it) it has the basic function and is generally heading in the right direction. If you look at it you can see a tiny red dots and on those tiny red dots i want to mouseover it and see text basically but ive had a bit of trouble getting the code right. http://hummingbird2.x10.mx/website%20creation/mainpage.htm This is all the code so far. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN""http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Oynx Warrior</title> <link rel="stylesheet" type="text/css" href="mystyle.css" /> </head> <body> <h1>Oynx Warrior</h1> <canvas id="myCanvas" width="500" height="500" style="border:1px solid #c3c3c3;"> Your browser does not support the canvas element. </canvas> <script type="text/javascript"> var c=document.getElementById("myCanvas"); var cxt=c.getContext("2d"); cxt.fillStyle="#red"; cxt.beginPath(); cxt.arc(50,50,1,0,Math.PI*2,true); cxt.closePath(); cxt.fill(); </script> </body> </html>

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