Search Results

Search found 25564 results on 1023 pages for 'design studio'.

Page 429/1023 | < Previous Page | 425 426 427 428 429 430 431 432 433 434 435 436  | Next Page >

  • .Net assembly references being lost as soon as project is compiled

    - by Truegilly
    I have a windows service project, one of many C# projects in a solution file. I add a reference to my "Data_objects" class library for my windows service. this is added to the references no problem. all the classes become available and I can begin to code. As soon a I compile the windows service it says "The type or namespace name 'Data_Objects' could not be found (are you missing a using directive or an assembly reference?)" yet in the solution explorer the reference is fine, no yellow exclamation mark. I have to remove and add it again for it to pick it up, but then as soon as I compile it loses it. This reference works fine in my two other web application projects. what the hell is going on !! Truegilly Update there are no naming conflicts the only bit of code I have is a using statement - eg using Data_Objects.DataContext; also this only happens with a windows service project, i just created a new web app project and it works fine.

    Read the article

  • In Ruby, can the coerce() method know what operator it is that requires the help to coerce?

    - by Jian Lin
    In Ruby, it seems that a lot of coerce() help can be done by def coerce(something) [self, something] end that's is, when 3 + rational is needed, Fixnum 3 doesn't know how to handle adding a Rational, so it asks Rational#coerce for help by calling rational.coerce(3), and this coerce instance method will tell the caller: # I know how to handle rational + something, so I will return you the following: [self, something] # so that now you can invoke + on me, and I will deal with Fixnum to get an answer So what if most operators can use this method, but not when it is (a - b) != (b - a) situation? Can coerce() know which operator it is, and just handle those special cases, while just using the simple [self, something] to handle all the other cases where (a op b) == (b op a) ? (op is the operator).

    Read the article

  • Fowler Analysis Patterns lately?

    - by Berryl
    As much as I've always loved this one is how much I always wished there were more meaty examples of how to apply some of the concepts available. Is anyone aware of anything out there worth looking at that attempts to that? Cheers, Berryl

    Read the article

  • Object Oriented Programming in AS3

    - by Jordan
    I'm building a game in as3 that has balls moving and bouncing off the walls. When the user clicks an explosion appears and any ball that hits that explosion explodes too. Any ball that then hits that explosion explodes and so on. My question is what would be the best class structure for the balls. I have a level system to control levels and such and I've already come up with working ways to code the balls. Here's what I've done. My first attempt was to create a class for Movement, Bounce, Explosion and finally Orb. These all extended each other in the order I just named them. I got it working but having Bounce extend Movement and Explosion extend Bounce, it just doesn't seem very object oriented because what if I wanted to add a box class that didn't move, but did explode? I would need a separate class for that explosion. My second attempt was to create Movement, Bounce and Explosion without extending anything. Instead I passed in a reference to the Orb class to each. Then the class stores that reference and does what it needs to do based on events that are dispatched by the Orb such as update, which was broadcast from Orb every enter frame. This would drive the movement and bounce and also the explosion when the time came. This attempt worked as well but it just doesn't seem right. I've also thought about using Interfaces but because they are more of an outline for classes, I feel like code reuse goes out the window as each class would need its own code for a specific task even if that task is exactly the same. I feel as if I'm searching for some form of multiple inheritance for classes that as3 does not support. Can someone explain to me a better way of doing what I'm attempting to do? Am I being to "Object Oriented" by having classed for Movement, Bounce, Explosion and Orb? Are Interfaces the way to go? Any feedback is appreciated!

    Read the article

  • C# WPF Slider Issue with IsMoveToPointEnabled

    - by Kirk
    I have IsMoveToPointEnabled on for my Slider, so when I click anywhere on the component the selector moves to my mouse. The problem is if I have this option on and click and hold the mouse down to drag the selector the selector doesn't move. Anyone know how to fix this?

    Read the article

  • PInvokeStackImbalance C# call to unmanaged C++ function

    - by user287498
    After switching to VS2010, the managed debug assistant is displaying an error about an unbalanced stack from a call to an unmanaged C++ function from a C# application. The usuals suspects don't seem to be causing the issue. Is there something else I should check? The VS2008 built C++ dll and C# application never had a problem, no weird or mysterious bugs - yeah, I know that doesn't mean much. Here are the things that were checked: The dll name is correct. The entry point name is correct and has been verified with depends.exe - the code has to use the mangled name and it does. The calling convention is correct. The sizes and types all seem to be correct. The character set is correct. There doesn't seem to be any issues after ignoring the error and there isn't an issue when running outside the debugger. C#: [DllImport("Correct.dll", EntryPoint = "SuperSpecialOpenFileFunc", CallingConvention = CallingConvention.StdCall, CharSet = CharSet.Ansi, ExactSpelling = true)] public static extern short SuperSpecialOpenFileFunc(ref SuperSpecialStruct stuff); [StructLayout(LayoutKind.Sequential, Pack = 1, CharSet = CharSet.Ansi)] public struct SuperSpecialStruct { public int field1; [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 256)] public string field2; [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 20)] public string field3; [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 10)] public string field4; public ushort field5; public ushort field6; public ushort field7; public short field8; public short field9; public uint field10; public short field11; }; C++: short SuperSpecialOpenFileFunc(SuperSpecialStruct * stuff); struct SuperSpecialStruct { int field1; char field2[256]; char field3[20]; char field4[10]; unsigned short field5; unsigned short field6; unsigned short field7; short field8; short field9; unsigned int field10; short field11; }; Here is the error: Managed Debugging Assistant 'PInvokeStackImbalance' has detected a problem in 'Managed application path'. Additional Information: A call to PInvoke function 'SuperSpecialOpenFileFunc' has unbalanced the stack. This is likely because the managed PInvoke signature does not match the unmanaged target signature. Check that the calling convention and parameters of the PInvoke signature match the target unmanaged signature.

    Read the article

  • PHP MVC Framework Structure

    - by bigstylee
    I am sorry about the amount of code here. I have tried to show enough for understanding while avoiding confusion (I hope). I have included a second copy of the code at Pastebin. (The code does execute without error/notice/warning.) I am currently creating a Content Management System while trying to implement the idea of Model View Controller. I have only recently come across the concept of MVC (within the last week) and trying to implement this into my current project. One of the features of the CMS is dynamic/customisable menu areas and each feature will be represented by a controller. Therefore there will be multiple versions of the Controller Class, each with specific extended functionality. I have looked at a number of tutorials and read some open source solutions to the MVC Framework. I am now trying to create a lightweight solution for my specific requirements. I am not interested in backwards compatibility, I am using PHP 5.3. An advantage of the Base class is not having to use global and can directly access any loaded class using $this->Obj['ClassName']->property/function();. Hoping to get some feedback using the basic structure outlined (with performance in mind). Specifically; a) Have I understood/implemented the concept of MVC correctly? b) Have I understood/implemented Object Orientated techniques with PHP 5 correctly? c) Should the class propertise of Base be static? d) Improvements? Thank you very much in advance! <?php /* A "Super Class" that creates/stores all object instances */ class Base { public static $Obj = array(); // Not sure this is the correct use of the "static" keyword? public static $var; static public function load_class($directory, $class) { echo count(self::$Obj)."\n"; // This does show the array is getting updated and not creating a new array :) if (!isset(self::$Obj[$class]) && !is_object(self::$Obj[$class])) //dont want to load it twice { /* Locate and include the class file based upon name ($class) */ return self::$Obj[$class] = new $class(); } return TRUE; } } /* Loads general configuration objects into the "Super Class" */ class Libraries extends Base { public function __construct(){ $this->load_class('library', 'Database'); $this->load_class('library', 'Session'); self::$var = 'Hello World!'; //testing visibility /* Other general funciton classes */ } } class Database extends Base { /* Connects to the the database and executes all queries */ public function query(){} } class Session extends Base { /* Implements Sessions in database (read/write) */ } /* General functionality of controllers */ abstract class Controller extends Base { protected function load_model($class, $method) { /* Locate and include the model file */ $this->load_class('model', $class); call_user_func(array(self::$Obj[$class], $method)); } protected function load_view($name) { /* Locate and include the view file */ #include('views/'.$name.'.php'); } } abstract class View extends Base { /* ... */ } abstract class Model extends Base { /* ... */ } class News extends Controller { public function index() { /* Displays the 5 most recent News articles and displays with Content Area */ $this->load_model('NewsModel', 'index'); $this->load_view('news', 'index'); echo $this->var; } public function menu() { /* Displays the News Title of the 5 most recent News articles and displays within the Menu Area */ $this->load_model('news/index'); $this->load_view('news/index'); } } class ChatBox extends Controller { /* ... */ } /* Lots of different features extending the controller/view/model class depending upon request and layout */ class NewsModel extends Model { public function index() { echo $this->var; self::$Obj['Database']->query(/*SELECT 5 most recent news articles*/); } public function menu() { /* ... */ } } $Libraries = new Libraries; $controller = 'News'; // Would be determined from Query String $method = 'index'; // Would be determined from Query String $Content = $Libraries->load_class('controller', $controller); //create the controller for the specific page if (in_array($method, get_class_methods($Content))) { call_user_func(array($Content, $method)); } else { die('Bad Request'. $method); } $Content::$var = 'Goodbye World'; echo $Libraries::$var . ' - ' . $Content::$var; ?> /* Ouput */ 0 1 2 3 Goodbye World! - Goodbye World

    Read the article

  • Table with a lot of attributes

    - by Robert
    Hi, I'm planing to build some database project. One of the tables have a lot of attributes. My question is: What is better, to divide the the class into 2 separate tables or put all of them into one table. below is an example create table User { id, name, surname,... show_name, show_photos, ...) or create table User { id, name, surname,... ) create table UserPrivacy {usr_id, show_name, show_photos, ...) The performance i suppose is similar due to i can use index.

    Read the article

  • Pros and Cons on where to place business logic: app level or DB

    - by Juri
    Hi, I always again encounter discussions about where to place the business logic: inside a business layer in the application code or down in the DB in terms of stored procedures. Personally I'd tend to the 1st approach, but I'd like to hear some opinions from your part first, without influencing you with my personal views. I know there doesn't exist a one-size-fits-all solution and it often depends on many factors, but we can discuss about that. Btw, we are in the context of web applications and our current approach is to have UI layer which accepts UI input and does a first, client-side validation Business layer with a number of service-classes which contains the business logic including validation for user input (server-side) Data Access Layer which calls stored procedures from the DB for doing persistency/read operations Many people however tend to move the business layer stuff (especially regarding the validation) down to the DB in terms of stored procedures. What do you think about it? I'd like to discuss.

    Read the article

  • Time required for a process to complete

    - by yelkawar
    I am new to C# world. I am attempting to calculate time taken by a algorithum for the purpose of comparison. Following code measures the elapsed time from when a subroutine is called until the subroutine returns to the main program.This example is taken from "Data structures through C#" by Michael McMillan. After running this program the output is Time=0, which is incorrect. The program appears to be logically correct. Can anybody help me. Following is the code using System.Collections.Generic; using System.Collections; using System.Linq; using System.Text; namespace Chap1 { class Program { static void Main(string[] args) { int num1 = 100; int num2 = 200; Console.WriteLine("num1: " + num1); Console.WriteLine("num2: " + num2); Swap<int>(ref num1, ref num2); Console.WriteLine("num1: " + num1); Console.WriteLine("num2: " + num2); string str1 = "Sam"; string str2 = "Tom"; Console.WriteLine("String 1: " + str1); Console.WriteLine("String 2: " + str2); Swap<string>(ref str1, ref str2); Console.WriteLine("String 1: " + str1); Console.WriteLine("String 2: " + str2); Console.ReadKey(); } static void Swap<T>(ref T val1, ref T val2) { T temp; temp = val1; val1 = val2; val2 = temp; } } class Timing { TimeSpan StartTiming; TimeSpan duration; public Timing() { StartTiming = new TimeSpan(0); duration = new TimeSpan(0); } public TimeSpan startTime() { GC.Collect(); GC.WaitForPendingFinalizers(); StartTiming = Process.GetCurrentProcess().Threads[0].UserProcessorTime; return StartTiming; } public void stopTime() { duration = Process.GetCurrentProcess().Threads[0].UserProcessorTime.Subtract(StartTiming); } public TimeSpan result() { return duration; } } }

    Read the article

  • Making change recursively: How do I modify my algorithm to print all combinations?

    - by cb
    I have an algorithm that recursively makes change in the following manner: public static int makeChange(int amount, int currentCoin) { //if amount = zero, we are at the bottom of a successful recursion if (amount == 0){ //return 1 to add this successful solution return 1; //check to see if we went too far }else if(amount < 0){ //don't count this try if we went too far return 0; //if we have exhausted our list of coin values }else if(currentCoin < 0){ return 0; }else{ int firstWay = makeChange(amount, currentCoin-1); int secondWay = makeChange(amount - availableCoins[currentCoin], currentCoin); return firstWay + secondWay; } } However, I'd like to add the capability to store or print each combination as they successfully return. I'm having a bit of a hard time wrapping my head around how to do this. The original algorithm was pretty easy, but now I am frustrated. Any suggestions? CB

    Read the article

  • Game AI: Pattern for implementing Sense-Think-Act components?

    - by Rosarch
    I'm developing a game. Each entity in the game is a GameObject. Each GameObject is composed of a GameObjectController, GameObjectModel, and GameObjectView. (Or inheritants thereof.) For NPCs, the GameObjectController is split into: IThinkNPC: reads current state and makes a decision about what to do IActNPC: updates state based on what needs to be done ISenseNPC: reads current state to answer world queries (eg "am I being in the shadows?") My question: Is this ok for the ISenseNPC interface? public interface ISenseNPC { // ... /// <summary> /// True if `dest` is a safe point to which to retreat. /// </summary> /// <param name="dest"></param> /// <param name="angleToThreat"></param> /// <param name="range"></param> /// <returns></returns> bool IsSafeToRetreat(Vector2 dest, float angleToThreat, float range); /// <summary> /// Finds a new location to which to retreat. /// </summary> /// <param name="angleToThreat"></param> /// <returns></returns> Vector2 newRetreatDest(float angleToThreat); /// <summary> /// Returns the closest LightSource that illuminates the NPC. /// Null if the NPC is not illuminated. /// </summary> /// <returns></returns> ILightSource ClosestIlluminatingLight(); /// <summary> /// True if the NPC is sufficiently far away from target. /// Assumes that target is the only entity it could ever run from. /// </summary> /// <returns></returns> bool IsSafeFromTarget(); } None of the methods take any parameters. Instead, the implementation is expected to maintain a reference to the relevant GameObjectController and read that. However, I'm now trying to write unit tests for this. Obviously, it's necessary to use mocking, since I can't pass arguments directly. The way I'm doing it feels really brittle - what if another implementation comes along that uses the world query utilities in a different way? Really, I'm not testing the interface, I'm testing the implementation. Poor. The reason I used this pattern in the first place was to keep IThinkNPC implementation code clean: public BehaviorState RetreatTransition(BehaviorState currentBehavior) { if (sense.IsCollidingWithTarget()) { NPCUtils.TraceTransitionIfNeeded(ToString(), BehaviorState.ATTACK.ToString(), "is colliding with target"); return BehaviorState.ATTACK; } if (sense.IsSafeFromTarget() && sense.ClosestIlluminatingLight() == null) { return BehaviorState.WANDER; } if (sense.ClosestIlluminatingLight() != null && sense.SeesTarget()) { NPCUtils.TraceTransitionIfNeeded(ToString(), BehaviorState.ATTACK.ToString(), "collides with target"); return BehaviorState.CHASE; } return currentBehavior; } Perhaps the cleanliness isn't worth it, however. So, if ISenseNPC takes all the params it needs every time, I could make it static. Is there any problem with that?

    Read the article

  • Updating Linking Tables

    - by Sasha
    I've currently adding a bit of functionality that manages holiday lettings on top of a CMS that runs on PHP and MySQL. The CMS stores the property details on a couple of tables, and I'm adding a third table (letting_times) that will contain information about when people are staying at the property. Basic functionality would allow the user to add new times when a guest is staying, edit the times that the guest is staying and remove the booking if the guest no longer wants to stay at the property. Right now the best way that I can think of updating the times that the property is occupied is to delete all the times contained in the letting_times database and reinsert them again. The only other way that I can think to do this would be to include the table's primary key and do an update if that is present and has a value, otherwise do an insert, but this would not delete rows of data if they are removed. Is there a better way of doing this?

    Read the article

  • How do I track the method the user is looking at in VS 2010 IDE as an Addin

    - by Rob
    I have been wandering around the object model for VS 2010 and haven't been able to work out the best method for watching what the user is looking at in the main edit window. I know that each Class/method/property is broken down into its own . What I would ideally like is to hook to an event which says "The user has moved the cursor onto Project.Class.Method" and ideally "and is looking at line 4". Any suggestions?

    Read the article

  • Architectural decision : QT or Eclipse Platform ?

    - by umanga
    We are in the process of designing a tool to be used with HDEM(High Definition Electron Microscope).We get stacks of 2D images from HDEM and first step is 'detecting borders' on the sections.After detecting edges of 2D slices ,next step is construct the 3D model using these 2D slices. This 'border detecting' algorithm(s) is/are implemented by one of professor and he has used and suggests to use C.(to gain high performance and probably will parallelise in future) We have to develop comprehensive UI ,3D viewer ,2D editor...etc and use this algorithm. Application should support usual features like project save/open.Undo,Redo...etc Our technology decisions are: A) Build entire platform from the scratch using QT. B) Use Eclipse Platform Our concerns are, if we choose A) we can easily integrate the 'border detecting' algorithm(s) because the development environment is C/C++ But we have to implement the basic features from the scratch. If we choose B) we get basic features from the Eclipse platform , but integrating C libraries going to be a tedious task. Any suggestions on this?

    Read the article

  • Creating Domain Model

    - by Zai
    Hi, I have created a use case of a small application and now I have to create a Domain Model of that use cases of the application and which functions will be implemented in this application. I have no previous experience in Domain Modeling and UML, please suggest me steps to create the domain model or any suggestions, Do I have to have a very solid understanding of Object oriented concepts for creating domain model? The application is simple and creates online poll/voting system and have functions like Register Account, Confirmation Email of account, Membership, Create Poll, Send Poll etc

    Read the article

  • Need to work out database structure

    - by jim smith
    Hi, Just need a little kickstart with this. I have Mysql/PHP, and I have 5,000 products. I have 30 companies I need to store some data for those 30 companies for each product as follows: a) prices b) stock qty I also need to store data historically on a daily basis. So the table... It makes sense that the records will be the products because there's 5000, and if I put the companies as the columns, I can store the prices, but what about the stock quantities? I could create two columns for each compoany, one for prices, one for qty. Then make the tablename the date for that day...so theer would be a new table for every day with 5000 products in it? is this the correct way? Some idea on how I'll be retreiving data the top 5 lowest prices (and the company) by product for a certain date the price and stock changes in the past 7 days by product

    Read the article

  • Code crashing compiler...

    - by AndrejaKo
    Hi! I'm experimenting with a piece of C code. Can anyone tell me why is VC 9.0 with SP1 crashing for me? Oh, and the code is meant to be an example used in a discussion why something like void main (void) is evil. struct foo { int i; double d; } main (double argc, struct foo argv) { struct foo a; a.d=0; a.i=0; return a.i; } If I put return a; compiler doesn't crash.

    Read the article

  • NOT A DUPLICATE! VS2010 - How to automatically stop compile on first compile error

    - by Ben Robbins
    {rant}First I'd like to say that this IS NOT A DUPLICATE. I've asked this question previously but it got closed as a duplicate when it isn't. This question is SPECIFIC to VS 2010 and the answers to the so-called duplicate work in VS 2008 but not in VS 2010 (at least not for me or anyone I know). So before you go closing something as a duplicate how about you read the question carefully and try the answer for yourself and see if it actually works. Apologies for the rant but there is no obvious way to contact the SO police that closed the issue or get it reopened. {/rant} At work we have a C# solution with over 80 projects. In VS 2008 we use a macro to stop the compile as soon as a project in the solution fails to build (see this question for several options for VS 2005 & VS 2008: http://stackoverflow.com/questions/134796/how-to-automatically-stop-visual-c-build-at-first-compile-error). Is it possible to do the same in VS 2010? What we have found is that in VS 2010 the macros don't work (at least I couldn't get them to work) as it appears that the environment events don't fire in VS 2010. The default behaviour is to continue as far as possible and display a list of errors in the error window. I'm happy for it to stop either as soon as an error is encountered (file-level) or as soon as a project fails to build (project-level). Answers for VS 2010 only please. If the macros do work then a detailed explanation of how to configure them for VS 2010 would be appreciated. Thanks.

    Read the article

  • CString error, 'CString': is not a member of 'ATL::CStringT<BaseType, StringTraits>'

    - by flavour404
    Hi, I am trying to do this: #include <atlstr.h> CHAR Filename; // [sp+26Ch] [bp-110h]@1 char v31; // [sp+36Ch] [bp-10h]@1 int v32; // [sp+378h] [bp-4h]@1 GetModuleFileNameA(0, &Filename, 0x100u); CString::CString(&v31, &Filename); But I am getting the compiler error C2039:'CString': is not a member of 'ATL::CStringT' This is a non MFC based dll, but according to the docs you should be able to use CString functionality with the include #include atlstr.h how do I make it work? Thanks

    Read the article

  • C#, WindowsForms difference to simple Console App

    - by daemonfire300
    Hi there, I currently started to "port" my console projects to WinForms, but it seems I am badly failing doing that. I am simply used to a console structure: I got my classes interacting with each other depending on the input coming from the console. A simple flow: Input -> ProcessInput -> Execute -> Output -> wait for input Now I got this big Form1.cs (etc.) and the "Application.Run(Form1);" But I really got no clue how my classes can interact with the form and create a flow like I described above. I mean, I just have these "...._Click(object sender....)" for each "item" inside the form. Now I do not know where to place / start my flow / loop, and how my classes can interact with the form. thanks and regards daemonfire

    Read the article

  • Win32 select/poll/eof/ANYTHING!?!?!

    - by Andrew
    Using the standard Win32 file I/O API's (CreateFile/ReadFile/etc), I'm trying to wait for a file to become readable, or for an exception to occur on the file. If Windows had any decent POSIX support, I could just do: select(file_count, files_waiting_for_read, NULL, files_waiting_for_excpt, NULL, NULL); And select will return when there's anything interesting on some of the files. Windows doesn't support select or poll. Fine. I figured I could take the file and do something like: while(eof(file_descriptor)) { Sleep(100); } The above loop would exit when more data is available to be read. But nope, Windows doesn't have an equivalent of eof() either! I could possibly call ReadFile() on the file, and determine if it's at the eof that way. But, then I'd have to handle the reading at that point in time -- I'm hoping to simply be able to figure out that a file is readable, without actually reading it. What are my options?

    Read the article

  • dynamically populate identy in web.config

    - by user175084
    Is there a way i can dynamically populate the username and password of identity in web.config from my code behind... as i cannot hard code it. <identity impersonate="true" userName = "Admin" password= "xyz"> any help..???? Thanks This the first part the 2nd part i think i can solve if i get this.... 2nd part link text I got a link which might help me solve the problem but i am having difficulty understanding it and implementing..... link text any help...

    Read the article

< Previous Page | 425 426 427 428 429 430 431 432 433 434 435 436  | Next Page >