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  • windows server 2003 speed issues

    - by farzinSH
    I have a HP server with windows server 2003 and 50 windows XP clients. Since a week and a half the networks speed suddenly drop 2-3 times per day. It gets so slow that none of the clients could work with the HIS program installed on them. We tried so many different things such as replacing the hubs,switches and even some wires. Every time one of these changes solves the problem and the network goes back to its normal state. I checked everything. Even when I disconnected all the clients from the server and connected it to just one computer the problem still remained for 2 hours. I just narrowed down the problem to the couple of likely speculations as follows: viruses? (Updated Kaspersky running on the server shows none) server hardware failure? Physical memory usage on the server? (Because the last time the problem occurred none of the changes above solved the issue so I restarted the server an checked the physical memory usage which was 2 GBs. But I noticed it's increasing over time to over 9 GBs...the server has 16 GBs of RAM.) I surfed the internet and got nothing. Any help would do us a lot....thanks in advance

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  • Notepad and Regedit does not launch from C:\Windows or C:\Windows\System32, but will from C:\Windows\SysWOW64

    - by lordhog
    My work machine was recently updated from Windows XP 64-bit to Windows 7 64-bit. I have found a few odd things that I can not figure out why they are occurring. If I type in Notepad.exe or RegEdit.exe from the Run diaglog the applications will not launch. When executing RegEdit.exe from the Run dialog the UAC does display asking for admin privileges, but the application never launches. Also, if I go to the Start menu and click on Notepad from there, Notepad never launches either. Other programs seem to be okay, like mspaint, wordpad, etc. Now, if I launch Notepad or RegEdit from C:\Windows\SysWOW64 then these applications will run, though I think these are the 32-bit version and not the 64-bit version. I am not sure what is going on. Has anyone seen this behavior before and how to fix it? I have Windows 7 64-bit at home and I don't have this issue. I even copied Notepad.exe from home and place it in the C:\ folder and tried to launch it from there and it still doesn't work. Regards, Mark

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  • Virtual hosting in lighttpd?

    - by lighttpdnewbie
    Ok, here it goes... I've seen some other posts dealing with this, but it didn't help that much. I am using windows XP. My problem is with trying to get lighttpd working with virtual hosts. Now, I managed to get everything up and working with the default /htdocs and the default page shows up just fine on the internet, but since I have several sites to host, I need virtual hosting. I managed to do it in apache, so I guessed it would work out just fine in lighttpd, but apparently I'm missing something. Ok, let's say I have domain (www.)example.org. I want everyone using that url going to the correct index.html, obviously. Let's say that index.html is in directory "websites/website1" placed under the lighttpd dir. (thus, the full path is c:/ProgramsFiles/lighttpd/websites/website1/index.html) Now: how, exactly, do I set up my virtual host (in the config file)? In detail, please, since I've tried for hours with the vague hints I got from fora and such, but it doesn't work. Also; is there something additional to do? Change the "server.bind" or get rid of the default server.document-root, or something? I appreciate all the help you can give! Especially if it's a verbatim/step-by-step solution you're offering! ;-p Edit: And, yes, my mod_simple_vhost has been enabled.

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  • Is it possible to automate a driver change on Windows for a plug&play peripheral ?

    - by Gnoupi
    Is it possible to automate a change of driver for a same peripheral, under Windows ? Typically to switch between two ones. (I'm talking about the kind of driver which doesn't require the computer to reboot, typically). I have a peripheral for which I use the constructor's driver in some cases, but also a modified driver in other cases. Not that the changing driver is really annoying, but I would like to know if it would be possible to make it easier, like for example in a shortcut. I know the name of the driver, even which files involved. For more details, the concerned peripheral is a "Xbox360 Gamepad for Windows" (or something like this). The base driver is good for new games, but it doesn't handle correctly older ones (some issues with axes, and vibrations). The modified driver makes it behave like a classic controller, but then it doesn't work correctly on new games (typically using the new version of dxinput linked to the "Games for Windows"). However, this is not a question specific to this gamepad, I'm asking in general about automating this change of drivers. I currently use Windows XP, so my question is mostly about it, but I'm also interested in the same issue for later versions (Windows 7, most likely). I'm not really sure if this is even possible, but in case someone has an idea, I'm asking.

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  • How can I find which logon script is being run?

    - by user2517266
    I'm having an issue with network drives. Suddenly some computers and users aren't getting their mapped network drives from the logon script. I am NOT a domain admin, I don't have permission to login to the domain controller. And I know very little about Active Directory. The issue seems random, some users this day, different users tomorrow. Some computers run fine and some won't map no matter who logs in. They are mixed OS's XP (SP3), Vista, and 7. I was looking at the domain in windows explorer and I have found the batch file(s) that maps the drives in several locations, how do I know which one is actually being ran? The .bat file is located in \DOMAIN\NETLOGON\script.bat and \DOMAIN\SYSVOL\DOMAIN\scripts\script.bat and \DOMAIN\SYSVOL\DOMAIN\policies\GUID(Right? It's a crazy string)\User\Scripts\Logon\script.bat So, how can I figure out which one is actually being ran per computer or user? Cause they are all slightly different from each other and one of them doesn't map properly. Do all the files in NETLOGON get ran? Cause there are 15+ files in there. Or is it specified in Group Policy which one(s) get ran? EDIT: I am able to access a program called Active Directory Users and Computers, but the properties tab for any user is blank for the logon script.

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  • How to diagnose computer freezing problem

    - by reinierpost
    I have a laptop (a Medion from Aldi) that tends to hang quite often - so often, in fact, that several attempts to install Windows XP or Ubuntu on it have all failed. However, I am able to boot and run Ubuntu as found on the standard Ubuntu 10.10 installation image. I have done this two times thus far. The first time everything was running smoothly, until at some point the GUI (i.e. X) became unresponsive. The cursor kept moving with the mouse, but menus would no longer show and clicking things no longer produced any response. So I switched to the consoles (Ctrl-F1, Ctrl-F2, etc., which in this setup automatically run shells. The shells were still responsive, and the cd command would still work, but any command that invoked an executable (e.g. /bin/ls or cd /bin; ./find caused the shell to hang up uninterruptibly. My hypothesis was that all attempts at disk access were hanging up, but I didn't actually try a command like echo /proc/$$ or while read line; do echo $line; done < /var/log/syslog to verify this. Another possibility is that an essential system library is cached in memory and somehow failing to function properly. The second time I left the system running overnight and it didn't hang itself spontaneously. I'm not sure I have the patience to just twiddle with the running system until the condition reappears, and I'm, not sure what to do once it does. Clearly we can rule out a software cause. It seems disk access related, but clearly it's not permanent hard disk failure because the system will reboot just fine. What kind of hardware problem might produce these symptoms? Can it be a memory problem?

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  • How to manage enterprise network of Linux machines?

    - by killy9999
    I work at the university. In my institute we have six computer laboratories used for teaching. Each lab has almost 20 computers, which gives over 100 machines total. Computers have either Windows XP or Windows 7 Eneterprise operating system. We use Symantec Ghost to manage all the computers. Each computer has a Ghost client installed, which allows to control computers over network. Every six months we restore a master image on one of the computers in a lab, update that image and distribute it over the network to all computers in a laboratory. Thanks to Ghost client this is done automatically with just a few clicks. Recently I suggested that it would be good to have Linux installed in the laboratories. The administrators were concerned that we would not be able to manage that many computers if each would have to be updated manually. The question is: how to manage such a huge network of Linux machines in an automated way? To make the description of our network more complete I'll add that all students have their accounts (about few thousand users) on a central server. These are accessed via LDAP. To use a computer in laboratory each student has to log in using his own account.

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  • How to avoid open-redirect vulnerability and safely redirect on successful login (HINT: ASP.NET MVC

    - by Brad B.
    Normally, when a site requires that you are logged in before you can access a certain page, you are taken to the login screen and after successfully authenticating yourself, you are redirected back to the originally requested page. This is great for usability - but without careful scrutiny, this feature can easily become an open redirect vulnerability. Sadly, for an example of this vulnerability, look no further than the default LogOn action provided by ASP.NET MVC 2: [HttpPost] public ActionResult LogOn(LogOnModel model, string returnUrl) { if (ModelState.IsValid) { if (MembershipService.ValidateUser(model.UserName, model.Password)) { FormsService.SignIn(model.UserName, model.RememberMe); if (!String.IsNullOrEmpty(returnUrl)) { return Redirect(returnUrl); // open redirect vulnerability HERE } else { return RedirectToAction("Index", "Home"); } } else { ModelState.AddModelError("", "User name or password incorrect..."); } } return View(model); } If a user is successfully authenticated, they are redirected to "returnUrl" (if it was provided via the login form submission). Here is a simple example attack (one of many, actually) that exploits this vulnerability: Attacker, pretending to be victim's bank, sends an email to victim containing a link, like this: http://www.mybank.com/logon?returnUrl=http://www.badsite.com Having been taught to verify the ENTIRE domain name (e.g., google.com = GOOD, google.com.as31x.example.com = BAD), the victim knows the link is OK - there isn't any tricky sub-domain phishing going on. The victim clicks the link, sees their actual familiar banking website and is asked to logon Victim logs on and is subsequently redirected to http://www.badsite.com which is made to look exactly like victim's bank's website, so victim doesn't know he is now on a different site. http://www.badsite.com says something like "We need to update our records - please type in some extremely personal information below: [ssn], [address], [phone number], etc." Victim, still thinking he is on his banking website, falls for the ploy and provides attacker with the information Any ideas on how to maintain this redirect-on-successful-login functionality yet avoid the open-redirect vulnerability? I'm leaning toward the option of splitting the "returnUrl" parameter into controller/action parts and use "RedirectToRouteResult" instead of simply "Redirect". Does this approach open any new vulnerabilities? Side note: I know this open-redirect may not seem to be a big deal compared to the likes of XSS and CSRF, but us developers are the only thing protecting our customers from the bad guys - anything we can do to make the bad guys' job harder is a win in my book. Thanks, Brad

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  • Please give the solution of the following programs in R Programming

    - by NEETHU
    Table below gives data concerning the performance of 28 national football league teams in 1976.It is suspected that the no. of yards gained rushing by opponents(x8) has an effect on the no. of games won by a team(y) (a)Fit a simple linear regression model relating games won by y to yards gained rushing by opponents x8. (b)Construct the analysis of variance table and test for significance of regression. (c)Find a 95% CI on the slope. (d)What percent of the total variability in y is explained by this model. (e)Find a 95% CI on the mean number of games won in opponents yards rushing is limited to 2000 yards. Team y x8 1 10 2205 2 11 2096 3 11 1847 4 13 1803 5 10 1457 6 11 1848 7 10 1564 8 11 1821 9 4 2577 10 2 2476 11 7 1984 12 10 1917 13 9 1761 14 9 1709 15 6 1901 16 5 2288 17 5 2072 18 5 2861 19 6 2411 20 4 2289 21 3 2203 22 3 2592 23 4 2053 24 10 1979 25 6 2048 26 8 1786 27 2 2876 28 0 2560 Suppose we would like to use the model developed in problem 1 to predict the no. of games a team will win if it can limit opponents yards rushing to 1800 yards. Find a point estimate of the no. of games won when x8=1800.Find a 905 prediction interval on the no. of games won. The purity of Oxygen produced by a fractionation process is thought to be percentage of Hydrocarbon in the main condenser of the processing unit .20 samples are shown below. Purity(%) Hydrocarbon(%) 86.91 1.02 89.85 1.11 90.28 1.43 86.34 1.11 92.58 1.01 87.33 0.95 86.29 1.11 91.86 0.87 95.61 1.43 89.86 1.02 96.73 1.46 99.42 1.55 98.66 1.55 96.07 1.55 93.65 1.4 87.31 1.15 95 1.01 96.85 0.99 85.2 0.95 90.56 0.98 (a)Fit a simple linear regression model to the data. (b)Test the hypothesis H0:ß=0 (c)Calculate R2 . (d)Find a 95% CI on the slope. (e)Find a 95% CI on the mean purity and the Hydrocarbon % is 1. Consider the Oxygen plant data in Problem3 and assume that purity and Hydrocarbon percentage are jointly normally distributed r.vs (a)What is the correlation between Oxygen purity and Hydrocarbon% (b)Test the hypothesis that ?=0. (c)Construct a 95% CI for ?.

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  • How can I do something ~after~ an event has fired in C#?

    - by Siracuse
    I'm using the following project to handle global keyboard and mouse hooking in my C# application. This project is basically a wrapper around the Win API call SetWindowsHookEx using either the WH_MOUSE_LL or WH_KEYBOARD_LL constants. It also manages certain state and generally makes this kind of hooking pretty pain free. I'm using this for a mouse gesture recognition software I'm working on. Basically, I have it setup so it detects when a global hotkey is pressed down (say CTRL), then the user moves the mouse in the shape of a pre-defined gesture and then releases global hotkey. The event for the KeyDown is processed and tells my program to start recording the mouse locations until it receives the KeyUp event. This is working fine and it allows an easy way for users to enter a mouse-gesture mode. Once the KeyUp event fires and it detects the appropriate gesture, it is suppose to send certain keystrokes to the active window that the user has defined for that particular gesture they just drew. I'm using the SendKeys.Send/SendWait methods to send output to the current window. My problem is this: When the user releases their global hotkey (say CTRL), it fires the KeyUp event. My program takes its recorded mouse points and detects the relevant gesture and attempts to send the correct input via SendKeys. However, because all of this is in the KeyUp event, that global hotkey hasn't finished being processed. So, for example if I defined a gesture to send the key "A" when it is detected, and my global hotkey is CTRL, when it is detected SendKeys will send "A" but while CTRL is still "down". So, instead of just sending A, I'm getting CTRL-A. So, in this example, instead of physically sending the single character "A" it is selecting-all via the CTRL-A shortcut. Even though the user has released the CTRL (global hotkey), it is still being considered down by the system. Once my KeyUp event fires, how can I have my program wait some period of time or for some event so I can be sure that the global hotkey is truly no longer being registered by the system, and only then sending the correct input via SendKeys?

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  • Snort's problems in generating alert from Darpa 1998 intrusion detection dataset.

    - by manofseven2
    Hi. I’m working on DARPA 1998 intrusion detection dataset. When I run snort on this dataset (outside.tcpdump file), snort don’t generate complete list of alerts. It means snort start from last few hours of tcpdump file and generate alerts about this section of file and all of packets in first hours are ignored. Another problem in generatin alert is in time stamp of generated alerts. This means when I run snort on a specific day of dataset, snort insert incorrect time stamp for that alert. The configuration and command line statement and other information about my research are: Snort version: 2.8.6 Operating system: windows XP Rule version: snortrules-snapshot-2860_s.tar.gz -———————————————————————— Command line: snort_2.8.6 c D:\programs\Snort_2.8.6\snort\etc\snort.conf -r d:\users\amir\docs\darpa\training_data\week_3\monday\outside.tcpdump -l D:\users\amir\current-task\research\thesis\snort\890230 -————————————————————————— Snort.config Hi. I'm working on DARPA 1998 intrusion detection dataset. When I run snort on this dataset (outside.tcpdump file), snort don't generate complete list of alerts. It means snort start from last few hours of tcpdump file and generate alerts about this section of file and all of packets in first hours are ignored. Another problem in generatin alert is in time stamp of generated alerts. This means when I run snort on a specific day of dataset, snort insert incorrect time stamp for that alert. The configuration and command line statement and other information about my research are: Snort version: 2.8.6 Operating system: windows XP Rule version: snortrules-snapshot-2860_s.tar.gz Command line: snort_2.8.6 -c D:\programs\Snort_2.8.6\snort\etc\snort.conf -r d:\users\amir\docs\darpa\training_data\week_3\monday\outside.tcpdump -l D:\users\amir\current-task\research\thesis\snort\890230 Snort.config # Setup the network addresses you are protecting var HOME_NET any # Set up the external network addresses. Leave as "any" in most situations var EXTERNAL_NET any # List of DNS servers on your network var DNS_SERVERS $HOME_NET # List of SMTP servers on your network var SMTP_SERVERS $HOME_NET # List of web servers on your network var HTTP_SERVERS $HOME_NET # List of sql servers on your network var SQL_SERVERS $HOME_NET # List of telnet servers on your network var TELNET_SERVERS $HOME_NET # List of ssh servers on your network var SSH_SERVERS $HOME_NET # List of ports you run web servers on portvar HTTP_PORTS [80,1220,2301,3128,7777,7779,8000,8008,8028,8080,8180,8888,9999] # List of ports you want to look for SHELLCODE on. portvar SHELLCODE_PORTS !80 # List of ports you might see oracle attacks on portvar ORACLE_PORTS 1024: # List of ports you want to look for SSH connections on: portvar SSH_PORTS 22 # other variables, these should not be modified var AIM_SERVERS [64.12.24.0/23,64.12.28.0/23,64.12.161.0/24,64.12.163.0/24,64.12.200.0/24,205.188.3.0/24,205.188.5.0/24,205.188.7.0/24,205.188.9.0/24,205.188.153.0/24,205.188.179.0/24,205.188.248.0/24] var RULE_PATH ../rules var SO_RULE_PATH ../so_rules var PREPROC_RULE_PATH ../preproc_rules # Stop generic decode events: config disable_decode_alerts # Stop Alerts on experimental TCP options config disable_tcpopt_experimental_alerts # Stop Alerts on obsolete TCP options config disable_tcpopt_obsolete_alerts # Stop Alerts on T/TCP alerts config disable_tcpopt_ttcp_alerts # Stop Alerts on all other TCPOption type events: config disable_tcpopt_alerts # Stop Alerts on invalid ip options config disable_ipopt_alerts # Alert if value in length field (IP, TCP, UDP) is greater th elength of the packet # config enable_decode_oversized_alerts # Same as above, but drop packet if in Inline mode (requires enable_decode_oversized_alerts) # config enable_decode_oversized_drops # Configure IP / TCP checksum mode config checksum_mode: all config pcre_match_limit: 1500 config pcre_match_limit_recursion: 1500 # Configure the detection engine See the Snort Manual, Configuring Snort - Includes - Config config detection: search-method ac-split search-optimize max-pattern-len 20 # Configure the event queue. For more information, see README.event_queue config event_queue: max_queue 8 log 3 order_events content_length dynamicpreprocessor directory D:\programs\Snort_2.8.6\snort\lib\snort_dynamicpreprocessor dynamicengine D:\programs\Snort_2.8.6\snort\lib\snort_dynamicengine\sf_engine.dll # path to dynamic rules libraries #dynamicdetection directory /usr/local/lib/snort_dynamicrules preprocessor frag3_global: max_frags 65536 preprocessor frag3_engine: policy windows detect_anomalies overlap_limit 10 min_fragment_length 100 timeout 180 preprocessor stream5_global: max_tcp 8192, track_tcp yes, track_udp yes, track_icmp no preprocessor stream5_tcp: policy windows, detect_anomalies, require_3whs 180, \ overlap_limit 10, small_segments 3 bytes 150, timeout 180, \ ports client 21 22 23 25 42 53 79 109 110 111 113 119 135 136 137 139 143 \ 161 445 513 514 587 593 691 1433 1521 2100 3306 6665 6666 6667 6668 6669 \ 7000 32770 32771 32772 32773 32774 32775 32776 32777 32778 32779, \ ports both 80 443 465 563 636 989 992 993 994 995 1220 2301 3128 6907 7702 7777 7779 7801 7900 7901 7902 7903 7904 7905 \ 7906 7908 7909 7910 7911 7912 7913 7914 7915 7916 7917 7918 7919 7920 8000 8008 8028 8080 8180 8888 9999 preprocessor stream5_udp: timeout 180 preprocessor http_inspect: global iis_unicode_map unicode.map 1252 compress_depth 20480 decompress_depth 20480 preprocessor http_inspect_server: server default \ chunk_length 500000 \ server_flow_depth 0 \ client_flow_depth 0 \ post_depth 65495 \ oversize_dir_length 500 \ max_header_length 750 \ max_headers 100 \ ports { 80 1220 2301 3128 7777 7779 8000 8008 8028 8080 8180 8888 9999 } \ non_rfc_char { 0x00 0x01 0x02 0x03 0x04 0x05 0x06 0x07 } \ enable_cookie \ extended_response_inspection \ inspect_gzip \ apache_whitespace no \ ascii no \ bare_byte no \ directory no \ double_decode no \ iis_backslash no \ iis_delimiter no \ iis_unicode no \ multi_slash no \ non_strict \ u_encode yes \ webroot no preprocessor rpc_decode: 111 32770 32771 32772 32773 32774 32775 32776 32777 32778 32779 no_alert_multiple_requests no_alert_large_fragments no_alert_incomplete preprocessor bo preprocessor ftp_telnet: global inspection_type stateful encrypted_traffic no preprocessor ftp_telnet_protocol: telnet \ ayt_attack_thresh 20 \ normalize ports { 23 } \ detect_anomalies preprocessor ftp_telnet_protocol: ftp server default \ def_max_param_len 100 \ ports { 21 2100 3535 } \ telnet_cmds yes \ ignore_telnet_erase_cmds yes \ ftp_cmds { ABOR ACCT ADAT ALLO APPE AUTH CCC CDUP } \ ftp_cmds { CEL CLNT CMD CONF CWD DELE ENC EPRT } \ ftp_cmds { EPSV ESTA ESTP FEAT HELP LANG LIST LPRT } \ ftp_cmds { LPSV MACB MAIL MDTM MIC MKD MLSD MLST } \ ftp_cmds { MODE NLST NOOP OPTS PASS PASV PBSZ PORT } \ ftp_cmds { PROT PWD QUIT REIN REST RETR RMD RNFR } \ ftp_cmds { RNTO SDUP SITE SIZE SMNT STAT STOR STOU } \ ftp_cmds { STRU SYST TEST TYPE USER XCUP XCRC XCWD } \ ftp_cmds { XMAS XMD5 XMKD XPWD XRCP XRMD XRSQ XSEM } \ ftp_cmds { XSEN XSHA1 XSHA256 } \ alt_max_param_len 0 { ABOR CCC CDUP ESTA FEAT LPSV NOOP PASV PWD QUIT REIN STOU SYST XCUP XPWD } \ alt_max_param_len 200 { ALLO APPE CMD HELP NLST RETR RNFR STOR STOU XMKD } \ alt_max_param_len 256 { CWD RNTO } \ alt_max_param_len 400 { PORT } \ alt_max_param_len 512 { SIZE } \ chk_str_fmt { ACCT ADAT ALLO APPE AUTH CEL CLNT CMD } \ chk_str_fmt { CONF CWD DELE ENC EPRT EPSV ESTP HELP } \ chk_str_fmt { LANG LIST LPRT MACB MAIL MDTM MIC MKD } \ chk_str_fmt { MLSD MLST MODE NLST OPTS PASS PBSZ PORT } \ chk_str_fmt { PROT REST RETR RMD RNFR RNTO SDUP SITE } \ chk_str_fmt { SIZE SMNT STAT STOR STRU TEST TYPE USER } \ chk_str_fmt { XCRC XCWD XMAS XMD5 XMKD XRCP XRMD XRSQ } \ chk_str_fmt { XSEM XSEN XSHA1 XSHA256 } \ cmd_validity ALLO \ cmd_validity EPSV \ cmd_validity MACB \ cmd_validity MDTM \ cmd_validity MODE \ cmd_validity PORT \ cmd_validity PROT \ cmd_validity STRU \ cmd_validity TYPE preprocessor ftp_telnet_protocol: ftp client default \ max_resp_len 256 \ bounce yes \ ignore_telnet_erase_cmds yes \ telnet_cmds yes preprocessor smtp: ports { 25 465 587 691 } \ inspection_type stateful \ normalize cmds \ normalize_cmds { MAIL RCPT HELP HELO ETRN EHLO EXPN VRFY ATRN SIZE BDAT DEBUG EMAL ESAM ESND ESOM EVFY IDENT NOOP RSET SEND SAML SOML AUTH TURN DATA QUIT ONEX QUEU STARTTLS TICK TIME TURNME VERB X-EXPS X-LINK2STATE XADR XAUTH XCIR XEXCH50 XGEN XLICENSE XQUE XSTA XTRN XUSR } \ max_command_line_len 512 \ max_header_line_len 1000 \ max_response_line_len 512 \ alt_max_command_line_len 260 { MAIL } \ alt_max_command_line_len 300 { RCPT } \ alt_max_command_line_len 500 { HELP HELO ETRN EHLO } \ alt_max_command_line_len 255 { EXPN VRFY ATRN SIZE BDAT DEBUG EMAL ESAM ESND ESOM EVFY IDENT NOOP RSET } \ alt_max_command_line_len 246 { SEND SAML SOML AUTH TURN ETRN DATA RSET QUIT ONEX QUEU STARTTLS TICK TIME TURNME VERB X-EXPS X-LINK2STATE XADR XAUTH XCIR XEXCH50 XGEN XLICENSE XQUE XSTA XTRN XUSR } \ valid_cmds { MAIL RCPT HELP HELO ETRN EHLO EXPN VRFY ATRN SIZE BDAT DEBUG EMAL ESAM ESND ESOM EVFY IDENT NOOP RSET SEND SAML SOML AUTH TURN DATA QUIT ONEX QUEU STARTTLS TICK TIME TURNME VERB X-EXPS X-LINK2STATE XADR XAUTH XCIR XEXCH50 XGEN XLICENSE XQUE XSTA XTRN XUSR } \ xlink2state { enabled } preprocessor ssh: server_ports { 22 } \ autodetect \ max_client_bytes 19600 \ max_encrypted_packets 20 \ max_server_version_len 100 \ enable_respoverflow enable_ssh1crc32 \ enable_srvoverflow enable_protomismatch preprocessor dcerpc2: memcap 102400, events [co ] preprocessor dcerpc2_server: default, policy WinXP, \ detect [smb [139,445], tcp 135, udp 135, rpc-over-http-server 593], \ autodetect [tcp 1025:, udp 1025:, rpc-over-http-server 1025:], \ smb_max_chain 3 preprocessor dns: ports { 53 } enable_rdata_overflow preprocessor ssl: ports { 443 465 563 636 989 992 993 994 995 7801 7702 7900 7901 7902 7903 7904 7905 7906 6907 7908 7909 7910 7911 7912 7913 7914 7915 7916 7917 7918 7919 7920 }, trustservers, noinspect_encrypted # SDF sensitive data preprocessor. For more information see README.sensitive_data preprocessor sensitive_data: alert_threshold 25 output alert_full: alert.log output database: log, mysql, user=root password=123456 dbname=snort host=localhost include classification.config include reference.config include $RULE_PATH/local.rules include $RULE_PATH/attack-responses.rules include $RULE_PATH/backdoor.rules include $RULE_PATH/bad-traffic.rules include $RULE_PATH/chat.rules include $RULE_PATH/content-replace.rules include $RULE_PATH/ddos.rules include $RULE_PATH/dns.rules include $RULE_PATH/dos.rules include $RULE_PATH/exploit.rules include $RULE_PATH/finger.rules include $RULE_PATH/ftp.rules include $RULE_PATH/icmp.rules include $RULE_PATH/icmp-info.rules include $RULE_PATH/imap.rules include $RULE_PATH/info.rules include $RULE_PATH/misc.rules include $RULE_PATH/multimedia.rules include $RULE_PATH/mysql.rules include $RULE_PATH/netbios.rules include $RULE_PATH/nntp.rules include $RULE_PATH/oracle.rules include $RULE_PATH/other-ids.rules include $RULE_PATH/p2p.rules include $RULE_PATH/policy.rules include $RULE_PATH/pop2.rules include $RULE_PATH/pop3.rules include $RULE_PATH/rpc.rules include $RULE_PATH/rservices.rules include $RULE_PATH/scada.rules include $RULE_PATH/scan.rules include $RULE_PATH/shellcode.rules include $RULE_PATH/smtp.rules include $RULE_PATH/snmp.rules include $RULE_PATH/specific-threats.rules include $RULE_PATH/spyware-put.rules include $RULE_PATH/sql.rules include $RULE_PATH/telnet.rules include $RULE_PATH/tftp.rules include $RULE_PATH/virus.rules include $RULE_PATH/voip.rules include $RULE_PATH/web-activex.rules include $RULE_PATH/web-attacks.rules include $RULE_PATH/web-cgi.rules include $RULE_PATH/web-client.rules include $RULE_PATH/web-coldfusion.rules include $RULE_PATH/web-frontpage.rules include $RULE_PATH/web-iis.rules include $RULE_PATH/web-misc.rules include $RULE_PATH/web-php.rules include $RULE_PATH/x11.rules include threshold.conf -————————————————————————————- Can anyone help me to solve this problem? Thanks.

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  • Add Silverlight Bing Maps Control to Windows Mobile 7 application

    - by Jacob
    I know the bits just came out today, but one of the first things I want to do with the newly released Windows Mobile 7 SDK is put a map up on the screen and mess around. I've downloaded the latest version of the Silverlight Maps Control and added the references to my application. As a matter of fact, the VS 2010 design view of the MainPage.xaml shows the map control after adding the namespace and placing the control. I'm using the provided VS 2010 Express version that comes with the Win Mobile 7 SDK and have just used the New Project - Windows Phone Application template. When I try to build I get two warnings related to the Microsoft.Maps.MapControl dll's. Warning 1 The primary reference "Microsoft.Maps.MapControl, Version=1.0.1.0, Culture=neutral, PublicKeyToken=498d0d22d7936b73, processorArchitecture=MSIL" could not be resolved because it has an indirect dependency on the framework assembly "System.Windows.Browser, Version=2.0.5.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e" which could not be resolved in the currently targeted framework. "Silverlight,Version=v4.0,Profile=WindowsPhone". To resolve this problem, either remove the reference "Microsoft.Maps.MapControl, Version=1.0.1.0, Culture=neutral, PublicKeyToken=498d0d22d7936b73, processorArchitecture=MSIL" or retarget your application to a framework version which contains "System.Windows.Browser, Version=2.0.5.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e". Warning 2 The primary reference "Microsoft.Maps.MapControl.Common, Version=1.0.1.0, Culture=neutral, PublicKeyToken=498d0d22d7936b73, processorArchitecture=MSIL" could not be resolved because it has an indirect dependency on the framework assembly "System.Windows.Browser, Version=2.0.5.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e" which could not be resolved in the currently targeted framework. "Silverlight,Version=v4.0,Profile=WindowsPhone". To resolve this problem, either remove the reference "Microsoft.Maps.MapControl.Common, Version=1.0.1.0, Culture=neutral, PublicKeyToken=498d0d22d7936b73, processorArchitecture=MSIL" or retarget your application to a framework version which contains "System.Windows.Browser, Version=2.0.5.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e". I'm leaning towards some way of adding the System.Windows.Browser to the targeted framework version. But I'm not even sure if that is possible. To be more specific; I'm looking for a way to get the Silverlight Maps Control up on a Windows Phone 7 series application. If possible. Thanks.

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  • decrypt an encrypted value ?

    - by jim
    I have an old Paradox database (I can convert it to Access 2007) which contains more then 200,000 records. This database has two columns: the first one is named "Word" and the second one is named "Mean". It is a dictionary database and my client wants to convert this old database to ASP.NET and SQL. However, we don't know what key or method is used to encrypt or encode the "Mean" column which is in the Unicode format. The software itself has been written in Delphi 7 and we don't have the source code. My client only knows the credentials for logging in to database. The problem is decoding the Mean column. What I do have is the compiled windows application and the Paradox database. This software can decode the "Mean" column for each "Word" so the method and/or key is in its own compiled code(.exe) or one of the files in its directory. For example, we know that in the following row the "Zymurgy" exactly means "???? ??? ????? ?? ???? ????, ????? ?????" since the application translates it like that. Here is what the record looks like when I open the database in Access: Word Mean Zymurgy 5OBnGguKPdDAd7L2lnvd9Lnf1mdd2zDBQRxngsCuirK5h91sVmy0kpRcue/+ql9ORmP99Mn/QZ4= Therefore we're trying to discover how the value in the Mean column is converted to "???? ??? ????? ?? ???? ????, ????? ?????". I think the "Mean" column value in above row is encoded in Base64 string format, but decoding the Base64 string does not yet result in the expected text. The extensions for files in the win app directory are dll, CCC, DAT, exe (other than the main app file), SYS, FAM, MB, PX, TV, VAL. Any kind of help is appreciated. Additional information: guys! the creators are not that stupid to save the values only in encoded form. they're definitely encrypted them. so i guess we have to look for the key.

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  • jQuery galleria plugin with dynamically loaded images

    - by panas
    I'm using the Galleria plugin with jQuery to create my image gallery. I'm trying to get load images dynamically from the user's selection into the DOM and have the gallery auto-update to display those new images but it's not working. Firebug shows the images are successfully loading into the DOM but Galleria displays no thumbnails. I need a way to reload Galleria to display the new images. /* ---- Gallery Code ---- */ if ($(this).find('div').attr('title') == 'photogallery' && $('.galleria_container').length == 0) { $('.gallery').galleria( { history : false, clickNext : true, onImage : function(image,caption,thumb) { if(! ($.browser.mozilla && navigator.appVersion.indexOf("Win")!=-1) ) { image.css('display','none').fadeIn(1000); } var _li = thumb.parents('li'); caption.css('display','none').fadeIn(1000); _li.siblings().children('img.selected').fadeTo(500,0.3); thumb.fadeTo('fast',1).addClass('selected'); image.attr('title','Next image >>'); }, onThumb : function(thumb) { var _li = thumb.parents('li'); var _fadeTo = _li.is('.active') ? '1' : '0.3'; thumb.css({display:'none',opacity:_fadeTo}).fadeIn(1500); thumb.hover ( function() { thumb.fadeTo('fast',1); }, function() { _li.not('.active').children('img').fadeTo('fast',0.3); } // don't fade out if the parent is active ) } }); } /* ---- Gallery Selector ---- */ $(document).ready(function() { var galleryImages = new Object(); <?php echo $myGal; ?> function setImages(type) { var image = ''; for (var i = 0; i < galleryImages[type].length; i++) { image += '<li><img src="' + galleryImages[type][i] + '"></li>'; } $('ul.gallery').html(image); } $('ul.menu-horiz li ul li').click(function() { setImages($(this).attr('rel')); }); }); The PHP code you see just creates an array of images. So to summarise my question: How can I reload Galleria once the new images have been loaded into the DOM?

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  • Cannot add Silverlight Maps Control to Windows Mobile 7 application

    - by Jacob
    I know the bits just came out today, but one of the first things I want to do with the newly released Windows Mobile 7 SDK is put a map up on the screen and mess around. I've downloaded the latest version of the Silverlight Maps Control and added the references to my application. As a matter of fact, the VS 2010 design view of the MainPage.xaml shows the map control after adding the namespace and placing the control. I'm using the provided VS 2010 Express version that comes with the Win Mobile 7 SDK and have just used the New Project - Windows Phone Application template. When I try to build I get two warnings related to the Microsoft.Maps.MapControl dll's. Warning 1 The primary reference "Microsoft.Maps.MapControl, Version=1.0.1.0, Culture=neutral, PublicKeyToken=498d0d22d7936b73, processorArchitecture=MSIL" could not be resolved because it has an indirect dependency on the framework assembly "System.Windows.Browser, Version=2.0.5.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e" which could not be resolved in the currently targeted framework. "Silverlight,Version=v4.0,Profile=WindowsPhone". To resolve this problem, either remove the reference "Microsoft.Maps.MapControl, Version=1.0.1.0, Culture=neutral, PublicKeyToken=498d0d22d7936b73, processorArchitecture=MSIL" or retarget your application to a framework version which contains "System.Windows.Browser, Version=2.0.5.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e". Warning 2 The primary reference "Microsoft.Maps.MapControl.Common, Version=1.0.1.0, Culture=neutral, PublicKeyToken=498d0d22d7936b73, processorArchitecture=MSIL" could not be resolved because it has an indirect dependency on the framework assembly "System.Windows.Browser, Version=2.0.5.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e" which could not be resolved in the currently targeted framework. "Silverlight,Version=v4.0,Profile=WindowsPhone". To resolve this problem, either remove the reference "Microsoft.Maps.MapControl.Common, Version=1.0.1.0, Culture=neutral, PublicKeyToken=498d0d22d7936b73, processorArchitecture=MSIL" or retarget your application to a framework version which contains "System.Windows.Browser, Version=2.0.5.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e". I'm leaning towards some way of adding the System.Windows.Browser to the targeted framework version. But I'm not even sure if that is possible. To be more specific; I'm looking for a way to get the Silverlight Maps Control up on a Windows Phone 7 series application. If possible. Thanks.

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  • MSBuild command-line error - Silverlight 4 SDK is not installed

    - by Ned
    My MSBuild command line is as follows: msbuild e:\code\myProject.csproj /p:Configuration=Debug /p:OutputPath=bin/Debug /p:Platform=x86 /p:PlatformTarget=x86 The project builds fine on my development machine in VS2010 but not with the command above. I am running Win 7 64 - Bit. I'm getting an error that says I don't have the Silverlight 4 SDK installed but I do. I"ve read some posts that you have to set the Platform=x86 but to no avail. Here is the error message in full: Microsoft (R) Build Engine Version 4.0.30319.1 [Microsoft .NET Framework, Version 4.0.30319.1] Copyright (C) Microsoft Corporation 2007. All rights reserved. Build started 6/8/2010 4:03:38 PM. Project "E:\code\dashboards\MyProject2010\MyProject2010.Web\MyProject2010 .web.csproj" on node 1 (default targets). GenerateTargetFrameworkMonikerAttribute: Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output fi les are up-to-date with respect to the input files. CoreCompile: Skipping target "CoreCompile" because all output files are up-to-date with resp ect to the input files. CopyFilesToOutputDirectory: Copying file from "obj\Debug\MyProject.Web.dll" to "bin\Debug\MyProject.Web .dll". MyProject2010.web - E:\code\dashboards\MyProject2010\MyProject2010.Web \bin\Debug\MyProject.Web.dll Copying file from "obj\Debug\MyProject.Web.pdb" to "bin\Debug\MyProject.Web .pdb". Project "E:\code\dashboards\MyProject2010\MyProject2010.Web\MyProject2010 .web.csproj" (1) is building "E:\code\dashboards\MyProject2010\MyProject20 10.Client\MyProject2010.Client.csproj" (2) on node 1 (GetXapOutputFile target( s)). C:\Program Files (x86)\MSBuild\Microsoft\Silverlight\v4.0\Microsoft.Silverlight .Common.targets(104,9): error : The Silverlight 4 SDK is not installed. [E:\cod e\dashboards\MyProject2010\MyProject2010.Client\MyProject2010.Client.cspr oj] Done Building Project "E:\code\dashboards\MyProject2010\MyProject2010.Clie nt\MyProject2010.Client.csproj" (GetXapOutputFile target(s)) -- FAILED. Done Building Project "E:\code\dashboards\MyProject2010\MyProject2010.Web\ MyProject2010.web.csproj" (default targets) -- FAILED. Build FAILED. "E:\code\dashboards\MyProject2010\MyProject2010.Web\MyProject2010.web.csp roj" (default target) (1) - "E:\code\dashboards\MyProject2010\MyProject2010.Client\MyProject2010.Clie nt.csproj" (GetXapOutputFile target) (2) - (GetFrameworkPaths target) - C:\Program Files (x86)\MSBuild\Microsoft\Silverlight\v4.0\Microsoft.Silverlig ht.Common.targets(104,9): error : The Silverlight 4 SDK is not installed. [E:\c ode\dashboards\MyProject2010\MyProject2010.Client\MyProject2010.Client.cs proj] 0 Warning(s) 1 Error(s) Time Elapsed 00:00:00.39 I appreciate anyone's help. Thanks.

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  • Problems related to showing MessageBox from non-GUI threads

    - by Hans Løken
    I'm working on a heavily data-bound Win.Forms application where I've found some strange behavior. The app has separate I/O threads receiving updates through asynchronous web-requests which it then sends to the main/GUI thread for processing and updating of application-wide data-stores (which in turn may be data-bound to various GUI-elements, etc.). The server at the other end of the web-requests requires periodic requests or the session times out. I've gone through several attempted solutions of dealing with thread-issues etc. and I've observed the following behavior: If I use Control.Invoke for sending updates from I/O-thread(s) to main-thread and this update causes a MessageBox to be shown the main form's message pump stops until the user clicks the ok-button. This also blocks the I/O-thread from continuing eventually leading to timeouts on the server. If I use Control.BeginInvoke for sending updates from I/O-thread(s) to main-thread the main form's message pump does not stop, but if the processing of an update leads to a messagebox being shown, the processing of the rest of that update is halted until the user clicks ok. Since the I/O-threads keep running and the message pump keeps processing messages several BeginInvoke's for updates may be called before the one with the message box is finished. This leads to out-of-sequence updates which is unacceptable. I/O-threads add updates to a blocking queue (very similar to http://stackoverflow.com/questions/530211/creating-a-blocking-queuet-in-net/530228#530228). GUI-thread uses a Forms.Timer that periodically applies all updates in the blocking queue. This solution solves both the problem of blocking I/O threads and sequentiality of updates i.e. next update will be never be started until previous is finished. However, there is a small performance cost as well as introducing a latency in showing updates that is unacceptable in the long run. I would like update-processing in the main-thread to be event-driven rather than polling. So to my question. How should I do this to: avoid blocking the I/O-threads guarantee that updates are finished in-sequence keep the main message pump running while showing a message box as a result of an update.

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  • Python, SWIG and other strange things

    - by wanderameise
    hey, I have a firmware for an USB module I can already control by visual C. Now I want to port this to python. for this I need the octopus library which is written in c. I found a file called octopus_wrap which was created by SWIG! then I found a makefile which says: python2.5: swig -python -outdir ./ ../octopus.i gcc -fPIC -c ../../liboctopus/src/octopus.c gcc -fPIC -c ../octopus_wrap.c -I /usr/include/python2.5 gcc -fPIC -shared octopus_wrap.o octopus.o /usr/lib/libusb.so -o _octopus.so python2.4: swig -python -outdir ./ ../octopus.i gcc -fPIC -c ../../liboctopus/src/octopus.c gcc -fPIC -c ../octopus_wrap.c -I /usr/include/python2.4 gcc -fPIC -shared octopus_wrap.o octopus.o /usr/lib/libusb.so -o _octopus.so win: gcc -fPIC -c ../../liboctopus/src/octopus.c -I /c/Programme/libusb-win32-device-bin-0.1.10.1/include gcc -fPIC -c octopus_wrap.c -I /c/Python25/libs -lpython25 -I/c/Python25/include -I /c/Programme/libusb-win32-device-bin-0.1.10.1/include gcc -fPIC -shared *.o -o _octopus.pyd -L/c/Python25/libs -lpython25 -lusb -L/c/Programme/libusb-win32-device-bin-0.1.10.1/lib/gcc clean: rm -f octopus* _octopus* install_python2.4: cp _octopus.so /usr/local/lib/python2.4/site-packages/ cp octopus.py /usr/local/lib/python2.4/site-packages/ install_python2.5: cp _octopus.so /usr/local/lib/python2.5/site-packages/ cp octopus.py /usr/local/lib/python2.5/site-packages/ I dont know how to handle this but as far as I can see octopus.py and _octopus.so are the resulting output files which are relevant to python right? luckily someone already did that and so I put those 2 files to my "python26/lib" folder (hope it doesnt matter if it´s python 2.5 or 2.6?!) So when working with the USB device the octopus.py is the library to work with! Importing this file makes several problems: >>> Traceback (most recent call last): File "C:\Users\ameise\My Dropbox\µC\AVR\OCTOPUS\octopususb-0.5\demos\python \blink_status.py", line 8, in <module> from octopus import * File "C:\Python26\lib\octopus.py", line 7, in <module> import _octopus ImportError: DLL load failed: module not found. and here´s the related line 7 : import _octopus So there´s a problem considering the .so file! What could be my next step? I know that´s a lot of confusing stuff but I hope anyone of you could bring some light in my mind! thy in advance

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  • Is it worth moving from stored procedures to linq ?

    - by Josef
    I'm looking at standardizing programming in an organisaiton. Half uses stored procedures and the other half Linq. From what i've read there is still some debate going on on this topic. My concern is that MS is trying to slip in it's own proprietry query language 'linq' to make SQL redundant. If a few years back microsoft had tried to win customers from oracle and sybase with their MSSQL database and stated that it didn't use SQL by their own proprietry query langues ie linq. I doubt many would have switched. I believe that is exactly what is happening now by introducting it into the applicaiton business layer. I have used MS for many years but there is one gripe that I have with them and that is that they change their direction a lot. By a lot I mean new releases of .net, silverlight etc are more than 30% different from previous version. So by the time you become productive a new release is on the way. As things stand now a web developer using .net would need to know either vb.net or c#, xml, xaml,javascript,html, sql and now linq. That doesn't make for good productivity in my books. My concern is that once we all start using linq MS will start changing it between releases. and it will become an ever changing landscape. I believe that 'linq to sql' has already been deprecated. At leas with SQL we are dealing with a more stable and standardized language. Are we looking at a programming revolution or a marketing campaign? As far as I know other languages like Cobol have stayed the same for years. A cobol program from 20 years ago could pick up todays code and start working on it. Could a Vb3 person work on a modern .net web app ? Would these large changes need to be made if the underlying original foundation had been sound ? I worry about following MS shaking roadmap with it's deadends and double backs. are there any architects out there who feel the same ? regards Josef

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  • Why do I get extra, unexpected results with my ack regex?

    - by Gauthier
    I'm finally learning regexps and training with ack. I believe this uses Perl regexp. I want to match all lines where the first non-blank characters are if (<word> !, with any number of spaces in between the elements. This is what I came up with: ^[ \t]*if *\(\w+ *! It only nearly worked. ^[ \t]* is wrong, since it matches one or none [space or tab]. What I want is to match anything that may contain only space or tab (or nothing). For example these should not match: // if (asdf != 0) else if (asdf != 1) How can I modify my regexp for that? EDIT adding command line ack -i --group -a '^\s*if *\(\w+ *!' c:/work/proj/proj Note the single quotes, I'm not so sure about them anymore. My search base is a larger code base. It does include matching expressions (quite some), but even for example: 274: }else if (y != 0) , which I get as a result of the above command. EDIT adding the result of mobrule's test Mobrule, thanks for providing me a text to test on. I'll copy here what I get on my prompt: C:\Temp\regex>more ack.test # ack.test if (asdf != 0) # no spaces - ok if (asdf != 0) # single space - ok if (asdf != 0) # single tab - ok if (asdf != 0) # multiple space - ok if (asdf != 0) # multiple tab - ok if (asdf != 0) # spaces + tab ok if (asdf != 0) # tab + space ok if (asdf != 0) # space + tab + space ok // if (asdf != 0) # not ok } else if (asdf != 0) # not ok C:\Temp\regex>ack '^[ \t]*if *\(\w+ *!' ack.test C:\Temp\regex>"C:\Program\git\bin\perl.exe" C:\bat\ack.pl '[ \t]*if *\(\w+ *!' a ck.test if (asdf != 0) # no spaces - ok if (asdf != 0) # single space - ok if (asdf != 0) # single tab - ok if (asdf != 0) # multiple space - ok if (asdf != 0) # multiple tab - ok if (asdf != 0) # spaces + tab ok if (asdf != 0) # tab + space ok if (asdf != 0) # space + tab + space ok // if (asdf != 0) # not ok } else if (asdf != 0) # not ok The problem is in my call to my ack.bat! ack.bat contains: "C:\Program\git\bin\perl.exe" C:\bat\ack.pl %* Although I call with a caret, it gets away at the call of the bat file! Escaping the caret with ^^ does not work. Quoting the regex with " " instead of ' ' works. My problem was a DOS/win problem, sorry for bothering you all for that.

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  • Establishing connection from java to access 2010 64bit

    - by user993250
    after going through several tutorials and blog posts, i have unsuccessfully tried to set up a connection from java to a microsoft access database. my system specifications are win 7 [64 bit] odbcad32.ese [64 bit] access 2010 [64 bit] jre6 [64 bit] the code that i wrote for establishing a connection public Connection makeConn() throws ClassNotFoundException, SQLException { Class.forName("sun.jdbc.odbc.JdbcOdbcDriver"); conn = DriverManager.getConnection("jdbc:odbc:Driver={Microsoft Access Driver (*.mdb)};DBQ=C:\\Users\\ARIFAH\\Desktop\\sampleDb.mdb"); return conn; } in the data source [odbc]---[located at path %windir%\system32\odbcad32.exe] i performed the following task USER DNS TAB ADD-Microsoft Access Driver (*.mdb, *.accdb ) [file ACEODBC.dll] -Finish Data Source Name: TestDriver ; Description: test driver for access 2010 64 bit ; DataBase-select -browse: C:\Users\ARIFAH\Desktop\sampleDb.mdb - ok apply ok now when i try to run my application, this is the error that i m getting, java.sql.SQLException: [Microsoft][ODBC Microsoft Access Driver] Could not find file '(unknown)'. at sun.jdbc.odbc.JdbcOdbc.createSQLException(Unknown Source) at sun.jdbc.odbc.JdbcOdbc.standardError(Unknown Source) at sun.jdbc.odbc.JdbcOdbc.SQLDriverConnect(Unknown Source) at sun.jdbc.odbc.JdbcOdbcConnection.initialize(Unknown Source) at sun.jdbc.odbc.JdbcOdbcDriver.connect(Unknown Source) at java.sql.DriverManager.getConnection(Unknown Source) at java.sql.DriverManager.getConnection(Unknown Source) at dataBase.connection.makeConn(connection.java:22) at newmodulewizrd.ui.App.<init>(App.java:32) at archetypedcomponent.commands.newModuleHandler.execute(newModuleHandler.java:39) at org.eclipse.ui.internal.handlers.HandlerProxy.execute(HandlerProxy.java:294) at org.eclipse.core.commands.Command.executeWithChecks(Command.java:476) at org.eclipse.core.commands.ParameterizedCommand.executeWithChecks(ParameterizedCommand.java:508) at org.eclipse.ui.internal.handlers.HandlerService.executeCommand(HandlerService.java:169) at org.eclipse.ui.internal.handlers.SlaveHandlerService.executeCommand(SlaveHandlerService.java:241) at org.eclipse.ui.internal.handlers.SlaveHandlerService.executeCommand(SlaveHandlerService.java:241) at org.eclipse.ui.menus.CommandContributionItem.handleWidgetSelection(CommandContributionItem.java:770) at org.eclipse.ui.menus.CommandContributionItem.access$10(CommandContributionItem.java:756) at org.eclipse.ui.menus.CommandContributionItem$5.handleEvent(CommandContributionItem.java:746) at org.eclipse.swt.widgets.EventTable.sendEvent(EventTable.java:84) at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1003) at org.eclipse.swt.widgets.Display.runDeferredEvents(Display.java:3910) at org.eclipse.swt.widgets.Display.readAndDispatch(Display.java:3503) at org.eclipse.ui.internal.Workbench.runEventLoop(Workbench.java:2405) at org.eclipse.ui.internal.Workbench.runUI(Workbench.java:2369) at org.eclipse.ui.internal.Workbench.access$4(Workbench.java:2221) at org.eclipse.ui.internal.Workbench$5.run(Workbench.java:500) at org.eclipse.core.databinding.observable.Realm.runWithDefault(Realm.java:332) at org.eclipse.ui.internal.Workbench.createAndRunWorkbench(Workbench.java:493) at org.eclipse.ui.PlatformUI.createAndRunWorkbench(PlatformUI.java:149) at org.eclipse.ui.internal.ide.application.IDEApplication.start(IDEApplication.java:113) at org.eclipse.equinox.internal.app.EclipseAppHandle.run(EclipseAppHandle.java:194) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.runApplication(EclipseAppLauncher.java:110) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.start(EclipseAppLauncher.java:79) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:368) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:179) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.eclipse.equinox.launcher.Main.invokeFramework(Main.java:559) at org.eclipse.equinox.launcher.Main.basicRun(Main.java:514) at org.eclipse.equinox.launcher.Main.run(Main.java:1311) at org.eclipse.equinox.launcher.Main.main(Main.java:1287) *can somebody help with it??? *

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  • Thread not behaving correctly

    - by ivor
    Hello, I wonder if anyone can help me to understand where I could be going wrong with this code; Basically I'm working on a turorial and calling the class below from another class - and it is getting the following error; Exception in thread "Thread-1" java.lang.NullPointerException at org.newdawn.spaceinvaders.TCPChat.run(TCPChat.java:322) at java.lang.Thread.run(Unknown Source) I realise the error is beibg flagged in another class- but I have tested the other class with a small class which sets up a separate thread - and it works fine, but as soon as I try and implement a new thread in this class - it causes all sorts of problems. Am I setting up the thread correctly in this class? Basically I can set up a thread in this class, with a test loop and it's fine, but when I bring in the functionality of the rest of the game it sometimes hangs, or does not display at all. Any suggestions on where I could be going wrong would be greatly appreciated. Thanks for looking. package org.newdawn.spaceinvaders; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import java.util.ArrayList; import java.util.Scanner; import java.awt.*;//maybe not needed import javax.swing.*;//maybenot needed import java.util.Random; //import java.io.*; /** * The main hook of our game. This class with both act as a manager * for the display and central mediator for the game logic. * * Display management will consist of a loop that cycles round all * entities in the game asking them to move and then drawing them * in the appropriate place. With the help of an inner class it * will also allow the player to control the main ship. * * As a mediator it will be informed when entities within our game * detect events (e.g. alient killed, played died) and will take * appropriate game actions. * * @author Kevin Glass */ public class Game extends Canvas implements Runnable{ /** The stragey that allows us to use accelerate page flipping */ private BufferStrategy strategy; /** True if the game is currently "running", i.e. the game loop is looping */ private boolean gameRunning = true; /** The list of all the entities that exist in our game */ private ArrayList entities = new ArrayList(); /** The list of entities that need to be removed from the game this loop */ private ArrayList removeList = new ArrayList(); /** The entity representing the player */ private Entity ship; /** The speed at which the player's ship should move (pixels/sec) */ private double moveSpeed = 300; /** The time at which last fired a shot */ private long lastFire = 0; /** The interval between our players shot (ms) */ private long firingInterval = 500; /** The number of aliens left on the screen */ private int alienCount; /** The number of levels progressed */ private double levelCount; /** high score for the user */ private int highScore; /** high score for the user */ private String player = "bob"; //private GetUserInput getPlayer; /** The list of entities that need to be removed from the game this loop */ /** The message to display which waiting for a key press */ private String message = ""; /** True if we're holding up game play until a key has been pressed */ private boolean waitingForKeyPress = true; /** True if the left cursor key is currently pressed */ private boolean leftPressed = false; /** True if the right cursor key is currently pressed */ private boolean rightPressed = false; /** True if we are firing */ private boolean firePressed = false; /** True if game logic needs to be applied this loop, normally as a result of a game event */ private boolean logicRequiredThisLoop = false; //private Thread cThread = new Thread(this); //public Thread t = new Thread(this); //private Thread g = new Thread(this); void setHighscore(int setHS) { highScore = setHS; } public int getHighscore() { return highScore; } public void setPlayer(String setPlayer) { player = setPlayer; } public String getPlayer() { return player; } public void run() { //setup(); System.out.println("hello im running bob"); /*int count = 1; do { System.out.println("Count is: " + count); count++; try{Thread.sleep(1);} catch(InterruptedException e){} } while (count <= 2000000);*/ //Game g =new Game(); //Game g = this; // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //setup(); //this.gameLoop(); //try{thread.sleep(1);} //catch{InterruptedException e} } /** * Construct our game and set it running. */ public Game () { //Thread t = new Thread(this);//set up new thread for invaders game //t.run();//run the run method of the game //Game g =new Game(); //setup(); //Thread t = new Thread(this); //thread.start(); //SwingUtilities.invokeLater(this); Thread er = new Thread(this); er.start(); } public void setup(){ //initialise highscore setHighscore(0); // create a frame to contain our game JFrame container = new JFrame("Space Invaders 101"); // get hold the content of the frame and set up the resolution of the game JPanel panel = (JPanel) container.getContentPane(); panel.setPreferredSize(new Dimension(800,600)); //panel.setLayout(null); // setup our canvas size and put it into the content of the frame setBounds(0,0,800,600); panel.add(this); // Tell AWT not to bother repainting our canvas since we're // going to do that our self in accelerated mode setIgnoreRepaint(true); // finally make the window visible container.pack(); container.setResizable(false); container.setVisible(true); // add a listener to respond to the user closing the window. If they // do we'd like to exit the game container.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //cThread.interrupt(); System.exit(0); } }); // add a key input system (defined below) to our canvas // so we can respond to key pressed addKeyListener(new KeyInputHandler()); // request the focus so key events come to us requestFocus(); // create the buffering strategy which will allow AWT // to manage our accelerated graphics createBufferStrategy(2); strategy = getBufferStrategy(); // initialise the entities in our game so there's something // to see at startup initEntities(); } /** * Start a fresh game, this should clear out any old data and * create a new set. */ private void startGame() { // clear out any existing entities and intialise a new set entities.clear(); initEntities(); //initialise highscore setHighscore(0); // blank out any keyboard settings we might currently have leftPressed = false; rightPressed = false; firePressed = false; } /** * Initialise the starting state of the entities (ship and aliens). Each * entitiy will be added to the overall list of entities in the game. */ //private void initEntities() { public void initEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = 1.02; for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){ //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",100+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } } //private void initEntities() { public void initAlienEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal //ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side //entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = levelCount + 0.10;//this increases the speed on every level for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){//randome check to show alien //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",-250+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } advanceAlienSpeed(levelCount); } /** * Notification from a game entity that the logic of the game * should be run at the next opportunity (normally as a result of some * game event) */ public void updateLogic() { logicRequiredThisLoop = true; } /** * Remove an entity from the game. The entity removed will * no longer move or be drawn. * * @param entity The entity that should be removed */ public void removeEntity(Entity entity) { removeList.add(entity); } /** * Notification that the player has died. */ public void notifyDeath() { message = "Oh no! They got you, try again?"; waitingForKeyPress = true; } /** * Notification that the player has won since all the aliens * are dead. */ public void notifyWin() { message = "Well done! You Win!"; waitingForKeyPress = true; } /** * Notification that an alien has been killed */ public void notifyAlienKilled() { // reduce the alient count, if there are none left, the player has won! alienCount--; if (alienCount == 0) { //notifyWin();win not relevant here... this.initAlienEntities();//call fresh batch of aliens } // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens advanceAlienSpeed(1.30); } public void advanceAlienSpeed(double speed) { // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); if (entity instanceof AlienEntity) { // speed up by 2% entity.setHorizontalMovement(entity.getHorizontalMovement() * speed); //entity.setVerticalMovement(entity.getVerticalMovement() * 1.02); } } } /** * Attempt to fire a shot from the player. Its called "try" * since we must first check that the player can fire at this * point, i.e. has he/she waited long enough between shots */ public void tryToFire() { // check that we have waiting long enough to fire if (System.currentTimeMillis() - lastFire < firingInterval) { return; } // if we waited long enough, create the shot entity, and record the time. lastFire = System.currentTimeMillis(); ShotEntity shot = new ShotEntity(this,"sprites/shot.gif",ship.getX()+10,ship.getY()-30); entities.add(shot); } /** * The main game loop. This loop is running during all game * play as is responsible for the following activities: * <p> * - Working out the speed of the game loop to update moves * - Moving the game entities * - Drawing the screen contents (entities, text) * - Updating game events * - Checking Input * <p> */ public void gameLoop() { long lastLoopTime = System.currentTimeMillis(); // keep looping round til the game ends while (gameRunning) { // work out how long its been since the last update, this // will be used to calculate how far the entities should // move this loop long delta = System.currentTimeMillis() - lastLoopTime; lastLoopTime = System.currentTimeMillis(); // Get hold of a graphics context for the accelerated // surface and blank it out Graphics2D g = (Graphics2D) strategy.getDrawGraphics(); g.setColor(Color.black); g.fillRect(0,0,800,600); // cycle round asking each entity to move itself if (!waitingForKeyPress) { for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.move(delta); } } // cycle round drawing all the entities we have in the game for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.draw(g); } // brute force collisions, compare every entity against // every other entity. If any of them collide notify // both entities that the collision has occured for (int p=0;p<entities.size();p++) { for (int s=p+1;s<entities.size();s++) { Entity me = (Entity) entities.get(p); Entity him = (Entity) entities.get(s); if (me.collidesWith(him)) { me.collidedWith(him); him.collidedWith(me); } } } // remove any entity that has been marked for clear up entities.removeAll(removeList); removeList.clear(); // if a game event has indicated that game logic should // be resolved, cycle round every entity requesting that // their personal logic should be considered. if (logicRequiredThisLoop) { //g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.doLogic(); } logicRequiredThisLoop = false; } // if we're waiting for an "any key" press then draw the // current message //show highscore at top of screen //show name at top of screen g.setColor(Color.white); g.drawString("Player : "+getPlayer()+" : Score : "+getHighscore(),20,20); if (waitingForKeyPress) { g.setColor(Color.white); g.drawString(message,(800-g.getFontMetrics().stringWidth(message))/2,250); g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); } // finally, we've completed drawing so clear up the graphics // and flip the buffer over g.dispose(); strategy.show(); // resolve the movement of the ship. First assume the ship // isn't moving. If either cursor key is pressed then // update the movement appropraitely ship.setVerticalMovement(0);//set to vertical movement if ((leftPressed) && (!rightPressed)) { ship.setVerticalMovement(-moveSpeed);//**took out setHorizaontalMOvement } else if ((rightPressed) && (!leftPressed)) { ship.setVerticalMovement(moveSpeed);//**took out setHorizaontalMOvement } // if we're pressing fire, attempt to fire if (firePressed) { tryToFire(); } // finally pause for a bit. Note: this should run us at about // 100 fps but on windows this might vary each loop due to // a bad implementation of timer try { Thread.sleep(10); } catch (Exception e) {} } } /** * A class to handle keyboard input from the user. The class * handles both dynamic input during game play, i.e. left/right * and shoot, and more static type input (i.e. press any key to * continue) * * This has been implemented as an inner class more through * habbit then anything else. Its perfectly normal to implement * this as seperate class if slight less convienient. * * @author Kevin Glass */ private class KeyInputHandler extends KeyAdapter { /** The number of key presses we've had while waiting for an "any key" press */ private int pressCount = 1; /** * Notification from AWT that a key has been pressed. Note that * a key being pressed is equal to being pushed down but *NOT* * released. Thats where keyTyped() comes in. * * @param e The details of the key that was pressed */ public void keyPressed(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "press" if (waitingForKeyPress) { return; } // if (e.getKeyCode() == KeyEvent.VK_LEFT) { ////leftPressed = true; ///} //// if (e.getKeyCode() == KeyEvent.VK_RIGHT) { //rightPressed = true; if (e.getKeyCode() == KeyEvent.VK_UP) { leftPressed = true; } if (e.getKeyCode() == KeyEvent.VK_DOWN) { rightPressed = true; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = true; } } /** * Notification from AWT that a key has been released. * * @param e The details of the key that was released */ public void keyReleased(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "released" if (waitingForKeyPress) { return; } if (e.getKeyCode() == KeyEvent.VK_UP) {//changed from VK_LEFT leftPressed = false; } if (e.getKeyCode() == KeyEvent.VK_DOWN) {//changed from VK_RIGHT rightPressed = false; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = false; } } /** * Notification from AWT that a key has been typed. Note that * typing a key means to both press and then release it. * * @param e The details of the key that was typed. */ public void keyTyped(KeyEvent e) { // if we're waiting for a "any key" type then // check if we've recieved any recently. We may // have had a keyType() event from the user releasing // the shoot or move keys, hence the use of the "pressCount" // counter. if (waitingForKeyPress) { if (pressCount == 1) { // since we've now recieved our key typed // event we can mark it as such and start // our new game waitingForKeyPress = false; startGame(); pressCount = 0; } else { pressCount++; } } // if we hit escape, then quit the game if (e.getKeyChar() == 27) { //cThread.interrupt(); System.exit(0); } } } /** * The entry point into the game. We'll simply create an * instance of class which will start the display and game * loop. * * @param argv The arguments that are passed into our game */ //public static void main(String argv[]) { //Game g =new Game(); // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //g.gameLoop(); //} }

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  • Team matchups for Dota Bot

    - by Dan
    I have a ghost++ bot that hosts games of Dota (a warcraft 3 map that is played 5 players versus 5 players) and I'm trying to come up with good formulas to balance the players going into a match based on their records (I have game history for several thousand games). I'm familear with some of the concepts required to match up players, like confidence based on sample size of the number of games they played, and also perameter approximation and degrees of freedom and thus throwing out any variables that don't contribute enough to the r^2. My bot collects quite a few variables for each player from each game: The Important ones: Win/Lose/Game did not finish # of Player Kills # of Player Deaths # of Kills player assisted The not so important ones: # of enemy creep kills # of creep sneak attacks # of neutral creep kills # of Tower kills # of Rax kills # of courier kills Quick explination: The kills/deaths don't determine who wins, but the gold gained and lost from this usually is enough to tilt the game. Tower/Rax kills are what the goal of the game is (once a team looses all their towers/rax their thrown can be attacked if that is destroyed they lose), but I don't really count these as important because it is pretty random who gets the credit for the tower kill, and chances are if you destroy a tower it is only because some other player is doing well and distracting the otherteam elsewhere on the map. I'm getting a bit confused when trying to deal with the fact that 5 players are on a team, so ultimately each individual isn't that responsible for the team winner or losing. Take a player that is really good at killing and has 40 kills and only 10 deaths, but in their 5 games they've only won 1. Should I give him extra credit for such a high kill score despite losing? (When losing it is hard to keep a positive kill/death ratio) Or should I dock him for losing assuming that despite the nice kill/death ratio he probably plays in a really greedy way only looking out for himself and not helping the team? Ultimately I don't think I have to guess at questions like this because I have so much data... but I don't really know how to look at the data to answer questions like this. Can anyone help me come up with formulas to help team balance and predict the outcome? Thanks, Dan

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  • BASH, multiple arrays and a loop.

    - by S1syphus
    At work, we 7 or 8 hardrives we dispatch over the country, each have unique labels which are not sequential. Ideally drives are plugged in our desktop, then gets folders from the server that correspond to the drive name. Sometimes, only one hard drive gets plugged in sometimes multiples, possibly in the future more will be added. Each is mounts to /Volumes/ and it's identifier; so for example /Volumes/f00, where f00 is the identifier. What I want to happen, scan volumes see if any any of the drives are plugged in, then checks the server to see if the folder exists, if ir does copy folder and recursive folders. Here is what I have so far, it checks if the drive exists in Volumes: #!/bin/sh #Declare drives in the array ARRAY=( foo bar long ) #Get the drives from the array DRIVES=${#ARRAY[@]} #Define base dir to check BaseDir="/Volumes" #Define shared server fold on local mount points #I plan to use AFP eventually, but for the sake of ease #using a local mount. ServerMount="BigBlue" #Define folder name for where files are to come from Dispatch="File-Dispatch" dir="$BaseDir/${ARRAY[${i}]}" #Loop through each item in the array and check if exists on /Volumes for (( i=0;i<$DRIVES;i++)); do dir="$BaseDir/${ARRAY[${i}]}" if [ -d "$dir" ]; then echo "$dir exists, you win." else echo "$dir is not attached." fi done What I can't figure out how to do, is how to check the volumes for the server while looping through the harddrive mount points. So I could do something like: #!/bin/sh #Declare drives, and folder location in arrays ARRAY=( foo bar long ) ARRAY1=($(ls ""$BaseDir"/"$ServerMount"/"$Dispatch"")) #Get the drives from the array DRIVES=${#ARRAY[@]} SERVERFOLDER=${#ARRAY1[@]} #Define base dir to check BaseDir="/Volumes" #Define shared server fold on local mount points ServerMount="BigBlue #Define folder name for where files are to come from Dispatch="File-Dispatch" dir="$BaseDir/${ARRAY[${i}]}" #List the contents from server directory into array ARRAY1=($(ls ""$BaseDir"/"$ServerMount"/"$Dispatch"")) echo ${list[@]} for (( i=0;i<$DRIVES;i++)); (( i=0;i<$SERVERFOLDER;i++)); do dir="$BaseDir/${ARRAY[${i}]}" ser="${ARRAY1[${i}]}" if [ "$dir" =~ "$sir" ]; then cp "$sir" "$dir" else echo "$dir is not attached." fi done I know, that is pretty wrong... well very, but I hope it gives you the idea of what I am trying to achieve. Any ideas or suggestions?

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  • C# Spell checker Problem

    - by reggie
    I've incorporated spell check into my win forms C# project. This is my code. public void CheckSpelling() { try { // declare local variables to track error count // and information int SpellingErrors = 0; string ErrorCountMessage = string.Empty; // create an instance of a word application Microsoft.Office.Interop.Word.Application WordApp = new Microsoft.Office.Interop.Word.Application(); // hide the MS Word document during the spellcheck //WordApp.WindowState = WdWindowState.wdWindowStateMinimize; // check for zero length content in text area if (this.Text.Length > 0) { WordApp.Visible = false; // create an instance of a word document _Document WordDoc = WordApp.Documents.Add(ref emptyItem, ref emptyItem, ref emptyItem, ref oFalse); // load the content written into the word doc WordDoc.Words.First.InsertBefore(this.Text); // collect errors form new temporary document set to contain // the content of this control Microsoft.Office.Interop.Word.ProofreadingErrors docErrors = WordDoc.SpellingErrors; SpellingErrors = docErrors.Count; // execute spell check; assumes no custom dictionaries WordDoc.CheckSpelling(ref oNothing, ref oIgnoreUpperCase, ref oAlwaysSuggest, ref oNothing, ref oNothing, ref oNothing, ref oNothing, ref oNothing, ref oNothing, ref oNothing, ref oNothing, ref oNothing); // format a string to contain a report of the errors detected ErrorCountMessage = "Spell check complete; errors detected: " + SpellingErrors; // return corrected text to control's text area object first = 0; object last = WordDoc.Characters.Count - 1; this.Text = WordDoc.Range(ref first, ref last).Text; } else { // if nothing was typed into the control, abort and inform user ErrorCountMessage = "Unable to spell check an empty text box."; } WordApp.Quit(ref oFalse, ref emptyItem, ref emptyItem); System.Runtime.InteropServices.Marshal.ReleaseComObject(WordApp); // return report on errors corrected // - could either display from the control or change this to // - return a string which the caller could use as desired. // MessageBox.Show(ErrorCountMessage, "Finished Spelling Check"); } catch (Exception e) { MessageBox.Show(e.ToString()); } } The spell checker works well, the only problem is when I try to move the spell checker the main form blurs up for some reason. Also when I close the spell checker the main form is back to normal. It seems like it is opening up Microsoft word then hiding the window, only allowing the spell checker to be seen. Please help.

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