Search Results

Search found 1726 results on 70 pages for 'boost propertytree'.

Page 43/70 | < Previous Page | 39 40 41 42 43 44 45 46 47 48 49 50  | Next Page >

  • Increasing Your Web Search Engine Ranking

    Are you looking for ways to boost your web search engine ranking? If so, you need to learn the basics of SEO (Search Engine Optimization) or hire someone to handle this part of your business. Either way, you should be involved in this aspect since it is so important to its success.

    Read the article

  • Looking For the Best SEO Workshop

    There are several ways in which to find the best SEO training and by attending an SEO workshop you will give your small business a boost. The cost of the training course is usually spread out among the students as there are many people attending classes at one time.

    Read the article

  • What is the Need of Website Development?

    In the corporate world, the danger of not having a strong web presence cannot be imagined by the businesses. Every business needs to be up to date, to be successful and boost up their business; it needs to have a place in the World Wide Web.

    Read the article

  • SEO - Flourish Your Online Business

    SEO or search engine optimization is a technique to boost up the page rankings of your website so that they appear at higher order on various search engines whenever people search of particular content that is present in your website. It is one among many effective ways of internet marketing to promote your business online. This article guides you about the importance of SEO for the betterment of your website.

    Read the article

  • Linux Desktop Evolves with GNOME 2.30

    <b>Linux Planet:</b> "The open source desktop world got a boost this week with the release of GNOME 2.30 -- the latest incarnation of one of the leading open source desktop GUIs that's a part of nearly every major Linux distribution."

    Read the article

  • How to Associate Web Design With Search Engine Optimization

    Permanent one way link building is an important means of search engine optimization as the basic idea behind optimization is to establish link popularity. Meta tag optimization has also given adequate boost to many companies although this technique cannot be adopted by novices and requires the guidance of an established SEO firm. SEO is a huge business and one of the most offered service packages on the World Wide Web.

    Read the article

  • Could Your Business Benefit From a Website?

    As a business owner you may have considered using a website to boost your sales and customer base. Many business people know that a website can bring a new dimension to their businesses presence yet they simply do not known where to start.

    Read the article

  • 3 Secret Ways to Improve Your Search Engine Ranking Right Now

    How do I increase my search engine ranking so that I can boost traffic and therefore sales? That is a good question and is one that anyone who is involved with internet marketing has asked at least once in their online career. It is easy to think that SEO is complicated, especially if you are just starting out.

    Read the article

  • Cannot build digiKam

    - by Tichomir Mitkov
    I'm trying to compile digiKam 2.8.0. I have installed the required libraries but cMake seems to stuck without any meaningful reason. Here is the output of cMake: $ cmake -DCMAKE_BUILD_TYPE=relwithdebinfo -DCMAKE_INSTALL_PREFIX=/usr/local . -- Found Qt-Version 4.7.1 (using /usr/bin/qmake) -- Found X11: /usr/lib64/libX11.so -- Found KDE 4.6 include dir: /usr/include -- Found KDE 4.6 library dir: /usr/lib64 -- Found the KDE4 kconfig_compiler preprocessor: /usr/bin/kconfig_compiler -- Found automoc4: /usr/bin/automoc4 -- Local kdegraphics libraries will be compiled... YES -- Handbooks will be compiled..................... YES -- Extract translations files..................... NO -- Translations will be compiled.................. YES -- ---------------------------------------------------------------------------------- -- Starting CMake configuration for: libmediawiki ----------------------------------------------------------------------------- -- The following external packages were located on your system. -- This installation will have the extra features provided by these packages. ----------------------------------------------------------------------------- * QJSON - Qt library for handling JSON data ----------------------------------------------------------------------------- -- Congratulations! All external packages have been found. ----------------------------------------------------------------------------- -- ---------------------------------------------------------------------------------- -- Starting CMake configuration for: libkgeomap -- Found Qt-Version 4.7.1 (using /usr/bin/qmake) -- Found X11: /usr/lib64/libX11.so -- Check Kexiv2 library in local sub-folder... -- Found Kexiv2 library in local sub-folder: /home/tichomir/Downloads/digikam-2.8.0/extra/libkexiv2 -- kexiv2 found, the demo application will be compiled. -- ---------------------------------------------------------------------------------- -- Starting CMake configuration for: libkface -- Found Qt-Version 4.7.1 (using /usr/bin/qmake) -- Found X11: /usr/lib64/libX11.so -- First try at finding OpenCV... -- Great, found OpenCV on the first try. -- OpenCV Root directory is /usr/share/opencv -- External libface was not found, use internal version instead... -- ---------------------------------------------------------------------------------- -- Starting CMake configuration for: kipi-plugins -- Check Kexiv2 library in local sub-folder... -- Found Kexiv2 library in local sub-folder: /home/tichomir/Downloads/digikam-2.8.0/extra/libkexiv2 -- Check for Kdcraw library in local sub-folder... -- Found Kdcraw library in local sub-folder: /home/tichomir/Downloads/digikam-2.8.0/extra/libkdcraw CMake Error at extra/libkdcraw/cmake/modules/FindKdcraw.cmake:137 (file): file Internal CMake error when trying to open file: /home/tichomir/Downloads/digikam-2.8.0/extra/libkdcraw/libkdcraw/version.h for reading. Call Stack (most recent call first): extra/kipi-plugins/CMakeLists.txt:123 (FIND_PACKAGE) -- Check Kipi library in local sub-folder... -- Found Kipi library in local sub-folder: /home/tichomir/Downloads/digikam-2.8.0/extra/libkipi CMake Warning at extra/kipi-plugins/CMakeLists.txt:139 (MESSAGE): libkdcraw: Version information not found, your version is probably too old. -- Found GObject libraries: /usr/lib64/libgobject-2.0.so;/usr/lib64/libgmodule-2.0.so;/usr/lib64/libgthread-2.0.so;/usr/lib64/libglib-2.0.so -- Found GObject includes : /usr/include/glib-2.0/gobject -- Check for Ksane library in local sub-folder... -- Found Ksane library in local sub-folder: /home/tichomir/Downloads/digikam-2.8.0/extra/libksane -- Check for KGeoMap library in local sub-folder... -- Found KGeoMap library in local sub-folder: /home/tichomir/Downloads/digikam-2.8.0/extra/libkgeomap -- Check Mediawiki library in local sub-folder... -- Found Mediawiki library in local sub-folder: /home/tichomir/Downloads/digikam-2.8.0/extra/libmediawiki -- Check Vkontakte library in local sub-folder... -- Found Vkontakte library in local sub-folder: /home/tichomir/Downloads/digikam-2.8.0/extra/libkvkontakte -- Boost version: 1.38.0 -- libkgeomap: Found version 2.0.0 -- Found X11: /usr/lib64/libX11.so -- CMake version: cmake version 2.8.9 -- CMake version (cleaned): cmake version 2.8.9 -- -- ---------------------------------------------------------------------------------- -- kipi-plugins 2.8.0 dependencies results <http://www.digikam.org> -- -- libjpeg library found.................... YES -- libtiff library found.................... YES -- libpng library found..................... YES -- libkipi library found.................... YES -- libkexiv2 library found.................. YES -- libkdcraw library found.................. YES -- libxml2 library found.................... YES (optional) -- libxslt library found.................... YES (optional) -- libexpat library found................... YES (optional) -- native threads support library found..... YES (optional) -- libopengl library found.................. YES (optional) -- Qt4 OpenGL module found.................. YES -- libopencv library found.................. YES (optional) -- QJson library found...................... YES (optional) -- libgpod library found.................... YES (optional) -- Gdk library found........................ YES (optional) -- libkdepim library found.................. YES (optional) -- qca2 library found....................... YES (optional) -- libkgeomap library found................. YES (optional) -- libmediawiki library found............... YES (optional) -- libkvkontakte library found.............. YES (optional) -- boost library found...................... YES (optional) -- OpenMP library found..................... YES (optional) -- libX11 library found..................... YES (optional) -- libksane library found................... YES (optional) -- -- kipi-plugins will be compiled............ YES -- Shwup will be compiled................... YES (optional) -- YandexFotki will be compiled............. YES (optional) -- HtmlExport will be compiled.............. YES (optional) -- AdvancedSlideshow will be compiled....... YES (optional) -- ImageViewer will be compiled............. YES (optional) -- AcquireImages will be compiled........... YES (optional) -- DNGConverter will be compiled............ YES (optional) -- RemoveRedEyes will be compiled........... YES (optional) -- Debian Screenshots will be compiled...... YES (optional) -- Facebook will be compiled................ YES (optional) -- Imgur will be compiled................... YES (optional) -- VKontakte will be compiled............... YES (optional) -- IpodExport will be compiled.............. YES (optional) -- Calendar will be compiled................ YES (optional) -- GPSSync will be compiled................. YES (optional) -- Mediawiki will be compiled............... YES (optional) -- Panorama will be compiled................ YES (optional) -- ---------------------------------------------------------------------------------- -- -- ---------------------------------------------------------------------------------- -- Starting CMake configuration for: digiKam -- Check for Kdcraw library in local sub-folder... -- Found Kdcraw library in local sub-folder: /home/tichomir/Downloads/digikam-2.8.0/extra/libkdcraw CMake Error at extra/libkdcraw/cmake/modules/FindKdcraw.cmake:137 (file): file Internal CMake error when trying to open file: /home/tichomir/Downloads/digikam-2.8.0/extra/libkdcraw/libkdcraw/version.h for reading. Call Stack (most recent call first): core/CMakeLists.txt:156 (FIND_PACKAGE) -- Check Kexiv2 library in local sub-folder... -- Found Kexiv2 library in local sub-folder: /home/tichomir/Downloads/digikam-2.8.0/extra/libkexiv2 -- Check Kipi library in local sub-folder... -- Found Kipi library in local sub-folder: /home/tichomir/Downloads/digikam-2.8.0/extra/libkipi -- Check Kface library in local sub-folder... -- Found Kface library in local sub-folder: /home/tichomir/Downloads/digikam-2.8.0/extra/libkface -- Check for KGeoMap library in local sub-folder... -- Found KGeoMap library in local sub-folder: /home/tichomir/Downloads/digikam-2.8.0/extra/libkgeomap -- PGF_INCLUDE_DIRS = /usr/local/include/libpgf -- PGF_INCLUDEDIR = /usr/local/include/libpgf -- PGF_LIBRARIES = pgf -- PGF_LDFLAGS = -L/usr/local/lib;-lpgf -- PGF_CFLAGS = -I/usr/local/include/libpgf -- PGF_VERSION = 6.12.24 -- PGF_CODEC_VERSION_ID = 61224 -- Could NOT find any working clapack installation -- Boost version: 1.38.0 -- Check for LCMS1 availability... -- Found LCMS1: /usr/lib64/liblcms.so /usr/include -- Paralelized PGF codec disabled... -- Identified libjpeg version: 62 -- Found MySQL server executable at: /usr/sbin/mysqld -- Found MySQL install_db executable at: /usr/bin/mysql_install_db CMake Warning at core/CMakeLists.txt:310 (MESSAGE): libkdcraw: Version information not found, your version is probably too old. -- libkgeomap: Found version 2.0.0 -- Found gphoto2: -L/usr/lib64 -lgphoto2_port;-L/usr/lib64 -lgphoto2 -lgphoto2_port -lm -- WARNING: you are using the obsolete 'PKGCONFIG' macro, use FindPkgConfig -- WARNING: you are using the obsolete 'PKGCONFIG' macro, use FindPkgConfig -- PKGCONFIG() indicates that lqr-1 is not installed (install the package which contains lqr-1.pc if you want to support this feature) -- Could NOT find Lqr-1 (missing: LQR-1_INCLUDE_DIRS LQR-1_LIBRARIES) -- Found SharedDesktopOntologies: /usr/share/ontology -- Found SharedDesktopOntologies: /usr/share/ontology (found version "0.5.0", required is "0.2") -- -- ---------------------------------------------------------------------------------- -- digiKam 2.8.0 dependencies results <http://www.digikam.org> -- -- Qt4 SQL module found..................... YES -- MySQL Server found....................... YES -- MySQL install_db tool found.............. YES -- libtiff library found.................... YES -- libpng library found..................... YES -- libjasper library found.................. YES -- liblcms library found.................... YES -- Boost Graph library found................ YES -- libkipi library found.................... YES -- libkexiv2 library found.................. YES -- libkdcraw library found.................. YES -- libkface library found................... YES -- libkgeomap library found................. YES -- libpgf library found..................... YES (optional) -- libclapack library found................. NO (optional - internal version used instead) -- libgphoto2 and libusb libraries found.... YES (optional) -- libkdepimlibs library found.............. YES (optional) -- Nepomuk libraries found.................. YES (optional) -- libglib2 library found................... YES (optional) -- liblqr-1 library found................... NO (optional - internal version used instead) -- liblensfun library found................. YES (optional) -- Doxygen found............................ YES (optional) -- digiKam can be compiled.................. YES -- ---------------------------------------------------------------------------------- -- -- Adjusting compilation flags for GCC version ( 4.5.1 ) -- Configuring incomplete, errors occurred! Actually this line shows a sign of error CMake Error at extra/libkdcraw/cmake/modules/FindKdcraw.cmake:137 (file): file Internal CMake error when trying to open file: /home/tichomir/Downloads/digikam-2.8.0/extra/libkdcraw/libkdcraw/version.h for reading. 'version.h' doesn't exists instead there is a file 'version.h.cmake' I have installed libkdcraw (64-bit) from sources. I'm using OpenSuse

    Read the article

  • Performance degrades for more than 2 threads on Xeon X5355

    - by zoolii
    Hi All, I am writing an application using boost threads and using boost barriers to synchronize the threads. I have two machines to test the application. Machine 1 is a core2 duo (T8300) cpu machine (windows XP professional - 4GB RAM) where I am getting following performance figures : Number of threads :1 , TPS :21 Number of threads :2 , TPS :35 (66 % improvement) further increase in number of threads decreases the TPS but that is understandable as the machine has only two cores. Machine 2 is a 2 quad core ( Xeon X5355) cpu machine (windows 2003 server with 4GB RAM) and has 8 effective cores. Number of threads :1 , TPS :21 Number of threads :2 , TPS :27 (28 % improvement) Number of threads :4 , TPS :25 Number of threads :8 , TPS :24 As you can see, performance is degrading after 2 threads (though it has 8 cores). If the program has some bottle neck , then for 2 thread also it should have degraded. Any idea? , Explanations ? , Does the OS has some role in performance ? - It seems like the Core2duo (2.4GHz) scales better than Xeon X5355 (2.66GHz) though it has better clock speed. Thank you -Zoolii

    Read the article

  • OC'ing a Sapphire 7950, problems with memory clock

    - by Cliff
    I bought a new rig with sapphire radeon 7950 flex w/ boost. Good scores initially in 3dmark 11, around 7300 stock. Problem is, as soon as i start overclocking, issues arise. the core clock is at 860, but rises to 925 with boost applied in pressured situations. So all the OC tools are showing 925 as base clock for some reason. Ocing the core clock has been no problem though, got up to 1200 pretty stable, but only an incremental increase in 3dmark 11, to 7600 from 7300, which is worrying. The real trouble starts when i start touching the memory clock. As soon as i touch it even by 1 point up to 1251mhz, the performance goes way down. suddenly i score under 5000 graphics in 3dmark11, no matter if its 1251hz or 1500hz. Ive tried adjusting every other parameter, different tools (sapphiretrixx, catalyst, afterburner) all still the same. Tried upping the power, still same. Where is the issue here?

    Read the article

  • Wireless signal changes from strong to weak after connecting

    - by gibberish
    Router (primary AP) is a WRVS4400N, WAP (signal booster) is a WAP4410N. Problem: User is physically located within ten feet of WAP (200 feet from main wireless router). Signal is at 5 bars as user connects to wireless network. Within seconds, signal is at or below two bars and connection is poor. Background: Trying to solve problem of weak wireless signal in back offices. Desired result is for client laptops to automatically switch to the stronger signal. WAP is connected to network via Ethernet cable. WAP is set to AP mode (instead of Wireless Repeater mode) WAP does appear to boost signal. Using Windows 7 sys tray Connect To A Network applet, can observe signal boost as laptop approaches the WAP. Above-described problem happens to users located near or beyond the WAP. It does not happen to users in close proximity to the router. Secondary Question: If using WAP in AP Mode, do WAP and Router (primary AP) need to be on the same channel?

    Read the article

  • C++ property system interface for game editors (reflection system)

    - by Cristopher Ismael Sosa Abarca
    I have designed an reusable game engine for an project, and their functionality is like this: Is a completely scripted game engine instead of the usual scripting languages as Lua or Python, this uses Runtime-Compiled C++, and an modified version of Cistron (an component-based programming framework).to be compatible with Runtime-Compiled C++ and so on. Using the typical GameObject and Component classes of the Component-based design pattern, is serializable via JSON, BSON or Binary useful for selecting which objects will be loaded the next time. The main problem: We want to use our custom GameObjects and their components properties in our level editor, before used hardcoded functions to access GameObject base class virtual functions from the derived ones, if do you want to modify an property specifically from that class you need inside into the code, this situation happens too with the derived classes of Component class, in little projects there's no problem but for larger projects becomes tedious, lengthy and error-prone. I've researched a lot to find a solution without luck, i tried with the Ogitor's property system (since our engine is Ogre-based) but we find it inappropiate for the component-based design and it's limited only for the Ogre classes and can lead to performance overhead, and we tried some code we find in the Internet we tested it and worked a little but we considered the macro and lambda abuse too horrible take a look (some code omitted): IWE_IMPLEMENT_PROP_BEGIN(CBaseEntity) IWE_PROP_LEVEL_BEGIN("Editor"); IWE_PROP_INT_S("Id", "Internal id", m_nEntID, [](int n) {}, true); IWE_PROP_LEVEL_END(); IWE_PROP_LEVEL_BEGIN("Entity"); IWE_PROP_STRING_S("Mesh", "Mesh used for this entity", m_pModelName, [pInst](const std::string& sModelName) { pInst->m_stackMemUndoType.push(ENT_MEM_MESH); pInst->m_stackMemUndoStr.push(pInst->getModelName()); pInst->setModel(sModelName, false); pInst->saveState(); }, false); IWE_PROP_VECTOR3_S("Position", m_vecPosition, [pInst](float fX, float fY, float fZ) { pInst->m_stackMemUndoType.push(ENT_MEM_POSITION); pInst->m_stackMemUndoVec3.push(pInst->getPosition()); pInst->saveState(); pInst->m_vecPosition.Get()[0] = fX; pInst->m_vecPosition.Get()[1] = fY; pInst->m_vecPosition.Get()[2] = fZ; pInst->setPosition(pInst->m_vecPosition); }, false); IWE_PROP_QUATERNION_S("Orientation (Quat)", m_quatOrientation, [pInst](float fW, float fX, float fY, float fZ) { pInst->m_stackMemUndoType.push(ENT_MEM_ROTATE); pInst->m_stackMemUndoQuat.push(pInst->getOrientation()); pInst->saveState(); pInst->m_quatOrientation.Get()[0] = fW; pInst->m_quatOrientation.Get()[1] = fX; pInst->m_quatOrientation.Get()[2] = fY; pInst->m_quatOrientation.Get()[3] = fZ; pInst->setOrientation(pInst->m_quatOrientation); }, false); IWE_PROP_LEVEL_END(); IWE_IMPLEMENT_PROP_END() We are finding an simplified way to this, without leading confusing the programmers, (will be released to the public) i find ways to achieve this but they are only available for the common scripting as Lua or editors using C#. also too portable, we can write "wrappers" for different GUI toolkits as Qt or GTK, also i'm thinking to using Boost.Wave to get additional macro functionality without creating my own compiler. The properties designed to use in the editor they are removed in the game since the save file contains their data and loads it using an simple 'load' function to reduce unnecessary code bloat may will be useful if some GameObject property wants to be hidden instead. In summary, there's a way to implement an reflection(property) system for a level editor based in properties from derived classes? Also we can use C++11 and Boost (restricted only to Wave and PropertyTree)

    Read the article

  • Rotating images makes ui slow

    - by 5w4rley
    i'm trying to implement kind of speedometer. i'm getting informations about rounds per minute, boost and load of an engine over bluetooth and i try to display them on the screen witch 3 arrows witch should point in the right direktion. i tried to use a rotate animation evry time i get data(10-100ms) to setup the arrows. but that makes my ui extremly slow. 500ms to react on a buttonclick. Doese someone know how to make it work better? source code: public void setTacho() { //rotate Tachonadel Rpmcurrentdegree=Rpmcurrentdegree+Rpmdegree; Rpmdegree=((rpms-lastrpm)*RPMtoDegree); RpmAnim=new RotateAnimation((float)Rpmcurrentdegree, (float)Rpmdegree, ivNadel.getWidth()/2, ivNadel.getHeight()/2); RpmAnim.setFillEnabled(true); RpmAnim.setFillAfter(true); ivNadel.setAnimation(RpmAnim); RpmAnim.start(); //rotate Boostbalken currentBoostDegree=currentBoostDegree+BoostDegree; BoostDegree=(boost-lastBoost)*BOOSTtoDegree; //rotate Loadbalken currentLoadDegree=currentLoadDegree+LoadDegree; LoadDegree=(load-lastLoad)*LOADtoDegree; BoostAnim=new RotateAnimation((float)-currentBoostDegree, (float)-BoostDegree, ivBoost.getWidth()/2, ivBoost.getHeight()/2); BoostAnim.setFillEnabled(true); BoostAnim.setFillAfter(true); ivBoost.setAnimation(BoostAnim); BoostAnim.start(); LoadAnim=new RotateAnimation((float)currentLoadDegree, (float)LoadDegree, ivLoad.getWidth()/2, ivLoad.getHeight()/2); LoadAnim.setFillEnabled(true); LoadAnim.setFillAfter(true); ivLoad.setAnimation(LoadAnim); LoadAnim.start(); } when i try to make the rotation only if the values have changed then it works only while they are changing but if they aren't the arrows jump back to the zero position. isnt setfillafter to tell the image that it should hold the new position? code: public void setTacho() { //rotate Tachonadel Rpmcurrentdegree=Rpmcurrentdegree+Rpmdegree; Rpmdegree=((rpms-lastrpm)*RPMtoDegree); if(Rpmdegree!=0) { RpmAnim=new RotateAnimation((float)Rpmcurrentdegree, (float)Rpmdegree, ivNadel.getWidth()/2, ivNadel.getHeight()/2); RpmAnim.setFillEnabled(true); RpmAnim.setFillAfter(true); ivNadel.setAnimation(RpmAnim); RpmAnim.start(); } //rotate Boostbalken currentBoostDegree=currentBoostDegree+BoostDegree; BoostDegree=(boost-lastBoost)*BOOSTtoDegree; //rotate Loadbalken currentLoadDegree=currentLoadDegree+LoadDegree; LoadDegree=(load-lastLoad)*LOADtoDegree; if(BoostDegree!=0) { BoostAnim=new RotateAnimation((float)-currentBoostDegree, (float)-BoostDegree, ivBoost.getWidth()/2, ivBoost.getHeight()/2); BoostAnim.setFillEnabled(true); BoostAnim.setFillAfter(true); ivBoost.setAnimation(BoostAnim); BoostAnim.start(); } if(LoadDegree!=0) { LoadAnim=new RotateAnimation((float)currentLoadDegree, (float)LoadDegree, ivLoad.getWidth()/2, ivLoad.getHeight()/2); LoadAnim.setFillEnabled(true); LoadAnim.setFillAfter(true); ivLoad.setAnimation(LoadAnim); LoadAnim.start(); } } i don't get it =( thx 4 help EDIT: part of the bluetooth Thread that calls the callback while (run) { try { bytes = mmInStream.read(buffer); if (connection.btCallback != null) { connection.btCallback.getData(buffer,bytes); } } catch (IOException e) { break; } the callback methode of the bluetooth thread: public void getData(byte[] bytes, int len) { setTacho(); }

    Read the article

  • Meet Matthijs, Dutch Inside Sales Representative for Oracle Direct

    - by Maria Sandu
    Today we would like to share some information around the Dutch Core Technology team in Malaga. Matthijs is one of the team members who decided to relocate from the Netherlands to Malaga to join Oracle Direct two years ago. Matthijs: “For the past two years I have been working as an Oracle Direct Core Technology Inside Sales representative for Named Accounts in the Netherlands, based in Malaga, Spain. In my case, working for the Dutch OD Core Technology team means that I am responsible for the Account Management of Larger companies in the Travel & Transportation and the Manufacturing, Retail & Distribution sector. I work together with the Oracle Field Account Managers and our Field Sales Management in the Netherlands where I am often the main point of contact for customers. This means that I deal with their requests and I manage their various issues, provide solutions and suggestions based on the Oracle Core Technology portfolio. I work on interesting projects with end-customers, making financial proposals and building business cases. It is a very interesting sales environment and for the last two years I improved my skills substantially. This month I will finish my Inside Sales career in Malaga to move to a position within Field Sales in the Netherlands. Oracle Direct has proven to be a great stepping stone for my career. Boost your personal development One of the reasons for joining Oracle was to boost my personal & career development. You can choose from various different trainings to follow all over Europe which enable you to reach both your personal and professional goals. Furthermore, you can decide your own career path and plan the steps necessary to achieve your goal. Many people aim to grow into Field Sales in their native countries, Business Development or Sales Management, but there are many possibilities once you decide to join Oracle. Overall, working at Oracle means working for an international company and one of the worldwide leaders in Enterprise Hardware & Software. Here you get all the tools necessary to develop yourself personally & professionally. Another great advantage of working for Oracle Direct is working from our office in Malaga, Southern Spain where we have over 400 employees from many countries across EMEA. It is a truly international environment! Working and living in Spain gives you an excellent opportunity to learn Spanish and of course enjoy the Spanish lifestyle, cuisine, beaches and much, much more!” Interview day Utrecht If you are inspired by the story of Matthijs and would like to explore the opportunity to join the Technology Sales team for the Dutch market in Malaga, let us know! We will organise an Interview day in the Oracle office in Utrecht on the 18th and 19th of September. We currently have multiple openings in the Core Technology team that focus on selling our Database portfolio in the Dutch market. We are looking for native Dutch speakers with a Bachelors degree, 2-5 years sales experience (ideally in IT) who are willing to relocate to Malaga for at least 2 years! For more information please contact [email protected] or [email protected].

    Read the article

  • Creating a voxel world with 3D arrays using threads

    - by Sean M.
    I am making a voxel game (a bit like Minecraft) in C++(11), and I've come across an issue with creating a world efficiently. In my program, I have a World class, which holds a 3D array of Region class pointers. When I initialize the world, I give it a width, height, and depth so it knows how large of a world to create. Each Region is split up into a 32x32x32 area of blocks, so as you may guess, it takes a while to initialize the world once the world gets to be above 8x4x8 Regions. In order to alleviate this issue, I thought that using threads to generate different levels of the world concurrently would make it go faster. Having not used threads much before this, and being still relatively new to C++, I'm not entirely sure how to go about implementing one thread per level (level being a xz plane with a height of 1), when there is a variable number of levels. I tried this: for(int i = 0; i < height; i++) { std::thread th(std::bind(&World::load, this, width, height, depth)); th.join(); } Where load() just loads all Regions at height "height". But that executes the threads one at a time (which makes sense, looking back), and that of course takes as long as generating all Regions in one loop. I then tried: std::thread t1(std::bind(&World::load, this, w, h1, h2 - 1, d)); std::thread t2(std::bind(&World::load, this, w, h2, h3 - 1, d)); std::thread t3(std::bind(&World::load, this, w, h3, h4 - 1, d)); std::thread t4(std::bind(&World::load, this, w, h4, h - 1, d)); t1.join(); t2.join(); t3.join(); t4.join(); This works in that the world loads about 3-3.5 times faster, but this forces the height to be a multiple of 4, and it also gives the same exact VAO object to every single Region, which need individual VAOs in order to render properly. The VAO of each Region is set in the constructor, so I'm assuming that somehow the VAO number is not thread safe or something (again, unfamiliar with threads). So basically, my question is two one-part: How to I implement a variable number of threads that all execute at the same time, and force the main thread to wait for them using join() without stopping the other threads? How do I make the VAO objects thread safe, so when a bunch of Regions are being created at the same time across multiple threads, they don't all get the exact same VAO? Turns out it has to do with GL contexts not working across multiple threads. I moved the VAO/VBO creation back to the main thread. Fixed! Here is the code for block.h/.cpp, region.h/.cpp, and CVBObject.h/.cpp which controls VBOs and VAOs, in case you need it. If you need to see anything else just ask. EDIT: Also, I'd prefer not to have answers that are like "you should have used boost". I'm trying to do this without boost to get used to threads before moving onto other libraries.

    Read the article

< Previous Page | 39 40 41 42 43 44 45 46 47 48 49 50  | Next Page >