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  • If incentive pay is considered harmful, what are the other options? [closed]

    - by Ricardo Cardona Ramirez
    Possible Duplicate: What kind of innovative non-cash financial benefits do I offer to my developers to retain them along with a competitive salary? I recently read about incentive payments and their consequences. In our company we have a bonus according to the developer's performance, but it has brought many problems, such as those described in the article. If the subsidies are damaging, what choice do we have?

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  • SLI Video Cards

    - by Scott
    I'm configuring a new desktop. I'm looking through all PCI Express 2.0 x16 video cards on NewEgg at the moment. All cards seem to be stating that they have SLI Support or CrossFireX support. I know that these 2 technologies enable you to connect more than one video card together to create more of a powerful video experience. These cards that have this support seem to be more expensive that other cards though. When I did a NewEgg search for cards that did NOT have these two supports, no matches came up for PCI Express 2.0 x16 (haven't checked other interfaces yet though). Can you run an SLI/CrossFireX card as a single card (and if you can is it efficient or even good?), or do you need to have more than one card to run them? Also, do they make cards without these two technologies anymore, and are they even cheaper at this point? I really have no need for SLI/CrossFireX at all, so I was wondering what I should look into. Do cards without this technology not run on the PCI Express 2.0 x16 interface? Thanks ahead of time for all your help.

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  • SLI Video Cards

    - by Scott
    I'm configuring a new desktop. I'm looking through all PCI Express 2.0 x16 video cards on NewEgg at the moment. All cards seem to be stating that they have SLI Support or CrossFireX support. I know that these 2 technologies enable you to connect more than one video card together to create more of a powerful video experience. These cards that have this support seem to be more expensive that other cards though. When I did a NewEgg search for cards that did NOT have these two supports, no matches came up for PCI Express 2.0 x16 (haven't checked other interfaces yet though). Can you run an SLI/CrossFireX card as a single card (and if you can is it efficient or even good?), or do you need to have more than one card to run them? Also, do they make cards without these two technologies anymore, and are they even cheaper at this point? I really have no need for SLI/CrossFireX at all, so I was wondering what I should look into. Do cards without this technology not run on the PCI Express 2.0 x16 interface? Thanks ahead of time for all your help.

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  • Why does F. Wagner consider "NOT (AI_LARGER_THAN_8.1)" to be ambiguous?

    - by oosterwal
    In his article on Virtual Environments (a part of his VFSM specification method) Ferdinand Wagner describes some new ways of thinking about Boolean Algebra as a software design tool. On page 4 of this PDF article, when describing operators in his system he says this: Control statements need Boolean values. Hence, the names must be used to produce Boolean results. To achieve this we want to combine them together using Boolean operators. There is nothing wrong with usage of AND and OR operators with their Boolean meaning. For instance, we may write: DI_ON OR AI_LARGER_THAN_8.1 AND TIMER_OVER to express the control situation: digital input is on or analog input is larger than 8.1 and timer is over. We cannot use the NOT operator, because the result of the Boolean negation makes sense only for true Boolean values. The result of, for instance, NOT (AI_LARGER_THAN_8.1) would be ambiguous. If "AI_LARGER_THAN_8.1" is acceptable, why would he consider "NOT (AI_LARGER_THAN_8.1)" to be ambiguous?

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  • What are the tools used by modern desktop/"native" application developers? [closed]

    - by kunjaa
    Besides the usual editor and debugger, what do the modern desktop (windows and linux) application developers use for their development. I am more interested in profilers, code analyzers, memory analyzers, packaging tools, GUI frameworks, libraries and any other handy tools and secrets that you couldnt live without. For example, as a web application developer, I have my Firebug and its extensions, Wireshark, jQuery and its extensions, client side and server side mvc frameworks, selenium tests, jsfiddle etc. Edit : Ok let us constrain this by saying you are using C++

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  • CUDA linking error - Visual Express 2008 - nvcc fatal due to (null) configuration file

    - by Josh
    Hi, I've been searching extensively for a possible solution to my error for the past 2 weeks. I have successfully installed the Cuda 64-bit compiler (tools) and SDK as well as the 64-bit version of Visual Studio Express 2008 and Windows 7 SDK with Framework 3.5. I'm using windows XP 64-bit. I have confirmed that VSE is able to compile in 64-bit as I have all of the 64-bit options available to me using the steps on the following website: (since Visual Express does not inherently include the 64-bit packages) http://jenshuebel.wordpress.com/2009/02/12/visual-c-2008-express-edition-and-64-bit-targets/ I have confirmed the 64-bit compile ability since the "x64" is available from the pull-down menu under "Tools-Options-VC++ Directories" and compiling in 64-bit does not result in the entire project being "skipped". I have included all the needed directories for 64-bit cuda tools, 64 SDK and Visual Express (\VC\bin\amd64). Here's the error message I receive when trying to compile in 64-bit: 1>------ Build started: Project: New, Configuration: Release x64 ------ 1>Compiling with CUDA Build Rule... 1>"C:\CUDA\bin64\nvcc.exe" -arch sm_10 -ccbin "C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\bin" -Xcompiler "/EHsc /W3 /nologo /O2 /Zi /MT " -maxrregcount=32 --compile -o "x64\Release\template.cu.obj" "c:\Documents and Settings\All Users\Application Data\NVIDIA Corporation\NVIDIA GPU Computing SDK\C\src\CUDA_Walkthrough_DeviceKernels\template.cu" 1>nvcc fatal : Visual Studio configuration file '(null)' could not be found for installation at 'C:/Program Files (x86)/Microsoft Visual Studio 9.0/VC/bin/../..' 1>Linking... 1>LINK : fatal error LNK1181: cannot open input file '.\x64\Release\template.cu.obj' 1>Build log was saved at "file://c:\Documents and Settings\Administrator\My Documents\Visual Studio 2008\Projects\New\New\x64\Release\BuildLog.htm" 1>New - 1 error(s), 0 warning(s) ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== Here's the simple code I'm trying to compile/run in 64-bit: #include <stdlib.h> #include <stdio.h> #include <string.h> #include <math.h> #include <cuda.h> void mypause () { printf ( "Press [Enter] to continue . . ." ); fflush ( stdout ); getchar(); } __global__ void VecAdd1_Kernel(float* A, float* B, float* C, int N) { int i = blockDim.x*blockIdx.x+threadIdx.x; if (i<N) C[i] = A[i] + B[i]; //result should be a 16x1 array of 250s } __global__ void VecAdd2_Kernel(float* B, float* C, int N) { int i = blockDim.x*blockIdx.x+threadIdx.x; if (i<N) C[i] = C[i] + B[i]; //result should be a 16x1 array of 400s } int main() { int N = 16; float A[16];float B[16]; size_t size = N*sizeof(float); for(int i=0; i<N; i++) { A[i] = 100.0; B[i] = 150.0; } // Allocate input vectors h_A and h_B in host memory float* h_A = (float*)malloc(size); float* h_B = (float*)malloc(size); float* h_C = (float*)malloc(size); //Initialize Input Vectors memset(h_A,0,size);memset(h_B,0,size); h_A = A;h_B = B; printf("SUM = %f\n",A[1]+B[1]); //simple check for initialization //Allocate vectors in device memory float* d_A; cudaMalloc((void**)&d_A,size); float* d_B; cudaMalloc((void**)&d_B,size); float* d_C; cudaMalloc((void**)&d_C,size); //Copy vectors from host memory to device memory cudaMemcpy(d_A,h_A,size,cudaMemcpyHostToDevice); cudaMemcpy(d_B,h_B,size,cudaMemcpyHostToDevice); //Invoke kernel int threadsPerBlock = 256; int blocksPerGrid = (N+threadsPerBlock-1)/threadsPerBlock; VecAdd1(blocksPerGrid, threadsPerBlock,d_A,d_B,d_C,N); VecAdd2(blocksPerGrid, threadsPerBlock,d_B,d_C,N); //Copy results from device memory to host memory //h_C contains the result in host memory cudaMemcpy(h_C,d_C,size,cudaMemcpyDeviceToHost); for(int i=0; i<N; i++) //output result from the kernel "VecAdd" { printf("%f ", h_C[i] ); printf("\n"); } printf("\n"); cudaFree(d_A); cudaFree(d_B); cudaFree(d_C); free(h_A); free(h_B); free(h_C); mypause(); return 0; }

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  • What makes a good software developer? [closed]

    - by David Johnstone
    Previously there have been questions on what makes a good team lead and what makes a good programming team, but I can't find any questions on what makes a good programmer. I believe the answer to this question is especially important in the context of hiring. Hiring the best people you can afford only works when you are able to identify who the best people are. Being able to consistently identify the best people is only possible when you know what makes the best people the best people. The easy answer is "smart and gets things done" (see "Done, and Gets Things Smart" for an interesting response). But surely there is more to being a good software developer than this aphorism. So, what makes a good software developer a good software developer? (Note: For the purposes of this question, I'm not interested in how to actually tell if somebody is a good software developer.)

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  • Interview questions for an Android developer

    - by John
    I'm a Python and iPhone developer, with some previous C# experience. I've been asked to do an initial screen of some candidates so someone with more experience in Android is going to be following up. I did some searching on Stackoverflow and Google but wasn't able to find a good list of interview questions for an Android developer. Does anyone have suggestions for questions for a mid-level developer?

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  • Good book for a software developer doing part-time (Linux) system administration work

    - by Tony Meyer
    In many smaller organisations, developers often end up doing some system administration work (for obvious reasons). A lot of the time, they have great developer skills, but few system administration skills (perhaps all self-taught), and so have to learn as they go, which is fairly inefficient. Are there canonical (or simply great) books that would help in this situation? More advanced than just using a shell (presumably a developer can do that), but not aimed at someone that hopes to spend many years doing this work. Ideally, something fairly generic (although specific to a distribution would be OK), covering databases, networking, general maintenance, etc, not just one specific task. For the most part, I'm interested in shell-based work (i.e. no GUI installed), although if there's something outstanding I'm missing, please point it out. (As an analogy, replace "system administration" with C, and I'd want K&R, with C++ and I'd want Meyers' "Effective C++").

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  • Debuging VBScript in Visual Studios Express

    - by Wil
    I have read around the net that its possible to debug VBScript WSH files Visual Studios 2005 Express (I think Web Edition) but everytime I try cscript.exe myscript.vbs //X the script just executes. I have tried VS Express 2005, 2008 and 2010 all editions. I have also tried Visual Studios Premium 2010 which does infact debug scripts as I would expect however I want to be able to debug scripts with free tools (I don't want to get a VS 2010 licence for all the other people on my team). I know about Microsoft Script Debugger but it doesn't let you discover objects as well as Visual studios does.

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  • Facebook Developer ToolKit: How should I construct this app?

    - by j0nscalet
    I have created a simple desktop application that I want to use to post status updates for the users of my app. Here's the kicker though that I am having trouble figuring out, the desktop application runs as part of a batch process every night, in which I update the status of certain users. I use the following code to accomplish this: (comes directly from the FDK samples) public FriendViewer() { InitializeComponent(); facebookService1.ApplicationKey = "Key"; facebookService1.Secret = "Secret"; facebookService1.SessionKey = "Session key"; facebookService1.IsDesktopApplication = true; } private void TestService_Load(object sender, EventArgs e) { try { if (!facebookService1.API.users.hasAppPermission(facebook.Types.Enums.Extended_Permissions.status_update)) facebookService1.GetExtendedPermission(facebook.Types.Enums.Extended_Permissions.status_update); if (!facebookService1.API.users.hasAppPermission(facebook.Types.Enums.Extended_Permissions.offline_access)) facebookService1.GetExtendedPermission(facebook.Types.Enums.Extended_Permissions.offline_access); long uid = facebookService1.users.getLoggedInUser(); facebook.Schema.user user = facebookService1.users.getInfo(uid); facebookService1.users.setStatus("Facebook Syndicator rules!"); MessageBox.Show(String.Format("Status set for {0} {1}", user.first_name, user.last_name)); } catch (Exception ex) { MessageBox.Show(ex.Message); Close(); } } My user's day to day activity is done a website front end. Since I dont have any user interaction in a nightly batch process, I cannot use the ConnectToFaceBook method on the FaceBookService to obtain a sessionKey for the user. Ideally I would like to prompt for authorization and extended permissions for my desktop app when a user logins into the web front end then save the sessionKey and uid in the database. At night when my process runs, I would reference the sessionKey and uid in order and update the user's status. I am finding myself fumbling between whether or not my app should be a web or desktop app. Having both a web and desktop app would be confusing to my users, because they would have to grant/manage permissions for both apps. And I looking at this the wrong way? Any help would be greatly appreciated! Thanks.

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  • Add Command prompt in VS 2008 Express Edition manually

    - by Kumar
    Hi all, To add the Command prompt in VS 2008 express edition, i have done the following steps: Tools-ExternalTools-Click on Add- Then I have entered the following information. Title: Visual Studio 2008 Command Prompt Command: cmd.exe Arguments: %comspec% /k ""C:\Program Files\Microsoft Visual Studio 9.0\VC\vcvarsall.bat"" x86 Initial Directory: $(ProjectDir) Then OK/Apply: After this when I went to Tools Menu and click on Visual Studio 2008 Command Prompt, command prompt open but got the following error message: '"C:\Program Files\Microsoft Visual Studio 9.0\VC\vcvarsall.bat"' is not recognized as an internal or external command, operable program or batch file. C:\Program Files\Microsoft Visual Studio 9.0\Common7\IDE Please somebody help me to fix this problem.. Or somebody teach me freshly how to add command prompt in Tools Menu manually in VS 2008 Express Edition. Thanks, Kumar

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  • Building webparts with Visual Studio 2010 Express

    - by MalphasWats
    Hi, I'm trying to get started with building my own webparts, planning to follow this MSDN article. I've downloaded Visual C# 2010 Express - I'm not quite at the point where I feel comfortable dropping 1000 big ones yet, and I installed Visual Web Developer 2010 Express via the WPInstaller. Following through the tutorial, aside from the fact that I don't get the option to create a "Web Control Library", a gap I filled with this article, I can't seem to find the sn.exe tool (or the "Visual Studio 2005 Command Prompt"!). I know it's not quite a direct programming related question, but I can't even get the thing going yet! Any help is appreciated. Thanks EDIT:- I think I may be jumping the gun quite considerably, I wrote a simple hello world example and tried to build it but it doesn't have any references to the Microsoft.SharePoint packages and they don't appear in my lists. Am I understanding some more research I've done (namely this) correctly, in that I have to actually have a full installation of actual SharePoint on the machine I'm developing on?

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  • asp:chart is not available on visual web developer 2008 express edition

    - by veda
    I just installed microsoft chart controls software on my system. Now the chart is present on the data toolbox on visual C# 2008 express edition. But it is not available on visual web developer 2008 express edition When I tried <asp:chart > it is not available... Do I have to do some procedure to get it active on web developer. Can anyone tell me what is the problem... I added the below said to the web.config, The is available but I am getting an error.. The type or namespace name 'DataVisualization' does not exist in the namespace 'System.Web.UI' (are you missing an assembly reference?) What should I do now...

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  • 11415 compile errors FTW?!

    - by Koning Baard
    Hello. This is something I've really never seen but, I downloaded the source code of the sine wave example at http://www.audiosynth.com/sinewavedemo.html . It is in an old Project Builder Project format, and I want to compile it with Xcode (GCC). However, Xcode gives me 11415 compile errors. The first few are (all in the precompilation of AppKit.h): /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSObject.h:31:0 /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSObject.h:31: error: expected identifier or '(' before '-' token /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSObject.h:33:0 /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSObject.h:33: error: expected identifier or '(' before '-' token /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSObject.h:35:0 /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSObject.h:35: error: expected identifier or '(' before '-' token /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSObject.h:36:0 /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSObject.h:36: error: expected identifier or '(' before '-' token /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSObject.h:37:0 /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSObject.h:37: error: expected identifier or '(' before '-' token /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSObject.h:38:0 /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSObject.h:38: error: expected identifier or '(' before '-' token /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSObject.h:40:0 /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSObject.h:40: error: expected identifier or '(' before '-' token /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSObject.h:42:0 /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSObject.h:42: error: expected identifier or '(' before '@' token /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSObject.h:48:0 /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSObject.h:48: error: expected identifier or '(' before '@' token /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSObject.h:54:0 /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSObject.h:54: error: expected identifier or '(' before '@' token /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSObject.h:59:0 /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSObject.h:59: error: expected identifier or '(' before '-' token /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSObject.h:61:0 /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSObject.h:61: error: expected identifier or '(' before '@' token /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSObject.h:69:0 /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSObject.h:69: error: expected identifier or '(' before '+' token /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSObject.h:71:0 /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSObject.h:71: error: expected identifier or '(' before '+' token /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSValue.h:39:0 /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSValue.h:39: error: expected identifier or '(' before '-' token /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSValue.h:40:0 /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSValue.h:40: error: expected identifier or '(' before '-' token /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSValue.h:41:0 /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSValue.h:41: error: expected identifier or '(' before '-' token /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSValue.h:42:0 /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSValue.h:42: error: expected identifier or '(' before '-' token /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSValue.h:43:0 /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSValue.h:43: error: expected identifier or '(' before '-' token /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSValue.h:44:0 /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSValue.h:44: error: expected identifier or '(' before '-' token /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSValue.h:45:0 /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSValue.h:45: error: expected identifier or '(' before '-' token /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSValue.h:46:0 /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSValue.h:46: error: expected identifier or '(' before '-' token Some of the code is: HAL.c /* * HAL.c * Sinewave * * Created by james on Fri Apr 27 2001. * Copyright (c) 2001 __CompanyName__. All rights reserved. * */ #include "HAL.h" #include "math.h" appGlobals gAppGlobals; OSStatus appIOProc (AudioDeviceID inDevice, const AudioTimeStamp* inNow, const AudioBufferList* inInputData, const AudioTimeStamp* inInputTime, AudioBufferList* outOutputData, const AudioTimeStamp* inOutputTime, void* device); #define FailIf(cond, handler) \ if (cond) { \ goto handler; \ } #define FailWithAction(cond, action, handler) \ if (cond) { \ { action; } \ goto handler; \ } // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // HAL Sample Code ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //#define noErr 0 //#define false 0 OSStatus SetupHAL (appGlobalsPtr globals) { OSStatus err = noErr; UInt32 count, bufferSize; AudioDeviceID device = kAudioDeviceUnknown; AudioStreamBasicDescription format; // get the default output device for the HAL count = sizeof(globals->device); // it is required to pass the size of the data to be returned err = AudioHardwareGetProperty(kAudioHardwarePropertyDefaultOutputDevice, &count, (void *) &device); fprintf(stderr, "kAudioHardwarePropertyDefaultOutputDevice %d\n", err); if (err != noErr) goto Bail; // get the buffersize that the default device uses for IO count = sizeof(globals->deviceBufferSize); // it is required to pass the size of the data to be returned err = AudioDeviceGetProperty(device, 0, false, kAudioDevicePropertyBufferSize, &count, &bufferSize); fprintf(stderr, "kAudioDevicePropertyBufferSize %d %d\n", err, bufferSize); if (err != noErr) goto Bail; // get a description of the data format used by the default device count = sizeof(globals->deviceFormat); // it is required to pass the size of the data to be returned err = AudioDeviceGetProperty(device, 0, false, kAudioDevicePropertyStreamFormat, &count, &format); fprintf(stderr, "kAudioDevicePropertyStreamFormat %d\n", err); fprintf(stderr, "sampleRate %g\n", format.mSampleRate); fprintf(stderr, "mFormatFlags %08X\n", format.mFormatFlags); fprintf(stderr, "mBytesPerPacket %d\n", format.mBytesPerPacket); fprintf(stderr, "mFramesPerPacket %d\n", format.mFramesPerPacket); fprintf(stderr, "mChannelsPerFrame %d\n", format.mChannelsPerFrame); fprintf(stderr, "mBytesPerFrame %d\n", format.mBytesPerFrame); fprintf(stderr, "mBitsPerChannel %d\n", format.mBitsPerChannel); if (err != kAudioHardwareNoError) goto Bail; FailWithAction(format.mFormatID != kAudioFormatLinearPCM, err = paramErr, Bail); // bail if the format is not linear pcm // everything is ok so fill in these globals globals->device = device; globals->deviceBufferSize = bufferSize; globals->deviceFormat = format; Bail: return (err); } /* struct AudioStreamBasicDescription { Float64 mSampleRate; // the native sample rate of the audio stream UInt32 mFormatID; // the specific encoding type of audio stream UInt32 mFormatFlags; // flags specific to each format UInt32 mBytesPerPacket; // the number of bytes in a packet UInt32 mFramesPerPacket; // the number of frames in each packet UInt32 mBytesPerFrame; // the number of bytes in a frame UInt32 mChannelsPerFrame; // the number of channels in each frame UInt32 mBitsPerChannel; // the number of bits in each channel }; typedef struct AudioStreamBasicDescription AudioStreamBasicDescription; */ // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // This is a simple playThru ioProc. It simply places the data in the input buffer back into the output buffer. // Watch out for feedback from Speakers to Microphone OSStatus appIOProc (AudioDeviceID inDevice, const AudioTimeStamp* inNow, const AudioBufferList* inInputData, const AudioTimeStamp* inInputTime, AudioBufferList* outOutputData, const AudioTimeStamp* inOutputTime, void* appGlobals) { appGlobalsPtr globals = appGlobals; int i; double phase = gAppGlobals.phase; double amp = gAppGlobals.amp; double pan = gAppGlobals.pan; double freq = gAppGlobals.freq * 2. * 3.14159265359 / globals->deviceFormat.mSampleRate; int numSamples = globals->deviceBufferSize / globals->deviceFormat.mBytesPerFrame; // assume floats for now.... float *out = outOutputData->mBuffers[0].mData; for (i=0; i<numSamples; ++i) { float wave = sin(phase) * amp; phase = phase + freq; *out++ = wave * (1.0-pan); *out++ = wave * pan; } gAppGlobals.phase = phase; return (kAudioHardwareNoError); } // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ OSStatus StartPlayingThruHAL(appGlobalsPtr globals) { OSStatus err = kAudioHardwareNoError; if (globals->soundPlaying) return 0; globals->phase = 0.0; err = AudioDeviceAddIOProc(globals->device, appIOProc, (void *) globals); // setup our device with an IO proc if (err != kAudioHardwareNoError) goto Bail; err = AudioDeviceStart(globals->device, appIOProc); // start playing sound through the device if (err != kAudioHardwareNoError) goto Bail; globals->soundPlaying = true; // set the playing status global to true Bail: return (err); } // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ OSStatus StopPlayingThruHAL(appGlobalsPtr globals) { OSStatus err = kAudioHardwareNoError; if (!globals->soundPlaying) return 0; err = AudioDeviceStop(globals->device, appIOProc); // stop playing sound through the device if (err != kAudioHardwareNoError) goto Bail; err = AudioDeviceRemoveIOProc(globals->device, appIOProc); // remove the IO proc from the device if (err != kAudioHardwareNoError) goto Bail; globals->soundPlaying = false; // set the playing status global to false Bail: return (err); } Sinewave.m // // a very simple Cocoa CoreAudio app // by James McCartney [email protected] www.audiosynth.com // // Sinewave - this class implements a sine oscillator with dezippered control of frequency, pan and amplitude // #import "Sinewave.h" // define a C struct from the Obj-C object so audio callback can access data typedef struct { @defs(Sinewave); } sinewavedef; // this is the audio processing callback. OSStatus appIOProc (AudioDeviceID inDevice, const AudioTimeStamp* inNow, const AudioBufferList* inInputData, const AudioTimeStamp* inInputTime, AudioBufferList* outOutputData, const AudioTimeStamp* inOutputTime, void* defptr) { sinewavedef* def = defptr; // get access to Sinewave's data int i; // load instance vars into registers double phase = def->phase; double amp = def->amp; double pan = def->pan; double freq = def->freq; double ampz = def->ampz; double panz = def->panz; double freqz = def->freqz; int numSamples = def->deviceBufferSize / def->deviceFormat.mBytesPerFrame; // assume floats for now.... float *out = outOutputData->mBuffers[0].mData; for (i=0; i<numSamples; ++i) { float wave = sin(phase) * ampz; // generate sine wave phase = phase + freqz; // increment phase // write output *out++ = wave * (1.0-panz); // left channel *out++ = wave * panz; // right channel // de-zipper controls panz = 0.001 * pan + 0.999 * panz; ampz = 0.001 * amp + 0.999 * ampz; freqz = 0.001 * freq + 0.999 * freqz; } // save registers back to object def->phase = phase; def->freqz = freqz; def->ampz = ampz; def->panz = panz; return kAudioHardwareNoError; } @implementation Sinewave - (void) setup { OSStatus err = kAudioHardwareNoError; UInt32 count; device = kAudioDeviceUnknown; initialized = NO; // get the default output device for the HAL count = sizeof(device); // it is required to pass the size of the data to be returned err = AudioHardwareGetProperty(kAudioHardwarePropertyDefaultOutputDevice, &count, (void *) &device); if (err != kAudioHardwareNoError) { fprintf(stderr, "get kAudioHardwarePropertyDefaultOutputDevice error %ld\n", err); return; } // get the buffersize that the default device uses for IO count = sizeof(deviceBufferSize); // it is required to pass the size of the data to be returned err = AudioDeviceGetProperty(device, 0, false, kAudioDevicePropertyBufferSize, &count, &deviceBufferSize); if (err != kAudioHardwareNoError) { fprintf(stderr, "get kAudioDevicePropertyBufferSize error %ld\n", err); return; } fprintf(stderr, "deviceBufferSize = %ld\n", deviceBufferSize); // get a description of the data format used by the default device count = sizeof(deviceFormat); // it is required to pass the size of the data to be returned err = AudioDeviceGetProperty(device, 0, false, kAudioDevicePropertyStreamFormat, &count, &deviceFormat); if (err != kAudioHardwareNoError) { fprintf(stderr, "get kAudioDevicePropertyStreamFormat error %ld\n", err); return; } if (deviceFormat.mFormatID != kAudioFormatLinearPCM) { fprintf(stderr, "mFormatID != kAudioFormatLinearPCM\n"); return; } if (!(deviceFormat.mFormatFlags & kLinearPCMFormatFlagIsFloat)) { fprintf(stderr, "Sorry, currently only works with float format....\n"); return; } initialized = YES; fprintf(stderr, "mSampleRate = %g\n", deviceFormat.mSampleRate); fprintf(stderr, "mFormatFlags = %08lX\n", deviceFormat.mFormatFlags); fprintf(stderr, "mBytesPerPacket = %ld\n", deviceFormat.mBytesPerPacket); fprintf(stderr, "mFramesPerPacket = %ld\n", deviceFormat.mFramesPerPacket); fprintf(stderr, "mChannelsPerFrame = %ld\n", deviceFormat.mChannelsPerFrame); fprintf(stderr, "mBytesPerFrame = %ld\n", deviceFormat.mBytesPerFrame); fprintf(stderr, "mBitsPerChannel = %ld\n", deviceFormat.mBitsPerChannel); } - (void)setAmpVal:(double)val { amp = val; } - (void)setFreqVal:(double)val { freq = val * 2. * 3.14159265359 / deviceFormat.mSampleRate; } - (void)setPanVal:(double)val { pan = val; } - (BOOL)start { OSStatus err = kAudioHardwareNoError; sinewavedef *def; if (!initialized) return false; if (soundPlaying) return false; // initialize phase and de-zipper filters. phase = 0.0; freqz = freq; ampz = amp; panz = pan; def = (sinewavedef *)self; err = AudioDeviceAddIOProc(device, appIOProc, (void *) def); // setup our device with an IO proc if (err != kAudioHardwareNoError) return false; err = AudioDeviceStart(device, appIOProc); // start playing sound through the device if (err != kAudioHardwareNoError) return false; soundPlaying = true; // set the playing status global to true return true; } - (BOOL)stop { OSStatus err = kAudioHardwareNoError; if (!initialized) return false; if (!soundPlaying) return false; err = AudioDeviceStop(device, appIOProc); // stop playing sound through the device if (err != kAudioHardwareNoError) return false; err = AudioDeviceRemoveIOProc(device, appIOProc); // remove the IO proc from the device if (err != kAudioHardwareNoError) return false; soundPlaying = false; // set the playing status global to false return true; } @end Can anyone help me compiling this example? I'd really appriciate it. Thanks

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