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  • using AudioQueues with AudioFileReadBytes

    - by Santosh
    Hey Im trying to work with Audio queues to play a very big mp3 file (arround 23 hours long). when audio queue asks for buffers though callback, im using AudioFileReadBytes() API to read the bytes from audio file and feed the queue. startQueue fails with the error : prime failed any inputs????? Also I succeeded playing file using AudioFileReadPackets API instead of AudioFileReadBytes(). But the problem with API is that when I seek (fast forward) by a long interval, say 9 hours (for example fast forward from 32 mins playtime to 9:32 mins) then AudioFileReadPackets() takes a long time (almost 2 mins) to read from new location. any comments would be greatly appreciated.

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  • Javascript Back Button - Stop the initial load of back button from working

    - by Evan
    Hi, I'm using a javascript back button link and forward button link to control the user's history inside a modal/lightbox window. The challenge I have is when the modal window is launched, and the "back" and "forward" buttons are present for the user to click, if the initial javascript back button is clicked when the window opens, it actually closes the modal window, because the javascript history is taking the user back to the page PRIOR to the opening of modal window. So, in essence, I'm trying to disable the "back" button from working on the initial load of the modal/light box. <a href="javascript:history.go(-1)">Back Button</a> <a href="javascript:history.go(1)">Foward Button</a> Is this possible?

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  • Is there a standard Java utility to parse XSD files at runtime?

    - by Andrew
    I've been looking around for a way to programmatically parse XSD files to generate an XML mapping so that I can take any XSD file and create a parser that will parse any XML file that conforms to it, and my google-fu has been coming up short. XSOM looks promising, as it will parse an XSD file and make all its attributes available in a straight forward way. Are there any other options or standard libraries available that will produce an XML file parser from an XSD file? [Conclusion] Thanks everyone for your responses, they were a real help. I was able to write implementations using JAXP, Eclipses EMF and in XSOM that all worked as desired. JAXP was very straight forward and easy to learn and do. EMF was actually a pain to get going properly, there were so many jars that had to be included for it to work standalone that I would not recommend it. XSOM was even simpler than the JAXP implementation, so I went with it in the end.

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  • Algorithm: efficient way to remove duplicate integers from an array

    - by ejel
    I got this problem from an interview with Microsoft. Given an array of random integers, write an algorithm in C that removes duplicated numbers and return the unique numbers in the original array. E.g Input: {4, 8, 4, 1, 1, 2, 9} Output: {4, 8, 1, 2, 9, ?, ?} One caveat is that the expected algorithm should not required the array to be sorted first. And when an element has been removed, the following elements must be shifted forward as well. Anyway, value of elements at the tail of the array where elements were shifted forward are negligible. Update: The result must be returned in the original array and helper data structure (e.g. hashtable) should not be used. However, I guess order preservation is not necessary. Update2: For those who wonder why these impractical constraints, this was an interview question and all these constraints are discussed during the thinking process to see how I can come up with different ideas.

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  • C++ - Conway's Game of Life & Stepping Backwards

    - by Gabe
    I was able to create a version Conway's Game of Life that either stepped forward each click, or just ran forward using a timer. (I'm doing this using Qt.) Now, I need to be able to save all previous game grids, so that I can step backwards by clicking a button. I'm trying to use a stack, and it seems like I'm pushing the old gridcells onto the stack correctly. But when I run it in QT, the grids don't change when I click BACK. I've tried different things for the last three hours, to no avail. Any ideas? gridwindow.cpp - My problem should be in here somewhere. Probably the handleBack() func. #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { isRunning = false; QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Pauses timer before clearing. connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); // Connects to clear function to make all cells DEAD/white. buttonRow->addWidget(clearButton); // Forward Button - Steps one step forward. QPushButton *forwardButton = new QPushButton("FORWARD"); forwardButton->setFixedSize(100,25); connect(forwardButton, SIGNAL(clicked()), this, SLOT(handleForward())); // Signals to handleForward function.. buttonRow->addWidget(forwardButton); // Back Button - Steps one step backward. QPushButton *backButton = new QPushButton("BACK"); backButton->setFixedSize(100,25); connect(backButton, SIGNAL(clicked()), this, SLOT(handleBack())); // Signals to handleBack funciton. buttonRow->addWidget(backButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Deletes current timer if there is one. Then restarts everything. connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); // Signals to handleStart function. buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Signals to pause function which pauses timer. buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); // Signals the quit slot which ends the program. buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) // Loops through the rows'columns' cells. { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { isRunning = true; // It is running. Sets isRunning to true. this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { if(isRunning) // If it is running... this->timer->stop(); // Stops the timer. isRunning = false; // Set to false. } void GridWindow::handleForward() { if(isRunning); // If it's running, do nothing. else timerFired(); // It not running, step forward one step. } void GridWindow::handleBack() { std::vector<std::vector<GridCell*> > cells2; if(isRunning); // If it's running, do nothing. else if(backStack.empty()) cout << "EMPTYYY" << endl; else { cells2 = backStack.peek(); for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } cout << "PRE=POP" << endl; backStack.pop(); cout << "OYYYY" << endl; } } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } /* TimerFired function: 1) 2D-Vector cells2 is declared. 2) cells2 is initliazed with loops/push_backs so that all its cells are DEAD. 3) We loop through cells, and count the number of LIVE neighbors next to a given cell. --> Depending on how many cells are living, we choose if the cell should be LIVE or DEAD in the next simulation, according to the rules. -----> We save the cell type in cell2 at the same indice (the same row and column cell in cells2). 4) After check all the cells (and save the next round values in cells 2), we set cells's gridcells equal to cells2 gridcells. --> This causes the cells to be redrawn with cells2 types (white or black). */ void GridWindow::timerFired() { backStack.push(cells); std::vector<std::vector<GridCell*> > cells2; // Holds new values for 2D vector. These are the next simulation round of cell types. for(unsigned int i = 0; i < cells.size(); i++) // Loop through the rows of cells2. (Same size as cells' rows.) { vector<GridCell*> row; // Creates Gridcell* vector to push_back into cells2. cells2.push_back(row); // Pushes back row vectors into cells2. for(unsigned int j = 0; j < cells[i].size(); j++) // Loop through the columns (the cells in each row). { GridCell *cell = new GridCell(); // Creates new GridCell. cell->setType(DEAD); // Sets cell type to DEAD/white. cells2.at(i).push_back(cell); // Pushes back the DEAD cell into cells2. } // This makes a gridwindow the same size as cells with all DEAD cells. } for (unsigned int m = 0; m < cells.size(); m++) // Loop through cells' rows. { for (unsigned int n = 0; n < cells.at(m).size(); n++) // Loop through cells' columns. { unsigned int neighbors = 0; // Counter for number of LIVE neighbors for a given cell. // We know check all different variations of cells[i][j] to count the number of living neighbors for each cell. // We check m > 0 and/or n > 0 to make sure we don't access negative indexes (ex: cells[-1][0].) // We check m < size to make sure we don't try to access rows out of the vector (ex: row 5, if only 4 rows). // We check n < row size to make sure we don't access column item out of the vector (ex: 10th item in a column of only 9 items). // If we find that the Type = 1 (it is LIVE), then we add 1 to the neighbor. // Else - we add nothing to the neighbor counter. // Neighbor is the number of LIVE cells next to the current cell. if(m > 0 && n > 0) { if (cells[m-1][n-1]->getType() == 1) neighbors += 1; } if(m > 0) { if (cells[m-1][n]->getType() == 1) neighbors += 1; if(n < (cells.at(m).size() - 1)) { if (cells[m-1][n+1]->getType() == 1) neighbors += 1; } } if(n > 0) { if (cells[m][n-1]->getType() == 1) neighbors += 1; if(m < (cells.size() - 1)) { if (cells[m+1][n-1]->getType() == 1) neighbors += 1; } } if(n < (cells.at(m).size() - 1)) { if (cells[m][n+1]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1)) { if (cells[m+1][n]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1) && n < (cells.at(m).size() - 1)) { if (cells[m+1][n+1]->getType() == 1) neighbors += 1; } // Done checking number of neighbors for cells[m][n] // Now we change cells2 if it should switch in the next simulation step. // cells2 holds the values of what cells should be on the next iteration of the game. // We can't change cells right now, or it would through off our other cell values. // Apply game rules to cells: Create new, updated grid with the roundtwo vector. // Note - LIVE is 1; DEAD is 0. if (cells[m][n]->getType() == 1 && neighbors < 2) // If cell is LIVE and has less than 2 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && neighbors > 3) // If cell is LIVE and has more than 3 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && (neighbors == 2 || neighbors == 3)) // If cell is LIVE and has 2 or 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); else if (cells[m][n]->getType() == 0 && neighbors == 3) // If cell is DEAD and has 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); } } // Now we've gone through all of cells, and saved the new values in cells2. // Now we loop through cells and set all the cells' types to those of cells2. for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } } stack.h - Here's my stack. #ifndef STACK_H_ #define STACK_H_ #include <iostream> #include "node.h" template <typename T> class Stack { private: Node<T>* top; int listSize; public: Stack(); int size() const; bool empty() const; void push(const T& value); void pop(); T& peek() const; }; template <typename T> Stack<T>::Stack() : top(NULL) { listSize = 0; } template <typename T> int Stack<T>::size() const { return listSize; } template <typename T> bool Stack<T>::empty() const { if(listSize == 0) return true; else return false; } template <typename T> void Stack<T>::push(const T& value) { Node<T>* newOne = new Node<T>(value); newOne->next = top; top = newOne; listSize++; } template <typename T> void Stack<T>::pop() { Node<T>* oldT = top; top = top->next; delete oldT; listSize--; } template <typename T> T& Stack<T>::peek() const { return top->data; // Returns data in top item. } #endif gridcell.cpp - Gridcell implementation #include <iostream> #include "gridcell.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); // Sets type and redraws cell. } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } Thanks a lot. Let me know if you need anything else.

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  • bash: how to know NUM option in grep -A -B "on the fly" ?

    - by Michael Mao
    Hello everyone: I am trying to analyze my agent results from a collection of 20 txt files here. If you wonder about the background info, please go see my page, what I am doing here is just one step. Basically I would like to take only my agent's result out of the messy context, so I've got this command for a single file: cat run15.txt | grep -A 50 -E '^Agent Name: agent10479475' | grep -B 50 '^==' This means : after the regex match, continue forward by 50 lines, stop, then match a line separator starts with "==", go back by 50 lines, if possible (This would certainly clash the very first line). This approach depends on the fact that the hard-coded line number counter 50, would be just fine to get exactly one line separator. And this would not work if I do the following code: cat run*.txt | grep -A 50 -E '^Agent Name: agent10479475' | grep -B 50 '^==' The output would be a mess... My question is: how to make sure grep knows exactly when to stop going forward, and when to stop getting backward? Any suggestion or hint is much appreciated.

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  • Emacs on Windows: how to protect built-in el files from being accidentally edited

    - by RamyenHead
    On Linux, they are all read only, so no problem. But on MS Windows, what happens is like this: I get curious about the definition of the command isearch-forward, I type C-h f isearch-forward and click on the link isearch.el from the help to get to the definition of the function, and while I am reading its definition, I press C-h or C-c many times, but I set Caps Lock as another Ctrl key, so sometimes it happens that I release Caps Lock too early, in which case C-h or C-c becomes inserting h or c, sometimes I notice that and undo it, but sometimes I don't notice it, and I even save them all with C-x s. What is a good way to protect the built-in el files from me on MS Windows?

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  • Compare GetNextInsertionPosition and GetNextContextPosition in WPF

    - by paradisonoir
    As I enter a character in my RichTextBox, I want to get the next character from the its TextRange. So here is how I do it: TextPointer ptr1= RichTextBox.CaretPosition; char nextChar = GetNextChar(); while (char.IsWhiteSpace(nextChar)) { ptr1= ptr1.GetNextInsertionPosition(LogicalDirection.Forward); nextChar = GetCharacterAt(Ptr1); } then I get the ptr1 of the next character and from the TextPointer, I get the TextRange, and do my changes. So here is the problem? when the next word is spelled correctly, I have no problem, but if it's not spelled properly then ptr1 would not point to the first character of the next word (the second character), and if I use GetNextContextPosition(LogicalDirection.Forward) it would give me the first letter of the next word if it's misspelled. So depending on the spelling only one of them works? I was just wondering if you have any idea about this problem? Is there anything wrong I am doing here?

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  • Post request with body_stream and parameters

    - by Damien MATHIEU
    Hello, I'm building some kind of proxy. When I call some url in a rack application, I forward that request to an other url. The request I forward is a POST with a file and some parameters. I want to add more parameters. But the file can be quite big. So I send it with Net::HTTP#body_stream instead of Net::HTTP#body. I get my request as a Rack::Request object and I create my Net::HTTP object with that. req = Net::HTTP::Post.new(request.path_info) req.body_stream = request.body req.content_type = request.content_type req.content_length = request.content_length http = Net::HTTP.new(@host, @port) res = http.request(req) I've tried several ways to add the proxy's parameters. But it seems nothing in Net::HTTP allows to add parameters to a body_stream request, only to a body one. Is there a simpler way to proxy a rack request like that ? Or a clean way to add my parameters to my request ?

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  • Accessing a module's action rendered output

    - by Flavius
    Hi. I'm writing an "Account" module which should take care of everything about accounts: registration, login/logout, user administration, password recovery, account activation, etc. So I thought it would be best to reuse whatever the module's DefaultController::actionRegister() generates to show on the main page. So my question is: how to create a new "sub request" (similar to CController::forward()) from any controller (either SiteController, read: from views/layouts/main.php, or another controller, eventually of another submodule) to a given module/controller/action? I've tried with $this-forward() from within my application layout without success: it shows a blank page, no error whatsoever. Thanks

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  • Accelerometer Values from Android/iPhone device

    - by mrlinx
    I'm trying to map my movements with a android device into an OpenGL scene. I've recorded accelerometer values for a simples movement: Moving the phone (lies flat on a table) 10cm forward (+x), and then 10cm backward (-x). The problem is that this values when used to calculate velocity and position, makes only the opengl cube go forward. Seems like the negative acceleration recorded was not enough to reduce the speed and invert its movement. What can be the problem? This is my function that updates the velocity and position every time new data comes in: void updatePosition(double T2) { double T = 0.005; Vec3 old_pos = position.clone(), old_vel = velocity.clone(); velocity = old_vel.plus(acceleration.times(T)); position = old_pos.plus(old_vel.times(T).plus(acceleration.times(0.5 * Math.pow(T, 2)))); } This is the X,Y,Z accelerometer values over the entire captured time:

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  • bash: hwo to know NUM option in grep -A -B "on the fly" ?

    - by Michael Mao
    Hello everyone: I am trying to analyze my agent results from a collection of 20 txt files here. If you wonder about the background info, please go see my page, what I am doing here is just one step. Basically I would like to take only my agent's result out of the messy context, so I've got this command for a single file: cat run15.txt | grep -A 50 -E '^Agent Name: agent10479475' | grep -B 50 '^==' This means : after the regex match, continue forward by 50 lines, stop, then match a line separator starts with "==", go back by 50 lines, if possible (This would certainly clash the very first line). This approach depends on the fact that the hard-coded line number counter 50, would be just fine to get exactly one line separator. And this would not work if I do the following code: cat run*.txt | grep -A 50 -E '^Agent Name: agent10479475' | grep -B 50 '^==' The output would be a mess... My question is: how to make sure grep knows exactly when to stop going forward, and when to stop getting backward? Any suggestion or hint is much appreciated.

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  • Best implementation for MySQL replication with Rails 3?

    - by vonconrad
    We're looking at potentially setting up replication for our primary MySQL database, and while setting up the replication seems pretty straight-forward, the application implementation seems a bit murkier. My first idea would be to set up a master-slave configuration and RW-splitting, with all write queries (CREATE, INSERT, UPDATE) going to master, and all read queries (SELECT) going to slave. Having read up on it, it seems that there are essentially two options for how to implement this with our app: Using an independent middleware layer for all MySQL connections, such as MySQL proxy or DBSlayer. However, the former is in Alpha and the latter has limited documentation. Using a Ruby-based gem/plugin, such as Octopus to achieve RW-splitting in the framework. If we wanted to go with a master-slave setup, what you recommend moving forward? The other thought I've had was to use a master-master configuration, but am unsure about the implementation of such a setup. Thoughts?

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  • Lablgtk2 Installation on Windows.

    - by Animesh
    Hi there people, I am currently relearning Ocaml and am in the need of a good editor. There is a new editor from OcamlForge: OCamlEditor http://ocamleditor.forge.ocamlcore.org/. Prerequisite for installation is Lablgtk2. Installing Lablgtk2 on windows is not straight forward and there is good instruction here: http://wwwfun.kurims.kyoto-u.ac.jp/soft/lsl/install-win32.txt I have completed the first two steps and in the third step, as warned, it is failing on the native code version. This is where I am left stranded. How do I check to see if the assembler is on my path? What am I missing here? Please help me move forward from this point. Sincere thanks. Animesh

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  • Problem with finding the next word in RichTextBox

    - by paradisonoir
    As I enter a character in my RichTextBox, I want to get the next character from the its TextRange. So here is how I do it: TextPointer ptr1= RichTextBox.CaretPosition; char nextChar = GetNextChar(); while (char.IsWhiteSpace(nextChar)) { ptr1= ptr1.GetNextInsertionPosition(LogicalDirection.Forward); nextChar = GetCharacterAt(Ptr1); } then I get the ptr1 of the next character and from the TextPointer, I get the TextRange, and do my changes. So here is the problem? when the next word is spelled correctly, I have no problem, but if it's not spelled properly then ptr1 would not point to the first character of the next word (the second character), and if I use GetNextContextPosition(LogicalDirection.Forward) it would give me the first letter of the next word if it's misspelled. So depending on the spelling only one of them works? I was just wondering if you have any idea about this problem? Is there anything wrong I am doing here?

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  • PHP: how to grab an URL out of a chunk of text?

    - by Eileen
    Let's say I have a big RSS feed full of Twitter posts, and they are all plain text. Lots of the posts contain URLs, and I'd like those URLs to be turned into links. So I've got a variable that is equal to: Visualization of layoffs by industry, number and date. Looking forward to seeing similar for hiring trends. http://bit.ly/XBW4z And I'd like it to turn into: Visualization of layoffs by industry, number and date. Looking forward to seeing similar for hiring trends. http://bit.ly/XBW4z How could I do that? I am useless when it comes to regex and its ilk, so help is much appreciated!

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  • Impact of Changing IP Address of Outgoing IP Packets From My Network

    - by iamrohitbanga
    If I modify the source ip address of all outgoing ip packets from my network to an ip address belonging to someone else (while ensuring that the checksum is correct) then what will happen. Assume that I have a public IP address connected by a point-to-point link to an ISP. Will the ISP check that the IP address in my IP packets is correct or will it just forward the packets. I believe that ISP should just forward the packets. what mechanisms are present in the Internet that prevent this from happening?

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  • What does it mean when git pull causes a conflict but git pull --rebase doesn't?

    - by Jason Baker
    I'm pulling from a repository that only I have access to. As far as I know, I've only pushed to it from one repository. A couple of times, I've pulled from it and gotten this: To [email protected]:tsched_dev.git ! [rejected] master -> master (non-fast-forward) error: failed to push some refs to '[email protected]:tsched_dev.git' To prevent you from losing history, non-fast-forward updates were rejected Merge the remote changes before pushing again. See the 'Note about fast-forwards' section of 'git push --help' for details. Generally, that just means that I have to do a git pull (although all the changes should be fast-forwardable). When I do a git pull, I get conflicts. If I do a git pull --rebase, it works fine. What am I doing wrong?

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  • Java: JSP halt execution on rest of page

    - by bguiz
    Hi, How do you stop a JSP from executing? I have JSPs which kick the user off a page by means of a "forward". public boolean kickIfNotLoggedIn( HttpServletRequest request, HttpServletResponse response) throws IOException, ServletException { //code to check if user is logged in req.getRequestDispatcher( ACCESS_DENIED_PAGE).forward(request, response); } In my JSP, I have this code, BEFORE any HTML output: <% //loginHelper.kickIfNotLoggedIn(request, response); if (!loginHelper.kickIfNotLoggedIn(request, response)) { return; } %> If I don't use the return statement, the JSP continues processing, and I get a NullPointerException. If I use the return statement (as is commonly suggested on various sources on the net), I get an IllegalStateException: StandardWrapperValve[jsp]: PWC1406: Servlet.service() for servlet jsp threw exception java.lang.IllegalStateException: PWC3991: getOutputStream() has already been called for this response at org.apache.coyote.tomcat5.CoyoteResponse.getWriter(CoyoteResponse.java:717) at org.apache.coyote.tomcat5.CoyoteResponseFacade.getWriter(CoyoteResponseFacade.java:226) at org.apache.jasper.runtime.JspWriterImpl.initOut(JspWriterImpl.java:187) Any ideas how to fix this, or another way to achieve an access denied page? Thanks

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  • How to reduce redundant code when adding new c++0x rvalue reference operator overloads

    - by Inverse
    I am adding new operator overloads to take advantage of c++0x rvalue references, and I feel like I'm producing a lot of redundant code. I have a class, tree, that holds a tree of algebraic operations on double values. Here is an example use case: tree x = 1.23; tree y = 8.19; tree z = (x + y)/67.31 - 3.15*y; ... std::cout << z; // prints "(1.23 + 8.19)/67.31 - 3.15*8.19" For each binary operation (like plus), each side can be either an lvalue tree, rvalue tree, or double. This results in 8 overloads for each binary operation: // core rvalue overloads for plus: tree operator +(const tree& a, const tree& b); tree operator +(const tree& a, tree&& b); tree operator +(tree&& a, const tree& b); tree operator +(tree&& a, tree&& b); // cast and forward cases: tree operator +(const tree& a, double b) { return a + tree(b); } tree operator +(double a, const tree& b) { return tree(a) + b; } tree operator +(tree&& a, double b) { return std::move(a) + tree(b); } tree operator +(double a, tree&& b) { return tree(a) + std::move(b); } // 8 more overloads for minus // 8 more overloads for multiply // 8 more overloads for divide // etc which also has to be repeated in a way for each binary operation (minus, multiply, divide, etc). As you can see, there are really only 4 functions I actually need to write; the other 4 can cast and forward to the core cases. Do you have any suggestions for reducing the size of this code? PS: The class is actually more complex than just a tree of doubles. Reducing copies does dramatically improve performance of my project. So, the rvalue overloads are worthwhile for me, even with the extra code. I have a suspicion that there might be a way to template away the "cast and forward" cases above, but I can't seem to think of anything.

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  • Sessions not persisting between requests

    - by klonq
    My session objects are only stored within the request scope on google app engine and I can't figure out how to persist objects between requests. The docs are next to useless on this matter and I can't find anyone who's experienced a similar problem. Please help. When I store session objects in the servlet and forward the request to a JSP using: getServletContext().getRequestDispatcher("/example.jsp").forward(request,response); Everything works like it should. But when I store objects to the session and redirect the request using: response.sendRedirect("/example/url"); The session objects are lost to the ether. In fact when I dump session key/value pairs on new requests there is absolutely nothing, session objects only appear within the request scope of servlets which create session objects. It appears to me that the objects are not being written to Memcache or Datastore. In terms of configuring sessions for my application I have set <sessions-enabled>true</sessions-enabled> In appengine-web.xml. Is there anything else I am missing? The single paragraph of documentation on sessions also notes that only objects which implement Serializable can be stored in the session between requests. I have included an example of the code which is not working below. The obvious solution is to not use redirects, and this might be ok for the example given below but some application data does need to be stored in the session between requests so I need to find a solution to this problem. EXAMPLE: The class FlashMessage gives feedback to the user from server-side operations. if (email.send()) { FlashMessage flash = new FlashMessage(FlashMessage.SUCCESS, "Your message has been sent."); session.setAttribute(FlashMessage.SESSION_KEY, flash); // The flash message will not be available in the session object in the next request response.sendRedirect(URL.HOME); } else { FlashMessage flash = new FlashMessage(FlashMessage.ERROR, FlashMessage.INVALID_FORM_DATA); session.setAttribute(FlashMessage.SESSION_KEY, flash); // The flash message is displayed without problem getServletContext().getRequestDispatcher(Templates.CONTACT_FORM).forward(request,response); } FlashMessage.java import java.io.Serializable; public class FlashMessage implements Serializable { private static final long serialVersionUID = 8109520737272565760L; // I have tried using different, default and no serialVersionUID public static final String SESSION_KEY = "flashMessage"; public static final String ERROR = "error"; public static final String SUCCESS = "success"; public static final String INVALID_FORM_DATA = "Your request failed to validate."; private String message; private String type; public FlashMessage (String type, String message) { this.type = type; this.message = message; } public String display(){ return "<div id='flash' class='" + type + "'>" + message + "</div>"; } }

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  • Converting generic type to it's base and vice-versa

    - by Pajci
    Can someone help me with the conversion I am facing in enclosed code ... I commented the lines of code, where I am having problem. Is this even the right way to achieve this ... what I am trying to do, is forward responses of specified type to provided callback. public class MessageBinder { private class Subscriber<T> : IEquatable<Subscriber<T>> where T : Response { ... } private readonly Dictionary<Type, List<Subscriber<Response>>> bindings; public MessageBinder() { this.bindings = new Dictionary<Type, List<Subscriber<Response>>>(); } public void Bind<TResponse>(short shortAddress, Action<ZigbeeAsyncResponse<TResponse>> callback) where TResponse : Response { List<Subscriber<TResponse>> subscribers = this.GetSubscribers<TResponse>(); if (subscribers != null) { subscribers.Add(new Subscriber<TResponse>(shortAddress, callback)); } else { var subscriber = new Subscriber<TResponse>(shortAddress, callback); // ERROR: cannot convert from 'List<Subscriber<TResponse>>' to 'List<Subscriber<Response>>' ... tried LINQ Cast operator - does not work either this.bindings.Add(typeof(TResponse), new List<Subscriber<TResponse>> { subscriber }); } } public void Forward<TResponse>(TResponse response) where TResponse : Response { var subscribers = this.GetSubscribers<TResponse>(); if (subscribers != null) { Subscriber<TResponse> subscriber; Type responseType = typeof (TResponse); if (responseType.IsSubclassOf(typeof (AFResponse))) { // ERROR: Cannot convert type 'TResponse' to 'AFResponse' ... tried cast to object first, works, but is this the right way? var afResponse = (AFResponse)response; subscriber = subscribers.SingleOrDefault(s => s.ShortAddress == afResponse.ShortAddress); } else { subscriber = subscribers.First(); } if (subscriber != null) { subscriber.Forward(response); } } } private List<Subscriber<TResponse>> GetSubscribers<TResponse>() where TResponse : Response { List<Subscriber<Response>> subscribers; this.bindings.TryGetValue(typeof(TResponse), out subscribers); // ERROR: How can I cast List<Subscriber<Response>> to List<Subscriber<TResponse>>? return subscribers; } } Thank you for any help :)

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  • Foraward SNMP requests from Agentx Master to Agentx Subagent

    - by Nadia
    I am running an agentx master and an agentx subagent on linux. When I run snmpget on a default MIB i.e. sysdescr.0 it returns fine, but when I request for a MIB that was registered through the agentx subagent it timesout. It appears that the master receives the GET request but does not forward on to the agentx subagent. The MIB is registered successfully but when master agentx receives the GET request it saying "Sending 60 bytes to UDP: unknown". It can't find the location to forward to. Am I missing a configuration of some sort on the subagent side? How does the master know who is suppose to receive the requests?

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