Search Results

Search found 259224 results on 10369 pages for 'hardware enablement stack'.

Page 43/10369 | < Previous Page | 39 40 41 42 43 44 45 46 47 48 49 50  | Next Page >

  • Junit Ant Task, output stack trace

    - by Benju
    I have a number of tests failing in the following JUnit Task. <target name="test-main" depends="build.modules" description="Main Integration/Unit tests"> <junit fork="yes" description="Main Integration/Unit Tests" showoutput="true" printsummary="true" outputtoformatters="true"> <classpath refid="test-main.runtime.classpath"/> <batchtest filtertrace="false" todir="${basedir}"> <fileset dir="${basedir}" includes="**/*Test.class" excludes="**/*MapSimulationTest.class"/> </batchtest> </junit> </target> How do I tell Junit to ouput the errors for each test so that I can look at the stack trace and debug the issues.

    Read the article

  • stack of a c program

    - by ckarthickit
    how the stack would look like for the following program if I give input as 5. #include <stdio.h> int fibonacci(int number) { int retval; if (0 == number){ return 0; } if (1 == number){ return 1; } return(fibonacci(number-1) + fibonacci(number-2)); } int main() { int number = 0; int fibvalue = 1; while (1){ printf("please enter the number\n"); scanf("%d", &number); fibvalue = fibonacci(number); printf("computed fibonacci value %d\n", fibvalue); } return 1; } also give me links where i can learn about it

    Read the article

  • Help understanding this stack trace

    - by user80632
    Hi I have health monitoring turned on, and i have the following error i'm trying to understand: Exception: Exception information: Exception type: System.InvalidCastException Exception message: Specified cast is not valid. Thread information: Thread ID: 5 Thread account name: NT AUTHORITY\NETWORK SERVICE Is impersonating: False Stack trace: at _Default.Repeater1_ItemDataBound(Object sender, RepeaterItemEventArgs e) at System.Web.UI.WebControls.Repeater.CreateControlHierarchy(Boolean useDataSource) at System.Web.UI.WebControls.Repeater.OnDataBinding(EventArgs e) at _Default.up1_Load() at _Default.Timer1_Tick(Object sender, EventArgs e) at System.Web.UI.Timer.OnTick(EventArgs e) at System.Web.UI.Page.RaisePostBackEvent(IPostBackEventHandler sourceControl, String eventArgument) at System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) I'm just trying to figure out exactly where the problem is happening and what it is - is it happening in the Repeater1_ItemDataBound sub routine, or in the Timer1_Tick sub routine? Is the last thing that happened before the error occured at the top or bottom of the trace? any help much appreciated thanks

    Read the article

  • Stack around variable corrupted when using cvBlobsLib (OpenCV)

    - by jpromvi
    I am trying to do simple image processing with OpenCV and the cvBlobsLib in Visual C++ 2008, and I get an error message when I try to create a CBlobResult object IplImage* original = cvLoadImage("pic6.png",0); cvThreshold(original, original, 100, 255, CV_THRESH_BINARY); CBlobResult blobs = CBlobResult(original, NULL, 255); The message is the following: Run-Time Check Failure #2 - Stack around the variable blobs was corrupted Why does this happen? How should I create this object? Thank you very much for your help.

    Read the article

  • Hardware RAID Controller Support for SSD TRIM

    - by dss539
    Do any hardware RAID controllers available today support TRIM? If not, do any manufacturers have target dates for supporting TRIM? Should I even care about TRIM for SSDs installed in performance-sensitive workstations? Before you suggest it, yes software RAID would sidestep the issue, but my requirements do not allow software RAID. edit: The answer appears to be "no RAID controllers support TRIM" at the current date.

    Read the article

  • Stack-based keyboard delay using Logitech MX3100 keyboard

    - by Mark S. Rasmussen
    I've been using a Logitech Cordless Desktop MX3100 keyboard for quite a while. I've never really had any problems, except for the occasional typo. I noticed however that I tended make the typo "Laod" instead of "Load", quite a bit more often than any other typos. As it started to get on my nerves, I decided to do some testing. What I found out was than when I write lowercase "load", I'd never make the typo. All uppercase, or just uppercase L, I'd make the typo quite often. My actual (very scientific) testing is probably best described by showing the output: moatmoatmoat MoatMoatMoat loatloatloat LaotLaotLaot loafloafloaf LaofLaofLaof hoathoathoat HoatHoatHoat hoadhoadhoad HoadHoadHoad lortlortlort LrotLrotLrot What i found out was that whenever shift was depressed, typing an uppercase "L" would induce a significant lag if the next character was an "o", compared to the lag of the any other key: High "o" lag: LoLoLoLoLoLo No "a" lag: LaLaLaLaLaLa No lag for neither "o" nor "a": lolololololo lalalalalala By realizing this I regained a slight bit of sanity as I knew I wasn't coming down with a case of Parkinsons. I was actually typing correctly, the lag just interpreted it wrongly. Now, what really bugs me is that I can't fathom how this is occurring. What I'm actually typing, in physical order, is this: L - o - a - d, and yet, the "a" is output before the "o", even though "o" was pressed before "a". So while the keyboard is processing the "Lo" combo, the "a" gets prioritized and is inserted before the "o" is done processing, resulting in Laod instead of Load. And this only happens when typing "Lo", not when typing lowercase "lo". This problem could stem from the keyboard hardware, the receiver hardware or the keyboard software driver. No matter the fault location however, I can't imagine how this could be implemented as anything but a FIFO queue. A general delay, sure, I could live with that, albeit I'd be irritated. But a lag affecting different keys differently, and even resulting in unpredictable outcome - that just doesn't make any sense. I've solved the problem by just switching to a wired keyboard. I just can't shake it off me though; what kind of bug/error/scenario would result in a case like this? Edit: It's been suggested that I stop drinking Red Bull and stick to water instead. While that may actually help solve the issue, I'm really not looking for a solution as such. I'm more interested in an explanation of how this could happen, as I can't imagine any viable technical solution that could result in this behavior.

    Read the article

  • protecting an application against hardware failure [on hold]

    - by alex
    I have an application for which I am looking for a way to protect against hardware and software (operating system ) failure. Cluster seems OK but the storage become the single point of failure and also I do not have a SAN. Can you please tell me if there are other ways to protect the application? Periodically this application is updated and changes should be replicated automatically to the second server.

    Read the article

  • Power and Cooling Cost compared with Server/Hardware Cost

    - by psaccounts
    Has anyone done, or is aware of any, calculations to compare the cost of power and cooling compared to the cost of hardware (servers) in a typical data center? This is to compute a true total cost of ownership of self-hosting servers. Of course real TCO includes: hardware_cost + power + cooling + rental + human_cost + maintenance Is there any study that says something like (TCO - hardware_cost) = 40% of hardware_cost in 3 years? Any pointers will be appreciated.

    Read the article

  • Building a home cluster - hardware and cost analysis

    - by ldigas
    Does anyone know some links / books / anything you can think of, that describe the process of building a little home cluster (when I say home, it doesn't necessarily mean for keeping at home - just means it's relatively cheap and small) for experimental purposes, with a special emphasis on what hardware would be adequate today, and some kind of cost analysis ? Although, if someone here's done it, I'd appreciate all the experience you can share.

    Read the article

  • What computer history museums need hardware donations?

    - by bencnscp
    I have a "TAM" (Twentieth Anniversary Macintosh), that I would like to donate to a museum. (As far as I know, this is the first all-in-one flatscreen desktop...) The Computer History Museum already has several, so I think I would need to find another location. Does anyone know of any other places that exhibits computer hardware that might be interested?

    Read the article

  • "Safely Remove Hardware" icon keeps reverting to "Only show notifications"

    - by Dan Parsonson
    I have the 'Safely Remove Hardware' tray icon set to 'Show icon and notifications' to save a mouse click when removing a USB device but every few weeks the setting reverts to 'Only show notifications'. Does anyone know what causes this and/or how I can prevent it? I'm using Windows 7 SP1 64bit with a fairly bare installation (the machine hosts a set of virtual machines that I use to do my work). Thanks!

    Read the article

  • Ubuntu hardware wireless switch has no effect after suspend and 13.10 upgrade

    - by blaineh
    I'm posting this on SU after it stalled on askubuntu. I hope someone here can help! If you'd prefer to answer on AU itself, here's the link: http://askubuntu.com/questions/365177/hardware-wireless-switch-has-no-effect-after-suspend-and-13-10-upgrade Wireless works fine after a reboot, but after a suspend the hardware switch (for my laptop this is f12) has no effect on the wireless, it is just permanently off, and shows that it is with a red LED. My rfkill list all reads: 0: phy0: Wireless LAN Soft blocked: no Hard blocked: yes 1: hp-wifi: Wireless LAN Soft blocked: no Hard blocked: yes Any combination with rfkill <un>block wifi doesn't work, although one time first blocking then unblocking actually turned it on again. sudo lshw -C network reads: *-network DISABLED description: Wireless interface product: AR9285 Wireless Network Adapter (PCI-Express) vendor: Qualcomm Atheros physical id: 0 bus info: pci@0000:02:00.0 logical name: wlan0 version: 01 serial: 78:e4:00:65:2e:3f width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=ath9k driverversion=3.11.0-12-generic firmware=N/A latency=0 link=no multicast=yes wireless=IEEE 802.11bgn resources: irq:17 memory:90100000-9010ffff *-network DISABLED description: Ethernet interface product: RTL8101E/RTL8102E PCI Express Fast Ethernet controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:03:00.0 logical name: eth0 version: 02 serial: c8:0a:a9:89:b4:30 size: 10Mbit/s capacity: 100Mbit/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress msix vpd bus_master cap_list rom ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=r8169 driverversion=2.3LK-NAPI duplex=half latency=0 link=no multicast=yes port=MII speed=10Mbit/s resources: irq:42 ioport:2000(size=256) memory:90010000-90010fff memory:90000000-9000ffff memory:90020000-9002ffff Also, adding a /etc/pm/sleep.d/brcm.sh file as recommended here simply prevents the laptop from suspending at all, which of course is no good. This question has an answer urging to install the original driver, but it wasn't an "accepted answer" so I'd rather not take a chance on it. Also I'll admit I'm a bit lost on that and would like help doing so with the specific information I've given. I would be happy to provide more information, so long as you're willing to help me find it for you! This is a very annoying bug. I have a Compaq Presario CQ62. Edit. Output of lspci | grep Network: 02:00.0 Network controller: Qualcomm Atheros AR9285 Wireless Network Adapter (PCI-Express) (rev 01) Edit. This morning, I had had the laptop suspended all night, and then when I tried to awake it, it simply wouldn't. It would try, and then it would sleep again (I guess it felt a little bit like me! </badjoke>). Is it possible these problems are related? Edit. I don't have enough reputation on SU proper to post links to pastebins and other questions I've tried, so I'm putting them in comments, and of course they're available in the original question.

    Read the article

  • video player recommendation (hardware)

    - by Fuxi
    hi all, i'm looking for a hardware-videoplayer with the following features: support for all kind of video formats from the web (xvid, divx, mpeg ..) w/o problems slots for memory cards like cf/sd usb connector for external devices like hd/usb sticks updateable firmware support for .srt files (subtitles) - option to change eg. fontsize currently i'm having a dvd player with memory slot but it only supports a few formats and it's very annoying having to convert anything - mostly it doesn't work. thx in advance

    Read the article

  • Migrating Windows Server 2003 installation to new hardware

    - by Alex
    I have a Windows 2003 Server that I want to migrate to new hardware. All the setup and configuration was done by my predecessor. Right now I'm in a real time crunch and I just want to copy all the files and settings to the new machine. Is there an easy way to do this or do I need to manually copy all the files and add all the settings? Microsoft KB suggests "Automated System Recovery", is this the best way forward?

    Read the article

  • Low FPS in some games, but hardware not fully used

    - by Mario De Schaepmeester
    I just did a little funny experiment in the game/sim "Train Simulator 2013". I normally have good FPS in it (around 30) at full settings. What I did was make a really, really long train so that the calculations the sim needed to make were enormous (the sim is quite realistic, it takes all things into account like speed/acceleration, G-forces, comfort levels, possible wheel slip and many more, and most of those things on each carriage seperately). This resulted in only 14FPS as reported by the game, but it felt more like 8FPS or so. I have a Logitech G15 keyboard which has an LCD, and it allows me to monitor CPU/RAM and video card load on it. The strange thing is, all CPU cores were busy, but the total load was only about 60% maximum at all times. The video card was only on 30% load (possibly an important note, the memory was full, which is however not unusual for the game in question). The RAM had plenty of room and there weren't many operations as it didn't grow or shrink much. I just have the feeling that the game would run smoother if it used more of my hardware power. Why is it not doing so? I had the same in another game, The Elder Scrolls: Morrowind when using more than 100 mods (that all use scripting) and a few high res texture mods, + a full-on graphics improvement program. The engine is very old (2003), and so I thought this might be the cause (not being optimised for multithreading). I had thought of possible causes, like: The operating system doesn't let the games use all the resources. It doesn't make use of multi-threading appropriately. To eliminate the former, I tried a CPU stress tool and that got 100% CPU juice as I let it run, so the OS is not the problem. I gave its thread the "higher" priority though. My actual question In both games, I did things the engine was not really built to do or support. Can those games' framerate be limited cause of their own engine not being able to cope? What is the real reason and more importantly, can I help it? And in any case, could something actually be wrong with my hardware? It's all reasonably new, a couple of months, and I (almost) never experience any other trouble. Modern and much more demanding games work absolutely fine. Specs CPU: AMD Phenom II 965 X4 @ 3.4gHz RAM: 8GB of DDR3 RAM Video: MSI GTX560 (nVidia chip) with 1GB of GDDR5 memory OS: Windows 7 Ultimate 64 bit Nothing overclocked.

    Read the article

  • How to Run Low-Cost Minecraft on a Raspberry Pi for Block Building on the Cheap

    - by Jason Fitzpatrick
    We’ve shown you how to run your own blocktastic personal Minecraft server on a Windows/OSX box, but what if you crave something lighter weight, more energy efficient, and always ready for your friends? Read on as we turn a tiny Raspberry Pi machine into a low-cost Minecraft server you can leave on 24/7 for around a penny a day. Why Do I Want to Do This? There’s two aspects to this tutorial, running your own Minecraft server and specifically running that Minecraft server on a Raspberry Pi. Why would you want to run your own Minecraft server? It’s a really great way to extend and build upon the Minecraft play experience. You can leave the server running when you’re not playing so friends and family can join and continue building your world. You can mess around with game variables and introduce mods in a way that isn’t possible when you’re playing the stand-alone game. It also gives you the kind of control over your multiplayer experience that using public servers doesn’t, without incurring the cost of hosting a private server on a remote host. While running a Minecraft server on its own is appealing enough to a dedicated Minecraft fan, running it on the Raspberry Pi is even more appealing. The tiny little Pi uses so little resources that you can leave your Minecraft server running 24/7 for a couple bucks a year. Aside from the initial cost outlay of the Pi, an SD card, and a little bit of time setting it up, you’ll have an always-on Minecraft server at a monthly cost of around one gumball. What Do I Need? For this tutorial you’ll need a mix of hardware and software tools; aside from the actual Raspberry Pi and SD card, everything is free. 1 Raspberry Pi (preferably a 512MB model) 1 4GB+ SD card This tutorial assumes that you have already familiarized yourself with the Raspberry Pi and have installed a copy of the Debian-derivative Raspbian on the device. If you have not got your Pi up and running yet, don’t worry! Check out our guide, The HTG Guide to Getting Started with Raspberry Pi, to get up to speed. Optimizing Raspbian for the Minecraft Server Unlike other builds we’ve shared where you can layer multiple projects over one another (e.g. the Pi is more than powerful enough to serve as a weather/email indicator and a Google Cloud Print server at the same time) running a Minecraft server is a pretty intense operation for the little Pi and we’d strongly recommend dedicating the entire Pi to the process. Minecraft seems like a simple game, with all its blocky-ness and what not, but it’s actually a pretty complex game beneath the simple skin and required a lot of processing power. As such, we’re going to tweak the configuration file and other settings to optimize Rasbian for the job. The first thing you’ll need to do is dig into the Raspi-Config application to make a few minor changes. If you’re installing Raspbian fresh, wait for the last step (which is the Raspi-Config), if you already installed it, head to the terminal and type in “sudo raspi-config” to launch it again. One of the first and most important things we need to attend to is cranking up the overclock setting. We need all the power we can get to make our Minecraft experience enjoyable. In Raspi-Config, select option number 7 “Overclock”. Be prepared for some stern warnings about overclocking, but rest easy knowing that overclocking is directly supported by the Raspberry Pi foundation and has been included in the configuration options since late 2012. Once you’re in the actual selection screen, select “Turbo 1000MhHz”. Again, you’ll be warned that the degree of overclocking you’ve selected carries risks (specifically, potential corruption of the SD card, but no risk of actual hardware damage). Click OK and wait for the device to reset. Next, make sure you’re set to boot to the command prompt, not the desktop. Select number 3 “Enable Boot to Desktop/Scratch”  and make sure “Console Text console” is selected. Back at the Raspi-Config menu, select number 8 “Advanced Options’. There are two critical changes we need to make in here and one option change. First, the critical changes. Select A3 “Memory Split”: Change the amount of memory available to the GPU to 16MB (down from the default 64MB). Our Minecraft server is going to ruin in a GUI-less environment; there’s no reason to allocate any more than the bare minimum to the GPU. After selecting the GPU memory, you’ll be returned to the main menu. Select “Advanced Options” again and then select A4 “SSH”. Within the sub-menu, enable SSH. There is very little reason to keep this Pi connected to a monitor and keyboard, by enabling SSH we can remotely access the machine from anywhere on the network. Finally (and optionally) return again to the “Advanced Options” menu and select A2 “Hostname”. Here you can change your hostname from “raspberrypi” to a more fitting Minecraft name. We opted for the highly creative hostname “minecraft”, but feel free to spice it up a bit with whatever you feel like: creepertown, minecraft4life, or miner-box are all great minecraft server names. That’s it for the Raspbian configuration tab down to the bottom of the main screen and select “Finish” to reboot. After rebooting you can now SSH into your terminal, or continue working from the keyboard hooked up to your Pi (we strongly recommend switching over to SSH as it allows you to easily cut and paste the commands). If you’ve never used SSH before, check out how to use PuTTY with your Pi here. Installing Java on the Pi The Minecraft server runs on Java, so the first thing we need to do on our freshly configured Pi is install it. Log into your Pi via SSH and then, at the command prompt, enter the following command to make a directory for the installation: sudo mkdir /java/ Now we need to download the newest version of Java. At the time of this publication the newest release is the OCT 2013 update and the link/filename we use will reflect that. Please check for a more current version of the Linux ARMv6/7 Java release on the Java download page and update the link/filename accordingly when following our instructions. At the command prompt, enter the following command: sudo wget --no-check-certificate http://www.java.net/download/jdk8/archive/b111/binaries/jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz Once the download has finished successfully, enter the following command: sudo tar zxvf jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz -C /opt/ Fun fact: the /opt/ directory name scheme is a remnant of early Unix design wherein the /opt/ directory was for “optional” software installed after the main operating system; it was the /Program Files/ of the Unix world. After the file has finished extracting, enter: sudo /opt/jdk1.8.0/bin/java -version This command will return the version number of your new Java installation like so: java version "1.8.0-ea" Java(TM) SE Runtime Environment (build 1.8.0-ea-b111) Java HotSpot(TM) Client VM (build 25.0-b53, mixed mode) If you don’t see the above printout (or a variation thereof if you’re using a newer version of Java), try to extract the archive again. If you do see the readout, enter the following command to tidy up after yourself: sudo rm jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz At this point Java is installed and we’re ready to move onto installing our Minecraft server! Installing and Configuring the Minecraft Server Now that we have a foundation for our Minecraft server, it’s time to install the part that matter. We’ll be using SpigotMC a lightweight and stable Minecraft server build that works wonderfully on the Pi. First, grab a copy of the the code with the following command: sudo wget http://ci.md-5.net/job/Spigot/lastSuccessfulBuild/artifact/Spigot-Server/target/spigot.jar This link should remain stable over time, as it points directly to the most current stable release of Spigot, but if you have any issues you can always reference the SpigotMC download page here. After the download finishes successfully, enter the following command: sudo /opt/jdk1.8.0/bin/java -Xms256M -Xmx496M -jar /home/pi/spigot.jar nogui Note: if you’re running the command on a 256MB Pi change the 256 and 496 in the above command to 128 and 256, respectively. Your server will launch and a flurry of on-screen activity will follow. Be prepared to wait around 3-6 minutes or so for the process of setting up the server and generating the map to finish. Future startups will take much less time, around 20-30 seconds. Note: If at any point during the configuration or play process things get really weird (e.g. your new Minecraft server freaks out and starts spawning you in the Nether and killing you instantly), use the “stop” command at the command prompt to gracefully shutdown the server and let you restart and troubleshoot it. After the process has finished, head over to the computer you normally play Minecraft on, fire it up, and click on Multiplayer. You should see your server: If your world doesn’t popup immediately during the network scan, hit the Add button and manually enter the address of your Pi. Once you connect to the server, you’ll see the status change in the server status window: According to the server, we’re in game. According to the actual Minecraft app, we’re also in game but it’s the middle of the night in survival mode: Boo! Spawning in the dead of night, weaponless and without shelter is no way to start things. No worries though, we need to do some more configuration; no time to sit around and get shot at by skeletons. Besides, if you try and play it without some configuration tweaks first, you’ll likely find it quite unstable. We’re just here to confirm the server is up, running, and accepting incoming connections. Once we’ve confirmed the server is running and connectable (albeit not very playable yet), it’s time to shut down the server. Via the server console, enter the command “stop” to shut everything down. When you’re returned to the command prompt, enter the following command: sudo nano server.properties When the configuration file opens up, make the following changes (or just cut and paste our config file minus the first two lines with the name and date stamp): #Minecraft server properties #Thu Oct 17 22:53:51 UTC 2013 generator-settings= #Default is true, toggle to false allow-nether=false level-name=world enable-query=false allow-flight=false server-port=25565 level-type=DEFAULT enable-rcon=false force-gamemode=false level-seed= server-ip= max-build-height=256 spawn-npcs=true white-list=false spawn-animals=true texture-pack= snooper-enabled=true hardcore=false online-mode=true pvp=true difficulty=1 player-idle-timeout=0 gamemode=0 #Default 20; you only need to lower this if you're running #a public server and worried about loads. max-players=20 spawn-monsters=true #Default is 10, 3-5 ideal for Pi view-distance=5 generate-structures=true spawn-protection=16 motd=A Minecraft Server In the server status window, seen through your SSH connection to the pi, enter the following command to give yourself operator status on your Minecraft server (so that you can use more powerful commands in game, without always returning to the server status window). op [your minecraft nickname] At this point things are looking better but we still have a little tweaking to do before the server is really enjoyable. To that end, let’s install some plugins. The first plugin, and the one you should install above all others, is NoSpawnChunks. To install the plugin, first visit the NoSpawnChunks webpage and grab the download link for the most current version. As of this writing the current release is v0.3. Back at the command prompt (the command prompt of your Pi, not the server console–if your server is still active shut it down) enter the following commands: cd /home/pi/plugins sudo wget http://dev.bukkit.org/media/files/586/974/NoSpawnChunks.jar Next, visit the ClearLag plugin page, and grab the latest link (as of this tutorial, it’s v2.6.0). Enter the following at the command prompt: sudo wget http://dev.bukkit.org/media/files/743/213/Clearlag.jar Because the files aren’t compressed in a .ZIP or similar container, that’s all there is to it: the plugins are parked in the plugin directory. (Remember this for future plugin downloads, the file needs to be whateverplugin.jar, so if it’s compressed you need to uncompress it in the plugin directory.) Resart the server: sudo /opt/jdk1.8.0/bin/java -Xms256M -Xmx496M -jar /home/pi/spigot.jar nogui Be prepared for a slightly longer startup time (closer to the 3-6 minutes and much longer than the 30 seconds you just experienced) as the plugins affect the world map and need a minute to massage everything. After the spawn process finishes, type the following at the server console: plugins This lists all the plugins currently active on the server. You should see something like this: If the plugins aren’t loaded, you may need to stop and restart the server. After confirming your plugins are loaded, go ahead and join the game. You should notice significantly snappier play. In addition, you’ll get occasional messages from the plugins indicating they are active, as seen below: At this point Java is installed, the server is installed, and we’ve tweaked our settings for for the Pi.  It’s time to start building with friends!     

    Read the article

  • Terminology for web app running on hardware

    - by Lily
    Hi, Let me start by saying I feel very silly asking this, hence the newbie tag. I am trying to investigate how to develop an UI application that will run directly on hardware. This will be very much like when you access the web based application within your router. I don't really know how what keywords and terminology to use so that i can search tutorials on the net. Can anybody give me the correct terms? If you have tutorial suggestions, they are welcome as well.

    Read the article

  • Sometimes keyboard & touchpad work... sometimes not

    - by Voyagerfan5761
    When I first ran Ubuntu from CD on this Dell Inspiron 2650, it worked for about ten to fifteen minutes, then it hung (I was probably trying to do too much at once from a Live CD). The next time, my mouse and keyboard didn't work. I rebooted three times and finally got them working. I then installed Ubuntu alongside Windows XP. After installing, selecting the OS in GRUB worked, but my touchpad and keyboard were again not working. I rebooted, and they worked. (I fortunately had a USB mouse with which to reboot.) Booting Ubuntu and then rebooting to enable my keyboard and touchpad has become a routine ever since. Often several reboots are required; at one point I had to reboot over a dozen times in a row before getting a session where everything worked properly. (My installation has been in place for about three days a week now.) I've looked around for a device manager equivalent to no avail. Sometimes the hardware is properly detected, and sometimes it's not. Once or twice I've had the keyboard detected properly but the touchpad not. Plugging in my wireless card also sometimes requires a plug, unplug, and plug again to get it working. So is there some solution? I'm without an Internet connection at home, and this "laptop" is really a wall wart on my desk, so suggestions for packages may take a while to test. Xorg logs I captured two three four sample Xorg logs: one from a startup where the devices worked; one from when they didn't; one from a session where Ubuntu thought my touchpad was a normal mouse; and one from a session where my keyboard worked but the touchpad didn't. See this gist. Updated 2010-12-15 01:50 UTC with Xorg.0.log.keyboardonly file illustrating the case where the keyboard worked but not the touchpad. Updated 2011-01-11 04:10 UTC with Xorg.0.log.touchpadregmouse to illustrate a case where the touchpad was detected as a regular mouse (no "Touchpad" tab in mouse prefs).

    Read the article

  • Various issues linked to my CD drive, when it has a disc in it

    - by Voyagerfan5761
    When I go to the Desktop and click on a media icon (for my flash drive, a CD, whatever it is), the following problems occur, in this approximate sequence: Nautilus will close if it's open. the desktop icons disappear my Window List shows a button that says "Starting File Manager" the icons reappear the button in Window List disappears Because of this problem, I can no longer drag and drop media, nor can I right-click to perform actions such as "Eject" and "Safely Remove Drive". The same symptoms occur if I click a media icon (that is also present on the desktop) in Nautilus' Computer view, though notably not if I click in the places list on the left. I have confirmed that this problem happens only if there is a CD in the drive (Matshita UJDA360). Also, inserting a disc into the CD drive appears to kill all running programs and restart Nautilus (or X; I'm not sure). Applications like Brasero and Rhythmbox will not start while there is a disc in the drive. Removing the disc doesn't result in the list of media updating; it must be forced to update by clicking on one of the desktop icons and going through one of the above-described cycles. It doesn't seem to matter what type of disc is in the drive. This has happened with CD-RWs I burned years ago using Roxio on Windows XP, the Ubuntu disc I installed from (burned with InfraRecorder Portable under Windows XP), and the retail game disc for Star Trek Armada II. The first indication of a problem was Brasero dying when I tried to insert a disc for erasure and rewriting. Since then, I've drafted several different questions on various issues, finally combining them into this one when I realized that having a CD in the drive was the common link. Could this be a simple driver issue? If Ubuntu is dynamically detecting my hardware on boot, can I specify drivers for devices that I know will be a problem if the default files are used? I'm beginning to think that my laptop, an old Dell Inspiron 2650, is just too old or proprietary-driver-hungry (or something, maybe RAM-starved) for Ubuntu and Windows XP to play nicely alongside each other. Or maybe I just need to carefully take my wall-wart machine to a coffee shop for an afternoon so I can download updates and such from the Internet, as I lack a home connection.

    Read the article

  • Looking for an ultra portable laptop for Ubuntu

    - by prule
    Hi, I'm in the market for a new laptop, and portability is important since I really only use it when I'm travelling to and from work - primarily for programming. I've been searching high and low for something like this: less than 2kg hopefully Intel i5 (but negotiable) NO dvd drive - just don't need it 4G ram either 7200rpm disk or SSD (ssd preferable) 13 inch screen not too pricey (MacBook Air is about $1700 AUD) available in Australia The Dell Inspiron 13z and Lenovo Edge 13 look close, but I've not found anything that says I'm not going to have a fight with compatibility. The MacBook Air 13 looks like the PERFECT hardware, but I'm afraid it will just be easier to run MacOS than Ubuntu. I want to stay with Ubuntu, but the MacBook Air is only $1700 so I'm in danger of becoming another apple fanboi if I can't find anything competitive. Going through all the sites looking for stuff has been a huge waste of time System 76 doesn't deliver to Australia http://www.linux-laptop.net/ and http://www.linlap.com/ are hard work and not confidence inspiring http://www.vgcomputing.com.au/nsintro.html is hard work again, searching for every laptop they say has excellent compatibility on the web to find out what spec it is http://zareason.com/shop/Strata-Pro-13.html (at $1345 USD) looks interesting, but I've got no idea how much I'll get stung by customs importing Dell Inspiron 13z with i5, 4G, 320 7200rpm disk, ATI Mobility Radeon HD5430 - 1GB, Dell Wireless 1501 802.11b/g/n @ $1200 AUD seems like the only competitor but is it compatible? (Dell support offer no opinion - as far as they are concerned they only have 2 models that are certified for ubuntu) Am I worrying too much about the compatibility? Should I just go with Dell? Or switch to MacOS? (It would be good to have a searchable database that had the full machine specs, and compatibility - I'm thinking about building something... but I don't have much time right now...) Thanks. UPDATE I went with a MacBook Air. The price/weight/power was just right. Everything else was either too pricy (i5) or too heavy, or underpowered (SU7300 1.3GHz). Its a pity, because I didn't really want to leave Ubuntu. I'll still run it on my media center and spare (heavy) laptop.

    Read the article

  • Create a virtual serial port for widcomm stack under 32feet

    - by i13m
    Hi, all Currently I am doing a project involves a bluetooth communication setup between a PDA and a small embedded device. This small embedded device can only be communicated with a virtual serial port over a bluetooth link. The PDA is the ipaq running with windows mobile 6, and I am using c#. I had done a program which can communication with the serial port over bluetooth. But the only issue is every time I run this program, I have to active the bluetooth radio, and manually pairing this device with the pda via the bluetooth manager. What I want to do is when running this program, it can establish the bluetooth connection between the pda and the embedded module. So I am using functions from the 32feet prject. This is one issue is I cant make the virutal serial port part, as I think the 32feet project can only make virual serial ports for the window bluetooth stack but not the widcomm bluetooth stact, which the ipaq is using. Therefore, are there any existing c# classes or stacks that can make virtual serial port under widcomm for windows mobile 6. Thanks

    Read the article

< Previous Page | 39 40 41 42 43 44 45 46 47 48 49 50  | Next Page >