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  • How can I debug or set a break statement inside an expression tree?

    - by Abel
    When an external library contains a LINQ provider, and it throws an exception when executing a dynamic expression tree, how can I break when that expression is thrown? For example, I use a third party LINQ2CRM provider, which allows me to call the Max<TSource, TResult>() method of IQueryable, but when it throws an InvalidCastException, I fail to break on the spot when the exception is thrown, making it hard to review the stack-trace because it's already unwinded when the debugger breaks it in my code. I've set "break on throw" for the mentioned exception. My debug settings are: Clarification on where exactly I'd want to break. I do not want to break in side the LINQ Expression, but instead, I want to break when the expression tree is executed, or, put in other words, when the IQueryable extension method Max() calls the override provided by the LINQ provider. The top of the stacktrace looks like this, which is where I would like to break inside (or step through, or whatever): at XrmLinq.QueryProviderBase.Execute[T](Expression expression) at System.Linq.Queryable.Max[TSource,TResult](IQueryable`1 source, Expression`1 selector)

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  • Build a decision tree for classification of large amount data,using python?

    - by kaushik
    Hi,i am working for speech synthesis.In this i have a large number of pronunciation for each phone i.e alphabet and need to classify them according to few feature such as segment size(int) and alphabet itself(string) into a smaller set suitable for that particular context. For this purpose,i have decided to use decision tree for classification.the data to be parsed is in the S expression format.eg:((question)(LEFTNODE)(RIGHTNODE)). i hav idea for building decision tree for normal buit in type such as list..looking for suggestion for implementation for S expression.. kindly help.. Thanks in advance.. Note:this question may look similar to my prev post,srry if cant giv multiple post.already edited it many times so though of wirting new question instead of editing again

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  • Chess board position numbers in 6-rooted-binary tree?

    - by HH
    The maximum number of adjacent vertices is 6 that corresponds to the number of roots. By the term root, I mean the number of children for each node. If adjacent square is empty, fill it with Z-node. So every square will have 6 nodes. How can you formulate it with binary tree? Is the structure just 6-rooted-binary tree? What is the structure called if nodes change their positions? Suppose partially ordered list where its units store a large randomly expanding board. I want a self-adjusting data structure, where it is easy to calculate distances between nodes. What is its name?

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  • Can I ReRender the entire tree of a component?

    - by Ben
    Hi, I have a JSF application with several major components and a component tree under each. On a certain event (Value change) I would like to reRender the entire component tree for one of those components. For example: can I rerender components 1,2 and 3 in one shot here: <h:panelgroup id="1"> <h:panelgroup id="2"> <h:panelgroup id="3"> <h:panelgroup/> <h:panelgroup/> <h:panelgroup/> <h:commandButton rerender="1*"> <--- Made up code. Is that possible? Another Idea - Can I reRender with wildcards? (I.E - ReRender all components who's ID's begin or contain: "UpdateMe") Thanks!

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  • How do I manipulate a tree of immutable objects?

    - by Frederik
    I'm building an entire application out of immutable objects so that multi-threading and undo become easier to implement. I'm using the Google Collections Library which provides immutable versions of Map, List, and Set. My application model looks like a tree: Scene is a top-level object that contains a reference to a root Node. Each Node can contain child Nodes and Ports. An object graph might look like this: Scene | +-- Node | +-- Node | +- Port +-- Node | +- Port +- Port If all of these objects are immutable, controlled by a top-level SceneController object: What is the best way to construct this hierarchy? How would I replace an object that is arbitrarily deep in the object tree? Is there a way to support back-links, e.g. a Node having a "parent" attribute?

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  • Beware Sneaky Reads with Unique Indexes

    - by Paul White NZ
    A few days ago, Sandra Mueller (twitter | blog) asked a question using twitter’s #sqlhelp hash tag: “Might SQL Server retrieve (out-of-row) LOB data from a table, even if the column isn’t referenced in the query?” Leaving aside trivial cases (like selecting a computed column that does reference the LOB data), one might be tempted to say that no, SQL Server does not read data you haven’t asked for.  In general, that’s quite correct; however there are cases where SQL Server might sneakily retrieve a LOB column… Example Table Here’s a T-SQL script to create that table and populate it with 1,000 rows: CREATE TABLE dbo.LOBtest ( pk INTEGER IDENTITY NOT NULL, some_value INTEGER NULL, lob_data VARCHAR(MAX) NULL, another_column CHAR(5) NULL, CONSTRAINT [PK dbo.LOBtest pk] PRIMARY KEY CLUSTERED (pk ASC) ); GO DECLARE @Data VARCHAR(MAX); SET @Data = REPLICATE(CONVERT(VARCHAR(MAX), 'x'), 65540);   WITH Numbers (n) AS ( SELECT ROW_NUMBER() OVER (ORDER BY (SELECT 0)) FROM master.sys.columns C1, master.sys.columns C2 ) INSERT LOBtest WITH (TABLOCKX) ( some_value, lob_data ) SELECT TOP (1000) N.n, @Data FROM Numbers N WHERE N.n <= 1000; Test 1: A Simple Update Let’s run a query to subtract one from every value in the some_value column: UPDATE dbo.LOBtest WITH (TABLOCKX) SET some_value = some_value - 1; As you might expect, modifying this integer column in 1,000 rows doesn’t take very long, or use many resources.  The STATITICS IO and TIME output shows a total of 9 logical reads, and 25ms elapsed time.  The query plan is also very simple: Looking at the Clustered Index Scan, we can see that SQL Server only retrieves the pk and some_value columns during the scan: The pk column is needed by the Clustered Index Update operator to uniquely identify the row that is being changed.  The some_value column is used by the Compute Scalar to calculate the new value.  (In case you are wondering what the Top operator is for, it is used to enforce SET ROWCOUNT). Test 2: Simple Update with an Index Now let’s create a nonclustered index keyed on the some_value column, with lob_data as an included column: CREATE NONCLUSTERED INDEX [IX dbo.LOBtest some_value (lob_data)] ON dbo.LOBtest (some_value) INCLUDE ( lob_data ) WITH ( FILLFACTOR = 100, MAXDOP = 1, SORT_IN_TEMPDB = ON ); This is not a useful index for our simple update query; imagine that someone else created it for a different purpose.  Let’s run our update query again: UPDATE dbo.LOBtest WITH (TABLOCKX) SET some_value = some_value - 1; We find that it now requires 4,014 logical reads and the elapsed query time has increased to around 100ms.  The extra logical reads (4 per row) are an expected consequence of maintaining the nonclustered index. The query plan is very similar to before (click to enlarge): The Clustered Index Update operator picks up the extra work of maintaining the nonclustered index. The new Compute Scalar operators detect whether the value in the some_value column has actually been changed by the update.  SQL Server may be able to skip maintaining the nonclustered index if the value hasn’t changed (see my previous post on non-updating updates for details).  Our simple query does change the value of some_data in every row, so this optimization doesn’t add any value in this specific case. The output list of columns from the Clustered Index Scan hasn’t changed from the one shown previously: SQL Server still just reads the pk and some_data columns.  Cool. Overall then, adding the nonclustered index hasn’t had any startling effects, and the LOB column data still isn’t being read from the table.  Let’s see what happens if we make the nonclustered index unique. Test 3: Simple Update with a Unique Index Here’s the script to create a new unique index, and drop the old one: CREATE UNIQUE NONCLUSTERED INDEX [UQ dbo.LOBtest some_value (lob_data)] ON dbo.LOBtest (some_value) INCLUDE ( lob_data ) WITH ( FILLFACTOR = 100, MAXDOP = 1, SORT_IN_TEMPDB = ON ); GO DROP INDEX [IX dbo.LOBtest some_value (lob_data)] ON dbo.LOBtest; Remember that SQL Server only enforces uniqueness on index keys (the some_data column).  The lob_data column is simply stored at the leaf-level of the non-clustered index.  With that in mind, we might expect this change to make very little difference.  Let’s see: UPDATE dbo.LOBtest WITH (TABLOCKX) SET some_value = some_value - 1; Whoa!  Now look at the elapsed time and logical reads: Scan count 1, logical reads 2016, physical reads 0, read-ahead reads 0, lob logical reads 36015, lob physical reads 0, lob read-ahead reads 15992.   CPU time = 172 ms, elapsed time = 16172 ms. Even with all the data and index pages in memory, the query took over 16 seconds to update just 1,000 rows, performing over 52,000 LOB logical reads (nearly 16,000 of those using read-ahead). Why on earth is SQL Server reading LOB data in a query that only updates a single integer column? The Query Plan The query plan for test 3 looks a bit more complex than before: In fact, the bottom level is exactly the same as we saw with the non-unique index.  The top level has heaps of new stuff though, which I’ll come to in a moment. You might be expecting to find that the Clustered Index Scan is now reading the lob_data column (for some reason).  After all, we need to explain where all the LOB logical reads are coming from.  Sadly, when we look at the properties of the Clustered Index Scan, we see exactly the same as before: SQL Server is still only reading the pk and some_value columns – so what’s doing the LOB reads? Updates that Sneakily Read Data We have to go as far as the Clustered Index Update operator before we see LOB data in the output list: [Expr1020] is a bit flag added by an earlier Compute Scalar.  It is set true if the some_value column has not been changed (part of the non-updating updates optimization I mentioned earlier). The Clustered Index Update operator adds two new columns: the lob_data column, and some_value_OLD.  The some_value_OLD column, as the name suggests, is the pre-update value of the some_value column.  At this point, the clustered index has already been updated with the new value, but we haven’t touched the nonclustered index yet. An interesting observation here is that the Clustered Index Update operator can read a column into the data flow as part of its update operation.  SQL Server could have read the LOB data as part of the initial Clustered Index Scan, but that would mean carrying the data through all the operations that occur prior to the Clustered Index Update.  The server knows it will have to go back to the clustered index row to update it, so it delays reading the LOB data until then.  Sneaky! Why the LOB Data Is Needed This is all very interesting (I hope), but why is SQL Server reading the LOB data?  For that matter, why does it need to pass the pre-update value of the some_value column out of the Clustered Index Update? The answer relates to the top row of the query plan for test 3.  I’ll reproduce it here for convenience: Notice that this is a wide (per-index) update plan.  SQL Server used a narrow (per-row) update plan in test 2, where the Clustered Index Update took care of maintaining the nonclustered index too.  I’ll talk more about this difference shortly. The Split/Sort/Collapse combination is an optimization, which aims to make per-index update plans more efficient.  It does this by breaking each update into a delete/insert pair, reordering the operations, removing any redundant operations, and finally applying the net effect of all the changes to the nonclustered index. Imagine we had a unique index which currently holds three rows with the values 1, 2, and 3.  If we run a query that adds 1 to each row value, we would end up with values 2, 3, and 4.  The net effect of all the changes is the same as if we simply deleted the value 1, and added a new value 4. By applying net changes, SQL Server can also avoid false unique-key violations.  If we tried to immediately update the value 1 to a 2, it would conflict with the existing value 2 (which would soon be updated to 3 of course) and the query would fail.  You might argue that SQL Server could avoid the uniqueness violation by starting with the highest value (3) and working down.  That’s fine, but it’s not possible to generalize this logic to work with every possible update query. SQL Server has to use a wide update plan if it sees any risk of false uniqueness violations.  It’s worth noting that the logic SQL Server uses to detect whether these violations are possible has definite limits.  As a result, you will often receive a wide update plan, even when you can see that no violations are possible. Another benefit of this optimization is that it includes a sort on the index key as part of its work.  Processing the index changes in index key order promotes sequential I/O against the nonclustered index. A side-effect of all this is that the net changes might include one or more inserts.  In order to insert a new row in the index, SQL Server obviously needs all the columns – the key column and the included LOB column.  This is the reason SQL Server reads the LOB data as part of the Clustered Index Update. In addition, the some_value_OLD column is required by the Split operator (it turns updates into delete/insert pairs).  In order to generate the correct index key delete operation, it needs the old key value. The irony is that in this case the Split/Sort/Collapse optimization is anything but.  Reading all that LOB data is extremely expensive, so it is sad that the current version of SQL Server has no way to avoid it. Finally, for completeness, I should mention that the Filter operator is there to filter out the non-updating updates. Beating the Set-Based Update with a Cursor One situation where SQL Server can see that false unique-key violations aren’t possible is where it can guarantee that only one row is being updated.  Armed with this knowledge, we can write a cursor (or the WHILE-loop equivalent) that updates one row at a time, and so avoids reading the LOB data: SET NOCOUNT ON; SET STATISTICS XML, IO, TIME OFF;   DECLARE @PK INTEGER, @StartTime DATETIME; SET @StartTime = GETUTCDATE();   DECLARE curUpdate CURSOR LOCAL FORWARD_ONLY KEYSET SCROLL_LOCKS FOR SELECT L.pk FROM LOBtest L ORDER BY L.pk ASC;   OPEN curUpdate;   WHILE (1 = 1) BEGIN FETCH NEXT FROM curUpdate INTO @PK;   IF @@FETCH_STATUS = -1 BREAK; IF @@FETCH_STATUS = -2 CONTINUE;   UPDATE dbo.LOBtest SET some_value = some_value - 1 WHERE CURRENT OF curUpdate; END;   CLOSE curUpdate; DEALLOCATE curUpdate;   SELECT DATEDIFF(MILLISECOND, @StartTime, GETUTCDATE()); That completes the update in 1280 milliseconds (remember test 3 took over 16 seconds!) I used the WHERE CURRENT OF syntax there and a KEYSET cursor, just for the fun of it.  One could just as well use a WHERE clause that specified the primary key value instead. Clustered Indexes A clustered index is the ultimate index with included columns: all non-key columns are included columns in a clustered index.  Let’s re-create the test table and data with an updatable primary key, and without any non-clustered indexes: IF OBJECT_ID(N'dbo.LOBtest', N'U') IS NOT NULL DROP TABLE dbo.LOBtest; GO CREATE TABLE dbo.LOBtest ( pk INTEGER NOT NULL, some_value INTEGER NULL, lob_data VARCHAR(MAX) NULL, another_column CHAR(5) NULL, CONSTRAINT [PK dbo.LOBtest pk] PRIMARY KEY CLUSTERED (pk ASC) ); GO DECLARE @Data VARCHAR(MAX); SET @Data = REPLICATE(CONVERT(VARCHAR(MAX), 'x'), 65540);   WITH Numbers (n) AS ( SELECT ROW_NUMBER() OVER (ORDER BY (SELECT 0)) FROM master.sys.columns C1, master.sys.columns C2 ) INSERT LOBtest WITH (TABLOCKX) ( pk, some_value, lob_data ) SELECT TOP (1000) N.n, N.n, @Data FROM Numbers N WHERE N.n <= 1000; Now here’s a query to modify the cluster keys: UPDATE dbo.LOBtest SET pk = pk + 1; The query plan is: As you can see, the Split/Sort/Collapse optimization is present, and we also gain an Eager Table Spool, for Halloween protection.  In addition, SQL Server now has no choice but to read the LOB data in the Clustered Index Scan: The performance is not great, as you might expect (even though there is no non-clustered index to maintain): Table 'LOBtest'. Scan count 1, logical reads 2011, physical reads 0, read-ahead reads 0, lob logical reads 36015, lob physical reads 0, lob read-ahead reads 15992.   Table 'Worktable'. Scan count 1, logical reads 2040, physical reads 0, read-ahead reads 0, lob logical reads 34000, lob physical reads 0, lob read-ahead reads 8000.   SQL Server Execution Times: CPU time = 483 ms, elapsed time = 17884 ms. Notice how the LOB data is read twice: once from the Clustered Index Scan, and again from the work table in tempdb used by the Eager Spool. If you try the same test with a non-unique clustered index (rather than a primary key), you’ll get a much more efficient plan that just passes the cluster key (including uniqueifier) around (no LOB data or other non-key columns): A unique non-clustered index (on a heap) works well too: Both those queries complete in a few tens of milliseconds, with no LOB reads, and just a few thousand logical reads.  (In fact the heap is rather more efficient). There are lots more fun combinations to try that I don’t have space for here. Final Thoughts The behaviour shown in this post is not limited to LOB data by any means.  If the conditions are met, any unique index that has included columns can produce similar behaviour – something to bear in mind when adding large INCLUDE columns to achieve covering queries, perhaps. Paul White Email: [email protected] Twitter: @PaulWhiteNZ

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  • Is Family Tree Maker 2011 the right upgrade for a FTM 11 user?

    - by bill weaver
    My father has used Family Tree Maker for years, but hasn't upgraded since version 11. It is difficult to tell from reviews at Amazon and other places whether upgrading to FTM 2011 is a good choice. File incompatibilities and upgrade woes sound like customer service is lacking, and i've read reports of it uploading your data to their database but then trying to sell you a download of data. Looking at the ancestry.com site makes me think it's solely about selling add-ons and upgrades. On the other hand, the feature set seems fairly rich and the software has a pretty strong following. I was able to get Gramps working on my system, but that's not going to work for my dad. Any advice on a good upgrade path?

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  • Copying a large directory tree locally? cp or rsync?

    - by Rory
    I have to copy a large directory tree, about 1.8 TB. It's all local. Out of habit I'd use rsync, however I wonder if there's much point, and if I should rather use cp. I'm worried about permissions and uid/gid, since they have to be preserved in the clopy (I know rsync does this). As well as thinks like symlinks. The destination is empty, so I don't have to worry about conditionally updating some files. It's all local disk access, so I don't have to worry about ssh or network. The reason I'd be tempted away from rsync, is because rsync might do more than I need. rsync checksums files. I don't need that, and am concerned that it might take longer than cp. So what do you reckon, rsync or cp?

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  • Windows 7 Explorer - Activate mouse focus to be able to scroll in tree and file view?

    - by none
    I'd like to be able to scroll in the tree view without having to click in it. Is there a way to do this? I have once used a tool that generally gives focus to the window underneath the mouse cursor, but this caused some other glitches so I would like to achieve this without an extra tool. I also think that there are programs that embed the Windows Explorer and offer more features, including the behaviour I would like to have. But maybe a registry value change is all that is needed?

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  • Do you use logical negation operator (!) in "if" statement or check on "== false"

    - by Taras Terebkov
    Hello everyone, I just want to conduct a little survey about code style developers prefer. For me there are two ways to write "if" in such languages as Java, C#, C++, etc. (1) Logical negation operator public void foo() { if (!SessionManager.getInstance().hasActiveSession()) { . . . . . } } (2) Check on "false" public void foo() { if (SessionManager.getInstance().hasActiveSession() == false) { . . . . . } } I always believe that first way is much worst then the second one. Cause usually you don't "read" the code, but "recognize" it in one brief look. And exclamation symbol slipped from your mind, just disturbing you somewhere on the bottom of your unconscious. And only during reading the "if" block below you understand, that the logic is opposite - no sessions in "if" On the other hand in the second way of writing, an eye immediately catches words "SessionManager", "hasActiveSession" and "false". Also for me, the situation with "true" is different. In code like class SessionManager { private bool hasSession; public void foo() { if (hasSession == true) { . . . . . } else { . . . . . } } } I find "true" superfluous. why we repeating the sentence two times? The following is shorter and quicker to catch. class SessionManager { private bool hasSession; public void foo() { if (hasSession) { . . . . . } else { . . . . . } } } What do YOU think, guys?

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  • Issues with LVM partition size in Server 13.04

    - by Michael
    I am new to ubuntu and a little confused about how hard drive partitions and LVM works. I remember setting up Ubuntu server 13.04 and telling to to use 1TB of a 3TB server. Well I have maxed that out with blu-ray rips and want the rest of the drive for space. On log-in it says: System load: 2.24 Processes: 179 Usage of /: 88.7% of 912.89GB Users logged in: 0 Memory usage: 6% IP address for p5p1: 192.168.0.100 Swap usage: 0% => / is using 88.7% of 912.89GB lvdisplay outputs: --- Logical volume --- LV Path /dev/DeathStar-vg/root LV Name root VG Name DeathStar-vg LV Write Access read/write LV Creation host, time DeathStar, 2013-05-18 22:21:11 -0400 LV Status available # open 1 LV Size 2.70 TiB Current LE 707789 Segments 2 Allocation inherit Read ahead sectors auto - currently set to 256 Block device 252:0 --- Logical volume --- LV Path /dev/DeathStar-vg/swap_1 LV Name swap_1 VG Name DeathStar-vg LV Write Access read/write LV Creation host, time DeathStar, 2013-05-18 22:21:11 -0400 LV Status available # open 2 LV Size 3.75 GiB Current LE 959 Segments 1 Allocation inherit Read ahead sectors auto - currently set to 256 Block device 252:1 vgdisplay outputs: VG Name DeathStar-vg System ID Format lvm2 Metadata Areas 1 Metadata Sequence No 4 VG Access read/write VG Status resizable MAX LV 0 Cur LV 2 Open LV 2 Max PV 0 Cur PV 1 Act PV 1 VG Size 2.73 TiB PE Size 4.00 MiB Total PE 715335 Alloc PE / Size 708748 / 2.70 TiB Free PE / Size 6587 / 25.73 GiB df outputs: Filesystem 1K-blocks Used Available Use% Mounted on /dev/mapper/DeathStar--vg-root 957238932 848972636 59634696 94% / none 4 0 4 0% /sys/fs/cgroup udev 1864716 4 1864712 1% /dev tmpfs 374968 1060 373908 1% /run none 5120 4 5116 1% /run/lock none 1874824 148 1874676 1% /run/shm none 102400 24 102376 1% /run/user /dev/sda2 234153 56477 165184 26% /boot And fdisk /dev/sda -l outputs: Disk /dev/sda: 3000.6 GB, 3000592982016 bytes 255 heads, 63 sectors/track, 364801 cylinders, total 5860533168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 4096 bytes I/O size (minimum/optimal): 4096 bytes / 4096 bytes Disk identifier: 0x00000000 Device Boot Start End Blocks Id System /dev/sda1 1 4294967295 2147483647+ ee GPT Partition 1 does not start on physical sector boundary. I just don't know what to make of all this and am not sure how I can make it use all 2.73TBs. Thanks in advance for any help. EDIT-- Yes I did make changes to the LVM Config, but it didnt do anything. As requested, output of parted -l /dev/sda Model: ATA WDC WD30EFRX-68A (scsi) Disk /dev/sda: 3001GB Sector size (logical/physical): 512B/4096B Partition Table: gpt Number Start End Size File system Name Flags 1 1049kB 2097kB 1049kB bios_grub 2 2097kB 258MB 256MB ext2 3 258MB 3001GB 3000GB lvm Model: ATA WDC WD30EFRX-68A (scsi) Disk /dev/sdb: 3001GB Sector size (logical/physical): 512B/4096B Partition Table: msdos Number Start End Size Type File system Flags Model: Linux device-mapper (linear) (dm) Disk /dev/mapper/DeathStar--vg-swap_1: 4022MB Sector size (logical/physical): 512B/4096B Partition Table: loop Number Start End Size File system Flags 1 0.00B 4022MB 4022MB linux-swap(v1) Model: Linux device-mapper (linear) (dm) Disk /dev/mapper/DeathStar--vg-root: 2969GB Sector size (logical/physical): 512B/4096B Partition Table: loop Number Start End Size File system Flags 1 0.00B 2969GB 2969GB ext4

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  • In apache cxf, How do i know the soap request message is gzip compressed?

    - by aspirant75
    I'm using Apache CXF to send soap message. in specific case, i have to send a soap message gzip compressed. Using log4j, i printed detailed info. would you let me know how i can know the message is gzip compressed and transfered to server. thanks in advance. Below is my java code for gzip and log info. java code Client cxfClient = ClientProxy.getClient(port); /** Logging Interceptor */ cxfClient.getInInterceptors().add(new GZIPInInterceptor()); cxfClient.getOutInterceptors().add(new GZIPOutInterceptor()); log info 20120814 18:56:15,351 DEBUG Interceptors contributed by bus: [] 20120814 18:56:15,351 DEBUG Interceptors contributed by client: [org.apache.cxf.transport.http.gzip.GZIPOutInterceptor@1682a53] 20120814 18:56:15,351 DEBUG Interceptors contributed by endpoint: [org.apache.cxf.interceptor.MessageSenderInterceptor@1b2d7df, org.apache.cxf.jaxws.interceptors.SwAOutInterceptor@7a9224, org.apache.cxf.jaxws.interceptors.WrapperClassOutInterceptor@110b640, org.apache.cxf.jaxws.interceptors.HolderOutInterceptor@2d59a3] 20120814 18:56:15,351 DEBUG Interceptors contributed by binding: [org.apache.cxf.interceptor.AttachmentOutInterceptor@158015a, org.apache.cxf.interceptor.StaxOutInterceptor@c0c8b5, org.apache.cxf.binding.soap.interceptor.SoapHeaderOutFilterInterceptor@b914b3, org.apache.cxf.interceptor.BareOutInterceptor@fdfc58, org.apache.cxf.binding.soap.interceptor.SoapPreProtocolOutInterceptor@c22a3b, org.apache.cxf.binding.soap.interceptor.SoapOutInterceptor@1629e71] 20120814 18:56:15,351 DEBUG Interceptors contributed by databinding: [] 20120814 18:56:15,357 DEBUG Adding interceptor org.apache.cxf.transport.http.gzip.GZIPOutInterceptor@1682a53 to phase prepare-send 20120814 18:56:15,358 DEBUG Adding interceptor org.apache.cxf.interceptor.MessageSenderInterceptor@1b2d7df to phase prepare-send 20120814 18:56:15,358 DEBUG Adding interceptor org.apache.cxf.jaxws.interceptors.SwAOutInterceptor@7a9224 to phase pre-logical 20120814 18:56:15,358 DEBUG Adding interceptor org.apache.cxf.jaxws.interceptors.WrapperClassOutInterceptor@110b640 to phase pre-logical 20120814 18:56:15,358 DEBUG Adding interceptor org.apache.cxf.jaxws.interceptors.HolderOutInterceptor@2d59a3 to phase pre-logical 20120814 18:56:15,358 DEBUG Adding interceptor org.apache.cxf.interceptor.AttachmentOutInterceptor@158015a to phase pre-stream 20120814 18:56:15,358 DEBUG Adding interceptor org.apache.cxf.interceptor.StaxOutInterceptor@c0c8b5 to phase pre-stream 20120814 18:56:15,358 DEBUG Adding interceptor org.apache.cxf.binding.soap.interceptor.SoapHeaderOutFilterInterceptor@b914b3 to phase pre-logical 20120814 18:56:15,358 DEBUG Adding interceptor org.apache.cxf.interceptor.BareOutInterceptor@fdfc58 to phase marshal 20120814 18:56:15,358 DEBUG Adding interceptor org.apache.cxf.binding.soap.interceptor.SoapPreProtocolOutInterceptor@c22a3b to phase post-logical 20120814 18:56:15,359 DEBUG Adding interceptor org.apache.cxf.binding.soap.interceptor.SoapOutInterceptor@1629e71 to phase write 20120814 18:56:15,360 DEBUG Chain org.apache.cxf.phase.PhaseInterceptorChain@31688f was created. Current flow: pre-logical [HolderOutInterceptor, SwAOutInterceptor, WrapperClassOutInterceptor, SoapHeaderOutFilterInterceptor] post-logical [SoapPreProtocolOutInterceptor] prepare-send [MessageSenderInterceptor, GZIPOutInterceptor] pre-stream [AttachmentOutInterceptor, StaxOutInterceptor] write [SoapOutInterceptor] marshal [BareOutInterceptor] 20120814 18:56:15,361 DEBUG Invoking handleMessage on interceptor org.apache.cxf.jaxws.interceptors.HolderOutInterceptor@2d59a3 20120814 18:56:15,361 DEBUG op: [OperationInfo: {https://asp.cyberbooking.co.kr/TopasApiSvc/services}getAirAvail] 20120814 18:56:15,361 DEBUG op.hasOutput(): true 20120814 18:56:15,361 DEBUG op.getOutput().size(): 2 20120814 18:56:15,361 DEBUG Invoking handleMessage on interceptor org.apache.cxf.jaxws.interceptors.SwAOutInterceptor@7a9224 20120814 18:56:15,364 DEBUG Invoking handleMessage on interceptor org.apache.cxf.jaxws.interceptors.WrapperClassOutInterceptor@110b640 20120814 18:56:15,364 DEBUG Invoking handleMessage on interceptor org.apache.cxf.binding.soap.interceptor.SoapHeaderOutFilterInterceptor@b914b3 20120814 18:56:15,365 DEBUG Invoking handleMessage on interceptor org.apache.cxf.binding.soap.interceptor.SoapPreProtocolOutInterceptor@c22a3b 20120814 18:56:15,365 DEBUG Invoking handleMessage on interceptor org.apache.cxf.interceptor.MessageSenderInterceptor@1b2d7df 20120814 18:56:15,365 DEBUG Adding interceptor org.apache.cxf.interceptor.MessageSenderInterceptor$MessageSenderEndingInterceptor@dc9065 to phase prepare-send-ending 20120814 18:56:15,366 DEBUG Chain org.apache.cxf.phase.PhaseInterceptorChain@31688f was modified. Current flow: pre-logical [HolderOutInterceptor, SwAOutInterceptor, WrapperClassOutInterceptor, SoapHeaderOutFilterInterceptor] post-logical [SoapPreProtocolOutInterceptor] prepare-send [MessageSenderInterceptor, GZIPOutInterceptor] pre-stream [AttachmentOutInterceptor, StaxOutInterceptor] write [SoapOutInterceptor] marshal [BareOutInterceptor] prepare-send-ending [MessageSenderEndingInterceptor] 20120814 18:56:15,366 DEBUG Invoking handleMessage on interceptor org.apache.cxf.transport.http.gzip.GZIPOutInterceptor@1682a53 20120814 18:56:15,366 DEBUG Requestor role, so gzip enabled 20120814 18:56:15,366 DEBUG gzip permitted: YES 20120814 18:56:15,367 DEBUG Invoking handleMessage on interceptor org.apache.cxf.interceptor.AttachmentOutInterceptor@158015a 20120814 18:56:15,367 DEBUG Invoking handleMessage on interceptor org.apache.cxf.interceptor.StaxOutInterceptor@c0c8b5 20120814 18:56:15,370 DEBUG Adding interceptor org.apache.cxf.interceptor.StaxOutInterceptor$StaxOutEndingInterceptor@1f488f1 to phase pre-stream-ending 20120814 18:56:15,370 DEBUG Chain org.apache.cxf.phase.PhaseInterceptorChain@31688f was modified. Current flow: pre-logical [HolderOutInterceptor, SwAOutInterceptor, WrapperClassOutInterceptor, SoapHeaderOutFilterInterceptor] post-logical [SoapPreProtocolOutInterceptor] prepare-send [MessageSenderInterceptor, GZIPOutInterceptor] pre-stream [AttachmentOutInterceptor, StaxOutInterceptor] write [SoapOutInterceptor] marshal [BareOutInterceptor] pre-stream-ending [StaxOutEndingInterceptor] prepare-send-ending [MessageSenderEndingInterceptor] 20120814 18:56:15,370 DEBUG Invoking handleMessage on interceptor org.apache.cxf.binding.soap.interceptor.SoapOutInterceptor@1629e71 20120814 18:56:15,383 DEBUG Adding interceptor org.apache.cxf.binding.soap.interceptor.SoapOutInterceptor$SoapOutEndingInterceptor@1ce663c to phase write-ending 20120814 18:56:15,384 DEBUG Chain org.apache.cxf.phase.PhaseInterceptorChain@31688f was modified. Current flow: pre-logical [HolderOutInterceptor, SwAOutInterceptor, WrapperClassOutInterceptor, SoapHeaderOutFilterInterceptor] post-logical [SoapPreProtocolOutInterceptor] prepare-send [MessageSenderInterceptor, GZIPOutInterceptor] pre-stream [AttachmentOutInterceptor, StaxOutInterceptor] write [SoapOutInterceptor] marshal [BareOutInterceptor] write-ending [SoapOutEndingInterceptor] pre-stream-ending [StaxOutEndingInterceptor] prepare-send-ending [MessageSenderEndingInterceptor] 20120814 18:56:15,384 DEBUG Invoking handleMessage on interceptor org.apache.cxf.interceptor.BareOutInterceptor@fdfc58 20120814 18:56:15,387 DEBUG Compressing message. 20120814 18:56:15,388 DEBUG Sending POST Message with Headers to http://test.co.kr:80/###/###/###Conduit :{https://test.co.kr/###/####}###.http-conduit Content-Type: text/xml; charset=UTF-8 20120814 18:56:15,388 DEBUG SOAPAction: "getAirAvail" 20120814 18:56:15,388 DEBUG Accept: */* 20120814 18:56:15,388 DEBUG Accept-Encoding: gzip;q=1.0, identity; q=0.5, *;q=0 20120814 18:56:15,388 DEBUG Content-Encoding: gzip 20120814 18:56:15,388 DEBUG No Trust Decider for Conduit '{https://test.co.kr/###/###}###.http-conduit'. An afirmative Trust Decision is assumed. 20120814 18:56:15,394 DEBUG Invoking handleMessage on interceptor org.apache.cxf.binding.soap.interceptor.SoapOutInterceptor$SoapOutEndingInterceptor@1ce663c 20120814 18:56:15,394 DEBUG Invoking handleMessage on interceptor org.apache.cxf.interceptor.StaxOutInterceptor$StaxOutEndingInterceptor@1f488f1 20120814 18:56:15,394 DEBUG Invoking handleMessage on interceptor org.apache.cxf.interceptor.MessageSenderInterceptor$MessageSenderEndingInterceptor@dc9065 20120814 18:56:15,459 DEBUG Response Code: 200 Conduit: {https://test.co.kr/###/###}###.http-conduit 20120814 18:56:15,459 DEBUG Content length: 11034 20120814 18:56:15,459 DEBUG Header fields: null: [HTTP/1.1 200 OK] Content-Language: [ko-KR] Date: [Tue, 14 Aug 2012 09:56:15 GMT] Content-Length: [11034] P3P: [CP='CAO PSA CONi OTR OUR DEM ONL'] Expires: [Thu, 01 Dec 1994 16:00:00 GMT] Keep-Alive: [timeout=10, max=100] Set-Cookie: [WMONID=mL6rq_Irpa_; Expires=Wed, 14 Aug 2013 09:56:15 GMT; Path=/] Connection: [Keep-Alive] Content-Type: [text/xml; charset=utf-8] Server: [IBM_HTTP_Server] Cache-Control: [no-cache="set-cookie, set-cookie2"]

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  • Add collison detection to enemy sprites?

    - by xBroak
    i'd like to add the same collision detection used by the player sprite to the enemy sprites or 'creeps' ive added all the relevant code I can see yet collisons are still not being detected and handled, please find below the class, I have no idea what is wrong currently, the list of walls to collide with is 'wall_list' import pygame import pauseScreen as dm import re from pygame.sprite import Sprite from pygame import Rect, Color from random import randint, choice from vec2d import vec2d from simpleanimation import SimpleAnimation import displattxt black = (0,0,0) white = (255,255,255) blue = (0,0,255) green = (101,194,151) global currentEditTool currentEditTool = "Tree" global editMap editMap = False open('MapMaker.txt', 'w').close() def draw_background(screen, tile_img): screen.fill(black) img_rect = tile_img.get_rect() global rect rect = img_rect nrows = int(screen.get_height() / img_rect.height) + 1 ncols = int(screen.get_width() / img_rect.width) + 1 for y in range(nrows): for x in range(ncols): img_rect.topleft = (x * img_rect.width, y * img_rect.height) screen.blit(tile_img, img_rect) def changeTool(): if currentEditTool == "Tree": None elif currentEditTool == "Rock": None def pauseGame(): red = 255, 0, 0 green = 0,255, 0 blue = 0, 0,255 screen.fill(black) pygame.display.update() if editMap == False: choose = dm.dumbmenu(screen, [ 'Resume', 'Enable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("hi") elif choose ==1: global editMap editMap = True elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None else: choose = dm.dumbmenu(screen, [ 'Resume', 'Disable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("Resume") elif choose ==1: print("Dis ME") global editMap editMap = False elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None class Wall(pygame.sprite.Sprite): # Constructor function def __init__(self,x,y,width,height): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface([width, height]) self.image.fill(green) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertTree(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/tree.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertRock(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/rock.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class Creep(pygame.sprite.Sprite): """ A creep sprite that bounces off walls and changes its direction from time to time. """ change_x=0 change_y=0 def __init__( self, screen, creep_image, explosion_images, field, init_position, init_direction, speed): """ Create a new Creep. screen: The screen on which the creep lives (must be a pygame Surface object, such as pygame.display) creep_image: Image (surface) object for the creep explosion_images: A list of image objects for the explosion animation. field: A Rect specifying the 'playing field' boundaries. The Creep will bounce off the 'walls' of this field. init_position: A vec2d or a pair specifying the initial position of the creep on the screen. init_direction: A vec2d or a pair specifying the initial direction of the creep. Must have an angle that is a multiple of 45 degres. speed: Creep speed, in pixels/millisecond (px/ms) """ Sprite.__init__(self) self.screen = screen self.speed = speed self.field = field self.rect = creep_image.get_rect() # base_image holds the original image, positioned to # angle 0. # image will be rotated. # self.base_image = creep_image self.image = self.base_image self.explosion_images = explosion_images # A vector specifying the creep's position on the screen # self.pos = vec2d(init_position) # The direction is a normalized vector # self.direction = vec2d(init_direction).normalized() self.state = Creep.ALIVE self.health = 15 def is_alive(self): return self.state in (Creep.ALIVE, Creep.EXPLODING) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def update(self, time_passed, walls): """ Update the creep. time_passed: The time passed (in ms) since the previous update. """ if self.state == Creep.ALIVE: # Maybe it's time to change the direction ? # self._change_direction(time_passed) # Make the creep point in the correct direction. # Since our direction vector is in screen coordinates # (i.e. right bottom is 1, 1), and rotate() rotates # counter-clockwise, the angle must be inverted to # work correctly. # self.image = pygame.transform.rotate( self.base_image, -self.direction.angle) # Compute and apply the displacement to the position # vector. The displacement is a vector, having the angle # of self.direction (which is normalized to not affect # the magnitude of the displacement) # displacement = vec2d( self.direction.x * self.speed * time_passed, self.direction.y * self.speed * time_passed) self.pos += displacement # When the image is rotated, its size is changed. # We must take the size into account for detecting # collisions with the walls. # self.image_w, self.image_h = self.image.get_size() bounds_rect = self.field.inflate( -self.image_w, -self.image_h) if self.pos.x < bounds_rect.left: self.pos.x = bounds_rect.left self.direction.x *= -1 elif self.pos.x > bounds_rect.right: self.pos.x = bounds_rect.right self.direction.x *= -1 elif self.pos.y < bounds_rect.top: self.pos.y = bounds_rect.top self.direction.y *= -1 elif self.pos.y > bounds_rect.bottom: self.pos.y = bounds_rect.bottom self.direction.y *= -1 # collision detection old_x=bounds_rect.left new_x=old_x+self.direction.x bounds_rect.left = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes bounds_rect.left=old_x old_y=self.pos.y new_y=old_y+self.direction.y self.pos.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.pos.y=old_y elif self.state == Creep.EXPLODING: if self.explode_animation.active: self.explode_animation.update(time_passed) else: self.state = Creep.DEAD self.kill() elif self.state == Creep.DEAD: pass #------------------ PRIVATE PARTS ------------------# # States the creep can be in. # # ALIVE: The creep is roaming around the screen # EXPLODING: # The creep is now exploding, just a moment before dying. # DEAD: The creep is dead and inactive # (ALIVE, EXPLODING, DEAD) = range(3) _counter = 0 def _change_direction(self, time_passed): """ Turn by 45 degrees in a random direction once per 0.4 to 0.5 seconds. """ self._counter += time_passed if self._counter > randint(400, 500): self.direction.rotate(45 * randint(-1, 1)) self._counter = 0 def _point_is_inside(self, point): """ Is the point (given as a vec2d) inside our creep's body? """ img_point = point - vec2d( int(self.pos.x - self.image_w / 2), int(self.pos.y - self.image_h / 2)) try: pix = self.image.get_at(img_point) return pix[3] > 0 except IndexError: return False def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def _explode(self): """ Starts the explosion animation that ends the Creep's life. """ self.state = Creep.EXPLODING pos = ( self.pos.x - self.explosion_images[0].get_width() / 2, self.pos.y - self.explosion_images[0].get_height() / 2) self.explode_animation = SimpleAnimation( self.screen, pos, self.explosion_images, 100, 300) global remainingCreeps remainingCreeps-=1 if remainingCreeps == 0: print("all dead") def draw(self): """ Blit the creep onto the screen that was provided in the constructor. """ if self.state == Creep.ALIVE: # The creep image is placed at self.pos. To allow for # smooth movement even when the creep rotates and the # image size changes, its placement is always # centered. # self.draw_rect = self.image.get_rect().move( self.pos.x - self.image_w / 2, self.pos.y - self.image_h / 2) self.screen.blit(self.image, self.draw_rect) # The health bar is 15x4 px. # health_bar_x = self.pos.x - 7 health_bar_y = self.pos.y - self.image_h / 2 - 6 self.screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) self.screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) elif self.state == Creep.EXPLODING: self.explode_animation.draw() elif self.state == Creep.DEAD: pass def mouse_click_event(self, pos): """ The mouse was clicked in pos. """ if self._point_is_inside(vec2d(pos)): self._decrease_health(3) #begin new player class Player(pygame.sprite.Sprite): change_x=0 change_y=0 frame = 0 def __init__(self,x,y): pygame.sprite.Sprite.__init__(self) # LOAD PLATER IMAGES # Set height, width self.images = [] for i in range(1,17): img = pygame.image.load("images/player/" + str(i)+".png").convert() #player images img.set_colorkey(white) self.images.append(img) self.image = self.images[0] self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x self.health = 15 self.image_w, self.image_h = self.image.get_size() health_bar_x = self.rect.x - 7 health_bar_y = self.rect.y - self.image_h / 2 - 6 screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def update(self,walls): # collision detection old_x=self.rect.x new_x=old_x+self.change_x self.rect.x = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.x=old_x old_y=self.rect.y new_y=old_y+self.change_y self.rect.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.y=old_y # right to left if self.change_x < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 # Grab the image, divide by 4 # every 4 frames. self.image = self.images[self.frame//4] # Move left to right. # images 4...7 instead of 0...3. if self.change_x > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4] if self.change_y > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4] if self.change_y < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4+4] score = 0 # initialize pyGame pygame.init() # 800x600 sized screen global screen screen = pygame.display.set_mode([800, 600]) screen.fill(black) #bg_tile_img = pygame.image.load('images/map/grass.png').convert_alpha() #draw_background(screen, bg_tile_img) #pygame.display.flip() # Set title pygame.display.set_caption('Test') #background = pygame.Surface(screen.get_size()) #background = background.convert() #background.fill(black) # Create the player player = Player( 50,50 ) player.rect.x=50 player.rect.y=50 movingsprites = pygame.sprite.RenderPlain() movingsprites.add(player) # Make the walls. (x_pos, y_pos, width, height) global wall_list wall_list=pygame.sprite.RenderPlain() wall=Wall(0,0,10,600) # left wall wall_list.add(wall) wall=Wall(10,0,790,10) # top wall wall_list.add(wall) #wall=Wall(10,200,100,10) # poke wall wall_list.add(wall) wall=Wall(790,0,10,600) #(x,y,thickness, height) wall_list.add(wall) wall=Wall(10,590,790,10) #(x,y,thickness, height) wall_list.add(wall) f = open('MapMaker.txt') num_lines = sum(1 for line in f) print(num_lines) lineCount = 0 with open("MapMaker.txt") as infile: for line in infile: f = open('MapMaker.txt') print(line) coords = line.split(',') #print(coords[0]) #print(coords[1]) #print(coords[2]) #print(coords[3]) #print(coords[4]) if "tree" in line: print("tree in") wall=insertTree(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4]) wall_list.add(wall) elif "rock" in line: print("rock in") wall=insertRock(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4] ) wall_list.add(wall) width = 20 height = 540 height = height - 48 for i in range(0,23): width = width + 32 name = insertTree(width,540,790,10,"tree") #wall_list.add(name) name = insertTree(width,height,690,10,"tree") #wall_list.add(name) CREEP_SPAWN_TIME = 200 # frames creep_spawn = CREEP_SPAWN_TIME clock = pygame.time.Clock() bg_tile_img = pygame.image.load('images/map/grass.png').convert() img_rect = bg_tile_img FIELD_RECT = Rect(50, 50, 700, 500) CREEP_FILENAMES = [ 'images/player/1.png', 'images/player/1.png', 'images/player/1.png'] N_CREEPS = 3 creep_images = [ pygame.image.load(filename).convert_alpha() for filename in CREEP_FILENAMES] explosion_img = pygame.image.load('images/map/tree.png').convert_alpha() explosion_images = [ explosion_img, pygame.transform.rotate(explosion_img, 90)] creeps = pygame.sprite.RenderPlain() done = False #bg_tile_img = pygame.image.load('images/map/grass.png').convert() #draw_background(screen, bg_tile_img) totalCreeps = 0 remainingCreeps = 3 while done == False: creep_images = pygame.image.load("images/player/1.png").convert() creep_images.set_colorkey(white) draw_background(screen, bg_tile_img) if len(creeps) != N_CREEPS: if totalCreeps < N_CREEPS: totalCreeps = totalCreeps + 1 print(totalCreeps) creeps.add( Creep( screen=screen, creep_image=creep_images, explosion_images=explosion_images, field=FIELD_RECT, init_position=( randint(FIELD_RECT.left, FIELD_RECT.right), randint(FIELD_RECT.top, FIELD_RECT.bottom)), init_direction=(choice([-1, 1]), choice([-1, 1])), speed=0.01)) for creep in creeps: creep.update(60,wall_list) creep.draw() for event in pygame.event.get(): if event.type == pygame.QUIT: done=True if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_RIGHT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_UP: player.changespeed(0,-2) creep.changespeed(0,-2) if event.key == pygame.K_DOWN: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_ESCAPE: pauseGame() if event.key == pygame.K_1: global currentEditTool currentEditTool = "Tree" changeTool() if event.key == pygame.K_2: global currentEditTool currentEditTool = "Rock" changeTool() if event.type == pygame.KEYUP: if event.key == pygame.K_LEFT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_RIGHT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_UP: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_DOWN: player.changespeed(0,-2) creep.changespeed(0,-2) if event.type == pygame.MOUSEBUTTONDOWN and pygame.mouse.get_pressed()[0]: for creep in creeps: creep.mouse_click_event(pygame.mouse.get_pos()) if editMap == True: x,y = pygame.mouse.get_pos() if currentEditTool == "Tree": name = insertTree(x-10,y-25, 10 , 10, "tree") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") image = pygame.image.load("images/map/tree.png").convert() screen.blit(image, (30,10)) pygame.display.flip() f.write(str(x) + "," + str(y) + ",790,10, tree\n") #f.write("wall=insertTree(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") elif currentEditTool == "Rock": name = insertRock(x-10,y-25, 10 , 10,"rock") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") f.write(str(x) + "," + str(y) + ",790,10,rock\n") #f.write("wall=insertRock(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") else: None #pygame.display.flip() player.update(wall_list) movingsprites.draw(screen) wall_list.draw(screen) pygame.display.flip() clock.tick(60) pygame.quit()

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  • StreamInsight 2.1, meet LINQ

    - by Roman Schindlauer
    Someone recently called LINQ “magic” in my hearing. I leapt to LINQ’s defense immediately. Turns out some people don’t realize “magic” is can be a pejorative term. I thought LINQ needed demystification. Here’s your best demystification resource: http://blogs.msdn.com/b/mattwar/archive/2008/11/18/linq-links.aspx. I won’t repeat much of what Matt Warren says in his excellent series, but will talk about some core ideas and how they affect the 2.1 release of StreamInsight. Let’s tell the story of a LINQ query. Compile time It begins with some code: IQueryable<Product> products = ...; var query = from p in products             where p.Name == "Widget"             select p.ProductID; foreach (int id in query) {     ... When the code is compiled, the C# compiler (among other things) de-sugars the query expression (see C# spec section 7.16): ... var query = products.Where(p => p.Name == "Widget").Select(p => p.ProductID); ... Overload resolution subsequently binds the Queryable.Where<Product> and Queryable.Select<Product, int> extension methods (see C# spec sections 7.5 and 7.6.5). After overload resolution, the compiler knows something interesting about the anonymous functions (lambda syntax) in the de-sugared code: they must be converted to expression trees, i.e.,“an object structure that represents the structure of the anonymous function itself” (see C# spec section 6.5). The conversion is equivalent to the following rewrite: ... var prm1 = Expression.Parameter(typeof(Product), "p"); var prm2 = Expression.Parameter(typeof(Product), "p"); var query = Queryable.Select<Product, int>(     Queryable.Where<Product>(         products,         Expression.Lambda<Func<Product, bool>>(Expression.Property(prm1, "Name"), prm1)),         Expression.Lambda<Func<Product, int>>(Expression.Property(prm2, "ProductID"), prm2)); ... If the “products” expression had type IEnumerable<Product>, the compiler would have chosen the Enumerable.Where and Enumerable.Select extension methods instead, in which case the anonymous functions would have been converted to delegates. At this point, we’ve reduced the LINQ query to familiar code that will compile in C# 2.0. (Note that I’m using C# snippets to illustrate transformations that occur in the compiler, not to suggest a viable compiler design!) Runtime When the above program is executed, the Queryable.Where method is invoked. It takes two arguments. The first is an IQueryable<> instance that exposes an Expression property and a Provider property. The second is an expression tree. The Queryable.Where method implementation looks something like this: public static IQueryable<T> Where<T>(this IQueryable<T> source, Expression<Func<T, bool>> predicate) {     return source.Provider.CreateQuery<T>(     Expression.Call(this method, source.Expression, Expression.Quote(predicate))); } Notice that the method is really just composing a new expression tree that calls itself with arguments derived from the source and predicate arguments. Also notice that the query object returned from the method is associated with the same provider as the source query. By invoking operator methods, we’re constructing an expression tree that describes a query. Interestingly, the compiler and operator methods are colluding to construct a query expression tree. The important takeaway is that expression trees are built in one of two ways: (1) by the compiler when it sees an anonymous function that needs to be converted to an expression tree, and; (2) by a query operator method that constructs a new queryable object with an expression tree rooted in a call to the operator method (self-referential). Next we hit the foreach block. At this point, the power of LINQ queries becomes apparent. The provider is able to determine how the query expression tree is evaluated! The code that began our story was intentionally vague about the definition of the “products” collection. Maybe it is a queryable in-memory collection of products: var products = new[]     { new Product { Name = "Widget", ProductID = 1 } }.AsQueryable(); The in-memory LINQ provider works by rewriting Queryable method calls to Enumerable method calls in the query expression tree. It then compiles the expression tree and evaluates it. It should be mentioned that the provider does not blindly rewrite all Queryable calls. It only rewrites a call when its arguments have been rewritten in a way that introduces a type mismatch, e.g. the first argument to Queryable.Where<Product> being rewritten as an expression of type IEnumerable<Product> from IQueryable<Product>. The type mismatch is triggered initially by a “leaf” expression like the one associated with the AsQueryable query: when the provider recognizes one of its own leaf expressions, it replaces the expression with the original IEnumerable<> constant expression. I like to think of this rewrite process as “type irritation” because the rewritten leaf expression is like a foreign body that triggers an immune response (further rewrites) in the tree. The technique ensures that only those portions of the expression tree constructed by a particular provider are rewritten by that provider: no type irritation, no rewrite. Let’s consider the behavior of an alternative LINQ provider. If “products” is a collection created by a LINQ to SQL provider: var products = new NorthwindDataContext().Products; the provider rewrites the expression tree as a SQL query that is then evaluated by your favorite RDBMS. The predicate may ultimately be evaluated using an index! In this example, the expression associated with the Products property is the “leaf” expression. StreamInsight 2.1 For the in-memory LINQ to Objects provider, a leaf is an in-memory collection. For LINQ to SQL, a leaf is a table or view. When defining a “process” in StreamInsight 2.1, what is a leaf? To StreamInsight a leaf is logic: an adapter, a sequence, or even a query targeting an entirely different LINQ provider! How do we represent the logic? Remember that a standing query may outlive the client that provisioned it. A reference to a sequence object in the client application is therefore not terribly useful. But if we instead represent the code constructing the sequence as an expression, we can host the sequence in the server: using (var server = Server.Connect(...)) {     var app = server.Applications["my application"];     var source = app.DefineObservable(() => Observable.Range(0, 10, Scheduler.NewThread));     var query = from i in source where i % 2 == 0 select i; } Example 1: defining a source and composing a query Let’s look in more detail at what’s happening in example 1. We first connect to the remote server and retrieve an existing app. Next, we define a simple Reactive sequence using the Observable.Range method. Notice that the call to the Range method is in the body of an anonymous function. This is important because it means the source sequence definition is in the form of an expression, rather than simply an opaque reference to an IObservable<int> object. The variation in Example 2 fails. Although it looks similar, the sequence is now a reference to an in-memory observable collection: var local = Observable.Range(0, 10, Scheduler.NewThread); var source = app.DefineObservable(() => local); // can’t serialize ‘local’! Example 2: error referencing unserializable local object The Define* methods support definitions of operator tree leaves that target the StreamInsight server. These methods all have the same basic structure. The definition argument is a lambda expression taking between 0 and 16 arguments and returning a source or sink. The method returns a proxy for the source or sink that can then be used for the usual style of LINQ query composition. The “define” methods exploit the compile-time C# feature that converts anonymous functions into translatable expression trees! Query composition exploits the runtime pattern that allows expression trees to be constructed by operators taking queryable and expression (Expression<>) arguments. The practical upshot: once you’ve Defined a source, you can compose LINQ queries in the familiar way using query expressions and operator combinators. Notably, queries can be composed using pull-sequences (LINQ to Objects IQueryable<> inputs), push sequences (Reactive IQbservable<> inputs), and temporal sequences (StreamInsight IQStreamable<> inputs). You can even construct processes that span these three domains using “bridge” method overloads (ToEnumerable, ToObservable and To*Streamable). Finally, the targeted rewrite via type irritation pattern is used to ensure that StreamInsight computations can leverage other LINQ providers as well. Consider the following example (this example depends on Interactive Extensions): var source = app.DefineEnumerable((int id) =>     EnumerableEx.Using(() =>         new NorthwindDataContext(), context =>             from p in context.Products             where p.ProductID == id             select p.ProductName)); Within the definition, StreamInsight has no reason to suspect that it ‘owns’ the Queryable.Where and Queryable.Select calls, and it can therefore defer to LINQ to SQL! Let’s use this source in the context of a StreamInsight process: var sink = app.DefineObserver(() => Observer.Create<string>(Console.WriteLine)); var query = from name in source(1).ToObservable()             where name == "Widget"             select name; using (query.Bind(sink).Run("process")) {     ... } When we run the binding, the source portion which filters on product ID and projects the product name is evaluated by SQL Server. Outside of the definition, responsibility for evaluation shifts to the StreamInsight server where we create a bridge to the Reactive Framework (using ToObservable) and evaluate an additional predicate. It’s incredibly easy to define computations that span multiple domains using these new features in StreamInsight 2.1! Regards, The StreamInsight Team

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  • How to route tree-structured URLs with ASP.NET Routing?

    - by Venemo
    Hello Everyone, I would like to achieve something very similar to this question, with some enhancements. There is an ASP.NET MVC web application. I have a tree of entities. For example, a Page class which has a property called Children, which is of type IList<Page>. (An instance of the Page class corresponds to a row in a database.) I would like to assign a unique URL to every Page in the database. I handle Page objects with a Controller called PageController. Example URLs: http://mysite.com/Page1/ http://mysite.com/Page1/SubPage/ http://mysite.com/Page/ChildPage/GrandChildPage/ You get the picture. So, I'd like every single Page object to have its own URL that is equal to its parent's URL plus its own name. In addition to that, I also would like the ability to map a single Page to the / (root) URL. I would like to apply these rules: If a URL can be handled with any other route, or a file exists in the filesystem in the specified URL, let the default URL mapping happen If a URL can be handled by the virtual path provider, let that handle it If there is no other, map the other URLs to the PageController class I also found this question, and also this one and this one, but they weren't of much help, since they don't provide an explanation about my first two points. I see the following possible soutions: Map a route for each page invidually. This requires me to go over the entire tree when the application starts, and adding an exact match route to the end of the route table. I could add a route with {*path} and write a custom IRouteHandler that handles it, but I can't see how could I deal with the first two rules then, since this handler would get to handle everything. So far, the first solution seems to be the right one, because it is also the simplest. I would really appreciate your thoughts on this. Thank you in advance!

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  • Rails 3 HABTM Strange Association: Project and Employee in a tree.

    - by Mauricio
    Hi guys I have to adapt an existing model to a new relation. I have this: A Project has many Employees. the Employees of a Project are organized in some kind of hierarchy (nothing fancy, I resolved this adding a parent_id for each employee to build the 'tree') class Employee < AR:Base belongs_to :project belongs_to :parent, :class_name => 'Employee' has_many :childs, :class_name => 'Employee', :foreign_column => 'parent_id' end class Project < AR:Base has_many :employees, end That worked like a charm, now the new requirement is: The Employees can belong to many Projects at the same time, and the hierarchy will be different according to the project. So I though I will need a new table to build the HABTM, and a new class to access the parent_id to build the tree. Something like class ProjectEmployee < AR:Base belongs_to :project belongs_to :employee belongs_to :parent, :class_name => 'Employee' # <--- ?????? end class Project < AR:Base has_many :project_employee has_many :employees, :through => :project_employee end class Employee < AR:Base has_many :project_employee has_many :projects, :through => :project_employee end How can I access the parent and the childs of an employee for a given project? I need to add and remove childs as wish from the employees of a project. Thank you!

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  • Running Solaris 11 as a control domain on a T2000

    - by jsavit
    There is increased adoption of Oracle Solaris 11, and many customers are deploying it on systems that previously ran Solaris 10. That includes older T1-processor based systems like T1000 and T2000. Even though they are old (from 2005) and don't have the performance of current SPARC servers, they are still functional, stable servers that customers continue to operate. One reason to install Solaris 11 on them is that older machines are attractive for testing OS upgrades before updating current, production systems. Normally this does not present a challenge, because Solaris 11 runs on any T-series or M-series SPARC server. One scenario adds a complication: running Solaris 11 in a control domain on a T1000 or T2000 hosting logical domains. Solaris 11 pre-installed Oracle VM Server for SPARC incompatible with T1 Unlike Solaris 10, Solaris 11 comes with Oracle VM Server for SPARC preinstalled. The ldomsmanager package contains the logical domains manager for Oracle VM Server for SPARC 2.2, which requires a SPARC T2, T2+, T3, or T4 server. It does not work with T1-processor systems, which are only supported by LDoms Manager 1.2 and earlier. The following screenshot shows what happens (bold font) if you try to use Oracle VM Server for SPARC 2.x commands in a Solaris 11 control domain. The commands were issued in a control domain on a T2000 that previously ran Solaris 10. We also display the version of the logical domains manager installed in Solaris 11: root@t2000 psrinfo -vp The physical processor has 4 virtual processors (0-3) UltraSPARC-T1 (chipid 0, clock 1200 MHz) # prtconf|grep T SUNW,Sun-Fire-T200 # ldm -V Failed to connect to logical domain manager: Connection refused # pkg info ldomsmanager Name: system/ldoms/ldomsmanager Summary: Logical Domains Manager Description: LDoms Manager - Virtualization for SPARC T-Series Category: System/Virtualization State: Installed Publisher: solaris Version: 2.2.0.0 Build Release: 5.11 Branch: 0.175.0.8.0.3.0 Packaging Date: May 25, 2012 10:20:48 PM Size: 2.86 MB FMRI: pkg://solaris/system/ldoms/[email protected],5.11-0.175.0.8.0.3.0:20120525T222048Z The 2.2 version of the logical domains manager will have to be removed, and 1.2 installed, in order to use this as a control domain. Preparing to change - create a new boot environment Before doing anything else, lets create a new boot environment: # beadm list BE Active Mountpoint Space Policy Created -- ------ ---------- ----- ------ ------- solaris NR / 2.14G static 2012-09-25 10:32 # beadm create solaris-1 # beadm activate solaris-1 # beadm list BE Active Mountpoint Space Policy Created -- ------ ---------- ----- ------ ------- solaris N / 4.82M static 2012-09-25 10:32 solaris-1 R - 2.14G static 2012-09-29 11:40 # init 0 Normally an init 6 to reboot would have been sufficient, but in the next step I reset the system anyway in order to put the system in factory default mode for a "clean" domain configuration. Preparing to change - reset to factory default There was a leftover domain configuration on the T2000, so I reset it to the factory install state. Since the ldm command is't working yet, it can't be done from the control domain, so I did it by logging onto to the service processor: $ ssh -X admin@t2000-sc Copyright (c) 2010, Oracle and/or its affiliates. All rights reserved. Oracle Advanced Lights Out Manager CMT v1.7.9 Please login: admin Please Enter password: ******** sc> showhost Sun-Fire-T2000 System Firmware 6.7.10 2010/07/14 16:35 Host flash versions: OBP 4.30.4.b 2010/07/09 13:48 Hypervisor 1.7.3.c 2010/07/09 15:14 POST 4.30.4.b 2010/07/09 14:24 sc> bootmode config="factory-default" sc> poweroff Are you sure you want to power off the system [y/n]? y SC Alert: SC Request to Power Off Host. SC Alert: Host system has shut down. sc> poweron SC Alert: Host System has Reset At this point I rebooted into the new Solaris 11 boot environment, and Solaris commands showed it was running on the factory default configuration of a single domain owning all 32 CPUs and 32GB of RAM (that's what it looked like in 2005.) # psrinfo -vp The physical processor has 8 cores and 32 virtual processors (0-31) The core has 4 virtual processors (0-3) The core has 4 virtual processors (4-7) The core has 4 virtual processors (8-11) The core has 4 virtual processors (12-15) The core has 4 virtual processors (16-19) The core has 4 virtual processors (20-23) The core has 4 virtual processors (24-27) The core has 4 virtual processors (28-31) UltraSPARC-T1 (chipid 0, clock 1200 MHz) # prtconf|grep Mem Memory size: 32640 Megabytes Note that the older processor has 4 virtual CPUs per core, while current processors have 8 per core. Remove ldomsmanager 2.2 and install the 1.2 version The Solaris 11 pkg command is now used to remove the 2.2 version that shipped with Solaris 11: # pkg uninstall ldomsmanager Packages to remove: 1 Create boot environment: No Create backup boot environment: No Services to change: 2 PHASE ACTIONS Removal Phase 130/130 PHASE ITEMS Package State Update Phase 1/1 Package Cache Update Phase 1/1 Image State Update Phase 2/2 Finally, LDoms 1.2 installed via its install script, the same way it was done years ago: # unzip LDoms-1_2-Integration-10.zip # cd LDoms-1_2-Integration-10/Install/ # ./install-ldm Welcome to the LDoms installer. You are about to install the Logical Domains Manager package that will enable you to create, destroy and control other domains on your system. Given the capabilities of the LDoms domain manager, you can now change the security configuration of this Solaris instance using the Solaris Security Toolkit. ... ... normal install messages omitted ... The Solaris Security Toolkit applies to Solaris 10, and cannot be used in Solaris 11 (in which several things hardened by the Toolkit are already hardened by default), so answer b in the choice below: You are about to install the Logical Domains Manager package that will enable you to create, destroy and control other domains on your system. Given the capabilities of the LDoms domain manager, you can now change the security configuration of this Solaris instance using the Solaris Security Toolkit. Select a security profile from this list: a) Hardened Solaris configuration for LDoms (recommended) b) Standard Solaris configuration c) Your custom-defined Solaris security configuration profile Enter a, b, or c [a]: b ... other install messages omitted for brevity... After install I ensure that the necessary services are enabled, and verify the version of the installed LDoms Manager: # svcs ldmd STATE STIME FMRI online 22:00:36 svc:/ldoms/ldmd:default # svcs vntsd STATE STIME FMRI disabled Aug_19 svc:/ldoms/vntsd:default # ldm -V Logical Domain Manager (v 1.2-debug) Hypervisor control protocol v 1.3 Using Hypervisor MD v 1.1 System PROM: Hypervisor v. 1.7.3. @(#)Hypervisor 1.7.3.c 2010/07/09 15:14\015 OpenBoot v. 4.30.4. @(#)OBP 4.30.4.b 2010/07/09 13:48 Set up control domain and domain services At this point we have a functioning LDoms 1.2 environment that can be configured in the usual fashion. One difference is that LDoms 1.2 behavior had 'delayed configuration mode (as expected) during initial configuration before rebooting the control domain. Another minor difference with a Solaris 11 control domain is that you define virtual switches using the 'vanity name' of the network interface, rather than the hardware driver name as in Solaris 10. # ldm list ------------------------------------------------------------------------------ Notice: the LDom Manager is running in configuration mode. Configuration and resource information is displayed for the configuration under construction; not the current active configuration. The configuration being constructed will only take effect after it is downloaded to the system controller and the host is reset. ------------------------------------------------------------------------------ NAME STATE FLAGS CONS VCPU MEMORY UTIL UPTIME primary active -n-c-- SP 32 32640M 3.2% 4d 2h 50m # ldm add-vdiskserver primary-vds0 primary # ldm add-vconscon port-range=5000-5100 primary-vcc0 primary # ldm add-vswitch net-dev=net0 primary-vsw0 primary # ldm set-mau 2 primary # ldm set-vcpu 8 primary # ldm set-memory 4g primary # ldm add-config initial # ldm list-spconfig factory-default initial [current] That's it, really. After reboot, we are ready to install guest domains. Summary - new wine in old bottles This example shows that (new) Solaris 11 can be installed on (old) T2000 servers and used as a control domain. The main activity is to remove the preinstalled Oracle VM Server for 2.2 and install Logical Domains 1.2 - the last version of LDoms to support T1-processor systems. I tested Solaris 10 and Solaris 11 guest domains running on this server and they worked without any surprises. This is a viable way to get further into Solaris 11 adoption, even on older T-series equipment.

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  • Java Iterators - Trying to get a for each loop to work

    - by CS Student
    So I have a Tree<E> class where E is the datatype held and organized by the tree. I'd like to iterate through the Tree like this, or in a way similar to this: 1. Tree<String> tree=new Tree<String>(); 2. ...add some nodes... 3. for (String s : tree) 4. System.out.println(s); It gives me an error on line 3 though. Incompatible types required: java.lang.String found: java.lang.Object The following works fine and as expected though, performing a proper in-order traversal of the tree and printing each node out as it should: for (TreeIterator<String> i = tree.iterator(); i.hasNext(); ) System.out.println(i.next()); Any idea what I'm doing wrong? Do you need to see more of the code?

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  • How to focus a control in an MDIParent when all child windows have closed?

    - by Tim Gradwell
    I have a control in my parent mdi form which I wish to be given the focus if all mdi children have closed. I've tried hooking into the child form's FormClosed event and setting the focus from there but when I test it, my control is not left with focus when I close the mdi child. Can anyone tell me what I'm missing? In the sample below, "first focus" gets hit and does its job correctly (if I comment out the first focus line, my tree does not get focus on startup, so it must be doing its job, right?) Unfortunately, even though "second focus" gets hit, my tree does not end up with the focus when I close the child window. Sample using System; using System.Windows.Forms; namespace mdiFocus { class ParentForm : Form { public ParentForm() { IsMdiContainer = true; tree = new TreeView(); tree.Nodes.Add("SomeNode"); tree.Dock = DockStyle.Left; Controls.Add(tree); } protected override void OnShown(EventArgs e) { Form child = new Form(); child.MdiParent = this; child.Show(); child.FormClosed += new FormClosedEventHandler(child_FormClosed); tree.Focus(); // first focus works ok } void child_FormClosed(object sender, FormClosedEventArgs e) { tree.Focus(); // second focus doesn't seem to work, even though it is hit :( } TreeView tree; } static class Program { [STAThread] static void Main() { Application.Run(new ParentForm()); } } }

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  • I want to consolidate two sites into a third. Will my search engine rankings be penalized if I rewrite and redirect pages one by one?

    - by Patrick Kenny
    I have two Drupal sites with different content-- let's call them Apple and Orange. I recently developed a much more sophisticated third Drupal site-- let's call it Tree. For a large number of reasons, the content on Apple and Orange is useful for the users of Tree, so I want to move the content to Tree. However, much of the content is out of date. (This whole process took about five years.) To update the content, I will rewrite it one article at a time myself. Now here's my question: if I move the articles one by one (as I rewrite them) and then redirect the old articles (using a 301 redirect) on Apple/Orange to the new site on Tree, will this have a huge negative effect on my search engine rankings? Is there a good way to redirect among sites when they merge like this, or would I be better off keeping the old articles on Apple/Orange and simply linking them to the new, rewritten articles on Tree?

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  • Jquery hiding all descendents of a ul tag...showing child elements as tree menu...

    - by Ronedog
    I want to hide all the descendents of the "ul" for my tree menu when the page loads up, then as each "main" "li" link is clicked display the direct child, and if the direct child has children (grandchild), when the the "Child" is clicked I want it to show the "grandchild" elements. should be simple, but some how I screwed things up and when i click on the main "li" (Heading 1) it displays all of the descendents (Including the "Sub page A - 1"), instead of just the direct children ("Sub Page A"). Which I think means the children, grandchildren, etc. were never hidden to begin with with the .hide(). What I really want to happen is to hide all the descendents (except the main top-level headings) and as I walk down the tree display the children as needed. Any tips on how to make this work? Here's the HTML: <ul id="nav"> <li>Heading 1 <ul> <li>Sub page A <ul> <li>Sub page A - 1</li> <li>Sub page A - 3</li> <li>Sub page A - 2</li> </ul> </li> <li>Sub page B</li> <li>Sub page C</li> </ul> </li> <li>Heading 2 <ul> <li>Sub page D</li> <li>Sub page E</li> <li>Sub page F</li> </ul> </li> <li>Heading 3 <ul> <li>Sub page G</li> <li>Sub page H</li> <li>Sub page I</li> </ul> </li> Here's my Jquery: $(function(){ $('#nav ul').hide(); //Supposed to Hide all <ul> tags for all descendents, but doesn't work $('#nav>li').mouseover(function(){ $(this).addClass("a_hand") }); //Add the class that displays the hand $('#nav>li').toggle(function() { $(this).find('ul').slideDown(200); }, function() { $(this).find('ul').slideUp(200); });//END TOGGLE });//END MAIN FUNCTION thanks.

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  • Android Eclipse test projects cannot be used with a project being built in an Android build tree

    - by orospakr
    An Android Java project placed in a git repository and built in an Android tree in /packages/apps needs to have the project files located at the root of the git repository. This is problematic for creating a complementary Test project, which should ideally be included in the same git repository so commits are atomic for both code and tests. Eclipse gets very unhappy if you include the Test project as a subdirectory. Is there an appropriate approach for dealing with this other than creating a second repository?

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  • How to write a recursive function that returns a linked list of nodes, when given a binary tree of n

    - by Jian Lin
    I was once asked of this in an interview: How to write a recursive function that returns a linked list of nodes, when given a binary tree of nodes? (flattening the data) For some reason, I tend to need more than 3 to 5 minutes to solve any recursive problem. Usually, 15 to 20 minutes will be more like it. How could we attack this problem, such as a very systematic way of reaching a solution, so that they can be solved in 3 to 5 minute time frame?

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