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  • Result of the "How long do you wait before Solaris 11 gets on your prod systems?"

    - by nospam(at)example.com (Joerg Moellenkamp)
    I just removed the poll at 10:52, so this is the final result: My conclusions out of it: While the removal of UltraSPARC I to VI+ support in Solaris 11 may hit some of the people voting in the categories "Wait?" to "6 month", most of the users keep Solaris 10 running on their existing system anyway or migrate that late that even the newest system have reached their end-of-service-live or are near of it, so a migration doesn't sound that feasible. So i assume Product Management was right with their decision to remove the support in order to make the feature i can't talk of possible, as i don't think that many of the early migrators are still using the system in question, as most systems have reached EOSL. Didn't thought that there would be people waiting three years and more ...

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  • How do I create an efficient long, pannable, sprite-animated scene in a Windows Store game?

    - by Groo
    I am creating my first Windows Store application in XAML, and I cannot seem to find a proper example for the requirements I have. The basic idea of the app is to have a large scrollable canvas which would lazily start animating visible parts of the view as soon as user stops panning over a certain content (with some audio played also): My original idea was to use a StackPanel to add a bunch of custom controls, each of which would then animate itself once visible (with a short delay), but I have a couple of concerns: If the entire canvas is ~50 screen widths wide, is it feasible to load all content at the beginning, or do I need to plan doing some lazy loading during scrolling? For example, when I select a certain region in the Bing Travel app, it seems to lazily load tiles as I scroll it towards the end. Since content is stretched 100% vertically, and these animations are vectorized to be resolution independent, I am not sure if XAML (CompositionTarget) will be able to handle this, or I have to go for DirectX (MonoGame or C++) to get rid of flicker. Even better, is there an example for Windows 8 which uses a 100% vertically sized GridView with custom animated controls inside?

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  • How long before Google will update search terms matching my website?

    - by Camran
    I have a website which title I changed about a month ago. The website is a classifieds website which is dynamic, using php. The title changed from "Free classifieds" to "buy and sell free classifieds". The strange part is that after about two weeks the title showed in google search results changed to the new title, BUT when I searched for "buy and sell free classifieds" my website didn't show up at all. I mean I have gone through over 30 pages of search results and my site isn't listed. However, searching for "free classifieds" still display my website at the same position it was before the title change. Any reason for this? How patient should I be? FYI the website has a sitemap submitted and updated, good meta tags and is W3 valid etc etc, so that is not the problem here. Thanks

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  • How should a non-IT manager secure the long-term maintenance and development of essential legacy software?

    - by user105977
    I've been hunting for a place to ask this question for quite a while; maybe this is the place, although I'm afraid it's not the kind of "question with an answer" this site would prefer. We are a small, very specialized, benefits administration firm with an extremely useful, robust collection of software, some written in COBOL but most in BASIC. Two full-time consultants have ably maintained and improved this system over more than 30 years. Needless to say they will soon retire. (One of them has been desperate to retire for several years but is loyal to a fault and so hangs on despite her husband's insistence that golf should take priority.) We started down the path of converting to a system developed by one of only three firms in the country that offer the type of software we use. We now feel that although this this firm is theoretically capable of completing the conversion process, they don't have the resources to do so timely, and we have come to believe that they will be unable to offer the kind of service we need to run our business. (There's nothing like being able to set one's own priorities and having the authority to allocate one's resources as one sees fit.) Hardware is not a problem--we are able to emulate very effectively on modern servers. If COBOL and BASIC were modern languages, we'd be willing to take the risk that we could find replacements for our current consultants going forward. It seems like there ought to be a business model for an IT support firm that concentrates on legacy platforms like this and provides the programming and software development talent to support a system like ours, removing from our backs the risks of finding the right programming talent and the job of convincing younger programmers that they can have a productive, rewarding career, in part in an old, non-sexy language like BASIC. Where do I find such firms?

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  • How do I have an arrow follow different height parabolas depending on how long the player holds down a key?

    - by Moondustt
    i'm trying to throw an arrow in my game, but i'm having a hard time trying to realize how to make a good parabola. What I need: The more you hold "enter" stronger the arrow goes. The arrow angle will be always the same, 45 degrees. This is what I have already have: private float velocityHeld = 1f; protected override void Update(GameTime gameTime) { private void GetKeyboardEvent() { if (Keyboard.GetState().IsKeyDown(Keys.Enter) && !released) { timeHeld += velocityHeld; holding = true; } else { if (holding) { released = true; holding = false; lastTimeHeld = timeHeld; } } } if (released && timeHeld > 0) { float alpha = MathHelper.ToRadians(45f); double vy = timeHeld * Math.Sin(alpha); double vx = timeHeld * Math.Cos(alpha); ShadowPosition.Y -= (int)vy; ShadowPosition.X += (int)vx; timeHeld -= velocityHeld; } else { released = false; } } My question is, what do I need to do to make the arrow to go bottom as it loses velocity (timeHeld) to make a perfect parabola?

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  • Project Euler #15

    - by Aistina
    Hey everyone, Last night I was trying to solve challenge #15 from Project Euler: Starting in the top left corner of a 2×2 grid, there are 6 routes (without backtracking) to the bottom right corner. How many routes are there through a 20×20 grid? I figured this shouldn't be so hard, so I wrote a basic recursive function: const int gridSize = 20; // call with progress(0, 0) static int progress(int x, int y) { int i = 0; if (x < gridSize) i += progress(x + 1, y); if (y < gridSize) i += progress(x, y + 1); if (x == gridSize && y == gridSize) return 1; return i; } I verified that it worked for a smaller grids such as 2×2 or 3×3, and then set it to run for a 20×20 grid. Imagine my surprise when, 5 hours later, the program was still happily crunching the numbers, and only about 80% done (based on examining its current position/route in the grid). Clearly I'm going about this the wrong way. How would you solve this problem? I'm thinking it should be solved using an equation rather than a method like mine, but that's unfortunately not a strong side of mine. Update: I now have a working version. Basically it caches results obtained before when a n×m block still remains to be traversed. Here is the code along with some comments: // the size of our grid static int gridSize = 20; // the amount of paths available for a "NxM" block, e.g. "2x2" => 4 static Dictionary<string, long> pathsByBlock = new Dictionary<string, long>(); // calculate the surface of the block to the finish line static long calcsurface(long x, long y) { return (gridSize - x) * (gridSize - y); } // call using progress (0, 0) static long progress(long x, long y) { // first calculate the surface of the block remaining long surface = calcsurface(x, y); long i = 0; // zero surface means only 1 path remains // (we either go only right, or only down) if (surface == 0) return 1; // create a textual representation of the remaining // block, for use in the dictionary string block = (gridSize - x) + "x" + (gridSize - y); // if a same block has not been processed before if (!pathsByBlock.ContainsKey(block)) { // calculate it in the right direction if (x < gridSize) i += progress(x + 1, y); // and in the down direction if (y < gridSize) i += progress(x, y + 1); // and cache the result! pathsByBlock[block] = i; } // self-explanatory :) return pathsByBlock[block]; } Calling it 20 times, for grids with size 1×1 through 20×20 produces the following output: There are 2 paths in a 1 sized grid 0,0110006 seconds There are 6 paths in a 2 sized grid 0,0030002 seconds There are 20 paths in a 3 sized grid 0 seconds There are 70 paths in a 4 sized grid 0 seconds There are 252 paths in a 5 sized grid 0 seconds There are 924 paths in a 6 sized grid 0 seconds There are 3432 paths in a 7 sized grid 0 seconds There are 12870 paths in a 8 sized grid 0,001 seconds There are 48620 paths in a 9 sized grid 0,0010001 seconds There are 184756 paths in a 10 sized grid 0,001 seconds There are 705432 paths in a 11 sized grid 0 seconds There are 2704156 paths in a 12 sized grid 0 seconds There are 10400600 paths in a 13 sized grid 0,001 seconds There are 40116600 paths in a 14 sized grid 0 seconds There are 155117520 paths in a 15 sized grid 0 seconds There are 601080390 paths in a 16 sized grid 0,0010001 seconds There are 2333606220 paths in a 17 sized grid 0,001 seconds There are 9075135300 paths in a 18 sized grid 0,001 seconds There are 35345263800 paths in a 19 sized grid 0,001 seconds There are 137846528820 paths in a 20 sized grid 0,0010001 seconds 0,0390022 seconds in total I'm accepting danben's answer, because his helped me find this solution the most. But upvotes also to Tim Goodman and Agos :) Bonus update: After reading Eric Lippert's answer, I took another look and rewrote it somewhat. The basic idea is still the same but the caching part has been taken out and put in a separate function, like in Eric's example. The result is some much more elegant looking code. // the size of our grid const int gridSize = 20; // magic. static Func<A1, A2, R> Memoize<A1, A2, R>(this Func<A1, A2, R> f) { // Return a function which is f with caching. var dictionary = new Dictionary<string, R>(); return (A1 a1, A2 a2) => { R r; string key = a1 + "x" + a2; if (!dictionary.TryGetValue(key, out r)) { // not in cache yet r = f(a1, a2); dictionary.Add(key, r); } return r; }; } // calculate the surface of the block to the finish line static long calcsurface(long x, long y) { return (gridSize - x) * (gridSize - y); } // call using progress (0, 0) static Func<long, long, long> progress = ((Func<long, long, long>)((long x, long y) => { // first calculate the surface of the block remaining long surface = calcsurface(x, y); long i = 0; // zero surface means only 1 path remains // (we either go only right, or only down) if (surface == 0) return 1; // calculate it in the right direction if (x < gridSize) i += progress(x + 1, y); // and in the down direction if (y < gridSize) i += progress(x, y + 1); // self-explanatory :) return i; })).Memoize(); By the way, I couldn't think of a better way to use the two arguments as a key for the dictionary. I googled around a bit, and it seems this is a common solution. Oh well.

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  • What event do I need to supress to stop IE from "Dinging" when I press enter in a text box?

    - by scunliffe
    On simple forms with one text box pressing enter submits the form (and this is great for easy search forms) However on a form with multiple fields, pressing Enter in an input="text" box won't do anything (e.g. submit) but in IE it "Dings" as if you have tried to delete an undeletable object. The question is... what event do I need to suppress in IE to stop this sound? e.g. if I have a username/password form, I DO want the enter key to submit the form, but I certainly don't want the "error" sound. Example site with the sound: http://www.sears.com/shc/s/StoreLocatorView?storeId=10153&catalogId=12605 Just press Enter in any of the text fields. Ding!, Ding!, Ding! Non-IE users, the sound is the: Program Events Windows Default Beep ("Windows XP Ding.wav")

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  • How to learn to estimate how long assigments will take?

    - by SDGator
    This might be out of scope for this website. If it is, let me know and I'll remove the question. After 15 years in the industry, I still suck at answering the question "How long do you think X will take?" For scheduling purposes, we always have to give an estimate of how long different sub-tasks in a project will take. What's the best way to get better at estimating how long it will take to do something? Some people are really good at this. Are there any books, techniques or whatever that people use to get better at this?

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  • Please help me to allow my `JTable` to search the text even the table is in editable mode on key-press

    - by Ashish Pancholi
    If user starts pressing keys using keyboards then JTable is supposed to be searched the matching text for him and if user double clicks on cell then Table should allow him to edit the text. And the issue is - Table is only searching text when the table is in non-editable mode and if Table is editable and user starts typing the text-using keyboard, cell is allowing him to edit the cell rather then search. Mr mKorbel has just solved my issue to allow edit only if double click on Table cell. Please help me to allow my JTable to search the text even the table is in editable mode on key-press.

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  • how do I filter RoutingErrors and their long stack trace out of my log? rails

    - by codeman73
    I am seeing several strange requests like this, with urls like /sitemap/, /google_sitemap.xml.gz, /sitemap.xml.gz, /google_sitemap.xml, /cgi-bin/awstat/awstats.pl, etc. The default rails behavior dumps these long stack traces into my log, like the following: ActionController::RoutingError (No route matches "/rails/info/properties" with {:method=>:get}): /dh/passenger/lib/phusion_passenger/rack/request_handler.rb:92:in `process_request' /dh/passenger/lib/phusion_passenger/abstract_request_handler.rb:207:in `main_loop' /dh/passenger/lib/phusion_passenger/railz/application_spawner.rb:400:in `start_request_handler' /dh/passenger/lib/phusion_passenger/railz/application_spawner.rb:351:in `handle_spawn_application' /dh/passenger/lib/phusion_passenger/utils.rb:184:in `safe_fork' etc. Is there any way to stop these long stack traces? I wouldn't mind the first line, the ActionController::RoutingError with the message and the url, but I'd like to get rid of the long stack of passenger stuff.

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  • Why does casting a NaN to a long yeild a valid result?

    - by brainimus
    In the sample code below I am dividing by zero which when I step through it with the debugger the (dividend / divisor) yeilds an Infinity or NaN (if the divisor is zero). When I cast this result to a long I get a valid result, usually something like -9223372036854775808. Why is this cast valid? Why doesn't it stop executing (throw an exception for example) rather than assign an arbitrary value? double divisor = 0; double dividend = 7; long result = (long)(dividend / divisor);

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  • Why does casting a NaN to a long yield a valid result?

    - by brainimus
    In the sample code below I am dividing by zero which when I step through it with the debugger the (dividend / divisor) yields an Infinity or NaN (if the divisor is zero). When I cast this result to a long I get a valid result, usually something like -9223372036854775808. Why is this cast valid? Why doesn't it stop executing (throw an exception for example) rather than assign an arbitrary value? double divisor = 0; double dividend = 7; long result = (long)(dividend / divisor);

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  • problem with iOS 4.2 when user press the list view item to go to UIwebview page and the navigation button disappears on the second visit

    - by seahorse
    My app is a Navigation based application. The main menu contains the list view items. if I clicks one of them, it goes to next view which in this case take me to UIwebview embedded web site. Everything is looking great. I can view the content of web page, the navigation control back button which takes to the main menu if I press it. However, I'm having issue when I try to go back to main menu if i visit that subview the second time. It loads the content of UIwebview web page, but the navigation button is gone and won't let me go back to main menu. This problem only appears on latest iOS 4.2 version. Otherwise it works great on 3.1 to 4.1. I would appreciate any hints or inputs. Note this seems not working for subview using UIWebview embedded web content. I don't have any issue with other subviews

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  • How long people take to learn a new programming language?

    - by Cawas
    In general aspects, this might be a good reference for everyone. Having an idea of how long people take in average for properly learning how to code can give a very good idea on how dense or long is the path. Someone who never programmed should take weeks or months, even years maybe while someone who's already experienced in the area and know at least 2 different languages might take days, hours or even minutes to start coding. But other than being able to write code that runs, there are ways to write the same program, and it's much harder to get deep knowledge on that than actually being able to program. And sometimes languages differ a lot from one to another on that aspect as well. For instance, we should never have to worry with code-injection in JavaScript like we do in C. So, is there any place we can see some good numbers for how long it takes to learn a language, maybe divided into level of knowledge categories, languages and paradigms, etc?

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  • What is a long-term strategy to deal with CPU fan dust in my home office?

    - by PaulG
    There are numerous discussions of CPU overheating and how sometimes this can be corrected by removing the dust from the CPU fan. I have read many of these, but I can't find anyone expressing a long-term strategy to deal with this problem. There are some suggestions here, for example, about how often the inside of the computer should be dusted. But I find this generally unsatisfactory. As it stands, in my rather dusty house (heated by a wood stove, with no central air circulation), I need to vacuum out the CPU fan every 3 to 4 months. At high CPU load, this can make a difference between 65C and 100C. I'm tired of hauling out the vacuum every time I anticipate high CPU load. What steps can I take to deal with this systematically in the long-term? Moving my high CPU load computing to the cloud is not a realistic option. Neither is vacuuming my home office more than once a week! (Details: my computer is on the floor in a Cooler Master HAF922 case, and uses an Intel CPU fan on an i7 chip) EDIT: While this would definitely solve the problem (submerging motherboard in mineral oil), it is a bit of an expensive solution.

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  • how can I discover what keys are being sent when I press a mouse button?

    - by jcollum
    I'd like to map my Logitech MX Revolution keys in Visual Studio. More importantly, I'd like to do it without installing any software. Is this possible? I specifically want to map the two side buttons to View.NavigateBackward and View.NavigateForward. But I'm not sure what those keys are mapped to right now. I thought they were mapped to Ctrl-Tab and Shift-Ctrl-Tab, since they seem to behave that way in Notepad++, but that isn't working in VS. I'm on the work computer, which means 2 problems: I'm in Windows XP and installing software is frowned upon/monitored.

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  • How do I press CTRL+T when on youtube?

    - by bobobobo
    On Youtube.com the flash applet seems to suck the input focus. Shortcuts like CTRL+T or ALT don't seem to work. How can you make a new window without having to touch the mouse (keyboard only) when on youtube.com or other sites that have a flash app that traps keystrokes?

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  • Windows 7, how to get unlock (Press Ctrl+Alt+del) prompt on all monitors?

    - by Zugwalt
    I have a laptop that I keep shut in a docking station as I have two screens connected to the laptop and it cannot display to both of those AND its own screen. However, when my computer locks by itself (Not when I lock it using Ctrl+Alt+Del) the login prompt is ONLY on it screen (at least its there when I open it up) and my primary external monitor is off and my other one is all black. This means to log in I have to hit Ctrl+Alt+Del and blindly enter my password--which I don't mind too much, but would prefer if I could actually see the unlock/login prompt instead of typing on a black screen. Any way to have it show the login prompt on all monitors?

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  • How to reduce the time of clang_complete search through boost

    - by kirill_igum
    I like using clang with vim. The one problem that I always have is that whenever I include boost, clang goes through boost library every time I put "." after a an object name. It takes 5-10 seconds. Since I don't make changes to boost headers, is there a way to cache the search through boost? If not, is there a way to remove boost from the auto-completion search? update (1) in response to answer by adaszko after :let g:clang_use_library = 1 I type a name of a variable. I press ^N. Vim starts to search through boost tree. it auto-completes the variable. i press "." and get the following errors: Error detected while processing function ClangComplete: line 35: Traceback (most recent call last): Press ENTER or type command to continue Error detected while processing function ClangComplete: line 35: File "<string>", line 1, in <module> Press ENTER or type command to continue Error detected while processing function ClangComplete: line 35: NameError: name 'vim' is not defined Press ENTER or type command to continue Error detected while processing function ClangComplete: line 40: E121: Undefined variable: l:res Press ENTER or type command to continue Error detected while processing function ClangComplete: line 40: E15: Invalid expression: l:res Press ENTER or type command to continue Error detected while processing function ClangComplete: line 58: E121: Undefined variable: l:res Press ENTER or type command to continue Error detected while processing function ClangComplete: line 58: E15: Invalid expression: l:res Press ENTER or type command to continue ... and there is no auto-compeltion update (2) not sure if clang_complete should take care of the issue with boost. vim without plugins does search through boost. superuser has an answer to comment out search through boost dirs with set include=^\\s*#\\s*include\ \\(<boost/\\)\\@!

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  • Hidden web standards behind Google "custom searchEngines"?

    - by Hoàng Long
    Today while playing with Google Chrome Omnibox, I notice a strange behavior. I guess there's some "hidden" web standard behind it, but can't figure it out. Here's how to reproduce: Go to http://edition.cnn.com/ Use the search function at the higher right corner, Search a random keyword, for example: "abc" Close the tabs. Open a new tab, type until Chrome reminds you about http://edition.cnn.com/, then press "Tab" The Omnibox now shows "Search CNN.com"! And when you type "abc" and press Enter, it uses the CNN search function to do the job, not Google! I also tried it for several different sites. To some it won't work. But to some sites, like CNN, vnexpress.net, it works after I use the search function of that site once. I also learnt about chrome://settings/searchEngines (type it in your chrome box and you will see), and learnt about you can add custom search engine in chrome. But the question is, why Chrome can realize the search URL automatically to some pages, and not others? It's not because some site subscribe to Google service, because I can do the same method for my site (http://ledohoanglong.wordpress.com), and I'm sure that there's no subscription. So I guess there's a method to "expose" the search function of a site, so that Google Chrome can catch it (after I call the search function of that site once, of courses). Does anyone know about how it works behind the scene?

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  • Difference left/right super button

    - by Erik Keemink
    When I press my left super key the gnome shell appears and when I press the right super key it does not. Moreover pressing right super + T does open a terminal at once, but when using left super I have to press the t twice, when I press the t only once it is similar to just pressing the t without holding super left. This last point also occurs with other shortcuts that I defined (like super+L, super+E), but not with super+up/down/left/right. What I want is to press either super key to get the gnome shell and to use either super key in combination with T to open a terminal immediately (and similar with other shortcuts). I use Ubuntu 12.04 LTS and the gnome 3 shell.

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  • incorrect work gnome terminal

    - by Flatline
    I use at work Ubuntu Desktop 12.04. 80% of the time I spend in the terminal. After switching from the putty on gnome terminal, I was unpleasantly surprised to work with some devices (eg Extereme Summit X650): gnome terminal: # Module lldp configuration. Press <SPACE> to continue or <Q> to quit: after press SPACE: # Module lldp configuration. Press <SPACE> to continue or <Q> to quit:[60;D# # # Module msdp configuration. # putty(Windows and Linux)/konsole # Module lldp configuration. Press <SPACE> to continue or <Q> to quit: after press SPACE: # Module lldp configuration. # # # Module msdp configuration. # How to fix the gnome terminal?

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  • Elapsed time of running a C program

    - by yCalleecharan
    Hi, I would like to know what lines of C code to add to a program so that it tells me the total time that the program takes to run. I guess there should be counter initialization near the beginning of main and one after the main function ends. Is the right header clock.h? Thanks a lot... Update I have a Win Xp machine. Is it just adding clock() at the beginning and another clock() at the end of the program? Then I can estimate the time difference. Yes, you're right it's time.h. Here's my code: #include <stdio.h> #include <stdlib.h> #include <math.h> #include <share.h> #include <time.h> void f(long double fb[], long double fA, long double fB); int main() { clock_t start, end; start = clock(); const int ARRAY_SIZE = 11; long double* z = (long double*) malloc(sizeof (long double) * ARRAY_SIZE); int i; long double A, B; if (z == NULL) { printf("Out of memory\n"); exit(-1); } A = 0.5; B = 2; for (i = 0; i < ARRAY_SIZE; i++) { z[i] = 0; } z[1] = 5; f(z, A, B); for (i = 0; i < ARRAY_SIZE; i++) printf("z is %.16Le\n", z[i]); free(z); z = NULL; end = clock(); printf("Took %ld ticks\n", end-start); printf("Took %f seconds\n", (double)(end-start)/CLOCKS_PER_SEC); return 0; } void f(long double fb[], long double fA, long double fB) { fb[0] = fb[1]* fA; fb[1] = fb[1] - 1; return; } Some errors with MVS2008: testim.c(16) : error C2143: syntax error : missing ';' before 'const' testim.c(18) :error C2143: syntax error : missing ';' before 'type' testim.c(20) :error C2143: syntax error : missing ';' before 'type' testim.c(21) :error C2143: syntax error : missing ';' before 'type' testim.c(23) :error C2065: 'z' : undeclared identifier testim.c(23) :warning C4047: '==' : 'int' differs in levels of indirection from 'void *' testim.c(28) : error C2065: 'A' : undeclared identifier testim.c(28) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data and it goes to 28 errors. Note that I don't have any errors/warnings without your clock codes. LATEST NEWS: I unfortunately didn't get a good reply here. But after a search on Google, the code is working. Here it is: #include <stdio.h> #include <stdlib.h> #include <math.h> #include <share.h> #include <time.h> void f(long double fb[], long double fA, long double fB); int main() { clock_t start = clock(); const int ARRAY_SIZE = 11; long double* z = (long double*) malloc(sizeof (long double) * ARRAY_SIZE); int i; long double A, B; if (z == NULL) { printf("Out of memory\n"); exit(-1); } A = 0.5; B = 2; for (i = 0; i < ARRAY_SIZE; i++) { z[i] = 0; } z[1] = 5; f(z, A, B); for (i = 0; i < ARRAY_SIZE; i++) printf("z is %.16Le\n", z[i]); free(z); z = NULL; printf("Took %f seconds\n", ((double)clock()-start)/CLOCKS_PER_SEC); return 0; } void f(long double fb[], long double fA, long double fB) { fb[0] = fb[1]* fA; fb[1] = fb[1] - 1; return; } Cheers

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