Search Results

Search found 1057 results on 43 pages for 'modal'.

Page 43/43 | < Previous Page | 39 40 41 42 43 

  • Firefox and TinyMCE 3.4.9 won't play nice together

    - by Patricia
    I've submitted a bug to the tinyMCE people, but i'm hoping someone else has come across this and has a suitable workaround. Here's the situation: I've got a form with a tinyMCE control that i load into a jquery dialog. it works great the first time, then after they close it, and open a new one. any interaction with the tinyMCE control gives: "Node cannot be used in a document other than the one in which it was created" it also doesn't fill the control with the text it's supposed to be prepopulated with. In my jquery dialogs i have the following scripts in my beforeClose handler: if (typeof tinyMCE != 'undefined') { $(this).find(':tinymce').each(function () { var theMce = $(this); tinyMCE.execCommand('mceFocus', false, theMce.attr('id')); tinyMCE.execCommand('mceRemoveControl', false, theMce.attr('id')); $(this).remove(); }); } and here's my tinyMCE setup script: $('#' + controlId).tinymce({ script_url: v2ScriptPaths.TinyMCEPath, mode: "none", elements: controlId, theme: "advanced", plugins: "paste", paste_retain_style_properties: "*", theme_advanced_toolbar_location: "top", theme_advanced_buttons1: "bold, italic, underline, strikethrough, separator, justifyleft, justifycenter, justifyright, justifyfull, indent, outdent, separator, undo, redo, separator, numlist, bullist, hr, link, unlink,removeformat", theme_advanced_buttons2: "fontsizeselect, forecolor, backcolor, charmap, pastetext,pasteword,selectall, sub, sup", theme_advanced_buttons3: "", language: v2LocalizedSettings.languageCode, gecko_spellcheck : true, onchange_callback: function (editor) { tinyMCE.triggerSave(); }, setup: function (editor) { editor.onInit.add(function (editor, event) { if (typeof v2SetInitialContent == 'function') { v2SetInitialContent(); } }) } }); is there anything obvious here? i've got all that complicated removal stuff in the close b/c tinymce doesn't like having it's html removed without it being removed. the setInitialContent() stuff is just so i can pre-load it with their email signature if they have one. it's broken with or without that code so that's not the problem. i was forced to update to 3.4.9 because of this issue: http://www.tinymce.com/forum/viewtopic.php?id=28400 so if someone can solve that, it would help this situation to. I have tried the suggestion from aknosis with no luck. EDIT: I originally thought this only affected firefox 11, but i have downloaded 10, and it is also affected. EDIT: Ok, i've trimmed down all my convoluted dynamic forms and links that cause this into a fairly simple example. the code for the base page: <a href="<%=Url.Action(MVC.Temp.GetRTEDialogContent)%>" id="TestSendEmailDialog">Get Dialog</a> <div id="TestDialog"></div> <script type="text/javascript"> $('#TestSendEmailDialog').click(function (e) { e.preventDefault(); var theDialog = buildADialog('Test', 500, 800, 'TestDialog'); theDialog.dialog('open'); theDialog.empty().load($(this).attr('href'), function () { }); }); function buildADialog(title, height, width, dialogId, maxHeight) { var customDialog = $('#' + dialogId); customDialog.dialog('destory'); customDialog.dialog({ title: title, autoOpen: false, height: height, modal: true, width: width, close: function (ev, ui) { $(this).dialog("destroy"); $(this).empty(); }, beforeClose: function (event, ui) { if (typeof tinyMCE != 'undefined') { $(this).find(':tinymce').each(function () { var theMce = $(this); tinyMCE.execCommand('mceFocus', false, theMce.attr('id')); tinyMCE.execCommand('mceRemoveControl', false, theMce.attr('id')); $(this).remove(); }); } } }); return customDialog; } </script> and the code for the page that is loaded into the dialog: <form id="SendAnEmailForm" name="SendAnEmailForm" enctype="multipart/form-data" method="post"> <textarea cols="50" id="MessageBody" name="MessageBody" rows="10" style="width: 710px; height:200px;"></textarea> </form> <script type="text/javascript"> $(function () { $('#MessageBody').tinymce({ script_url: v2ScriptPaths.TinyMCEPath, mode: "exact", elements: 'MessageBody', theme: "advanced", plugins: "paste, preview", paste_retain_style_properties: "*", theme_advanced_toolbar_location: "top", theme_advanced_buttons1: "bold, italic, underline, strikethrough, separator, justifyleft, justifycenter, justifyright, justifyfull, indent, outdent, separator, undo, redo, separator, numlist, bullist, hr, link, unlink,removeformat", theme_advanced_buttons2: "fontsizeselect, forecolor, backcolor, charmap, pastetext,pasteword,selectall, sub, sup, preview", theme_advanced_buttons3: "", language: 'EN', gecko_spellcheck: true, onchange_callback: function (editor) { tinyMCE.triggerSave(); } }); }); </script> a very interesting thing i noticed, if i move the tinyMCE setup into the load callback, it seems to work. this isn't really a solution though, because when i'm loading dialogs, i don't know in the code ahead of time if it has tinyMCE controls or not!

    Read the article

  • collision with moving objects

    - by blacksheep
    tried to write a collision with the moving "floats" but did not succeed. maybe wrong place of the "collision" code? thanx 4 help! // // FruitsView.m // import "FruitsView.h" import "Constants.h" import "Utilities.h" define kFloat1Speed 0.15 define kFloat2Speed 0.3 define kFloat3Speed 0.2 @interface FruitsView (Private) - (void) stopTimer; @end @implementation FruitsView @synthesize apple, float1, float2, float3, posFloat1, posFloat2, posFloat3; -(void)onTimer { float1.center = CGPointMake(float1.center.x+posFloat1.x,float1.cen ter.y+posFloat1.y); if(float1.center.x 380 || float1.center.x < -60) posFloat1.x = -posFloat1.x; if(float1.center.y 100 || float1.center.y < -40) posFloat1.y = -posFloat1.y; float2.center = CGPointMake(float2.center.x+posFloat2.x,float2.cen ter.y+posFloat2.y); if(float2.center.x 380 || float2.center.x < -50) posFloat2.x = -posFloat2.x; if(float2.center.y 150 || float2.center.y < -30) posFloat2.y = -posFloat2.y; float3.center = CGPointMake(float3.center.x+posFloat3.x,float3.cen ter.y+posFloat3.y); if(float3.center.x 380 || float3.center.x < -70) posFloat3.x = -posFloat3.x; if(float3.center.y 100 || float3.center.y < -20) posFloat3.y = -posFloat3.y; if(CGRectIntersectsRect(apple.frame,float1.frame)) { if(apple.center.y float1.center.y) { posApple.y = -posApple.y; } } if(CGRectIntersectsRect(apple.frame,float2.frame)) { if(apple.center.y float2.center.y) { posFloat2.y = -posFloat2.y; } } if(CGRectIntersectsRect(apple.frame,float3.frame)) { if(apple.center.y float3.center.y) { posFloat3.y = -posFloat3.y; } } } pragma mark Initialisation/destruction (void)awakeFromNib { [NSTimer scheduledTimerWithTimeInterval:0.0001 target:self selector:@selector(onTimer) userInfo:nil repeats:YES]; posFloat1 = CGPointMake(kFloat1Speed, 0); posFloat2 = CGPointMake(kFloat2Speed, 0); posFloat3 = CGPointMake(kFloat3Speed, 0); timer = nil; modeLock = lockNotYetChosen; defaultSize = self.bounds.size.width; modal = self.tag; [[UIAccelerometer sharedAccelerometer] setDelegate:self]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationRepeatCount:1]; eadbea.transform = CGAffineTransformMakeScale(0.5,0.5); [UIView commitAnimations]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationRepeatCount:1]; apple.transform = CGAffineTransformMakeScale(0.5,0.5); [UIView commitAnimations]; } pragma mark Background animation processing (void) startTimer { if (!timer) { timer = [[NSTimer scheduledTimerWithTimeInterval:1.0/60.0 target:self selector:@selector(timerTick:) userInfo:nil repeats:YES] retain]; } } (void) stopTimer { [timer invalidate]; [timer release]; timer = nil; } (void) check:(CGPoint*)position delta:(CGSize*)delta halfSize:(CGSize)halfSize forBouncingAgainst:(CGSize)containerSize { if ((position-x - halfSize.width)<0) { delta-width = fabsf(delta-width)*BOUNCE_DAMPING; position-x = halfSize.width; } if ((position-x + halfSize.width)containerSize.width) { delta-width = fabsf(delta-width)*-BOUNCE_DAMPING; position-x = containerSize.width - halfSize.width; } if ((position-y - halfSize.height)<0) { delta-height = fabsf(delta-height)*BOUNCE_DAMPING; position-y = halfSize.height; } if ((position-y + halfSize.height)containerSize.height) { delta-height = fabsf(delta-height)*-BOUNCE_DAMPING; position-y = containerSize.height - halfSize.height; } } (void) timerTick: (NSTimer*)timer { dragDelta = CGSizeScale(dragDelta, INERTIAL_DAMPING); if ((fabsf(dragDelta.width)DELTA_ZERO_THRESHOLD) || (fabsf(dragDelta.height)DELTA_ZERO_THRESHOLD)) { CGPoint ctr = CGPointApplyDelta(self.center, dragDelta); CGSize halfSize = CGSizeMake(self.bounds.size.width/4, self.bounds.size.height/4); [self check:&ctr delta:&dragDelta halfSize:halfSize forBouncingAgainst:self.superview.bounds.size]; self.center = ctr; } else { [self stopTimer]; } } pragma mark Input Handling (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent )event { NSSet allTouches = [event touchesForView:self]; if ([allTouches count]==1) { if (modeLocklockNotYetChosen) return; UITouch* anyTouch = [touches anyObject]; lastMove = anyTouch.timestamp; CGPoint now = [anyTouch locationInView: self.superview]; CGPoint then = [anyTouch previousLocationInView: self.superview]; dragDelta = CGPointDelta(now, then); self.center = CGPointApplyDelta(self.center, dragDelta); [self stopTimer]; } } (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { NSSet* allTouches = [event touchesForView:self]; if ([touches count]==[allTouches count]) { modeLock = lockNotYetChosen; if ((event.timestamp - lastMove) MOVEMENT_PAUSE_THRESHOLD) return; if ((fabsf(dragDelta.width)INERTIA_THRESHOLD) || (fabsf(dragDelta.height)INERTIA_THRESHOLD)) { [self startTimer]; } } } (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { modeLock = lockNotYetChosen; [self stopTimer]; } (void)dealloc { [float1 release]; [float2 release]; [float3 release]; [apple release]; [bear_head release]; [self stopTimer]; [super dealloc]; } @end

    Read the article

  • Help with understanding why UAC dialog pops up on Win7 for our application

    - by Tim
    We have a C++ unmanaged application that appears to cause a UAC prompt. It seems to happen on Win7 and NOT on Vista Unfortunately the UAC dlg is system modal so I can't attach a debugger to check in the code where it is, and running under msdev (we're using 2008) runs in elevated mode. We put a message box at the start of our program/winmain but it doesn't even get that far, so apparently this is in the startup code. What can cause a UAC notification so early and what other things can I do to track down the cause? EDIT Apparently the manifest is an important issue here, but it seems not to be helping me - or perhaps I am not configuring the manifest file correctly. Can someone provide a sample manifest? Also, does the linker/UAC magic figure out that the program "might" write to the registry and set its UAC requirements based on that? There are code paths that might trigger UAC, but we are not even at that point when the UAC dlg comes up. An additional oddity is that this does not seem to happen on Vista with UAC turned on. Here is a manifest (that I think is/was generated automatically): <?xml version='1.0' encoding='UTF-8' standalone='yes'?> <assembly xmlns='urn:schemas-microsoft-com:asm.v1' manifestVersion='1.0'> <trustInfo xmlns="urn:schemas-microsoft-com:asm.v3"> <security> <requestedPrivileges> <requestedExecutionLevel level='asInvoker' uiAccess='false' /> </requestedPrivileges> </security> </trustInfo> <dependency> <dependentAssembly> <assemblyIdentity type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='*' publicKeyToken='6595b64144ccf1df' language='*' /> </dependentAssembly> </dependency> <dependency> <dependentAssembly> <assemblyIdentity type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='x86' publicKeyToken='6595b64144ccf1df' language='*' /> </dependentAssembly> </dependency> </assembly> And then this one was added to the manifest list to see if it would help <?xml version="1.0" encoding="UTF-8" standalone="yes"?> <assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0"> <assemblyIdentity version="1.0.0.0" processorArchitecture="x86" name="[removed for anonymity]" type="win32" /> <description> [removed for anonymity] </description> <dependency> <dependentAssembly> <assemblyIdentity type="win32" name="Microsoft.Windows.Common-Controls" version="6.0.0.0" processorArchitecture="x86" publicKeyToken="6595b64144ccf1df" language="*" /> </dependentAssembly> </dependency> <trustInfo xmlns="urn:schemas-microsoft-com:asm.v2"> <security> <requestedPrivileges> <requestedExecutionLevel level="asInvoker" uiAccess="false"/> </requestedPrivileges> </security> </trustInfo> </assembly> The following is from the actual EXE using the ManifestViewer tool - <assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0"> <assemblyIdentity version="1.0.0.0" processorArchitecture="x86" name="[removed]" type="win32" /> <description>[removed]</description> - <dependency> - <dependentAssembly> <assemblyIdentity type="win32" name="Microsoft.Windows.Common-Controls" version="6.0.0.0" processorArchitecture="x86" publicKeyToken="6595b64144ccf1df" language="*" /> </dependentAssembly> </dependency> - <dependency> - <dependentAssembly> <assemblyIdentity type="win32" name="Microsoft.Windows.Common-Controls" version="6.0.0.0" processorArchitecture="*" publicKeyToken="6595b64144ccf1df" language="*" /> </dependentAssembly> </dependency> - <trustInfo xmlns="urn:schemas-microsoft-com:asm.v2"> - <security> - <requestedPrivileges> <requestedExecutionLevel level="asInvoker" uiAccess="false" /> </requestedPrivileges> </security> </trustInfo> </assembly> It appears that it might be due to the xp compatibility setting on our app. I'll have to test that. (we set that in the installer I found out because some sound drivers don't work correctly on win7)

    Read the article

  • Using the jQuery UI Library in a MVC 3 Application to Build a Dialog Form

    - by ChrisD
    Using a simulated dialog window is a nice way to handle inline data editing. The jQuery UI has a UI widget for a dialog window that makes it easy to get up and running with it in your application. With the release of ASP.NET MVC 3, Microsoft included the jQuery UI scripts and files in the MVC 3 project templates for Visual Studio. With the release of the MVC 3 Tools Update, Microsoft implemented the inclusion of those with NuGet as packages. That means we can get up and running using the latest version of the jQuery UI with minimal effort. To the code! Another that might interested you about JQuery Mobile and ASP.NET MVC 3 with C#. If you are starting with a new MVC 3 application and have the Tools Update then you are a NuGet update and a <link> and <script> tag away from adding the jQuery UI to your project. If you are using an existing MVC project you can still get the jQuery UI library added to your project via NuGet and then add the link and script tags. Assuming that you have pulled down the latest version (at the time of this publish it was 1.8.13) you can add the following link and script tags to your <head> tag: < link href = "@Url.Content(" ~ / Content / themes / base / jquery . ui . all . css ")" rel = "Stylesheet" type = "text/css" /> < script src = "@Url.Content(" ~ / Scripts / jquery-ui-1 . 8 . 13 . min . js ")" type = "text/javascript" ></ script > The jQuery UI library relies upon the CSS scripts and some image files to handle rendering of its widgets (you can choose a different theme or role your own if you like). Adding these to the stock _Layout.cshtml file results in the following markup: <!DOCTYPE html> < html > < head >     < meta charset = "utf-8" />     < title > @ViewBag.Title </ title >     < link href = "@Url.Content(" ~ / Content / Site . css ")" rel = "stylesheet" type = "text/css" />     <link href="@Url.Content("~/Content/themes/base/jquery.ui.all.css")" rel="Stylesheet" type="text/css" />     <script src="@Url.Content("~/Scripts/jquery-1.5.1.min.js")" type="text/javascript"></script>     <script src="@Url.Content("~/Scripts/modernizr-1.7.min . js ")" type = "text/javascript" ></ script >     < script src = "@Url.Content(" ~ / Scripts / jquery-ui-1 . 8 . 13 . min . js ")" type = "text/javascript" ></ script > </ head > < body >     @RenderBody() </ body > </ html > Our example will involve building a list of notes with an id, title and description. Each note can be edited and new notes can be added. The user will never have to leave the single page of notes to manage the note data. The add and edit forms will be delivered in a jQuery UI dialog widget and the note list content will get reloaded via an AJAX call after each change to the list. To begin, we need to craft a model and a data management class. We will do this so we can simulate data storage and get a feel for the workflow of the user experience. The first class named Note will have properties to represent our data model. namespace Website . Models {     public class Note     {         public int Id { get ; set ; }         public string Title { get ; set ; }         public string Body { get ; set ; }     } } The second class named NoteManager will be used to set up our simulated data storage and provide methods for querying and updating the data. We will take a look at the class content as a whole and then walk through each method after. using System . Collections . ObjectModel ; using System . Linq ; using System . Web ; namespace Website . Models {     public class NoteManager     {         public Collection < Note > Notes         {             get             {                 if ( HttpRuntime . Cache [ "Notes" ] == null )                     this . loadInitialData ();                 return ( Collection < Note >) HttpRuntime . Cache [ "Notes" ];             }         }         private void loadInitialData ()         {             var notes = new Collection < Note >();             notes . Add ( new Note                           {                               Id = 1 ,                               Title = "Set DVR for Sunday" ,                               Body = "Don't forget to record Game of Thrones!"                           });             notes . Add ( new Note                           {                               Id = 2 ,                               Title = "Read MVC article" ,                               Body = "Check out the new iwantmymvc.com post"                           });             notes . Add ( new Note                           {                               Id = 3 ,                               Title = "Pick up kid" ,                               Body = "Daughter out of school at 1:30pm on Thursday. Don't forget!"                           });             notes . Add ( new Note                           {                               Id = 4 ,                               Title = "Paint" ,                               Body = "Finish the 2nd coat in the bathroom"                           });             HttpRuntime . Cache [ "Notes" ] = notes ;         }         public Collection < Note > GetAll ()         {             return Notes ;         }         public Note GetById ( int id )         {             return Notes . Where ( i => i . Id == id ). FirstOrDefault ();         }         public int Save ( Note item )         {             if ( item . Id <= 0 )                 return saveAsNew ( item );             var existingNote = Notes . Where ( i => i . Id == item . Id ). FirstOrDefault ();             existingNote . Title = item . Title ;             existingNote . Body = item . Body ;             return existingNote . Id ;         }         private int saveAsNew ( Note item )         {             item . Id = Notes . Count + 1 ;             Notes . Add ( item );             return item . Id ;         }     } } The class has a property named Notes that is read only and handles instantiating a collection of Note objects in the runtime cache if it doesn't exist, and then returns the collection from the cache. This property is there to give us a simulated storage so that we didn't have to add a full blown database (beyond the scope of this post). The private method loadInitialData handles pre-filling the collection of Note objects with some initial data and stuffs them into the cache. Both of these chunks of code would be refactored out with a move to a real means of data storage. The GetAll and GetById methods access our simulated data storage to return all of our notes or a specific note by id. The Save method takes in a Note object, checks to see if it has an Id less than or equal to zero (we assume that an Id that is not greater than zero represents a note that is new) and if so, calls the private method saveAsNew . If the Note item sent in has an Id , the code finds that Note in the simulated storage, updates the Title and Description , and returns the Id value. The saveAsNew method sets the Id , adds it to the simulated storage, and returns the Id value. The increment of the Id is simulated here by getting the current count of the note collection and adding 1 to it. The setting of the Id is the only other chunk of code that would be refactored out when moving to a different data storage approach. With our model and data manager code in place we can turn our attention to the controller and views. We can do all of our work in a single controller. If we use a HomeController , we can add an action method named Index that will return our main view. An action method named List will get all of our Note objects from our manager and return a partial view. We will use some jQuery to make an AJAX call to that action method and update our main view with the partial view content returned. Since the jQuery AJAX call will cache the call to the content in Internet Explorer by default (a setting in jQuery), we will decorate the List, Create and Edit action methods with the OutputCache attribute and a duration of 0. This will send the no-cache flag back in the header of the content to the browser and jQuery will pick that up and not cache the AJAX call. The Create action method instantiates a new Note model object and returns a partial view, specifying the NoteForm.cshtml view file and passing in the model. The NoteForm view is used for the add and edit functionality. The Edit action method takes in the Id of the note to be edited, loads the Note model object based on that Id , and does the same return of the partial view as the Create method. The Save method takes in the posted Note object and sends it to the manager to save. It is decorated with the HttpPost attribute to ensure that it will only be available via a POST. It returns a Json object with a property named Success that can be used by the UX to verify everything went well (we won't use that in our example). Both the add and edit actions in the UX will post to the Save action method, allowing us to reduce the amount of unique jQuery we need to write in our view. The contents of the HomeController.cs file: using System . Web . Mvc ; using Website . Models ; namespace Website . Controllers {     public class HomeController : Controller     {         public ActionResult Index ()         {             return View ();         }         [ OutputCache ( Duration = 0 )]         public ActionResult List ()         {             var manager = new NoteManager ();             var model = manager . GetAll ();             return PartialView ( model );         }         [ OutputCache ( Duration = 0 )]         public ActionResult Create ()         {             var model = new Note ();             return PartialView ( "NoteForm" , model );         }         [ OutputCache ( Duration = 0 )]         public ActionResult Edit ( int id )         {             var manager = new NoteManager ();             var model = manager . GetById ( id );             return PartialView ( "NoteForm" , model );         }         [ HttpPost ]         public JsonResult Save ( Note note )         {             var manager = new NoteManager ();             var noteId = manager . Save ( note );             return Json ( new { Success = noteId > 0 });         }     } } The view for the note form, NoteForm.cshtml , looks like so: @model Website . Models . Note @using ( Html . BeginForm ( "Save" , "Home" , FormMethod . Post , new { id = "NoteForm" })) { @Html . Hidden ( "Id" ) < label class = "Title" >     < span > Title < /span><br / >     @Html . TextBox ( "Title" ) < /label> <label class="Body">     <span>Body</ span >< br />     @Html . TextArea ( "Body" ) < /label> } It is a strongly typed view for our Note model class. We give the <form> element an id attribute so that we can reference it via jQuery. The <label> and <span> tags give our UX some structure that we can style with some CSS. The List.cshtml view is used to render out a <ul> element with all of our notes. @model IEnumerable < Website . Models . Note > < ul class = "NotesList" >     @foreach ( var note in Model )     {     < li >         @note . Title < br />         @note . Body < br />         < span class = "EditLink ButtonLink" noteid = "@note.Id" > Edit < /span>     </ li >     } < /ul> This view is strongly typed as well. It includes a <span> tag that we will use as an edit button. We add a custom attribute named noteid to the <span> tag that we can use in our jQuery to identify the Id of the note object we want to edit. The view, Index.cshtml , contains a bit of html block structure and all of our jQuery logic code. @ {     ViewBag . Title = "Index" ; } < h2 > Notes < /h2> <div id="NoteListBlock"></ div > < span class = "AddLink ButtonLink" > Add New Note < /span> <div id="NoteDialog" title="" class="Hidden"></ div > < script type = "text/javascript" >     $ ( function () {         $ ( "#NoteDialog" ). dialog ({             autoOpen : false , width : 400 , height : 330 , modal : true ,             buttons : {                 "Save" : function () {                     $ . post ( "/Home/Save" ,                         $ ( "#NoteForm" ). serialize (),                         function () {                             $ ( "#NoteDialog" ). dialog ( "close" );                             LoadList ();                         });                 },                 Cancel : function () { $ ( this ). dialog ( "close" ); }             }         });         $ ( ".EditLink" ). live ( "click" , function () {             var id = $ ( this ). attr ( "noteid" );             $ ( "#NoteDialog" ). html ( "" )                 . dialog ( "option" , "title" , "Edit Note" )                 . load ( "/Home/Edit/" + id , function () { $ ( "#NoteDialog" ). dialog ( "open" ); });         });         $ ( ".AddLink" ). click ( function () {             $ ( "#NoteDialog" ). html ( "" )                 . dialog ( "option" , "title" , "Add Note" )                 . load ( "/Home/Create" , function () { $ ( "#NoteDialog" ). dialog ( "open" ); });         });         LoadList ();     });     function LoadList () {         $ ( "#NoteListBlock" ). load ( "/Home/List" );     } < /script> The <div> tag with the id attribute of "NoteListBlock" is used as a container target for the load of the partial view content of our List action method. It starts out empty and will get loaded with content via jQuery once the DOM is loaded. The <div> tag with the id attribute of "NoteDialog" is the element for our dialog widget. The jQuery UI library will use the title attribute for the text in the dialog widget top header bar. We start out with it empty here and will dynamically change the text via jQuery based on the request to either add or edit a note. This <div> tag is given a CSS class named "Hidden" that will set the display:none style on the element. Since our call to the jQuery UI method to make the element a dialog widget will occur in the jQuery document ready code block, the end user will see the <div> element rendered in their browser as the page renders and then it will hide after that jQuery call. Adding the display:hidden to the <div> element via CSS will ensure that it is never rendered until the user triggers the request to open the dialog. The jQuery document load block contains the setup for the dialog node, click event bindings for the edit and add links, and a call to a JavaScript function called LoadList that handles the AJAX call to the List action method. The .dialog() method is called on the "NoteDialog" <div> element and the options are set for the dialog widget. The buttons option defines 2 buttons and their click actions. The first is the "Save" button (the text in quotations is used as the text for the button) that will do an AJAX post to our Save action method and send the serialized form data from the note form (targeted with the id attribute "NoteForm"). Upon completion it will close the dialog widget and call the LoadList to update the UX without a redirect. The "Cancel" button simply closes the dialog widget. The .live() method handles binding a function to the "click" event on all elements with the CSS class named EditLink . We use the .live() method because it will catch and bind our function to elements even as the DOM changes. Since we will be constantly changing the note list as we add and edit we want to ensure that the edit links get wired up with click events. The function for the click event on the edit links gets the noteid attribute and stores it in a local variable. Then it clears out the HTML in the dialog element (to ensure a fresh start), calls the .dialog() method and sets the "title" option (this sets the title attribute value), and then calls the .load() AJAX method to hit our Edit action method and inject the returned content into the "NoteDialog" <div> element. Once the .load() method is complete it opens the dialog widget. The click event binding for the add link is similar to the edit, only we don't need to get the id value and we load the Create action method. This binding is done via the .click() method because it will only be bound on the initial load of the page. The add button will always exist. Finally, we toss in some CSS in the Content/Site.css file to style our form and the add/edit links. . ButtonLink { color : Blue ; cursor : pointer ; } . ButtonLink : hover { text - decoration : underline ; } . Hidden { display : none ; } #NoteForm label { display:block; margin-bottom:6px; } #NoteForm label > span { font-weight:bold; } #NoteForm input[type=text] { width:350px; } #NoteForm textarea { width:350px; height:80px; } With all of our code in place we can do an F5 and see our list of notes: If we click on an edit link we will get the dialog widget with the correct note data loaded: And if we click on the add new note link we will get the dialog widget with the empty form: The end result of our solution tree for our sample:

    Read the article

  • Facebook like button not going back side on the fixed div

    - by Lahiru Chathuranga
    I added a Facebook like button to my website.My website has a fixed div on top of the page(blue color div in the image). The like button is below that(in a div which can scroll) My problem is when the page is scroll down the like button comes on top of the fixed div(blue color).I want to scroll it from the backside of the div.How can I do that? There are couple of screenshots I added Before Scroll After Scroll Here is my code of the fixed div <script type="text/javascript"> function got_to_signup(){ window.location.href = "view/policy"; } </script> <div id="fb-root"></div> <script>(function(d, s, id) { var js, fjs = d.getElementsByTagName(s)[0]; if (d.getElementById(id)) return; js = d.createElement(s); js.id = id; js.src = "//connect.facebook.net/en_GB/all.js#xfbml=1&appId=368003049941951"; fjs.parentNode.insertBefore(js, fjs); }(document, 'script', 'facebook-jssdk'));</script> <div style="width:100%;background-color:#0094d6;" > <div id="dd" style="background-color:#0094d6; width:100%; height:75px;position:fixed; " class="center "><div id="a" style="width:1010px; height:75px; background-color:#000000;background:url(xx.png); background-repeat:no-repeat; font-family:Arial, Helvetica, sans-serif; font-size:11px; color:#003; " class="inner div_border"> <table width="1010" border="0" > <tr > <td width="15%" rowspan="2"><a href="" style="cursor:pointer; cursor:hand;"><div style="width:200px; height:50px;background-color:none;"></div></a></td> <td width="22%" height="14">&nbsp;</td> <td width="5%">&nbsp;</td> <td width="5%">&nbsp;</td> <td width="28%">&nbsp;</td> <td width="2%">&nbsp;</td> <td width="23%">&nbsp;</td> </tr> <tr> <td colspan="4"> </td> <td colspan="2"><span style="float: right; " ><div style="background-color:#006d9e;border-radius:3px; width:250px; height:34px; display: table; vertical-align: middle; color:#FFF; "> <table width="100%" border="0" > <tr > <td width="43%" style="text-align:center"> Start to bump !</td> <td width="29%"><div id='basic-modal'><span style="float: right; " ><input name="login_btn" type="button" class="login_button basic" id="login_btn" value="Sign in" /></span></div></td> <td width="28%"><span style="float: right; " ><form id="form_reg" method="post"><input name="register_btn" type="button" class="register_button" id="register_btn" value="Sign up" onclick="got_to_signup()"/></form></span></td> </tr> </table> </div></span></td> </tr> <tr> <td>&nbsp;</td> <td>&nbsp;</td> <td>&nbsp;</td> <td>&nbsp;</td> <td>&nbsp;</td> <td>&nbsp;</td> <td style="color:#FFF; font:Arial, Helvetica, sans-serif; font-size:9px; text-align:right;"> Beta Version </td> </tr> </table> </div></div></div> here is my facebook like button code </script> <div id="fb-root"></div> <script>(function(d, s, id) { var js, fjs = d.getElementsByTagName(s)[0]; if (d.getElementById(id)) return; js = d.createElement(s); js.id = id; js.src = "//connect.facebook.net/en_GB/all.js#xfbml=1&appId=368003049941951"; fjs.parentNode.insertBefore(js, fjs); }(document, 'script', 'facebook-jssdk'));</script> <td height="21" colspan="2"> <table width="187" style="margin-left:3px;font-size:1px;background-image:url(share_back.png);background-repeat:no-repeat;border-radius:3px;" > <!--tweeter button--> <tr><td width="71"><a href="https://twitter.com/bump_lk" class="twitter-follow-button" data-show-count="false" style="float:right;">Follow @bump_lk</a> <script>!function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs");</script></td> <!--facebook like button--> <td width="48"><div class="fb-like" data-href="https://www.facebook.com/Bump.lk" data-send="false" data-layout="button_count" data-width="10" data-show-faces="false" style="position:relative;"></div> </td></tr></table></td> <td>&nbsp;</td> <td>&nbsp;</td> <td >

    Read the article

  • DropDownList Value not changing with UpdatePanel and ModalPopupExtender

    - by Richard
    Greetings, I have an asp.net webpage with an modalpopupextender inside of an updatepanel. When I click Ok on the popup, I can get the textbox values from the popup just fine, but the DropDownLists have the old/default value, not the new value I have selected for them. All the controls on the popup are set to enableviewstate = true, and autopostback = false (I just want to make the trip to the server when I click the ok button, not every time I change the value of the popups). Here is the relevant code. ========================== Client Side <asp:UpdatePanel ID="UpdatePanel1" runat="server"> <ContentTemplate> <asp:Panel ID="EditIssuePanel" runat="server" CssClass="modalPopup" Style="display:block;" > <table style="width:500px;"> <tr style="height:50px;"> <td colspan="2" align="center"> <asp:Label ID="lblEditIssueHeader" runat="server" Text="Edit Issue"></asp:Label> </td> </tr> <tr style="height:30px;"> <td class="labelscolumn"> <asp:Label ID="lblIssueName" runat="server" Text="Name:"></asp:Label> </td> <td class="datacolumn"> <asp:TextBox ID="txtName" runat="server" Width="250px" MaxLength="50"></asp:TextBox> </td> </tr> <tr style="height:30px;"> <td class="labelscolumn"> <asp:Label ID="lblDescription" runat="server" Text="Description:"></asp:Label> </td> <td class="datacolumn"> <asp:TextBox ID="txtDescription" runat="server" Width="250px" MaxLength="1000"></asp:TextBox> </td> </tr> <tr style="height:30px;"> <td class="labelscolumn"> <asp:Label ID="lblType" runat="server" Text="Type:"></asp:Label> </td> <td class="datacolumn"> <asp:DropDownList ID="ddlType" runat="server"> <asp:ListItem Selected="True" Value="B">Bug</asp:ListItem> <asp:ListItem Value="R">Request</asp:ListItem> <asp:ListItem Value="O">Other</asp:ListItem> </asp:DropDownList> </td> </tr> <tr style="height:30px;"> <td class="labelscolumn"> <asp:Label ID="lblStatus" runat="server" Text="Status:"></asp:Label> </td> <td class="datacolumn"> <asp:DropDownList ID="ddlStatus" runat="server"> <asp:ListItem Selected="True" Value="L">Logged</asp:ListItem> <asp:ListItem Value="I">In Process</asp:ListItem> <asp:ListItem Value="C">Complete</asp:ListItem> </asp:DropDownList> &nbsp; </td> </tr> <tr style="height:30px;"> <td class="labelscolumn"> <asp:Label ID="lblPriority" runat="server" Text="Priority:"></asp:Label> </td> <td class="datacolumn"> <asp:DropDownList ID="ddlPriority" runat="server" EnableViewState="true" AutoPostBack="false"> <asp:ListItem Selected="True" Value="L">Low</asp:ListItem> <asp:ListItem Value="M">Medium</asp:ListItem> <asp:ListItem Value="H">High</asp:ListItem> </asp:DropDownList> &nbsp;</td> </tr> <tr style="height:30px"> <td class="labelscolumn">Logger</td> <td class="datacolumn"> <asp:Label ID="lblEnteredByClientUserID" runat="server" Text=""></asp:Label> </td> </tr> <tr style="height:30px;"> <td class="labelscolumn"> <asp:Label ID="lblDateResolutionRequested" runat="server" Text="Requested Complete Date:"></asp:Label> </td> <td class="datacolumn"> <igsch:WebDateChooser ID="wdcRequestCompleteDate" runat="server"> </igsch:WebDateChooser> &nbsp;</td> </tr> <tr style="height:30px"> <td class="labelscolumn">Logged Date</td> <td class="datacolumn"> <asp:Label ID="lblLoggedDate" runat="server" Text=""></asp:Label> </td> </tr> <tr style="height:30px"> <td class="labelscolumn">In Process Date</td> <td class="datacolumn"> <asp:Label ID="lblInProcessDate" runat="server" Text=""></asp:Label> </td> </tr> <tr style="height:30px"> <td class="labelscolumn">Resolved Date</td> <td class="datacolumn"> <asp:Label ID="lblResolvedDate" runat="server" Text=""></asp:Label> </td> </tr> <tr style="height:30px;"> <td class="labelscolumn" valign="top"> <asp:Label ID="lblEmailCCList" runat="server" Text="Email CC:"></asp:Label> </td> <td class="datacolumn"> <asp:TextBox ID="txtEmailCCList" runat="server" MaxLength="2000" Rows="0" TextMode="MultiLine" Height="83px" Width="250px"></asp:TextBox> &nbsp;</td> </tr> <tr> <td> <asp:Label ID="lblIssueID" runat="server" Text="" Visible="false"></asp:Label> <asp:Label ID="lblClientID" runat="server" Text="" Visible="false"></asp:Label> </td> <td align="right"> <asp:Button ID="btnEditOk" runat="server" Text="Ok" onclick="btnEditOk_Click"/>&nbsp;&nbsp; <asp:Button ID="btnEditCancel" runat="server" Text="Cancel" onclick="btnEditCancel_Click" />&nbsp;&nbsp;&nbsp;&nbsp; </td> </tr> </table> </asp:Panel> . . . THEN THERE IS A WEBGRID HERE. . . This modal popupextender here got mangled. I cant get stackoverflow to show it right. It shows the properties here though. " BackgroundCssClass="modalBackground" DropShadow="true" OkControlID="btnEditOk" CancelControlID="btnEditCancel" Animations="" </ContentTemplate> </asp:UpdatePanel> ========================================= Server Side protected void btnEditOk_Click(object sender, EventArgs e) { IssueDAO issueDAO = new IssueDAO(); string client = "Eichleay"; string name = null; string description = null; string type = null; string status = null; DateTime? resolvedDate = null; string enteredByClientUserName = User.Identity.Name.ToString(); DateTime? loggedDate = DateTime.Now; DateTime? inProcessDate = null; DateTime? completeDate = null; DateTime? requestCompleteDate = null; string priority = null; int? prioritySort = null; string emailCCList = null; name = txtName.Text.Substring(txtName.Text.Length > 0 ? 1 : 0, (txtName.Text.Length > 0 ? txtName.Text.Length : 1) - 1); description = txtDescription.Text.Substring(txtDescription.Text.Length > 0 ? 1 : 0, (txtDescription.Text.Length == 0 ? 1 : txtDescription.Text.Length) - 1); type = ddlType.SelectedValue; status = ddlStatus.SelectedValue; resolvedDate = string.IsNullOrEmpty(lblResolvedDate.Text) == true ? null : new Nullable<DateTime>(Convert.ToDateTime(lblResolvedDate.Text)); inProcessDate = string.IsNullOrEmpty(lblInProcessDate.Text) == true ? null : new Nullable<DateTime>(Convert.ToDateTime(lblInProcessDate.Text)); completeDate = string.IsNullOrEmpty(lblResolvedDate.Text) == true ? null : new Nullable<DateTime>(Convert.ToDateTime(lblResolvedDate.Text)); requestCompleteDate = wdcRequestCompleteDate.Value == null ? null : string.IsNullOrEmpty(wdcRequestCompleteDate.Value.ToString()) == true ? null : new Nullable<DateTime>(Convert.ToDateTime(wdcRequestCompleteDate.Value.ToString())); priority = ddlPriority.SelectedValue; emailCCList = txtEmailCCList.Text.Substring(txtEmailCCList.Text.Length > 0 ? 1 : 0, (txtEmailCCList.Text.Length > 0 ? txtEmailCCList.Text.Length : 1) - 1); if (lblEditIssueHeader.Text.Substring(0, 3) == "New") { issueDAO.InsertIssue(client, name, description, type, status, resolvedDate, enteredByClientUserName, loggedDate, inProcessDate, completeDate, requestCompleteDate, priority, prioritySort, emailCCList); } else { Issue issue = new Issue(Convert.ToInt32(lblIssueID.Text), lblClientID.Text, txtName.Text.Substring(txtName.Text.Length > 0 ? 1 : 0, (txtName.Text.Length > 0 ? txtName.Text.Length : 1) - 1), txtDescription.Text.Substring(txtDescription.Text.Length > 0 ? 1 : 0, (txtDescription.Text.Length == 0 ? 1 : txtDescription.Text.Length) - 1), ddlType.SelectedValue, ddlStatus.SelectedValue, string.IsNullOrEmpty(lblResolvedDate.Text) == true ? null : new Nullable<DateTime>(Convert.ToDateTime(lblResolvedDate.Text)), lblEnteredByClientUserID.Text, string.IsNullOrEmpty(lblLoggedDate.Text) == true ? null : new Nullable<DateTime>(Convert.ToDateTime(lblLoggedDate.Text)), string.IsNullOrEmpty(lblInProcessDate.Text) == true ? null : new Nullable<DateTime>(Convert.ToDateTime(lblInProcessDate.Text)), string.IsNullOrEmpty(lblResolvedDate.Text) == true ? null : new Nullable<DateTime>(Convert.ToDateTime(lblResolvedDate.Text)), string.IsNullOrEmpty(wdcRequestCompleteDate.Value.ToString()) == true ? null : new Nullable<DateTime>(Convert.ToDateTime(wdcRequestCompleteDate.Value.ToString())), ddlPriority.SelectedValue, null, txtEmailCCList.Text.Substring(txtEmailCCList.Text.Length > 0 ? 1 : 0, (txtEmailCCList.Text.Length > 0 ? txtEmailCCList.Text.Length : 1) - 1)); issueDAO.UpdateIssue(issue); } // wdgIssues.ClearDataSource(); // UpdatePanel1.Update(); lblIssueID.Text = null; lblClientID.Text = null; txtName.Text = null; txtDescription.Text = null; ddlType.SelectedValue = null; ddlStatus.SelectedValue = null; lblLoggedDate.Text = null; lblInProcessDate.Text = null; lblResolvedDate.Text = null; wdcRequestCompleteDate.Value = null; ddlPriority.SelectedValue = null; txtEmailCCList.Text = null; }

    Read the article

  • UIImagePickerController, UIImage, Memory and More!

    - by Itay
    I've noticed that there are many questions about how to handle UIImage objects, especially in conjunction with UIImagePickerController and then displaying it in a view (usually a UIImageView). Here is a collection of common questions and their answers. Feel free to edit and add your own. I obviously learnt all this information from somewhere too. Various forum posts, StackOverflow answers and my own experimenting brought me to all these solutions. Credit goes to those who posted some sample code that I've since used and modified. I don't remember who you all are - but hats off to you! How Do I Select An Image From the User's Images or From the Camera? You use UIImagePickerController. The documentation for the class gives a decent overview of how one would use it, and can be found here. Basically, you create an instance of the class, which is a modal view controller, display it, and set yourself (or some class) to be the delegate. Then you'll get notified when a user selects some form of media (movie or image in 3.0 on the 3GS), and you can do whatever you want. My Delegate Was Called - How Do I Get The Media? The delegate method signature is the following: - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info; You should put a breakpoint in the debugger to see what's in the dictionary, but you use that to extract the media. For example: UIImage* image = [info objectForKey:UIImagePickerControllerOriginalImage]; There are other keys that work as well, all in the documentation. OK, I Got The Image, But It Doesn't Have Any Geolocation Data. What gives? Unfortunately, Apple decided that we're not worthy of this information. When they load the data into the UIImage, they strip it of all the EXIF/Geolocation data. Can I Get To The Original File Representing This Image on the Disk? Nope. For security purposes, you only get the UIImage. How Can I Look At The Underlying Pixels of the UIImage? Since the UIImage is immutable, you can't look at the direct pixels. However, you can make a copy. The code to this looks something like this: UIImage* image = ...; // An image NSData* pixelData = (NSData*) CGDataProviderCopyData(CGImageGetDataProvider(image.CGImage)); unsigned char* pixelBytes = (unsigned char *)[pixelData bytes]; // Take away the red pixel, assuming 32-bit RGBA for(int i = 0; i < [pixelData length]; i += 4) { pixelBytes[i] = 0; // red pixelBytes[i+1] = pixelBytes[i+1]; // green pixelBytes[i+2] = pixelBytes[i+2]; // blue pixelBytes[i+3] = pixelBytes[i+3]; // alpha } However, note that CGDataProviderCopyData provides you with an "immutable" reference to the data - meaning you can't change it (and you may get a BAD_ACCESS error if you do). Look at the next question if you want to see how you can modify the pixels. How Do I Modify The Pixels of the UIImage? The UIImage is immutable, meaning you can't change it. Apple posted a great article on how to get a copy of the pixels and modify them, and rather than copy and paste it here, you should just go read the article. Once you have the bitmap context as they mention in the article, you can do something similar to this to get a new UIImage with the modified pixels: CGImageRef ref = CGBitmapContextCreateImage(bitmap); UIImage* newImage = [UIImage imageWithCGImage:ref]; Do remember to release your references though, otherwise you're going to be leaking quite a bit of memory. After I Select 3 Images From The Camera, I Run Out Of Memory. Help! You have to remember that even though on disk these images take up only a few hundred kilobytes at most, that's because they're compressed as a PNG or JPG. When they are loaded into the UIImage, they become uncompressed. A quick over-the-envelope calculation would be: width x height x 4 = bytes in memory That's assuming 32-bit pixels. If you have 16-bit pixels (some JPGs are stored as RGBA-5551), then you'd replace the 4 with a 2. Now, images taken with the camera are 1600 x 1200 pixels, so let's do the math: 1600 x 1200 x 4 = 7,680,000 bytes = ~8 MB 8 MB is a lot, especially when you have a limit of around 24 MB for your application. That's why you run out of memory. OK, I Understand Why I Have No Memory. What Do I Do? There is never any reason to display images at their full resolution. The iPhone has a screen of 480 x 320 pixels, so you're just wasting space. If you find yourself in this situation, ask yourself the following question: Do I need the full resolution image? If the answer is yes, then you should save it to disk for later use. If the answer is no, then read the next part. Once you've decided what to do with the full-resolution image, then you need to create a smaller image to use for displaying. Many times you might even want several sizes for your image: a thumbnail, a full-size one for displaying, and the original full-resolution image. OK, I'm Hooked. How Do I Resize the Image? Unfortunately, there is no defined way how to resize an image. Also, it's important to note that when you resize it, you'll get a new image - you're not modifying the old one. There are a couple of methods to do the resizing. I'll present them both here, and explain the pros and cons of each. Method 1: Using UIKit + (UIImage*)imageWithImage:(UIImage*)image scaledToSize:(CGSize)newSize; { // Create a graphics image context UIGraphicsBeginImageContext(newSize); // Tell the old image to draw in this new context, with the desired // new size [image drawInRect:CGRectMake(0,0,newSize.width,newSize.height)]; // Get the new image from the context UIImage* newImage = UIGraphicsGetImageFromCurrentImageContext(); // End the context UIGraphicsEndImageContext(); // Return the new image. return newImage; } This method is very simple, and works great. It will also deal with the UIImageOrientation for you, meaning that you don't have to care whether the camera was sideways when the picture was taken. However, this method is not thread safe, and since thumbnailing is a relatively expensive operation (approximately ~2.5s on a 3G for a 1600 x 1200 pixel image), this is very much an operation you may want to do in the background, on a separate thread. Method 2: Using CoreGraphics + (UIImage*)imageWithImage:(UIImage*)sourceImage scaledToSize:(CGSize)newSize; { CGFloat targetWidth = targetSize.width; CGFloat targetHeight = targetSize.height; CGImageRef imageRef = [sourceImage CGImage]; CGBitmapInfo bitmapInfo = CGImageGetBitmapInfo(imageRef); CGColorSpaceRef colorSpaceInfo = CGImageGetColorSpace(imageRef); if (bitmapInfo == kCGImageAlphaNone) { bitmapInfo = kCGImageAlphaNoneSkipLast; } CGContextRef bitmap; if (sourceImage.imageOrientation == UIImageOrientationUp || sourceImage.imageOrientation == UIImageOrientationDown) { bitmap = CGBitmapContextCreate(NULL, targetWidth, targetHeight, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo); } else { bitmap = CGBitmapContextCreate(NULL, targetHeight, targetWidth, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo); } if (sourceImage.imageOrientation == UIImageOrientationLeft) { CGContextRotateCTM (bitmap, radians(90)); CGContextTranslateCTM (bitmap, 0, -targetHeight); } else if (sourceImage.imageOrientation == UIImageOrientationRight) { CGContextRotateCTM (bitmap, radians(-90)); CGContextTranslateCTM (bitmap, -targetWidth, 0); } else if (sourceImage.imageOrientation == UIImageOrientationUp) { // NOTHING } else if (sourceImage.imageOrientation == UIImageOrientationDown) { CGContextTranslateCTM (bitmap, targetWidth, targetHeight); CGContextRotateCTM (bitmap, radians(-180.)); } CGContextDrawImage(bitmap, CGRectMake(0, 0, targetWidth, targetHeight), imageRef); CGImageRef ref = CGBitmapContextCreateImage(bitmap); UIImage* newImage = [UIImage imageWithCGImage:ref]; CGContextRelease(bitmap); CGImageRelease(ref); return newImage; } The benefit of this method is that it is thread-safe, plus it takes care of all the small things (using correct color space and bitmap info, dealing with image orientation) that the UIKit version does. How Do I Resize and Maintain Aspect Ratio (like the AspectFill option)? It is very similar to the method above, and it looks like this: + (UIImage*)imageWithImage:(UIImage*)sourceImage scaledToSizeWithSameAspectRatio:(CGSize)targetSize; { CGSize imageSize = sourceImage.size; CGFloat width = imageSize.width; CGFloat height = imageSize.height; CGFloat targetWidth = targetSize.width; CGFloat targetHeight = targetSize.height; CGFloat scaleFactor = 0.0; CGFloat scaledWidth = targetWidth; CGFloat scaledHeight = targetHeight; CGPoint thumbnailPoint = CGPointMake(0.0,0.0); if (CGSizeEqualToSize(imageSize, targetSize) == NO) { CGFloat widthFactor = targetWidth / width; CGFloat heightFactor = targetHeight / height; if (widthFactor > heightFactor) { scaleFactor = widthFactor; // scale to fit height } else { scaleFactor = heightFactor; // scale to fit width } scaledWidth = width * scaleFactor; scaledHeight = height * scaleFactor; // center the image if (widthFactor > heightFactor) { thumbnailPoint.y = (targetHeight - scaledHeight) * 0.5; } else if (widthFactor < heightFactor) { thumbnailPoint.x = (targetWidth - scaledWidth) * 0.5; } } CGImageRef imageRef = [sourceImage CGImage]; CGBitmapInfo bitmapInfo = CGImageGetBitmapInfo(imageRef); CGColorSpaceRef colorSpaceInfo = CGImageGetColorSpace(imageRef); if (bitmapInfo == kCGImageAlphaNone) { bitmapInfo = kCGImageAlphaNoneSkipLast; } CGContextRef bitmap; if (sourceImage.imageOrientation == UIImageOrientationUp || sourceImage.imageOrientation == UIImageOrientationDown) { bitmap = CGBitmapContextCreate(NULL, targetWidth, targetHeight, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo); } else { bitmap = CGBitmapContextCreate(NULL, targetHeight, targetWidth, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo); } // In the right or left cases, we need to switch scaledWidth and scaledHeight, // and also the thumbnail point if (sourceImage.imageOrientation == UIImageOrientationLeft) { thumbnailPoint = CGPointMake(thumbnailPoint.y, thumbnailPoint.x); CGFloat oldScaledWidth = scaledWidth; scaledWidth = scaledHeight; scaledHeight = oldScaledWidth; CGContextRotateCTM (bitmap, radians(90)); CGContextTranslateCTM (bitmap, 0, -targetHeight); } else if (sourceImage.imageOrientation == UIImageOrientationRight) { thumbnailPoint = CGPointMake(thumbnailPoint.y, thumbnailPoint.x); CGFloat oldScaledWidth = scaledWidth; scaledWidth = scaledHeight; scaledHeight = oldScaledWidth; CGContextRotateCTM (bitmap, radians(-90)); CGContextTranslateCTM (bitmap, -targetWidth, 0); } else if (sourceImage.imageOrientation == UIImageOrientationUp) { // NOTHING } else if (sourceImage.imageOrientation == UIImageOrientationDown) { CGContextTranslateCTM (bitmap, targetWidth, targetHeight); CGContextRotateCTM (bitmap, radians(-180.)); } CGContextDrawImage(bitmap, CGRectMake(thumbnailPoint.x, thumbnailPoint.y, scaledWidth, scaledHeight), imageRef); CGImageRef ref = CGBitmapContextCreateImage(bitmap); UIImage* newImage = [UIImage imageWithCGImage:ref]; CGContextRelease(bitmap); CGImageRelease(ref); return newImage; } The method we employ here is to create a bitmap with the desired size, but draw an image that is actually larger, thus maintaining the aspect ratio. So We've Got Our Scaled Images - How Do I Save Them To Disk? This is pretty simple. Remember that we want to save a compressed version to disk, and not the uncompressed pixels. Apple provides two functions that help us with this (documentation is here): NSData* UIImagePNGRepresentation(UIImage *image); NSData* UIImageJPEGRepresentation (UIImage *image, CGFloat compressionQuality); And if you want to use them, you'd do something like: UIImage* myThumbnail = ...; // Get some image NSData* imageData = UIImagePNGRepresentation(myThumbnail); Now we're ready to save it to disk, which is the final step (say into the documents directory): // Give a name to the file NSString* imageName = @"MyImage.png"; // Now, we have to find the documents directory so we can save it // Note that you might want to save it elsewhere, like the cache directory, // or something similar. NSArray* paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString* documentsDirectory = [paths objectAtIndex:0]; // Now we get the full path to the file NSString* fullPathToFile = [documentsDirectory stringByAppendingPathComponent:imageName]; // and then we write it out [imageData writeToFile:fullPathToFile atomically:NO]; You would repeat this for every version of the image you have. How Do I Load These Images Back Into Memory? Just look at the various UIImage initialization methods, such as +imageWithContentsOfFile: in the Apple documentation.

    Read the article

< Previous Page | 39 40 41 42 43