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  • Django User model, adding function

    - by Hellnar
    Hello, I want to add a new function to the default User model of Django for retrieveing a related list of Model type. Such Foo model: class Foo(models.Model): owner = models.ForeignKey(User, related_name="owner") likes = models.ForeignKey(User, related_name="likes") ........ #at some view user = request.user foos= user.get_related_foo_models() Hwo can this be achieved ?

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  • GWT, MVP, and UIBinding - How to get the best of all worlds

    - by Stephane Grenier
    With MVP, you normally bind the View (UI) with the Presenter in the Presenter. However with the latest version of GWT, especially with UIBinding, you can do the following in the View: @UiHandler("loginButton") void onAboutClicked(ClickEvent event) { // my login code } Which basically exchanges a lot of anonymous inner class code for some quick annotation code. Very nice!! The problem is that this code is in the view and not the presenter... So I thought maybe: @UiHandler("loginButton") void onAboutClicked(ClickEvent event) { myPresenter.onAboutClicked(...); } But there are several problems with this approach. The most important, you blur the lines between View and Presenter. Who does which binding, in some cases it's the View, in others it's the presenter (binding to events not in your current view but that need to be attached - for example a system wide update event). You still get the benefit of being able to unit test your presenter, but at what cost. The responsibilities are messy now. For example the binding is sometimes in the View and others times in the Presenter level. I can see the code falling into all kinds of chaos with time. I also thought of extending the Presenter to the View, so that you could do this in the View. The problem here is that you lose the Presenter's ability to run standard unit tests! That's a major issue. That and the lines again become blurred. So my question, does anyone have a good method of taking advantage of the annotation from UIBinding within the MVP pattern without blurring the lines and losing the advantages of the MVP pattern?

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  • Navigation Controller Views in Landscape

    - by Mahadevan S
    Hi, I have set up a navigation controller ( navController ) in Portrait mode to which I push all the viewcontrollers I have. Now when a user switches to Landscape mode, I need to display all the views as a coverflow. For this I use [navController viewControllers] to get all the view controllers in the stack. In the Landscape view controller NSArray * arr = [navController viewControllers]; self.view = [arr objectAtIndex:0]; [arr objectAtIndex:0]; returns the correct view ( the bottombost viewcontroller's view in the nav stack ). My problem is these views never get displayed ie the views extracted from the navController never gets displayed. If i try to create a new view and insert all the subviews of a view, it gets displayed. eg : UIView * newView = [[UIView alloc] init]; for (UIView *subView in [arr objectAtIndex:0]) [newView addSubView:subView]; self.view = newView; The above piece of code works. But simply adding the view doesnt seem to work.. Can anyone explain the solution? Many thanks

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  • Options for keeping models and the UI in sync (in a desktop application context)

    - by Benju
    In my experience I have only had 2 patterns work for large-scale desktop application development when trying to keep the model and UI in sync. 1-An eventbus approach via a shared eventbus command objects are fired (ie:UserDemographicsUpdatedEvent) and have various parts of the UI update if they are bound to the same user object updated in this event. 2-Attempt to bind the UI directly to the model adding listeners to the model itself as needed. I find this approach rather clunky as it pollutes the domain model. Does anybody have other suggestions? In a web application with something like JSP binding to the model is easy as you ussually only care about the state of the model at the time your request comes in, not so in a desktop type application. Any ideas?

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  • C#: Inheritance, Overriding, and Hiding

    - by Rosarch
    I'm having difficulty with an architectural decision for my C# XNA game. The basic entity in the world, such as a tree, zombie, or the player, is represented as a GameObject. Each GameObject is composed of at least a GameObjectController, GameObjectModel, and GameObjectView. These three are enough for simple entities, like inanimate trees or rocks. However, as I try to keep the functionality as factored out as possible, the inheritance begins to feel unwieldy. Syntactically, I'm not even sure how best to accomplish my goals. Here is the GameObjectController: public class GameObjectController { protected GameObjectModel model; protected GameObjectView view; public GameObjectController(GameObjectManager gameObjectManager) { this.gameObjectManager = gameObjectManager; model = new GameObjectModel(this); view = new GameObjectView(this); } public GameObjectManager GameObjectManager { get { return gameObjectManager; } } public virtual GameObjectView View { get { return view; } } public virtual GameObjectModel Model { get { return model; } } public virtual void Update(long tick) { } } I want to specify that each subclass of GameObjectController will have accessible at least a GameObjectView and GameObjectModel. If subclasses are fine using those classes, but perhaps are overriding for a more sophisticated Update() method, I don't want them to have to duplicate the code to produce those dependencies. So, the GameObjectController constructor sets those objects up. However, some objects do want to override the model and view. This is where the trouble comes in. Some objects need to fight, so they are CombatantGameObjects: public class CombatantGameObject : GameObjectController { protected new readonly CombatantGameModel model; public new virtual CombatantGameModel Model { get { return model; } } protected readonly CombatEngine combatEngine; public CombatantGameObject(GameObjectManager gameObjectManager, CombatEngine combatEngine) : base(gameObjectManager) { model = new CombatantGameModel(this); this.combatEngine = combatEngine; } public override void Update(long tick) { if (model.Health <= 0) { gameObjectManager.RemoveFromWorld(this); } base.Update(tick); } } Still pretty simple. Is my use of new to hide instance variables correct? Note that I'm assigning CombatantObjectController.model here, even though GameObjectController.Model was already set. And, combatants don't need any special view functionality, so they leave GameObjectController.View alone. Then I get down to the PlayerController, at which a bug is found. public class PlayerController : CombatantGameObject { private readonly IInputReader inputReader; private new readonly PlayerModel model; public new PlayerModel Model { get { return model; } } private float lastInventoryIndexAt; private float lastThrowAt; public PlayerController(GameObjectManager gameObjectManager, IInputReader inputReader, CombatEngine combatEngine) : base(gameObjectManager, combatEngine) { this.inputReader = inputReader; model = new PlayerModel(this); Model.Health = Constants.PLAYER_HEALTH; } public override void Update(long tick) { if (Model.Health <= 0) { gameObjectManager.RemoveFromWorld(this); for (int i = 0; i < 10; i++) { Debug.WriteLine("YOU DEAD SON!!!"); } return; } UpdateFromInput(tick); // .... } } The first time that this line is executed, I get a null reference exception: model.Body.ApplyImpulse(movementImpulse, model.Position); model.Position looks at model.Body, which is null. This is a function that initializes GameObjects before they are deployed into the world: public void Initialize(GameObjectController controller, IDictionary<string, string> data, WorldState worldState) { controller.View.read(data); controller.View.createSpriteAnimations(data, _assets); controller.Model.read(data); SetUpPhysics(controller, worldState, controller.Model.BoundingCircleRadius, Single.Parse(data["x"]), Single.Parse(data["y"]), bool.Parse(data["isBullet"])); } Every object is passed as a GameObjectController. Does that mean that if the object is really a PlayerController, controller.Model will refer to the base's GameObjectModel and not the PlayerController's overriden PlayerObjectModel? In response to rh: This means that now for a PlayerModel p, p.Model is not equivalent to ((CombatantGameObject)p).Model, and also not equivalent to ((GameObjectController)p).Model. That is exactly what I do not want. I want: PlayerController p; p.Model == ((CombatantGameObject)p).Model p.Model == ((GameObjectController)p).Model How can I do this? override?

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  • Replace textfields with dropdown select fields

    - by 47
    I have three model classes that look as below: class Model(models.Model): model = models.CharField(max_length=20, blank=False) manufacturer = models.ForeignKey(Manufacturer) date_added = models.DateField(default=datetime.today) def __unicode__(self): name = ''+str(self.manufacturer)+" "+str(self.model) return name class Series(models.Model): series = models.CharField(max_length=20, blank=True, null=True) model = models.ForeignKey(Model) date_added = models.DateField(default=datetime.today) def __unicode__(self): name = str(self.model)+" "+str(self.series) return name class Manufacturer(models.Model): MANUFACTURER_POPULARITY_CHOICES = ( ('1', 'Primary'), ('2', 'Secondary'), ('3', 'Tertiary'), ) manufacturer = models.CharField(max_length=15, blank=False) date_added = models.DateField(default=datetime.today) manufacturer_popularity = models.CharField(max_length=1, choices=MANUFACTURER_POPULARITY_CHOICES) def __unicode__(self): return self.manufacturer I want to have the fields for model series and manufacturer represented as dropdowns instead of text fields. I have customized the model forms as below: class SeriesForm(ModelForm): series = forms.ModelChoiceField(queryset=Series.objects.all()) class Meta: model = Series exclude = ('model', 'date_added',) class ModelForm(ModelForm): model = forms.ModelChoiceField(queryset=Model.objects.all()) class Meta: model = Model exclude = ('manufacturer', 'date_added',) class ManufacturerForm(ModelForm): manufacturer = forms.ModelChoiceField(queryset=Manufacturer.objects.all()) class Meta: model = Manufacturer exclude = ('date_added',) However, the dropdowns are populated with the unicode in the respective class...how can I further customize this to get the end result I want? Also, how can I populate the forms with the correct data for editing? Currently only SeriesForm is populated. The starting point of all this is from another class whose declaration is as below: class CommonVehicle(models.Model): year = models.ForeignKey(Year) series = models.ForeignKey(Series) .... def __unicode__(self): name = ''+str(self.year)+" "+str(self.series) return name

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  • Resize view on iPhone when rotating

    - by BCBomb47
    I have an application with many views. I want only a couple of the views to be able to rotate to landscape when the device is rotated. I found out that I couldn't use (BOOL)shouldAutorotateToInterfaceOrientation because that would rotate every view in my app. I found a solution to this problem here on Stack Overflow but now I have another issue to deal with. The view rotates when I turn the device but it still shows the view as if it were still in portrait mode (straight up and down). The top and bottom of the view is cut off. Is there a way to have the view rotate and also adjust its size to fit the new orientation? I also found this but wasn't able to get it to work. Here's my code for that view: @implementation businessBank @synthesize webView, activityIndicator; - (void)viewDidLoad { [super viewDidLoad]; NSString *urlAddress = @"website_url"; NSURL *url = [NSURL URLWithString:urlAddress]; NSURLRequest *requestObj = [NSURLRequest requestWithURL:url]; [webView loadRequest:requestObj]; [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(didRotate:) name:UIDeviceOrientationDidChangeNotification object:nil]; } - (void)didRotate:(NSNotification *)notification { UIDeviceOrientation orientation = [[notification object] orientation]; if (orientation == UIDeviceOrientationLandscapeLeft) { [self.view setTransform:CGAffineTransformMakeRotation(M_PI / 2.0)]; } else if (orientation == UIDeviceOrientationLandscapeRight) { [self.view setTransform:CGAffineTransformMakeRotation(M_PI / -2.0)]; } else if (orientation == UIDeviceOrientationPortraitUpsideDown) { [self.view setTransform:CGAffine TransformMakeRotation(M_PI)]; } else if (orientation == UIDeviceOrientationPortrait) { [self.view setTransform:CGAffineTransformMakeRotation(0.0)]; } }

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  • add sub view in center - iPad

    - by Saurabh
    Hello All, I want to add a sub view in current view, this sub view is 300x300. When I add subview using [self.view addSubview:md.view]; the md.view will appear at position (0,0) is there any way to add subview in center? Thanks

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  • How can I find "People's Contacts" folders via Outlook's object model?

    - by Dennis Palmer
    I have some code that locates all the contact folders that a user has access to by iterating through the Application.Session.Stores collection. This works for the user's contacts and also all the public contacts folders. It also finds all the contacts folders in additional mailbox accounts that the user has added via the Tools - Account Settings... menu command. However, this requires the user to have full access to the other person's account. When a user only has access to another person's contacts, then that person's contacts show up under the "People's Contacts" group in the Contacts view. How do I find those contact folders that don't show up under Session.Stores? In order to see the other user's contacts folder without adding access to their full mailbox, click File - Open - Other User's Folder... from the Outlook menu. In the dialog box, enter the other user's name and select Contacts from the Folder type drop down list. Here's the code (minus the error checking and logging) I'm using to find a list of all the user's Outlook contact folders. I know this can (and maybe should) be done using early binding to the Outlook.Application type, but that doesn't affect the results. EnumerateFolders is recursive so that it searches all sub folders. Dim folderList = New Dictionary(Of String, String) Dim outlookApp = CreateObject(Class:="Outlook.Application") For Each store As Object In outlookApp.Session.Stores EnumerateFolders(folderList, store.GetRootFolder) Next Private Sub EnumerateFolders(ByRef folderList As Dictionary(Of String, String), ByVal folder As Object) Try If folder.DefaultItemType = 2 Then folderList.Add(folder.EntryID, folder.FolderPath.Substring(2)) End If For Each subFolder As Object In folder.Folders EnumerateFolders(folderList, subFolder) Next Catch ex As Exception End Try End Sub

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  • Event sourcing: Write event before or after updating the model

    - by Magnus
    I'm reasoning about event sourcing and often I arrive at a chicken and egg problem. Would be grateful for some hints on how to reason around this. If I execute all I/O-bound processing async (ie writing to the event log) then how do I handle, or sometimes even detect, failures? I'm using Akka Actors so processing is sequential for each event/message. I do not have any database at this time, instead I would persist all the events in an event log and then keep an aggregated state of all the events in a model stored in memory. Queries are all against this model, you can consider it to be a cache. Example Creating a new user: Validate that the user does not exist in model Persist event to journal Update model (in memory) If step 3 breaks I still have persisted my event so I can replay it at a later date. If step 2 breaks I can handle that as well gracefully. This is fine, but since step 2 is I/O-bound I figured that I should do I/O in a separate actor to free up the first actor for queries: Updating a user while allowing queries (A0 = Front end/GUI actor, A1 = Processor Actor, A2 = IO-actor, E = event bus). (A0-E-A1) Event is published to update user 'U1'. Validate that the user 'U1' exists in model (A1-A2) Persist event to journal (separate actor) (A0-E-A1-A0) Query for user 'U1' profile (A2-A1) Event is now persisted continue to update model (A0-E-A1-A0) Query for user 'U1' profile (now returns fresh data) This is appealing since queries can be processed while I/O-is churning along at it's own pace. But now I can cause myself all kinds of problems where I could have two incompatible commands (delete and then update) be persisted to the event log and crash on me when replayed up at a later date, since I do the validation before persisting the event and then update the model. My aim is to have a simple reasoning around my model (since Actor processes messages sequentially single threaded) but not be waiting for I/O-bound updates when Querying. I get the feeling I'm modeling a database which in itself is might be a problem. If things are unclear please write a comment.

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  • Unable to update the snapshot view in clearcase on linux

    - by crystal
    Hi I am trying to create a new snapshot view on my machine and i am using the following procedure: creating the view using ct mkview -snapshot -tag testview -vws /home/store/testview.vws /home/view/testview here the view gets created but fails to register which i register using the ct update on this /home/view/testview location tried to change the configspec using ct edcs & but got error "cleartool: Error: Cannot get view info for current view: not a ClearCase object." explicitly modifying the config_spec using vi editor, and the updating the view ends up creating a log...but no files are copied :( Can someone please direct me as to where i am going wrong?

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  • Remove a toolbar when pushing a new view

    - by nevan
    In the iPhone maps app there's a toolbar at the bottom of the map view (it contains the Search/Directions segment control and others). When moving from the map view by clicking on a callout, the toolbar slides out with the map view, leaving the next view (a table controller) with no toolbar. I've tried to do the same thing with [self.navigationController setToolbarHidden:YES animated:YES] in the second view controller, but this gives a strange toolbar sliding down animation, while the map view is sliding to the left. Using [self.navigationController setToolbarHidden:YES] in viewDidLoad:animated also causes a bad effect (it makes the toolbar disappear the moment the push animation starts, leaving an ugly white space). I'm assuming the answer to this is to use a nib file, but I'd prefer to do it programatically (if possible). How can I get the toolbar to "stick" to the map view and slide out with it when I push a new view controller? Thanks.

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  • backbone model validation error

    - by koko
    I got a validation based on backbone fundamentals by addyosmani, but when i try it on my view i can't get the error that the model generated.TIA model.js validate: function(attrs) { var errors = this.errors = {}; if (!attrs.box) errors.box= 'box value is required'; //console.log(errors.box); if (!_.isEmpty(errors)) return errors; } view.js validate: function(model) { console.log("error text--" + model.errors[this.input] || ''); },

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  • [PRISM2] Added view does not appear on screen

    - by Jeaffrey Gilbert
    Why my "mainRegion.Activate(view);" doesn't display the view on screen? It only works if I remove the default view that registered (RegisterViewWithRegion) in ModuleInit.cs though I don't put .Activate() after I added a View. But a problem occurs if I move to other module, and get back to module which default view has been removed, I get blank page. Any clues? Thank you. *) I prefer not to remove default view, but only with Activate(view) can show the View I want as explained in my reference. reference: http://msdn.microsoft.com/en-us/library/dd458899.aspx

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  • Exception Handling in MVP Passive View

    - by ilmatte
    Hello, I'm wondering what's the preferred way to manage exceptions in an MVP implemented with a Passive View. There's a discussion in my company about putting try/catch blocks in the presenter or only in the view. In my opinion the logical top level caller is the presenter (even if the actual one is the view). Moreover I can test the presenter and not the view. This is the reason why I prefer to define a method in the view interface: IView.ShowError(error) and invoke it from the catch blocks in the presenter: try { } catch (Exception exception) { ...log exception... view.ShowError("An error occurred") } In this way the developers of future views can safely forget to implement exception handling but the IView interface force them to implement a ShowError method. The drawback is that if I want to feel completely safe I need to add redundant try/catch blocks in the view. The other way would be to add try catch blocks only in the views and not introducing the showerror method in the view interface. What do you suggest?

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  • How do I create a view with a picker on the bottom and a table view on the top?

    - by Andy
    Hi - first time asker, long-time lurker. I am trying to create an iPhone view that has a date/time picker on the bottom half of the screen, and a grouped, single-section, four-row table view on the top half of the screen (almost identical to the one Apple shows in Fig. 2-4 of their View Controller Programming Guide (but then never goes on to explain). Conceptually, I think I understand that what I need is a main view with a pair of subviews - one for the picker, and one for the table view. I'm pretty sure I can make the picker function once I have it on-screen, and I'm pretty sure I can make the table view function too. What I can't for the life of me figure out is how, programmatically speaking, to get the two views onto the screen simultaneously. I can lay it out perfectly in Interface Builder, but then it all goes to hell when I switch to Xcode...the view appears with the picker, but no table view. Thanks, in advance, for any help you can offer.

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  • create a new model instance version instead of update

    - by pablo
    Hi, I have a model with a version field - autocreate timestamp. When a model instance is being saved I want to create a new instance with a new timestamp instead of updating the old model instance. Is it possible? I thought of overriding the model save() method but I don't know how to create a new instance without creating a infinite save() loop. Thanks

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  • iPad UISPlitViewController Common View

    - by saikamesh
    is it possible to have a common view for both master and detail view controllers. What if I need to add a header image(at top, the very first view) common for both the master and detail view controllers. When the device is in the portrait mode the width of the header image view has to shrink to fit to the detail view controller's view and when the orientation changes to landscape the width of the same header image view has to be expanded that is the width of it has to be 1024. Please tell me whether doing this is possible. or any workaround for this?

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  • iPhone: Run method from another view

    - by Nic Hubbard
    I have two views that I am loading, the first is a view with an MKMapView, the second has a table view. I would like to access a method in the first views controller, from the second view. I have been told to use the delegate for this, but I can't get it right. In my app delegate, I have set up added properties for the class of my first view. Then, in my second view, I try to access the first view using the delegate: MyAppDelegate *mainDelegate = (MyAppDelegate*) [[UIApplication sharedApplication] delegate]; Then try: [mainDelegate.mapViewControllerClass myMethodToRun]; It seems to me that it should be calling the myMethodToRun method, which is in my map view. But, it does not work. What is wrong with what I am doing here? There must be a way to access a method of another view...

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  • Question about domain models & their visibility...

    - by Another SO User
    I was involved in an interesting debate about the visibility of domain models & was wondering if people here have any good guidance. Per my understanding of MDA, we need not expose the domain model throughout the application layers & tiers The reason being that any change to the domain model has an impact in the overall application The wise thing to do would be to expose light-weight object (DTO's) which are a small sub-set of the domain model to abstract the actual model On the flip side, any change to the domain model would mean changing various DTO's throughout the application for the change to be visible, while if we do expose the domain model, then the change is in a single location Hope to see some comments & thoughts about this. Appreciate all the help!

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  • Django Show M2M field in both model forms

    - by John
    Hi I am using the forms.ModelForm to create my form. I want to be able to show the manytomany field in both model forms, how do I do this? If the manytomany relationship is defined in the model it is fine and just appears but if it is not in the model (but is still linked via the other model) it does not appear. Hope this makes sense. How can I make it show up? Thanks

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  • Access 2010 datasheet view only/relationships unavailable

    - by Luis
    I'm relatively new to MS Access in general and just started working with Access 2010. I've created a new web database with a few tables that I need to relate. First problem: For the life of me, I can't view anything in any view other than datasheet view; everywhere I would expect to be able to change the view, only datasheet view is available. Second problem: I can't change the primary key(s). Presumably I would be able to do this if I could get out of datasheet view and into design view. Third problem: The 'Relationships' button is greyed out. I know these appear to be really simple things but I've been looking for much more time than I'd like to admit trying to figure out how to get unstuck. Update: It would appear that this is happening because it is a 'web database' as I've been able to do all of the above in a new regular database. With this in mind let me ask a different question: Am I able to add relationships and change primary keys in a web database? If so how? More generally, what is the point of a web database?

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  • scale random 3d model to fit in a viewport

    - by John Qualis
    How can I scale a random 3d model to fit in an opengl viewport? I am able to center the model in the middle of the view port. How do I scale it to fit it in the viewport. The model could be an airplane, a cone, an 3d object or any other random model. Appreciate any help.

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  • UINavigationController doesn't fully push view and only changes the Navigation toolbar to the next v

    - by user284757
    So I have an iPhone application that utilizes a UINavigationController for setting up the views. When the application first starts, it presents the user with a UITableViewController and the user can select an item and it will push another view. Now I have it set so that my app remembers the user's last selection and automatically selects it and loads the correct view controller. The only problem is that I am experiencing a really weird glitch when I load the next view automatically.. When the view is pushed, the navigation toolbar will change so that a back button directed to the previous view is showing but it won't display the next view. It will instead keep showing the table view and I can interact with it as well. I can press the back button and it will change the toolbar back and the tableview is still shown. Then when I select an item it loads the view just fine. Thanks for the help.

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  • Handling Multiple Form Actions on One View?

    - by Pandiya Chendur
    I have multiple master pages in my asp.net mvc web application... Each of the pages add,edit,view and delete functionalities.... What it does is i have to create multiple views for handling add,edit,view and delete functionalities (ie) the user has to navigate to another view to edit/view the details of a record... How to Handle Multiple Form Actions (ie) add,edit,view and delete functionalities on One View?

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