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  • Foreign key not working in MySQL: Why can I INSERT a value that's not in the foreign column?

    - by stalepretzel
    I've created a table in MySQL: CREATE TABLE actions ( A_id int NOT NULL AUTO_INCREMENT, type ENUM('rate','report','submit','edit','delete') NOT NULL, Q_id int NOT NULL, U_id int NOT NULL, date DATE NOT NULL, time TIME NOT NULL, rate tinyint(1), PRIMARY KEY (A_id), CONSTRAINT fk_Question FOREIGN KEY (Q_id) REFERENCES questions(P_id), CONSTRAINT fk_User FOREIGN KEY (U_id) REFERENCES users(P_id)); This created the table I wanted just fine (although a "DESCRIBE actions;" command showed me that the foreign keys were keys of type MUL, and I'm not sure what this means). However, when I try to enter a Q_id or a U_id that does not exist in the questions or users tables, MySQL still allows these values. What did I do wrong? How can I prevent a table with a foreign key from accepting invalid data? If I add TYPE=InnoDB to the end, I get an error: ERROR 1005 (HY000): Can't create table './quotes/actions.frm' (errno: 150) Why might that happen? I'm told that it's important to enforce data integrity with functional foreign keys, but also that InnoDB should not be used with MySQL. What do you recommend?

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  • How would i down-sample a .wav file then reconstruct it using nyquist? - in MATLAB

    - by Andrew
    This is all done in MATLAB 2010 My objective is to show the results of: undersampling, nyquist rate/ oversampling First i need to downsample the .wav file to get an incomplete/ or impartial data stream that i can then reconstuct. Heres the flow chart of what im going to be doing So the flow is analog signal - sampling analog filter - ADC - resample down - resample up - DAC - reconstruction analog filter what needs to be achieved: F= Frequency F(Hz=1/s) E.x. 100Hz = 1000 (Cyc/sec) F(s)= 1/(2f) Example problem: 1000 hz = Highest frequency 1/2(1000hz) = 1/2000 = 5x10(-3) sec/cyc or a sampling rate of 5ms This is my first signal processing project using matlab. what i have so far. % Fs = frequency sampled (44100hz or the sampling frequency of a cd) [test,fs]=wavread('test.wav'); % loads the .wav file left=test(:,1); % Plot of the .wav signal time vs. strength time=(1/44100)*length(left); t=linspace(0,time,length(left)); plot(t,left) xlabel('time (sec)'); ylabel('relative signal strength') **%this is were i would need to sample it at the different frequecys (both above and below and at) nyquist frequency.*I think.*** soundsc(left,fs) % shows the resaultant audio file , which is the same as original ( only at or above nyquist frequency however) Can anyone tell me how to make it better, and how to do the sampling at verious frequencies?

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  • Form (or Formset?) to handle multiple table rows in Django

    - by Ben
    Hi, I'm working on my first Django application. In short, what it needs to do is to display a list of film titles, and allow users to give a rating (out of 10) to each film. I've been able to use the {{ form }} and {{ formset }} syntax in a template to produce a form which lets you rate one film at a time, which corresponds to one row in a MySQL table, but how do I produce a form that iterates over all the movie titles in the database and produces a form that lets you rate lots of them at once? At first, I thought this was what formsets were for, but I can't see any way to automatically iterate over the contents of a database table to produce items to go in the form, if you see what I mean. Currently, my views.py has this code: def survey(request): ScoreFormSet = formset_factory(ScoreForm) if request.method == 'POST': formset = ScoreFormSet(request.POST, request.FILES) if formset.is_valid(): return HttpResponseRedirect('/') else: formset = ScoreFormSet() return render_to_response('cf/survey.html', { 'formset':formset, }) And my survey.html has this: <form action="/survey/" method="POST"> <table> {{ formset }} </table> <input type = "submit" value = "Submit"> </form> Oh, and the definition of ScoreForm and Score from models.py are: class Score(models.Model): movie = models.ForeignKey(Movie) score = models.IntegerField() user = models.ForeignKey(User) class ScoreForm(ModelForm): class Meta: model = Score So, in case the above is not clear, what I'm aiming to produce is a form which has one row per movie, and each row shows a title, and has a box to allow the user to enter their score. If anyone can point me at the right sort of approach to this, I'd be most grateful. Thanks, Ben

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  • Show users a list of unique items on Java Google App Engine

    - by James
    I've been going round in circles with what must be a very simple challenge but I want to do it the most efficient way from the start. So, I've watched Brett Slatkin's Google IO videos (2008 & 2009) about building scalable apps including http://www.youtube.com/watch?v=AgaL6NGpkB8 and read the docs but as a n00b, I'm still not sure. I'm trying to build an app on GAEJ similar to the original 'hotornot' where a user is presented with an item which they rate. Once they rate it, they are presented with another one which they haven't seen before. My question is this; is it most efficient to do a query up front to grab x items (say 100) and put them in a list (stored in memcache?) or is it better to simply make a query for a new item after each rating. To keep track of the items a user has seen, I'm planning to keep those items' keys in a list property of the user's entity. Does that sound sensible? I've really got myself confused about this so any help would be much appreciated.

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  • delphi app freezes whole win7 system

    - by avar
    Hello i have a simple program that sorts a text file according to length of words per line this program works without problems in my xp based old machine now i run this program on my new win7/intel core i5 machine, it freezes whole system and back normal after it finishes it's work. i'v invastigated the code and found the line causing the freeze it was this specific line... caption := IntToStr(i) + '..' + IntTostr(ii); i'v changed it to caption := IntTostr(ii); //slow rate change and there is no freeze and then i'v changed it to caption := IntTostr(i); //fast rate change and it freeze again my main complete procedure code is var tword : widestring; i,ii,li : integer; begin tntlistbox1.items.LoadFromFile('d:\new folder\ch.txt'); tntlistbox2.items.LoadFromFile('d:\new folder\uy.txt'); For ii := 15 Downto 1 Do //slow change Begin For I := 0 To TntListBox1.items.Count - 1 Do //very fast change Begin caption := IntToStr(i) + '..' + IntTostr(ii); //problemetic line tword := TntListBox1.items[i]; LI := Length(tword); If lI = ii Then Begin tntlistbox3.items.Add(Trim(tntlistbox1.Items[i])); tntlistbox4.items.Add(Trim(tntlistbox2.Items[i])); End; End; End; end; any idea why ? and how to fix it? i use delphi 2007/win32

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  • How to eliminate tearing from animation?

    - by MusiGenesis
    I'm running an animation in a WinForms app at 18.66666... frames per second (it's synced with music at 140 BPM, which is why the frame rate is weird). Each cel of the animation is pre-calculated, and the animation is driven by a high-resolution multimedia timer. The animation itself is smooth, but I am seeing a significant amount of "tearing", or artifacts that result from cels being caught partway through a screen refresh. When I take the set of cels rendered by my program and write them out to an AVI file, and then play the AVI file in Windows Media Player, I do not see any tearing at all. I assume that WMP plays the file smoothly because it uses DirectX (or something else) and is able to synchronize the rendering with the screen's refresh activity. It's not changing the frame rate, as the animation stays in sync with the audio. Is this why WMP is able to render the animation without tearing, or am I missing something? Is there any way I can use DirectX (or something else) in order to enable my program to be aware of where the current scan line is, and if so, is there any way I can use that information to eliminate tearing without actually using DirectX for displaying the cels? Or do I have to fully use DirectX for rendering in order to deal with this problem? Update: forgot a detail. My app renders each cell onto a PictureBox using Graphics.DrawImage. Is this significantly slower than using BitBlt, such that I might eliminate at least some of the tearing by using BitBlt?

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  • Detecting an online poker cheat

    - by Tom Gullen
    It recently emerged on a large poker site that some players were possibly able to see all opponents cards as they played through exploiting a security vulnerability that was discovered. A naïve cheater would win at an incredibly fast rate, and these cheats are caught very quickly usually, and if not caught quickly they are easy to detect through a quick scan through their hand histories. The more difficult problem occurs when the cheater exhibits intelligence, bluffing in spots they are bound to be called in, calling river bets with the worst hands, the basic premise is that they lose pots on purpose to disguise their ability to see other players cards, and they win at a reasonably realistic rate. Given: A data set of millions of verified and complete information hand histories Theoretical unlimited computer power Assume the game No Limit Hold'em, although suggestions on Omaha or limit poker may be beneficial How could we reasonably accurately classify these cheaters? The original 2+2 thread appeals for ideas, and I thought that the SO community might have some useful suggestions. It's an interesting problem also because it is current, and has real application in bettering the world if someone finds a creative solution, as there is a good chance genuine players will have funds refunded to them when identified cheaters are discovered.

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  • Algorithm for assigning a unique series of bits for each user?

    - by Mark
    The problem seems simple at first: just assign an id and represent that in binary. The issue arises because the user is capable of changing as many 0 bits to a 1 bit. To clarify, the hash could go from 0011 to 0111 or 1111 but never 1010. Each bit has an equal chance of being changed and is independent of other changes. What would you have to store in order to go from hash - user assuming a low percentage of bit tampering by the user? I also assume failure in some cases so the correct solution should have an acceptable error rate. I would an estimate the maximum number of bits tampered with would be about 30% of the total set. I guess the acceptable error rate would depend on the number of hashes needed and the number of bits being set per hash. I'm worried with enough manipulation the id can not be reconstructed from the hash. The question I am asking I guess is what safe guards or unique positioning systems can I use to ensure this happens.

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  • How to show ModelState.AddModelError when the Model is Empty in MVC4

    - by kk1076
    I am displaying a shopping cart. I need to check for empty values in Shopping cart and display a message like "The Shopping Cart is empty". When I use ModelState.AddModelError in myAction, it throws an exception as there is null reference in Model. How to display the ErrorMessage. My Action public ActionResult Index() { string id = Request.QueryString["UserID"]; IList<CartModel> objshop = new List<CartModel>(); objshop = GetCartDetails(id); if (objshop.Count > 0) { return View(objshop.ToList()); } else { ModelState.AddModelError("", "Your Shopping Cart is empty!"); } return View(); } My View @{ @Html.ValidationSummary(true) } <th > @Html.DisplayNameFor(model => model.ProductName) </th> <th > @Html.DisplayNameFor(model => model.Quantity) </th> <th > @Html.DisplayNameFor(model => model.Rate) </th> <th > @Html.DisplayNameFor(model => model.Price) </th> @foreach (var item in Model) { <td> @Html.DisplayFor(modelItem => item.ProductName)</td> <td> @Html.DisplayFor(modelItem => item.Quantity)</td> <td> @Html.DisplayFor(modelItem => item.Rate) </td> <td> @Html.DisplayFor(modelItem => item.Price) </td> } Any suggestions.

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  • How do I use Spreadsheet::WriteExcel to create a chart from numeric log data?

    - by yaohung
    I used csv2xls.pl to convert a text log into .xls format, and then I create a chart as in the following: my $chart3 = $workbook->add_chart( type => 'line' , embedded => 1); # Configure the series. $chart3->add_series( categories => '=Sheet1!$B$2:$B$64', values => '=Sheet1!$C$2:$C$64', name => 'Test data series 1', ); # Add some labels. $chart3->set_title( name => 'Bridge Rate Analysis' ); $chart3->set_x_axis( name => 'Packet Size ' ); $chart3->set_y_axis( name => 'BVI Rate' ); # Insert the chart into the main worksheet. $worksheet->insert_chart( 'G2', $chart3 ); I can see the chart in the .xls file. However, all the data are in text format, not numeric, so the chart looks wrong. How do I convert text into number before applying this create-chart function? Also, how do I sort the .xls file before creating the chart?

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  • Codeigniter/mySQL question. Checking if several inserts are possible before actual insertion.

    - by Ethan
    Hey SO, So I'm trying to perform a couple inserts at once that are kind of co-dependent on each other. Let's say I'm doing a dog rating website. Anyone can add a dog to my database, but in doing so they also need to add a preliminary rating of the dog. Other people can then rate the dog afterwards. The dogs to ratings is a many to one relationship: a dog has many ratings. This means for my preliminary add, since I have the person both rate and add the dog, I need to take the rating, and set a foreign key to the dog's primary key. As far as I know, this means I have to actually add the dog, then check what that new addition's primary key is, and then put that in my rating before insertion. Now suppose something were to go wrong with the rating's insert, be it a string that's too long, or something that I've overlooked somehow. If the rating's failed, the dog has already been inserted, but the rating has not. In this case, I'd like the dog to not have been added in the first place. Does this mean I have to write code that says "if the rating fails, do a remove for the dog," or is there a way to predict what the key will be for the dog should everything go as planned. Is there a way to say "hold that spot," and then if everything works, add it? Any help would be greatly appreciated. Thanks!!

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  • Creating C++ client app for some abstract windows server - how to manage TCP connection to server speed?

    - by Kabumbus
    So we have some server with some address port and ip. we are developing that server so we can implement on it what ever we need for help. What are standard/best practices for data transfer speed management between C++ windows client app and server (C++)? My main point is in how to get how much data can be uploaded/downloaded from/to client via his low speed network to my relatively super fast server. (I need it for set up of his live stream Audio/Video bit rate) My try on explaining number 3. We do not care how fast is our server. It is always faster than needed. We care about client tyring to stream out to our server his media. he streams encoded (via ffmpeg) live video data to our server. But he has say ADSL with 500kb/s of outgoing traffic. Also he uses some ICQ or what so ever so he has less than 500 kb/s per second. And he wants to stream live video! So we need to set up our ffmpeg to encode video with respect to the bit rate user can provide. We develop server side and client side. We need a way of finding out how much user can upload per second currently (so value can change dynamically over time)

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  • What kind of data do I pass into a Django Model.save() method?

    - by poswald
    Lets say that we are getting POSTed a form like this in Django: rate=10 items= [23,12,31,52,83,34] The items are primary keys of an Item model. I have a bunch of business logic that will run and create more items based on this data, the results of some db lookups, and some business logic. I want to put that logic into a save signal or an overridden Model.save() method of another model (let's call it Inventory). The business logic will run when I create a new Inventory object using this form data. Inventory will look like this: class Inventory(models.Model): picked_items = models.ManyToManyField(Item, related_name="items_picked_set") calculated_items = models.ManyToManyField(Item, related_name="items_calculated_set") rate = models.DecimalField() ... other fields here ... New calculated_items will be created based on the passed in items which will be stored as picked_items. My question is this: is it better for the save() method on this model to accept: the request object (I don't really like this coupling) the form data as arguments or kwargs (a list of primary keys and the other form fields) a list of Items (The caller form or view will lookup the list of Items and create a list as well as pass in the other form fields) some other approach? I know this is a bit subjective, but I was wondering what the general idea is. I've looked through a lot of code but I'm having a hard time finding a pattern I like.

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  • Magento - save quote_address on cart addAction using observer

    - by Byron
    I am writing a custom Magento module that gives rate quotes (based on an external API) on the product page. After I get the response on the product page, it adds some of the info from the response into the product view's form. The goal is to save the address (as well as some other things, but those can be in the session for now). The address needs to be saved to the quote, so that the checkout (onestepcheckout, free version) will automatically fill those values in (city, state, zip, country, shipping method [of which there are 3]) and load the rate quote via ajax (which it's already doing). I have gone about this by using an Observer, and watching for the cart events. I fill in the address and save it. When I end up on the cart page or checkout page ~4/5 times the data is lost, and the sql table shows that the quote_address is getting save with no address info, even though there is an explicit save. The observer method's I've used are: checkout_cart_update_item_complete checkout_cart_product_add_after The code saving is: (I've tried this with the address, quote and cart all not calling save() with the same results, as well as not calling setQuote() $quote->getShippingAddress() ->setCountryId($params['estimate_to_country']) ->setCity($params['estimate_to_city']) ->setPostcode($params['estimate_to_zip_code']) ->setRegionId($params['estimate_to_state_code']) ->setRegion($params['estimate_to_state']) ->setCollectShippingRates(true) ->setShippingMethod($params['carrier_method']) ->setQuote($quote) ->save(); $quote->getBillingAddress() ->setCountryId($params['estimate_to_country']) ->setCity($params['estimate_to_city']) ->setPostcode($params['estimate_to_zip_code']) ->setRegionId($params['estimate_to_state_code']) ->setRegion($params['estimate_to_state']) ->setCollectShippingRates(true) ->setShippingMethod($params['carrier_method']) ->setQuote($quote) ->save(); $quote->save(); $cart->save(); I imagine there's a good chance this is not the best place to save this info, but I am not quite sure. I was wondering if there is a good place to do this without overriding a whole controller to save the address on the add to cart action. Thanks so much, let me know if I need to clarify

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  • Using large transparent pictures as texture atlases

    - by azlisum
    i'm new to android programming and i'm trying to create a relatively big 2D game. I have to use lots of images and objects in my game so I decided to use OpenGL ES. I have several texture atlases, all of them saved as png's because of the transparency. I also know, but i'm not sure why, that I have to use images, which height and width is multiple of two. I test my game on an old HTC Hero running Android 2.3.3. When my picture atlases are 512x512 each, my game has a frame rate of between 50 to 60 fps. When I use 1024x1024 non transparent png, there is no problem - the FPS is again between 50 to 60 fps. But when i decide to use a 1024x1024 transperent PNG's my frame rate drops to 4,5 fps. Could this be a problem related to the age of the device i'm using for testing? These are the OpenGL functions I use each loop to draw batches: gl.glEnable(GL10.GL_TEXTURE_2D); gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); //drawing happens here gl.glDisable(GL10.GL_BLEND); Thanks in advance :)

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  • Java Animation Memory Overload [on hold]

    - by user2425429
    I need a way to reduce the memory usage of these programs while keeping the functionality. Every time I add 50 milliseconds or so to the set&display loop in AnimationTest1, it throws an out of memory error. Here is the code I have now: import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executor; import java.util.concurrent.Executors; import javax.swing.ImageIcon; public class AnimationTest1 { public static void main(String args[]) { AnimationTest1 test = new AnimationTest1(); test.run(); } private static final DisplayMode POSSIBLE_MODES[] = { new DisplayMode(800, 600, 32, 0), new DisplayMode(800, 600, 24, 0), new DisplayMode(800, 600, 16, 0), new DisplayMode(640, 480, 32, 0), new DisplayMode(640, 480, 24, 0), new DisplayMode(640, 480, 16, 0) }; private static final long DEMO_TIME = 4000; private ScreenManager screen; private Image bgImage; private Animation anim; public void loadImages() { // create animation List<Polygon> polygons=new ArrayList(); int[] x=new int[]{20,4,4,20,40,56,56,40}; int[] y=new int[]{20,32,40,44,44,40,32,20}; polygons.add(new Polygon(x,y,8)); anim = new Animation(); //# of frames long startTime = System.currentTimeMillis(); long currTimer = startTime; long elapsedTime = 0; boolean animated = false; Graphics2D g = screen.getGraphics(); int width=200; int height=200; //set&display loop while (currTimer - startTime < DEMO_TIME*2) { //draw the polygons if(!animated){ for(int j=0; j<polygons.size();j++){ for(int pos=0; pos<polygons.get(j).npoints; pos++){ polygons.get(j).xpoints[pos]+=1; } } anim.setNewPolyFrame(polygons , width , height , 64); } else{ // update animation anim.update(elapsedTime); draw(g); g.dispose(); screen.update(); try{ Thread.sleep(20); } catch(InterruptedException ie){} } if(currTimer - startTime == DEMO_TIME) animated=true; elapsedTime = System.currentTimeMillis() - currTimer; currTimer += elapsedTime; } } public void run() { screen = new ScreenManager(); try { DisplayMode displayMode = screen.findFirstCompatibleMode(POSSIBLE_MODES); screen.setFullScreen(displayMode); loadImages(); } finally { screen.restoreScreen(); } } public void draw(Graphics g) { // draw background g.drawImage(bgImage, 0, 0, null); // draw image g.drawImage(anim.getImage(), 0, 0, null); } } ScreenManager: import java.awt.Color; import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.GraphicsConfiguration; import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import java.awt.Toolkit; import java.awt.Window; import java.awt.event.KeyListener; import java.awt.event.MouseListener; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import javax.swing.JFrame; import javax.swing.JPanel; public class ScreenManager extends JPanel { private GraphicsDevice device; /** Creates a new ScreenManager object. */ public ScreenManager() { GraphicsEnvironment environment=GraphicsEnvironment.getLocalGraphicsEnvironment(); device = environment.getDefaultScreenDevice(); setBackground(Color.white); } /** Returns a list of compatible display modes for the default device on the system. */ public DisplayMode[] getCompatibleDisplayModes() { return device.getDisplayModes(); } /** Returns the first compatible mode in a list of modes. Returns null if no modes are compatible. */ public DisplayMode findFirstCompatibleMode( DisplayMode modes[]) { DisplayMode goodModes[] = device.getDisplayModes(); for (int i = 0; i < modes.length; i++) { for (int j = 0; j < goodModes.length; j++) { if (displayModesMatch(modes[i], goodModes[j])) { return modes[i]; } } } return null; } /** Returns the current display mode. */ public DisplayMode getCurrentDisplayMode() { return device.getDisplayMode(); } /** Determines if two display modes "match". Two display modes match if they have the same resolution, bit depth, and refresh rate. The bit depth is ignored if one of the modes has a bit depth of DisplayMode.BIT_DEPTH_MULTI. Likewise, the refresh rate is ignored if one of the modes has a refresh rate of DisplayMode.REFRESH_RATE_UNKNOWN. */ public boolean displayModesMatch(DisplayMode mode1, DisplayMode mode2) { if (mode1.getWidth() != mode2.getWidth() || mode1.getHeight() != mode2.getHeight()) { return false; } if (mode1.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode2.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode1.getBitDepth() != mode2.getBitDepth()) { return false; } if (mode1.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode2.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode1.getRefreshRate() != mode2.getRefreshRate()) { return false; } return true; } /** Enters full screen mode and changes the display mode. If the specified display mode is null or not compatible with this device, or if the display mode cannot be changed on this system, the current display mode is used. <p> The display uses a BufferStrategy with 2 buffers. */ public void setFullScreen(DisplayMode displayMode) { JFrame frame = new JFrame(); frame.setUndecorated(true); frame.setIgnoreRepaint(true); frame.setResizable(true); device.setFullScreenWindow(frame); if (displayMode != null && device.isDisplayChangeSupported()) { try { device.setDisplayMode(displayMode); } catch (IllegalArgumentException ex) { } } frame.createBufferStrategy(2); Graphics g=frame.getGraphics(); g.setColor(Color.white); g.drawRect(0, 0, frame.WIDTH, frame.HEIGHT); frame.paintAll(g); g.setColor(Color.black); g.dispose(); } /** Gets the graphics context for the display. The ScreenManager uses double buffering, so applications must call update() to show any graphics drawn. <p> The application must dispose of the graphics object. */ public Graphics2D getGraphics() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); return (Graphics2D)strategy.getDrawGraphics(); } else { return null; } } /** Updates the display. */ public void update() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); if (!strategy.contentsLost()) { strategy.show(); } } // Sync the display on some systems. // (on Linux, this fixes event queue problems) Toolkit.getDefaultToolkit().sync(); } /** Returns the window currently used in full screen mode. Returns null if the device is not in full screen mode. */ public Window getFullScreenWindow() { return device.getFullScreenWindow(); } /** Returns the width of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getWidth() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getWidth(); } else { return 0; } } /** Returns the height of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getHeight() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getHeight(); } else { return 0; } } /** Restores the screen's display mode. */ public void restoreScreen() { Window window = device.getFullScreenWindow(); if (window != null) { window.dispose(); } device.setFullScreenWindow(null); } /** Creates an image compatible with the current display. */ public BufferedImage createCompatibleImage(int w, int h, int transparency) { Window window = device.getFullScreenWindow(); if (window != null) { GraphicsConfiguration gc = window.getGraphicsConfiguration(); return gc.createCompatibleImage(w, h, transparency); } return null; } } Animation: import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.awt.image.BufferedImage; import java.util.ArrayList; import java.util.List; /** The Animation class manages a series of images (frames) and the amount of time to display each frame. */ public class Animation { private ArrayList frames; private int currFrameIndex; private long animTime; private long totalDuration; /** Creates a new, empty Animation. */ public Animation() { frames = new ArrayList(); totalDuration = 0; start(); } /** Adds an image to the animation with the specified duration (time to display the image). */ public synchronized void addFrame(BufferedImage image, long duration){ ScreenManager s = new ScreenManager(); totalDuration += duration; frames.add(new AnimFrame(image, totalDuration)); } /** Starts the animation over from the beginning. */ public synchronized void start() { animTime = 0; currFrameIndex = 0; } /** Updates the animation's current image (frame), if necessary. */ public synchronized void update(long elapsedTime) { if (frames.size() >= 1) { animTime += elapsedTime; /*if (animTime >= totalDuration) { animTime = animTime % totalDuration; currFrameIndex = 0; }*/ while (animTime > getFrame(0).endTime) { frames.remove(0); } } } /** Gets the Animation's current image. Returns null if this animation has no images. */ public synchronized Image getImage() { if (frames.size() > 0&&!(currFrameIndex>=frames.size())) { return getFrame(currFrameIndex).image; } else{ System.out.println("There are no frames!"); System.exit(0); } return null; } private AnimFrame getFrame(int i) { return (AnimFrame)frames.get(i); } private class AnimFrame { Image image; long endTime; public AnimFrame(Image image, long endTime) { this.image = image; this.endTime = endTime; } } public void setNewPolyFrame(List<Polygon> polys,int imagewidth,int imageheight,int time){ BufferedImage image=new BufferedImage(imagewidth, imageheight, 1); Graphics g=image.getGraphics(); for(int i=0;i<polys.size();i++){ g.drawPolygon(polys.get(i)); } addFrame(image,time); g.dispose(); } }

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  • Animation Color [on hold]

    - by user2425429
    I'm having problems in my java program for animation. I'm trying to draw a hexagon with a shape similar to that of a trapezoid. Then, I'm making it move to the right for a certain amount of time (DEMO_TIME). Animation and ScreenManager are "API" classes, and AnimationTest1 is a demo. In my test program, it runs with a black screen and white stroke color. I'd like to know why this happened and how to fix it. I'm a beginner, so I apologize for this question being stupid to all you game programmers. Here is the code I have now: import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executor; import java.util.concurrent.Executors; import javax.swing.ImageIcon; public class AnimationTest1 { public static void main(String args[]) { AnimationTest1 test = new AnimationTest1(); test.run(); } private static final DisplayMode POSSIBLE_MODES[] = { new DisplayMode(800, 600, 32, 0), new DisplayMode(800, 600, 24, 0), new DisplayMode(800, 600, 16, 0), new DisplayMode(640, 480, 32, 0), new DisplayMode(640, 480, 24, 0), new DisplayMode(640, 480, 16, 0) }; private static final long DEMO_TIME = 4000; private ScreenManager screen; private Image bgImage; private Animation anim; public void loadImages() { // create animation List<Polygon> polygons=new ArrayList(); int[] x=new int[]{20,4,4,20,40,56,56,40}; int[] y=new int[]{20,32,40,44,44,40,32,20}; polygons.add(new Polygon(x,y,8)); anim = new Animation(); //# of frames long startTime = System.currentTimeMillis(); long currTimer = startTime; long elapsedTime = 0; boolean animated = false; Graphics2D g = screen.getGraphics(); int width=200; int height=200; while (currTimer - startTime < DEMO_TIME*2) { //draw the polygons if(!animated){ for(int j=0; j<polygons.size();j++){ for(int pos=0; pos<polygons.get(j).npoints; pos++){ polygons.get(j).xpoints[pos]+=1; } } anim.setNewPolyFrame(polygons , width , height , 64); } else{ // update animation anim.update(elapsedTime); draw(g); g.dispose(); screen.update(); try{ Thread.sleep(20); } catch(InterruptedException ie){} } if(currTimer - startTime == DEMO_TIME) animated=true; elapsedTime = System.currentTimeMillis() - currTimer; currTimer += elapsedTime; } } public void run() { screen = new ScreenManager(); try { DisplayMode displayMode = screen.findFirstCompatibleMode(POSSIBLE_MODES); screen.setFullScreen(displayMode); loadImages(); } finally { screen.restoreScreen(); } } public void draw(Graphics g) { // draw background g.drawImage(bgImage, 0, 0, null); // draw image g.drawImage(anim.getImage(), 0, 0, null); } } ScreenManager: import java.awt.Color; import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.GraphicsConfiguration; import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import java.awt.Toolkit; import java.awt.Window; import java.awt.event.KeyListener; import java.awt.event.MouseListener; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import javax.swing.JFrame; import javax.swing.JPanel; public class ScreenManager extends JPanel { private GraphicsDevice device; /** Creates a new ScreenManager object. */ public ScreenManager() { GraphicsEnvironment environment=GraphicsEnvironment.getLocalGraphicsEnvironment(); device = environment.getDefaultScreenDevice(); setBackground(Color.white); } /** Returns a list of compatible display modes for the default device on the system. */ public DisplayMode[] getCompatibleDisplayModes() { return device.getDisplayModes(); } /** Returns the first compatible mode in a list of modes. Returns null if no modes are compatible. */ public DisplayMode findFirstCompatibleMode( DisplayMode modes[]) { DisplayMode goodModes[] = device.getDisplayModes(); for (int i = 0; i < modes.length; i++) { for (int j = 0; j < goodModes.length; j++) { if (displayModesMatch(modes[i], goodModes[j])) { return modes[i]; } } } return null; } /** Returns the current display mode. */ public DisplayMode getCurrentDisplayMode() { return device.getDisplayMode(); } /** Determines if two display modes "match". Two display modes match if they have the same resolution, bit depth, and refresh rate. The bit depth is ignored if one of the modes has a bit depth of DisplayMode.BIT_DEPTH_MULTI. Likewise, the refresh rate is ignored if one of the modes has a refresh rate of DisplayMode.REFRESH_RATE_UNKNOWN. */ public boolean displayModesMatch(DisplayMode mode1, DisplayMode mode2) { if (mode1.getWidth() != mode2.getWidth() || mode1.getHeight() != mode2.getHeight()) { return false; } if (mode1.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode2.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode1.getBitDepth() != mode2.getBitDepth()) { return false; } if (mode1.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode2.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode1.getRefreshRate() != mode2.getRefreshRate()) { return false; } return true; } /** Enters full screen mode and changes the display mode. If the specified display mode is null or not compatible with this device, or if the display mode cannot be changed on this system, the current display mode is used. <p> The display uses a BufferStrategy with 2 buffers. */ public void setFullScreen(DisplayMode displayMode) { JFrame frame = new JFrame(); frame.setUndecorated(true); frame.setIgnoreRepaint(true); frame.setResizable(true); device.setFullScreenWindow(frame); if (displayMode != null && device.isDisplayChangeSupported()) { try { device.setDisplayMode(displayMode); } catch (IllegalArgumentException ex) { } } frame.createBufferStrategy(2); Graphics g=frame.getGraphics(); g.setColor(Color.white); g.drawRect(0, 0, frame.WIDTH, frame.HEIGHT); frame.paintAll(g); g.setColor(Color.black); g.dispose(); } /** Gets the graphics context for the display. The ScreenManager uses double buffering, so applications must call update() to show any graphics drawn. <p> The application must dispose of the graphics object. */ public Graphics2D getGraphics() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); return (Graphics2D)strategy.getDrawGraphics(); } else { return null; } } /** Updates the display. */ public void update() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); if (!strategy.contentsLost()) { strategy.show(); } } // Sync the display on some systems. // (on Linux, this fixes event queue problems) Toolkit.getDefaultToolkit().sync(); } /** Returns the window currently used in full screen mode. Returns null if the device is not in full screen mode. */ public Window getFullScreenWindow() { return device.getFullScreenWindow(); } /** Returns the width of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getWidth() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getWidth(); } else { return 0; } } /** Returns the height of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getHeight() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getHeight(); } else { return 0; } } /** Restores the screen's display mode. */ public void restoreScreen() { Window window = device.getFullScreenWindow(); if (window != null) { window.dispose(); } device.setFullScreenWindow(null); } /** Creates an image compatible with the current display. */ public BufferedImage createCompatibleImage(int w, int h, int transparency) { Window window = device.getFullScreenWindow(); if (window != null) { GraphicsConfiguration gc = window.getGraphicsConfiguration(); return gc.createCompatibleImage(w, h, transparency); } return null; } } Animation: import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.awt.image.BufferedImage; import java.util.ArrayList; import java.util.List; /** The Animation class manages a series of images (frames) and the amount of time to display each frame. */ public class Animation { private ArrayList frames; private int currFrameIndex; private long animTime; private long totalDuration; /** Creates a new, empty Animation. */ public Animation() { frames = new ArrayList(); totalDuration = 0; start(); } /** Adds an image to the animation with the specified duration (time to display the image). */ public synchronized void addFrame(BufferedImage image, long duration){ ScreenManager s = new ScreenManager(); totalDuration += duration; frames.add(new AnimFrame(image, totalDuration)); } /** Starts the animation over from the beginning. */ public synchronized void start() { animTime = 0; currFrameIndex = 0; } /** Updates the animation's current image (frame), if necessary. */ public synchronized void update(long elapsedTime) { if (frames.size() >= 1) { animTime += elapsedTime; /*if (animTime >= totalDuration) { animTime = animTime % totalDuration; currFrameIndex = 0; }*/ while (animTime > getFrame(0).endTime) { frames.remove(0); } } } /** Gets the Animation's current image. Returns null if this animation has no images. */ public synchronized Image getImage() { if (frames.size() > 0&&!(currFrameIndex>=frames.size())) { return getFrame(currFrameIndex).image; } else{ System.out.println("There are no frames!"); System.exit(0); } return null; } private AnimFrame getFrame(int i) { return (AnimFrame)frames.get(i); } private class AnimFrame { Image image; long endTime; public AnimFrame(Image image, long endTime) { this.image = image; this.endTime = endTime; } } public void setNewPolyFrame(List<Polygon> polys,int imagewidth,int imageheight,int time){ BufferedImage image=new BufferedImage(imagewidth, imageheight, 1); Graphics g=image.getGraphics(); for(int i=0;i<polys.size();i++){ g.drawPolygon(polys.get(i)); } addFrame(image,time); g.dispose(); } }

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  • Problem with bluetooth on android 2.1 (samsung spica i5700) where pairing works but connection does

    - by user319634
    I have a Samsung Spica i5700 which I already have updated to Android 2.1. I am using the phone with an application called Run.GPS (http://www.rungps.net). This application logs data such as GPS position, route, speed, bearing etc. It can also log heartrate provided the user has a Zephyr HxM bluetooth heart rate monitor ("HxM"), which I do have. I can pair the HxM to the phone through the standard bluetooth utility. I'm prompted for the PIN, which I enter and the device is shown as 'Paired but not connected'. In the Run.GPS application itself, I click on 'Connect Heartrate Monitor'. This times out after about 30 seconds and the error message is 'Could not connect to heartrate monitor. Please try other settings'. I used a friend's HTC Windows Mobile as a control device to see if the HxM works there. It does. The Run.GPS application automatically sets the baud rate (initially to 9600 IIRC, though the connection also worked with higher baud rates) and it is possible to choose between various COM ports as well as a .Net COM port. I did some testing on my Spica Android, to try to find out why the bluetooth connection doesn't work. Below are some log files that I connected over adb when I clicked on 'Connect to Heartrate Monitor' in the Run.GPS application. I would be interested in any tips (including if I'm posting to the wrong forum here ;-)) - whether or not it's possible to experiment with the baud rate in Android etc. I still don't know if the problem is with the Run.GPS application (I've posted already on the development forum there) or with Android 2.1. I checked out another application - Endomondo - which is also a sport tracking application which supports heartrate monitor only with the HxM. There, what looked like exactly the same error occurred - I clicked on 'Connect Zephyr HxM'. For a few seconds I was shown the 'Connecting...' status, but then it timed out into 'Not Connected'. I'm thus tending towards looking at Android for the problem. Here's the output of adb logcat while trying to connect ./adb logcat | grep Run.GPS D/WYNEX> (11551): Excute :: Run.GPS Trainer UV, (null) E/Run.GPS (11997): Cannot connect to BT device E/Run.GPS (11997): java.io.IOException: Service discovery failed E/Run.GPS (11997): at android.bluetooth.BluetoothSocket$SdpHelper.doSdp(BluetoothSocket.java:374) E/Run.GPS (11997): at android.bluetooth.BluetoothSocket.connect(BluetoothSocket.java:184) E/Run.GPS (11997): at ju.a(Unknown Source) E/Run.GPS (11997): at qk.j(Unknown Source) E/Run.GPS (11997): at fs.c(Unknown Source) E/Run.GPS (11997): at le.a(Unknown Source) E/Run.GPS (11997): at s.b(Unknown Source) E/Run.GPS (11997): at pb.a(Unknown Source) E/Run.GPS (11997): at as.a(Unknown Source) E/Run.GPS (11997): at am.b(Unknown Source) E/Run.GPS (11997): at gf.onTouchEvent(Unknown Source) E/Run.GPS (11997): at android.view.View.dispatchTouchEvent(View.java:3709) E/Run.GPS (11997): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:884) E/Run.GPS (11997): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:884) E/Run.GPS (11997): at com.android.internal.policy.impl.PhoneWindow$DecorView.superDispatchTouchEvent(PhoneWindow.java:1665) E/Run.GPS (11997): at com.android.internal.policy.impl.PhoneWindow.superDispatchTouchEvent(PhoneWindow.java:1107) E/Run.GPS (11997): at android.app.Activity.dispatchTouchEvent(Activity.java:2061) E/Run.GPS (11997): at com.android.internal.policy.impl.PhoneWindow$DecorView.dispatchTouchEvent(PhoneWindow.java:1649) E/Run.GPS (11997): at android.view.ViewRoot.handleMessage(ViewRoot.java:1694) E/Run.GPS (11997): at android.os.Handler.dispatchMessage(Handler.java:99) E/Run.GPS (11997): at android.os.Looper.loop(Looper.java:123) E/Run.GPS (11997): at android.app.ActivityThread.main(ActivityThread.java:4363) E/Run.GPS (11997): at java.lang.reflect.Method.invokeNative(Native Method) E/Run.GPS (11997): at java.lang.reflect.Method.invoke(Method.java:521) E/Run.GPS (11997): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) E/Run.GPS (11997): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) E/Run.GPS (11997): at dalvik.system.NativeStart.main(Native Method) E/Run.GPS (11997): Cannot connect to BT device E/Run.GPS (11997): java.io.IOException: Service discovery failed Here's the output of dmesg while trying to connect the heartrate monitor <4>[74726.239833] select 11691 (.serviceModeApp), adj 15, size 3205, to kill <4>[74726.240741] select 11739 (com.wssnps), adj 15, size 3207, to kill <4>[74726.246870] select 11750 (id.partnersetup), adj 15, size 3219, to kill <4>[74726.253390] select 11857 (p.bluetoothicon), adj 15, size 3299, to kill <4>[74726.259879] select 13131 (ndroid.settings), adj 15, size 4586, to kill <4>[74726.266372] send sigkill to 13131 (ndroid.settings), adj 15, size 4586 <7>[74733.945097] [BT] GPIO_BT_WAKE = 1 <7>[74733.945121] [BT] wake_lock(bt_wake_lock) <7>[74733.951799] [BT] GPIO_BT_HOST_WAKE = 1 <7>[74733.951822] [BT] wake_lock timeout = 5 sec <7>[74735.890196] [BT] GPIO_BT_HOST_WAKE = 0 <7>[74736.150987] [BT] GPIO_BT_HOST_WAKE = 1 <7>[74736.151009] [BT] wake_lock timeout = 5 sec <7>[74737.490185] [BT] GPIO_BT_HOST_WAKE = 0 <7>[74740.073913] [BT] GPIO_BT_HOST_WAKE = 1 <7>[74740.073948] [BT] wake_lock timeout = 5 sec <7>[74741.315336] [BT] GPIO_BT_HOST_WAKE = 0 <7>[74743.249747] [BT] GPIO_BT_HOST_WAKE = 1 <7>[74743.249768] [BT] wake_lock timeout = 5 sec <7>[74744.865099] [BT] GPIO_BT_HOST_WAKE = 0 <7>[74745.154487] [BT] GPIO_BT_HOST_WAKE = 1 <7>[74745.154509] [BT] wake_lock timeout = 5 sec <7>[74748.852534] [BT] GPIO_BT_HOST_WAKE = 0 <7>[74749.156256] [BT] GPIO_BT_HOST_WAKE = 1 <7>[74749.156278] [BT] wake_lock timeout = 5 sec <7>[74750.490018] [BT] GPIO_BT_HOST_WAKE = 0 <4>[74754.230424] select 11691 (.serviceModeApp), adj 15, size 3191, to kill <4>[74754.231326] select 11739 (com.wssnps), adj 15, size 3193, to kill <4>[74754.237473] select 11750 (id.partnersetup), adj 15, size 3205, to kill <4>[74754.243950] select 11857 (p.bluetoothicon), adj 15, size 3283, to kill <4>[74754.250452] select 13140 (com.svox.pico), adj 15, size 3465, to kill <4>[74754.256787] send sigkill to 13140 (com.svox.pico), adj 15, size 3465

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  • hp dl580 g5 diag error

    - by maruti
    server disk access is slow, and running insight diagnostics reports this error: Error: 640003 DST Error Error: 640006: The Read and/or Write HARD error rate is above threshold This drive has experienced/recorded error conditions reported by diagnosis and requires replacement"

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  • Fedora 12 Wireless problems (Intel Wireless 4965AGN Card)

    - by Ninefingers
    Hi All, I'm having an interesting experience with my wireless card at the moment. Basically, it does like this: I connect to the local wireless network (netgear router) It works, briefly, allowing me to browse a webpage or maybe two, if I'm lucky. It then stops working / sending any packets, whilst reported still connected. Now, me being me I've had a look to see what I can find. wpa_supplicant.log looks like this: Trying to associate with valid_mac:a2:30 (SSID='vennardwireless' freq=2462 MHz) Associated with valid_mac:a2:30 WPA: Key negotiation completed with valid_mac:a2:30 [PTK=CCMP GTK=TKIP] CTRL-EVENT-CONNECTED - Connection to valid_mac:a2:30 completed (reauth) [id=0 id_str=] CTRL-EVENT-DISCONNECTED - Disconnect event - remove keys So that's working fine. dmesg | grep "*iwl*" spits out this: iwlagn: Intel(R) Wireless WiFi Link AGN driver for Linux, 1.3.27kds iwlagn: Copyright(c) 2003-2009 Intel Corporation iwlagn 0000:03:00.0: PCI INT A -> GSI 17 (level, low) -> IRQ 17 iwlagn 0000:03:00.0: setting latency timer to 64 iwlagn 0000:03:00.0: Detected Intel Wireless WiFi Link 4965AGN REV=0x4 iwlagn 0000:03:00.0: Tunable channels: 13 802.11bg, 19 802.11a channels iwlagn 0000:03:00.0: irq 32 for MSI/MSI-X phy0: Selected rate control algorithm 'iwl-agn-rs' iwlagn 0000:03:00.0: firmware: requesting iwlwifi-4965-2.ucode iwlagn 0000:03:00.0: loaded firmware version 228.61.2.24 Registered led device: iwl-phy0::radio Registered led device: iwl-phy0::assoc Registered led device: iwl-phy0::RX Registered led device: iwl-phy0::TX iwlagn 0000:03:00.0: iwl_tx_agg_start on ra = 00:24:b2:32:a3:30 tid = 0 iwlagn 0000:03:00.0: iwl_tx_agg_start on ra = 00:24:b2:32:a3:30 tid = 0 So that's working too. I can also ping 192.168.0.1 -I wlan0 and arping 192.168.0.1 -I wlan0 the router until the network falls over. uname -r:2.6.32.10-90.fc12.x86_64. Laptop is a Core2 Duo (2Ghz) with 3GB RAM. Other symptoms I've noticed are that wireshark freezes when I capture on the "broken" interface until I disconnect. Am using networkmanager as per normal. Stupidly, I can connect to the same router via eth0/a cat6 cable just fine. Everyone else can connect to the AP fine (from Windows). Yes, I'm sat right next to it and not trying to access a hotspot the other side of the world. Any ideas? Is this a broken update? (I intend to reboot and test an older kernel later)? Anyone else come across this? Edit: iwconfig wlan0 rate auto is the settings I'm using for rates. Also, according to networkmanager the network is still connected. Thanks for any pointers / advice.

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  • Voice Recognition Connection problem

    - by user244190
    I,m trying to work through and test a Voice Recognition example based on the VoiceRecognition.java example at http://developer.android.com/resources/samples/ApiDemos/src/com/example/android/apis/app/VoiceRecognition.html but when click on the button to create the activity, I get a dialog that says Connection problem. My Manifest file is using the Internet Permission, and I understand it passes the to the Google Servers. Do I need to do anything else to use this. Code below UPDATE 2: Thanks to Steve, I have been able to install the USB Driver and debug the app directly on my Droid. Here is the LogCat output from clicking on my mic button: 03-08 18:36:45.686: INFO/ActivityManager(1017): Starting activity: Intent { act=android.speech.action.RECOGNIZE_SPEECH cmp=com.google.android.voicesearch/.IntentApiActivity (has extras) } 03-08 18:36:45.686: WARN/ActivityManager(1017): Activity is launching as a new task, so cancelling activity result. 03-08 18:36:45.787: DEBUG/NetworkLocationProvider(1017): setMinTime: 120000 03-08 18:36:45.889: INFO/ActivityManager(1017): Displayed activity com.google.android.voicesearch/.IntentApiActivity: 135 ms (total 135 ms) 03-08 18:36:45.905: DEBUG/NetworkLocationProvider(1017): onCellLocationChanged [802,0,0,4192,3] 03-08 18:36:45.951: INFO/MicrophoneInputStream(1429): Starting voice recognition with audio source VOICE_RECOGNITION 03-08 18:36:45.998: DEBUG/AudioHardwareMot(990): Codec sampling rate already 16000 03-08 18:36:46.092: INFO/RecognitionService(1429): ssfe url=http://www.google.com/m/voice-search 03-08 18:36:46.092: WARN/RecognitionService(1429): required parameter 'calling_package' is missing in IntentAPI request 03-08 18:36:46.115: DEBUG/AudioHardwareMot(990): Codec sampling rate already 16000 03-08 18:36:46.131: WARN/InputManagerService(1017): Starting input on non-focused client com.android.internal.view.IInputMethodClient$Stub$Proxy@4487d240 (uid=10090 pid=3132) 03-08 18:36:46.131: WARN/IInputConnectionWrapper(3132): showStatusIcon on inactive InputConnection 03-08 18:36:46.248: WARN/MediaPlayer(1429): info/warning (1, 44) 03-08 18:36:46.334: DEBUG/dalvikvm(3206): GC freed 3682 objects / 369416 bytes in 293ms 03-08 18:36:46.358: WARN/MediaPlayer(1429): info/warning (1, 44) 03-08 18:36:46.412: WARN/MediaPlayer(1429): info/warning (1, 44) 03-08 18:36:46.444: WARN/MediaPlayer(1429): info/warning (1, 44) 03-08 18:36:46.475: WARN/MediaPlayer(1429): info/warning (1, 44) 03-08 18:36:46.506: WARN/MediaPlayer(1429): info/warning (1, 44) 03-08 18:36:46.514: INFO/MediaPlayer(1429): Info (1,44) 03-08 18:36:46.514: INFO/MediaPlayer(1429): Info (1,44) 03-08 18:36:46.514: INFO/MediaPlayer(1429): Info (1,44) 03-08 18:36:46.514: INFO/MediaPlayer(1429): Info (1,44) 03-08 18:36:46.514: INFO/MediaPlayer(1429): Info (1,44) 03-08 18:36:46.514: INFO/MediaPlayer(1429): Info (1,44) The line that concerns me is the warning of the missing parameter calling-package. UPDATE: Ok, I was able to replace my emulator image with one from HTC that appears to come with Google Voice Search, however now when I run from the emulator, i'm getting an Audio Problem message with Speak Again or Cancel buttons. It appears to make it back to the onActivityResult(), but the resultCode is 0. Here is the LogCat output: 03-07 20:21:25.396: INFO/ActivityManager(578): Starting activity: Intent { action=android.speech.action.RECOGNIZE_SPEECH comp={com.google.android.voicesearch/com.google.android.voicesearch.RecognitionActivity} (has extras) } 03-07 20:21:25.406: WARN/ActivityManager(578): Activity is launching as a new task, so cancelling activity result. 03-07 20:21:25.968: WARN/ActivityManager(578): Activity pause timeout for HistoryRecord{434f7850 {com.ikonicsoft.mileagegenie/com.ikonicsoft.mileagegenie.MileageGenie}} 03-07 20:21:26.206: WARN/AudioHardwareInterface(554): getInputBufferSize bad sampling rate: 16000 03-07 20:21:26.256: ERROR/AudioRecord(819): Recording parameters are not supported: sampleRate 16000, channelCount 1, format 1 03-07 20:21:26.696: INFO/ActivityManager(578): Displayed activity com.google.android.voicesearch/.RecognitionActivity: 1295 ms 03-07 20:21:29.890: DEBUG/dalvikvm(806): threadid=3: still suspended after undo (s=1 d=1) 03-07 20:21:29.896: INFO/dalvikvm(806): Uncaught exception thrown by finalizer (will be discarded): 03-07 20:21:29.896: INFO/dalvikvm(806): Ljava/lang/IllegalStateException;: Finalizing cursor android.database.sqlite.SQLiteCursor@435d3c50 on ml_trackdata that has not been deactivated or closed 03-07 20:21:29.896: INFO/dalvikvm(806): at android.database.sqlite.SQLiteCursor.finalize(SQLiteCursor.java:596) 03-07 20:21:29.896: INFO/dalvikvm(806): at dalvik.system.NativeStart.run(Native Method) 03-07 20:21:31.468: DEBUG/dalvikvm(806): threadid=5: still suspended after undo (s=1 d=1) 03-07 20:21:32.436: WARN/IInputConnectionWrapper(806): showStatusIcon on inactive InputConnection I,m still not sure why I,m getting the Connect problem on the Droid. I can use Voice Search ok. I also tried clearing the cache, and data as described in some posts, butstill not working?? /** * Fire an intent to start the speech recognition activity. */ private void startVoiceRecognitionActivity() { Intent intent = new Intent(RecognizerIntent.ACTION_RECOGNIZE_SPEECH); intent.putExtra(RecognizerIntent.EXTRA_LANGUAGE_MODEL, RecognizerIntent.LANGUAGE_MODEL_FREE_FORM); intent.putExtra(RecognizerIntent.EXTRA_PROMPT, "Speech recognition demo"); startActivityForResult(intent, VOICE_RECOGNITION_REQUEST_CODE); } /** * Handle the results from the recognition activity. */ @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { if (requestCode == VOICE_RECOGNITION_REQUEST_CODE && resultCode == RESULT_OK) { // Fill the list view with the strings the recognizer thought it could have heard ArrayList<String> matches = data.getStringArrayListExtra( RecognizerIntent.EXTRA_RESULTS); mList.setAdapter(new ArrayAdapter<String>(this, android.R.layout.simple_list_item_1, matches)); } super.onActivityResult(requestCode, resultCode, data); }

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  • TF2 with Parallels on a MacBook Pro

    - by Eric Koslow
    I am trying to get TF2 to run under Parallels on my 15'' MacBook Pro, but it is ultimatly failing. To get any decent frame rate I have to put all the setting to low, but even then I get weird graphical "gliches" when I play. Controlls are unresponsive and very laggy as well. I have increased the video memory to 256mb, but that doesn't seem to have helped. What else should I do to make the game playable?

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  • Logitech G15 for gaming

    - by ChrisInEdmonton
    I am about to pick up a new computer today, complete with a Logitech G15 keyboard. I primarily play Team Fortress 2, though certainly not exclusively. I believe I can use Fraps to report on the frame rate of any game I'm playing. Any other cool programs I can use with my G15?

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  • Firewire 800 data transfer too slow on Macbook Pro Unibody and Win7 RC

    - by dtmunir
    I'm trying to back up some data on an external hard drive and am finding the transfer rate to be unbearably slow. My environment is as follows: Macbook Pro Unibody (late 2008) Windows 7 RC, 64-bit Lacie, rugged 500GB portable hard drive I have tried using a number of methods including simple copying in Explorer, Teracopy, Crashplan, and Windows backup. I am averaging around 1MB/s which seems terribly slow. How do I identify what is the cause of this slow file transfer, and then how do I go about addressing the issue.

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