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  • Difference between these two functions that find Palindromes....

    - by Moin
    I wrote a function to check whether a word is palindrome or not but "unexpectedly", that function failed quite badly, here it is: bool isPalindrome (const string& s){ string reverse = ""; string original = s; for (string_sz i = 0; i != original.size(); ++i){ reverse += original.back(); original.pop_back(); } if (reverse == original) return true; else return false; } It gives me "string iterator offset out of range error" when you pass in a string with only one character and returns true even if we pass in an empty string (although I know its because of the intialisation of the reverse variable) and also when you pass in an unassigned string for example: string input; isPalindrome(input); Later, I found a better function which works as you would expect: bool found(const string& s) { bool found = true; for (string::const_iterator i = s.begin(), j = s.end() - 1; i < j; ++i, --j) { if (*i != *j) found = false; } return found; } Unlike the first function, this function correctly fails when you give it an unassigned string variable or an empty string and works for single characters and such... So, good people of stackoverflow please point out to me why the first function is so bad... Thank You.

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  • jQuery AJAX functions

    - by sundowatch
    I am using jQuery's load() function when getting a page to a div like that: content.php page is : <script type="text/javascript"> $(".content").load("asd.php"); </script> and asd.php is: <script type="text/javascript"> alert("Hello World"); </script> When load ajax finished alert() message appears 3 times. Actually it must appears only 1 time. So load() function get page 3 times. How can I get the page a time?

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  • Are there inline functions in java?

    - by giri
    There is any concept of inline function or its replaced by some other things in java..if yes then how we use it..because i'v heard that public, static and final methods are the inline function.can we create our own inline function?

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  • How to implement callback functions inside classes (PHP)

    - by sombe
    I need to use a class callback method on an array inside another method (the callback function belongs to the class). class Database { public function escape_string_for_db($string){ return mysql_real_escape_string($string); } public function escape_all_array($array){ return array_filter($array,"$this->escape_string_for_db"); } } Is this the right way to go about that? (I mean, in terms of the second parameter passed to array_filter)

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  • SQL Syntax for testing objects before creating views & functions

    - by Scott Weinstein
    I'm trying to figure out the syntax for creating a view (or function) but only if a dependent CLR assembly exits. I've tried both IF EXISTS (SELECT name FROM sys.assemblies WHERE name = 'MyCLRAssembly') begin create view dbo.MyView as select GETDATE() as C1 end and IF EXISTS (SELECT name FROM sys.assemblies WHERE name = 'MyCLRAssembly') create view dbo.MyView as select GETDATE() as C1 go Neither work. I get Msg 156, Level 15, State 1, Line 2 Incorrect syntax near the keyword 'view'. How can this be done?

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  • error_expected_primary expression before in. In functions

    - by user2975402
    Here is my code. I try to fix it and I always obtain the same error: expected primary expression before 'int'. in line 47, 55, 63, 80, 86. And I've already tried this program in small pieces before and it works. It doesn't marked that error. ` #include using namespace std; int add (int a, int b) { int r; r=a+b; return (r); } int ssub (int a, int b) { int r; r=a-b; return (r); } int mult(int a, int b) { int r; r=a*b; return (r); } int menu(int a, int b){ int r; char x; cout <<"What do you want to do: \na.Adding \n s. Substract \n m. Multiply. \n. e. Exit"<<endl; cin>>x; switch (x){ case 'a': cout << "Give a value for a"<<endl; cin>>a; cout <<"Give a value for b"<<endl; cin>>b; add (int a, int b); //aquí y en otras líneas me sale: expected primary expression before int. break; case 's': cout << "Give a value for a"<<endl; cin>>a; cout <<"Give a value for b"<<endl; cin>>b; ssub (int a, int b); break; case 'm': cout << "Give a value for a"<<endl; cin>>a; cout <<"Give a value for b"<<endl; cin>>b; mult (int a, int b); break; case 'e': x='e'; break; default: cout<<"Wrong choice. Run the program again and choose another letter"<<endl; break; } return r; } cout<<"The result is " << menu (int a, int b)<<endl; int main() { menu (int a, int b); return 0; } `

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  • Executing functions in series

    - by Latanmos
    Hi, First of all... Happy new year! Could you please explain to me, how does this work? I browsed throught Connect's (https://github.com/senchalabs/connect) source code, but I don't get it. I would like to write it by myself. app.get( '/', function(req, res, next) { // Set variable req.var = 'Happy new year!'; // Go to next function next(); }, function(req, res, next) { // Returns 'Happy new year!' console.log(req.var); // <- HOW IS THIS POSSIBLE? // (...) } ); Thanks in advance!

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  • Why does this PHP program not work?

    - by oncode
    I'm new to PHP and was learning about PHP functions from w3schools. It said PHP allows a function call to be made when the function name is in a variable: This program worked <?php $v = "var_dump"; $v('foo'); ?> But this program did not work: <?php $v = "echo"; $v('foo'); ?> But if I do echo('foo'); it works. What am I doing wrong?

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  • Tied up with injection implemented with setter functions

    - by puudeli
    Hi, I'm trying to use Scala as part of an existing Java application and now I run into an issue with dependencies injected with a setter method (no DI frameworks in this part of code). How is this handled in a Scala way? In Scala both val and var require to be initialized when declared but I can't do that, since the Java setters inject objects that implement a certain interface and interfaces are abstract and can not be instantiated. class ScalaLogic { var service // How to initialize? def setService (srv: OutputService) = { service = srv } Is there a way to initialize the var service so that I can later assign a dependency into it? It should be lexically scoped to be visible in the whole class.

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  • HandsOnTable - using date functions with methods

    - by briansol
    I have a function used on the datepicker to limit dates selected to the first of the month... I invoke it by setting a class and listener, such as: $( ".datepickfom" ).datepicker( { beforeShowDay: fom, showOn: "both", buttonImage: "/images/calendar.png", buttonImageOnly: true, changeMonth: true, changeYear: true, dateFormat: "m/d/yy", yearRange: "-25:+100", constrainInput: true } ); the fom call: function fom(date){ if (date.getDate() != 1) { return [false, "", "Specify 1st of Month"]; } return [true, ""]; } This works great for regular forms. I'm looking to extend this functionality to the HandsOnTable 'date' cell data types. var $container_1 = $("#datatable_1"); var handsontable_1 = $container_1.data('handsontable'); $("#datatable_1").handsontable( { columns: [ {}, {}, { type: 'date', dateFormat: 'm/d/yy' }, {}, { type: 'dropdown', source: ["","Y","N"] }, {}, {} ] }); This also works as it should, but the date lets me pick other dates besides the first. Is there a way to attach the beforeShowDay option to the HOT cell call as well?

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  • c# front-end GUI calling linux C++ functions

    - by queandans
    I am working on a project that the software is written in .NET C# and now new features require that we call third party's APIs that are built in C++ on Linux. We are given the .so files. What is the best way to achieve this? Is developing a JBoss application server and with JNI the best way? Thanks.

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  • Build divs JS functions included in JS or jQuery from ajax & php data

    - by dstonek
    If a user checks a form checkbox I want to create a new div. Dynamic data is loaded from ajax and php. I am asking how to create it with JS or jQuery. A simplified version will look something like <div id="ajaxSRC1" class="CLASS"> <a href="javascript:void(0)" onmouseover="return myFunction('ajaxSRC5', 'ajaxSRC6')"> <img src="ajaxSRC2" width="ajaxSRC3" height="ajaxSRC4" alt="..." /> </a> </div>

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  • Virtual functions - base class pointer

    - by user980411
    I understood why a base class pointer is made to point to a derived class object. But, I fail to understand why we need to assign to it, a base class object, when it is a base class object by itself. Can anyone please explain that? #include <iostream> using namespace std; class base { public: virtual void vfunc() { cout << "This is base's vfunc().\n"; } }; class derived1 : public base { public: void vfunc() { cout << "This is derived1's vfunc().\n"; } }; int main() { base *p, b; derived1 d1; // point to base p = &b; p->vfunc(); // access base's vfunc() // point to derived1 p = &d1; p->vfunc(); // access derived1's vfunc() return 0; }

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  • php calling classes functions in separate pages

    - by sys_debug
    I've worked with J2EE recently and like the idea of struts.xml where I can handle the redirection to pages based on return string from action classes. In PHP, in my new under-development site, I am trying to follow the MVC standards without an MVC framework used from the internet. So I create the controllers, models and views (empty now). The only thing I am really stuck at is when I submit the form in view (insert_product.php) then I will need to create another php page to handle the post data and pass them to controllers. Anyway of avoiding creating those pages and maybe having something like struts.xml? Even if I can post data directly to controller class, that would be good. Thanks,

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  • Running C++ functions simultaneously

    - by user2974881
    My code is similar to the following: int main() { values(); } int values() { if (condition) { 'code' } else if (condition) { 'code' } else { 'code' } motors(); } int motors() { 'code' } motors() needs values from values() to run. What could I do so that values() and motors() run simultaneously, side by side, and keep running until the user exits out of the program?

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  • The Inkremental Architect&acute;s Napkin - #4 - Make increments tangible

    - by Ralf Westphal
    Originally posted on: http://geekswithblogs.net/theArchitectsNapkin/archive/2014/06/12/the-inkremental-architectacutes-napkin---4---make-increments-tangible.aspxThe driver of software development are increments, small increments, tiny increments. With an increment being a slice of the overall requirement scope thin enough to implement and get feedback from a product owner within 2 days max. Such an increment might concern Functionality or Quality.[1] To make such high frequency delivery of increments possible, the transition from talking to coding needs to be as easy as possible. A user story or some other documentation of what´s supposed to get implemented until tomorrow evening at latest is one side of the medal. The other is where to put the logic in all of the code base. To implement an increment, only logic statements are needed. Functionality like Quality are just about expressions and control flow statements. Think of Assembler code without the CALL/RET instructions. That´s all is needed. Forget about functions, forget about classes. To make a user happy none of that is really needed. It´s just about the right expressions and conditional executions paths plus some memory allocation. Automatic function inlining of compilers which makes it clear how unimportant functions are for delivering value to users at runtime. But why then are there functions? Because they were invented for optimization purposes. We need them for better Evolvability and Production Efficiency. Nothing more, nothing less. No software has become faster, more secure, more scalable, more functional because we gathered logic under the roof of a function or two or a thousand. Functions make logic easier to understand. Functions make us faster in producing logic. Functions make it easier to keep logic consistent. Functions help to conserve memory. That said, functions are important. They are even the pivotal element of software development. We can´t code without them - whether you write a function yourself or not. Because there´s always at least one function in play: the Entry Point of a program. In Ruby the simplest program looks like this:puts "Hello, world!" In C# more is necessary:class Program { public static void Main () { System.Console.Write("Hello, world!"); } } C# makes the Entry Point function explicit, not so Ruby. But still it´s there. So you can think of logic always running in some function. Which brings me back to increments: In order to make the transition from talking to code as easy as possible, it has to be crystal clear into which function you should put the logic. Product owners might be content once there is a sticky note a user story on the Scrum or Kanban board. But developers need an idea of what that sticky note means in term of functions. Because with a function in hand, with a signature to run tests against, they have something to focus on. All´s well once there is a function behind whose signature logic can be piled up. Then testing frameworks can be used to check if the logic is correct. Then practices like TDD can help to drive the implementation. That´s why most code katas define exactly how the API of a solution should look like. It´s a function, maybe two or three, not more. A requirement like “Write a function f which takes this as parameters and produces such and such output by doing x” makes a developer comfortable. Yes, there are all kinds of details to think about, like which algorithm or technology to use, or what kind of state and side effects to consider. Even a single function not only must deliver on Functionality, but also on Quality and Evolvability. Nevertheless, once it´s clear which function to put logic in, you have a tangible starting point. So, yes, what I´m suggesting is to find a single function to put all the logic in that´s necessary to deliver on a the requirements of an increment. Or to put it the other way around: Slice requirements in a way that each increment´s logic can be located under the roof of a single function. Entry points Of course, the logic of a software will always be spread across many, many functions. But there´s always an Entry Point. That´s the most important function for each increment, because that´s the root to put integration or even acceptance tests on. A batch program like the above hello-world application only has a single Entry Point. All logic is reached from there, regardless how deep it´s nested in classes. But a program with a user interface like this has at least two Entry Points: One is the main function called upon startup. The other is the button click event handler for “Show my score”. But maybe there are even more, like another Entry Point being a handler for the event fired when one of the choices gets selected; because then some logic could check if the button should be enabled because all questions got answered. Or another Entry Point for the logic to be executed when the program is close; because then the choices made should be persisted. You see, an Entry Point to me is a function which gets triggered by the user of a software. With batch programs that´s the main function. With GUI programs on the desktop that´s event handlers. With web programs that´s handlers for URL routes. And my basic suggestion to help you with slicing requirements for Spinning is: Slice them in a way so that each increment is related to only one Entry Point function.[2] Entry Points are the “outer functions” of a program. That´s where the environment triggers behavior. That´s where hardware meets software. Entry points always get called because something happened to hardware state, e.g. a key was pressed, a mouse button clicked, the system timer ticked, data arrived over a wire.[3] Viewed from the outside, software is just a collection of Entry Point functions made accessible via buttons to press, menu items to click, gestures, URLs to open, keys to enter. Collections of batch processors I´d thus say, we haven´t moved forward since the early days of software development. We´re still writing batch programs. Forget about “event-driven programming” with its fancy GUI applications. Software is just a collection of batch processors. Earlier it was just one per program, today it´s hundreds we bundle up into applications. Each batch processor is represented by an Entry Point as its root that works on a number of resources from which it reads data to process and to which it writes results. These resources can be the keyboard or main memory or a hard disk or a communication line or a display. Together many batch processors - large and small - form applications the user perceives as a single whole: Software development that way becomes quite simple: just implement one batch processor after another. Well, at least in principle ;-) Features Each batch processor entered through an Entry Point delivers value to the user. It´s an increment. Sometimes its logic is trivial, sometimes it´s very complex. Regardless, each Entry Point represents an increment. An Entry Point implemented thus is a step forward in terms of Agility. At the same time it´s a tangible unit for developers. Therefore, identifying the more or less numerous batch processors in a software system is a rewarding task for product owners and developers alike. That´s where user stories meet code. In this example the user story translates to the Entry Point triggered by clicking the login button on a dialog like this: The batch then retrieves what has been entered via keyboard, loads data from a user store, and finally outputs some kind of response on the screen, e.g. by displaying an error message or showing the next dialog. This is all very simple, but you see, there is not just one thing happening, but several. Get input (email address, password) Load user for email address If user not found report error Check password Hash password Compare hash to hash stored in user Show next dialog Viewed from 10,000 feet it´s all done by the Entry Point function. And of course that´s technically possible. It´s just a bunch of logic and calling a couple of API functions. However, I suggest to take these steps as distinct aspects of the overall requirement described by the user story. Such aspects of requirements I call Features. Features too are increments. Each provides some (small) value of its own to the user. Each can be checked individually by a product owner. Instead of implementing all the logic behind the Login() entry point at once you can move forward increment by increment, e.g. First implement the dialog, let the user enter any credentials, and log him/her in without any checks. Features 1 and 4. Then hard code a single user and check the email address. Features 2 and 2.1. Then check password without hashing it (or use a very simple hash like the length of the password). Features 3. and 3.2 Replace hard coded user with a persistent user directoy, but a very simple one, e.g. a CSV file. Refinement of feature 2. Calculate the real hash for the password. Feature 3.1. Switch to the final user directory technology. Each feature provides an opportunity to deliver results in a short amount of time and get feedback. If you´re in doubt whether you can implement the whole entry point function until tomorrow night, then just go for a couple of features or even just one. That´s also why I think, you should strive for wrapping feature logic into a function of its own. It´s a matter of Evolvability and Production Efficiency. A function per feature makes the code more readable, since the language of requirements analysis and design is carried over into implementation. It makes it easier to apply changes to features because it´s clear where their logic is located. And finally, of course, it lets you re-use features in different context (read: increments). Feature functions make it easier for you to think of features as Spinning increments, to implement them independently, to let the product owner check them for acceptance individually. Increments consist of features, entry point functions consist of feature functions. So you can view software as a hierarchy of requirements from broad to thin which map to a hierarchy of functions - with entry points at the top.   I like this image of software as a self-similar structure on many levels of abstraction where requirements and code match each other. That to me is true agile design: the core tenet of Agility to move forward in increments is carried over into implementation. Increments on paper are retained in code. This way developers can easily relate to product owners. Elusive and fuzzy requirements are not tangible. Software production is moving forward through requirements one increment at a time, and one function at a time. In closing Product owners and developers are different - but they need to work together towards a shared goal: working software. So their notions of software need to be made compatible, they need to be connected. The increments of the product owner - user stories and features - need to be mapped straightforwardly to something which is relevant to developers. To me that´s functions. Yes, functions, not classes nor components nor micro services. We´re talking about behavior, actions, activities, processes. Their natural representation is a function. Something has to be done. Logic has to be executed. That´s the purpose of functions. Later, classes and other containers are needed to stay on top of a growing amount of logic. But to connect developers and product owners functions are the appropriate glue. Functions which represent increments. Can there always be such a small increment be found to deliver until tomorrow evening? I boldly say yes. Yes, it´s always possible. But maybe you´ve to start thinking differently. Maybe the product owner needs to start thinking differently. Completion is not the goal anymore. Neither is checking the delivery of an increment through the user interface of a software. Product owners need to become comfortable using test beds for certain features. If it´s hard to slice requirements thin enough for Spinning the reason is too little knowledge of something. Maybe you don´t yet understand the problem domain well enough? Maybe you don´t yet feel comfortable with some tool or technology? Then it´s time to acknowledge this fact. Be honest about your not knowing. And instead of trying to deliver as a craftsman officially become a researcher. Research an check back with the product owner every day - until your understanding has grown to a level where you are able to define the next Spinning increment. ? Sometimes even thin requirement slices will cover several Entry Points, like “Add validation of email addresses to all relevant dialogs.” Validation then will it put into a dozen functons. Still, though, it´s important to determine which Entry Points exactly get affected. That´s much easier, if strive for keeping the number of Entry Points per increment to 1. ? If you like call Entry Point functions event handlers, because that´s what they are. They all handle events of some kind, whether that´s palpable in your code or note. A public void btnSave_Click(object sender, EventArgs e) {…} might look like an event handler to you, but public static void Main() {…} is one also - for then event “program started”. ?

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  • How to access a method on a generic datacontext which is only created at runtime

    - by Jeremy Holt
    I'm creating my generic DataContext using only the connectionString in the ctor. I have no issues in retrieving the table using DataContext.GetTable(). However, I need to also be able to retrieve entities of inline table functions. The dbml designer generates public IQueryable<testFunctionResult> testFunction() { return this.CreateMethodCallQuery<testFunctionResult>(this, ((MethodInfo)(MethodInfo.GetCurrentMethod()))); } The question is how do I get the MethodInfo.GetCurrentMethod() when the DataContext has no method called "testFunction", i.e.typeof(DataContext).GetMethod("testFunction") returns null? What I'm trying to achieve is something like: public class UnitofWork<T> { public UnitofWork(string connectionString) { this.DataContext = new DataContext(connectionString); } public UnitofWork(IQueryable<T> tableEntity) { _tableEntity = tableEntity; } public IQueryable<T> TableEntity { get { if (DataContext == null) return _tableEntity; var metaType = DataContext.Mapping.GetMetaType(typeof (T)); if (metaType.IsEntity) _tableEntity = DataContext.GetTable<T>(); else { var s = typeof(T).Name; string methodName = s.Substring(0, s.IndexOf("Result")) + "()"; // the designer automatically affixes "Result" to the type name // Make a method from methodName // _tableEntity = DataContext.CreateMethodCallQuery(DataContext, method, new object[]{}); } return _tableEntity; } set { _tableEntity = value; } } ) Thanks in advance for any insight Jeremy

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  • How do determine what is *really* causing your compiler error

    - by ML
    Hi All, I am porting a very large code base and I am having more difficulty with old code. For example, this causes a compiler error: inline CP_M_ReferenceCounted * FrAssignRef(CP_M_ReferenceCounted * & to, CP_M_ReferenceCounted * from) { if (from) from->AddReference(); if (to) to->RemoveReference(); to = from; return to; } The error is: error: expected initializer before '*' token. How do I know what this is. I looked up inline member functions to be sure I understood and I dont think the inlining is the cause but I am not sure what is. Another example: template <class eachClass> eachClass FrReferenceIfClass(FxRC * ptr) { eachClass getObject = dynamic_cast<eachClass>(ptr); if (getObject) getObject->AddReference(); return getObject; } The error is: error: template declaration of 'eachClass FrReferenceIfClass' That is all. How do I decide what this is?. I am admittedly rusty with templates.

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  • PHP: passing a function with parameters as parameter

    - by Oden
    Hey, I'm not sure that silly question, but I ask: So, if there is an anonymous function I can give it as another anonymous functions parameter, if it has been already stored a variable. But, whats in that case, if I have stored only one function in a variable, and add the second directly as a parameter into it? Can I add parameters to the non-stored function? Fist example (thats what i understand :) ): $func = function($str){ return $str; }; $func2 = function($str){ return $str; }; $var = $func($func2('asd')); var_dump($var); // prints out string(3) "asd" That makes sense for me, but what is with the following one? $func = function($str){ return $str; }; $var = $func(function($str = "asd"){ return $str; }); var_dump($var); /** This prints out: object(Closure)#1 (1) { ["parameter"]=> array(1) { ["$str"]=> string(10) "" } } But why? */ And at the end, can someone recommend me a book or an article, from what i can learn this lambda coding feature of php? Thank you in advance for your answers :)

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  • Load PHP function with jQuery Ajax

    - by brandon14_99
    I have a file which is loaded at the top of my document, which is called Videos.php. Inside that file are several functions, such as getYoutubeVideos. On some pages, I need to call upon that function several times (up to 50), and it of course creates major lag on load times. So I have been trying to figure out how to call that function in, only when it is need (when someone clicks the show videos button). I have very little experience with jQuery's ajax abilities. I would like the ajax call to be made inside of something like this: jQuery('a[rel=VideoPreview1).click(function(){ jQuery ("a[rel=VideoPreview1]").hide(); jQuery ("a[rel=HideVideoPreview1]").show(); jQuery ("#VideoPreview1").show(); //AJAX STUFF HERE preventDefault(); }); Ok I have created this based on the responses, but it is still not working: jQuery Code: jQuery(document).ready(function(){ jQuery("a[rel=VideoPreview5]").click(function(){ jQuery("a[rel=VideoPreview5]").hide(); jQuery("a[rel=HideVideoPreview5]").show(); jQuery.post("/Classes/Video.php", {action: "getYoutubeVideos", artist: "Train", track: "Hey, Soul Sister"}, function(data){ jQuery("#VideoPreview5").html(data); }, 'json'); jQuery("#VideoPreview5").show(); preventDefault(); }); jQuery("a[rel=HideVideoPreview5]").click(function(){ jQuery("a[rel=VideoPreview5]").show(); jQuery("a[rel=HideVideoPreview5]").hide(); jQuery("#VideoPreview5").hide(); preventDefault(); }); }); And the PHP code: $Action = isset($_POST['action']); $Artist = isset($_POST['artist']); $Track = isset($_POST['track']); if($Action == 'getYoutubeVideos') { echo 'where are the videos'; echo json_encode(getYoutubeVideos($Artist.' '.$Track, 1, 5, 'relevance')); }

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  • How do I make a function in SQL Server that accepts a column of data?

    - by brandon k
    I made the following function in SQL Server 2008 earlier this week that takes two parameters and uses them to select a column of "detail" records and returns them as a single varchar list of comma separated values. Now that I get to thinking about it, I would like to take this table and application-specific function and make it more generic. I am not well-versed in defining SQL functions, as this is my first. How can I change this function to accept a single "column" worth of data, so that I can use it in a more generic way? Instead of calling: SELECT ejc_concatFormDetails(formuid, categoryName) I would like to make it work like: SELECT concatColumnValues(SELECT someColumn FROM SomeTable) Here is my function definition: FUNCTION [DNet].[ejc_concatFormDetails](@formuid AS int, @category as VARCHAR(75)) RETURNS VARCHAR(1000) AS BEGIN DECLARE @returnData VARCHAR(1000) DECLARE @currentData VARCHAR(75) DECLARE dataCursor CURSOR FAST_FORWARD FOR SELECT data FROM DNet.ejc_FormDetails WHERE formuid = @formuid AND category = @category SET @returnData = '' OPEN dataCursor FETCH NEXT FROM dataCursor INTO @currentData WHILE (@@FETCH_STATUS = 0) BEGIN SET @returnData = @returnData + ', ' + @currentData FETCH NEXT FROM dataCursor INTO @currentData END CLOSE dataCursor DEALLOCATE dataCursor RETURN SUBSTRING(@returnData,3,1000) END As you can see, I am selecting the column data within my function and then looping over the results with a cursor to build my comma separated varchar. How can I alter this to accept a single parameter that is a result set and then access that result set with a cursor?

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  • Why does my Messaging Menu code not work when split into functions?

    - by fluteflute
    Below are two python programs. They're exactly the same, except for one is split into two functions. However only the one that's split into two functions doesn't work - the second function doesn't work. Why would this be? Note the code is taken from this useful blog post. Without functions (works): import gtk def show_window_function(x, y): print x print y # get the indicate module, which does all the work import indicate # Create a server item mm = indicate.indicate_server_ref_default() # If someone clicks your server item in the MM, fire the server-display signal mm.connect("server-display", show_window_function) # Set the type of messages that your item uses. It's not at all clear which types # you're allowed to use, here. mm.set_type("message.im") # You must specify a .desktop file: this is where the MM gets the name of your # app from. mm.set_desktop_file("/usr/share/applications/nautilus.desktop") # Show the item in the MM. mm.show() # Create a source item mm_source = indicate.Indicator() # Again, it's not clear which subtypes you are allowed to use here. mm_source.set_property("subtype", "im") # "Sender" is the text that appears in the source item in the MM mm_source.set_property("sender", "Unread") # If someone clicks this source item in the MM, fire the user-display signal mm_source.connect("user-display", show_window_function) # Light up the messaging menu so that people know something has changed mm_source.set_property("draw-attention", "true") # Set the count of messages in this source. mm_source.set_property("count", "15") # If you prefer, you can set the time of the last message from this source, # rather than the count. (You can't set both.) This means that instead of a # message count, the MM will show "2m" or similar for the time since this # message arrived. # mm_source.set_property_time("time", time.time()) mm_source.show() gtk.mainloop() With functions (second function is executed but doesn't actually work): import gtk def show_window_function(x, y): print x print y # get the indicate module, which does all the work import indicate def function1(): # Create a server item mm = indicate.indicate_server_ref_default() # If someone clicks your server item in the MM, fire the server-display signal mm.connect("server-display", show_window_function) # Set the type of messages that your item uses. It's not at all clear which types # you're allowed to use, here. mm.set_type("message.im") # You must specify a .desktop file: this is where the MM gets the name of your # app from. mm.set_desktop_file("/usr/share/applications/nautilus.desktop") # Show the item in the MM. mm.show() def function2(): # Create a source item mm_source = indicate.Indicator() # Again, it's not clear which subtypes you are allowed to use here. mm_source.set_property("subtype", "im") # "Sender" is the text that appears in the source item in the MM mm_source.set_property("sender", "Unread") # If someone clicks this source item in the MM, fire the user-display signal mm_source.connect("user-display", show_window_function) # Light up the messaging menu so that people know something has changed mm_source.set_property("draw-attention", "true") # Set the count of messages in this source. mm_source.set_property("count", "15") # If you prefer, you can set the time of the last message from this source, # rather than the count. (You can't set both.) This means that instead of a # message count, the MM will show "2m" or similar for the time since this # message arrived. # mm_source.set_property_time("time", time.time()) mm_source.show() function1() function2() gtk.mainloop()

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  • Explicit method tables in C# instead of OO - good? bad?

    - by FunctorSalad
    Hi! I hope the title doesn't sound too subjective; I absolutely do not mean to start a debate on OO in general. I'd merely like to discuss the basic pros and cons for different ways of solving the following sort of problem. Let's take this minimal example: you want to express an abstract datatype T with functions that may take T as input, output, or both: f1 : Takes a T, returns an int f2 : Takes a string, returns a T f3 : Takes a T and a double, returns another T I'd like to avoid downcasting and any other dynamic typing. I'd also like to avoid mutation whenever possible. 1: Abstract-class-based attempt abstract class T { abstract int f1(); // We can't have abstract constructors, so the best we can do, as I see it, is: abstract void f2(string s); // The convention would be that you'd replace calls to the original f2 by invocation of the nullary constructor of the implementing type, followed by invocation of f2. f2 would need to have side-effects to be of any use. // f3 is a problem too: abstract T f3(double d); // This doesn't express that the return value is of the *same* type as the object whose method is invoked; it just expresses that the return value is *some* T. } 2: Parametric polymorphism and an auxilliary class (all implementing classes of TImpl will be singleton classes): abstract class TImpl<T> { abstract int f1(T t); abstract T f2(string s); abstract T f3(T t, double d); } We no longer express that some concrete type actually implements our original spec -- an implementation is simply a type Foo for which we happen to have an instance of TImpl. This doesn't seem to be a problem: If you want a function that works on arbitrary implementations, you just do something like: // Say we want to return a Bar given an arbitrary implementation of our abstract type Bar bar<T>(TImpl<T> ti, T t); At this point, one might as well skip inheritance and singletons altogether and use a 3 First-class function table class /* or struct, even */ TDictT<T> { readonly Func<T,int> f1; readonly Func<string,T> f2; readonly Func<T,double,T> f3; TDict( ... ) { this.f1 = f1; this.f2 = f2; this.f3 = f3; } } Bar bar<T>(TDict<T> td; T t); Though I don't see much practical difference between #2 and #3. Example Implementation class MyT { /* raw data structure goes here; this class needn't have any methods */ } // It doesn't matter where we put the following; could be a static method of MyT, or some static class collecting dictionaries static readonly TDict<MyT> MyTDict = new TDict<MyT>( (t) => /* body of f1 goes here */ , // f2 (s) => /* body of f2 goes here */, // f3 (t,d) => /* body of f3 goes here */ ); Thoughts? #3 is unidiomatic, but it seems rather safe and clean. One question is whether there are any performance concerns with it. I don't usually need dynamic dispatch, and I'd prefer if these function bodies get statically inlined in places where the concrete implementing type is known statically. Is #2 better in that regard?

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