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  • How to check system performance?

    - by Woltan
    Hi all, I am a new Ubuntu user and really like the look and the features of the OS. However, I have a feeling that the performance could be better. With that I mean: Somehow the scrolling within firefox of sites seems laggy. I do not know how I should measure it but there is a difference. Not that it is unusable but it is aggravating. Java programs are running really slow. As a comparison (I know it is not a fair one), I tried to run a game using wine. The graphic specifications using windows were much higher (1600x1200) with a high level of detail, and in ubuntu with the lowest level of detail 1024x768 was the maximum. (My graphics card is a GeForce GTS 450 with 1gb RAM) Coming to my question: Is there a way to measure the performance of 3D acceleration, java applets, firefox scrolling etc. with a tool and compare it with lets say a windows OS or other users having almost the same hardware? Maybe it is a setup issue where some fundamental drivers are missing or something!? Any help, link, suggestion is appreciated! Cherio Woltan

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  • Screen problems on 11.10 using VGA compatible controller 2nd Generation Core Processor Family Integrated Graphics Controller

    - by MorrisseyJ
    I am having problems with my display. The problem manifests as lots of screen artefacts, which seem to be worse in Unity than in Gnome 3, are worse after i have used suspend and are intolerable if i set myself up on a dual monitor. Specific issues include: icons disappearing, lines occurring all over the screen, the backgrounds of certain windows going another colour and window borders disappearing or being filled with text from other parts of the screen. The most annoying problem is lines of text disappearing from a host of word processing programmes (libreoffice, gedit, bluefish etc), as i type. In most circumstances the screen problem can be temporarily fixed (so that i can see the screen clearly) by either scrolling the text off the screen and then scrolling it back onto the screen, or highlighting the offending area of the desktop, by clicking and dragging. Errors on parts of the screen that don't seem to redraw (window borders (off the universal menu) or the screen area outside of a LO document, in print layout view, for example) can't seem to be fixed in a session. I am running 11.10, 64 bit on my Thinkpad x121e Display information is: description: VGA compatible controller product: 2nd Generation Core Processor Family Integrated Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 09 width: 64 bits clock: 33MHz capabilities: msi pm vga_controller bus_master cap_list rom configuration: driver=i915 latency=0 resources: irq:42 memory:d0000000-d03fffff memory:c0000000-cfffffff ioport:4000(size=64) There appear to be a few problems with the Intel graphics and Ubuntu but i am not sure if they are all the same. If anyone knows if this is a known bug it'd be great to know, otherwise i'll file a report. Should anyone know of a fix i would greatly appreciate hearing about it. Let me know if you need any more information. Thanks

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  • There is no two finger scroll option in my "Mouse and Touchpad" settings

    - by Ian
    I simply do not have the option for "two-finger scrolling" available in my "Mouse and Touchpad" settings. I have tried a lot of terminal commands that I have found in the forums with no success. Who has a solution that will enable two-finger scrolling? A little about me: Ubuntu 12.04.1 LTS \n \l Built-in Pointing Device Type: Mouse Interface: PS/2 Buttons: 2 ~$ xinput list ? Virtual core pointer id=2 [master pointer (3)] ? ? Virtual core XTEST pointer id=4 [slave pointer (2)] ? ? PS/2 Synaptics TouchPad id=15 [slave pointer (2)] ? Virtual core keyboard id=3 [master keyboard (2)] ? Virtual core XTEST keyboard id=5 [slave keyboard (3)] ? Power Button id=6 [slave keyboard (3)] ? Video Bus id=7 [slave keyboard (3)] ? Power Button id=8 [slave keyboard (3)] ? Sleep Button id=9 [slave keyboard (3)] ? WebCam SC-13HDL10931N id=10 [slave keyboard (3)] ? AT Translated Set 2 keyboard id=14 [slave keyboard (3)] Screenshot of system settings:

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  • Mouse wheel speed, a permanent solution?

    - by Logan
    I would like to address an issue that has been around for a while now. The wireless mouse's wheel speed is abnormally fast on Ubuntu (as well as Mac Osx, as I have read) and the way to fix this temporarily is to unplug and plug the wireless adapter. A solution for this have been asked for in various forum topics on Ubuntu forums and also askubuntu. However the best solution for this is to re-plug the wireless adapter for the mouse. This fixes the mouse wheel speed until the next reboot. My question is, what can be done to make this permanent? Can a shell script be written, or firstly what can be causing this? If you could give me some ideas on why this problem is occurring I would happily write a shell script for it... (I am thinking if this is fixed by a simple re-plug of the adapter, maybe a shell script to disable device and re-enable it or something like that... could do the trick) I appreciate any discussions and ideas on the subjects. Here are some already discussed topics on the same subject that I've researched: Mouse wheel jumpy on scrolling Mouse wheel scrolling too fast There's a lot more than that on the net, all of them ends with re-plug solution.

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  • Synaptics drivers are not loading on Kubuntu 13.10 on Dell Vostro 2420

    - by Alok Singh Mahor
    I freshly installed Kubuntu 13.10, 32 bit version on newly purchased Dell Vostro 2420. everything is working fine except scrolling and multitouch features through touchpad. I am able to change position of cursor using touchpad and able to tap (single click and double click) but scrolling is not working I tried to find out solution by searching on google but could not find proper solution to load synaptics drivers. i am listing some details: Laptop: Dell Vostro 2420 Linux Kernel version and distribution: 3.11.0-12-generic, Kubuntu 13.10 output of xinput list is ? Virtual core pointer id=2 [master pointer (3)] ? ? Virtual core XTEST pointer id=4 [slave pointer (2)] ? ? PS/2 Generic Mouse id=12 [slave pointer (2)] ? Virtual core keyboard id=3 [master keyboard (2)] ? Virtual core XTEST keyboard id=5 [slave keyboard (3)] ? Power Button id=6 [slave keyboard (3)] ? Video Bus id=7 [slave keyboard (3)] ? Power Button id=8 [slave keyboard (3)] ? Sleep Button id=9 [slave keyboard (3)] ? Laptop_Integrated_Webcam_HD id=10 [slave keyboard (3)] ? AT Translated Set 2 keyboard id=11 [slave keyboard (3)] ? Dell WMI hotkeys id=13 [slave keyboard (3)] Output of synclient -l is Couldn't find synaptics properties. No synaptics driver loaded? output of lshw is at http://paste.ubuntu.com/6645687/ xserver log and dmesg dont have trace of synaptics kindly tell me how to troubleshoot this problem.

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  • How to scroll hex tiles?

    - by Chris Evans
    I don't seem to be able to find an answer to this one. I have a map of hex tiles. I wish to implement scrolling. Code at present: drawTilemap = function() { actualX = Math.floor(viewportX / hexWidth); actualY = Math.floor(viewportY / hexHeight); offsetX = -(viewportX - (actualX * hexWidth)); offsetY = -(viewportY - (actualY * hexHeight)); for(i = 0; i < (10); i++) { for(j = 0; j < 10; j++) { if(i % 2 == 0) { x = (hexOffsetX * i) + offsetX; y = j * sourceHeight; } else { x = (hexOffsetX * i) + offsetX; y = hexOffsetY + (j * sourceHeight); } var tileselected = mapone[actualX + i][j]; drawTile(x, y, tileselected); } } } The code I've written so far only handles X movement. It doesn't yet work the way it should do. If you look at my example on jsfiddle.net below you will see that when moving to the right, when you get to the next hex tile along, there is a problem with the X position and calculations that have taken place. It seems it is a simple bit of maths that is missing. Unfortunately I've been unable to find an example that includes scrolling yet. http://jsfiddle.net/hd87E/1/ Make sure there is no horizontal scroll bar then trying moving right using the - right arrow on the keyboard. You will see the problem as you reach the end of the first tile. Apologies for the horrid code, I'm learning! Cheers

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  • SEO: Make hashtag links look static

    - by elias94xx
    So I have a website which displays all my content vertically. (like modern websites often do these days). Thus I can't create static links to each section. I'm currently handling the scrolling with javascript. My navigation looks like this. <ul> <li><a href="#services">Services</a></li> <li><a href="#references">References</a></li> <li><a href="#blog">Blog</a></li> <li><a href="#contact">Contact</a></li> </ul> I also created 301 redirect links with htaccess. E.g. /services which leads to /#services. If I were to use them in my navigation, I'd have to trigger the scrolling with the onpopstate event. Thats not really a problem, but would searchengines accept that kind of setup ? I also created a sitemap and submitted it to google, but the indexing is still pending.

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  • On Screen Coin Animation

    - by Siddharth
    am working with side scrolling skater game. I want to perform coin animation such that as player collect coin it moves upside and attach with currency sprite. My main character and coin present in game scene and currency sprite present in HUD layer. This situation creates problem for me. Directly I can not apply modifier to coin because it is side scrolling game so based on main character speed it reaches at different position. That I have checked. So that I have to generate other coin at same position at game layer coin has, in HUD layer and move upward to it. But I didn't able to get its y position correct though I can able to get x position correctly. Many time main character goes downward so it get minus value many time. I also tried following code float[] position = GameHUD.this .convertSceneCoordinatesToLocalCoordinates(GameManager .getInstance().getCoinX(), GameManager.getInstance() .getCoinY()); But I am getting same coordinate as I provide. No difference in that so please some one provide me guidance in that. Because I am near to complete my game. EDIT: Here game layer and hud layer is totally different. Actual coin present in game layer which player has to collect and at same position I want to generate another coin in hud layer to perform some animation. It is recommended to generate coin in hud layer because through that only I can able to complete my target.

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  • Set a 2d camera's position so that a building is under the players feet

    - by Potato
    My issue is this: i am making a scrolling game in XNA, and the camera updates based on the players velocity, but the player never actually moves, he is always in the center of the screen. When he hits the top of the building though i want him to always be on top and sink through the texture in a way like this: what i am doing to make this happen is i am just setting his velocity to 0, so its not moving, but the more velocity he hits a building with the more he sinks through it. I also tried setting the buildings position to the plays Bounding Box's bottom, and this achieved the look i wanted but this also resulted in the other buildings rising in the air, because the velocity was still moving (even if i set it to 0). if it was not a scrolling game, this would be not a problem, because you just set the players position to the top of the building, but because the player never actually moves, i actually need to move the camera to the point where the building is under the players feet without the other buildings rising. (Take note this is note a real camera, it is just a class that moves the objects in the world based on the players velocity). All questions are welcome.

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  • #include file vs iframe or is there a better way

    - by Laurence Burke
    ok simple question about including large mostly static html and asp.net code I am using as of right now #include and I was wondering if iframes would be a better way of handling what I wish to do or is there a better way to do it. here is the current way i'm handling the includes default.aspx <head id="YafHead" runat="server"> <meta id="YafMetaDescription" runat="server" name="description" content="Yet Another Forum.NET -- A bulletin board system written in ASP.NET" /> <meta id="YafMetaKeywords" runat="server" name="keywords" content="Yet Another Forum.net, Forum, ASP.NET, BB, Bulletin Board, opensource" /> <title>Forums</title> <style type="text/css"> .sbutton { background-color:#361800; border:medium none; border-collapse:collapse; color:#FFFFFF; font-family:Tahoma,Arial,Helvetica; font-size:10px; font-weight:bold; vertical-align:middle; } </style> <link href="images/favicon.ico" type="image/ico" rel="shortcut icon" /> <link rel="stylesheet" href="navTopStyle.css" type="text/css" media="screen" /> </head> <body style="margin: 0"> <form id="form1" runat="server" enctype="multipart/form-data"> <table align="center" style="background-color: #ffffff" cellpadding="0" cellspacing="0" width="790px"> <tr> <td> <!--#include file="CComHeader.html"--> </td> </tr> <tr> <td> <YAF:Forum runat="server" ID="forum"></YAF:Forum> </td> </tr> </table> </form> </body> </html> CComHeader.html <table cellpadding="0" cellspacing="0" width="790px"> <tr> <td align="left"> <img src="images/smokechair.jpg" alt="Cigar.com" /><img src="images/cigarcomTitle.gif" alt="Cigar.com" /> </td> <td align="right"> <table width="310px" height="73px" cellpadding="0" cellspacing="0" style="padding-right: 6px"> <tr> <td width="109px" class="welcome" align="left"> Welcome to Cigar.com </td> <td width="195px" class="welcome" align="left"> <div runat="server" id="divUser"> <table cellpadding="0" cellspacing="0" align="right"> <tr> <td width="126px" align="left"> <asp:Label ID="lblUserName" CssClass="welcome" runat="server"></asp:Label></td> <td width="65px" align="left"> <a href="http://www.cigar.com/cs/languages/en-US/docs/faq.aspx">Help</a></td> </tr> </table> </div> <div runat="server" id="divGuest"> <a href="OutsideLogin.aspx">Sign In</a> | <a href="OutsideLogin.aspx">Join</a> | <a href="http://www.cigar.com/cs/languages/en-US/docs/faq.aspx">Help</a> </div> </td> </tr> <tr> <td colspan="2"> <table cellpadding="0" cellspacing="0" > <tr> <td width="234px" align="right"> <asp:DropDownList ID="ddlCriteria" runat="server"> <asp:ListItem>Posts</asp:ListItem> <asp:ListItem>Posted By</asp:ListItem> </asp:DropDownList> <asp:TextBox Width="120px" ID="txtSearch" runat="server"></asp:TextBox> </td> <td width="70px" align="center"> <asp:Button ID="btnSearch" runat="server" Text="Search" CssClass="sbutton" OnClick="btnSearch_Click" /> </td> </tr> </table> </td> </tr> </table> </td> </tr> <tr> <td colspan="2"> <!--#include file="commonTabBar.html" --> </td> </tr> </table> commonTabBar.html <%-- CommonTabBar firebugged from Cigar.com--%> <div class="CommonTabBar"> <script language="javascript"> function tabOver(e) { if (e.className != 'CommonSimpleTabStripSelectedTab') e.className = 'CommonSimpleTabStripTabHover'; } function tabOut(e) { if (e.className != 'CommonSimpleTabStripSelectedTab') e.className = 'CommonSimpleTabStripTab'; } function tabOverSub(e) { if (e.className != 'CommonSimpleTabStripSelectedTabSub') e.className = 'CommonSimpleTabStripTabHoverSub'; } function tabOutSub(e) { if (e.className != 'CommonSimpleTabStripSelectedTabSub') e.className = 'CommonSimpleTabStripTabSub'; } </script> <table border="0" cellpadding="0" cellspacing="0"> <tbody> <tr valign="middle"> <td class="CommonSimpleTabStripTab" style="padding: 0px"> &nbsp; </td> <td class="CommonSimpleTabStripTab" onmouseover="tabOver(this);" onmouseout="tabOut(this);" onclick="window.location = 'http://www.cigar.com/index.asp'"> <a style="float: right; display: block; height: 30px; line-height: 30px; padding-left: 12px; padding-right: 12px; vertical-align: middle;" href="http://www.cigar.com/index.asp"> Home</a> </td> <td class="CommonSimpleTabStripTab" onmouseover="tabOver(this); document.getElementById('ComDropDown2').style.display = 'inline';" onmouseout="tabOut(this); document.getElementById('ComDropDown2').style.display = 'none';"> <a style="float: right; display: block; height: 30px; line-height: 30px; padding-left: 12px; padding-right: 12px; vertical-align: middle;" href="http://www.cigar.com/cigars/index.asp"> Cigars</a> <div id="ComDropDown2" style="border: 1px solid rgb(71, 42, 24); margin: 28px 0px 0px; display: none; background-color: rgb(235, 230, 208); color: rgb(71, 42, 24); position: absolute; float: left; z-index: 200;" onmouseover="document.getElementById('ComDropDown2').style.display = 'inline';" onmouseout="document.getElementById('ComDropDown2').style.display = 'none';"> <ul style="margin: 0px; padding: 0px; width: 100px;"> <li class="CommonSimpleTabStripTabSub" style="margin: 0px; padding: 3px; text-align: left; list-style: none outside none;" onmouseover="tabOverSub(this); " onmouseout="tabOutSub(this); " onclick="window.location = 'http://www.cigar.com/cigars/index.asp'"><a href="http://www.cigar.com/cigars/index.asp" style="line-height: 25px; color: rgb(71, 42, 24);" id="BrandsLink">Brands </a> </li> <li class="CommonSimpleTabStripTabSub" style="margin: 0px; padding: 3px; text-align: left; list-style: none outside none;" onmouseover="tabOverSub(this); " onmouseout="tabOutSub(this); " onclick="window.location = 'http://www.cigar.com/cigars/privatelabel.asp?brand=419'"> <a href="http://www.cigar.com/cigars/privatelabel.asp?brand=419" style="line-height: 25px; color: rgb(71, 42, 24);" id="SamplersLink">Aging Room </a></li> <li class="CommonSimpleTabStripTabSub" style="margin: 0px; padding: 3px; text-align: left; list-style: none outside none;" onmouseover="tabOverSub(this); " onmouseout="tabOutSub(this); " onclick="window.location = 'http://www.cigar.com/cigars/samplers.asp'"><a href="http://www.cigar.com/cigars/samplers.asp" style="line-height: 25px; color: rgb(71, 42, 24);" id="SamplersLink">Samplers </a></li> <li class="CommonSimpleTabStripTabSub" style="margin: 0px; padding: 3px; text-align: left; list-style: none outside none;" onmouseover="tabOverSub(this); " onmouseout="tabOutSub(this); " onclick="window.location = 'http://www.cigar.com/cigars/suggestions.asp'"><a href="http://www.cigar.com/cigars/suggestions.asp" style="line-height: 25px; color: rgb(71, 42, 24);" id="SuggestionsLink">Suggestions </a></li> <li class="CommonSimpleTabStripTabSub" style="margin: 0px; padding: 3px; text-align: left; list-style: none outside none;" onmouseover="tabOverSub(this); " onmouseout="tabOutSub(this); " onclick="window.location = 'http://www.cigar.com/DailyDeal/ccCigarDeals.asp'"><a href="http://www.cigar.com/DailyDeal/ccCigarDeals.asp" style="line-height: 25px; color: rgb(71, 42, 24);" id="SuggestionsLink">Suggestions </a></li> </ul> </div> </td> <td class="CommonSimpleTabStripTab" onmouseover="tabOver(this); document.getElementById('ComDropDown3').style.display = 'inline';" onmouseout="tabOut(this); document.getElementById('ComDropDown3').style.display = 'none';"> <a style="float: right; display: block; height: 30px; line-height: 30px; padding-left: 12px; padding-right: 12px; vertical-align: middle;" href="http://www.cigar.com/cigars/samplers.asp"> Samplers</a> <div id="ComDropDown3" style="border: 1px solid rgb(71, 42, 24); margin: 28px 0px 0px; display: none; background-color: rgb(235, 230, 208); color: rgb(71, 42, 24); position: absolute; float: left; z-index: 200;" onmouseover="document.getElementById('ComDropDown3').style.display = 'inline';" onmouseout="document.getElementById('ComDropDown3').style.display = 'none';"> <ul style="margin: 0px; padding: 0px; width: 100px;"> <li class="CommonSimpleTabStripTabSub" style="margin: 0px; padding: 3px; text-align: left; list-style: none outside none;" onmouseover="tabOverSub(this); " onmouseout="tabOutSub(this); " onclick="window.location = 'http://www.cigar.com/cigars/viewsamplers.asp?subcatid=samp_var'"> <a href="http://www.cigar.com/cigars/viewsamplers.asp?subcatid=samp_var" style="line-height: 25px; color: rgb(71, 42, 24);" id="Variety SamplersLink">Variety Samplers </a> </li> <li class="CommonSimpleTabStripTabSub" style="margin: 0px; padding: 3px; text-align: left; list-style: none outside none;" onmouseover="tabOverSub(this); " onmouseout="tabOutSub(this); " onclick="window.location = 'http://www.cigar.com/cigars/viewsamplers.asp?subcatid=gift_samp'"> <a href="http://www.cigar.com/cigars/viewsamplers.asp?subcatid=gift_samp" style="line-height: 25px; color: rgb(71, 42, 24);" id="Gift SamplersLink">Gift Samplers </a></li> <li class="CommonSimpleTabStripTabSub" style="margin: 0px; padding: 3px; text-align: left; list-style: none outside none;" onmouseover="tabOverSub(this); " onmouseout="tabOutSub(this); " onclick="window.location = 'http://www.cigar.com/cigars/createSampler.asp'"><a href="http://www.cigar.com/cigars/createSampler.asp" style="line-height: 25px; color: rgb(71, 42, 24);" id="Custom SamplerLink">Custom Sampler </a></li> <li class="CommonSimpleTabStripTabSub" style="margin: 0px; padding: 3px; text-align: left; list-style: none outside none;" onmouseover="tabOverSub(this); " onmouseout="tabOutSub(this); " onclick="window.location = 'http://www.cigar.com/cigars/viewsamplers.asp?subcatid=Feat%20Samp'"> <a href="http://www.cigar.com/cigars/viewsamplers.asp?subcatid=Feat%20Samp" style="line-height: 25px; color: rgb(71, 42, 24);" id="Featured SamplersLink">Featured Samplers </a> </li> <li class="CommonSimpleTabStripTabSub" style="margin: 0px; padding: 3px; text-align: left; list-style: none outside none;" onmouseover="tabOverSub(this); " onmouseout="tabOutSub(this); " onclick="window.location = 'http://www.cigar.com/cigars/YouPickOffer.asp'"><a href="http://www.cigar.com/cigars/YouPickOffer.asp" style="line-height: 25px; color: rgb(71, 42, 24);" id="Brand SamplersLink">U Pick 2 Offer </a></li> <li class="CommonSimpleTabStripTabSub" style="margin: 0px; padding: 3px; text-align: left; list-style: none outside none;" onmouseover="tabOverSub(this); " onmouseout="tabOutSub(this); " onclick="window.location = 'http://www.cigar.com/cigars/exclusiveCustomSampler.asp'"> <a href="http://www.cigar.com/cigars/exclusiveCustomSampler.asp" style="line-height: 25px; color: rgb(71, 42, 24);" id="Brand SamplersLink">Gurkha Sampler </a></li> </ul> </div> </td> <td class="CommonSimpleTabStripTab" onmouseover="tabOver(this); document.getElementById('ComDropDown4').style.display = 'inline';" onmouseout="tabOut(this); document.getElementById('ComDropDown4').style.display = 'none';"> <a style="float: right; display: block; height: 30px; line-height: 30px; padding-left: 12px; padding-right: 12px; vertical-align: middle;" href="http://www.cigar.com/gifts/index.asp"> Gifts</a> <div id="ComDropDown4" style="border: 1px solid rgb(71, 42, 24); margin: 28px 0px 0px; display: none; background-color: rgb(235, 230, 208); color: rgb(71, 42, 24); position: absolute; float: left; z-index: 200;" onmouseover="document.getElementById('ComDropDown4').style.display = 'inline';" onmouseout="document.getElementById('ComDropDown4').style.display = 'none';"> <ul style="margin: 0px; padding: 0px; width: 100px;"> <li class="CommonSimpleTabStripTabSub" style="margin: 0px; padding: 3px; text-align: left; list-style: none outside none;" onmouseover="tabOverSub(this); " onmouseout="tabOutSub(this); " onclick="window.location = 'http://www.cigar.com/gifts/viewgifts.asp?subcatid=gift_sets'"> <a href="http://www.cigar.com/gifts/viewgifts.asp?subcatid=gift_sets" style="line-height: 25px; color: rgb(71, 42, 24);" id="Gift SetsLink">Best Sellers </a></li> <li class="CommonSimpleTabStripTabSub" style="margin: 0px; padding: 3px; text-align: left; list-style: none outside none;" onmouseover="tabOverSub(this); " onmouseout="tabOutSub(this); " onclick="window.location = 'http://www.cigar.com/cigars/viewsamplers.asp?subcatid=gift_samp'"> <a href="http://www.cigar.com/cigars/viewsamplers.asp?subcatid=gift_samp" style="line-height: 25px; color: rgb(71, 42, 24);" id="Gift SamplersLink">Gift Samplers </a></li> <li class="CommonSimpleTabStripTabSub" style="margin: 0px; padding: 3px; text-align: left; list-style: none outside none;" onmouseover="tabOverSub(this); " onmouseout="tabOutSub(this); " onclick="window.location = 'http://www.cigar.com/accessories/index.asp'"><a href="http://www.cigar.com/accessories/index.asp" style="line-height: 25px; color: rgb(71, 42, 24);" id="AccesoriesLink">Accesories </a></li> <li class="CommonSimpleTabStripTabSub" style="margin: 0px; padding: 3px; text-align: left; list-style: none outside none;" onmouseover="tabOverSub(this); " onmouseout="tabOutSub(this); " onclick="window.location = 'http://www.cigar.com/club/index.asp'"><a href="http://www.cigar.com/club/index.asp" style="line-height: 25px; color: rgb(71, 42, 24);" id="Cigar of the MonthLink">Cigar of the Month </a></li> <li class="CommonSimpleTabStripTabSub" style="margin: 0px; padding: 3px; text-align: left; list-style: none outside none;" onmouseover="tabOverSub(this); " onmouseout="tabOutSub(this); " onclick="window.location = 'http://www.cigar.com/gifts/certificates.asp'"><a href="http://www.cigar.com/gifts/certificates.asp" style="line-height: 25px; color: rgb(71, 42, 24);" id="Cigar of the MonthLink">Gift Certificates </a></li> </ul> </div> </td> <td class="CommonSimpleTabStripTab" onmouseover="tabOver(this); document.getElementById('ComDropDown5').style.display = 'inline';" onmouseout="tabOut(this); document.getElementById('ComDropDown5').style.display = 'none';"> <a style="float: right; display: block; height: 30px; line-height: 30px; padding-left: 12px; padding-right: 12px; vertical-align: middle;" href="http://www.cigar.com/accessories/index.asp"> Accessories</a> <div id="ComDropDown5" style="border: 1px solid rgb(71, 42, 24); margin: 28px 0px 0px; display: none; background-color: rgb(235, 230, 208); color: rgb(71, 42, 24); position: absolute; float: left; z-index: 200;" onmouseover="document.getElementById('ComDropDown5').style.display = 'inline';" onmouseout="document.getElementById('ComDropDown5').style.display = 'none';"> <ul style="margin: 0px; padding: 0px; width: 100px;"> <li class="CommonSimpleTabStripTabSub" style="margin: 0px; padding: 3px; text-align: left; list-style: none outside none;" onmouseover="tabOverSub(this); " onmouseout="tabOutSub(this); " onclick="window.location = 'http://www.cigar.com/accessories/viewaccessories.asp?subcatid=acc_hum'"> <a href="http://www.cigar.com/accessories/viewaccessories.asp?subcatid=acc_hum" style="line-height: 25px; color: rgb(71, 42, 24);" id="HumidorsLink">Humidors </a></li> <li class="CommonSimpleTabStripTabSub" style="margin: 0px; padding: 3px; text-align: left; list-style: none outside none;" onmouseover="tabOverSub(this); " onmouseout="tabOutSub(this); " onclick="window.location = 'http://www.cigar.com/accessories/viewaccessories.asp?subcatid=acc_cutt'"> <a href="http://www.cigar.com/accessories/viewaccessories.asp?subcatid=acc_cutt" style="line-height: 25px; color: rgb(71, 42, 24);" id="CuttersLink">Cutters </a></li> <li class="CommonSimpleTabStripTabSub" style="margin: 0px; padding: 3px; text-align: left; list-style: none outside none;" onmouseover="tabOverSub(this); " onmouseout="tabOutSub(this); " onclick="window.location = 'http://www.cigar.com/accessories/viewaccessories.asp?subcatid=acc_lite'"> <a href="http://www.cigar.com/accessories/viewaccessories.asp?subcatid=acc_lite" style="line-height: 25px; color: rgb(71, 42, 24);" id="LightersLink">Lighters </a></li> <li class="CommonSimpleTabStripTabSub" style="margin: 0px; padding: 3px; text-align: left; list-style: none outside none;" onmouseover="tabOverSub(this); " onmouseout="tabOutSub(this); " onclick="window.location = 'http://www.cigar.com/accessories/viewaccessories.asp?subcatid=acc_case'"> <a href="http://www.cigar.com/accessories/viewaccessories.asp?subcatid=acc_case" style="line-height: 25px; color: rgb(71, 42, 24);" id="CasesLink">Cases </a> </li> <li class="CommonSimpleTabStripTabSub" style="margin: 0px; padding: 3px; text-align: left; list-style: none outside none;" onmouseover="tabOverSub(this); " onmouseout="tabOutSub(this); " onclick="window.location = 'http://www.cigar.com/accessories/viewaccessories.asp?subcatid=acc_humf'"> <a href="http://www.cigar.com/accessories/viewaccessories.asp?subcatid=acc_humf" style="line-height: 25px; color: rgb(71, 42, 24);" id="HumidificationLink">Humidification </a></li> <li class="CommonSimpleTabStripTabSub" style="margin: 0px; padding: 3px; text-align: left; list-style: none outside none;" onmouseover="tabOverSub(this); " onmouseout="tabOutSub(this); " onclick="window.location = 'http://www.cigar.com/accessories/viewaccessories.asp?subcatid=acc_book'"> <a href="http://www.cigar.com/accessories/viewaccessories.asp?subcatid=acc_book" style="line-height: 25px; color: rgb(71, 42, 24);" id="BooksLink">Books </a> </li> <li class="CommonSimpleTabStripTabSub" style="margin: 0px; padding: 3px; text-align: left; list-style: none outside none;" onmouseover="tabOverSub(this); " onmouseout="tabOutSub(this); " onclick="window.location = 'http://www.cigar.com/accessories/viewaccessories.asp?subcatid=acc_ash'"> <a href="http://www.cigar.com/accessories/viewaccessories.asp?subcatid=acc_ash" style="line-height: 25px; color: rgb(71, 42, 24);" id="AshtraysLink">Ashtrays </a></li> <li class="CommonSimpleTabStripTabSub" style="margin: 0px; padding: 3px; text-align: left; list-style: none outside none;" onmouseover="tabOverSub(this); " onmouseout="tabOutSub(this); " onclick="window.location = 'http://www.cigar.com/accessories/viewaccessories.asp?subcatid=acc_misc'"> <a href="http://www.cigar.com/accessories/viewaccessories.asp?subcatid=acc_misc" style="line-height: 25px; color: rgb(71, 42, 24);" id="OtherLink">Other </a> </li> </ul> </div> </td> <td class="CommonSimpleTabStripTab" onmouseover="tabOver(this);" onmouseout="tabOut(this);" onclick="window.location = 'http://www.cigar.com/sales/index.asp'"> <a style="float: right; display: block; height: 30px; line-height: 30px; padding-left: 12px; padding-right: 12px; vertical-align: middle;" href="http://www.cigar.com/sales/index.asp"> Sales</a> </td> <td class="CommonSimpleTabStripTab" onmouseover="tabOver(this); document.getElementById('ComDropDown8').style.display = 'inline';" onmouseout="tabOut(this); document.getElementById('ComDropDown8').style.display = 'none';"> <a style="float: right; display: block; height: 30px; line-height: 30px; padding-left: 12px; padding-right: 12px; vertical-align: middle;" href="http://www.cigar.com/cs/">Community</a> <div id="ComDropDown8" style="border: 1px solid rgb(71, 42, 24); margin: 28px 0px 0px; display: none; background-color: rgb(235, 230, 208); color: rgb(71, 42, 24); position: absolute; float: left; z-index: 200;" onmouseover="document.getElementById('ComDropDown8').style.display = 'inline';" onmouseout="document.getElementById('ComDropDown8').style.display = 'none';"> <ul style="margin: 0px; padding: 0px; width: 100px;"> <li class="CommonSimpleTabStripTabSub" style="margin: 0px; padding: 3px; text-align: left; list-style: none outside none;" onmouseover="tabOverSub(this); " onmouseout="tabOutSub(this); " onclick="window.location = 'http://www.cigar.com/cs/forums/'"><a href="http://www.cigar.com/cs/forums/" style="line-height: 25px; color: rgb(71, 42, 24);" id="ForumsLink">Forums </a> </li> <li class="CommonSimpleTabStripTabSub" style="margin: 0px; padding: 3px; text-align: left; list-style: none outside none;" onmouseover="tabOverSub(this); " onmouseout="tabOutSub(this); " onclick="window.location = 'http://www.cigar.com/cs/blogs/'"><a href="http://w

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  • XNA - Use Mouse To Rotate & Arrow Keys To Scroll A Linearly Wrapped Texture:

    - by The Thing
    Using XNA I'm working on my first, relatively simple, videogame for the PC. At the moment my game window is 1024 X 768 and I have a 'Starfield' linearly wrapped background texture 1280 X 1280 in size whose origin has been set to its center point (width / 2, height / 2). This texture is drawn onscreen using (graphics.PreferredBackBufferWidth / 2, graphics.PreferredBackBufferHeight / 2) to place the origin in the center of the window. I want to be able to use the horizontal movement of the mouse to rotate my texture left or right and use the arrow keys to scroll the texture in four directions. From my own related coding experiments I have found that once I rotate the texture it no longer scrolls in the direction I want, it's as if somehow the XNA framework's 'sense of direction' has been 'rotated' along with the texture. As an example of what I've described above lets say I rotate the texture 45 degrees to the right, then pressing the up arrow key results in the texture scrolling diagonally from top-right to bottom-left. This is not what I want, regardless of the degree or direction of rotation I want my texture to scroll straight up, straight down, or to the left or right depending on which arrow key was pressed. How do I go about accomplishing this? Any help or guidance is appreciated. To finish up there are two points I'd like to clarify: [1] The reason I'm using linear wrapping on my starfield texture is that it gives a nice impression of an endless starfield. [2] Using a texture at least 1280 X 1280 in conjunction with a game window of 1024 X 768 means that at no point in it's rotation will the edges of the texture become visible. Thanks for reading..... Update # 1 - as requested by RCIX: The code below is what I was referring to earlier when I mentioned 'related coding experiments'. As you can see I am scrolling a linearly wrapped texture in the direction I've moved the mouse relative to the center of the screen. This works perfectly if I don't rotate the texture, but once I do rotate it the direction of the scrolling gets messed up for some reason. public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; int x; int y; float z = 250f; Texture2D Overlay; Texture2D RotatingBackground; Rectangle? sourceRectangle; Color color; float rotation; Vector2 ScreenCenter; Vector2 Origin; Vector2 scale; Vector2 Direction; SpriteEffects effects; float layerDepth; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } protected override void Initialize() { graphics.PreferredBackBufferWidth = 1024; graphics.PreferredBackBufferHeight = 768; graphics.ApplyChanges(); Direction = Vector2.Zero; IsMouseVisible = true; ScreenCenter = new Vector2(graphics.PreferredBackBufferWidth / 2, graphics.PreferredBackBufferHeight / 2); Mouse.SetPosition((int)graphics.PreferredBackBufferWidth / 2, (int)graphics.PreferredBackBufferHeight / 2); sourceRectangle = null; color = Color.White; rotation = 0.0f; scale = new Vector2(1.0f, 1.0f); effects = SpriteEffects.None; layerDepth = 1.0f; base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); Overlay = Content.Load<Texture2D>("Overlay"); RotatingBackground = Content.Load<Texture2D>("Background"); Origin = new Vector2((int)RotatingBackground.Width / 2, (int)RotatingBackground.Height / 2); } protected override void UnloadContent() { } protected override void Update(GameTime gameTime) { float timePassed = (float)gameTime.ElapsedGameTime.TotalSeconds; MouseState ms = Mouse.GetState(); Vector2 MousePosition = new Vector2(ms.X, ms.Y); Direction = ScreenCenter - MousePosition; if (Direction != Vector2.Zero) { Direction.Normalize(); } x += (int)(Direction.X * z * timePassed); y += (int)(Direction.Y * z * timePassed); //No rotation = texture scrolls as intended, With rotation = texture no longer scrolls in the direction of the mouse. My update method needs to somehow compensate for this. //rotation += 0.01f; base.Update(gameTime); } protected override void Draw(GameTime gameTime) { spriteBatch.Begin(SpriteSortMode.Deferred, null, SamplerState.LinearWrap, null, null); spriteBatch.Draw(RotatingBackground, ScreenCenter, new Rectangle(x, y, RotatingBackground.Width, RotatingBackground.Height), color, rotation, Origin, scale, effects, layerDepth); spriteBatch.Draw(Overlay, Vector2.Zero, Color.White); spriteBatch.End(); base.Draw(gameTime); } }

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  • Resolving bounding box collision detection

    - by ndg
    I'm working on a simple collision detection and resolution method for a 2d tile-based bounding box system. Collision appears to work correctly, but I'm having issues with resolving a collision after it has happened. Essentially what I'm attempting to do is very similar to this approach. The problem I'm experiencing is that because objects can be traveling with both horizontal and vertical velocity, my resolution code causes the object to jump incorrectly. I've drawn the following annotation to explain my issue. In this example, because my object has both horizontal and vertical velocity, my object (which is heading upwards and collides with the bottom of a tile) has it's position altered twice: To correctly adjust it's vertical position to be beneath the tile. To incorrectly adjust it's horizontal position to be to the left of the tile. Below is my collision/resolution code in full: function intersects(x1, y1, w1, h1, x2, y2, w2, h2) { w2 += x2; w1 += x1; if (x2 > w1 || x1 > w2) return false; h2 += y2; h1 += y1; if (y2 > h1 || y1 > h2) return false; return true; } for(var y = 0; y < this.game.level.tiles.length; y++) { for(var x = 0; x < this.game.level.tiles[y].length; x++) { var tile = this.game.level.getTile(x, y); if(tile) { if( this.velocity.x > 0 && intersects(this.position.x+dx+this.size.w, this.position.y+dy, 1, this.size.h, x*tileSize, y*tileSize, tileSize, tileSize) ) { this.position.x = ((x*tileSize)-this.size.w); hitSomething = true; break; } else if( this.velocity.x < 0 && intersects(this.position.x+dx, this.position.y+dy, 1, this.size.h, x*tileSize, y*tileSize, tileSize, tileSize) ) { this.position.x = ((x*tileSize)+tileSize); hitSomething = true; break; } if( this.velocity.y > 0 && intersects(this.position.x+dx, this.position.y+dy+this.size.h, this.size.w, 1, x*tileSize, y*tileSize, tileSize, tileSize) ) { this.position.y = ((y*tileSize)-this.size.h); hitSomething = true; break; } else if( this.velocity.y < 0 && intersects(this.position.x+dx, this.position.y+dy, this.size.w, 1, x*tileSize, y*tileSize, tileSize, tileSize) ) { this.position.y = ((y*tileSize)+tileSize); hitSomething = true; break; } } } } if(hitSomething) { this.velocity.x = this.velocity.y = 0; dx = dy = 0; this.setJumping(false); }

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  • how to add a checkbox in a listview?

    - by Bugzy bug
    hello guys, i have a question, been stuck for a while, i dont know how can i add a checkbox in the list, for example if I have a list of items i want to be able to check them. my xml code is the following: <LinearLayout android:id="@+id/topLayout" android:orientation="vertical" android:layout_width="fill_parent" android:layout_centerHorizontal="true" android:layout_height="wrap_content"> </LinearLayout> <LinearLayout android:id="@+id/middleLayout" android:orientation="horizontal" android:layout_height="wrap_content" android:layout_width="fill_parent"> <LinearLayout android:id="@+id/leftMiddleLayout" android:orientation="vertical" android:layout_below="@+id/topLayout" android:layout_above="@+id/bottomLayout" android:layout_width="60px" android:layout_height="wrap_content" > <ListView android:id="@+id/checkboxList" android:layout_width="fill_parent" android:layout_height="wrap_content" ></ListView> <CheckBox android:id="@+id/checkbox" android:layout_width="wrap_content" android:layout_height="wrap_content" android:checked="false" android:text="test"> </CheckBox> </LinearLayout> <LinearLayout android:id="@+id/rightMiddleLayout" android:orientation="vertical" android:layout_below="@+id/topLayout" android:layout_above="@+id/bottomLayout" android:layout_width="280px" android:layout_height="wrap_content" > <ListView android:id="@+id/list" android:layout_width="fill_parent" android:layout_height="wrap_content" ></ListView> <TextView android:id="@+id/text" android:layout_width="fill_parent" android:layout_height="wrap_content"/> </LinearLayout> </LinearLayout> <LinearLayout android:id="@+id/bottomLayout" android:layout_alignParentBottom="true" android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="wrap_content" android:paddingBottom="5pt" > <EditText android:id="@+id/insertNewItem" android:layout_width="220px" android:layout_height="wrap_content" /> <TextView android:layout_width="10px" android:layout_height="wrap_content" /> <Button android:id="@+id/addItemButton" android:layout_width="wrap_content" android:layout_height="fill_parent" android:text="Add Item"/> </LinearLayout> if you have any ideas please let me know, its for my academic studies :(( Thank you!

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  • Nested Linear layout only shows first view after being set from gone to visible in Android

    - by Adam
    Hi guys, I am developing an Android app but I'm still pretty new. I want to have a button, and when you push that button, a few TextViews and Buttons will appear. So I have a main linear layout, and then another linear layout nested inside containing the things I want hidden. I have the nested linear layout set to android:visibility="gone". The problem I am having is that it only shows the first item inside the hidden linear layout instead of all of them. The way I try to make it appear is vgAddView = (ViewGroup)findViewById(R.id.add_details); btnAche.setOnClickListener(new OnClickListener(){ public void onClick(View v){ vgAddView.setVisibility(0); } }); My XML file is this <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <Button android:text="@string/but_stomach_ache" android:id="@+id/but_stomach_ache" android:layout_width="fill_parent" android:layout_height="wrap_content"> </Button> <Button android:text="@string/but_food" android:id="@+id/but_food" android:layout_width="fill_parent" android:layout_height="wrap_content"> </Button> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:id="@+id/add_details" android:visibility="gone"> <TextView android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:text="@string/when_happen"> </TextView> <Button android:text="@string/happen_now" android:id="@+id/happen_now" android:layout_width="fill_parent" android:layout_height="wrap_content"> </Button> </LinearLayout> </LinearLayout>

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  • Android fragments problems different layouts

    - by juan
    I have two layouts: one for portait with one container and another for landscape with two containers. In the first layout I show a fragment and when the user select one element, I replace the fragment with another (with FragmentTransation.Replace). <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" > <LinearLayout android:id="@+id/container1" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" /> </RelativeLayout> In the second layout I want to show the two fragments at one time, one in the first container and the second in the second container. <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="horizontal" > <LinearLayout android:id="@+id/container1" android:layout_width="0dp" android:layout_height="match_parent" android:layout_weight="3" android:orientation="vertical" /> <LinearLayout android:id="@+id/container2" android:layout_width="0dp" android:layout_height="match_parent" android:layout_weight="7" android:orientation="vertical" /> </LinearLayout> But I can't make this works with configuration changes. I try use different names for containers, try add fragments when only bundle is null,... Someone have a working code of this case?

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  • 2D Ball Collisions with Corners

    - by Aaron
    I'm trying to write a 2D simulation of a ball that bounces off of fixed vertical and horizontal walls. Simulating collisions with the faces of the walls was pretty simple--just negate the X-velocity for a vertical wall or the Y-velocity for a horizontal wall. The problem is that the ball can also collide with the corners of the walls, where a horizontal wall meets with a vertical wall. I have already figured out how to detect when a collision with a corner is occurring. My question is how the ball should react to this collision--that is, how its X and Y velocities will change as a result. Here's a list of what I already know or know how to find: *The X and Y coordinates of the ball's center during the frame when a collision is detected *The X and Y components of the ball's velocity *The X and Y coordinates of the corner *The angle between the ball's center and the corner *The angle in which the ball is traveling just before the collision *The amount that the ball is overlapping the corner when the collision is detected I'm guessing that it's best to pretend that the corner is an infinitely small circle, so I can treat a collision between the ball and that circle as if the ball were colliding with a wall that runs tangent to the circles at the point of collision. It seems to me that all I need to do is rotate the coordinate system to line up with this imaginary wall, reverse the X component of the ball's velocity under this system, and rotate the coordinates back to the original system. The problem is that I have no idea how to program this. By the way, this is an ideal simulation. I'm not taking anything like friction or the ball's rotation into account. I'm using Objective-C, but I'd really just like a general algorithm or some advice. Many thanks if anyone can help!

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  • Dynamically manipulate php cookies with javascript/jquery

    - by pundit
    Hi guys, I'm currently building a dynamic menu bar(vertical and horizontal). in the default position its vertical. the user have the option to show the horizontal position and hide and vertical. I am currently doing that with javascript/ jquery. in order to keep the menu bar in the horizontal position i am keeping a count with a cookie. the problem is that when i use the click function in javascript i want to change the value of the cookie. i have no knowledge of how to do this. Can anyone assist me with this. all help would be appreciated. <?php setcookie('menu', 1, time()+(86400)); ?> $(document).ready(function() { $('#temp').hide(); if(<?php echo $_COOKIE['menu'];?> == 1){ $('#topmenu').hide(); $('#sidemenu').floating().dropShadow().floating(); $('#sidemenu_bottom').hide(); }else{ $('#topmenu').show(); $('#topmenu').dropShadow(); $('#sidemenu').hide(); $('#sidemenu').removeShadow(); } $('#move').click(function(){ $('#sidemenu').hide("drop",{},2000); $('#sidemenu').removeShadow(); $('#topmenu').show(); $('#topmenu').dropShadow(); $('#sidemenu_bottom').show(); $('#sidemenu_bottom').floating().dropShadow().floating(); }); }); This is what i have so far and the default cookie is working as well as the javascript. its just to change the cookie value now. thanks.

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  • Android -Layout Manager not showing buttons

    - by Arun
    The following is my code. I want an interface where I have a single line textbox, a multiline textbox with 2 buttons below. I want the multiline textbox to occupy all the space available after rendering the buttons and textbox. For this I created two LinearLayouts inside the main layout. The first one has vertical orientation with layout_width set to fill_parent. The second one is horizontal with fill_parent again. The first one has a textbox for which I have set the layout_height to fill parent. The second one has two textboxes OK and Cancel. When I run this application I get the UI, but the Buttons are very small. I have to set the button height manually. What am I doing wrong here. I don't want to hard code the button height. <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <LinearLayout android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_weight="1"> <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="Name"></TextView> <EditText android:layout_width="fill_parent" android:layout_height="wrap_content"></EditText> <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="Contents"></TextView> <EditText android:layout_width="fill_parent" android:layout_height="fill_parent" android:gravity="top" /> </LinearLayout> <LinearLayout android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_weight="1"> <Button android:id="@+id/okbutt" android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="OK" android:layout_weight="1" /> <Button android:layout_width="fill_parent" android:layout_height="fill_parent" android:text="Cancel" android:layout_weight="1" /> </LinearLayout> Thanks, Arun

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  • Three Checkboxes, One must be selected to enable submit button, needs Jquery?

    - by Jamie
    I have between 1-three checkboxes and by default they are all disabled. In order for the submit button to be active ove checkbox minumum must be selected. Can someone help me with a jquery snippet to achieve this? My markup looks like this and the site used jquery 1.42. Please and thankyou! <form action="/cart/add" method="post" id="pform"> <h3 class="goudy">Make your selection:</h3> <ul id="variants"> <li> <input type="checkbox" name="id[]" value="39601622" id="radio_39601622" style="vertical-align: middle;" class="required" /> <label for="radio_39601622[]">$38.00 - Original Antique Photo</label> </li> <li> <input type="checkbox" name="id[]" value="39601632" id="radio_39601632" style="vertical-align: middle;" class="required" /> <label for="radio_39601632[]">$8.99 - SCAN</label> </li> <li> <input type="checkbox" name="id" value="39777962" id="radio_39777962" style="vertical-align: middle;" class="required" /> <label for="radio_39777962">$2.99 - Rigid Sleeve</label> </li> </ul> <div class="buttons clearfix"> <input type="image" src="../images/add-to-cart.png" name="add" value="Add to Cart" id="add" class="send-to-cart" /> </div> </form>

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  • Android - Linear Layout arrangement, not positioning as expected

    - by Arun
    The following is my code. I want an interface where I have a single line textbox, a multiline textbox with 2 buttons below. I want the multiline textbox to occupy all the space available after rendering the buttons and textbox. For this I created two LinearLayouts inside the main layout. The first one has vertical orientation with layout_width set to fill_parent. The second one is horizontal with fill_parent again. The first one has a textbox for which I have set the layout_height to fill parent. The second one has two textboxes OK and Cancel. When I run this application I get the UI, but the Buttons are very small (about 5px in height). I have to set the button height manually. What am I doing wrong here. I don't want to hard code the button height. <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <LinearLayout android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_weight="1"> <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="Name"></TextView> <EditText android:layout_width="fill_parent" android:layout_height="wrap_content"></EditText> <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="Contents"></TextView> <EditText android:layout_width="fill_parent" android:layout_height="fill_parent" android:gravity="top" /> </LinearLayout> <LinearLayout android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_weight="1"> <Button android:id="@+id/okbutt" android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="OK" android:layout_weight="1" /> <Button android:layout_width="fill_parent" android:layout_height="fill_parent" android:text="Cancel" android:layout_weight="1" /> </LinearLayout> Thanks, Arun

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  • Form not updating usercontrol

    - by user328259
    From the post "Growing user control not updating"... Using C#, .Net 2.0 in a Windows environment. UserControl1 - draws cells to a bitmap buffer dependent upon NumberOfCells property UserControl2 - panel contains UserControl1 which displays vertical scroll when necessary; also contains NumberOfCells which sets UserControl1's NumberOfCells. Formf1 - contains NumericUpDown controls (just increments) which updates the UserControl2 - suppose to! When I increment the control on the form by say 20, UserControl1 adds the necessary cells, UserControl2 displays the vertical scroll bar accordingly, BUT the form does not 'redraw' to the updated/correct image!! Meaning, after I increment by 20, cells are added, vertical scrool bar added... but the image shown is just everything else expanding. I reset the control to scoll to the very TOP and the scrolling works, but the image is still staic... UNTIL I resize my form, more specifically, when I change it from maximize to window or vice versa!!! What can I do to 'reset/redraw' the correct image???? Thank you in advance. Lawrence

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  • center div tags inside parent div

    - by Senthilnathan
    I have two div tags inside a parent div. I want to display the two divs in same line and centered. Below is the html code. <div id="parent"> <div id="addEditBtn" style="display:inline-block; vertical-align: middle; width:20px; cursor:pointer;" class="ui-state-default ui-corner-all"> <span class="ui-icon ui-icon-pencil"></span></div> <div id="deleteBtn" style="display:inline-block; vertical-align: middle; width:20px; cursor:pointer;" class="ui-state-default ui-corner-all"> <span class="ui-icon ui-icon-trash"></span></div> </div> I tried with "display:inline-block; vertical-align: middle;" but its getting aligned left. Please help me out to centered the div tags inside the parent div.

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  • CSS Table Formatting to a HTML Table

    - by Rurigok
    I am attempting to provide CSS formating to two HTML tables, but I cannot. I am setting up a webpage in HTML & CSS (with the CSS in an external sheet) and the layout of the website depends on the tables. There are 2 tables, one for the head and another for the body. They are set up whereas content is situated in one middle column of 60% width, with one column on each side of the center with 20% width each, along with other table formatting. My question is - how can I format the tables in CSS? I successfully formatted them in HTML, but this will not do. This is the CSS code for the tables - each table has the id layouttable: #layouttable{border:0px;width:100%;} #layouttable td{width:20%;vertical-align:top;} #layouttable td{width:60%;vertical-align:top;background-color:#E8E8E8;} #layouttable td{width:20%;vertical-align:top;} The tables in the html document both each have, in respective order, these elements (with content inside not shown): <table id="layouttable"><tr><td></td><td></td><td></td></tr></table> Does anyone have any idea why this CSS is not working, or can write some code to fix it? If further explanation is needed, please, ask.

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  • Matching up text in 2 different columns in a table?

    - by user297663
    Hey guys, I have recently been working on a pastebin script (for fun) and I've come across a problem that I can't seem to solve in CSS. I have a table with 2 columns. 1 column is used to display the line numbers and the 2nd column is used to display the code. I can't seem to get the numbers match up with the lines in the code so it looks all weird (example: www.zamnproductions.com/paste.php?id=32). Take a look at my code (the snippet): <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> td.num { vertical-align: top; } td.numbers { display:table-cell; padding:1px; vertical-align: top; line-height:25px; } td.code { display:table-cell; vertical-align: top; line-height:20px; } #hide { display:none; } #leftcontent { position: absolute; left:10px; top:119px; width:200px; background:#fff; border:0px solid #000; } #centercontent { background:#fff; margin-left: 199px; margin-right:199px; border:0px solid #000; voice-family: "\"}\""; voice-family: inherit; margin-left: 201px; margin-right:201px; } htmlbody #centercontent { margin-left: 202px; margin-right:201px; } Here is the part where the table is made: listNumbers($_GET['id']); ? viewCode($_GET['id']); ?

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  • Workaround to extend limited screen real-estate on Windows?

    - by Brian
    I need a means to use a software tool that requires at least 900 pixels of vertical resolution (as in, the "OK" button to save settings won't be reachable on smaller displays) on a laptop/projector with only 768 pixels of vertical resolution for a training session. So far the only workaround that's been suggested is to memorize the number of tab stops to reach the "OK" and "Cancel" buttons. Any suggestions on a better workaround? What I'd like to see is a utility that would let me treat the physical display as a 1024x768 view port into a larger, virtual display area. Does anything like that exist? Anything else that might help?

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