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  • Window manipulation and inctences control

    - by touki
    In my application there are only 2 windows — win_a & win_b, on each of these windows there is button that call another window, e.g. click on btn1 of win_a will call win_b, click on btn2 of win_b will show win_a. Desired behaviour: 1. Only one instance of object is premitted at the same time, e.g. situation, where 2 instances of win_a running at the same time is not permitted. When you click on button that calls windows that already exist this action will only change a focus to needed window. If you call a window that previously had been created, but after this has been closed this action will create a new instance of this window. E.g. there are 2 running windows. you close one of them and after try to call this window back, so related button will create it. How to write it in WPF (XAML + C#). For the moment I wrote a version that can create a lot of instances of the same window (no number of instances control implemented), but I want to see only one instance of the same window, as we can see it in a lot of applications. Example of my code: Window win = new Window(); win.Show(); Thanks.

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  • How to disable the "roll up" / "shade" keyboard shortcut in Gnome 3 (after upgrading to 12.04)?

    - by torpesco
    I am using Gnome 3. After upgrading from 11.10 to 12.04, "Ctrl-Alt-S" was reclaimed for use in toggling the shaded state of a window. I have checked the following places, and I haven't been able to find any instance of a keybinding set for toggling the shaded state. System Settings / Hardware / Keyboard / Shortcuts (as per How do I disable Ctrl+Alt+s to minimize a window?) I even tried setting a different shortcut. Made no difference. dconf-editor (now deprecated, from what I've found) gconf-editor/gsettings What am I missing?

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  • How to remove window applet from Gnome3?

    - by Filip Nowak
    I installed today window applet for Gnome3 from this webupd8 post. The effect of the installation shown in the picture. I tried apt-get remove --purge and nothing happens. How do I remove this window applet? http://i.stack.imgur.com/D1s9b.jpg When i try metacity --replace &unity [1] 3171 Checking if settings need to be migrated ...no Checking if internal files need to be migrated ...no Backend : gconf Integration : true Profile : default Adding plugins Skipping upgrade com.canonical.unity.unity.01.upgrade Skipping upgrade com.canonical.unity.unity.02.upgrade Initializing core options...done Initializing bailer options...done Initializing detection options...done Initializing composite options...done Initializing opengl options...done Initializing decor options...done Initializing move options...done Initializing vpswitch options...done Initializing gnomecompat options...done Initializing grid options...done Initializing mousepoll options...done Initializing place options...done Initializing resize options...done Initializing animation options...done Initializing wall options...done Initializing session options...done Initializing workarounds options...done Initializing wobbly options...done compiz (expo) - Warn: failed to bind image to texture Initializing expo options...done Initializing ezoom options...done Initializing staticswitcher options...done Initializing fade options...done Initializing scale options...done Screen geometry changed: 0x0x1920x1080 Initializing unityshell options...done DEBUG 2012-02-19 21:22:40 glib <unknown>:0 Setting to primary screen rect: x=0 y=0 w=1920 h=1080 WARN 2012-02-19 21:22:40 unity.favorites FavoriteStoreGSettings.cpp:138 Unable to load GDesktopAppInfo for 'bluefish.desktop' WARN 2012-02-19 21:22:40 unity.favorites FavoriteStoreGSettings.cpp:138 Unable to load GDesktopAppInfo for 'filezilla.desktop' WARN 2012-02-19 21:22:40 unity.favorites FavoriteStoreGSettings.cpp:138 Unable to load GDesktopAppInfo for 'gimp.desktop' WARN 2012-02-19 21:22:40 glib.glib-gobject <unknown>:0 invalid cast from `BamfWindow' to `BamfApplication' WARN 2012-02-19 21:22:40 glib.glib-gobject <unknown>:0 invalid cast from `BamfWindow' to `BamfApplication' WARN 2012-02-19 21:22:40 glib.glib-gobject <unknown>:0 invalid cast from `BamfWindow' to `BamfApplication' WARN 2012-02-19 21:22:40 glib.glib-gobject <unknown>:0 invalid cast from `BamfWindow' to `BamfApplication' WARN 2012-02-19 21:22:40 glib.glib-gobject <unknown>:0 invalid cast from `BamfWindow' to `BamfApplication' WARN 2012-02-19 21:22:40 glib.glib-gobject <unknown>:0 invalid cast from `BamfWindow' to `BamfApplication' WARN 2012-02-19 21:22:40 glib.glib-gobject <unknown>:0 invalid cast from `BamfWindow' to `BamfApplication' WARN 2012-02-19 21:22:40 glib.glib-gobject <unknown>:0 invalid cast from `BamfWindow' to `BamfApplication' WARN 2012-02-19 21:22:40 glib.glib-gobject <unknown>:0 invalid cast from `BamfWindow' to `BamfApplication' WARN 2012-02-19 21:22:40 glib.glib-gobject <unknown>:0 invalid cast from `BamfWindow' to `BamfApplication' WARN 2012-02-19 21:22:40 glib.glib-gobject <unknown>:0 invalid cast from `BamfWindow' to `BamfApplication' WARN 2012-02-19 21:22:40 glib.glib-gobject <unknown>:0 invalid cast from `BamfWindow' to `BamfApplication' WARN 2012-02-19 21:22:40 glib.glib-gobject <unknown>:0 invalid cast from `BamfWindow' to `BamfApplication' WARN 2012-02-19 21:22:40 glib.glib-gobject <unknown>:0 invalid cast from `BamfWindow' to `BamfApplication' WARN 2012-02-19 21:22:40 glib.glib-gobject <unknown>:0 invalid cast from `BamfWindow' to `BamfApplication' WARN 2012-02-19 21:22:40 glib.glib-gobject <unknown>:0 invalid cast from `BamfWindow' to `BamfApplication' WARN 2012-02-19 21:22:40 glib.glib-gobject <unknown>:0 invalid cast from `BamfWindow' to `BamfApplication' WARN 2012-02-19 21:22:40 glib.glib-gobject <unknown>:0 invalid cast from `BamfWindow' to `BamfApplication' WARN 2012-02-19 21:22:40 glib.glib-gobject <unknown>:0 invalid cast from `BamfWindow' to `BamfApplication' WARN 2012-02-19 21:22:40 glib.glib-gobject <unknown>:0 invalid cast from `BamfWindow' to `BamfApplication' WARN 2012-02-19 21:22:40 glib.glib-gobject <unknown>:0 invalid cast from `BamfWindow' to `BamfApplication' Setting Update "texture_filter" Setting Update "sync_to_vblank" Setting Update "fullscreen_visual_bell" Setting Update "panel_opacity" Setting Update "launcher_opacity" Setting Update "icon_size" WARN 2012-02-19 21:23:32 unity.glib.dbusproxy GLibDBusProxy.cpp:255 Cannot call method InfoRequest proxy /com/canonical/unity/lens/applications does not exist WARN 2012-02-19 21:23:32 unity.glib.dbusproxy GLibDBusProxy.cpp:255 Cannot call method SetActive proxy /com/canonical/unity/lens/applications does not exist WARN 2012-02-19 21:23:32 unity.glib.dbusproxy GLibDBusProxy.cpp:255 Cannot call method InfoRequest proxy /com/canonical/unity/lens/commands does not exist WARN 2012-02-19 21:23:32 unity.glib.dbusproxy GLibDBusProxy.cpp:255 Cannot call method SetActive proxy /com/canonical/unity/lens/commands does not exist WARN 2012-02-19 21:23:32 unity.glib.dbusproxy GLibDBusProxy.cpp:255 Cannot call method InfoRequest proxy /com/canonical/unity/lens/files does not exist WARN 2012-02-19 21:23:32 unity.glib.dbusproxy GLibDBusProxy.cpp:255 Cannot call method SetActive proxy /com/canonical/unity/lens/files does not exist WARN 2012-02-19 21:23:32 unity.glib.dbusproxy GLibDBusProxy.cpp:255 Cannot call method InfoRequest proxy /com/canonical/unity/lens/music does not exist WARN 2012-02-19 21:23:32 unity.glib.dbusproxy GLibDBusProxy.cpp:255 Cannot call method SetActive proxy /com/canonical/unity/lens/music does not exist WARN 2012-02-19 21:23:33 unity.iconloader IconLoader.cpp:509 Unable to load contents of file:///usr/share/icons/unity-icon-theme/places/svg/category-available.svg: Blad podczas otwierania pliku: Nie ma takiego pliku ani katalogu WARN 2012-02-19 21:23:33 unity.iconloader IconLoader.cpp:509 Unable to load contents of file:///usr/share/icons/unity-icon-theme/places/svg/category-installed.svg: Blad podczas otwierania pliku: Nie ma takiego pliku ani katalogu

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  • Creating reproducible builds to verify Free Software

    - by mikkykkat
    Free Software is about freedom and privacy, Open Source software is great but making that fully practical usually won't happen. Most Free Software developers publicize binaries that we can't verify are really compiled from the source code or have something bad injected already! We have the freedom to change the code, but privacy for ordinary users is missing. For desktop software there is a lot of languages and opportunities to create Free Software with a reproducible build process (compiling source code to always produce the exact same binary), but for mobile computing I don't know if same thing is possible or not? Mobile devices are probably the future of computing and Android is the only Open Source environment so far which accept Java for coding. Compiling same Android application won't result in the exact same binary every time. For Open Source Android apps how we can verify the produced binary (.apk) is really compiled from the source code? Is there any way to create reproducible builds from the Android SDK or does Java fail here for Free Software? is there any java software ever wrote with a reproducible build?

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  • Does a system exist to facilitate virtual meetings and file sharing?

    - by CSharp Mania
    I'm looking for a system that is similar to an online classroom setup but allows for virtual meeting rooms with video/audio conferencing, and of course file sharing. I'm preferring an open source solution that I can edit/tweak myself as needed, and is of course free. Ultimately, I guess what I'm looking for is something that we could possibly tweak to give our own "branded" look and feel, if possible, along with full integration within our own servers. Thus the reason I brought up open source solutions. Do you masters of the web know of such a system available? If so, do you have a preferred one that you would suggest? OR, can such a system be developed by slapping together a couple of open source projects to derive at what is desired? Thanks for sharing your expertise. (FYI - I am a developer that is comfortable with PHP and C#. I'm not experienced with Ruby or Python, but a system using them or something else is acceptable. We can figure it out I'm sure.)

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  • How successful is GPL in reaching its goals?

    - by StasM
    There are, broadly, two types of FOSS licenses when it relates to commercial usage of the code - let's say the GPL-type and the BSD-type. The first is, broadly, restrictive about commercial usage (by usage I also mean modification and redistribution, as well as creating derived works, etc.) of the code under the license, and the second is much more permissive. As I understand, the idea behind GPL-type licenses is to encourage people to abandon the proprietary software model and instead convert to the FOSS code, and the license is the instrument to entice them to do so - i.e. "you can use this nice software, but only if you agree to come to our camp and play by our rules". What I want to ask is - was this strategy successful so far? I.e. are there any major achievements in the form of some big project going from closed to open because of GPL or some software being developed in the open only because GPL made it so? How big is the impact of this strategy - compared, say, to the world where everybody would have BSD-type licenses or release all open-source code under public domain? Note that I am not asking if FOSS model is successful - this is beyond question. What I am asking is if the specific way of enticing people to convert from proprietary to FOSS used by GPL-type and not used by BSD-type licenses was successful. I also don't ask about the merits of GPL itself as the license - just about the fact of its effectiveness.

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  • iphone - button outside MPMoviePlayerController window not responding

    - by Mike
    I have created a MPMoviePlayerController to play a movie. As the movie likes to play landscape in full screen, when the movie is about to play, I grab its window and resize it to be smaller. At the same time, I add a view to the movie's window and this view contains several buttons, that are supposed to be around the movie. As the movie's window is reduced in size, I have to scale the buttons' view up, so the buttons do not reduce in size. I ended with this What you can see here is this: four buttons (green rectangles), the reduced movie's window and the application's window, that now is visible because the movie's window was reduced. The problem is that the buttons just work if you click on their regions inside the movie's window (A). If you click them on the region outside (B) they don't work. WHen you click on B, TouchesMoved on the main view controller receives the touch and the button doesn't do its action. How can this be solved? thanks for any help

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  • Fit Lightbox container in window if image is larger

    - by Bobe
    I'm just looking for a simple way to set the max width and height of the Lightbox container and image based on the window size if the image is larger than the current window size. So say the image is 2000x1200 and the window is 1280x1024, then the max-height and max-width of div.lb-outerContainer and img.lb-image should be set to $(window).height() - 286, $(window).width() - 60 and $(window).height() - 306, $(window).width() - 80 respectively. I'm just having a bit of trouble determining where to go about implementing these rules. Do I do it in the lightbox.js file? If so, where? Would it be acceptable to just throw in some script on the page it's used on?

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  • NSOpenGLView resize on window resize

    - by ADAM
    I have a class called ModelView which inherits from NSOpenGLView. When my program runs i attach the ModelView as follows to the main window. - (void)applicationDidFinishLaunching:(NSNotification *)aNotification { // Insert code here to initialize your application ModelView *glView; NSRect glViewRect = CGRectMake(0.0f, 0.0f, window.frame.size.width, window.frame.size.height); glView = [[ModelView alloc] initWithFrame: glViewRect]; [[window contentView] addSubview:glView]; } In my ModelView class i have a reshape function which is firing every time the window resizes - (void)reshape { [super setNeedsDisplay:YES]; [[self openGLContext] update]; NSLog(@"reshap function called"); } I want to get the main window width so i can resize the ModelView but i cant find how to get the window width from the ModelView class I am reasonably new to cocoa/objective-c Any help appreciated

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  • AIR:- Desktop Application related to Window Component (Need some work around)

    - by Mahesh Parate
    Create custom component which contains Combobox and Datagrid. Application conations two button 1) Same Window and 2) New Window. (Label of two button) When you click on “Same Window” button your custom component should get added dynamically in your application. And when you click on “New Window” button your custom component should get open in different window (it should get shifted from application and should appear in Window component). Issue faced:- Clicking on Combobox, list is not getting open as change event doesn’t get fired in Native Window as it looses reference from main application. Issue with DataGrid in Native window (AIR). • DataGridEvent.COLUMN_STRETCH event get affected if try to open datagrid in Native Window. • DataGridEvent get fired but takes long time or even stuck while column stretch Note: Application is an Desktop Application. Only one instance is created in Application for your custom component to preserve current state on your custom component it can be Style, data, or other subcomponent state of your custom component (as above mentioned 2 component are just sample). Please find sample code below:- DataGridStretchIssue.mxml:- < ?xml version="1.0" encoding="utf-8"? < mx:WindowedApplication xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" xmlns:local="*" width="800" height="500" < mx:Script < ![CDATA[ import mx.events.FlexEvent; import mx.core.Window; private var dgComp:DataGridComp = new DataGridComp(); private var win:Window; private function clickHandler(event:Event):void{ dgComp.percentWidth = 100; dgComp.percentHeight = 100; dgComp.x = 50; dgComp.y = 100; if(win){ win.close(); } this.addChild(dgComp); } private function openClickHandler(event:MouseEvent):void{ dgComp.x = 50; dgComp.y = 100; win = new Window();; win.width = 800; win.height = 500; win.addChild(dgComp); dgComp.percentWidth = 100; dgComp.percentHeight = 100; dgComp.x = 50; dgComp.y = 100; win.open(true) } ]]> < /mx:Script < mx:HBox <mx:Button id="btnID" click="clickHandler(event)" label="Same Window"/> <mx:Button id="btnIDOpen" click="openClickHandler(event)" label="New Window"/> < /mx:HBox < /mx:WindowedApplication DataGridComp.mxml < ?xml version="1.0" encoding="utf-8"? < mx:Canvas xmlns:mx="http://www.adobe.com/2006/mxml" width="100%" height="100%" <mx:Script> <![CDATA[ import mx.events.DataGridEvent; import mx.collections.ArrayCollection; [Bindable] public var cards:ArrayCollection = new ArrayCollection( [ {label:"Visa", data:1}, {label:"MasterCard", data:2}, {label:"American Express", data:3} ]); private function stretchFn(event:DataGridEvent):void{ trace("--- Stretched---") } ]]> </mx:Script> <mx:HBox> <mx:ComboBox dataProvider="{cards}" width="150"/> <mx:DataGrid columnStretch="stretchFn(event)" > <mx:ArrayCollection> <mx:Object> <mx:Artist>Pavement</mx:Artist> <mx:Price>11.99</mx:Price> <mx:Album>Slanted and Enchanted</mx:Album> </mx:Object> <mx:Object> <mx:Artist>Pavement</mx:Artist> <mx:Album>Brighten the Corners</mx:Album> <mx:Price>11.99</mx:Price> </mx:Object> </mx:ArrayCollection> </mx:DataGrid> </mx:HBox> < /mx:Canvas Can any one suggest me some work around to make my code workable... :)

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  • Set window to stays always on desktop on windows7

    - by Nuno
    Hi, I'm trying to set my window a child of the desktop, and i'm doing this like this: HWND ProgmanHwnd = ::FindWindowEx( ::FindWindowEx( ::FindWindow(L"Progman", L"Program Manager"), NULL, L"SHELLDLL_DefView", L""), NULL, L"SysListView32", L"FolderView"); SetParent(m_hWnd, ProgmanHwnd); This works fine in windowsXP, my window is underneath all windows and when i press the "show desktop" option the window shows and all other "normal" windows are hide. But in Win7 when i do the above code the same window is not displayed, in spy++ i can see that my window is a child window of the SysListView32 but it not display (and it has the WM_VISIBLE style)? What i'm missing? or what changed from winXP to win7? how can i do this to work on win7? Update: It's got something to do with aero theme, because if i change the desktop theme to the basic then the window is displayed, but if i switch back to one of the aero theme then is hided again. Thanks

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  • JSF Open new window and display bean data

    - by JSFPRINTER
    I am running JSF 2.0 and the latest version of Primefaces 2.2RC1 I believe. I am trying to create a printer friendly window. When the user clicks on a p:commandLink I want a new window to open and display a xhtml file I have named printView.xhtml. Now I can get the window working fine using JavaScript window.open but when I open the new window it will not render any values it just displays everything as #{myBean.value}. Does anyone know how to properly open a window and extend the current scope of the application into that window so I can call all of my managed beans properly and display the values etc. etc.

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  • No-argument method on window.external is invoked when checking with typeof

    - by janko
    Hi, I am trying to display an HTML page with embedded JavaScript code inside a System.Windows.Forms.WebBrowser control. The JavaScript code is expected to interact with the embedding environment through the window.external object. Before invoking a method on window.external, JavaScript is supposed to check for the existance of the method. If it is not there, the code should invoke a generic fallback method. // basic idea if (typeof(window.external.MyMethod) != 'undefined') { window.external.MyMethod(args); } else { window.external.Generic("MyMethod", args); } However, checking for a no-argument method with typeof seems to invoke the method already. That is, if MyMethod accepts any positive number of arguments, the code above will work perfectly; but, if MyMethod is a no-argument method, then the expression typeof(window.external.MyMethod) will not check for its type but invoke it, too. Is there any work-around to this behavior? Can I somehow escape the expression window.external.MyMethod to prevent the method call from occurring?

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  • specify parent window in Windows Resource Script file(*.rc)

    - by welemon
    Hi, I'm looking for a method to specify parent window in *.rc file. In *.rc file, it contains the layout and controls of a dialog. Any new control added into it, will automatically become a child window of Dialog itself. But I want to add a custom draw window into dialog, and some other controls which has that "custom draw window" as parent window, not dialog itself. I know I can use ::CreateWindow(...) API to dynamic create a window in code, and specify the custom draw window as parent HWND. But we already has child controls layout in *.rc file, I just want to reuse them, without create HWND again. Thanks, William L.

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  • Curser blinking with any change of referesh rate of any window

    - by samer226047
    my problem is my courser is blinking for any windows that refresh. for example right now each litter i write the courser blink for it , well it's acceptable now but imagine what happen when i open facebook (each picture , each simple element in the web page the courser blink for it) , please help me i really want to move to Ubuntu but problems keep get in my way and push me back to windows PC status : Core i5 , 4G ram , Nvidia optimus 310m , 500G HDD. Condition : it was working good with Ubuntu 13.04 but after the ugprade to 13.10 the problem apear and thanks in advance

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  • restore window sizes, drag and drop functionalty in Unity (a simple use case)

    - by Avetik Topchyan
    Once application is maximized (say "Cheese") how can I restore its size back to the original? Is it possible to drag-and-drop from one application to another application in Unity? If so, how can I do that? Suppose I have a Rhythmbox open and I would like to drag a picture from a Desktop location (actually where is it?) to Rhythmbox album art section in the lower left corner? Unity was poorly designed, IMHO.

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  • Screen tearing oddity when one window is on top of another with Radeon

    - by Kevin Qiu
    I have a mobility radeon 5850 running 11.04 and am running catalyst 11.10 drivers. I noticed that whenever I have two windows open, one of top of the other, scrolling results in minor screen tearing, usually around the border of the window on the bottom. When I minimize or close the bottom the tearing goes away. I have tear free desktop enabled and tried looking for this specific issue but couldn't find anyone else with it. It happens in both Unity and Classic. Is there any fix for this?

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  • I am not able to boot into window 7 after ubuntu 12.04 installation

    - by user91878
    not able to boot into window 7. I am naive in ubuntu usage. Pls guide immediately. The following link a got after boot repair. http://paste.ubuntu.com/1218634/ full message is as follows: you can now reboot your computer. Please do not forget to make your BIOS boot on sda (500GB) disk! The boot files of [The OS now in use - Ubuntu 12.04 LTS] are far from the start of the disk. Your BIOS may not detect them. You may want to retry after creating a /boot partition (EXT4, 200MB, start of the disk). This can be performed via tools such as gParted. Then select this partition via the [Separate /boot partition:] option of [Boot Repair]. (https://help.ubuntu.com/community/BootPartition)

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  • Attached Property port of my Window Close Behavior

    - by Reed
    Nishant Sivakumar just posted a nice article on The Code Project.  It is a port of the MVVM-friendly Blend Behavior I wrote about in a previous article to WPF using Attached Properties. While similar to the WindowCloseBehavior code I posted on the Expression Code Gallery, Nishant Sivakumar’s version works in WPF without taking a dependency on the Expression Blend SDK. I highly recommend reading this article: Handling a Window’s Closed and Closing Events in the View-Model.  It is a very nice alternative approach to this common problem in MVVM.

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  • How to find the window size in XNA

    - by Nick Van Hoogenstyn
    I just wanted to know if there was a way to find out the size of the window in XNA. I don't want to set it to a specific size; I would like to know what dimensions it currently displays as automatically. Is there a way to find this information out? I realize I probably should have found this information out (or set it myself manually) before working on the game, but I'm a novice and am now hoping to work within the dimensions I have already become invested in. Thanks!

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  • Transformation matrix that maps a window

    - by gbhall
    I'm currently learning OpenGL at uni, and they give us questions to help us learn (these are not worth anything), however I'm stuck on this one question and would have to travel over an hour and a half to uni for an answer. How do I do this question? Please include as many steps as you can, I want to be able to follow exactly how to do this. Find the transformation that maps a window whose lower left corner is at (1,1) and upper right corner is at (3,5) onto: The entire device screen whose dimension is (600, 500) A viewport that has lower left corner at (100,100) and upper right corner at (400,400) Edit: Damn sorry I should have added I am meant to find the matrix, so no code.

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  • Unwanted authentication request window at login after upgrade to Ubuntu 13.10

    - by UBod
    I recently upgraded to Ubuntu 13.10 (64bit) on my Dell Laptop. Since then, at each login, a dialog window entitled "Authentication request ... Please enter the password for account "[email protected]"." appears (I would rather post a screenshot if I could, but I am not entitled to do that because I do not have the necessary 10 reputation credits). I neither have any idea why my password (I checked it a hundred times) does not work ("Password was incorrect") nor why this dialog is displayed at all. As said, I never saw it before 13.10. I looked around in different forums and it seems (please correct me if I am wrong) that it stems from evolution server. I also deleted ~/.config/evolution/ entirely - without any effect. Further note that I am not using evolution at all and I would rather like to get rid of it completely, but I do not dare to remove evolution-server. Any ideas? Thanks in advance, Ulrich

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  • after i typed in my username then it just quit the window and do nothing

    - by Bosco S. Chan
    I have a vaio VGN-FJ270P/B laptop which originally installed a windows xp professional in it. Last week, i had enough about the speed of windows and bought a brand new fresh SSD [M5S 128GB] and 2 new RAMS [1GB x2]. And i used my desktop to install a LiveUSB and downloaded the latest ubuntu and installed it [Universal USB Installer + Ubuntu 12.04.1]. All seems find through partition and typing my username and password. just after i typed in my password, i pressed continue and then it pop-up the window about choosing the profile picture for my account and it immediately disappear and went doing nothing. What's happening with it? any help would be appreciate...! Thanks!! Bosco

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  • Gnome panel hides window titlebar.

    - by Xorty
    I moved my laptop screen "below" external screen (was using left/right config before). There's a little problem. When my gnome panel is on top of laptop screen, all windows I maximize "drawn" under top gnome panel. Therefore, I cannot see window titlebar. I tried suggested fixes as metacity --replace and so on, but none worked. When I move my taskbar to bottom it works just fine. Any ideas? Thank you.

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