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  • CALayer flickers when drawing a path

    - by Alexey
    I am using a CALayer to display a path via drawLayer:inContext delegate method, which resides in the view controller of the view that the layer belongs to. Each time the user moves their finger on the screen the path is updated and the layer is redrawn. However, the drawing doesn't keep up with the touches: there is always a slight lag in displaying the last two points of the path. It also flickers, but only while displaying the last two-three points again. If I just do the drawing in the view's drawRect, it works fine and the drawing is definitely fast enough. Does anyone know why it behaves like this? I suspect it is something to do with the layer buffering, but I couldn't find any documentation about it.

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  • jqGrid problem, expecting jQuery.jgrid but $.jgrid exists instead

    - by Sam
    I'm using jqGrid for a JIRA plugin and have included the jquery and jqgrid libraries as web resources. I've set up a column in jqGrid as required and when I try to submit the form with the respective column empty I get an error in firebug: jQuery.jgrid is undefined jQuery.jgrid is null but $.jgrid has the correct data. Does anyone know how I can set up jqgrid so that it points to the $.jgrid without having to change all the source code? or any other way round this? Thanks

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  • google book api

    - by ohana
    hi, i need to add google's book preview button in my web app. I tried Google Book Search APIs, and used their dynamic links, and added the following in my jquery code: var cburl = "http://books.google.com/books"; var api_url = cburl + "?jscmd=viewapi&bibkeys=" + "0321525566"; document.write(unescape("%3Cscript src=" + api_url + " type='text/javascript'%3E%3C/script%3E")); from firebug, i can see google responsed: var _GBSBookInfo = {"0321525566":{"bib_key":"0321525566","info_url":"http://books.google.com/books?id=VBRePgAACAAJ\u0026source=gbs_ViewAPI","preview_url":"http://books.google.com/books?id=VBRePgAACAAJ\u0026cd=1\u0026source=gbs_ViewAPI","thumbnail_url":"http://bks4.books.google.com/books?id=VBRePgAACAAJ\u0026printsec=frontcover\u0026img=1\u0026zoom=5\u0026sig=ACfU3U2i79GUit7BKFSvfvuZ1daX4EpZjg","preview":"noview","embeddable":false}}; however jquery complaint 'No _GBSBookInfo is defined'. then i tried jquery's ajax as blow instead of Document.write(): $.ajax({ url:api_url, success: function(_GBSBookInfo) { alert(_GBSBookInfo); alert('load was performed'); } }); still got the same complaint...anyone can help?

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  • ASP.Net MVC2 Client and Server Validation sharing the same code - is it possible?

    - by RemotecUk
    With the excellent XVal by Steve Sanderson, it is possible to tell the client side validation to post the value being validated to the server using jquery. A method on the server then uses the same server side code you use for your server side validation, and returns simply a true or false to determine if the field is valid. The advantage of this method is that you write your complex validation logic once in C# code and then put some JQuery plumbing in to tell your client page where to go to access your server validation. I have been reading some blogs on MVC2 but no one seems to mention this functionality. Is it possible to tell the Microsoft MVC validation javascript to call a url validate data? Or do you have to write your own client side validation routines. I should note that using the xVal method a custom validation to say if an email address is in use or not can be run from the client via a JQuery post which accesses the server side validation logic.

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  • CALayer and Quartz Transparency

    - by Brian
    I have a CALayer subclass. I have overridden the drawInContext method. I want the majority of my layer to be transparent except a few areas. I'm using the layer as a menu and I want the icons and labels on the menu to be opaque. Is it possible to have a CALayer's sublayers be opaque if the super CALayer is transparent? Is it possible to draw opaque tems in the drawInContext method of a transparent CALayer? I have tried using CGContextSetAlpha, but I assume it doesn't work since the CALayer that I am drawing for is transparent. As always, any help would be great.

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  • addSublayer vs addSubView which is more efficient?

    - by soonio
    I have 5 UIImageViews for displaying 5 images. For my app, I need swap the order of them depending on some events. I achieve this by calling: [anImageView1 removeFromSuperview]; [self.view insertSubview:anImageView1 aboveSubview:anImageView2]; Recently, I've come across a different method for doing this using 1 UIView and 5 UIImageViews. Each layer of UIImageViews are added to this UIView by calling [aView.layer addSublayer:anImageView1.layer]; [aView.layer addSublayer:anImageView2.layer]; etc. and then in order to swap the order of things by calling [anImageView1.layer removeFromSuperLayer]; [aView.layer insertSublayer:anImageView1 above: anImageView2] Both methods work fine, but can someone please point out which method is better and why? I really can't seem to be able to find much on CALayer... Please help! Thank you so much!

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  • ASP .NET MVC; return HTML along with JavaScript

    - by effkay
    I have a partial view which renders a table. On page load, I am using JQuery to perform Zebra Stripping on it. Whenever ajax refreshes the table, DOM elements are updated, but since JQuery code to do the Zebra Stripping is not executed; table looks ugly. I have tried adding Javascript in my partial view if( Request.IsAjaxRequest() ) return PartialView( "AdministrationGrid", Users ); but javascript is not executed. I guess the only way to execute the Javascript as reply is to do: return JavaScript( "alert( '' )" ); Anyone with an idea how can I achieve this? I thought about JQuery Live, but it is used to bind itself to events.

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  • glitchy stuttery iphone game loop

    - by Adam
    This is a problem I've been trying to solve for a few days now, and I've looked at the various solutions on stackoverflow and nothing has really seemed to work for me. I'm making an iPhone game with OpenGLES graphics and accelerometer input, at this point it's very simple, but the rendering is already pretty bad... it stutters and seems to jump back or forward in time. It doesn't happen a lot, but it happens enough to be a problem. I mean, who wants to play a game where a bullet gets magically transported into the player, and then it's game over? No one. I've tried using NSTimer for the game loop, I've tried using a separate thread (with a frame rate and continuously) I've tried using different frame rates, from 30FPS to 60FPS (It seems to have a max frame rate around 45FPS, but no problems at 30FPS) I've tried using timeIntervalSince1970 and CFGetAbsoluteTime to measure loop time, with no noticeable diffence Anyone have any ideas on what is the best way to get this looking better? One of the posts I've read suggested running the simulation at a fixed frame rate and then just render as fast as possible, does that seem like a good idea?

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  • Cannot use 'javascript' because another language has been specified earlier in this page (or was implied from a CodeFile attribute).

    - by klm9971
    Hello: I have a website in which I am including a javascript file from this link: Code Snippet Page I am getting this error: Microsoft JScript runtime error: Object expected Here is my code: <%@ Page Title="" Language="C#" MasterPageFile="~/Site.Master" AutoEventWireup="true" CodeBehind="Default.aspx.cs" Inherits="ATP_Assignment.Default" %> <asp:Content ID="Content1" ContentPlaceHolderID="HeadContent" runat="server"> </asp:Content> <asp:Content ID="Content2" ContentPlaceHolderID="topArea" runat="server"> <div> <div id="matchUp" class="floatLeft"> <div class="tabTop"> <div class="tabTL"></div> <div class="tabTM"> <font class="title">Player Matchup History</font> </div> <div class="tabTR"></div> </div> <div class="tabMiddle"> <asp:DropDownList ID="ddlPlayer1" runat="server" Height="16px" Width="146px" DataTextField="Name" DataValueField="Id"> </asp:DropDownList> &nbsp;&nbsp;VS&nbsp;&nbsp; <asp:DropDownList ID="ddlPlayer2" runat="server" Height="16px" Width="150px" DataTextField="Name" DataValueField="ID"> </asp:DropDownList> <asp:Button ID="Button1" runat="server" Text="Click" onclick="Button1_Click" /> <br /> Player1: <asp:Label ID="lblPlayer1Score" Value="" runat="server"></asp:Label>&nbsp;&nbsp; Player2: <asp:Label ID="lblPlayer2Score" Value="" runat="server"></asp:Label> </div> <div class="tabBottom"> <div class="tabBL"></div> <div class="tabBM"></div> <div class="tabBR"></div> </div> </div> <div id="favList" class="floatLeft"> <div class="tabTop2"> <div class="tabTL"></div> <div class="tabTM2"> <font class="title">Favorite Player List</font> </div> <div class="tabTR"></div> </div> <div class="tabMiddle2"> Enter Fav JQuery Here!!! </div> <div class="tabBottom2"> <div class="tabBL"></div> <div class="tabBM2"></div> <div class="tabBR"></div> </div> </div> <div class="clearFix">&nbsp;</div> </div> </asp:Content> <asp:Content ID="Content3" ContentPlaceHolderID="contentArea" runat="server"> <div class="padding"> <div> <div id="playerList" class="floatLeft"> <font class="title">Player List</font> <br /> <asp:DataList ID="PlayerList" runat="server"> <ItemTemplate> Name: <asp:Label ID="lblFirstName" runat="server" Text='<%# Eval("FirstName") %>' /> &nbsp; <asp:Label ID="lblLastName" runat="server" Text='<%# Eval("LastName") %>' /> <br /> Rank: <asp:Label ID="lblRank" runat="server" Text='<%# Eval("Rank") %>' /> <br /> Country: <asp:Label ID="lblCountry" runat="server" Text='<%# Eval("Country") %>' /> <br /> <br /> </ItemTemplate> </asp:DataList> </div> <div class="smallPadding">&nbsp;</div> <div id="video"> </div> <div class="clearFix">&nbsp;</div> </div> <div id="tweet"> <font class="title">Recent Tweets</font> <br /> <script type="text/javascript"> alert($ && $.fn ? $.fn.jquery : "jQuery not defined") $(function () { $("#favorites").tweet({ avatar_size: 32, count: 3, username: "atpworldtour", favorites: true, loading_text: "loading list..." }); }); </script> </div> </div> </asp:Content> Where should I put this code: <script src="http://ajax.googleapis.com/ajax/libs/jquery/1/jquery.min.js"></script> <script src="http://ajax.googleapis.com/ajax/libs/jqueryui/1.8.9/jquery-ui.min.js"></script>

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  • Please Critique Code (Java, Java2D, javax.swing.Timer)

    - by Trizicus
    Learn by practice right? Please critique and suggest anything! Thanks :) import java.awt.EventQueue; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import java.awt.event.MouseMotionListener; import javax.swing.JFrame; public class MainWindow { public static void main(String[] args) { new MainWindow(); } JFrame frame; GraphicsPanel gp = new GraphicsPanel(); MainWindow() { EventQueue.invokeLater(new Runnable() { public void run() { frame = new JFrame("Graphics Practice"); frame.setSize(680, 420); frame.setVisible(true); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); gp.addMouseListener(new MouseListener() { public void mouseClicked(MouseEvent e) {} public void mousePressed(MouseEvent e) {} public void mouseReleased(MouseEvent e) {} public void mouseEntered(MouseEvent e) {} public void mouseExited(MouseEvent e) {} }); gp.addMouseMotionListener(new MouseMotionListener() { public void mouseDragged(MouseEvent e) {} public void mouseMoved(MouseEvent e) {} }); frame.add(gp); } }); } } GraphicsPanel: import java.awt.BorderLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import javax.swing.JPanel; import javax.swing.Timer; public class GraphicsPanel extends JPanel { Test t; Timer test; GraphicsPanel() { t = new Test(); setLayout(new BorderLayout()); add(t, BorderLayout.CENTER); test = new Timer(17, new Gameloop(this)); test.start(); } class Gameloop implements ActionListener { GraphicsPanel gp; Gameloop(GraphicsPanel gp) { this.gp = gp; } public void actionPerformed(ActionEvent e) { try { t.incX(); gp.repaint(); } catch (Exception ez) { } } } } Test: import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Toolkit; import javax.swing.JComponent; public class Test extends JComponent { Toolkit tk; Image img; int x, y; Test() { tk = Toolkit.getDefaultToolkit(); img = tk.getImage(getClass().getResource("images.jpg")); this.setPreferredSize(new Dimension(15, 15)); } @Override public void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2d = (Graphics2D) g.create(); g2d.setColor(Color.red); g2d.drawString("x: " + x, 350, 50); g2d.drawImage(img, x, 80, null); g2d.dispose(); } public void incX() { x++; } }

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  • flex: how to Make two resize effect at the same time

    - by 123quatre
    Hy, Is it possible to resize the application at the same moment when the Accordion size change, to make effect resize og the last one synchronised with resize of Application ? In my code,, the Application is resized after the resize of Accordion is completed: <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" minWidth="400" minHeight="300" backgroundColor="white" horizontalScrollPolicy="off" verticalScrollPolicy="off" mouseDown="stage.nativeWindow.startMove()"> <mx:Resize id="expand" target="{application}" heightTo="{acc01.height}"/> <mx:Accordion id="acc01" x="0" y="0" resizeToContent="true" resize="expand.play();" horizontalScrollPolicy="off" verticalScrollPolicy="off"> <mx:VBox label="Accordion Pane 1" width="100%" height="100%"> <mx:Label text="hello"/> <mx:Label text="hello"/> <mx:Label text="hello"/> <mx:Label text="hello"/> </mx:VBox> <mx:VBox label="Panel 2" width="100%" height="100%"> <mx:Label text="hello"/> <mx:Label text="hello"/> </mx:VBox> <mx:VBox label="Panel 3" width="100%" height="100%"> <mx:Label text="hello"/> <mx:Label text="hello"/> </mx:VBox> <mx:VBox label="Panel 4" width="100%" height="100%"> <mx:Label text="hello"/> <mx:Label text="hello"/> </mx:VBox> </mx:Accordion> </mx:Application>

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  • Animate multiple UIView in a cicle

    - by Giovanni
    Hi all, i'm creating a card game on iphone. My problem is that i want to animate the cards at the beginning of the game making the cards animate from a point to another point in a deck. I move my cards that are UIView, in afor cicle. this is what i do With this code, alla tha cards move together, i need to move the cards separately one after another CGPoint point; // Create the deck of playing cards for (int i = 0; i < 28; i++) { CardView *aCardView = [self.mazzo objectAtIndex:i]; point.x = -100; point.y = 200; aCardView.center = point; aCardView.zPosition = i; [self.viewGioco addSubview:aCardView]; [aCardView release]; //Here i call the method to position the card [aCardView positionCard]; } in the card view there are this methods -(void)positionCard{ [self performSelector:@selector(_positionCard) withObject:nil afterDelay:0.0]; } -(void)_positionCard{ [UIView beginAnimations:@"posizionacarta" context:nil]; [UIView setAnimationCurve:UIViewAnimationCurveEaseIn]; [UIView setAnimationDuration:0.3f]; CGPoint point; point.x = 280 + ((arc4random() % 2) - 1); point.y = 240 + ((arc4random() % 2) - 1); self.center = point; [UIView commitAnimations]; [self setNeedsLayout]; }

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  • Issue with CAAnimation and CALayer Transforms

    - by Brian
    I have a CALayer that I want to animate across the screen. I have created two methods: one slide open the layer and one to slide close. These both work by assigning a property to the layer's transform property. Now I want to use a CAKeyFrameAnimation to slide open the layer. I got this working so the layer slides open, but now I can't slide the layer close using my old method. I am trying to figure out why this is. Any help would be great. Code: - (id)init { if( self = [super init] ) { bIsOpen = NO; closeTransform = self.transform; openTransform = CATransform3DMakeTranslation(-235.0, 0.0, 0.0); } return self; } - (void)closeMenu { if( bIsOpen ) { self.transform = closeTransform; bIsOpen = !bIsOpen; } } - (void)openMenu { if( !bIsOpen ) { CAKeyframeAnimation *closeAnimation = [CAKeyframeAnimation animationWithKeyPath:@"transform"]; closeAnimation.duration = 1.0; closeAnimation.removedOnCompletion = NO; closeAnimation.fillMode = kCAFillModeForwards; closeAnimation.values = [NSArray arrayWithObjects:[NSValue valueWithCATransform3D:closeTransform],[NSValue valueWithCATransform3D:openTransform],nil]; closeAnimation.timingFunctions = [NSArray arrayWithObject:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]]; [self addAnimation:closeAnimation forKey:@"transform"]; bIsOpen = !bIsOpen; } }

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  • Removing all CALayer's sublayers

    - by radex
    Hi. I have trouble with deleting all layer's sublayers. I do this manually, but it's unwanted code clutter. I found many topics about this in google, but no answer. I tried to do something like this: for(CALayer *layer in rootLayer.sublayers) { [layer removeFromSublayer]; } but it didn't work. Also, i tried to clone rootLayer.sublayers into separate NSArray, but result was the same. Any ideas? regards, radex PS. sorry for my English. Edit: I thought it works now, but I was wrong. It works good with CALayers, but it doesn't work with CATextLayers. Any ideas?

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  • Good way to make animations with cocos2d?

    - by Johnny Oin
    Hi there, I'm making a little iphone game, and I would get some clues. Let's imagine: Two background sprites moving pretty fast from right to left, and moving up and down with accelerometer. I guess I can't use animations here, cause the movement of the background is recalculated at each frame. So I use a schedule with an interval of 0.025s and move my sprites at each clock with a : sprite.position = ccp(x, y); So here is my problem: the result is laggy, with only these two sprites. I tried both declaring sprites in the header, and getting them with CCNodes and Tags. It's quite the same. So if someone can give me a hint on what is the best way to do that, that would be so nice. I wonder if the problem can't be the fact that sprites are moving very fast, but i'm not sure. Anyway, thanks for your time. J.

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  • How to change the font size gradually in a UILabel?

    - by Flocked
    Hello, is there a way to change the font size gradually in a UILabel? I tried it with: [UIView beginAnimations:@"foo" context:nil]; [UIView setAnimationDuration:0.8]; uiLabel.font = [UIFont boldSystemFontOfSize:144]; [UIView commitAnimations]; The problem is that the change of the font size happens instantly.

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  • Autocomplete and Dynamic Parameter Passing

    - by abcParsing
    The code below works fine using jQuery UI 1.8 and jQuery 1.4.2 $("#sid_entry_box").autocomplete( {source:"autocomplete_sid.php?database="+database_name, minLength:4, delay:1000, enable:true, cacheLength:1 }); The database name is passed as a get parameter of the php call. In this application, I have two databases selected by a radio button. Since jQuery loads and assigns this function when the document is loaded, the database name is whatever was checked at that momemnt. What I really need to pass to the php call is the following: database=$("input[name=rf_database_option]:checked").val(); Is ther ean easy to understand way to be able to pass a dynamic dom value?

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