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  • XNA Xbox 360 Content Manager Thread freezing Draw Thread

    - by Alikar
    I currently have a game that takes in large images, easily bigger than 1MB, to serve as backgrounds. I know exactly when this transition is supposed to take place, so I made a loader class to handle loading these large images in the background, but when I load the images it still freezes the main thread where the drawing takes place. Since this code runs on the 360 I move the thread to the 4th hardware thread, but that doesn't seem to help. Below is the class I am using. Any thoughts as to why my new content manager which should be in its own thread is interrupting the draw in my main thread would be appreciated. namespace FileSystem { /// <summary> /// This is used to reference how many objects reference this texture. /// Everytime someone references a texture we increase the iNumberOfReferences. /// When a class calls remove on a specific texture we check to see if anything /// else is referencing the class, if it is we don't remove it. If there isn't /// anything referencing the texture its safe to dispose of. /// </summary> class TextureContainer { public uint uiNumberOfReferences = 0; public Texture2D texture; } /// <summary> /// This class loads all the files from the Content. /// </summary> static class FileManager { static Microsoft.Xna.Framework.Content.ContentManager Content; static EventWaitHandle wh = new AutoResetEvent(false); static Dictionary<string, TextureContainer> Texture2DResourceDictionary; static List<Texture2D> TexturesToDispose; static List<String> TexturesToLoad; static int iProcessor = 4; private static object threadMutex = new object(); private static object Texture2DMutex = new object(); private static object loadingMutex = new object(); private static bool bLoadingTextures = false; /// <summary> /// Returns if we are loading textures or not. /// </summary> public static bool LoadingTexture { get { lock (loadingMutex) { return bLoadingTextures; } } } /// <summary> /// Since this is an static class. This is the constructor for the file loadeder. This is the version /// for the Xbox 360. /// </summary> /// <param name="_Content"></param> public static void Initalize(IServiceProvider serviceProvider, string rootDirectory, int _iProcessor ) { Content = new Microsoft.Xna.Framework.Content.ContentManager(serviceProvider, rootDirectory); Texture2DResourceDictionary = new Dictionary<string, TextureContainer>(); TexturesToDispose = new List<Texture2D>(); iProcessor = _iProcessor; CreateThread(); } /// <summary> /// Since this is an static class. This is the constructor for the file loadeder. /// </summary> /// <param name="_Content"></param> public static void Initalize(IServiceProvider serviceProvider, string rootDirectory) { Content = new Microsoft.Xna.Framework.Content.ContentManager(serviceProvider, rootDirectory); Texture2DResourceDictionary = new Dictionary<string, TextureContainer>(); TexturesToDispose = new List<Texture2D>(); CreateThread(); } /// <summary> /// Creates the thread incase we wanted to set up some parameters /// Outside of the constructor. /// </summary> static public void CreateThread() { Thread t = new Thread(new ThreadStart(StartThread)); t.Start(); } // This is the function that we thread. static public void StartThread() { //BBSThreadClass BBSTC = (BBSThreadClass)_oData; FileManager.Execute(); } /// <summary> /// This thread shouldn't be called by the outside world. /// It allows the File Manager to loop. /// </summary> static private void Execute() { // Make sure our thread is on the correct processor on the XBox 360. #if WINDOWS #else Thread.CurrentThread.SetProcessorAffinity(new int[] { iProcessor }); Thread.CurrentThread.IsBackground = true; #endif // This loop will load textures into ram for us away from the main thread. while (true) { wh.WaitOne(); // Locking down our data while we process it. lock (threadMutex) { lock (loadingMutex) { bLoadingTextures = true; } bool bContainsKey = false; for (int con = 0; con < TexturesToLoad.Count; con++) { // If we have already loaded the texture into memory reference // the one in the dictionary. lock (Texture2DMutex) { bContainsKey = Texture2DResourceDictionary.ContainsKey(TexturesToLoad[con]); } if (bContainsKey) { // Do nothing } // Otherwise load it into the dictionary and then reference the // copy in the dictionary else { TextureContainer TC = new TextureContainer(); TC.uiNumberOfReferences = 1; // We start out with 1 referece. // Loading the texture into memory. try { TC.texture = Content.Load<Texture2D>(TexturesToLoad[con]); // This is passed into the dictionary, thus there is only one copy of // the texture in memory. // There is an issue with Sprite Batch and disposing textures. // This will have to wait until its figured out. lock (Texture2DMutex) { bContainsKey = Texture2DResourceDictionary.ContainsKey(TexturesToLoad[con]); Texture2DResourceDictionary.Add(TexturesToLoad[con], TC); } // We don't have the find the reference to the container since we // already have it. } // Occasionally our texture will already by loaded by another thread while // this thread is operating. This mainly happens on the first level. catch (Exception e) { // If this happens we don't worry about it since this thread only loads // texture data and if its already there we don't need to load it. } } Thread.Sleep(100); } } lock (loadingMutex) { bLoadingTextures = false; } } } static public void LoadTextureList(List<string> _textureList) { // Ensuring that we can't creating threading problems. lock (threadMutex) { TexturesToLoad = _textureList; } wh.Set(); } /// <summary> /// This loads a 2D texture which represents a 2D grid of Texels. /// </summary> /// <param name="_textureName">The name of the picture you wish to load.</param> /// <returns>Holds the image data.</returns> public static Texture2D LoadTexture2D( string _textureName ) { TextureContainer temp; lock (Texture2DMutex) { bool bContainsKey = false; // If we have already loaded the texture into memory reference // the one in the dictionary. lock (Texture2DMutex) { bContainsKey = Texture2DResourceDictionary.ContainsKey(_textureName); if (bContainsKey) { temp = Texture2DResourceDictionary[_textureName]; temp.uiNumberOfReferences++; // Incrementing the number of references } // Otherwise load it into the dictionary and then reference the // copy in the dictionary else { TextureContainer TC = new TextureContainer(); TC.uiNumberOfReferences = 1; // We start out with 1 referece. // Loading the texture into memory. try { TC.texture = Content.Load<Texture2D>(_textureName); // This is passed into the dictionary, thus there is only one copy of // the texture in memory. } // Occasionally our texture will already by loaded by another thread while // this thread is operating. This mainly happens on the first level. catch(Exception e) { temp = Texture2DResourceDictionary[_textureName]; temp.uiNumberOfReferences++; // Incrementing the number of references } // There is an issue with Sprite Batch and disposing textures. // This will have to wait until its figured out. Texture2DResourceDictionary.Add(_textureName, TC); // We don't have the find the reference to the container since we // already have it. temp = TC; } } } // Return a reference to the texture return temp.texture; } /// <summary> /// Go through our dictionary and remove any references to the /// texture passed in. /// </summary> /// <param name="texture">Texture to remove from texture dictionary.</param> public static void RemoveTexture2D(Texture2D texture) { foreach (KeyValuePair<string, TextureContainer> pair in Texture2DResourceDictionary) { // Do our references match? if (pair.Value.texture == texture) { // Only one object or less holds a reference to the // texture. Logically it should be safe to remove. if (pair.Value.uiNumberOfReferences <= 1) { // Grabing referenc to texture TexturesToDispose.Add(pair.Value.texture); // We are about to release the memory of the texture, // thus we make sure no one else can call this member // in the dictionary. Texture2DResourceDictionary.Remove(pair.Key); // Once we have removed the texture we don't want to create an exception. // So we will stop looking in the list since it has changed. break; } // More than one Object has a reference to this texture. // So we will not be removing it from memory and instead // simply marking down the number of references by 1. else { pair.Value.uiNumberOfReferences--; } } } } /*public static void DisposeTextures() { int Count = TexturesToDispose.Count; // If there are any textures to dispose of. if (Count > 0) { for (int con = 0; con < TexturesToDispose.Count; con++) { // =!THIS REMOVES THE TEXTURE FROM MEMORY!= // This is not like a normal dispose. This will actually // remove the object from memory. Texture2D is inherited // from GraphicsResource which removes it self from // memory on dispose. Very nice for game efficency, // but "dangerous" in managed land. Texture2D Temp = TexturesToDispose[con]; Temp.Dispose(); } // Remove textures we've already disposed of. TexturesToDispose.Clear(); } }*/ /// <summary> /// This loads a 2D texture which represnets a font. /// </summary> /// <param name="_textureName">The name of the font you wish to load.</param> /// <returns>Holds the font data.</returns> public static SpriteFont LoadFont( string _fontName ) { SpriteFont temp = Content.Load<SpriteFont>( _fontName ); return temp; } /// <summary> /// This loads an XML document. /// </summary> /// <param name="_textureName">The name of the XML document you wish to load.</param> /// <returns>Holds the XML data.</returns> public static XmlDocument LoadXML( string _fileName ) { XmlDocument temp = Content.Load<XmlDocument>( _fileName ); return temp; } /// <summary> /// This loads a sound file. /// </summary> /// <param name="_fileName"></param> /// <returns></returns> public static SoundEffect LoadSound( string _fileName ) { SoundEffect temp = Content.Load<SoundEffect>(_fileName); return temp; } } }

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  • javascript replace text with images problem

    - by Amit Malhotra
    I'm extremely new to JS and have this code that I'm trying to tweak. WHen I was adding the array, I had tested it with only a couple of items and it was working fine, now it just doesn't work, and I can't figure out what is wrong with it!! Basically, I'm trying to change every instance of a card type with an image on a webpage Here's the code: window.onload = function(){ var cardname = new Array(); cardname[0] = "Ace of Hearts^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_h_a.svg/88px-Ornamental_h_a.svg.png' />"; cardname[1] = "2 of Hearts^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_h_2.svg/88px-Ornamental_h_2.svg.png' />"; cardname[2] = "3 of Hearts^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_h_3.svg/88px-Ornamental_h_3.svg.png' />"; cardname[3] = "4 of Hearts^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_h_4.svg/88px-Ornamental_h_4.svg.png' />"; cardname[4] = "5 of Hearts^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_h_5.svg/88px-Ornamental_h_5.svg.png' />"; cardname[5] = "6 of Hearts^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_h_6.svg/88px-Ornamental_h_6.svg.png' />"; cardname[6] = "7 of Hearts^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_h_7.svg/88px-Ornamental_h_7.svg.png' />"; cardname[7] = "8 of Hearts^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_h_8.svg/88px-Ornamental_h_8.svg.png' />"; cardname[8] = "9 of Hearts^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_h_9.svg/88px-Ornamental_h_9.svg.png' />"; cardname[9] = "10 of Hearts^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/9/91/Ornamental_h_10.svg/88px-Ornamental_h_10.svg.png' />"; cardname[10] = "Jack of Hearts^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_h_j.svg/88px-Ornamental_h_j.svg.png' />"; cardname[11] = "Queen of Hearts^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_h_q.svg/88px-Ornamental_h_q.svg.png' />"; cardname[12] = "King of Hearts^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_h_k.svg/88px-Ornamental_h_k.svg.png' />"; cardname[13] = "Ace of Spades^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_s_a.svg/88px-Ornamental_s_a.svg.png' />"; cardname[14] = "2 of Spades^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_s_2.svg/88px-Ornamental_s_2.svg.png' />"; cardname[15] = "3 of Spades^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_s_3.svg/88px-Ornamental_s_3.svg.png' />"; cardname[16] = "4 of Spades^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_s_4.svg/88px-Ornamental_s_4.svg.png' />"; cardname[17] = "5 of Spades^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_s_5.svg/88px-Ornamental_s_5.svg.png' />"; cardname[18] = "6 of Spades^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_s_6.svg/88px-Ornamental_s_6.svg.png' />"; cardname[19] = "7 of Spades^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_s_7.svg/88px-Ornamental_s_7.svg.png' />"; cardname[20] = "8 of Spades^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_s_8.svg/88px-Ornamental_s_8.svg.png' />"; cardname[21] = "9 of Spades^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_s_9.svg/88px-Ornamental_s_9.svg.png' />"; cardname[22] = "10 of Spades^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_s_10.svg/88px-Ornamental_s_10.svg.png' />"; cardname[23] = "Jack of Spades^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/78/Ornamental_s_j.svg/88px-Ornamental_s_j.svg.png' />"; cardname[24] = "Queen of Spades^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_s_q.svg/88px-Ornamental_s_q.svg.png' />"; cardname[25] = "King of Spades^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_s_k.svg/88px-Ornamental_s_k.svg.png' />"; cardname[26] = "Ace of Clubs^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_c_a.svg/88px-Ornamental_c_a.svg.png' />"; cardname[27] = "2 of Clubs^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_c_2.svg/88px-Ornamental_c_2.svg.png' />"; cardname[28] = "3 of Clubs^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_c_3.svg/88px-Ornamental_c_3.svg.png' />"; cardname[29] = "4 of Clubs^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_c_4.svg/88px-Ornamental_c_4.svg.png' />"; cardname[30] = "5 of Clubs^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_c_5.svg/88px-Ornamental_c_5.svg.png' />"; cardname[31] = "6 of Clubs^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_c_6.svg/88px-Ornamental_c_6.svg.png' />"; cardname[32] = "7 of Clubs^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_c_7.svg/88px-Ornamental_c_7.svg.png' />"; cardname[33] = "8 of Clubs^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_c_8.svg/88px-Ornamental_c_8.svg.png' />"; cardname[34] = "9 of Clubs^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_c_9.svg/88px-Ornamental_c_9.svg.png' />"; cardname[35] = "10 of Clubs^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_c_10.svg/88px-Ornamental_c_10.svg.png' />"; cardname[36] = "Jack of Clubs^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_c_j.svg/88px-Ornamental_c_j.svg.png' />"; cardname[37] = "Queen of Clubs^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_c_q.svg/88px-Ornamental_c_q.svg.png' />"; cardname[38] = "King of Clubs^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_c_k.svg/88px-Ornamental_c_k.svg.png' />"; cardname[39] = "Ace of Diamonds^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_d_a.svg/88px-Ornamental_d_a.svg.png' />"; cardname[40] = "2 of Diamonds^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_d_2.svg/88px-Ornamental_d_2.svg.png' />"; cardname[41] = "3 of Diamonds^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_d_3.svg/88px-Ornamental_d_3.svg.png' />"; cardname[42] = "4 of Diamonds^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_d_4.svg/88px-Ornamental_d_4.svg.png' />"; cardname[43] = "5 of Diamonds^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_d_5.svg/88px-Ornamental_d_5.svg.png' />"; cardname[44] = "6 of Diamonds^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_d_6.svg/88px-Ornamental_d_6.svg.png' />"; cardname[45] = "7 of Diamonds^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_d_7.svg/88px-Ornamental_d_7.svg.png' />"; cardname[46] = "8 of Diamonds^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_d_8.svg/88px-Ornamental_d_8.svg.png' />"; cardname[47] = "9 of Diamonds^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_d_9.svg/88px-Ornamental_d_9.svg.png' />"; cardname[48] = "10 of Diamonds^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_d_10.svg/88px-Ornamental_d_10.svg.png' />"; cardname[49] = "Jack of Diamonds^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_d_j.svg/88px-Ornamental_d_j.svg.png' />"; cardname[50] = "Queen of Diamonds^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_d_q.svg/88px-Ornamental_d_q.svg.png' />"; cardname[51] = "King of Diamonds^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_d_k.svg/88px-Ornamental_d_k.svg.png' />"; var j, k, findit, part, page, repl; var page = document.body.innerHTML; for(var i=0; i<cardname.length; i++){ part = cardname[i].split("^"); findit = part[0]; repl = part[1]; while (page.indexOf(findit) >=0){ var j = page.indexOf(findit); var k = findit.length; page = page.substr(0,j) + repl + page.substr(j+k); } } document.body.innerHTML = page; } any help would be appreciated to figure out why this code is not working!

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  • Common vulnerabilities for WinForms applications

    - by David Stratton
    I'm not sure if this is on-topic or not here, but it's so specific to .NET WinForms that I believe it makes more sense here than at the Security stackexchange site. (Also, it's related strictly to secure coding, and I think it's as on-topic as any question asking about common website vulnerabiitles that I see all over the site.) For years, our team has been doing threat modeling on Website projects. Part of our template includes the OWASP Top 10 plus other well-known vulnerabilities, so that when we're doing threat modeling, we always make sure that we have a documented process to addressing each of those common vulnerabilities. Example: SQL Injection (Owasp A-1) Standard Practice Use Stored Parameterized Procedures where feasible for access to data where possible Use Parameterized Queries if Stored Procedures are not feasible. (Using a 3rd party DB that we can't modify) Escape single quotes only when the above options are not feasible Database permissions must be designed with least-privilege principle By default, users/groups have no access While developing, document the access needed to each object (Table/View/Stored Procedure) and the business need for access. [snip] At any rate, we used the OWASP Top 10 as the starting point for commonly known vulnerabilities specific to websites. (Finally to the question) On rare occasions, we develop WinForms or Windows Service applications when a web app doesn't meet the needs. I'm wondering if there is an equivalent list of commonly known security vulnerabilities for WinForms apps. Off the top of my head, I can think of a few.... SQL Injection is still a concern Buffer Overflow is normally prevented by the CLR, but is more possible if using non-managed code mixed in with managed code .NET code can be decompiled, so storing sensitive info in code, as opposed to encrypted in the app.config... Is there such a list, or even several versions of such a list, from which we can borrow to create our own? If so, where can I find it? I haven't been able to find it, but if there is one, it would be a great help to us, and also other WinForms developers.

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  • Jquery Fancybox not working after postback

    - by Lee Englestone
    I have a Fancybox (or more accurately) a number of fancy boxes on an asp.net page. My Fancybox (jquery plugin) works fine until a postback occurs on the page then it refuses to work. Any thoughts? Anyone experienced similar behaviour? UPDATE : Some Code.. I have a databound repeater with a fancybox on each repeating item. They are instanciated by (outside the repeater) $(document).ready(function() { $("a.watchvideo").fancybox({ 'overlayShow': false, 'frameWidth' : 480, 'frameHeight' : 400 }); }); The anchor tag is repeated.. href="#watchvideo_<%#Eval("VideoId")%" As is a div with id="watchvideo_<%#Eval("VideoId") %> As is a script element that instanciates the flash movies Yes the VideoIds are being output the the page. UPDATE : It's not a problem with the flash.. It is not a problem with the flash as i've tried it without the flash, it wont even pop a window with a simple message in. UPDATE : I wonder if it is the updatepanel. http://stackoverflow.com/questions/301473/rebinding-events-in-jquery-after-ajax-update-updatepanel -- lee

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  • fresh installation of PGF/TikZ crashes, why?

    - by Vincenzo
    I have a clean CentOS 5.5 machine with tetex installed. Next, I installed PGF/TikZ: wget http://media.texample.net/pgf/builds/pgfCVS2010-06-02_TDS.zip unzip pgfCVS2010-06-02_TDS.zip \cp -r tex /usr/share/texmf texhash I'm trying to compile a simple document and this is what I'm getting: $ latex test.tex This is pdfeTeX, Version 3.141592-1.21a-2.2 (Web2C 7.5.4) entering extended mode (./test.tex LaTeX2e <2003/12/01> .. skipped .. (/usr/share/texmf/tex/latex/pgf/frontendlayer/tikz.sty (/usr/share/texmf/tex/latex/pgf/pgf.sty (/usr/share/texmf/tex/latex/graphics/graphicx.sty (/usr/share/texmf/tex/latex/graphics/graphics.sty (/usr/share/texmf/tex/latex/graphics/trig.sty) (/usr/share/texmf/tex/latex/graphics/graphics.cfg)))) (/usr/share/texmf/tex/latex/pgf/utilities/pgffor.sty (/usr/share/texmf/tex/latex/pgf/utilities/pgfrcs.sty (/usr/share/texmf/tex/generic/pgf/utilities/pgfutil-common.tex) (/usr/share/texmf/tex/generic/pgf/utilities/pgfutil-latex.def) (/usr/share/texmf/tex/generic/pgf/utilities/pgfrcs.code.tex)) (/usr/share/texmf/tex/latex/pgf/utilities/pgfkeys.sty (/usr/share/texmf/tex/generic/pgf/utilities/pgfkeys.code.tex (/usr/share/texmf/tex/generic/pgf/utilities/pgfkeysfiltered.code.tex))) (/usr/share/texmf/tex/generic/pgf/utilities/pgffor.code.tex)) (/usr/share/texmf/tex/generic/pgf/frontendlayer/tikz/tikz.code.tex (/usr/share/texmf/tex/generic/pgf/libraries/pgflibraryplothandlers.code.tex ! Undefined control sequence. \pgfsetplottension ...ttension {\pgf@sys@tonumber \pgf@x } l.104 \pgfsetplottension{0.5} ? I failed to find any clues in the net about this problem. On other servers I don't such a problem. Could anyone help please? Thanks! ps. Btw, I tried another build of PGF/TikZ, the older one, no luck :(

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  • HTML 5 Video OnEnded Event not Firing

    - by Eric J.
    I'm trying to react to the HTML 5 onended event for the video tag without success. In the code snippet below I added the mouseleave event to be sure the jQuery code is correct and that event does activate the alert() box. The video plays just fine but onended does not cause my alert() to fire off. Testing in Chrome, updated today to version 5.0.375.55. <html> <head> <script src="http://code.jquery.com/jquery-1.4.2.min.js"></script> <script> $(document).ready(function(){ $("#myVideoTag").bind('mouseleave onended', function(){ alert("All done, function!"); }); }); </script> </head> <body> <video id="myVideoTag" width="640" height="360" poster="Fractal-zoom-1-04-Snowflake.jpg" controls> <source src="Fractal-zoom-1-04-Snowflake.mp4" type="video/mp4"></source> <source src="Fractal-zoom-1-04-Snowflake.ogg" type="video/ogg"></source> </video> <body> <html>

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  • Is there any way to get an ExtJS GridPanel to automatically resize its width, but still be contained

    - by Micah
    I want to include an ExtJS GridPanel inside a larger layout, which in turn must be rendered inside a particular div in some pre-existing HTML that I don't control. From my experiments, it appears that the GridPanel only resizes itself correctly if it's within a Viewport. For instance, with this code the GridPanel automatically resizes: new Ext.Viewport( { layout: 'anchor', items: [ { xtype: 'panel', title: 'foo', layout: 'fit', items: [ { xtype: 'grid', // define the grid here... but if I replace the first three lines with the lines below, it doesn't: new Ext.Panel( { layout: 'anchor', renderTo: 'RenderUntoThisDiv', The trouble is, Viewport always renders directly to the body of the HTML document, and I need to render within a particular div. If there is a way to get the GridPanel to resize itself correctly, despite not being contained in a ViewPort, that would be ideal. If not, if I could get the Viewport to render the elements within the div, I'd be fine with that. All of my ExtJS objects can be contained within the same div. Does anybody know of a way to get a GridPanel to resize itself correctly, but still be contained inside some non-ExtJS-generated HTML?

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  • Zend form and dynamic file upload

    - by DoomStone
    Hello there i'm trying to create a form with Zend_Form that will enable my user to upload a unlited number of files to my site, witch is done by javascript. Something like <script type="text/javascript"> $(document).ready(function(){ var image_uploade_i = 0; $('#upload_more').click(function() { image_uploade_i++; $('#upload_list').append('<div id="image_uploade_id_'+image_uploade_i+'" style="display: none;"><input type="file" name="image[]" /><br /></a>'); $('#image_uploade_id_'+image_uploade_i).slideDown('slow'); }); }); </script> <?=$this->translate('Add images')?> <form action="" method="post" enctype="multipart/form-data"> <div id="upload_list"> <input type="file" name="image[]" /><br /> <input type="file" name="image[]" /><br /> <input type="file" name="image[]" /><br /> </div> <a href="#" id="upload_more"><?=$this->translate('Upload another image')?></a><br /> <input type="submit" name="image_uploade" value="<?=$this->translate('Upload images')?>" /> </form> But i'm am unable to find out how i can create something like this with Zend_From, the only reason i want to use Zend_Form on this thoug is for validation of the uploadet files. $element = new Zend_Form_Element_File('image'); $element->setRequired(true) ->setLabel('Profile image') ->setDestination($store) ->setValueDisabled(true) ->addValidator(new Zend_Validate_File_ImageSize(array( 'minheight' => 100, 'minwidth' => 150, 'maxheight' => 1920, 'maxwidth' => 1200))) // File must be below 1.5 Mb ->addValidator(new Zend_Validate_File_FilesSize(array('max' => 1572864))) ->addValidator(new Zend_Validate_File_IsImage()); If any 1 can help me set this up would i be verry great full :D

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  • POST from edit/create partial views loaded into Twitter Bootstrap modal

    - by mare
    I'm struggling with AJAX POST from the form that was loaded into Twitter Bootstrap modal dialog. Partial view form goes like this: @using (Html.BeginForm()) { // fields // ... // submit <input type="submit" value="@ButtonsRes.button_save" /> } Now this is being used in non AJAX editing with classic postbacks. Is it possible to use the same partial for AJAX functionality? Or should I abstract away the inputs into it's own partial view? Like this: @using (Ajax.BeginForm()) { @Html.Partial("~/Views/Shared/ImageEditInputs.cshtml") // but what to do with this one then? <input type="submit" value="@ButtonsRes.button_save" /> } I know how to load this into Bootstrap modal but few changes should be done on the fly: the buttons in Bootstrap modal should be placed in a special container (the modal footer), the AJAX POST should be done when clicking Save which would first, validate the form and keep the modal opened if not valid (display the errors of course) second, post and close the modal if everything went fine in the view that opened the modal, display some feedback information at the top that save was succesful. I'm mostly struggling where to put what JS code. So far I have this within the List view, which wires up the modals: $(document).ready(function () { $('.openModalDialog').click(function (event) { event.preventDefault(); var url = $(this).attr('href'); $.get(url, function (data) { $('#modalContent').html(data); $('#modal').modal('show'); }); }); }); The above code, however, doesn't take into the account the special Bootstrap modal content placeholder (header, content, footer). Is it possible to achieve what I want without having multiple partial views with the same inputs but different @using and without having to do hacks with moving the Submit button around?

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  • Jqgrid + CodeIgniter

    - by Ivan
    I tried to make jqgrid work with codeigniter, but I could not do it, I only want to show the data from the table in json format... but nothing happens.. but i dont know what i am doing wrong, i cant see the table with the content i am calling. my controller class Grid extends Controller { public function f() { $this->load->model('dbgrid'); $var['grid'] = $this->dbgrid->getcontentfromtable(); foreach($var['grid'] as $row) { $responce->rows[$i]['id']=$row->id; $responce->rows[$i]['cell']=array($row->id,$row->id_catalogo); } $json = json_encode($responce); $this->load->view('vgrid',$json); } function load_view_grid() { $this->load->view('vgrid'); } } my model class Dbgrid extends Model{ function getcontentfromtable() { $sql = 'SELECT * FROM anuncios'; $query = $this->db->query($sql); $result = $query->result(); return $result; } } my view(script) $(document).ready(function() { jQuery("#list27").jqGrid({ url:'http://localhost/sitio/index.php/grid/f', datatype: "json", mtype: "post", height: 255, width: 600, colNames:['ID','ID_CATALOGO'], colModel:[ {name:'id',index:'id', width:65, sorttype:'int'}, {name:'id_catalogo',index:'id_catalogo', sorttype:'int'} ], rowNum:50, rowTotal: 2000, rowList : [20,30,50], loadonce:true, rownumbers: true, rownumWidth: 40, gridview: true, pager: '#pager27', sortname: 'item_id', viewrecords: true, sortorder: "asc", caption: "Loading data from server at once" }); }); hope someone help me

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  • Common Table Expressions slow when using a table variable

    - by Phil Haselden
    I have been experimenting with the following (simplified) CTE. When using a table variable () the query runs for minutes before I cancel it. Any of the other commented out methods return in less than a second. If I replace the whole WHERE clause with an INNER JOIN it is fast as well. Any ideas why using a table variable would run so slowly? FWIW: The database contains 2.5 million records and the inner query returns 2 records. CREATE TABLE #rootTempTable (RootID int PRIMARY KEY) INSERT INTO #rootTempTable VALUES (1360); DECLARE @rootTableVar TABLE (RootID int PRIMARY KEY); INSERT INTO @rootTableVar VALUES (1360); WITH My_CTE AS ( SELECT ROW_NUMBER() OVER(ORDER BY d.DocumentID) rownum, d.DocumentID, d.Title FROM [Document] d WHERE d.LocationID IN ( SELECT LocationID FROM Location JOIN @rootTableVar rtv ON Location.RootID = rtv.RootID -- VERY SLOW! --JOIN #rootTempTable tt ON Location.RootID = tt.RootID -- Fast --JOIN (SELECT 1360 as RootID) AS rt ON Location.RootID = rt.RootID -- Fast --WHERE RootID = 1360 -- Fast ) ) SELECT * FROM My_CTE WHERE (rownum > 0) AND (rownum <= 100) ORDER BY rownum

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  • Compiling scipy on Windows 32-bit: linker error with libf77blas.a

    - by Sridhar Ratnakumar
    Has anyone tried compiling SciPy 0.7.1 on Windows using numpy-1.3.0 that was built with the pre-built ATLAS libraries (atlas3.6.0_WinNT_P4SSE2.zip) linked in the installation document. I get the following linker error, and have no ideas as to how to fix this issue. $ python setup.py config --compiler=mingw32 build --compiler=mingw32 install --root=i [...] creating build\temp.win32-2.6\Release creating build\temp.win32-2.6\Release\scipy creating build\temp.win32-2.6\Release\scipy\integrate compile options: '-DNO_ATLAS_INFO=2 -I"C:\Documents and Settings\apy\Application Data\Python\Python26\site-packages\numpy\core\inc lude" -IC:\Python26\include -IC:\Python26\PC -c' gcc -mno-cygwin -O2 -Wall -Wstrict-prototypes -DNO_ATLAS_INFO=2 -I"C:\Documents and Settings\apy\Application Data\Python\Python26\ site-packages\numpy\core\include" -IC:\Python26\include -IC:\Python26\PC -c scipy\integrate\_odepackmo dule.c -o build\temp.win32-2.6\Release\scipy\integrate\_odepackmodule.o C:\MinGW\bin\g77.exe -g -Wall -mno-cygwin -g -Wall -mno-cygwin -shared build\temp.win32-2.6\Release\scipy\integrate\_odepackmodule .o -LC:\atlas3.6.0_WinNT_P4SSE2 -LC:\MinGW\lib -LC:\MinGW\lib\gcc\mingw32\3.4.5 -LC:\Python26\libs -LC:\Act ivePython32Python26\PCbuild -Lbuild\temp.win32-2.6 -lodepack -llinpack_lite -lmach -latlas -lcblas -lf77blas -llapack -lpython26 - lg2c -o build\lib.win32-2.6\scipy\integrate\_odepack.pyd C:\atlas3.6.0_WinNT_P4SSE2/libf77blas.a(ATL_F77wrap_daxpy.o):ATL_F77wrap_axpy.c:(.text+0x3c): undefined reference to `ATL _daxpy' C:\atlas3.6.0_WinNT_P4SSE2/libf77blas.a(ATL_F77wrap_dscal.o):ATL_F77wrap_scal.c:(.text+0x26): undefined reference to `ATL _dscal' C:\atlas3.6.0_WinNT_P4SSE2/libf77blas.a(ATL_F77wrap_dcopy.o):ATL_F77wrap_copy.c:(.text+0x3d): undefined reference to `ATL _dcopy' C:\atlas3.6.0_WinNT_P4SSE2/libf77blas.a(ATL_F77wrap_idamax.o):ATL_F77wrap_amax.c:(.text+0x1e): undefined reference to `AT L_idamax' C:\atlas3.6.0_WinNT_P4SSE2/libf77blas.a(ATL_F77wrap_ddot.o):ATL_F77wrap_dot.c:(.text+0x36): undefined reference to `ATL_d dot' collect2: ld returned 1 exit status error: Command "C:\MinGW\bin\g77.exe -g -Wall -mno-cygwin -g -Wall -mno-cygwin -shared build\temp.win32-2.6\Release\scipy\integrat e\_odepackmodule.o -LC:\atlas3.6.0_WinNT_P4SSE2 -LC:\MinGW\lib -LC:\MinGW\lib\gcc\mingw32\3.4.5 -LC:\Python 26\libs -LC:\Python26\PCbuild -Lbuild\temp.win32-2.6 -lodepack -llinpack_lite -lmach -latlas -lcblas -lf77blas -llap ack -lpython26 -lg2c -o build\lib.win32-2.6\scipy\integrate\_odepack.pyd" failed with exit status 1 Does anyone know what could have gone wrong here? Looking for ATL_daxpy, for example, in libf77blas.a resulted in: $ strings libf77blas.a | grep -i daxpy _daxpy_ _atl_f77wrap_daxpy_ ATL_F77wrap_daxpy.o/ daxpy.o/ 1081731936 1003 513 100755 420 ` daxpy.f _daxpy_ _atl_f77wrap_daxpy_ _atl_f77wrap_daxpy_ _ATL_daxpy There is _ATL_daxpy, but no ATL_daxpy.

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  • How to require fullscreen mode in a jQTouch application?

    - by Christopher Young
    I'm using jQTouch to develop a version of a website optimized for safari on the iphone. The jQTouch demo helpfully shows how to show an "install this" message for users not using full screen mode and hide it for those who are. When in fullscreen mode, the body should have the class "fullscreen." So you can hide the "install this" message for people who have already added your app to their home page by adding this css rule to your stylesheet: body.fullscreen #home .info { display: none; } What I'd like to do is require users to use the app in fullscreen mode only. When viewed from the regular browser, they should only see a message asking them to install the app. That message should of course be hidden otherwise. This ought to be really, really easy, so I must just be missing something obvious. I thought one way to do this would be to simply test for the class "fullscreen" on the body: if it's not there, use goTo to get to another div, or hide the other divs, or something like that. Strangely, however, this doesn't work. As a test, I've still got the original "info" message, as in the jQTouch demo, and it doesn't show up when I launch in fullscreen mode. So the body must have the fullscreen class. And yet I can't find any other trace of it: when I put this alert to test things after the document has loaded, I get nothing when launching in fullscreen mode: alert($("body").attr("class")); I also thought I might test for fullscreen mode by checking for the value of the fullScreen boolean. But this doesn't seem to work either. What am I missing? What is the best way to do this?

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  • A tool to aid completion of missing or incomplete source code documentation

    - by Pekka
    I have several finished, older PHP projects with a lot of includes that I would like to document in javadoc/phpDocumentor style. While working through each file manually and being forced to do a code review alongside the documenting would be the best thing, I am, simply out of time constraints, interested in tools to help me automate the task as much as possible. The tool I am thinking about would ideally have the following features: Parse a PHP project tree and tell me where there are undocumented files, classes, and functions/methods (i.e. elements missing the appropriate docblock comment) Provide a method to half-way easily add the missing docblocks by creating the empty structures and, ideally, opening the file in an editor (internal or external I don't care) so I can put in the description. Optional: Automatic recognition of parameter types, return values and such. But that's not really required. The language in question is PHP, though I could imagine that a C/Java tool might be able to handle PHP files after some tweaking. Looking forward to your suggestions! Bounty There are already very good suggestions for this (that I have not yet had the time to check out) to point out the gaps, but none yet providing aid in filling them. I want to give the question some more exposure, maybe there is some sort of a graphical extension to php_codesniffer to achieve the level of automation I'm dreaming of. Looking forward to any additional input!

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  • FileNet P8 workplace token issue in C#

    - by acadia
    Hello, I am trying to get user token and build the URL so that user need not login everytime they click the file. below is my code. My question is do I need to pass whole of the token value shown below or?? The token value I am getting is symmetric:algorithm:QUVT:keyid:NTZkYTNkNmI=:data:7P9aJHzkfGTOlwtotuWGaMqfU9COECscA9yxMdK64ZLa298A3tsGlHKHDFp0cH+gn/SiMrwKfbWNZybPXaltgo5e4H4Ak8KUiCRKWfS68qhmjfw69qPv9ib96vL3TzNORYFpp/hrwvp8aX4CQIZlBA== The problem is, once i copy the URL and past it in the browser, it is taking me to the login page. Though I am not getting any errors, it should take users directly to the imageviewer but instead it takes me to login page, if I login it is opening the file correctly. What am I doing wrong? string text = ""; string userName = "userName"; string pwd = "*****"; fileNetID = "{5FCE7E04-3D74-4A93-AA53-26C12A2FD4FC}"; Uri uri = null; string workplaceURL = "http://filenet:9081/WorkPlaceXT"; uri = new Uri(workplaceURL + "/setCredentials?op=getUserToken&userId=" + this.encodeLabel(userName) + "&password=" + this.encodeLabel(pwd) + "&verify=true"); System.Net.WebRequest webRequest = System.Net.WebRequest.Create(uri); System.Net.WebResponse webResponse = webRequest.GetResponse(); StreamReader streamReader = new StreamReader(webResponse.GetResponseStream()); String token = streamReader.ReadToEnd(); string contentURL = string.Empty; contentURL = workplaceURL + "/getContent?objectType=document&impersonate=true&objectStoreName=OBJECTSTORE&id=" + HttpUtility.UrlEncode(fileNetID); contentURL += "&ut=" + HttpUtility.UrlEncode(encodeLabel(token)); return contentURL;

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  • Why does Internet Explorer break "pegman" display in Google Maps API v3?

    - by Chad
    On my site here, the SteetView control, aka "Pegman", works great under Firefox. Under IE (7 in this case, but tested on 8 as well - same result) it breaks the display of the pegman control. Here's my map code: var directionsDisplay; var directionsService = new google.maps.DirectionsService(); var map; directionsDisplay = new google.maps.DirectionsRenderer(); var milBase = new google.maps.LatLng(35.79648921414565, 139.40663874149323); var mapOpts = { streetViewControl: true, zoom: 12, center: milBase, mapTypeControlOptions: { style: google.maps.MapTypeControlStyle.DROPDOWN_MENU }, mapTypeId: google.maps.MapTypeId.ROADMAP }; map = new google.maps.Map($("#dirMap").get(0), mapOpts); directionsDisplay.setMap(map); var basePoly = new google.maps.Polygon({ paths: [new google.maps.LatLng(35.724496338474104, 139.3444061279297), new google.maps.LatLng(35.74748750802863, 139.3363380432129), new google.maps.LatLng(35.75765724051559, 139.34303283691406), new google.maps.LatLng(35.76545779822543, 139.3418312072754), new google.maps.LatLng(35.767547103447725, 139.3476676940918), new google.maps.LatLng(35.75835374997911, 139.34955596923828), new google.maps.LatLng(35.755149755962755, 139.3567657470703), new google.maps.LatLng(35.74679090345495, 139.35796737670898), new google.maps.LatLng(35.74762682821177, 139.36294555664062), new google.maps.LatLng(35.744422402303826, 139.36346054077148), new google.maps.LatLng(35.74860206266584, 139.36946868896484), new google.maps.LatLng(35.735644401200986, 139.36843872070312), new google.maps.LatLng(35.73843117306677, 139.36174392700195), new google.maps.LatLng(35.73592308277646, 139.3531608581543), new google.maps.LatLng(35.72686543236113, 139.35298919677734), new google.maps.LatLng(35.724496338474104, 139.3444061279297)], strokeColor: "#ff0000", strokeOpacity: 0.8, strokeWeight: 2, fillColor: "#FF0000", fillOpacity: 0.35 }); basePoly.setMap(map); var marker = new google.maps.Marker({ position: new google.maps.LatLng(35.79648921414565, 139.40663874149323), map: map, title: "Ruby International" }); function calcRoute() { var start = new google.maps.LatLng(35.74005964772476, 139.37083393335342); var end = new google.maps.LatLng(35.79648921414565, 139.40663874149323); var request = { origin: start, destination: end, travelMode: google.maps.DirectionsTravelMode.DRIVING }; directionsService.route(request, function(result, status) { if (status == google.maps.DirectionsStatus.OK) { directionsDisplay.setDirections(result); } }); } The only real difference from my code and Google's code is that I use jQuery's document ready function instead of the body onload event to initialize my map. Can't imagine that's the cause though (works in v2 of the maps). Have I found a bug or is there something wrong in my code? Thanks in advance!

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  • Java JTextPane JScrollPane Display Issue

    - by ikurtz
    The following class implements a chatGUI. When it runs okay the screen looks like this: Fine ChatGUI The problem is very often when i enter text of large length ie. 50 - 100 chars the gui goes crazy. the chat history box shrinks as shown in this image. Any ideas regarding what is causing this? Thank you. package Sartre.Connect4; import javax.swing.*; import java.net.*; import java.awt.*; import java.awt.event.*; import javax.swing.text.StyledDocument; import javax.swing.text.Style; import javax.swing.text.StyleConstants; import javax.swing.text.BadLocationException; import java.io.BufferedOutputStream; import javax.swing.text.html.HTMLEditorKit; import java.io.FileOutputStream; import java.io.IOException; import java.io.FileNotFoundException; import javax.swing.filechooser.FileNameExtensionFilter; import javax.swing.JFileChooser; /** * Chat form class * @author iAmjad */ public class ChatGUI extends JDialog implements ActionListener { /** * Used to hold chat history data */ private JTextPane textPaneHistory = new JTextPane(); /** * provides scrolling to chat history pane */ private JScrollPane scrollPaneHistory = new JScrollPane(textPaneHistory); /** * used to input local message to chat history */ private JTextPane textPaneHome = new JTextPane(); /** * Provides scrolling to local chat pane */ private JScrollPane scrollPaneHomeText = new JScrollPane(textPaneHome); /** * JLabel acting as a statusbar */ private JLabel statusBar = new JLabel("Ready"); /** * Button to clear chat history pane */ private JButton JBClear = new JButton("Clear"); /** * Button to save chat history pane */ private JButton JBSave = new JButton("Save"); /** * Holds contentPane */ private Container containerPane; /** * Layout GridBagLayout manager */ private GridBagLayout gridBagLayout = new GridBagLayout(); /** * GridBagConstraints */ private GridBagConstraints constraints = new GridBagConstraints(); /** * Constructor for ChatGUI */ public ChatGUI(){ setTitle("Chat"); // set up dialog icon URL url = getClass().getResource("Resources/SartreIcon.jpg"); ImageIcon imageIcon = new ImageIcon(url); Image image = imageIcon.getImage(); this.setIconImage(image); this.setAlwaysOnTop(true); setLocationRelativeTo(this.getParent()); //////////////// End icon and placement ///////////////////////// // Get pane and set layout manager containerPane = getContentPane(); containerPane.setLayout(gridBagLayout); ///////////////////////////////////////////////////////////// //////////////// Begin Chat History ////////////////////////////// textPaneHistory.setToolTipText("Chat History Window"); textPaneHistory.setEditable(false); textPaneHistory.setPreferredSize(new Dimension(350,250)); scrollPaneHistory.setVerticalScrollBarPolicy(ScrollPaneConstants.VERTICAL_SCROLLBAR_ALWAYS); scrollPaneHistory.setHorizontalScrollBarPolicy(ScrollPaneConstants.HORIZONTAL_SCROLLBAR_NEVER); // fill Chat History GridBagConstraints constraints.gridx = 0; constraints.gridy = 0; constraints.gridwidth = 10; constraints.gridheight = 10; constraints.weightx = 100; constraints.weighty = 100; constraints.fill = GridBagConstraints.BOTH; constraints.anchor = GridBagConstraints.CENTER; constraints.insets = new Insets(10,10,10,10); constraints.ipadx = 0; constraints.ipady = 0; gridBagLayout.setConstraints(scrollPaneHistory, constraints); // add to the pane containerPane.add(scrollPaneHistory); /////////////////////////////// End Chat History /////////////////////// ///////////////////////// Begin Home Chat ////////////////////////////// textPaneHome.setToolTipText("Home Chat Message Window"); textPaneHome.setPreferredSize(new Dimension(200,50)); textPaneHome.addKeyListener(new MyKeyAdapter()); scrollPaneHomeText.setVerticalScrollBarPolicy(ScrollPaneConstants.VERTICAL_SCROLLBAR_ALWAYS); scrollPaneHomeText.setHorizontalScrollBarPolicy(ScrollPaneConstants.HORIZONTAL_SCROLLBAR_NEVER); // fill Chat History GridBagConstraints constraints.gridx = 0; constraints.gridy = 10; constraints.gridwidth = 6; constraints.gridheight = 1; constraints.weightx = 100; constraints.weighty = 100; constraints.fill = GridBagConstraints.BOTH; constraints.anchor = GridBagConstraints.CENTER; constraints.insets = new Insets(10,10,10,10); constraints.ipadx = 0; constraints.ipady = 0; gridBagLayout.setConstraints(scrollPaneHomeText, constraints); // add to the pane containerPane.add(scrollPaneHomeText); ////////////////////////// End Home Chat ///////////////////////// ///////////////////////Begin Clear Chat History //////////////////////// JBClear.setToolTipText("Clear Chat History"); // fill Chat History GridBagConstraints constraints.gridx = 6; constraints.gridy = 10; constraints.gridwidth = 2; constraints.gridheight = 1; constraints.weightx = 100; constraints.weighty = 100; constraints.fill = GridBagConstraints.BOTH; constraints.anchor = GridBagConstraints.CENTER; constraints.insets = new Insets(10,10,10,10); constraints.ipadx = 0; constraints.ipady = 0; gridBagLayout.setConstraints(JBClear, constraints); JBClear.addActionListener(this); // add to the pane containerPane.add(JBClear); ///////////////// End Clear Chat History //////////////////////// /////////////// Begin Save Chat History ////////////////////////// JBSave.setToolTipText("Save Chat History"); constraints.gridx = 8; constraints.gridy = 10; constraints.gridwidth = 2; constraints.gridheight = 1; constraints.weightx = 100; constraints.weighty = 100; constraints.fill = GridBagConstraints.BOTH; constraints.anchor = GridBagConstraints.CENTER; constraints.insets = new Insets(10,10,10,10); constraints.ipadx = 0; constraints.ipady = 0; gridBagLayout.setConstraints(JBSave, constraints); JBSave.addActionListener(this); // add to the pane containerPane.add(JBSave); ///////////////////// End Save Chat History ///////////////////// /////////////////// Begin Status Bar ///////////////////////////// constraints.gridx = 0; constraints.gridy = 11; constraints.gridwidth = 10; constraints.gridheight = 1; constraints.weightx = 100; constraints.weighty = 50; constraints.fill = GridBagConstraints.BOTH; constraints.anchor = GridBagConstraints.CENTER; constraints.insets = new Insets(0,10,5,0); constraints.ipadx = 0; constraints.ipady = 0; gridBagLayout.setConstraints(statusBar, constraints); // add to the pane containerPane.add(statusBar); ////////////// End Status Bar //////////////////////////// // set resizable to false this.setResizable(false); // pack the GUI pack(); } /** * Deals with necessary menu click events * @param event */ public void actionPerformed(ActionEvent event) { Object source = event.getSource(); // Process Clear button event if (source == JBClear){ textPaneHistory.setText(null); statusBar.setText("Chat History Cleared"); } // Process Save button event if (source == JBSave){ // process only if there is data in history pane if (textPaneHistory.getText().length() > 0){ // process location where to save the chat history file JFileChooser chooser = new JFileChooser(); chooser.setMultiSelectionEnabled(false); chooser.setAcceptAllFileFilterUsed(false); FileNameExtensionFilter filter = new FileNameExtensionFilter("HTML Documents", "htm", "html"); chooser.setFileFilter(filter); int option = chooser.showSaveDialog(ChatGUI.this); if (option == JFileChooser.APPROVE_OPTION) { // Set up document to be parsed as HTML StyledDocument doc = (StyledDocument)textPaneHistory.getDocument(); HTMLEditorKit kit = new HTMLEditorKit(); BufferedOutputStream out; try { // add final file name and extension String filePath = chooser.getSelectedFile().getAbsoluteFile() + ".html"; out = new BufferedOutputStream(new FileOutputStream(filePath)); // write out the HTML document kit.write(out, doc, doc.getStartPosition().getOffset(), doc.getLength()); } catch (FileNotFoundException e) { JOptionPane.showMessageDialog(ChatGUI.this, "Application will now close. \n A restart may cure the error!\n\n" + e.getMessage(), "Fatal Error", JOptionPane.WARNING_MESSAGE, null); System.exit(2); } catch (IOException e){ JOptionPane.showMessageDialog(ChatGUI.this, "Application will now close. \n A restart may cure the error!\n\n" + e.getMessage(), "Fatal Error", JOptionPane.WARNING_MESSAGE, null); System.exit(3); } catch (BadLocationException e){ JOptionPane.showMessageDialog(ChatGUI.this, "Application will now close. \n A restart may cure the error!\n\n" + e.getMessage(), "Fatal Error", JOptionPane.WARNING_MESSAGE, null); System.exit(4); } statusBar.setText("Chat History Saved"); } } } } /** * Process return key for sending the message */ private class MyKeyAdapter extends KeyAdapter { @Override @SuppressWarnings("static-access") public void keyPressed(KeyEvent ke) { DateTime dateTime = new DateTime(); String nowdateTime = dateTime.getDateTime(); int kc = ke.getKeyCode(); if (kc == ke.VK_ENTER) { try { // Process only if there is data if (textPaneHome.getText().length() > 0){ // Add message origin formatting StyledDocument doc = (StyledDocument)textPaneHistory.getDocument(); Style style = doc.addStyle("HomeStyle", null); StyleConstants.setBold(style, true); String home = "Home [" + nowdateTime + "]: "; doc.insertString(doc.getLength(), home, style); StyleConstants.setBold(style, false); doc.insertString(doc.getLength(), textPaneHome.getText() + "\n", style); // update caret location textPaneHistory.setCaretPosition(doc.getLength()); textPaneHome.setText(null); statusBar.setText("Message Sent"); } } catch (BadLocationException e) { JOptionPane.showMessageDialog(ChatGUI.this, "Application will now close. \n A restart may cure the error!\n\n" + e.getMessage(), "Fatal Error", JOptionPane.WARNING_MESSAGE, null); System.exit(1); } ke.consume(); } } } }

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  • jQuery call not working after Isotope filter is implemented

    - by user1374796
    I'm currently using the isotope plugin for a fluid layout, I can successfully filter the content, but after the filters have been called, the rest of my jQuery calls fail to work. Bear with me, I'm still new to jQuery but here's my code: jQuery(document).ready(function(){ jQuery(".pics-hidden").hide(); jQuery('.pics').click(function() { jQuery('#div'+jQuery(this).attr('rarget')).addClass('pics').removeClass('pics-hidden').delay(300).fadeIn(100); jQuery('#projectimages').isotope('reloadItems').isotope(); return false; }); var $container = $('#projectimages'); $container.isotope({ itemSelector: '.pics', animationEngine: 'css', masonry: { columnWidth: 4 } }); $('#menu a').click(function(){ var selector = $(this).attr('data-filter'); $container.isotope({ filter: selector }); return false; }); }); The filter works fine, as does the ('pics') click function, BUT after the filter has been called, the ('.pics') click function now fails to work. Is there a reason for this? Or a way to solve it? Tried all sorts, nothing seems to be working. Any suggestions are greatly appreciated!

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  • error C2146: syntax error : missing ';' before identifier 'vertices'

    - by numerical25
    I would usually search for this error. But in VS C++ Express, this error comes up for just about every mistake you do. Any how I recieve this error below error C2146: syntax error : missing ';' before identifier 'vertices' everytime I add the following code at the top of my document // Create vertex buffer SimpleVertex vertices[] = { D3DXVECTOR3( 0.0f, 0.5f, 0.5f ), D3DXVECTOR3( 0.5f, -0.5f, 0.5f ), D3DXVECTOR3( -0.5f, -0.5f, 0.5f ), }; below is the code in it's entirety. Cant figure out whats wrong. thanks // include the basic windows header file #include "D3Dapp.h" class MyGame: public D3Dapp { public: bool Init3d(); }; MyGame game; // Create vertex buffer SimpleVertex vertices[] = { D3DXVECTOR3( 0.0f, 0.5f, 0.5f ), D3DXVECTOR3( 0.5f, -0.5f, 0.5f ), D3DXVECTOR3( -0.5f, -0.5f, 0.5f ), }; // the entry point for any Windows program int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { game.InitWindow(hInstance , nCmdShow); return game.Run(); } bool MyGame::Init3d() { D3Dapp::Init3d(); return true; }

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  • ASP.NET MVC2 JQuery datepicker errors

    - by Andy Evans
    I'm having the "Microsoft JScript runtime error: Object doesn't support this property or method" error when calling the datepicker function on a textbox generated from my data model. in the head section I have: <link href="../../Content/Site.css" rel="stylesheet" type="text/css" /> <script src="../../Scripts/jquery-1.4.1.min.js" type="text/javascript"></script> <script src="../../Scripts/MicrosoftAjax.js" type="text/javascript"></script> <script src="../../Scripts/MicrosoftMvcValidation.js" type="text/javascript"></script> <script type="text/javascript"> $(document).ready(function () { $('#dob').datepicker(); }); and in the body section I have: <% Html.EnableClientValidation(); %> <% using (Html.BeginForm()) { %> ... <tr> <td class="label">Date of Birth:</td> <td><%: Html.TextBoxFor(model => model.dob, new { @class = "inputtext" })%></td> <td><%: Html.ValidationMessageFor(model => model.dob) %></td> </tr> ... <% } %> Do I have something in the wrong place? Again, you folks are a great help and assistance would be greatly appreciated.

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  • 2 jQuery plugins don't seem to work together

    - by Carbonara
    I have 2 plugins, amongst several others, that are loaded together. All of them work together correctly expect 2. By commenting out bits of code etc I've narrowed it down to the two plugins. These are the 2 plugins in question jQuery Tools tabs and NewsTicker I have tried calling them as follows as per their instructions $(document).ready(function(){ $().newsTicker({ newsList: "#news", startDelay: 10, placeHolder1: " []" }); $("ul.tabs").tabs("div.panes > div"); }); With the calls this way around the ticker works but the tabs do not. If I swap the calls round then the tabs work but the ticker does not. Both plugins work if the other call is commented out. Any ideas what could be wrong here or could something in the code of one of the plugins be affecting the other. Both plugins work ok when several other plugins are also called in the same script. I'm just wondering if I'm calling them in the wrong way or something being fairly new to jQuery

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  • ASP.NET MVC Html Helper Extensions and Rendering Their Required "include"s

    - by Jimbo
    I have build a custom Html Helper extension as follows: public static string DatePicker(this HtmlHelper helper, string name, string value) { return string.Format(@"<script type='text/javascript'> $(document).ready(function(){{ $('#{0}').datepicker({{ changeMonth: true, changeYear:true, dateFormat: 'd-M-yy', firstDay: 1, showButtonPanel: true, showWeek: true }}); }}); </script> <input type='text' name='{0}' id='{0}' value='{1}'>", name, value); } The problem is that this now requires the page to "include" the following: <script src="/Scripts/jquery-1.4.2.min.js" type="text/javascript"></script> <script src="/Scripts/jquery.ui.datepicker.min.js" type="text/javascript"></script> And a few other items. The questions are as follows: Is there a serious processing overhead if I were to include these items in EVERY page (like in the Site.Master for example) thus negating the need for the HtmlHelper to organise the "includes" - considering there would end up being about 20 includes for all the different types of jQuery UI widgets used throughout the site. If the HtmlHelper sorts out the "includes", it will add one every time this DatePicker is used (often there are two on a page) Does anyone have a way of determining whether or not the user has already rendered the same type of control on the page, thus not re-including the same jquery libraries when multiple instances of the DatePicker (for example) are used?

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  • JSF invoke backing bean method and reRender components on ENTER key

    - by Markos Fragkakis
    Hi, I have a datatable with as search fields. I want a method on the backing bean to be invoked when ENTER key is pressed, as well as the DataTable to be re-rendered. My approach so far only works in IE 6, and 7, not in FF. This is the inputText: <h:inputText value="#{applicantProductListBean.applicantNameFilterValue}" id="applicantNameFilterValue" onkeypress="submitByEnter(event)"> </h:inputText> and this is the Javascript method I am invoking: function submitByEnter(e){ if(e.keyCode==13){ // alert("Enter was pressed"); e.returnValue=false; e.cancel=true; document.getElementById("applicantProductListForm:refreshButton").click(); } } As you can see, the Javascript method clicks on the button refresh, which exists on the page: <a4j:commandButton value="Refresh" id="refreshButton" action="#{applicantProductListBean.refreshData}" image="/images/icons/refresh48x48.gif" reRender="table, scroller"> </a4j:commandButton> The refreshData method does not return anything. As said before, this only works in IE 6 and IE 7. Does anyone know why it does not work in FF? An alternative I was considering was HotKey, which can indeed catch the event of ENTER, but it can only invoke Javascript, so it isn't appropriate. Is the proper way to do this via RichFaces or plain JSF? Cheers! UPDATE: Slightly modified the answer by BalusC, the script that works is: if (event.preventDefault) { // Firefox event.preventDefault(); } else { // IE event.returnValue = false; }

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  • Jquery.Cycle and IE7 including next Div

    - by Aklobem
    Hi All, I'd really appreciate if someone could help me with a strange problem with Jquery.cycle. I've added jquery.cycle (verson 2.72) into a existing application (Prestashop) to slideshow a number of images. On Firefox, Mozilla etc it works brilliantly - on IE7 a bizarre problem occurs. The problem is where I have a and say 6 pictures a couple of to break things up then another content and IE includes the "editorial" into the slideshow. The "editorial" block is removed from the page, and appears as the last slide in the slideshow, located in the top left corner. Additional facts: jquery-1.2.6 is in use for the rest of the application (I've tried to upgrade it and all I get is the same behaviour with lots of other things breaking). I've tried jquery.cycle.lite - same behaviour. css: root { display: block; } .pics { height: 432px; width: 432px; padding: 0; margin: 0; } .pics img { padding: 15px; border: 1px solid #ccc; background-color: #eee; width: 400px; height: 400px; top: 0; left: 0 } div.pics { margin-left: auto; margin-right: auto; } snippet: $(document).ready(function() { $('.pics').cycle({ fx: 'fade', pause: 100, cleartype: 1 }); }); img source img source img source img source

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  • jQuery DataTables: Problems with POST Server Side JSON output

    - by Tim
    Hello Everyone, I am trying to get my datatable to take a POST JSON output from my server. This is my client side code <script> $(document).ready(function() { $('#example').dataTable( { "bProcessing": true, "bServerSide": true, "sAjaxSource": "http://localhost/staff/jobs/my_jobs", "fnServerData": function ( sSource, aoData, fnCallback ) { $.ajax( { "dataType": 'json', "type": "POST", "url": sSource, "data": aoData, "success": fnCallback } ); } } ); } ); </script> Now I have copied and pasted the server side code found in the DataTables examples found here. When I change my sAjaxSource to view this page the table doesn't move beyond 'processing'. When I view the JSON directly I see this output. {"sEcho": 1, "iTotalRecords": 1, "iTotalDisplayRecords": 1, "aaData": [ ["Trident","First Ever Job"]] } Just for fun I went to the POST server-side example and copied some of the JSON they are using for their example and just PHP echoed it straight out of another page. This is the output of that page. {"sEcho": 1, "iTotalRecords": 1, "iTotalDisplayRecords": 1, "aaData": [ ["Trident","Internet Explorer 4.0"]] } Here is where it gets interesting. The JSON that has been processed by the server fails to work yet the JSON simply echo'd by the same server on a different page does work... yet both are almost identical in outputs. I hope someone can shed some light on this because as the tree said to the lumberjack... I'm stumped. Thanks, Tim

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