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  • Classes to Entities; Like-class inheritence problems

    - by Stacey
    Beyond work, some friends and I are trying to build a game of sorts; The way we structure some of it works pretty well for a normal object oriented approach, but as most developers will attest this does not always translate itself well into a database persistent approach. This is not the absolute layout of what we have, it is just a sample model given for sake of representation. The whole project is being done in C# 4.0, and we have every intention of using Entity Framework 4.0 (unless Fluent nHibernate can really offer us something we outright cannot do in EF). One of the problems we keep running across is inheriting things in database models. Using the Entity Framework designer, I can draw the same code I have below; but I'm sure it is pretty obvious that it doesn't work like it is expected to. To clarify a little bit; 'Items' have bonuses, which can be of anything. Therefore, every part of the game must derive from something similar so that no matter what is 'changed' it is all at a basic enough level to be hooked into. Sounds fairly simple and straightforward, right? So then, we inherit everything that pertains to the game from 'Unit'. Weights, Measures, Random (think like dice, maybe?), and there will be other such entities. Some of them are similar, but in code they will each react differently. We're having a really big problem with abstracting this kind of thing into a database model. Without 'Enum' support, it is proving difficult to translate into multiple tables that still share a common listing. One solution we've depicted is to use a 'key ring' type approach, where everything that attaches to a character is stored on a 'Ring' with a 'Key', where each Key has a Value that represents a type. This works functionally but we've discovered it becomes very sluggish and performs poorly. We also dislike this approach because it begins to feel as if everything is 'dumped' into one class; which makes management and logical structure difficult to adhere to. I was hoping someone else might have some ideas on what I could do with this problem. It's really driving me up the wall; To summarize; the goal is to build a type (Unit) that can be used as a base type (Table per Type) for generic reference across a relatively global scope, without having to dump everything into a single collection. I can use an Interface to determine actual behavior so that isn't too big of an issue. This is 'roughly' the same idea expressed in the Entity Framework.

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  • ORM framework that extends base class with database-implementation.

    - by aioobe
    I have a game consisting of a client / server + a webpage. A central notion in both client and game-/webserver is an Account. Accounts are stored in a database thus I'm in need of some ORM and recently had a look at Hibernate and Cayenne. My understanding however, is that both frameworks provide an "DatabaseBackedAccount"-class which I extend with my other Account methods. My problem is that the Account class is reused heavily on the client side, and I would obviously not want to include database-related code on the client implementation. My current solution is to have an Account class (shared by server and client) and extend this with a DatabaseBackedAccount (overriding setter-methods and providing a commit method) on the server side. I find this quite natural and nice, however I've had to implement all gory sql-details and ORM myself. Is there any way to "turn the table" in any existing ORM framework, so that the generated classes extend my existing class?

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  • WindowStartupLocation.CenterScreen is opening my window on the wrong display

    - by chaiguy
    According to the documentation, CenterScreen should open the window in the center of the screen that contains the mouse cursor, however this is not happening. I have a dual monitor setup, with my secondary monitor appearing to the left of my primary monitor (the one with the task bar). When the user clicks a link in my interface on the primary (right-most) monitor, and I open a new window with WindowStartupLocation set to CenterScreen, the window appears in the center of the screen of the left monitor. This is not where the mouse is and I am lost as to why it is picking that display. Has anyone experienced this before or have any ideas for a workaround? If I can't get the proper behavior using WindowStartupLocation, I will just manually move the window to the proper display (I still have to figure that out though).

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  • 8bpp Bitmap format on the Compact Framework

    - by Kieran
    Hi friends. I am messing around with Conway's Game of Life - http://en.wikipedia.org/wiki/Conway's_Game_of_Life I started out coding algorithmns for winforms and now want to port my work onto windows mobile 6.1 (compact framework). I came across an article by Jon Skeet where he compared several different algorithmns for calculating next generations in the game. He used an array of bytes to store a cells state (alive or dead) and then he would copy this array to an 8bpp bitmap. For each new generation, he works out the state of each byte, then copies the array to a bitmap, then draws that bitmap to a picturebox. void CreateInitialImage() { bitmap = new Bitmap(Width, Height, PixelFormat.Format8bppIndexed); ColorPalette palette = bitmap.Palette; palette.Entries[0] = Color.Black; palette.Entries[1] = Color.White; bitmap.Palette = palette; } public Image Render() { Rectangle rect = new Rectangle(0, 0, Width, Height); BitmapData bmpData = bitmap.LockBits(rect, ImageLockMode.ReadWrite, bitmap.PixelFormat); Marshal.Copy(Data, 0, bmpData.Scan0, Data.Length); bitmap.UnlockBits(bmpData); return bitmap; } His code above is beautifully simple and very fast to render. Jon is using Windows Forms but now I want to port my own version of this onto Windows Mobile 6.1 (Compact Framework) but . . . .there is no way to format a bitmap to 8bpp in the cf. Can anyone suggest a way of rendering an array of bytes to a drawable image in the CF. This array is created in code on the fly (it is NOT loaded from an image file on disk). I basically need to store an array of cells represented by bytes, they are either alive or dead and I then need to draw that array as an image. The game is particularly slow on the CF so I need to implement clever optimised algoritmns but also need to render as fast as possible and the above solution would be pretty dam perfect if only it was available on the compact framework. Many thanks for any help Any suggestions?

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  • Create Menu with css and li elements compatible for all browsers.

    - by Cesar Lopez
    Hi all, I am trying to create a simple menu using li elements, but it only works on IE7, in FF and Chrome, the alignment get weird. Also the :hover and :Active only works on IE7. Could anybody give me a hit on this? I would really appreciate it. CSS: #heading{ width: 700px; height:auto; margin: 0 auto; background-color:#FFFFFF; margin-top:5px; margin-bottom:5px; display:block; } #imglogo{ float:left; } #barDescription{ float:right; } #navigation{ text-align: right; margin-top: 70px; } #navigation li{ float: right; display: block; text-align: center; list-style-type: none; } #navigation li a{ color:#A08019; background-image: url('Images/Menu1.png'); background-repeat:repeat-x; background-position: center center; text-decoration:none; font-weight:bold; display: block; height:25px; vertical-align:middle; padding-right:10px; padding-left:10px; } HTML: <div id="heading" > <div id="imglogo"> <img id="logo" src="Images/logo.png" alt="logo" /> </div> <div id="barDescription"> <h4>Especialidad en tapas,vinos y menus</h4> <h5>Restaurante de cocina creativa tradicional. Vinos y tapas</h5> </div> <ul id="navigation"> <li><a href="#">Contacto</a></li> <li><a href="#">Ubicacion</a></li> <li><a href="#">Reservas</a></li> <li><a href="#">Menus</a></li> <li><a href="#">Local</a></li> </ul> </div>

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  • One to two relationship in Doctrine with YAML

    - by Jeremy DeGroot
    I'm working on my first Symfony project with Doctrine, and I've run into a hitch. I'm trying to express a game with two players. The relationship I want to have is PlayerOne and PlayerTwo each being keyed to an ID in the Users table. This is part of what I've got so far: Game: actAs: { Timestampable:- } columns: id: { type: integer, notnull: true, unique: true } startDate: { type: timestamp, notnull: true } playerOne: { type: integer, notnull: true } playerTwo: { type: integer, notnull: true } winner: { type: integer, notnull:true, default:0 } relations: User: { onUpdate: cascade, local: playerOne, foreign: id} User: { onUpdate: cascade, local: playerTwo, foreign: id} That doesn't work. It builds fine, but the SQL it generates only includes a constraint for playerTwo. I've tried a few other things: User: { onUpdate: cascade, local: [playerOne, playerTwo], foreign: id} Also: User: [{ onUpdate: cascade, local: playerOne, foreign: id}, { onUpdate: cascade, local: playerTwo, foreign: id}] Those last two throw errors when I try to build. Is there anyone out there who understands what I'm trying to do and can help me achieve it?

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  • Why doesn't this html/css work in ie?

    - by hhj
    I am just trying to center a div on the page. It works in chrome but in i.e. the div is still on the left: <html> <head></head> <body> <div id="container" style="margin:0 auto; width:200px;"> test </div> </body> </html> Everything I've read has said that to center a block element, simply add margin:0 auto and specify a width, so I don't know why this isn't working. I am testing on IE 7.0.5730

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  • Build a HyperLink in a GridView in ASP.NET webforms - Eval not working

    - by MarceloRamires
    I have a gridview with a template field that has a HyperLink: <asp:TemplateField ItemStyle-Width="12%" HeaderText="VER" HeaderStyle-HorizontalAlign="Center" SortExpression="Ver" ItemStyle-HorizontalAlign="Center"> <ItemTemplate> <asp:HyperLink ID="HyperLink1" NavigateUrl="~/Admin/Teste/Teste.aspx?rac=<%#Eval('idApontamento')%>" runat="server">TEXT</asp:HyperLink> </ItemTemplate> </asp:TemplateField> I am getting The server tag is not well formed. in the HyperLink line. What should I do in order to directly build a querystring in a HyperLink ?

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  • Jquery: syntax for inserting a function

    - by kelly
    I'm trying to integrate an animation by using the bezier path plug-in and I can't seem to implement it right. Stripped down, here's what I have: $('#next2btn').live('click', function(){ $(this).attr('id','next3btn'); $('#content2').show(300, function() { $('#account').fadeTo(500,1.0) var arc_params = { center: [278,120], radius: 186, start: -90, end: 90, dir: -1 }; }); $("#account").animate({path : new $.path.arc(arc_params)},1000); }); So, I'm trying to add this piece of code into what I have: var arc_params = { center: [278,120], radius: 186, start: -90, end: 90, dir: -1 }; }); $("#account").animate({path : new $.path.arc(arc_params)},1000) which works on its own as does the other. I'm thinking it's something about declaring that variable and where I do that. I'm essentially chaining a few different animations/actions upon a button click. Thanks for any insight- kj

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  • Removing WS_BORDER and WS_CAPTION from windows styles doesn't work

    - by lordfrikk
    Hello, I created a small app in C# that removes border and caption from window, then it sets size to the user's resolution and centers it. It's a utility for me to use when I want to play games in windowed mode without being annoyed by the borders. Everything works fine with most games, but I tried to use it on a recently released game Alpha Protocol and it doesn't work. I could almost say that the game reverts my changes, but I'm not sure how to tell if that's true or not. I'm using imported API functions MoveWindow, SetWindowLong and SetWindowPos. Snippet: Win32.MoveWindow(hWnd, 0, 0, Convert.ToInt32(sizeXText.Text), Convert.ToInt32(sizeYText.Text), true); Win32.SetWindowLong(hWnd, GWL_STYLE, Win32.GetWindowLong(hWnd, GWL_STYLE) & ~WS_CAPTION & ~WS_BORDER); Win32.SetWindowPos(hWnd, 0, 0, 0, 0, SWP_NOZORDER|SWP_NOMOVE|SWP_NOSIZE|SWP_NOACTIVATE|SWP_DRAWFRAME);

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  • jQuery fadeIn fadeOut pause on hover

    - by theDawckta
    I have a little jQuery snippet that will fadeIn and fadeOut a group of divs over a select interval. I now need to pause this fadeIn fadeOut on hover, then resume on mouse out. Any help is appreciated. Here is the relevant code. The following is what is located in my body <div class="gcRotate"> <div class="gcRotateContent"> <div style="border: solid 2px black; text-align: center; width: 150px;"> This is first content <img src="http://pix.motivatedphotos.com/2008/6/16/633492359109161542-Skills.jpg" alt="Dude" /> </div> </div> <div class="gcRotateContent"> <div style="border: solid 2px black; text-align: center; width: 150px"> This is second content <img src="http://www.funnycorner.net/funny-pictures/5010/cheezburger-locats.jpg" alt="Dude" /> </div> </div> <div class="gcRotateContent"> <div style="border: solid 2px black; text-align: center; width: 150px"> This is third content <img src="http://icanhascheezburger.files.wordpress.com/2007/06/business.jpg" alt="Dude" /> </div> </div> </div> <div> This shouldn't move. </div> <script type="text/javascript"> function fadeContent() { $(".gcRotate .gcRotateContent:hidden:first").fadeIn(500).delay(2000).fadeOut(500, function() { $(this).appendTo($(this).parent()); fadeContent(); }); } $(".gcRotate").height(0); $(".gcRotateContent").each( function() { if ($(".gcRotate").height() < $(this).height()) { $(".gcRotate").height($(this).height()); } } ); $(".gcRotateContent").each(function() { $(this).css("display", "none") }); fadeContent(); </script>

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  • CSS Put image at top of page

    - by happyCoding25
    Hi, I need to have an image at the top-center of a web page in css. Now, Im just using the background-image: in css but this puts it at the middle of the page. Here's my code: body { background-image: url("theimageurlgoeshere"); //The image is 842 x 508 background-attachment:fixed; background-position: center top; background-repeat: no-repeat; } Also, Changing the background-position: seems to have no effect on the outcome of the site. Any help is appreciated.

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  • set different volumes inside app

    - by blacksheep
    i'd lioke to set the volume inside the touchesBegan action on half the volume of the IBAction. (void) awakeFromNib { [super awakeFromNib]; engine = [[Finch alloc] init]; E = [[RevolverSound alloc] initWithFile:PATH(@"E.wav")rounds:9]; } -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; CGPoint location = [touch locationInView:self.view]; if(CGRectContainsPoint(Edrop.frame,location)){ [E play]; } } (IBAction)bass:(id)sender { if(CGRectIntersectsRect(finga.frame,e.frame)){ if(finga.center.y <= e.center.y) [E play]; } } thanx, blacksheep

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  • How do I remove the time from printpreview dialog?

    - by Albo Best
    Here is my code: Imports System.Data.OleDb Imports System.Drawing.Printing Namespace Print Public Class Form1 Inherits System.Windows.Forms.Form Dim PrintC As PrinterClass Dim conn As OleDb.OleDbConnection Dim connectionString As String = "Provider=Microsoft.Jet.OLEDB.4.0;Data Source=..\\db1.mdb" Dim sql As String = String.Empty Dim ds As DataSet Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load FillDataGrid() '//create printerclass object PrintC = New PrinterClass(PrintDocument1, dataGrid) End Sub Private Sub FillDataGrid() Try Dim dt As New DataTable Dim ds As New DataSet ds.Tables.Add(dt) Dim da As New OleDbDataAdapter con.Open() da = New OleDbDataAdapter("SELECT * from klient ", con) da.Fill(dt) con.Close() dataGrid.DataSource = dt.DefaultView Dim dTable As DataTable For Each dTable In ds.Tables Dim dgStyle As DataGridTableStyle = New DataGridTableStyle dgStyle.MappingName = dTable.TableName dataGrid.TableStyles.Add(dgStyle) Next ' DataGrid settings dataGrid.CaptionText = "TE GJITHE KLIENTET" dataGrid.HeaderFont = New Font("Verdana", 12) dataGrid.TableStyles(0).GridColumnStyles(0).Width = 60 dataGrid.TableStyles(0).GridColumnStyles(1).Width = 140 dataGrid.TableStyles(0).GridColumnStyles(2).Width = 140 dataGrid.TableStyles(0).GridColumnStyles(3).Width = 140 dataGrid.TableStyles(0).GridColumnStyles(4).Width = 140 dataGrid.TableStyles(0).GridColumnStyles(5).HeaderText = "" dataGrid.TableStyles(0).GridColumnStyles(5).Width = -1 Catch ex As Exception MessageBox.Show(ex.Message) End Try End Sub Private Sub btnPrint_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnPrint.Click 'create printerclass object PrintC = New PrinterClass(PrintDocument1, dataGrid) PrintDocument1.Print() End Sub Private Sub btnPreview_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnPreview.Click 'create printerclass object PrintC = New PrinterClass(PrintDocument1, dataGrid) ''preview Dim ps As New PaperSize("A4", 840, 1150) ps.PaperName = PaperKind.A4 PrintDocument1.DefaultPageSettings.PaperSize = ps PrintPreviewDialog1.WindowState = FormWindowState.Normal PrintPreviewDialog1.StartPosition = FormStartPosition.CenterScreen PrintPreviewDialog1.ClientSize = New Size(600, 600) PrintPreviewDialog1.ShowDialog() End Sub Private Sub PrintDocument1_PrintPage(ByVal sender As System.Object, ByVal e As System.Drawing.Printing.PrintPageEventArgs) Handles PrintDocument1.PrintPage 'print grid Dim morepages As Boolean = PrintC.Print(e.Graphics) If (morepages) Then e.HasMorePages = True End If End Sub End Class End Namespace This is how data looks in DataGrid (that's perfect)... and here is how it looks when I click PrintPreview. (I don't want the time to appear there, the "12:00:00" part. in database the date is stored as Short Date (10-Dec-12) Can somebody suggest a way around that? Imports System Imports System.Windows.Forms Imports System.Drawing Imports System.Drawing.Printing Imports System.Collections Imports System.Data Namespace Print Public Class PrinterClass '//clone of Datagrid Dim PrintGrid As Grid '//printdocument for initial printer settings Private PrintDoc As PrintDocument '//defines whether the grid is ordered right to left Private bRightToLeft As Boolean '//Current Top Private CurrentY As Single = 0 '//Current Left Private CurrentX As Single = 0 '//CurrentRow to print Private CurrentRow As Integer = 0 '//Page Counter Public PageCounter As Integer = 0 '/// <summary> '/// Constructor Class '/// </summary> '/// <param name="pdocument"></param> '/// <param name="dgrid"></param> Public Sub New(ByVal pdocument As PrintDocument, ByVal dgrid As DataGrid) 'MyBase.new() PrintGrid = New Grid(dgrid) PrintDoc = pdocument '//The grid columns are right to left bRightToLeft = dgrid.RightToLeft = RightToLeft.Yes '//init CurrentX and CurrentY CurrentY = pdocument.DefaultPageSettings.Margins.Top CurrentX = pdocument.DefaultPageSettings.Margins.Left End Sub Public Function Print(ByVal g As Graphics, ByRef currentX As Single, ByRef currentY As Single) As Boolean '//use predefined area currentX = currentX currentY = currentY PrintHeaders(g) Dim Morepages As Boolean = PrintDataGrid(g) currentY = currentY currentX = currentX Return Morepages End Function Public Function Print(ByVal g As Graphics) As Boolean CurrentX = PrintDoc.DefaultPageSettings.Margins.Left CurrentY = PrintDoc.DefaultPageSettings.Margins.Top PrintHeaders(g) Return PrintDataGrid(g) End Function '/// <summary> '/// Print the Grid Headers '/// </summary> '/// <param name="g"></param> Private Sub PrintHeaders(ByVal g As Graphics) Dim sf As StringFormat = New StringFormat '//if we want to print the grid right to left If (bRightToLeft) Then CurrentX = PrintDoc.DefaultPageSettings.PaperSize.Width - PrintDoc.DefaultPageSettings.Margins.Right sf.FormatFlags = StringFormatFlags.DirectionRightToLeft Else CurrentX = PrintDoc.DefaultPageSettings.Margins.Left End If Dim i As Integer For i = 0 To PrintGrid.Columns - 1 '//set header alignment Select Case (CType(PrintGrid.Headers.GetValue(i), Header).Alignment) Case HorizontalAlignment.Left 'left sf.Alignment = StringAlignment.Near Case HorizontalAlignment.Center sf.Alignment = StringAlignment.Center Case HorizontalAlignment.Right sf.Alignment = StringAlignment.Far End Select '//advance X according to order If (bRightToLeft) Then '//draw the cell bounds (lines) and back color g.FillRectangle(New SolidBrush(PrintGrid.HeaderBackColor), CurrentX - PrintGrid.Headers(i).Width, CurrentY, PrintGrid.Headers(i).Width, PrintGrid.Headers(i).Height) g.DrawRectangle(New Pen(PrintGrid.LineColor), CurrentX - PrintGrid.Headers(i).Width, CurrentY, PrintGrid.Headers(i).Width, PrintGrid.Headers(i).Height) '//draw the cell text g.DrawString(PrintGrid.Headers(i).CText, PrintGrid.Headers(i).Font, New SolidBrush(PrintGrid.HeaderForeColor), New RectangleF(CurrentX - PrintGrid.Headers(i).Width, CurrentY, PrintGrid.Headers(i).Width, PrintGrid.Headers(i).Height), sf) '//next cell CurrentX -= PrintGrid.Headers(i).Width Else '//draw the cell bounds (lines) and back color g.FillRectangle(New SolidBrush(PrintGrid.HeaderBackColor), CurrentX, CurrentY, PrintGrid.Headers(i).Width, PrintGrid.Headers(i).Height) g.DrawRectangle(New Pen(PrintGrid.LineColor), CurrentX, CurrentY, PrintGrid.Headers(i).Width, PrintGrid.Headers(i).Height) '//draw the cell text g.DrawString(PrintGrid.Headers(i).CText, PrintGrid.Headers(i).Font, New SolidBrush(PrintGrid.HeaderForeColor), New RectangleF(CurrentX, CurrentY, PrintGrid.Headers(i).Width, PrintGrid.Headers(i).Height), sf) '//next cell CurrentX += PrintGrid.Headers(i).Width End If Next '//reset to beginning If (bRightToLeft) Then '//right align CurrentX = PrintDoc.DefaultPageSettings.PaperSize.Width - PrintDoc.DefaultPageSettings.Margins.Right Else '//left align CurrentX = PrintDoc.DefaultPageSettings.Margins.Left End If '//advance to next row CurrentY = CurrentY + CType(PrintGrid.Headers.GetValue(0), Header).Height End Sub Private Function PrintDataGrid(ByVal g As Graphics) As Boolean Dim sf As StringFormat = New StringFormat PageCounter = PageCounter + 1 '//if we want to print the grid right to left If (bRightToLeft) Then CurrentX = PrintDoc.DefaultPageSettings.PaperSize.Width - PrintDoc.DefaultPageSettings.Margins.Right sf.FormatFlags = StringFormatFlags.DirectionRightToLeft Else CurrentX = PrintDoc.DefaultPageSettings.Margins.Left End If Dim i As Integer For i = CurrentRow To PrintGrid.Rows - 1 Dim j As Integer For j = 0 To PrintGrid.Columns - 1 '//set cell alignment Select Case (PrintGrid.Cell(i, j).Alignment) '//left Case HorizontalAlignment.Left sf.Alignment = StringAlignment.Near Case HorizontalAlignment.Center sf.Alignment = StringAlignment.Center '//right Case HorizontalAlignment.Right sf.Alignment = StringAlignment.Far End Select '//advance X according to order If (bRightToLeft) Then '//draw the cell bounds (lines) and back color g.FillRectangle(New SolidBrush(PrintGrid.BackColor), CurrentX - PrintGrid.Cell(i, j).Width, CurrentY, PrintGrid.Cell(i, j).Width, PrintGrid.Cell(i, j).Height) g.DrawRectangle(New Pen(PrintGrid.LineColor), CurrentX - PrintGrid.Cell(i, j).Width, CurrentY, PrintGrid.Cell(i, j).Width, PrintGrid.Cell(i, j).Height) '//draw the cell text g.DrawString(PrintGrid.Cell(i, j).CText, PrintGrid.Cell(i, j).Font, New SolidBrush(PrintGrid.ForeColor), New RectangleF(CurrentX - PrintGrid.Cell(i, j).Width, CurrentY, PrintGrid.Cell(i, j).Width, PrintGrid.Cell(i, j).Height), sf) '//next cell CurrentX -= PrintGrid.Cell(i, j).Width Else '//draw the cell bounds (lines) and back color g.FillRectangle(New SolidBrush(PrintGrid.BackColor), CurrentX, CurrentY, PrintGrid.Cell(i, j).Width, PrintGrid.Cell(i, j).Height) g.DrawRectangle(New Pen(PrintGrid.LineColor), CurrentX, CurrentY, PrintGrid.Cell(i, j).Width, PrintGrid.Cell(i, j).Height) '//draw the cell text '//Draw text by alignment g.DrawString(PrintGrid.Cell(i, j).CText, PrintGrid.Cell(i, j).Font, New SolidBrush(PrintGrid.ForeColor), New RectangleF(CurrentX, CurrentY, PrintGrid.Cell(i, j).Width, PrintGrid.Cell(i, j).Height), sf) '//next cell CurrentX += PrintGrid.Cell(i, j).Width End If Next '//reset to beginning If (bRightToLeft) Then '//right align CurrentX = PrintDoc.DefaultPageSettings.PaperSize.Width - PrintDoc.DefaultPageSettings.Margins.Right Else '//left align CurrentX = PrintDoc.DefaultPageSettings.Margins.Left End If '//advance to next row CurrentY += PrintGrid.Cell(i, 0).Height CurrentRow += 1 '//if we are beyond the page margin (bottom) then we need another page, '//return true If (CurrentY > PrintDoc.DefaultPageSettings.PaperSize.Height - PrintDoc.DefaultPageSettings.Margins.Bottom) Then Return True End If Next Return False End Function End Class End Namespace

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  • Initialization of components with interdependencies - possible antipattern?

    - by Rosarch
    I'm writing a game that has many components. Many of these are dependent upon one another. When creating them, I often get into catch-22 situations like "WorldState's constructor requires a PathPlanner, but PathPlanner's constructor requires WorldState." Originally, this was less of a problem, because references to everything needed were kept around in GameEngine, and GameEngine was passed around to everything. But I didn't like the feel of that, because it felt like we were giving too much access to different components, making it harder to enforce boundaries. Here is the problematic code: /// <summary> /// Constructor to create a new instance of our game. /// </summary> public GameEngine() { graphics = new GraphicsDeviceManager(this); Components.Add(new GamerServicesComponent(this)); //Sets dimensions of the game window graphics.PreferredBackBufferWidth = 800; graphics.PreferredBackBufferHeight = 600; graphics.ApplyChanges(); IsMouseVisible = true; screenManager = new ScreenManager(this); //Adds ScreenManager as a component, making all of its calls done automatically Components.Add(screenManager); // Tell the program to load all files relative to the "Content" directory. Assets = new CachedContentLoader(this, "Content"); inputReader = new UserInputReader(Constants.DEFAULT_KEY_MAPPING); collisionRecorder = new CollisionRecorder(); WorldState = new WorldState(new ReadWriteXML(), Constants.CONFIG_URI, this, contactReporter); worldQueryUtils = new WorldQueryUtils(worldQuery, WorldState.PhysicsWorld); ContactReporter contactReporter = new ContactReporter(collisionRecorder, worldQuery, worldQueryUtils); gameObjectManager = new GameObjectManager(WorldState, assets, inputReader, pathPlanner); worldQuery = new DefaultWorldQueryEngine(collisionRecorder, gameObjectManager.Controllers); gameObjectManager.WorldQueryEngine = worldQuery; pathPlanner = new PathPlanner(this, worldQueryUtils, WorldQuery); gameObjectManager.PathPlanner = pathPlanner; combatEngine = new CombatEngine(worldQuery, new Random()); } Here is an excerpt of the above that's problematic: gameObjectManager = new GameObjectManager(WorldState, assets, inputReader, pathPlanner); worldQuery = new DefaultWorldQueryEngine(collisionRecorder, gameObjectManager.Controllers); gameObjectManager.WorldQueryEngine = worldQuery; I hope that no one ever forgets that setting of gameObjectManager.WorldQueryEngine, or else it will fail. Here is the problem: gameObjectManager needs a WorldQuery, and WorldQuery needs a property of gameObjectManager. What can I do about this? Have I found an anti-pattern?

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  • function and class to show image not working in php

    - by Gully
    i am trying to get get the following working nothing is happen when i use the function i am trying to get it to display images class ItemRes { //items DB var $img=""; } function ShowItemImage($index,$res_a){ if(sizeof($res_a) > $index){ if($res_a[$index] != NULL) { $cimg = $res_a[$index]->img; return "<img src='$cimg' width='70' height='70' style='cursor:pointer'></img>"; } }else{ return "<center class='whitetxt'><strong>Empty</strong></center>"; } } $res_array = array(); $idx=0; $result21 = mysql_query("SELECT * FROM photos WHERE eid='$eid' ORDER BY id DESC") or die (mysql_error()); while ($row21 = mysql_fetch_array($result21)) { $img_path = $row21['path']; $obj = new ItemRes(); $obj->img = $img_path; $res_array[$idx] = $obj; $idx++; } ShowItemImage(0,$res_array) ShowItemImage(1,$res_array)

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  • Can I prevent Flash's Input Events from stacking up when my framerate low?

    - by Matt W
    My Flash game targets 24 fps, but slows to 10 on slower machines. This is fine, except Flash decides to throttle the queue of incoming MouseEvent and KeyboardEvents, and they stack up and the Events fall behind. Way behind. It's so bad that, at 10 fps, if I spam the Mouse and Keyboard for a few seconds not much happens, then, after I stop, the game seems to play itself for the next 5 seconds as the Events trickle in. Spooky, I know. Does anyone know a way around this? I basically need to say to Flash, "I know you think we're falling behind, but throttling the input events won't help. Give them to me as soon as you get them, please."

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  • CSS multiple background

    - by Jordan Pagaduan
    I have a site and I wanted to change it's background. I want to put a background on top and bottom. Here is the CSS code: div.bg_top { background-image: url('bg_top.jpg'); background-repeat: no-repeat; background position: top center; } div.bg_bottom { background-image: url('bg_bottom.jpg'); background-repeat: no-repeat; background position: bottom center; } HTML code: <div class="bg_top"> <div class="bg_bottom"> Content Here. </div> </div> is that correct?

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  • How do I implement something like pointers in javascript?

    - by Shaun
    I know that javascript doesn't have pointers in terms of a variable referring to a place in memory but what I have is a number of variables which are subject to change and dependent on each other. For example: Center (x,y) = (offsetLeft + width/scale , offsetTop + height/scale) As of now I have rewritten the equation in terms of each individual variable and after any changes I call the appropriate update function. For example: If scale changes, then then the center, height, and width stay the same. So I call updateoffset() { offsetLeft = centerx - width/scale; offsetTop = centery - height/scale; } Is this the easiest way to update each of these variables when any of them changes?

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  • Creating an array & outputting its code definition for preloading

    - by user422318
    I want to create a 2d array that represents my 2d canvas. For each pixel, I will look up the value and then save an integer {0, 1, 2, 3, 4} as each element of the array. Unfortunately, this takes way too friggin' long to run each time I load the game. How can I write a script that creates this array for me and outputs the array code so I can just paste it in a js file and have it preloaded? (I'm prototyping a game, so I just need to run this for my test map or two.)

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  • XNA or C# Pop-up progress bar for the LoadContent() method

    - by Warlax
    Hey people, We wrote a small game using Microsoft's XNA Game Studio 3.1. The LoadContent() takes a long time because, other than loading models, and config files, we're also running some one-time (per run) terrain analysis. We are not C# or XNA programmers... we're Java programmers, and want to be able to give the user some feedback that the system is loading. Preferably, this will be through a simple pop-up with a progress bar that will say something simple like "loading please wait". The progress bar doesn't have to be a 0 to 1 progress bar, it can instead be one of those 'back and forth' progress bars. I was hoping for some quick copy-paste ready code to just do that - as it is not a central piece of our project, nor do we have a need to delve into too much documentation. I appreciate you time, effort, and possible donation. Thanks.

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  • Ajax security problem

    - by coolboycsaba
    I want to create a browser based game and I have a huge problem, the game can be easily hacked. The problem is at a page where you can go to "work", I store in a file the work ending date and the amount of money what you will receive after finishing the work. There are 4 type of works. The problem is that I use ajax to send to a php file the necessary information. The URL looks like this x.php?date=....&pay=.... The javascript part of the page calculates the date and the pay but if you simply enter in your URL bar x.php?date=anynumber&pay=99999 you will receive that 99999 dollars. What should I do ? And sorry for my bad english :)

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  • How I can get output from 1st frame textfield input text to 2nd frame textArea

    - by soulgreen
    Here is my 1st frame - I want went I input text in textfield example name then click button report will display output to 2nd frame using textArea... please help me import java.awt.; import java.awt.event.; import javax.swing.; import javax.swing.border.; public class Order extends JFrame implements ActionListener { private JPanel pInfo,pN, pIC, pDate,Blank,pBlank, button, pTotal; private JLabel nameL,icL,DateL; private JTextField nameTF, icTF; private JFormattedTextField DateTF; private JButton calB,clearB,exitB,reportB; public Order() { Container contentPane = getContentPane(); contentPane.setLayout(new BorderLayout()); contentPane.setBackground(Color.gray); pInfo = new JPanel(); pN = new JPanel(); pIC = new JPanel(); pDate = new JPanel(); nameTF = new JTextField(30); icTF = new JTextField(30); DateTF = new JFormattedTextField(java.util.Calendar.getInstance().getTime()); DateTF.setEditable (false); DateTF.addActionListener(this); nameL = new JLabel(" NAME : ",SwingConstants.RIGHT); icL = new JLabel(" IC : ",SwingConstants.RIGHT); DateL = new JLabel(" DATE :",SwingConstants.RIGHT); pInfo.setLayout(new GridLayout(10,2,5,5)); pInfo.setBorder(BorderFactory.createTitledBorder (BorderFactory.createEtchedBorder(),"ORDER")); pN.add(nameL); pN.add(nameTF); pIC.add(icL); pIC.add(icTF); pDate.add(DateL); pDate.add(DateTF); pInfo.add(pN); pInfo.add(pIC); pInfo.add(pDate); pInfo.setBackground(Color.GRAY); pN.setBackground(Color.gray); pIC.setBackground(Color.gray); pDate.setBackground(Color.gray); nameL.setForeground(Color.black); icL.setForeground(Color.black); DateL.setForeground(Color.black); nameTF.setBackground(Color.pink); icTF.setBackground(Color.pink); DateTF.setBackground(Color.pink); contentPane.add(pInfo,BorderLayout.CENTER); Blank = new JPanel(); pBlank = new JPanel(); button = new JPanel(); calB = new JButton("CALCULATE"); calB.setToolTipText("Click to calculate"); clearB = new JButton("RESET"); clearB.setToolTipText("Click to clear"); reportB = new JButton ("REPORT"); reportB.setToolTipText ("Click to print"); exitB = new JButton("EXIT"); exitB.setToolTipText("Click to exit"); Blank.setLayout(new GridLayout(2,2)); Blank.setBorder(BorderFactory.createTitledBorder (BorderFactory.createEtchedBorder(),"")); button.setLayout(new GridLayout(1,4)); button.add(calB,BorderLayout.WEST); button.add(clearB,BorderLayout.CENTER); button.add(reportB,BorderLayout.CENTER); button.add(exitB,BorderLayout.EAST); Blank.add(pBlank); Blank.add(button); contentPane.add(Blank,BorderLayout.SOUTH); Blank.setBackground(Color.gray); pBlank.setBackground(Color.gray); calB.setForeground(Color.black); clearB.setForeground(Color.black); reportB.setForeground(Color.black); exitB.setForeground(Color.black); calB.setBackground(Color.pink); clearB.setBackground(Color.pink); reportB.setBackground(Color.pink); exitB.setBackground(Color.pink); calB.addActionListener(this); clearB.addActionListener(this); reportB.addActionListener(this); exitB.addActionListener(this); } public void actionPerformed(ActionEvent p) { if (p.getSource() == calB) { } else if (p.getSource() == clearB) { } else if (p.getSource () == reportB) { } else if (p.getSource() == exitB) { } } public static void main (String [] args) { Order frame = new Order(); frame.setTitle("Order"); frame.setSize(500,500); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setResizable(false); frame.setVisible(true); frame.setLocationRelativeTo(null);//center the frame } }

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  • Screen scraping an application window and interacting with the mouse and keyboard

    - by ccook
    The other day I found myself addicted to a flash game and frustrated by the thing at the same time. In a moment of frustration with the game I thought I would make a 'bot' to beat it for me. Well, I really wouldn't, but it made me realize: I don't know how to interact with another application in a way to do this. Which brings me to the question, how would one take screenshots of another running application and interact with it with the keyboard and mouse. Ideally the solution would be in a managed language like c#. When doing the background reading the net was drowning with articles on scrapping HTML. There were not many articles on actually screen scrapping an application. Diverse answers are appreciated as I’m really looking at surveying what’s out there.

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