Search Results

Search found 18151 results on 727 pages for 'upside down'.

Page 432/727 | < Previous Page | 428 429 430 431 432 433 434 435 436 437 438 439  | Next Page >

  • Class Methods Inheritence

    - by Roman A. Taycher
    I was told that static methods in java didn't have Inheritance but when I try the following test package test1; public class Main { /** * @param args the command line arguments */ public static void main(String[] args) { TB.ttt(); TB.ttt2(); } } package test1; public class TA { static public Boolean ttt() { System.out.println("TestInheritenceA"); return true; } static public String test ="ClassA"; } package test1; public class TB extends TA{ static public void ttt2(){ System.out.println(test); } } it printed : TestInheritenceA ClassA so do java static methods (and fields have) inheritance (if you try to call a class method does it go down the inheritance chai looking for class methods). Was this ever not the case,are there any inheritance OO languages that are messed up like that for class methods?

    Read the article

  • ASP.NET 4 UpdatePanel and IIS7 Problem

    - by rwponu
    I have an ASP.NET 4 webpage that contains an update panel which just allows me to add a few items to a drop down list without reloading the entire page. The page works fine on the Visual Studio 2010 ASP.NET Development Server, performs the Async call and the page is properly laid out. However, when I deploy the page to IIS7, the Async call no longer works (the page is completely reloaded) and the layout of some items on the page is incorrect. I used Fiddler to look at what's happening and it looks like there are 404's when the page tries to access ScriptResource.axd, with everything else working correctly. I think that has to do with the Javascript required for the call but I'm not sure how to fix it. Any suggestions?

    Read the article

  • Are there plans to make a non-programming general version of StackOverFlow like Yahoo Answer! [close

    - by RoboShop
    Firstly, I would like to say I think StackOverflow is a really great website, not just from a content perspective, but from a design perspective. The UI is designed in a way that makes it easy to use and the points are great incentives to be a productive part of the community. I was wondering, is there a part of the site, or maybe is there plans to make a new site, which is not programming driven. Like a general knowledge site but with StackOverflow as the engine. I use sites like Yahoo Answer! and they can be useful. But I think the main difference between Stack Overflow and Yahoo Answer is that Yahoo Answer encourages content indiscriminately, whereas Stack Overflow is disciplined enough that it only encourages content that are helpful or useful. I find it great that I can load up a question and the best answer pops up immediately, and the bad answers are voted down. Thanks

    Read the article

  • Javascript (JQuery) keyboard hijack problem

    - by user266564
    I'm making a typing tutor program using javascript. Everything is going well except that if activates browser hotkeys which disrupts the functionality of the program. When I press the single quote in Firefox it triggers "Quick find (links only)" short cut and in all browsers when I press space the page scrolls down a page. Everything is working fine outside of this. Here's the code in the head: <script type="text/javascript"> $(document).ready(function() { executeType(); }); </script> And the code I am using to capture the keyboard (simplified, but tested): function executeType() { $(document).keydown(function(event) { alert(event.keyCode); }); }

    Read the article

  • what happens to, the controls or the iframe or the div, which is

    - by user287745
    hidden:- does it get transferred to the user side? disabled:- does it get transferred to the user side? what i want is, a aspx page will be having many iframes to display different different pages, there will be many div tags to display css formatted information to understand the what i mean by many:- i have to transfer a complete website with 30 aspx pages into one single page! have simply combined every thing resulting in one extremely huge page my concern is the on local host it works loads fast, but when on online server accessed by numerous people for education purposes, the site ( ONE PAGE ) WILL SLOW DOWN terribly to overcome this i thought of using hidden and disable options. can any one help and possible suggest an improved way of achieving the above yes it sounds silly but this is the requirement thank you

    Read the article

  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

    Read the article

  • C# progress bar not synced with download (WebClient class)

    - by dominiquel
    Hi, I am coding a system which has a small FTP module included inside, it's not the main feature at all, but needed... I must link the progressbar with the WebClient class event DownloadProgressChangedEventHandler and AsyncCompletedEventHandler, the progressbar increment is ok, and the ASyncCompletedEventHandler launch a MessageBox (as intended), the problem is that the progress bar see to load too slow... problem : My MessageBox pop at 100% (launched by the event handler), BUT when the MessageBox pop my progress bar is only at +-80% (but the .VALUE is really 100), the first though I had was that they have added a "smooth" effect in Windows Vista which slow down the progressbar relatively to it's true value. If any of you have experienced the same problem thanks for your help.

    Read the article

  • MATLAB fill area between lines

    - by dustynrobots
    I'm trying to do something similar to what's outlined in this post: MATLAB, Filling in the area between two sets of data, lines in one figure but running into a roadblock. I'm trying to shade the area of a graph that represents the mean +/- standard deviation. The variable definitions are a bit complicated but it boils down to this code, and when plotted without shading, I get the screenshot below: x = linspace(0, 100, 101)'; mean = torqueRnormMean(:,1); meanPlusSTD = torqueRnormMean(:,1) + torqueRnormStd(:,1); meanMinusSTD = torqueRnormMean(:,1) - torqueRnormStd(:,1); plot(x, mean, 'k', 'LineWidth', 2) plot(x, meanPlusSTD, 'k--') plot(x, meanMinusSTD, 'k--') But when I try to implement shading just on the lower half of the graph (between mean and meanMinusSTD) by adding the code below, I get a plot that looks like this: fill( [x fliplr(x)], [mean fliplr(meanMinusSTD)], 'y', 'LineStyle','--'); It's obviously not shading the correct area of the graph, and new near-horizontal lines are being created close to 0 that are messing with the shading. Any thoughts? I'm stumped.

    Read the article

  • Evaluating Django Chained QuerySets Locally

    - by jnadro52
    Hello All: I am hoping someone can help me out with a quick question I have regarding chaining Django querysets. I am noticing a slow down because I am evaluating many data points in the database to create data trends. I was wondering if there was a way to have the chained filters evaluated locally instead of hitting the database. Here is a (crude) example: pastries = Bakery.objects.filter(productType='pastry') # <--- will obviously always hit DB, when evaluated cannoli = pastries.filter(specificType='cannoli') # <--- can this be evaluated locally instead of hitting the DB when evaluated, as long as pastries was evaluated? I have checked the docs and I do not see anything specifying this, so I guess it's not possible, but I wanted to check with the 'braintrust' first ;-). BTW - I know that I can do this myself by implementing some methods to loop through these datapoints and evaluate the criteria, but there are so many datapoints that my deadline does not permit me manually implementing this. Thanks in advance.

    Read the article

  • Preventing focus on next form element after showing alert using JQuery

    - by digitalsanctum
    I have some text inputs which I'm validating when a user tabs to the next one. I would like the focus to stay on a problematic input after showing an alert. I can't seem to nail down the correct syntax to have JQuery do this. Instead the following code shows the alert then focuses on the next text input. How can I prevent tabbing to the next element after showing an alert? $('input.IosOverrideTextBox').bind({ blur: function(e) { var val = $(this).val(); if (val.length == 0) return; var pval = parseTicks(val); if (isNaN(pval) || pval == 0.0) { alert("Invalid override: " + val); return false; } }, focus: function() { $(this).select(); } });

    Read the article

  • What messaging technologies in windows-ce for guaranteed msg delivery?

    - by Aidanapword
    We are building a windows-ce (6.0R3) based device that requires guaranteed and audit-ready message delivery (including store & forward) up to and down from the cloud. I have been looking for choices beyond: MSMQ a proprietary solution (what our prototype device is using) AMQP (I have not found any RabbitMQ clients for CE, by example) ... are there any others? We will be transporting sensitive data (who isn't?!?!) over a public network, and large scale options are required. Anything running on an embedded device will be performance sensitive too.

    Read the article

  • Is it inmoral to put a captcha on a login form?

    - by azkotoki
    In a recent project I put a captcha test on a login form, in order to stop possible brute force attacks. The inmediate reaction of other coworkers was a request to remove it, saying that it was innapropiate for that purpose, and that it was quite exotic to see a captcha in that place. I've seen captcha images on signup, contact, password recovery forms, etc. So I personally don't see innapropiate to put a captcha also on a place like that. Well, it obviously burns down usability a little bit, but it's a matter of time and getting used to it. With the lack of a captcha test, one would have to put some sort of blacklist / account locking mechanism, which also has some drawbacks. Is it a good choice for you? Am I getting somewhat captcha-aholic and need some sort of group therapy? Thanks in advance.

    Read the article

  • How do I get the CSS of this element?

    - by alex
    http://www.zurb.com/blog_uploads/0000/0617/buttons-03.html Is you go to this website. Scroll down to "Using the Button Element". Then the first black button called "Super Awesome button" What is the full CSS for this? Just one class. I want all the attributes of this. Is there any way to see it , just one class? In firebug it has a lot of things...and I can't put them together.

    Read the article

  • Regular expression for parsing CSV in PHP

    - by Discodancer
    I already managed to split the CSV file using this regex: "/,(?=(?:[^\"]\"[^\"]\")(?![^\"]\"))/" But I ended up with an array of strings that contain the opening and ending double quotes. Now I need a regex that would strip those strings of the delimiter double quotes. As far as I know the CSV format can encapsulate strings in double quotes, and all the double quotes that are already a part of the string are doubled. For example: My "other" cat becomes "My ""other"" cat" What I basically need is a regex that will replace all sequences of N doublequotes with a sequence of (N/2 - rounded down) double quotes. Or is there a better way ? Thanks in advance.

    Read the article

  • Scrapped HTML does not written at the beginning of text file.

    - by karikari
    Currently, I'm scraping the HTML code of a page, and write it to a txt file. My problem is, why there must be empty spaces or empty lines at the beginning? The HTML codes written to the txt file, seems does not start at the beginning of the txt file. Means, the '<' does not located at the position 0 of the txt file. After a few runs, my HTML is always written a few lines down inside the txt file. Can anyone tell me why : )

    Read the article

  • is this the correct use of JavaScript or is there a better way ? jquery slide to anchor

    - by Stuart Robson
    Hi guys, I'm currently workin on a project with a one page design that'll slide up and down between sections on an link... currently i have it as home artist's materials picture framing gallery contact us or <a href="javascript:void(0)" onClick="goToByScroll('contactus')"> hope fully you can see the code... then in a js file i've got function goToByScroll(id){ $('html,body').animate({scrollTop: $("#"+id).offset().top},'slow'); } is this ok ?? or should this be done a different way ??? thanks in advance

    Read the article

  • Criteria for selecting software for embedded device

    - by Suresh Kumar
    We are currently evaluating Web servers for an embedded device. We have laid down the evaluation criteria for things like HTTP version, Security, Compression etc. On the embeddable side, we have identified the following criteria: Memory footprint Memory management (support for plugging in a custom memory manager) CPU usage Thread usage (support for thread pool) Portability What I want inputs on is: Are there any other criteria that an embeddable software should meet? What exactly does it mean when someone says that a software is designed for embeddable use? We currently have zeroed in on two Web servers: AppWeb Lighttpd (lighty) Feature wise, both the above Web servers seem to be on par. However, it is claimed that AppWeb is designed for embedded use while Lighttpd is not. To choose between the above two Web servers, what criteria should I be looking at?

    Read the article

  • Quickly generate/publish RSS feeds from ASP.NET projects?

    - by jdk
    Under a timeline, therefore the salient point is "quickly" and willing to throw some $ at it too (doesn't have to be a free solution). Looking for an RSS feed generator usuable in .NET framework 2.0. Ideally it would be easy to use (inferred quick) but flexible enough to support the multiple standards (shown part way down this page). We have the business classes in .NET and want to publish RSS feeds on the ASP.NET website. Any software that's good? Doesn't have to be free. Must support .NET framework 2.0 Thanks.

    Read the article

  • Need only to change links from https to http to access files with no SSL?

    - by spirytus
    I have SSL enabled for subdomain.mydomain.com so I can access files via https://subdomain.mydomain.com. Now please tell me if I'm right.. if I have file somwhere in subdomain.mydomain.com called index.php I can securely access it via: https://subdomain.mydomain.com/someFolder/index.php but I can also access it via http://subdomain.mydomain.com/someFolder/index.php This time communication won't be encrypted though. So now it comes down to links only if I access files in subdomain.mydomain.com securely or not? I will have another related question (and many more probably), but will post it as separate topic to keep things clean :)

    Read the article

  • Implement keyboard control in JavaScript Grid

    - by Vanco
    I finished building a JavaScript grid control, end everything works fine. Paging, button navigation, column sorting, etc. The cells in the grid are DIVs which are generated using Mootools 1.2.4 (which is heavily used throughout the control). I want to implement keyboard control for the grid, both for paging (page up/page down) and for moving with arrow keys inside the rows/cells of the grid. I think that I have to attach an event handler on each cell of the grid and detect what key is being pressed in order to take an appropriate action. But, I can't set the focus on the cells. What am I missing? How do I do this? Any help is appreciated.

    Read the article

  • Memcache failover and consistent hashing

    - by Industrial
    Hi everyone, I am trying to work out a good way to handle offline/down memcached servers in my current web application that are built with PHP. I just found this link that shows an approach on how to do what I want, I think: http://cmunezero.com/2008/08/11/consistent-memcache-hashing-and-failover-with-php/ Anyhow, it gets me confused when I start working with it and reading the PHP documention about failover with memcache. Why is offline memcache servers added to the $realInstance server pool together with the online servers? Reading the memcache documentation confuses me even more: http://www.php.net/manual/en/memcache.addserver.php status Controls if the server should be flagged as online. Setting this parameter to FALSE and retry_interval to -1 allows a failed server to be kept in the pool so as not to affect the key distribution algorithm. Requests for this server will then failover or fail immediately depending on the memcache.allow_failover setting. Default to TRUE, meaning the server should be considered online. Thanks,

    Read the article

  • How to write "good" user interface texts?

    - by Roddy
    Many applications are let down by the quality of the 'writing' in their user interfaces: typically, poor spelling, grammar, inconsistent tone, and worse yet, "humour" are the usual offenders. Are there good resources that can help developers to write UI messages that give a professional and positive impression to your customers, even when your code's going to hell in a handcart? Thanks, all — Some great resources here, so I will CW this question. I'm accepting Adam Sill's answer because it's the one that (as a developer of desktop apps) I found most pertinent.

    Read the article

  • schema for storing different varchar fields over time?

    - by Henry
    This app I'm working on needs to store some meta data fields about an entity. The problem is that we can already foresee that these fields are going to change a lot in the future. I'm using Hibernate (in ColdFusion) and each entity's properties are translated to one column in the entity table, but altering table columns later down the raod will be costly and error-prone right? Should I go for something like this? MetaDataField ----- metaDataFieldID (PK), name FieldValue ---------- EntityID (PK, FK), metaDataFieldID (PK, FK), value [varchar(255)] Is this common? Anything to watch out for? p.s. I also thought of using XML on SQL Server 05+. After talking to some ppl, seems like it is not a viable solution 'cause it will be too slow for doing certain query for reporting purposes.

    Read the article

  • VS2010 Publish Profiles -- Where are they stored?

    - by Jeff S
    We have set up a few Publish Profiles that are used to deploy web apps to various servers, and it all works great with 1-click deployment. However, w find that even though the entire solution is under source control (svn), the profiles do not seem to be carried over, so we need to re-create the profiles on each developer's machine manually. It seems, since the profiles only exist for the solution currently loaded, that they must be stored in the solution files somewhere, but they do not carry over when someone else does an update to pull down the code. I'm guessing whatever file they're in is one we aren' covering in the source control project, but I haven't been able to figure out which one. Someone must know where the Publish Profiles are stored -- is there any way to copy them from machine to machine so we don't have to retype them for each developer?

    Read the article

  • Ruby Thread with "watchdog"

    - by Sergio Campamá
    I'm implementing a ruby server for handling sockets being created from GPRS modules. The thing is that when the module powers down, there's no indication that the socket closed. I'm doing threads to handle multiple sockets with the same server. What I'm asking is this: Is there a way to use a timer inside a thread, reset it after every socket input, and that if it hits the timeout, closes the thread? Where can I find more information about this? EDIT: Code example that doesn't detect the socket closing require 'socket' server = TCPServer.open(41000) loop do Thread.start(server.accept) do |client| puts "Client connected" begin loop do line = client.readline open('log.txt', 'a') { |f| f.puts line.strip } end rescue puts "Client disconnected" end end end

    Read the article

< Previous Page | 428 429 430 431 432 433 434 435 436 437 438 439  | Next Page >