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  • Getting an OBB out of another OBB?

    - by Milo
    I'm working on collision resolution for my game. I just need a good way to get an object out of another object if it gets stuck. In this case a car. Here is a typical scenario. The red car is in the green object. How do I correctly get it out so the car can slide along the edge of the object as it should. I tried: if(buildings.size() > 0) { Entity e = buildings.get(0); Vector2D vel = new Vector2D(); vel.x = vehicle.getVelocity().x; vel.y = vehicle.getVelocity().y; vel.normalize(); while(vehicle.getRect().overlaps(e.getRect())) { vehicle.setCenter(vehicle.getCenterX() - vel.x * 0.1f, vehicle.getCenterY() - vel.y * 0.1f); } colided = true; } But that does not work too well. Is there some sort of vector I could calculate to use as the vector to move the car away from the object? Thanks

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  • (PHP vs Python vs Perl) vs Ruby [closed]

    - by Dr.Kameleon
    OK, here's what : I've programmed in over 20 different languages and now, because of a large project I'm currently working on for Mac OS X (in Objective-C/Cocoa), I need to make a final decision on which language to use for my background scripting + plugin functionality. Definitely, one factor that'll ultimately influence my decision is which one I'm most familiar with, which is PHP (one of the ugliest languages around, which I however adore... lol), then Python / Perl (the "proven values"... )... and then Ruby (which, to me, is almost confusing and I've only played with it for some time.) Now, here's my considerations : (As previously mentioned) Being familiar with it (anyway, if X is better in my case, I really don't mind studying it from scratch...) Speed Good interaction with the Shell + ease of integration with my Cocoa application Btw, some of the reasons that made me wonder if Ruby would be a good choice is : The hype around it (although, I still don't get why; but that's probably just me...) My major competitor (we're actually talking about the same type of software here) is using Ruby for its backend scripting almost exclusively (ok, along with some BASH). Isn't Ruby considered slower e.g. than Perl? Why did he choose that? Simply, a matter of personal taste? So... your thoughts?

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  • Does dual-channel work only with an even number of RAM sticks?

    - by iconiK
    I have noticed that on the ASUS P5QL Pro motherboard the BIOS says "Dual Channel Asymmetric Mode" during POST. The motherboard has three 2GB Kingston ValueRAM 800 MHz DIMMs populated in the first 3 slots from the CPU socket. I have not run any benchmarks to verify that dual-channel is somehow being used, but I believed that dual-channel has to have an even number of sticks (and for triple channel, a multiple of 3). Another example is the Intel DX58SO motherboard; it has four DIMM slots, yet it's an LGA 1366 motherboard which does triple-channel. Apparently triple-channel still works with four DIMMs, instead of falling back to dual-channel. What does the BIOS' POST message mean in those case? Is dual-channel really used for the first two DIMMs, with the other one being an odd one in single-channel mode?

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  • Script language native extensions - avoiding name collisions and cluttering others' namespace

    - by H2CO3
    I have developed a small scripting language and I've just started writing the very first native library bindings. This is practically the first time I'm writing a native extension to a script language, so I've run into a conceptual issue. I'd like to write glue code for popular libraries so that they can be used from this language, and because of the design of the engine I've written, this is achieved using an array of C structs describing the function name visible by the virtual machine, along with a function pointer. Thus, a native binding is really just a global array variable, and now I must obviously give it a (preferably good) name. In C, it's idiomatic to put one's own functions in a "namespace" by prepending a custom prefix to function names, as in myscript_parse_source() or myscript_run_bytecode(). The custom name shall ideally describe the name of the library which it is part of. Here arises the confusion. Let's say I'm writing a binding for libcURL. In this case, it seems reasonable to call my extension library curl_myscript_binding, like this: MYSCRIPT_API const MyScriptExtFunc curl_myscript_lib[10]; But now this collides with the curl namespace. (I have even thought about calling it curlmyscript_lib but unfortunately, libcURL does not exclusively use the curl_ prefix -- the public APIs contain macros like CURLCODE_* and CURLOPT_*, so I assume this would clutter the namespace as well.) Another option would be to declare it as myscript_curl_lib, but that's good only as long as I'm the only one who writes bindings (since I know what I am doing with my namespace). As soon as other contributors start to add their own native bindings, they now clutter the myscript namespace. (I've done some research, and it seems that for example the Perl cURL binding follows this pattern. Not sure what I should think about that...) So how do you suggest I name my variables? Are there any general guidelines that should be followed?

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  • How to make VirtualBox headless answer on rdp port?

    - by stiv
    I'd like to run windows xp on RDP: $ VBoxManage modifyvm winxp32 --vrdeport 3389 $ VBoxHeadless -s winxp32 -v on Oracle VM VirtualBox Headless Interface 4.1.18_Debian (C) 2008-2012 Oracle Corporation All rights reserved. (waiting) in another window: $ telnet localhost 3389 Trying 127.0.0.1... telnet: Unable to connect to remote host: Connection refused Yes, I've read about extension: $ sudo VBoxManage extpack install Oracle_VM_VirtualBox_Extension_Pack-4.1.20-80170.vbox-extpack 0%... Progress state: NS_ERROR_FAILURE VBoxManage: error: Failed to install "Oracle_VM_VirtualBox_Extension_Pack-4.1.20- 80170.vbox-extpack": Extension pack 'Oracle VM VirtualBox Extension Pack' is already installed. In case of a reinstallation, please uninstall it first Looked through all manuals and all help requests. No success. What's wrong? Any ideas?

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  • double-click does not open the default program

    - by Chang
    I installed Ubuntu 12.04, with texlive-full and texworks. When I double-click a .tex file in Nautilus, it pops up a Do you want to run "xxxxxxxx.tex", or display it contents? "xxxxxxxx.tex" is an executable text file. Run in Terminal Display Cancel Run If I choose Display, it opens texworks. How can I make it open without seeing the above conversation window? By the way, is .tex file indeed an executable file? ADDED Just for the case, my ~/.local/share/applications/mimeapps.list file looks like the following: [Default Applications] text/html=google-chrome.desktop x-scheme-handler/http=google-chrome.desktop x-scheme-handler/https=google-chrome.desktop x-scheme-handler/about=google-chrome.desktop x-scheme-handler/unknown=google-chrome.desktop text/x-tex=texworks.desktop x-scheme-handler/mailto=google-chrome.desktop [Added Associations] text/x-tex=texworks.desktop; text/x-bibtex=jabref.desktop;gedit.desktop; I observe texworks are both up and down. Should I remove one? ADDED This does not happen with all .tex files. In fact, I am currently using Ubuntu 12.04 under Virtual Box with Windows 7 host. I have my Dropbox account synced with the Windows 7 host, and I access files in Dropbox in Ubuntu through Virtual Box's shared folder functionality. (I didn't install Dropbox client in Ubuntu.) Files in Dropbox are owned by root with group vboxsf. My personal account is in the group vboxsf. It seems that I have to uncheck the option for "executable", but I have all my .tex files in the Dropbox shared folder. Would there be any workaround?

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  • Unidirectional synchronization and admin back-end

    - by HTF
    I have Wordpress installation on two web nodes (load balancing/failover). There is unidirectional synchronization from server A to server B so any updates must occur on the first web node. I have a problem with Wordpress admin side. I'm using Nginx and the initial plan was to create rewrite rule from domain.com/wp-admin to wpadmin.domain.com - pointing to the first node. The problem is that the Wordpress installation can be access only via main domain and without extra subdomain there is no distinction between both web servers for the rewrite rule. Could you please advise if there is any other solution in this case. Regards

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  • backface culling error (in world space)

    - by acrilige
    I write simple software renderer. In my pipeline i have stage of backface culling. But looks like it has some error (see picture). I perform culling right after world transformation (is it correct?). (i can't insert picture in post coz i don't have enough points, so i just upload it (cube model): http://imageshack.us/photo/my-images/705/bcerror.png/) Vector3F view_dir(0.0f, 0.0f, 1.0f); std::vector<Triangle> to_remove; for (Triangle &t : m_triangles) { Vector4F e1 = t.v2 - t.v1; Vector4F e2 = t.v3 - t.v1; Vector3F normal( e1.y * e2.z - e1.z * e2.y, e1.z * e2.x - e1.x * e2.z, e1.x * e2.y - e1.y * e2.x ); normal.Normalize(); float dot = Dot(view_dir, normal); if (dot <= 0) to_remove.push_back(t); } for (Triangle& t : to_remove) m_triangles.erase(std::remove(m_triangles.begin(), m_triangles.end(), t), m_triangles.end()); Camera sits in origin and points in screen (RH). What is the reason? For better explanation i upload picture with cube rotation screenshots: http://imageshack.us/photo/my-images/842/bcmove.png/ UPDATED: The error occurs only when triangle has non-zero offset from origin UPDATED 2: If i process backface culling in clip space (after transforming all vertices with view and projection matrix), and just check z coordinate of triangle normal - it works perfect... Can i perform culing RIGHT BEFORE view/proj transforms? In this case looks like culling will not depends of projection and it's not right?.. UPDATED 3: I found answer and will post it in two hours - again coz of reputation lack.

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  • Is there a command line (or autohotkey) way of dismounting a USB drive?

    - by justintime
    I find dismounting a USB drive takes far too many mouse clicks for my liking. Is there are command line way of doing it (XP and Vista)? Addition I have an eye condition that makes hand mouse coordination difficult so any suggestion that there aren't too many clicks will be downvoted as not answering my question. However I use AutoHotkey a lot and one use case would be to call it from an AHK script. So if there is a way to code it in AHK that will do. Added this to the tags. Further question - is it safe to remove a disk when the computer is a. on Standby or b. Hibernated. I recall that W2000 got uspet if you pulled a disk from a hibernated machine. Or is it better to explicitly dismount or sync before you hibernate or standby - prabably in a script.

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  • Design mode in Visual studio 2010 sp1 beta

    - by anirudha
    in MVC3 razor we found that their is no way to watch the design in Visual studio as well we can see aspx file by going to design mode. their is a little trick to solve this issue first is that if you have Expression web or Vs 2008 then open the file on them how see here in expression web 4 you need to add the extension .cshtml and open them as html as we open other. in Visual studio 2008 you need to add the extension .cshtml and set them open as html. well their is no big trouble if design not worked. but in some case when you need to get this issue solved this need to be work for configuration do this: Expression Web 4 > tools > application options > configure editor > click on new extension icon show in exact left put the cshtml in the window they show you and choose expression web [open as html] after that you can see the design in expression web. by default Expression web not have cshtml as known extension so you need to do that to add them because without it they never handle cshtml file and refer them to Visual studio. after setting this you  EW4 open the cshtml file as html and show you design in design mode. in Visual studio 2008 you can use same trick to solve this issue just follow this step > options > text editors > file extension put cshtml in textbox and set the option html editor from dropdown and click on add and ok this will open your cshtml file as html.

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  • How can I decrease relevancy of Creative Commons footer text? (In Google Webmaster Tools)

    - by anonymous coward
    I know that I may just have to link the image to make this happen, but I figured it was worth asking, just in case there's some other semantic markup or tips I could use... I have a site that uses the textual Creative Commons blurb in the footer. The markup is like so: <div class="footer"> <!-- snip --> <!-- Creative Commons License --> <a rel="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/us/"><img alt="Creative Commons License" style="border-width:0" src="http://i.creativecommons.org/l/by-nc-sa/3.0/us/80x15.png" /></a><br />This work by <a xmlns:cc="http://creativecommons.org/ns#" href="http://www.xmemphisx.com/" property="cc:attributionName" rel="cc:attributionURL">xMEMPHISx.com</a> is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/us/">Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License</a>. <!-- /Creative Commons License --> </div> Within Google Webmaster Tools, the list of relevant keywords is heavily saturated with the text from that blurb. For instance, 50% of my top-ten most relevant keywords (including the site name): [site name] license [keyword] commons creative [keyword] alike [keyword] attribution [keyword] I have not done any extensive testing to find out rather or not this list even matters, and so far this doesn't impact performance in any way. The site is well designed for humans, and it is as findable as it needs to be at the moment. But, out of mostly curiosity: Do you have any tips for decreasing the relevancy of the text from the Creative Commons footer blurb?

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  • Ubuntu 12.04.3 64 bit with Nemo 2.0.x no thumbnails

    - by Dr. Szrapnel
    I have strange problem with thumbnails in my Ubuntu machine. I was using Ubuntu with Cinnamon 1.8 from stable ppa and it was good but then Cinnamon 2.0 came out with some broken packages uploaded to stable ppa nad things gone wrong... Anyway after few updates Cinnamon started to work normaly except Nemo - there are no thumbnails at all, only icons. I heve tried purging /.cache/thumbnails and .thumbnails folders but this doesn't work. Next I have changed permissions for those folders - that didn't helped either. Then I've set Nemo as default file manager and desktop handler but with no result. What is weird - when I start Nautilus and open some folder with images then close it and open same folder with Nemo thumbnails appears but when I clean thumbnails directories there are no thumbnails again. It would be great if someone have some solution for this annoying Nemo behavior because I really don't want to resign from Cinnamon. p.s. I have set preview options in Nemo for Always and no bigger files than 4GB so that is not the case.

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  • Making files generally available on Linux system (when security is relatively unimportant)?

    - by Ole Thomsen Buus
    Hi, I am using Ubuntu 9.10 on a stationary PC. I have a secondary 1 TB harddrive with a single big logical partition (currently formatted as ext4). It is mounted as /usr3 with options user, exec in /etc/fstab. I am doing highspeed imaging experiments. Well, only 260fps, but that still creates many individual files since each frames is saved as one png-file. The stationary is not used by anyone other than me which is why the default security model posed by ubuntu is not necessary. What is the best way to make the entire contents of /usr3 generally available on all systems. In case I need to move the harddrive to another Ubuntu 9.x or 10.x machine? When grabbing image with the firewire camera I use a selfmade grabbing software-utility (console based) in sudo-mode. This creates all files with root as owner and group. I am logged in as user otb and usually I do the following when having to make files generally available to otb: sudo chown otb -R * sudo chgrp otb -R * sudo chmod a=rwx -R * This takes some time since the disk now contains individual ~200000 files. After this, how would linux behave if I moved the harddrive to another system where the user otb is also available? Would the files still be accessible without sudo use?

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  • Is it possible to have a portable plotter that can print QR codes on burlap?

    - by Brian Ballsun-Stanton
    This is a hardware question. Is there a class of plotters that are portable and accept sharpies? The use case: I have a burlap sack. It will be taking very specific potsherds from an archaeological dig. It needs an indelible QR code (or bar code) printed on the burlap. (Stickers have far far too short a lifetime). It was my thought that a plotter that uses sharpies and that works in the field would be the optimal solution for this problem. Is a portable plotter the right solution? If so, who makes them? If not, what is a better solution?

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  • Game programming basics under Windows

    - by dreta
    I've been trying to learn some Windows programming using the Win32 API. Now, i'm used to working with the OS layer being abstracted away, mostly thanks to libraries like SFML or Allegro. Could you guys help me out and tell me if i'm thinking right here. The place for my gameloop is where i'm reading the messages? while (TRUE) { if (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE)) { if (msg.message == WM_QUIT) break ; TranslateMessage (&msg) ; DispatchMessage (&msg) ; } else { //my game loop goes here } } Now the slightly bigger issue, that is, drawing. Do i run my drawing where i normaly do it, inside the game loop after the game logic? Or do i do it when WM_PAIN is being called and just call InvalidateRect (hwnd, NULL, TRUE); when i want to draw? This does feel weird, the WM_PAINT is a queued message, so i don't know for sure when it'll be called. So if i wanted to avoid this, do i just get the device handle inside the game loop and only ValidateRect (hwnd, NULL); in the WM_PAINT case (beside the ValidateRect (hwnd, NULL); called after drawing in the game loop)? Actually, now that i think about it, do i even need WM_PAINT in this situation or can i skip it and let DefWindowProc handle it (does it validate the screen if WM_PAINT isn't processed)? If this is any important, i'm setting up my code for OpenGL.

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  • Disable spell checking in Internet Explorer 10 (Windows 8)

    - by Lumi
    I installed the release preview of Windows 8, which comes with Internet Explorer 10. IE10 has been endowed with a spell checking Feature, which is active while I write this text. As a matter of principle, I disable spell checking anywhere I go. I simply hate spell checking. I know better than the spell checker. (And when not it doesn't matter.) This is all the more annoying as I write in several languages and the spell checker only does one language (German, in this case), and then even in the new and wrong spelling, not in the old an true one. How can I disable this?

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  • Search and replace global modifier

    - by mrucci
    Is there any reason why non-global/first-occurrence substitution is the default in many text editing programs (vim, sed, perl, etc.)? I am talking about the /g flag of search and replace commands like: :s/pan/focaccia/g # in vim sed 's/sfortuna/fortuna/g' # with sed that will substitute every occurrence of the search pattern with the replacement string. After (not too) many years of vim and sed usage I still did not find any use case for non-global substitutions. Is there some valid historical reason? Or it is because it is? Thanks.

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  • Looking for a small, light scene graph style abstraction lib for shader based OpenGL

    - by Pris
    I'm looking for a 'lean and mean' c/c++ scene graph library for OpenGL that doesn't use any deprecated functionality. It should be cross platform (strictly speaking I just dev on Linux so no love lost if it doesn't work on Windows), and it should be possible to deploy to mobile targets (ie OpenGLES2, and no crazy mandatory dependencies that wouldn't port well to modern mobile frameworks like iOS, Android, etc), with a license that's compatible with closed source software (LGPL or more liberal). Specific nice-to-haves would be: Cameras and Viewers (trackball, fly-by, etc) Object transform hierarchies (if B is a child of A, and you move A, B has the same transform applied to it) Simple animation Scene optimization (frustum culling, use VBOs, minimize state changes, etc) Text I've played around with OpenSceneGraph a lot and it's pretty amazing for fixed function pipeline stuff, but I've had a few of problems using it with the programmable pipeline and after going through their mailing list, it seems several people have had similar issues (going back years). Kitware's VES looks neat (http://www.vtk.org/Wiki/VES), but VES + VTK is pretty heavy. VTK is also typically for analyzing scientific data and I've read that it's not that appropriate for a general use case (not that great at rendering a lot of objects on scene,etc) I'm currently looking at VisualizationLibrary (http://www.visualizationlibrary.org/documentation/pag_gallery.html) which looks like it offers some of the functionality I'd like, but it doesn't explicitly support mobile targets. Other solutions like Ogre, Horde3D, Irrlicht, etc tend to be full on game engines and that's not really what I'm looking for. I'd like some suggestions for other libraries that I may have missed... please note I'm not willing to roll my own solution from scratch.

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  • Adding tolerance to a point in polygon test

    - by David Gouveia
    I've been using this method which was taken from Game Coding Complete to detect whether a point is inside of a polygon. It works in almost every case, but is failing on a few edge cases, and I can't figure out the reason. For example, given a polygon with vertices at (0,0) (0,100) and (100,100), the algorithm is returning: True for any point strictly inside the polygon False for any of the vertices False for (0, 50) which lies on one of the edges of the polygon True (?) for (50,50) which is also on one of the edges of the polygon I'd actually like to relax the algorithm so that it returns true in all of these cases. In other words, it should return true for points that are strictly inside, for the vertices themselves, and for points on the edges of the polygon. If possible I'd also like to give it enough tolerance so that it always tend towards "true" in face of floating point fluctuations. For example, I have another method, that given a line segment and a point, returns the closest location on the line segment to the given point. Currently, given any point outside the polygon and one of its edges, there are cases where the result is categorized as being inside by the method above, while other points are considered outside. I'd like to give it enough tolerance so that it always returns true in this situation. The way I've currently solved the problem is an hack, which consists of using an external library to inflate the polygon by a few pixels, and performing the tests on the inflated polygon, but I'd really like to replace this with a proper solution.

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  • MySQL Makes The Cover of Oracle Magazine!

    - by bertrand.matthelie(at)oracle.com
    @font-face { font-family: "Arial"; }@font-face { font-family: "Times"; }@font-face { font-family: "Cambria"; }p.MsoNormal, li.MsoNormal, div.MsoNormal { margin: 0cm 0cm 0.0001pt; font-size: 12pt; font-family: "Times New Roman"; }a:link, span.MsoHyperlink { color: blue; text-decoration: underline; }a:visited, span.MsoHyperlinkFollowed { color: purple; text-decoration: underline; }div.Section1 { page: Section1; } In case you haven't seen it yet, MySQL made the cover of the January/February Edition of Oracle Magazine!   Published 6 times per year and distributed to over half a million of IT managers, DBAs and developers, Oracle Magazine contains technology-strategy articles, sample code, tips, Oracle & partner news, and more.   @font-face { font-family: "Arial"; }@font-face { font-family: "Cambria"; }p.MsoNormal, li.MsoNormal, div.MsoNormal { margin: 0cm 0cm 0.0001pt; font-size: 12pt; font-family: "Times New Roman"; }div.Section1 { page: Section1; } If you're thinking that this is yet another indicator that Oracle is very serious about MySQL, you're absolutely right!   I encourage you to read David Kelly's "Open For Business" article posted online here.   "First released in 1995 and purchased by Sun in 2008, MySQL has quickly graduated from the realm of hobbyists to the world of business, becoming the leading open source database for many Web applications and an integral part of the LAMP (Linux, Apache, MySQL, PHP) Web application stack. Almost a year after Oracle's acquisition of Sun, MySQL plays an even bigger role in enterprises of all sizes worldwide." ......   Enjoy the article!

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  • Position Reconstruction from Depth by inverting Perspective Projection

    - by user1294203
    I had some trouble reconstructing position from depth sampled from the depth buffer. I use the equivalent of gluPerspective in GLM. The code in GLM is: template GLM_FUNC_QUALIFIER detail::tmat4x4 perspective ( valType const & fovy, valType const & aspect, valType const & zNear, valType const & zFar ) { valType range = tan(radians(fovy / valType(2))) * zNear; valType left = -range * aspect; valType right = range * aspect; valType bottom = -range; valType top = range; detail::tmat4x4 Result(valType(0)); Result[0][0] = (valType(2) * zNear) / (right - left); Result[1][2] = (valType(2) * zNear) / (top - bottom); Result[2][3] = - (zFar + zNear) / (zFar - zNear); Result[2][4] = - valType(1); Result[3][5] = - (valType(2) * zFar * zNear) / (zFar - zNear); return Result; } There doesn't seem to be any errors in the code. So I tried to invert the projection, the formula for the z and w coordinates after projection are: and dividing z' with w' gives the post-projective depth (which lies in the depth buffer), so I need to solve for z, which finally gives: Now, the problem is I don't get the correct position (I have compared the one reconstructed with a rendered position). I then tried using the respective formula I get by doing the same for this Matrix. The corresponding formula is: For some reason, using the above formula gives me the correct position. I really don't understand why this is the case. Have I done something wrong? Could someone enlighten me please?

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  • Packaging python software with custom dependencies

    - by viraptor
    Hi, I'm looking for a good way to package a Python application that is going to be deployed on a Debian server. The application itself depends on some modules which are not included in base Debian repository, although they might be in the future. This creates some problems... I depend on some patches to those modules. If the original module gets installed one day, the application will break. However if I install everything I need in a virtualenv just for that application, I lose the ability to upgrade Python itself (in case of security updates). The third option would be to rename my fork of the upstream module and just treat it as a completely separate one. But that would mean changing the code (not much work, but it wouldn't be that clean / universal anymore). Are there any other options that I missed? Are there any pros / cons I didn't see in the solutions above?

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  • XNA 4.0, Combining model draw calls

    - by MayContainNuts
    I have the following problem: The levels in my game are made up of a Large Quantity of small Models and because of that I am experiencing frame rate problems. I already did some research and came to the conclusion that the amount of draw calls I am making must be the root of my problems. I've looked around for a while now and couldn't quite find a satisfying solution. I can't cull any of those models, in a worst case scenario there could be 1000 of them visible at the same time. I also looked at Hardware geometry Instancing, but I don't think that's quite what I'm looking for, because the level consists of a lot of different parts. So, what I'd like to do is combining 100 or 200 of these Models into a single large one and draw it as a whole 'chunk'. The whole geometry is static so it wouldn't have to be changed after combining, but different parts of it would have to use different textures (I think I can accomplish that with a texture atlas). But I have no idea how to to that, so does anybody have any suggestions?

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  • Ubuntu 13.10 AMD/ATI proprietary driver slow boot time, lengthy login/logout delays

    - by NahsiN
    Ubuntu 13.10 is causing me major headaches with my AMD/ATI HD 5770 GPU. Below is a list of problems I am currently encountering. 1) The boot time is extended by at least 25s after installing catalyst 13.4. Using open source radeon drivers, my boot time till the login screen is ~10s. With catalyst 13.4 installed, the boot time increases to ~35s. This was not the case in Ubuntu 13.04, 12.10 or 12.04. I have done the driver installation manually (instructions from wiki.cchtml.com) and using software center and there is no difference. I have not tried the catalyst 13.8 beta driver. 2) After manual installation of catalyst 13.4, I get stuck at a black screen after logging in. I have to purge fglrx to resolve the problem. I tried sudo amdconfig --initial -f but it didn't help. 3) The delay between logging in and unity being displayed is ~10-15s for BOTH open source and proprietary drivers. During the delay, it's just a black screen. Whenever I logout, there is again a ~10-15s delay with the login screen appearing stuck before lightdm allows me to enter my password again. This is ridiculous! Yes, I could stick with open source radeon drivers but I would like to install Steam and play my Valve collection on the machine. Is anybody else encountering similar issues?

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  • How do I fix a garbled screen on a Gateway LT3103u?

    - by paracaudex
    I've been having garbled screen problems on a Gateway LT3103u on Ubuntu for a while. I just did a fresh install of Ubuntu 11.10 and continue to have issues. I installed xubuntu-desktop in case the issues had to do with the sophisticated GNOME graphics. The problem is less bad, but it's still there. After a few minutes of using XFCE, the screen gets garbled. I assume this has something to do with the graphics card, but I don't know how to go about troubleshooting something like this. Where should I start? Update: Here is the description of the VGA card from lspci -vvv: 01:05.0 VGA compatible controller: ATI Technologies Inc RS690M [Radeon X1200 Series] (prog-if 00 [VGA controller]) Subsystem: Acer Incorporated [ALI] Device 028c Control: I/O+ Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR- FastB2B- DisINTx- Status: Cap+ 66MHz- UDF- FastB2B- ParErr- DEVSEL=fast TAbort- SERR- [disabled] Capabilities: [50] Power Management version 2 Flags: PMEClk- DSI- D1+ D2+ AuxCurrent=0mA PME(D0-,D1-,D2-,D3hot-,D3cold-) Status: D0 NoSoftRst- PME-Enable- DSel=0 DScale=0 PME- Capabilities: [80] MSI: Enable- Count=1/1 Maskable- 64bit+ Address: 0000000000000000 Data: 0000 Kernel driver in use: radeon Kernel modules: radeon Update: Setting GRUB_CMDLINE_LINUX="nomodeset" in /etc/default/grub seems to have fixed it in both Ubuntu and xubuntu-desktop. I will test it for a day or so to see if the problems recur and then post more detail with some links to an explanation. Update 2: It is possible to use this fix for Nvidia card (GTX 260) when graphics is defective after 11.10 upgrade/install? First few restarts was graphic ok, then after few restarts begins suddenly be defective and it stay so. I must returned to 11.04 because this problem and I wait for 12.04. So I hope in this fix.

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