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  • facebook FBML,FBJS

    - by Rohit
    I want to use FBML as a canvas and would like to display a rich text editor like fckeditor or other. Can anybody out there help me out on this? e.g. to format text mainly bold,italics. Is it possible? how? I'm eager to learn more from the responder.

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  • Rotate webpage via code?

    - by Adam Davis
    I'm hoping that there's a relatively simple way to rotate a webpage a little bit, 30 degrees or so, while still leaving it fully functional and usable. I completely control the page, and can modify it to make this easier if needed. I'd rather not re-write the whole thing in SVG, though, but perhaps javascript and canvas will work? Is there a way using CSS, Javascript, or some other cross browser method that would allow me to accomplish this?

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  • Facebook dialogs keep popping up in Firefox

    - by Pierre Olivier Martel
    I have a facebook application running in a FBML canvas and I have a problem with dialogs (either extended permissions or stream publish dialogs). Once they popup, they keep popping up for every subsequent requests. I've tested it in Chrome and everything works fine. It seems that the URL is chained in Firefox, which gives cryptic long urls like : http://apps.facebook.com/webdweller-po/discover?_fb_q=1&_fb_qsub=apps.facebook.com#!/webdweller-dev/?_fb_q=1&_fb_qsub=apps.facebook.com Did anybody experienced such a bug?

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  • invalidArgumentError: Error #2015: Invalid BitmapData

    - by Arif
    the error is ArgumentError: Error #2015: Invalid BitmapData. at flash.display::BitmapData/get width() recently i write code in flex to upload a image in canvas and modify it. first i convert the image bitmapdata then use it. but problem is after upload some image the above error display. the process can't get the width or height of bitmapdata. How can i solve this?

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  • Java Hardware Acceleration

    - by Freezerburn
    I have been spending some time looking into the hardware acceleration features of Java, and I am still a bit confused as none of the sites that I found online directly and clearly answered some of the questions I have. So here are the questions I have for hardware acceleration in Java: 1) In Eclipse version 3.6.0, with the most recent Java update for Mac OS X (1.6u10 I think), is hardware acceleration enabled by default? I read somewhere that someCanvas.getGraphicsConfiguration().getBufferCapabilities().isPageFlipping() is supposed to give an indication of whether or not hardware acceleration is enabled, and my program reports back true when that is run on my main Canvas instance for drawing to. If my hardware acceleration is not enabled now, or by default, what would I have to do to enable it? 2) I have seen a couple articles here and there about the difference between a BufferedImage and VolatileImage, mainly saying that VolatileImage is the hardware accelerated image and is stored in VRAM for fast copy-from operations. However, I have also found some instances where BufferedImage is said to be hardware accelerated as well. Is BufferedImage hardware accelerated as well in my environment? What would be the advantage of using a VolatileImage if both types are hardware accelerated? My main assumption for the advantage of having a VolatileImage in the case of both having acceleration is that VolatileImage is able to detect when its VRAM has been dumped. But if BufferedImage also support acceleration now, would it not have the same kind of detection built into it as well, just hidden from the user, in case that the memory is dumped? 3) Is there any advantage to using someGraphicsConfiguration.getCompatibleImage/getCompatibleVolatileImage() as opposed to ImageIO.read() In a tutorial I have been reading for some general concepts about setting up the rendering window properly (tutorial) it uses the getCompatibleImage method, which I believe returns a BufferedImage, to get their "hardware accelerated" images for fast drawing, which ties into question 2 about if it is hardware accelerated. 4) This is less hardware acceleration, but it is something I have been curious about: do I need to order which graphics get drawn? I know that when using OpenGL via C/C++ it is best to make sure that the same graphic is drawn in all the locations it needs to be drawn at once to reduce the number of times the current texture needs to be switch. From what I have read, it seems as if Java will take care of this for me and make sure things are drawn in the most optimal fashion, but again, nothing has ever said anything like this clearly. 5) What AWT/Swing classes support hardware acceleration, and which ones should be used? I am currently using a class that extends JFrame to create a window, and adding a Canvas to it from which I create a BufferStrategy. Is this good practice, or is there some other type of way I should be implementing this? Thank you very much for your time, and I hope I provided clear questions and enough information for you to answer my several questions.

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  • Problem making local copy of a webpage

    - by Claudiu
    I want to run this chrome experiment locally. I copied the .html and .js files, along with the two .jpgs that the demo uses. However, when I run it off my local drive, Chrome gives this error: light.js:89 - Uncaught Error: SECURITY_ERR: DOM Exception 18 Line 89 returns the image data from the canvas after drawing the image to it. What's causing this security exception? It seems to not be Chrome-specific, as Firefox gives the same error.

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  • Silverlight Marching Ants Image Selection

    - by Ben Herila
    (Silverlight 3) Is there a pre-existing (preferably free, even better if open source) method (either a control or source code) for dragging a "marching ants" style selection on an image in a ScrollViewer or on a Canvas, similar to how it's done in image editing software? Even better if the resulting selection box has adjustment handles.

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  • AppEngine BlobStore upload failing with a request that works in the Development Environment

    - by Joe Ludwig
    I have an AppEngine application that uses the blobstore to store user-provided image data. When I upload images to that application from a form in Chrome it works fine. When I try to upload an image from an Android application it fails. Both methods work fine if I am running against the development server, but the Android upload doesn't work against the live service. This is the request from Chrome: POST /_ah/upload/?userToken=11001/AMmfu6ZCyMQQ9YdiXal3SmSXIRTQIuSRXkNc-i3JmU0fqx_kJbUJ2OMLcS2lXhVJSK4qs7regViTKzOPz5ejoZYi0nAD5o8vNltiOViQw6DZO7_byZz3Ut0/ALBNUaYAAAAAS_lusgPMAGmpPrg0BuNsJyymX-57ob4i/ HTTP/1.1 Host: photohuntservice.appspot.com Connection: keep-alive User-Agent: Mozilla/5.0 (Windows; U; Windows NT 6.0; en-US) AppleWebKit/532.5 (KHTML, like Gecko) Chrome/4.1.249.1064 Safari/532.5 Referer: http://photohuntservice.appspot.com/debug_newpuzzle?userToken=11001 Content-Length: 60360 Cache-Control: max-age=0 Origin: http://photohuntservice.appspot.com Content-Type: multipart/form-data; boundary=----WebKitFormBoundarybl05YLmLbFRf2MzN Accept: application/xml,application/xhtml+xml,text/html;q=0.9,text/plain;q=0.8,image/png,*/*;q=0.5 Accept-Encoding: gzip,deflate,sdch Accept-Language: en-US,en;q=0.8 Accept-Charset: ISO-8859-1,utf-8;q=0.7,*;q=0.3 ------WebKitFormBoundarybl05YLmLbFRf2MzN Content-Disposition: form-data; name="userToken" 11001 ------WebKitFormBoundarybl05YLmLbFRf2MzN Content-Disposition: form-data; name="img"; filename="Photo_020908_001.jpg" Content-Type: image/jpeg <image data> ------WebKitFormBoundarybl05YLmLbFRf2MzN Content-Disposition: form-data; name="longitude" -122.084095 ------WebKitFormBoundarybl05YLmLbFRf2MzN Content-Disposition: form-data; name="latitude" 37.422006 ------WebKitFormBoundarybl05YLmLbFRf2MzN-- This is the request from my client (which is written in Java on Android, but I don't think that's relevant): POST /_ah/upload/?userToken=11001/AMmfu6Zf9an6AU4lT9UuhIpxOZyOYb1LMwimFpeSh8zr6J1sX9F2ddJW3Qlsw0kwV3oALv-TNPWRQ6g4_Dgwk0UTwF47bbc78Yl44kDeV69MydTuR3N46S4/ALBNUaYAAAAAS_mMr3CYqTg3aVBDjhRxP0DyyRdvotyG/ HTTP/1.1 Content-Type: multipart/form-data;boundary=----WebKitFormBoundaryhdyNAhmOouRDGErG Cache-Control: max-age=0 Accept: */* Origin: http://photohuntservice.appspot.com Connection: keep-alive Referer: http://photohuntservice.appspot.com/getuploadurl?userToken=11001 Content-Length: 2638 Host: photohuntservice.appspot.com User-Agent: Apache-HttpClient/UNAVAILABLE (java 1.4) Expect: 100-Continue ------WebKitFormBoundaryhdyNAhmOouRDGErG Content-Disposition: form-data; name="userToken" 11001 ------WebKitFormBoundaryhdyNAhmOouRDGErG Content-Disposition: form-data; name="img";filename="PhotoHunt.jpg" Content-Type: image/jpeg <image data> ------WebKitFormBoundaryhdyNAhmOouRDGErG Content-Disposition: form-data; name="latitude" 37.422006 ------WebKitFormBoundaryhdyNAhmOouRDGErG Content-Disposition: form-data; name="longitude" -122.084095 ------WebKitFormBoundaryhdyNAhmOouRDGErG-- In both cases the AppEngine Python code to catch the request is the same: class UploadPuzzle( blobstore_handlers.BlobstoreUploadHandler ): def post(self): upload_files = self.get_uploads( ) The problem is that when running on the production AppEngine service self.get_uploads() returns an empty list when the request is made from my client app. Both requests return what I expect (a list with one blob_info in it) on the development server, and Chrome returns what I expect in both cases.

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  • How to copy matplotlib figure?

    - by Alex
    I have FigureCanvasWxAgg instance with a figure displayed on a frame. If user clicks on the canvas another frame with a new FigureCanvasWxAgg containing the same figure will be shown. By now closing the new frame can result in destroying the C++ part of the figure so that it won't be available for the first frame. How can I save the figure? Python deepcopy from copy module does't work in this case. Thanks in advance.

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  • How to load photoshop action with JavaScript?

    - by Elena
    Hello! How do I load photoshop's action using its javascript scripting language? Mostly curious in this action steps: Add Noise Distribution: gaussian Percent: 2% With Monochromatic Texturizer Texture Type: Canvas Scaling: 100 Relief: 3 Without Invert Texture Light Direction: Top Left

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  • iphone touch offset in uiwebview

    - by How2iphone
    I am currently experimenting with canvas drawing function in a uiwebview.Its a simple app that allows you to finger paint on the Iphone.Can someone point me in the rite direction on a problem I'm having.I need to be able to offset the touch so you can see what your painting instead of your finger being in the way.Its built on Html,javascript and css.Any ideas would be greatly appreciated.

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  • Extending the SketchFlow player

    - by Aravind
    I would like to add some controls to the SketchFlow player. For example, I would like to add a combo box with a list of values for a specific variable, and selecting a value will make a specific screen/state show up in the SketchFlow player canvas. Is this possible? I have seen that using the PlayerContext allows access to some controls/events in the Player, but I am not sure how extensible the Player itself is.

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  • How to find relation between change in latitudes at centre of map and top/bottom

    - by Imran
    Hi, Im having little trouble finding a relation between the movement at centre and edge of a circle, Im doing for panning world map,my map extent is 180,89:-180,-89, my map pans by adding change(dx,dY) to its extents and not its centre. Now a situation has arrrised where I have to move the map to a specific centre, to calculate the change in longitudes is very easy and simple, but its the change in lattitudes that has caused problem. It seems the change in centreY of map is more than the change at edge of the mapY, or simply if I have to move the map centre from 0long,0lat to 73long,33lat, for dX I simply get 73, but for dY apparently it looks 33 but if i add 33 to top of map that is 89 , it will be 122 which is incorrect since Latitudes are between 90 and -90 . It seems a case a projection of a circle on 2D plane where the edge of circle since is moving backward due to angle expereinces less change and the centre expereinces more change, now is there a relation between these two factors? I tried converting the difference between OriginY and destinationY into radians and then add to Top and Bottom of Map, but it did'nt really work for me. Please note that the map is project on a virtual canvas whose width starts from 256 and increases by 256*2^z , z=0 is default and whole world is visible at that extent of canvas code: public void moveMapTo(double destinationLongitude,double destinationLattitude) // moves map to the new centre { double dXLong=destinationLongitude-centreLongitude; double atanhsinO = atanh(Math.sin(destinationLattitude * Math.PI / 180.00)); double atanhsinD = atanh(Math.sin(centreLatitude * Math.PI / 180.00)); double atanhCentre = (atanhsinD + atanhsinO) / 2; double latitudeSpan =destinationLattitude - centreLatitude; double radianOfCentreLatitude = Math.atan(Math.sinh(atanhCentre)); double dXLat=latitudeSpan / Math.cos(radianOfCentreLatitude); dXLat*=getLattitudeSpan()*(Math.PI/180); <--- HERE IS THE PORBLEM System.out.println("dxLong:"+dXLong+"_dxLat:"+dXLat); mapLeft+=dXLong; mapRight+=dXLong; mapTop+=dXLat; mapBottom+=dXLat; } ////latitude span function private double getLattitudeSpan() { double latitudeSpan = mapTop - mapBottom; latitudeSpan = latitudeSpan / Math.cos(radianOfCentreLatitude); return Math.abs(latitudeSpan); } //ht

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  • How to generate automatic response from the server in flex

    - by Jeeva
    I'm developing a web based game application using flex. I'm placing images dynamically inside a canvas . Whenever i place an image it should change it state after a period of time. For example after 2 mins it should change it state. The time has to be calculated for each image after i place the image. How shall i handle this.

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  • NO FBML is working in iframe in facebook using PHP (ie or ff or anywhere else!)

    - by Cyprus106
    I have tried for three days now and gotten nowhere on this.... I absolutely can not get any "fb:" code to render anything! I've tried the exact code in the sandbox and it works fine. I've read through every search result I could find and gotten nowhere... I'm using a standard xd_receiver page, and in the body there's this line: < script src="http://static.ak.connect.facebook.com/js/api_lib/v0.4/XdCommReceiver.js" type="text/javascript"></script> Here's my index page. It's basically the stock facebook example code.... <?php require_once 'facebook-platform/php/facebook.php'; //Authentication Keys $appapikey = 'MY_KEY'; // obviously this is my real key $appsecret = 'MY_SECRET'; // same thing $facebook = new Facebook($appapikey, $appsecret); $user_id = $facebook->require_login(); ?> <html xmlns="http://www.w3.org/1999/xhtml" xmlns:fb="http://www.facebook.com/2008/fbml"> <head></head> <body> <script src="http://static.ak.connect.facebook.com/js/api_lib/v0.4/FeatureLoader.js.php" type="text/javascript"></script> <? echo "<p>Hello, <fb:name uid=\"$user_id\" useyou=\"false\"></fb:name>!</p>"; ?> <script type="text/javascript"> FB_RequireFeatures(["XFBML"], function(){ FB.Facebook.init("<?php echo $appapikey; ?>", "xd_receiver.htm"); }); </script> </body> </html> oddly enough, when I put this code below where it echos the logged in user's name, it does show the id numbers of friends. But again, it won't render their names <?php friends.get API method echo "<p>Friends:"; $friends = $facebook->api_client->friends_get(); $friends = array_slice($friends, 0, 25); foreach ($friends as $friend) { echo "<br>".$friend." - <fb:name uid=\".$user_id.\" useyou=\"false\"></fb:name>"; } echo "</p>"; ?> Here's my settings: Canvas Callback URL http://www.my-actual-website.com/test/ Canvas URL http://apps.facebook.com/gogre_testapp/ FBML/iframe iframe Application Type Website Post-Remove URL http://www.my-actual-website.com/test/ Post-Authorize URL http://www.my-actual-website.com/test/ Please, somebody help me out! I've been trying unsuccessfully for days

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  • Component must be a valid peer (when i remove frame.add(Component);)

    - by boyd
    i have this code here for creating and drawing array of pixels into an image import javax.swing.JFrame; import java.awt.Canvas; import java.awt.Graphics; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import java.awt.image.DataBufferInt; public class test extends Canvas implements Runnable{ private static final long serialVersionUID = 1L; public static int WIDTH = 800; public static int HEIGHT = 600; public boolean running=true; public int[] pixels; public BufferedImage img; public static JFrame frame; private Thread thread; public static void main(String[] arg) { test wind = new test(); frame = new JFrame("WINDOW"); frame.add(wind); frame.setVisible(true); frame.setSize(WIDTH, HEIGHT); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); wind.init(); } public void init(){ thread=new Thread(this); thread.start(); img=new BufferedImage(WIDTH, HEIGHT,BufferedImage.TYPE_INT_RGB); pixels=((DataBufferInt)img.getRaster().getDataBuffer()).getData(); } public void run(){ while(running){ render(); try { thread.sleep(55); } catch (InterruptedException e) { e.printStackTrace(); } } } public void render(){ BufferStrategy bs=this.getBufferStrategy(); if(bs==null){ createBufferStrategy(4); return; } drawRect(0,0,150,150); Graphics g= bs.getDrawGraphics(); g.drawImage(img, 0, 0, WIDTH, HEIGHT, null); g.dispose(); bs.show(); } private void drawRect(int x, int y, int w, int h) { for(int i=x;i<w;i++) for(int j=x;j<h;j++) pixels[i+j*WIDTH]=346346; } } Why i get "Component must be a valid peer" error when i remove the line: frame.add(wind); Why I want to remove it? Because I want to create a frame using a class object(from another file) and use the code Window myWindow= new Window() to do exactly the same thing BTW: who knows Java and understands what i wrote please send me a message with your skype or yahoo messenger id.I want to cooperate with you for a project (graphics engine for games)

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  • Most hazardous performance bottleneck misconceptions

    - by David Murdoch
    The guys who wrote Bespin (cloud-based canvas-based code editor [and more]) recently spoke about how they re-factored and optimize a portion of the Bespin code because of a misconception that JavaScript was slow. It turned out that when all was said and done, their optimization produced no significant improvements. I'm sure many of us go out of our way to write "optimized" code based on misconceptions similar to that of the Bespin team. What are some common performance bottleneck misconceptions developers commonly subscribe to?

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