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  • Problem with lazy loading implementation

    - by Mehran
    Hi, I have implemented lazy loading in my program. it's done through a proxy class like: class Order { public virtual IList<Item> Items {get; set;} } class OrderProxy { public override IList<Item> Items { get { if (base.Items == null) Items = GetItems(base.OrderID); return base.Items; } set { base.Items = value; } } } the problem is that whenever i instantiate proxy class,without even touching the Items property, it tries to load Items! as you may know,i want to instantiate proxy class and return the instance to BLL instead of domain object itself. what's the problem? Does .NET CLR access(read) properties in a class, when it's instatiating the class? any other methods? Thanks

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  • SQLAlchemy custom sorting algorithms when using SQL indexes

    - by David M
    Is it possible to write custom collation functions with indexes in SQLAlchemy? SQLite for example allows specifying the sorting function at a C level as sqlite3_create_collation(). An implementation of some of the Unicode collation algorithm has been provided by James Tauber here, which for example sorts all the "a"'s close together whether they have accents on them or not. Other examples of why this might be useful is for different alphabet orders (languages other than English) and sorting numeric values (sorting 10 after 9 rather than codepoint order.) Is this possible in SQLAlchemy? If not, is it supported by the pysqlite3 or MySQLdb modules, or for any other SQL database modules supported by python for that matter? Any information would be greatly appreciated.

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  • Kill a Perl system call after a timeout

    - by Fergal
    I've got a Perl script I'm using for running a file processing tool which is started using backticks. The problem is that occasionally the tool hangs and It needs to be killed in order for the rest of the files to be processed. Whats the best way best way to apply a timeout after which the parent script will kill the hung process? At the moment I'm using: foreach $file (@FILES) { $runResult = `mytool $file >> $file.log`; } But when mytool hangs after n seconds I'd like to be able to kill it and continue to the next file.

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  • How to debug CSS/Javascript hover issues

    - by Jason Creighton
    I often find myself wanting to debug CSS layout issues that involve DOM changes caused by Javascript in reaction to a hover event or different CSS rules applying due to the :hover selector. Normally, I'd use Firebug to inspect the element that's giving me trouble and see what its CSS properties were, and where those properties come from. However, when hovering is involved, it becomes impossible, because as soon as you move your mouse down to the Firebug panel, the elements you're interested in are no longer hovered, the CSS rules that apply are different, and (in the case of JS hovers) the DOM is changed. Is there any way I can "freeze" the state of the DOM and application of :hover in order to inspect the DOM as it was during a hover event? Any other ideas on how to debug this sort of issue are welcome, of course.

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  • Where to place java applet policy file?

    - by makdere
    Hi all, I am working on an artificial intelligence project which is a logic game and aims two user connecting to the server on the network who acts as an Admin and then start to play one by one. In order to create connections, i have a server code which is just listening on localhost:8000 and assigning team values to the clients as they arrive. After connecting, clients make their move under Admin's control. The question is that when i try to put my code to work in the browser it fails with the following error: java.security.AccessControlException: access denied (java.net.SocketPermission 127.0.0.1:8000 connect,resolve) Even though i have created my own policy, first granting only Socket access permission to the codebase of my project folder (file:///home/xxx/projects/-), after it didnt work i granted all permissions from all codebase. I tried placing my policy file both in the home directory and in the same directory where my applet code resides. Appreciate any tips, thanks.

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  • What is the most EVIL code you have ever seen in a production enterprise environment?

    - by Registered User
    What is the most evil or dangerous code fragment you have ever seen in a production environment at a company? I've never encountered production code that I would consider to be deliberately malicious and evil, so I'm quite curious to see what others have found. The most dangerous code I have ever seen was a stored procedure two linked-servers away from our core production database server. The stored procedure accepted any NVARCHAR(8000) parameter and executed the parameter on the target production server via an double-jump sp_executeSQL command. That is to say, the sp_executeSQL command executed another sp_executeSQL command in order to jump two linked servers. Oh, and the linked server account had sysadmin rights on the target production server.

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  • Writing to a java socket channel which should be closed does not generate an exception

    - by Dan Serfaty
    Hi all, We have a java server that keeps a socket channel open with an Android client in order to provide push capabilities to our client application. However, after putting the Android in airplane mode, which I expected would sever the connection, the server can still write to the SocketChannel object associated with that Android client and no error is thrown. Calling SocketChannel.isConnected() before writing to it returns true. What are we missing? Is the handling of sockets different with mobile devices? Thanks in advance for your help.

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  • please help me in this query

    - by testkhan
    I have three tables (user, friends, posts) and two users (user1 and user2). When user1 adds user2 as friend then user1 can see the posts of user2 just like on Facebook. But only the posts after the date when user1 added user2 as friend. My query is like this: $sql = mysql_query("SELECT * FROM posts p JOIN friends f ON p.currentuserid = f.friendid AND p.time >= f.friend_since OR p.currentuserid='user1id' WHERE f.myid='user1id' ORDER BY p.postid DESC LIMIT 20"); it is working all the way fine but with a little problem.....!! it displays user2, user3 (all the users as friends of user1) posts for single time but shows user1 posts multiple.......i.e user2. hi user1. userssfsfsfsfsdf user1. userssfsfsfsfsdf user3. dddddddd user1. sdfsdsdfsdsfsf user1. sdfsdsdfsdsfsf but i in database it is single entry/post why it is happening........!! How can I fix it?

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  • Statement hierarchy in programming languages

    - by sudo
    I quickly wrote an interpreter for some sort of experimental programing language i came up with, in PHP (yes, in PHP). The language itself doesn't have anything really special, I just wanted to give it a try. I got the basic things working (Hello World, input to output, string manipulation, arithmetics) but I'm getting stuck with the management of blocks and grouped statements. What I mean is: PHP and most other languages let you do this: ((2+2)*(8+2)+2), of course not only with mathematical computations. My program structure currently consists of a multidimensional array built like this: ID => Type (Identifier, String, Int, Newline, EOF, Comma, ...) Contents (If identifier, int or string) How could I allow statements to be executed in a defined order like in the PHP example above?

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  • Implement INotifyPropertyChanged

    - by yossharel
    Hi all, I want to have Dictionary that would be 'Observable' in order to throw events when its item changing.(Remove or Add). In other class I created such dictionary and set Binding to ListBox.ItemsSourseProperty. The Binding work well. I can see the items. But something wrong. the event 'PropertyChanged' always null. Can anyone help? Thanks in advance! class ObservableDictionary<TKey, TValue>:Dictionary<TKey, TValue>, INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; public new void Remove(TKey obj) { base.Remove(obj); if (PropertyChanged != null) { PropertyChanged(this, new PropertyChangedEventArgs("Remove")); } } }

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  • Web-based document merge solution?

    - by rugcutter
    We are looking for a web-based document merge solution. Our application is a web-based project management tool built using Xataface - PHP on Windows IIS + mySQL. We have a function that allows the user to generate a status report in Microsoft Word format based on data in the tool. Currently this function is implemented using LiveDocX. We have a status report template, and LiveDocX performs the merge into the template using data from our project management tool. The main drawback is LiveDocx is web-service based. We are looking to replace LiveDocX in order to reduce our dependence on the up-time of a third-party web-service that we cannot control. Does anyone have any suggestions on a web based document merge solution that I can install on my IIS or PHP based server?

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  • How do I filter one of the columns in a SQL Server SQL Query

    - by Kent S. Clarkson
    I have a table (that relates to a number of other tables) where I would like to filter ONE of the columns (RequesterID) - that column will be a combobox where only people that are not sales people should be selectable. Here is the "unfiltered" query, lets call it QUERY 1: SELECT RequestsID, RequesterID, ProductsID FROM dbo.Requests If using a separate query, lets call it QUERY 2, to filter RequesterID (which is a People related column, connected to People.PeopleID), it would look like this: SELECT People.PeopleID FROM People INNER JOIN Roles ON People.RolesID = Roles.RolesID INNER JOIN Requests ON People.PeopleID = Requests.RequesterID WHERE (Roles.Role <> N'SalesGuy') ORDER BY Requests.RequestsID Now, is there a way of "merging" the QUERY 2 into QUERY 1? (dbo.Requests in QUERY 1 has RequesterID populated as a Foreign Key from dbo.People, so no problem there... The connections are all right, just not know how to write the SQL query!)

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  • How to retrieve value from etc/sysconfig in Python

    - by stanleyxu2005
    Hi All, I have a config file FOO in /etc/sysconfig/. This Linux file is very similar to INI-File, but without a section declaration. In order to retrieve a value from this file, I used to write a shell script like: source /etc/sysconfig/FOO echo $MY_VALUE Now I want to do the same thing in python. I tried to use ConfigParser, but ConfigParser does not accept such an INI-File similar format, unless it has a section declaration. Is there any way to retrieve value from such a file?

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  • MVVM - several workspaces in a workspace seems not to make sense...

    - by msfanboy
    So how do you display complex aggregated ViewModels whose Models have relations to each other? NO wpf disciple ever spoke about that, guess why its not possible... Do you think thats true? Don`t understand me? Look: A CustomerViewModel has many OrderViewModel and those many ProductViewModel. You have 3 Workspaces to enter the new data for all 3 ViewModels AND you have 3 listboxes/combobo/datagrid to multiselect Collections of type = customerVMs, orderVMs and productVM`s. That the UI makes sense to the user he should not need to turn off/on the workspace every new customer/order/product is added what is a bad user experience, how do you do this typical LOB application requirement?

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  • C++ defines for a 'better' Release mode build in VS

    - by darid
    I currently use the following preprocessor defines, and various optimization settings: WIN32_LEAN_AND_MEAN VC_EXTRALEAN NOMINMAX _CRT_SECURE_NO_WARNINGS _SCL_SECURE_NO_WARNINGS _SECURE_SCL=0 _HAS_ITERATOR_DEBUGGING=0 My question is what other things do fellow SOers use, add, define, in order to get a Release Mode build from VS C++ (2008,2010) to be as performant as possible? btw, I've tried PGO etc, it does help a bit but nothing that comes to parity, also I'm not using streams, the C++ i'm talking about its more like C but making use of templates and STL algorithms. As it stands now very simple code segments flop when compared to what GCC produces on say an equivalent x86 machine running linux (2.6+ kernel) using 02. Side-Note: I believe a lot of the issues relate directly to the STL version (Dinkum) provided by MS. Could people please elaborate on experiences using STLPort etc with VS C++.

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  • How to code a batch file to copy and rename the most recently dated file?

    - by david.murtagh.keltie.com
    I'm trying to code a batch file to copy only the most recently dated file in a given folder to another directory on the local machine, and simultaneously rename it as it does. I've found a very similar question here http://stackoverflow.com/questions/97371/batch-script-to-copy-newest-file and have managed to cobble together the below code from other forums too, but have hit a brick wall as it only results in the batch file itself being copied to the destination folder. It doesn't matter to me where the batch file itself sits in order for this to run. The source folder is C:! BATCH and the destination folder is C:\DROP The code is below, apologies if this is a glaringly obvious answer but it's literally the first foray into coding batch files for me... Thanks! @echo off setLocal EnableDelayedExpansion pushd C:\! BATCH for /f "tokens=* delims= " %%G in ('dir/b/od') do (set newest=%%G) copy "!newest!" C:\DROP\ PAUSE

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  • VB.net: Is my Thread Safe List Solution actually safe?

    - by Shiftbit
    I've added teh following Extensions to my Project in order to create a thread safe list: Extensions If I want to conduct a simple operation on my list <Extension()> _ Public Sub Action(Of T)(ByVal list As List(Of T), ByVal action As Action(Of List(Of T))) SyncLock (list) action(list) End SyncLock End Sub If I want to pass it more than one parameter I could simply extend it with more items... <Extension()> _ Public Sub Action(Of T)(ByVal list As List(Of T), ByVal action As Action(Of List(Of T), T), ByVal item As T) SyncLock (list) Action(list, item) End SyncLock End Sub Actions I have created the following Action Examples: Private Sub Read(Of T)(ByVal list As List(Of T)) Console.WriteLine("Read") For Each item As T In list Console.WriteLine(item.ToString) Thread.Sleep(10) Next End Sub and also one that takes a parameter: Private Sub Write(Of T)(ByVal list As List(Of T), ByVal item As T) Thread.Sleep(100) list.Add(item) Console.WriteLine("Write") End Sub Initiating Then in my various threads I will call my Actions with: list.Action(AddressOf Read) or list.Action(AddressOf Write2, 10) Are these Extenxion methods thread safe or do you have other recommendations?

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  • How to get the running of time of my program with gettimeofday()

    - by Mechko
    So I get the time at the beginning of the code, run it, and then get the time. struct timeval begin, end; gettimeofday(&begin, NULL); //code to time gettimeofday(&end, NULL); //get the total number of ms that the code took: unsigned int t = end.tv_usec - begin.tv_usec; Now I want to print it out in the form "**code took 0.007 seconds to run" or something similar. So two problems: 1) t seems to contain a value of the order 6000, and I KNOW the code didn't take 6 seconds to run. 2) How can I convert t to a double, given that it's an unsigned int? Or is there an easier way to print the output the way I wanted to?

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  • How sophisticated should be DAL?

    - by Andrew Florko
    Basically, DAL (Data Access Layer) should provide simple CRUD (Create/Read/Update/Delete) methods but I always have a temptation to create more sophisticated methods in order to minimize database access roundtrips from Business Logic Layer. What do you think about following extensions to CRUD (most of them are OK I suppose): Read: GetById, GetByName, GetPaged, GetByFilter... e.t.c. methods Create: GetOrCreate methods (model entity is returned from DB or created if not found and returned), Create(lots-of-relations) instead of Create and multiple AssignTo methods calls Update: Merge methods (entities list are updated, created and deleted in one call) Delete: Delete(bool children) - optional children delete, Cleanup methods Where do you usually implement Entity Cache capabilities? DAL or BLL? (My choice is BLL, but I have seen DAL implementations also) Where is the boundary when you decide: this operation is too specific so I should implement it in Business Logic Layer as DAL multiple calls? I often found insufficient BLL operations that were implemented in dozen database roundtrips because developer was afraid to create a bit more sophisticated DAL. Thank you in advance!

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  • Good portfolio projects

    - by David
    Hi, I am a recent graduate and am looking to start a career in web development. Its kind of a catch 22 at the moment as I have a fair bit of programming experience from university but not really in web development and to get a job in web development a portfolio is typically required. So, I am looking to start a building a few application in order to have something to show potential employers. Im more into the backend stuff although am just as comfortable with front end development. Does anyone have any thoughts on some potential projects that would be both relatively quick (as i need to get a job soon!) to build but show off enough programming knowlege / skills to be impressive to employers. At the moment i am also learning to use the zend framework and I would hope to find work using such a framework (mvc). My initial thoughts would be things like a webmail app or maybe a custom CMS. Any ideas would be greatley appreciated.

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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • Are there any good videos out there on Java Design Patterns?

    - by Becky Reamy
    My team would like to spend some time at lunch learning design patterns. Previously, we watched some videos on Javascript which we found very useful as a way to start discussions. We would like to do the same thing with design patterns so that we don't have to spend a lot of time (outside of work) researching individual patterns in order to give a presentation. I did a little searching and came up fairly empty handed. Any help would be appreciated. It doesn't even have to be a video, even something that we can listen to (maybe a book on tape even).

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  • Efficient data structure for fast random access, search, insertion and deletion

    - by Leonel
    I'm looking for a data structure (or structures) that would allow me keep me an ordered list of integers, no duplicates, with indexes and values in the same range. I need four main operations to be efficient, in rough order of importance: taking the value from a given index finding the index of a given value inserting a value at a given index deleting a value at a given index Using an array I have 1 at O(1), but 2 is O(N) and insertion and deletions are expensive (O(N) as well, I believe). A Linked List has O(1) insertion and deletion (once you have the node), but 1 and 2 are O(N) thus negating the gains. I tried keeping two arrays a[index]=value and b[value]=index, which turn 1 and 2 into O(1) but turn 3 and 4 into even more costly operations. Is there a data structure better suited for this?

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  • StackExchange API key

    - by user21289
    I am working on a project with the StackExchange API, the problem is at a moment I have this Exception on eclipse console: java.io.IOException: Server returned HTTP response code: 400 for URL: https://api.stackexchange.com/2.1/questions?order=desc&sort=votes&tagged=OSM&site=stackoverflow at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source) at sun.net.www.protocol.https.HttpsURLConnectionImpl.getInputStream(Unknown Source) atbr.inf.pucrio.sog.StackOverflowAcessor.getQuestionsIds(StackOverflowAcessor.java:41) After verifying on the browser with the same link, I have this error message: {"error_id":502,"error_name":"throttle_violation","error_message":"too many requests from this IP, more requests available in 74089 seconds"} I am wondering if this is dur to the limited numbers of the queries per day, if it is the case, how can I do to have the key? if it is not, how can I do to resolve the problem?

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  • Signal amplitude against time in Java

    - by wsr74ws84
    I'm racking my brain in order to solve a knotty problem (at least for me). While playing an audio file (using Java) I want the signal amplitude to be displayed against time. I mean I'd like to implement a small panel showing a sort of oscilloscope (spectrum analyzer). The audio signal should be viewed in the time domain (vertical axis is amplitude and the horizontal axis is time). Does anyone know how to do it? Is there a good tutorial I can rely on? Since I know very little about Java, I hope someone can help me.

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