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  • How to detect browser type and version from ADF Faces

    - by Frank Nimphius
    Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Sometimes ADF applications need to know about the user browser type and version. For this, assuming you need this information in Java, you can use the Trinidad RequestContext object. You could also use the AdfFacesContext object for the same, but since the ADF Faces Agent class is marked as deprecated, using the equivalent Trinidad classes is the better choice. The source code below prints the user browser information to the Oracle JDeveloper message window import org.apache.myfaces.trinidad.context.Agent; import org.apache.myfaces.trinidad.context.RequestContext; … RequestContext requestCtx = RequestContext.getCurrentInstance(); Agent agent = requestCtx.getAgent(); String version = agent.getAgentVersion(); String browser = agent.getAgentName(); String platform = agent.getPlatformName(); String platformVersion = agent.getPlatformVersion(); System.out.println("=================="); System.out.println("Your browser information: "); System.out.println("Browser: "+browser); System.out.println("Browser Version : "+version); System.out.println("Browser Platform: "+platform); System.out.println("Browser Platform Version: "+platformVersion); System.out.println("==================");

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  • Displaylink USB show "Logo / Loading" on monitor

    - by Ken Le
    I tried with this problem for 2 years already. LOL, today, I install Ubuntu for I have to resolve it or I will back to stupid Windows 7. First, I have 3 monitors. My graphic card is support dual ( ATI Radeon ), so I have no problem on extend those multi monitor on VGA and DVI. The 3rd monitor is Displaylink USB. After installed everything required, when I reboot, the displaylink monitor show "Ubuntu ...." like logo / loading screen. I go to System Display , Detect monitor, it only show my 1st and 2nd, NO 3RD Displaylink. I can move my mouse between those 1st & 2nd, but the 3rd is only show the Ubuntu Screen. I press Ctrl+Alt+1, then screen switch to Displaylink USB 3RD monitor, but its "Terminal" not a desktop. Then I press Ctrl+Alt+7 , the screen switch back to my 1st, 2nd, and the displaylink 3rd is witch back to Logo / Ubuntu again. This is my /etc/X11/xorg.conf : Section "ServerLayout" Identifier "X.org Configured" Screen 0 "aticonfig-Screen[0]-0" 0 0 Screen 1 "DisplayLinkScreen" Leftof "aticonfig-Screen[0]-0" InputDevice "Mouse0" "CorePointer" InputDevice "Keyboard0" "CoreKeyboard" EndSection Section "Files" ModulePath "/usr/lib/xorg/modules" FontPath "/usr/share/fonts/X11/misc" FontPath "/usr/share/fonts/X11/cyrillic" FontPath "/usr/share/fonts/X11/100dpi/:unscaled" FontPath "/usr/share/fonts/X11/75dpi/:unscaled" FontPath "/usr/share/fonts/X11/Type1" FontPath "/usr/share/fonts/X11/100dpi" FontPath "/usr/share/fonts/X11/75dpi" FontPath "/var/lib/defoma/x-ttcidfont-conf.d/dirs/TrueType" FontPath "built-ins" EndSection Section "Module" Load "glx" Load "dri2" Load "dbe" Load "dri" Load "record" Load "extmod" EndSection Section "InputDevice" Identifier "Keyboard0" Driver "kbd" EndSection Section "InputDevice" Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/input/mice" Option "ZAxisMapping" "4 5 6 7" EndSection Section "Monitor" Identifier "aticonfig-Monitor[0]-0" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" EndSection Section "Monitor" Identifier "DisplayLinkMonitor" EndSection Section "Monitor" Identifier "0-DFP1" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" Option "PreferredMode" "1680x1050" Option "TargetRefresh" "60" Option "Position" "0 0" Option "Rotate" "normal" Option "Disable" "false" EndSection Section "Monitor" Identifier "0-CRT2" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" Option "PreferredMode" "1920x1080" Option "TargetRefresh" "60" Option "Position" "1680 0" Option "Rotate" "normal" Option "Disable" "false" EndSection Section "Device" ### Available Driver options are:- ### Values: <i>: integer, <f>: float, <bool>: "True"/"False", ### <string>: "String", <freq>: "<f> Hz/kHz/MHz", ### <percent>: "<f>%" ### [arg]: arg optional #Option "NoAccel" # [<bool>] #Option "SWcursor" # [<bool>] #Option "Dac6Bit" # [<bool>] #Option "Dac8Bit" # [<bool>] #Option "BusType" # [<str>] #Option "CPPIOMode" # [<bool>] #Option "CPusecTimeout" # <i> #Option "AGPMode" # <i> #Option "AGPFastWrite" # [<bool>] #Option "AGPSize" # <i> #Option "GARTSize" # <i> #Option "RingSize" # <i> #Option "BufferSize" # <i> #Option "EnableDepthMoves" # [<bool>] #Option "EnablePageFlip" # [<bool>] #Option "NoBackBuffer" # [<bool>] #Option "DMAForXv" # [<bool>] #Option "FBTexPercent" # <i> #Option "DepthBits" # <i> #Option "PCIAPERSize" # <i> #Option "AccelDFS" # [<bool>] #Option "IgnoreEDID" # [<bool>] #Option "CustomEDID" # [<str>] #Option "DisplayPriority" # [<str>] #Option "PanelSize" # [<str>] #Option "ForceMinDotClock" # <freq> #Option "ColorTiling" # [<bool>] #Option "VideoKey" # <i> #Option "RageTheatreCrystal" # <i> #Option "RageTheatreTunerPort" # <i> #Option "RageTheatreCompositePort" # <i> #Option "RageTheatreSVideoPort" # <i> #Option "TunerType" # <i> #Option "RageTheatreMicrocPath" # <str> #Option "RageTheatreMicrocType" # <str> #Option "ScalerWidth" # <i> #Option "RenderAccel" # [<bool>] #Option "SubPixelOrder" # [<str>] #Option "ClockGating" # [<bool>] #Option "VGAAccess" # [<bool>] #Option "ReverseDDC" # [<bool>] #Option "LVDSProbePLL" # [<bool>] #Option "AccelMethod" # <str> #Option "DRI" # [<bool>] #Option "ConnectorTable" # <str> #Option "DefaultConnectorTable" # [<bool>] #Option "DefaultTMDSPLL" # [<bool>] #Option "TVDACLoadDetect" # [<bool>] #Option "ForceTVOut" # [<bool>] #Option "TVStandard" # <str> #Option "IgnoreLidStatus" # [<bool>] #Option "DefaultTVDACAdj" # [<bool>] #Option "Int10" # [<bool>] #Option "EXAVSync" # [<bool>] #Option "ATOMTVOut" # [<bool>] #Option "R4xxATOM" # [<bool>] #Option "ForceLowPowerMode" # [<bool>] #Option "DynamicPM" # [<bool>] #Option "NewPLL" # [<bool>] #Option "ZaphodHeads" # <str> Identifier "Card0" Driver "radeon" BusID "PCI:5:0:0" EndSection Section "Device" ### Available Driver options are:- ### Values: <i>: integer, <f>: float, <bool>: "True"/"False", ### <string>: "String", <freq>: "<f> Hz/kHz/MHz", ### <percent>: "<f>%" ### [arg]: arg optional #Option "ShadowFB" # [<bool>] #Option "Rotate" # <str> #Option "fbdev" # <str> #Option "debug" # [<bool>] Identifier "Card1" Driver "fbdev" BusID "PCI:5:0:0" EndSection Section "Device" ### Available Driver options are:- ### Values: <i>: integer, <f>: float, <bool>: "True"/"False", ### <string>: "String", <freq>: "<f> Hz/kHz/MHz", ### <percent>: "<f>%" ### [arg]: arg optional #Option "ShadowFB" # [<bool>] #Option "DefaultRefresh" # [<bool>] #Option "ModeSetClearScreen" # [<bool>] Identifier "Card2" Driver "vesa" BusID "PCI:5:0:0" EndSection Section "Device" Identifier "aticonfig-Device[0]-0" Driver "fglrx" Option "Monitor-DFP1" "0-DFP1" Option "Monitor-CRT2" "0-CRT2" BusID "PCI:5:0:0" EndSection Section "Device" Identifier "DisplayLinkDevice" Driver "displaylink" Option "fbdev" "/dev/fb1" Option "ShadowFB" "off" EndSection Section "Screen" Identifier "aticonfig-Screen[0]-0" Device "aticonfig-Device[0]-0" DefaultDepth 24 SubSection "Display" Viewport 0 0 Virtual 3600 1920 Depth 24 EndSubSection EndSection Section "Screen" Identifier "DisplayLinkScreen" Device "DisplayLinkDevice" Monitor "DisplayLinkMonitor" DefaultDepth 24 SubSection "Display" Depth 24 Modes "1920x1080" EndSubSection EndSection

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  • xvkbd broken with warnings

    - by Maxrunner
    Im using the latest version of ubunto and i cant run xvkbd properly, i get these errors: $ xvkbd Warning: Cannot convert string "--lucidatypewriter-bold-r--*-12---*---iso8859-1" to type FontStruct xvkbd: Mode_switch not available as a modifier xvkbd: although ISO_Level3_Shift is used instead, AltGr may not work correctly Warning: Cannot convert string "--lucida-bold-i--*-14---*---iso8859-1" to type FontStruct xvkbd: Mode_switch not available as a modifier xvkbd: although ISO_Level3_Shift is used instead, AltGr may not work correctly how can i solve this?, im trying to use this with xbindkeys.

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  • Unity works on my PC but not on the Server. What did I miss?

    - by Erik France
    I have a web service using Microsoft Unity to hook the pieces together.  It all works fine on my PC but when I put it on the web server, I receive this error message: System.ServiceModel.FaultException`1[System.ServiceModel.ExceptionDetail]: The value of the property 'type' cannot be parsed. The error is: Method 'GetClaimsForUser' in type 'WebService.Implementation.ClaimsRetriever' from assembly 'WebService.Implementation, Version=1.0.0.0, Culture=neutral, PublicKeyToken=62cac0f1a908971a' does not have an implementation. If I look at the web.config, I see the following: <unity>     <typeAliases>       <typeAlias alias="ITokenGenerator" type="WebService.Interfaces.ITokenGenerator, WebService.Interfaces" />       <typeAlias alias="TokenGenerator" type="WebService.Implementation.TokenGenerator, WebService.Implementation" />       <typeAlias alias="IClaimsRetriever" type="WebService.Interfaces.IClaimsRetriever, WebService.Interfaces" />       <typeAlias alias="ClaimsRetriever" type="WebService.Implementation.ClaimsRetriever, WebService.Implementation" />       <typeAlias alias="TokenGeneratorSettings" type="WebService.Implementation.TokenGeneratorSettings, WebService.Implementation" />       <typeAlias alias="String" type="System.String, mscorlib" />     </typeAliases>     <containers>       <container>         <types>           <type type="ITokenGenerator" mapTo="TokenGenerator">             <typeConfig extensionType="Microsoft.Practices.Unity.Configuration.TypeInjectionElement, Microsoft.Practices.Unity.Configuration">               <constructor>                 <param name="retriever" parameterType="IClaimsRetriever">                   <dependency />                 </param>                 <param name="settings" parameterType="TokenGeneratorSettings">                   <dependency />                 </param>               </constructor>             </typeConfig>           </type>           <type type="IClaimsRetriever" mapTo="ClaimsRetriever">             <typeConfig extensionType="Microsoft.Practices.Unity.Configuration.TypeInjectionElement, Microsoft.Practices.Unity.Configuration">               <constructor>                 <param name="connectionStringName" parameterType="String">                   <value value="devDatabase" type="String" />                 </param>               </constructor>             </typeConfig>           </type>         </types>       </container>     </containers>   </unity> I have another web service, using an almost identical config running on the web server.  But this new web service will not run. Any ideas on what I have not told Unity to do?  Or maybe what I told Unity to do incorrectly?

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  • Lookup for data sources in a query

    - by DAXShekhar
    public static str lookupDatasourceOfQuery(Query _query) {     Query                   query = _query;     QueryBuildDataSource    qbds;     int                     dsIterator;     Map                     map = new Map(Types::String, Types::String);     ;     for (dsIterator = 1; dsIterator <= query.dataSourceCount(); dsIterator++)     {         qbds = query.dataSourceNo(dsIterator);         map.insert(qbds.name(), qbds.name());     }     return pickList(map, "Data source", "Data sources"); }

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  • Compiz with Intel video card not working after upgrade to 11.04

    - by fazi
    After upgrade to ubuntu 11.04 from 10.10 My compiz stop working I have no cube effects and preview files and other compiz stuff. I have intel x4500 (00:02.1 Display controller: Intel Corporation 4 Series Chipset Integrated Graphics Controller (rev 03) ) glxinfo name of display: :0 display: :0 screen: 0 direct rendering: Yes server glx vendor string: Brian Paul server glx version string: 1.4 Mesa 7.11-devel I have removed compiz, gnome (witch --purge) and install again, nothing works :( Im using default ubuntu desktop (no unity) any idea how can I fix this?:

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  • Struct Method for Loops Problem

    - by Annalyne
    I have tried numerous times how to make a do-while loop using the float constructor for my code but it seems it does not work properly as I wanted. For summary, I am making a TBRPG in C++ and I encountered few problems. But before that, let me post my code. #include <iostream> #include <string> #include <ctime> #include <cstdlib> using namespace std; int char_level = 1; //the starting level of the character. string town; //town string town_name; //the name of the town the character is in. string charname; //holds the character's name upon the start of the game int gems = 0; //holds the value of the games the character has. const int MAX_ITEMS = 15; //max items the character can carry string inventory [MAX_ITEMS]; //the inventory of the character in game int itemnum = 0; //number of items that the character has. bool GameOver = false; //boolean intended for the game over scr. string monsterTroop [] = {"Slime", "Zombie", "Imp", "Sahaguin, Hounds, Vampire"}; //monster name float monsterTroopHealth [] = {5.0f, 10.0f, 15.0f, 20.0f, 25.0f}; // the health of the monsters int monLifeBox; //life carrier of the game's enemy troops int enemNumber; //enemy number //inventory[itemnum++] = "Sword"; class RPG_Game_Enemy { public: void enemyAppear () { srand(time(0)); enemNumber = 1+(rand()%3); if (enemNumber == 1) cout << monsterTroop[1]; //monster troop 1 else if (enemNumber == 2) cout << monsterTroop[2]; //monster troop 2 else if (enemNumber == 3) cout << monsterTroop[3]; //monster troop 3 else if (enemNumber == 4) cout << monsterTroop[4]; //monster troop 4 } void enemDefeat () { cout << "The foe has been defeated. You are victorious." << endl; } void enemyDies() { //if the enemy dies: //collapse declaration cout << "The foe vanished and you are victorious!" << endl; } }; class RPG_Scene_Battle { public: RPG_Scene_Battle(float ini_health) : health (ini_health){}; float getHealth() { return health; } void setHealth(float rpg_val){ health = rpg_val;}; private: float health; }; //---------------------------------------------------------------// // Conduct Damage for the Scene Battle's Damage //---------------------------------------------------------------// float conductDamage(RPG_Scene_Battle rpg_tr, float damage) { rpg_tr.setHealth(rpg_tr.getHealth() - damage); return rpg_tr.getHealth(); }; // ------------------------------------------------------------- // void RPG_Scene_DisplayItem () { cout << "Items: \n"; for (int i=0; i < itemnum; ++i) cout << inventory[i] <<endl; }; In this code I have so far, the problem I have is the battle scene. For example, the player battles a Ghost with 10 HP, when I use a do while loop to subtract the HP of the character and the enemy, it only deducts once in the do while. Some people said I should use a struct, but I have no idea how to make it. Is there a way someone can display a code how to implement it on my game? Edit: I made the do-while by far like this: do RPG_Scene_Battle (player, 20.0f); RPG_Scene_Battle (enemy, 10.0f); cout << "Battle starts!" <<endl; cout << "You used a blade skill and deducted 2 hit points to the enemy!" conductDamage (enemy, 2.0f); while (enemy!=0) also, I made something like this: #include <iostream> using namespace std; int gems = 0; class Entity { public: Entity(float startingHealth) : health(startingHealth){}; // initialize health float getHealth(){return health;} void setHealth(float value){ health = value;}; private: float health; }; float subtractHealthFrom(Entity& ent, float damage) { ent.setHealth(ent.getHealth() - damage); return ent.getHealth(); }; int main () { Entity character(10.0f); Entity enemy(10.0f); cout << "Hero Life: "; cout << subtractHealthFrom(character, 2.0f) <<endl; cout << "Monster Life: "; cout << subtractHealthFrom(enemy, 2.0f) <<endl; cout << "Hero Life: "; cout << subtractHealthFrom(character, 2.0f) <<endl; cout << "Monster Life: "; cout << subtractHealthFrom(enemy, 2.0f) <<endl; }; Struct method, they say, should solve this problem. How can I continously deduct hp from the enemy? Whenever I deduct something, it would return to its original value -_-

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  • How can I write byte[] to socket outputstream and specify the end of file?

    - by Christopher Francisco
    I've googled 2 days straight and I can't find how to do this. I have an open stream between client and server, and client will send a JSON string (encrypted to bytes) to the server each 3 to 5 seconds. How can I write to the Socket OutputStream so that I can read each JSON string in the server. I'm guessing I need to specify some kind of end of file or something, but can't find any info on how to achieve this.

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  • Redirecting requests for .html pages in subdirectories to the same page in root with .htaccess

    - by Asherion
    I am porting a site from an old version of a CMS to a newer version which has different page addressing techniques. I'm unfortunately not very good with htaccess at all. URL/blog/sublblog/article.html is now simply URL/article.html Unfortunately, this will destroy any linking programs they have going, and break all the old links. I need a way to use .htaccess say: if request = /(any subdirectory)/(string).html then redirect to /(string).html If that makes any sense.

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  • Mutable Records in F#

    - by MarkPearl
    I’m loving my expert F# book – today I thought I would give a post on using mutable records as covered in Chapter 4 of Expert F#. So as they explain the simplest mutable data structures in F# are mutable records. The whole concept of things by default being immutable is a new one for me from my C# background. Anyhow… lets look at some C# code first. using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace MutableRecords { public class DiscreteEventCounter { public int Total { get; set; } public int Positive { get; set; } public string Name { get; private set; } public DiscreteEventCounter(string name) { Name = name; } } class Program { private static void recordEvent(DiscreteEventCounter s, bool isPositive) { s.Total += 1; if (isPositive) s.Positive += 1; } private static void reportStatus (DiscreteEventCounter s) { Console.WriteLine("We have {0} {1} out of {2}", s.Positive, s.Name, s.Total); } static void Main(string[] args) { var longCounter = new DiscreteEventCounter("My Discrete Counter"); recordEvent(longCounter, true); recordEvent(longCounter, true); reportStatus(longCounter); Console.ReadLine(); } } } Quite simple, we have a class that has a few values. We instantiate an instance of the class and perform increments etc on the instance. Now lets look at an equivalent F# sample. namespace EncapsulationNS module Module1 = open System type DiscreteEventCounter = { mutable Total : int mutable Positive : int Name : string } let recordEvent (s: DiscreteEventCounter) isPositive = s.Total <- s.Total+1 if isPositive then s.Positive <- s.Positive+1 let reportStatus (s: DiscreteEventCounter) = printfn "We have %d %s out of %d" s.Positive s.Name s.Total let newCounter nm = { Total = 0; Positive = 0; Name = nm } // // Using it... // let longCounter = newCounter "My Discrete Counter" recordEvent longCounter (true) recordEvent longCounter (true) reportStatus longCounter System.Console.ReadLine() Notice in the type declaration of the DiscreteEventCounter we had to explicitly declare that the total and positive value holders were mutable. And that’s it – a very simple example of mutable types.

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  • Annotation Processor for Superclass Sensitive Actions

    - by Geertjan
    Someone creating superclass sensitive actions should need to specify only the following things: The condition under which the popup menu item should be available, i.e., the condition under which the action is relevant. And, for superclass sensitive actions, the condition is the name of a superclass. I.e., if I'm creating an action that should only be invokable if the class implements "org.openide.windows.TopComponent",  then that fully qualified name is the condition. The position in the list of Java class popup menus where the new menu item should be found, relative to the existing menu items. The display name. The path to the action folder where the new action is registered in the Central Registry. The code that should be executed when the action is invoked. In other words, the code for the enablement (which, in this case, means the visibility of the popup menu item when you right-click on the Java class) should be handled generically, under the hood, and not every time all over again in each action that needs this special kind of enablement. So, here's the usage of my newly created @SuperclassBasedActionAnnotation, where you should note that the DataObject must be in the Lookup, since the action will only be available to be invoked when you right-click on a Java source file (i.e., text/x-java) in an explorer view: import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import org.netbeans.sbas.annotations.SuperclassBasedActionAnnotation; import org.openide.awt.StatusDisplayer; import org.openide.loaders.DataObject; import org.openide.util.NbBundle; import org.openide.util.Utilities; @SuperclassBasedActionAnnotation( position=30, displayName="#CTL_BrandTopComponentAction", path="File", type="org.openide.windows.TopComponent") @NbBundle.Messages("CTL_BrandTopComponentAction=Brand") public class BrandTopComponentAction implements ActionListener { private final DataObject context; public BrandTopComponentAction() { context = Utilities.actionsGlobalContext().lookup(DataObject.class); } @Override public void actionPerformed(ActionEvent ev) { String message = context.getPrimaryFile().getPath(); StatusDisplayer.getDefault().setStatusText(message); } } That implies I've created (in a separate module to where it is used) a new annotation. Here's the definition: package org.netbeans.sbas.annotations; import java.lang.annotation.ElementType; import java.lang.annotation.Retention; import java.lang.annotation.RetentionPolicy; import java.lang.annotation.Target; @Retention(RetentionPolicy.SOURCE) @Target(ElementType.TYPE) public @interface SuperclassBasedActionAnnotation { String type(); String path(); int position(); String displayName(); } And here's the processor: package org.netbeans.sbas.annotations; import java.util.Set; import javax.annotation.processing.Processor; import javax.annotation.processing.RoundEnvironment; import javax.annotation.processing.SupportedAnnotationTypes; import javax.annotation.processing.SupportedSourceVersion; import javax.lang.model.SourceVersion; import javax.lang.model.element.Element; import javax.lang.model.element.TypeElement; import javax.lang.model.util.Elements; import org.openide.filesystems.annotations.LayerBuilder.File; import org.openide.filesystems.annotations.LayerGeneratingProcessor; import org.openide.filesystems.annotations.LayerGenerationException; import org.openide.util.lookup.ServiceProvider; @ServiceProvider(service = Processor.class) @SupportedAnnotationTypes("org.netbeans.sbas.annotations.SuperclassBasedActionAnnotation") @SupportedSourceVersion(SourceVersion.RELEASE_6) public class SuperclassBasedActionProcessor extends LayerGeneratingProcessor { @Override protected boolean handleProcess(Set annotations, RoundEnvironment roundEnv) throws LayerGenerationException { Elements elements = processingEnv.getElementUtils(); for (Element e : roundEnv.getElementsAnnotatedWith(SuperclassBasedActionAnnotation.class)) { TypeElement clazz = (TypeElement) e; SuperclassBasedActionAnnotation mpm = clazz.getAnnotation(SuperclassBasedActionAnnotation.class); String teName = elements.getBinaryName(clazz).toString(); String originalFile = "Actions/" + mpm.path() + "/" + teName.replace('.', '-') + ".instance"; File actionFile = layer(e).file( originalFile). bundlevalue("displayName", mpm.displayName()). methodvalue("instanceCreate", "org.netbeans.sbas.annotations.SuperclassSensitiveAction", "create"). stringvalue("type", mpm.type()). newvalue("delegate", teName); actionFile.write(); File javaPopupFile = layer(e).file( "Loaders/text/x-java/Actions/" + teName.replace('.', '-') + ".shadow"). stringvalue("originalFile", originalFile). intvalue("position", mpm.position()); javaPopupFile.write(); } return true; } } The "SuperclassSensitiveAction" referred to in the code above is unchanged from how I had it in yesterday's blog entry. When I build the module containing two action listeners that use my new annotation, the generated layer file looks as follows, which is identical to the layer file entries I hard coded yesterday: <folder name="Actions"> <folder name="File"> <file name="org-netbeans-sbas-impl-ActionListenerSensitiveAction.instance"> <attr name="displayName" stringvalue="Process Action Listener"/> <attr methodvalue="org.netbeans.sbas.annotations.SuperclassSensitiveAction.create" name="instanceCreate"/> <attr name="type" stringvalue="java.awt.event.ActionListener"/> <attr name="delegate" newvalue="org.netbeans.sbas.impl.ActionListenerSensitiveAction"/> </file> <file name="org-netbeans-sbas-impl-BrandTopComponentAction.instance"> <attr bundlevalue="org.netbeans.sbas.impl.Bundle#CTL_BrandTopComponentAction" name="displayName"/> <attr methodvalue="org.netbeans.sbas.annotations.SuperclassSensitiveAction.create" name="instanceCreate"/> <attr name="type" stringvalue="org.openide.windows.TopComponent"/> <attr name="delegate" newvalue="org.netbeans.sbas.impl.BrandTopComponentAction"/> </file> </folder> </folder> <folder name="Loaders"> <folder name="text"> <folder name="x-java"> <folder name="Actions"> <file name="org-netbeans-sbas-impl-ActionListenerSensitiveAction.shadow"> <attr name="originalFile" stringvalue="Actions/File/org-netbeans-sbas-impl-ActionListenerSensitiveAction.instance"/> <attr intvalue="10" name="position"/> </file> <file name="org-netbeans-sbas-impl-BrandTopComponentAction.shadow"> <attr name="originalFile" stringvalue="Actions/File/org-netbeans-sbas-impl-BrandTopComponentAction.instance"/> <attr intvalue="30" name="position"/> </file> </folder> </folder> </folder> </folder>

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  • Deploy from NetBeans IDE by Twisting an External Dial

    - by Geertjan
    Via this code in a NetBeans module, i.e., a registered NetBeans ModuleInstall class, you can twist the Tinkerforge Rotary Poti Bricklet to deploy the current application in the IDE: import com.tinkerforge.BrickMaster; import com.tinkerforge.BrickletLCD20x4; import com.tinkerforge.BrickletRotaryPoti; import com.tinkerforge.IPConnection; import javax.swing.Action; import javax.swing.JMenuItem; import org.netbeans.api.project.Project; import org.netbeans.api.project.ProjectUtils; import org.openide.awt.Actions; import org.openide.modules.ModuleInstall; import org.openide.util.Utilities; public class Installer extends ModuleInstall { private static final String HOST = "localhost"; private static final int PORT = 4223; private static final String MASTERBRICKUID = "abc"; private static final String LCDUID = "abc"; private static final String ROTIUID = "abc"; private static IPConnection ipc; private static BrickMaster master = new BrickMaster(MASTERBRICKUID); private static BrickletLCD20x4 lcd = new BrickletLCD20x4(LCDUID); private static BrickletRotaryPoti poti = new BrickletRotaryPoti(ROTIUID); @Override public void restored() { try { ipc = new IPConnection(HOST, PORT); ipc.addDevice(master); ipc.addDevice(lcd); ipc.addDevice(poti); poti.setPositionCallbackPeriod(50); poti.addListener(new BrickletRotaryPoti.PositionListener() { @Override public void position(final short position) { lcd.backlightOn(); lcd.clearDisplay(); final Action runAction = Actions.forID("Project","org.netbeans.modules.project.ui.RunMainProject"); //The action must be invoked from menu item or toolbar button, //see line 147 in org.netbeans.modules.project.ui.actions.LookupSensitiveAction: JMenuItem jmi = new JMenuItem(runAction); //When position is 100 (range is -150 to 150), deploy the app //and print info about the project to the LCD display: if (position == 100) { jmi.doClick(); Project p = Utilities.actionsGlobalContext().lookup(Project.class); lcd.writeLine((short) 0, (short) 0, "Deployed:"); lcd.writeLine((short) 1, (short) 0, ProjectUtils.getInformation(p).getDisplayName()); } else { lcd.writeLine((short) 0, (short) 0, "Position: " + position); } } }); } catch (Exception e) { } } }

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  • Lookup table display methods

    - by DAXShekhar
    public static client str lookupTableDisplayMethod(str _tableId) {     SysDictTable        dictTable   = new SysDictTable(str2int(_tableId));     ListEnumerator      enum;     Map                 map         = new Map(Types::String, Types::String);     ;     if (dictTable &&         dictTable.rights() > AccessType::NoAccess)     {         enum = dictTable.getListOfDisplayMethods().getEnumerator();         while (enum.moveNext())         {             map.insert(enum.current(), enum.current());         }     }     return pickList(map, "Display method", tableid2pname(_tableId)); }

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  • How can I test database access methods in Java?

    - by javaStudent
    I want to write a test for a method that accesses a database such as following. public class MyClass{ public String getAddress(Int id){ String query = "Select * from Address where id="+id; //some additional statements resultSet = statement.executeQuery(); return result.getString(ADDRESS); } } How can I test this method? I am using Java.

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  • Should accessible members of an internal class be internal too?

    - by Jeff Mercado
    I'm designing a set of APIs for some applications I'm working on. I want to keep the code style consistent in all the classes I write but I've found that there are a few inconsistencies that I'm introducing and I don't know what the best way to resolve them is. My example here is specific to C# but this would apply to any language with similar mechanisms. There are a few classes that I need for implementation purposes that I don't necessarily want to expose in the API so I make them internal whereever needed. Generally what I would do is design the class as I normally would (e.g., make members public/protected/private where necessary) and change the visibility level of the class itself to internal. So I might have a few classes that look like this: internal interface IMyItem { ItemSet AddTo(ItemSet set); } internal class _SmallItem : IMyItem { private readonly /* parameters */; public _SmallItem(/* small item parameters */) { /* ... */ } public ItemSet AddTo(ItemSet set) { /* ... */ } } internal abstract class _CompositeItem: IMyItem { private readonly /* parameters */; public _CompositeItem(/* composite item parameters */) { /* ... */ } public abstract object UsefulInformation { get; } protected void HelperMethod(/* parameters */) { /* ... */ } } internal class _BigItem : _CompositeItem { private readonly /* parameters */; public _BigItem(/* big item parameters */) { /* ... */ } public override object UsefulInformation { get { /* ... */ } } public ItemSet AddTo(ItemSet set) { /* ... */ } } In another generated class (part of a parser/scanner), there is a structure that contains fields for all possible values it can represent. The class generated is internal too but I have control over the visibility of the members and decided to make them internal as well. internal partial struct ValueType { internal string String; internal ItemSet ItemSet; internal IMyItem MyItem; } internal class TokenValue { internal static int EQ(ItemSetScanner scanner) { /* ... */ } internal static int NAME(ItemSetScanner scanner, string value) { /* ... */ } internal static int VALUE(ItemSetScanner scanner, string value) { /* ... */ } //... } To me, this feels odd because the first set of classes, I didn't necessarily have to make some members public, they very well could have been made internal. internal members of an internal type can only be accessed internally anyway so why make them public? I just don't like the idea that the way I write my classes has to change drastically (i.e., change all uses of public to internal) just because the class is internal. Any thoughts on what I should do here? It makes sense to me that I might want to make some members of a class declared public, internal. But it's less clear to me when the class is declared internal.

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  • How to deal with MySQL Connector/ODBC error "Can't connect to local MySQL server through socket '/var/lib/mysql/mysql.sock'"

    - by user12653020
    I am sure many users run into a mysterious problem when perfectly working ODBC configurations started failing with errors like: Can't connect to local MySQL server through socket '/var/lib/mysql/mysql.sock' The above error message might be preceded with something like [nxDc[yQ]. At the same time odbc.ini specifies in its DSN different SOCKET=/tmp/mysql.sock or a TCP connection SERVER=<remote_host_or_ip>. The question is, what had happened that the ODBC driver started to ignore the DSN options? The clue lies in the corrupted string [nxDc[yQ], which actually was [UnixODBC][MySQL] with each 2nd symbol removed. This is the case of bad conversion from SQLCHAR to SQLWCHAR. The UnixODBC driver manager took a single-byte character string from the client application and tried to convert it into the wide (multi-byte) characters for the Unicode version of MyODBC driver: Initially the piece of the connection string was represented by 1-byte chars like: [S][E][R][V][E][R][=][m][y][h][o][s][t][;] after the bad conversion to wide chars (commonly 2-byte UTF-16) [SE][RV][ER][=m][yh][os][t;] instead of [S\0][E\0][R\0][V\0][E\0][R\0][=\0][m\0][y\0][h\0][o\0][s\0][t\0][;\0] Naturally, the MyODBC driver could not parse the bad string and tried to use the default connection type (SOCKET) with the default value (/var/lib/mysql/mysql.sock) Now we know what happened, but why it happened? In most cases it happened because of using ODBCManageDataSourcesQ4 utility or its older analog ODBCConfig. When registering ODBC drivers they put lots of additional options and one of these options badly affects the UnixODBC driver manager itself. The solution is simple - remove or comment out the option in odbcinst.ini file (it is empty by default) set for the driver: [MySQL ODBC 5.2.6 Driver] Description    = Driver         = /home/dbs/myodbc526/lib/libmyodbc5w.so Driver64       = /home/dbs/myodbc526/lib/libmyodbc5w.so Setup          = /home/dbs/myodbc526/lib/libmyodbc5S.so Setup64        = /home/dbs/myodbc526/lib/libmyodbc5S.so UsageCount     = 1 CPTimeout      = 0 CPTimeToLive   = 0 IconvEncoding  =  # <--------- remove this line Trace          = TraceFile      = TraceLibrary   = After applying this simple solution (remove the line with IconvEncoding = ) everything came to normal. Prior to removing that line I tried putting different encoding names there, but the result was not good, so I really don't know how to properly use it. Unfortunately, UnixODBC manuals say nothing about it. Therefore, removing this option was the only way to get things done.

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  • How to perform Cross Join with Linq

    - by berthin
    Cross join consists to perform a Cartesian product of two sets or sequences. The following example shows a simple Cartesian product of the sets A and B: A (a1, a2) B (b1, b2) => C (a1 b1,            a1 b2,            a2 b1,            a2, b2 ) is the Cartesian product's result. Linq to Sql allows using Cross join operations. Cross join is not equijoin, means that no predicate expression of equality in the Join clause of the query. To define a cross join query, you can use multiple from clauses. Note that there's no explicit operator for the cross join. In the following example, the query must join a sequence of Product with a sequence of Pricing Rules: 1: //Fill the data source 2: var products = new List<Product> 3: { 4: new Product{ProductID="P01",ProductName="Amaryl"}, 5: new Product {ProductID="P02", ProductName="acetaminophen"} 6: }; 7:  8: var pricingRules = new List<PricingRule> 9: { 10: new PricingRule {RuleID="R_1", RuleType="Free goods"}, 11: new PricingRule {RuleID="R_2", RuleType="Discount"}, 12: new PricingRule {RuleID="R_3", RuleType="Discount"} 13: }; 14: 15: //cross join query 16: var crossJoin = from p in products 17: from r in pricingRules 18: select new { ProductID = p.ProductID, RuleID = r.RuleID };   Below the definition of the two entities using in the above example.   1: public class Product 2: { 3: public string ProductID { get; set; } 4: public string ProductName { get; set; } 5: } 1: public class PricingRule 2: { 3: public string RuleID { get; set; } 4: public string RuleType { get; set; } 5: }   Doing this: 1: foreach (var result in crossJoin) 2: { 3: Console.WriteLine("({0} , {1})", result.ProductID, result.RuleID); 4: }   The output should be similar on this:   ( P01   -    R_1 )   ( P01   -    R_2 )   ( P01   -    R_3 )   ( P02   -    R_1 )   ( P02   -    R_2 )   ( P02   -    R_3) Conclusion Cross join operation is useful when performing a Cartesian product of two sequences object. However, it can produce very large result sets that may caused a problem of performance. So use with precautions :)

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  • How to specialize a c++ variadic template?

    - by Serge
    I'm trying to understand c++ variadic templates. I'm not much aware of the correct language to use to explain what I'd like to achieve, so it might be simpler if I provide a bit of code which illustrate what I'd like to achieve. #include <iostream> #include <string> using namespace std; template<int ...A> class TestTemplate1 { public: string getString() { return "Normal"; } }; template<int T, int ...A> string TestTemplate1<2, A...>::getString() { return "Specialized"; } template<typename ...A> class TestTemplate2 { }; int main() { TestTemplate1<1, 2, 3, 4> t1_1; TestTemplate1<1, 2> t1_2; TestTemplate1<> t1_3; TestTemplate1<2> t1_4; TestTemplate2<> t2_1; TestTemplate2<int, double> t2_2; cout << t1_1.getString() << endl; cout << t1_2.getString() << endl; cout << t1_3.getString() << endl; cout << t1_4.getString() << endl; } This throws several errors. error C2333: 'TestTemplate1<::getString' : error in function declaration; skipping function body error C2333: 'TestTemplate1<1,2,3,4::getString' : error in function declaration; skipping function body error C2333: 'TestTemplate1<1,2::getString' : error in function declaration; skipping function body error C2333: 'TestTemplate1<2::getString' : error in function declaration; skipping function body error C2977: 'TestTemplate1' : too many template arguments error C2995: 'std::string TestTemplate1::getString(void)' : function template has already been defined error C3860: template argument list following class template name must list parameters in the order used in template parameter list How can I have a specialized behavior for every TestTemplate1<2, ...> instances like t1_4?

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  • StringBuffer behavior in LWJGL

    - by Michael Oberlin
    Okay, I've been programming in Java for about ten years, but am entirely new to LWJGL. I have a specific problem whilst attempting to create a text console. I have built a class meant to abstract input polling to it, which (in theory) captures key presses from the Keyboard object and appends them to a StringBuilder/StringBuffer, then retrieves the completed string after receiving the ENTER key. The problem is, after I trigger the String return (currently with ESCAPE), and attempt to print it to System.out, I consistently get a blank line. I can get an appropriate string length, and I can even sample a single character out of it and get complete accuracy, but it never prints the actual string. I could swear that LWJGL slipped some kind of thread-safety trick in while I wasn't looking. Here's my code: static volatile StringBuffer command = new StringBuffer(); @Override public void chain(InputPoller poller) { this.chain = poller; } @Override public synchronized void poll() { //basic testing for modifier keys, to be used later on boolean shift = false, alt = false, control = false, superkey = false; if(Keyboard.isKeyDown(Keyboard.KEY_LSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_RSHIFT)) shift = true; if(Keyboard.isKeyDown(Keyboard.KEY_LMENU) || Keyboard.isKeyDown(Keyboard.KEY_RMENU)) alt = true; if(Keyboard.isKeyDown(Keyboard.KEY_LCONTROL) || Keyboard.isKeyDown(Keyboard.KEY_RCONTROL)) control = true; if(Keyboard.isKeyDown(Keyboard.KEY_LMETA) || Keyboard.isKeyDown(Keyboard.KEY_RMETA)) superkey = true; while(Keyboard.next()) if(Keyboard.getEventKeyState()) { command.append(Keyboard.getEventCharacter()); } if (Framework.isConsoleEnabled() && Keyboard.isKeyDown(Keyboard.KEY_ESCAPE)) { System.out.println("Escape down"); System.out.println(command.length() + " characters polled"); //works System.out.println(command.toString().length()); //works System.out.println(command.toString().charAt(4)); //works System.out.println(command.toString().toCharArray()); //blank line! System.out.println(command.toString()); //blank line! Framework.disableConsole(); } //TODO: Add command construction and console management after that } } Maybe the answer's obvious and I'm just feeling tired, but I need to walk away from this for a while. If anyone sees the issue, please let me know. This machine is running the latest release of Java 7 on Ubuntu 12.04, Mate desktop environment. Many thanks.

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  • Extension methods on a null object instance – something you did not know

    - by nmarun
    Extension methods gave developers with a lot of bandwidth to do interesting (read ‘cool’) things. But there are a couple of things that we need to be aware of while using these extension methods. I have a StringUtil class that defines two extension methods: 1: public static class StringUtils 2: { 3: public static string Left( this string arg, int leftCharCount) 4: { 5: if (arg == null ) 6: { 7: throw new ArgumentNullException( "arg" ); 8: } 9: return arg.Substring(0, leftCharCount); 10...(read more)

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  • Should Item Grouping/Filter be in the ViewModel or View layer?

    - by ronag
    I'm in a situation where I have a list of items that need to be displayed depending on their properties. What I'm unsure of is where is the best place to put the filtering/grouping logic of the viewmodel state? Currently I have it in my view using converters, but I'm unsure whether I should have the logic in the viewmodel? e.g. ViewModel Layer: class ItemViewModel { DateTime LastAccessed { get; set; } bool IsActive { get; set; } } class ContainerViewModel { ObservableCollection<Item> Items {get; set;} } View Layer: <TextView Text="Active Items"/> <List ItemsSource={Binding Items, Converter=GroupActiveItemsByDay}/> <TextView Text="Active Items"/> <List ItemsSource={Binding Items, Converter=GroupInActiveItemsByDay}/> or should I build it like this? ViewModel Layer: class ContainerViewModel { ObservableCollection<IGrouping<string, Item>> ActiveItemsByGroup {get; set;} ObservableCollection<IGrouping<string, Item>> InActiveItemsByGroup {get; set;} } View Layer: <TextView Text="Active Items"/> <List ItemsSource={Binding ActiveItemsGroupByDate }/> <TextView Text="Active Items"/> <List ItemsSource={Binding InActiveItemsGroupByDate }/> Or maybe something in between? ViewModel Layer: class ContainerViewModel { ObservableCollection<IGrouping<string, Item>> ActiveItems {get; set;} ObservableCollection<IGrouping<string, Item>> InActiveItems {get; set;} } View Layer: <TextView Text="Active Items"/> <List ItemsSource={Binding ActiveItems, Converter=GroupByDate }/> <TextView Text="Active Items"/> <List ItemsSource={Binding InActiveItems, Converter=GroupByDate }/> I guess my question is what is good practice in terms as to what logic to put into the ViewModel and what logic to put into the Binding in the View, as they seem to overlap a bit?

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  • [EF + Oracle] Inserting Data (Sequences) (2/2)

    - by JTorrecilla
    Prologue In the previous chapter we have see how to create DB records with EF, now we are going to Some Questions about Oracle.   ORACLE One characteristic from SQL Server that differs from Oracle is “Identity”. To all that has not worked with SQL Server, this property, that applies to Integer Columns, lets indicate that there is auto increment columns, by that way it will be filled automatically, without writing it on the insert statement. In EF with SQL Server, the properties whose match with Identity columns, will be filled after invoking SaveChanges method. In Oracle DB, there is no Identity Property, but there is something similar. Sequences Sequences are DB objects, that allow to create auto increment, but there are not related directly to a Table. The syntax is as follows: name, min value, max value and begin value. 1: CREATE SEQUENCE nombre_secuencia 2: INCREMENT BY numero_incremento 3: START WITH numero_por_el_que_empezara 4: MAXVALUE valor_maximo | NOMAXVALUE 5: MINVALUE valor_minimo | NOMINVALUE 6: CYCLE | NOCYCLE 7: ORDER | NOORDER 8:    How to get sequence value? To obtain the next val from the sequence: 1: SELECT nb_secuencia.Nextval 2: From Dual Due to there is no direct way to indicate that a column is related to a sequence, there is several ways to imitate the behavior: Use a Trigger (DB), Use Stored Procedures or Functions(…) or my particularly option. EF model, only, imports Table Objects, Stored Procedures or Functions, but not sequences. By that, I decide to create my own extension Method to invoke Next Val from a sequence: 1: public static class EFSequence 2: { 3: public static int GetNextValue(this ObjectContext contexto, string SequenceName) 4: { 5: string Connection = ConfigurationManager.ConnectionStrings["JTorrecillaEntities2"].ConnectionString; 6: Connection=Connection.Substring(Connection.IndexOf(@"connection string=")+19); 7: Connection = Connection.Remove(Connection.Length - 1, 1); 8: using (IDbConnection con = new Oracle.DataAccess.Client.OracleConnection(Connection)) 9: { 10: using (IDbCommand cmd = con.CreateCommand()) 11: { 12: con.Open(); 13: cmd.CommandText = String.Format("Select {0}.nextval from DUAL", SequenceName); 14: return Convert.ToInt32(cmd.ExecuteScalar()); 15: } 16: } 17:  18: } 19: } This Object Context’s extension method are going to invoke a query with the Sequence indicated by parameter. It takes the connection strings from the App settings, removing the meta data, that was created by VS when generated the EF model. And then, returns the next value from the Sequence. The next value of a Sequence is unique, by that, when some concurrent users are going to create records in the DB using the sequence will not get duplicates. This is my own implementation, I know that it could be several ways to do and better ways. If I find any other way, I promise to post it. To use the example is needed to add a reference to the Oracle (ODP.NET) dll.

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  • What is the abstract name for Drive, Directory and file?

    - by Omkar panhalkar
    I want to give nice name to my function while returns drive, directory and file. Can you please suggest a good abstract name for this trio? This is the function. static IEnumerable<string> GetDriveDirectoriesAndFile(string path) { if (path.Contains('/')) { path = path.Replace('/', '\\'); } if (path.Contains('\\')) { return path.Split('\\'); } return null; } Thanks, Omkar

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  • HTMLUNIT Facebook javascript warning

    - by Shin
    Hi I am trying to create simple application that would be able to search people on facebook using given e-mail. I am already able to log into an account using the HTMLunit tool and even create a page, which should throw result of my search. But when I try to print the result as XML the file is missing some blocks of javascript results (I can tell that they are missing by comparing file created by my application and source code, that can be viewed by using IE) Is there any way around this? I just need to get the same result IE's showsource function does. Thanks a lot. During execution of file, I am getting these WARNINGS: 1.4.2010 23:25:14 com.gargoylesoftware.htmlunit.IncorrectnessListenerImpl notify WARNING: Expected content type of 'application/javascript' or 'application/ecmascript' for remotely loaded JavaScript element at 'https://s-static.ak.facebook.com/rsrc.php/z49PH/hash/9p47jvzp.js', but got 'application/x-javascript'. 21.4.2010 23:25:14 com.gargoylesoftware.htmlunit.IncorrectnessListenerImpl notify WARNING: Expected content type of 'application/javascript' or 'application/ecmascript' for remotely loaded JavaScript element at 'https://s-static.ak.facebook.com/rsrc.php/z5N5C/hash/dhdy6xq3.js', but got 'application/x-javascript'. 21.4.2010 23:25:14 com.gargoylesoftware.htmlunit.IncorrectnessListenerImpl notify WARNING: Expected content type of 'application/javascript' or 'application/ecmascript' for remotely loaded JavaScript element at 'https://s-static.ak.facebook.com/rsrc.php/z4TLI/hash/9ucb5trt.js', but got 'application/x-javascript'. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.IncorrectnessListenerImpl notify WARNING: Expected content type of 'application/javascript' or 'application/ecmascript' for remotely loaded JavaScript element at 'http://static.ak.fbcdn.net/rsrc.php/z49PH/hash/9p47jvzp.js', but got 'application/x-javascript'. And then a lot of CSS errors 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [44:92] Error in style rule. Invalid token "*". Was expecting one of: <S>, "}", ";", <IDENT>. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler warning WARNING: CSS warning: null [44:92] Ignoring the following declarations in this rule. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [51:75] Error in style rule. Invalid token "*". Was expecting one of: <S>, "}", ";", <IDENT>. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler warning WARNING: CSS warning: null [51:75] Ignoring the following declarations in this rule. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [161:62] Error in style rule. Invalid token ":". Was expecting one of: <S>, "}", <COMMA>, ";", "/", <PLUS>, "-", <HASH>, <STRING>, <URI>, "!", "inherit", <EMS>, <EXS>, <LENGTH_PX>, <LENGTH_CM>, <LENGTH_MM>, <LENGTH_IN>, <LENGTH_PT>, <LENGTH_PC>, <ANGLE_DEG>, <ANGLE_RAD>, <ANGLE_GRAD>, <TIME_MS>, <TIME_S>, <FREQ_HZ>, <FREQ_KHZ>, <DIMENSION>, <PERCENTAGE>, <NUMBER>, <FUNCTION>, <IDENT>. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler warning WARNING: CSS warning: null [161:62] Ignoring the following declarations in this rule. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [134:25] Error in style rule. Invalid token "*". Was expecting one of: <S>, "}", ";", <IDENT>. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler warning WARNING: CSS warning: null [134:25] Ignoring the following declarations in this rule. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [140:175] Error in style rule. Invalid token "*". Was expecting one of: <S>, "}", ";", <IDENT>. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler warning WARNING: CSS warning: null [140:175] Ignoring the following declarations in this rule. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [157:38] Error in expression. Invalid token "=". Was expecting one of: <S>, <COMMA>, "/", <PLUS>, "-", <HASH>, <STRING>, ")", <URI>, "inherit", <EMS>, <EXS>, <LENGTH_PX>, <LENGTH_CM>, <LENGTH_MM>, <LENGTH_IN>, <LENGTH_PT>, <LENGTH_PC>, <ANGLE_DEG>, <ANGLE_RAD>, <ANGLE_GRAD>, <TIME_MS>, <TIME_S>, <FREQ_HZ>, <FREQ_KHZ>, <DIMENSION>, <PERCENTAGE>, <NUMBER>, <FUNCTION>, <IDENT>. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [158:128] Error in style rule. Invalid token "*". Was expecting one of: <S>, "}", ";", <IDENT>. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler warning WARNING: CSS warning: null [158:128] Ignoring the following declarations in this rule. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [197:16] Error in pseudo class or element. Invalid token ":". Was expecting one of: <FUNCTION>, <IDENT>. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler warning WARNING: CSS warning: null [197:16] Ignoring the whole rule. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [218:58] Error in style rule. Invalid token "*". Was expecting one of: <S>, "}", ";", <IDENT>. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler warning WARNING: CSS warning: null [218:58] Ignoring the following declarations in this rule. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [349:141] Error in style rule. Invalid token "*". Was expecting one of: <S>, "}", ";", <IDENT>. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler warning WARNING: CSS warning: null [349:141] Ignoring the following declarations in this rule. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [356:101] Error in expression. Invalid token "=". Was expecting one of: <S>, <COMMA>, "/", <PLUS>, "-", <HASH>, <STRING>, ")", <URI>, "inherit", <EMS>, <EXS>, <LENGTH_PX>, <LENGTH_CM>, <LENGTH_MM>, <LENGTH_IN>, <LENGTH_PT>, <LENGTH_PC>, <ANGLE_DEG>, <ANGLE_RAD>, <ANGLE_GRAD>, <TIME_MS>, <TIME_S>, <FREQ_HZ>, <FREQ_KHZ>, <DIMENSION>, <PERCENTAGE>, <NUMBER>, <FUNCTION>, <IDENT>. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [356:106] Error in style rule. Invalid token "opacity". Was expecting one of: "}", ";". 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler warning WARNING: CSS warning: null [356:106] Ignoring the following declarations in this rule. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [360:87] Error in expression. Invalid token "=". Was expecting one of: <S>, <COMMA>, "/", <PLUS>, "-", <HASH>, <STRING>, ")", <URI>, "inherit", <EMS>, <EXS>, <LENGTH_PX>, <LENGTH_CM>, <LENGTH_MM>, <LENGTH_IN>, <LENGTH_PT>, <LENGTH_PC>, <ANGLE_DEG>, <ANGLE_RAD>, <ANGLE_GRAD>, <TIME_MS>, <TIME_S>, <FREQ_HZ>, <FREQ_KHZ>, <DIMENSION>, <PERCENTAGE>, <NUMBER>, <FUNCTION>, <IDENT>. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [360:93] Error in style rule. Invalid token "opacity". Was expecting one of: "}", ";". 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler warning WARNING: CSS warning: null [360:93] Ignoring the following declarations in this rule. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [365:39] Error in expression. Invalid token "=". Was expecting one of: <S>, <COMMA>, "/", <PLUS>, "-", <HASH>, <STRING>, ")", <URI>, "inherit", <EMS>, <EXS>, <LENGTH_PX>, <LENGTH_CM>, <LENGTH_MM>, <LENGTH_IN>, <LENGTH_PT>, <LENGTH_PC>, <ANGLE_DEG>, <ANGLE_RAD>, <ANGLE_GRAD>, <TIME_MS>, <TIME_S>, <FREQ_HZ>, <FREQ_KHZ>, <DIMENSION>, <PERCENTAGE>, <NUMBER>, <FUNCTION>, <IDENT>. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [365:43] Error in style rule. Invalid token "left". Was expecting one of: "}", ";". 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler warning WARNING: CSS warning: null [365:43] Ignoring the following declarations in this rule. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [423:51] Error in style rule. Invalid token "~". Was expecting one of: <S>, <LBRACE>, <COMMA>, <PLUS>, <GREATER>, <IDENT>, "*", <HASH>, ".", "[", ":". 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler warning WARNING: CSS warning: null [423:51] Ignoring the following declarations in this rule. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [466:135] Error in style rule. Invalid token "*". Was expecting one of: <S>, "}", ";", <IDENT>. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler warning WARNING: CSS warning: null [466:135] Ignoring the following declarations in this rule. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [501:30] Error in style rule. Invalid token "*". Was expecting one of: <S>, "}", ";", <IDENT>. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler warning WARNING: CSS warning: null [501:30] Ignoring the following declarations in this rule. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [584:59] Error in expression. Invalid token "=". Was expecting one of: <S>, <COMMA>, "/", <PLUS>, "-", <HASH>, <STRING>, ")", <URI>, "inherit", <EMS>, <EXS>, <LENGTH_PX>, <LENGTH_CM>, <LENGTH_MM>, <LENGTH_IN>, <LENGTH_PT>, <LENGTH_PC>, <ANGLE_DEG>, <ANGLE_RAD>, <ANGLE_GRAD>, <TIME_MS>, <TIME_S>, <FREQ_HZ>, <FREQ_KHZ>, <DIMENSION>, <PERCENTAGE>, <NUMBER>, <FUNCTION>, <IDENT>. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [584:64] Error in style rule. Invalid token "opacity". Was expecting one of: "}", ";". 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler warning WARNING: CSS warning: null [584:64] Ignoring the following declarations in this rule. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [585:36] Error in style rule. Invalid token "*". Was expecting one of: <S>, "}", ";", <IDENT>. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler warning WARNING: CSS warning: null [585:36] Ignoring the following declarations in this rule. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [592:120] Error in expression. Invalid token "=". Was expecting one of: <S>, <COMMA>, "/", <PLUS>, "-", <HASH>, <STRING>, ")", <URI>, "inherit", <EMS>, <EXS>, <LENGTH_PX>, <LENGTH_CM>, <LENGTH_MM>, <LENGTH_IN>, <LENGTH_PT>, <LENGTH_PC>, <ANGLE_DEG>, <ANGLE_RAD>, <ANGLE_GRAD>, <TIME_MS>, <TIME_S>, <FREQ_HZ>, <FREQ_KHZ>, <DIMENSION>, <PERCENTAGE>, <NUMBER>, <FUNCTION>, <IDENT>. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [592:125] Error in style rule. Invalid token "opacity". Was expecting one of: "}", ";". 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler warning WARNING: CSS warning: null [592:125] Ignoring the following declarations in this rule. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [598:44] Error in expression. Invalid token "=". Was expecting one of: <S>, <COMMA>, "/", <PLUS>, "-", <HASH>, <STRING>, ")", <URI>, "inherit", <EMS>, <EXS>, <LENGTH_PX>, <LENGTH_CM>, <LENGTH_MM>, <LENGTH_IN>, <LENGTH_PT>, <LENGTH_PC>, <ANGLE_DEG>, <ANGLE_RAD>, <ANGLE_GRAD>, <TIME_MS>, <TIME_S>, <FREQ_HZ>, <FREQ_KHZ>, <DIMENSION>, <PERCENTAGE>, <NUMBER>, <FUNCTION>, <IDENT>. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [598:48] Error in style rule. Invalid token "left". Was expecting one of: "}", ";". 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler warning WARNING: CSS warning: null [598:48] Ignoring the following declarations in this rule. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [601:52] Error in style rule. Invalid token "*". Was expecting one of: <S>, "}", ";", <IDENT>. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler warning WARNING: CSS warning: null [601:52] Ignoring the following declarations in this rule. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [637:89] Error in style rule. Invalid token "*". Was expecting one of: <S>, "}", ";", <IDENT>. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler warning WARNING: CSS warning: null [637:89] Ignoring the following declarations in this rule. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [648:56] Error in style rule. Invalid token "*". Was expecting one of: <S>, "}", ";", <IDENT>. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler warning WARNING: CSS warning: null [648:56] Ignoring the following declarations in this rule. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [656:289] Error in style rule. Invalid token "*". Was expecting one of: <S>, "}", ";", <IDENT>. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler warning WARNING: CSS warning: null [656:289] Ignoring the following declarations in this rule. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [660:48] Error in expression. Invalid token "=". Was expecting one of: <S>, <COMMA>, "/", <PLUS>, "-", <HASH>, <STRING>, ")", <URI>, "inherit", <EMS>, <EXS>, <LENGTH_PX>, <LENGTH_CM>, <LENGTH_MM>, <LENGTH_IN>, <LENGTH_PT>, <LENGTH_PC>, <ANGLE_DEG>, <ANGLE_RAD>, <ANGLE_GRAD>, <TIME_MS>, <TIME_S>, <FREQ_HZ>, <FREQ_KHZ>, <DIMENSION>, <PERCENTAGE>, <NUMBER>, <FUNCTION>, <IDENT>. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [660:55] Error in style rule. Invalid token "-ms-filter". Was expecting one of: "}", ";". 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler warning WARNING: CSS warning: null [660:55] Ignoring the following declarations in this rule. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [664:29] Error in style rule. Invalid token "*". Was expecting one of: <S>, "}", ";", <IDENT>. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler warning WARNING: CSS warning: null [664:29] Ignoring the following declarations in this rule. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [669:22] Error in style rule. Invalid token "*". Was expecting one of: <S>, "}", ";", <IDENT>. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler warning WARNING: CSS warning: null [669:22] Ignoring the following declarations in this rule. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [673:231] Error in style rule. Invalid token "*". Was expecting one of: <S>, "}", ";", <IDENT>. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler warning WARNING: CSS warning: null [673:231] Ignoring the following declarations in this rule. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [674:17] Error in pseudo class or element. Invalid token ":". Was expecting one of: <FUNCTION>, <IDENT>. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler warning WARNING: CSS warning: null [674:17] Ignoring the whole rule. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [690:81] Error in expression. Invalid token "=". Was expecting one of: <S>, <COMMA>, "/", <PLUS>, "-", <HASH>, <STRING>, ")", <URI>, "inherit", <EMS>, <EXS>, <LENGTH_PX>, <LENGTH_CM>, <LENGTH_MM>, <LENGTH_IN>, <LENGTH_PT>, <LENGTH_PC>, <ANGLE_DEG>, <ANGLE_RAD>, <ANGLE_GRAD>, <TIME_MS>, <TIME_S>, <FREQ_HZ>, <FREQ_KHZ>, <DIMENSION>, <PERCENTAGE>, <NUMBER>, <FUNCTION>, <IDENT>. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [690:87] Error in style rule. Invalid token "-ms-filter". Was expecting one of: "}", ";". 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler warning WARNING: CSS warning: null [690:87] Ignoring the following declarations in this rule. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [693:84] Error in expression. Invalid token "=". Was expecting one of: <S>, <COMMA>, "/", <PLUS>, "-", <HASH>, <STRING>, ")", <URI>, "inherit", <EMS>, <EXS>, <LENGTH_PX>, <LENGTH_CM>, <LENGTH_MM>, <LENGTH_IN>, <LENGTH_PT>, <LENGTH_PC>, <ANGLE_DEG>, <ANGLE_RAD>, <ANGLE_GRAD>, <TIME_MS>, <TIME_S>, <FREQ_HZ>, <FREQ_KHZ>, <DIMENSION>, <PERCENTAGE>, <NUMBER>, <FUNCTION>, <IDENT>. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [693:91] Error in style rule. Invalid token "-ms-filter". Was expecting one of: "}", ";". 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler warning WARNING: CSS warning: null [693:91] Ignoring the following declarations in this rule. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [695:32] Error in style rule. Invalid token "*". Was expecting one of: <S>, "}", ";", <IDENT>. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler warning WARNING: CSS warning: null [695:32] Ignoring the following declarations in this rule. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [702:32] Error in style rule. Invalid token "*". Was expecting one of: <S>, "}", ";", <IDENT>. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler warning WARNING: CSS warning: null [702:32] Ignoring the following declarations in this rule. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [703:17] Error in style rule. Invalid token "*". Was expecting one of: <S>, "}", ";", <IDENT>. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler warning WARNING: CSS warning: null [703:17] Ignoring the following declarations in this rule. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [705:166] Error in style rule. Invalid token "*". Was expecting one of: <S>, "}", ";", <IDENT>. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler warning WARNING: CSS warning: null [705:166] Ignoring the following declarations in this rule. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [706:21] Error in pseudo class or element. Invalid token ":". Was expecting one of: <FUNCTION>, <IDENT>. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler warning WARNING: CSS warning: null [706:21] Ignoring the whole rule. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [101:1] Error in declaration. Invalid token "}". Was expecting one of: <S>, ":". 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [101:2] Error in style rule. Invalid token "\n". Was expecting one of: <S>, "}", ";". 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler warning WARNING: CSS warning: null [101:2] Ignoring the following declarations in this rule. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [185:39] Error in style rule. Invalid token "*". Was expecting one of: <S>, "}", ";", <IDENT>. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler warning WARNING: CSS warning: null [185:39] Ignoring the following declarations in this rule. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [186:38] Error in style rule. Invalid token "*". Was expecting one of: <S>, "}", ";", <IDENT>. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler warning WARNING: CSS warning: null [186:38] Ignoring the following declarations in this rule. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [235:84] Error in style rule. Invalid token "*". Was expecting one of: <S>, "}", ";", <IDENT>. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler warning WARNING: CSS warning: null [235:84] Ignoring the following declarations in this rule. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [290:26] Error in style rule. Invalid token "*". Was expecting one of: <S>, "}", ";", <IDENT>. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler warning WARNING: CSS warning: null [290:26] Ignoring the following declarations in this rule. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [291:70] Error in style rule. Invalid token "*". Was expecting one of: <S>, "}", ";", <IDENT>. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler warning WARNING: CSS warning: null [291:70] Ignoring the following declarations in this rule. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [298:52] Error in style rule. Invalid token "*". Was expecting one of: <S>, "}", ";", <IDENT>. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler warning WARNING: CSS warning: null [298:52] Ignoring the following declarations in this rule. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [299:48] Error in style rule. Invalid token "*". Was expecting one of: <S>, "}", ";", <IDENT>. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler warning WARNING: CSS warning: null [299:48] Ignoring the following declarations in this rule. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [305:50] Error in style rule. Invalid token "*". Was expecting one of: <S>, "}", ";", <IDENT>. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler warning WARNING: CSS warning: null [305:50] Ignoring the following declarations in this rule. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [306:69] Error in style rule. Invalid token "*". Was expecting one of: <S>, "}", ";", <IDENT>. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler warning WARNING: CSS warning: null [306:69] Ignoring the following declarations in this rule. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [307:89] Error in style rule. Invalid token "*". Was expecting one of: <S>, "}", ";", <IDENT>. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler warning WARNING: CSS warning: null [307:89] Ignoring the following declarations in this rule. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [309:83] Error in style rule. Invalid token "*". Was expecting one of: <S>, "}", ";", <IDENT>. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler warning WARNING: CSS warning: null [309:83] Ignoring the following declarations in this rule. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [317:84] Error in style rule. Invalid token "*". Was expecting one of: <S>, "}", ";", <IDENT>. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler warning WARNING: CSS warning: null [317:84] Ignoring the following declarations in this rule. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [473:215] Error in style rule. Invalid token "*". Was expecting one of: <S>, "}", ";", <IDENT>. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler warning WARNING: CSS warning: null [473:215] Ignoring the following declarations in this rule. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [475:137] Error in style rule. Invalid token "*". Was expecting one of: <S>, "}", ";", <IDENT>. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler warning WARNING: CSS warning: null [475:137] Ignoring the following declarations in this rule. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [480:78] Error in style rule. Invalid token "*". Was expecting one of: <S>, "}", ";", <IDENT>. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler warning WARNING: CSS warning: null [480:78] Ignoring the following declarations in this rule. 21.4.2010 23:25:23 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [484:78] Error in style rule. Invalid token "*". Was expecting one of: <S>, "}", ";", <IDENT>. 21.4.2010 23:25:24 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler warning WARNING: CSS warning: null [484:78] Ignoring the following declarations in this rule. 21.4.2010 23:25:24 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [486:91] Error in style rule. Invalid token "*". Was expecting one of: <S>, "}", ";", <IDENT>. 21.4.2010 23:25:24 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler warning WARNING: CSS warning: null [486:91] Ignoring the following declarations in this rule. 21.4.2010 23:25:24 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [498:16] Error in style rule. Invalid token "*". Was expecting one of: <S>, "}", ";", <IDENT>. 21.4.2010 23:25:24 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler warning WARNING: CSS warning: null [498:16] Ignoring the following declarations in this rule. 21.4.2010 23:25:24 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [506:33] Error in style rule. Invalid token "*". Was expecting one of: <S>, "}", ";", <IDENT>. 21.4.2010 23:25:24 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler warning WARNING: CSS warning: null [506:33] Ignoring the following declarations in this rule. 21.4.2010 23:25:24 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [508:14] Error in pseudo class or element. Invalid token ":". Was expecting one of: <FUNCTION>, <IDENT>. 21.4.2010 23:25:24 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler warning WARNING: CSS warning: null [508:14] Ignoring the whole rule. 21.4.2010 23:25:24 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [567:82] Error in expression. Invalid token "=". Was expecting one of: <S>, <COMMA>, "/", <PLUS>, "-", <HASH>, <STRING>, ")", <URI>, "inherit", <EMS>, <EXS>, <LENGTH_PX>, <LENGTH_CM>, <LENGTH_MM>, <LENGTH_IN>, <LENGTH_PT>, <LENGTH_PC>, <ANGLE_DEG>, <ANGLE_RAD>, <ANGLE_GRAD>, <TIME_MS>, <TIME_S>, <FREQ_HZ>, <FREQ_KHZ>, <DIMENSION>, <PERCENTAGE>, <NUMBER>, <FUNCTION>, <IDENT>. 21.4.2010 23:25:24 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [567:86] Error in style rule. Invalid token "opacity". Was expecting one of: "}", ";". 21.4.2010 23:25:24 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler warning WARNING: CSS warning: null [567:86] Ignoring the following declarations in this rule. 21.4.2010 23:25:24 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler error WARNING: CSS error: null [572:159] Error in style rule. Invalid token "*". Was expecting one of: <S>, "}", ";", <IDENT>. 21.4.2010 23:25:24 com.gargoylesoftware.htmlunit.DefaultCssErrorHandler warning WARNING: CSS warning:

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  • flash core engine by Dinesh [closed]

    - by hdinesh
    This post was a dump of the following code (without the highlights). No question, just a dump. Please update this q. with a real question to have it reopened. You (the asker) risk to be flagged as spammer (if not already) and a bad reputation. This is a q/a site, not a site to promote your own code libraries. package facers { import flash.display.*; import flash.events.*; import flash.geom.ColorTransform; import flash.utils.Dictionary; import org.papervision3d.cameras.*; import org.papervision3d.scenes.*; import org.papervision3d.objects.*; import org.papervision3d.objects.special.*; import org.papervision3d.objects.primitives.*; import org.papervision3d.materials.*; import org.papervision3d.events.FileLoadEvent; import org.papervision3d.materials.special.*; import org.papervision3d.materials.shaders.*; import org.papervision3d.materials.utils.*; import org.papervision3d.lights.*; import org.papervision3d.render.*; import org.papervision3d.view.*; import org.papervision3d.events.InteractiveScene3DEvent; import org.papervision3d.events.*; import org.papervision3d.core.utils.*; import org.papervision3d.core.geom.renderables.Vertex3D; import caurina.transitions.*; public class Main extends Sprite { public var viewport :BasicView; public var displayObject :DisplayObject3D; private var light :PointLight3D; private var shadowPlane :Plane; private var dataArray :Array; private var material :BitmapFileMaterial; private var planeByContainer :Dictionary = new Dictionary(); private var paperSize :Number = 0.5; private var cloudSize :Number = 1500; private var rotSize :Number = 360; private var maxAlbums :Number = 50; private var num :Number = 0; public function Main():void { trace("START APPLICATION"); viewport = new BasicView(1024, 690, true, true, CameraType.FREE); viewport.camera.zoom = 50; viewport.camera.extra = { goPosition: new DisplayObject3D(),goTarget: new DisplayObject3D() }; addChild(viewport); displayObject = new DisplayObject3D(); viewport.scene.addChild(displayObject); createAlbum(); addEventListener(Event.ENTER_FRAME, onRenderEvent); } private function createAlbum() { dataArray = new Array("images/thums/pic1.jpg", "images/thums/pic2.jpg", "images/thums/pic3.jpg", "images/thums/pic4.jpg", "images/thums/pic5.jpg", "images/thums/pic6.jpg", "images/thums/pic7.jpg", "images/thums/pic8.jpg", "images/thums/pic9.jpg", "images/thums/pic10.jpg", "images/thums/pic1.jpg", "images/thums/pic2.jpg", "images/thums/pic3.jpg", "images/thums/pic4.jpg", "images/thums/pic5.jpg", "images/thums/pic6.jpg", "images/thums/pic7.jpg", "images/thums/pic8.jpg", "images/thums/pic9.jpg", "images/thums/pic10.jpg"); for (var i:int = 0; i < dataArray.length; i++) { material = new BitmapFileMaterial(dataArray[i]); material.doubleSided = true; material.addEventListener(FileLoadEvent.LOAD_COMPLETE, loadMaterial); } } public function loadMaterial(event:Event) { var plane:Plane = new Plane(material, 300, 180); displayObject.addChild(plane); var _x:int = Math.random() * cloudSize - cloudSize/2; var _y:int = Math.random() * cloudSize - cloudSize/2; var _z:int = Math.random() * cloudSize - cloudSize/2; var _rotationX:int = Math.random() * rotSize; var _rotationY:int = Math.random() * rotSize; var _rotationZ:int = Math.random() * rotSize; Tweener.addTween(plane, { x:_x, y:_y, z:_z, rotationX:_rotationX, rotationY:_rotationY, rotationZ:_rotationZ, time:5, transition:"easeIn" } ); } protected function onRenderEvent(event:Event):void { var rotY: Number = (mouseY-(stage.stageHeight/2))/(900/2)*(1200); var rotX: Number = (mouseX-(stage.stageWidth/2))/(600/2)*(-1200); displayObject.rotationY = viewport.camera.x + (rotX - viewport.camera.x) / 50; displayObject.rotationX = viewport.camera.y + (rotY - viewport.camera.y) / 30; viewport.singleRender(); } } } package designLab.events { import flash.display.BlendMode; import flash.display.Sprite; import flash.events.Event; import flash.filters.BlurFilter; // Import designLab import designLab.layer.IntroLayer; import designLab.shadow.ShadowCaster; import designLab.utils.LayerConstant; // Import Papervision3D import org.papervision3d.cameras.*; import org.papervision3d.scenes.*; import org.papervision3d.objects.*; import org.papervision3d.objects.special.*; import org.papervision3d.objects.primitives.*; import org.papervision3d.materials.*; import org.papervision3d.materials.special.*; import org.papervision3d.materials.shaders.*; import org.papervision3d.materials.utils.*; import org.papervision3d.lights.*; import org.papervision3d.render.*; import org.papervision3d.view.*; import org.papervision3d.events.InteractiveScene3DEvent; import org.papervision3d.events.*; import org.papervision3d.core.utils.*; import org.papervision3d.core.geom.renderables.Vertex3D; public class CoreEnging extends Sprite { public var viewport :BasicView; // Create BasicView public var displayObject :DisplayObject3D; // Create DisplayObject public var shadowCaster :ShadowCaster; // Create ShadowCaster private var light :PointLight3D; // Create PointLight private var shadowPlane :Plane; // Create Plane private var layer :LayerConstant; // Create constant resource layer private static var instance :CoreEnging; // Create CoreEnging class static instance // CoreEnging class static instance mathod function public static function getinstance() { if (instance != null) return instance; else { instance = new CoreEnging(); return instance; } } // CoreEnging constrictor public function CoreEnging () { trace("INFO: Design Lab Application : Core Enging v0.1"); layer = new LayerConstant(); viewport = new BasicView(900, 600, true, true, CameraType.FREE); // pass the width, height, scaleToStage, interactive, cameraType to BasicView viewport.camera.zoom = 100; // Define the zoom level of camera addChild(viewport); createFloor(); // Create the floor displayObject = new DisplayObject3D(); // Create new instance of DisplayObject viewport.scene.addChild(displayObject); // Add the DisplayObject to the BasicView light = new PointLight3D(); // Create new instance of PointLight light.z = -50; // Position the Z of create instance light.x = 0; //Position the X of create instance light.rotationZ = 45; //Position the rotation angel of the Z of create instance light.y = 500; //Position the Y of create instance shadowCaster = new ShadowCaster("shadow", 0x000000, BlendMode.MULTIPLY, .1, [new BlurFilter(20, 20, 1)]); // pass shadowcaster name, color, blend mode, alpha and filters shadowCaster.setType(ShadowCaster.SPOTLIGHT); // Define the shadow type addEventListener(Event.ENTER_FRAME, onRenderEvent); // Add frame render event } // Start create floor public function createFloor() { var spr:Sprite = new Sprite(); // Create Sprite spr.graphics.beginFill(0xFFFFFF); // Define the fill color for sprite spr.graphics.drawRect(0, 0, 600, 600); // Define the X, Y, width, height of the sprite var sprMaterial:MovieMaterial = new MovieMaterial(spr, true, true, true); //Create a texture from an existing sprite instance shadowPlane = new Plane(sprMaterial, 2000, 2000, 1, 1); // create new instance of the Plane and pass the texture material, width, height, segmentsW and segmentsH shadowPlane.rotationX = 80; //Position the rotation angel of the X of Plane shadowPlane.y = -200; //Position the Y of Plane viewport.scene.addChild(shadowPlane); // Add the Plane to the BasicView } // switch method function of the page layer control public function addLayer(type:String) { switch (type) { case layer.INTRO: var intro:IntroLayer = new IntroLayer(); break; } } // Create get mathod function for DisplayObject public function getDisplayObject():DisplayObject3D { return displayObject; } // Create get mathod function for BasicView public function getViewport():BasicView { return viewport; } // Rendering function protected function onRenderEvent(event:Event):void { var rotY: Number = (mouseY-(stage.stageHeight/2))/(900/2)*(1200); var rotX: Number = (mouseX-(stage.stageWidth/2))/(600/2)*(-1200); displayObject.rotationY = viewport.camera.x + (rotX - viewport.camera.x) / 50; displayObject.rotationX = viewport.camera.y + (rotY - viewport.camera.y) / 30; // Remove the shadow shadowCaster.invalidate(); // create new shadow on DisplayObject move shadowCaster.castModel(displayObject, light, shadowPlane); viewport.singleRender(); } } } package designLab.layer { import flash.display.Sprite; import flash.events.Event; // Import designLab import designLab.materials.iBusinessCard; import designLab.events.CoreEnging; // Import Papervision3D import org.papervision3d.objects.primitives.Cube; import org.papervision3d.materials.ColorMaterial; import org.papervision3d.materials.MovieMaterial; public class IntroLayer { // IntroLayer constrictor public function IntroLayer() { trace("INFO: Load Intro layer"); var indexDP:DP_index = new DP_index(); //Create the library MovieClip var blackMaterial:MovieMaterial = new MovieMaterial(indexDP, true); //Create a texture from an existing library MovieClip instance blackMaterial.smooth = true; blackMaterial.doubleSided = false; var mycolor:ColorMaterial = new ColorMaterial(0x000000); //Create solid color material var mycard:iBusinessCard = new iBusinessCard(blackMaterial, blackMaterial, mycolor, 372, 10, 207); // Create custom 3D cube object to pass the Front, Back, All, CubeWidth, CubeDepth and CubeHeight CoreEnging.getinstance().getDisplayObject().addChild(mycard.create3DCube()); // Add the custom 3D cube to the DisplayObject } } } package designLab.materials { import flash.display.*; import flash.events.*; // Import Papervision3D import org.papervision3d.materials.*; import org.papervision3d.materials.utils.MaterialsList; import org.papervision3d.objects.primitives.Cube; public class iBusinessCard extends Sprite { private var materialsList :MaterialsList; private var cube :Cube; private var Front :MovieMaterial = new MovieMaterial(); private var Back :MovieMaterial = new MovieMaterial(); private var All :ColorMaterial = new ColorMaterial(); private var CubeWidth :Number; private var CubeDepth :Number; private var CubeHeight :Number; public function iBusinessCard(Front:MovieMaterial, Back:MovieMaterial, All:ColorMaterial, CubeWidth:Number, CubeDepth:Number, CubeHeight:Number) { setFront(Front); setBack(Back); setAll(All); setCubeWidth(CubeWidth); setCubeDepth(CubeDepth); setCubeHeight(CubeHeight); } public function create3DCube():Cube { materialsList = new MaterialsList(); materialsList.addMaterial(Front, "front"); materialsList.addMaterial(Back, "back"); materialsList.addMaterial(All, "left"); materialsList.addMaterial(All, "right"); materialsList.addMaterial(All, "top"); materialsList.addMaterial(All, "bottom"); cube = new Cube(materialsList, CubeWidth, CubeDepth, CubeHeight); cube.x = 0; cube.y = 0; cube.z = 0; cube.rotationY = 180; return cube; } public function setFront(Front:MovieMaterial) { this.Front = Front; } public function getFront():MovieMaterial { return Front; } public function setBack(Back:MovieMaterial) { this.Back = Back; } public function getBack():MovieMaterial { return Back; } public function setAll(All:ColorMaterial) { this.All = All; } public function getAll():ColorMaterial { return All; } public function setCubeWidth(CubeWidth:Number) { this.CubeWidth = CubeWidth; } public function getCubeWidth():Number { return CubeWidth; } public function setCubeDepth(CubeDepth:Number) { this.CubeDepth = CubeDepth; } public function getCubeDepth():Number { return CubeDepth; } public function setCubeHeight(CubeHeight:Number) { this.CubeHeight = CubeHeight; } public function getCubeHeight():Number { return CubeHeight; } } } package designLab.shadow { import flash.display.Sprite; import flash.filters.BlurFilter; import flash.geom.Point; import flash.geom.Rectangle; import flash.utils.Dictionary; import org.papervision3d.core.geom.TriangleMesh3D; import org.papervision3d.core.geom.renderables.Triangle3D; import org.papervision3d.core.geom.renderables.Vertex3D; import org.papervision3d.core.math.BoundingSphere; import org.papervision3d.core.math.Matrix3D; import org.papervision3d.core.math.Number3D; import org.papervision3d.core.math.Plane3D; import org.papervision3d.lights.PointLight3D; import org.papervision3d.materials.MovieMaterial; import org.papervision3d.objects.DisplayObject3D; import org.papervision3d.objects.primitives.Plane; public class ShadowCaster { private var vertexRefs:Dictionary; private var numberRefs:Dictionary; private var lightRay:Number3D = new Number3D() private var p3d:Plane3D = new Plane3D(); public var color:uint = 0; public var alpha:Number = 0; public var blend:String = ""; public var filters:Array; public var uid:String; private var _type:String = "point"; private var dir:Number3D; private var planeBounds:Dictionary; private var targetBounds:Dictionary; private var models:Dictionary; public static var DIRECTIONAL:String = "dir"; public static var SPOTLIGHT:String = "spot"; public function ShadowCaster(uid:String, color:uint = 0, blend:String = "multiply", alpha:Number = 1, filters:Array=null) { this.uid = uid; this.color = color; this.alpha = alpha; this.blend = blend; this.filters = filters ? filters : [new BlurFilter()]; numberRefs = new Dictionary(true); targetBounds = new Dictionary(true); planeBounds = new Dictionary(true); models = new Dictionary(true); } public function castModel(model:DisplayObject3D, light:PointLight3D, plane:Plane, faces:Boolean = true, cull:Boolean = false):void{ var ar:Array; if(models[model]) { ar = models[model]; }else{ ar = new Array(); getChildMesh(model, ar); models[model] = ar; } var reset:Boolean = true; for each(var t:TriangleMesh3D in ar){ if(faces) castFaces(light, t, plane, cull, reset); else castBoundingSphere(light, t, plane, 0.75, reset); reset = false; } } private function getChildMesh(do3d:DisplayObject3D, ar):void{ if(do3d is TriangleMesh3D) ar.push(do3d); for each(var d:DisplayObject3D in do3d.children) getChildMesh(d, ar); } public function setType(type:String="point"):void{ _type = type; } public function getType():String{ return _type; } public function castBoundingSphere(light:PointLight3D, target:TriangleMesh3D, plane:Plane, scaleRadius:Number=0.8, clear:Boolean = true):void{ var planeVertices:Array = plane.geometry.vertices; //convert to target space? var world:Matrix3D = plane.world; var inv:Matrix3D = Matrix3D.inverse(plane.transform); var lp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(inv, lp); p3d.setNormalAndPoint(plane.geometry.faces[0].faceNormal, new Number3D()); var b:BoundingSphere = target.geometry.boundingSphere; var bounds:Object = planeBounds[plane]; if(!bounds){ bounds = plane.boundingBox(); planeBounds[plane] = bounds; } var tbounds:Object = targetBounds[target]; if(!tbounds){ tbounds = target.boundingBox(); targetBounds[target] = tbounds; } var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); var castClip:Sprite = getCastClip(plane); castClip.blendMode = this.blend; castClip.filters = this.filters; castClip.alpha = this.alpha; if(clear) castClip.graphics.clear(); vertexRefs = new Dictionary(true); var tlp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(Matrix3D.inverse(target.world), tlp); var center:Number3D = new Number3D(tbounds.min.x+tbounds.size.x*0.5, tbounds.min.y+tbounds.size.y*0.5, tbounds.min.z+tbounds.size.z*0.5); var dif:Number3D = Number3D.sub(lp, center); dif.normalize(); var other:Number3D = new Number3D(); other.x = -dif.y; other.y = dif.x; other.z = 0; other.normalize(); var cross:Number3D = Number3D.cross(new Number3D(plane.transform.n12, plane.transform.n22, plane.transform.n32), p3d.normal); cross.normalize(); //cross = new Number3D(-dif.y, dif.x, 0); //cross.normalize(); cross.multiplyEq(b.radius*scaleRadius); if(_type == DIRECTIONAL){ var oPos:Number3D = new Number3D(target.x, target.y, target.z); Matrix3D.multiplyVector(target.world, oPos); Matrix3D.multiplyVector(inv, oPos); dir = new Number3D(oPos.x-lp.x, oPos.y-lp.y, oPos.z-lp.z); } //numberRefs = new Dictionary(true); var pos:Number3D; var c2d:Point; var r2d:Point; //_type = SPOTLIGHT; pos = projectVertex(new Vertex3D(center.x, center.y, center.z), lp, inv, target.world); c2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); pos = projectVertex(new Vertex3D(center.x+cross.x, center.y+cross.y, center.z+cross.z), lp, inv, target.world); r2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); var dx:Number = r2d.x-c2d.x; var dy:Number = r2d.y-c2d.y; var rad:Number = Math.sqrt(dx*dx+dy*dy); castClip.graphics.beginFill(color); castClip.graphics.moveTo(c2d.x, c2d.y); castClip.graphics.drawCircle(c2d.x, c2d.y, rad); castClip.graphics.endFill(); } public function getCastClip(plane:Plane):Sprite{ var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); var castClip:Sprite;// = new Sprite(); if(planeMovie.getChildByName("castClip"+uid)) return Sprite(planeMovie.getChildByName("castClip"+uid)); else{ castClip = new Sprite(); castClip.name = "castClip"+uid; castClip.scrollRect = new Rectangle(0, 0, movieSize.x, movieSize.y); //castClip.alpha = 0.4; planeMovie.addChild(castClip); return castClip; } } public function castFaces(light:PointLight3D, target:TriangleMesh3D, plane:Plane, cull:Boolean=false, clear:Boolean = true):void{ var planeVertices:Array = plane.geometry.vertices; //convert to target space? var world:Matrix3D = plane.world; var inv:Matrix3D = Matrix3D.inverse(plane.transform); var lp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(inv, lp); var tlp:Number3D; if(cull){ tlp = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(Matrix3D.inverse(target.world), tlp); } //Matrix3D.multiplyVector(Matrix3D.inverse(target.transform), tlp); //p3d.setThreePoints(planeVertices[0].getPosition(), planeVertices[1].getPosition(), planeVertices[2].getPosition()); p3d.setNormalAndPoint(plane.geometry.faces[0].faceNormal, new Number3D()); if(_type == DIRECTIONAL){ var oPos:Number3D = new Number3D(target.x, target.y, target.z); Matrix3D.multiplyVector(target.world, oPos); Matrix3D.multiplyVector(inv, oPos); dir = new Number3D(oPos.x-lp.x, oPos.y-lp.y, oPos.z-lp.z); } var bounds:Object = planeBounds[plane]; if(!bounds){ bounds = plane.boundingBox(); planeBounds[plane] = bounds; } var castClip:Sprite = getCastClip(plane); castClip.blendMode = this.blend; castClip.filters = this.filters; castClip.alpha = this.alpha; var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); if(clear) castClip.graphics.clear(); vertexRefs = new Dictionary(true); //numberRefs = new Dictionary(true); var pos:Number3D; var p2d:Point; var s2d:Point; var hitVert:Number3D = new Number3D(); for each(var t:Triangle3D in target.geometry.faces){ if( cull){ hitVert.x = t.v0.x; hitVert.y = t.v0.y; hitVert.z = t.v0.z; if(Number3D.dot(t.faceNormal, Number3D.sub(tlp, hitVert)) <= 0) continue; } castClip.graphics.beginFill(color); pos = projectVertex(t.v0, lp, inv, target.world); s2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.moveTo(s2d.x, s2d.y); pos = projectVertex(t.v1, lp, inv, target.world); p2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.lineTo(p2d.x, p2d.y); pos = projectVertex(t.v2, lp, inv, target.world); p2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.lineTo(p2d.x, p2d.y); castClip.graphics.lineTo(s2d.x, s2d.y); castClip.graphics.endFill(); } } public function invalidate():void{ invalidateModels(); invalidatePlanes(); } public function invalidatePlanes():void{ planeBounds = new Dictionary(true); } public function invalidateTargets():void{ numberRefs = new Dictionary(true); targetBounds = new Dictionary(true); } public function invalidateModels():void{ models = new Dictionary(true); invalidateTargets(); } private function get2dPoint(pos3D:Number3D, min3D:Number3D, size3D:Number3D, movieSize:Point):Point{ return new Point((pos3D.x-min3D.x)/size3D.x*movieSize.x, ((-pos3D.y-min3D.y)/size3D.y*movieSize.y)); } private function projectVertex(v:Vertex3D, light:Number3D, invMat:Matrix3D, world:Matrix3D):Number3D{ var pos:Number3D = vertexRefs[v]; if(pos) return pos; var n:Number3D = numberRefs[v]; if(!n){ n = new Number3D(v.x, v.y, v.z); Matrix3D.multiplyVector(world, n); Matrix3D.multiplyVector(invMat, n); numberRefs[v] = n; } if(_type == SPOTLIGHT){ lightRay.x = light.x; lightRay.y = light.y; lightRay.z = light.z; }else{ lightRay.x = n.x-dir.x; lightRay.y = n.y-dir.y; lightRay.z = n.z-dir.z; } pos = p3d.getIntersectionLineNumbers(lightRay, n); vertexRefs[v] = pos; return pos; } } } package designLab.utils { public class LayerConstant { public const INTRO:String = "INTRO"; // Intro layer string constant } }*emphasized text*

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