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  • Faulty to use memcache together with a php web-browser-game in this way?

    - by Crowye
    Background We are currently working on a strategy web-browser game based on php, html and javascript. The plan is to have 10,000+ users playing within the same world. Currently we are using memcached to: store json static data, language files store changeable serialized php class objects (such as armies, inventorys, unit-containers, buildings, etc) In the back we have a mysql server running and holding all the game data aswell. When a object is loaded through our ObjectLoader it loads in this order: checks a static hashmap in the script for the object checks memcache if it has already been loaded into it otherwise loads from database, and saves it into memcache and the static temp hashmap We have built the whole game using a class-object-oriented approach where functionality is always made between objects. Beause of this we think we have managed to get a nice structure, and with the help of memcached we have received good request times from client-server when interacting with the game. I'm aware that memcache is not synchronized, and also is not commonly used for holding a full game in memory. In the beginning after a server's startup the load times when loading objects into memcache for the first time will be high, but after the server's been online for a while and most loads are from memcache, the loads will be well reduced. Currently we are saving changed objects into memcache and database at the same time. Earlier we had an idea to save objects into db only after a certain time or at intervals, but due to risk inconsistency if the memcache/server went down, we skipped it for now. Client requests to server often return object's status simple json-format without changing the object, which in turn is represented in the browser visually with images and javascript. But from time to time depending on when an object was last updated, it updates them with new information (e.g. a build-queue holding planned buildings time-progress is increased, and/or planned-queue-items-array has changed). Questions: Do you see how this could work or are we walking in blindness here? Do you expect us to have a lot of inconsistency issues if someone loads and updates the a memcache objects while someone else does the same? Is it even doable to do it in the way he have done it? Seems to be working fine atm, but so far we have only been 4 people online at the same time.. Is some other cache program more fit for this class-object approach than memcached? Is there any other tips you have for this situation? UPDATE Since it is simply a "normal webpage" (no applet, flash, etc), we are implementing the game so that the server is the only one holding a "real game-state".. the state of the different javascript-objects on the client is more like a approximative version of the server's game state. From time to time and before you do certain things important things, the client's visual state is updated to the server's state (e.g. the client things he can afford a barracks, asks the server to build a barracks, server updates current resources according to income-data on server and then tries to build a barracks or casts an error-message, and then sends the current server-state on resources, buildings back to the client).. It is not a fast-paced game lika real strategy game. More like a quite slow 3-4 months playtime game, where buildings can take +1 minute up to several days to complete.

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  • Is there a library available which easily can record and replay results of API calls?

    - by Billy ONeal
    I'm working on writing various things that call relatively complicated Win32 API functions. Here's an example: //Encapsulates calling NtQuerySystemInformation buffer management. WindowsApi::AutoArray NtDll::NtQuerySystemInformation( SystemInformationClass toGet ) const { AutoArray result; ULONG allocationSize = 1024; ULONG previousSize; NTSTATUS errorCheck; do { previousSize = allocationSize; result.Allocate(allocationSize); errorCheck = WinQuerySystemInformation(toGet, result.GetAs<void>(), allocationSize, &allocationSize); if (allocationSize <= previousSize) allocationSize = previousSize * 2; } while (errorCheck == 0xC0000004L); if (errorCheck != 0) { THROW_MANUAL_WINDOWS_ERROR(WinRtlNtStatusToDosError(errorCheck)); } return result; } //Client of the above. ProcessSnapshot::ProcessSnapshot() { using Dll::NtDll; NtDll ntdll; AutoArray systemInfoBuffer = ntdll.NtQuerySystemInformation( NtDll::SystemProcessInformation); BYTE * currentPtr = systemInfoBuffer.GetAs<BYTE>(); //Loop through the results, creating Process objects. SYSTEM_PROCESSES * asSysInfo; do { // Loop book keeping asSysInfo = reinterpret_cast<SYSTEM_PROCESSES *>(currentPtr); currentPtr += asSysInfo->NextEntryDelta; //Create the process for the current iteration and fill it with data. std::auto_ptr<ProcImpl> currentProc(ProcFactory( static_cast<unsigned __int32>(asSysInfo->ProcessId), this)); NormalProcess* nptr = dynamic_cast<NormalProcess*>(currentProc.get()); if (nptr) { nptr->SetProcessName(asSysInfo->ProcessName); } // Populate process threads for(ULONG idx = 0; idx < asSysInfo->ThreadCount; ++idx) { SYSTEM_THREADS& sysThread = asSysInfo->Threads[idx]; Thread thread( currentProc.get(), static_cast<unsigned __int32>(sysThread.ClientId.UniqueThread), sysThread.StartAddress); currentProc->AddThread(thread); } processes.push_back(currentProc); } while(asSysInfo->NextEntryDelta != 0); } My problem is in mocking out the NtDll::NtQuerySystemInformation method -- namely, that the data structure returned is complicated (Well, here it's actually relatively simple but it can be complicated), and writing a test which builds the data structure like the API call does can take 5-6 times as long as writing the code that uses the API. What I'd like to do is take a call to the API, and record it somehow, so that I can return that recorded value to the code under test without actually calling the API. The returned structures cannot simply be memcpy'd, because they often contain inner pointers (pointers to other locations in the same buffer). The library in question would need to check for these kinds of things, and be able to restore pointer values to a similar buffer upon replay. (i.e. check each pointer sized value if it could be interpreted as a pointer within the buffer, change that to an offset, and remember to change it back to a pointer on replay -- a false positive rate here is acceptable) Is there anything out there that does anything like this?

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  • How to do left joins with least-n-per-group query?

    - by Nate
    I'm trying to get a somewhat complicated query working and am not having any luck whatsoever. Suppose I have the following tables: cart_items: +--------------------------------------------+ | item_id | cart_id | movie_name | quantity | +--------------------------------------------+ | 0 | 0 | braveheart | 4 | | 1 | 0 | braveheart | 9 | | . | . | . | . | | . | . | . | . | | . | . | . | . | | . | . | . | . | +--------------------------------------------+ movies: +------------------------------+ | movie_id | movie_name | ... | +------------------------------+ | 0 | braveheart | . | | . | . | . | | . | . | . | | . | . | . | | . | . | . | +------------------------------+ pricing: +-----------------------------------------+ | id | movie_name | quantity | price_per | +-----------------------------------------+ | 0 | braveheart | 1 | 1.99 | | 1 | braveheart | 2 | 1.50 | | 2 | braveheart | 4 | 1.25 | | 3 | braveheart | 8 | 1.00 | | . | . | . | . | | . | . | . | . | | . | . | . | . | | . | . | . | . | | . | . | . | . | +-----------------------------------------+ I need to join the data from the tables, but with the added complexity that I need to get appropriate price_per from the pricing table. Only one price should be returned for each cart_item, and that should be the lowest price from the pricing table where the quantity for the cart item is at least the quantity in the pricing table. So, the query should return for each item in cart_items the following: +---------------------------------------------+ | item_id | movie_name | quantity | price_per | +---------------------------------------------+ Example 1: Variable passed to the query: cart_id = 0. Return: +---------------------------------------------+ | item_id | movie_name | quantity | price_per | +---------------------------------------------+ | 0 | braveheart | 4 | 1.25 | | 1 | braveheart | 9 | 1.00 | +---------------------------------------------+ Note that this is a minimalist example and that additional data will be pulled from the tables mentioned (particularly the movies table). How could this query be composed? I have tried using left joins and subqueries, but the difficult part is getting the price and nothing I have tried has worked. Thanks for your help. EDIT: I think this is similar to what I have working with my "real" tables: SELECT t1.item_id, t2.movie_name, t1.quantity FROM cart_items t1 LEFT JOIN movies t2 ON t2.movie_name = t1.movie_name WHERE t1.cart_id = 0 Assuming I wrote that correctly (I quickly tried to "port over" my real query), then the output would currently be: +---------------------------------+ | item_id | movie_name | quantity | +---------------------------------+ | 0 | braveheart | 4 | | 1 | braveheart | 9 | +---------------------------------+ The trouble I'm having is joining the price at a certain quantity for a movie. I simply cannot figure out how to do it.

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  • CFStrings and storing them into models, related topics

    - by Jasconius
    I have a very frustrating issue that I believe involves CFStringRef and passing them along to custom model properties. The code is pretty messy right now as I am in a debug state, but I will try to describe the problem in words as best as I can. I have a custom model, User, which for irrelevant reasons, I am storing CF types derived from the Address Book API into. Examples include: Name, email as NSStrings. I am simply retrieving the CFStringRef value from the AddressBook API and casting as a string, whereupon I assign to the custom model instance and then CFRelease the string. These NSString properties are set as (nonatomic, retain). I then store this model into an NSArray, and I use this Array as a datasource for a UITableView When accessing the object in the cellForRowAtIndexPath, I get a memory access error. When I do a Debug, I see that the value for this datasource array appears at first glance to be corrupted. I've seen strange values assigned to it, including just plain strings, such as one that I fed to an NSLog function in earlier in the method. So, the thing that leads me to believe that this is Core Foundation related is that I am executing this exact same code, in the same class even, on non-Address Book data, in fact, just good old JSON parsed strings, which produce true Cocoa NSStrings, that I follow the same exact steps to create the datasource array. This code works fine. I have a feeling that my (retain) property declaration and/or my [stringVar release] in my custom model dealloc method may be causing memory problems (since it is my understanding that you shouldn't call a Cocoa retain or release on a CF object). Here is the code. I know some of this is super-roundabout but I was trying to make things as explicit as possible for the sake of debugging. NSMutableArray *friendUsers = [[NSMutableArray alloc] init]; int numberOfPeople = CFArrayGetCount(people); for (int i = 0; i < numberOfPeople; i++) { ABMutableMultiValueRef emails = ABRecordCopyValue(CFArrayGetValueAtIndex(people, i), kABPersonEmailProperty); if (ABMultiValueGetCount(emails) > 0) { User *addressContact = [[User alloc] init]; NSString *firstName = (NSString *)ABRecordCopyValue(CFArrayGetValueAtIndex(people, i), kABPersonFirstNameProperty); NSString *lastName = (NSString *)ABRecordCopyValue(CFArrayGetValueAtIndex(people, i), kABPersonLastNameProperty); NSLog(@"%@ and %@", firstName, lastName); NSString *fullName = [NSString stringWithFormat:@"%@ %@", firstName, lastName]; NSString *email = [NSString stringWithFormat:@"%@", (NSString *)ABMultiValueCopyValueAtIndex(emails, 0)]; NSLog(@"the email: %@", email); [addressContact setName:fullName]; [addressContact setEmail:email]; [friendUsers addObject:addressContact]; [firstName release]; [lastName release]; [email release]; [addressContact release]; } CFRelease(emails); } NSLog(@"friend count: %d", [friendUsers count]); abFriends = [NSArray arrayWithArray:friendUsers]; [friendUsers release]; All of that works, every logging statement returns as expected. But when I use abFriends as a datasource, poof. Dead. Is my approach all wrong? Any advice?

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  • Help with optimizing C# function via C and/or Assembly

    - by MusiGenesis
    I have this C# method which I'm trying to optimize: // assume arrays are same dimensions private void DoSomething(int[] bigArray1, int[] bigArray2) { int data1; byte A1; byte B1; byte C1; byte D1; int data2; byte A2; byte B2; byte C2; byte D2; for (int i = 0; i < bigArray1.Length; i++) { data1 = bigArray1[i]; data2 = bigArray2[i]; A1 = (byte)(data1 >> 0); B1 = (byte)(data1 >> 8); C1 = (byte)(data1 >> 16); D1 = (byte)(data1 >> 24); A2 = (byte)(data2 >> 0); B2 = (byte)(data2 >> 8); C2 = (byte)(data2 >> 16); D2 = (byte)(data2 >> 24); A1 = A1 > A2 ? A1 : A2; B1 = B1 > B2 ? B1 : B2; C1 = C1 > C2 ? C1 : C2; D1 = D1 > D2 ? D1 : D2; bigArray1[i] = (A1 << 0) | (B1 << 8) | (C1 << 16) | (D1 << 24); } } The function basically compares two int arrays. For each pair of matching elements, the method compares each individual byte value and takes the larger of the two. The element in the first array is then assigned a new int value constructed from the 4 largest byte values (irrespective of source). I think I have optimized this method as much as possible in C# (probably I haven't, of course - suggestions on that score are welcome as well). My question is, is it worth it for me to move this method to an unmanaged C DLL? Would the resulting method execute faster (and how much faster), taking into account the overhead of marshalling my managed int arrays so they can be passed to the method? If doing this would get me, say, a 10% speed improvement, then it would not be worth my time for sure. If it was 2 or 3 times faster, then I would probably have to do it. Note: please, no "premature optimization" comments, thanks in advance. This is simply "optimization".

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  • C++ copy-construct construct-and-assign question

    - by Andy
    Blockquote Here is an extract from item 56 of the book "C++ Gotchas": It's not uncommon to see a simple initialization of a Y object written any of three different ways, as if they were equivalent. Y a( 1066 ); Y b = Y(1066); Y c = 1066; In point of fact, all three of these initializations will probably result in the same object code being generated, but they're not equivalent. The initialization of a is known as a direct initialization, and it does precisely what one might expect. The initialization is accomplished through a direct invocation of Y::Y(int). The initializations of b and c are more complex. In fact, they're too complex. These are both copy initializations. In the case of the initialization of b, we're requesting the creation of an anonymous temporary of type Y, initialized with the value 1066. We then use this anonymous temporary as a parameter to the copy constructor for class Y to initialize b. Finally, we call the destructor for the anonymous temporary. To test this, I did a simple class with a data member (program attached at the end) and the results were surprising. It seems that for the case of b, the object was constructed by the copy constructor rather than as suggested in the book. Does anybody know if the language standard has changed or is this simply an optimisation feature of the compiler? I was using Visual Studio 2008. Code sample: #include <iostream> class Widget { std::string name; public: // Constructor Widget(std::string n) { name=n; std::cout << "Constructing Widget " << this->name << std::endl; } // Copy constructor Widget (const Widget& rhs) { std::cout << "Copy constructing Widget from " << rhs.name << std::endl; } // Assignment operator Widget& operator=(const Widget& rhs) { std::cout << "Assigning Widget from " << rhs.name << " to " << this->name << std::endl; return *this; } }; int main(void) { // construct Widget a("a"); // copy construct Widget b(a); // construct and assign Widget c("c"); c = a; // copy construct! Widget d = a; // construct! Widget e = "e"; // construct and assign Widget f = Widget("f"); return 0; } Output: Constructing Widget a Copy constructing Widget from a Constructing Widget c Assigning Widget from a to c Copy constructing Widget from a Constructing Widget e Constructing Widget f Copy constructing Widget from f I was most surprised by the results of constructing d and e.

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  • iOS: Interpreted code - where do they draw the line?

    - by d7samurai
    Apple's iOS developer guidelines state: 3.3.2 — An Application may not itself install or launch other executable code by any means, including without limitation through the use of a plug-in architecture, calling other frameworks, other APIs or otherwise. No interpreted code may be downloaded or used in an Application except for code that is interpreted and run by Apple’s Documented APIs and built-in interpreter(s). Assuming that downloading data - like XML and images (or a game level description), for example - at run-time is allowed (as is my impression), I am wondering where they draw the line between "data" and "code". Picture the scenario of an app that delivers interactive "presentations" to users (like a survey, for instance). Presentations are added continuously to the server and different presentations are made available to different users, so they cannot be part of the initial app download (this is the whole point). They are described in XML format, but being interactive, they might contain conditional branching of this sort (shown in pseudo form to exemplify): <options id="Gender"> <option value="1">Male</option> <option value="2">Female</option> </options> <branches id="Gender"> <branch value="1"> <image src="Man" /> </branch> <branch value="2"> <image src="Woman" /> </branch> </branches> When the presentation is "played" within the app, the above would be presented in two steps. First a selection screen where the user can click on either of the two choices presented ("Male" or "Female"). Next, an image will be [downloaded dynamically] and displayed based on the choice made in the previous step. Now, it's easy to imagine additional tags describing further logic still. For example, a containing tag could be added: <loop count="3"> <options... /> <branches... /> </loop> The result here being that the selection screen / image screen pair would be sequentially presented three times over, of course. Or imagine some description of a level in a game. It's easy to view that as passive "data", but if it includes, say, several doorways that the user can go through and with various triggers, traps and points attached to them etc - isn't that the same as using a script - or, indeed, interpreted code - to describe options and their conditional responses? Assuming that the interpretation engine for this XML data is already present in the app and that such presentations can only be consumed (not created or edited) in the app, how would this fare against Apple's iOS guidelines? Doesn't XML basically constitute a scripting language (couldn't any interpreted programming language simply be described by XML) in this sense? Would it be OK if the proprietary scripting language (ref the XML used above) was strictly sandboxed (how can they tell?) and not given access to the operating system in any way (but able to download content dynamically - and upload results to the authoring server)? Where does the line go?

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  • How do I detect a file write error in C?

    - by rich
    I have an embedded environment where a user might insert or remove a USB flash drive. I would like to know if the drive has been removed, or if there is some other problem when I try to write to the drive. However, Linux just saves the information in its buffers and returns with no indicated error. The computer I'm using comes with a 2.4.26 kernel and libc 2.3.2. I'm mounting the drive this way: i = mount(MEMORY_DEV_PATH, MEMORY_MNT_PATH, "vfat", MS_SYNCHRONOUS, NULL); That works: 50:/root # mount /dev/scsi/host0/bus0/target0/lun0/part1 on /mem type vfat (rw,sync) 50:/root # Later, I try to copy a file to it: int ifile, ofile; ifile = open("/tmp/tmpmidi.mid", O_RDONLY); if (ifile < 0) { perror("open in"); break; } ofile = open(current_file_name.c_str(), O_WRONLY | O_SYNC); if (ofile < 0) { perror("open out"); break; } #define BUFSZ 256 char buffer[BUFSZ]; while (1) { i = read(ifile, buffer, BUFSZ); if (i < 0) { perror("read"); break; } j = write(ofile, buffer, i); if (j < 0) { perror("write"); break; } if (i != j) { perror("Sizes wrong"); break; } if (i < BUFSZ) { printf("Copy is finished, I hope\n"); close(ifile); close(ofile); break; } } If this snippet of code is executed with a write-protected USB memory, the result is Copy is finished, I hope amid a flurry of error messages from the kernel on the console. I believe the same thing would happen if I simply removed the USB drive (without unmounting it). I have also fiddled with devfs. I figured out how to get it to automatically mount the drive, (with the REGISTER event) but it never seems to trigger the UNREGISTER when I pull out the memory. How can I determine in my program whether I have successfully created a file? Update 4 July: It was a silly oversight of me not to check the result from close(). Unfortunately, the file can be closed without error. So that didn't help. What about fsync()? That sounds like a good idea, but that didn't catch the error either. There might be some interesting information in /sys if I had such a thing. I believe that didn't get added until 2.6.?. The comment(s) about the quality of my flash drive are probably justified. It's one of the earlier ones. In fact, write protect switches seem to be extremely rare these days. I think I have to use the overkill option: Create a file, unmount & remount the drive, and check to see if the file is there. If that doesn't solve my problem, then something is really messed up! Note to myself: Make sure the file you try to create isn't already there! By the way, this does happen to be a C++ program. You can tell by the .c_str() which I had intended to edit out for simplicity.

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  • Problem detaching entire object graph in GAE-J with JDO

    - by tempy
    I am trying to load the full object graph for User, which contains a collection of decks, which then contains a collection of cards, as such: User: @PersistenceCapable(detachable = "true") @Inheritance(strategy = InheritanceStrategy.SUBCLASS_TABLE) @FetchGroup(name = "decks", members = { @Persistent(name = "_Decks") }) public abstract class User { @PrimaryKey @Persistent(valueStrategy = IdGeneratorStrategy.IDENTITY) protected Key _ID; @Persistent protected String _UniqueIdentifier; @Persistent(mappedBy = "_Owner") @Element(dependent = "true") protected Set<Deck> _Decks; protected User() { } } Each Deck has a collection of Cards, as such: @PersistenceCapable(detachable = "true") @FetchGroup(name = "cards", members = { @Persistent(name = "_Cards") }) public class Deck { @PrimaryKey @Persistent(valueStrategy = IdGeneratorStrategy.IDENTITY) private Key _ID; @Persistent String _Name; @Persistent(mappedBy = "_Parent") @Element(dependent = "true") private Set<Card> _Cards = new HashSet<Card>(); @Persistent private Set<String> _Tags = new HashSet<String>(); @Persistent private User _Owner; } And finally, each card: @PersistenceCapable public class Card { @PrimaryKey @Persistent(valueStrategy = IdGeneratorStrategy.IDENTITY) private Key _ID; @Persistent private Text _Question; @Persistent private Text _Answer; @Persistent private Deck _Parent; } I am trying to retrieve and then detach the entire object graph. I can see in the debugger that it loads fine, but then when I get to detaching, I can't make anything beyond the User object load. (No Decks, no Cards). At first I tried without a transaction to simply "touch" all the fields on the attached object before detaching, but that didn't help. Then I tried adding everything to the default fetch group, but that just generated warnings about GAE not supporting joins. I tried setting the fetch plan's max fetch depth to -1, but that didn't do it. Finally, I tried using FetchGroups as you can see above, and then retrieving with the following code: PersistenceManager pm = _pmf.getPersistenceManager(); pm.setDetachAllOnCommit(true); pm.getFetchPlan().setGroup("decks"); pm.getFetchPlan().setGroup("cards"); Transaction tx = pm.currentTransaction(); Query query = null; try { tx.begin(); query = pm.newQuery(GoogleAccountsUser.class); //Subclass of User query.setFilter("_UniqueIdentifier == TheUser"); query.declareParameters("String TheUser"); List<User> results = (List<User>)query.execute(ID); //ID = Supplied parameter //TODO: Test for more than one result and throw if(results.size() == 0) { tx.commit(); return null; } else { User usr = (User)results.get(0); //usr = pm.detachCopy(usr); tx.commit(); return usr; } } finally { query.closeAll(); if (tx.isActive()) { tx.rollback(); } pm.close(); } This also doesn't work, and I'm running out of ideas...

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  • Associating an Object with other Objects and Properties of those Objects

    - by alzoid
    I am looking for some help with designing some functionality in my application. I already have something similar designed but this problem is a little different. Background: In my application we have different Modules. Data in each module can be associated to other modules. Each Module is represented by an Object in our application. Module 1 can be associated with Module 2 and Module 3. Currently I use a factory to provide the proper DAO for getting and saving this data. It looks something like this: class Module1Factory { public static Module1BridgeDAO createModule1BridgeDAO(int moduleid) { switch (moduleId) { case Module.Module2Id: return new Module1_Module2DAO(); case Module.Module3Id: return new Module1_Module3DAO(); default: return null; } } } Module1_Module2 and Module1_Module3 implement the same BridgeModule interface. In the database I have a Table for every module (Module1, Module2, Module3). I also have a bridge table for each module (they are many to many) Module1_Module2, Module1_Module3 etc. The DAO basically handles all code needed to manage the association and retrieve its own instance data for the calling module. Now when we add new modules that associate with Module1 we simply implement the ModuleBridge interface and provide the common functionality. New Development We are adding a new module that will have the ability to be associated with other Modules as well as specific properties of that module. The module is basically providing the user the ability to add their custom forms to our other modules. That way they can collect additional information along with what we provide. I want to start associating my Form module with other modules and their properties. Ie if Module1 has a property Category, I want to associate an instance From data with that property. There are many Forms. If a users creates an instance of Module2, they may always want to also have certain form(s) attached to that Module2 instance. If they create an instance of Module2 and select Category 1, then I may want additional Form(s) created. I prototyped something like this: Form FormLayout (contains the labels and gui controls) FormModule (associates a form with all instances of a module) Form Instance (create an instance of a form to be filled out) As I thought about it I was thinking about making a new FormModule table/class/dao for each Module and Property that I add. So I might have: FormModule1 FormModule1Property1 FormModule1Property2 FormModule1Property3 FormModule1Property4 FormModule2 FormModule3 FormModule3Property1 Then as I did previously, I would use a factory to get the proper DAO for dealing with all of these. I would hand it an array of ids representing different modules and properties and it would return all of the DAOs that I need to call getForms(). Which in turn would return all of the forms for that particular bridge. Some points This will be for a new module so I dont need to expand on the factory code I provided. I just wanted to show an example of what I have done in the past. The new module can be associated with: Other Modules (ie globally for any instance of that module data), Other module properties (ie only if the Module instance has a certian value in one of its properties) I want to make it easy for developers to add associations with other modules and properties easily Can any one suggest any design patterns or strategy's for achieving this? If anything is unclear please let me know. Thank you, Al

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  • .NET GDI+ image size - file codec limitations

    - by roygbiv
    Is there a limit on the size of image that can be encoded using the image file codecs available from .NET? I'm trying to encode images 4GB in size, but it simply does not work (or does not work properly i.e. writes out an unreadable file) with .bmp, .jpg, .png or the .tif encoders. When I lower the image size to < 2GB it does work with the .jpg but not the .bmp, .tif or .png. My next attempt would be to try libtiff because I know tiff files are meant for large images. What is a good file format for large images? or am I just hitting the file format limitations? Random r = new Random((int)DateTime.Now.Ticks); int width = 64000; int height = 64000; int stride = (width % 4) > 0 ? width + (width % 4) : width; UIntPtr dataSize = new UIntPtr((ulong)stride * (ulong)height); IntPtr p = Program.VirtualAlloc(IntPtr.Zero, dataSize, Program.AllocationType.COMMIT | Program.AllocationType.RESERVE, Program.MemoryProtection.READWRITE); Bitmap bmp = new Bitmap(width, height, stride, PixelFormat.Format8bppIndexed, p); BitmapData bd = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), ImageLockMode.ReadWrite, bmp.PixelFormat); ColorPalette cp = bmp.Palette; for (int i = 0; i < cp.Entries.Length; i++) { cp.Entries[i] = Color.FromArgb(i, i, i); } bmp.Palette = cp; unsafe { for (int y = 0; y < bd.Height; y++) { byte* row = (byte*)bd.Scan0.ToPointer() + (y * bd.Stride); for (int x = 0; x < bd.Width; x++) { *(row + x) = (byte)r.Next(256); } } } bmp.UnlockBits(bd); bmp.Save(@"c:\test.jpg", ImageFormat.Jpeg); bmp.Dispose(); Program.VirtualFree(p, UIntPtr.Zero, 0x8000); I have also tried using a pinned GC memory region, but this is limited to < 2GB. Random r = new Random((int)DateTime.Now.Ticks); int bytesPerPixel = 4; int width = 4000; int height = 4000; int padding = 4 - ((width * bytesPerPixel) % 4); padding = (padding == 4 ? 0 : padding); int stride = (width * bytesPerPixel) + padding; UInt32[] pixels = new UInt32[width * height]; GCHandle gchPixels = GCHandle.Alloc(pixels, GCHandleType.Pinned); using (Bitmap bmp = new Bitmap(width, height, stride, PixelFormat.Format32bppPArgb, gchPixels.AddrOfPinnedObject())) { for (int y = 0; y < height; y++) { int row = (y * width); for (int x = 0; x < width; x++) { pixels[row + x] = (uint)r.Next(); } } bmp.Save(@"c:\test.jpg", ImageFormat.Jpeg); } gchPixels.Free();

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  • What is the best free or low-cost Java reporting library (e.g. BIRT, JasperReports, etc.) for making

    - by Max3000
    I want to print, email and write to PDF very simple reports. The reports are basically a list of items, divided in various sections/columns. The sections are not necessarily identical. Think newspaper. I just wasted a solid 2 days of work trying to make this kind of reports using JasperReports. I find that Jasper is great for outputing "normalized" data. The kind that would come out of a database for instance, each row neatly describing an item and each item printed on a line. I'm simplifying a bit but that's the idea. However, given what I want to do I always ended up completely lost. Data not being displayed for no apparent reason, columns of texts never the correct size, column positioning always ending up incorrect, pagination not sanely possible (I was never able to figure it out; the FAQ gives an obscure workaround), etc. I came to the conclusion that Jasper is really not built to make the kind of reports I want. Am I missing something? I'm ready to pay for a tool, as long as the price is reasonable. By reasonable I mean a few $100s. Thanks. EDIT: To answer cetus, here is more information about the report I made in Jasper. What I want is something like this: text text text text ------------------- text | text text |---------- text | text text | text --------| text text |---------- text | text What I made in jasper is this: (detail band) subreport | subreport ------------------------------------ subreport | subreport ------------------------------------ subreport | subreport The subreports are all the same actual report. This report has one field (called "field") and basically just prints this field in a detail band. Hence, running a single subreport simply lists all items from the datasource. The datasource itself is a simple custom JRDatasource containing a collection of strings in the field "field". The datasource iterates over the collection until there are no more strings. Each subreport has its own datasource. I tried many different variations of the above, with all sorts of different properties for the report, subreports, etc. IMO, this is fairly simple stuff. However, the problems I encounter are as follows: Subreports starting from the 3rd don't show up when their position type is 'float'. They do show up when they have 'fix relative to top'. However, I don't want to do this because the first two subreports can be of any length. I can't make each subreport to stretch according to its own length. Instead, they either don't stretch at all (which is not desirable because they have different lenghts) or they stretch according to the longest subreport. This makes a weird layout for sure. Pagination doesn't happen. If some subreports fall outside the page, they simple don't show. One alternative is to increase the 'page height' considerably and the 'detail band height' accordingly. However, in this case it is not really possibly to know the total height in advance. So I'm stuck with calculating/guessing it myself, before the report is even generated. More importantly, long reports end up on one page and this is not acceptable (the printout text is too small, it's ugly/non-professional to have different reports with different PDF page lengths, etc.). BTW, I used iReport so it's possibly limitations of iReport I'm listing here and not of Jasper itself. That's one of the things I'm trying to find out asking this question here. One alternative would be to generate the jrxml myself with just static text but I'm afraid I'll encounter the very same limitations. Anyway, I just generally wasted so much time getting anything done with Jasper that I can't help thinking its not the right tool for the job. (Not to say that Jasper doesn't excel in what it's good at).

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  • C/PHP: How do I convert the following PHP JSON API script into a C plugin for apache?

    - by TeddyB
    I have a JSON API that I need to provide super fast access to my data through. The JSON API makes a simply query against the database based on the GET parameters provided. I've already optimized my database, so please don't recommend that as an answer. I'm using PHP-APC, which helps PHP by saving the bytecode, BUT - for a JSON API that is being called literally dozens of times per second (as indicated by my logs), I need to reduce the massive RAM consumption PHP is consuming ... as well as rewrite my JSON API in a language that execute much faster than PHP. My code is below. As you can see, is fairly straight forward. <?php define(ALLOWED_HTTP_REFERER, 'example.com'); if ( stristr($_SERVER['HTTP_REFERER'], ALLOWED_HTTP_REFERER) ) { try { $conn_str = DB . ':host=' . DB_HOST . ';dbname=' . DB_NAME; $dbh = new PDO($conn_str, DB_USERNAME, DB_PASSWORD); $params = array(); $sql = 'SELECT homes.home_id, address, city, state, zip FROM homes WHERE homes.display_status = true AND homes.geolat BETWEEN :geolatLowBound AND :geolatHighBound AND homes.geolng BETWEEN :geolngLowBound AND :geolngHighBound'; $params[':geolatLowBound'] = $_GET['geolatLowBound']; $params[':geolatHighBound'] = $_GET['geolatHighBound']; $params[':geolngLowBound'] =$_GET['geolngLowBound']; $params[':geolngHighBound'] = $_GET['geolngHighBound']; if ( isset($_GET['min_price']) && isset($_GET['max_price']) ) { $sql = $sql . ' AND homes.price BETWEEN :min_price AND :max_price '; $params[':min_price'] = $_GET['min_price']; $params[':max_price'] = $_GET['max_price']; } if ( isset($_GET['min_beds']) && isset($_GET['max_beds']) ) { $sql = $sql . ' AND homes.num_of_beds BETWEEN :min_beds AND :max_beds '; $params['min_beds'] = $_GET['min_beds']; $params['max_beds'] = $_GET['max_beds']; } if ( isset($_GET['min_sqft']) && isset($_GET['max_sqft']) ) { $sql = $sql . ' AND homes.sqft BETWEEN :min_sqft AND :max_sqft '; $params['min_sqft'] = $_GET['min_sqft']; $params['max_sqft'] = $_GET['max_sqft']; } $stmt = $dbh->prepare($sql); $stmt->execute($params); $result_set = $stmt->fetchAll(PDO::FETCH_ASSOC); /* output a JSON representation of the home listing data retrieved */ ob_start("ob_gzhandler"); // compress the output header('Content-type: text/javascript'); print "{'homes' : "; array_walk_recursive($result_set, "cleanOutputFromXSS"); print json_encode( $result_set ); print '}'; $dbh = null; } catch (PDOException $e) { die('Unable to retreive home listing information'); } } function cleanOutputFromXSS(&$value) { $value = htmlspecialchars($value, ENT_QUOTES, 'UTF-8'); } ?> How would I begin converting this PHP code over to C, since C is both better on memory management (since you do it yourself) and much, much faster to execute?

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  • Socket php server not showing messages sent from android client

    - by Mj1992
    Hi I am a newbie in these kind of stuff but here's what i want to do. I am trying to implement a chat application in which users will send their queries from the website and as soon as the messages are sent by the website users.It will appear in the android mobile application of the site owner who will answer their queries .In short I wanna implement a live chat. Now right now I am just simply trying to send messages from android app to php server. But when I run my php script from dreamweaver in chrome the browser keeps on loading and doesn't shows any output when I send message from the client. Sometimes it happened that the php script showed some outputs which I have sent from the android(client).But i don't know when it works and when it does not. So I want to show those messages in the php script as soon as I send those messages from client and vice versa(did not implemented the vice versa for client but help will be appreciated). Here's what I've done till now. php script: <?php set_time_limit (0); $address = '127.0.0.1'; $port = 1234; $sock = socket_create(AF_INET, SOCK_STREAM, 0); socket_bind($sock, $address, $port) or die('Could not bind to address'); socket_listen($sock); $client = socket_accept($sock); $welcome = "Roll up, roll up, to the greatest show on earth!\n? "; socket_write($client, $welcome,strlen($welcome)) or die("Could not send connect string\n"); do{ $input=socket_read($client,1024,1) or die("Could not read input\n"); echo "User Says: \n\t\t\t".$input; if (trim($input) != "") { echo "Received input: $input\n"; if(trim($input)=="END") { socket_close($spawn); break; } } else{ $output = strrev($input) . "\n"; socket_write($spawn, $output . "? ", strlen (($output)+2)) or die("Could not write output\n"); echo "Sent output: " . trim($output) . "\n"; } } while(true); socket_close($sock); echo "Socket Terminated"; ?> Android Code: public class ServerClientActivity extends Activity { private Button bt; private TextView tv; private Socket socket; private String serverIpAddress = "127.0.0.1"; private static final int REDIRECTED_SERVERPORT = 1234; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); bt = (Button) findViewById(R.id.myButton); tv = (TextView) findViewById(R.id.myTextView); try { InetAddress serverAddr = InetAddress.getByName(serverIpAddress); socket = new Socket(serverAddr, REDIRECTED_SERVERPORT); } catch (UnknownHostException e1) { e1.printStackTrace(); } catch (IOException e1) { e1.printStackTrace(); } bt.setOnClickListener(new OnClickListener() { public void onClick(View v) { try { EditText et = (EditText) findViewById(R.id.EditText01); String str = et.getText().toString(); PrintWriter out = new PrintWriter(new BufferedWriter(new OutputStreamWriter(socket.getOutputStream())),true); out.println(str); Log.d("Client", "Client sent message"); } catch (UnknownHostException e) { tv.setText(e.getMessage()); e.printStackTrace(); } catch (IOException e) { tv.setText(e.getMessage()); e.printStackTrace(); } catch (Exception e) { tv.setText(e.getMessage()); e.printStackTrace(); } } }); } } I've just pasted the onclick button event code for Android.Edit text is the textbox where I am going to enter my text. The ip address and port are same as in php script.

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  • LINQ-like or SQL-like DSL for end-users to run queries to select (not modify) data?

    - by Mark Rushakoff
    For a utility I'm working on, the client would like to be able to generate graphic reports on the data that has been collected. I can already generate a couple canned graphs (using ZedGraph, which is a very nice library); however, the utility would be much more flexible if the graphs were more programmable or configurable by the end-user. TLDR version I want users to be able to use something like SQL to safely extract and select data from a List of objects that I provide and can describe. What free tools or libraries will help me accomplish this? Full version I've given thought to using IronPython, IronRuby, and LuaInterface, but frankly they're all a bit overpowered for what I want to do. My classes are fairly simple, along the lines of: class Person: string Name; int HeightInCm; DateTime BirthDate; Weight[] WeighIns; class Weight: int WeightInKg; DateTime Date; Person Owner; (exact classes have been changed to protect the innocent). To come up with the data for the graph, the user will choose whether it's a bar graph, scatter plot, etc., and then to actually obtain the data, I would like to obtain some kind of List from the user simply entering something SQL-ish along the lines of SELECT Name, AVG(WeighIns) FROM People SELECT WeightInKg, Owner.HeightInCm FROM Weights And as a bonus, it would be nice if you could actually do operations as well: SELECT WeightInKg, (Date - Owner.BirthDate) AS Age FROM Weights The DSL doesn't have to be compliant SQL in any way; it doesn't even have to resemble SQL, but I can't think of a more efficient descriptive language for the task. I'm fine filling in blanks; I don't expect a library to do everything for me. What I would expect to exist (but haven't been able to find in any way, shape, or form) is something like Fluent NHibernate (which I am already using in the project) where I can declare a mapping, something like var personRequest = Request<Person>(); personRequest.Item("Name", (p => p.Name)); personRequest.Item("HeightInCm", (p => p.HeightInCm)); personRequest.Item("HeightInInches", (p => p.HeightInCm * CM_TO_INCHES)); // ... var weightRequest = Request<Weight>(); weightRequest.Item("Owner", (w => w.Owner), personRequest); // Indicate a chain to personRequest // ... var people = Table<Person>("People", GetPeopleFromDatabase()); var weights = Table<Weight>("Weights", GetWeightsFromDatabase()); // ... TryRunQuery(userInputQuery); LINQ is so close to what I want to do, but AFAIK there's no way to sandbox it. I don't want to expose any unnecessary functionality to the end user; meaning I don't want the user to be able to send in and process: from p in people select (p => { System.IO.File.Delete("C:\\something\\important"); return p.Name }) So does anyone know of any free .NET libraries that allow something like what I've described above? Or is there some way to sandbox LINQ? cs-script is close too, but it doesn't seem to offer sandboxing yet either. I'd be hesitant to expose the NHibernate interface either, as the user should have a read-only view of the data at this point in the usage. I'm using C# 3.5, and pure .NET solutions would be preferred. The bottom line is that I'm really trying to avoid writing my own parser for a subset of SQL that would only apply to this single project.

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  • unpack dependency and repack classes using maven?

    - by u123
    I am trying to unpack a maven artifact A and repack it into a new jar file in the maven project B. Unpacking class files from artifact A into: <my.classes.folder>${project.build.directory}/staging</my.classes.folder> works fine using this: <plugin> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-dependency-plugin</artifactId> <executions> <execution> <id>unpack</id> <phase>generate-resources</phase> <goals> <goal>unpack</goal> </goals> <configuration> <artifactItems> <artifactItem> <groupId>com.test</groupId> <artifactId>mvn-sample</artifactId> <version>1.0.0-SNAPSHOT</version> <type>jar</type> <overWrite>true</overWrite> <outputDirectory>${my.classes.folder}</outputDirectory> <includes>**/*.class,**/*.xml</includes> </artifactItem> </artifactItems> </configuration> </execution> </executions> </plugin> In the same pom I now want to generate an additional jar containing the classes just unpacked: <plugin> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-jar-plugin</artifactId> <version>2.4</version> <executions> <execution> <phase>package</phase> <goals> <goal>jar</goal> </goals> <configuration> <classesdirectory>${my.classes.folder}</classesdirectory> <classifier>sample</classifier> </configuration> </execution> </executions> </plugin> A new jar is created but it does not contain the classes from the: ${my.classes.folder} its simply a copy of the default project jar. Any ideas? I have tried to follow this guide: http://jkrishnaraotech.blogspot.dk/2011/06/unpack-remove-some-classes-and-repack.html but its not working.

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  • Sidebar with CSS3 transform

    - by Malcoda
    Goal I'm working on a collapsible sidebar using jQuery for animation. I would like to have vertical text on the sidebar that acts as a label and can swap on the animateOut/animateIn effect. Normally I would use an image of the text that I've simply swapped vertically, and switch it out on animation, but with CSS3 transforms I'd like to get it to work instead. Problem The problem I'm facing is that setting the height on my rotated container makes it expand horizontally (as it's rotated 90deg) so that doesn't work. I then tried to set the width (hoping it would expand vertically, acting as height), but that has an odd effect of causing the width of my parent container to expand as well. Fix? Anyone know why this happens and also what the fix/workaround could be without setting max-widths and overflow: hidden? I've got a fairly good understanding of both html elements behavior and css3, but this is stumping me. Live Example Here's a fiddle that demonstrates my problem: Fiddle The collapse-pane class is what I have rotated and contains the span I have my text inside. You'll notice it has a width set, that widens the border, but also affects the parent container. The code: CSS: .right-panel{ position:fixed; right:0; top:0; bottom:0; border:1px solid #ccc; background-color:#efefef; } .collapse-pane{ margin-top:50px; width:30px; border:1px solid #999; cursor:pointer; /* Safari */ -webkit-transform: rotate(-90deg); /* Firefox */ -moz-transform: rotate(-90deg); /* IE */ -ms-transform: rotate(-90deg); /* Opera */ -o-transform: rotate(-90deg); /* Internet Explorer */ filter: progid:DXImageTransform.Microsoft.BasicImage(rotation=3); } .collapse-pane span{ padding:5px; } HTML <div class="right-panel"> <div class="collapse-pane"> <span class="expand">Expand</span> </div> <div style="width:0;" class="panel-body"> <div style="display:none;" class="panel-body-inner"> adsfasdfasdf </div> </div> </div> JavaScript (Thought not really relevant) $(document).ready(function(){ var height = $(".right-panel").height(); $(".collapse-pane").css({marginTop: height/2 - 20}); $('.collapse-pane').click(function(){ if($(".collapse-pane span").html() == "Expand"){ $(".panel-body").animate({width:200}, 400); $(".panel-body-inner").fadeIn(500); $(".collapse-pane span").html("Collapse"); }else{ $(".panel-body").animate({width:00}, 400); $(".panel-body-inner").fadeOut(300); $(".collapse-pane span").html("Expand"); } }); }); I hope this was clear... Thanks for any help!

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  • Trying to packetize TCP with non-blocking IO is hard! Am I doing something wrong?

    - by Ricket
    Oh how I wish TCP was packet-based like UDP is! But alas, that's not the case, so I'm trying to implement my own packet layer. Here's the chain of events so far (ignoring writing packets) Oh, and my Packets are very simply structured: two unsigned bytes for length, and then byte[length] data. (I can't imagine if they were any more complex, I'd be up to my ears in if statements!) Server is in an infinite loop, accepting connections and adding them to a list of Connections. PacketGatherer (another thread) uses a Selector to figure out which Connection.SocketChannels are ready for reading. It loops over the results and tells each Connection to read(). Each Connection has a partial IncomingPacket and a list of Packets which have been fully read and are waiting to be processed. On read(): Tell the partial IncomingPacket to read more data. (IncomingPacket.readData below) If it's done reading (IncomingPacket.complete()), make a Packet from it and stick the Packet into the list waiting to be processed and then replace it with a new IncomingPacket. There are a couple problems with this. First, only one packet is being read at a time. If the IncomingPacket needs only one more byte, then only one byte is read this pass. This can of course be fixed with a loop but it starts to get sorta complicated and I wonder if there is a better overall way. Second, the logic in IncomingPacket is a little bit crazy, to be able to read the two bytes for the length and then read the actual data. Here is the code, boiled down for quick & easy reading: int readBytes; // number of total bytes read so far byte length1, length2; // each byte in an unsigned short int (see getLength()) public int getLength() { // will be inaccurate if readBytes < 2 return (int)(length1 << 8 | length2); } public void readData(SocketChannel c) { if (readBytes < 2) { // we don't yet know the length of the actual data ByteBuffer lengthBuffer = ByteBuffer.allocate(2 - readBytes); numBytesRead = c.read(lengthBuffer); if(readBytes == 0) { if(numBytesRead >= 1) length1 = lengthBuffer.get(); if(numBytesRead == 2) length2 = lengthBuffer.get(); } else if(readBytes == 1) { if(numBytesRead == 1) length2 = lengthBuffer.get(); } readBytes += numBytesRead; } if(readBytes >= 2) { // then we know we have the entire length variable // lazily-instantiate data buffers based on getLength() // read into data buffers, increment readBytes // (does not read more than the amount of this packet, so it does not // need to handle overflow into the next packet's data) } } public boolean complete() { return (readBytes > 2 && readBytes == getLength()+2); } Basically I need feedback on my code. Please suggest any improvements. Even overhauling my entire system would be okay, if you have suggestions for how better to implement the whole thing. Book recommendations are welcome too; I love books. I just get the feeling that something isn't quite right.

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  • [Qt/C++] Need help in optimizing a drawing code ...

    - by Ahmad
    Hello all ... I needed some help in trying to optimize this code portion ... Basically here's the thing .. I'm making this 'calligraphy pen' which gives the calligraphy effect by simply drawing a lot of adjacent slanted lines ... The problem is this: When I update the draw region using update() after every single draw of a slanted line, the output is correct, in the sense that updates are done in a timely manner, so that everything 'drawn' using the pen is immediately 'seen' the drawing.. however, because a lot (100s of them) of updates are done, the program slows down a little when run on the N900 ... When I try to do a little optimization by running update after drawing all the slanted lines (so that all lines are updated onto the drawing board through a single update() ), the output is ... odd .... That is, immediately after drawing the lines, they lines seem broken (they have vacant patches where the drawing should have happened as well) ... however, if I trigger a redrawing of the form window (say, by changing the size of the form), the broken patches are immediately fixed !! When I run this program on my N900, it gets the initial broken output and stays like that, since I don't know how to enforce a redraw in this case ... Here is the first 'optimized' code and output (partially correct/incorrect) void Canvas::drawLineTo(const QPoint &endPoint) { QPainter painter(&image); painter.setPen(QPen(Qt::black,1,Qt::SolidLine,Qt::RoundCap,Qt::RoundJoin)); int fx=0,fy=0,k=0; qPoints.clear(); connectingPointsCalculator2(qPoints,lastPoint.x(),lastPoint.y(),endPoint.x(),endPoint.y()); int i=0; int x,y; for(i=0;i<qPoints.size();i++) { x=qPoints.at(i).x(); y=qPoints.at(i).y(); painter.setPen(Qt::black); painter.drawLine(x-5,y-5,x+5,y+5); **// Drawing slanted lines** } **//Updating only once after many draws:** update (QRect(QPoint(lastPoint.x()-5,lastPoint.y()-5), QPoint(endPoint.x()+5,endPoint.y()+5)).normalized()); modified = true; lastPoint = endPoint; } Image right after scribbling on screen: http://img823.imageshack.us/img823/8755/59943912.png After re-adjusting the window size, all the broken links above are fixed like they should be .. Here is the second un-optimized code (its output is correct right after drawing, just like in the second picture above): void Canvas::drawLineTo(const QPoint &endPoint) { QPainter painter(&image); painter.setPen(QPen(Qt::black,1,Qt::SolidLine,Qt::RoundCap,Qt::RoundJoin)); int fx=0,fy=0,k=0; qPoints.clear(); connectingPointsCalculator2(qPoints,lastPoint.x(),lastPoint.y(),endPoint.x(),endPoint.y()); int i=0; int x,y; for(i=0;i<qPoints.size();i++) { x=qPoints.at(i).x(); y=qPoints.at(i).y(); painter.setPen(Qt::black); painter.drawLine(x-5,y-5,x+5,y+5); **// Drawing slanted lines** **//Updating repeatedly during the for loop:** update(QRect(QPoint(x-5,y-5), QPoint(x+5,y+5)).normalized());//.adjusted(-rad,-rad,rad,rad)); } modified = true; int rad = (myPenWidth / 2) + 2; lastPoint = endPoint; } Can anyone see what the issue might be ?

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  • Running game, leaving game and continuing animation

    - by Madrusec
    I have been trying to learn some Actionscript recently and have been trying to run an interactive story that at one point turns into an extremel simple shooter game. After the player either wins or looses, then he/she is taken to the rest of the animated story. So I have everything up to the point where the games runs (successfully) but for some reason I am unable to have flash run the rest of the frames, most of which have no code at all. This is the code for scene 1: stop (); import flash.display.MovieClip; import flash.events.MouseEvent; import flash.utils.Timer; import flash.events.TimerEvent; var stoneInGame:uint; var stoneMaker: Timer; var container_mc: MovieClip; var cursor:MovieClip; var score:int; var anxiety:int; var anxiety_mc :MovieClip = new mcAnxiety(); //stage.addChild( anxiety_mc ); function initializeGame():void { stoneInGame = 10; stoneMaker = new Timer(1000, stoneInGame); container_mc = new MovieClip(); addChild(container_mc); container_mc.addChild(anxiety_mc); anxiety_mc.x = 497; anxiety_mc.y = 360; stoneMaker.addEventListener(TimerEvent.TIMER, createStones); stoneMaker.start(); cursor = new Cursor(); addChild(cursor); cursor.enabled = false; Mouse.hide(); stage.addEventListener(MouseEvent.MOUSE_MOVE, dragCursor); score = 0; anxiety = anxiety_mc.totalFrames; anxiety_mc.gotoAndStop(anxiety); } function dragCursor(event:MouseEvent):void { cursor.x = this.mouseX; cursor.y = this.mouseY; } function createStones(event:TimerEvent):void { var stone:MovieClip; stone = new Stone(); stone.x = Math.random() * stage.stageWidth; stone.y = Math.random() * stage.stageHeight; container_mc.addChild(stone); } function increaseScore():void { score ++; if(score >= stoneInGame) { dragCursor.stop(); createStones.stop(); stoneMaker.stop(); trace("you wind!"); } } function decreaseAnxiety():void { anxiety--; if(anxiety <= 0) { stoneMaker.stop(); trace("you lose!"); } else { anxiety_mc.gotoAndStop(anxiety); } increaseScore(); } initializeGame(); So what I tried to do was adding gotoAndPlay() inside both the decreaseAnxiety and increaseScore functions after the trace statements and referenced a frame where I have more keyframes that continue a story. However, Flash just goes back to the beginning of the timeline and I even the functions that change and control the cursor seem to be running. This leads me to believe that I need to make sure that I tell flash o stup running certain functions before jumping to another frame. However, it seems to me that I would still have the same issue and not be able to continue in the timeline. Is there something I am missing? How can I jump out of all this code once the game finishes and simply continue playing the rest of the frames? Any pointers would be greatly appreciated. Thank you

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  • Tool or library for end-users to run queries to select (not modify) data?

    - by Mark Rushakoff
    For a utility I'm working on, the client would like to be able to generate graphic reports on the data that has been collected. I can already generate a couple canned graphs (using ZedGraph, which is a very nice library); however, the utility would be much more flexible if the graphs were more programmable or configurable by the end-user. TLDR version I want users to be able to use something like SQL to safely extract and select data from a List of objects that I provide and can describe. What free tools or libraries will help me accomplish this? Full version I've given thought to using IronPython, IronRuby, and LuaInterface, but frankly they're all a bit overpowered for what I want to do. My classes are fairly simple, along the lines of: class Person: string Name; int HeightInCm; DateTime BirthDate; Weight[] WeighIns; class Weight: int WeightInKg; DateTime Date; Person Owner; (exact classes have been changed to protect the innocent). To come up with the data for the graph, the user will choose whether it's a bar graph, scatter plot, etc., and then to actually obtain the data, I would like to obtain some kind of List from the user simply entering something SQL-ish along the lines of SELECT Name, AVG(WeighIns) FROM People SELECT WeightInKg, Owner.HeightInCm FROM Weights And as a bonus, it would be nice if you could actually do operations as well: SELECT WeightInKg, (Date - Owner.BirthDate) AS Age FROM Weights The DSL doesn't have to be compliant SQL in any way; it doesn't even have to resemble SQL, but I can't think of a more efficient descriptive language for the task. I'm fine filling in blanks; I don't expect a library to do everything for me. What I would expect to exist (but haven't been able to find in any way, shape, or form) is something like Fluent NHibernate (which I am already using in the project) where I can declare a mapping, something like var personRequest = Request<Person>(); personRequest.Item("Name", (p => p.Name)); personRequest.Item("HeightInCm", (p => p.HeightInCm)); personRequest.Item("HeightInInches", (p => p.HeightInCm * CM_TO_INCHES)); // ... var weightRequest = Request<Weight>(); weightRequest.Item("Owner", (w => w.Owner), personRequest); // Indicate a chain to personRequest // ... var people = Table<Person>("People", GetPeopleFromDatabase()); var weights = Table<Weight>("Weights", GetWeightsFromDatabase()); // ... TryRunQuery(userInputQuery); LINQ is so close to what I want to do, but AFAIK there's no way to sandbox it. I don't want to expose any unnecessary functionality to the end user; meaning I don't want the user to be able to send in and process: from p in people select (p => { System.IO.File.Delete("C:\\something\\important"); return p.Name }) So does anyone know of any free .NET libraries that allow something like what I've described above? Or is there some way to sandbox LINQ? cs-script is close too, but it doesn't seem to offer sandboxing yet either. I'd be hesitant to expose the NHibernate interface either, as the user should have a read-only view of the data at this point in the usage. I'm using C# 3.5, and pure .NET solutions would be preferred. The bottom line is that I'm really trying to avoid writing my own parser for a subset of SQL that would only apply to this single project.

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  • showing error on uploading a big file using php

    - by user1489969
    I have created a php code to display the upload option to upload multiple files as below: <?php $f_id= $_GET["id"]; ?> <title>Upload File</title> <form enctype="multipart/form-data" method="post" action="upload_hal_mult.php?id=<?php echo $f_id;?>" > <input type="hidden" name="MAX_FILE_SIZE" value="10000000"> <input id="infile" type="file" name="infile[]" multiple="true" /> <input type="submit" value="upload" name="file_uploaded" / > <br> <br> </form> So this will call "upload_hal_mult.php" when "upload" button is clicked. And the code for that is as follows: <title>Upload Results</title> <?php define("MAX_SIZE",10000000); $f_id= $_GET["id"]; $dir_name="dir_hal_".$f_id; $u=0; if (!is_dir($dir_name)) mkdir($dir_name); $dir=$dir_name."/"; $file_realname = $_FILES['infile']['name']; for ($i = 0; $i < count($_FILES['infile']['name']); $i++) { $ext = substr(strrchr($_FILES['infile']['name'][$i], "."), 1); $fname = substr($_FILES['infile']['name'][$i],0,strpos($_FILES['infile']['name'][$i], ".")); $fPath = $fname."_(".substr(md5(rand() * time()),0,4).")".".$ext"; echo "files size=".$_FILES["infile"]["size"][$i]."\n"; if($_FILES["infile"]["size"][$i]>MAX_SIZE) echo('File uploaded exceeds maximum upload size.'); if(($_FILES['infile']['error'][i]==0) && move_uploaded_file($_FILES['infile']['tmp_name'][$i], $dir . $fPath)) { $u=$u+1; ?> <!--<script type="text/javascript">setTimeout("window.close();", 1300);</script>--> <?php echo "Upload is successful\n"; } else echo "if stmt failed so error \n"; } if($u!=count($_FILES['infile']['name'])) echo "Error"; else echo "count is correct"; ?> This upload works correctly for files of size<10MB. But for files of size10MB, it's not echoing 'File uploaded exceeds maximum upload size.' as expected. Its also not uploading the file of size10MB. But the $u gets incremented. But none of the statements like "Upload is successful" or "if stmt failed so error" are being echoed as well. However the statement "count is correct" is being displayed, and this shows the $u got incremented somehow even though the echo statements didnt work! Can someone please point out the error I am doing here? I thought its simply a matter of 'if/else' statements but it seems more than that to me. Please help me out if you have any clue. Thanks

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  • Delphi: EReadError with message ‘Property PageNr does Not Exist’.

    - by lyborko
    Hi, I get SOMETIMES error message: EReadError with message 'Property PageNr does Not exist', when I try to run my own project. I am really desperate, because I see simply nothing what is the cause. The devilish is that it comes up sometimes but often. It concerns of my own component TPage. Here is declaration TPage = class(TCustomControl) // private FPaperHeight, FPaperWidth:Integer; FPaperBrush:TBrush; FPaperSize:TPaperSize; FPaperOrientation:TPaperOrientation; FPDFDocument: TPDFDocument; FPageNr:integer; procedure PaintBasicLayout; procedure PaintInterior; procedure SetPapersize(Value: TPapersize); procedure SetPaperHeight(Value: Integer); procedure SetPaperWidth(Value: Integer); procedure SetPaperOrientation(value:TPaperOrientation); procedure SetPaperBrush(Value:TBrush); procedure SetPageNr(Value:Integer); protected procedure CreateParams(var Params:TCreateParams); override; procedure AdjustClientRect(var Rect: TRect); override; public constructor Create(AOwner: TComponent);override; destructor Destroy;override; // function GetChildOwner:TComponent; override; procedure DrawControl(X,Y :integer; Dx,Dy:Double; Ctrl:TControl;NewCanvas:TCanvas); // procedure GetChildren(Proc:TGetChildProc; Root:TComponent); override; procedure Loaded; override; procedure MouseDown(Button: TMouseButton; Shift: TShiftState; X, Y: Integer); override; procedure Paint; override; procedure PrintOnCanvas(X,Y:integer; rX,rY:Double; ACanvas:TCanvas); procedure PrintOnPDFCanvas(X,Y:integer); procedure PrintOnPrinterCanvas(X,Y:integer); procedure Resize; override; procedure SetPrintKind(APrintKind:TPrintKind; APrintGroupindex:Integer); published property PageNr:integer read FPageNr write SetPageNr; property PaperBrush: TBrush read FPaperBrush write SetPaperBrush; property PaperHeight: integer read FPaperHeight write SetPaperHeight; property PaperWidth: integer read FPaperWidth write SetPaperWidth; property PaperSize: TPaperSize read FPaperSize write SetPaperSize; property PaperOrientation:TPaperOrientation read FPaperOrientation write SetPaperOrientation; property PDFDocument:TPDFDocument read FPDFDocument write FPDFDocument; property TabOrder; end; I thoroughly read the similar topic depicted here: Delphi: EReadError with message 'Property Persistence does Not exist' But here it is my own source code. No third party. Interesting: when I delete PageNr property in my dfm file (unit1.dfm), then pops up : EReadError with message 'Property PaperHeight does Not exist'. when I delete PaperHeight then it will claim PaperWidth and so on... Here is piece of dfm file: object pg1: TPage Left = 128 Top = 144 Width = 798 Height = 1127 PageNr = 0 PaperHeight = 1123 PaperWidth = 794 PaperSize = psA4 PaperOrientation = poPortrait TabOrder = 0 object bscshp4: TBasicShape Left = 112 Top = 64 Width = 105 Height = 105 PrintKind = pkNormal PrintGroupIndex = 0 Zooming = 100 Transparent = False Repeating = False PageRepeatOffset = 1 ShapeStyle = ssVertical LinePosition = 2 end object bscshp5: TBasicShape Left = 288 Top = 24 Width = 105 Height = 105 PrintKind = pkNormal PrintGroupIndex = 0 Zooming = 100 Transparent = False What the hell happens ??????? I have never seen that. I compiled the unit several times... Encoutered no problem. Maybe the cause is beyond this. I feel completely powerless.

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  • Why does "return ERROR" only work with exceptions?

    - by ThreaT
    In the struts.xml I use: <result name="error">error</result> Then in my action I use: addActionError("ERROR RETURNED"); return ERROR; When I submit the form then it just goes to a blank page and does nothing. However, if I FORCE an exception to be thrown in the action then it goes to the error page and shows the ActionError message. So am I doing this wrong? If so, how should I tell struts to show an error page using "if statements" instead of relying solely on expensive try catches? EDIT 1: I'm using struts 2 version: 2.1.8.1 EDIT 2: For example, here is my action code that I'm using to test: String test = ""; int number = 0; try { if (number == 1) { System.out.println("number 1: " + number); test = SUCCESS; } else if (number == 2) { System.out.println("number 2: " + number); addActionError("ERROR RETURNED?"); addActionMessage("TESTTEST"); test = ERROR; } else if (number == 3) { System.out.println("number 3: " + number); addActionError("ERROR RETURNED?"); addActionMessage("TESTTEST"); test = INPUT; } else { System.out.println("number 4: " + number); test = LOGIN; } } catch (Exception e) { addActionError("ERROR RETURNED? " + e); } return test; And here is my JSP code: <s:form action="number_save" method="post"> <s:textfield name="number" label="Enter number" /> </s:form> <s:actionerror /> <s:fielderror /> <s:actionmessage /> EDIT 3: Here is a longer version of my struts.xml: <action name="number" method="numberCreate" class="NumberActionBean"> <result>number.jsp</result> </action> <action name="error"> <result>error.jsp</result> </action> <action name="number_save" method="numberSave" class="NumberActionBean"> <interceptor-ref name="defaultStack"></interceptor-ref> <result name="success" type="redirect">index</result> <result name="input" type="redirect">number</result> <result name="error">error</result> <result name="login" type="redirect">login</result> <result name="none">number</result> </action> EDIT 4: My error.jsp is simply a <s:actionerror /> tag with the general taglibs and html tags...

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  • Two functions working but not when I put them together

    - by Error_404
    I'm really new to C(I have been learning Cuda and wanted to learn C so I can run everything together instead of generating data in Java/Python and copy/pasting it manually to my Cuda program to play with). I am trying to open a large file(20+gb) and parse some data but because I was having problems I decided to try to break down my problem first to verify I can open and read line by line a file and then in another file take a sample of the output of a line and try to parse it, then if all goes well I can simply bring them together. I managed(after a bit of a struggle) to get each part working but when I combine them together it doesn't work(I tried in both eclipse & QT creator. QT creator says it exited unexpectedly and eclipse just stops..). Here's the parsing part(it works exactly as I want): #include <string.h> #include <stdio.h> int main() { char line[1024] = "[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 4],"; size_t len = strlen(line); memmove(line, line+1, len-3); line[len-3] = 0; printf("%s \n",line); char str[100], *s = str, *t = NULL; strcpy(str, line); while ((t = strtok(s, " ,")) != NULL) { s = NULL; printf(":%s:\n", t); } return 0; } The data in variable line is exactly as I get if I print each line of a file. But when I copy/paste it into my main program then it doesn't work(QT shows nothing and eclipse just shows the first line). This code is just a few file IO commands that are wrapped around the commands above(everything within the while loop is the exact same as above) #include <stdio.h> #include <stdlib.h> int main() { char line[1024]; FILE *fp = fopen("/Users/me/Desktop/output.txt","r"); printf("Starting.. \n"); int count = 0; int list[30]; //items will be stored here while(fgets(line, 1024, fp) != NULL){ count++; //char line[1024] = "[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 4],"; size_t len = strlen(line); memmove(line, line+1, len-3); line[len-3] = 0; printf("%s \n",line); char str[100], *s = str, *t = NULL; strcpy(str, line); while ((t = strtok(s, " ,")) != NULL) { s = NULL; printf(":%s:\n", t); } } printf(" num of lines is %i \n", count); return 0; } eclipse output: Starting.. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 4 I can't figure out what I'm doing wrong. I'm using a mac with gcc 4.2, if that helps. The only thing I can think of is maybe I'm doing something wrong the way I parse the list variable so its not accessible later on(I'm not sure its a wild guess). Is there anything I'm missing?

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