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  • Source-control your BI Publisher reports

    - by Dmitry Nefedkin
    Version control systems (VCS) like Subversion, Git and the others has been widely adopted and became the must-have tool in any software development project. Source artifacts and checked out, modified, checked in, all the history of changes is tracked by the VCS.  But what if the development tool stores the source/configuration artifacts not in your laptop's hard drive, but in some shared repository instead? Well, we definitely need a way for export/import our artifacts from/to this repository.   Oracle BI Publisher report development approach is based on such a shared repository model (catalog), and starting from BI Publisher 11.1.1.5 Oracle ships Catalog Utility, which can be utilized to export/import the reports from the command line.  To start using the BI Publisher Catalog Utility you should: Go to the file system of the server where BI Publisher binaries has been installed and locate the following file: <MW_HOME>/Oracle_BI1/clients/bipublisher/BIPCatalogUtil.zip Copy the file to your local filesystem and unzip it. I will refer to this unzipped directory as <BIP_CLIENT_DIR> below If you do not want to pass server BI Publisher server URL, username and password during each invocation, modify the corresponding values inside <BIP_CLIENT_DIR>/config/xmlp-client-config.xml Open the terminal window and go to <BIP_CLIENT_DIR>/bin Make sure that the following environment variables are set: JAVA_HOME, ORACLE_HOME Now it's time to run the utility: if you are on Linux - just run BIPCatalogUtil.sh and pass the parameters according to the utility documentation if you are on MS Windows the bad news are that the command script for MS Windows is missing, and support.oracle.com note 1333726.1 says that a temporary solution is "create a .cmd file by setting up a classpath and copying the same commands from the .sh script". The good news are that I've created this script already,  please download the it from GitHub Hope you will find this utility useful during you day-by-day BI Publisher development. 

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  • Ask the Readers: Do You Use a Desktop Email Client?

    - by Jason Fitzpatrick
    Thanks to the rise of free and numerous webmail providers, there’s an entire generation of email users who have never used a desktop email client. None the less there are still many dedicated desktop client users (and reasons to be one)–are you among them? Image available as wallpaper here. Whether you’re webmail all the way, stick with your very desktop email client, or use a hybrid system, we want to hear from you. How are you reading and responding to your email? On the web? After downloading it to your dedicated client? What’s the advantages and disadvantages to the way you do things; how would you sell your email workflow to your fellow readers? Sound off in the comments and then check back in on Friday for the What You Said roundup to see how your fellow readers manage their email workflow. 6 Start Menu Replacements for Windows 8 What Is the Purpose of the “Do Not Cover This Hole” Hole on Hard Drives? How To Log Into The Desktop, Add a Start Menu, and Disable Hot Corners in Windows 8

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  • Presenting the Cloud in a Different Way

    - by BuckWoody
    I had the honor of presenting the Developers at the Portland PASS chapter, and decided to go a different way than just using PowerPoint Slides…. (click on any picture to enlarge) The point is that when you need to get a point across, it’s OK to change tactics to make sure the information sticks. In this case, I decided to make the audience the PowerPoint. I used a few props to show the various paradigms we use to describe what the industry uses for the word “cloud” First, we talked about Infrastructure as a Service. I picked a gentleman who didn’t quite fit the hard hat and safety vest I picked out for him. Notice our “user” as she accesses our “Server” (complete with tray and glass) which has been virtualized.    Software as a service comes next. In this case, the user and potentially even customers just access software (represented here as a Windows ME box…) remotely – everything is virtualized. Finally, Platform as a Service – Yup, Platform shoes as a necklace, and a tie-dye shirt to represent the 70’s – a decade when mainframes used stateless programming as well. Notice also the components of Windows Azure – Compute (Keyboard) Application Fabric (Toy Bus) and Storage (Bucket).   And at the end of the day, it’s all about serving those customers…

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  • How do I restore a backup of my keyring (containing ssh key passprases, nautilus remote filesystem passwords and wifi passwords)?

    - by con-f-use
    I changed the disk on my laptop and installed Ubuntu on the new disk. Old disk had 12.04 upgraded to 12.10 on it. Now I want to copy my old keyring with WiFi passwords, ftp passwords for nautilus and ssh key passphrases. I have the whole data from the old disk available (is now a USB disk and I did not delete the old data yet or do anything with it - I could still put it in the laptop and boot from it like nothing happend). The old methods of just copying ~/.gconf/... and ~/.gnome2/keyrings won't work. Did I miss something? 1. Edit: I figure one needs to copy files not located in the users home directory as well. I copied the whole old /home/confus (which is my home directory) to the fresh install to no effect. That whole copy is now reverted to the fresh install's home directory, so my /home/confus is as it was the after fresh install. 2. Edit: The folder /etc/NetworkManager/system-connections seems to be the place for WiFi passwords. Could be that /usr/share/keyrings is important as well for ssh keys - that's the only sensible thing that a search came up with: find /usr/ -name "*keyring* 3. Edit: Still no ssh and ftp passwords from the keyring. What I did: Convert old hard drive to usb drive Put new drive in the laptop and installed fresh version of 12.10 there Booted from old hdd via USB and copied its /etc/NetwrokManager/system-connections, ~/.gconf/ and ~/.gnome2/keyrings, ~/.ssh over to the new disk. Confirmed that all keys on the old install work Booted from new disk Result: No passphrase for ssh keys, no ftp passwords in keyring. At least the WiFi passwords are migrated.

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  • Bookmark Sentry Scans Your Chrome Bookmarks File For Bad Links and Dupes

    - by Jason Fitzpatrick
    Chrome: Bookmark Sentry, a free Chrome extension, takes the hard work out of checking your bookmark file for bad links and duplicates. Install it, forget about it, and get scheduled reports on the state of your bookmarks file. It’s that simple. Once you install the extension, open the options to toggle some basic settings to your liking (like the frequency of the scan, how long you want it to wait for a response, and whether you want it to look for bad links and/or duplicates). Once it finishes scanning you’ll get a report indicating the status of the links (why they are marked as missing or duped) and the ability to selectively or mass delete them. The only caveat we’d share is that it will tell you links behind any sort of security are unavailable. If you bookmark pages that you use for work, behind your corporate firewall for example, if the scanner runs when you’re not authenticated then it won’t be able to reach them. Other than that, it works like a charm. Bookmark Sentry is free, Google Chrome only. Bookmark Sentry [via Addictive Tips] How to Own Your Own Website (Even If You Can’t Build One) Pt 1 What’s the Difference Between Sleep and Hibernate in Windows? Screenshot Tour: XBMC 11 Eden Rocks Improved iOS Support, AirPlay, and Even a Custom XBMC OS

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  • CodePlex Daily Summary for Wednesday, December 12, 2012

    CodePlex Daily Summary for Wednesday, December 12, 2012Popular ReleasesTorrents-List Organizer: Torrents-list organizer v 0.5.0.3: ????????? ? 0.5.0.3: 1) ?????????? ??????? ??? ?????????? ???-??????? ? ???????-??????. 2) ? ??????? ?????? ??????????? ?????????????? ????? ?????????? ?????????: ???? ?? ??????-???? ?????????? ?? ????????? ?? ????? ???????, ?? ? ????? ????? ????????? ????? ????????? ?? ????, ? ????????? ??? ???? ?????? ??????????.Fiskalizacija za developere: FiskalizacijaDev 2.0: Prva prava produkcijska verzija - Zakon je tu, ova je verzija uskladena sa trenutno važecom Tehnickom specifikacijom (v1.2. od 04.12.2012.) i spremna je za produkcijsko korištenje. Verzije iza ove ce ovisiti o naknadnim izmjenama Zakona i/ili Tehnicke specifikacije, odnosno, o eventualnim greškama u radu/zahtjevima community-a za novim feature-ima. Novosti u v2.0 su: - That assembly does not allow partially trusted callers (http://fiskalizacija.codeplex.com/workitem/699) - scheme IznosType...Simple Injector: Simple Injector v1.6.1: This patch release fixes a bug in the integration libraries that disallowed the application to start when .NET 4.5 was not installed on the machine (but only .NET 4.0). The following packages are affected: SimpleInjector.Integration.Web.dll SimpleInjector.Integration.Web.Mvc.dll SimpleInjector.Integration.Wcf.dll SimpleInjector.Extensions.LifetimeScoping.dllBootstrap Helpers: Version 1: First releasesheetengine - Isometric HTML5 JavaScript Display Engine: sheetengine v1.2.0: Main featuresOptimizations for intersectionsThe main purpose of this release was to further optimize rendering performance by skipping object intersections with other sheets. From now by default an object's sheets will only intersect its own sheets and never other static or dynamic sheets. This is the usual scenario since objects will never bump into other sheets when using collision detection. DocumentationMany of you have been asking for proper documentation, so here it goes. Check out the...MySqlBackup.NET - MySQL Backup Solution for C#, VB.NET, ASP.NET: MySqlBackup.NET 1.5.5 beta: Fix Bug: max_allowed_packet is modified to 1GB, but does not take effect in import & export process. This bug is fixed by re-initialize the MySqlConnection. Modified max_allowed_packet will only take effect on new connection, not on current connection.DirectX Tool Kit: December 11, 2012: December 11, 2012 Ex versions of DDSTextureLoader and WICTextureLoader Removed use of ATL's CComPtr in favor of WRL's ComPtr for all platforms to support VS Express editions Updated VS 2010 project for official 'property sheet' integration for Windows 8.0 SDK Minor fix to CommonStates for Feature Level 9.1 Tweaked AlphaTestEffect.cpp to work around ARM NEON compiler codegen bug Added dxguid.lib as a default library for Debug builds to resolve GUID link issuesDirectXTex texture processing library: December 2012: December 11, 2012 Ex versions of CreateTexture, CreateShaderResourceView, DDSTextureLoader and WICTextureLoader Fixed BC2 and BC3 decompression issue for unusual color encoding case Converted annotation to SAL2 for improved VS 2012 /analyze experience Updated DirectXTex, DDSView, and Texconv with VS 2010 + Windows 8.0 SDK project using official 'property sheets'ArcGIS Editor for OpenStreetMap: ArcGIS Editor for OSM 2.1 Final for 10.1: We are proud to announce the release of ArcGIS Editor for OpenStreetMap version 2.1. This download is compatible with ArcGIS 10.1, and includes setups for the Desktop Component, Desktop Component when 64 bit Background Geoprocessing is installed, and the Server Component. Important: if you already have ArcGIS Editor for OSM installed but want to install this new version, you will need to uninstall your previous version and then install this one. This release includes support for the ArcGIS 1...Ad Rotator for Windows & Windows Phone: AdRotator v1.3 Silverlight: Note now also available via NuGet for both WP7 and WP8 v 1.3 Changelog: *Updated Ad Providers to Latest releases, inc: - Inneractive (new Nokia release) - Updated WP Smaato - MS Ad SDK Changed Caching strategy to always grab from network unless unavailable Pubcenter (Suspend/Resume) feature added Pubcenter "Active" fix option Cleaned up some threaded calls Other minor fixes For usage details check out the following tutorial blog post - http://bit.ly/S5CD4T *Note Included bin...SharpCompress - a fully native C# library for RAR, 7Zip, Zip, Tar, GZip, BZip2: SharpCompress 0.8.2: This release just contains some fixes that have been done since the last release. Plus, this is strong named as well. I apologize for the lack of updates but my free time is less these days.Media Companion: MediaCompanion3.511b release: Two more bug fixes: - General Preferences were not getting restored - Fanart and poster image files were being locked, preventing changes to themVodigi Open Source Interactive Digital Signage: Vodigi Release 5.5: The following enhancements and fixes are included in Vodigi 5.5. Vodigi Administrator - Manage Music Files - Add Music Files to Image Slide Shows - Manage System Messages - Display System Messages to Users During Login - Ported to Visual Studio 2012 and MVC 4 - Added New Vodigi Administrator User Guide Vodigi Player - Improved Login/Schedule Startup Procedure - Startup Using Last Known Schedule when Disconnected on Startup - Improved Check for Schedule Changes - Now Every 15 Minutes - Pla...Secretary Tool: Secretary Tool v1.1.0: I'm still considering this version a beta version because, while it seems to work well for me, I haven't received any feedback and I certainly don't want anyone relying solely on this tool for calculations and such until its correct functioning is verified by someone. This version includes several bug fixes, including a rather major one with Emergency Contact Information not saving. Also, reporting is completed. There may be some tweaking to the reporting engine, but it is good enough to rel...VidCoder: 1.4.10 Beta: Added progress percent to the title bar/task bar icon. Added MPLS information to Blu-ray titles. Fixed the following display issues in Windows 8: Uncentered text in textbox controls Disabled controls not having gray text making them hard to identify as disabled Drop-down menus having hard-to distinguish white on light-blue text Added more logging to proxy disconnect issues and increased timeout on initial call to help prevent timeouts. Fixed encoding window showing the built-in pre...WPF Application Framework (WAF): WPF Application Framework (WAF) 2.5.0.400: Version 2.5.0.400 (Release): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Changelog Legend: [B] Breaking change; [O] Marked member as obsolete Update the documentation. InfoMan: Write the documentation. Other Downloads Downloads OverviewHome Access Plus+: v8.5: v8.5.1211.1240 Fixed: changed to using the thumbnailPhoto attribute instead of jpegPhoto v8.5.1208.1500 This is a point release, for the other parts of HAP+ see the v8.3 release. Fixed: #me#me issue with the Edit Profile Link Updated: 8.5.1208 release Updated: Documentation with hidden booking system feature Added: Room Drop Down to the Booking System (no control panel interface), can be Resource Specific Fixed: Recursive AD Group Membership Lookup Fixed: User.IsInRole with recursive lookup...Http Explorer: httpExplorer-1.1: httpExplorer now has the ability to connect to http server via web proxies. The proxy may be explicitly specified by hostname or IP address. Or it may be specified via the Internet Options settings of Windows. You may also specify credentials to pass to the proxy if the proxy requires them. These credentials may be NTLM or basic authentication (clear text username and password).Bee OPOA Platform: Bee OPOA Demo V1.0.001: Initial version.Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.78: Fix for issue #18924 - using -pretty option left in ///#DEBUG blocks. Fix for issue #18980 - bad += optimization caused bug in resulting code. Optimization has been removed pending further review.New ProjectsBattle of Colors: Vacation project. Summary.blockme: This is a Blog using C#, ASP.Net MVC3 & RazorCoevery for Windows Phone: Coevery for Windows Phone is a free CRM Windows Phone application developed by Nova Software which is a .NET focused software development company.DNN Flash Viewer: Simple module for displaying flash content within a DNN pane.DonablRow Line Follower Simulator: This Application helps you to find the best Algorithm for your line follower robot.ExcelMerge: Merge microsoft excel file to a single.FCMGAAI: project ini merupakan implementasi algoritma fuzzy Cmeans dengan optimasi algoritma genetikaLIRC#: LIRC# is a simple client library to allow a .NET application to interact with an LIRC server to control or be controlled by IR devices.Managed Media Aggregation: Allowing developers to aggregate media from Rtsp sources over Rtsp without degrading the source bandwidth. Agnostic of Video or Audio format. Decodes Jpeg / RTPMarket Data Server: Local database server with quotes and trade-related data associated with equity, fixed-income, financial derivatives, currency, and other investment instrumentsproject13251212: papproject13271212: paPutovanje: Android aplikacija napisana za Mtel android ligu 2Questionario dinâmico: Questionario dinâmico para fins de estudos.Rasoulian: my RepoSharepoint Blog Archive Web Part: This Web Part is an alternative of the standart SharePoint Blog Site Archives Web Part. It's based on SharePoint 2010 Blog Site Archives Web Part by Bandar AlSimpleSocket for Windows Phone: SimpleSocket for Windows Phone is a super simple to use wrap around the built in socket framework that makes using socket connections incredibly easy and fast.

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  • 12.04 kernel panic

    - by jesus
    Hello I'm having trouble with Ubuntu 12.04. I downloaded the ISO and burned it into a CD and tried to install Ubuntu, but during the installation process, I got this message Kernel panic-not syncing Attempted to kill init! pid:1,comm:init not tainted 3.2.0-23-generic-pae#36-ubunru then it says switching to console text, and it just hangs in there and nothing happens. I burned another CD with Ubuntu 10.04, but I get a different problem: Ubuntu just gets stuck at the splash screen with the 5 dots which move from red to white, and nothing happens. I was able to boot before with 10.04 but I recently upgraded my computer graphics card and power supply. please see my system specs. Gigabyte GA-M68M-S2P (rev. 2.3) GeForce 7025 Chipset Athalon II x4 640 QuadCore Radeon HD 6870 sapphire OCZ ModXStream Pro 600W Modular High Performance Power Supply 3 hard drives one is IDE and the other two SATA IDE DVD Drive If any one could help me, I'd be most appreciative. If it helps I tried the F6 option like acpi=off noapic nolapic nomodset but i still get kernel panic

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  • Handling Deployment to Multiple Environments

    - by JayGee
    How should I handle deploying web applications to multiple servers? Constraints I have a dev, test and prod environment. No build server is available. Developers can't deploy to prod. The people that do deploy to prod copy files from test to prod. They don't have VS installed. Currently The way it's handled is using web.config transform. However, to deploy to prod involves putting prod code on the test server where it's copied over. Problem Sometimes simple mistakes are made, such as forgetting to change test back to the right environment after deployment. Or the test config gets moved to prod instead of the prod config. Solution So the question is, what is the best way to prevent mistakes from happening? My first thought is let the app determine which server it's on at runtime and use the appropriate settings/connection strings/etc... However, the server names could change in the not too distant future. So if multiple apps are hard coded, that would mean updating all of them. The easiest way to handle that situation would be to place a DLL in the GAC that determines the environment. Are there any drawbacks or possible complications that this would cause? Or is there a better solution to the problem than this?

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  • OSB and Ubuntu 10.04 - Too Many Open Files

    - by jeff.x.davies
    When installing the latest Oracle Service Bus (11gR1PS3) onto my Ubuntu 10.04 system, the Eclipse IDE was complaining about there being too many open files. The Oracle Service Bus and the Oracle Enterprise Pack for Eclipse (aka OEPE) do make use of ALOT of files. By default, Ubuntu will restrict each user to 1024 open files. A much more realistic number for OSB development is 4096. Changing the file limit in Ubuntu is fairly simple (if arcane). You will need to modify two different files and then restart your server. First, you need to modify the limits.conf file as the root user. Open a terminal window and enter the following command: sudo gedit /etc/security/limits.conf Add the following 2 lines to the file. The asterisk simply means that the rule will apply to all users. * soft nofile 4096 * hard nofile 4096 Save your changes and close gedit. The second file to change is the common-session file. Use the following command: sudo gedit /etc/pam.d/common-session Add the following line: session required pam_limits.so Save the file and exit gedit. Restart your machine. You shouldn't have any more problems with too many open files anymore.

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  • NVIDIA error "fallen off the bus"

    - by yurividal
    i have been having a Serious Issue with my LG notebook and its Nvidia Geforce 310M GPU. It usualy (99% of the time) happens when i leave the computer idle for a while, but it has also happened sometimes while i was using the PC. Suddenly, (usualy when computer is idle) the screen goes black, and the pc freezes completely on the black screen. (not even ping responses). The only sollution is to Hard Reset the machine. When analizing the syslog, i see the following error: Sep 18 20:58:08 yuri-notebook kernel: [ 1936.510073] NVRM: GPU at 0000:01:00.0 has fallen off the bus. Sep 18 20:58:08 yuri-notebook kernel: [ 1936.510087] NVRM: GPU at 0000:01:00.0 has fallen off the bus. Sep 18 20:58:08 yuri-notebook kernel: [ 1936.510157] delay: estimated 354, actual 1 Sep 18 20:58:08 yuri-notebook kernel: [ 1936.510173] delay: estimated 353, actual 0 I have already tryed different versions of the Nvidia Drivers, and also tryed removing each of my 2 DDR3 memories. The problem does not seem to be hardware, because when i boot into windows 7, it works normaly, for days. I am desperate with this problem, because it makes my Ubuntu practicaly unusable. Thanks in advance, Yuri

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  • Bad DMA/do_IRQ errors on suspend/resume, with occasional freezing

    - by Steve Kroon
    Every time I suspend or resume my laptop (Dell Latitude E6520, bought this year), I get 2 messages of the form displayed on the console just before shutting down/starting up: [ 407.107610] ehci_hcd 0000:00:1d.0: dma_pool_free buffer-128, f6f18000/36f18000 (bad dma) On occasion, I get a message of the form: [ 3753.979066] do_IRQ: 0.177 No irq handler for vector (irq -1) On occasion, my machine freezes with a flashing Caps Lock button when suspending, after which I need to do a hard shutdown. This never happened before the messages started appearing (a while back), and I think it never happens without a do_IRQ message appearing (although I'm not sure about that). [There's nothing in the owner's manual on a flashing Caps Lock button; apparently it may be a kernel panic if the scroll lock also flashes, but the laptop doesn't have a scroll lock light, and there's no message on the console saying kernel panic.] Are these bad DMA/do IRQ messages serious, and what can I do to investigate/troubleshoot them and the freezing? Edit: I've also now received the following error messages a few times: [246943.023908] JBD: I/O error detected when updating journal superblock for sdb1. [246943.023958] Buffer I/O error on device sdb1, logical block 0 [246943.023996] EXT3-fs (sdb1): I/O error while writing superblock Edit: Output of dmesg at http://pastebin.com/ra7MTQEj ; contents of /var/log/kern.log at http://pastebin.com/i6jf0Md9 Edit: the output of some smartctl (-a, -x, --log=error, --log=xerror) instructions is available at http://paste.ubuntu.com/1088488/ . Edit (31/8/2012): Output of dmesg|grep -i ehci available at http://paste.ubuntu.com/1177246/ .

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  • How can I make sense of the word "Functor" from a semantic standpoint?

    - by guillaume31
    When facing new programming jargon words, I first try to reason about them from an semantic and etymological standpoint when possible (that is, when they aren't obscure acronyms). For instance, you can get the beginning of a hint of what things like Polymorphism or even Monad are about with the help of a little Greek/Latin. At the very least, once you've learned the concept, the word itself appears to go along with it well. I guess that's part of why we name things names, to make mental representations and associations more fluent. I found Functor to be a tougher nut to crack. Not so much the C++ meaning -- an object that acts (-or) as a function (funct-), but the various functional meanings (in ML, Haskell) definitely left me puzzled. From the (mathematics) Functor Wikipedia article, it seems the word was borrowed from linguistics. I think I get what a "function word" or "functor" means in that context - a word that "makes function" as opposed to a word that "makes sense". But I can't really relate that to the notion of Functor in category theory, let alone functional programming. I imagined a Functor to be something that creates functions, or behaves like a function, or short for "functional constructor", but none of those seems to fit... How do experienced functional programmers reason about this ? Do they just need any label to put in front of a concept and be fine with it ? Generally speaking, isn't it partly why advanced functional programming is hard to grasp for mere mortals compared to, say, OO -- very abstract in that you can't relate it to anything familiar ? Note that I don't need a definition of Functor, only an explanation that would allow me to relate it to something more tangible, if there is any.

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  • Finding direction of travel in a world with wrapped edges

    - by crazy
    I need to find the shortest distance direction from one point in my 2D world to another point where the edges are wrapped (like asteroids etc). I know how to find the shortest distance but am struggling to find which direction it's in. The shortest distance is given by: int rows = MapY; int cols = MapX; int d1 = abs(S.Y - T.Y); int d2 = abs(S.X - T.X); int dr = min(d1, rows-d1); int dc = min(d2, cols-d2); double dist = sqrt((double)(dr*dr + dc*dc)); Example of the world : : T : :--------------:--------- : : : S : : : : : : T : : : :--------------: In the diagram the edges are shown with : and -. I've shown a wrapped repeat of the world at the top right too. I want to find the direction in degrees from S to T. So the shortest distance is to the top right repeat of T. but how do I calculate the direction in degreed from S to the repeated T in the top right? I know the positions of both S and T but I suppose I need to find the position of the repeated T however there more than 1. The worlds coordinates system starts at 0,0 at the top left and 0 degrees for the direction could start at West. It seems like this shouldn’t be too hard but I haven’t been able to work out a solution. I hope somone can help? Any websites would be appreciated.

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  • The Stub Proto: Not Just For Stub Objects Anymore

    - by user9154181
    One of the great pleasures of programming is to invent something for a narrow purpose, and then to realize that it is a general solution to a broader problem. In hindsight, these things seem perfectly natural and obvious. The stub proto area used to build the core Solaris consolidation has turned out to be one of those things. As discussed in an earlier article, the stub proto area was invented as part of the effort to use stub objects to build the core ON consolidation. Its purpose was merely as a place to hold stub objects. However, we keep finding other uses for it. It turns out that the stub proto should be more properly thought of as an auxiliary place to put things that we would like to put into the proto to help us build the product, but which we do not wish to package or deliver to the end user. Stub objects are one example, but private lint libraries, header files, archives, and relocatable objects, are all examples of things that might profitably go into the stub proto. Without a stub proto, these items were handled in a variety of ad hoc ways: If one part of the workspace needed private header files, libraries, or other such items, it might modify its Makefile to reach up and over to the place in the workspace where those things live and use them from there. There are several problems with this: Each component invents its own approach, meaning that programmers maintaining the system have to invest extra effort to understand what things mean. In the past, this has created makefile ghettos in which only the person who wrote the makefiles feels confident to modify them, while everyone else ignores them. This causes many difficulties and benefits no one. These interdependencies are not obvious to the make, utility, and can lead to races. They are not obvious to the human reader, who may therefore not realize that they exist, and break them. Our policy in ON is not to deliver files into the proto unless those files are intended to be packaged and delivered to the end user. However, sometimes non-shipping files were copied into the proto anyway, causing a different set of problems: It requires a long list of exceptions to silence our normal unused proto item error checking. In the past, we have accidentally shipped files that we did not intend to deliver to the end user. Mixing cruft with valuable items makes it hard to discern which is which. The stub proto area offers a convenient and robust solution. Files needed to build the workspace that are not delivered to the end user can instead be installed into the stub proto. No special exceptions or custom make rules are needed, and the intent is always clear. We are already accessing some private lint libraries and compilation symlinks in this manner. Ultimately, I'd like to see all of the files in the proto that have a packaging exception delivered to the stub proto instead, and for the elimination of all existing special case makefile rules. This would include shared objects, header files, and lint libraries. I don't expect this to happen overnight — it will be a long term case by case project, but the overall trend is clear. The Stub Proto, -z assert_deflib, And The End Of Accidental System Object Linking We recently used the stub proto to solve an annoying build issue that goes back to the earliest days of Solaris: How to ensure that we're linking to the OS bits we're building instead of to those from the running system. The Solaris product is made up of objects and files from a number of different consolidations, each of which is built separately from the others from an independent code base called a gate. The core Solaris OS consolidation is ON, which stands for "Operating System and Networking". You will frequently also see ON called the OSnet. There are consolidations for X11 graphics, the desktop environment, open source utilities, compilers and development tools, and many others. The collection of consolidations that make up Solaris is known as the "Wad Of Stuff", usually referred to simply as the WOS. None of these consolidations is self contained. Even the core ON consolidation has some dependencies on libraries that come from other consolidations. The build server used to build the OSnet must be running a relatively recent version of Solaris, which means that its objects will be very similar to the new ones being built. However, it is necessarily true that the build system objects will always be a little behind, and that incompatible differences may exist. The objects built by the OSnet link to other objects. Some of these dependencies come from the OSnet, while others come from other consolidations. The objects from other consolidations are provided by the standard library directories on the build system (/lib, /usr/lib). The objects from the OSnet itself are supposed to come from the proto areas in the workspace, and not from the build server. In order to achieve this, we make use of the -L command line option to the link-editor. The link-editor finds dependencies by looking in the directories specified by the caller using the -L command line option. If the desired dependency is not found in one of these locations, ld will then fall back to looking at the default locations (/lib, /usr/lib). In order to use OSnet objects from the workspace instead of the system, while still accessing non-OSnet objects from the system, our Makefiles set -L link-editor options that point at the workspace proto areas. In general, this works well and dependencies are found in the right places. However, there have always been failures: Building objects in the wrong order might mean that an OSnet dependency hasn't been built before an object that needs it. If so, the dependency will not be seen in the proto, and the link-editor will silently fall back to the one on the build server. Errors in the makefiles can wipe out the -L options that our top level makefiles establish to cause ld to look at the workspace proto first. In this case, all objects will be found on the build server. These failures were rarely if ever caught. As I mentioned earlier, the objects on the build server are generally quite close to the objects built in the workspace. If they offer compatible linking interfaces, then the objects that link to them will behave properly, and no issue will ever be seen. However, if they do not offer compatible linking interfaces, the failure modes can be puzzling and hard to pin down. Either way, there won't be a compile-time warning or error. The advent of the stub proto eliminated the first type of failure. With stub objects, there is no dependency ordering, and the necessary stub object dependency will always be in place for any OSnet object that needs it. However, makefile errors do still occur, and so, the second form of error was still possible. While working on the stub object project, we realized that the stub proto was also the key to solving the second form of failure caused by makefile errors: Due to the way we set the -L options to point at our workspace proto areas, any valid object from the OSnet should be found via a path specified by -L, and not from the default locations (/lib, /usr/lib). Any OSnet object found via the default locations means that we've linked to the build server, which is an error we'd like to catch. Non-OSnet objects don't exist in the proto areas, and so are found via the default paths. However, if we were to create a symlink in the stub proto pointing at each non-OSnet dependency that we require, then the non-OSnet objects would also be found via the paths specified by -L, and not from the link-editor defaults. Given the above, we should not find any dependency objects from the link-editor defaults. Any dependency found via the link-editor defaults means that we have a Makefile error, and that we are linking to the build server inappropriately. All we need to make use of this fact is a linker option to produce a warning when it happens. Although warnings are nice, we in the OSnet have a zero tolerance policy for build noise. The -z fatal-warnings option that was recently introduced with -z guidance can be used to turn the warnings into fatal build errors, forcing the programmer to fix them. This was too easy to resist. I integrated 7021198 ld option to warn when link accesses a library via default path PSARC/2011/068 ld -z assert-deflib option into snv_161 (February 2011), shortly after the stub proto was introduced into ON. This putback introduced the -z assert-deflib option to the link-editor: -z assert-deflib=[libname] Enables warning messages for libraries specified with the -l command line option that are found by examining the default search paths provided by the link-editor. If a libname value is provided, the default library warning feature is enabled, and the specified library is added to a list of libraries for which no warnings will be issued. Multiple -z assert-deflib options can be specified in order to specify multiple libraries for which warnings should not be issued. The libname value should be the name of the library file, as found by the link-editor, without any path components. For example, the following enables default library warnings, and excludes the standard C library. ld ... -z assert-deflib=libc.so ... -z assert-deflib is a specialized option, primarily of interest in build environments where multiple objects with the same name exist and tight control over the library used is required. If is not intended for general use. Note that the definition of -z assert-deflib allows for exceptions to be specified as arguments to the option. In general, the idea of using a symlink from the stub proto is superior because it does not clutter up the link command with a long list of objects. When building the OSnet, we usually use the plain from of -z deflib, and make symlinks for the non-OSnet dependencies. The exception to this are dependencies supplied by the compiler itself, which are usually found at whatever arbitrary location the compiler happens to be installed at. To handle these special cases, the command line version works better. Following the integration of the link-editor change, I made use of -z assert-deflib in OSnet builds with 7021896 Prevent OSnet from accidentally linking to build system which integrated into snv_162 (March 2011). Turning on -z assert-deflib exposed between 10 and 20 existing errors in our Makefiles, which were all fixed in the same putback. The errors we found in our Makefiles underscore how difficult they can be prevent without an automatic system in place to catch them. Conclusions The stub proto is proving to be a generally useful construct for ON builds that goes beyond serving as a place to hold stub objects. Although invented to hold stub objects, it has already allowed us to simplify a number of previously difficult situations in our makefiles and builds. I expect that we'll find uses for it beyond those described here as we go forward.

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  • Where is the line drawn with domain names which include a trademark?

    - by Thomas Clayson
    A search on google for "iphone developer" turns up loads of websites which have "iphone" in them, a trademarked name by Apple. So I'm led to believe that having a domain such as iphonedeveloper.com is ok? Well, you're still using Apple's trademark, but it would be hard to brand yourself otherwise. You're an IPHONE DEVELOPER... right? Well, what if I want to provide a website where users pay to get a list of the best offers from Ebay? I might have a domain like ebaydeals.com (I don't... i'm just speculating!). Now I've heard that places like Ebay are really hot on the trigger and fire out emails to people who register domains like that straight away. But whats the difference? In both cases I'm making money from the trademark, effectively, so is it just down to how lenient the company who owns the trademark is? Or are there rules? Is there a specific "line" you don't cross? Thanks

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  • EBS Seed Data Comparison Reports Now Available

    - by Steven Chan (Oracle Development)
    Earlier this year we released a reporting tool that reports on the differences in E-Business Suite database objects between one release and another.  That's a very useful reference, but EBS defaults are delivered as seed data within the database objects themselves. What about the differences in this seed data between one release and another? I'm pleased to announce the availability of a new tool that provides comparison reports of E-Business Suite seed data between EBS 11.5.10.2, 12.0.4, 12.0.6, 12.1.1, and 12.1.3.  This new tool complements the information in the data model comparison tool.  You can download the new seed data comparison tool here: EBS ATG Seed Data Comparison Report (Note 1327399.1) The EBS ATG Seed Data Comparison Report provides report on the changes between different EBS releases based upon the seed data changes delivered by the product data loader files (.ldt extension) based on EBS ATG loader control (.lct extension) files.  You can use this new tool to report on the differences in the following types of seed data: Concurrent Program definitions Descriptive Flexfield entity definitions Application Object Library profile option definitions Application Object Library (AOL) key flexfield, function, lookups, value set definitions Application Object Library (AOL) menu and responsibility definitions Application Object Library messages Application Object Library request set definitions Application Object Library printer styles definitions Report Manager / WebADI component and integrator entity definitions Business Intelligence Publisher (BI Publisher) entity definitions BIS Request Set Generator entity definitions ... and more Your feedback is welcomeThis new tool was produced by our hard-working EBS Release Management team, and they're actively seeking your feedback.  Please feel free to share your experiences with it by posting a comment here.  You can also request enhancements to this tool via the distribution list address included in Note 1327399.1.Related Articles Oracle E-Business Suite Release 12.1.3 Now Available New Whitepaper: Upgrading EBS 11i Forms + OA Framework Personalizations to EBS 12 EBS 12.0 Minimum Requirements for Extended Support Finalized Five Key Resources for Upgrading to E-Business Suite Release 12 E-Business Suite Release 12.1.1 Consolidated Upgrade Patch 1 Now Available New Whitepaper: Planning Your E-Business Suite Upgrade from Release 11i to 12.1

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  • Reboot failure after upgrade from 8.04 LTS to 10.04 LTS

    - by Alan Fietz
    I bought our computer from Freegeeks with Ubuntu 8.04 installed. I upgraded from Ubuntu 8.04 to 10.04 on Thursday November 10. I have an ASUS P4P800SE with dual Intel P4@3GHZ. Installation messages were: - Error loading Nautilus config info - Replaced customied /etc/login.defs - Replaced customized /etc/dhcp3/dhclient.conf - 189 packages removed - WARNING: Failed to read mirror file When I rebooted, the usual ASUS screen appeared, then "Loading GRUB" then "starting Up..." then "starting Up..." again then a blank screen (the moniter went dormant). I rebooted, started GRUB and selected: version 10.04.3 LTS kernel 2.6.32-35 generic I got the same results. I rebooted, started GRUB and selected: kernel 2.6.24-29 generic Here's what was displayed: udevd [875]: error getting socket: Invalid argument libudev:udev_monitor_new_from_netlink: error getting socket: Invalid argument Segmentation fault **Gave up waiting for root device** Common problems - Boot args (cat/proc/cmdline) - Check root delay - check root - Missing modules (cat/pro/modules; **Alert! /dev/disk/by_vvid/c59c6361 etc... does not exist. Dropping to a shell.** Then Busybox v1.13.3 started with the following prompt (?) (initramfs) _ But my typing did not appear on the screen. It appears the hard drive cannot be found. Any suggestion on how to remedy this? Thank you.

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  • Tinkerforge Rotation/LCD & JavaFX Plans

    - by Geertjan
    The first time I integrated two Tinkerforge bricklets, the day before yesterday, was pretty cool: import com.tinkerforge.BrickMaster; import com.tinkerforge.BrickletLCD20x4; import com.tinkerforge.BrickletRotaryPoti; import com.tinkerforge.IPConnection; import java.util.Calendar; public class TFConnectionDemo { private static final String HOST = "localhost"; private static final int PORT = 4223; private static final String MASTERBRICKUID = "somethingabc"; private static final String LCDUID = "somethingabc"; private static final String ROTIUID = "somethingabc"; private static IPConnection ipc; private static BrickMaster master = new BrickMaster(MASTERBRICKUID); private static BrickletLCD20x4 lcd = new BrickletLCD20x4(LCDUID); private static BrickletRotaryPoti poti = new BrickletRotaryPoti(ROTIUID); public static void main(String[] args) { try { ipc = new IPConnection(HOST, PORT); ipc.addDevice(master); ipc.addDevice(lcd); ipc.addDevice(poti); poti.setPositionCallbackPeriod(50); poti.addListener(new BrickletRotaryPoti.PositionListener() { @Override public void position(short position) { lcd.clearDisplay(); Calendar cal = Calendar.getInstance(); lcd.writeLine((short) 0, (short) 0, cal.getTime().toString()); lcd.writeLine((short) 1, (short) 0, "Rotation: " + position); } }); } catch (Exception e) { } } } The result is that the display text in the LCD bricklet changes while I turn the rotation bricklet: Now imagine that you have some JavaFX charts and, while you turn the rotation bricklet (i.e., the dial thing that I'm turning above), the values of the charts change. That would be pretty cool because you'd be able to animate the JavaFX charts by rotating an object externally, i.e., without even touching the keyboard. That would be pretty cool to see and shouldn't be hard to implement.

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  • How or why would this mechanic (not) work to bring game balance to a singleplayer RPG? [closed]

    - by 0xFFF1
    Mechanic details The player, the monsters, and the merchants act as three separate parties. The player needs to beat up monsters for exp points and resources to sell and to buy potions from merchants to continue to fight. The monsters need healing and reviving to survive (also bought from merchants) and the merchants need potion ingredients from the player and the monsters to make potions to sell. These potions are only able to be processed in such bulk by merchants thus their potions would be cheaper than making them yourself. Only the monsters can farm ingredients in bulk. Only the player is or has to be overly aggressive (in bulk). Monsters can farm and produce "Level up candies" that do the work of exp. they are eaten right away after they are made and are never stockpiled or held for fear of the player and merchants who want to sell to the player. The monsters will defend themselves. Reviving is very expensive. The merchants can be found either with a concerned expression or a grinning expression based on how much profit they are making compared to their morale standing. The economies of each monster town and merchant city are distinct but interconnected. Magic Swords are worth a lot. So what I need to know is what concerns would there be to design a game around this mechanic and/or design this mechanic around a developing game. which would fare better? Is game balance an issue here? (how strong the monsters get or how quickly they die off based on the player's input into the system), Or is game balance solely in the hands of the player? (he decides if he overkills monsters or get underleveled.) What do I need to think about to make sure it isn't too easy or too hard to swing the amount/strength of monsters compared to the player and the amount of profit the merchants get vs the player. Would indicating how out of whack things are getting in game help with this?

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  • How to popularize Nemerle (or another programming language)?

    - by keykeeper
    Any .NET developer who is interested in different programming languages knows that F# is the most popular functional language for the .NET platform nowadays. The only fact describing the popularity of F# is the great support of Microsoft. But we are not limited with F# at all. There are some other functional languages on the .NET platform. I'm very disappointed with the fact that Nemerle isn't well-known. It's an awesome language which supports three paradigms: object-oriented, functional and meta- programming. I won't try to explain why I like it so much. The problem is that I can't use it at work. I think that only really brave companies can rely on Nemerle. It's almost unknown, that's why it's hard to find new developers for the project. Noone wants to make a first step with Nemerle if it can influence the budget what is reasonable. So, here is a question: what can I do to make Nemerle more popular? Here are my first ideas: implement open-source projects using Nemerle; make presentations on different conferences; write articles.

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  • What happened to the Journal of Game Development?

    - by Ricket
    The lengthy mission statement from its website states: The lack of game-specific research has prevented many in the academic community from embracing game development as a serious field of study. The Journal of Game Development (JOGD), however, provides a much-needed, peer-reviewed, medium of communication and the raison d'etre for serious academic research focused solely on game-related issues. The JOGD provides the vehicle for disseminating research and findings indigenous to the game development industry. It is an outlet for peer-reviewed research that will help validate the work and garner acceptance for the study of game development by the academic community. JOGD will serve both the game development industry and academic community by presenting leading-edge, original research, and theoretical underpinnings that detail the most recent findings in related academic disciplines, hardware, software, and technology that will directly affect the way games are conceived, developed, produced, and delivered. The Journal of Game Development was established in 2003. It's hard to find any information about the issues but at four issues per year, I estimate the last issue was distributed sometime in 2005 or 2006. It had a good editorial board of college professors and a founding editor from Ubisoft. The list of articles looks good. The price was reasonable. So what happened to it? Its website recently went down but you can see the last Archive.org version. The editor-in-chief is a professor at my school so I intend to ask him in person in a week or two, but I thought I'd see what you might be able to dig up about it first. Of course I will be sure to add an answer with his official word on the matter at that time.

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  • Doing powerups in a component-based system

    - by deft_code
    I'm just starting really getting my head around component based design. I don't know what the "right" way to do this is. Here's the scenario. The player can equip a shield. The the shield is drawn as bubble around the player, it has a separate collision shape, and reduces the damage the player receives from area effects. How is such a shield architected in a component based game? Where I get confused is that the shield obviously has three components associated with it. Damage reduction / filtering A sprite A collider. To make it worse different shield variations could have even more behaviors, all of which could be components: boost player maximum health health regen projectile deflection etc Am I overthinking this? Should the shield just be a super component? I really think this is wrong answer. So if you think this is the way to go please explain. Should the shield be its own entity that tracks the location of the player? That might make it hard to implement the damage filtering. It also kinda blurs the lines between attached components and entities. Should the shield be a component that houses other components? I've never seen or heard of anything like this, but maybe it's common and I'm just not deep enough yet. Should the shield just be a set of components that get added to the player? Possibly with an extra component to manage the others, e.g. so they can all be removed as a group. (accidentally leave behind the damage reduction component, now that would be fun). Something else that's obvious to someone with more component experience?

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  • Use Those Schemas, People!

    - by BuckWoody
    Database Schemas are just containers – they aren’t users or anything else – think of a sub-directory on the hard drive. In early versions of SQL Server we “hid” schemas, placing all objects under “dbo”, which gave the erroneous perception that Schemas are users. In SQL Server 2005, we “un-hid” or re-introduced schemas within the database. Users can have a default schema (a place where their new objects go), you can add new schemas and transfer objects between them, and they have many other benefits. But I still see a lot of applications, developed by shops I know as well as vendors, that don’t make use of a Schema. Everything is piled under dbo. I completely understand this – since permissions can be granted to a schema, they feel a lot like a user, so it’s just easier not to worry about both users and schemas when you create a database. But if you’ll use them properly you can make your application more understandable and portable. You should at least take a few minutes and read more about them – you owe it to your users: http://msdn.microsoft.com/en-us/library/ms190387.aspx Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • Doing powerups in a component-based system

    - by deft_code
    I'm just starting really getting my head around component based design. I don't know what the "right" way to do this is. Here's the scenario. The player can equip a shield. The the shield is drawn as bubble around the player, it has a separate collision shape, and reduces the damage the player receives from area effects. How is such a shield architected in a component based game? Where I get confused is that the shield obviously has three components associated with it. Damage reduction / filtering A sprite A collider. To make it worse different shield variations could have even more behaviors, all of which could be components: boost player maximum health health regen projectile deflection etc Am I overthinking this? Should the shield just be a super component? I really think this is wrong answer. So if you think this is the way to go please explain. Should the shield be its own entity that tracks the location of the player? That might make it hard to implement the damage filtering. It also kinda blurs the lines between attached components and entities. Should the shield be a component that houses other components? I've never seen or heard of anything like this, but maybe it's common and I'm just not deep enough yet. Should the shield just be a set of components that get added to the player? Possibly with an extra component to manage the others, e.g. so they can all be removed as a group. (accidentally leave behind the damage reduction component, now that would be fun). Something else that's obvious to someone with more component experience?

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  • ArchBeat Link-o-Rama for 2012-06-20

    - by Bob Rhubart
    New book: Oracle WebLogic Server 12c: First Look Congratulations to Michel Schildmeijer on the publication of his new book. Call for Nominations: Oracle Fusion Middleware Innovation Awards 2012 - Win a free pass to #OOW12 These awards honor customers for their cutting-edge solutions using Oracle Fusion Middleware. Either a customer, their partner, or an Oracle representative can submit the nomination form on behalf of the customer. Submission deadline: July 17. Winners receive a free pass to Oracle OpenWorld 2012 in San Francisco. ODTUG Kscope12 - June 24-28 - San Antonio, TX San Antonio, TX, June 24-28, 2012 Kscope12, sponsored by ODTUG, is your home for Application Express, BI and Oracle EPM, Database Development, Fusion Middleware, and MySQL training by the best of the best! Eclipse and Oracle Fusion Development - Free Virtual Event, July 10th Get more out of Eclipse with these useful resources. How to Create Multiple Internal Repositories for Oracle Solaris 11 | Albert White Albert White shows you how to create and manage internal repositories for release, development, and support versions of Solaris 11. Social Technology and the Potential for Organic Business Networks | Michael Fauscette "An organic business network driven company is the antithesis of a hierarchical, rigid, reactive, process-constrained, and siloed organization." Cloud Bursting between AWS and Rackspace | High Scalability Nati Shalom explains "cloud bursting," an interesting hybrid cloud model. Born-again cloud advocates finally see the light | David Linthicum "I can't help but wish that we keep an open mind about the next technology evolution when it begins and get religion earlier," says Linthicum. How to know that a method was run, when you didn’t write that method | RedStack Middleware A-Team blogger Mark Nelson shares a useful tip for those working with ADF. Thought for the Day "There does not now, nor will there ever exist, a programming language in which it is the least bit hard to write bad programs." — L. Flon Source: SoftwareQuotes.com

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