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  • Are memory leaks ever ok?

    - by Imbue
    Is it ever acceptable to have a memory leak in your C or C++ application? What if you allocate some memory and use it until the very last line of code in your application (for example, a global object's deconstructor)? As long as the memory consumption doesn't grow over time, is it OK to trust the OS to free your memory for you when your application terminates (on Windows, Mac, and Linux)? Would you even consider this a real memory leak if the memory was being used continuously until it was freed by the OS. What if a third party library forced this situation on you? Would refuse to use that third party library no matter how great it otherwise might be? I only see one practical disadvantage, and that is that these benign leaks will show up with memory leak detection tools as false positives.

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  • slowing down a loop in a recursive function

    - by eco_bach
    I have a difficult problem with a recursive function. Essentially I need to 'slow down' a for loop within a function that repeatedly calls itself(the function); Is this possible, or do I need to somehow extract the recursive nature of the function? function callRecursiveFuncAgain(ob:Object):void{ //do recursive stuff; for (var i:int = 0; i < 4; i++) { _nextObj=foo callRecursiveFuncAgain(_nextObj); } }

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  • Why is 'using namespace std;' considered a bad practice in C++?

    - by Mana
    Okay, sorry for the simplistic question, but this has been bugging me ever since I finished high school C++ last year. I've been told by others on numerous occasions that my teacher was wrong in saying that we should have "using namespace std;" in our programs, and that std::cout and std::cin are more proper. However, they would always be vague as to why this is a bad practice. So, I'm asking now: Why is "using namespace std;" considered bad? Is it really that inefficient, or risk declaring ambiguous vars(variables that share the same name as a function in std namespace) that much? Or does this impact program performance noticeably as you get into writing larger applications? I'm sorry if this is something I should have googled to solve; I figured it would be nice to have this question on here regardless in case anyone else was wondering.

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  • where should I do the calculating stuff,PHP or Mysql?

    - by SpawnCxy
    I've been doing a lot of calculating stuff nowadays.Usually I prefer to do this job in PHP rather than Mysql though I know PHP is not good at this cuz I thought mysql may be worse.But I found some performance problem :some pages were loaded so slowly that 30 seconds' timelimit is not enough for them!So I wonder which is the better practice to do the calculations,and any princles for that?Suggestions would be appreciated.

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  • Hide Adsense on localhost

    - by collimarco
    I have a site built in Ruby On Rails which has many ads in different templates and views. It is hard to actualy remove each ad between tests and deployments. I don't know whether Google approves many impressions (even if without clicks) on localhost. How do you deal with this issue? Maybe it is a good solution to set a variable/constant available everywere to enable/disable ads easily. Do you think it is a good solution? If so, how do I declare a global variable for views?

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  • Application wide messaging... without singletons?

    - by StormianRootSolver
    So, I want to go for a more Singleton - less design in the future. However, there seem to be a lot of tasks in an application that can't be done in meaningful way without singletons. I call them "application wide services", but they also fall into the same category as the cross cutting concerns, which I usually fix via AOP. Lets take an example: I want an application wide message queue that dispatches messages to components, every component can subscribe and publish there, it's a very nice multicast thing. The message queue and dispatching system are usually a (rather short) singleton class, which is very easy to implement in, say, C#. You can even use double dispatching and utilize message type metadata and the like, it's all so easy to do, it's almost trivial. However, having singletons is not really "object oriented design" (it introduces global variables) and it makes testing harder. Do you have any ideas? I'm asking this question because I'm willing to learn more about this topic, a LOT more. :-)

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  • Code casing question for private class fields

    - by user200295
    Take the following example public class Class1{ public string Prop1{ get {return m_Prop1;} set {m_Prop1 = value; } } private string m_Prop1; // this is standard private property variable name // how do we cap this variable name? While the compiler can figure out same casing // it makes it hard to read private Class2 Class2; // we camel case the parameter public Class1(Class2 class2){ this.Class2 = class2; } } Here are my stock rules The class name is capitalized (Class1) The public properties are capitalized (Prop1) The private field tied to a public property has m_ to indicate this. My coworker prefers _ There is some debate if using m_ or _ should be used at all, as it is like Hungarian notation. Private class fields are capitalized. The part I am trying to figure out is what do I do if when the Class name of a private field matches the private field name. For example, private Class2 Class2; This is confusing. If the private field name is not the same class, for example private string Name; , there isn't much issue. Or am I thinking about the issue wrong. Should my classes and private fields be named in such a way that they don't collide?

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  • Could this be considered a well-written class (am I using OOP correctly)?

    - by Ben Dauphinee
    I have been learning OOP principals on my own for a while, and taken a few cracks at writing classes. What I really need to know now is if I am actually using what I have learned correctly, or if I could improve as far as OOP is concerned. I have chopped a massive portion of code out of a class that I have been working on for a while now, and pasted it here. To all you skilled and knowledgeable programmers here I ask: Am I doing it wrong? class acl extends genericAPI{ // -- Copied from genericAPI class protected final function sanityCheck($what, $check, $vars){ switch($check){ case 'set': if(isset($vars[$what])){return(1);}else{return(0);} break; } } // --------------------------------- protected $db = null; protected $dataQuery = null; public function __construct(Zend_Db_Adapter_Abstract $db, $config = array()){ $this->db = $db; if(!empty($config)){$this->config = $config;} } protected function _buildQuery($selectType = null, $vars = array()){ // Removed switches for simplicity sake $this->dataQuery = $this->db->select( )->from( $this->config['table_users'], array('tf' => '(CASE WHEN count(*) > 0 THEN 1 ELSE 0 END)') )->where( $this->config['uidcol'] . ' = ?', $vars['uid'] ); } protected function _sanityRun_acl($sanitycheck, &$vars){ switch($sanitycheck){ case 'uid_set': if(!$this->sanityCheck('uid', 'set', $vars)){ throw new Exception(ERR_ACL_NOUID); } $vars['uid'] = settype($vars['uid'], 'integer'); break; } } private function user($action = null, $vars = array()){ switch($action){ case 'exists': $this->_sanityRun_acl('uid_set', $vars); $this->_buildQuery('user_exists_idcheck', $vars); return($this->db->fetchOne($this->dataQuery->__toString())); break; } } public function user_exists($uid){ return($this->user('exists', array('uid' => $uid))); } } $return = $acl_test->user_exists(1);

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  • How to deal with multiple screensizes + dynamic controls in Android?

    - by chobo2
    Hi I am learning how to program on Android phone. However I am unsure how to make my application work for the different screen sizes and resolutions. I read the tutorial on the android site and still unsure how to do it. First I know there are different files so could make a layout for each of the sizes but my problem is most of the screen needs to be dynamically created so there would not be much to put in these files. So I am not sure how to android to re size dynamic controls based on the screen size. I have also read it is bad practice to make controls in anything but the xml file as it separates view logic and programming logic. However they never talk about if you need to make these controls dynamically what you should do. So is there some other way to do it that is considered good practice?

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  • Do I need to perform a commit after a rebase?

    - by Benjol
    I've just rebased a feature branch onto another feature branch (in preparation for rebasing everything to the head of my master), and it involved quite a few tricky merge resolutions. Is the rebase automatically saved as a commit somewhere? Just where do those modifications live? I can't see anything in gitk, or git log --oneline. (Same question for when I merge back my branch after rebasing.)

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  • How to write this in better way?

    - by dario
    Hi all. Let's look at this code: IList<IHouseAnnouncement> list = new List<IHouseAnnouncement>(); var table = adapter.GetData(); //get data from repository object -> DataTable if (table.Rows.Count >= 1) { for (int i = 0; i < table.Rows.Count-1; i++) { var anno = new HouseAnnouncement(); anno.Area = float.Parse(table.Rows[i][table.powierzchniaColumn].ToString()); anno.City = table.Rows[i][table.miastoColumn].ToString(); list.Add(anno); } } return list; Is it better way to write this in less code and better fashion (must be :-) )? Maybe using labda (but let mi know how)? Thanks in advance!

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  • Oracle: How can I know a table is getting populated?

    - by Tami
    Hi, I'm in charge of an oracle db where we don't have any documentation (at all). And at the moment I need to know HOW a table is getting populated. Ideally, I'd like to know from which procedure, trigger, whatever... this table gets its data from. Any idea would be much appreciated. Thanks.

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  • Mandatory method documentation

    - by Sjoerd
    On my previous job, providing all methods with javadoc was mandatory, which resulted in things like this: /** * Sets the Frobber. * * @param frobber The frobber */ public setFrobber(Frobber frobber) { ... } As you can see, the documentation adds little to the code, but takes up space and work. Should documenting all methods be mandatory or optional? Is there a rule for which methods to document? What are pros and cons of requiring every method to be documented?

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  • how to organize classes in ruby if they are literal subclasses

    - by RetroNoodle
    I know that title didn't make sense, Im sorry! Its hard to word what I am trying to ask. I had trouble googling it for the same reason. So this isn't even Ruby specific, but I am working in ruby and I am new to it, so bear with me. So you have a class that is a document. Inside each document, you have sentences, and each sentence has words. Words will have properties, like "noun" or a count of how many times they are used in the document, etc. I would like each of the elements, document, sentence, word be an object. Now, if you think literally - sentences are in documents, and words are in sentences. Should this be organized literally like this as well? Like inside the document class you will define and instantiate the sentence objects, and inside the sentence class you will define and instantiate the words? Or, should everything be separate and reference each other? Like the word class would sit outside the sentence class but the sentence class would be able to instantiate and work with words? This is a basic OOP question I guess, and I suppose you could argue to do it either way. What do you guys think? Each sentence in the document could be stored in a hash of sentence objects inside the document object, and each word in the sentence could be stored in a hash of word objects inside the sentence. I dont want to code myself into a corner here, thats why I am asking, plus I have wondered this before in other situations. Thank you!

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  • Global State and Singletons Dependency injection

    - by Manu
    this is a problem i face lot of times when i am designing a new app i'll use a sample problem to explain this think i am writing simple game.so i want to hold a list of players. i have few options.. 1.use a static field in some class private static ArrayList<Player> players = new ArrayList<Integer>(); public Player getPlayer(int i){ return players.get(i); } but this a global state 2.or i can use a singleton class PlayerList{ private PlayerList instance; private PlayerList(){...} public PlayerList getInstance() { if(instance==null){ ... } return instance; } } but this is bad because it's a singleton 3.Dependency injection class Game { private PlayerList playerList; public Game(PlayerList list) { this.list = list; } public PlayerList getPlayerList() { return playerList; } } this seems good but it's not, if any object outside Game need to look at PlayerList (which is the usual case) i have to use one of the above methods to make the Game class available globally. so I just add another layer to the problem. didn't actually solve anything. what is the optimum solution ? (currently i use Singleton approach)

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  • Boost shared_ptr use_count function

    - by photo_tom
    My application problem is the following - I have a large structure foo. Because these are large and for memory management reasons, we do not wish to delete them when processing on the data is complete. We are storing them in std::vector<boost::shared_ptr<foo>>. My question is related to knowing when all processing is complete. First decision is that we do not want any of the other application code to mark a complete flag in the structure because there are multiple execution paths in the program and we cannot predict which one is the last. So in our implementation, once processing is complete, we delete all copies of boost::shared_ptr<foo>> except for the one in the vector. This will drop the reference counter in the shared_ptr to 1. Is it practical to use shared_ptr.use_count() to see if it is equal to 1 to know when all other parts of my app are done with the data. One additional reason I'm asking the question is that the boost documentation on the shared pointer shared_ptr recommends not using "use_count" for production code.

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  • How to refactor logging in C#?

    - by Jader Dias
    In my services all exposed methods have: try { // the method core is written here } catch(Exception ex) { Log.Append(ex); } It's boring and ugly to repeat it over and over again. There is any way to avoid that? There is better way to keep the service working even if exceptions occurs and keep sending the exception details to the Log class?

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  • Is it bad practice to use Reflection in Unit testing?

    - by Sebi
    During the last years I always thought that in Java, Reflection is widely used during Unit testing. Since some of the variables/methods which have to be checked are private, it is somehow necessary to read the values of them. I always thought that the Reflection API is also used for this purpose. Last week i had to test some packages and therefore write some JUnit tests. As always i used Reflection to access private fields and methods. But my supervisor who checked the code wasn't really happy with that and told me that the Reflection API wasn't meant to use for such "hacking". Instead he suggested to modifiy the visibility in the production code. Is it really bad practice to use Reflection? I can't really believe that

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  • Oracle: how to UPSERT (update or insert into a table?)

    - by Mark Harrison
    The UPSERT operation either updates or inserts a row in a table, depending if the table already has a row that matches the data: if table t has a row exists that has key X: update t set mystuff... where mykey=X else insert into t mystuff... Since Oracle doesn't have a specific UPSERT statement, what's the best way to do this?

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  • int i vs int index etc. Which one is better?

    - by Earlz
    Coming from a C background I've always used int i for generic loop variables. Of course in big nested loops or other complex things I may use a descriptive name but which one had you rather see? int i; for(i=0;i<Controls.Count;i++){ DoStuff(Controls[i]); } or int index; for(index=0;index<Controls.Count;index++){ DoStuff(Controls[index]); } In the current project I am working on there are both of these styles and index being replaced by ndx. Which one is better? Is the i variable too generic? Also what about the other C style names? i, j, k Should all of these be replaced by actual descriptive variables?

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