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  • DB management for Heroku apps

    - by zetarun
    Hi all, I'm fairly new to both Rails and Heroku but I'm seriously thinking of using it as a platform to deploy my Ruby/Rails applications. I want to use all the power of Heroku, so I prefer the "embedded" PostgreSQL managed by Heroku instead of the addon for Amazon RDS for MySQL, but I'm not so confident without the possibility to access my data in a SQL client... I know that in a well made app you have no need to access DB, but there are some situations (add rows to a config table, see data not mapped in a view, update some columns for debugging issues, performance monitoring, running queries for reporting, etc.) when this can be good... How do you solve this problem? What's you experience in a real life app powered by Heroku? Thanks!

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  • Filtering with joined tables

    - by viraptor
    I'm trying to get some query performance improved, but the generated query does not look the way I expect it to. The results are retrieved using: query = session.query(SomeModel). options(joinedload_all('foo.bar')). options(joinedload_all('foo.baz')). options(joinedload('quux.other')) What I want to do is filter on the table joined via 'first', but this way doesn't work: query = query.filter(FooModel.address == '1.2.3.4') It results in a clause like this attached to the query: WHERE foos.address = '1.2.3.4' Which doesn't do the filtering in a proper way, since the generated joins attach tables foos_1 and foos_2. If I try that query manually but change the filtering clause to: WHERE foos_1.address = '1.2.3.4' AND foos_2.address = '1.2.3.4' It works fine. The question is of course - how can I achieve this with sqlalchemy itself?

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  • Using locks inside a loop

    - by Xaqron
    // Member Variable private readonly object _syncLock = new object(); // Now inside a static method foreach (var lazyObject in plugins) { if ((string)lazyObject.Metadata["key"] = "something") { lock (_syncLock) { if (!lazyObject.IsValueCreated) lazyObject.value.DoSomething(); } return lazyObject.value; } } Here I need synchronized access per loop. There are many threads iterating this loop and based on the key they are looking for, a lazy instance is created and returned. lazyObject should not be created more that one time. Although Lazy class is for doing so and despite of the used lock, under high threading I have more than one instance created (I track this with a Interlocked.Increment on a volatile shared int and log it somewhere). The problem is I don't have access to definition of Lazy and MEF defines how the Lazy class create objects. My questions: 1) Why the lock doesn't work ? 2) Should I use an array of locks instead of one lock for performance improvement ?

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  • matrix = *((fxMatrix*)&d3dMatrix); //Evil?

    - by Xilliah
    I've been using matrix = *((fxMatrix*)&d3dMatrix); for quite a while. It worked fine until my screen turned black and received a bucket of frustration on my desk. fxMatrix contains 4 fxVectors. fxVector used to be 16 bytes, but now it was suddenly 20. This was because it inherited fxStreamable, which added the vTable. So one solution is of course just to not inherit fxStreamable, and leave a comment saying that it must always be 16 bytes and never more. Another solution would be to make conversion functions, and copy the matrix completely. This makes it more secure, but has an impact on the performance. I suppose this is the best idea. Another solution is to not convert at all, and stick to D3DXMATRIX, but this makes the engine inconsistent and I personally really dislike this idea. What is your opinion?

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  • Why is 'using namespace std;' considered a bad practice in C++?

    - by Mana
    Okay, sorry for the simplistic question, but this has been bugging me ever since I finished high school C++ last year. I've been told by others on numerous occasions that my teacher was wrong in saying that we should have "using namespace std;" in our programs, and that std::cout and std::cin are more proper. However, they would always be vague as to why this is a bad practice. So, I'm asking now: Why is "using namespace std;" considered bad? Is it really that inefficient, or risk declaring ambiguous vars(variables that share the same name as a function in std namespace) that much? Or does this impact program performance noticeably as you get into writing larger applications? I'm sorry if this is something I should have googled to solve; I figured it would be nice to have this question on here regardless in case anyone else was wondering.

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  • Which are the current/emerging desktop development technologies worth looking into?

    - by heeboir
    Greetings, With all the existing development towards web development and emerging technologies in that area, I'm left wondering; what is a state of the art way to implement desktop applications in this day and age? If you were to start a new application of considerable size from scratch what technology would you invest your efforts in (focusing on cross platform portability, decent performance and interoperability with existing standards)? I've looked into the Adobe Air platform which appears quite impressive but seems rather limited to support a large application. Would something like Java/SWT still be the sensible choice? Do things like GWT fit the bill? Thanks P.S. I'm leaving my question a bit open-ended in an effort to gather diverse answers. Surely this a subjective matter and there is no right and wrong answer.

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  • Design guidelines for cache mechanism

    - by Delashmate
    Hi All, I got assignment to write design for cache mechanism (this is work assignment, not homework), This is my first time writing a design document, Our program display images for doctors, and we want to reduce the parsing time of the images So we want to save the parsed data in advance (in files or inside database) Currently I have several design key ideas: Handle locks - each shared data structure should be handled, also files Test - add test to verify the data from the cache is equal to the data from the files To decouple the connection to the database- not to call directly to the database Cleanup mechanisem- to delete old files if the cahce directory exceed configurable threshold Support config file Support performance tool in the feature I will also add class diagram, data flow charts, and workflow What do you think I should add to the key ideas? Do you know good link to atricales about design? Thanks in advance, Dan

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  • Is there a way to ignore Cache errors in Django?

    - by Josh Smeaton
    I've just set our development Django site to use redis for a cache backend and it was all working fine. I brought down redis to see what would happen, and sure enough Django 404's due to cache backend behaviour. Either the Connection was refused, or various other errors. Is there any way to instruct Django to ignore Cache errors, and continue processing the normal way? It seems weird that caching is a performance optimization, but can bring down an entire site if it fails. I tried to write a wrapper around the backend like so: class CacheClass(redis_backend.CacheClass): """ Wraps the desired Cache, and falls back to global_settings default on init failure """ def __init__(self, server, params): try: super(CacheClass, self).__init__(server, params) except Exception: from django.core import cache as _ _.cache = _.get_cache('locmem://') But that won't work, since I'm trying to set the cache type in the call that sets the cache type. It's all a very big mess. So, is there any easy way to swallow cache errors? Or to set the default cache backend on failure?

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  • Why is this loop over mysql resultset slow? (1.4ms per cycle)

    - by pawpro
    The $res contains around 488k rows the whole loop takes 61s! that's over 1.25ms per cycle! What is taking all that time? while($row = $res->fetch_assoc()) { $clist[$row['upload_id']][$row['dialcode_id']][$row['carrier_id']]['std'] = $row['cost_std']; $clist[$row['upload_id']][$row['dialcode_id']][$row['carrier_id']]['ecn'] = $row['cost_ecn']; $clist[$row['upload_id']][$row['dialcode_id']][$row['carrier_id']]['wnd'] = $row['cost_wnd']; $dialcode_destination[$row['upload_id']][$row['carrier_id']][$row['dialcode_id']]['other_destination'] = $row['destination_id']; $dialcode_destination[$row['upload_id']][$row['carrier_id']][$row['dialcode_id']]['carrier_destination'] = $row['carrier_destination_id']; } Now resultset of 10 rows, smaller arrays and performance 30 times higher (0.041ms) not the fastest still but better. while($row = $res->fetch_assoc()) { $customer[$row['id']]['name'] = $row['name']; $customer[$row['id']]['code'] = $row['customer']; }

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  • C#. Struct design. Why 16 byte is recommended size?

    - by maxima120
    I read Cwalina book (recommendations on development and design of .NET apps). He says that good designed struct has to be less than 16 bytes in size (for performance purpose). My questions is - why exactly is this? And (more important) can I have larger struct with same efficiency if I run my .NET 3.5 (soon to be .NET 4.0) 64-bit application on i7 under Win7 x64 (is this limitation CPU / OS based)? Just to stress again - I need as efficient struct as it is possible. I try to keep it in stack all the time, the application is heavily multi-threaded and runs on sub-millisecond intervals, the current size of the struct is 64 byte.

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  • How to pass a reference to a string in JavaScript?

    - by ijjo
    Maybe a closure is my solution? Not exactly sure how to pull it off though. The code is set up like so: var globalVar = ''; var globalVar2 = ''; function func() { if (condition) func2(globalVar) else func2(globalVar2) } In func2() I cache some HTML in a main container into the appropriate global variable that I pass to it. Basically I have a main container that holds different pages depending on what tab they choose. For performance I want to cache the page into global vars so I need to know what tab is active to figure out which global var to assign the HTML to.

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  • Can Silverlight be linked with a C++ static library ?

    - by Niklaos
    Hi, I'm currently doing research to start a new project. This project will be in 2 parts a light Client (probably console) and an heavy one using silverlight. The light client must be cross-platform. However, they will both use the same Core (by the way, the core will need to use the sockets). I'd like to use C++ to build the light client but given that the core is common to both applications, it would be much appreciated if it's could be the same code. So the question is quite simple : Can Silverlight be compilated with a C++ static library ? And if it's possible, what about cross-platform issues (with moonlight) ? If it's not possible. Which language can i use to work with silverlight while being cross-platform ? Because of performance, a compilated language will be better ! Thanks for your expertise :)

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  • Java : VolatileImage slower than BufferedImage.

    - by Norswap
    I'm making a game in java and in used BufferedImages to render content to the screen. I had performance issues on low end machines where the game is supposed to run, so I switched to VolatileImage which are normally faster. Except they actually slow the whole thing down. The images are created with GraphicsConfiguration.createCompatibleVolatileImage(...) and are drawn to the screen with Graphics.drawImage(...) (follow link to see which one specifically). They are drawn upon a Canvas using double buffering. Does someone has an idea of what is going wrong here ?

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  • Using pthread condition variable with rwlock

    - by Doomsday
    Hello, I'm looking for a way to use pthread rwlock structure with conditions routines in C++. I have two questions: First: How is it possible and if we can't, why ? Second: Why current POSIX pthread have not implemented this behaviour ? To understand my purpose, I explain what will be my use: I've a producer-consumer model dealing with one shared array. The consumer will cond_wait when the array is empty, but rdlock when reading some elems. The producer will wrlock when adding(+signal) or removing elems from the array. The benefit of using rdlock instead of mutex_lock is to improve performance: when using mutex_lock, several readers would block, whereas using rdlock several readers would not block.

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  • ASP.NET Session StateServer - is it possible to extract info about current sessions?

    - by Moe Sisko
    I'm looking into changing the ASP.NET session state mode of our application from SQLServer to StateServer (for performance reasons). In SQLServer mode, it is easy to extract information about the current sessions by querying SQL Server tables like ASPStateTempSessions. e.g. things like when each session was created, when it is due to expire, etc. You could even query the session state blob data to extract further application specific info (e.g. like the UserID, if it was saved in session state). This info was useful for administrators. Just wondering if anyone has managed to do something similar for StateServer mode.

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  • Using function arguments as local variables

    - by Rubys
    Something like this (yes, this doesn't deal with some edge cases - that's not the point): int CountDigits(int num) { int count = 1; while (num >= 10) { count++; num /= 10; } return count; } What's your opinion about this? That is, using function arguments as local variables. Both are placed on the stack, and pretty much identical performance wise, I'm wondering about the best-practices aspects of this. I feel like an idiot when I add an additional and quite redundant line to that function consisting of int numCopy = num, however it does bug me. What do you think? Should this be avoided?

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  • Help choosing the right data structure

    - by devoured elysium
    I need a data structure with the following requirements: Needs to be able to get elements by index (like a List). I will always just add / remove elements from the end of the structure. I am inclined to use an ArrayList. In this situation, it seems to be O(1) both to read elements (they always are?), remove elements (I only need to remove them at the end of the list) and to add(I only add to the end of the list). There is only the problem that time to time the ArrayList will have a performance penalty when it's completly full and I need to add more elements to it. Is there any other better idea? I don't think of a data structure that'd beat the ArrayList here. Thanks

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  • using arrays to get best memory alignment and cache use, is it necessary?

    - by Alberto Toglia
    I'm all about performance these days cause I'm developing my first game engine. I'm no c++ expert but after some research I discovered the importance of the cache and the memory alignment. Basically what I found is that it is recommended to have memory well aligned specially if you need to access them together, for example in a loop. Now, In my project I'm doing my Game Object Manager, and I was thinking to have an array of GameObjects references. meaning I would have the actual memory of my objects one after the other. static const size_t MaxNumberGameObjects = 20; GameObject mGameObjects[MaxNumberGameObjects]; But, as I will be having a list of components per object -Component based design- (Mesh, RigidBody, Transformation, etc), will I be gaining something with the array at all? Anyway, I have seen some people just using a simple std::map for storing game objects. So what do you guys think? Am I better off using a pure component model?

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  • Create empty C# event handlers automatically

    - by TomA
    It is not possible to fire an event in C# that has no handlers attached to it. So before each call it is necessary to check if the event is null. if ( MyEvent != null ) { MyEvent( param1, param2 ); } I would like to keep my code as clean as possible and get rid of those null checks. I don't think it will affect performance very much, at least not in my case. MyEvent( param1, param2 ); Right now I solve this by adding an empty inline handler to each event manually. This is error prone, since I need to remember to do that etc. void Initialize() { MyEvent += new MyEvent( (p1,p2) => { } ); } Is there a way to generate empty handlers for all events of a given class automatically using reflection and some CLR magic?

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  • Is Android (read typical devices) fast enough for a game that requires plotting pixel by pixel rather than blitting

    - by mP
    i have an idea for an Android game which is a little different from the typical game that usually moves sprites(bitmaps) around the screen. Id want to plot lots of little pixels to create my visuals. PROS no bitmaps required pixel plotting of stuff like "fire" can react to wind. no need to scale bitmaps, works w/ any screen res (lets pretend device can handle more drawing because its got a bigger screen). CONS slower to plot pixels than blit bitmaps need lot of animation frames. WISHES id like to update my game in real time, more is better 30fps is good but not essential, 15fps is enough. PERFORMANCE Q... Is the typical Android device fast enough to plot say half a screenful of pixels w/ a default background ? if full screen is not practical what window size should be able to handle such refreshes

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  • Parallelism on two duo-core processor system

    - by Qin
    I wrote a Java program that draw the Mandelbrot image. To make it interesting, I divided the for loop that calculates the color of each pixel into 2 halves; each half will be executed as a thread thus parallelizing the task. On a two core one cpu system, the performance of using two thread approach vs just one main thread is nearly two fold. My question is on a two dual-core processor system, will the parallelized task be split among different processor instead of just utilize the two core on one processor? I suppose the former scenario will be slower than the latter one simply because the latency of communicating between 2 CPU over the motherboard wires. Any ideas? Thanks

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  • Class.Class vs Namespace.Class for top level general use class libraries?

    - by Joan Venge
    Which one is more acceptable (best-practice)?: namespace NP public static class IO public static class Xml ... // extension methods using NP; IO.GetAvailableResources (); vs public static class NP public static class IO public static class Xml ... // extension methods NP.IO.GetAvailableResources (); Also for #2, the code size is managed by having partial classes so each nested class can be in a separate file, same for extension methods (except that there is no nested class for them) I prefer #2, for a couple of reasons like being able to use type names that are already commonly used, like IO, that I don't want to replace or collide. Which one do you prefer? Any pros and cons for each? What's the best practice for this case? EDIT: Also would there be a performance difference between the two?

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  • java-maven2: How to include the a jar as depedency in pom so that I will be able to access test clas

    - by flavour-of-bru
    Hi, I have a set of functional jars(more than 3) that tests my source code. These jars just contains test classes and assisting asserter classes. I am creating a new performance jar that would import all the functional tests from these jars so that all can be run simultaneously. But when I include them as test dependencies in pom of current jar, what all I get to see is the classes in src/main/java. How can I include these functional jars as dependent jars so that I can also reference classes in src/test/java. In other words, how do I reference the test classes in other jars. In what way should I include the dependency as. Thanks for your support.

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  • What is the best platform/language for a 3D game in a web browser?

    - by CodeJustin.com
    I have enjoyed making 2D games in various langues (actionscript 3.0, java, python, others) but now I'm ready to move into 3D and to really get me amped up while learning 3D development I'm going to attempt to make a 3D multiplayer game (I already have server written in python). I'm looking for a platform that will run a 3D game well in the browser on low end computers with low end internet. What first came to mind was try Java or use flash/silver light with a 3D framework but I wanted to ask the good people of stackoverflow since performance is a big part of my needs and also good documentation is a plus since I'm just starting 3D development. (the programming language does not matter)

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  • Database design: one huge table or separate tables?

    - by littlegreen
    Currently I am designing a database for use in our company. We are using SQL Server 2008. The database will hold data gathered from several customers. The goal of the database is to acquire aggregate benchmark numbers over several customers. Recently, I have become worried with the fact that one table in particular will be getting very big. Each customer has approximately 20.000.000 rows of data, and there will soon be 30 customers in the database (if not more). A lot of queries will be done on this table. I am already noticing performance issues and users being temporarily locked out. My question, will we be able to handle this table in the future, or is it better to split this table up into smaller tables for each customer?

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