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  • pointer to member function question

    - by Steve
    Hello, I'm trying to replicate a template I've used before with a member function, and it isn't going very well. The basic form of the function is template<class T> T Convert( HRESULT (*Foo)(T*)) { T temp; Foo(&temp); //Throw if HRESULT is a failure return temp; } HRESULT Converter(UINT* val) { *val = 1; return S_OK; } int _tmain(int argc, _TCHAR* argv[]) { std::cout << Convert<UINT>(Converter) << std::endl; return 0; } For the life of me, I can't get this to work with a member variable. I've read up on their syntax, and I can't seem to figure out how to make it work with templates. The class would be something similar to class TestClass { HRESULT Converter(UINT* val) { *val = 1; return S_OK; } }

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  • Variable declarations following if statements

    - by Anthony Pegram
    An issue came up on another forum and I knew how to fix it, but it revealed a feature of the compiler peculiar to me. The person was getting the error "Embedded statement cannot be a declaration or labeled statement" because they had a declaration of a variable following an if statement with no brackets. That was not their intent, but they had commented out the line of code immediately following the if statement, which made the variable declaration the de facto line of code to execute. Anyway, that's the background, which brings me to this. The following code is illegal if (true) int i = 7; However, if you wrap that in brackets, it's all legal. if (true) { int i - 7; } Neither piece of code is useful. Yet the second one is OK. What specifically is the explanation for this behavior? I have a hypothesis, but I'd rather ask the brilliant people on stackoverflow.

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  • BuiltIn Function to Convert from Hex String to Byte

    - by Ngu Soon Hui
    This question is similar to the one here. One can easily convert from hex string to byte via the following formula: public static byte[] HexStringToBytes(string hex) { byte[] data = new byte[hex.Length /2]; int j = 0; for (int i = 0; i < hex.Length; i+=2) { data[ j ] = Convert.ToByte(hex.Substring(i, 2), 16); ++j; } return data; } But is there a built-in function ( inside .net framework) for this?

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  • NSData release is not reclaiming memory

    - by ctpenrose
    iPhoneOS 3.2 I use NSKeyedUnarchiver's unarchiveObjectWithFile: to load a custom object that contains a single large NSData and another much smaller object. The dealloc method in my custom object gets called, the NSData object is released, its retainCount == 1 just before. Physical memory does not decrement by any amount, let alone a fraction of the NSData size, and with repetition memory warnings are reliably generated: I have test until I actually received level 2 warnings. =( NSString *archivePath = [[[NSBundle mainBundle] pathForResource:@"lingering"] ofType:@"data"] retain]; lingeringDataContainer = [[NSKeyedUnarchiver unarchiveObjectWithFile:archivePath] retain]; [archivePath release]; [lingeringDataContainer release]; and now the dealloc.... - (void) dealloc { [releasingObject release]; [lingeringData release]; [super dealloc]; } Before release: (gdb) p (int) [(NSData *) lingeringData retainCount] $1 = 1 After: (gdb) p (int) [(NSData *) lingeringData retainCount] Target does not respond to this message selector.

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  • Unit Testing functions within repository interfaces - ASP.net MVC3 & Moq

    - by RawryLions
    I'm getting into writing unit testing and have implemented a nice repository pattern/moq to allow me to test my functions without using "real" data. So far so good.. However.. In my repository interface for "Posts" IPostRepository I have a function: Post getPostByID(int id); I want to be able to test this from my Test class but cannot work out how. So far I am using this pattern for my tests: [SetUp] public void Setup() { mock = new Mock<IPostRepository>(); } [Test] public void someTest() { populate(10); //This populates the mock with 10 fake entries //do test here } In my function "someTest" I want to be able to call/test the function GetPostById. I can find the function with mock.object.getpostbyid but the "object" is null. Any help would be appreciated :) iPostRepository: public interface IPostRepository { IQueryable<Post> Posts {get;} void SavePost(Post post); Post getPostByID(int id); }

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  • Correct way to Convert 16bit PCM Wave data to float

    - by fredley
    I have a wave file in 16bit PCM form. I've got the raw data in a byte[] and a method for extracting samples, and I need them in float format, i.e. a float[] to do a Fourier Transform. Here's my code, does this look right? I'm working on Android so javax.sound.sampled etc. is not available. private static short getSample(byte[] buffer, int position) { return (short) (((buffer[position + 1] & 0xff) << 8) | (buffer[position] & 0xff)); } ... float[] samples = new float[samplesLength]; for (int i = 0;i<input.length/2;i+=2){ samples[i/2] = (float)getSample(input,i) / (float)Short.MAX_VALUE; }

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  • Dynamic object property populator (without reflection)

    - by grenade
    I want to populate an object's properties without using reflection in a manner similar to the DynamicBuilder on CodeProject. The CodeProject example is tailored for populating entities using a DataReader or DataRecord. I use this in several DALs to good effect. Now I want to modify it to use a dictionary or other data agnostic object so that I can use it in non DAL code --places I currently use reflection. I know almost nothing about OpCodes and IL. I just know that it works well and is faster than reflection. I have tried to modify the CodeProject example and because of my ignorance with IL, I have gotten stuck on two lines. One of them deals with dbnulls and I'm pretty sure I can just lose it, but I don't know if the lines preceding and following it are related and which of them will also need to go. The other, I think, is the one that pulled the value out of the datarecord before and now needs to pull it out of the dictionary. I think I can replace the "getValueMethod" with my "property.Value" but I'm not sure. I'm open to alternative/better ways of skinning this cat too. Here's the code so far (the commented out lines are the ones I'm stuck on): using System; using System.Collections.Generic; using System.Reflection; using System.Reflection.Emit; public class Populator<T> { private delegate T Load(Dictionary<string, object> properties); private Load _handler; private Populator() { } public T Build(Dictionary<string, object> properties) { return _handler(properties); } public static Populator<T> CreateBuilder(Dictionary<string, object> properties) { //private static readonly MethodInfo getValueMethod = typeof(IDataRecord).GetMethod("get_Item", new [] { typeof(int) }); //private static readonly MethodInfo isDBNullMethod = typeof(IDataRecord).GetMethod("IsDBNull", new [] { typeof(int) }); Populator<T> dynamicBuilder = new Populator<T>(); DynamicMethod method = new DynamicMethod("Create", typeof(T), new[] { typeof(Dictionary<string, object>) }, typeof(T), true); ILGenerator generator = method.GetILGenerator(); LocalBuilder result = generator.DeclareLocal(typeof(T)); generator.Emit(OpCodes.Newobj, typeof(T).GetConstructor(Type.EmptyTypes)); generator.Emit(OpCodes.Stloc, result); int i = 0; foreach (var property in properties) { PropertyInfo propertyInfo = typeof(T).GetProperty(property.Key, BindingFlags.Public | BindingFlags.Instance | BindingFlags.IgnoreCase | BindingFlags.FlattenHierarchy | BindingFlags.Default); Label endIfLabel = generator.DefineLabel(); if (propertyInfo != null && propertyInfo.GetSetMethod() != null) { generator.Emit(OpCodes.Ldarg_0); generator.Emit(OpCodes.Ldc_I4, i); //generator.Emit(OpCodes.Callvirt, isDBNullMethod); generator.Emit(OpCodes.Brtrue, endIfLabel); generator.Emit(OpCodes.Ldloc, result); generator.Emit(OpCodes.Ldarg_0); generator.Emit(OpCodes.Ldc_I4, i); //generator.Emit(OpCodes.Callvirt, getValueMethod); generator.Emit(OpCodes.Unbox_Any, property.Value.GetType()); generator.Emit(OpCodes.Callvirt, propertyInfo.GetSetMethod()); generator.MarkLabel(endIfLabel); } i++; } generator.Emit(OpCodes.Ldloc, result); generator.Emit(OpCodes.Ret); dynamicBuilder._handler = (Load)method.CreateDelegate(typeof(Load)); return dynamicBuilder; } } EDIT: Using Marc Gravell's PropertyDescriptor implementation (with HyperDescriptor) the code is simplified a hundred-fold. I now have the following test: using System; using System.Collections.Generic; using System.ComponentModel; using Hyper.ComponentModel; namespace Test { class Person { public int Id { get; set; } public string Name { get; set; } } class Program { static void Main() { HyperTypeDescriptionProvider.Add(typeof(Person)); var properties = new Dictionary<string, object> { { "Id", 10 }, { "Name", "Fred Flintstone" } }; Person person = new Person(); DynamicUpdate(person, properties); Console.WriteLine("Id: {0}; Name: {1}", person.Id, person.Name); Console.ReadKey(); } public static void DynamicUpdate<T>(T entity, Dictionary<string, object> properties) { foreach (PropertyDescriptor propertyDescriptor in TypeDescriptor.GetProperties(typeof(T))) if (properties.ContainsKey(propertyDescriptor.Name)) propertyDescriptor.SetValue(entity, properties[propertyDescriptor.Name]); } } } Any comments on performance considerations for both TypeDescriptor.GetProperties() & PropertyDescriptor.SetValue() are welcome...

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  • How does Bitmap.Save(Stream, ImageFormat) format the data?

    - by Matt Jacobsen
    I have a non transparent, colour bitmap with length 2480 and width 3507. Using Bitmap.GetPixel(int x, int y) I am able to get the colour information of each pixel in the bitmap. If I squirt the bitmap into a byte[]: MemoryStream ms = new MemoryStream(); bmp.Save(ms, ImageFormat.Bmp); ms.Position = 0; byte[] bytes = ms.ToArray(); then I'd expect to have the same information, i.e. I can go to bytes[1000] and read the colour information for that pixel. It turns out that my array of bytes is larger than I anticipated. I thought I'd get an array with 2480 x 3507 = 8697360 elements. Instead I get an array with 8698438 elements - some sort of header I presume. In what format the bytes in my array stored? Is there a header 1078 bytes long followed by Alpha, Red, Green, Blue values for every byte element, or something else?

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  • How to remove java.sql.BatchUpdateException in Grails? [closed]

    - by aman.nepid
    I have a domain like this: class BusinessOrganization { static hasMany = [organizationBusinessTypes:OrganizationBusinessType] String name String icon static constraints = { name(blank:false,unique:true) icon(unique:true) } String toString() { return "${name}" } } When I save some data for first time it works fine. But when by the next time it shows this error : Error 500: Internal Server Error URI /nLocatePortal/businessOrganization/save Class java.sql.BatchUpdateException Message Batch entry 0 insert into business_organization (version, icon, name, id) values ('0', '', 'dddd', '2') was aborted. Call getNextException to see the cause. **Around line 24 of grails-app/controllers/com/nlocate/portal/BusinessOrganizationController.groovy** 21: 22: def save() { 23: def businessOrganizationInstance = new BusinessOrganization(params) 24: if (!businessOrganizationInstance.save(flush: true)) { 25: render(view: "create", model: [businessOrganizationInstance: businessOrganizationInstance]) 26: return 27: } Please someone help me why this is happening. I am new to Grails. I have not modified the controllers but still I get this error.

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  • Java: conditional initialization?

    - by HH
    Ruby has conditional initialization. Apparently, Java does not or does it? I try to write more succintly, to limit the range as small as possible. import java.io.*; import java.util.*; public class InitFor{ public static void main(String[] args){ for(int i=7,k=999;i+((String h="hello").size())<10;i++){} System.out.println("It should be: hello = "+h); } } Errors Press ENTER or type command to continue InitFor.java:8: ')' expected for(int i=7,k=999;i+((String h="hello").size())<10;i++){} ^

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  • Core Animation performance on iphone

    - by nico
    I'm trying to do some animations using Core Animation on the iphone. I'm using CABasicAnimation on CALayer. It's a straight forward animation from a random place at the top of the screen to the bottom of the screen at random speed, I have 30 elements that doing the same animation continuously until another action happens. But the performance on the iPhone 3G is very sluggish when the animations start. The image is only 8k. Is this the right approach? How should I change so it performs better. // image cached somewhere else. CGImageRef imageRef = [[UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:name ofType:@"png"]] CGImage]; - (void)animate:(NSTimer *)timer { int startX = round(radom() % 320); float speed = 1 / round(random() % 100 + 2); CALayer *layer = [CALayer layer]; layer.name = @"layer"; layer.contents = imageRef; // cached image layer.frame = CGRectMake(0, 0, CGImageGetWidth(imageRef), CGImageGetHeight(imageRef)); int width = layer.frame.size.width; int height = layer.frame.size.height; layer.frame = CGRectMake(startX, self.view.frame.origin.y, width, height); [effectLayer addSublayer:layer]; CGPoint start = CGPointMake(startX, 0); CGPoint end = CGPointMake(startX, self.view.frame.size.height); float repeatCount = 1e100; CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"position"]; animation.delegate = self; animation.fromValue = [NSValue valueWithCGPoint:start]; animation.toValue = [NSValue valueWithCGPoint:end]; animation.duration = speed; animation.repeatCount = repeatCount; animation.autoreverses = NO; animation.removedOnCompletion = YES; animation.fillMode = kCAFillModeForwards; [layer addAnimation:animation forKey:@"position"]; } The animations are fired off using a NSTimer. animationTimer = [NSTimer timerWithTimeInterval:0.2 target:self selector:@selector(animate:) userInfo:nil repeats:YES]; [[NSRunLoop currentRunLoop] addTimer:animationTimer forMode:NSDefaultRunLoopMode];

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  • DataBinding and ErrorProvider - How to provide custom error messages?

    - by BeowulfOF
    We use BusinessObjects, implementing IDataErrorInfo and IEditableObject. BindingLists with those Objects are added to BindingSources, those are used to bind UserControls and DataGrids on the forms (WinForms). The BindingSource is additionally set as DataSource to the ErrorProvider of the form. We do use currently TextBoxes for Properties of Type int and short. They are validated inside the BusinessObjects with custom validation, like min/max values, etc. That works fine, since error message form our custom validations show up nicely next to the TextBox. However, if the input is greater than the value of an int (e.g. "9999999999") the BindingSource doesn't even try to enter that Value into the BusinesObject but instead gives the errormessage to the errorprovider like "The value for Int32 was too big.". We do not want to bother our users with "Int32" but want a custom errormessage for that. It is nice, that the BindingSource does provide this feature, but is it possible to provide custom error messages for this?

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  • How the simples GUI countdown is supposed to work?

    - by Roman
    I am trying to write the simples GUI countdown. I found in Internet some code but it is already too fancy for me. I am trying to keep it as simple as possible. So, I just want to have a window saying "You have 10 second left". The number of second should decrease every second from 10 to 0. I wrote a code. And I think I am close to the working solution. But I still missing something. Could you pleas help me to find out what is wrong? Here is my code: import javax.swing.*; public class Countdown { static JLabel label; // Method which defines the appearance of the window. private static void showGUI() { JFrame frame = new JFrame("Simple Countdown"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); JLabel label = new JLabel("Some Text"); frame.add(label); frame.pack(); frame.setVisible(true); } // Define a new thread in which the countdown is counting down. static Thread counter = new Thread() { public void run() { for (int i=10; i>0; i=i-1) { updateGUI(i,label); try {Thread.sleep(1000);} catch(InterruptedException e) {}; } } }; // A method which updates GUI (sets a new value of JLabel). private static void updateGUI(final int i, final JLabel label) { SwingUtilities.invokeLater(new Runnable(i,label) { public Runnable(int i, JLabel label) { this.i = i; this.label = label; } public void run() { label.setText("You have " + i + " seconds."); } }); } // The main method (entry point). public static void main(String[] args) { javax.swing.SwingUtilities.invokeLater(new Runnable() { public void run() { showGUI(); //counter.start(); } }); //counter.start(); } } And I have several concrete question about this code: Where should I place the counter.start();? (In my code I put it on 2 places. Which one is correct?) Why compiler complains about the constructor for Runnable? It says that I have an invalid method declaration and I need to specify the returned type. ADDED: I made the suggested corrections. And then I execute the code and get: Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException at Worker.run(Worker.java:12) In the Worker.java in the line 12 I have: label.setText("You have " + i + " seconds.");.

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  • GCC destructor behaviour

    - by joveha
    I've noticed a difference in behaviour for gcc's destructor when compiled under linux and crosscompiled with mingw. On linux the destructor will not get called unless the program terminates normally by itself (returns from main). I guess that kind of makes sense if you take signal handlers into account. On Win32 however, the destructor is called if the program is terminated by say a CTRL-C, but not when killed from the Task Manager. Why is this? And what would you suggest to make the destructor get called no matter how the process terminates - on Win32 in particular? Example code: #include <stdio.h> int main(int argc, char **argv) { printf("main\n"); while(1) {} return 0; } __attribute__((destructor)) static void mydestructor(void) { printf("destructor\n"); }

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  • Decoding equivalent assembly code of C code...

    - by puffadder
    Hi All, Wanting to see the output of the compiler (in assembly) for some C code, I wrote a simple program in C and generated its assembly file using gcc. The code is this: #include <stdio.h> int main() { int i = 0; if ( i == 0 ) { printf("testing\n"); } return 0; } The generated assembly for it is here (only the main function): _main: pushl %ebpz movl %esp, %ebp subl $24, %esp andl $-16, %esp movl $0, %eax addl $15, %eax addl $15, %eax shrl $4, %eax sall $4, %eax movl %eax, -8(%ebp) movl -8(%ebp), %eax call __alloca call ___main movl $0, -4(%ebp) cmpl $0, -4(%ebp) jne L2 movl $LC0, (%esp) call _printf L2: movl $0, %eax leave ret I am at an absolute loss to correlate the C code and assembly code. All that the code has to do is store 0 in a register and compare it with a constant 0 and take suitable action. But what is going on in the assembly ? Thanks in advance.

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  • How to bind a List to a WPF treeview using Xaml?

    - by Joan Venge
    I don't know how to bind a List of Drink to a WPF TreeView. struct Drink { public string Name { get; private set; } public int Popularity { get; private set; } public Drink ( string name, int popularity ) : this ( ) { this.Name = name; this.Popularity = popularity; } } List<Drink> coldDrinks = new List<Drink> ( ){ new Drink ( "Water", 1 ), new Drink ( "Fanta", 2 ), new Drink ( "Sprite", 3 ), new Drink ( "Coke", 4 ), new Drink ( "Milk", 5 ) }; } } I have searched the web, for instance saw here. But what's this even mean: ItemsSource="{x:Static local:TreeTest.BoatList}" x:? static? local? How do you specify a collection in your code in the xaml?

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  • long integer problem

    - by hopefulLLl
    hello friends,, m a beginner at c language.. m using turbo c ++ compiler 16 bit. nw the max answer obtained by me is aaround 32000.. nw if i want a number larger that that then i use long int.. if i execute the following programme.. #include <stdio.h> void main() { long int x; x=40000; printf("%d", x); } then i get error that constant value is long in function main().. kindly tell me how to get an answer more that 32000 by getting rid of this error! thnx..

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  • How to implement code for multiple buttons using c++ in Silverlight for Windows Embedded

    - by Abhi
    Dear all I have referred the following link: Silverlight for Windows Embedded By referring this link i created a demo application which consist of two buttons created using Microsoft expression blend 2 tools. And then written a code referring the above site. Now my button names are "Browser Button" and "Media Button". On click of any one of the button i should able to launch the respective application. I was able to do for "Browser Button" but not for "Media Button" and if i do for "Media Button" then i am not able to do for "Browser Button".. I mean to say that how should i create event handler for both the buttons. This is the code in c++ which i should modify class BtnEventHandler { public: HRESULT OnClick(IXRDependencyObject* source,XRMouseButtonEventArgs* args) { RETAILMSG(1,(L"Browser event")); Execute(L"\\Windows\\iesample.exe",L""); return S_OK; } }; // entry point for the application. INT WINAPI WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance, LPWSTR lpCmdLine,int nCmdShow) { PrintMessage(); int exitCode = -1; HRESULT hr = S_OK; if (!XamlRuntimeInitialize()) return -1; HRESULT retcode; IXRApplicationPtr app; if (FAILED(retcode=GetXRApplicationInstance(&app))) return -1; if (FAILED(retcode=app->AddResourceModule(hInstance))) return -1; XRWindowCreateParams wp; ZeroMemory(&wp, sizeof(XRWindowCreateParams)); wp.Style = WS_OVERLAPPED; wp.pTitle = L"Bounce Test"; wp.Left = 0; wp.Top = 0; XRXamlSource xamlsrc; xamlsrc.SetResource(hInstance,TEXT("XAML"),MAKEINTRESOURCE(IDR_XAML1)); IXRVisualHostPtr vhost; if (FAILED(retcode=app->CreateHostFromXaml(&xamlsrc, &wp, &vhost))) return -1; IXRFrameworkElementPtr root; if (FAILED(retcode=vhost->GetRootElement(&root))) return -1; IXRButtonBasePtr btn; if (FAILED(retcode=root->FindName(TEXT("BrowserButton"), &btn))) return -1; IXRDelegate<XRMouseButtonEventArgs>* clickdelegate; BtnEventHandler handler; if(FAILED(retcode=CreateDelegate (&handler,&BtnEventHandler::OnClick,&clickdelegate))) return -1; if (FAILED(retcode=btn->AddClickEventHandler(clickdelegate))) return -1; UINT exitcode; if (FAILED(retcode=vhost->StartDialog(&exitcode))) return -1; return exitCode; } I have to add event handler for both the button so that on emulator whenever i click on any one of the button i should be able to launch the respective applications. Thanks in advance

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  • [Hibernate Mapping] relationship set between table and mapping table to use joins.

    - by Matthew De'Loughry
    Hi guys, I have two table a "Module" table and a "StaffModule" I'm wanting to display a list of modules by which staff are present on the staffmodule mapping table. I've tried from Module join Staffmodule sm with ID = sm.MID with no luck, I get the following error Path Expected for join! however I thought I had the correct join too allow this but obviously not can any one help StaffModule HBM <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE hibernate-mapping PUBLIC "-//Hibernate/Hibernate Mapping DTD 3.0//EN" "http://hibernate.sourceforge.net/hibernate-mapping-3.0.dtd"> <!-- Generated Apr 26, 2010 9:50:23 AM by Hibernate Tools 3.2.1.GA --> <hibernate-mapping> <class name="Hibernate.Staffmodule" schema="WALK" table="STAFFMODULE"> <composite-id class="Hibernate.StaffmoduleId" name="id"> <key-many-to-one name="mid" class="Hibernate.Module"> <column name="MID"/> </key-many-to-one> <key-property name="staffid" type="int"> <column name="STAFFID"/> </key-property> </composite-id> </class> </hibernate-mapping> and Module.HBM <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE hibernate-mapping PUBLIC "-//Hibernate/Hibernate Mapping DTD 3.0//EN" "http://hibernate.sourceforge.net/hibernate-mapping-3.0.dtd"> <!-- Generated Apr 26, 2010 9:50:23 AM by Hibernate Tools 3.2.1.GA --> <hibernate-mapping> <class name="Hibernate.Module" schema="WALK" table="MODULE"> <id name="id" type="int"> <column name="ID"/> <generator class="assigned"/> </id> <property name="modulename" type="string"> <column length="50" name="MODULENAME"/> </property> <property name="teacherid" type="int"> <column name="TEACHERID" not-null="true"/> </property> </class> hope thats enough information! and thanks in advance.

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  • Performance concern when using LINQ "everywhere"?

    - by stiank81
    After upgrading to ReSharper5 it gives me even more useful tips on code improvements. One I see everywhere now is a tip to replace foreach-statements with LINQ queries. Take this example: private Ninja FindNinjaById(int ninjaId) { foreach (var ninja in Ninjas) { if (ninja.Id == ninjaId) return ninja; } return null; } This is suggested replaced with the following using LINQ: private Ninja FindNinjaById(int ninjaId) { return Ninjas.FirstOrDefault(ninja => ninja.Id == ninjaId); } This looks all fine, and I'm sure it's no problem regarding performance to replace this one foreach. But is it something I should do in general? Or might I run into performance problems with all these LINQ queries everywhere?

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  • Custom Tag implementation issue

    - by Appps
    I have a custom tag as follows. repeat and heading tag have doAfterBody method implemented. <csajsp:repeat reps="5"> <LI> <csajsp:heading bgColor="BLACK"> White on Black Heading </csajsp:heading> </LI> </csajsp:repeat> /* Repeat tag Class*/ public void setReps(String repeats) { System.out.println("TESTING"+repeats); //sets the reps variable. } public int doAfterBody() { System.out.println("Inside repeate tag"+reps); if (reps-- >= 1) { BodyContent body = getBodyContent(); try { JspWriter out = body.getEnclosingWriter(); System.out.println("BODY"+body.getString()); out.println(body.getString()); body.clearBody(); // Clear for next evaluation } catch(IOException ioe) { System.out.println("Error in RepeatTag: " + ioe); } return(EVAL_BODY_TAG); } else { return(SKIP_BODY); } } /* Class of Heading tag */ public int doAfterBody() { System.out.println("inside heading tag"); BodyContent body = getBodyContent(); System.out.println(body.getString()); try { JspWriter out = body.getEnclosingWriter(); out.print("NEW TEXT"); } catch(IOException ioe) { System.out.println("Error in FilterTag: " + ioe); } // SKIP_BODY means I'm done. If I wanted to evaluate // and handle the body again, I'd return EVAL_BODY_TAG. return(SKIP_BODY); } public int doEndTag() { try { JspWriter out = pageContext.getOut(); out.print("NEW TEXT 2"); } catch(IOException ioe) { System.out.println("Error in HeadingTag: " + ioe); } return(EVAL_PAGE); // Continue with rest of JSP page } The order in which SOP are printed is 1) Setter method of csajsp:repeat is called. 2) White on Black Heading is printed. ie doAfterBody of csajsp:heading tag is called. I don't know why it is not calling doAfterBody of csajsp:repeat tag. Please help me to understand this. Thanks in advance.

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  • What's a viable way to get public properties from child objects?

    - by Raven Dreamer
    I have a GameObject (RoomOrganizer in the picture below) with a "RoomManager" script, and one or more child objects, each with a 'HasParallelagram' component attached, likeso: I've also got the following in the aforementioned "RoomManager" void Awake () { Rect tempRect; HasParallelogram tempsc; foreach (Transform child in transform) { try { tempsc = child.GetComponent<HasParallelogram>(); tempRect = tempsc.myRect; blockedZoneList.Add(new Parallelogram(tempRect)); Debug.Log(tempRect.ToString()); } catch( System.NullReferenceException) { Debug.Log("Null Reference Caught"); } } } Unfortunately, attempting to assign tempRect = tempsc.myRect causes a null pointer at run time. Am I missing some crucial step? HasParallelgram is an empty script with a public Rect set in the editor and nothing else. What's the proper way to get a child's component?

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  • Crash in OS X Core Data Utility Tutorial

    - by vinogradov
    I'm trying to follow Apple's Core Data utility Tutorial. It was all going nicely, until... The tutorial uses a custom sub-class of NSManagedObject, called 'Run'. Run.h looks like this: #import <Foundation/Foundation.h> #import <CoreData/CoreData.h> @interface Run : NSManagedObject { NSInteger processID; } @property (retain) NSDate *date; @property (retain) NSDate *primitiveDate; @property NSInteger processID; @end Now, in Run.m we have an accessor method for the processID variable: - (void)setProcessID:(int)newProcessID { [self willChangeValueForKey:@"processID"]; processID = newProcessID; [self didChangeValueForKey:@"processID"]; } In main.m, we use functions to set up a managed object model and context, instantiate an entity called run, and add it to the context. We then get the current NSprocessInfo, in preparation for setting the processID of the run object. NSManagedObjectContext *moc = managedObjectContext(); NSEntityDescription *runEntity = [[mom entitiesByName] objectForKey:@"Run"]; Run *run = [[Run alloc] initWithEntity:runEntity insertIntoManagedObjectContext:moc]; NSProcessInfo *processInfo = [NSProcessInfo processInfo]; Next, we try to call the accessor method defined in Run.m to set the value of processID: [run setProcessID:[processInfo processIdentifier]]; And that's where it's crashing. The object run seems to exist (I can see it in the debugger), so I don't think I'm messaging nil; on the other hand, it doesn't look like the setProcessID: message is actually being received. I'm obviously still learning this stuff (that's what tutorials are for, right?), and I'm probably doing something really stupid. However, any help or suggestions would be gratefully received! ===MORE INFORMATION=== Following up on Jeremy's suggestions: The processID attribute in the model is set up like this: NSAttributeDescription *idAttribute = [[NSAttributeDescription alloc]init]; [idAttribute setName:@"processID"]; [idAttribute setAttributeType:NSInteger32AttributeType]; [idAttribute setOptional:NO]; [idAttribute setDefaultValue:[NSNumber numberWithInteger:-1]]; which seems a little odd; we are defining it as a scalar type, and then giving it an NSNumber object as its default value. In the associated class, Run, processID is defined as an NSInteger. Still, this should be OK - it's all copied directly from the tutorial. It seems to me that the problem is probably in there somewhere. By the way, the getter method for processID is defined like this: - (int)processID { [self willAccessValueForKey:@"processID"]; NSInteger pid = processID; [self didAccessValueForKey:@"processID"]; return pid; } and this method works fine; it accesses and unpacks the default int value of processID (-1). Thanks for the help so far!

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  • Time required for a process to complete

    - by yelkawar
    I am new to C# world. I am attempting to calculate time taken by a algorithum for the purpose of comparison. Following code measures the elapsed time from when a subroutine is called until the subroutine returns to the main program.This example is taken from "Data structures through C#" by Michael McMillan. After running this program the output is Time=0, which is incorrect. The program appears to be logically correct. Can anybody help me. Following is the code using System.Collections.Generic; using System.Collections; using System.Linq; using System.Text; namespace Chap1 { class Program { static void Main(string[] args) { int num1 = 100; int num2 = 200; Console.WriteLine("num1: " + num1); Console.WriteLine("num2: " + num2); Swap<int>(ref num1, ref num2); Console.WriteLine("num1: " + num1); Console.WriteLine("num2: " + num2); string str1 = "Sam"; string str2 = "Tom"; Console.WriteLine("String 1: " + str1); Console.WriteLine("String 2: " + str2); Swap<string>(ref str1, ref str2); Console.WriteLine("String 1: " + str1); Console.WriteLine("String 2: " + str2); Console.ReadKey(); } static void Swap<T>(ref T val1, ref T val2) { T temp; temp = val1; val1 = val2; val2 = temp; } } class Timing { TimeSpan StartTiming; TimeSpan duration; public Timing() { StartTiming = new TimeSpan(0); duration = new TimeSpan(0); } public TimeSpan startTime() { GC.Collect(); GC.WaitForPendingFinalizers(); StartTiming = Process.GetCurrentProcess().Threads[0].UserProcessorTime; return StartTiming; } public void stopTime() { duration = Process.GetCurrentProcess().Threads[0].UserProcessorTime.Subtract(StartTiming); } public TimeSpan result() { return duration; } } }

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  • Understanding the workings of equals and hashCode in a HashMap

    - by andandandand
    I have this test code: import java.util.*; class MapEQ { public static void main(String[] args) { Map<ToDos, String> m = new HashMap<ToDos, String>(); ToDos t1 = new ToDos("Monday"); ToDos t2 = new ToDos("Monday"); ToDos t3 = new ToDos("Tuesday"); m.put(t1, "doLaundry"); m.put(t2, "payBills"); m.put(t3, "cleanAttic"); System.out.println(m.size()); } } class ToDos{ String day; ToDos(String d) { day = d; } public boolean equals(Object o) { return ((ToDos)o).day == this.day; } // public int hashCode() { return 9; } } When // public int hashCode() { return 9; } is uncommented m.size() returns 2, when it's left commented it returns three. Why?

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