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  • JSP taglib with tags-appender

    - by tabdulin
    Using tiles, spring web mvc and a lot of jsp files. I need some tags with following logic: <tl:append tag="script"> ... javascript code ... </tl:append> This jsp tag would append javascript code to bottom of in the . Just wanna have javascript in one place. Also, I wanna use such taglib for css styles and so on. Are there any appropriate taglibs with such logic?

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  • Joomla Template Parameters and params.ini

    - by Moak
    I am using wamp and creating a Joomla template with changeable parameters. initially the message is The parameter file \templates\ssc_2010\params.ini is writable! once I make changes everything works as expected, except now i get the message: The parameter file \templates\ssc_2010\params.ini is unwritable! One solution is to brows to the directory, right click the file, select properties, and uncheck read-only. Again the file is writable but once I modify the parameters again it becomes read only again. I'm quite lazy and would like to prevent this from happening again, I've notice this happening in past projects, but now I have to work a lot with parameters so it becomes quite boring doing manual labor like that :P

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  • optional search parameters in sql query and rows with null values

    - by glenn.danthi
    Ok here is my problem : Before i start the description, let me to tell you that I have googled up a lot and I am posting this question for a good optimal solution :) i am building a rest service on WCF to get userProfiles... the user can filter userProfiles by giving something like userProfiles?location=London now i have the following method GetUserProfiles(string firstname, string lastname, string age, string location) the sql query string i built is: select firstname, lastname, .... from profiles where (firstName like '%{firstname}%') AND (lastName like '%{lastName}%') ....and so on with all variables being replaced by string formatter. Problem with this is that it filters any row having firstname, lastname, age or location having a null value.... doing something like (firstName like '%{firstName}%' OR firstName IS NULL) would be tedious and the statement would become unmaintanable! (in this example there are only 4 arguments, but in my actual method there are 10) What would be the best solution for this?....How is this situation usually handled? Database used : MySql

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  • What are good Python and/or Django deployment solutions?

    - by e-satis
    For now I use some mix between virtual_env, pip and Fabric. This allows to: install required libs; generate dynamic content; isolate installation; push everything through ssh. It works well, I just want to know if there are other tools around. The only problem I could think of is that it's a lot of to set up every time. It doesn't solve database / media files migration issues either, but maybe I should just open another question for this specific subject. Eventually, I don't know how to automatize the server setup. I'd love to have a tool to let me configure Apache/Lighttp/Cherokee and MySQL automatically. Related : How django projects can be deployed with minimal installation works?

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  • How to setup directories in Visual Studio when using boost?

    - by Rich
    Hi, I have introduced boost to our code base, on my machine I created a boost directory called Thirdparty.Boost and added that as an additional include directory in my Visual Studio setting, all is fine. However I now want to check in my changes, so the rest of the team can get them. Inorder to build the code they would need to setup boost as I have (problem number 1). In addition we have a build server, which will need changing (problem 2). I have a way of distributing boost to everyone including the build server, so that's not a problem I need a way of referring to the boost directory without changing the default settings in Visual Studio. Why don't you change it on a project level I hear you cry? The solution has over 200 projects, which would require a lot of changes. I just wondered if there was another way? Cheers Rich

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  • How does one go about understanding GNU source code?

    - by Max Dwayne
    I'm really sorry if this sounds kinda dumb. I just finished reading K&R and I worked on some of the exercises. This summer, for my project, I'm thinking of re-implementing a linux utility to expand my understanding of C further so I downloaded the source for GNU tar and sed as they both seem interesting. However, I'm having trouble understanding where it starts, where's the main implementation, where all the weird macros came from, etc. I have a lot of time so that's not really an issue. Am I supposed to familiarize myself with the GNU toolchain (ie. make, binutils, ..) first in order to understand the programs? Or maybe I should start with something a bit smaller (if there's such a thing) ? I have little bit of experience with Java, C++ and python if that matters. Thanks!

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  • How to handle the browsers who don't support HTML5/CSS3

    - by Sheikh Aman
    Hi, I have been looking into HTML5 and CSS3 and have been liking it quite a lot. Got around the modernizr API, but am stuck at one point, and that leads to further confusions: How will I write a code that caters to the situation of non-compatibility between browsers ? This leads to the following confusions: if I write the doctype as <!DOCTYPE HTML> and my page is accessed in IE6, then ho IE6 will handle the page? If I try to include <video> tag and the page is again accessed by IE6/IE7IE8 (which don't support this tag), Then how am I supposed to be rolling back to flash for them? Should I use some JS to show/hide the content appropriately? I would love to hear some thoughts of you guys. If needed, please mark this post as a community wiki. Thanks!

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  • how to show a html webpage in a GUI in Java

    - by Robert
    Dear all, I've recently worked on a project on search query,and I am only last step away from completion. Now I have a nice URL,and can open it in "cmd /c start" statement in Java,and it causes an IE window open. However,my advisor is not satisfied with that,he wants to see this webpage(actually,two webpages) opened in a GUI interface. So could you please give a detailed instruction on how to achieve this in Java,please?If you are trying to offer me a helpful package,would you please kindly also show how to use that as well,since I am new to this GUI development,and I only know the basics of Swing. Thanks a lot,it is dued within this week.

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  • How can I find the places of system calls of my program?

    - by Lucky Man
    From strace manual: -i Print the instruction pointer at the time of the system call. I straced my programm: strace -i prog As a result I got a lot of system calls. One of them: [000da49c] open("./rabbit.o", O_RDONLY) = 3 But disassembled instruction at this address of prog doesn't call any syscall (hte editor): da49c ! mov r7, ip What is wrong? How can I find the places of system calls of my program? P.S. Architecture of my device doesn't support GDB-command catch syscall.

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  • How to compare/merge between XIB files?

    - by sasayins
    Hi guyz, I have these two XIB files. The first one edited by my friend to add features and to other one edited by my self and add another features. My problem is how can i merge the two files? I know that XIB files are XML based and I can use some compare tools to merge it. But I think there will be some conflicts. What is the best way to compare or merge between XIB files? Thanks a lot guys. sasayins

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  • why do we all learn and study java or .net or why java or .net are popular?

    - by tadeze
    My question to be clear is why do we all need to learn java or .net(C#) , still java or .net are more popular than delphi or c++ and even there are lot of resource,articles or books compared to c++ or delphi about java and .net. However, I heard majority, if I am right about 80% of software are developed using c++ or delphi in the software industry. so, why do we bother about other languages specifically about the cosmopolitan languages such as java or .net in education as well as for job interview. Although, still I know the elegance of java and .net, their safe code execution,fully objected oriented behavior ...etc, but still according to the statics they are not preferred on software develpement as a primary language mainly because of their execution time compared to c++ or delphi. So my question are why do they choose them for jobs or educational purpose and everything else? why do we lose our time learning these language if we are forced to use the other languages in the industry?

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  • In Ruby, can the coerce() method know what operator it is that requires the help to coerce?

    - by Jian Lin
    In Ruby, it seems that a lot of coerce() help can be done by def coerce(something) [self, something] end that's is, when 3 + rational is needed, Fixnum 3 doesn't know how to handle adding a Rational, so it asks Rational#coerce for help by calling rational.coerce(3), and this coerce instance method will tell the caller: # I know how to handle rational + something, so I will return you the following: [self, something] # so that now you can invoke + on me, and I will deal with Fixnum to get an answer So what if most operators can use this method, but not when it is (a - b) != (b - a) situation? Can coerce() know which operator it is, and just handle those special cases, while just using the simple [self, something] to handle all the other cases where (a op b) == (b op a) ? (op is the operator).

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  • How to quickly analyse large MDB file

    - by Craig Johnston
    I need to know how to quickly analyse a large MDB file (about 1GB) to see which tables are causing it to be so big. Is there something will easily allow me to show a breakdown of which tables are responsible for how much data. I need to know whether it is just this one customer who is using the application differently, or whether there is genuinely a lot of data in the MDB. This MDB is currently causing the VB app to crash, and I need to know why it is so big so that I can maybe think about how to put some of the data into another 'archival' MDB. Migrating to SQL Server is not an option, unless the use of linked tables from an MDB is a realistic option.

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  • Ruby Equivalent of Python Requests Library (HTTP Client)

    - by Hartator
    There is a library in python that I love called requests. requests is a http client build on urllib3, top-notch :) (http://docs.python-requests.org/en/latest/) I am looking for something similar in ruby, basically what I need is : Upload files support (multipart/form-data) Easy get/post Cookies can be passed from a response object to a request object (build manually login script) Stable and Flexible Sessions support (to not have to handle cookies manually if we don't have too) I've looked at Typhoeus, but the code example in the home page doesn't work (they have moved code along and the get method is not longer directly accessible like that), so it's not starting well! :) Curb seems nice and I like curl, there is alson RestClient which seems popular and em-http seems pretty fast according to benchmark. There is a aso Patron and CurlFu which I haven't have the time to try. And of course Net:Http. But it doesn't seems to have a main stream solution that everyone point. I think a lot of people have been in my situation and I wonder what they have choosen and why?

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  • Are there any good videos out there on Java Design Patterns?

    - by Becky Reamy
    My team would like to spend some time at lunch learning design patterns. Previously, we watched some videos on Javascript which we found very useful as a way to start discussions. We would like to do the same thing with design patterns so that we don't have to spend a lot of time (outside of work) researching individual patterns in order to give a presentation. I did a little searching and came up fairly empty handed. Any help would be appreciated. It doesn't even have to be a video, even something that we can listen to (maybe a book on tape even).

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  • Testing with Qt's QTestLib module

    - by ak
    Hi I started writing some tests with Qt's unit testing system. How do you usually organize the tests? It is one test class per one module class, or do you test the whole module with a single test class? Qt docs (or some podcast that I recently watched) suggested to follow the former strategy. I want to write tests for a module. The module provides only one class that is going to be used by the module user, but there is a lot of logic abstracted in other classes, which I would also like to test, besides testing the public class. The problem is that Qt's proposed way to run tests involved the QTEST_MAIN macro: QTEST_MAIN(TestClass) #include "test_class.moc" and eventually one test program is capable of testing just one test class. And it kinda sucks to create test projects for every single class in the module. Of course, one could take a look at the QTEST_MAIN macro, rewrite it, and run other test classes. But is there something, that works out of the box?

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  • question about select() and range of for loop to read sockets

    - by Fantastic Fourier
    Just a quick question about using select(). I'm using select() to read from multiple sockets. When I looked up examples on how to use select(), a lot of tutorials showed going through for loops and checking for FD_ISSET. The problem I have with those tutorials is that the for loop starts from i = 0. and checks if the bit has been set for the file descriptor i using FD_ISSET. Couldn't the for loop start from say your minfd (just like how you would keep track of maxfd)?? Or am I missing something?? Following link is an example of such for loop (look at the fourth example that he gives) http://www.developerweb.net/forum/showthread.php?t=2933 If that was the only example out there that used such for loop, I might understand it was a mistake or bad coding but I've seen several examples of such for loop of uselessly going through literally thousands of sockets and I'm convinced I'm missing something. Any comments or inputs are appreciated.

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  • Truncate a UTF-8 string to fit a given byte count in PHP

    - by fsb
    Say we have a UTF-8 string $s and we need to shorten it so it can be stored in N bytes. Blindly truncating it to N bytes could mess it up. But decoding it to find the character boundaries is a drag. Is there a tidy way? [Edit 20100414] In addition to S.Mark’s answer: mb_strcut(), I recently found another function to do the job: grapheme_extract($s, $n, GRAPHEME_EXTR_MAXBYTES); from the intl extension. Since intl is an ICU wrapper, I have a lot of confidence in it.

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  • Writing an http sniffer (or any other application level sniffer)

    - by Ishi
    Dear all, I am trying my hands understanding PCAP libraries. I am able to apply a filter and get the TCP payload at port 80. But what next ? How can I read the HTTP data - suppose I want to know the "User Agent" field value in the http header..how should I proceed ? I have searched the website (and googled a lot too), and could find a related thread here : http://stackoverflow.com/questions/2073183/writing-a-http-sniffer. But this doesn't help me anywhere... Thanks !!

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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • nHibernate: Query tree nodes where self or ancestor matches condition

    - by Famous Nerd
    I have see a lot of competing theories about hierarchical queries in fluent-nHibernate or even basic nHibernate and how they're a difficult beast. Does anyone have any knowledge of good resources on the subject. I find myself needing to do queries similar to: (using a file system analog) select folderObjects from folders where folder.Permissions includes :myPermissionLevel or [any of my ancestors] includes :myPermissionLevel This is a one to many tree, no node has multiple parents. I'm not sure how to describe this in nHibernate specific terms or, even sql-terms. I've seen the phrase "nested sets" mentioned, is this applicable? I'm not sure. Can anyone offer any advice on approaches to writing this sort of nHibernate query?

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  • Reasons to learn MSIL

    - by mannu
    Hi, Learning MSIL is fun and all that. Understanding what is going on "under the hood" can in many ways improve how you write your code performance-wise. However, the IL that is produced by the compiler is quite verbose and does not tell the whole story since JIT will optimize away a lot of the code. I, personally, have had good use of my very basic IL understanding when I've had to make a small fix in an assembly I do not have the source code for. But, I could as well have used Reflector to generate C# code. I would like to know if you've ever had good use of MSIL understanding and/or why you think it is worth learning it (except for the fun in it, of course). I'd also like to know if you think one should not learn it and why.

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  • Learning Spring MVC For web-projects

    - by John
    I have looked at Spring MVC a few times briefly, and got the basic ideas. However whenever I look closely it seems to require you already know a whole load of 'core Spring'. The book I have for instance has a few hundred pages before it gets onto Spring MVC... which seems a lot to wade through. I'm used to being able to jump in, but there's so much bean-related stuff and XML, it just looks like a mass of data to consume. Does it simplify if you put the time in, or is Spring just a much bigger framework than I thought? is it possible to learn this side of it in isolation?

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  • How do you handle large repeated UI elements with JQuery

    - by jpoz
    Howdy, Here's the situation: You have a very complex UI element that is repeated in a list. Each has a menu on it, buttons, it hides and shows subelements, buttons for switch it's state, etc, etc. The elements are populated via JSON so you have to construct the elements and the functionality of the fly. What's the best way to accomplish this with JQuery? Where would you save the reusable template for the DOM structure? How would you add the behavior on? $().live? .livequery? onclick? manual after every JSON get? I guess I just see a lot of people doing different things. What's your experience with performance? Any insight would be much appreciated. Thanks, JPoz

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  • URL valid characters. java to validate.

    - by Chez
    a string like: 'www.test.com' is good. a string like: 'www.888.com' is good. a string like: 'stackoverflow.com' is good. a string like: 'GOoGle.Com' is good. why ? because those are valid urls. it does not necessarely matter if they have been registered or not. now bad strings are: 'goog*d\x' 'manydots...com' why because you can't register those urls. if I have a string in java which is supposed to be a good url what's the best way to validate it ? thanks a lot

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